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(Alternative drop table layout proposal)
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*** Perhaps the suggestion was meant to include dropping the sightings table if the drops depend on location moreso than level.  I'm not sure myself, honestly.  If drops appear based on location and rank, I would say the above makes sense.  But if drops depend on the monster's level, then I would agree that the above isn't really necessary.  However, I much more prefer the way the "Special Drops" is positioned in the above table.  It seems cleaner and it solves the "5 special drops might be too overboard" problem.  ;) [[User:Alkaven|Alkaven]] 17:10, 12 September 2007 (BST)
 
*** Perhaps the suggestion was meant to include dropping the sightings table if the drops depend on location moreso than level.  I'm not sure myself, honestly.  If drops appear based on location and rank, I would say the above makes sense.  But if drops depend on the monster's level, then I would agree that the above isn't really necessary.  However, I much more prefer the way the "Special Drops" is positioned in the above table.  It seems cleaner and it solves the "5 special drops might be too overboard" problem.  ;) [[User:Alkaven|Alkaven]] 17:10, 12 September 2007 (BST)
 
*** Level drops from enemies are just that - based on the level of the monster. The location doesn't matter for either level or special drops. As for the location of the Special Drops, I'll knock up another table with them positioned below later, but I personally prefer them to the side. - [[User:Mewn|Mewn]] 18:07, 12 September 2007 (BST)
 
*** Level drops from enemies are just that - based on the level of the monster. The location doesn't matter for either level or special drops. As for the location of the Special Drops, I'll knock up another table with them positioned below later, but I personally prefer them to the side. - [[User:Mewn|Mewn]] 18:07, 12 September 2007 (BST)
 +
**** Aha!  I noticed one thing missing.  Some sort of 'flag' that indicates whether the monster is a "Boss" or not.  It's also missing stat bonuses for staff and boot (assuming sword and shield represented the icons by their name.  Staff and boot represent TP boost and EVA/ATA boost I assume) [[User:Alkaven|Alkaven]] 04:06, 13 September 2007 (BST)
  
 
==One quick thing==
 
==One quick thing==
 
* Forgot to say it before, but ''enemy'', please, not ''monster''.  ::runs::  [[User:EspioKaos|EspioKaos]] 16:12, 12 September 2007 (BST)
 
* Forgot to say it before, but ''enemy'', please, not ''monster''.  ::runs::  [[User:EspioKaos|EspioKaos]] 16:12, 12 September 2007 (BST)

Revision as of 03:06, 13 September 2007

Alternative drop table layout proposal

Special Vanda Derma
1-9 Shigga Damud 50-59 -
10-19 Shigga Spud 60-69 -
20-29 Shigga Wadda 70-79 -
30-39 Shigga Bigul 80-99 -
40-49 Shigga Amza 100+ [B] Shigga Desta
  • Hmm.. that's good, but it could be improved upon a lot, I don't like having the special drops at the top. Perhaps I'll make a second proposal, taking the best from each of our tables.
Special drops Level drops
Vanda Derma 1-9 Shigga Damud 50-59 -
- 10-19 Shigga Spud 60-69 -
- 20-29 Shigga Wadda 70-79 -
- 30-39 Shigga Bigul 80-99 -
- 40-49 Shigga Amza 100+ -
  • Space for 5 special drops might be overkill, but I'll just consider it as future-proofing. I consider Vahra and Vahra Merha to be different monsters, so drops from 50 onwards can be listed on Vanda Merha's page if this is accepted, but still, I'd like to hear people's thoughts on that. If enough people disagree the drops for both forms can be listed twice. I just find it redundant. - Mewn 18:42, 11 September 2007 (BST)
    • I agree that they should be considered different enemies. EspioKaos 18:56, 11 September 2007 (BST)
    • I prefer to see all variations of a monster on a single page, simply because I won't have to go through multiple pages to find all information on a certain enemy. Call me lazy ;) And to me they're just the same monster that's wearing different clothes at high levels. Au+ 09:21, 12 September 2007 (BST)
  • I love it! Has this been accepted as the standard yet? Is there a shortcut template for it?  :D Alkaven 20:39, 11 September 2007 (BST)
    • Not just yet. Ideas and proposals for it only just started today, so it's getting there.  ;) EspioKaos 21:37, 11 September 2007 (BST)
      • ... But... I wanna use it now... Can't I just start using it, and then... we can like... Decide on it later? :( Alkaven 22:01, 11 September 2007 (BST)
      • It's still a WIP, really. I'm waiting for more comments, criticism etc. so I can tweak it and make it better. Sometime in the next few days when I'm satisfied I'll formally propose it as the standard. Unless someone raises objections it'll be accepted and then we can use it. I don't want it to be used just yet because if significant changes are made (or another standard altogether adopted), it means a lot of work is wasted.
      • As for templatizing it, I'm not good at programming templates, I'll admit, and I'm happy just to use an existing article (or maybe a special template article) as the framework for another article. It's easy enough when you learn wikisyntax, there isn't anything particularly complicated in the article imo. - Mewn 22:06, 11 September 2007 (BST)
        • Well... I'm an experienced web/software developer. I don't think I have access to the wiki templates, so I can't attempt to do anything with them. Otherwise I would make one of this. I can't see turning this into a template being a bad thing because it would definitely make it easier to make changes later.  :) Alkaven 22:12, 11 September 2007 (BST)
        • Templates are just regular pages, really. Anyone can create and edit them so long as the specific page hasn't been locked (which is rare here, most vandals gave up a while back). You just have to create them under the Template namespace (e.g. Template:Monster Infobox). If you want to try making a template, be my guest. - Mewn 23:08, 11 September 2007 (BST)
          • I would like to attempt to create a template of this then, simply because it would be a lot easier to manage. I'll see what I can do in a small amount of time, then you can all test it and such. I feel a bit confident about how it works now. Alkaven 17:10, 12 September 2007 (BST)
  • Might I suggest the following?
Level Drop Location
1-9 Shigga Damud System Defense C (etc.)
10-19 Shigga Spud <applicable mission here>
20-29 Shigga Wadda <ditto>
30-39 Shigga Bigul <ditto>
40-49 Shigga Amza <ditto>
Special drops
Vanda Derma

Just throwing this out there for the sake of a possible alternative. I'd be fine with any of the possibilities. --Qwerty 06:01, 12 September 2007 (BST)

  • Well, that'd be useful, sure, but I'm not really keen on it. It means more work for anyone using this template to write up monster articles, and it's not really necessary when you can look at the sightings table and see what level the monster appears at quickly. In short, too much bother for too little time saved for the user, in my opinion. What do others think? - Mewn 15:54, 12 September 2007 (BST)
    • It does look good, but I agree with Mewn. With the sightings table right below the drop info, there isn't much need for the missions column in the drop table. EspioKaos 16:11, 12 September 2007 (BST)
      • Perhaps the suggestion was meant to include dropping the sightings table if the drops depend on location moreso than level. I'm not sure myself, honestly. If drops appear based on location and rank, I would say the above makes sense. But if drops depend on the monster's level, then I would agree that the above isn't really necessary. However, I much more prefer the way the "Special Drops" is positioned in the above table. It seems cleaner and it solves the "5 special drops might be too overboard" problem.  ;) Alkaven 17:10, 12 September 2007 (BST)
      • Level drops from enemies are just that - based on the level of the monster. The location doesn't matter for either level or special drops. As for the location of the Special Drops, I'll knock up another table with them positioned below later, but I personally prefer them to the side. - Mewn 18:07, 12 September 2007 (BST)
        • Aha! I noticed one thing missing. Some sort of 'flag' that indicates whether the monster is a "Boss" or not. It's also missing stat bonuses for staff and boot (assuming sword and shield represented the icons by their name. Staff and boot represent TP boost and EVA/ATA boost I assume) Alkaven 04:06, 13 September 2007 (BST)

One quick thing

  • Forgot to say it before, but enemy, please, not monster.  ::runs:: EspioKaos 16:12, 12 September 2007 (BST)