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Difference between revisions of "Lightning Beasts"

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(Enemy spawn chart)
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__NOTOC__{{AotI Only}} {{Parum mission
+
__NOTOC__{{AotI Only}}{{Mission infobox
|Mission_name= Lightning Beasts
+
|Mission name= Lightning Beasts
|Mission_image= [[Image:Rozenom.PNG|center]]
+
|Mission image= [[Image:Rozenom.PNG|center]]
|Start_lobby= Old Rozenom Base Camp
+
|Planet= Parum
|Start_counter= Paracabana Coast Area
+
|Start lobby= Old Rozenom Base Camp
|End_lobby= Paracabana Coast
+
|Start counter= Paracabana Coast Area
 +
|End lobby= Paracabana Coast
 
|Version= Ambition of the Illuminus
 
|Version= Ambition of the Illuminus
 
|Field= Old Rozenom City
 
|Field= Old Rozenom City
|Mission_type= Free mission
+
|Mission type= Free mission
|Enemy_elements= {{Lightning}} {{Light}}
+
|Party= 1-6 players
|}}''Virus samples were released from a GRM lab in Rozenom City during the G. Colong impact, infecting native creatures.  Purify them along with the new Gainozeros.''
+
|Enemy elements= {{Lightning}} {{Light}}
 +
}}''Virus samples were released from a GRM lab in Rozenom City during the G. Colong impact, infecting native creatures.  Purify them along with the new Gainozeros.''
 +
 
 
== Mission requirements and rewards ==
 
== Mission requirements and rewards ==
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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! Enemy name !! Special drops !! Mission LV C !! Mission LV B !! Mission LV A !! Mission LV S !! Mission LV S2
 
! Enemy name !! Special drops !! Mission LV C !! Mission LV B !! Mission LV A !! Mission LV S !! Mission LV S2
 
|-
 
|-
| [[Go Bajilla]] || {{Go Bajilla special}} || {{Go Bajilla 10}} || {{Go Bajilla 30}} || {{Go Bajilla 50}} || {{Go Bajilla 100}} ||
+
| [[Go Bajilla]] || {{Go Bajilla | special}} || {{Go Bajilla | 10}} || {{Go Bajilla | 30}} || {{Go Bajilla | 50}} || {{Go Bajilla | 100}} ||
 
|-
 
|-
| [[Distova]] || {{Distova special}} || {{Distova 10}} || {{Distova 30}} || {{Distova 50}} || {{Distova 100}} ||
+
| [[Distova]] || {{Distova | special}} || {{Distova | 10}} || {{Distova | 30}} || {{Distova | 50}} || {{Distova | 100}} ||
 
|-
 
|-
| [[Shagreece]] || {{Shagreece special}} || {{Shagreece 10}} || {{Shagreece 30}} || {{Shagreece 50}} || {{Shagreece 100}} ||
+
| [[Shagreece]] || {{Shagreece | special}} || {{Shagreece | 10}} || {{Shagreece | 30}} || {{Shagreece | 50}} || {{Shagreece | 100}} ||
 
|-
 
|-
| [[Bal Soza]] || {{Bal Soza special}} || {{Bal Soza 10}} || {{Bal Soza 30}} || {{Bal Soza 50}} || {{Bal Soza 100}} ||
+
| [[Bal Soza]] || {{Bal Soza | special}} || {{Bal Soza | 10}} || {{Bal Soza | 30}} || {{Bal Soza | 50}} || {{Bal Soza | 100}} ||
 
|-
 
|-
| [[Jarba]] || {{Jarba special}} || {{Jarba 10}} || {{Jarba 30}} || {{Jarba 50}} || {{Jarba 100}} ||
+
| [[Jarba]] || {{Jarba | special}} || {{Jarba | 10}} || {{Jarba | 30}} || {{Jarba | 50}} || {{Jarba | 100}} ||
 
|-
 
|-
| [[Rappy]] || {{Rappy special}} || {{Rappy 10}} || {{Rappy 30}} || {{Rappy 50}} || {{Rappy 100}} ||
+
| [[Rappy]] || {{Rappy | special}} || {{Rappy | 10}} || {{Rappy | 30}} || {{Rappy | 50}} || {{Rappy | 100}} ||
 
|-
 
|-
| [[Grass Assassin]] || {{Grass Assassin special}} || {{Grass Assassin 10}} || {{Grass Assassin 30}} || {{Grass Assassin 50}} || {{Grass Assassin 100}} ||
+
| [[Grass Assassin]] || {{Grass Assassin | special}} || {{Grass Assassin | 10}} || {{Grass Assassin | 30}} || {{Grass Assassin | 50}} || {{Grass Assassin | 100}} ||
 
|-
 
|-
| [[Gainozeros]] || {{Gainozeros special}} || {{Gainozeros 20}} || {{Gainozeros 40}} || {{Gainozeros 60}} || {{Gainozeros 100}} ||
+
| [[Gainozeros]] || {{Gainozeros | special}} || {{Gainozeros | 20}} || {{Gainozeros | 40}} || {{Gainozeros | 60}} || {{Gainozeros | 100}} ||
 
|-
 
|-
| Normal box || [[Container]]<br>[[Mysterious Meter]] || [[Olpad]] || [[Rubinad]] || [[Tormad]] || [[Saffiad]] ||
+
| Normal box || {{Rozenom box | special}} || {{Rozenom box | 20}} || {{Rozenom box | 40}} || {{Rozenom box | 60}} || {{Rozenom box | 100}} ||
 
|-
 
|-
 
| Boss box || || [[Luciel]]<br>[[Twin Stinger]]<br>[[Mega / Knight]]<br>[B] [[Breaker]]<br>[B] [[Lance]]<br>[B] [[Brandline]] || [[Calibur]]<br>[[Halbert]]<br>[[Marguisa]]<br>[[Mega / Knight]]<br>[B] [[Halbert]] || [[Hanzo]]<br>[[Double Saber]]<br>[[Dual Stream]]<br>[[Hard / Night]]<br>[B] [[Teroline]]<br>[B] [[Midiline]]<br>[B] [[Dual Stream]]<br>[B] [[Prest]] || [[Huge Cutter]]<br>[[Sweet Death]]<br>[[Lumiess Blau]]<br>[[Serdote]]<br>[[Solid / Knight]]<br>[B] [[Huge Cutter]]<br>[B] [[Sweet Death]]<br>[B] [[Lumiess Blau]]<br>[B] [[Serdote]]<br>[B] [[Catiline]]<br>[B] [[Delette Line]] ||
 
| Boss box || || [[Luciel]]<br>[[Twin Stinger]]<br>[[Mega / Knight]]<br>[B] [[Breaker]]<br>[B] [[Lance]]<br>[B] [[Brandline]] || [[Calibur]]<br>[[Halbert]]<br>[[Marguisa]]<br>[[Mega / Knight]]<br>[B] [[Halbert]] || [[Hanzo]]<br>[[Double Saber]]<br>[[Dual Stream]]<br>[[Hard / Night]]<br>[B] [[Teroline]]<br>[B] [[Midiline]]<br>[B] [[Dual Stream]]<br>[B] [[Prest]] || [[Huge Cutter]]<br>[[Sweet Death]]<br>[[Lumiess Blau]]<br>[[Serdote]]<br>[[Solid / Knight]]<br>[B] [[Huge Cutter]]<br>[B] [[Sweet Death]]<br>[B] [[Lumiess Blau]]<br>[B] [[Serdote]]<br>[B] [[Catiline]]<br>[B] [[Delette Line]] ||
 
|-
 
|-
| [[Area drops]] || {{Rozenom area special}} || {{Rozenom area 10}} || {{Rozenom area 30}} || {{Rozenom area 50}} || {{Rozenom area 100}} ||
+
| [[Area drops]] || {{Rozenom area | special}} || {{Rozenom area | 10}} || {{Rozenom area | 30}} || {{Rozenom area | 50}} || {{Rozenom area | 100}} ||
 
|}
 
|}
  
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* '''All patterns, 3 and X:''' Identical until the Rappy spawn.
 
* '''All patterns, 3 and X:''' Identical until the Rappy spawn.
 
* '''Pattern C, block 3:''' "Rubble spawn" describes the optional enemies that spawn behind the rubble after the first room.
 
* '''Pattern C, block 3:''' "Rubble spawn" describes the optional enemies that spawn behind the rubble after the first room.
 +
 +
[[Category:Free missions]]

Revision as of 02:13, 31 March 2008

Lightning Beasts
ミッション名が不明
Rozenom.PNG
Start lobby Old Rozenom Base Camp
Start counter Paracabana Coast Area
End lobby Paracabana Coast
Version Ambition of the Illuminus
Field Old Rozenom City
Mission type Free mission
Party size 1-6 players
Enemy elements Lightning Light
Virus samples were released from a GRM lab in Rozenom City during the G. Colong impact, infecting native creatures. Purify them along with the new Gainozeros.

Mission requirements and rewards

LV Req. LV Enemy LV Rank S Rank A Rank B Rank C
Meseta Points Meseta Points Meseta Points Meseta Points
C 1 10+ 1700 39 1125 26 550 13 0 0
B 10 30+ 3750 72 2500 47 1250 23 0 0
A 25 55+ 5825 105 3875 70 1925 35 0 0
S 60 105+ 9400 163 6250 108 3125 54 0 0
PA Fragment x1
S2 -- -- -- -- -- -- -- -- 0 0
PA Fragment x2

Enemy information

Enemy name Enemy buffs Ele. Mission LV C Mission LV B Mission LV A Mission LV S Mission LV S2
LV EXP LV EXP LV EXP LV EXP LV EXP
Go Bajilla Lightning 10 14 30 38 55 -- 105 -- -- --
Distova Lightning 10 24 30 64 55 -- 105 -- -- --
Shagreece Lightning 10 36 30 -- 55 -- 105 -- -- --
Bal Soza Lightning 10 48 30 -- 55 -- 105 -- -- --
Jarba Lightning 10 -- 30 245 55 -- 105 -- -- --
Jarba Sword.gif Shield.gif Staff.gif Boot.gif Lightning 10 -- 30 -- 55 -- 105 -- -- --
Grass Assassin Lightning 10 108 30 -- 55 -- 105 -- -- --
Rare enemy
Rappy Light -- -- -- -- -- -- -- -- -- --
Mini-boss
Gainozeros Lightning 20 198 40 378 -- -- -- -- -- --

Item drops

Enemy name Special drops Mission LV C Mission LV B Mission LV A Mission LV S Mission LV S2
Go Bajilla
Distova Truffles Pike Partizan Berdys Deathmaker
Shagreece -- Sniper Shooter Falcon Phantom
Bal Soza
Jarba -- Pikenata Parzanata Berdynata [B] Halarod
Rappy Rappy Feather Perpa / Power Mega / Knight Giga / Skill PP Save Cati / Skill PP Save
Grass Assassin
Gainozeros
Normal box Template:Rozenom box Template:Rozenom box Template:Rozenom box Template:Rozenom box Template:Rozenom box
Boss box Luciel
Twin Stinger
Mega / Knight
[B] Breaker
[B] Lance
[B] Brandline
Calibur
Halbert
Marguisa
Mega / Knight
[B] Halbert
Hanzo
Double Saber
Dual Stream
Hard / Night
[B] Teroline
[B] Midiline
[B] Dual Stream
[B] Prest
Huge Cutter
Sweet Death
Lumiess Blau
Serdote
Solid / Knight
[B] Huge Cutter
[B] Sweet Death
[B] Lumiess Blau
[B] Serdote
[B] Catiline
[B] Delette Line
Area drops

Enemy spawn chart

Map route Pattern Block 1 details Block 2 details Block 3 details Block 4 details Rare spawn
Facing west
A-1  ?  ?  ?  ?
A-2 Third spawn:
Distova x3 → Shagreece x1
 ?  ? First spawn:
Go Bajilla x4+3 + Distova x3
A-3 Third spawn:
Go Bajilla x3 & Distova x2
Initial spawn:
Go Bajilla x6
Initial spawn:
Go Bajilla x4+3
Initial spawn:
Distova x6+1→3
A-X Third spawn:
Go Bajilla x3 & Distova x2
Initial spawn:
Go Bajilla x6
Initial spawn:
Go Bajilla x4+3
Initial spawn:
Distova x6+1→3
Block 4:
Rappy x4
Facing west
B-1 Initial spawn:
Go Bajilla x4+4
Initial spawn:
Go Bajilla x4 → Distova x4
Initial spawn:
Go Bajilla x3 → Distova x4
Initial spawn:
Go Bajilla x4+3
+ Distova x3
B-2 Third spawn:
Distova x4
Initial spawn:
Go Bajilla x4
Initial spawn:
Go Bajilla x3 → Distova x5
Initial spawn:
Go Bajilla x4+3 + Distova x3
B-3 Third spawn:
Go Bajilla x3 & Distova x2
Initial Spawn:
Go Bajilla x6
Initial spawn:
Go Bajilla x3
Initial spawn:
Distova x6+1→3
B-X Third spawn:
Go Bajilla x3 & Distova x2
Initial Spawn:
Go Bajilla x6
Initial spawn:
Go Bajilla x3
Initial spawn:
Distova x4+3→3
Block 4:
Rappy x4
Facing north
C-1 Rubble spawn:
Go Bajilla x4+4
Initial spawn:
Go Bajilla x4+4
Initial spawn:
Go Bajilla x3
Initial spawn:
Distova x4+2+3
C-2 Rubble spawn:
Distova x2
Initial spawn:
Go Bajilla x4+3 → Shagreece x3
Initial spawn:
Go Bajilla x3 → Distova x4 + Jarba x1
Initial spawn:
Go Bajilla x4+3 + Distova x3
C-3 Rubble spawn:
Shagreece x2
Initial spawn:
Go Bajilla x4+3
Initial spawn:
Go Bajilla x3
Initial spawn:
Distova x6+1→3
C-X Rubble spawn:
Shagreece x2
Initial spawn:
Go Bajilla x4+3
Initial spawn:
Go Bajilla x3
Initial spawn:
Distova x6+1→3
Block 4:
Rappy x4
  • Patterns A and B, block 1: Unless otherwise noted, the initial spawn is Go Bajilla x3+2 + Distova x3, and the second spawn is Go Bajilla x3.
  • Pattern C, block 1: Initial spawn is always Go Bajilla x4+1.
  • All patterns, 3 and X: Identical until the Rappy spawn.
  • Pattern C, block 3: "Rubble spawn" describes the optional enemies that spawn behind the rubble after the first room.