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Difference between revisions of "Enemy spawn charts"
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| style="color: white; background-color: green;" | A-X | | style="color: white; background-color: green;" | A-X | ||
− | | style="color: white; background-color: green;" | Delsaban x3 + | + | | style="color: white; background-color: green;" | Delsaban x3 + Delsaban x2 (large: dilnazen) |
| style="color: white; background-color: green;" | Pannon x3 (large: dilnazen) | | style="color: white; background-color: green;" | Pannon x3 (large: dilnazen) | ||
| style="color: white; background-color: green;" | Delsaban x4 sendillan x4 | | style="color: white; background-color: green;" | Delsaban x4 sendillan x4 |
Revision as of 15:33, 30 January 2007
The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!
Contents
Extra info
Known rare enemies
Rare enemy name | Comments |
---|---|
Rappy | The basic rare enemy |
Rappy Latan | (10/14~11/9) Halloween Rappy, replaces Rappy during that season. |
Rappy Noel | (12/7~12/25) Christmas Rappy, replaces Rappy during that season. |
Rappy Amure | Special Rappy presumably used for Valentine and/or White Day. |
Rappy Paska | Special Rappy presumably used for Easter. |
Jaggo | Moatoob's rare monster. |
Jaggo Acte | ? |
Jaggo Amure | ? |
Jaggo Sonichi | ? |
YG-01U BUGGES | Rare enemy in the mission Endrum Remnants |
Grinna Bete S | Rare boss in the mission Endrum Remnants |
Orgdus | Rare boss in the mission Sleeping Warriors |
Lutus Jigga | Rare boss in the mission The Holy Ground |
Darbelan | Rare enemy in the missions (Tunnel Recovery) and (Satellite of Darkness) |
Rare appearance useful info
- The first mission of each location has 3 map patterns, and 3 rare enemy patterns.
- Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.
- Map patterns are set. A rare enemy will always spawn in the same block on the rare enemy pattern map.
- There is still some uncertainty in regards to the ways rare enemies spawn (based on count).
- In the charts, a + is used to denote enemies that appear after killing the first set.
- The green row (Also marked as pattern X) is the map pattern with the rare enemy spawns.
- A (*) means the enemy has the sword icon. A (*) means enemy has a shield icon.
Mission map patterns
Instructions: Take A-1 of the "Unsafe Passage" table for example, A is the Circle room route and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying.
Guardians Colony
Unsafe Passage
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | Pannon x1 Delsaban x4 | Delsaban x2 Sendillan x2 | - | - | |
A-2 | Delsaban x5 | Pannon x2 Delsaban x2 | - | - | |
A-3 | Pannon x2 Sendillan x3 | Pannon x3 | Pannon x2 Delsaben x3 | - | |
A-X | Pannon x2 Sendillan x3 | Pannon x2 Delsaban x2 | Train Tracks: Pannon x10 | Block 3: Rappy x2 | |
B-1 | Pannon x3 further in Pannon x6 (respawn) | Pannon x5 + Delsaben x5 | Pannon x3 Delsaban x2 | - | |
B-2 | Delsaban x3 | Pannon x3 | Pannon x1 Sendillan x3 | - | |
B-3 | Pannon x3 further in Delsaban x5 | Delsaban x4 | Delsaban x3 Pannon x2 | - | |
B-X | Pannon x3 further in Pannon x6 (respawn) | T's Right side: Pannon x5 + Delsaben x5 |
Delsaban x3 Pannon x2 | Block 3: Delsaban x3 Rappy x2 | |
C-1 | Pannon x1 Delsaban x4 | Pannon x1 Delsaban x2 | - | - | |
C-2 | Pannon x5 Train Track Room: Delsaban x5 + Pannon x4 |
Pannon x4 + Sendillan x4 | - | - | |
C-3 | Pannon x2 Delsaban x3 | Pannon x2 Delsaban x2 | - | - | |
C-X | Pannon x5 Train Track Room: Delsaban x5 + Pannon x4 |
Pannon x4 Delsaban x4 | - | Block 2: Delsaban x1 Rappy x2 |
- B map pattern's Block 2 enemy count are from going to the right at the T intersection.
- Unfortunately B-1 and B-X are indistinguishable until Block 3.
- C-X's first room has Pannon x5 and then Sendillan x3
- The Rare Rappies in block 2 spawn right after the first gate.
Fight For Food
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | |
Sendillians x4 | - | - | |
A-2 | Delsaban x5+3 | - | - | ||
A-3 | Delsaban x3 | - | - | ||
A-X | Delsaban x5+3 | - | Delsaban x10 TOTAL | Block 3: Rappy x4 | |
B-1 | |
Sendillians x4 | - | - | - |
B-2 | Delsaban x5+3 | - | - | ||
B-3 | Delsaban x3 | - | - | ||
B-X1 | Delsaban x5+3 | Delsaban x12 TOTAL | Block 3: Rappy x2 | ||
B-X2 | Delsaban x5+3 | Pannon x12 TOTAL | Block 3: Rappy x2 | ||
C-1 | Pannon x1 Delsaban x4 |
- | - | ||
C-2 | Pannon x5 | - | - | ||
C-3 | Pannon x2 Delsaban x3 |
- | - | ||
C-X | Pannon x1 Delsaban x4 |
Pannon x4 Key Room: Delsaban x1 |
- | Block 2: Rappy x2 Delsaban x1 |
Dark Satellite B
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | Delsaban x3 + Delsaban x2 (large: jusnagun) | Panon x3 (large: delnazen) | Panon x4 (large: Gaozoran, SEED vance) | ||
A-2 | panon x4 (large: SEED vance) | Delsaban x4 (large: jusnagun) | Delsaban x4 Sendillan x4 (large: dilnazen) | - | |
A-3 | Delsaban x3 + delsaban x2 (large: dilnazen) | Pannon x5 (large: SEED vance) | Panon x4 Delsaban x4 (large: jusnagun) | - | |
A-X | Delsaban x3 + Delsaban x2 (large: dilnazen) | Pannon x3 (large: dilnazen) | Delsaban x4 sendillan x4 | Block 3: Darbelan x4 (2 in north room, 2 in south) | |
B-1 | Pannon x2 Sendillan x2 (large: dilnazen) | Delsaben x4 (large: jusnagun) | Panon x4 (large: Gaozoran, SEED vance) | - | |
B-2 | Delsaban x4 (large: jusnagun) | Pannon x4 (large: SEED vance) | Delsaban x4 Sendillan x4 (large: dilnazen) | - | |
B-3 | Pannon x2 Delsaban x2 (large: SEED vance) | Delsaban x3 (large: dilnazen) | Pannon x4 Delsaban x4 (large: jusnagun) | ||
B-X | Pannon x2 Delsaban x2 (large: SEED vance) | Delsaban x3 (large: jusnagun) | Delsaban x4 Sendillan x4 | Block 3: Darbelan x4 (2 in north room, 2 in south) | |
C-1 | Pannon x4 (large: dilnazen) | Delsaban x3 (large: jusnagun) | Pannon x4 (large: Gaozoran, SEED vance) | - | |
C-2 | Delsaban x3 + Delsaban x2 (large: jusnagun) | Pannon x3 (large: SEED vance) | Delsaban x4 Sendillan x4 (large: dilnazen) | - | |
C-3 | Pannon x3 + Pannon x1 (large: SEED vance) | Delsaban x3 (large: dilnazen) | Pannon x4 + Delsaban x4 (large: jusnagun) | - | |
C-X | Pannon x3 + Pannon x1 (large: SEED vance) | Pannon x3 (large: Gaozoran, SEED vance) | Delsaban x4 Sendillan x4 | Block 3: Darbelan x4 (2 in north room, 2 in south) |
- on the second block the large enemy is usually the important one
- the (x)-2 maps start at a different section of the map
- on the second block the large enemy is usually the important one
Parum
Mad Creatures
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | Block 1: Big Open Area Block 2: Thin Road Block 3: Cave on the left side |
Polty x3 | Vahra x3 | Koltova x3 (inside cave) |
- |
A-2 | Distova x3 | Koltova x3 | Vahra x3 (inside cave) |
- | |
A-3 | Koltova x3 | Polty x3 | Polty x3 (inside cave) |
- | |
A-X | Polty x3 | Varha x3 | Distova x3 (inside cave) |
Block 3: Rappy x2 | |
B-1 | Block 1: Thin Road Block 2: Hill Road Block 3: Cave on the left side |
Polty x3 | Koltova x2 | Polty x3 (inside cave) |
- |
B-2 | Koltova x3 | - | - | - | |
B-3 | Vahra x3 | Distova x2 | Koltova x3 | - | |
B-X | Polty x3 | Polty x2 | - | Block 2: Rappy x2 | |
C-1 | Block 1: Hill Road Block 2: Long Cave Block 3: No cave |
Polty x2 | Polty x3 | Koltova x3 | - |
C-2 | Koltova x2 | Vahra x3 | Vahra x3 | - | |
C-3 | Distova x2 | Koltova x3 | Polty x3 | - | |
C-X | Polty x2 | Polty x3 | - | Block 2: Rappy x4 |
- Distova are a leaner breed of Koltova.
Plains Overlord
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | Block 1: Cave on the left Block 2: Cave in front of you |
Distova x5 | Vahra x3 | Vahra x4 | - |
A-2 | Vahra x5 | Polty x3 | Distova x3 | - | |
A-3 | Koltova x3+x2 | Vahra x4 | Koltova x4 | - | |
A-X | Distova x5 | Vahra x3 | Koltova x3+x3 | Block 3: During last wave Rappy x4 | |
B-1 | Block 1: Cave on the left Block 2: No cave |
Distova x5 | Vahra x2 Distova x3 |
Vahra x4 | - |
B-2 | Vahra x5 | Polty x2 Shagreece x3 |
Distova x4 | - | |
B-3 | Koltova x3+x2 | Koltova x2 Polty x3 |
Koltova x4 | - | |
B-X | Koltova x3+x2 | Koltova x2 Polty x3 |
- | Block 3: During last wave: Rappy x4 | |
B-X2 | Vahra x5 | Koltova x2 Polty x3 |
- | Block 2: Polty x3 Next door: Rappy x3 | |
C-1 | Block 1: No cave at start | Vahra x2 Distova x3 |
Vahra x3 The open space ahead passes through the cave on to the left: Distova x5 |
Vahra x4 | - |
C-2 | Polty x2 Shagreece x3 |
Vahra x3 The open space ahead passes through the cave on to the left: Polty x5 Vahra x3 |
- | - | |
C-3 | Koltova x3 Polty x2 |
Polty x3 The open space ahead passes through the cave on to the left: Polty x5 Vahra x3 |
- | - | |
C-X | Koltova x2 Polty x3 |
Vahra x3 The open space ahead passes through the cave on to the left: Distova x5 + Vahra x3 |
Koltova x3+x3 | Block 3: During last wave: Rappy x4 |
Sleeping Warriors
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | Badira x5 down stairs Badira x6 | Golmoro x5 | Golmoro x4 | - | |
A-2 | Golmoro x5 down stairs Polavohra x1 | Badira x5 | Badira x5 + Badira x2 | - | |
A-3 | Golmoro x5 down stairs Badira x7 | Golmoro x5 | Golmoro x3 Badira x2 | - | |
A-X | Golmoro x5 down stairs Polavohra x1 | Badira x5 | Badira x2, Golmoro x3 | Block 3: Rappy x4 | |
B-1 | Badira x6 past gate Badira x5 | Badira x5 | Golmoro x4 | - | |
B-2 | Golmoro x4 | Golmoro x5 | Badira x5 + Badira x2 | - | |
B-3 | Badira x6 past gate Golmoro x5 | Golmoro x5 down stairs Badira x7 | Golmoro x3 Badira x2 | - | |
B-X | Badira x6 past gate Golmoro x5 | Golmoro x5 down stairs Badira x3 | - | Block 2: Rappy x3 | |
C-1 | Golmoro x4 | Badira x5 | Golmoro x5 | - | |
C-2 | Badira x5 + Badira x2 | Golmoro x5 down stairs Polavohra x1 | Badira x5 | - | |
C-3 | Golmoro x3 Badira x2 | Golmoro x5 | Golmoro x5 | - | |
C-X | Badira x5 + Badira x2 | Golmoro x5 down stairs Badira x3 | - | - |
- X sets will have the rare enemy Orgdus as the boss as well.
Lab Recovery
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Block 3 first spawn |
Rare enemy: where and # |
---|---|---|---|---|---|
A-1 | Block 1: Bridge room | Badira x3 + x2 | Badira x3 + x1 | Polavahra x2 + Jarba x4 -> Polavahra x2 + Jarba x2 |
- |
A-2 | Badira x4 + x2 | Badira x4 + x1 | Polavahra x2 + Jarba x4 -> Jarba x4 |
- | |
A-3 | Mizura x3 | Badira x4 + x2 | Polavahra x2 + Jarba x4 -> Jarba x4 |
- | |
A-X | Badira x3 + x2 | Badira x4 + x2 | - | Block 2: Jaggos x2 |
- Current B-X and C-X maps are unknown, and thus I will not post these untill Jaggo spawns are known.
- B maps first room/block is a room that decends into a thin pit, and moves left.
- C maps first room/block is the room that decends into a giant pit, and moves right.
Neudaiz
Moatoob
Valley of Carnage
Pattern | Map route | Block 1 first spawn |
Block 2 first spawn |
Rare enemy: where and # |
---|---|---|---|---|
A-1 | Vanda x3 Jishagara x1 | Vanda x3 | - | |
A-2 | Jishagara x3 Kog Nadd x1 | Vanda x3 | - | |
A-3 | Zoona x2 Kog Nadd x1 | Lapucha x3 | - | |
A-X | Vanda x3 + Jishagara x2 |
Vanda(**)x3 + Vanda(**)x2*2 |
Block 2: Jao x3 | |
B-1 | Jishagara x2 Zoona x1 | Vanda(**)x3 + Vanda(**)x2*2 |
- | |
B-2 | Jishagara x2 Vanda x2 | ? | - | |
B-3 | Vanda x3 Zoona x1 | Vanda x 4 | - | |
B-X | Jishagara x2 Zoona x1 | Vanda(**)x3 + Vanda(**)x2*2 |
Block 2: Jao x3 | |
C-1 | Jishagara x3 | Vanda(**)x3 + Vanda(**)x2*2 |
- | |
C-2 | Vanda x4 | Vanda x3 | - | |
C-3 | Vanda x3 Zoona x2 | Lapucha x8 + Vanda (A lot) + Kogg Nad x1 | - | |
C-X | Jishagara x3 | Vanda(**)x3 + Vanda(**)x2*2 |
Block 2: Jao x3 |
- Map pattern A first spawn is from going up the hill to the right.
Rare discussion
It seems people have been using this page itself to discuss strategies about the rare spawn formulas. Please, use this page for discussion.
External Links
Gameplay |
Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune |