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Difference between revisions of "Train Rescue"
From The re-PSUPedia
m (I don't know why I was opposed to this before. <_<;) |
m (Spawn chart conversion) |
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| Line 9: | Line 9: | ||
|Field= Aboard train | |Field= Aboard train | ||
|Mission type= Free mission | |Mission type= Free mission | ||
| − | |Party= 1-6 | + | |Party= 1-6 players |
|Enemy elements= {{Neutral}} {{Fire}} | |Enemy elements= {{Neutral}} {{Fire}} | ||
}}''There has been communication of a rogue attack on a freight train, using Dilla Griena to take control of the train. Defeat the Dilla Griena!'' | }}''There has been communication of a rogue attack on a freight train, using Dilla Griena to take control of the train. Defeat the Dilla Griena!'' | ||
| Line 69: | Line 69: | ||
| [[Dilla Griena]] || {{Dilla Griena | special}} || {{Dilla Griena | 10}} || {{Dilla Griena | 20}} || {{Dilla Griena | 40}} || {{Dilla Griena | 80}} || {{Dilla Griena | 100}} | | [[Dilla Griena]] || {{Dilla Griena | special}} || {{Dilla Griena | 10}} || {{Dilla Griena | 20}} || {{Dilla Griena | 40}} || {{Dilla Griena | 80}} || {{Dilla Griena | 100}} | ||
|- | |- | ||
| − | | Normal box || || || || || || | + | | Normal box || {{Train box | special}} || {{Train box | 10}} || {{Train box | 20}} || {{Train box | 40}} || {{Train box | 80}} || {{Train box | 100}} |
|- | |- | ||
| Boss box || || || || || || | | Boss box || || || || || || | ||
| Line 81: | Line 81: | ||
! Map route !! Pattern !! Block 1 details !! Block 2 details !! Block 3 details !! Block 4 details !! Rare spawn | ! Map route !! Pattern !! Block 1 details !! Block 2 details !! Block 3 details !! Block 4 details !! Rare spawn | ||
|- | |- | ||
| − | | rowspan="4" | || A-1 || || | + | | rowspan="4" | [[Image:TRtwolockeddoors.JPG|thumb|200px|center|Block 1: Two locked doors ahead]] |
| + | | A-1 | ||
| + | | '''Initial spawn:'''<br/>Rogue (Jasse) x5 | ||
| + | | '''Initial spawn:'''<br/>Rogue (Ogg) x3 | ||
| + | | '''Initial spawn:'''<br/>Rogue (Ogg) x3 | ||
| + | | '''Initial spawn:'''<br/>Gohma Dilla x5 | ||
| + | | | ||
|- | |- | ||
| − | | A-2 || || | + | | A-2 |
| + | | '''Initial spawn:'''<br/>Rogue (Ogg) x3 | ||
| + | | '''Initial spawn:'''<br/>Rogue (Jasse) x4 | ||
| + | | '''Initial spawn:'''<br/>Rogue (Jasse) x2 | ||
| + | | '''Initial spawn:'''<br/>Gohma Methna x4 | ||
| + | | | ||
|- | |- | ||
| − | | A-3 || || | + | | A-3 |
| + | | '''Initial spawn:'''<br/>Rogue (Ogg) x5 | ||
| + | | '''Initial spawn:'''<br/>Rogue (Jasse) x4 | ||
| + | | '''Initial spawn:'''<br/>Rogue (Jasse) x4 | ||
| + | | '''Initial spawn:'''<br/>Gohma Methna x4 | ||
| + | | | ||
|- {{Color-A}} | |- {{Color-A}} | ||
| A-X || || || || || | | A-X || || || || || | ||
|- | |- | ||
| − | | rowspan="4" | || B-1 || || | + | | rowspan="4" | [[Image:TRtwolockeddoors.JPG|thumb|200px|center|Block 2: Two locked doors ahead]] |
| + | | B-1 | ||
| + | | '''Initial spawn:'''<br/>Rogue (Jasse) x3 | ||
| + | | '''Initial spawn:'''<br/>Rogue (Ogg) x3 | ||
| + | | '''Initial spawn:'''<br/>Rogue (Jasse) x4 | ||
| + | | '''Initial spawn:'''<br/>Gohma Methna x4 | ||
| + | | | ||
|- | |- | ||
| − | | B-2 || || | + | | B-2 |
| + | | '''Initial spawn:'''<br/>Rogue (Ogg) x3 | ||
| + | | '''Initial spawn:'''<br/>Rogue (Jasse) x5 | ||
| + | | '''Initial spawn:'''<br/>Rogue (Jasse) x5 | ||
| + | | '''Initial spawn:'''<br/>Gohma Dilla x4 | ||
| + | | | ||
|- | |- | ||
| − | | B-3 || || | + | | B-3 |
| + | | '''Initial spawn:'''<br/>Rogue (Jasse) x4 | ||
| + | | '''Initial spawn:'''<br/>Rogue (Ogg) x5 | ||
| + | | '''Initial spawn:'''<br/>Rogue (Ogg) x5 | ||
| + | | '''Initial spawn:'''<br/>Gohma Methna x4 | ||
| + | | | ||
|- {{Color-A}} | |- {{Color-A}} | ||
| B-X || || || || || | | B-X || || || || || | ||
|- | |- | ||
| − | | rowspan="4" | || C-1 || || | + | | rowspan="4" | [[Image:TRwallinfront.JPG|thumb|200px|center|Block 2: Short wall in the middle]] |
| + | | C-1 | ||
| + | | '''Initial spawn:'''<br/>Rogue (Jasse) x3 | ||
| + | | '''Initial spawn:'''<br/>Rogue (Ogg) x3 | ||
| + | | '''Initial spawn:'''<br/>Rogue (Ogg) x3 | ||
| + | | '''Initial spawn:'''<br/>Gohma Methna x4 | ||
| + | | | ||
|- | |- | ||
| − | | C-2 || || | + | | C-2 |
| + | | '''Initial spawn:'''<br/>Rogue (Ogg) x3 | ||
| + | | '''Initial spawn:'''<br/>Rogue (Jasse) x5 | ||
| + | | '''Initial spawn:'''<br/>Rogue (Jasse) x5 | ||
| + | | '''Initial spawn:'''<br/>Gohma Dilla x4 | ||
| + | | | ||
|- | |- | ||
| − | | C-3 || || | + | | C-3 |
| + | | '''Initial spawn:'''<br/>Rogue (Jasse) x4 | ||
| + | | '''Initial spawn:'''<br/>Rogue (Ogg) x5 | ||
| + | | '''Initial spawn:'''<br/>Rogue (Ogg) x5 | ||
| + | | '''Initial spawn:'''<br/>Gohma Methna x4 | ||
| + | | | ||
|- {{Color-A}} | |- {{Color-A}} | ||
| C-X || || || || || | | C-X || || || || || | ||
|} | |} | ||
| + | * '''Patterns B and C:''' Block 1 will be identical in these two patterns, therefore the second block must be used to identify the spawn pattern. In these cases, block 1 will be a long, narrow room with a locked door at the end. An image of this room can be seen [http://psupedia.info/Image:TRnarrowpath.JPG here]. | ||
| + | |||
[[Category:Free missions]] | [[Category:Free missions]] | ||
Revision as of 17:20, 31 March 2008
| Train Rescue ミッション名が不明 | |
|---|---|
| Start lobby | Holtes City: West District |
| Start counter | Linear Line Platform |
| End lobby | Seabed Plant Base |
| Version | Phantasy Star Universe |
| Field | Aboard train |
| Mission type | Free mission |
| Party size | 1-6 players |
| Enemy elements | |
Mission requirements and rewards
| LV | Req. LV | Enemy LV | Rank S | Rank A | Rank B | Rank C | ||||
|---|---|---|---|---|---|---|---|---|---|---|
| Meseta | Points | Meseta | Points | Meseta | Points | Meseta | Points | |||
| C | 1 | 10+ | 350 | 8 | 225 | 5 | 112 | 2 | 0 | 0 |
| B | 10 | 20+ | 625 | 13 | 412 | 8 | 200 | 4 | 0 | 0 |
| A | 35 | 40+ | 1350 | 25 | 900 | 16 | 450 | 8 | 0 | 0 |
| S | 50 | 80+ | 1725 | 30 | 1150 | 20 | 575 | 10 | 0 | 0 |
| PA Fragment x1 | ||||||||||
| S2 | 60 | 100+ | 4600 | 80 | 3062 | 53 | 1525 | 26 | 0 | 0 |
| PA Fragment x2 | ||||||||||
Enemy information
| Enemy name | Enemy buffs | Ele. | Mission LV C | Mission LV B | Mission LV A | Mission LV S | Mission LV S2 | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| LV | EXP | LV | EXP | LV | EXP | LV | EXP | LV | EXP | |||
| Rogue (Jasse) | |
10 | -- | 20 | -- | 40 | -- | 80 | -- | 100 | 254 | |
| Rogue (Ogg) | |
10 | -- | 20 | -- | 40 | -- | 80 | -- | 100 | 254 | |
| Gohma Dilla | |
10 | -- | 20 | -- | 40 | -- | 80 | -- | 100 | 381 | |
| Gohma Methna | |
10 | -- | 20 | -- | 40 | -- | 80 | -- | 100 | 381 | |
| Mini-boss | ||||||||||||
| Dilla Griena | |
10 | -- | 20 | -- | 40 | -- | 80 | -- | 100 | 1092 | |
Item drops
Enemy spawn chart
| Map route | Pattern | Block 1 details | Block 2 details | Block 3 details | Block 4 details | Rare spawn |
|---|---|---|---|---|---|---|
| A-1 | Initial spawn: Rogue (Jasse) x5 |
Initial spawn: Rogue (Ogg) x3 |
Initial spawn: Rogue (Ogg) x3 |
Initial spawn: Gohma Dilla x5 |
||
| A-2 | Initial spawn: Rogue (Ogg) x3 |
Initial spawn: Rogue (Jasse) x4 |
Initial spawn: Rogue (Jasse) x2 |
Initial spawn: Gohma Methna x4 |
||
| A-3 | Initial spawn: Rogue (Ogg) x5 |
Initial spawn: Rogue (Jasse) x4 |
Initial spawn: Rogue (Jasse) x4 |
Initial spawn: Gohma Methna x4 |
||
| A-X | ||||||
| B-1 | Initial spawn: Rogue (Jasse) x3 |
Initial spawn: Rogue (Ogg) x3 |
Initial spawn: Rogue (Jasse) x4 |
Initial spawn: Gohma Methna x4 |
||
| B-2 | Initial spawn: Rogue (Ogg) x3 |
Initial spawn: Rogue (Jasse) x5 |
Initial spawn: Rogue (Jasse) x5 |
Initial spawn: Gohma Dilla x4 |
||
| B-3 | Initial spawn: Rogue (Jasse) x4 |
Initial spawn: Rogue (Ogg) x5 |
Initial spawn: Rogue (Ogg) x5 |
Initial spawn: Gohma Methna x4 |
||
| B-X | ||||||
| C-1 | Initial spawn: Rogue (Jasse) x3 |
Initial spawn: Rogue (Ogg) x3 |
Initial spawn: Rogue (Ogg) x3 |
Initial spawn: Gohma Methna x4 |
||
| C-2 | Initial spawn: Rogue (Ogg) x3 |
Initial spawn: Rogue (Jasse) x5 |
Initial spawn: Rogue (Jasse) x5 |
Initial spawn: Gohma Dilla x4 |
||
| C-3 | Initial spawn: Rogue (Jasse) x4 |
Initial spawn: Rogue (Ogg) x5 |
Initial spawn: Rogue (Ogg) x5 |
Initial spawn: Gohma Methna x4 |
||
| C-X |
- Patterns B and C: Block 1 will be identical in these two patterns, therefore the second block must be used to identify the spawn pattern. In these cases, block 1 will be a long, narrow room with a locked door at the end. An image of this room can be seen here.
