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Difference between revisions of "TECHNICs"
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|target=Area (medium) | |target=Area (medium) | ||
|range=Self | |range=Self | ||
− | |se=Boost ATP | + | |se=[[Boost ATP]] |
|endesc=A fire-based TECHNIC. Supports allies by boosting attack power for a set period of time. | |endesc=A fire-based TECHNIC. Supports allies by boosting attack power for a set period of time. | ||
|jpdesc=炎属性のテクニック。味方の攻撃力を一時的にアップすることができる補助テクニック。 | |jpdesc=炎属性のテクニック。味方の攻撃力を一時的にアップすることができる補助テクニック。 | ||
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|target=Area (medium) | |target=Area (medium) | ||
|range=Self | |range=Self | ||
− | |se=Lower ATP | + | |se=[[Lower ATP]] |
|endesc=A fire-based TECHNIC. reducing enemy attack power for a set period of time. | |endesc=A fire-based TECHNIC. reducing enemy attack power for a set period of time. | ||
|jpdesc=炎属性のテクニック。敵の攻撃力を一時的にダウンさせることができる補助テクニック。 | |jpdesc=炎属性のテクニック。敵の攻撃力を一時的にダウンさせることができる補助テクニック。 | ||
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|target=Area (medium) | |target=Area (medium) | ||
|range=Self | |range=Self | ||
− | |se=Boost DFP | + | |se=[[Boost DFP]] |
|endesc=An ice-based TECHNIC. Supports allies by boosting defense for a set period of time. | |endesc=An ice-based TECHNIC. Supports allies by boosting defense for a set period of time. | ||
|jpdesc=氷属性のテクニック。味方の防御力を一時的にアップすることができる補助テクニック。 | |jpdesc=氷属性のテクニック。味方の防御力を一時的にアップすることができる補助テクニック。 | ||
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|target=Area (medium) | |target=Area (medium) | ||
|range=Self | |range=Self | ||
− | |se=Lower DFP | + | |se=[[Lower DFP]] |
|endesc=An ice-based TECHNIC. Supports allies by reducing enemy defense for a set period of time. | |endesc=An ice-based TECHNIC. Supports allies by reducing enemy defense for a set period of time. | ||
|jpdesc=氷属性のテクニック。敵の防御力を一時的にダウンさせることができる補助テクニック。 | |jpdesc=氷属性のテクニック。敵の防御力を一時的にダウンさせることができる補助テクニック。 | ||
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|target=Area (medium) | |target=Area (medium) | ||
|range=Self | |range=Self | ||
− | |se=Boost ATA/EVP | + | |se=[[Boost ATA/EVP]] |
|endesc=A lightning TECHNIC. Supports allies by boosting accuracy and agility for a set period of time. | |endesc=A lightning TECHNIC. Supports allies by boosting accuracy and agility for a set period of time. | ||
|jpdesc=雷属性のテクニック。味方の命中力と回避力を一時的にアップすることができる補助テクニック。 | |jpdesc=雷属性のテクニック。味方の命中力と回避力を一時的にアップすることができる補助テクニック。 | ||
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|target=Area (medium) | |target=Area (medium) | ||
|range=Self | |range=Self | ||
− | |se=Lower ATA/EVP | + | |se=[[Lower ATA/EVP]] |
|endesc=A lightning TECHNIC. reducing enemy accuracy and agility for a set period of time. | |endesc=A lightning TECHNIC. reducing enemy accuracy and agility for a set period of time. | ||
|jpdesc=雷属性のテクニック。敵の命中力と回避力を一時的にダウンさせることができる補助テクニック。 | |jpdesc=雷属性のテクニック。敵の命中力と回避力を一時的にダウンさせることができる補助テクニック。 | ||
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|target=Area (small) | |target=Area (small) | ||
|range=Self | |range=Self | ||
− | |se=Cut phys. dam. | + | |se=[[Cut phys. dam.]] |
|endesc=A ground-based TECHNIC. Creates a field that reduces damage from physical attacks | |endesc=A ground-based TECHNIC. Creates a field that reduces damage from physical attacks | ||
|jpdesc=土属性のテクニック。使用者の周囲に物理攻撃を軽減するフィールドを一時的に発生させる補助テクニック。 | |jpdesc=土属性のテクニック。使用者の周囲に物理攻撃を軽減するフィールドを一時的に発生させる補助テクニック。 | ||
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|target=Area (medium) | |target=Area (medium) | ||
|range=Self | |range=Self | ||
− | |se=Auto recovery | + | |se=[[Auto recovery]] |
|endesc=A light-based TECHNIC. Revives allies downed during battle. Adds HP recovery. | |endesc=A light-based TECHNIC. Revives allies downed during battle. Adds HP recovery. | ||
|jpdesc=光属性のテクニック。戦闘不能の仲間を復活させる回復テクニック。さらに治癒機能を高めてHP自動回復効果を付加する。 | |jpdesc=光属性のテクニック。戦闘不能の仲間を復活させる回復テクニック。さらに治癒機能を高めてHP自動回復効果を付加する。 | ||
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|target=Area (small) | |target=Area (small) | ||
|range=Self | |range=Self | ||
− | |se=Cut TEC dam. | + | |se=[[Cut TEC dam.]] |
|endesc=A light-based TECHNIC. Creates a field that reduces damage from TECHNIC attacks. | |endesc=A light-based TECHNIC. Creates a field that reduces damage from TECHNIC attacks. | ||
|jpdesc=光属性のテクニック。使用者の周囲に法撃を軽減するフィールドを一時的に発生させることができる補助テクニック。 | |jpdesc=光属性のテクニック。使用者の周囲に法撃を軽減するフィールドを一時的に発生させることができる補助テクニック。 | ||
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|target=Area (medium) | |target=Area (medium) | ||
|range=Self | |range=Self | ||
− | |se=Boost TP/MST | + | |se=[[Boost TP/MST]] |
|endesc=A light-based TECHNIC. boosting TECHNIC and mental energy. | |endesc=A light-based TECHNIC. boosting TECHNIC and mental energy. | ||
|jpdesc=光属性のテクニック。味方の法撃力、精神力を一時的にアップすることができる補助テクニック。 | |jpdesc=光属性のテクニック。味方の法撃力、精神力を一時的にアップすることができる補助テクニック。 | ||
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|target=Area (small) | |target=Area (small) | ||
|range=Long | |range=Long | ||
− | |se=HP affects pwr | + | |se=[[HP affects pwr]] |
|endesc=A dark-based TECHNIC. Creates a homing gravity well while the button is held down. | |endesc=A dark-based TECHNIC. Creates a homing gravity well while the button is held down. | ||
|jpdesc=闇属性のテクニック。ボタンホールド中、敵を自動追尾する重力球を発生。使用者の残りHPでダメージが変化する。 | |jpdesc=闇属性のテクニック。ボタンホールド中、敵を自動追尾する重力球を発生。使用者の残りHPでダメージが変化する。 | ||
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|target=Area (medium) | |target=Area (medium) | ||
|range=Self | |range=Self | ||
− | |se=HP steal | + | |se=[[HP steal]] |
|endesc=A dark-based TECHNIC. Damages & steals HP based on length of button input and PP spent. | |endesc=A dark-based TECHNIC. Damages & steals HP based on length of button input and PP spent. | ||
|jpdesc=闇属性のテクニック。ボタンホールド時間×消費PPで敵にダメージを与えそれを使用者のHPとして吸収する補助テクニック。 | |jpdesc=闇属性のテクニック。ボタンホールド時間×消費PPで敵にダメージを与えそれを使用者のHPとして吸収する補助テクニック。 | ||
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|target=Self | |target=Self | ||
|range=Self | |range=Self | ||
− | |se=Boost all stats | + | |se=[[Boost all stats]] |
|endesc=A dark-based TECHNIC.Boosts all abilities by giving up a large amount of HP. | |endesc=A dark-based TECHNIC.Boosts all abilities by giving up a large amount of HP. | ||
|jpdesc=闇属性のテクニック。大量のHPと引き換えに全ての能力を一時的にアップすることができる究極の補助テクニック。 | |jpdesc=闇属性のテクニック。大量のHPと引き換えに全ての能力を一時的にアップすることができる究極の補助テクニック。 |
Revision as of 20:46, 8 February 2007
TECHNICS (often referred to as "Techniques") are the manifestation of the catalytic reaction between an individual's psychic abilities and photon energy. They can be cast by Forces, Guntechers, Wartechers, and Fortetechers, and one must have an appropriate weapon equipped (either a Wand or Rod) in order to be able to cast a TECHNIC. Each weapon has a set number of slots used to equip TECHNICS. The Wand offers two slots while the Rod has four. TECHNIC disks, which can be purchased in Weapon shops around Gurhal, are used to learn a base lv.1 TECHNIC. From there, as a Force uses a TECHNIC in battle, the level of that TECHNIC will increase along with its power, range and other attributes. TECHNICS are the hardest of the 3 PA's to level due to the rapid growth rate of experience needed between levels.
TECHNICS are essentially PSU's equivalent of magic. It should be noted however, that TECHNICS and magic have appeared together in the original Phantasy Star games and are thus not the same. TECHNICS are mental or psychic abilities, whereas magic is generally more spiritual, tapping into external forces (in most universes, mana).
Contents
About TECHNICS
There are six Elements that TECHNICS are based on: Fire, Ice, Lightning, Earth, Light and Dark. Respectively, the six TECHNIC family names for these elements are Foie, Barta, Zonde, Diga, Grants and Megid.
The offensive TECHNICS seem to have a 'base' form, and possibly Gi-, Ra-, Dam- and Nos- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously.
- Ra-class TECHNICS hit up to 3 targets in an area a certain distance away from your character.
- Gi-class TECHNICS hit up to 6 targets in an area around your character.
- Dam-class TECHNICS repeatedly hit a few(?) targets in an area close to your character as long as the button is held down, until a time limit is reached. The direction can be adjusted within a 90° angle in the direction your character faces. Your character can't move while channeling.
- Nos-class TECHNICS: Nosdiga sends out 1-3 homing ground-based projectiles (depending on level) that hit on contact. Noszonde and Nosmegid send out 1 floating projectile which explodes and hits a small area after a minimum length of time passes and the casting button is released. The projectile homes in on a target within a certain range/angle while the button is held down. Your character can't move while the projectile homes in on a target.
There are also the healing TECHNICS Resta and Reverser, and support TECHNICS, that can either temporarily increase an ally's statistics using beneficial Status Effects, or temporarily decrease an opponent's. The beneficial versions seem to go by the -al suffix; the malevolent ones by -deel. The names seem to use prefixes based on their element, which presumably have certain stats affiliated with them. This system seems to be parallel to the one used for Buff Items and their names.
TECHNIC Stacking
If multiple TECHNICS of the same Element are linked to a Wand or Rod, the power of those techs will be boosted. for each same-element TECHNIC beyond the first, a 4% is added to the TECHNIC strength . Therefore, the maximum boost for Wand-types will be 4%; for Rod-types, 12%. However, putting TECHNICS from different elements on a weapon (even, for example, 3 Fire and 1 Ice TECHNIC) will make the weapon elementally neutral, negating any bonus.
Offline Experience Patterns
Pattern | TNL at 1 | TNL growth 1-11 | Total to 11 | TNL at 11 | TNL growth 11-21 | Total to 21 | TNL at 21 | TNL growth 21-30 | Total to 30 | Members Pattern |
---|---|---|---|---|---|---|---|---|---|---|
#1 | 16 | 10 | 610 | 40 | 20 | 1910 | 64 | 40 | 3926 | Reverser |
#2 | 24 | 10 | 690 | 60 | 20 | 2190 | 96 | 40 | 4494 | Foie, Diga |
#3 | 32 | 10 | 770 | 80 | 30 | 2920 | 128 | 60 | 6232 | Noszonde, Nosmegid |
#4 | 16 | 20 | 1060 | 40 | 40 | 3260 | 64 | 80 | 6716 | Megistar |
#5 | 32 | 10 | 770 | 80 | 30 | 2920 | 192 | 60 | 6808 | Nosdiga |
#6 | 48 | 10 | 930 | 120 | 30 | 3480 | 192 | 60 | 7368 | Jellen, Zalure, Zoldeel |
#7 | 32 | 20 | 1220 | 120 | 40 | 4220 | 192 | 80 | 8828 | Damfoie, Dambarta, Damdiga, Dammegid |
#8 | 48 | 20 | 1380 | 120 | 40 | 4380 | 192 | 80 | 8988 | Rafoie, Rabarta, Razonde, Radiga, Ramegid |
#9 | 48 | 20 | 1380 | 120 | 40 | 4380 | 196 | 80 | 9024 | Resta |
#10 | 64 | 20 | 1540 | 160 | 40 | 4940 | 256 | 80 | 10124 | Shifta, Deband, Zodial, Gizonde, Rentis, Retial |
#11 | 64 | 30 | 1990 | 160 | 60 | 6290 | 256 | 90 | 11834 | Gifoie |
#12 | 64 | 30 | 1990 | 160 | 60 | 6290 | 256 | 120 | 12914 | Barta, Gibarta, Zonde, Gidiga, Dizas, Megid, Regrant |
#13 | 96 | 40 | 2760 | 240 | 60 | 7860 | 382 | 120 | 15618 | Giresta, Megiverse |
Online Experience Patterns
Pattern | TNL at 1 | TNL growth 1-11 | Total to 11 | TNL at 11 | TNL growth 11-21 | Total to 21 | TNL at 21 | TNL growth 21-30 | Total to 30 | Members Pattern |
---|---|---|---|---|---|---|---|---|---|---|
#1 | ? | ? | ? | ? | ? | ? | ? | ? | ? | Reverser |
#2 | 72 | 30 | 2070 | 372 | 60 | ? | ? | 120 | ? | Foie, Diga |
#3 | ? | ? | ? | ? | ? | ? | ? | ? | ? | Noszonde, Nosmegid |
#4 | ? | ? | ? | ? | ? | ? | ? | ? | ? | Megistar |
#5 | ? | ? | ? | ? | ? | ? | ? | ? | ? | Nosdiga |
#6 | ? | ? | ? | ? | ? | ? | ? | ? | ? | Jellen, Zalure, Zoldeel |
#7 | ? | ? | ? | ? | ? | ? | ? | ? | ? | Damfoie, Dambarta, Damdiga, Dammegid |
#8 | 140 | 60 | 4100 | 740 | 120 | ? | ? | 240 | ? | Rafoie, Rabarta, Razonde, Radiga, Ramegid |
#9 | ? | ? | ? | ? | ? | ? | ? | ? | ? | Resta |
#10 | ? | ? | ? | ? | ? | ? | ? | ? | ? | Shifta, Deband, Zodial, Gizonde, Rentis, Retial |
#11 | ? | ? | ? | ? | ? | ? | ? | ? | ? | Gifoie |
#12 | ? | ? | ? | ? | ? | ? | ? | ? | ? | Barta, Gibarta, Zonde, Gidiga, Dizas, Megid, Regrant |
#13 | ? | ? | ? | ? | ? | ? | ? | ? | ? | Giresta, Megiverse |
- Based on Foie lv1-11, values appear 3x for online.
- TNL at lv11-21 and 21-30 are estimates for pattern 2 and 8.
- Above claim of 3x EXP doesn't correlate with Radiga (The one from the group I tested.) Although the growth is still 3x.
List of TECHNICS
External Links
- PSU-Wiki's article (Japanese)
Gameplay |
Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune |
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