If you are looking for Information about PSU Clementine, Go check their Wiki
Difference between revisions of "Template:Enemy"
(Changed a few parameters) |
(Gave it a fancy overview and description) |
||
Line 4: | Line 4: | ||
! colspan="4" | [[Monster Stats|Stat]] modifiers !! colspan="2" | Boosts | ! colspan="4" | [[Monster Stats|Stat]] modifiers !! colspan="2" | Boosts | ||
|- | |- | ||
− | | '''HP''' || {{{HP|N/A}}} | + | | '''HP''' || {{{HP|N/A}}} || '''ATP''' || {{{ATP|N/A}}} || [[Image:Crown.png]] || {{{LeaderBoost|Unknown}}} |
|- | |- | ||
− | | '''DFP''' || {{{DFP|N/A}}} | + | | '''DFP''' || {{{DFP|N/A}}} || '''ATA''' || {{{ATA|N/A}}} || [[Image:Sword.png]] || {{{SwordBoost|Unknown}}} |
|- | |- | ||
− | | '''EVP''' || {{{EVP|N/A}}} | + | | '''EVP''' || {{{EVP|N/A}}} || '''TP''' || {{{TP|N/A}}} || [[Image:Shield.png]] || {{{ShieldBoost|Unknown}}} |
|- | |- | ||
− | | '''MST''' || {{{MST|N/A}}} | + | | '''MST''' || {{{MST|N/A}}} || '''STA''' || {{{STA|N/A}}} || [[Image:Boot.png]] || {{{BootBoost|Unknown}}} |
|- | |- | ||
− | | colspan="2" | '''EXP''' || colspan="2" | {{{EXP|N/A}}} | + | | colspan="2" | '''EXP''' || colspan="2" | {{{EXP|N/A}}} || [[Image:Staff.png]] || {{{StaffBoost|Unknown}}} |
|- | |- | ||
! colspan="6" | Status | ! colspan="6" | Status | ||
Line 22: | Line 22: | ||
</includeonly> | </includeonly> | ||
<noinclude> | <noinclude> | ||
− | + | [[Category:Templates]] | |
+ | This is a template for the enemy's status table which contains useful information about the enemy's attributes and modifiers. This template was created by [[Mewn]] as a better means of organizing important enemy data into an accessible and readable table. Other parts of the enemy's details are in the [[Template:Enemy Drops]] and [[Template:Enemy Sighting]] templates and can be used together on enemy detail pages. Below is an example of the table (created by [[Mewn]]): | ||
+ | |||
+ | {|class="wikitable" style="align-left" | ||
+ | |- | ||
+ | ! colspan="4" | [[Monster Stats|Stat]] modifiers !! colspan="2" | Boosts | ||
+ | |- | ||
+ | | '''HP''' || 150% || '''ATP''' || 100% || [[Image:Crown.png]] || Takes half damage from all attacks | ||
+ | |- | ||
+ | | '''DFP''' || 100% || '''ATA''' || 150% || [[Image:Sword.png]] || 200% ATP, 120% ATA, 120% STA, 200% TP | ||
+ | |- | ||
+ | | '''EVP''' || 100% || '''TP''' || 110% || [[Image:Shield.png]] || 200% DFP, 250% STA, halves damage from ranged attacks | ||
+ | |- | ||
+ | | '''MST''' || 130% || '''STA''' || 100% || [[Image:Boot.png]] || Unknown | ||
+ | |- | ||
+ | | colspan="2" | '''EXP''' || colspan="2" | 100% || [[Image:Staff.png]] || Unknown | ||
+ | |- | ||
+ | ! colspan="6" | Status | ||
+ | |- | ||
+ | | colspan="2" | '''[[Status Effects|SE]] immunities''' || colspan="4" | None | ||
+ | |- | ||
+ | | colspan="2" | '''Half damage from''' || colspan="4" | None | ||
+ | |} | ||
+ | |||
+ | ==Usage== | ||
+ | There are two ways to implement the table. You can take the table code itself and re-enter all of the parameters in their respective positions or you can use the template shortcut here. | ||
+ | <code><nowiki>{{enemy</nowiki></code> | ||
+ | <code><nowiki>|HP =150%</nowiki></code> | ||
+ | <code><nowiki>|DFP =100%</nowiki></code> | ||
+ | <code><nowiki>|EVP =100%</nowiki></code> | ||
+ | <code><nowiki>|MST =130%</nowiki></code> | ||
+ | <code><nowiki>|ATP =100%</nowiki></code> | ||
+ | <code><nowiki>|ATA =150%</nowiki></code> | ||
+ | <code><nowiki>|TP =110%</nowiki></code> | ||
+ | <code><nowiki>|STA =100%</nowiki></code> | ||
+ | <code><nowiki>|LeaderBoost=Takes half damage from all attacks</nowiki></code> | ||
+ | <code><nowiki>|SwordBoost =200% ATP, 120% ATA, 120% STA, 200% TP</nowiki></code> | ||
+ | <code><nowiki>|ShieldBoost=200% DFP, 250% STA, halves damage from ranged attacks</nowiki></code> | ||
+ | <code><nowiki>|StatusImmunities = None</nowiki></code> | ||
+ | <code><nowiki>|HalfDamageFrom = None</nowiki></code> | ||
+ | <code><nowiki>}}</nowiki></code> | ||
+ | The above template code will generate the exact same table. Please refer to the parameters section for more details. | ||
+ | |||
+ | ==Parameters== | ||
+ | All of the below parameters are optional. In the event no parameters are supplied, a table is rendered with no information. All of the unentered parameters are either '''Unknown''' or '''N/A'''. If you know that the monster does not have any special immunities or takes half damage to anything, put "None", otherwise it will display: "Unknown". You can add (or even remove) parameters where necessary. | ||
+ | ;HP | ||
+ | :Indicates the enemy's hit point modifier (must be a percentage (ex: 100%)). | ||
+ | ;ATP | ||
+ | :Indicates the enemy's attack power ([[ATP]]) modifier (must be a percentage (ex: 100%)). | ||
+ | ;DFP | ||
+ | :Indicates the enemy's defense power ([[DFP]]) modifier (must be a percentage (ex: 100%)). | ||
+ | ;ATA | ||
+ | :Indicates the enemy's attack accuracy ([[ATA]]) modifier (must be a percentage (ex: 100%)). | ||
+ | ;EVP | ||
+ | :Indicates the enemy's evasive power ([[EVP]]) modifier (must be a percentage (ex: 100%)). | ||
+ | ;TP | ||
+ | :Indicates the enemy's TECHNIC power ([[TP]]) modifier (must be a percentage (ex: 100%)). | ||
+ | ;MST | ||
+ | :Indicates the enemy's mental strength ([[MST]]) modifier (must be a percentage (ex: 100%)). | ||
+ | ;STA | ||
+ | :Indicates the enemy's stamina ([[STA]]) modifier (must be a percentage (ex: 100%)). | ||
+ | ;EXP | ||
+ | :Indicates the enemy's experience point ([[EXP]]) reward modifier (must be a percentage (ex: 100%)). | ||
+ | ;LeaderBoost | ||
+ | :A description of the enemy's modified attributes when they have a leader ([[Image:Crown.png]]) attribute associated with them. | ||
+ | ;SwordBoost | ||
+ | :A description of the enemy's modified attributes when they have a sword ([[Image:Sword.png]]) attribute associated with them. | ||
+ | ;ShieldBoost | ||
+ | :A description of the enemy's modified attributes when they have a shield ([[Image:Shield.png]]) attribute associated with them. | ||
+ | ;BootBoost | ||
+ | :A description of the enemy's modified attributes when they have a boot ([[Image:Boot.png]]) attribute associated with them. | ||
+ | ;StaffBoost | ||
+ | :A description of the enemy's modified attributes when they have a staff ([[Image:Staff.png]]) attribute associated with them. | ||
+ | ;StatusImmunities | ||
+ | :A description or list of immunities that the enemy has. (ex: Sleep, Confusion). | ||
+ | ;HalfDamageFrom | ||
+ | :A description or list of attacks that the creature takes half damage from (ex: ranged, melee, TECHNIC) | ||
</noinclude> | </noinclude> |
Revision as of 22:49, 14 September 2007
This is a template for the enemy's status table which contains useful information about the enemy's attributes and modifiers. This template was created by Mewn as a better means of organizing important enemy data into an accessible and readable table. Other parts of the enemy's details are in the Template:Enemy Drops and Template:Enemy Sighting templates and can be used together on enemy detail pages. Below is an example of the table (created by Mewn):
Stat modifiers | Boosts | ||||
---|---|---|---|---|---|
HP | 150% | ATP | 100% | Takes half damage from all attacks | |
DFP | 100% | ATA | 150% | 200% ATP, 120% ATA, 120% STA, 200% TP | |
EVP | 100% | TP | 110% | 200% DFP, 250% STA, halves damage from ranged attacks | |
MST | 130% | STA | 100% | Unknown | |
EXP | 100% | Unknown | |||
Status | |||||
SE immunities | None | ||||
Half damage from | None |
Usage
There are two ways to implement the table. You can take the table code itself and re-enter all of the parameters in their respective positions or you can use the template shortcut here.
{{enemy
|HP =150%
|DFP =100%
|EVP =100%
|MST =130%
|ATP =100%
|ATA =150%
|TP =110%
|STA =100%
|LeaderBoost=Takes half damage from all attacks
|SwordBoost =200% ATP, 120% ATA, 120% STA, 200% TP
|ShieldBoost=200% DFP, 250% STA, halves damage from ranged attacks
|StatusImmunities = None
|HalfDamageFrom = None
}}
The above template code will generate the exact same table. Please refer to the parameters section for more details.
Parameters
All of the below parameters are optional. In the event no parameters are supplied, a table is rendered with no information. All of the unentered parameters are either Unknown or N/A. If you know that the monster does not have any special immunities or takes half damage to anything, put "None", otherwise it will display: "Unknown". You can add (or even remove) parameters where necessary.
- HP
- Indicates the enemy's hit point modifier (must be a percentage (ex: 100%)).
- ATP
- Indicates the enemy's attack power (ATP) modifier (must be a percentage (ex: 100%)).
- DFP
- Indicates the enemy's defense power (DFP) modifier (must be a percentage (ex: 100%)).
- ATA
- Indicates the enemy's attack accuracy (ATA) modifier (must be a percentage (ex: 100%)).
- EVP
- Indicates the enemy's evasive power (EVP) modifier (must be a percentage (ex: 100%)).
- TP
- Indicates the enemy's TECHNIC power (TP) modifier (must be a percentage (ex: 100%)).
- MST
- Indicates the enemy's mental strength (MST) modifier (must be a percentage (ex: 100%)).
- STA
- Indicates the enemy's stamina (STA) modifier (must be a percentage (ex: 100%)).
- EXP
- Indicates the enemy's experience point (EXP) reward modifier (must be a percentage (ex: 100%)).
- LeaderBoost
- A description of the enemy's modified attributes when they have a leader () attribute associated with them.
- SwordBoost
- A description of the enemy's modified attributes when they have a sword () attribute associated with them.
- ShieldBoost
- A description of the enemy's modified attributes when they have a shield () attribute associated with them.
- BootBoost
- A description of the enemy's modified attributes when they have a boot () attribute associated with them.
- StaffBoost
- A description of the enemy's modified attributes when they have a staff () attribute associated with them.
- StatusImmunities
- A description or list of immunities that the enemy has. (ex: Sleep, Confusion).
- HalfDamageFrom
- A description or list of attacks that the creature takes half damage from (ex: ranged, melee, TECHNIC)