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Difference between revisions of "Template:Drop info (PSP)"

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m (Just getting a foundation ready. PSP-specific edits to follow.)
 
m
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|Normal box = box
 
|Normal box = box
 
|Area drop = area
 
|Area drop = area
|#default= }}|colspan="4" {{!}} Unknown}} {{#if: {{{Source}}}|{{!}}{{!}} {{{Level}}}|}}{{#if: {{{Source}}}|{{!}}{{!}} {{#switch: {{{Ver.}}}
+
|#default= }}|colspan="4" {{!}} Unknown}} {{#if: {{{Source}}}|{{!}}{{!}} {{{Level}}}|}}{{#if: {{{Source}}}|{{!}}{{!}} {{PSP version}} {{#if: {{{Source}}}|{{!}}{{!}} {{{Battle type}}}| }}
|PSU= {{PSU version}}
 
|AOTI= {{AOTI version}}
 
|#default= {{PSU version}} {{AOTI version}}}}|}} {{#if: {{{Source}}}|{{!}}{{!}} {{#switch: {{{Type}}}
 
|Line shield= {{Line shield icon}}
 
|Board= {{Board icon}}
 
|Unit= {{#switch: {{{Category}}}
 
|Head= {{Head unit icon}}
 
|Arm= {{Arm unit icon}}
 
|Body= {{Body unit icon}}
 
|Extra= {{Extra unit icon}}
 
|#default= }}
 
|Weapon= {{#switch: {{{Category}}}
 
|Saber= {{Saber icon}}
 
|Dagger= {{Dagger icon}}
 
|Claw= {{Claw icon}}
 
|Slicer= {{Slicer icon}}
 
|Whip= {{Whip icon}}
 
|Sword= {{Sword icon}}
 
|Knuckles= {{Knuckles icon}}
 
|Spear= {{Spear icon}}
 
|Double saber= {{Double saber icon}}
 
|Axe= {{Axe icon}}
 
|Twin saber= {{Twin saber icon}}
 
|Twin dagger= {{Twin dagger icon}}
 
|Twin claw= {{Twin claw icon}}
 
|Handgun= {{Handgun icon}}
 
|Machinegun= {{Machinegun icon}}
 
|Crossbow= {{Crossbow icon}}
 
|Card= {{Card icon}}
 
|RCSM= {{RCSM icon}}
 
|Rifle= {{Rifle icon}}
 
|Shotgun= {{Shotgun icon}}
 
|Longbow= {{Longbow icon}}
 
|Laser cannon= {{Laser cannon icon}}
 
|Grenade= {{Grenade icon}}
 
|Twin handgnu= {{Twin handgun icon}}
 
|Wand= {{Wand icon}}
 
|TCSM= {{TCSM icon}}
 
|Rod= {{Rod icon}}}}
 
|#default= }}}}|}}
 
 
{{#ifeq: {{{Footer}}}|Y|{{!}}}|}}</includeonly><noinclude>
 
{{#ifeq: {{{Footer}}}|Y|{{!}}}|}}</includeonly><noinclude>
 
== Template parameters and usage ==
 
== Template parameters and usage ==
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'''Source type:'''  In the case of enemy drops, this field will be left blank.  With missions and areas, however, identify the type of drop with ''Normal box'', ''Boss box'', ''Area drop'' or ''Special box''.<br/>
 
'''Source type:'''  In the case of enemy drops, this field will be left blank.  With missions and areas, however, identify the type of drop with ''Normal box'', ''Boss box'', ''Area drop'' or ''Special box''.<br/>
 
'''Level:'''  Type the level range for the drop here.  In the case of enemies and area drops, use numerals to identify the range; for missions, use letters (C-S2).<br/>
 
'''Level:'''  Type the level range for the drop here.  In the case of enemies and area drops, use numerals to identify the range; for missions, use letters (C-S2).<br/>
'''Ver.:'''  Use this field to identify the version of the game the item drops from.  By default, when left blank, this field will display both ''PSU'' and ''AOTI'' icons as many drops will be the same between both games.  However, if an enemy or area drop is exclusive to one or the other, enter either ''PSU'' or ''AOTI'' to identify the exclusivity.<br/>
+
'''Battle type:'''  Item drops in ''PSP'' vary by the party leader's type.  Use the abbreviations ''HU'', ''RA'', ''FO'', etc. to identify the type for which the item drops.<br/>
'''Type:'''  Identify the drop type with this fieldYou can use ''Board'', ''Unit'', ''Line shield'' or ''Weapon''.<br/>
 
'''Category:'''  Certain drops (weapons and units) will be categorized further from the parameter above.  In the case of weapons, enter the weapon category name, first letter capitalized.  (For example, ''Shotgun'', ''Laser cannon'', ''RCSM'', etc.)  For units, use ''Head'', ''Arm'', ''Body'' or ''Extra''.<br/>
 
 
'''Footer:'''  The final template used for a drop chart will require this parameter to be marked with a ''Y''.  Otherwise the table will not close properly.
 
'''Footer:'''  The final template used for a drop chart will require this parameter to be marked with a ''Y''.  Otherwise the table will not close properly.
  
 
== Blank template ==
 
== Blank template ==
<pre>{{New drop test
+
<pre>{{Drop info (PSP)
 
|Header=  
 
|Header=  
 
|Footer=  
 
|Footer=  
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|Source type=  
 
|Source type=  
 
|Level=  
 
|Level=  
|Ver.=
+
|Battle type= }}</pre>
|Type=
 
|Category= }}</pre>
 
 
</noinclude>
 
</noinclude>

Revision as of 15:14, 14 July 2008

Template parameters and usage

This template works in a slightly different manner from previously used drop templates. Basically, you will use the same template multiple times to achieve a drop chart in whatever size you need. The first template will act as the chart header to fill out the cells at the top to identify the data in the columns. The following templates will be used to fill in drop data while the final template will contain drop data as well as the footer to close out the table.

Header: In order to create the header of the drop table, enter a Y here and leave all other fields empty.
Source: Identify from what or where the item drops with this parameter. This can be an enemy, area or mission.
Source type: In the case of enemy drops, this field will be left blank. With missions and areas, however, identify the type of drop with Normal box, Boss box, Area drop or Special box.
Level: Type the level range for the drop here. In the case of enemies and area drops, use numerals to identify the range; for missions, use letters (C-S2).
Battle type: Item drops in PSP vary by the party leader's type. Use the abbreviations HU, RA, FO, etc. to identify the type for which the item drops.
Footer: The final template used for a drop chart will require this parameter to be marked with a Y. Otherwise the table will not close properly.

Blank template

{{Drop info (PSP)
|Header= 
|Footer= 
|Source= 
|Source type= 
|Level= 
|Battle type= }}