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Difference between revisions of "Damage"
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− | Damage | + | '''Damage''' is the result of an attack by a player on an enemy (and vice versa) displayed as a numeric value. Damage primarily is dealt by [[weapons]] and [[photon arts]], though certain [[status effects]] are also capable of dealing damage over a set period of time. |
− | However if the player reaches a certain | + | However if the player reaches a certain defense low leveled monsters will not be able to do any damage on the player, a 0 will ALWAYS appear. |
− | Sometimes a player blocks the damage of the enemy resulting in a zero hit | + | Sometimes a player blocks the damage of the enemy resulting in a zero hit as well (which can be counter attacked to perform a critical attack which causes 150% of the normal ATP for the next attack) |
Monsters can also ignore a players damage due to low accuracy or low ATP. | Monsters can also ignore a players damage due to low accuracy or low ATP. |
Revision as of 23:37, 22 November 2009
This article is currently untidy, lacks coherency or structure, or suffers from numerous spelling and grammar errors. It needs to be cleaned up to a higher standard of quality. |
Damage is the result of an attack by a player on an enemy (and vice versa) displayed as a numeric value. Damage primarily is dealt by weapons and photon arts, though certain status effects are also capable of dealing damage over a set period of time.
However if the player reaches a certain defense low leveled monsters will not be able to do any damage on the player, a 0 will ALWAYS appear.
Sometimes a player blocks the damage of the enemy resulting in a zero hit as well (which can be counter attacked to perform a critical attack which causes 150% of the normal ATP for the next attack)
Monsters can also ignore a players damage due to low accuracy or low ATP.