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Difference between revisions of "PSP:Scrap Ghost III"
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(New page: __NOTOC__{{PSP only}}{{Mission infobox (PSP) |Mission name= (Scrap Ghost III) |Mission image= center |Planet= Colony |Field= Farm Plant |Mission type= Special ...) |
m (Localized names: Beeftade -> Beefslayer) |
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== Mission notes == | == Mission notes == | ||
− | * This mission is split into | + | * Scape dolls cannot be used in this mission, if you are incapicitated you will fail the mission. |
− | + | * This mission is split into three parts, after the first part you must choose whether to go to area A or B. The first part is blocks 1-3, each of these contains a puzzle where you mustn't step on the squares marked red on your minimap. Stepping on a red square in blocks 1 and 2 will spawn monsters, in block 3 it will teleport you back to the starting side of the puzzle. | |
− | * | + | * After defeating the enemies in a large room in block 3, you will have the choice of going to either area A or area B. |
+ | ** In area A explosives have been set up in various areas of the block that will explode, one at a time, when the timer on the right of the screen runs down. After one set of explosives blows up the timer will reset and count down to the next set blowing up. The area that will be blown up when the timer runs out is indicated by the flashing red area on the minimap. | ||
+ | ** In area B there are no monsters, nor do you have normal control over your character. You are given a series of choices that you must get right within a time limit. In the second block of area B you can make choices that will result in you saving Maya Shidow, though this is optional. If you save Maya, she will reward you with an additional container that contains either: [[PSP:Ice Sword Lum|Ice Sword Lum]], [[PSP:Ice Sword Pi|Ice Sword Pi]] or [[PSP:Ice Sword Mil|Ice Sword Mil]]. | ||
== Mission requirements and rewards == | == Mission requirements and rewards == | ||
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! colspan="5" | Block 1 | ! colspan="5" | Block 1 | ||
|- | |- | ||
− | | [[PSP:Special Ops ( | + | | [[PSP:Special Ops (Kanohne)|Special Ops (Kanohne)]] || || {{Neutral}} || 120 || -- |
|- | |- | ||
| [[PSP:Jusnagun|Jusnagun]] || || {{Dark}} || 120 || -- | | [[PSP:Jusnagun|Jusnagun]] || || {{Dark}} || 120 || -- | ||
Line 49: | Line 51: | ||
| [[PSP:Bel Pannon|Bel Pannon]] || || {{Dark}} || 120 || -- | | [[PSP:Bel Pannon|Bel Pannon]] || || {{Dark}} || 120 || -- | ||
|- | |- | ||
− | | [[PSP:Bel Pannon|Bel Pannon]] || {{Sword}} {{Shield}} {{Staff}} {{Boot}} || 120 || -- | + | | [[PSP:Bel Pannon|Bel Pannon]] || {{Sword}} {{Shield}} {{Staff}} {{Boot}} || {{Dark}} || 120 || -- |
|- | |- | ||
! colspan="5" | Block 3 | ! colspan="5" | Block 3 | ||
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| [[PSP:Grinna Bete S|Grinna Bete S]] || || {{Lightning}} || 120 || -- | | [[PSP:Grinna Bete S|Grinna Bete S]] || || {{Lightning}} || 120 || -- | ||
|- | |- | ||
− | ! colspan="5" | | + | ! colspan="5" | Area A |
|- | |- | ||
| [[PSP:Galdeen|Galdeen]] || || {{Dark}} || 120 || -- | | [[PSP:Galdeen|Galdeen]] || || {{Dark}} || 120 || -- | ||
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| [[PSP:Sendillan|Sendillan]] || {{Crown}} || {{Dark}} || 120 || -- | | [[PSP:Sendillan|Sendillan]] || {{Crown}} || {{Dark}} || 120 || -- | ||
|- | |- | ||
− | ! colspan="5" | Mini-boss | + | ! colspan="5" | Mini-boss (area A only) |
|- | |- | ||
| [[PSP:Vivienne|Vivienne]] || || {{Dark}} || 120 || -- | | [[PSP:Vivienne|Vivienne]] || || {{Dark}} || 120 || -- | ||
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! Enemy name !! Special drops !! Mission LV | ! Enemy name !! Special drops !! Mission LV | ||
|- | |- | ||
− | | [[PSP:Special Ops ( | + | | [[PSP:Special Ops (Kanohne)|Special Ops (Kanohne)]] || {{Special Ops (Kanohne) (PSP)|special}} || {{Special Ops (Kanohne) (PSP)|HU 80}} |
|- | |- | ||
| [[PSP:Jusnagun|Jusnagun]] || {{Jusnagun (PSP)|special}} || {{Jusnagun (PSP)|HU 80}} | | [[PSP:Jusnagun|Jusnagun]] || {{Jusnagun (PSP)|special}} || {{Jusnagun (PSP)|HU 80}} | ||
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| [[PSP:Sendillan|Sendillan]] || {{Sendillan (PSP)|special}} || {{Sendillan (PSP)|HU 80}} | | [[PSP:Sendillan|Sendillan]] || {{Sendillan (PSP)|special}} || {{Sendillan (PSP)|HU 80}} | ||
|- | |- | ||
− | | Special box || || [[PSP:Holy Ray|Holy Ray]]<br> | + | | Special box (A route) || || [[PSP:Holy Ray|Holy Ray]]<br>[[PSP:Beefslayer Rare|Beefslayer Rare]] |
|- | |- | ||
− | | Clear box || || [[PSP:Blackheart|Blackheart]]<br>[[PSP:Hoshi-kikami|Hoshi-kikami]]<br>[[PSP:Mikunas Set|Mikunas Set]] | + | | Clear box (A route) || || [[PSP:Blackheart|Blackheart]]<br>[[PSP:Hoshi-kikami|Hoshi-kikami]]<br>[[PSP:Mikunas Set|Mikunas Set]] |
+ | |- | ||
+ | | Clear box (B route) || || [[PSP:Togeha-zashi|Togeha-zashi]]<br>[[PSP:Sanzu-hiken|Sanzu-hiken]]<br>[[PSP:Rikauteri|Rikauteri]] | ||
|- | |- | ||
| Area drops || || | | Area drops || || | ||
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! Enemy name !! Special drops !! Mission LV | ! Enemy name !! Special drops !! Mission LV | ||
|- | |- | ||
− | | [[PSP:Special Ops ( | + | | [[PSP:Special Ops (Kanohne)|Special Ops (Kanohne)]] || {{Special Ops (Kanohne) (PSP)|special}} || {{Special Ops (Kanohne) (PSP)|RA 80}} |
|- | |- | ||
| [[PSP:Jusnagun|Jusnagun]] || {{Jusnagun (PSP)|special}} || {{Jusnagun (PSP)|RA 80}} | | [[PSP:Jusnagun|Jusnagun]] || {{Jusnagun (PSP)|special}} || {{Jusnagun (PSP)|RA 80}} | ||
Line 144: | Line 148: | ||
| [[PSP:Sendillan|Sendillan]] || {{Sendillan (PSP)|special}} || {{Sendillan (PSP)|RA 80}} | | [[PSP:Sendillan|Sendillan]] || {{Sendillan (PSP)|special}} || {{Sendillan (PSP)|RA 80}} | ||
|- | |- | ||
− | | Special box || || | + | | Special box (A route) || || |
+ | |- | ||
+ | | Clear box (A route) || || | ||
|- | |- | ||
− | | Clear box || || | + | | Clear box (B route) || || |
|- | |- | ||
| Area drops || || | | Area drops || || | ||
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! Enemy name !! Special drops !! Mission LV | ! Enemy name !! Special drops !! Mission LV | ||
|- | |- | ||
− | | [[PSP:Special Ops ( | + | | [[PSP:Special Ops (Kanohne)|Special Ops (Kanohne)]] || {{Special Ops (Kanohne) (PSP)|special}} || {{Special Ops (Kanohne) (PSP)|FO 80}} |
|- | |- | ||
| [[PSP:Jusnagun|Jusnagun]] || {{Jusnagun (PSP)|special}} || {{Jusnagun (PSP)|FO 80}} | | [[PSP:Jusnagun|Jusnagun]] || {{Jusnagun (PSP)|special}} || {{Jusnagun (PSP)|FO 80}} | ||
Line 180: | Line 186: | ||
| [[PSP:Sendillan|Sendillan]] || {{Sendillan (PSP)|special}} || {{Sendillan (PSP)|FO 80}} | | [[PSP:Sendillan|Sendillan]] || {{Sendillan (PSP)|special}} || {{Sendillan (PSP)|FO 80}} | ||
|- | |- | ||
− | | Special box || || | + | | Special box (A route) || || |
+ | |- | ||
+ | | Clear box (A route) || || | ||
|- | |- | ||
− | | Clear box || || | + | | Clear box (B route) || || |
|- | |- | ||
| Area drops || || | | Area drops || || | ||
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! Enemy name !! Special drops !! Mission LV | ! Enemy name !! Special drops !! Mission LV | ||
|- | |- | ||
− | | [[PSP:Special Ops ( | + | | [[PSP:Special Ops (Kanohne)|Special Ops (Kanohne)]] || {{Special Ops (Kanohne) (PSP)|special}} || {{Special Ops (Kanohne) (PSP)|AM/PT 80}} |
|- | |- | ||
| [[PSP:Jusnagun|Jusnagun]] || {{Jusnagun (PSP)|special}} || {{Jusnagun (PSP)|AM/PT 80}} | | [[PSP:Jusnagun|Jusnagun]] || {{Jusnagun (PSP)|special}} || {{Jusnagun (PSP)|AM/PT 80}} | ||
Line 216: | Line 224: | ||
| [[PSP:Sendillan|Sendillan]] || {{Sendillan (PSP)|special}} || {{Sendillan (PSP)|AM/PT 80}} | | [[PSP:Sendillan|Sendillan]] || {{Sendillan (PSP)|special}} || {{Sendillan (PSP)|AM/PT 80}} | ||
|- | |- | ||
− | | Special box || || | + | | Special box (A route) || || |
+ | |- | ||
+ | | Clear box (A route) || || | ||
|- | |- | ||
− | | Clear box || || | + | | Clear box (B route) || || |
|- | |- | ||
| Area drops || || | | Area drops || || | ||
|} | |} | ||
|} | |} |
Latest revision as of 05:40, 24 March 2009
This article pertains to an item, mission or other feature available exclusively in Phantasy Star Portable. |
(Scrap Ghost III) | |
---|---|
Start lobby | Clyez City |
Version | Phantasy Star Portable |
Field | Farm Plant |
Mission type | Special extermination mission |
Party size | 1 player |
Enemy elements |
Mission notes
- Scape dolls cannot be used in this mission, if you are incapicitated you will fail the mission.
- This mission is split into three parts, after the first part you must choose whether to go to area A or B. The first part is blocks 1-3, each of these contains a puzzle where you mustn't step on the squares marked red on your minimap. Stepping on a red square in blocks 1 and 2 will spawn monsters, in block 3 it will teleport you back to the starting side of the puzzle.
- After defeating the enemies in a large room in block 3, you will have the choice of going to either area A or area B.
- In area A explosives have been set up in various areas of the block that will explode, one at a time, when the timer on the right of the screen runs down. After one set of explosives blows up the timer will reset and count down to the next set blowing up. The area that will be blown up when the timer runs out is indicated by the flashing red area on the minimap.
- In area B there are no monsters, nor do you have normal control over your character. You are given a series of choices that you must get right within a time limit. In the second block of area B you can make choices that will result in you saving Maya Shidow, though this is optional. If you save Maya, she will reward you with an additional container that contains either: Ice Sword Lum, Ice Sword Pi or Ice Sword Mil.
Mission requirements and rewards
Req.LV | Enemy LV |
Rank S | Rank A | Rank B | Rank C | ||||
---|---|---|---|---|---|---|---|---|---|
Meseta | Points | Meseta | Points | Meseta | Points | Meseta | Points | ||
1 | 120+ | 16000 | 240 | -- | -- | -- | -- | -- | -- |
(Photon Crystal) x1 (Photon Sphere) x1 |
Enemy information
Enemy name | Enemy buffs | Ele. | Mission LV | |
---|---|---|---|---|
LV | EXP | |||
Block 1 | ||||
Special Ops (Kanohne) | 120 | -- | ||
Jusnagun | 120 | -- | ||
YG-01Z BUG | 120 | -- | ||
Block 2 | ||||
Special Ops (Sparda) | 120 | -- | ||
SEED-Ardite | 120 | -- | ||
Bel Pannon | 120 | -- | ||
Bel Pannon | 120 | -- | ||
Block 3 | ||||
Special Ops (Vobis) | 120 | -- | ||
Grinna Bete C | 120 | -- | ||
Block 3 rare enemy | ||||
Grinna Bete S | 120 | -- | ||
Area A | ||||
Galdeen | 120 | -- | ||
Gaozoran | 120 | -- | ||
Sendillan | 120 | -- | ||
Sendillan | 120 | -- | ||
Mini-boss (area A only) | ||||
Vivienne | 120 | -- |