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Difference between revisions of "PSU offline:TECHNICs"

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Technics are skills that manipulate the photons in the air through the technic weapons such as [[PSU offline:Rods|Rods]] and [[PSU offline:Wands|Wands]]. Unlike [[PSU offline:Bullets|Bullets]] to guns, technic weapons are useless without having been equipped with at least one technic. Technics give [[PSU offline:Rods|Rods]] and [[PSU offline:Wands|Wands]] and assortment of abilities for the caster such as healing, launching area of effect attacks, and granting beneficial spells. Techinc strength is  affected by the [[TP]] stat. Along with the type of technic, they also have attributes based on their [[PSU offline:elements|elements]]. There are no neutral technics.
+
{{PSU offline|sort=T}}
 +
Technics are skills that manipulate the photons in the air through the technic weapons such as [[PSU offline:Rods|Rods]] and [[PSU offline:Wands|Wands]]. Unlike [[PSU offline:Bullets|Bullets]] to guns, technic weapons are useless without having been equipped with at least one technic. Technics give [[PSU offline:Rods|Rods]] and [[PSU offline:Wands|Wands]] and assortment of abilities for the caster such as healing, launching area of effect attacks, and granting beneficial spells. Technic strength is  affected by the [[TP]] stat. Along with the type of technic, they also have attributes based on their [[PSU offline:elements|elements]]. There are no neutral TECHNICs.
  
As technics gain levels (specifically at levels 11 and 21) they can deal more damage, have more potent status effects (beneficial and detrimental), effect a larger area, and change in PP costs (most rising) depending on the type of technic it is. While being most lethal in the hands of a [[#Force|Force]], all classes can use them since they can all equip [[PSU offline:Wands|Wands]].
+
As technics gain levels (specifically at levels 11 and 21) they can deal more damage, have more potent status effects (beneficial and detrimental), effect a larger area, and change in PP costs (most rising) depending on the type of technic it is. While being most lethal in the hands of a [[#Force|Force]], all types can use them since they can all equip [[PSU offline:Wands|Wands]].
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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=== Fire ===
 
=== Fire ===
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
| rowspan="2" | [[Image:Foie (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_foie.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
|- style="background-color:#fff2f2;"
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|}
 
|}
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
| rowspan="2" | [[Image:Rafoie (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_rafoie.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
|- style="background-color:#fff2f2;"
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|}
 
|}
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
| rowspan="2" | [[Image:Damfoie (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_damfoie.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
|- style="background-color:#fff2f2;"
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|}
 
|}
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
| rowspan="2" | [[Image:Gifoie (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_gifoie.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
|- style="background-color:#fff2f2;"
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|}
 
|}
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
| rowspan="2" | [[Image:Shifta (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_shifta.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
|- style="background-color:#fff2f2;"
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|}
 
|}
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
| rowspan="2" | [[Image:Jellen (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_jellen.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
|- style="background-color:#fff2f2;"
| Fire || Field || Reduces enemy attack power for a set period of time. || 1500<|| Area (medium) || Self || 2*
+
| Fire || Field || Reduces enemy attack power for a set period of time. || 1500|| Area (medium) || Self || 2*
 
|-
 
|-
 
| style="background-color:#ff7878;" align="center" | Jellen || colspan="8" style="padding:0em;" |
 
| style="background-color:#ff7878;" align="center" | Jellen || colspan="8" style="padding:0em;" |
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=== Ice ===
 
=== Ice ===
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
| rowspan="2" | [[Image:Barta (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_barta.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
|- style="background-color:#f2f2ff;"
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|}
 
|}
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
| rowspan="2" | [[Image:Rabarta (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_rabarta.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
|- style="background-color:#f2f2ff;"
| Ice || Ground Blast || Attacks enemies in front of the user with a blast of ice that damages. || 3500< || Area (3)/(4 @ 31+) || Medium || 2*
+
| Ice || Ground Blast || Attacks enemies in front of the user with a blast of ice that damages. || 3500 || Area (3)/(4 @ 31+) || Medium || 2*
 
|-
 
|-
 
| style="background-color:#7d7dff;" align="center" | Rabarta || colspan="8" style="padding:0em;" |
 
| style="background-color:#7d7dff;" align="center" | Rabarta || colspan="8" style="padding:0em;" |
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|}
 
|}
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
| rowspan="2" | [[Image:Dambarta (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_dambarta.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
|- style="background-color:#f2f2ff;"
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|}
 
|}
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
| rowspan="2" | [[Image:Gibarta (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_gibarta.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
|- style="background-color:#f2f2ff;"
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|}
 
|}
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
| rowspan="2" | [[Image:Deband (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_deband.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
|- style="background-color:#f2f2ff;"
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|}
 
|}
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
| rowspan="2" | [[Image:Zalure (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_zalure.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
|- style="background-color:#f2f2ff;"
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=== Lightning ===
 
=== Lightning ===
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| rowspan="2" | [[Image:Zonde (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_zonde.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
|- style="background-color:#ffffeb;"
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|}
 
|}
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| rowspan="2" | [[Image:Razonde (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_razonde.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
|- style="background-color:#ffffeb;"
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|}
 
|}
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| rowspan="2" | [[Image:Gizonde (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_gizonde.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
|- style="background-color:#ffffeb;"
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|}
 
|}
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| rowspan="2" | [[Image:Noszonde (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_noszonde.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
|- style="background-color:#ffffeb;"
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|}
 
|}
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| rowspan="2" | [[Image:Zodial (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_zodial.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
|- style="background-color:#ffffeb;"
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|}
 
|}
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| rowspan="2" | [[Image:Zoldeel (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_zoldeel.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
|- style="background-color:#ffffeb;"
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=== Ground ===
 
=== Ground ===
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| rowspan="2" | [[Image:Diga (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_diga.gif]]
 
| lement || Type || Description || Price || Target || Range || Rarity
 
| lement || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
|- style="background-color:#fff4e6;"
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|}
 
|}
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| rowspan="2" | [[Image:Radiga (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_radiga.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
|- style="background-color:#fff4e6;"
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|}
 
|}
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| rowspan="2" | [[Image:Damdiga (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_damdiga.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
|- style="background-color:#fff4e6;"
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|}
 
|}
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| rowspan="2" | [[Image:Gidiga (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_gidiga.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
|- style="background-color:#fff4e6;"
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|}
 
|}
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| rowspan="2" | [[Image:Nosdiga (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_nosdiga.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
|- style="background-color:#fff4e6;"
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|}
 
|}
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| rowspan="2" | [[Image:Dizas (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_dizas.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
|- style="background-color:#fff4e6;"
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|-
 
|-
 
! colspan="9" style="background-color:#ffcdb4;" |
 
! colspan="9" style="background-color:#ffcdb4;" |
 +
 
=== Light ===
 
=== Light ===
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
| rowspan="2" | [[Image:Resta (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_resta.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
|- style="background-color:#fffaf7;"
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|}
 
|}
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
| rowspan="2" | [[Image:Giresta (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_giresta.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
|- style="background-color:#fffaf7;"
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|}
 
|}
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
| rowspan="2" | [[Image:Reverser (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_reverser.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
|- style="background-color:#fffaf7;"
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|}
 
|}
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
| rowspan="2" | [[Image:Regrant (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_regrant.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
|- style="background-color:#fffaf7;"
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|}
 
|}
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
| rowspan="2" | [[Image:Rentis (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_rentis.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
|- style="background-color:#fffaf7;"
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|}
 
|}
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
| rowspan="2" | [[Image:Retier (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_retier.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
|- style="background-color:#fffaf7;"
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=== Dark ===
 
=== Dark ===
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
| rowspan="2" | [[Image:Megid (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_megid.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
|- style="background-color:#fff2ff;"
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|} COMMENT:  Megid must hit an enemy 20 times in order to level up 1%.  Megid must hit either the same enemy 20 times or 20 different individual enemies once in order to gain 1%.
 
|} COMMENT:  Megid must hit an enemy 20 times in order to level up 1%.  Megid must hit either the same enemy 20 times or 20 different individual enemies once in order to gain 1%.
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
| rowspan="2" | [[Image:Ramegid (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_ramegid.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
|- style="background-color:#fff2ff;"
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|}
 
|}
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
| rowspan="2" | [[Image:Dammegid (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_dammegid.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
|- style="background-color:#fff2ff;"
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|}
 
|}
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
| rowspan="2" | [[Image:Nosmegid (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_nosmegid.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
|- style="background-color:#fff2ff;"
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|}
 
|}
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
| rowspan="2" | [[Image:Megiverse (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_megiverse.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
|- style="background-color:#fff2ff;"
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|}
 
|}
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
| rowspan="2" | [[Image:Megistar (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_megistar.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
|- style="background-color:#fff2ff;"
Line 805: Line 807:
 
|-
 
|-
 
|}
 
|}
 +
|}
 +
 +
== Technic Experience Patterns ==
 +
 +
{| class="wikitable"
 +
! Pattern !! TNL at 1 !! TNL growth 1-11 !! Total to 11 !! TNL at 11 !! TNL growth 11-21 !! Total to 21 !! TNL at 21 !! TNL growth 21-30 !! Total to 30 !! Members Pattern
 +
|-
 +
| #1 || 16 || 10 || 610 || 40 || 20 || 1910 || 64 || 40 || 3926 || Reverser
 +
|-
 +
| #2 || 24 || 10 || 690 || 60 || 20 || 2190 || 96 || 40 || 4494 || Foie, Diga
 +
|-
 +
| #3 || 32 || 10 || 770 || 80 || 30 || 2920 || 128 || 60 || 6232 || Noszonde, Nosmegid
 +
|-
 +
| #4 || 16 || 20 || 1060 || 40 || 40 || 3260 || 64 || 80 || 6716 || Megistar
 +
|-
 +
| #5 || 32 || 10 || 770 || 80 || 30 || 2920 || 192 || 60 || 6808 || Nosdiga
 +
|-
 +
| #6 || 48 || 10 || 930 || 120 || 30 || 3480 || 192 || 60 || 7368 || Jellen, Zalure, Zoldeel
 +
|-
 +
| #7 || 32 || 20 || 1220 || 120 || 40 || 4220 || 192 || 80 || 8828 || Damfoie, Dambarta, Damdiga, Dammegid
 +
|-
 +
| #8 || 48 || 20 || 1380 || 120 || 40 || 4380 || 192 || 80 || 8988 || Rafoie, Rabarta, Razonde, Radiga, Ramegid
 +
|-
 +
| #9 || 48 || 20 || 1380 || 120 || 40 || 4380 || 196 || 80 || 9024 || Resta
 +
|-
 +
| #10 || 64 || 20 || 1540 || 160 || 40 || 4940 || 256 || 80 || 10124 || Shifta, Deband, Zodial, Gizonde, Rentis, Retial
 +
|-
 +
| #11 || 64 || 30 || 1990 || 160 || 60 || 6290 || 256 || 90 || 11834 || Gifoie
 +
|-
 +
| #12 || 64 || 30 || 1990 || 160 || 60 || 6290 || 256 || 120 || 12914 || Barta, Gibarta, Zonde, Gidiga, Dizas, Megid, Regrant
 +
|-
 +
| #13 || 96 || 40 || 2760 || 240 || 60 || 7860 || 382 || 120 || 15618 || Giresta, Megiverse
 
|}
 
|}

Latest revision as of 22:23, 17 December 2009

Phantasy Star Universe
This article pertains to an item, mission or other feature from the offline version of Phantasy Star Universe.

Technics are skills that manipulate the photons in the air through the technic weapons such as Rods and Wands. Unlike Bullets to guns, technic weapons are useless without having been equipped with at least one technic. Technics give Rods and Wands and assortment of abilities for the caster such as healing, launching area of effect attacks, and granting beneficial spells. Technic strength is affected by the TP stat. Along with the type of technic, they also have attributes based on their elements. There are no neutral TECHNICs.

As technics gain levels (specifically at levels 11 and 21) they can deal more damage, have more potent status effects (beneficial and detrimental), effect a larger area, and change in PP costs (most rising) depending on the type of technic it is. While being most lethal in the hands of a Force, all types can use them since they can all equip Wands.

Type HU RA FO
Technic Cap 30 30 30


Technic Types

Attack Technics

As the name implies these techics deal damage to enemies. Some attack a single target. Some technics can pierce targets. Other technics attack an area of the ground and all monsters contained. These technics are known to cause status effects based on their element with the exception of Light and Dark technics. Dark type attack technics tend to drain health points if not instantly kill opponents. Ragrant is the only light based attack technic and converts the users HP into an attack.


Support Technics

These technics aid the caster and team members. These technics can: restore health, boost ally stats temporarily, decrease enemy stats temporarily, cure allies, and grant other abilities. Excluding Light and Dark technics, all other element support technics have a beneficial (buff) and detrimental (debuff) technic.


Technics & Effects

Fire

TECH foie.gif Element Type Description Price Target Range Rarity
Fire Projectile Attacks by shooting a fireball that explodes. 1000 Single Long 1*
Foie
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 8(6) 10(8) 12(9)
Tech % 221-230 232-250 252-270
SE Burn Lv2 Burn Lv3 Burn Lv4
TECH rafoie.gif Element Type Description Price Target Range Rarity
Fire Blast Attacks enemies in front of the user with a powerful flame. 3500 Area (3)/(4 @ 31+) Medium 2*
Rafoie
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 16(12) 20(16) 24(19)
Tech % 131-140 141-150 152-170
SE Burn Lv1 Burn Lv2 Burn Lv3
TECH damfoie.gif Element Type Description Price Target Range Rarity
Fire Channeled Stream Spews flame based on the length of button input and PP spent. 4500 Area (small) Short 3*
Damfoie
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 6(4) 9(7) 18(14)
Tech % 101-110 111-120 121-130
SE Burn Lv3 Burn Lv3 Burn Lv3
TECH gifoie.gif Element Type Description Price Target Range Rarity
Fire Blast Attacks surrounding enemies with a wall of fire around the user. 8000 Area (medium) Self 4*
Gifoie
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 20(16) 30(24) 40(32)
Tech % 121-130 131-140 141-150
SE Burn Lv1 Burn Lv2 Burn Lv3
TECH shifta.gif Element Type Description Price Target Range Rarity
Fire Field Supports allies by boosting attack power for a set period of time. 2500 Area (medium) Self 2*
Shifta
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(25) 40(32) 48(38)
Duration 2 min 3 min 4 min
SE Lv1 +11% Lv2 +15% Lv3 +19%
TECH jellen.gif Element Type Description Price Target Range Rarity
Fire Field Reduces enemy attack power for a set period of time. 1500 Area (medium) Self 2*
Jellen
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(25) 40(32) 48(38)
Duration 30 sec 1 min 90 sec
SE Lv1 -10% Lv2 -15% Lv3 -20%

Ice

TECH barta.gif Element Type Description Price Target Range Rarity
Ice Ground Projectile Attacks enemies with a projectile of ice. 1000 Line Long 1*
Barta
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 10(8) 13(10) 16(12)
Tech % 111-120 121-130 131-140
SE Freeze Lv 1 Freeze Lv 1 Freeze Lv 1
TECH rabarta.gif Element Type Description Price Target Range Rarity
Ice Ground Blast Attacks enemies in front of the user with a blast of ice that damages. 3500 Area (3)/(4 @ 31+) Medium 2*
Rabarta
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 16(12) 20(16) 24(19)
Tech % 121-130 131-140 142-160
SE Freeze Lv1 Freeze Lv2 Freeze Lv3
TECH dambarta.gif Element Type Description Price Target Range Rarity
Ice Channeled Ground Blast Spews ice based on the length of button input and PP spent. 4500 Area (small) Short 3*
Dambarta
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 8(6) 12(9) 16(12)
Tech % 101-110 111-120 121-130
SE Freeze Lv3 Freeze Lv3 Freeze Lv3
TECH gibarta.gif Element Type Description Price Target Range Rarity
Ice Blast Attacks surrounding enemies with a wall of ice around the user. 8000 Area (medium) Self 4*
Gibarta
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 20(16) 30(24) 40(32)
Tech % 111-120 121-130 131-140
SE Freeze Lv1 Freeze Lv2 Freeze Lv3
TECH deband.gif Element Type Description Price Target Range Rarity
Ice Field Supports allies by boosting defense for a set period of time. 2500 Area (medium) Self 2*
Deband
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(25) 40(32) 48(38)
Duration 2 min 3 min 4 min
SE Lv1 +11% Lv2 +15% Lv3 +19%
TECH zalure.gif Element Type Description Price Target Range Rarity
Ice Field Supports allies by reducing enemy defense for a set period of time. 500 Area (medium) Self 2*
Zalure
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(25) 40(32) 48(38)
Duration 30 sec 1 min 90 sec
SE Lv1 -10% Lv2 -15% Lv3 -20%

Lightning

TECH zonde.gif Element Type Description Price Target Range Rarity
Lightning Projectile Attacks enemies with a single, penetrating bolt of lightning. 1000 Line Long 1*
Zonde
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 10(8) 13(10) 16(12)
Tech % 126-135 136-145 146-155
SE Shock Lv1 Shock Lv1 Shock Lv1
TECH razonde.gif Element Type Description Price Target Range Rarity
Lightning Blast Attacks with a lightning strike that damages enemies. 3500 Area (3)/(4 @ 31+) Medium 2*
Razonde
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 16(12) 20(16) 24(19
Tech % 126-135 136-145 147-165
SE Shock Lv1 Shock Lv2 Shock Lv3
TECH gizonde.gif Element Type Description Price Target Range Rarity
Lightning Blast Attacks surrounding enemies with a ball of lightning above the user's head. 8000 Area (medium) Self 4*
Gizonde
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 20(16) 30(24) 40(32
Tech % 111-120 121-130 131-140
SE Shock Lv1 Shock Lv2 Shock Lv3
TECH noszonde.gif Element Type Description Price Target Range Rarity
Lightning Homing Projectile Attacks enemies with homing ball of lightning while the button is held down. 4500 Area (small) Long 3*
Noszonde
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 30(24) 60(48) (57)
Tech % 131-140 146-155 162-180
SE Shock Lv2 Shock Lv3 Shock Lv3
TECH zodial.gif Element Type Description Price Target Range Rarity
Lightning Field Supports allies by boosting accuracy and agility for a set period of time. 4000 Area (medium) 3*
Zodial
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(25) 40(32) 48(38)
Duration 2 min 3 min 4 min
SE Lv1 +11% Lv2 +15% Lv3 +19%
TECH zoldeel.gif Element Type Description Price Target Range Rarity
Lightning Field Reduces enemy accuracy and agility for a set period of time. 1500 Area (medium) Self 2*
Zoldeel
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(25) 40(32) 48(38)
Duration 30 sec 1 min 90 sec
SE Lv1 -10% Lv2 -15% Lv3 -20%

Ground

TECH diga.gif lement Type Description Price Target Range Rarity
Ground Parabolic Projectile Attacks with a projectile that explodes when it hits an enemy. 450 Single Long 1*
Diga
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 8(6) 10(8) 12(9)
Tech % 231-240 242-260 262-280
SE Silence Lv2 Silence Lv3 Silence Lv4
TECH radiga.gif Element Type Description Price Target Range Rarity
Ground Ground Blast Attacks enemies in front of the user with a mass that damages. 3500 Area (3)/(4 @ 31+) Medium 2*
Radiga
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 16(12) 20(16) 24(19
Tech % 141-150 151-160 162-180
SE
TECH damdiga.gif Element Type Description Price Target Range Rarity
Ground Channeled Stream Spews poison based on the length of button input and PP spent. 4500 Area (small) Short 3*
Damdiga
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 6(4) 9(7) 18(9)
Tech % 111-120 121-130 131-140
SE Poison Lv3 Poison Lv3 Poison Lv3
TECH gidiga.gif Element Type Description Price Target Range Rarity
Ground Ground Blast Attacks surrounding enemies with a massive earthquake. 8000 Area (medium) Self 5*
Gidiga
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 20(16) 30(24) 40(32)
Tech % 131-140 141-150 151-160
SE
TECH nosdiga.gif Element Type Description Price Target Range Rarity
Ground Homing Ground Projectile Summons serpents that attack enemies while the button is held down. 4500 Single Long 3*
Nosdiga
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 25(20) 45(36) 40
Tech % 131-140 146-155 161-170
SE Stun Lv2 Stun Lv2 Stun Lv2
TECH dizas.gif Element Type Description Price Target Range Rarity
Ground Field Creates a field that reduces damage from physical attacks 35000 Area (small) Self 6*
Dizas
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage
Tech %
SE

Light

TECH resta.gif Element Type Description Price Target Range Rarity
Light Field Uses the power of photons to regenerate body cells, restoring HP. 1200 Area (medium) Self 1*
Resta
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 30(24) 40(32) 50(40)
Tech %
SE
TECH giresta.gif Element Type Description Price Target Range Rarity
Light Field Revives allies downed during battle. Adds HP recovery. 9800 Area (medium) Self 3*
Giresta
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 40(32) 50(40) 60(48)
Tech %
SE HP Recovery Lv1 HP Recovery Lv2 HP Recovery Lv3
TECH reverser.gif Element Type Description Price Target Range Rarity
Light Field Cures any status abnormalities. 3000 Area (medium) Self 2*
Reverser
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 8(6) 10(8) 12(9)
Tech %
SE
TECH regrant.gif Element Type Description Price Target Range Rarity
Light Channeled Blast Converts the HP into an attack based on length of button input and PP. 14000 Area (large) Self 4*
Regrant
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 6(4) 9(7) 12(9)
Tech % 71-80 81-90 91-100
SE
TECH rentis.gif Element Type Description Price Target Range Rarity
Light Field Creates a field that reduces damage from TECHNIC attacks. 35000 Area (small) Self 6*
Rentis
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage
Tech %
SE
TECH retier.gif Element Type Description Price Target Range Rarity
Light Field Boosts TECHNIC and mental energy for party members. 4000 Area (medium) Self 3*
Retier
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(25) 40(32) 48(38)
Duration 2 min 3 min 4 min
SE Lv1 +11% Lv2 +15% Lv3 +19%

Dark

TECH megid.gif Element Type Description Price Target Range Rarity
Dark Projectile Attacks by shooting a ball, with a small chance of incapacitating. 450 Line Long 2*
Megid
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 16(40) 65(52) 30
Tech % 136-145 146-155 156-165
SE Incapacitate Lv1 Incapacitate Lv2 Incapacitate Lv3
COMMENT: Megid must hit an enemy 20 times in order to level up 1%. Megid must hit either the same enemy 20 times or 20 different individual enemies once in order to gain 1%.
TECH ramegid.gif Element Type Description Price Target Range Rarity
Dark Blast Attacks enemies in front with a damaging gravity field. 3500 Area (3)/(4 @ 31+) Medium 3*
Ramegid
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 16(12) 20(16) 24(19)
Tech % 121-130 131-140 142-160
SE Confusion Lv1 Confusion Lv2 Confusion Lv3
TECH dammegid.gif Element Type Description Price Target Range Rarity
Dark Channeled Stream Creates a well based on length of button input and PP spent. 4500 Area (small) Short 4*
Dammegid
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 9(7) 12(9) 18(14)
Tech % 121-130 131-140 141-150
SE Infection Lv2 Infection Lv2 Infection Lv2
TECH nosmegid.gif Element Type Description Price Target Range Rarity
Dark Homing Projectile Creates a homing gravity well while the button is held down. 8000 Area (small) Long 5*
Nosmegid
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 35(28) 45(36) 55(44)
Tech % 126-135 141-150 157-175
SE HP Charge Lv2 HP Charge Lv3 HP Charge Lv3
TECH megiverse.gif Element Type Description Price Target Range Rarity
Dark Channeled Field Damages & steals HP based on length of button input and PP spent. 35000 Area (medium) Self 6*
Megiverse
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 24(19) (24) 25(20)
Tech % 101-110 111-120 121-130
SE HP steal Lv1 6.67% HP steal Lv2 10% HP steal Lv3
TECH megistar.gif Element Type Description Price Target Range Rarity
Dark Field Boosts all abilities by giving up a large amount of HP. 35000 Self Self 6*
Megistar
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 64(51)
Tech %
SE Boost all stats Lv1 +11% Boost all stats Lv2 +15% Boost all stats Lv3 +19%

Technic Experience Patterns

Pattern TNL at 1 TNL growth 1-11 Total to 11 TNL at 11 TNL growth 11-21 Total to 21 TNL at 21 TNL growth 21-30 Total to 30 Members Pattern
#1 16 10 610 40 20 1910 64 40 3926 Reverser
#2 24 10 690 60 20 2190 96 40 4494 Foie, Diga
#3 32 10 770 80 30 2920 128 60 6232 Noszonde, Nosmegid
#4 16 20 1060 40 40 3260 64 80 6716 Megistar
#5 32 10 770 80 30 2920 192 60 6808 Nosdiga
#6 48 10 930 120 30 3480 192 60 7368 Jellen, Zalure, Zoldeel
#7 32 20 1220 120 40 4220 192 80 8828 Damfoie, Dambarta, Damdiga, Dammegid
#8 48 20 1380 120 40 4380 192 80 8988 Rafoie, Rabarta, Razonde, Radiga, Ramegid
#9 48 20 1380 120 40 4380 196 80 9024 Resta
#10 64 20 1540 160 40 4940 256 80 10124 Shifta, Deband, Zodial, Gizonde, Rentis, Retial
#11 64 30 1990 160 60 6290 256 90 11834 Gifoie
#12 64 30 1990 160 60 6290 256 120 12914 Barta, Gibarta, Zonde, Gidiga, Dizas, Megid, Regrant
#13 96 40 2760 240 60 7860 382 120 15618 Giresta, Megiverse