If you are looking for Information about PSU Clementine, Go check their Wiki
Difference between revisions of "TECHNICs"
m (Preview -> Live) |
m (Stripped old comment tags) |
||
Line 110: | Line 110: | ||
|jpdesc=炎属性のテクニック。使用者を中心に炎壁を発生させ、周囲にいる複数の敵にダメージを与えることができる攻撃テクニック。 | |jpdesc=炎属性のテクニック。使用者を中心に炎壁を発生させ、周囲にいる複数の敵にダメージを与えることができる攻撃テクニック。 | ||
|sr=4★ | |sr=4★ | ||
− | |||
|comment=<span style="color: red;">12000</span>/<span style="color: blue;">8000</span> | |comment=<span style="color: red;">12000</span>/<span style="color: blue;">8000</span> | ||
}} | }} | ||
Line 161: | Line 160: | ||
|jpdesc=氷属性のテクニック。地面を直進する冷気を前方向に発生させる攻撃テクニック。 | |jpdesc=氷属性のテクニック。地面を直進する冷気を前方向に発生させる攻撃テクニック。 | ||
|sr=1★ | |sr=1★ | ||
− | |||
|comment=<span style="color: red;">500</span>/<span style="color: blue;">1000</span> | |comment=<span style="color: red;">500</span>/<span style="color: blue;">1000</span> | ||
}} | }} | ||
Line 177: | Line 175: | ||
|jpdesc=氷属性のテクニック。前方向に氷塊を発生させてその周囲の敵にダメージを与える攻撃テクニック。 | |jpdesc=氷属性のテクニック。前方向に氷塊を発生させてその周囲の敵にダメージを与える攻撃テクニック。 | ||
|sr=2★ | |sr=2★ | ||
− | |||
|comment=<span style="color: red;">1500</span>/<span style="color: blue;">3500</span> | |comment=<span style="color: red;">1500</span>/<span style="color: blue;">3500</span> | ||
}} | }} | ||
Line 368: | Line 365: | ||
|jpdesc=土属性のテクニック。前方向に土塊を発生させてその周囲の敵にダメージを与える攻撃テクニック。 | |jpdesc=土属性のテクニック。前方向に土塊を発生させてその周囲の敵にダメージを与える攻撃テクニック。 | ||
|sr=2★ | |sr=2★ | ||
− | |||
|comment=<span style="color: red;">1500</span>/<span style="color: blue;">3500</span> | |comment=<span style="color: red;">1500</span>/<span style="color: blue;">3500</span> | ||
}} | }} |
Revision as of 17:55, 18 December 2006
TECHNICS (often referred to as "Techniques") are the manifestation of the catalytic reaction between an individual's psychic abilities and photon energy. They can be cast by Forces, Guntechers, Wartechers, and Fortetechers, and one must have an appropriate weapon equipped (either a Wand or Rod) in order to be able to cast a TECHNIC. Each weapon has a set number of slots used to equip TECHNICS. The Wand offers two slots while the Rod has four. TECHNIC disks, which can be purchased in Weapon shops around Gurhal, are used to learn a base lv.1 TECHNIC. From there, as a Force uses a TECHNIC in battle, the level of that TECHNIC will increase along with its power, range and other attributes. TECHNICS are the hardest of the 3 PA's to level due to the rapid growth rate of experience needed between levels.
TECHNICS are essentially PSU's equivalent of magic. It should be noted however, that TECHNICS and magic have appeared together in the original Phantasy Star games and are thus not the same. TECHNICS are mental or psychic abilities, whereas magic is generally more spiritual, tapping into external forces (in most universes, mana).
Contents
TECHNIC Elements
There are six Elements that TECHNICS are based on: Fire, Ice, Lightning, Earth, Light and Dark. Respectively, the six TECHNIC family names for these elements are Foie, Barta, Zonde, Diga, Grants and Megid. The offensive TECHNICS all seem to have a 'base' form as well as Gi-, Ra-, Dam- and Nos- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously.
There are also the healing TECHNICS Resta and Reverser, and support TECHNICS, that can either temporarily increase an ally's statistics using beneficial Status Effects, or temporarily decrease an opponent's. The beneficial versions seem to go by the -al suffix; the malevolent ones by -deel. The names seem to use prefixes based on their element, which presumably have certain stats affiliated with them. This system seems to be parallel to the one used for Buff Items and their names.
TECHNIC Stacking
If multiple TECHNICS of the same Element are linked to a Wand or Rod, the power of those techs will be boosted. for each same-element TECHNIC beyond the first, a 4% is added to the TECHNIC strength . Therefore, the maximum boost for Wand-types will be 4%; for Rod-types, 12%. However, putting TECHNICS from different elements on a weapon (even, for example, 3 Fire and 1 Ice TECHNIC) will make the weapon elementally neutral, negating any bonus.
Offline Experience Patterns
Pattern | TNL at 1 | TNL growth 1-11 | Total to 11 | TNL at 11 | TNL growth 11-21 | Total to 21 | TNL at 21 | TNL growth 21-30 | Total to 30 | Members Pattern |
---|---|---|---|---|---|---|---|---|---|---|
#1 | 16 | 10 | 610 | 40 | 20 | 1910 | 64 | 40 | 3926 | Reverser |
#2 | 24 | 10 | 690 | 60 | 20 | 2190 | 96 | 40 | 4494 | Foie, Diga |
#3 | 32 | 10 | 770 | 80 | 30 | 2920 | 128 | 60 | 6232 | Noszonde, Nosmegid |
#4 | 16 | 20 | 1060 | 40 | 40 | 3260 | 64 | 80 | 6716 | Megistar |
#5 | 32 | 10 | 770 | 80 | 30 | 2920 | 192 | 60 | 6808 | Nosdiga |
#6 | 48 | 10 | 930 | 120 | 30 | 3480 | 192 | 60 | 7368 | Jellen, Zalure, Zoldeel |
#7 | 32 | 20 | 1220 | 120 | 40 | 4220 | 192 | 80 | 8828 | Damfoie, Dambarta, Damdiga, Dammegid |
#8 | 48 | 20 | 1380 | 120 | 40 | 4380 | 192 | 80 | 8988 | Rafoie, Rabarta, Razonde, Radiga, Ramegid |
#9 | 48 | 20 | 1380 | 120 | 40 | 4380 | 196 | 80 | 9024 | Resta |
#10 | 64 | 20 | 1540 | 160 | 40 | 4940 | 256 | 80 | 10124 | Shifta, Deband, Zodial, Gizonde, Rentis, Retial |
#11 | 64 | 30 | 1990 | 160 | 60 | 6290 | 256 | 90 | 11834 | Gifoie |
#12 | 64 | 30 | 1990 | 160 | 60 | 6290 | 256 | 120 | 12914 | Barta, Gibarta, Zonde, Gidiga, Dizas, Megid, Regrant |
#13 | 96 | 40 | 2760 | 240 | 60 | 7860 | 382 | 120 | 15618 | Giresta, Megiverse |
List of TECHNICS
External Links
- PSU-Wiki's article (Japanese)
Gameplay |
Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune |
This article currently does not contain enough information, and needs to be worked on. If you have information relating to this article that needs to be added, please do so. |