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(Finding the NPC value for items not sold in NPC shops.)
 
('''Finding the NPC Value of an item.''')
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This is most useful for pricing an item that is not available in an NPC store for sale in a player shop. The price the NPC store would buy the item from you is muiliplied by a variable to give you the value of what the NPC would sell that item for.
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This is most useful for pricing an item that is not available in an NPC store for sale in a player shop. The price the NPC store would buy the item from you is muiliplied by the item variable to give you the value of what the NPC would sell that item for.
  
  
 
For example:
 
For example:
 
If you were to sell a monomate at the NPC store they would only pay 5 mesta. To find out what the NPC store would buy a monomate for multiply that 5 mesta by the healing items varible of 10. You get 50 meseta, which we all know is what a monomate is worth.
 
If you were to sell a monomate at the NPC store they would only pay 5 mesta. To find out what the NPC store would buy a monomate for multiply that 5 mesta by the healing items varible of 10. You get 50 meseta, which we all know is what a monomate is worth.
 
  
 
== '''Item Variable''' (rounded to the nearest hundredth) ==
 
== '''Item Variable''' (rounded to the nearest hundredth) ==

Revision as of 21:01, 31 July 2007

Finding the NPC Value of an item.

This is most useful for pricing an item that is not available in an NPC store for sale in a player shop. The price the NPC store would buy the item from you is muiliplied by the item variable to give you the value of what the NPC would sell that item for.


For example: If you were to sell a monomate at the NPC store they would only pay 5 mesta. To find out what the NPC store would buy a monomate for multiply that 5 mesta by the healing items varible of 10. You get 50 meseta, which we all know is what a monomate is worth.

Item Variable (rounded to the nearest hundredth)

Weapon x 6.67 | Armor x 5.00 | Healing x 10.00 | Clothes x 100.00 | Synthesis x 20.00

--Lunezda 21:56, 31 July 2007 (BST)