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Difference between revisions of "Template:Longbow bullet stats"

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m
m (Added elemental bullet stats for 360 ver.)
Line 38: Line 38:
 
| style="background:#f2f2f2" | '''Acc.''' || colspan="3" | {{#switch: {{{Ele.|}}}
 
| style="background:#f2f2f2" | '''Acc.''' || colspan="3" | {{#switch: {{{Ele.|}}}
 
|Fire|Ice|Lightning|Ground|Light|Dark= {{#switch: {{{Platform|}}}
 
|Fire|Ice|Lightning|Ground|Light|Dark= {{#switch: {{{Platform|}}}
|360= ?-?%
+
|360= 53-62%
 
|PC= 80%
 
|PC= 80%
 
|#default= ?-?%}}
 
|#default= ?-?%}}
Line 47: Line 47:
 
|#default= ?%}} || colspan="3" | {{#switch: {{{Ele.|}}}
 
|#default= ?%}} || colspan="3" | {{#switch: {{{Ele.|}}}
 
{{#switch: {{{Platform|}}}
 
{{#switch: {{{Platform|}}}
|360= ?-?%
+
|360= 63-72%
 
|PC= 80%
 
|PC= 80%
 
|#default= ?-?%}}
 
|#default= ?-?%}}
Line 56: Line 56:
 
|#default= ?%}} || colspan="3" | {{#switch: {{{Ele.|}}}
 
|#default= ?%}} || colspan="3" | {{#switch: {{{Ele.|}}}
 
{{#switch: {{{Platform|}}}
 
{{#switch: {{{Platform|}}}
|360= ?-?%
+
|360= 72%
 
|PC= 80%
 
|PC= 80%
 
|#default= ?-?%}}
 
|#default= ?-?%}}
Line 65: Line 65:
 
|#default= ?%}} || colspan="3" | {{#switch: {{{Ele.|}}}
 
|#default= ?%}} || colspan="3" | {{#switch: {{{Ele.|}}}
 
{{#switch: {{{Platform|}}}
 
{{#switch: {{{Platform|}}}
|360= ?-?%
+
|360= 72%
 
|PC= 81-90%
 
|PC= 81-90%
 
|#default= ?-?%}}
 
|#default= ?-?%}}
Line 74: Line 74:
 
|#default= ?%}} || colspan="3" | {{#switch: {{{Ele.|}}}
 
|#default= ?%}} || colspan="3" | {{#switch: {{{Ele.|}}}
 
{{#switch: {{{Platform|}}}
 
{{#switch: {{{Platform|}}}
|360= ?-?%
+
|360= 72%
 
|PC= 91-100%
 
|PC= 91-100%
 
|#default= ?-?%}}
 
|#default= ?-?%}}
Line 85: Line 85:
 
| style="background:#f2f2f2" | '''Ele.''' || colspan="3" {{!}} {{#switch: {{{Ele.|}}}
 
| style="background:#f2f2f2" | '''Ele.''' || colspan="3" {{!}} {{#switch: {{{Ele.|}}}
 
|Fire|Ice|Lightning|Ground|Light|Dark= {{{{{Ele.}}}}} {{#switch: {{{Platform|}}}
 
|Fire|Ice|Lightning|Ground|Light|Dark= {{{{{Ele.}}}}} {{#switch: {{{Platform|}}}
|360= ?%
+
|360= 19%
 
|PC= 30%
 
|PC= 30%
 
|#default= ?%}}
 
|#default= ?%}}
Line 91: Line 91:
 
|#default= ?%}} {{!}}{{!}} colspan="3" {{!}} {{#switch: {{{Ele.|}}}
 
|#default= ?%}} {{!}}{{!}} colspan="3" {{!}} {{#switch: {{{Ele.|}}}
 
|Fire|Ice|Lightning|Ground|Light|Dark= {{{{{Ele.}}}}} {{#switch: {{{Platform|}}}
 
|Fire|Ice|Lightning|Ground|Light|Dark= {{{{{Ele.}}}}} {{#switch: {{{Platform|}}}
|360= ?%
+
|360= 25%
 
|PC= 35%
 
|PC= 35%
 
|#default= ?%}}
 
|#default= ?%}}
Line 97: Line 97:
 
|#default= ?%}} {{!}}{{!}} colspan="3" {{!}} {{#switch: {{{Ele.|}}}
 
|#default= ?%}} {{!}}{{!}} colspan="3" {{!}} {{#switch: {{{Ele.|}}}
 
|Fire|Ice|Lightning|Ground|Light|Dark= {{{{{Ele.}}}}} {{#switch: {{{Platform|}}}
 
|Fire|Ice|Lightning|Ground|Light|Dark= {{{{{Ele.}}}}} {{#switch: {{{Platform|}}}
|360= ?%
+
|360= 30%
 
|PC= 40%
 
|PC= 40%
 
|#default= ?%}}
 
|#default= ?%}}
Line 103: Line 103:
 
|#default= ?%}} {{!}}{{!}} colspan="3" {{!}} {{#switch: {{{Ele.|}}}
 
|#default= ?%}} {{!}}{{!}} colspan="3" {{!}} {{#switch: {{{Ele.|}}}
 
|Fire|Ice|Lightning|Ground|Light|Dark= {{{{{Ele.}}}}} {{#switch: {{{Platform|}}}
 
|Fire|Ice|Lightning|Ground|Light|Dark= {{{{{Ele.}}}}} {{#switch: {{{Platform|}}}
|360= ?%
+
|360= 38%
 
|PC= 43%
 
|PC= 43%
 
|#default= ?%}}
 
|#default= ?%}}
 
|Neutral= {{Neutral}} 0%
 
|Neutral= {{Neutral}} 0%
 
|#default= ?%}} {{!}}{{!}} colspan="3" {{!}} {{#switch: {{{Ele.|}}}
 
|#default= ?%}} {{!}}{{!}} colspan="3" {{!}} {{#switch: {{{Ele.|}}}
|Fire|Ice|Lightning|Ground|Light|Dark= {{{{{Ele.}}}}} {{#switch: {{{Platform|}}}
+
|Fire|Ice|Lightning|Ground|Light|Dark= {{{{{Ele.}}}}} 50%
|360= ?%
 
|PC= 50%
 
|#default= ?%}}
 
 
|Neutral= {{Neutral}} 0%
 
|Neutral= {{Neutral}} 0%
 
|#default= ?%}}
 
|#default= ?%}}

Revision as of 17:12, 18 January 2012

Template parameters

  • Platform: Enter either 360 or PC to identify the version of the game the chart applies to. The main bullet article should always use the 360 chart, while the PC chart (if different from the 360 chart) should be put on the talk page with a note in the main article stating that there are stat differences between the two versions of the game.
  • Ele.: Identify the bullet's element here.
  • PAF: If the bullet is a non-elemental bullet obtained through a PA Fragment trade, enter the name of the bullet here. Otherwise, you can remove this field.

Blank template

{{Longbow bullet stats
|Platform= 
|Ele.= 
|PAF= }}