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Difference between revisions of "The re-PSUPedia talk:Enemy Template"

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(One extra bit of info)
(Infobox?)
 
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== Infobox? ==
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* Now that we've got a set infoxbox style for the mission pages, should we implement a similar box instead of the table we're using now?  Something like [[User:EspioKaos/Sandbox/Bel_Pannon | this]] is what I have in mind. - [[User:EspioKaos|EspioKaos]] 10:15, 10 November 2007 (CST)
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* Sounds good to me, certainly looks better than the one we're using right now. - [[User:Mewn|Mewn]] 10:21, 10 November 2007 (CST)
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** A few notes on it.  I've taken out a few entries in the box:  the rare and boss rows.  Reason being that those will be covered in the enemy type row as we have enemies separated into rare enemies and boss categories in our enemy drops section.  I also excluded native planet as that is covered in the enemy type section in the case of enemies from Parum, Neudaiz or Moatoob. - [[User:EspioKaos|EspioKaos]] 10:37, 10 November 2007 (CST)
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==One extra bit of info==
 
==One extra bit of info==
 
* I just realized that you were pulling the stat modifier info from the ''Perfect Bible''.  When I was checking my copy, I noticed there's another row to the right of EXP which details the enemy's elemental attribute ratio.  (属性率)  Glancing through, it looks like all of them are at 100%, but it would even out that section so that EXP isn't stretched out so far.  Just a thought.  ;) - [[User:EspioKaos|EspioKaos]] 20:26, 16 September 2007 (BST)
 
* I just realized that you were pulling the stat modifier info from the ''Perfect Bible''.  When I was checking my copy, I noticed there's another row to the right of EXP which details the enemy's elemental attribute ratio.  (属性率)  Glancing through, it looks like all of them are at 100%, but it would even out that section so that EXP isn't stretched out so far.  Just a thought.  ;) - [[User:EspioKaos|EspioKaos]] 20:26, 16 September 2007 (BST)
 
* Well, I'm pulling them from the [[Monsters]] article, which Tycho created with the Perfect Bible data. I'd considered adding the elemental attribute but thought it pointless as every monster has their modifier at 100%. Still, if you think it should be in Alkaven is the guy to go to, since he wrote the table templates and he knows more about changing them than I do. I have no real objection to adding it. - [[User:Mewn|Mewn]] 20:35, 16 September 2007 (BST)
 
* Well, I'm pulling them from the [[Monsters]] article, which Tycho created with the Perfect Bible data. I'd considered adding the elemental attribute but thought it pointless as every monster has their modifier at 100%. Still, if you think it should be in Alkaven is the guy to go to, since he wrote the table templates and he knows more about changing them than I do. I have no real objection to adding it. - [[User:Mewn|Mewn]] 20:35, 16 September 2007 (BST)
 
* Hm... I wasn't aware that there was an elemental attribute ratio for monsters.  That's quite surprising.  Perhaps they plan to introduce multi-element monsters someday.  Like 50% fire and 50% earth.  Wooo.  That'd be pretty crazy.  Then they might do something silly and throw in multi-element weapons someday too.  Won't that just screw everything right to town?  ;) [[User:Alkaven|Alkaven]] 05:39, 20 September 2007 (BST)
 
* Hm... I wasn't aware that there was an elemental attribute ratio for monsters.  That's quite surprising.  Perhaps they plan to introduce multi-element monsters someday.  Like 50% fire and 50% earth.  Wooo.  That'd be pretty crazy.  Then they might do something silly and throw in multi-element weapons someday too.  Won't that just screw everything right to town?  ;) [[User:Alkaven|Alkaven]] 05:39, 20 September 2007 (BST)
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** No, I figure the point is so they could potentially adjust that value to create monsters that are hurt more/less than usual by the opposite element, if you understand what I mean. --[[User:Qwerty|Qwerty]] 06:59, 20 September 2007 (BST)
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*** It does confuse me a little bit that native monsters have a pure element associated with them.  It escapes me as to why Koltova are fire element, since I can't visually see why a natural food/drink source would be any more vulnerable to ice than fire.  :\  Anyway, I'll see about adding that entry to the template soon.  It will have a default associated with it so if the template has been used already, it won't break anything and can be added with ease.  ;) [[User:Alkaven|Alkaven]] 17:56, 20 September 2007 (BST)
  
 
==Namespace?==
 
==Namespace?==

Latest revision as of 16:37, 10 November 2007

Infobox?

  • Now that we've got a set infoxbox style for the mission pages, should we implement a similar box instead of the table we're using now? Something like this is what I have in mind. - EspioKaos 10:15, 10 November 2007 (CST)
  • Sounds good to me, certainly looks better than the one we're using right now. - Mewn 10:21, 10 November 2007 (CST)
    • A few notes on it. I've taken out a few entries in the box: the rare and boss rows. Reason being that those will be covered in the enemy type row as we have enemies separated into rare enemies and boss categories in our enemy drops section. I also excluded native planet as that is covered in the enemy type section in the case of enemies from Parum, Neudaiz or Moatoob. - EspioKaos 10:37, 10 November 2007 (CST)

One extra bit of info

  • I just realized that you were pulling the stat modifier info from the Perfect Bible. When I was checking my copy, I noticed there's another row to the right of EXP which details the enemy's elemental attribute ratio. (属性率) Glancing through, it looks like all of them are at 100%, but it would even out that section so that EXP isn't stretched out so far. Just a thought.  ;) - EspioKaos 20:26, 16 September 2007 (BST)
  • Well, I'm pulling them from the Monsters article, which Tycho created with the Perfect Bible data. I'd considered adding the elemental attribute but thought it pointless as every monster has their modifier at 100%. Still, if you think it should be in Alkaven is the guy to go to, since he wrote the table templates and he knows more about changing them than I do. I have no real objection to adding it. - Mewn 20:35, 16 September 2007 (BST)
  • Hm... I wasn't aware that there was an elemental attribute ratio for monsters. That's quite surprising. Perhaps they plan to introduce multi-element monsters someday. Like 50% fire and 50% earth. Wooo. That'd be pretty crazy. Then they might do something silly and throw in multi-element weapons someday too. Won't that just screw everything right to town?  ;) Alkaven 05:39, 20 September 2007 (BST)
    • No, I figure the point is so they could potentially adjust that value to create monsters that are hurt more/less than usual by the opposite element, if you understand what I mean. --Qwerty 06:59, 20 September 2007 (BST)
      • It does confuse me a little bit that native monsters have a pure element associated with them. It escapes me as to why Koltova are fire element, since I can't visually see why a natural food/drink source would be any more vulnerable to ice than fire.  :\ Anyway, I'll see about adding that entry to the template soon. It will have a default associated with it so if the template has been used already, it won't break anything and can be added with ease.  ;) Alkaven 17:56, 20 September 2007 (BST)

Namespace?

  • Just a random thought, but it seems like this should go in the "The PSUPedia" namespace, since that's where the style manual and weapon template guide are. Any objections before I move it? --Qwerty 05:39, 17 September 2007 (BST)
  • None at all. - Mewn 12:20, 17 September 2007 (BST)
  • No objections here, either. - EspioKaos 17:29, 17 September 2007 (BST)
  • While you're mucking about in there, fix the links for the Style Manual. Redirects are silly to have in something the sidebar links to. --Beatrixkiddo 17:55, 17 September 2007 (BST)