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Difference between revisions of "Enemy spawn charts"
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| style="color: white; background-color: green;" | ''Block 3'': Rappy x2 | | style="color: white; background-color: green;" | ''Block 3'': Rappy x2 | ||
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− | Note: Data on this is incomplete. There is a Spawn for | + | Note: Data on this is incomplete. There is a Spawn for A type map where Badira come first in Block 1 then in Block 2 Golmoro x4. |
==Neudaiz== | ==Neudaiz== |
Revision as of 23:05, 13 March 2007
The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!
Contents
Extra info
Known rare enemies
Rare enemy name | Comments |
---|---|
Rappy | The basic rare enemy. |
Rappy Latan | (10/14~11/9) Halloween Rappy, replaces Rappy during that season. |
Rappy Noel | (12/7~12/25) Christmas Rappy, replaces Rappy during that season. |
Rappy Amure | (02/02~02/16) Valentine's Day Rappy, replaces Rappy during that season. Possibly also used for White Day. |
Rappy Paska | Special Rappy presumably used for Easter. |
Jaggo | Moatoob's rare monster. |
Jaggo Acte | ? |
Jaggo Amure | Special Jaggo, used for the White Day event. |
Jaggo Sonichi | ? |
YG-01U BUGGES | Rare enemy in the mission Endrum Remnants. |
Grinna Bete S | Rare boss in the mission Endrum Remnants. |
Orgdus | Rare boss in the mission Sleeping Warriors. |
Lutus Jigga | Rare boss in the mission The Holy Ground. |
Darbelan | Rare enemy in the missions Tunnel Recovery, Dark Satellite, and Seed Awakened. |
Rare appearance useful info
- The first mission of each location has 3 map patterns, and 3 rare enemy patterns.
- Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.
- Map patterns are set. A rare enemy will always spawn in the same block on the rare enemy pattern map.
- There is still some uncertainty in regards to the ways rare enemies spawn (based on count).
- In the charts, a + is used to denote enemies that appear after killing the first set.
- The green row (Also marked as pattern X) is the map pattern with the rare enemy spawns.
- A (*) means the enemy has the sword icon. A (*) means enemy has a shield icon.
Mission map patterns
Instructions: Take A-1 of the "Unsafe Passage" table for example, A is the Circle room route (NOT Necessarily an "A" rank run) and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying.
Guardians Colony
Unsafe Passage
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | Pannon x1 Delsaban x4 | Delsaban x2 Sendillan x2 | - | - | |
A-2 | Delsaban x5 | Pannon x2 Delsaban x2 | - | - | |
A-3 | Pannon x2 Sendillan x3 | Pannon x3 | Pannon x2 Delsaben x3 | - | |
A-X | Pannon x2 Sendillan x3 | Pannon x2 Delsaban x2 | Train Tracks: Pannon x10 | Block 3: Rappy x2 | |
B-1 | Pannon x3 further in Pannon x6 (respawn) | T's Right side: Pannon x5 + Delsaben x5 |
Pannon x3 Delsaban x2 | - | |
B-2 | Delsaban x3 | Pannon x3 | Pannon x1 Sendillan x3 | - | |
B-3 | Pannon x3 further in Delsaban x5 | Delsaban x4 | Delsaban x3 Pannon x2 | - | |
B-X | Pannon x3 further in Pannon x6 (respawn) | T's Right side: Pannon x5 + Delsaben x5 |
Delsaban x3 Pannon x2 | Block 3: Delsaban x3 Rappy x2 | |
C-1 | Pannon x1 Delsaban x4 | Pannon x1 Delsaban x2 | - | - | |
C-2 | Pannon x5 Train Track Room: Delsaban x5 + Pannon x4 |
Pannon x4 + Sendillan x4 | - | - | |
C-3 | Pannon x2 Delsaban x3 | Pannon x2 Delsaban x2 | - | - | |
C-X | Pannon x5 Train Track Room: Delsaban x5 + Pannon x4 |
Pannon x4 Delsaban x4 | - | Block 2: Delsaban x1 Rappy x2 |
- B map pattern's Block 2 enemy count are from going to the right at the T intersection.
- Unfortunately B-1 and B-X are indistinguishable until Block 3.
- C-X's first room has Pannon x5 and then Sendillan x3
- The Rare Rappies in block 2 spawn right after the first gate.
Fight For Food
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | |
Sendillians x4 | - | - | |
A-2 | Delsaban x5+3 | - | - | ||
A-3 | Delsaban x3 | - | - | ||
A-X | Delsaban x5+3 | - | Delsaban x10 TOTAL | Block 3: Rappy x4 | |
B-1 | |
Sendillians x4 | - | - | - |
B-2 | Delsaban x5+3 | - | - | ||
B-3 | Delsaban x3 | - | - | ||
B-X1 | Delsaban x5+3 | Delsaban x12 TOTAL | Block 3: Rappy x2 | ||
B-X2 | Delsaban x5+3 | Pannon x12 TOTAL | Block 3: Rappy x2 | ||
C-1 | Pannon x1 Delsaban x4 |
- | - | ||
C-2 | Pannon x5 | - | - | ||
C-3 | Pannon x2 Delsaban x3 |
- | - | ||
C-X | Pannon x1 Delsaban x4 |
Pannon x4 Key Room: Delsaban x1 |
- | Block 2: Rappy x2 Delsaban x1 |
Dark Satellite
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | Delsaban x3 + Delsaban x2 (large: jusnagun) | Panon x3 (large: dilnazen) | Panon x4 (large: Gaozoran, SEED vance) | ||
A-2 | panon x4 (large: SEED vance) | Delsaban x4 (large: jusnagun) | Delsaban x4 Sendillan x4 (large: dilnazen) | - | |
A-3 | Delsaban x3 + delsaban x2 (large: dilnazen) | Pannon x5 (large: SEED vance) | Panon x4 Delsaban x4 (large: jusnagun) | - | |
A-X | Delsaban x3 + Delsaban x2 (large: dilnazen) | Pannon x3 (large: dilnazen) | Delsaban x4 sendillan x4 | Block 3: Darbelan x4 (2 in north room, 2 in south) | |
B-1 | Pannon x2 Sendillan x2 (large: dilnazen) | Delsaben x4 (large: jusnagun) | Panon x4 (large: Gaozoran, SEED vance) | - | |
B-2 | Delsaban x4 (large: jusnagun) | Pannon x4 (large: SEED vance) | Delsaban x4 Sendillan x4 (large: dilnazen) | - | |
B-3 | Pannon x2 Delsaban x2 (large: SEED vance) | Delsaban x3 (large: dilnazen) | Pannon x4 Delsaban x4 (large: jusnagun) | ||
B-X | Pannon x2 Delsaban x2 (large: SEED vance) | Delsaban x3 (large: jusnagun) | Delsaban x4 Sendillan x4 | Block 3: Darbelan x4 (2 in north room, 2 in south) | |
C-1 | Pannon x4 (large: dilnazen) | Delsaban x3 (large: jusnagun) | Pannon x4 (large: Gaozoran, SEED vance) | - | |
C-2 | Delsaban x3 + Delsaban x2 (large: jusnagun) | Pannon x3 (large: SEED vance) | Delsaban x4 Sendillan x4 (large: dilnazen) | - | |
C-3 | Pannon x3 + Pannon x1 (large: SEED vance) | Delsaban x3 (large: dilnazen) | Pannon x4 + Delsaban x4 (large: jusnagun) | - | |
C-X | Pannon x3 + Pannon x1 (large: SEED vance) | Pannon x3 (large: Gaozoran, SEED vance) | Delsaban x4 Sendillan x4 | Block 3: Darbelan x4 (2 in north room, 2 in south) |
- on the second block the large enemy is usually the important one
- the (x)-2 maps start at a different section of the map
Seed Awakened
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | Delsaben x3 + Delsaben x4 |
Sendillan x3 + Sendillan x1 | Pannon x5 + Jusnagen x2 + Delsaben x4 |
- | |
A-2 | - | ||||
A-3 | - | ||||
A-X | |||||
B-1 | Sendillan x4 + Gaozoran x4 (one is leader) | Delsaben x4 | - | ||
B-2 | - | ||||
B-3 | - | ||||
B-X | |||||
C-1 | Sendillan x4 | Delsaben x3 (on the left) | Pannon x5 + Gaozoran x3 + Delsaben x3 |
- | |
C-2 | - | ||||
C-3 | - | ||||
C-X | Sendillan x3 + Sendillan x4 (Large: Dilnazen) | Sendillan x4 (Large: Dilnazen) | Delsaban x5 (Sword, Shield, Cane, Shoes) | Darbelan x1 (Sword, Shield, Cane, Shoes) + Darbelan x3 on Block 3 |
- Darbelans are confirmed for this map, I've seen 4 in the C version of this run on the Xbox 360 edition. One in one room and Three in another, sorry I can't remember what the spawns were, but I can tell you what they dropped. Two dropped Olpad and one dropped Copernia. ~~[Wolf]~~
Parum
Mad Creatures
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | Block 1: Big Open Area Block 2: Thin Road Block 3: Cave on the left side |
Polty x3 | Vahra x3 | Koltova x3 (inside cave) |
- |
A-2 | Distova x3 | Koltova x3 | Vahra x3 (inside cave) |
- | |
A-3 | Koltova x3 | Polty x3 | Polty x3 (inside cave) |
- | |
A-X | Polty x3 | Varha x3 | Distova x3 (inside cave) |
Block 3: Rappy x2 | |
B-1 | Block 1: Thin Road Block 2: Hill Road Block 3: Cave on the left side |
Polty x3 | Koltova x2 | Polty x3 (inside cave) |
- |
B-2 | Koltova x3 | - | - | - | |
B-3 | Vahra x3 | Distova x2 | Koltova x3 | - | |
B-X | Polty x3 | Polty x2 | - | Block 2: Rappy x2 | |
C-1 | Block 1: Hill Road Block 2: Long Cave Block 3: No cave |
Polty x2 | Polty x3 | Koltova x3 | - |
C-2 | Koltova x2 | Vahra x3 | Vahra x3 | - | |
C-3 | Distova x2 | Koltova x3 | Polty x3 | - | |
C-X | Polty x2 | Polty x3 | - | Block 2: Rappy x4 |
- Distova are a leaner breed of Koltova.
Plains Overlord
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | Block 1: Cave on the left Block 2: Cave in front of you |
Distova x5 | Vahra x3 | Vahra x4 | - |
A-2 | Vahra x5 | Polty x3 | Distova x3 | - | |
A-3 | Koltova x3+x2 | Vahra x4 | Koltova x4 | - | |
A-X | Distova x5 | Vahra x3 | Koltova x3+x3 | Block 3: During last wave Rappy x4 | |
B-1 | Block 1: Cave on the left Block 2: No cave |
Distova x5 | Vahra x2 Distova x3 |
Vahra x4 | - |
B-2 | Vahra x5 | Polty x2 Shagreece x3 |
Distova x4 | - | |
B-3 | Koltova x3+x2 | Koltova x2 Polty x3 |
Koltova x4 | - | |
B-X | Koltova x3+x2 | Koltova x2 Polty x3 |
- | Block 3: During last wave: Rappy x4 | |
B-X2 | Vahra x5 | Koltova x2 Polty x3 |
- | Block 2: Polty x3 Next door: Rappy x3 | |
C-1 | Block 1: No cave at start | Vahra x2 Distova x3 |
Vahra x3 The open space ahead passes through the cave on to the left: Distova x5 |
Vahra x4 | - |
C-2 | Polty x2 Shagreece x3 |
Vahra x3 The open space ahead passes through the cave on to the left: Polty x5 Vahra x3 |
- | - | |
C-3 | Koltova x3 Polty x2 |
Polty x3 The open space ahead passes through the cave on to the left: Polty x5 Vahra x3 |
- | - | |
C-X | Koltova x2 Polty x3 |
Vahra x3 The open space ahead passes through the cave on to the left: Distova x5 + Vahra x3 |
Koltova x3+x3 | Block 3: During last wave: Rappy x4 |
Sleeping Warriors
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | Badira x5 down stairs Badira x6 | Golmoro x5 | Golmoro x4 | - | |
A-2 | Golmoro x5 down stairs Polavohra x1 | Badira x5 | Badira x5 + Badira x2 | - | |
A-3 | Golmoro x5 down stairs Badira x7 | Golmoro x5 | Golmoro x3 Badira x2 | - | |
A-X | Golmoro x5 down stairs Polavohra x1 | Badira x5 | Badira x2, Golmoro x3 | Block 3: Rappy x4 | |
B-1 | Badira x6 past gate Badira x5 | Badira x5 | Golmoro x4 | - | |
B-2 | Golmoro x4 | Golmoro x5 | Badira x5 + Badira x2 | - | |
B-3 | Badira x6 past gate Golmoro x5 | Golmoro x5 down stairs Badira x7 | Golmoro x3 Badira x2 | - | |
B-X | Badira x6 past gate Golmoro x5 | Golmoro x5 down stairs Badira x3 | - | Block 2: Rappy x3 | |
C-1 | Golmoro x4 | Badira x5 | Golmoro x5 | - | |
C-2 | Badira x5 + Badira x2 | Golmoro x5 down stairs Polavohra x1 | Badira x5 | - | |
C-3 | Golmoro x3 Badira x2 | Golmoro x5 | Golmoro x5 | - | |
C-X | Badira x5 + Badira x2 | Golmoro x5 down stairs Badira x3 | - | - |
- X sets will have the rare enemy Orgdus as the boss as well.
Train Rescue
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | |||||
A-2 | |||||
A-3 | |||||
A-X | |||||
B-1 | |||||
B-2 | |||||
B-3 | |||||
B-X | |||||
C-1 | |||||
C-2 | |||||
C-3 | |||||
C-X |
Lab Recovery
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | Block 1: Bridge room | Badira x3 + x2 | Badira x3 + x1 | Polavahra x2 + Jarba x4 -> Polavahra x2 + Jarba x2 |
- |
A-2 | Badira x4 + x2 | Badira x4 + x1 | Polavahra x2 + Jarba x4 -> Jarba x4 |
- | |
A-3 | Mizura x3 | Badira x4 + x2 | Polavahra x2 + Jarba x4 -> Jarba x4 |
- | |
A-X | Badira x3 + x2 | Badira x4 + x2 | - | Block 2: Jaggos x2 | |
B-1 | Block 1: Drop and Left Turn | Mizura x3 (Left) Badira x3 | Mizura x3 | Jarba x4 Pola x2 -> Jarba x4 |
- |
B-2 | Badira x3 (Left) Mizura x2 | Badira x3 | Jarba x4 Pola x2 -> Jarba x2 Pola x2 -> Jarba x4 |
- | |
B-3 | Badira x3 (Left) Volfu x4 | Badira x4 + x2 | Jarba x4 Pola x2 | (No Mizura) | |
B-X | |||||
C-1 | Block 1: Drop to Big Pit | Badira x3 + x1 | Badira x3 | Jarba x4 Pola x2 -> Jarba x2 Pola x2 -> Jarba x4 |
- |
C-2 | Badira x4 + x1 + Mizura x4 | Badira x3 + x1 | Jarba x4 Pola x2 -> Jarba x4 -> Pola x4 |
- | |
C-3 | Badira x4 + x1 + Volfu x3 | Volfu x4 | Jarba x4 Pola x2 -> Jarba x4 -> Pola x4 |
(No Mizura) | |
C-X |
Endrum Remnants
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | YG-01Z BUG x4 further in YG-01K BUGGE x2 |
GSM-05B Bomalta x4 further in GSM-05B Bomalta x2 |
GSM-05 Seeker x4 further in GSM-05 Seeker x4 |
||
A-2 | Special Ops (Kanohne) x4 further in GSM-05B Bomalta x4 |
Special Ops (Kanohne) x3 | GSM-05B Bomalta x4 further in GSM-05B Bomalta x2 |
||
A-3 | GSM-05 Seeker x4 further in GSM-05 Seeker x2 |
GSM-05 Seeker x4 further in Special Ops (Kanohne) x2 |
Special Ops (Kanohne) x5 | ||
A-X | |||||
B-1 | Checkpoint in short hallway. Also, red gate nearby. |
GSM-05B Bomalta x4 further in GSM-05B Bomalta x2 |
YG-01Z BUG x4 | GSM-05 Seeker x4 | |
B-2 | Special Ops (Kanohne) x3 | GSM-05 Seeker x2 Special Ops (Kanohne) x3 |
GSM-05B Bomalta x4 | ||
B-3 | GSM-05 Seeker x4 further in Special Ops (Kanohne) x2 |
GSM-05 Seeker x3 further in GSM-05B Bomalta x3 |
Special Ops (Kanohne) x5 | ||
B-X | GSM-05B Bomalta x4 further in GSM-05B Bomalta x2 |
GSM-05 Seeker x2 Special Ops (Kanohne) x3 |
GSM-05B Bomalta x5 | Block 2: YG-01U BUGGES x4 Block 3: YG-01U BUGGES x4 + Grinna Bete S x5 | |
C-1 | GSM-05B Bomalta x5 | YG-01Z BUG x4 further in YG-01K BUGGE x2 |
GSM-05 Seeker x4 | ||
C-2 | YG-01K BUGGE x3 YG-01Z BUG x1 further in YG-01Z BUG x3 |
Special Ops (Kanohne) x4 further in GSM-05B Bomalta x4 |
GSM-05B Bomalta x4 | ||
C-3 | Special Ops (Kanohne) x3 Special Ops (Assault) x1 further in Special Ops (Assault) x2 |
GSM-05 Seeker x4 further in GSM-05 Seeker x2 |
Special Ops (Kanohne) x5 | ||
C-X | Special Ops (Kanohne) x3 Special Ops (Assault) x1 further in Special Ops (Assault) x2 |
Special Ops (Kanohne) x4 further in GSM-05B Bomalta x4 |
GSM-05B Bomalta x4 further in GSM-05B Bomalta x5 |
Block 2: YG-01U BUGGES x2 Block 3: YG-01U BUGGES x4 + Grinna Bete S x3 |
The Dual Sentinel
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | Golmoro x2 (reserve: 1) | - | - | (Mizura map.) | |
A-2 | Badira x4 (reserve: 2) | - | - | (Svaltus x10 on B1?) (Mizura on B2?) | |
A-3 | Badira x4 (reserve: 2) | Badira x4 (reserve: 2) | Volfu x6 | - | |
A-X | Block ?: | ||||
B-1 | Volfu x4 | Badira x4 (reserve: 2) | Badira x3 (reserve: 3) | (Svaltus x3 on B2) | |
B-2 | Badira x5 | Badira x4 | Volfu x6 (reserve: 6?) | (Jarba & Mizura map.) | |
B-3 | Badira x4 | Badira x4 | - | (Jarba map.) | |
B-X | Badira x5 | Badira x4 | Badira x3 (reserve: 3) | Block 3: Rappy x2 | |
C-1 | Badira x5 | Volfu x2 (reserve: 2) | Badira x6 (reserve: 6?) | (Jarba & Mizura map.) | |
C-2 | Badira x3 (reserve: 1) | Badira x4 (reserve: 2) | Volfu x6 | (Svaltus x6 on B2?) | |
C-3 | Volfu x4 | Badira x4 (reserve: 2) | Badira x3 (reserve: 3) | - | |
C-X | Volfu x6? | - | - | Block 3: Rappy x2 |
Note: Data on this is incomplete. There is a Spawn for A type map where Badira come first in Block 1 then in Block 2 Golmoro x4.
Neudaiz
Mizuraki Defense
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | Path heading left (no boxes) | Olgohmon x3 | Olgohmon x3 | Ageeta x3 | - |
A-2 | Olgohmon x3 | Worm x3 | Ageeta x3 | - | |
A-3 | Ageeta x3 | Olgohmon x3 | Ageeta x3 | - | |
A-X | Ageeta x3 | Rappies x4 | |||
B-1 | Path heading left (Boxes x3) | Ageeta x3 | Ageeta x3 | Olgohmon x3 | - |
B-2 | - | ||||
B-3 | - | ||||
B-X | |||||
C-1 | Straight up long hill | Ageeta x3 | Ageeta x3 | Ageeta x3 | - |
C-2 | - | ||||
C-3 | Olgohmon x3 | Ageeta x3 | Olgohmon x3 | - | |
C-X |
Forested Islands
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | Regenerator pad at the start on the left. | Ollaka x3 | Ollaka x4 + Ollaka x2 | Ollaka x4 | |
A-2 | Gohmon x2 + Gohmon(*****)x1 | Gohmon x4 + Gohmon x3 + Gohmon(*****)x1 | Ageeta x4 | ||
A-3 | |||||
A-X | |||||
B-1 | Path to the left, door infront | Ollaka x4 | Ageeta x4 | Ageeta x3 | |
B-2 | Gohmon x4 | Ollaka x4 | Ageeta x3 | ||
B-3 | |||||
B-X | |||||
C-1 | Crossroad teleporter left, door right | teleporter Goshin x3 door Gohmon x4 | Ollaka x4 | Gohmon x4 + Gohmon x3 + Gohmon(*****)x1 | |
C-2 | |||||
C-3 | |||||
C-X |
Demons Above
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | |||||
A-2 | |||||
A-3 | |||||
A-X | |||||
B-1 | |||||
B-2 | |||||
B-3 | |||||
B-X | |||||
C-1 | |||||
C-2 | |||||
C-3 | |||||
C-X |
Rainbow Beast
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | |||||
A-2 | |||||
A-3 | |||||
A-X | |||||
B-1 | |||||
B-2 | |||||
B-3 | |||||
B-X | |||||
C-1 | |||||
C-2 | |||||
C-3 | |||||
C-X |
Grove of Fanatics
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | |||||
A-2 | |||||
A-3 | |||||
A-X | |||||
B-1 | |||||
B-2 | |||||
B-3 | |||||
B-X | |||||
C-1 | |||||
C-2 | |||||
C-3 | |||||
C-X |
The Holy Ground
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | |||||
A-2 | |||||
A-3 | |||||
A-X | |||||
B-1 | |||||
B-2 | |||||
B-3 | |||||
B-X | |||||
C-1 | |||||
C-2 | |||||
C-3 | |||||
C-X |
Moonlight Beast
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | |||||
A-2 | |||||
A-3 | |||||
A-X | |||||
B-1 | |||||
B-2 | |||||
B-3 | |||||
B-X | |||||
C-1 | |||||
C-2 | |||||
C-3 | |||||
C-X |
Moatoob
Valley of Carnage
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Rare enemy: where and # |
---|---|---|---|---|
A-1 | Vanda x3 Jishagara x1 | Vanda(**)x3 | - | |
A-2 | Jishagara x3 Kog Nadd x1 | Vanda x3 | - | |
A-3 | Zoona x2 Kog Nadd x1 | Lapucha x3 | - | |
A-X | Vanda x3 + Jishagara x2 |
Vanda(**)x3 + Vanda(**)x2*2 |
Block 2: Jaggo x3 | |
B-1 | Jishagara x2 Zoona x1 | Vanda(**)x3 + Vanda(**)x2*2 |
- | |
B-2 | Jishagara x2 Vanda x2 | ? | - | |
B-3 | Vanda x3 Zoona x1 | Vanda x 4 | - | |
B-X | Jishagara x2 Zoona x1 | Vanda(**)x3 + Vanda(**)x2*2 |
Block 2: Jaggo x3 | |
C-1 | Jishagara x3 | Vanda(**)x3 + Vanda(**)x2*2 |
- | |
C-2 | Vanda x4 | Vanda x3 | - | |
C-3 | Vanda x3 Zoona x2 | Lapucha x8 + Vanda (A lot) + Kogg Nad x1 | - | |
C-X | Jishagara x3 | Vanda(**)x3 + Vanda(**)x2*2 |
Block 2: Jaggo x3 |
- Map pattern A first spawn is from going up the hill to the right.
- C-1 and C-X appear identical, although C-1 doesn't have any Jaggo
Mine Defense
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | |||||
A-2 | |||||
A-3 | |||||
A-X | |||||
B-1 | |||||
B-2 | |||||
B-3 | |||||
B-X | |||||
C-1 | |||||
C-2 | |||||
C-3 | |||||
C-X |
System Defense
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | |||||
A-2 | |||||
A-3 | |||||
A-X | |||||
B-1 | |||||
B-2 | |||||
B-3 | |||||
B-X | |||||
C-1 | |||||
C-2 | |||||
C-3 | |||||
C-X |
Desert Terror
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | |||||
A-2 | |||||
A-3 | |||||
A-X | |||||
B-1 | |||||
B-2 | |||||
B-3 | |||||
B-X | |||||
C-1 | |||||
C-2 | |||||
C-3 | |||||
C-X |
Tunnel Recapture
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | |||||
A-2 | |||||
A-3 | |||||
A-X | |||||
B-1 | |||||
B-2 | |||||
B-3 | |||||
B-X | |||||
C-1 | |||||
C-2 | |||||
C-3 | |||||
C-X |
Desert Goliath
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | |||||
A-2 | |||||
A-3 | |||||
A-X | |||||
B-1 | |||||
B-2 | |||||
B-3 | |||||
B-X | |||||
C-1 | |||||
C-2 | |||||
C-3 | |||||
C-X |
Rare discussion
It seems people have been using this page itself to discuss strategies about the rare spawn formulas. Please, use this page for discussion.
External Links
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