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Difference between revisions of "Story Missions (Network)"
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Revision as of 18:59, 3 February 2007
Story missions are the network mode continuation of Phantasy Star Universe's offline story mode. These online-only missions make up what is known as Phantasy Star Universe Episode 2.
Contents
About Story Missions
Story missions are network mode-exclusive missions that pick up where the offline story mode left off. These missions place your character in the role of a new GUARDIANS recruit under the instruction of Laia Martinez. Compared to the free missions which you can pick up at multiple counters across the Gurhal System, there are a number of differences that separate these two mission types.
Story Missions vs. Free Missions
- So far, all story missions are initiated from one counter, the Clyez City GUARDIANS HQ. At this time, no other GUARDIANS branches offer missions to accept.
- Story missions are all single player. Unlike free missions, you are unable to invite other players or NPCs to join you on your mission.
- Death will lead to the immediate failure of a story mission. Likewise, Scape Dolls cannot be used.
- Once a story mission has been initiated, you will be unable to transport back to a lobby unless you decide to abandon your mission.
- Story missions are divided into two acts. Between each act will be a checkpoint lobby where you will be able restock recovery items if necessary.
- Each act of a story mission contains a trial. Just like with free missions, you will be given a meseta and mission point reward depending on how well you performed. Characters that are lv.60+ who secure an S rank on a trial will also receive a PA Fragment.
- Story missions are not ranked C, B, A or S for difficulty like free missions. Instead, they are divided into tiers based on your character's level. What tier you fall into will determine what level enemies you will encounter as well as what item drops you may find. Currently, there are three known tiers. The first encompasses lv.1 - lv.34 characters. The second covers lv.35 - lv.59 characters. The third tier is for characters that are lv.60 and up.
Chapter 1: The Masked Girl
The Mask: Act 1
Start Location: GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).
End Location: Mizuraki CD: Base D.
A small field training mission at the beginning of which you are presented with your own set of Goggles. You are tasked with locating (using the Goggles) five SEED-infected plant forms within a fairly small map of the Mizuraki Conservation District. Your final rank is based upon killing all creatures (30%) and time taken to complete (70%).
Lv. | Monster LV | S-Rank Req. | Rank S | Rank A | Rank B | Rank C | ||||
Mes. | MPs | Mes. | MPs | Mes. | MPs | Mes. | MPs | |||
01-34 | 1+ | Under 7:00, 53/53 enemies killed. |
20 | 1 | ? | ? | ? | ? | 0 | 0 |
35-59 | 15+ | 110 | 2 | 70 | 1 | ? | ? | 0 | 0 | |
60+ | 30+ | 310 | 4 | 200 | 2 | 100 | 1 | 0 | 0 | |
10 PA Frag |
Following this trial you are treated to a boss fight that is generally considered more "fun" than "challenging". After this, there is a short amount of dialog before another, slightly tougher, boss fight. The surrounding dialog sets the scene for the second act of this chapter.
The Mask: Act 2
Start Location: Mizuraki CD: Base D / Mountain Area.
End Location: GUARDIANS Colony 5th Floor: GUARDIANS HQ.
A somewhat more challenging mission. Without giving anything away, this mission centers around chasing through the forests of Neudaiz while using your Goggles to avoid a myriad of traps that have been set in your path.
This trial first appeared incredibly difficult - people dashing through and scoring times of 3:25 were getting under 300 points and a C-Rank. For a long time it was believed that you received a stiff penalty every time Laia Martinez was hit. In actual fact the slope of this mission is just incredibly fierce - if you fail to meet the S-Rank time even by a few seconds, you've probably got a C-Rank.
Lv. | Monster LV | S-Rank Req.: | Rank S | Rank A | Rank B | Rank C | ||||
Mes. | MPs | Mes. | MPs | Mes. | MPs | Mes. | MPs | |||
01-34 | No monsters. |
Under 3:20 | 20 | 1 | ? | ? | ? | ? | 0 | 0 |
35-59 | Under 3:10 | ? | ? | ? | ? | ? | ? | 0 | 0 | |
60+ | Under 2:50 | 320 | 4 | 210 | 2 | 100 | 1 | 0 | 0 | |
10 PA Frag |
Upon successful completion of this trial, you are presented with some dialog and then a short supply of irritating enemies. Following this, your character is introduced to a surprising new foe in a boss fight that focuses more on survival than victory. Once that is over, there is a lengthy period of resolution and closure to the chapter.
Chapter 2: Desert's End
Desert's End: Act 1
Start Location: GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).
End Location: East Kugu Desert: Base E
While not necessarily challenging, this mission is quite lengthy. There are two quite sizeable blocks in this trial.
In the first you are sent back and forth to open laser fences in order to progress, passing through many visible explosion traps. In the second there are "secret" areas that at first appear to be bordered off by fences but have gaps near the walls to allow you through. These areas contain no monsters, but 3~4 boxes, which seem to contain nothing better than usual box drops. However these "secret" areas also contain unique invisible floor traps that keep you stunned for a few seconds before detonation.
Without giving away too much, this will also be the first mission in which you face monsters not on their home planet. This is also the first story mission that contains Megid, though it is early on in the mission and scarce.
Lv. | Monster LV | S-Rank Req. | Rank S | Rank A | Rank B | Rank C | ||||
Mes. | MPs | Mes. | MPs | Mes. | MPs | Mes. | MPs | |||
01-34 | 3+ | Under 17:30?, 64/64 enemies killed. |
100 | 2 | ? | ? | ? | ? | 0 | 0 |
35-59 | 17+ | 390 | 5 | ? | ? | ? | ? | 0 | 0 | |
60+ | 30+ | 990 | 12 | ? | ? | ? | ? | 0 | 0 | |
10 PA Frag |
After this mission you get a short and easy "boss" fight which is more dialog than combat. You then progress to the interval lobby between this chapter's acts.
Desert's End: Act 2
Start Location: East Kugu Desert: Base E Coal Mine
End Location: GUARDIANS Colony 5th Floor: GUARDIANS HQ.
There is a considerable amount of "free" fighting that takes place at the start of this mission. Once you reach a certain destination, you get treated to a little more dialog and finally the trial begins.
The trial part of this act is the shortest trial in the Network Story Missions. The dialog dictates that speed is essential and for once the trial actually reflects this - you do not need to kill enemies that are not deliberately barring your way! This is useful knowledge because without knowing this an S-Rank time is probably impossible.
The rewards for this are suitably low, but it's worth mentioning that you still receive 10 PA Fragments for the first S-Rank at level 60+. These are largely believed to be the easiest 10 PA Fragments earned in Phantasy Star Universe. Additionally, upon completion of this trial, players can use Party -> Abandon Mission to return to the interval lobby and restart the trial to earn a surprisingly good amount of mission points solo.
Lv. | Monster LV | S-Rank Req. | Rank S | Rank A | Rank B | Rank C | ||||
Mes. | MPs | Mes. | MPs | Mes. | MPs | Mes. | MPs | |||
01-34 | 4+ | Under 2:45. |
30 | 1 | ? | ? | ? | ? | 0 | 0 |
35-59 | 18+ | 130 | 2 | ? | ? | ? | ? | 0 | 0 | |
60+ | 33+ | 340 | 4 | ? | ? | ? | ? | 0 | 0 | |
10 PA Frag |
Immediately following this trial you get "treated" to a boss fight of impressive difficulty. The overwhelming majority of players of English Phantasy Star Universe consider this the hardest boss currently in the game.
Chapter 3: HIVE Clean-up
HIVE Clean-up: Act 1
Start Location: GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).
End Location: [Possible Spoilers, highlight:] HIVE Laia Central Control Room
The trial found in this act is much like that of the first in chapter 2, with similar blocks and enemy counts. However the time limits for each performance rank are noticeably longer than those of chapter 2 act 1. This can be placed almost solely on the fact that this trial is heavy in a particular enemy that is of particular difficulty even in parties, that is found in packs during this mission.
These articles are meant more for description and detail than recommendations, but it needs to be said that due to the nature, resistances and abilities of these particular enemies, the ability to attack effectively while moving is almost essential if you desire to S-Rank this trial.
Finally, though the mission details and the dialog does not explicitly state that all enemies need killing to complete the mission, should you skip any enemies, you are told that there are still some remaining.
Lv. | Monster LV | S-Rank Req.: | Rank S | Rank A | Rank B | Rank C | ||||
Mes. | MPs | Mes. | MPs | Mes. | MPs | Mes. | MPs | |||
01-34 | 5+ | Under 20:30? | 120 | 12 | ? | ? | ? | ? | 0 | 0 |
35-59 | 19+ | Under 24:30? | ? | 5 | ? | ? | ? | ? | 0 | 0 |
60+ | 34+ | Under 25:00 | 1050 | 12 | 350 | 5 | ? | ? | 0 | 0 |
10 PA Frag |
As a first for any act in Episode 2, there is no boss fight.
HIVE Clean-up: Act 2
Start Location:
End Location: GUARDIANS Colony 5th Floor: GUARDIANS HQ.
Chapter 4: Shadow Conspiracy
Shadow Conspiracy 1
Start Location: GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).
End Location:
Shadow Conspiracy 2
Start Location:
End Location: GUARDIANS Colony 5th Floor: GUARDIANS HQ.