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m (Created Technic template with descriptions and modified Technic tables. Lacks experience chart.)
m (About TECHNICs)
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The offensive TECHNICs have a 'base' form, and possibly Gi-, Ra-, Dam- and Nos- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously.
 
The offensive TECHNICs have a 'base' form, and possibly Gi-, Ra-, Dam- and Nos- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously.
*'''Basic''' TECHNICs: [[Foie]] and [[PSP:Diga|Diga]] fire a single projectile, hitting a single target. [[PSP:Barta|Barta]], [[PSP:Zonde|Zonde]] and [[PSP:Megid|Megid]] fire a single projectile that pierces foes without limit.  
+
*'''Basic''' TECHNICs: [[PSP:Foie|Foie]] and [[PSP:Diga|Diga]] fire a single projectile, hitting a single target. [[PSP:Barta|Barta]], [[PSP:Zonde|Zonde]] and [[PSP:Megid|Megid]] fire a single projectile that pierces foes without limit.  
 
*'''Ra-class''' TECHNICs hit up to 4 targets (''insert data on number of targets at 21+'') in an area a certain distance away from your character.
 
*'''Ra-class''' TECHNICs hit up to 4 targets (''insert data on number of targets at 21+'') in an area a certain distance away from your character.
 
*'''Gi-class''' TECHNICs hit up to 6 targets in an area around your character.
 
*'''Gi-class''' TECHNICs hit up to 6 targets in an area around your character.
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If multiple TECHNICs of the same Element are linked to [[PSP:Rods|Rods]], [[PSP:Wands|Wands]], or [[PSP:TCSMs|TCSMs]], the power of those techs will be boosted.  For each same-element TECHNIC beyond the first, a 4% is added to the TECHNIC strength . Therefore, the maximum boost for Wand-types and TCSM-types will be 4%; for Rod-types, 12%.  However, putting TECHNICs from different elements on a weapon (even, for example, 3 Fire and 1 Ice TECHNIC) will make the weapon elementally neutral, negating any bonus.
 
If multiple TECHNICs of the same Element are linked to [[PSP:Rods|Rods]], [[PSP:Wands|Wands]], or [[PSP:TCSMs|TCSMs]], the power of those techs will be boosted.  For each same-element TECHNIC beyond the first, a 4% is added to the TECHNIC strength . Therefore, the maximum boost for Wand-types and TCSM-types will be 4%; for Rod-types, 12%.  However, putting TECHNICs from different elements on a weapon (even, for example, 3 Fire and 1 Ice TECHNIC) will make the weapon elementally neutral, negating any bonus.
 
  
 
== Technic Experience Patterns ==
 
== Technic Experience Patterns ==

Revision as of 04:36, 3 October 2008

Technics are skills that manipulate the photons in the air through the technic weapons such as Rods, Wands, and TCSMs. Unlike Bullets to guns, technic weapons are useless without having been equipped with at least one technic. Technics give an assortment of abilities for the caster such as healing, launching area of effect attacks, and granting beneficial spells. Technic strength is affected by the TP stat. Along with the type of technic, they also have attributes based on their elements. There are no neutral technics.

As technics gain levels (specifically at levels 11 and 21) they can deal more damage, have more potent status effects (beneficial and detrimental), effect a larger area, and change in PP costs (most rising) depending on the type of technic it is along with changing animation. While being most lethal in the hands of a Force type job, all classes can use them since they can all equip some form of technic weapon.

TECHNIC Disks, which can be purchased in Weapon shops around Gurhal, given out as rewards from NPC partners after a mission, or found from enemies, are used to learn a base lv.1 TECHNIC. Each weapon has a set number of slots used to equip TECHNICs.Rods offer 4 slots while Wands, and TCSMs have 2.


Type HU RA FO FM GM MF AM PT
Technic Cap 10 10 20 10 10 30 10/20 20/10
  • Note: # / # indicates the value for attack and support caps respectively while a single number indicates the technic cap for both technic types.


About TECHNICs

There are six Elements that TECHNICs are based on: Fire, Ice, Lightning, Ground, Light and Dark. Respectively, the six TECHNIC family names for these elements are Foie, Barta, Zonde, Diga, Grants and Megid.

The offensive TECHNICs have a 'base' form, and possibly Gi-, Ra-, Dam- and Nos- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously.

  • Basic TECHNICs: Foie and Diga fire a single projectile, hitting a single target. Barta, Zonde and Megid fire a single projectile that pierces foes without limit.
  • Ra-class TECHNICs hit up to 4 targets (insert data on number of targets at 21+) in an area a certain distance away from your character.
  • Gi-class TECHNICs hit up to 6 targets in an area around your character.
  • Dam-class TECHNICs repeatedly hit multiple targets in an area close to your character as long as the button is held down, until a time limit is reached. The direction can be adjusted within a 90° angle in the direction your character faces. Your character can't move while channeling.
  • Nos-class TECHNICs: Nosdiga sends out 1-3 homing ground-based projectiles (depending on level) that hit on contact. Noszonde and Nosmegid send out 1 floating projectile which explodes and hits a small area after a minimum length of time passes and the casting button is released. The projectile homes in on a target within a certain range/angle while the button is held down. Your character can't move while the projectile homes in on a target. At higher levels, they can cause knockdown, effectively stopping a smaller foe for a short time.

There are also the healing TECHNICs Resta and Reverser, and support TECHNICs, that can temporarily increase an ally's statistics using beneficial Status Effects, gain invulnerability, or temporarily decrease an opponent's.

TECHNIC Stacking

If multiple TECHNICs of the same Element are linked to Rods, Wands, or TCSMs, the power of those techs will be boosted. For each same-element TECHNIC beyond the first, a 4% is added to the TECHNIC strength . Therefore, the maximum boost for Wand-types and TCSM-types will be 4%; for Rod-types, 12%. However, putting TECHNICs from different elements on a weapon (even, for example, 3 Fire and 1 Ice TECHNIC) will make the weapon elementally neutral, negating any bonus.

Technic Experience Patterns

(form and insert table)


Technics & Effects

Fire

Foie (icon).png Element Type Description Price Target Range Rarity
Fire Projectile Attacks by shooting a fireball that explodes. 500 Single Long 3*
Foie
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 8(6) 10(8) 12(9)
Tech % 221-230 232-250 252-270
SE Burn Lv2 Burn Lv3 Burn Lv4
Rafoie (icon).png Element Type Description Price Target Range Rarity
Fire Blast Attacks enemies in front of the user with a powerful flame. 2500 Area (4) Medium 4*
Rafoie
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 16(12) 20(16) 24(19)
Tech % 131-140 141-150 152-170
SE Burn Lv1 Burn Lv2 Burn Lv3
Damfoie (icon).png Element Type Description Price Target Range Rarity
Fire Channeled Stream Spews flame based on the length of button input and PP spent. -- Area (small) Short 7*
Damfoie
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage #(9) 9(7) 18(14)
Tech % 101-110 111-120 121-130
SE Burn Lv3 Burn Lv3 Burn Lv3
Gifoie (icon).png Element Type Description Price Target Range Rarity
Fire Blast Attacks surrounding enemies with a wall of fire around the user. 1500 Area (medium) Self 6*
Gifoie
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 20(16) 30(24) 40(32)
Tech % 121-140 131-140 141-150
SE Burn Lv1 Burn Lv2 Burn Lv3
Shifta (icon).png Element Type Description Price Target Range Rarity
Fire Field Supports allies by boosting attack power for a set period of time. -- Area (medium) Self -*
Shifta
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(25) 40(32) 48(38)
Duration 2 min 3 min 4 min
SE Lv1 +11% Lv2 +15% Lv3 +19%
Jellen (icon).png Element Type Description Price Target Range Rarity
Fire Field Reduces enemy attack power for a set period of time. -- Area (medium) Self -*
Jellen
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(25) 40(32) 48(38)
Duration 30 sec 1 min 90 sec
SE Lv1 -10% Lv2 -15% Lv3 -20%

Ice

Barta (icon).png Element Type Description Price Target Range Rarity
Ice Ground Projectile Attacks enemies with a projectile of ice. 600 Line Long 3*
Barta
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage #(10) 13(10) 16(12)
Tech % 111-120 121-130 131-140
SE Freeze Lv 1 Freeze Lv 1 Freeze Lv 1
Rabarta (icon).png Element Type Description Price Target Range Rarity
Ice Ground Blast Attacks enemies in front of the user with a blast of ice that damages. 3000 Area (4) Medium 4*
Rabarta
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(12) 20(16) 24(19)
Tech % 121-130 131-140 142-160
SE Freeze Lv1 Freeze Lv2 Freeze Lv3
Dambarta (icon).png Element Type Description Price Target Range Rarity
Ice Channeled Ground Blast Spews ice based on the length of button input and PP spent. -- Area (small) Short 7*
Dambarta
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 8(6) 12(9) 16(12)
Tech % 101-110 111-120 121-130
SE Freeze Lv3 Freeze Lv3 Freeze Lv3
Gibarta (icon).png Element Type Description Price Target Range Rarity
Ice Blast Attacks surrounding enemies with a wall of ice around the user. 1800 Area (medium) Self 6*
Gibarta
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 20(16) 30(24) 40(32)
Tech % 111-120 121-130 131-140
SE Freeze Lv2 Freeze Lv2 Freeze Lv3
Deband (icon).png Element Type Description Price Target Range Rarity
Ice Field Supports allies by boosting defense for a set period of time. -- Area (medium) Self -*
Deband
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(25) 40(32) 48(38)
Duration 2 min 3 min 4 min
SE Lv1 +11% Lv2 +15% Lv3 +19%
Zalure (icon).png Element Type Description Price Target Range Rarity
Ice Field Supports allies by reducing enemy defense for a set period of time. -- Area (medium) Self -*
Zalure
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(25) 40(32) 48(38)
Duration 30 sec 1 min 90 sec
SE Lv1 -10% Lv2 -15% Lv3 -20%

Lightning

Zonde (icon).png Element Type Description Price Target Range Rarity
Lightning Projectile Attacks enemies with a single, penetrating bolt of lightning. 700 Line Long 3*
Zonde
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 10(8) 13(10) 16(12)
Tech % 126-135 136-145 146-155
SE Shock Lv1 Shock Lv1 Shock Lv1
Razonde (icon).png Element Type Description Price Target Range Rarity
Lightning Blast Attacks with a lightning strike that damages enemies. 3500 Area (4) Medium 4*
Razonde
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(12) 20(16) 24(19
Tech % 126-135 136-145 147-165
SE Shock Lv1 Shock Lv2 Shock Lv3
Gizonde (icon).png Element Type Description Price Target Range Rarity
Lightning Blast Attacks surrounding enemies with a ball of lightning above the user's head. 6300 Area (medium) Self 6*
Gizonde
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 20(16) 30(24) 40(32
Tech % 111-120 121-130 131-140
SE Shock Lv1 Shock Lv2 Shock Lv3
Noszonde (icon).png Element Type Description Price Target Range Rarity
Lightning Homing Projectile Attacks enemies with homing ball of lightning while the button is held down. -- Area (small) Long 7*
Noszonde
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 30(24) 60(48) (57)
Tech % 131-140 146-155 162-180
SE Shock Lv2 Shock Lv3 Shock Lv3
Zodial (icon).png Element Type Description Price Target Range Rarity
Lightning Field Supports allies by boosting accuracy and agility for a set period of time. -- Self Area (medium) -*
Zodial
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(25) 40(32) 48(38)
Duration 2 min 3 min 4 min
SE Lv1 +11% Lv2 +15% Lv3 +19%
Zoldeel (icon).png Element Type Description Price Target Range Rarity
Lightning Field Reduces enemy accuracy and agility for a set period of time. -- Area (medium) Self -*
Zoldeel
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(25) 40(32) 48(38)
Duration 30 sec 1 min 90 sec
SE Lv1 -10% Lv2 -15% Lv3 -20%

Ground

Diga (icon).png lement Type Description Price Target Range Rarity
Ground Parabolic Projectile Attacks with a projectile that explodes when it hits an enemy. 800 Single Long 3*
Diga
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 10(6) 10(8) 12(9)
Tech % 211-240 242-260 262-280
SE Silence Lv2 Silence Lv3 Silence Lv4
Radiga (icon).png Element Type Description Price Target Range Rarity
Ground Ground Blast Attacks enemies in front of the user with a mass that damages. 4000 Area (4) Medium 4*
Radiga
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 16(12) 20(16) 24(19
Tech % 141-150 151-160 162-180
SE
Damdiga (icon).png Element Type Description Price Target Range Rarity
Ground Channeled Stream Spews poison based on the length of button input and PP spent. -- Area (small) Short 7*
Damdiga
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 9(4) 9(7) 18(9)
Tech % 111-120 121-130 131-140
SE Poison Lv3 Poison Lv3 Poison Lv3
Gidiga (icon).png Element Type Description Price Target Range Rarity
Ground Ground Blast Attacks surrounding enemies with a massive earthquake. 2400 Area (medium) Self 6*
Gidiga
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 20(16) #(24) 40(32)
Tech % 131-140 141-150 151-160
SE
Nosdiga (icon).png Element Type Description Price Target Range Rarity
Ground Homing Ground Projectile Summons serpents that attack enemies while the button is held down. -- Single Long -*
Nosdiga
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 25(20) 45(36) 40
Tech % 131-140 146-155 161-170
SE Stun Lv2 Stun Lv2 Stun Lv2
Dizas (icon).png Element Type Description Price Target Range Rarity
Ground Field Creates a field that negates damage from physical attacks -- Area (small) Self 10*
Dizas
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(#)
Tech %
SE Negate Phys 1 Lv2 Negate Phys 2 Lv3 Negate Phys 3 Lv4

Light

Resta (icon).png Element Type Description Price Target Range Rarity
Light Field Uses the power of photons to regenerate body cells, restoring HP. -- Area (medium) Self (Meduim @ Lv11+) 5*
Resta
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 30(24) 40(32) 50(40)
Tech %
SE
Giresta (icon).png Element Type Description Price Target Range Rarity
Light Field Heals and adds HP recovery. Revives allies downed during battle. -- Self (medium @ Lv11+) Self 10*
Giresta
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 40(30) 50(40) 60(48)
Tech %
SE HP Recovery Lv2 HP Recovery Lv3 & Revive HP Recovery Lv4 & Revive
Reverser (icon).png Element Type Description Price Target Range Rarity
Light Field Cures any status abnormalities. -- Area (medium) Self 5*
Reverser
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 8(6) 10(8) 12(9)
Tech %
SE
Regrant (icon).png Element Type Description Price Target Range Rarity
Light Channeled Blast Converts the HP into an attack based on length of button input and PP. -- Area (large) Self 7*
Regrant
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 6(4) 9(7) 12(9)
Tech % 71-80 81-90 91-100
SE Knockback Knockback Knockback
Rentis (icon).png Element Type Description Price Target Range Rarity
Light Field Creates a field that negates damage from TECHNIC attacks. 35000 Area (small) Self 10*
Rentis
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 40/(#)
Tech %
SE Negate TECH 1 Lv2 Negate TECH 2 Lv3 Negate TECH 3 Lv4
Retier (icon).png Element Type Description Price Target Range Rarity
Light Field Boosts TECHNIC and mental energy for party members. -- Area (medium) Self -*
Retier
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(25) 40(32) 48(38)
Duration 2 min 3 min 4 min
SE Lv1 +11% Lv2 +15% Lv3 +19%

Dark

Megid (icon).png Element Type Description Price Target Range Rarity
Dark Projectile Attacks by shooting a ball, with a small chance of incapacitating. 1000 Line Long 3*
Megid
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 16(40) 65(52) 30
Tech % 136-145 152-# 156-165
SE Virus Lv1 Virus Lv1 Virus Lv1
Ramegid (icon).png Element Type Description Price Target Range Rarity
Dark Blast Attacks enemies in front with a damaging gravity field. 5000 Area (4) Medium 4*
Ramegid
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 16(12) 25(16) 24(19)
Tech % 121-130 131-140 142-160
SE Confusion Lv2 Confusion Lv3 Confusion Lv4
Dammegid (icon).png Element Type Description Price Target Range Rarity
Dark Channeled Stream Creates a well based on length of button input and PP spent. -- Area (small) Short 7*
Dammegid
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 9(7) 12(9) 18(14)
Tech % 121-130 131-140 141-150
SE Infection Lv2 Infection Lv2 Infection Lv2
Nosmegid (icon).png Element Type Description Price Target Range Rarity
Dark Homing Projectile Creates a homing gravity well while the button is held down. -- Area (small) Long 7*
Nosmegid
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 35(28) 45(36) 55(44)
Tech % 126-135 141-150 157-175
SE HP Charge Lv2 HP Charge Lv3 HP Charge Lv3
Megiverse (icon).png Element Type Description Price Target Range Rarity
Dark Channeled Field Damages & steals HP based on length of button input and PP spent. -- Area (medium) Self 7*
Megiverse
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 24(19) (24) 25(20)
Tech % 101-110 111-120 121-130
SE HP steal Lv1 6.67% HP steal Lv2 10% HP steal Lv3
Megistar (icon).png Element Type Description Price Target Range Rarity
Dark Field Boosts all abilities by giving up a large amount of HP. -- Self Self 10*
Megistar
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 64(51)
Tech %
SE Boost all stats Lv1 +11% Boost all stats Lv2 +15% Boost all stats Lv3 +19%
  • Comments: Most of the Technic dmg and PP costs are not confirmed.