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Difference between revisions of "TECHNICs"

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m (Online Experience Patterns)
(Reformatted technics with added stats/level information)
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! colspan="8" style="background-color:#ff7878" |
+
! colspan="9" style="background-color:#ff7878;" |
 
=== Fire ===
 
=== Fire ===
 +
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 +
| rowspan="2" | [[Image:Foie (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
|- style="background-color:#fff2f2;"
! colspan="2" | Name !! colspan="6" | Description
+
| <span title="Foie">フォイエ</span> || Fire || Projectile || Attacks by shooting a fireball that explodes. || <span style="color: red;">500</span>/<span style="color: blue;">1000</span> || Single || Long || 1*
{{TECHNIC Info
 
  |element=Fire
 
  |color=fff2f2
 
  |icon=Foie (icon).png
 
  |jpname=<span title="Foie">フォイエ</span>
 
  |enname=Foie
 
  |type=Projectile
 
  |target=Single
 
  |range=Long
 
  |se=[[Burn]]
 
  |endesc=A fire-based TECHNIC. Attacks by shooting a fireball that explodes.
 
  |jpdesc=炎属性のテクニック。前方に向けて火球を発射する攻撃テクニック。敵に当たると爆発する。
 
  |sr=1★
 
  |comment=<span style="color: red;">500</span>/<span style="color: blue;">1000</span>
 
}}
 
{{TECHNIC Info
 
  |element=Fire
 
  |color=fff2f2
 
  |icon=Rafoie (icon).png
 
  |jpname=<span title="Ra Foie">ラ・フォイエ</span>
 
  |enname=Rafoie
 
  |type=Blast
 
  |target=Area (3)
 
  |range=Medium
 
  |se=[[Burn]]
 
  |endesc=A fire-based TECHNIC. Attacks enemies in front of the user with a powerful flame.
 
  |jpdesc=炎属性のテクニック。前方に爆炎を発生させてその周囲の敵にダメージを与える攻撃テクニック。
 
  |sr=2★
 
  |comment=<span style="color: red;">1500</span>/<span style="color: blue;">3500</span>
 
}}
 
{{TECHNIC Info
 
  |element=Fire
 
  |color=fff2f2
 
  |icon=Damfoie (icon).png
 
  |jpname=<span title="Damu Foie">ダム・フォイエ</span>
 
  |enname=Damfoie
 
  |type=Channeled Stream
 
  |target=Area (small)
 
  |range=Short
 
  |se=[[Burn]]
 
  |endesc=A fire-based TECHNIC. spewing flame based on the length of button input and PP spent.
 
  |jpdesc=炎属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で火炎を放出し続ける攻撃テクニック。
 
  |sr=3★
 
  |comment=<span style="color: red;">4000</span>/<span style="color: blue;">4500</span>
 
}}
 
{{TECHNIC Info
 
  |element=Fire
 
  |color=fff2f2
 
  |icon=Gifoie (icon).png
 
  |jpname=<span title="Gi Foie">ギ・フォイエ</span>
 
  |enname=Gifoie
 
  |type=Blast
 
  |target=Area (medium)
 
  |range=Self
 
  |se=[[Burn]]
 
  |endesc=A fire-based TECHNIC. Attacks surrounding enemies with a wall of fire around the user.
 
  |jpdesc=炎属性のテクニック。使用者を中心に炎壁を発生させ、周囲にいる複数の敵にダメージを与えることができる攻撃テクニック。
 
  |sr=4★
 
  |comment=<span style="color: red;">12000</span>/<span style="color: blue;">8000</span>
 
}}
 
{{TECHNIC Info
 
  |element=Fire
 
  |color=fff2f2
 
  |icon=Shifta (icon).png
 
  |jpname=<span title="Agutaaru">アグタール</span>
 
  |enname=Shifta
 
  |type=Field
 
  |target=Area (medium)
 
  |range=Self
 
  |se=[[Boost ATP]]
 
  |endesc=A fire-based TECHNIC. Supports allies by boosting attack power for a set period of time.
 
  |jpdesc=炎属性のテクニック。味方の攻撃力を一時的にアップすることができる補助テクニック。
 
  |sr=<span style="color: red;">6★</span>/<span style="color: blue;">2★</span>
 
  |comment=<span style="color: red;">9000</span>/<span style="color: blue;">2500</span>
 
}}
 
{{TECHNIC Info
 
  |element=Fire
 
  |color=fff2f2
 
  |icon=Jellen (icon).png
 
  |jpname=<span title="Agudiiru">アグディール</span>
 
  |enname=Jellen
 
  |type=Field
 
  |target=Area (medium)
 
  |range=Self
 
  |se=[[Lower ATP]]
 
  |endesc=A fire-based TECHNIC. reducing enemy attack power for a set period of time.
 
  |jpdesc=炎属性のテクニック。敵の攻撃力を一時的にダウンさせることができる補助テクニック。
 
  |sr=<span style="color: red;">6★</span>/<span style="color: blue;">2★</span>
 
  |comment=<span style="color: red;">6000</span>/<span style="color: blue;">1500</span>
 
}}
 
 
|-
 
|-
! colspan="8" style="background-color:#7d7dff" |
+
| style="background-color:#ff7878;" align="center" | Foie || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 +
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 8(6) || align="center" | 10(8) || align="center" | (9)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 221-230 || align="center" | 232-250 || align="center" | 252-270
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Burn Lv2 || align="center" | Burn Lv3 || align="center" | Burn Lv4
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 +
| rowspan="2" | [[Image:Rafoie (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#fff2f2;"
 +
|  <span title="Ra Foie">ラ・フォイエ</span> || Fire || Blast || Attacks enemies in front of the user with a powerful flame. || <span style="color: red;">1500</span>/<span style="color: blue;">3500</span> || Area (3) || Medium || 2*
 +
|-
 +
| style="background-color:#ff7878;" align="center" | Rafoie || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 +
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 16(12) || align="center" | 20(16) || align="center" | (19)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 131-140 || align="center" | 141-150 || align="center" | 152-172
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Burn Lv1 || align="center" | Burn Lv2 || align="center" | Burn Lv3
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 +
| rowspan="2" | [[Image:Damfoie (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#fff2f2;"
 +
|  <span title="Damu Foie">ダム・フォイエ</span> || Fire || Channeled Stream || Spewing flame based on the length of button input and PP spent. || <span style="color: red;">4000</span>/<span style="color: blue;">4500</span> || Area (small) || Short || 3*
 +
|-
 +
| style="background-color:#ff7878;" align="center" | Damfoie || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 +
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 6(4) || align="center" | 9(7) || align="center" | (9)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Burn Lv2 || align="center" | Burn Lv2 || align="center" | Burn Lv2
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 +
| rowspan="2" | [[Image:Gifoie (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#fff2f2;"
 +
|  <span title="Gi Foie">ギ・フォイエ</span> || Fire || Blast || Attacks surrounding enemies with a wall of fire around the user. || <span style="color: red;">12000</span>/<span style="color: blue;">8000</span> || Area (medium) || Self || 4*
 +
|-
 +
| style="background-color:#ff7878;" align="center" | Gifoie || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 +
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 20(16) || align="center" | 30(24) || align="center" | (32)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Burn Lv1 || align="center" | Burn Lv2 || align="center" | Burn Lv3
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 +
| rowspan="2" | [[Image:Shifta (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#fff2f2;"
 +
|  <span title="Agutaaru">アグタール</span> || Fire || Field || Supports allies by boosting attack power for a set period of time. || <span style="color: red;">9000</span>/<span style="color: blue;">2500</span> || Area (medium) || Self || <span style="color: red;">6*</span>/<span style="color: blue;">2*</span>
 +
|-
 +
| style="background-color:#ff7878;" align="center" | Shifta || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 +
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 32(25) || align="center" | 40(32) || align="center" | (38)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" |  || align="center" |  || align="center" |
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Lv1 +10% || align="center" | Lv2 +15% || align="center" | Lv3 +20%
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 +
| rowspan="2" | [[Image:Jellen (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#fff2f2;"
 +
|  <span title="Agudiiru">アグディール</span> || Fire || Field || Supports allies by reducing enemy attack power for a set period of time. || <span style="color: red;">6000</span>/<span style="color: blue;">1500</span> || Area (medium) || Self || <span style="color: red;">6*</span>/<span style="color: blue;">2*</span>
 +
|-
 +
| style="background-color:#ff7878;" align="center" | Jellen || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 +
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 32(25) || align="center" | 40(32) || align="center" | (38)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" |  || align="center" |  || align="center" |
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20%
 +
|-
 +
|}
 +
|-
 +
! colspan="9" style="background-color:#7d7dff;" |
 
=== Ice ===
 
=== Ice ===
 +
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 +
| rowspan="2" | [[Image:Barta (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#f2f2ff;"
 +
|  <span title="Baata">バータ</span> || Ice || Ground Projectile || Attacks enemies with a projectile of ice. || <span style="color: red;">500</span>/<span style="color: blue;">1000</span> || Line || Long || 1*
 +
|-
 +
| style="background-color:#7d7dff;" align="center" | Barta || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 +
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 10(8) || align="center" | 13(10) || align="center" | (12)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Freeze Lv 1 || align="center" | Freeze Lv 1 || align="center" | Freeze Lv 1
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 +
| rowspan="2" | [[Image:Rabarta (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#f2f2ff;"
 +
|  <span title="Ra Baata">ラ・バータ</span> || Ice || Ground Blast || Attacks enemies in front of the user with a blast of ice that damages. || <span style="color: red;">1500</span>/<span style="color: blue;">3500</span> || Area (3) || Medium || 2*
 +
|-
 +
| style="background-color:#7d7dff;" align="center" | Rabarta || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 +
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 16(12) || align="center" | 20(16) || align="center" | (19)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 121-130 || align="center" | 131-140 || align="center" | 142-160
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Freeze Lv1 || align="center" | Freeze Lv2 || align="center" | Freeze Lv3
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 +
| rowspan="2" | [[Image:Dambarta (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#f2f2ff;"
 +
|  <span title="Damu Baata">ダム・バータ</span> || Ice || Channeled Ground Blast || Spewing ice based on the length of button input and PP spent. || <span style="color: red;">4000</span>/<span style="color: blue;">4500</span> || Area (small) || Short || 3*
 +
|-
 +
| style="background-color:#7d7dff;" align="center" | Dambarta || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 +
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 8(6) || align="center" | 12(9) || align="center" | (12)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Freeze Lv3 || align="center" | Freeze Lv3 || align="center" | Freeze Lv3
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 +
| rowspan="2" | [[Image:Gibarta (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
|- style="background-color:#f2f2ff;"
! colspan="2" | Name !! colspan="6" | Description
+
| <span title="Gi Baata">ギ・バータ</span> || Ice || Blast || Attacks surrounding enemies with a wall of ice around the user. || <span style="color: red;">12000</span>/<span style="color: blue;">8000</span> || Area (medium) || Self || 4*
{{TECHNIC Info
 
  |element=Ice
 
  |color=f2f2ff
 
  |icon=Barta (icon).png
 
  |jpname=<span title="Baata">バータ</span>
 
  |enname=Barta
 
  |type=Ground Projectile
 
  |target=Line
 
  |range=Long
 
  |se=[[Freeze]]
 
  |endesc=An ice-based TECHNIC. Attacks enemies with a projectile of ice.
 
  |jpdesc=氷属性のテクニック。地面を直進する冷気を前方向に発生させる攻撃テクニック。
 
  |sr=1★
 
  |comment=<span style="color: red;">500</span>/<span style="color: blue;">1000</span>
 
}}
 
{{TECHNIC Info
 
  |element=Ice
 
  |color=f2f2ff
 
  |icon=Rabarta (icon).png
 
  |jpname=<span title="Ra Baata">ラ・バータ</span>
 
  |enname=Rabarta
 
  |type=Ground Blast
 
  |target=Area (3)
 
  |range=Medium
 
  |se=[[Freeze]]
 
  |endesc=An ice-based TECHNIC. Attacks enemies in front of the user with a blast of ice that damages.
 
  |jpdesc=氷属性のテクニック。前方向に氷塊を発生させてその周囲の敵にダメージを与える攻撃テクニック。
 
  |sr=2★
 
  |comment=<span style="color: red;">1500</span>/<span style="color: blue;">3500</span>
 
}}
 
{{TECHNIC Info
 
  |element=Ice
 
  |color=f2f2ff
 
  |icon=Dambarta (icon).png
 
  |jpname=<span title="Damu Baata">ダム・バータ</span>
 
  |enname=Dambarta
 
  |type=Channeled Ground Blast
 
  |target=Area (small)
 
  |range=Short
 
  |se=[[Freeze]]
 
  |endesc=An ice-based TECHNIC. spewing ice based on the length of button input and PP spent.
 
  |jpdesc=氷属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で冷気を発生し続ける攻撃テクニック。
 
  |sr=3★
 
  |comment=<span style="color: red;">4000</span>/<span style="color: blue;">4500</span>
 
}}
 
{{TECHNIC Info
 
  |element=Ice
 
  |color=f2f2ff
 
  |icon=Gibarta (icon).png
 
  |jpname=<span title="Gi Baata">ギ・バータ</span>
 
  |enname=Gibarta
 
  |type=Blast
 
  |target=Area (medium)
 
  |range=Self
 
  |se=[[Freeze]]
 
  |endesc=An ice-based TECHNIC. Attacks surrounding enemies with a wall of ice around the user.
 
  |jpdesc=氷属性のテクニック。使用者を中心に氷壁を発生させ、周囲にいる複数の敵にダメージを与えることができる攻撃テクニック。
 
  |sr=4★
 
  |comment=<span style="color: red;">12000</span>/<span style="color: blue;">8000</span>
 
}}
 
{{TECHNIC Info
 
  |element=Ice
 
  |color=f2f2ff
 
  |icon=Deband (icon).png
 
  |jpname=<span title="Defupaaru">デフパール</span>
 
  |enname=Deband
 
  |type=Field
 
  |target=Area (medium)
 
  |range=Self
 
  |se=[[Boost DFP]]
 
  |endesc=An ice-based TECHNIC. Supports allies by boosting defense for a set period of time.
 
  |jpdesc=氷属性のテクニック。味方の防御力を一時的にアップすることができる補助テクニック。
 
  |sr=<span style="color: red;">6★</span>/<span style="color: blue;">2★</span>
 
  |comment=<span style="color: red;">9000</span>/<span style="color: blue;">2500</span>
 
}}
 
{{TECHNIC Info
 
  |element=Ice
 
  |color=f2f2ff
 
  |icon=Zalure (icon).png
 
  |jpname=<span title="Defudiiru">デフディール</span>
 
  |enname=Zalure
 
  |type=Field
 
  |target=Area (medium)
 
  |range=Self
 
  |se=[[Lower DFP]]
 
  |endesc=An ice-based TECHNIC. Supports allies by reducing enemy defense for a set period of time.
 
  |jpdesc=氷属性のテクニック。敵の防御力を一時的にダウンさせることができる補助テクニック。
 
  |sr=<span style="color: red;">6★</span>/<span style="color: blue;">2★</span>
 
  |comment=<span style="color: red;">6000</span>/<span style="color: blue;">1500</span>
 
}}
 
 
|-
 
|-
! colspan="8" style="background-color:#ffff32" |
+
| style="background-color:#7d7dff;" align="center" | Gibarta || colspan="8" style="padding:0em;" |
 
+
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 +
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 20(16) || align="center" | 30(24) || align="center" | (32)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 106-115 || align="center" | 116-125 || align="center" | 126-135
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Freeze Lv1 || align="center" | Freeze Lv2 || align="center" | Freeze Lv3
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 +
| rowspan="2" | [[Image:Deband (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#f2f2ff;"
 +
|  <span title="Defupaaru">デフパール</span> || Ice || Field || Supports allies by boosting defense for a set period of time. || <span style="color: red;">9000</span>/<span style="color: blue;">2500</span> || Area (medium) || Self || <span style="color: red;">6*</span>/<span style="color: blue;">2*</span>
 +
|-
 +
| style="background-color:#7d7dff;" align="center" | Deband || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 +
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 32(25) || align="center" | 40(32) || align="center" | (38)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" |  || align="center" |  || align="center" |
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Lv1 +10% || align="center" | Lv2 +15% || align="center" | Lv3 +20%
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 +
| rowspan="2" | [[Image:Zalure (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#f2f2ff;"
 +
|  <span title="Defudiiru">デフディール</span> || Ice || Field || Supports allies by reducing enemy defense for a set period of time. || <span style="color: red;">6000</span>/<span style="color: blue;">1500</span> || Area (medium) || Self || <span style="color: red;">6*</span>/<span style="color: blue;">2*</span>
 +
|-
 +
| style="background-color:#7d7dff;" align="center" | Zalure || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 +
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 32(25) || align="center" | 40(32) || align="center" | (38)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" |  || align="center" |  || align="center" |
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20%
 +
|-
 +
|}
 +
|-
 +
! colspan="9" style="background-color:#ffff32;" |
 
=== Lightning ===
 
=== Lightning ===
 +
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 +
| rowspan="2" | [[Image:Zonde (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#ffffeb;"
 +
|  <span title="Zonde">ゾンデ</span> || Lightning || Projectile || Attacks enemies with a single, penetrating bolt of lightning. || <span style="color: red;">500</span>/<span style="color: blue;">1000</span> || Line || Long || 1*
 +
|-
 +
| style="background-color:#ffff32;" align="center" | Zonde || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 +
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 10(8) || align="center" | 13(10) || align="center" | (12)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 106-115 || align="center" | 116-125 || align="center" | 126-135
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Shock Lv1 || align="center" | Shock Lv1 || align="center" | Shock Lv1
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 +
| rowspan="2" | [[Image:Razonde (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#ffffeb;"
 +
|  <span title="Ra Zonde">ラ・ゾンデ</span> || Lightning || Blast || Attacks enemies with a lightning strike that damages enemies. || <span style="color: red;">1500</span>/<span style="color: blue;">3500</span> || Area (3) || Medium || 2*
 +
|-
 +
| style="background-color:#ffff32;" align="center" | Razonde || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 +
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 16(12) || align="center" | 20(16) || align="center" | (19)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 126-135 || align="center" | 136-145 || align="center" | 147-165
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Shock Lv1 || align="center" | Shock Lv2 || align="center" | Shock Lv3
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 +
| rowspan="2" | [[Image:Gizonde (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#ffffeb;"
 +
|  <span title="Gi Zonde">ギ・ゾンデ</span> || Lightning || Blast || Attacks surrounding enemies with a ball of lightning above the user's head. || <span style="color: red;">12000</span>/<span style="color: blue;">8000</span> || Area (medium) || Self || 4*
 +
|-
 +
| style="background-color:#ffff32;" align="center" | Gizonde || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 +
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 20(16) || align="center" | 30(24) || align="center" | (32)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Shock Lv1 || align="center" | Shock Lv2 || align="center" | Shock Lv3
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 +
| rowspan="2" | [[Image:Noszonde (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#ffffeb;"
 +
|  <span title="Nosu Zonde">ス・ゾンデ</span> || Lightning || Homing Projectile || Attacks enemies with homing ball of lightning while the button is held down. || <span style="color: red;">50 [[PA Fragment|PAF]]</span>/<span style="color: blue;">4500</span> || Area (small) || Long || <span style="color: red;">5*</span>/<span style="color: blue;">3*</span>
 +
|-
 +
| style="background-color:#ffff32;" align="center" | Noszonde || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 +
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 48(38) || align="center" | 60(48) || align="center" | (57)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 131-140 || align="center" | 146-155 || align="center" | 162-180
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Shock Lv2 || align="center" | Shock Lv3 || align="center" | Shock Lv3
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 +
| rowspan="2" | [[Image:Zodial (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#ffffeb;"
 +
|  <span title="Zodiaaru">ゾディアール</span> || Lightning || Field || Supports allies by boosting accuracy and agility for a set period of time. || <span style="color: red;">9000</span>/<span style="color: blue;">4000</span> || Area (medium) || Self || <span style="color: red;">6*</span>/<span style="color: blue;">3*</span>
 +
|-
 +
| style="background-color:#ffff32;" align="center" | Zodial || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 +
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 32(25) || align="center" | 40(32) || align="center" | (38)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" |  || align="center" |  || align="center" |
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Lv1 +10% || align="center" | Lv2 +15% || align="center" | Lv3 +20%
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 +
| rowspan="2" | [[Image:Zoldeel (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
|- style="background-color:#ffffeb;"
! colspan="2" | Name !! colspan="6" | Description
+
| <span title="Zorudiiru">ゾルディール</span> || Lightning || Field || Supports allies by reducing enemy accuracy and agility for a set period of time. || <span style="color: red;">6000</span>/<span style="color: blue;">1500</span> || Area (medium) || Self || <span style="color: red;">6*</span>/<span style="color: blue;">2*</span>
{{TECHNIC Info
+
|-
  |element=Lightning
+
| style="background-color:#ffff32;" align="center" | Zoldeel || colspan="8" style="padding:0em;" |
  |color=ffffeb
+
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
  |icon=Zonde (icon).png
+
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
  |jpname=<span title="Zonde">ゾンデ</span>
+
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
  |enname=Zonde
+
|-
  |type=Projectile
+
| style="font-weight: bold;text-align: center;" | PP Usage
  |target=Line
+
| align="center" | 32(25) || align="center" | 40(32) || align="center" | (38)
  |range=Long
+
|-
  |se=[[Shock]]
+
| style="font-weight: bold;text-align: center;" | Tech %
  |endesc=A lightning TECHNIC. Attacks enemies with a single, penetrating bolt of lightning.
+
| align="center" |  || align="center" |  || align="center" |
  |jpdesc=雷属性のテクニック。前方向に直進し、敵を貫く鋭い雷を発生させる攻撃テクニック。
 
  |sr=1★
 
  |comment=<span style="color: red;">500</span>/<span style="color: blue;">1000</span>
 
}}
 
{{TECHNIC Info
 
  |element=Lightning
 
  |color=ffffeb
 
  |icon=Razonde (icon).png
 
  |jpname=<span title="Ra Zonde">ラ・ゾンデ</span>
 
  |enname=Razonde
 
  |type=Blast
 
  |target=Area (3)
 
  |range=Medium
 
  |se=[[Shock]]
 
  |endesc=A lightning TECHNIC. Attacks enemies with a lightning strike that damages enemies.
 
  |jpdesc=雷属性のテクニック。前方向に落雷を発生させてその周囲の敵にダメージを与える攻撃テクニック。
 
  |sr=2★
 
  |comment=<span style="color: red;">1500</span>/<span style="color: blue;">3500</span>
 
}}
 
{{TECHNIC Info
 
  |element=Lightning
 
  |color=ffffeb
 
  |icon=Gizonde (icon).png
 
  |jpname=<span title="Gi Zonde">ギ・ゾンデ</span>
 
  |enname=Gizonde
 
  |type=Blast
 
  |target=Area (medium)
 
  |range=Self
 
  |se=[[Shock]]
 
  |endesc=A lightning TECHNIC. Attacks surrounding enemies with a ball of lightning above the user's head.
 
  |jpdesc=雷属性のテクニック。使用者の頭上に雷球を発生させ、周囲にいる複数の敵にダメージを与えることができる攻撃テクニック。
 
  |sr=4★
 
  |comment=<span style="color: red;">12000</span>/<span style="color: blue;">8000</span>
 
}}
 
{{TECHNIC Info
 
  |element=Lightning
 
  |color=ffffeb
 
  |icon=Noszonde (icon).png
 
  |jpname=<span title="Nosu Zonde">ノス・ゾンデ</span>
 
  |enname=Noszonde
 
  |type=Homing Projectile
 
  |target=Area (small)
 
  |range=Long
 
  |se=[[Shock]]
 
  |endesc=A lightning TECHNIC. Attacks enemies with homing ball of lightning while the button is held down.
 
  |jpdesc=雷属性のテクニック。ボタンホールド中、敵を自動追尾する雷球を発生させる攻撃テクニック。
 
  |sr=<span style="color: red;">5★</span>/<span style="color: blue;">3★</span>
 
  |comment=[[Image:Japan Flag small.png]] <span style="color: red;">50 [[PA Fragment|PAF]]</span>/<span style="color: blue;">4500</span>
 
}}
 
{{TECHNIC Info
 
  |element=Lightning
 
  |color=ffffeb
 
  |icon=Zodial (icon).png
 
  |jpname=<span title="Zodiaaru">ゾディアール</span>
 
  |enname=Zodial
 
  |type=Field
 
  |target=Area (medium)
 
  |range=Self
 
  |se=[[Boost ATA/EVP]]
 
  |endesc=A lightning TECHNIC. Supports allies by boosting accuracy and agility for a set period of time.
 
  |jpdesc=雷属性のテクニック。味方の命中力と回避力を一時的にアップすることができる補助テクニック。
 
  |sr=<span style="color: red;">6★</span>/<span style="color: blue;">3★</span>
 
  |comment=<span style="color: red;">9000</span>/<span style="color: blue;">4000</span>
 
}}
 
{{TECHNIC Info
 
  |element=Lightning
 
  |color=ffffeb
 
  |icon=Zoldeel (icon).png
 
  |jpname=<span title="Zorudiiru">ゾルディール</span>
 
  |enname=Zoldeel
 
  |type=Field
 
  |target=Area (medium)
 
  |range=Self
 
  |se=[[Lower ATA/EVP]]
 
  |endesc=A lightning TECHNIC. reducing enemy accuracy and agility for a set period of time.
 
  |jpdesc=雷属性のテクニック。敵の命中力と回避力を一時的にダウンさせることができる補助テクニック。
 
  |sr=<span style="color: red;">6★</span>/<span style="color: blue;">2★</span>
 
  |comment=<span style="color: red;">6000</span>/<span style="color: blue;">1500</span>
 
}}
 
 
|-
 
|-
! colspan="8" style="background-color:#ff8c00" |
+
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20%
 +
|-
 +
|}
 +
|-
 +
! colspan="9" style="background-color:#ff8c00;" |
 
=== Ground ===
 
=== Ground ===
 +
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 +
| rowspan="2" | [[Image:Diga (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#fff4e6;"
 +
|  <span title="Diiga">ディーガ</span> || Ground || Parabolic Projectile || Attacks with a projectile that explodes when it hits an enemy. || <span style="color: red;">500</span>/<span style="color: blue;">450</span> || Single || Long || 1*
 +
|-
 +
| style="background-color:#ff8c00;" align="center" | Diga || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 +
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 8(6) || align="center" | 10(8) || align="center" | (9)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 231-240 || align="center" | 242-260 || align="center" | 262-280
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Silence Lv2 || align="center" | Silence Lv3 || align="center" | Silence Lv4
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 +
| rowspan="2" | [[Image:Radiga (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#fff4e6;"
 +
|  <span title="Ra Diiga">ラ・ディーガ</span> || Ground || Ground Blast || Attacks enemies in front of the user with a mass that damages. || <span style="color: red;">1500</span>/<span style="color: blue;">3500</span> || Area (3) || Medium || 2*
 +
|-
 +
| style="background-color:#ff8c00;" align="center" | Radiga || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 +
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 16(12) || align="center" | 20(16) || align="center" | (19)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 141-150 || align="center" | 151-160 || align="center" | 162-180
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" |  || align="center" |  || align="center" |
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 +
| rowspan="2" | [[Image:Damdiga (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#fff4e6;"
 +
|  <span title="Damu Diiga">ダム・ディーガ</span> || Ground || Channeled Stream || Spewing poison based on the length of button input and PP spent. || <span style="color: red;">4000</span>/<span style="color: blue;">4500</span> || Area (small) || Short || 3*
 +
|-
 +
| style="background-color:#ff8c00;" align="center" | Damdiga || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 +
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 6(4) || align="center" | 9(7) || align="center" | (9)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Poison Lv3 || align="center" | Poison Lv3 || align="center" | Poison Lv3
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 +
| rowspan="2" | [[Image:Gidiga (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#fff4e6;"
 +
|  <span title="Gi Diiga">ギ・ディーガ</span> || Ground || Ground Blast || Attacks surrounding enemies with a massive earthquake. || <span style="color: red;">12000</span>/<span style="color: blue;">8000</span> || Area (medium) || Self  || <span style="color: red;">4*</span>/<span style="color: blue;">5*</span>
 +
|-
 +
| style="background-color:#ff8c00;" align="center" | Gidiga || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 +
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 20(16) || align="center" | 30(24) || align="center" | (32)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 116-125 || align="center" | 126-135 || align="center" | 136-145
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" |  || align="center" |  || align="center" |
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 +
| rowspan="2" | [[Image:Nosdiga (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
|- style="background-color:#fff4e6;"
! colspan="2" | Name !! colspan="6" | Description
+
| <span title="Nosu Diiga">ノス・ディーガ</span> || Ground || Homing Ground Projectile || Summons serpents that attack enemies while the button is held down. || <span style="color: red;">75 [[PA Fragment|PAF]]</span>/<span style="color: blue;">4500</span> || Single || Long || <span style="color: red;">?*</span>/<span style="color: blue;">3*</span>
{{TECHNIC Info
 
  |element=Ground
 
  |color=fff4e6
 
  |icon=Diga (icon).png
 
  |jpname=<span title="Diiga">ディーガ</span>
 
  |enname=Diga
 
  |type=Parabolic Projectile
 
  |target=Single
 
  |range=Long
 
  |se=[[Silence]]
 
  |endesc=A ground-based TECHNIC. Attacks with a projectile that explodes when it hits an enemy.
 
  |jpdesc=土属性のテクニック。前方向に土球を発射する攻撃テクニック。放物線を描いて飛び敵に当たると爆発する。
 
  |sr=1★
 
  |comment=<span style="color: red;">500</span>/<span style="color: blue;">450</span>
 
}}
 
{{TECHNIC Info
 
  |element=Ground
 
  |color=fff4e6
 
  |icon=Radiga (icon).png
 
  |jpname=<span title="Ra Diiga">ラ・ディーガ</span>
 
  |enname=Radiga
 
  |type=Ground Blast
 
  |target=Area (3)
 
  |range=Medium
 
  |se=N/A
 
  |endesc=A ground-based TECHNIC. Attacks enemies in front of the user with a mass that damages.
 
  |jpdesc=土属性のテクニック。前方向に土塊を発生させてその周囲の敵にダメージを与える攻撃テクニック。
 
  |sr=2★
 
  |comment=<span style="color: red;">1500</span>/<span style="color: blue;">3500</span>
 
}}
 
{{TECHNIC Info
 
  |element=Ground
 
  |color=fff4e6
 
  |icon=Damdiga (icon).png
 
  |jpname=<span title="Damu Diiga">ダム・ディーガ</span>
 
  |enname=Damdiga
 
  |type=Channeled Stream
 
  |target=Area (small)
 
  |range=Short
 
  |se=[[Poison]]
 
  |endesc=A ground-based TECHNIC.spewing poison based on the length of button input and PP spent.
 
  |jpdesc=土属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で毒霧を発生し続ける攻撃テクニック。
 
  |sr=3★
 
  |comment=<span style="color: red;">4000</span>/<span style="color: blue;">4500</span>
 
}}
 
{{TECHNIC Info
 
  |element=Ground
 
  |color=fff4e6
 
  |icon=Gidiga (icon).png
 
  |jpname=<span title="Gi Diiga">ギ・ディーガ</span>
 
  |enname=Gidiga
 
  |type=Ground Blast
 
  |target=Area (medium)
 
  |range=Self
 
  |se=N/A
 
  |endesc=A ground-based TECHNIC. Attacks surrounding enemies with a massive earthquake.
 
  |jpdesc=土属性のテクニック。使用者を中心に地割れを起こし、周囲にいる複数の敵にダメージを与える攻撃テクニック。
 
  |sr=<span style="color: red;">4★</span>/<span style="color: blue;">5★</span>
 
  |comment=<span style="color: red;">12000</span>/<span style="color: blue;">8000</span>
 
}}
 
{{TECHNIC Info
 
  |element=Ground
 
  |color=fff4e6
 
  |icon=Nosdiga (icon).png
 
  |jpname=<span title="Nosu Diiga">ノス・ディーガ</span>
 
  |enname=Nosdiga
 
  |type=Homing Ground Projectile
 
  |target=Single
 
  |range=Long
 
  |se=[[Stun]]
 
  |endesc=A ground-based TECHNIC. Summons serpents that attack enemies while the button is held down.
 
  |jpdesc=土属性のテクニック。ボタンホールド中、敵を自動追尾する大蛇が発生。レベルが上がると大蛇の数が増加する。
 
  |sr=<span style="color: red;">?★</span>/<span style="color: blue;">3★</span>
 
  |comment=[[Image:Japan Flag small.png]] <span style="color: red;">75 [[PA Fragment|PAF]]</span>/<span style="color: blue;">4500</span>
 
}}
 
{{TECHNIC Info
 
  |element=Ground
 
  |color=fff4e6
 
  |icon=Dizas (icon).png
 
  |jpname=<span title="Diizas">ディーザス</span>
 
  |enname=Dizas
 
  |type=Field
 
  |target=Area (small)
 
  |range=Self
 
  |se=[[Cut phys. dam.]]
 
  |endesc=A ground-based TECHNIC. Creates a field that reduces damage from physical attacks
 
  |jpdesc=土属性のテクニック。使用者の周囲に物理攻撃を軽減するフィールドを一時的に発生させる補助テクニック。
 
  |sr=<span style="color: red;">?</span>/<span style="color: blue;">6★</span>
 
  |comment=[[Image:Japan Flag small.png]] <span style="color: red;">?</span>/<span style="color: blue;">35000</span>
 
}}
 
 
|-
 
|-
! colspan="8" style="background-color:#ffcdb4" |
+
| style="background-color:#ff8c00;" align="center" | Nosdiga || colspan="8" style="padding:0em;" |
 
+
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 +
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 25(20) || align="center" | 45(36) || align="center" | (52)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 131-140 || align="center" | 146-155 || align="center" | 161-170
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Paralysis Lv2 || align="center" | Paralysis Lv2 || align="center" | Paralysis Lv2
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 +
| rowspan="2" | [[Image:Dizas (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#fff4e6;"
 +
|  <span title="Diizas">ディーザス</span> || Ground || Field || Creates a field that reduces damage from physical attacks || <span style="color: red;">?</span>/<span style="color: blue;">35000</span> || Area (small) || Self || <span style="color: red;">?*</span>/<span style="color: blue;">6*</span>
 +
|-
 +
| style="background-color:#ff8c00;" align="center" | Dizas || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 +
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" |  || align="center" |  || align="center" |
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" |  || align="center" |  || align="center" |
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" |  || align="center" |  || align="center" |
 +
|-
 +
|}
 +
|-
 +
! colspan="9" style="background-color:#ffcdb4;" |
 
=== Light ===
 
=== Light ===
|- style="background-color:#fffaf7"
+
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
! colspan="2" | Name !! colspan="6" | Description
+
| rowspan="2" | [[Image:Resta (icon).png|40px]]
{{TECHNIC Info
+
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
  |element=Light
+
|- style="background-color:#fffaf7;"
  |color=fffaf7
+
| <span title="Resuta">レスタ</span> || Light || Field || Uses the power of photons to regenerate body cells, restoring HP. || <span style="color: red;">800</span>/<span style="color: blue;">1200</span> || Area (medium) || Self || 1*
  |icon=Resta (icon).png
+
|-
  |jpname=<span title="Resuta">レスタ</span>
+
| style="background-color:#ffcdb4;" align="center" | Resta || colspan="8" style="padding:0em;" |
  |enname=Resta
+
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
  |type=Field
+
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
  |target=Area (medium)
+
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
  |range=Self
+
|-
  |se=Restore HP
+
| style="font-weight: bold;text-align: center;" | PP Usage
  |endesc=A light-based TECHNIC. Uses the power of photons to regenerate body cells, restoring HP.
+
| align="center" | 30(24) || align="center" | 40(32) || align="center" | (40)
  |jpdesc=光属性のテクニック。フォトンの力により身体細胞を活性化してHPを回復させる回復テクニック。
+
|-
  |sr=1★
+
| style="font-weight: bold;text-align: center;" | Tech %
  |comment=<span style="color: red;">800</span>/<span style="color: blue;">1200</span>
+
| align="center" |  || align="center" |  || align="center" |
}}
+
|-
{{TECHNIC Info
+
| style="font-weight: bold;text-align: center;" | SE
  |element=Light
+
| align="center" |  || align="center" |  || align="center" |
  |color=fffaf7
+
|-
  |icon=Giresta (icon).png
+
|}
  |jpname=<span title="Gi Resuta">ギ・レスタ</span>
+
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
  |enname=Giresta
+
| rowspan="2" | [[Image:Giresta (icon).png|40px]]
  |type=Field
+
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
  |target=Area (medium)
+
|- style="background-color:#fffaf7;"
  |range=Self
+
<span title="Gi Resuta">ギ・レスタ</span> || Light || Field || Revives allies downed during battle. Adds HP recovery. || <span style="color: red;">90 [[PA Fragment|PAF]]</span>/<span style="color: blue;">9800</span> || Area (medium) || Self || <span style="color: red;">8*</span>/<span style="color: blue;">3*</span>
  |se=[[Auto recovery]]
+
|-
  |endesc=A light-based TECHNIC. Revives allies downed during battle. Adds HP recovery.
+
| style="background-color:#ffcdb4;" align="center" | Giresta || colspan="8" style="padding:0em;" |
  |jpdesc=光属性のテクニック。戦闘不能の仲間を復活させる回復テクニック。さらに治癒機能を高めてHP自動回復効果を付加する。
+
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
  |sr=<span style="color: red;">8★</span>/<span style="color: blue;">3★</span>
+
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
  |comment=[[Image:Japan Flag small.png]] <span style="color: red;">90 [[PA Fragment|PAF]]</span>/<span style="color: blue;">9800</span>
+
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
}}
+
|-
{{TECHNIC Info
+
| style="font-weight: bold;text-align: center;" | PP Usage
  |element=Light
+
| align="center" | 150(120) || align="center" | 175(140) || align="center" | (160)
  |color=fffaf7
+
|-
  |icon=Reverser (icon).png
+
| style="font-weight: bold;text-align: center;" | Tech %
  |jpname=<span title="Rejene">レジェネ</span>
+
| align="center" |  || align="center" |  || align="center" |
  |enname=Reverser
+
|-
  |type=Field
+
| style="font-weight: bold;text-align: center;" | SE
  |target=Area (medium)
+
| align="center" | HP Recover Lv1 || align="center" | HP Recover Lv2 || align="center" | HP Recover Lv3
  |range=Self
+
|-
  |se=Cure Status
+
|}
  |endesc=A light-based TECHNIC, curing any status abnormalities.
+
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
  |jpdesc=光属性のテクニック。フォトンの力により免疫機能を活性化し、状態異常を回復させる回復テクニック。
+
| rowspan="2" | [[Image:Reverser (icon).png|40px]]
  |sr=2★
+
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
  |comment=<span style="color: red;">1000</span>/<span style="color: blue;">3000</span>
+
|- style="background-color:#fffaf7;"
}}
+
|  <span title="Rejene">レジェネ</span> || Light || Field || Supports allies by curing any status abnormalities. || <span style="color: red;">1000</span>/<span style="color: blue;">3000</span> || Area (medium) || Self || 2*
{{TECHNIC Info
+
|-
  |element=Light
+
| style="background-color:#ffcdb4;" align="center" | Reverser || colspan="8" style="padding:0em;" |
  |color=fffaf7
+
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
  |icon=Regrant (icon).png
+
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
  |jpname=<span title="Regurantsu">レグランツ</span>
+
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
  |enname=Regrant
+
|-
  |type=Channeled Blast
+
| style="font-weight: bold;text-align: center;" | PP Usage
  |target=Area (large)
+
| align="center" | 8(6) || align="center" | 10(8) || align="center" | (9)
  |range=Self
+
|-
  |se=N/A
+
| style="font-weight: bold;text-align: center;" | Tech %
  |endesc=A light-based TECHNIC. Converts the HP into an attack based on length of button input and PP.
+
| align="center" |  || align="center" |  || align="center" |
  |jpdesc=光属性のテクニック。ボタンホールド時間×消費PPで光の爆発を発生。与えたダメージを自らも負う諸刃の攻撃テクニック。
 
  |sr=<span style="color: red;">?★</span>/<span style="color: blue;">4★</span>
 
  |comment=[[Image:Japan Flag small.png]] <span style="color: red;">?</span>/<span style="color: blue;">14000</span>
 
}}
 
{{TECHNIC Info
 
  |element=Light
 
  |color=fffaf7
 
  |icon=Rentis (icon).png
 
  |jpname=<span title="Rentisu">レンティス</span>
 
  |enname=Rentis
 
  |type=Field
 
  |target=Area (small)
 
  |range=Self
 
  |se=[[Cut TEC dam.]]
 
  |endesc=A light-based TECHNIC. Creates a field that reduces damage from TECHNIC attacks.
 
  |jpdesc=光属性のテクニック。使用者の周囲に法撃を軽減するフィールドを一時的に発生させることができる補助テクニック。
 
  |sr=<span style="color: red;">?★</span>/<span style="color: blue;">6★</span>
 
  |comment=[[Image:Japan Flag small.png]] <span style="color: red;">?</span>/<span style="color: blue;">35000</span>
 
}}
 
{{TECHNIC Info
 
  |element=Light
 
  |color=fffaf7
 
  |icon=Retier (icon).png
 
  |jpname=<span title="Retiaaru">レティアール</span>
 
  |enname=Retier
 
  |type=Field
 
  |target=Area (medium)
 
  |range=Self
 
  |se=[[Boost TP/MST]]
 
  |endesc=A light-based TECHNIC. boosting TECHNIC and mental energy.
 
  |jpdesc=光属性のテクニック。味方の法撃力、精神力を一時的にアップすることができる補助テクニック。
 
  |sr=<span style="color: red;">6★</span>/<span style="color: blue;">3★</span>
 
  |comment=<span style="color: red;">9000</span>/<span style="color: blue;">4000</span>
 
}}
 
 
|-
 
|-
! colspan="8" style="background-color:#ff8cff" |
+
| style="font-weight: bold;text-align: center;" | SE
 
+
| align="center" |  || align="center" |  || align="center" |
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 +
| rowspan="2" | [[Image:Regrant (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#fffaf7;"
 +
|  <span title="Regurantsu">レグランツ</span> || Light || Channeled Blast || Converts the HP into an attack based on length of button input and PP. || <span style="color: red;">?</span>/<span style="color: blue;">14000</span> || Area (large) || Self || <span style="color: red;">?*</span>/<span style="color: blue;">4*</span>
 +
|-
 +
| style="background-color:#ffcdb4;" align="center" | Regrant || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 +
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" |  || align="center" |  || align="center" |
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" |  || align="center" |  || align="center" |
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" |  || align="center" |  || align="center" |
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 +
| rowspan="2" | [[Image:Rentis (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#fffaf7;"
 +
|  <span title="Rentisu">レンティス</span> || Light || Field || Creates a field that reduces damage from TECHNIC attacks. || <span style="color: red;">?</span>/<span style="color: blue;">35000</span> || Area (small) || Self || <span style="color: red;">?*</span>/<span style="color: blue;">6*</span>
 +
|-
 +
| style="background-color:#ffcdb4;" align="center" | Rentis || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 +
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" |  || align="center" |  || align="center" |
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" |  || align="center" |  || align="center" |
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" |  || align="center" |  || align="center" |
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 +
| rowspan="2" | [[Image:Retier (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#fffaf7;"
 +
|  <span title="Retiaaru">レティアール</span> || Light || Field || Supports allies by boosting TECHNIC and mental energy. || <span style="color: red;">9000</span>/<span style="color: blue;">4000</span> || Area (medium) || Self || <span style="color: red;">6*</span>/<span style="color: blue;">3*</span>
 +
|-
 +
| style="background-color:#ffcdb4;" align="center" | Retier || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 +
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 32(25) || align="center" | 40(32) || align="center" | (38)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" |  || align="center" |  || align="center" |
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | Lv1 +10% || align="center" | Lv2 +15% || align="center" | Lv3 +20%
 +
|-
 +
|}
 +
|-
 +
! colspan="9" style="background-color:#ff8cff;" |
 
=== Dark ===
 
=== Dark ===
|- style="background-color:#fff2ff"
+
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
! colspan="2" | Name !! colspan="6" | Description
+
| rowspan="2" | [[Image:Megid (icon).png|40px]]
{{TECHNIC Info
+
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
  |element=Dark
+
|- style="background-color:#fff2ff;"
  |color=fff2ff
+
| <span title="Megido">メギド</span> || Dark || Projectile || Attacks by shooting a ball, with a small chance of incapacitating. || <span style="color: red;">99 [[PA Fragment|PAF]]</span>/<span style="color: blue;">450</span> || Line || Long || <span style="color: red;">1*</span>/<span style="color: blue;">2*</span>
  |icon=Megid (icon).png
+
|-
  |jpname=<span title="Megido">メギド</span>
+
| style="background-color:#ff8cff;" align="center" | Megid || colspan="8" style="padding:0em;" |
  |enname=Megid
+
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
  |type=Projectile
+
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
  |target=Line
+
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
  |range=Long
+
|-
  |se=[[Incapacitate]]
+
| style="font-weight: bold;text-align: center;" | PP Usage
  |endesc=A dark-based TECHNIC. Attacks by shooting a ball, with a small chance of incapacitating.
+
| align="center" | 50(40) || align="center" | 65(52) || align="center" | (64)
  |jpdesc=闇属性のテクニック。前方向に重力球を発射する攻撃テクニック。低確率で敵を戦闘不能にする。
+
|-
  |sr=<span style="color: red;">1★</span>/<span style="color: blue;">2★</span>
+
| style="font-weight: bold;text-align: center;" | Tech %
  |comment=[[Image:Japan Flag small.png]] <span style="color: red;">99 [[PA Fragment|PAF]]</span>/<span style="color: blue;">450</span>
+
| align="center" | 136-145 || align="center" | 146-155 || align="center" | 156-165
}}
+
|-
{{TECHNIC Info
+
| style="font-weight: bold;text-align: center;" | SE
  |element=Dark
+
| align="center" | Incapacitate Lv1 || align="center" | Incapacitate Lv2 || align="center" | Incapacitate Lv3
  |color=fff2ff
+
|-
  |icon=Ramegid (icon).png
+
|}
  |jpname=<span title="Ra Megido">ラ・メギド</span>
+
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
  |enname=Ramegid
+
| rowspan="2" | [[Image:Ramegid (icon).png|40px]]
  |type=Blast
+
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
  |target=Area (3)
+
|- style="background-color:#fff2ff;"
  |range=Medium
+
<span title="Ra Megido">ラ・メギド</span> || Dark || Blast || Attacks enemies in front with a gravity field that damages. || <span style="color: red;">4500</span>/<span style="color: blue;">3500</span> || Area (3) || Medium || <span style="color: red;">2*</span>/<span style="color: blue;">3*</span>
  |se=[[Confuse]]
+
|-
  |endesc=A dark-based TECHNIC.Attacks enemies in front with a gravity field that damages.
+
| style="background-color:#ff8cff;" align="center" | Ramegid || colspan="8" style="padding:0em;" |
  |jpdesc=闇属性のテクニック。前方向に重力場を発生させその周囲の敵にダメージを与える攻撃テクニック。
+
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
  |sr=<span style="color: red;">2★</span>/<span style="color: blue;">3★</span>
+
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
  |comment=<span style="color: red;">4500</span>/<span style="color: blue;">3500</span>
+
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
}}
+
|-
{{TECHNIC Info
+
| style="font-weight: bold;text-align: center;" | PP Usage
  |element=Dark
+
| align="center" | 16(12) || align="center" | 20(16) || align="center" | (19)
  |color=fff2ff
+
|-
  |icon=Dammegid (icon).png
+
| style="font-weight: bold;text-align: center;" | Tech %
  |jpname=<span title="Damu Megido">ダム・メギド</span>
+
| align="center" | 121-130 || align="center" | 131-140 || align="center" | 142-160
  |enname=Dammegid
+
|-
  |type=Channeled Stream
+
| style="font-weight: bold;text-align: center;" | SE
  |target=Area (small)
+
| align="center" | Confusion Lv1 || align="center" | Confusion Lv2 || align="center" | Confusion Lv3
  |range=Short
+
|-
  |se=[[Infection]]
+
|}
  |endesc=A dark-based TECHNIC. Creates a well based on length of button input and PP spent.
+
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
  |jpdesc=闇属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に感染効果のある重力場を発生する攻撃テクニック。
+
| rowspan="2" | [[Image:Dammegid (icon).png|40px]]
  |sr=<span style="color: red;">3★</span>/<span style="color: blue;">4★</span>
+
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
  |comment=<span style="color: red;">6000</span>/<span style="color: blue;">4500</span>
+
|- style="background-color:#fff2ff;"
}}
+
<span title="Damu Megido">ダム・メギド</span> || Dark || Channeled Stream || Creates a well based on length of button input and PP spent. || <span style="color: red;">6000</span>/<span style="color: blue;">4500</span> || Area (small) || Short || <span style="color: red;">3*</span>/<span style="color: blue;">4*</span>
{{TECHNIC Info
+
|-
  |element=Dark
+
| style="background-color:#ff8cff;" align="center" | Dammegid || colspan="8" style="padding:0em;" |
  |color=fff2ff
+
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
  |icon=Nosmegid (icon).png
+
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
  |jpname=<span title="Nosu Megido">ノス・メギド</span>
+
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
  |enname=Nosmegid
+
|-
  |type=Homing Projectile
+
| style="font-weight: bold;text-align: center;" | PP Usage
  |target=Area (small)
+
| align="center" | 6(4) || align="center" | 9(7) || align="center" | (9)
  |range=Long
+
|-
  |se=[[HP affects pwr]]
+
| style="font-weight: bold;text-align: center;" | Tech %
  |endesc=A dark-based TECHNIC. Creates a homing gravity well while the button is held down.
+
| align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140
  |jpdesc=闇属性のテクニック。ボタンホールド中、敵を自動追尾する重力球を発生。使用者の残りHPでダメージが変化する。
+
|-
  |sr=<span style="color: red;">?★</span>/<span style="color: blue;">5★</span>
+
| style="font-weight: bold;text-align: center;" | SE
  |comment=[[Image:Japan Flag small.png]] <span style="color: red;">75 [[PA Fragment|PAF]]</span>/<span style="color: blue;">8000</span>
+
| align="center" | Infection Lv2 || align="center" | Infection Lv2 || align="center" | Infection Lv2
}}
+
|-
{{TECHNIC Info
+
|}
  |element=Dark
+
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
  |color=fff2ff
+
| rowspan="2" | [[Image:Nosmegid (icon).png|40px]]
  |icon=Megiverse (icon).png
+
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
  |jpname=<span title="Megibaasu">メギバース</span>
+
|- style="background-color:#fff2ff;"
  |enname=Megiverse
+
|  <span title="Nosu Megido">ノス・メギド</span> || Dark || Homing Projectile || Creates a homing gravity well while the button is held down. || <span style="color: red;">75 [[PA Fragment|PAF]]</span>/<span style="color: blue;">8000</span> || Area (small) || Long || <span style="color: red;">?*</span>/<span style="color: blue;">5*</span>
  |type=Channeled Field
+
|-
  |target=Area (medium)
+
| style="background-color:#ff8cff;" align="center" | Nosmegid || colspan="8" style="padding:0em;" |
  |range=Self
+
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
  |se=[[HP steal]]
+
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
  |endesc=A dark-based TECHNIC. Damages & steals HP based on length of button input and PP spent.
+
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
  |jpdesc=闇属性のテクニック。ボタンホールド時間×消費PPで敵にダメージを与えそれを使用者のHPとして吸収する補助テクニック。
+
|-
  |sr=<span style="color: red;">7★</span>/<span style="color: blue;">6★</span>
+
| style="font-weight: bold;text-align: center;" | PP Usage
  |comment=[[Image:Japan Flag small.png]] <span style="color: red;">75 [[PA Fragment|PAF]]</span>/<span style="color: blue;">35000</span>
+
| align="center" | (44) || align="center" | (56) || align="center" | (67)
}}
+
|-
{{TECHNIC Info
+
| style="font-weight: bold;text-align: center;" | Tech %
  |element=Dark
+
| align="center" | 126-135 || align="center" | 141-150 || align="center" | 157-175
  |color=fff2ff
+
|-
  |icon=Megistar (icon).png
+
| style="font-weight: bold;text-align: center;" | SE
  |jpname=<span title="Megisutaaru">メギスタール</span>
+
| align="center" | HP Charge Lv2 || align="center" | HP Charge Lv3 || align="center" | HP Charge Lv3
  |enname=Megistar
+
|-
  |type=
+
|}
  |target=Self
+
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
  |range=Self
+
| rowspan="2" | [[Image:Megiverse (icon).png|40px]]
  |se=[[Boost all stats]]
+
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
  |endesc=A dark-based TECHNIC.Boosts all abilities by giving up a large amount of HP.
+
|- style="background-color:#fff2ff;"
  |jpdesc=闇属性のテクニック。大量のHPと引き換えに全ての能力を一時的にアップすることができる究極の補助テクニック。
+
|  <span title="Megibaasu">メギバース</span> || Dark || Channeled Field || Damages & steals HP based on length of button input and PP spent. || <span style="color: red;">75 [[PA Fragment|PAF]]</span>/<span style="color: blue;">35000</span> || Area (medium) || Self || <span style="color: red;">7*</span>/<span style="color: blue;">6*</span>
  |sr=<span style="color: red;">?★</span>/<span style="color: blue;">6★</span>
+
|-
  |comment=[[Image:Japan Flag small.png]] <span style="color: red;">?</span>/<span style="color: blue;">35000</span>
+
| style="background-color:#ff8cff;" align="center" | Megiverse || colspan="8" style="padding:0em;" |
}}
+
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 +
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" | 24(19) || align="center" | (24) || align="center" | (28)
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" | HP Drain Lv1 6.67% || align="center" | HP Drain Lv2 10% || align="center" | HP Drain Lv3
 +
|-
 +
|}
 +
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 +
| rowspan="2" | [[Image:Megistar (icon).png|40px]]
 +
| JP Name || Element || Type || Description || Price || Target || Range || Rarity
 +
|- style="background-color:#fff2ff;"
 +
|  <span title="Megisutaaru">メギスタール</span> || Dark || Field || Boosts all abilities by giving up a large amount of HP. || <span style="color: red;">?</span>/<span style="color: blue;">35000</span> || Self || Self || <span style="color: red;">?*</span>/<span style="color: blue;">6*</span>
 +
|-
 +
| style="background-color:#ff8cff;" align="center" | Megistar || colspan="8" style="padding:0em;" |
 +
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 +
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 +
| width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30
 +
|-
 +
| style="font-weight: bold;text-align: center;" | PP Usage
 +
| align="center" |  || align="center" |  || align="center" |
 +
|-
 +
| style="font-weight: bold;text-align: center;" | Tech %
 +
| align="center" |  || align="center" |  || align="center" |
 +
|-
 +
| style="font-weight: bold;text-align: center;" | SE
 +
| align="center" |  || align="center" |  || align="center" |
 +
|-
 +
|}
 
|}
 
|}
  

Revision as of 13:59, 1 May 2007

TECHNICS (often referred to as "Techniques") are the manifestation of the catalytic reaction between an individual's psychic abilities and photon energy. They can be cast by Forces, Guntechers, Wartechers, and Fortetechers, and one must have an appropriate weapon equipped (either a Wand or Rod) in order to be able to cast a TECHNIC. Each weapon has a set number of slots used to equip TECHNICS. The Wand offers two slots while the Rod has four. TECHNIC disks, which can be purchased in Weapon shops around Gurhal, are used to learn a base lv.1 TECHNIC. From there, as a Force uses a TECHNIC in battle, the level of that TECHNIC will increase along with its power, range and other attributes. TECHNICS are the hardest of the 3 PA's to level due to the rapid growth rate of experience needed between levels.

TECHNICS are essentially PSU's equivalent of magic. It should be noted however, that TECHNICS and magic have appeared together in the original Phantasy Star games and are thus not the same. TECHNICS are mental or psychic abilities, whereas magic is generally more spiritual, tapping into external forces (in most universes, mana).

About TECHNICS

There are six Elements that TECHNICS are based on: Fire, Ice, Lightning, Ground, Light and Dark. Respectively, the six TECHNIC family names for these elements are Foie, Barta, Zonde, Diga, Grants and Megid.

The offensive TECHNICS seem to have a 'base' form, and possibly Gi-, Ra-, Dam- and Nos- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously.

  • Ra-class TECHNICS hit up to 3 targets in an area a certain distance away from your character.
  • Gi-class TECHNICS hit up to 6 targets in an area around your character.
  • Dam-class TECHNICS repeatedly hit a few(?) targets in an area close to your character as long as the button is held down, until a time limit is reached. The direction can be adjusted within a 90° angle in the direction your character faces. Your character can't move while channeling.
  • Nos-class TECHNICS: Nosdiga sends out 1-3 homing ground-based projectiles (depending on level) that hit on contact. Noszonde and Nosmegid send out 1 floating projectile which explodes and hits a small area after a minimum length of time passes and the casting button is released. The projectile homes in on a target within a certain range/angle while the button is held down. Your character can't move while the projectile homes in on a target.

There are also the healing TECHNICS Resta and Reverser, and support TECHNICS, that can either temporarily increase an ally's statistics using beneficial Status Effects, or temporarily decrease an opponent's. The beneficial versions seem to go by the -al suffix; the malevolent ones by -deel. The names seem to use prefixes based on their element, which presumably have certain stats affiliated with them. This system seems to be parallel to the one used for Buff Items and their names.

TECHNIC Stacking

If multiple TECHNICS of the same Element are linked to a Wand or Rod, the power of those techs will be boosted. For each same-element TECHNIC beyond the first, a 4% is added to the TECHNIC strength . Therefore, the maximum boost for Wand-types will be 4%; for Rod-types, 12%. However, putting TECHNICS from different elements on a weapon (even, for example, 3 Fire and 1 Ice TECHNIC) will make the weapon elementally neutral, negating any bonus.

Offline Experience Patterns

Pattern TNL at 1 TNL growth 1-11 Total to 11 TNL at 11 TNL growth 11-21 Total to 21 TNL at 21 TNL growth 21-30 Total to 30 Members Pattern
#1 16 10 610 40 20 1910 64 40 3926 Reverser
#2 24 10 690 60 20 2190 96 40 4494 Foie, Diga
#3 32 10 770 80 30 2920 128 60 6232 Noszonde, Nosmegid
#4 16 20 1060 40 40 3260 64 80 6716 Megistar
#5 32 10 770 80 30 2920 192 60 6808 Nosdiga
#6 48 10 930 120 30 3480 192 60 7368 Jellen, Zalure, Zoldeel
#7 32 20 1220 120 40 4220 192 80 8828 Damfoie, Dambarta, Damdiga, Dammegid
#8 48 20 1380 120 40 4380 192 80 8988 Rafoie, Rabarta, Razonde, Radiga, Ramegid
#9 48 20 1380 120 40 4380 196 80 9024 Resta
#10 64 20 1540 160 40 4940 256 80 10124 Shifta, Deband, Zodial, Gizonde, Rentis, Retial
#11 64 30 1990 160 60 6290 256 90 11834 Gifoie
#12 64 30 1990 160 60 6290 256 120 12914 Barta, Gibarta, Zonde, Gidiga, Dizas, Megid, Regrant
#13 96 40 2760 240 60 7860 382 120 15618 Giresta, Megiverse


Online Experience Patterns

Pattern TNL at 1 TNL growth 1-11 Total to 11 TNL at 11 TNL growth 11-21 Total to 21 TNL at 21 TNL growth 21-30 Total to 30 Members Pattern
#1  ?  ?  ?  ?  ?  ?  ?  ?  ? Reverser
#2 72 30 2070 372 60  ?  ? 120  ? Foie, Diga
#3 64 20 1540  ?  ?  ?  ?  ?  ? Noszonde, Nosmegid
#4  ?  ?  ?  ?  ?  ?  ?  ?  ? Megistar
#5  ?  ?  ?  ?  ?  ?  ?  ?  ? Nosdiga
#6  ?  ?  ?  ?  ?  ?  ?  ?  ? Jellen, Zalure, Zoldeel
#7  ?  ?  ?  ?  ?  ?  ?  ?  ? Damfoie, Dambarta, Damdiga, Dammegid
#8 140 60 4100 740 120  ?  ? 240  ? Rafoie, Rabarta, Razonde, Radiga, Ramegid
#9  ?  ?  ?  ?  ?  ?  ?  ?  ? Resta
#10 128  ?  ?  ?  ?  ? 1024  ?  ? Shifta, Deband, Zodial, Gizonde, Rentis, Retier
#11  ?  ?  ?  ?  ?  ?  ?  ?  ? Gifoie
#12  ?  ?  ?  ?  ?  ?  ?  ?  ? Barta, Gibarta, Zonde, Gidiga, Dizas, Megid, Regrant
#13  ?  ?  ?  ?  ?  ?  ?  ?  ? Giresta, Megiverse
  • Based on Foie lv1-11, values appear 3x for online.
  • TNL at lv11-21 and 21-30 are estimates for pattern 2 and 8.
  • Above claim of 3x EXP doesn't correlate with Radiga (The one from the group I tested.) Although the growth is still 3x.
  • Pattern 10 uses are based on buffers where 1 use = 1 cast on 1 player. With 5 players, each cast = 5 uses.

List of TECHNICS

Fire

Foie (icon).png JP Name Element Type Description Price Target Range Rarity
フォイエ Fire Projectile Attacks by shooting a fireball that explodes. 500/1000 Single Long 1*
Foie
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 8(6) 10(8) (9)
Tech % 221-230 232-250 252-270
SE Burn Lv2 Burn Lv3 Burn Lv4
Rafoie (icon).png JP Name Element Type Description Price Target Range Rarity
ラ・フォイエ Fire Blast Attacks enemies in front of the user with a powerful flame. 1500/3500 Area (3) Medium 2*
Rafoie
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 16(12) 20(16) (19)
Tech % 131-140 141-150 152-172
SE Burn Lv1 Burn Lv2 Burn Lv3
Damfoie (icon).png JP Name Element Type Description Price Target Range Rarity
ダム・フォイエ Fire Channeled Stream Spewing flame based on the length of button input and PP spent. 4000/4500 Area (small) Short 3*
Damfoie
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 6(4) 9(7) (9)
Tech % 101-110 111-120 121-130
SE Burn Lv2 Burn Lv2 Burn Lv2
Gifoie (icon).png JP Name Element Type Description Price Target Range Rarity
ギ・フォイエ Fire Blast Attacks surrounding enemies with a wall of fire around the user. 12000/8000 Area (medium) Self 4*
Gifoie
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 20(16) 30(24) (32)
Tech % 111-120 121-130 131-140
SE Burn Lv1 Burn Lv2 Burn Lv3
Shifta (icon).png JP Name Element Type Description Price Target Range Rarity
アグタール Fire Field Supports allies by boosting attack power for a set period of time. 9000/2500 Area (medium) Self 6*/2*
Shifta
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(25) 40(32) (38)
Tech %
SE Lv1 +10% Lv2 +15% Lv3 +20%
Jellen (icon).png JP Name Element Type Description Price Target Range Rarity
アグディール Fire Field Supports allies by reducing enemy attack power for a set period of time. 6000/1500 Area (medium) Self 6*/2*
Jellen
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(25) 40(32) (38)
Tech %
SE Lv1 -10% Lv2 -15% Lv3 -20%

Ice

Barta (icon).png JP Name Element Type Description Price Target Range Rarity
バータ Ice Ground Projectile Attacks enemies with a projectile of ice. 500/1000 Line Long 1*
Barta
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 10(8) 13(10) (12)
Tech % 101-110 111-120 121-130
SE Freeze Lv 1 Freeze Lv 1 Freeze Lv 1
Rabarta (icon).png JP Name Element Type Description Price Target Range Rarity
ラ・バータ Ice Ground Blast Attacks enemies in front of the user with a blast of ice that damages. 1500/3500 Area (3) Medium 2*
Rabarta
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 16(12) 20(16) (19)
Tech % 121-130 131-140 142-160
SE Freeze Lv1 Freeze Lv2 Freeze Lv3
Dambarta (icon).png JP Name Element Type Description Price Target Range Rarity
ダム・バータ Ice Channeled Ground Blast Spewing ice based on the length of button input and PP spent. 4000/4500 Area (small) Short 3*
Dambarta
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 8(6) 12(9) (12)
Tech % 101-110 111-120 121-130
SE Freeze Lv3 Freeze Lv3 Freeze Lv3
Gibarta (icon).png JP Name Element Type Description Price Target Range Rarity
ギ・バータ Ice Blast Attacks surrounding enemies with a wall of ice around the user. 12000/8000 Area (medium) Self 4*
Gibarta
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 20(16) 30(24) (32)
Tech % 106-115 116-125 126-135
SE Freeze Lv1 Freeze Lv2 Freeze Lv3
Deband (icon).png JP Name Element Type Description Price Target Range Rarity
デフパール Ice Field Supports allies by boosting defense for a set period of time. 9000/2500 Area (medium) Self 6*/2*
Deband
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(25) 40(32) (38)
Tech %
SE Lv1 +10% Lv2 +15% Lv3 +20%
Zalure (icon).png JP Name Element Type Description Price Target Range Rarity
デフディール Ice Field Supports allies by reducing enemy defense for a set period of time. 6000/1500 Area (medium) Self 6*/2*
Zalure
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(25) 40(32) (38)
Tech %
SE Lv1 -10% Lv2 -15% Lv3 -20%

Lightning

Zonde (icon).png JP Name Element Type Description Price Target Range Rarity
ゾンデ Lightning Projectile Attacks enemies with a single, penetrating bolt of lightning. 500/1000 Line Long 1*
Zonde
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 10(8) 13(10) (12)
Tech % 106-115 116-125 126-135
SE Shock Lv1 Shock Lv1 Shock Lv1
Razonde (icon).png JP Name Element Type Description Price Target Range Rarity
ラ・ゾンデ Lightning Blast Attacks enemies with a lightning strike that damages enemies. 1500/3500 Area (3) Medium 2*
Razonde
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 16(12) 20(16) (19)
Tech % 126-135 136-145 147-165
SE Shock Lv1 Shock Lv2 Shock Lv3
Gizonde (icon).png JP Name Element Type Description Price Target Range Rarity
ギ・ゾンデ Lightning Blast Attacks surrounding enemies with a ball of lightning above the user's head. 12000/8000 Area (medium) Self 4*
Gizonde
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 20(16) 30(24) (32)
Tech % 111-120 121-130 131-140
SE Shock Lv1 Shock Lv2 Shock Lv3
Noszonde (icon).png JP Name Element Type Description Price Target Range Rarity
ス・ゾンデ Lightning Homing Projectile Attacks enemies with homing ball of lightning while the button is held down. 50 PAF/4500 Area (small) Long 5*/3*
Noszonde
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 48(38) 60(48) (57)
Tech % 131-140 146-155 162-180
SE Shock Lv2 Shock Lv3 Shock Lv3
Zodial (icon).png JP Name Element Type Description Price Target Range Rarity
ゾディアール Lightning Field Supports allies by boosting accuracy and agility for a set period of time. 9000/4000 Area (medium) Self 6*/3*
Zodial
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(25) 40(32) (38)
Tech %
SE Lv1 +10% Lv2 +15% Lv3 +20%
Zoldeel (icon).png JP Name Element Type Description Price Target Range Rarity
ゾルディール Lightning Field Supports allies by reducing enemy accuracy and agility for a set period of time. 6000/1500 Area (medium) Self 6*/2*
Zoldeel
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(25) 40(32) (38)
Tech %
SE Lv1 -10% Lv2 -15% Lv3 -20%

Ground

Diga (icon).png JP Name Element Type Description Price Target Range Rarity
ディーガ Ground Parabolic Projectile Attacks with a projectile that explodes when it hits an enemy. 500/450 Single Long 1*
Diga
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 8(6) 10(8) (9)
Tech % 231-240 242-260 262-280
SE Silence Lv2 Silence Lv3 Silence Lv4
Radiga (icon).png JP Name Element Type Description Price Target Range Rarity
ラ・ディーガ Ground Ground Blast Attacks enemies in front of the user with a mass that damages. 1500/3500 Area (3) Medium 2*
Radiga
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 16(12) 20(16) (19)
Tech % 141-150 151-160 162-180
SE
Damdiga (icon).png JP Name Element Type Description Price Target Range Rarity
ダム・ディーガ Ground Channeled Stream Spewing poison based on the length of button input and PP spent. 4000/4500 Area (small) Short 3*
Damdiga
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 6(4) 9(7) (9)
Tech % 101-110 111-120 121-130
SE Poison Lv3 Poison Lv3 Poison Lv3
Gidiga (icon).png JP Name Element Type Description Price Target Range Rarity
ギ・ディーガ Ground Ground Blast Attacks surrounding enemies with a massive earthquake. 12000/8000 Area (medium) Self 4*/5*
Gidiga
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 20(16) 30(24) (32)
Tech % 116-125 126-135 136-145
SE
Nosdiga (icon).png JP Name Element Type Description Price Target Range Rarity
ノス・ディーガ Ground Homing Ground Projectile Summons serpents that attack enemies while the button is held down. 75 PAF/4500 Single Long ?*/3*
Nosdiga
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 25(20) 45(36) (52)
Tech % 131-140 146-155 161-170
SE Paralysis Lv2 Paralysis Lv2 Paralysis Lv2
Dizas (icon).png JP Name Element Type Description Price Target Range Rarity
ディーザス Ground Field Creates a field that reduces damage from physical attacks ?/35000 Area (small) Self ?*/6*
Dizas
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage
Tech %
SE

Light

Resta (icon).png JP Name Element Type Description Price Target Range Rarity
レスタ Light Field Uses the power of photons to regenerate body cells, restoring HP. 800/1200 Area (medium) Self 1*
Resta
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 30(24) 40(32) (40)
Tech %
SE
Giresta (icon).png JP Name Element Type Description Price Target Range Rarity
ギ・レスタ Light Field Revives allies downed during battle. Adds HP recovery. 90 PAF/9800 Area (medium) Self 8*/3*
Giresta
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 150(120) 175(140) (160)
Tech %
SE HP Recover Lv1 HP Recover Lv2 HP Recover Lv3
Reverser (icon).png JP Name Element Type Description Price Target Range Rarity
レジェネ Light Field Supports allies by curing any status abnormalities. 1000/3000 Area (medium) Self 2*
Reverser
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 8(6) 10(8) (9)
Tech %
SE
Regrant (icon).png JP Name Element Type Description Price Target Range Rarity
レグランツ Light Channeled Blast Converts the HP into an attack based on length of button input and PP. ?/14000 Area (large) Self ?*/4*
Regrant
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage
Tech %
SE
Rentis (icon).png JP Name Element Type Description Price Target Range Rarity
レンティス Light Field Creates a field that reduces damage from TECHNIC attacks. ?/35000 Area (small) Self ?*/6*
Rentis
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage
Tech %
SE
Retier (icon).png JP Name Element Type Description Price Target Range Rarity
レティアール Light Field Supports allies by boosting TECHNIC and mental energy. 9000/4000 Area (medium) Self 6*/3*
Retier
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(25) 40(32) (38)
Tech %
SE Lv1 +10% Lv2 +15% Lv3 +20%

Dark

Megid (icon).png JP Name Element Type Description Price Target Range Rarity
メギド Dark Projectile Attacks by shooting a ball, with a small chance of incapacitating. 99 PAF/450 Line Long 1*/2*
Megid
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 50(40) 65(52) (64)
Tech % 136-145 146-155 156-165
SE Incapacitate Lv1 Incapacitate Lv2 Incapacitate Lv3
Ramegid (icon).png JP Name Element Type Description Price Target Range Rarity
ラ・メギド Dark Blast Attacks enemies in front with a gravity field that damages. 4500/3500 Area (3) Medium 2*/3*
Ramegid
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 16(12) 20(16) (19)
Tech % 121-130 131-140 142-160
SE Confusion Lv1 Confusion Lv2 Confusion Lv3
Dammegid (icon).png JP Name Element Type Description Price Target Range Rarity
ダム・メギド Dark Channeled Stream Creates a well based on length of button input and PP spent. 6000/4500 Area (small) Short 3*/4*
Dammegid
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 6(4) 9(7) (9)
Tech % 111-120 121-130 131-140
SE Infection Lv2 Infection Lv2 Infection Lv2
Nosmegid (icon).png JP Name Element Type Description Price Target Range Rarity
ノス・メギド Dark Homing Projectile Creates a homing gravity well while the button is held down. 75 PAF/8000 Area (small) Long ?*/5*
Nosmegid
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage (44) (56) (67)
Tech % 126-135 141-150 157-175
SE HP Charge Lv2 HP Charge Lv3 HP Charge Lv3
Megiverse (icon).png JP Name Element Type Description Price Target Range Rarity
メギバース Dark Channeled Field Damages & steals HP based on length of button input and PP spent. 75 PAF/35000 Area (medium) Self 7*/6*
Megiverse
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 24(19) (24) (28)
Tech % 101-110 111-120 121-130
SE HP Drain Lv1 6.67% HP Drain Lv2 10% HP Drain Lv3
Megistar (icon).png JP Name Element Type Description Price Target Range Rarity
メギスタール Dark Field Boosts all abilities by giving up a large amount of HP. ?/35000 Self Self ?*/6*
Megistar
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage
Tech %
SE

External Links


Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune



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