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Difference between revisions of "PSU offline:TECHNICs"
m (New page: Technics are skills that manipulate the photons in the air through the technic weapons such as Rods and Wands. [[Unlike PSU offline:Bullets|Bulle...) |
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− | Technics are skills that manipulate the photons in the air through the technic weapons such as [[PSU offline:Rods|Rods]] and [[PSU offline:Wands|Wands]]. [[ | + | {{PSU offline|sort=T}} |
+ | Technics are skills that manipulate the photons in the air through the technic weapons such as [[PSU offline:Rods|Rods]] and [[PSU offline:Wands|Wands]]. Unlike [[PSU offline:Bullets|Bullets]] to guns, technic weapons are useless without having been equipped with at least one technic. Technics give [[PSU offline:Rods|Rods]] and [[PSU offline:Wands|Wands]] and assortment of abilities for the caster such as healing, launching area of effect attacks, and granting beneficial spells. Technic strength is affected by the [[TP]] stat. Along with the type of technic, they also have attributes based on their [[PSU offline:elements|elements]]. There are no neutral TECHNICs. | ||
− | As technics gain levels (specifically at levels 11 and 21) they can deal more damage, have more potent status effects (beneficial and detrimental), effect a larger area, and change in PP costs (most rising) depending on the type of technic it is. While being most lethal in the hands of a [[#Force|Force]], all | + | As technics gain levels (specifically at levels 11 and 21) they can deal more damage, have more potent status effects (beneficial and detrimental), effect a larger area, and change in PP costs (most rising) depending on the type of technic it is. While being most lethal in the hands of a [[#Force|Force]], all types can use them since they can all equip [[PSU offline:Wands|Wands]]. |
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | ! Type !! HU !! RA !! FO | ||
+ | |- | ||
+ | | Technic Cap || 30 || 30 || 30 | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | == Technic Types == | ||
+ | |||
+ | '''Attack Technics''' | ||
+ | |||
+ | As the name implies these techics deal damage to enemies. Some attack a single target. Some technics can pierce targets. Other technics attack an area of the ground and all monsters contained. These technics are known to cause status effects based on their element with the exception of Light and Dark technics. Dark type attack technics tend to drain health points if not instantly kill opponents. Ragrant is the only light based attack technic and converts the users [[HP]] into an attack. | ||
+ | |||
+ | |||
+ | '''Support Technics''' | ||
+ | |||
+ | These technics aid the caster and team members. These technics can: restore health, boost ally stats temporarily, decrease enemy stats temporarily, cure allies, and grant other abilities. Excluding Light and Dark technics, all other element support technics have a beneficial (buff) and detrimental (debuff) technic. | ||
+ | |||
+ | |||
+ | |||
+ | == Technics & Effects == | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! colspan="9" style="background-color:#ff7878;" | | ||
+ | === Fire === | ||
+ | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
+ | | rowspan="2" | [[Image:TECH_foie.gif]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff2f2;" | ||
+ | | Fire || Projectile || Attacks by shooting a fireball that explodes. || 1000 || Single || Long || 1* | ||
+ | |- | ||
+ | | style="background-color:#ff7878;" align="center" | Foie || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;" | ||
+ | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 8(6) || align="center" | 10(8) || align="center" | 12(9) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 221-230 || align="center" | 232-250 || align="center" | 252-270 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Burn Lv2 || align="center" | Burn Lv3 || align="center" | Burn Lv4 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
+ | | rowspan="2" | [[Image:TECH_rafoie.gif]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff2f2;" | ||
+ | | Fire || Blast || Attacks enemies in front of the user with a powerful flame. || 3500|| Area (3)/(4 @ 31+) || Medium || 2* | ||
+ | |- | ||
+ | | style="background-color:#ff7878;" align="center" | Rafoie || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;" | ||
+ | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 131-140 || align="center" | 141-150 || align="center" | 152-170 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Burn Lv1 || align="center" | Burn Lv2 || align="center" | Burn Lv3 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
+ | | rowspan="2" | [[Image:TECH_damfoie.gif]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff2f2;" | ||
+ | | Fire || Channeled Stream || Spews flame based on the length of button input and PP spent. || 4500 || Area (small) || Short || 3* | ||
+ | |- | ||
+ | | style="background-color:#ff7878;" align="center" | Damfoie || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;" | ||
+ | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 6(4) || align="center" | 9(7) || align="center" | 18(14) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Burn Lv3 || align="center" | Burn Lv3 || align="center" | Burn Lv3 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
+ | | rowspan="2" | [[Image:TECH_gifoie.gif]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff2f2;" | ||
+ | | Fire || Blast || Attacks surrounding enemies with a wall of fire around the user. || 8000 || Area (medium) || Self || 4* | ||
+ | |- | ||
+ | | style="background-color:#ff7878;" align="center" | Gifoie || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;" | ||
+ | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Burn Lv1 || align="center" | Burn Lv2 || align="center" | Burn Lv3 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
+ | | rowspan="2" | [[Image:TECH_shifta.gif]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff2f2;" | ||
+ | | Fire || Field || Supports allies by boosting attack power for a set period of time. || 2500 || Area (medium) || Self || 2* | ||
+ | |- | ||
+ | | style="background-color:#ff7878;" align="center" | Shifta || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;" | ||
+ | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Duration | ||
+ | | align="center" | 2 min || align="center" | 3 min || align="center" | 4 min | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19% | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
+ | | rowspan="2" | [[Image:TECH_jellen.gif]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff2f2;" | ||
+ | | Fire || Field || Reduces enemy attack power for a set period of time. || 1500|| Area (medium) || Self || 2* | ||
+ | |- | ||
+ | | style="background-color:#ff7878;" align="center" | Jellen || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;" | ||
+ | |- style="font-weight: bold;background-color:#fff2f2;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Duration | ||
+ | | align="center" | 30 sec || align="center" | 1 min || align="center" | 90 sec | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20% | ||
+ | |- | ||
+ | |} | ||
+ | |- | ||
+ | ! colspan="9" style="background-color:#7d7dff;" | | ||
+ | |||
+ | === Ice === | ||
+ | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
+ | | rowspan="2" | [[Image:TECH_barta.gif]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#f2f2ff;" | ||
+ | | Ice || Ground Projectile || Attacks enemies with a projectile of ice. || 1000 || Line || Long || 1* | ||
+ | |- | ||
+ | | style="background-color:#7d7dff;" align="center" | Barta || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | ||
+ | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 10(8) || align="center" | 13(10) || align="center" | 16(12) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Freeze Lv 1 || align="center" | Freeze Lv 1 || align="center" | Freeze Lv 1 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
+ | | rowspan="2" | [[Image:TECH_rabarta.gif]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#f2f2ff;" | ||
+ | | Ice || Ground Blast || Attacks enemies in front of the user with a blast of ice that damages. || 3500 || Area (3)/(4 @ 31+) || Medium || 2* | ||
+ | |- | ||
+ | | style="background-color:#7d7dff;" align="center" | Rabarta || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | ||
+ | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 121-130 || align="center" | 131-140 || align="center" | 142-160 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Freeze Lv1 || align="center" | Freeze Lv2 || align="center" | Freeze Lv3 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
+ | | rowspan="2" | [[Image:TECH_dambarta.gif]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#f2f2ff;" | ||
+ | | Ice || Channeled Ground Blast || Spews ice based on the length of button input and PP spent. || 4500 || Area (small) || Short || 3* | ||
+ | |- | ||
+ | | style="background-color:#7d7dff;" align="center" | Dambarta || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | ||
+ | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 8(6) || align="center" | 12(9) || align="center" | 16(12) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Freeze Lv3 || align="center" | Freeze Lv3 || align="center" | Freeze Lv3 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
+ | | rowspan="2" | [[Image:TECH_gibarta.gif]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#f2f2ff;" | ||
+ | | Ice || Blast || Attacks surrounding enemies with a wall of ice around the user. || 8000 || Area (medium) || Self || 4* | ||
+ | |- | ||
+ | | style="background-color:#7d7dff;" align="center" | Gibarta || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | ||
+ | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Freeze Lv1 || align="center" | Freeze Lv2 || align="center" | Freeze Lv3 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
+ | | rowspan="2" | [[Image:TECH_deband.gif]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#f2f2ff;" | ||
+ | | Ice || Field || Supports allies by boosting defense for a set period of time. || 2500 || Area (medium) || Self || 2* | ||
+ | |- | ||
+ | | style="background-color:#7d7dff;" align="center" | Deband || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | ||
+ | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Duration | ||
+ | | align="center" | 2 min || align="center" | 3 min || align="center" | 4 min | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19% | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
+ | | rowspan="2" | [[Image:TECH_zalure.gif]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#f2f2ff;" | ||
+ | | Ice || Field || Supports allies by reducing enemy defense for a set period of time. || 500 || Area (medium) || Self || 2* | ||
+ | |- | ||
+ | | style="background-color:#7d7dff;" align="center" | Zalure || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;" | ||
+ | |- style="font-weight: bold;background-color:#f2f2ff;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Duration | ||
+ | | align="center" | 30 sec || align="center" | 1 min || align="center" | 90 sec | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20% | ||
+ | |- | ||
+ | |} | ||
+ | |- | ||
+ | ! colspan="9" style="background-color:#ffff32;" | | ||
+ | |||
+ | === Lightning === | ||
+ | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
+ | | rowspan="2" | [[Image:TECH_zonde.gif]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#ffffeb;" | ||
+ | | Lightning || Projectile || Attacks enemies with a single, penetrating bolt of lightning. || 1000 || Line || Long || 1* | ||
+ | |- | ||
+ | | style="background-color:#ffff32;" align="center" | Zonde || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;" | ||
+ | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 10(8) || align="center" | 13(10) || align="center" | 16(12) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 126-135 || align="center" | 136-145 || align="center" | 146-155 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Shock Lv1 || align="center" | Shock Lv1 || align="center" | Shock Lv1 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
+ | | rowspan="2" | [[Image:TECH_razonde.gif]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#ffffeb;" | ||
+ | | Lightning || Blast || Attacks with a lightning strike that damages enemies. || 3500 || Area (3)/(4 @ 31+) || Medium || 2* | ||
+ | |- | ||
+ | | style="background-color:#ffff32;" align="center" | Razonde || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;" | ||
+ | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 126-135 || align="center" | 136-145 || align="center" | 147-165 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Shock Lv1 || align="center" | Shock Lv2 || align="center" | Shock Lv3 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
+ | | rowspan="2" | [[Image:TECH_gizonde.gif]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#ffffeb;" | ||
+ | | Lightning || Blast || Attacks surrounding enemies with a ball of lightning above the user's head. || 8000 || Area (medium) || Self || 4* | ||
+ | |- | ||
+ | | style="background-color:#ffff32;" align="center" | Gizonde || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;" | ||
+ | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Shock Lv1 || align="center" | Shock Lv2 || align="center" | Shock Lv3 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
+ | | rowspan="2" | [[Image:TECH_noszonde.gif]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#ffffeb;" | ||
+ | | Lightning || Homing Projectile || Attacks enemies with homing ball of lightning while the button is held down. || 4500 || Area (small) || Long || 3* | ||
+ | |- | ||
+ | | style="background-color:#ffff32;" align="center" | Noszonde || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;" | ||
+ | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 30(24) || align="center" | 60(48) || align="center" | (57) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 131-140 || align="center" | 146-155 || align="center" | 162-180 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Shock Lv2 || align="center" | Shock Lv3 || align="center" | Shock Lv3 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
+ | | rowspan="2" | [[Image:TECH_zodial.gif]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#ffffeb;" | ||
+ | | Lightning || Field || Supports allies by boosting accuracy and agility for a set period of time. || 4000 || Area (medium) || 3* | ||
+ | |- | ||
+ | | style="background-color:#ffff32;" align="center" | Zodial || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;" | ||
+ | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Duration | ||
+ | | align="center" | 2 min || align="center" | 3 min || align="center" | 4 min | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19% | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
+ | | rowspan="2" | [[Image:TECH_zoldeel.gif]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#ffffeb;" | ||
+ | | Lightning || Field || Reduces enemy accuracy and agility for a set period of time. || 1500 || Area (medium) || Self || 2* | ||
+ | |- | ||
+ | | style="background-color:#ffff32;" align="center" | Zoldeel || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;" | ||
+ | |- style="font-weight: bold;background-color:#ffffeb;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Duration | ||
+ | | align="center" | 30 sec || align="center" | 1 min || align="center" | 90 sec | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20% | ||
+ | |- | ||
+ | |} | ||
+ | |- | ||
+ | ! colspan="9" style="background-color:#ff8c00;" | | ||
+ | |||
+ | === Ground === | ||
+ | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
+ | | rowspan="2" | [[Image:TECH_diga.gif]] | ||
+ | | lement || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff4e6;" | ||
+ | | Ground || Parabolic Projectile || Attacks with a projectile that explodes when it hits an enemy. || 450 || Single || Long || 1* | ||
+ | |- | ||
+ | | style="background-color:#ff8c00;" align="center" | Diga || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;" | ||
+ | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 8(6) || align="center" | 10(8) || align="center" | 12(9) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 231-240 || align="center" | 242-260 || align="center" | 262-280 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Silence Lv2 || align="center" | Silence Lv3 || align="center" | Silence Lv4 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
+ | | rowspan="2" | [[Image:TECH_radiga.gif]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff4e6;" | ||
+ | | Ground || Ground Blast || Attacks enemies in front of the user with a mass that damages. || 3500 || Area (3)/(4 @ 31+) || Medium || 2* | ||
+ | |- | ||
+ | | style="background-color:#ff8c00;" align="center" | Radiga || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;" | ||
+ | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 141-150 || align="center" | 151-160 || align="center" | 162-180 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | || align="center" | || align="center" | | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
+ | | rowspan="2" | [[Image:TECH_damdiga.gif]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff4e6;" | ||
+ | | Ground || Channeled Stream || Spews poison based on the length of button input and PP spent. || 4500 || Area (small) || Short || 3* | ||
+ | |- | ||
+ | | style="background-color:#ff8c00;" align="center" | Damdiga || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;" | ||
+ | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 6(4) || align="center" | 9(7) || align="center" | 18(9) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 111-120 || align="center" | 121-130 || align="center" | 131-140 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Poison Lv3 || align="center" | Poison Lv3 || align="center" | Poison Lv3 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
+ | | rowspan="2" | [[Image:TECH_gidiga.gif]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff4e6;" | ||
+ | | Ground || Ground Blast || Attacks surrounding enemies with a massive earthquake. || 8000 || Area (medium) || Self || 5* | ||
+ | |- | ||
+ | | style="background-color:#ff8c00;" align="center" | Gidiga || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;" | ||
+ | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 131-140 || align="center" | 141-150 || align="center" | 151-160 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | || align="center" | || align="center" | | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
+ | | rowspan="2" | [[Image:TECH_nosdiga.gif]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff4e6;" | ||
+ | | Ground || Homing Ground Projectile || Summons serpents that attack enemies while the button is held down. || 4500 || Single || Long || 3* | ||
+ | |- | ||
+ | | style="background-color:#ff8c00;" align="center" | Nosdiga || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;" | ||
+ | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 25(20) || align="center" | 45(36) || align="center" | 40 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 131-140 || align="center" | 146-155 || align="center" | 161-170 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Stun Lv2 || align="center" | Stun Lv2 || align="center" | Stun Lv2 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
+ | | rowspan="2" | [[Image:TECH_dizas.gif]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff4e6;" | ||
+ | | Ground || Field || Creates a field that reduces damage from physical attacks || 35000 || Area (small) || Self || 6* | ||
+ | |- | ||
+ | | style="background-color:#ff8c00;" align="center" | Dizas || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;" | ||
+ | |- style="font-weight: bold;background-color:#fff4e6;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | || align="center" | || align="center" | | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | || align="center" | || align="center" | | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | || align="center" | || align="center" | | ||
+ | |- | ||
+ | |} | ||
+ | |- | ||
+ | ! colspan="9" style="background-color:#ffcdb4;" | | ||
+ | |||
+ | === Light === | ||
+ | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;" | ||
+ | | rowspan="2" | [[Image:TECH_resta.gif]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fffaf7;" | ||
+ | | Light || Field || Uses the power of photons to regenerate body cells, restoring HP. || 1200 || Area (medium) || Self || 1* | ||
+ | |- | ||
+ | | style="background-color:#ffcdb4;" align="center" | Resta || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;" | ||
+ | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 30(24) || align="center" | 40(32) || align="center" | 50(40) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | || align="center" | || align="center" | || align="center" | | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | || align="center" | || align="center" | || align="center" | | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;" | ||
+ | | rowspan="2" | [[Image:TECH_giresta.gif]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fffaf7;" | ||
+ | | Light || Field || Revives allies downed during battle. Adds HP recovery. || 9800 || Area (medium) || Self || 3* | ||
+ | |- | ||
+ | | style="background-color:#ffcdb4;" align="center" | Giresta || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;" | ||
+ | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 40(32) || align="center" | 50(40) || align="center" | 60(48) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | || align="center" | || align="center" | || align="center" | | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | HP Recovery Lv1 || align="center" | HP Recovery Lv2 || align="center" | HP Recovery Lv3 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;" | ||
+ | | rowspan="2" | [[Image:TECH_reverser.gif]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fffaf7;" | ||
+ | | Light || Field || Cures any status abnormalities. || 3000 || Area (medium) || Self || 2* | ||
+ | |- | ||
+ | | style="background-color:#ffcdb4;" align="center" | Reverser || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;" | ||
+ | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 8(6) || align="center" | 10(8) || align="center" | 12(9) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | || align="center" | || align="center" | || align="center" | | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | || align="center" | || align="center" | || align="center" | | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;" | ||
+ | | rowspan="2" | [[Image:TECH_regrant.gif]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fffaf7;" | ||
+ | | Light || Channeled Blast || Converts the HP into an attack based on length of button input and PP. || 14000 || Area (large) || Self || 4* | ||
+ | |- | ||
+ | | style="background-color:#ffcdb4;" align="center" | Regrant || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;" | ||
+ | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" |6(4) || align="center" |9(7) || align="center" | 12(9) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 71-80 || align="center" |81-90 || align="center" | 91-100 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | || align="center" | || align="center" | || align="center" | | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;" | ||
+ | | rowspan="2" | [[Image:TECH_rentis.gif]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fffaf7;" | ||
+ | | Light || Field || Creates a field that reduces damage from TECHNIC attacks. || 35000 || Area (small) || Self || 6* | ||
+ | |- | ||
+ | | style="background-color:#ffcdb4;" align="center" | Rentis || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;" | ||
+ | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | || align="center" | || align="center" | || align="center" | | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | || align="center" | || align="center" | || align="center" | | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | || align="center" | || align="center" | || align="center" | | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;" | ||
+ | | rowspan="2" | [[Image:TECH_retier.gif]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fffaf7;" | ||
+ | | Light || Field || Boosts TECHNIC and mental energy for party members. || 4000 || Area (medium) || Self || 3* | ||
+ | |- | ||
+ | | style="background-color:#ffcdb4;" align="center" | Retier || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;" | ||
+ | |- style="font-weight: bold;background-color:#fffaf7;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Duration | ||
+ | | align="center" | 2 min || align="center" | 3 min || align="center" | 4 min | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19% | ||
+ | |- | ||
+ | |} | ||
+ | |- | ||
+ | ! colspan="9" style="background-color:#ff8cff;" | | ||
+ | |||
+ | === Dark === | ||
+ | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;" | ||
+ | | rowspan="2" | [[Image:TECH_megid.gif]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff2ff;" | ||
+ | | Dark || Projectile || Attacks by shooting a ball, with a small chance of incapacitating. || 450 || Line || Long || 2* | ||
+ | |- | ||
+ | | style="background-color:#ff8cff;" align="center" | Megid || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;" | ||
+ | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 16(40) || align="center" | 65(52) || align="center" | 30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 136-145 || align="center" | 146-155 || align="center" | 156-165 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Incapacitate Lv1 || align="center" | Incapacitate Lv2 || align="center" | Incapacitate Lv3 | ||
+ | |- | ||
+ | |} COMMENT: Megid must hit an enemy 20 times in order to level up 1%. Megid must hit either the same enemy 20 times or 20 different individual enemies once in order to gain 1%. | ||
+ | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;" | ||
+ | | rowspan="2" | [[Image:TECH_ramegid.gif]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff2ff;" | ||
+ | | Dark || Blast || Attacks enemies in front with a damaging gravity field. || 3500 || Area (3)/(4 @ 31+) || Medium || 3* | ||
+ | |- | ||
+ | | style="background-color:#ff8cff;" align="center" | Ramegid || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;" | ||
+ | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 121-130 || align="center" | 131-140 || align="center" | 142-160 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Confusion Lv1 || align="center" | Confusion Lv2 || align="center" | Confusion Lv3 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;" | ||
+ | | rowspan="2" | [[Image:TECH_dammegid.gif]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff2ff;" | ||
+ | | Dark || Channeled Stream || Creates a well based on length of button input and PP spent. || 4500 || Area (small) || Short || 4* | ||
+ | |- | ||
+ | | style="background-color:#ff8cff;" align="center" | Dammegid || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;" | ||
+ | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 9(7) || align="center" | 12(9) || align="center" | 18(14) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Infection Lv2 || align="center" | Infection Lv2 || align="center" | Infection Lv2 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;" | ||
+ | | rowspan="2" | [[Image:TECH_nosmegid.gif]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff2ff;" | ||
+ | | Dark || Homing Projectile || Creates a homing gravity well while the button is held down. || 8000 || Area (small) || Long || 5* | ||
+ | |- | ||
+ | | style="background-color:#ff8cff;" align="center" | Nosmegid || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;" | ||
+ | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 35(28) || align="center" | 45(36) || align="center" | 55(44) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 126-135 || align="center" | 141-150 || align="center" | 157-175 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | HP Charge Lv2 || align="center" | HP Charge Lv3 || align="center" | HP Charge Lv3 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;" | ||
+ | | rowspan="2" | [[Image:TECH_megiverse.gif]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff2ff;" | ||
+ | | Dark || Channeled Field || Damages & steals HP based on length of button input and PP spent. || 35000 || Area (medium) || Self || 6* | ||
+ | |- | ||
+ | | style="background-color:#ff8cff;" align="center" | Megiverse || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;" | ||
+ | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | 24(19) || align="center" | (24) || align="center" | 25(20) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | 101-110 || align="center" | 111-120 || align="center" | 121-130 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | HP steal Lv1 6.67% || align="center" | HP steal Lv2 10% || align="center" | HP steal Lv3 | ||
+ | |- | ||
+ | |} | ||
+ | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;" | ||
+ | | rowspan="2" | [[Image:TECH_megistar.gif]] | ||
+ | | Element || Type || Description || Price || Target || Range || Rarity | ||
+ | |- style="background-color:#fff2ff;" | ||
+ | | Dark || Field || Boosts all abilities by giving up a large amount of HP. || 35000 || Self || Self || 6* | ||
+ | |- | ||
+ | | style="background-color:#ff8cff;" align="center" | Megistar || colspan="8" style="padding:0em;" | | ||
+ | {| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;" | ||
+ | |- style="font-weight: bold;background-color:#fff2ff;text-align: center;" | ||
+ | | width="100" | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | PP Usage | ||
+ | | align="center" | || align="center" | || align="center" | 64(51) | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | Tech % | ||
+ | | align="center" | || align="center" | || align="center" | || align="center" | | ||
+ | |- | ||
+ | | style="font-weight: bold;text-align: center;" | SE | ||
+ | | align="center" | Boost all stats Lv1 +11% || align="center" | Boost all stats Lv2 +15% || align="center" | Boost all stats Lv3 +19% | ||
+ | |- | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | == Technic Experience Patterns == | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Pattern !! TNL at 1 !! TNL growth 1-11 !! Total to 11 !! TNL at 11 !! TNL growth 11-21 !! Total to 21 !! TNL at 21 !! TNL growth 21-30 !! Total to 30 !! Members Pattern | ||
+ | |- | ||
+ | | #1 || 16 || 10 || 610 || 40 || 20 || 1910 || 64 || 40 || 3926 || Reverser | ||
+ | |- | ||
+ | | #2 || 24 || 10 || 690 || 60 || 20 || 2190 || 96 || 40 || 4494 || Foie, Diga | ||
+ | |- | ||
+ | | #3 || 32 || 10 || 770 || 80 || 30 || 2920 || 128 || 60 || 6232 || Noszonde, Nosmegid | ||
+ | |- | ||
+ | | #4 || 16 || 20 || 1060 || 40 || 40 || 3260 || 64 || 80 || 6716 || Megistar | ||
+ | |- | ||
+ | | #5 || 32 || 10 || 770 || 80 || 30 || 2920 || 192 || 60 || 6808 || Nosdiga | ||
+ | |- | ||
+ | | #6 || 48 || 10 || 930 || 120 || 30 || 3480 || 192 || 60 || 7368 || Jellen, Zalure, Zoldeel | ||
+ | |- | ||
+ | | #7 || 32 || 20 || 1220 || 120 || 40 || 4220 || 192 || 80 || 8828 || Damfoie, Dambarta, Damdiga, Dammegid | ||
+ | |- | ||
+ | | #8 || 48 || 20 || 1380 || 120 || 40 || 4380 || 192 || 80 || 8988 || Rafoie, Rabarta, Razonde, Radiga, Ramegid | ||
+ | |- | ||
+ | | #9 || 48 || 20 || 1380 || 120 || 40 || 4380 || 196 || 80 || 9024 || Resta | ||
+ | |- | ||
+ | | #10 || 64 || 20 || 1540 || 160 || 40 || 4940 || 256 || 80 || 10124 || Shifta, Deband, Zodial, Gizonde, Rentis, Retial | ||
+ | |- | ||
+ | | #11 || 64 || 30 || 1990 || 160 || 60 || 6290 || 256 || 90 || 11834 || Gifoie | ||
+ | |- | ||
+ | | #12 || 64 || 30 || 1990 || 160 || 60 || 6290 || 256 || 120 || 12914 || Barta, Gibarta, Zonde, Gidiga, Dizas, Megid, Regrant | ||
+ | |- | ||
+ | | #13 || 96 || 40 || 2760 || 240 || 60 || 7860 || 382 || 120 || 15618 || Giresta, Megiverse | ||
+ | |} |
Latest revision as of 22:23, 17 December 2009
This article pertains to an item, mission or other feature from the offline version of Phantasy Star Universe. |
Technics are skills that manipulate the photons in the air through the technic weapons such as Rods and Wands. Unlike Bullets to guns, technic weapons are useless without having been equipped with at least one technic. Technics give Rods and Wands and assortment of abilities for the caster such as healing, launching area of effect attacks, and granting beneficial spells. Technic strength is affected by the TP stat. Along with the type of technic, they also have attributes based on their elements. There are no neutral TECHNICs.
As technics gain levels (specifically at levels 11 and 21) they can deal more damage, have more potent status effects (beneficial and detrimental), effect a larger area, and change in PP costs (most rising) depending on the type of technic it is. While being most lethal in the hands of a Force, all types can use them since they can all equip Wands.
Type | HU | RA | FO |
---|---|---|---|
Technic Cap | 30 | 30 | 30 |
Contents
Technic Types
Attack Technics
As the name implies these techics deal damage to enemies. Some attack a single target. Some technics can pierce targets. Other technics attack an area of the ground and all monsters contained. These technics are known to cause status effects based on their element with the exception of Light and Dark technics. Dark type attack technics tend to drain health points if not instantly kill opponents. Ragrant is the only light based attack technic and converts the users HP into an attack.
Support Technics
These technics aid the caster and team members. These technics can: restore health, boost ally stats temporarily, decrease enemy stats temporarily, cure allies, and grant other abilities. Excluding Light and Dark technics, all other element support technics have a beneficial (buff) and detrimental (debuff) technic.
Technics & Effects
Technic Experience Patterns
Pattern | TNL at 1 | TNL growth 1-11 | Total to 11 | TNL at 11 | TNL growth 11-21 | Total to 21 | TNL at 21 | TNL growth 21-30 | Total to 30 | Members Pattern |
---|---|---|---|---|---|---|---|---|---|---|
#1 | 16 | 10 | 610 | 40 | 20 | 1910 | 64 | 40 | 3926 | Reverser |
#2 | 24 | 10 | 690 | 60 | 20 | 2190 | 96 | 40 | 4494 | Foie, Diga |
#3 | 32 | 10 | 770 | 80 | 30 | 2920 | 128 | 60 | 6232 | Noszonde, Nosmegid |
#4 | 16 | 20 | 1060 | 40 | 40 | 3260 | 64 | 80 | 6716 | Megistar |
#5 | 32 | 10 | 770 | 80 | 30 | 2920 | 192 | 60 | 6808 | Nosdiga |
#6 | 48 | 10 | 930 | 120 | 30 | 3480 | 192 | 60 | 7368 | Jellen, Zalure, Zoldeel |
#7 | 32 | 20 | 1220 | 120 | 40 | 4220 | 192 | 80 | 8828 | Damfoie, Dambarta, Damdiga, Dammegid |
#8 | 48 | 20 | 1380 | 120 | 40 | 4380 | 192 | 80 | 8988 | Rafoie, Rabarta, Razonde, Radiga, Ramegid |
#9 | 48 | 20 | 1380 | 120 | 40 | 4380 | 196 | 80 | 9024 | Resta |
#10 | 64 | 20 | 1540 | 160 | 40 | 4940 | 256 | 80 | 10124 | Shifta, Deband, Zodial, Gizonde, Rentis, Retial |
#11 | 64 | 30 | 1990 | 160 | 60 | 6290 | 256 | 90 | 11834 | Gifoie |
#12 | 64 | 30 | 1990 | 160 | 60 | 6290 | 256 | 120 | 12914 | Barta, Gibarta, Zonde, Gidiga, Dizas, Megid, Regrant |
#13 | 96 | 40 | 2760 | 240 | 60 | 7860 | 382 | 120 | 15618 | Giresta, Megiverse |