If you are looking for Information about PSU Clementine, Go check their Wiki
Difference between revisions of "Bullets"
Line 216: | Line 216: | ||
---- | ---- | ||
+ | |||
+ | == PA Fragment Cost == | ||
Line 241: | Line 243: | ||
− | + | ---- | |
Revision as of 17:54, 31 July 2007
Bullets can be used to grant Elements to Ranged Weapons, and to increase their ATP, at the cost of both ATA and PP (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using Bullet Disks, and can only be used by attaching them to a Ranged Weapon of the appropriate weapon type. Only one Bullet can be attached to a weapon at once.
Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At 11 and 21, bullets will sometimes improve their status effect level or number of bullets per shot.
Type | HU | RA | FO | fG | GT | WT | FF | FG | FT | PT |
---|---|---|---|---|---|---|---|---|---|---|
Skill Cap | 10 | 20 | 10 | 20 | 30 | 10 | 10 | 30 | 30 | 30 |
The bullet names reflect the element of the bullet. The names are based on the exclusive manufacturer of the weapon (ex. Handguns have GRM names, Shotguns have Tenora names, etc). The bullets are listed below:
Element | Status Effect | GRM Name | Yohmei Name | Tenora Name |
---|---|---|---|---|
Fire | Burn | Burn/Burning | Ensei- | Banga |
Ice | Freeze | Freeze/Freezing | Reisei- | Riga |
Lightning | Shock | Plasma | Raisei- | Inga |
Ground | Silence | Grav | Jisei-/Jusei- | Diga |
Light | Confusion | Rising | Yousei- | Yoga |
Dark | Infection | Darkness/Dark | Insei- | Megiga |
- Note - Fire/Ground/Dark elements have a 5% bonus in damage compared to Ice/Lightning/Light.
Contents
Offline Experience Patterns
Pattern | Hits TNL 1-11 | "-" 11-21 | "-" 21-30 | Total Hits to 10 | "-" 20 | "-" 30 | Associated Weapon Types |
---|---|---|---|---|---|---|---|
#1 | 28 | 78 | 134 | 252 | 982 | 2266 | Rifles, Handguns |
#2 | 42 | 117 | 206 | 378 | 1473 | 3444 | Bows, Twin Handguns |
#3 | 49 | 137 | 236 | 441 | 1723 | 3984 | Laser Cannons, Throwing Blades |
#4 | 56 | 156 | 268 | 504 | 1964 | 4532 | Crossbows |
#5 | 84 | 234 | 402 | 756 | 2946 | 6798 | Shotguns, Grenade Launchers |
#6 | 117 | 312 | 536 | 1053 | 3978 | 9114 | Machineguns |
Normal Elemental Bullet Statistics
Weapon | |||||||||||||||
E% | SE Lv. | Rng(m) | NoB | PP | E% | SE Lv. | Rng(m) | NoB | PP | E% | SE Lv. | Rng(m) | NoB | PP | |
Rifles | 6% | 2 | 25 | 1 | 8(6) | 13% | 3 | 26 | 1 | 10(8) | 23% | 4 | 27 | 1 | 12(9) |
Shotguns | 4% | 2 | 14 | 3 | 9(7) | 9% | 2 | 15 | 4 | 12(9) | 13% | 2 | 16 | 5 | 15(12) |
Longbows | 19% | 2 | 24 | 1 | 8 | 25% | 3 | 25 | 1 | 10 | 30% | 4 | 26 | 1 | 12 |
Grenade Launchers | 9% | 1 | 9 | 1 | 30(24) | 13% | 2 | 9 | 1 | 40(32) | 18% | 3 | 9 | 1 | 50(40) |
Laser Cannons | 6% | 1 | 18 | 1 | 24(19) | 11% | 1 | 19 | 1 | 32(25) | 16% | 1 | 20 | 1 | 40(32) |
Twin Handguns | 4% | 2 | 15 | 2 | 8(6) | 12% | 2 | 16 | 2 | 10(8) | 24% | 2 | 17 | 2 | 12(9) |
Handguns | 5% | 1 | 15 | 1 | 6(4) | 13% | 2 | 16 | 1 | 7(5) | 19% | 3 | 17 | 1 | 8(6) |
Crossbows | 3% | 1 | 13 | 1 | 6(4) | 9% | 2 | 14 | 2 | 9(7) | 15% | 3 | 15 | 3 | 12(9) |
Throwing Blades | 17% | 2 | 16 | 2 | 7 | 21% | 2 | 17 | 3 | 10 | 25% | 2 | 18 | 3 | 12 |
Machineguns | 10% | 1 | 10 | 1 | 5(4) | 16% | 1 | 11 | 1 | 6(5) | 20% | 1 | 12 | 1 | 9(7) |
PA Fragment Bullet Statistics
Weapon | Effect | ||||||||||||
SE Lv. | Rng(m) | NoB | PP | SE Lv. | Rng(m) | NoB | PP | SE Lv. | Rng(m) | NoB | PP | ||
Rifle: Killer Shot | 2 | ?? | 1 | 32(25) | 3 | ?? | 1 | 40(32) | 4 | ?? | 1 | 48(38) | May incapacitate. |
Shotgun: Barada Maga | 1 | ?? | 3 | 18(14) | 1 | ?? | 4 | 24(19) | 2 | ?? | 5 | 30(24) | Inflicts EVP/ATA down. |
Longbow: Chousei-Sou | - | ?? | 1 | 12 | - | ?? | 1 | 15 | - | ?? | 1 | 18 | Extra damage, slower firing rate. |
Grenade Launcher: Boma Maga | 1 | 9 | 1 | 90(72) | 1 | 9 | 1 | 120(96) | 1 | 9 | 1 | 150(120) | Hits 1-3. 100% freeze. |
Laser Cannon: Mayalee Prism | - | ?? | 1 | 36(28) | - | ?? | 1 | 42(33) | - | ?? | 1 | 48(38) | Launch. |
Twin Handgun: Twin Mayalee | 1 | ?? | 2 | 18(14) | 2 | ?? | 2 | 21(16) | 3 | ?? | 2 | 24(19) | Inflicts DFP down. |
Handgun: Mayalee Hit | 1 | ?? | 1 | 18(14) | 2 | ?? | 1 | 21(16) | 3 | ?? | 1 | 24(19) | Hits two targets. Steals HP (7%, 11%, 15%). |
Crossbow: Yak-Zangenga | 1 | ?? | 1 | 12(9) | 2 | ?? | 2 | 18(14) | 3 | ?? | 3 | 20(16) | HP affects power. |
Throwing Blade: Kyumeisei-shiki | 1 | ?? | 2 | 28 | 2 | ?? | 3 | 32 | 3 | ?? | 3 | 36 | Steals HP. |
Machinegun: Mayalee Fury | - | ?? | 1 | 15(12) | - | ?? | 1 | 18(14) | - | ?? | 1 | 21(16) | Launch |
PP (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using Bullet Disks, and can only be used by attaching them to a Ranged Weapon of the appropriate weapon type. Only one Bullet can be attached to a weapon at once.
Bullets increase in level based on the number of successful hits per shot. Depending on the weapon, the rate at which bullets level can vary. At 11 and 21, bullets will sometimes improve their status effect level or number of bullets per shot.
Type | HU | RA | FO | fG | GT | WT | FF | FG | FT | PT |
---|---|---|---|---|---|---|---|---|---|---|
Skill Cap | 10 | 20 | 10 | 20 | 30 | 10 | 10 | 30 | 30 | 30 |
The bullet names reflect the element of the bullet. The names are based on the exclusive manufacturer of the weapon (ex. Handguns have GRM names, Shotguns have Tenora names, etc). The bullets are listed below:
Element | Status Effect | GRM Name | Yohmei Name | Tenora Name |
---|---|---|---|---|
Fire | Burn | Burn/Burning | Ensei- | Banga |
Ice | Freeze | Freeze/Freezing | Reisei- | Riga |
Lightning | Shock | Plasma | Raisei- | Inga |
Ground | Silence | Grav | Jisei-/Jusei- | Diga |
Light | Confusion | Rising | Yousei- | Yoga |
Dark | Infection | Darkness/Dark | Insei- | Megiga |
- Note - Fire/Ground/Dark elements have a 5% bonus in damage compared to Ice/Lightning/Light.
Offline Experience Patterns
Pattern | Hits TNL 1-11 | "-" 11-21 | "-" 21-30 | Total Hits to 10 | "-" 20 | "-" 30 | Associated Weapon Types |
---|---|---|---|---|---|---|---|
#1 | 28 | 78 | 134 | 252 | 982 | 2266 | Rifles, Handguns |
#2 | 42 | 117 | 206 | 378 | 1473 | 3444 | Bows, Twin Handguns |
#3 | 49 | 137 | 236 | 441 | 1723 | 3984 | Laser Cannons, Throwing Blades |
#4 | 56 | 156 | 268 | 504 | 1964 | 4532 | Crossbows |
#5 | 84 | 234 | 402 | 756 | 2946 | 6798 | Shotguns, Grenade Launchers |
#6 | 117 | 312 | 536 | 1053 | 3978 | 9114 | Machineguns |
Normal Elemental Bullet Statistics
Weapon | |||||||||||||||
E% | SE Lv. | Rng(m) | NoB | PP | E% | SE Lv. | Rng(m) | NoB | PP | E% | SE Lv. | Rng(m) | NoB | PP | |
Rifles | 6% | 2 | 25 | 1 | 8(6) | 13% | 3 | 26 | 1 | 10(8) | 23% | 4 | 27 | 1 | 12(9) |
Shotguns | 4% | 2 | 14 | 3 | 9(7) | 9% | 2 | 15 | 4 | 12(9) | 13% | 2 | 16 | 5 | 15(12) |
Longbows | 19% | 2 | 24 | 1 | 8 | 25% | 3 | 25 | 1 | 10 | 30% | 4 | 26 | 1 | 12 |
Grenade Launchers | 9% | 1 | 9 | 1 | 30(24) | 13% | 2 | 9 | 1 | 40(32) | 18% | 3 | 9 | 1 | 50(40) |
Laser Cannons | 6% | 1 | 18 | 1 | 24(19) | 11% | 1 | 19 | 1 | 32(25) | 16% | 1 | 20 | 1 | 40(32) |
Twin Handguns | 4% | 2 | 15 | 2 | 8(6) | 12% | 2 | 16 | 2 | 10(8) | 24% | 2 | 17 | 2 | 12(9) |
Handguns | 5% | 1 | 15 | 1 | 6(4) | 13% | 2 | 16 | 1 | 7(5) | 19% | 3 | 17 | 1 | 8(6) |
Crossbows | 3% | 1 | 13 | 1 | 6(4) | 9% | 2 | 14 | 2 | 9(7) | 15% | 3 | 15 | 3 | 12(9) |
Throwing Blades | 17% | 2 | 16 | 2 | 7 | 21% | 2 | 17 | 3 | 10 | 25% | 2 | 18 | 3 | 12 |
Machineguns | 10% | 1 | 10 | 1 | 5(4) | 16% | 1 | 11 | 1 | 6(5) | 20% | 1 | 12 | 1 | 9(7) |
PA Fragment Bullet Statistics
Weapon | Effect | ||||||||||||
SE Lv. | Rng(m) | NoB | PP | SE Lv. | Rng(m) | NoB | PP | SE Lv. | Rng(m) | NoB | PP | ||
Rifle: Killer Shot | 2 | ?? | 1 | 32(25) | 3 | ?? | 1 | 40(32) | 4 | ?? | 1 | 48(38) | May incapacitate. |
Shotgun: Barada Maga | 1 | ?? | 3 | 18(14) | 1 | ?? | 4 | 24(19) | 2 | ?? | 5 | 30(24) | Inflicts EVP/ATA down. |
Longbow: Chousei-Sou | - | ?? | 1 | 12 | - | ?? | 1 | 15 | - | ?? | 1 | 18 | Extra damage, slower firing rate. |
Grenade Launcher: Boma Maga | 1 | 9 | 1 | 90(72) | 1 | 9 | 1 | 120(96) | 1 | 9 | 1 | 150(120) | Hits 1-3. 100% freeze. |
Laser Cannon: Mayalee Prism | - | ?? | 1 | 36(28) | - | ?? | 1 | 42(33) | - | ?? | 1 | 48(38) | Launch. |
Twin Handgun: Twin Mayalee | 1 | ?? | 2 | 18(14) | 2 | ?? | 2 | 21(16) | 3 | ?? | 2 | 24(19) | Inflicts DFP down. |
Handgun: Mayalee Hit | 1 | ?? | 1 | 18(14) | 2 | ?? | 1 | 21(16) | 3 | ?? | 1 | 24(19) | Hits two targets. Steals HP (7%, 11%, 15%). |
Crossbow: Yak-Zangenga | 1 | ?? | 1 | 12(9) | 2 | ?? | 2 | 18(14) | 3 | ?? | 3 | 20(16) | HP affects power. |
Throwing Blade: Kyumeisei-shiki | 1 | ?? | 2 | 28 | 2 | ?? | 3 | 32 | 3 | ?? | 3 | 36 | Steals HP. |
Machinegun: Mayalee Fury | - | ?? | 1 | 15(12) | - | ?? | 1 | 18(14) | - | ?? | 1 | 21(16) | Launch |
PA Fragment Cost
Ultimate Photon Art Fragments Needed For Each
Rifle: Killer Shot 90 PAs
Shotgun: Barada Maga 60 PAs
Longbow: Chousei-Sou 75 PAs
Grenade Launcher: Boma Maga 90 PAs
Laser Cannon: Mayalee Prism 90 PAs
Twin Handgun: Twin Mayalee 60 PAs
Handgun: Mayalee Hit 60 PAs
Crossbow: Yak-Zangenga 75 PAs
Throwing Blade: Kyumeisei-shiki 60 PAs
Machinegun: Mayalee Fury 75 PAs
External Links
- PSU-Wiki's article (Japanese)
Gameplay |
Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune |