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Difference between revisions of "Character level"
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[[Image:L100.jpg|thumb|right|An image showing the maximum level for Ethan is 100.]] | [[Image:L100.jpg|thumb|right|An image showing the maximum level for Ethan is 100.]] | ||
− | One's ''Character Level'' (or just ''level'' for short) is a [[Character]] property that is unrelated to one's [[Class]] (unlike one's [[Class Level]]), and is based solely on one's [[Experience Points]] - obtained by killing [[Monsters]]. A higher level will result in higher [[Base Stats|base statistics]], which in turn could make a character capable of wielding more powerful [[Weapons]] and [[Armors]]. Higher [[Mission Ranks]] have a Character Level requirement too. Certain other things, such as [[Blast Badges]] and [[Units#Extra Units|SUV-Weapon Units]] also have their own Character Level requirements. The maximum level a character could ultimately attain (more colloquially, the 'level cap') is currently unknown. The initial level cap for Network Mode was 50, and this has since been raised to | + | One's ''Character Level'' (or just ''level'' for short) is a [[Character]] property that is unrelated to one's [[Class]] (unlike one's [[Class Level]]), and is based solely on one's [[Experience Points]] - obtained by killing [[Monsters]]. A higher level will result in higher [[Base Stats|base statistics]], which in turn could make a character capable of wielding more powerful [[Weapons]] and [[Armors]]. Higher [[Mission Ranks]] have a Character Level requirement too. Certain other things, such as [[Blast Badges]] and [[Units#Extra Units|SUV-Weapon Units]] also have their own Character Level requirements. The maximum level a character could ultimately attain (more colloquially, the 'level cap') is currently unknown. The initial level cap for Network Mode was 50, and this has since been raised to 140 (in increments of 10). All player characters start out at level one. |
== See Also == | == See Also == |
Revision as of 01:57, 22 August 2008
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One's Character Level (or just level for short) is a Character property that is unrelated to one's Class (unlike one's Class Level), and is based solely on one's Experience Points - obtained by killing Monsters. A higher level will result in higher base statistics, which in turn could make a character capable of wielding more powerful Weapons and Armors. Higher Mission Ranks have a Character Level requirement too. Certain other things, such as Blast Badges and SUV-Weapon Units also have their own Character Level requirements. The maximum level a character could ultimately attain (more colloquially, the 'level cap') is currently unknown. The initial level cap for Network Mode was 50, and this has since been raised to 140 (in increments of 10). All player characters start out at level one.