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Difference between revisions of "TECHNICs"
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|jpdesc=炎属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で火炎を放出し続ける攻撃テクニック。 | |jpdesc=炎属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で火炎を放出し続ける攻撃テクニック。 | ||
|sr=3★ | |sr=3★ | ||
− | |comment= | + | |comment=<span style="color: red;">4000</span>/<span style="color: blue;">4500</span> |
}} | }} | ||
{{TECHNIC Info | {{TECHNIC Info | ||
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|jpdesc=炎属性のテクニック。味方の攻撃力を一時的にアップすることができる補助テクニック。 | |jpdesc=炎属性のテクニック。味方の攻撃力を一時的にアップすることができる補助テクニック。 | ||
|sr=<span style="color: red;">6★</span>/<span style="color: blue;">2★</span> | |sr=<span style="color: red;">6★</span>/<span style="color: blue;">2★</span> | ||
− | |comment= | + | |comment=<span style="color: red;">9000</span>/<span style="color: blue;">2500</span> |
}} | }} | ||
{{TECHNIC Info | {{TECHNIC Info | ||
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|jpdesc=炎属性のテクニック。敵の攻撃力を一時的にダウンさせることができる補助テクニック。 | |jpdesc=炎属性のテクニック。敵の攻撃力を一時的にダウンさせることができる補助テクニック。 | ||
|sr=<span style="color: red;">6★</span>/<span style="color: blue;">2★</span> | |sr=<span style="color: red;">6★</span>/<span style="color: blue;">2★</span> | ||
− | |comment= | + | |comment=<span style="color: red;">6000</span>/<span style="color: blue;">1500</span> |
}} | }} | ||
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|jpdesc=氷属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で冷気を発生し続ける攻撃テクニック。 | |jpdesc=氷属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で冷気を発生し続ける攻撃テクニック。 | ||
|sr=3★ | |sr=3★ | ||
− | |comment= | + | |comment=<span style="color: red;">4000</span>/<span style="color: blue;">4500</span> |
}} | }} | ||
{{TECHNIC Info | {{TECHNIC Info | ||
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|jpdesc=氷属性のテクニック。味方の防御力を一時的にアップすることができる補助テクニック。 | |jpdesc=氷属性のテクニック。味方の防御力を一時的にアップすることができる補助テクニック。 | ||
|sr=<span style="color: red;">6★</span>/<span style="color: blue;">2★</span> | |sr=<span style="color: red;">6★</span>/<span style="color: blue;">2★</span> | ||
− | |comment= | + | |comment=<span style="color: red;">9000</span>/<span style="color: blue;">2500</span> |
}} | }} | ||
{{TECHNIC Info | {{TECHNIC Info | ||
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|jpdesc=氷属性のテクニック。敵の防御力を一時的にダウンさせることができる補助テクニック。 | |jpdesc=氷属性のテクニック。敵の防御力を一時的にダウンさせることができる補助テクニック。 | ||
|sr=<span style="color: red;">6★</span>/<span style="color: blue;">2★</span> | |sr=<span style="color: red;">6★</span>/<span style="color: blue;">2★</span> | ||
− | |comment= | + | |comment=<span style="color: red;">6000</span>/<span style="color: blue;">1500</span> |
}} | }} | ||
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|jpdesc=雷属性のテクニック。味方の命中力と回避力を一時的にアップすることができる補助テクニック。 | |jpdesc=雷属性のテクニック。味方の命中力と回避力を一時的にアップすることができる補助テクニック。 | ||
|sr=<span style="color: red;">6★</span>/<span style="color: blue;">3★</span> | |sr=<span style="color: red;">6★</span>/<span style="color: blue;">3★</span> | ||
− | |comment= | + | |comment=<span style="color: red;">9000</span>/<span style="color: blue;">4000</span> |
}} | }} | ||
{{TECHNIC Info | {{TECHNIC Info | ||
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|jpdesc=雷属性のテクニック。敵の命中力と回避力を一時的にダウンさせることができる補助テクニック。 | |jpdesc=雷属性のテクニック。敵の命中力と回避力を一時的にダウンさせることができる補助テクニック。 | ||
|sr=<span style="color: red;">6★</span>/<span style="color: blue;">2★</span> | |sr=<span style="color: red;">6★</span>/<span style="color: blue;">2★</span> | ||
− | |comment= | + | |comment=<span style="color: red;">6000</span>/<span style="color: blue;">1500</span> |
}} | }} | ||
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|jpdesc=土属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で毒霧を発生し続ける攻撃テクニック。 | |jpdesc=土属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で毒霧を発生し続ける攻撃テクニック。 | ||
|sr=3★ | |sr=3★ | ||
− | |comment= | + | |comment=<span style="color: red;">4000</span>/<span style="color: blue;">4500</span> |
}} | }} | ||
{{TECHNIC Info | {{TECHNIC Info | ||
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|jpdesc=光属性のテクニック。味方の法撃力、精神力を一時的にアップすることができる補助テクニック。 | |jpdesc=光属性のテクニック。味方の法撃力、精神力を一時的にアップすることができる補助テクニック。 | ||
|sr=<span style="color: red;">6★</span>/<span style="color: blue;">3★</span> | |sr=<span style="color: red;">6★</span>/<span style="color: blue;">3★</span> | ||
− | |comment= | + | |comment=<span style="color: red;">9000</span>/<span style="color: blue;">4000</span> |
}} | }} | ||
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|jpdesc=闇属性のテクニック。前方向に重力場を発生させその周囲の敵にダメージを与える攻撃テクニック。 | |jpdesc=闇属性のテクニック。前方向に重力場を発生させその周囲の敵にダメージを与える攻撃テクニック。 | ||
|sr=<span style="color: red;">2★</span>/<span style="color: blue;">3★</span> | |sr=<span style="color: red;">2★</span>/<span style="color: blue;">3★</span> | ||
− | |comment= | + | |comment=<span style="color: red;">4500</span>/<span style="color: blue;">3500</span> |
}} | }} | ||
{{TECHNIC Info | {{TECHNIC Info | ||
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|jpdesc=闇属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に感染効果のある重力場を発生する攻撃テクニック。 | |jpdesc=闇属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に感染効果のある重力場を発生する攻撃テクニック。 | ||
|sr=<span style="color: red;">3★</span>/<span style="color: blue;">4★</span> | |sr=<span style="color: red;">3★</span>/<span style="color: blue;">4★</span> | ||
− | |comment= | + | |comment=<span style="color: red;">6000</span>/<span style="color: blue;">4500</span> |
}} | }} | ||
{{TECHNIC Info | {{TECHNIC Info |
Revision as of 17:51, 13 January 2007
TECHNICS (often referred to as "Techniques") are the manifestation of the catalytic reaction between an individual's psychic abilities and photon energy. They can be cast by Forces, Guntechers, Wartechers, and Fortetechers, and one must have an appropriate weapon equipped (either a Wand or Rod) in order to be able to cast a TECHNIC. Each weapon has a set number of slots used to equip TECHNICS. The Wand offers two slots while the Rod has four. TECHNIC disks, which can be purchased in Weapon shops around Gurhal, are used to learn a base lv.1 TECHNIC. From there, as a Force uses a TECHNIC in battle, the level of that TECHNIC will increase along with its power, range and other attributes. TECHNICS are the hardest of the 3 PA's to level due to the rapid growth rate of experience needed between levels.
TECHNICS are essentially PSU's equivalent of magic. It should be noted however, that TECHNICS and magic have appeared together in the original Phantasy Star games and are thus not the same. TECHNICS are mental or psychic abilities, whereas magic is generally more spiritual, tapping into external forces (in most universes, mana).
Contents
About TECHNICS
There are six Elements that TECHNICS are based on: Fire, Ice, Lightning, Earth, Light and Dark. Respectively, the six TECHNIC family names for these elements are Foie, Barta, Zonde, Diga, Grants and Megid.
The offensive TECHNICS seem to have a 'base' form, and possibly Gi-, Ra-, Dam- and Nos- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously.
- Ra-class TECHNICS hit up to 3 targets in a small area a certain distance away from your character.
- Gi-class TECHNICS hit up to 6(?) targets in a medium area around your character.
- Dam-class TECHNICS repeatedly hit a few(?) targets in a small area very close to your character as long as the button is held down, until a time limit is reached. The direction can be adjusted within a 45° angle in the direction your character faces. Your character can't move while channeling.
- Nos-class TECHNICS hit 1 (Nosdiga) or more (Noszonde and Nosmegid) targets in a small area(?) when the projectile explodes. The projectile homes in on a target within a certain range/angle while the button is held down. It either explodes on contact (Nosdiga) or after a minimum length of time passes and the casting button is released (Noszonde and Nosmegid). Your character can't move while the projectile homes in on a target.
There are also the healing TECHNICS Resta and Reverser, and support TECHNICS, that can either temporarily increase an ally's statistics using beneficial Status Effects, or temporarily decrease an opponent's. The beneficial versions seem to go by the -al suffix; the malevolent ones by -deel. The names seem to use prefixes based on their element, which presumably have certain stats affiliated with them. This system seems to be parallel to the one used for Buff Items and their names.
TECHNIC Stacking
If multiple TECHNICS of the same Element are linked to a Wand or Rod, the power of those techs will be boosted. for each same-element TECHNIC beyond the first, a 4% is added to the TECHNIC strength . Therefore, the maximum boost for Wand-types will be 4%; for Rod-types, 12%. However, putting TECHNICS from different elements on a weapon (even, for example, 3 Fire and 1 Ice TECHNIC) will make the weapon elementally neutral, negating any bonus.
Offline Experience Patterns
Pattern | TNL at 1 | TNL growth 1-11 | Total to 11 | TNL at 11 | TNL growth 11-21 | Total to 21 | TNL at 21 | TNL growth 21-30 | Total to 30 | Members Pattern |
---|---|---|---|---|---|---|---|---|---|---|
#1 | 16 | 10 | 610 | 40 | 20 | 1910 | 64 | 40 | 3926 | Reverser |
#2 | 24 | 10 | 690 | 60 | 20 | 2190 | 96 | 40 | 4494 | Foie, Diga |
#3 | 32 | 10 | 770 | 80 | 30 | 2920 | 128 | 60 | 6232 | Noszonde, Nosmegid |
#4 | 16 | 20 | 1060 | 40 | 40 | 3260 | 64 | 80 | 6716 | Megistar |
#5 | 32 | 10 | 770 | 80 | 30 | 2920 | 192 | 60 | 6808 | Nosdiga |
#6 | 48 | 10 | 930 | 120 | 30 | 3480 | 192 | 60 | 7368 | Jellen, Zalure, Zoldeel |
#7 | 32 | 20 | 1220 | 120 | 40 | 4220 | 192 | 80 | 8828 | Damfoie, Dambarta, Damdiga, Dammegid |
#8 | 48 | 20 | 1380 | 120 | 40 | 4380 | 192 | 80 | 8988 | Rafoie, Rabarta, Razonde, Radiga, Ramegid |
#9 | 48 | 20 | 1380 | 120 | 40 | 4380 | 196 | 80 | 9024 | Resta |
#10 | 64 | 20 | 1540 | 160 | 40 | 4940 | 256 | 80 | 10124 | Shifta, Deband, Zodial, Gizonde, Rentis, Retial |
#11 | 64 | 30 | 1990 | 160 | 60 | 6290 | 256 | 90 | 11834 | Gifoie |
#12 | 64 | 30 | 1990 | 160 | 60 | 6290 | 256 | 120 | 12914 | Barta, Gibarta, Zonde, Gidiga, Dizas, Megid, Regrant |
#13 | 96 | 40 | 2760 | 240 | 60 | 7860 | 382 | 120 | 15618 | Giresta, Megiverse |
List of TECHNICS
External Links
- PSU-Wiki's article (Japanese)
Gameplay |
Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune |
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