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Phantasy Star Universe is an RPG. As such, the characters within (playable or otherwise) predictably house a number of statistics to represent character power/ability in one form or another.
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Phantasy Star Universe is a Role Playing Game. As such, the characters within (playable or otherwise) have various statistics to represent their prowess in particular fields.
  
This article is to give a brief outline of the various statistics within Phantasy Star Universe.
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==Base Stats==
  
== (Playable) Character Statistics ==
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These stats are the "raw" stats of your character before more liquid modifiers such as [[Weapons]], [[Line Shields]], [[Units]], and [[Technics]] are taken into account.
  
Simply put, these are the stats linked directly to your character's combat ability. They come in two forms: base stats and modified stats.
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They are determined based on your character's [[Race]], [[Gender]], [[Level|Experience Level]], [[Types|GUARDIAN Type]] and [[Types#Type_levels_and_changing_Types | GUARDIAN Type level]].
  
===Base Stats===
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These stats are listed under Menu -> Stats -> Stats.
  
These stats are the "raw" stats of your character before more liquid modifiers such as [[Weapons]], [[Line Shields]] and [[Units]] are taken into account.
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==Modified Stats==
  
They are worked out based on your character's [[Race]], [[Sex]], [[Level|Experience Level]], [[Types|GUARDIAN Type]] and the level of the GUARDIAN Type.
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These stats share a direct relation with their base stats - they are found on equipment in the form of Weapons, Line Shields and Units, and are the total of these stats added to the base stats detailed above, as seen in the brackets of an equipment's detail window.
 
 
For the most part, they can be seen listed using Menu -> Stats -> Stats.
 
 
 
====HP====
 
 
 
A staple statistic of all RPGs, HP means "Hit Points" or occasionally "Health Points". The more of it you have, the greater your ability to survive.
 
 
 
"HP" typically refers to a character's maximum HP. During battle or travel through dangerous field their HP can be reduced by numerous forms of harm, at which point their current HP will obviously not be at its maximum. Should HP fall to 0 your character will become [[Status_Effect#Special_Effects|incapacitated]] and will require some form of revival or a temporary retreat from the mission field to heal up.
 
 
 
Finally, HP is the only statistic that cannot (currently) be increased by the use of weapons, line shields or units. Thus it does not have a "modified" name.
 
 
 
====ATP====
 
 
 
Essentially meaning "ATack Power". This statistic is used when calculating physical (melee or ranged) damage to a foe when attacking normally or using [[Skills]], with the obvious positive correlation of higher ATP -> greater damage inflicted.
 
 
 
ATP is also a required stat to equip Melee Weaponry.
 
 
 
When increased by Weapons, Units and on occasion Line Shields, this statistic is used in the calculation of total "Att."
 
 
 
====ATA====
 
 
 
"ATtack Accuracy" is a statistic that is - like most stats - self-explanatory. It is largely related to ATP in that when one is used, the other tends to be too. Namely, when making a direct physical attack or using a [[Skills|Skill]] or [[Bullets|Bullet]] photon art, ATA is used to hit the monster and ATP plays a part in damaging it.
 
 
 
ATA is the required stat to equip and use Ranged Weaponry.
 
 
 
When increased by Weapons, Units and sometimes Line Shields, this statistic is used in the calculation of total "Acc."
 
 
 
====TP====
 
 
 
"TECHNIC Power" is effectively the "magic version" of ATP. When the user casts an offensive TECHNIC (Phantasy Star Universe's name for what is essentially magic) it helps increase the damage caused.
 
 
 
TP is the required stat to equip TECHNIC Weaponry. When increased by such weaponry, or by Units or Line Shields, it forms the final stat "Tech."
 
 
 
====DFP====
 
 
 
"DeFense Points" or "DeFense Power" is what its name claims. It allows a character to take less direct HP damage from an enemy's attack. It is used this way for most forms of threat including enemy melee attacks and gunshots. It is also used occasionally when hit by threatening terrain. It is however not used when hit by TECHNIC-based attacks or by some forms of offensive terrain.
 
 
 
DFP is required to equip [[Line Shields]], which in turn help out defensively, as do the Units they can hold. Collectively the stat is known as "Def."
 
 
 
====EVP====
 
 
 
What ATA is to ATP, this stat could be for DFP. "EVasion Power" or "EVasion Points" allow your character to completely avoid an enemy attack, rendering them (mostly) harmless. It can take effect for almost any attack that DFP can decrease the damage of. However it does not affect some forms of terrain (most notably the "stampers" in [[Bruce's Dungeon]]) and cannot assist a character being hit with TECHNIC attacks.
 
 
 
If EVP is successfully used in evading an attack, the line shield emits a minor flash of light and sound to indicate this. However it  also causes your character to "flinch" when this occurs which cancels whatever the character was doing at the time (such as repositioning or even attacking) and can leave them open to additional attack. Resultantly this stat is argued to be the only statistic with negative effects and has received notable criticism for this.
 
 
 
EVP is not required to equip or use anything, but is always raised by Line Shields and sometimes by Units. The result is called "Eva."
 
 
 
====MST====
 
 
 
DFP cannot defend against TECHNIC-based attacks. Instead, this stat does. "MST" likely abbreviates "Mental STrength" as when added to by equipment it is called "Ment." after the "Mental" theme.
 
 
 
MST is not required to equip anything and is thus not "the identical twin" of DFP which plays the arguably important role of being used to equip Line Shields.
 
 
 
====STA====
 
 
 
STA is "STAmina". It is used in the resistance of status effects caused by enemy attacks. If successful, an attack that has the potential to cause a harmful status effect - normally found in the form of TECHNICs used by an enemy - does not do so. If not, however, the negative effect lands on your character which subsequently has another problem to deal with.
 
 
 
Outside of equipment and type influence, STA is notable as a base stat because it is affected solely by character gender: Males all have 10 STA and Females all get 12.
 
 
 
STA is not used as a requirement to equip or use anything. When increased by type and equipment it is named "End." meaning "Endurance".
 
  
====CHR====
 
  
CHR is the Critical Hit Rate of a character. It does '''not''' show up in the character's stats screen and is actually not documented within the game at all. It is a largely unknown bonus that increases your characters odds at scoring a critical hit (additional damage) onto an opponent with any attack that uses ATP and ATA, be it attacking regularly or using Skills or Bullets.
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==HP==
  
CHR has no modified stat, is predictably not called on as a requirement to equip anything, and is typically only increased if the character is using a [[Ranger]]-based type.
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Short for "Hit Points", HP is a measure of the amount of damage a character can withstand before being incapacitated.
  
===Modified Stats===
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HP typically refers to a character's maximum HP. During battle or travel through dangerous field their HP can be reduced by numerous forms of harm, at which point their current HP will be reduced below its maximum. Should a character's HP be reduced to 0, the character will become [[Status_Effect#Special_Effects|incapacitated]] and will require some form of revival or a temporary retreat from the mission field to be restored to combat effectiveness.
  
These stats share a direct relation with their base stats - they are found on equipment in the form of Weapons, Line Shields and Units, and are the total of these stats added to the base stats detailed above, as seen in the brackets of an equipment's detail window.
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Finally, HP is the only statistic that cannot (currently) be increased by the use of [[Weapons]], [[Line Shields]], [[Units]], or [[Technics]]. Thus it does not have a "modified" name.
  
====(HP)====
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==ATP==
  
There is no HP modified stat. The HP base stat is all a character gets.
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Short for "ATtack Power", this statistic is used when calculating physical (melee or ranged) damage to a foe when attacking normally or using [[Photon Arts]], with the positive correlation of higher ATP -> greater damage inflicted.
  
====Att.====
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ATP is also a required stat to equip [[Melee_Weapons | Melee Weapons]].
  
Att. is the modified name for ATP. It is found on all non-TECHNIC weapons as well as some [[Arm Units]] and occasionally even on [[Line Shields]].
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When increased by [[Weapons]], [[Line Shields]], [[Units]], or [[Technics]], this statistic is used in the calculation of total "Att."
  
====Acc.====
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==ATA==
  
Acc. is the modified name of ATA. It is found on all non-TECHNIC weapons as well as some [[Arm Units]] and occasionally even on [[Line Shields]].
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Short for "ATtack Accuracy", this statistic is used when calculating the chance that a physical (melee or ranged) attack will hit the targeted foe when attacking normally or using [[Photon Arts]], with the positive correlation of higher ATA -> greater chance to hit.
  
====Tech.====
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ATA is also a required stat to equip [[Ranged_Weapons | Ranged Weapons]].
  
Tech. is the modified name of TP. It is found on all TECHNIC weapons as well as some [[Head Units]] and occasionally on [[Line Shields]].
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When increased by [[Weapons]], [[Line Shields]], [[Units]], or [[Technics]], this statistic is used in the calculation of total "Acc."
  
====Def.====
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==TP==
  
Def. is the modified name of DFP. It is found on all [[Line Shields]] as well as some [[Body Units]].
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Short for "Technic Power", this statistic is used when calculating the damage to a foe when attacking using a [[TECHNIC]], with the positive correlation of higher TP -> greater damage inflicted.
  
====Eva.====
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TP is also a required stat to equip [[Casting_Weapons | Casting Weapons]].
  
Eva. is the modified name of EVP. It is found on all [[Line Shields]] as well as some [[Body Units]].
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When increased by [[Weapons]], [[Line Shields]], [[Units]], or [[Technics]], this statistic is used in the calculation of total "Tech."
  
====Ment.====
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==DFP==
  
Ment. is the modified name of MST. It is found on all [[Line Shields]] as well as some [[Head Units]].
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Short for "DeFense Power", this statistic is used when calculating the damage received from a physical (melee or ranged) attack from a foe, with the correlation of higher DFP -> decreased damage suffered.
  
====End.====
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DFP is also a required stat to equip [[Line_Shields | Line Shields]].
  
End. is the modified name of STA. It is possible to have a full set of equipment and not provide any End. at all as it is found only on some [[Extra Units]] and very rarely on [[Line Shields]].
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When increased by [[Line Shields]], [[Units]], or [[Technics]], this statistic is used in the calculation of total "Def."
  
====(CHR)====
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==EVP==
  
There is no CHR modified stat. The CHR base stat is all a character gets.
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Short for "EVasion Power", this statistic is used when calculating the chance a physical (melee or ranged) attack from a foe will be evaded, with the positive correlation of higher EVP -> increased chance of evasion.
  
===Other Stats===
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When increased by [[Line Shields]], [[Units]], or [[Technics]], this statistic is used in the calculation of total "Eva."
  
There are other stats directly relating to a character's overall ability:
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==MST==
  
====EXP====
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Short for "Mental STrength", this statistic is used when calculating the damage received from a [[TECHNIC]] attack from a foe, with the correlation of higher MST -> decreased damage suffered.
  
"EXP" is as with most RPGs: "EXPerience" (or "EXperience Points"). For defeating an enemy you gain an amount of EXP generally relating to the species, situational boosts and level of that enemy. At predetermined break points your character gains a level and the natural increase in most stats (bar STA and CHR) that comes with it.
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When increased by [[Line Shields]], [[Units]], or [[Technics]], this statistic is used in the calculation of total "Ment."
  
====Level====
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==STA==
  
Increased by raising EXP enough. Character level consistently grows and is unaffected by influences such as changing [[Types|type]].
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Short for "STAmina", this statistic is used when calculating the chance an attack from a foe will inflict a [[Status Effect]], with the correlation of higher STA -> decreased chance of affliction.
  
====Type Level====
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When increased by [[Units]] this statistic is used in the calculation of total "End."
  
Your character can choose to play as one of (currently) 10 character types. Each of these types can be increased in overall ability through the gaining of Mission Points similar to the way EXP is used to increase Level.
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==CHR==
  
====MP====
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Short for "Critical Hit Rate", this statistic is used when calculating the chance an attack will inflict Critical Hit which does increased damage, with the positive correlation of higher CHR -> increased chance of Critical Hit.
  
"Mission Points" are gained for the successful completion of a mission assuming that the player participated and performed well enough as judged by the quantified results. The amount of mission points awarded is affected by the difficulty of the mission and how well it was accomplished.
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CHR has no modified stat, is not a requirement for any equipment, is not displayed visibly in the game, and is only increased if the character is using a [[Ranger]]-based type.
  
The amount of Mission Points needed to increase Type Level typically increases the higher a character's type level is. However there are exceptions to that rule of thumb.
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==EXP==
  
====PP====
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Short for "EXperience Points", this statistic is a measure of the enemies you have defeated and the [[Missions]] you have completed.  At predetermined EXP break points your character will advance in level.
  
"Photon Points" are not directly related to the character. Instead they are to be found directly linked with a weapon of some form. Photon Points are consumed in the use of Photon Arts in the form of Skills, Bullets or TECHNICs. They naturally restore over time at a gradual pace while in a mission field, or they can be restored instantly through the use of a [[Photon Charger]] device (found both inside and outside of missions) or consumable items that go by a similar name.
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==LVL==
  
====Meseta====
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Short for "Level", this statistic measures the amount of experience you have accrued.  Your level increases independently of your [[Guardian Type]] and has a maximum of 80.  With each successive level, your base stats will increase.
  
Like PP these are not really a statistic, though they are another quantifiable part of a character. Meseta is the currency of Phantasy Star Universe.
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==Type Level==
  
==Other Stats==
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This statistic measures the amount of Mission Points you have accrued and has a maximum of 10.  ''See [[Guardian Types]].''
  
===Partner Machinery===
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==PP==
  
<Add this in later.>
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Short for "Photon Points", this statistic is a measure of the amount of [[Photon Arts]] that can be used before a weapon needs to be recharged.
  
 
{{Gameplay}}
 
{{Gameplay}}
 
{{Expansion}}
 
{{Expansion}}

Revision as of 00:41, 17 June 2007

Phantasy Star Universe is a Role Playing Game. As such, the characters within (playable or otherwise) have various statistics to represent their prowess in particular fields.

Base Stats

These stats are the "raw" stats of your character before more liquid modifiers such as Weapons, Line Shields, Units, and Technics are taken into account.

They are determined based on your character's Race, Gender, Experience Level, GUARDIAN Type and GUARDIAN Type level.

These stats are listed under Menu -> Stats -> Stats.

Modified Stats

These stats share a direct relation with their base stats - they are found on equipment in the form of Weapons, Line Shields and Units, and are the total of these stats added to the base stats detailed above, as seen in the brackets of an equipment's detail window.


HP

Short for "Hit Points", HP is a measure of the amount of damage a character can withstand before being incapacitated.

HP typically refers to a character's maximum HP. During battle or travel through dangerous field their HP can be reduced by numerous forms of harm, at which point their current HP will be reduced below its maximum. Should a character's HP be reduced to 0, the character will become incapacitated and will require some form of revival or a temporary retreat from the mission field to be restored to combat effectiveness.

Finally, HP is the only statistic that cannot (currently) be increased by the use of Weapons, Line Shields, Units, or Technics. Thus it does not have a "modified" name.

ATP

Short for "ATtack Power", this statistic is used when calculating physical (melee or ranged) damage to a foe when attacking normally or using Photon Arts, with the positive correlation of higher ATP -> greater damage inflicted.

ATP is also a required stat to equip Melee Weapons.

When increased by Weapons, Line Shields, Units, or Technics, this statistic is used in the calculation of total "Att."

ATA

Short for "ATtack Accuracy", this statistic is used when calculating the chance that a physical (melee or ranged) attack will hit the targeted foe when attacking normally or using Photon Arts, with the positive correlation of higher ATA -> greater chance to hit.

ATA is also a required stat to equip Ranged Weapons.

When increased by Weapons, Line Shields, Units, or Technics, this statistic is used in the calculation of total "Acc."

TP

Short for "Technic Power", this statistic is used when calculating the damage to a foe when attacking using a TECHNIC, with the positive correlation of higher TP -> greater damage inflicted.

TP is also a required stat to equip Casting Weapons.

When increased by Weapons, Line Shields, Units, or Technics, this statistic is used in the calculation of total "Tech."

DFP

Short for "DeFense Power", this statistic is used when calculating the damage received from a physical (melee or ranged) attack from a foe, with the correlation of higher DFP -> decreased damage suffered.

DFP is also a required stat to equip Line Shields.

When increased by Line Shields, Units, or Technics, this statistic is used in the calculation of total "Def."

EVP

Short for "EVasion Power", this statistic is used when calculating the chance a physical (melee or ranged) attack from a foe will be evaded, with the positive correlation of higher EVP -> increased chance of evasion.

When increased by Line Shields, Units, or Technics, this statistic is used in the calculation of total "Eva."

MST

Short for "Mental STrength", this statistic is used when calculating the damage received from a TECHNIC attack from a foe, with the correlation of higher MST -> decreased damage suffered.

When increased by Line Shields, Units, or Technics, this statistic is used in the calculation of total "Ment."

STA

Short for "STAmina", this statistic is used when calculating the chance an attack from a foe will inflict a Status Effect, with the correlation of higher STA -> decreased chance of affliction.

When increased by Units this statistic is used in the calculation of total "End."

CHR

Short for "Critical Hit Rate", this statistic is used when calculating the chance an attack will inflict Critical Hit which does increased damage, with the positive correlation of higher CHR -> increased chance of Critical Hit.

CHR has no modified stat, is not a requirement for any equipment, is not displayed visibly in the game, and is only increased if the character is using a Ranger-based type.

EXP

Short for "EXperience Points", this statistic is a measure of the enemies you have defeated and the Missions you have completed. At predetermined EXP break points your character will advance in level.

LVL

Short for "Level", this statistic measures the amount of experience you have accrued. Your level increases independently of your Guardian Type and has a maximum of 80. With each successive level, your base stats will increase.

Type Level

This statistic measures the amount of Mission Points you have accrued and has a maximum of 10. See Guardian Types.

PP

Short for "Photon Points", this statistic is a measure of the amount of Photon Arts that can be used before a weapon needs to be recharged.


Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune



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