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Difference between revisions of "PSP:TECHNICs"
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− | + | Technics are skills that manipulate the photons in the air through the technic weapons such as [[PSP:Rods|Rods]], [[PSP:Wands|Wands]], and [[PSP:TCSMs|TCSMs]]. Unlike Bullets to guns, technic weapons are useless without having been equipped with at least one technic. Technics give an assortment of abilities for the caster such as healing, launching area of effect attacks, and granting beneficial spells. Technic strength is affected by the [[TP]] stat. Along with the type of technic, they also have attributes based on their elements. There are no neutral technics. | |
− | ---- | + | |
− | + | As technics gain levels (specifically at levels 11 and 21) they can deal more damage, have more potent status effects (beneficial and detrimental), effect a larger area, and change in PP costs (most rising) depending on the type of technic it is along with changing animation. While being most lethal in the hands of a Force type job, all classes can use them since they can all equip some form of technic weapon. | |
− | == [ | + | |
− | ]] | + | [[PSP:Photon Art Disks|TECHNIC Disks]], which can be purchased in Weapon shops around Gurhal, given out as rewards from NPC partners after a mission, or found from enemies, are used to learn a base lv.1 TECHNIC. Each weapon has a set number of slots used to equip TECHNICs.[[PSP:Rods|Rods]] offer 4 slots while [[PSP:Wands|Wands]], and [[PSP:TCSMs|TCSMs]] have 2. |
+ | |||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | ! Type !! HU !! RA !! FO !! FM !! GM !! MF !! AM !! PT | ||
+ | |- | ||
+ | | Technic Cap || 10 || 10 || 20 || 10 || 10 || 30 || 10/20 || 20/10 | ||
+ | |} | ||
+ | |||
+ | *Note: # / # indicates the value for attack and support caps respectively while a single number indicates the technic cap for both technic types. | ||
+ | |||
+ | |||
+ | == About TECHNICs == | ||
+ | |||
+ | There are six [[Elements]] that TECHNICs are based on: ''Fire'', ''Ice'', ''Lightning'', ''Ground'', ''Light'' and ''Dark''. Respectively, the six TECHNIC family names for these elements are ''Foie'', ''Barta'', ''Zonde'', ''Diga'', ''Grants'' and ''Megid''. | ||
+ | |||
+ | The offensive TECHNICs have a 'base' form, and possibly Gi-, Ra-, Dam- and Nos- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously. | ||
+ | *'''Basic''' TECHNICs: [[Foie]] and [[PSP:Diga|Diga]] fire a single projectile, hitting a single target. [[PSP:Barta|Barta]], [[PSP:Zonde|Zonde]] and [[PSP:Megid|Megid]] fire a single projectile that pierces foes without limit. | ||
+ | *'''Ra-class''' TECHNICs hit up to 4 targets (''insert data on number of targets at 21+'') in an area a certain distance away from your character. | ||
+ | *'''Gi-class''' TECHNICs hit up to 6 targets in an area around your character. | ||
+ | *'''Dam-class''' TECHNICs repeatedly hit multiple targets in an area close to your character as long as the button is held down, until a time limit is reached. The direction can be adjusted within a 90° angle in the direction your character faces. Your character can't move while channeling. | ||
+ | *'''Nos-class''' TECHNICs: [[PSP:Nosdiga|Nosdiga]] sends out 1-3 homing ground-based projectiles (depending on level) that hit on contact. [[PSP:Noszonde|Noszonde]] and [[PSP:Nosmegid|Nosmegid]] send out 1 floating projectile which explodes and hits a small area after a minimum length of time passes and the casting button is released. The projectile homes in on a target within a certain range/angle while the button is held down. Your character can't move while the projectile homes in on a target. At higher levels, they can cause knockdown, effectively stopping a smaller foe for a short time. | ||
+ | |||
+ | There are also the healing TECHNICs Resta and Reverser, and support TECHNICs, that can temporarily increase an ally's statistics using beneficial [[Status Effects]], gain invulnerability, or temporarily decrease an opponent's. | ||
+ | |||
+ | === TECHNIC Stacking === | ||
+ | |||
+ | If multiple TECHNICs of the same Element are linked to [[PSP:Rods|Rods]], [[PSP:Wands|Wands]], or [[PSP:TCSMs|TCSMs]], the power of those techs will be boosted. For each same-element TECHNIC beyond the first, a 4% is added to the TECHNIC strength . Therefore, the maximum boost for Wand-types and TCSM-types will be 4%; for Rod-types, 12%. However, putting TECHNICs from different elements on a weapon (even, for example, 3 Fire and 1 Ice TECHNIC) will make the weapon elementally neutral, negating any bonus. | ||
+ | |||
+ | |||
+ | == Technic Experience Patterns == | ||
+ | |||
+ | (''form and insert table'') | ||
+ | |||
+ | |||
+ | |||
+ | == Technics & Effects == | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! colspan="9" style="background-color:#ff7878;" | | ||
+ | === Fire === | ||
+ | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Foie (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff2f2;" | ||
+ | | Fire || Projectile || Attacks by shooting a fireball that explodes. || 500 || Single || Long || 3* | ||
+ | |- | ||
+ | | style="background-color:#ff7878;" align="center" | Foie || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;" | ||
+ | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 8(6) || align="center" | 10(8) || align="center" | 12(9) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 221-230 || align="center" | 232-250 || align="center" | 252-270 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Burn Lv2 || align="center" | Burn Lv3 || align="center" | Burn Lv4 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Rafoie (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff2f2;" | ||
+ | | Fire || Blast || Attacks enemies in front of the user with a powerful flame. || 2500|| Area (4) || Medium || 4* | ||
+ | |- | ||
+ | | style="background-color:#ff7878;" align="center" | Rafoie || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;" | ||
+ | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 131-140 || align="center" | 141-150 || align="center" | 152-170 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Burn Lv1 || align="center" | Burn Lv2 || align="center" | Burn Lv3 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Damfoie (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff2f2;" | ||
+ | | Fire || Channeled Stream || Spews flame based on the length of button input and PP spent. || -- || Area (small) || Short || 7* | ||
+ | |- | ||
+ | | style="background-color:#ff7878;" align="center" | Damfoie || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;" | ||
+ | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | #(9) || align="center" | 9(7) || align="center" | 18(14) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Burn Lv3 || align="center" | Burn Lv3 || align="center" | Burn Lv3 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Gifoie (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff2f2;" | ||
+ | | Fire || Blast || Attacks surrounding enemies with a wall of fire around the user. || 1500|| Area (medium) || Self || 6* | ||
+ | |- | ||
+ | | style="background-color:#ff7878;" align="center" | Gifoie || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;" | ||
+ | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 121-140 || align="center" | 131-140 || align="center" | 141-150 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Burn Lv1 || align="center" | Burn Lv2 || align="center" | Burn Lv3 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Shifta (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff2f2;" | ||
+ | | Fire || Field || Supports allies by boosting attack power for a set period of time. || -- || Area (medium) || Self || -* | ||
+ | |- | ||
+ | | style="background-color:#ff7878;" align="center" | Shifta || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;" | ||
+ | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Duration | ||
+ | | align="center" | 2 min || align="center" | 3 min || align="center" | 4 min | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19% | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Jellen (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff2f2;" | ||
+ | | Fire || Field || Reduces enemy attack power for a set period of time. || -- || Area (medium) || Self || -* | ||
+ | |- | ||
+ | | style="background-color:#ff7878;" align="center" | Jellen || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;" | ||
+ | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Duration | ||
+ | | align="center" | 30 sec || align="center" | 1 min || align="center" | 90 sec | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20% | ||
+ | |- | ||
+ | |} | ||
+ | |- | ||
+ | ! colspan="9" style="background-color:#7d7dff;" | | ||
+ | |||
+ | === Ice === | ||
+ | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Barta (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#f2f2ff;" | ||
+ | | Ice || Ground Projectile || Attacks enemies with a projectile of ice. || 600 || Line || Long || 3* | ||
+ | |- | ||
+ | | style="background-color:#7d7dff;" align="center" | Barta || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | ||
+ | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | #(10) || align="center" | 13(10) || align="center" | 16(12) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Freeze Lv 1 || align="center" | Freeze Lv 1 || align="center" | Freeze Lv 1 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Rabarta (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#f2f2ff;" | ||
+ | | Ice || Ground Blast || Attacks enemies in front of the user with a blast of ice that damages. || 3000 || Area (4) || Medium || 4* | ||
+ | |- | ||
+ | | style="background-color:#7d7dff;" align="center" | Rabarta || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | ||
+ | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 32(12) || align="center" | 20(16) || align="center" | 24(19) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 121-130 || align="center" | 131-140 || align="center" | 142-160 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Freeze Lv1 || align="center" | Freeze Lv2 || align="center" | Freeze Lv3 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Dambarta (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#f2f2ff;" | ||
+ | | Ice || Channeled Ground Blast || Spews ice based on the length of button input and PP spent. || -- || Area (small) || Short || 7* | ||
+ | |- | ||
+ | | style="background-color:#7d7dff;" align="center" | Dambarta || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | ||
+ | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 8(6) || align="center" | 12(9) || align="center" | 16(12) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Freeze Lv3 || align="center" | Freeze Lv3 || align="center" | Freeze Lv3 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Gibarta (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#f2f2ff;" | ||
+ | | Ice || Blast || Attacks surrounding enemies with a wall of ice around the user. || 1800 || Area (medium) || Self || 6* | ||
+ | |- | ||
+ | | style="background-color:#7d7dff;" align="center" | Gibarta || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | ||
+ | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Freeze Lv2 || align="center" | Freeze Lv2 || align="center" | Freeze Lv3 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Deband (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#f2f2ff;" | ||
+ | | Ice || Field || Supports allies by boosting defense for a set period of time. || -- || Area (medium) || Self || -* | ||
+ | |- | ||
+ | | style="background-color:#7d7dff;" align="center" | Deband || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | ||
+ | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Duration | ||
+ | | align="center" | 2 min || align="center" | 3 min || align="center" | 4 min | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19% | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Zalure (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#f2f2ff;" | ||
+ | | Ice || Field || Supports allies by reducing enemy defense for a set period of time. || -- || Area (medium) || Self || -* | ||
+ | |- | ||
+ | | style="background-color:#7d7dff;" align="center" | Zalure || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | ||
+ | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Duration | ||
+ | | align="center" | 30 sec || align="center" | 1 min || align="center" | 90 sec | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20% | ||
+ | |- | ||
+ | |} | ||
+ | |- | ||
+ | ! colspan="9" style="background-color:#ffff32;" | | ||
+ | |||
+ | === Lightning === | ||
+ | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Zonde (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#ffffeb;" | ||
+ | | Lightning || Projectile || Attacks enemies with a single, penetrating bolt of lightning. || 700 || Line || Long || 3* | ||
+ | |- | ||
+ | | style="background-color:#ffff32;" align="center" | Zonde || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;" | ||
+ | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 10(8) || align="center" | 13(10) || align="center" | 16(12) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 126-135 || align="center" | 136-145 || align="center" | 146-155 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Shock Lv1 || align="center" | Shock Lv1 || align="center" | Shock Lv1 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Razonde (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#ffffeb;" | ||
+ | | Lightning || Blast || Attacks with a lightning strike that damages enemies. || 3500 || Area (4) || Medium || 4* | ||
+ | |- | ||
+ | | style="background-color:#ffff32;" align="center" | Razonde || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;" | ||
+ | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 32(12) || align="center" | 20(16) || align="center" | 24(19 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 126-135 || align="center" | 136-145 || align="center" | 147-165 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Shock Lv1 || align="center" | Shock Lv2 || align="center" | Shock Lv3 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Gizonde (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#ffffeb;" | ||
+ | | Lightning || Blast || Attacks surrounding enemies with a ball of lightning above the user's head. || 6300 || Area (medium) || Self || 6* | ||
+ | |- | ||
+ | | style="background-color:#ffff32;" align="center" | Gizonde || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;" | ||
+ | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Shock Lv1 || align="center" | Shock Lv2 || align="center" | Shock Lv3 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Noszonde (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#ffffeb;" | ||
+ | | Lightning || Homing Projectile || Attacks enemies with homing ball of lightning while the button is held down. || -- || Area (small) || Long || 7* | ||
+ | |- | ||
+ | | style="background-color:#ffff32;" align="center" | Noszonde || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;" | ||
+ | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 30(24) || align="center" | 60(48) || align="center" | (57) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 131-140 || align="center" | 146-155 || align="center" | 162-180 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Shock Lv2 || align="center" | Shock Lv3 || align="center" | Shock Lv3 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Zodial (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#ffffeb;" | ||
+ | | Lightning || Field || Supports allies by boosting accuracy and agility for a set period of time. || -- || Self || Area (medium) || -* | ||
+ | |- | ||
+ | | style="background-color:#ffff32;" align="center" | Zodial || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;" | ||
+ | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Duration | ||
+ | | align="center" | 2 min || align="center" | 3 min || align="center" | 4 min | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19% | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Zoldeel (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#ffffeb;" | ||
+ | | Lightning || Field || Reduces enemy accuracy and agility for a set period of time. || -- || Area (medium) || Self || -* | ||
+ | |- | ||
+ | | style="background-color:#ffff32;" align="center" | Zoldeel || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;" | ||
+ | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Duration | ||
+ | | align="center" | 30 sec || align="center" | 1 min || align="center" | 90 sec | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20% | ||
+ | |- | ||
+ | |} | ||
+ | |- | ||
+ | ! colspan="9" style="background-color:#ff8c00;" | | ||
+ | |||
+ | === Ground === | ||
+ | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Diga (icon).png|40px]] | ||
+ | | lement || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff4e6;" | ||
+ | | Ground || Parabolic Projectile || Attacks with a projectile that explodes when it hits an enemy. || 800 || Single || Long || 3* | ||
+ | |- | ||
+ | | style="background-color:#ff8c00;" align="center" | Diga || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;" | ||
+ | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 10(6) || align="center" | 10(8) || align="center" | 12(9) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 211-240 || align="center" | 242-260 || align="center" | 262-280 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Silence Lv2 || align="center" | Silence Lv3 || align="center" | Silence Lv4 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Radiga (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff4e6;" | ||
+ | | Ground || Ground Blast || Attacks enemies in front of the user with a mass that damages. || 4000 || Area (4) || Medium || 4* | ||
+ | |- | ||
+ | | style="background-color:#ff8c00;" align="center" | Radiga || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;" | ||
+ | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 141-150 || align="center" | 151-160 || align="center" | 162-180 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | || align="center" | || align="center" | | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Damdiga (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff4e6;" | ||
+ | | Ground || Channeled Stream || Spews poison based on the length of button input and PP spent. || -- || Area (small) || Short || 7* | ||
+ | |- | ||
+ | | style="background-color:#ff8c00;" align="center" | Damdiga || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;" | ||
+ | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 9(4) || align="center" | 9(7) || align="center" | 18(9) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Poison Lv3 || align="center" | Poison Lv3 || align="center" | Poison Lv3 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Gidiga (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff4e6;" | ||
+ | | Ground || Ground Blast || Attacks surrounding enemies with a massive earthquake. || 2400 || Area (medium) || Self || 6* | ||
+ | |- | ||
+ | | style="background-color:#ff8c00;" align="center" | Gidiga || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;" | ||
+ | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 20(16) || align="center" | #(24) || align="center" | 40(32) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 131-140 || align="center" | 141-150 || align="center" | 151-160 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | || align="center" | || align="center" | | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Nosdiga (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff4e6;" | ||
+ | | Ground || Homing Ground Projectile || Summons serpents that attack enemies while the button is held down. || -- || Single || Long || -* | ||
+ | |- | ||
+ | | style="background-color:#ff8c00;" align="center" | Nosdiga || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;" | ||
+ | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 25(20) || align="center" | 45(36) || align="center" | 40 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 131-140 || align="center" | 146-155 || align="center" | 161-170 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Stun Lv2 || align="center" | Stun Lv2 || align="center" | Stun Lv2 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Dizas (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff4e6;" | ||
+ | | Ground || Field || Creates a field that negates damage from physical attacks || -- || Area (small) || Self || 10* | ||
+ | |- | ||
+ | | style="background-color:#ff8c00;" align="center" | Dizas || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;" | ||
+ | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 32(#) || align="center" | || align="center" | | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | || align="center" | || align="center" | | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Negate Phys 1 Lv2 || align="center" | Negate Phys 2 Lv3 || align="center" | Negate Phys 3 Lv4 | ||
+ | |- | ||
+ | |} | ||
+ | |- | ||
+ | ! colspan="9" style="background-color:#ffcdb4;" | | ||
+ | === Light === | ||
+ | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Resta (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fffaf7;" | ||
+ | | Light || Field || Uses the power of photons to regenerate body cells, restoring HP. || -- || Area (medium) || Self (Meduim @ Lv11+) || 5* | ||
+ | |- | ||
+ | | style="background-color:#ffcdb4;" align="center" | Resta || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;" | ||
+ | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 30(24) || align="center" | 40(32) || align="center" | 50(40) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | || align="center" | || align="center" | | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | || align="center" | || align="center" | | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Giresta (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fffaf7;" | ||
+ | | Light || Field || Heals and adds HP recovery. Revives allies downed during battle. || -- || Self (medium @ Lv11+) || Self || 10* | ||
+ | |- | ||
+ | | style="background-color:#ffcdb4;" align="center" | Giresta || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;" | ||
+ | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 40(30) || align="center" | 50(40) || align="center" | 60(48) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | || align="center" | || align="center" | | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | HP Recovery Lv2 || align="center" | HP Recovery Lv3 & Revive || align="center" | HP Recovery Lv4 & Revive | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Reverser (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fffaf7;" | ||
+ | | Light || Field || Cures any status abnormalities. || -- || Area (medium) || Self || 5* | ||
+ | |- | ||
+ | | style="background-color:#ffcdb4;" align="center" | Reverser || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;" | ||
+ | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 8(6) || align="center" | 10(8) || align="center" | 12(9) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | || align="center" | || align="center" | | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | || align="center" | || align="center" | | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Regrant (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fffaf7;" | ||
+ | | Light || Channeled Blast || Converts the HP into an attack based on length of button input and PP. || -- || Area (large) || Self || 7* | ||
+ | |- | ||
+ | | style="background-color:#ffcdb4;" align="center" | Regrant || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;" | ||
+ | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" |6(4) || align="center" |9(7) || align="center" | 12(9) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 71-80 || align="center" |81-90 || align="center" | 91-100 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Knockback || align="center" | Knockback || align="center" | Knockback | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Rentis (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fffaf7;" | ||
+ | | Light || Field || Creates a field that negates damage from TECHNIC attacks. || 35000 || Area (small) || Self || 10* | ||
+ | |- | ||
+ | | style="background-color:#ffcdb4;" align="center" | Rentis || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;" | ||
+ | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | || align="center" | 40/(#) || align="center" | | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | || align="center" | || align="center" | | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Negate TECH 1 Lv2 || align="center" | Negate TECH 2 Lv3 || align="center" | Negate TECH 3 Lv4 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Retier (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fffaf7;" | ||
+ | | Light || Field || Boosts TECHNIC and mental energy for party members. || -- || Area (medium) || Self || -* | ||
+ | |- | ||
+ | | style="background-color:#ffcdb4;" align="center" | Retier || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;" | ||
+ | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Duration | ||
+ | | align="center" | 2 min || align="center" | 3 min || align="center" | 4 min | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19% | ||
+ | |- | ||
+ | |} | ||
+ | |- | ||
+ | ! colspan="9" style="background-color:#ff8cff;" | | ||
+ | |||
+ | === Dark === | ||
+ | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Megid (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff2ff;" | ||
+ | | Dark || Projectile || Attacks by shooting a ball, with a small chance of incapacitating. || 1000 || Line || Long || 3* | ||
+ | |- | ||
+ | | style="background-color:#ff8cff;" align="center" | Megid || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;" | ||
+ | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 16(40) || align="center" | 65(52) || align="center" | 30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 136-145 || align="center" | 152-# || align="center" | 156-165 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Virus Lv1 || align="center" | Virus Lv1 || align="center" | Virus Lv1 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Ramegid (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff2ff;" | ||
+ | | Dark || Blast || Attacks enemies in front with a damaging gravity field. || 5000 || Area (4) || Medium || 4* | ||
+ | |- | ||
+ | | style="background-color:#ff8cff;" align="center" | Ramegid || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;" | ||
+ | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 16(12) || align="center" | 25(16) || align="center" | 24(19) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 121-130 || align="center" | 131-140 || align="center" | 142-160 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Confusion Lv2 || align="center" | Confusion Lv3 || align="center" | Confusion Lv4 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Dammegid (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff2ff;" | ||
+ | | Dark || Channeled Stream || Creates a well based on length of button input and PP spent. || -- || Area (small) || Short || 7* | ||
+ | |- | ||
+ | | style="background-color:#ff8cff;" align="center" | Dammegid || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;" | ||
+ | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 9(7) || align="center" | 12(9) || align="center" | 18(14) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Infection Lv2 || align="center" | Infection Lv2 || align="center" | Infection Lv2 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Nosmegid (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff2ff;" | ||
+ | | Dark || Homing Projectile || Creates a homing gravity well while the button is held down. || -- || Area (small) || Long || 7* | ||
+ | |- | ||
+ | | style="background-color:#ff8cff;" align="center" | Nosmegid || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;" | ||
+ | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 35(28) || align="center" | 45(36) || align="center" | 55(44) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 126-135 || align="center" | 141-150 || align="center" | 157-175 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | HP Charge Lv2 || align="center" | HP Charge Lv3 || align="center" | HP Charge Lv3 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Megiverse (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff2ff;" | ||
+ | | Dark || Channeled Field || Damages & steals HP based on length of button input and PP spent. || -- || Area (medium) || Self || 7* | ||
+ | |- | ||
+ | | style="background-color:#ff8cff;" align="center" | Megiverse || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;" | ||
+ | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 24(19) || align="center" | (24) || align="center" | 25(20) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | HP steal Lv1 6.67% || align="center" | HP steal Lv2 10% || align="center" | HP steal Lv3 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;" | ||
+ | | rowspan="2" | [[Image:Megistar (icon).png|40px]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff2ff;" | ||
+ | | Dark || Field || Boosts all abilities by giving up a large amount of HP. || -- || Self || Self || 10* | ||
+ | |- | ||
+ | | style="background-color:#ff8cff;" align="center" | Megistar || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;" | ||
+ | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | || align="center" | || align="center" | 64(51) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | || align="center" | || align="center" | | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Boost all stats Lv1 +11% || align="center" | Boost all stats Lv2 +15% || align="center" | Boost all stats Lv3 +19% | ||
+ | |- | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | *Comments: Most of the Technic dmg and PP costs are not confirmed. |
Revision as of 04:35, 3 October 2008
Technics are skills that manipulate the photons in the air through the technic weapons such as Rods, Wands, and TCSMs. Unlike Bullets to guns, technic weapons are useless without having been equipped with at least one technic. Technics give an assortment of abilities for the caster such as healing, launching area of effect attacks, and granting beneficial spells. Technic strength is affected by the TP stat. Along with the type of technic, they also have attributes based on their elements. There are no neutral technics.
As technics gain levels (specifically at levels 11 and 21) they can deal more damage, have more potent status effects (beneficial and detrimental), effect a larger area, and change in PP costs (most rising) depending on the type of technic it is along with changing animation. While being most lethal in the hands of a Force type job, all classes can use them since they can all equip some form of technic weapon.
TECHNIC Disks, which can be purchased in Weapon shops around Gurhal, given out as rewards from NPC partners after a mission, or found from enemies, are used to learn a base lv.1 TECHNIC. Each weapon has a set number of slots used to equip TECHNICs.Rods offer 4 slots while Wands, and TCSMs have 2.
Type | HU | RA | FO | FM | GM | MF | AM | PT |
---|---|---|---|---|---|---|---|---|
Technic Cap | 10 | 10 | 20 | 10 | 10 | 30 | 10/20 | 20/10 |
- Note: # / # indicates the value for attack and support caps respectively while a single number indicates the technic cap for both technic types.
Contents
About TECHNICs
There are six Elements that TECHNICs are based on: Fire, Ice, Lightning, Ground, Light and Dark. Respectively, the six TECHNIC family names for these elements are Foie, Barta, Zonde, Diga, Grants and Megid.
The offensive TECHNICs have a 'base' form, and possibly Gi-, Ra-, Dam- and Nos- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously.
- Basic TECHNICs: Foie and Diga fire a single projectile, hitting a single target. Barta, Zonde and Megid fire a single projectile that pierces foes without limit.
- Ra-class TECHNICs hit up to 4 targets (insert data on number of targets at 21+) in an area a certain distance away from your character.
- Gi-class TECHNICs hit up to 6 targets in an area around your character.
- Dam-class TECHNICs repeatedly hit multiple targets in an area close to your character as long as the button is held down, until a time limit is reached. The direction can be adjusted within a 90° angle in the direction your character faces. Your character can't move while channeling.
- Nos-class TECHNICs: Nosdiga sends out 1-3 homing ground-based projectiles (depending on level) that hit on contact. Noszonde and Nosmegid send out 1 floating projectile which explodes and hits a small area after a minimum length of time passes and the casting button is released. The projectile homes in on a target within a certain range/angle while the button is held down. Your character can't move while the projectile homes in on a target. At higher levels, they can cause knockdown, effectively stopping a smaller foe for a short time.
There are also the healing TECHNICs Resta and Reverser, and support TECHNICs, that can temporarily increase an ally's statistics using beneficial Status Effects, gain invulnerability, or temporarily decrease an opponent's.
TECHNIC Stacking
If multiple TECHNICs of the same Element are linked to Rods, Wands, or TCSMs, the power of those techs will be boosted. For each same-element TECHNIC beyond the first, a 4% is added to the TECHNIC strength . Therefore, the maximum boost for Wand-types and TCSM-types will be 4%; for Rod-types, 12%. However, putting TECHNICs from different elements on a weapon (even, for example, 3 Fire and 1 Ice TECHNIC) will make the weapon elementally neutral, negating any bonus.
Technic Experience Patterns
(form and insert table)
Technics & Effects
- Comments: Most of the Technic dmg and PP costs are not confirmed.