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Technics are skills that manipulate the photons in the air through the technic weapons such as [[PSP:Rods|Rods]], [[PSP:Wands|Wands]], and [[PSP:TCSMs|TCSMs]]. Unlike Bullets to guns, technic weapons are useless without having been equipped with at least one technic. Technics give an assortment of abilities for the caster such as healing, launching area of effect attacks, and granting beneficial spells. Technic strength is affected by the [[TP]] stat. Along with the type of technic, they also have attributes based on their elements. There are no neutral technics.
 
Technics are skills that manipulate the photons in the air through the technic weapons such as [[PSP:Rods|Rods]], [[PSP:Wands|Wands]], and [[PSP:TCSMs|TCSMs]]. Unlike Bullets to guns, technic weapons are useless without having been equipped with at least one technic. Technics give an assortment of abilities for the caster such as healing, launching area of effect attacks, and granting beneficial spells. Technic strength is affected by the [[TP]] stat. Along with the type of technic, they also have attributes based on their elements. There are no neutral technics.
  
As technics gain levels (specifically at levels 11 and 21) they can deal more damage, have more potent status effects (beneficial and detrimental), effect a larger area, and change in PP costs (most rising) depending on the type of technic it is along with changing animation. While being most lethal in the hands of a Force type job, all classes can use them since they can all equip some form of technic weapon.  
+
As technics gain levels (specifically at levels 11 and 21) they can deal more damage, have more potent status effects (beneficial and detrimental), effect a larger area, and change in PP costs (most rising) depending on the type of technic it is along with changing animation. While being most lethal in the hands of a Force, all types can use them since they can all equip some form of technic weapon.  
  
 
[[PSP:Photon Art Disks|TECHNIC Disks]], which can be purchased in Weapon shops around Gurhal, given out as rewards from NPC partners after a mission, or found from enemies, are used to learn a base lv.1 TECHNIC. Each weapon has a set number of slots used to equip TECHNICs.[[PSP:Rods|Rods]] offer 4 slots while [[PSP:Wands|Wands]], and [[PSP:TCSMs|TCSMs]] have 2.
 
[[PSP:Photon Art Disks|TECHNIC Disks]], which can be purchased in Weapon shops around Gurhal, given out as rewards from NPC partners after a mission, or found from enemies, are used to learn a base lv.1 TECHNIC. Each weapon has a set number of slots used to equip TECHNICs.[[PSP:Rods|Rods]] offer 4 slots while [[PSP:Wands|Wands]], and [[PSP:TCSMs|TCSMs]] have 2.
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The offensive TECHNICs have a 'base' form, and possibly Gi-, Ra-, Dam- and Nos- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously.
 
The offensive TECHNICs have a 'base' form, and possibly Gi-, Ra-, Dam- and Nos- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously.
 
*'''Basic''' TECHNICs: [[PSP:Foie|Foie]] and [[PSP:Diga|Diga]] fire a single projectile, hitting a single target. [[PSP:Barta|Barta]], [[PSP:Zonde|Zonde]] and [[PSP:Megid|Megid]] fire a single projectile that pierces foes without limit.  
 
*'''Basic''' TECHNICs: [[PSP:Foie|Foie]] and [[PSP:Diga|Diga]] fire a single projectile, hitting a single target. [[PSP:Barta|Barta]], [[PSP:Zonde|Zonde]] and [[PSP:Megid|Megid]] fire a single projectile that pierces foes without limit.  
*'''Ra-class''' TECHNICs hit up to 4 targets (''insert data on number of targets at 21+'') in an area a certain distance away from your character.
+
*'''Ra-class''' TECHNICs hit 3 targets (4 at level 21 and above) in an area a certain distance away from your character.
 
*'''Gi-class''' TECHNICs hit up to 6 targets in an area around your character.
 
*'''Gi-class''' TECHNICs hit up to 6 targets in an area around your character.
 
*'''Dam-class''' TECHNICs repeatedly hit multiple targets in an area close to your character as long as the button is held down, until a time limit is reached. The direction can be adjusted within a 90° angle in the direction your character faces. Your character can't move while channeling.
 
*'''Dam-class''' TECHNICs repeatedly hit multiple targets in an area close to your character as long as the button is held down, until a time limit is reached. The direction can be adjusted within a 90° angle in the direction your character faces. Your character can't move while channeling.
 
*'''Nos-class''' TECHNICs: [[PSP:Nosdiga|Nosdiga]] sends out 1-3 homing ground-based projectiles (depending on level) that hit on contact. [[PSP:Noszonde|Noszonde]] and [[PSP:Nosmegid|Nosmegid]] send out 1 floating projectile which explodes and hits a small area after a minimum length of time passes and the casting button is released. The projectile homes in on a target within a certain range/angle while the button is held down. Your character can't move while the projectile homes in on a target. At higher levels, they can cause knockdown, effectively stopping a smaller foe for a short time.
 
*'''Nos-class''' TECHNICs: [[PSP:Nosdiga|Nosdiga]] sends out 1-3 homing ground-based projectiles (depending on level) that hit on contact. [[PSP:Noszonde|Noszonde]] and [[PSP:Nosmegid|Nosmegid]] send out 1 floating projectile which explodes and hits a small area after a minimum length of time passes and the casting button is released. The projectile homes in on a target within a certain range/angle while the button is held down. Your character can't move while the projectile homes in on a target. At higher levels, they can cause knockdown, effectively stopping a smaller foe for a short time.
  
There are also the healing TECHNICs Resta and Reverser, and support TECHNICs, that can temporarily increase an ally's statistics using beneficial [[Status Effects]], grant invulnerability, or temporarily decrease an opponent's.
+
There are also the healing TECHNICs Resta and Reverser, and support TECHNICs, that can temporarily increase an ally's statistics using beneficial [[Status Effects]], grant invulnerability, or temporarily decrease an opponent's statistics.
  
 
=== TECHNIC Stacking ===
 
=== TECHNIC Stacking ===
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=== Fire ===
 
=== Fire ===
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
| rowspan="2" | [[Image:Foie (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_foie.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
|- style="background-color:#fff2f2;"
| Fire || Projectile || Attacks by shooting a fireball that explodes. || 500 || Single || Long || 3*
+
| Fire || Projectile || Attacks by shooting a fireball that explodes. || 500 || Single || Long || 3★
 
|-
 
|-
| style="background-color:#ff7878;" align="center" | Foie || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff7878;" align="center" | [[PSP:Foie|Foie]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
Line 56: Line 56:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 8(6) || align="center" | 10(8) || align="center" | 12(9)
+
| align="center" | 8 || align="center" | 10 || align="center" | 12
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 221-230 || align="center" | 232-250 || align="center" | 252-270
+
| align="center" | 201-210 || align="center" | 212-230 || align="center" | 232~ (250)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Burn Lv2 || align="center" | Burn Lv3 || align="center" | Burn Lv4
+
| align="center" | Burn Lv2 || align="center" | Burn Lv3 || align="center" | Burn Lv4
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
| rowspan="2" | [[Image:Rafoie (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_rafoie.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
|- style="background-color:#fff2f2;"
| Fire || Blast || Attacks enemies in front of the user with a powerful flame. || 2500|| Area (4) || Medium || 4*
+
| Fire || Blast || Attacks enemies in front of the user with a powerful flame. || 2500|| Area (4) || Medium || 4★
 
|-
 
|-
| style="background-color:#ff7878;" align="center" | Rafoie || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff7878;" align="center" | [[PSP:Rafoie|Rafoie]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
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|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19)
+
| align="center" | 16 || align="center" | 20 || align="center" | 24
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
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|}
 
|}
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
| rowspan="2" | [[Image:Damfoie (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_damfoie.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
|- style="background-color:#fff2f2;"
|  Fire || Channeled Stream || Spews flame based on the length of button input and PP spent. || -- || Area (small) || Short || 7*
+
|  Fire || Channeled Stream || Spews flame based on the length of button input and PP spent. || -- || Area (small) || Short || 7★
 
|-
 
|-
| style="background-color:#ff7878;" align="center" | Damfoie || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff7878;" align="center" | [[PSP:Damfoie|Damfoie]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
Line 98: Line 98:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | #(9) || align="center" | 9(7) || align="center" | 18(14)
+
| align="center" | #(9) || align="center" | 12 || align="center" | 18(14)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
Line 108: Line 108:
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
| rowspan="2" | [[Image:Gifoie (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_gifoie.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
|- style="background-color:#fff2f2;"
| Fire || Blast || Attacks surrounding enemies with a wall of fire around the user. || 1500|| Area (medium) || Self || 6*
+
| Fire || Blast || Attacks surrounding enemies with a wall of fire around the user. || 1500|| Area (medium) || Self || 6★
 
|-
 
|-
| style="background-color:#ff7878;" align="center" | Gifoie || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff7878;" align="center" | [[PSP:Gifoie|Gifoie]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
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|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32)
+
| align="center" | 20 || align="center" | 25 || align="center" | 30
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 121-140 || align="center" | 131-140 || align="center" | 141-150
+
| align="center" | 121-130 || align="center" | 131-140 || align="center" | 141-150
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Burn Lv1 || align="center" | Burn Lv2 || align="center" | Burn Lv3
+
| align="center" | Burn Lv1 and Blowaway || align="center" | Burn Lv2 and Blowaway || align="center" | Burn Lv3 and Blowaway
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
| rowspan="2" | [[Image:Shifta (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_shifta.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
|- style="background-color:#fff2f2;"
| Fire || Field || Supports allies by boosting attack power for a set period of time. || -- || Area (medium) || Self || -*
+
| Fire || Field || Supports allies by boosting attack power for a set period of time. || -- || Area (medium) || Self || -
 
|-
 
|-
| style="background-color:#ff7878;" align="center" | Shifta || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff7878;" align="center" | [[PSP:Shifta|Shifta]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
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|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19%
+
| align="center" | Boost ATP Lv1 +11% || align="center" | Boost ATP Lv2 +15% || align="center" | Boost ATP Lv3 +19%
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
| rowspan="2" | [[Image:Jellen (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_jellen.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2f2;"
 
|- style="background-color:#fff2f2;"
| Fire || Field || Reduces enemy attack power for a set period of time. || -- || Area (medium) || Self || -*
+
| Fire || Field || Reduces enemy attack power for a set period of time. || -- || Area (medium) || Self || 8★
 
|-
 
|-
| style="background-color:#ff7878;" align="center" | Jellen || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff7878;" align="center" | [[PSP:Jellen|Jellen]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2f2;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2f2;text-align: center;"
Line 161: Line 161:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38)
+
| align="center" | 32 || align="center" | 36 || align="center" | (40)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| style="font-weight: bold;text-align: center;" | Duration
Line 167: Line 167:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20%
+
| align="center" | Lower ATP Lv1 -10% || align="center" | Lower ATP Lv2 -15% || align="center" | Lower ATP Lv3 -20%
 
|-
 
|-
 
|}
 
|}
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=== Ice ===
 
=== Ice ===
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
| rowspan="2" | [[Image:Barta (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_barta.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
|- style="background-color:#f2f2ff;"
| Ice || Ground Projectile || Attacks enemies with a projectile of ice. || 600 || Line || Long || 3*
+
| Ice || Ground Projectile || Attacks enemies with a projectile of ice. || 600 || Line || Long || 3★
 
|-
 
|-
| style="background-color:#7d7dff;" align="center" | Barta || colspan="8" style="padding:0em;" |
+
| style="background-color:#7d7dff;" align="center" | [[PSP:Barta|Barta]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
Line 186: Line 186:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | #(10) || align="center" | 13(10) || align="center" | 16(12)
+
| align="center" | #(10) || align="center" | 13 || align="center" | 16(12)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
Line 192: Line 192:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Freeze Lv 1 || align="center" | Freeze Lv 1 || align="center" | Freeze Lv 1
+
| align="center" | Freeze Lv 1 || align="center" | Freeze Lv 1 || align="center" | Freeze Lv 2
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
| rowspan="2" | [[Image:Rabarta (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_rabarta.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
|- style="background-color:#f2f2ff;"
| Ice || Ground Blast || Attacks enemies in front of the user with a blast of ice that damages. || 3000 || Area (4) || Medium || 4*
+
| Ice || Ground Blast || Attacks enemies in front of the user with a blast of ice that damages. || 3000 || Area (4) || Medium || 4★
 
|-
 
|-
| style="background-color:#7d7dff;" align="center" | Rabarta || colspan="8" style="padding:0em;" |
+
| style="background-color:#7d7dff;" align="center" | [[PSP:Rabarta|Rabarta]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
Line 207: Line 207:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 32(12) || align="center" | 20(16) || align="center" | 24(19)
+
| align="center" | 32 || align="center" | 36 || align="center" | 40
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
Line 213: Line 213:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Freeze Lv1 || align="center" | Freeze Lv2 || align="center" | Freeze Lv3
+
| align="center" | Freeze Lv1 and Knockdown || align="center" | Freeze Lv2 and Knockdown || align="center" | Freeze Lv3 and Knockdown
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
| rowspan="2" | [[Image:Dambarta (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_dambarta.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
|- style="background-color:#f2f2ff;"
| Ice || Channeled Ground Blast || Spews ice based on the length of button input and PP spent. || -- || Area (small) || Short || 7*
+
| Ice || Channeled Ground Blast || Spews ice based on the length of button input and PP spent. || -- || Area (small) || Short || 7★
 
|-
 
|-
| style="background-color:#7d7dff;" align="center" | Dambarta || colspan="8" style="padding:0em;" |
+
| style="background-color:#7d7dff;" align="center" | [[PSP:Dambarta|Dambarta]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
Line 238: Line 238:
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
| rowspan="2" | [[Image:Gibarta (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_gibarta.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
|- style="background-color:#f2f2ff;"
| Ice || Blast || Attacks surrounding enemies with a wall of ice around the user. || 1800 || Area (medium) || Self || 6*
+
| Ice || Blast || Attacks surrounding enemies with a wall of ice around the user. || 1800 || Area (medium) || Self || 6★
 
|-
 
|-
| style="background-color:#7d7dff;" align="center" | Gibarta || colspan="8" style="padding:0em;" |
+
| style="background-color:#7d7dff;" align="center" | [[PSP:Gibarta|Gibarta]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
Line 249: Line 249:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32)
+
| align="center" | 20 || align="center" | 25 || align="center" | 30
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
Line 259: Line 259:
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
| rowspan="2" | [[Image:Deband (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_deband.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
|- style="background-color:#f2f2ff;"
| Ice || Field || Supports allies by boosting defense for a set period of time. || -- || Area (medium) || Self || -*
+
| Ice || Field || Supports allies by boosting defense for a set period of time. || -- || Area (medium) || Self || 8★
 
|-
 
|-
| style="background-color:#7d7dff;" align="center" | Deband || colspan="8" style="padding:0em;" |
+
| style="background-color:#7d7dff;" align="center" | [[PSP:Deband|Deband]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
Line 270: Line 270:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38)
+
| align="center" | 32(25) || align="center" | 36 || align="center" | 40
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| style="font-weight: bold;text-align: center;" | Duration
Line 276: Line 276:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19%
+
| align="center" | Boost DFP Lv1 +11% || align="center" | Boost DFP Lv2 +15% || align="center" | Boost DFP Lv3 +19%
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
| rowspan="2" | [[Image:Zalure (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_zalure.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#f2f2ff;"
 
|- style="background-color:#f2f2ff;"
| Ice || Field || Supports allies by reducing enemy defense for a set period of time. || -- || Area (medium) || Self || -*
+
| Ice || Field || Supports allies by reducing enemy defense for a set period of time. || -- || Area (medium) || Self || 8★
 
|-
 
|-
| style="background-color:#7d7dff;" align="center" | Zalure || colspan="8" style="padding:0em;" |
+
| style="background-color:#7d7dff;" align="center" | [[PSP:Zalure|Zalure]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#f2f2ff;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#f2f2ff;text-align: center;"
Line 291: Line 291:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38)
+
| align="center" | 32(25) || align="center" | 36 || align="center" | 40
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| style="font-weight: bold;text-align: center;" | Duration
Line 297: Line 297:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20%
+
| align="center" | Lower DFP Lv1 -10% || align="center" | Lower DFP Lv2 -15% || align="center" | Lower DFP Lv3 -20%
 
|-
 
|-
 
|}
 
|}
Line 305: Line 305:
 
=== Lightning ===
 
=== Lightning ===
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| rowspan="2" | [[Image:Zonde (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_zonde.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
|- style="background-color:#ffffeb;"
| Lightning || Projectile || Attacks enemies with a single, penetrating bolt of lightning. || 700 || Line || Long || 3*
+
| Lightning || Projectile || Attacks enemies with a single, penetrating bolt of lightning. || 700 || Line || Long || 3★
 
|-
 
|-
| style="background-color:#ffff32;" align="center" | Zonde || colspan="8" style="padding:0em;" |
+
| style="background-color:#ffff32;" align="center" | [[PSP:Zonde|Zonde]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
Line 316: Line 316:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 10(8) || align="center" | 13(10) || align="center" | 16(12)
+
| align="center" | 10 || align="center" | 13 || align="center" | 16
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 126-135 || align="center" | 136-145 || align="center" | 146-155
+
| align="center" | 126-135 || align="center" | 136-145 || align="center" | 146-(155)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Shock Lv1 || align="center" | Shock Lv1 || align="center" | Shock Lv1
+
| align="center" | Shock Lv1 || align="center" | Shock Lv1 || align="center" | Shock Lv2
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| rowspan="2" | [[Image:Razonde (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_razonde.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
|- style="background-color:#ffffeb;"
|  Lightning || Blast || Attacks with a lightning strike that damages enemies. || 3500 || Area (4) || Medium || 4*
+
|  Lightning || Blast || Attacks with a lightning strike that damages enemies. || 3500 || Area (4) || Medium || 4★
 
|-
 
|-
| style="background-color:#ffff32;" align="center" | Razonde || colspan="8" style="padding:0em;" |
+
| style="background-color:#ffff32;" align="center" | [[PSP:Razonde|Razonde]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
Line 337: Line 337:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 32(12) || align="center" | 20(16) || align="center" | 24(19
+
| align="center" | 32 || align="center" | 36 || align="center" | 40
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 126-135 || align="center" | 136-145 || align="center" | 147-165
+
| align="center" | 126-135 || align="center" | 136-145 || align="center" | 147-(165)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Shock Lv1 || align="center" | Shock Lv2 || align="center" | Shock Lv3
+
| align="center" | Shock Lv1 and Launch || align="center" | Shock Lv2 and Launch || align="center" | Shock Lv3 and Launch
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| rowspan="2" | [[Image:Gizonde (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_gizonde.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
|- style="background-color:#ffffeb;"
| Lightning || Blast || Attacks surrounding enemies with a ball of lightning above the user's head. || 6300 || Area (medium) || Self || 6*
+
| Lightning || Blast || Attacks surrounding enemies with a ball of lightning above the user's head. || 6300 || Area (medium) || Self || 6★
 
|-
 
|-
| style="background-color:#ffff32;" align="center" | Gizonde || colspan="8" style="padding:0em;" |
+
| style="background-color:#ffff32;" align="center" | [[PSP:Gizonde|Gizonde]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
Line 358: Line 358:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 20(16) || align="center" | 30(24) || align="center" | 40(32
+
| align="center" | 24 || align="center" | 28 || align="center" | 32
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
Line 368: Line 368:
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| rowspan="2" | [[Image:Noszonde (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_noszonde.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
|- style="background-color:#ffffeb;"
| Lightning || Homing Projectile || Attacks enemies with homing ball of lightning while the button is held down. || -- || Area (small) || Long || 7*
+
| Lightning || Homing Projectile || Attacks enemies with homing ball of lightning while the button is held down. || -- || Area (small) || Long || 7★
 
|-
 
|-
| style="background-color:#ffff32;" align="center" | Noszonde || colspan="8" style="padding:0em;" |
+
| style="background-color:#ffff32;" align="center" | [[PSP:Noszonde|Noszonde]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
Line 379: Line 379:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 30(24) || align="center" | 60(48) || align="center" | (57)
+
| align="center" | 30(24) || align="center" | 36 || align="center" | (57)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
Line 385: Line 385:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Shock Lv2 || align="center" | Shock Lv3 || align="center" | Shock Lv3
+
| align="center" | Shock Lv2 and Launch || align="center" | Shock Lv3 and Launch || align="center" | Shock Lv3 and Launch
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| rowspan="2" | [[Image:Zodial (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_zodial.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#ffffeb;"
 
|- style="background-color:#ffffeb;"
| Lightning || Field || Supports allies by boosting accuracy and agility for a set period of time. || -- || Self || Area (medium) || -*
+
| Lightning || Field || Supports allies by boosting accuracy and agility for a set period of time. || -- || Self || Area (medium) || -
 
|-
 
|-
| style="background-color:#ffff32;" align="center" | Zodial || colspan="8" style="padding:0em;" |
+
| style="background-color:#ffff32;" align="center" | [[PSP:Zodial|Zodial]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
Line 406: Line 406:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Lv1 +11% || align="center" | Lv2 +15% || align="center" | Lv3 +19%
+
| align="center" | Boost ATA/EVP Lv1 +11% || align="center" | Boost ATA/EVP Lv2 +15% || align="center" | Boost ATA/EVP Lv3 +19%
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
| rowspan="2" | [[Image:Zoldeel (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_zoldeel.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity  
 
| Element || Type || Description || Price || Target || Range || Rarity  
 
|- style="background-color:#ffffeb;"
 
|- style="background-color:#ffffeb;"
| Lightning || Field || Reduces enemy accuracy and agility for a set period of time. || -- || Area (medium) || Self || -*
+
| Lightning || Field || Reduces enemy accuracy and agility for a set period of time. || -- || Area (medium) || Self || 8★
 
|-
 
|-
| style="background-color:#ffff32;" align="center" | Zoldeel || colspan="8" style="padding:0em;" |
+
| style="background-color:#ffff32;" align="center" | [[PSP:Zoldeel|Zoldeel]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#ffffeb;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
 
|- style="font-weight: bold;background-color:#ffffeb;text-align: center;"
Line 421: Line 421:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 32(25) || align="center" | 40(32) || align="center" | 48(38)
+
| align="center" | 32(25) || align="center" | 36 || align="center" | 40
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Duration
 
| style="font-weight: bold;text-align: center;" | Duration
Line 427: Line 427:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Lv1 -10% || align="center" | Lv2 -15% || align="center" | Lv3 -20%
+
| align="center" | Lower ATA/EVP Lv1 -10% || align="center" | Lower ATA/EVP Lv2 -15% || align="center" | Lower ATA/EVP Lv3 -20%
 
|-
 
|-
 
|}
 
|}
Line 435: Line 435:
 
=== Ground ===
 
=== Ground ===
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| rowspan="2" | [[Image:Diga (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_diga.gif]]
| lement || Type || Description || Price || Target || Range || Rarity
+
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
|- style="background-color:#fff4e6;"
| Ground || Parabolic Projectile || Attacks with a projectile that explodes when it hits an enemy. || 800 || Single || Long || 3*
+
| Ground || Parabolic Projectile || Attacks with a projectile that explodes when it hits an enemy. || 800 || Single || Long || 3★
 
|-
 
|-
| style="background-color:#ff8c00;" align="center" | Diga || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff8c00;" align="center" | [[PSP:Diga|Diga]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
Line 446: Line 446:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 10(6) || align="center" | 10(8) || align="center" | 12(9)
+
| align="center" | 10 || align="center" | 12 || align="center" | 14
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 211-240 || align="center" | 242-260 || align="center" | 262-280
+
| align="center" | 211-220 || align="center" | 222-240 || align="center" | 242-260
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Silence Lv2 || align="center" | Silence Lv3 || align="center" | Silence Lv4
+
| align="center" | Silence Lv2 and Blowaway || align="center" | Silence Lv3 and Blowaway || align="center" | Silence Lv4 and Blowaway
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| rowspan="2" | [[Image:Radiga (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_radiga.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
|- style="background-color:#fff4e6;"
| Ground || Ground Blast || Attacks enemies in front of the user with a mass that damages. || 4000 || Area (4) || Medium || 4*
+
| Ground || Ground Blast || Attacks enemies in front of the user with a mass that damages. || 4000 || Area (4) || Medium || 4★
 
|-
 
|-
| style="background-color:#ff8c00;" align="center" | Radiga || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff8c00;" align="center" | [[PSP:Radiga|Radiga]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
Line 467: Line 467:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 16(12) || align="center" | 20(16) || align="center" | 24(19
+
| align="center" | 16 || align="center" | 20 || align="center" | 24
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
Line 477: Line 477:
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| rowspan="2" | [[Image:Damdiga (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_damdiga.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
|- style="background-color:#fff4e6;"
| Ground || Channeled Stream || Spews poison based on the length of button input and PP spent. || -- || Area (small) || Short || 7*
+
| Ground || Channeled Stream || Spews poison based on the length of button input and PP spent. || -- || Area (small) || Short || 7★
 
|-
 
|-
| style="background-color:#ff8c00;" align="center" | Damdiga || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff8c00;" align="center" | [[PSP:Damdiga|Damdiga]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
Line 488: Line 488:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 9(4) || align="center" | 9(7) || align="center" | 18(9)
+
| align="center" | 9(4) || align="center" | 12 || align="center" | 18(9)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
Line 498: Line 498:
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| rowspan="2" | [[Image:Gidiga (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_gidiga.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
|- style="background-color:#fff4e6;"
| Ground || Ground Blast || Attacks surrounding enemies with a massive earthquake. || 2400 || Area (medium) || Self  || 6*
+
| Ground || Ground Blast || Attacks surrounding enemies with a massive earthquake. || 2400 || Area (medium) || Self  || 6★
 
|-
 
|-
| style="background-color:#ff8c00;" align="center" | Gidiga || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff8c00;" align="center" | [[PSP:Gidiga|Gidiga]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
Line 509: Line 509:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 20(16) || align="center" | #(24) || align="center" | 40(32)
+
| align="center" | 20 || align="center" | 24 || align="center" | 28
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
Line 519: Line 519:
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| rowspan="2" | [[Image:Nosdiga (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_nosdiga.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
|- style="background-color:#fff4e6;"
| Ground || Homing Ground Projectile || Summons serpents that attack enemies while the button is held down. || -- || Single || Long || -*
+
| Ground || Homing Ground Projectile || Summons serpents that attack enemies while the button is held down. || -- || Single || Long ||
 
|-
 
|-
| style="background-color:#ff8c00;" align="center" | Nosdiga || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff8c00;" align="center" | [[PSP:Nosdiga|Nosdiga]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
Line 540: Line 540:
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
| rowspan="2" | [[Image:Dizas (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_dizas.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff4e6;"
 
|- style="background-color:#fff4e6;"
| Ground || Field || Creates a field that negates damage from physical attacks || -- || Area (small) || Self || 10*
+
| Ground || Field || Creates a field that negates damage from physical attacks || -- || Area (small) || Self || 10★
 
|-
 
|-
| style="background-color:#ff8c00;" align="center" | Dizas || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff8c00;" align="center" | [[PSP:Dizas|Dizas]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff4e6;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff4e6;text-align: center;"
Line 551: Line 551:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 32(#) || align="center" | || align="center" |
+
| align="center" | 32 || align="center" | 40 || align="center" | 48
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
Line 557: Line 557:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Negate Phys 1 Lv2 || align="center" | Negate Phys 2 Lv3  || align="center" | Negate Phys 3 Lv4
+
| align="center" | Cut phys. dam. Lv2 || align="center" | Cut phys. dam. Lv3  || align="center" | Cut phys. dam. Lv4
 
|-
 
|-
 
|}
 
|}
 
|-
 
|-
 
! colspan="9" style="background-color:#ffcdb4;" |
 
! colspan="9" style="background-color:#ffcdb4;" |
 +
 
=== Light ===
 
=== Light ===
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
| rowspan="2" | [[Image:Resta (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_resta.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
|- style="background-color:#fffaf7;"
| Light || Field || Uses the power of photons to regenerate body cells, restoring HP. || -- || Self (Meduim @ Lv11+) || Area (medium) || 5*
+
| Light || Field || Uses the power of photons to regenerate body cells, restoring HP. || -- || Self (Meduim @ Lv11+) || Area (medium) || 5★
 
|-
 
|-
| style="background-color:#ffcdb4;" align="center" | Resta || colspan="8" style="padding:0em;" |
+
| style="background-color:#ffcdb4;" align="center" | [[PSP:Resta|Resta]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
Line 575: Line 576:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 30(24) || align="center" | 40(32) || align="center" | 50(40)
+
| align="center" | 30 || align="center" | 40 || align="center" | 50  
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
Line 585: Line 586:
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
| rowspan="2" | [[Image:Giresta (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_giresta.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
|- style="background-color:#fffaf7;"
| Light || Field || Heals and adds HP recovery. Revives allies downed during battle.  || -- || Self (medium @ Lv11+) || Area (medium) || 10*
+
| Light || Field || Heals and adds HP recovery. Revives allies downed during battle.  || -- || Self (medium @ Lv11+) || Area (medium) || 10★
 
|-
 
|-
| style="background-color:#ffcdb4;" align="center" | Giresta || colspan="8" style="padding:0em;" |
+
| style="background-color:#ffcdb4;" align="center" | [[PSP:Giresta|Giresta]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
Line 596: Line 597:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 40(30) || align="center" | 60(40) || align="center" | 60(48)
+
| align="center" | 30 || align="center" | 60 || align="center" | 60
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
Line 602: Line 603:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | HP Recovery Lv2 || align="center" | HP Recovery Lv2 & Revive || align="center" | HP Recovery Lv4 & Revive
+
| align="center" | Auto recovery Lv2 || align="center" | Auto recovery Lv2 & Revive || align="center" | Auto recovery Lv2 & Revive
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
| rowspan="2" | [[Image:Reverser (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_reverser.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
|- style="background-color:#fffaf7;"
| Light || Field || Cures any status abnormalities. || -- || Area (medium) || Self || 5*
+
| Light || Field || Cures any status abnormalities. || -- || Area (medium) || Self || 5★
 
|-
 
|-
| style="background-color:#ffcdb4;" align="center" | Reverser || colspan="8" style="padding:0em;" |
+
| style="background-color:#ffcdb4;" align="center" | [[PSP:Reverser|Reverser]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
Line 617: Line 618:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 8(6) || align="center" | 10(8) || align="center" | 12(9)
+
| align="center" | 8 || align="center" | 10 || align="center" | 12
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
Line 627: Line 628:
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
| rowspan="2" | [[Image:Regrant (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_regrant.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
|- style="background-color:#fffaf7;"
| Light || Channeled Blast || Converts the HP into an attack based on length of button input and PP. || -- || Area (large) || Self || 7*
+
| Light || Channeled Blast || Converts the HP into an attack based on length of button input and PP. || -- || Area (large)6 mobs @ Lvl 21+ || Self || 7★
 
|-
 
|-
| style="background-color:#ffcdb4;" align="center" | Regrant || colspan="8" style="padding:0em;" |
+
| style="background-color:#ffcdb4;" align="center" | [[PSP:Regrant|Regrant]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
Line 638: Line 639:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" |6(4)  || align="center" |9(7)  || align="center" | 12(9)
+
| align="center" | 6 || align="center" | 9 || align="center" | 12
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
Line 644: Line 645:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Knockback || align="center" | Knockback || align="center" | Knockback
+
| align="center" | Blowaway || align="center" | Blowaway || align="center" | Blowaway
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
| rowspan="2" | [[Image:Rentis (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_rentis.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
|- style="background-color:#fffaf7;"
| Light || Field || Creates a field that negates damage from TECHNIC attacks. || -- || Area (small) || Self || 10*
+
| Light || Field || Creates a field that negates damage from TECHNIC attacks. || -- || Area (small) || Self || 10★
 
|-
 
|-
| style="background-color:#ffcdb4;" align="center" | Rentis || colspan="8" style="padding:0em;" |
+
| style="background-color:#ffcdb4;" align="center" | [[PSP:Rentis|Rentis]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
Line 659: Line 660:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | || align="center" | 40/(#) || align="center" |
+
| align="center" | 32 || align="center" | 40 || align="center" | 48
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
Line 665: Line 666:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Negate TECH 1 Lv2 || align="center" | Negate TECH 2 Lv3 || align="center" | Negate TECH 3 Lv4
+
| align="center" | Cut TEC dam. Lv2 || align="center" | Cut TEC dam. Lv3 || align="center" | Cut TEC dam. Lv4
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
| rowspan="2" | [[Image:Retier (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_retier.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fffaf7;"
 
|- style="background-color:#fffaf7;"
| Light || Field || Boosts TECHNIC and mental energy for party members. || -- || Area (medium) || Self || -*
+
| Light || Field || Boosts TECHNIC and mental energy for party members. || -- || Area (medium) || Self || -
 
|-
 
|-
| style="background-color:#ffcdb4;" align="center" | Retier || colspan="8" style="padding:0em;" |
+
| style="background-color:#ffcdb4;" align="center" | [[PSP:Retier|Retier]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fffaf7;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
 
|- style="font-weight: bold;background-color:#fffaf7;text-align: center;"
Line 694: Line 695:
 
=== Dark ===
 
=== Dark ===
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
| rowspan="2" | [[Image:Megid (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_megid.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
|- style="background-color:#fff2ff;"
| Dark || Projectile || Attacks by shooting a ball that penetrates. || 1000 || Line || Long || 3*
+
| Dark || Projectile || Attacks by shooting a ball that penetrates. || 1000 || Line || Long || 3★
 
|-
 
|-
| style="background-color:#ff8cff;" align="center" | Megid || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff8cff;" align="center" | [[PSP:Megid|Megid]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
Line 705: Line 706:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 16(40) || align="center" | 65(52) || align="center" | 30
+
| align="center" | 20 || align="center" | 25 || align="center" | 30
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
| align="center" | 136-145 || align="center" | 152-# || align="center" | 156-165
+
| align="center" | 146-155 || align="center" | 156-165 || align="center" | 166-175
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Virus Lv1 || align="center" | Virus Lv1 || align="center" | Virus Lv1
+
| align="center" | Infection Lv1 || align="center" | Infection Lv1 || align="center" | Infection Lv1
 
|-
 
|-
 
|}  
 
|}  
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
| rowspan="2" | [[Image:Ramegid (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_ramegid.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
|- style="background-color:#fff2ff;"
| Dark || Blast || Attacks enemies in front with a damaging gravity field. || 5000 || Area (4) || Medium || 4*
+
| Dark || Blast || Attacks enemies in front with a damaging gravity field. || 5000 || Area (4) || Medium || 4★
 
|-
 
|-
| style="background-color:#ff8cff;" align="center" | Ramegid || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff8cff;" align="center" | [[PSP:Ramegid|Ramegid]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
Line 726: Line 727:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 16(12) || align="center" | 25(16) || align="center" | 24(19)
+
| align="center" | 18 || align="center" | 22 || align="center" | 26
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
Line 732: Line 733:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | SE
 
| style="font-weight: bold;text-align: center;" | SE
| align="center" | Confusion Lv2 || align="center" | Confusion Lv3 || align="center" | Confusion Lv4  
+
| align="center" | Confuse Lv2 || align="center" | Confuse Lv3 || align="center" | Confuse Lv4  
 
|-
 
|-
 
|}
 
|}
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
| rowspan="2" | [[Image:Dammegid (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_dammegid.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
|- style="background-color:#fff2ff;"
| Dark || Channeled Stream || Creates a well based on length of button input and PP spent. || -- || Area (small) || Short || 7*
+
| Dark || Channeled Stream || Creates a well based on length of button input and PP spent. || -- || Area (small) || Short || 7★
 
|-
 
|-
| style="background-color:#ff8cff;" align="center" | Dammegid || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff8cff;" align="center" | [[PSP:Dammegid|Dammegid]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
Line 747: Line 748:
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | 9(7) || align="center" | 12(9) || align="center" | 18(14)
+
| align="center" | 9 || align="center" | 12 || align="center" | 18(14)
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
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|}
 
|}
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
| rowspan="2" | [[Image:Nosmegid (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_nosmegid.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
|- style="background-color:#fff2ff;"
| Dark || Homing Projectile || Creates a homing gravity well while the button is held down. || -- || Area (small) || Long || 7*
+
| Dark || Homing Projectile || Creates a homing gravity well while the button is held down. || -- || Area (small) || Long || 7★
 
|-
 
|-
| style="background-color:#ff8cff;" align="center" | Nosmegid || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff8cff;" align="center" | [[PSP:Nosmegid|Nosmegid]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
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|}
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
| rowspan="2" | [[Image:Megiverse (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_megiverse.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
|- style="background-color:#fff2ff;"
| Dark || Channeled Field || Damages & steals HP based on length of button input and PP spent. || -- || Area (medium) || Self || 7*
+
| Dark || Channeled Field || Damages & steals HP based on length of button input and PP spent. || -- || Area (medium) || Self || 7★
 
|-
 
|-
| style="background-color:#ff8cff;" align="center" | Megiverse || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff8cff;" align="center" | [[PSP:Megiverse|Megiverse]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
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|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
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|}
 
|}
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
 
|- style="font-weight: bold;background-color:#fff2ff;text-align: center;"
| rowspan="2" | [[Image:Megistar (icon).png|40px]]
+
| rowspan="2" | [[Image:TECH_megistar.gif]]
 
| Element || Type || Description || Price || Target || Range || Rarity
 
| Element || Type || Description || Price || Target || Range || Rarity
 
|- style="background-color:#fff2ff;"
 
|- style="background-color:#fff2ff;"
| Dark || Field || Boosts all abilities by giving up a large amount of HP. || -- || Self || Self || 10*
+
| Dark || Field || Boosts all abilities by giving up a large amount of HP. || -- || Self || Self || 9★
 
|-
 
|-
| style="background-color:#ff8cff;" align="center" | Megistar || colspan="8" style="padding:0em;" |
+
| style="background-color:#ff8cff;" align="center" | [[PSP:Megistar|Megistar]] || colspan="8" style="padding:0em;" |
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
{| class="wikitable" style="width:100%; margin:0 0 0 0;background-color:#fff2ff;"
 
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|-
 
|-
 
| style="font-weight: bold;text-align: center;" | PP Usage
 
| style="font-weight: bold;text-align: center;" | PP Usage
| align="center" | || align="center" | || align="center" | 64(51)
+
| align="center" | 20 || align="center" | 24 || align="center" | 28
 
|-
 
|-
 
| style="font-weight: bold;text-align: center;" | Tech %
 
| style="font-weight: bold;text-align: center;" | Tech %
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|}
 
|}
  
*Comments: Most of the Technic dmg and PP costs are not confirmed.
+
*Comments: Some of the Technic dmg and PP costs are not confirmed.
 +
 
 +
[[Category: Phantasy Star Portable]]

Latest revision as of 03:44, 28 April 2009

Technics are skills that manipulate the photons in the air through the technic weapons such as Rods, Wands, and TCSMs. Unlike Bullets to guns, technic weapons are useless without having been equipped with at least one technic. Technics give an assortment of abilities for the caster such as healing, launching area of effect attacks, and granting beneficial spells. Technic strength is affected by the TP stat. Along with the type of technic, they also have attributes based on their elements. There are no neutral technics.

As technics gain levels (specifically at levels 11 and 21) they can deal more damage, have more potent status effects (beneficial and detrimental), effect a larger area, and change in PP costs (most rising) depending on the type of technic it is along with changing animation. While being most lethal in the hands of a Force, all types can use them since they can all equip some form of technic weapon.

TECHNIC Disks, which can be purchased in Weapon shops around Gurhal, given out as rewards from NPC partners after a mission, or found from enemies, are used to learn a base lv.1 TECHNIC. Each weapon has a set number of slots used to equip TECHNICs.Rods offer 4 slots while Wands, and TCSMs have 2.


Type HU RA FO FM GM MF AM PT
Technic Cap 10 10 20 10 10 30 10/20 20/10
  • Note: # / # indicate the values for attack and support caps respectively while a single number indicates the technic cap for both technic types.


About TECHNICs

There are six Elements that TECHNICs are based on: Fire, Ice, Lightning, Ground, Light and Dark. Respectively, the six TECHNIC family names for these elements are Foie, Barta, Zonde, Diga, Grants and Megid.

The offensive TECHNICs have a 'base' form, and possibly Gi-, Ra-, Dam- and Nos- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously.

  • Basic TECHNICs: Foie and Diga fire a single projectile, hitting a single target. Barta, Zonde and Megid fire a single projectile that pierces foes without limit.
  • Ra-class TECHNICs hit 3 targets (4 at level 21 and above) in an area a certain distance away from your character.
  • Gi-class TECHNICs hit up to 6 targets in an area around your character.
  • Dam-class TECHNICs repeatedly hit multiple targets in an area close to your character as long as the button is held down, until a time limit is reached. The direction can be adjusted within a 90° angle in the direction your character faces. Your character can't move while channeling.
  • Nos-class TECHNICs: Nosdiga sends out 1-3 homing ground-based projectiles (depending on level) that hit on contact. Noszonde and Nosmegid send out 1 floating projectile which explodes and hits a small area after a minimum length of time passes and the casting button is released. The projectile homes in on a target within a certain range/angle while the button is held down. Your character can't move while the projectile homes in on a target. At higher levels, they can cause knockdown, effectively stopping a smaller foe for a short time.

There are also the healing TECHNICs Resta and Reverser, and support TECHNICs, that can temporarily increase an ally's statistics using beneficial Status Effects, grant invulnerability, or temporarily decrease an opponent's statistics.

TECHNIC Stacking

If multiple TECHNICs of the same Element are linked to Rods, Wands, or TCSMs, the power of those techs will be boosted. For each same-element TECHNIC beyond the first, a 4% is added to the TECHNIC strength . Therefore, the maximum boost for Wand-types and TCSM-types will be 4%; for Rod-types, 12%. However, putting TECHNICs from different elements on a weapon (even, for example, 3 Fire and 1 Ice TECHNIC) will make the weapon elementally neutral, negating any bonus.

Technic Experience Patterns

(form and insert table)


Technics & Effects

Fire

TECH foie.gif Element Type Description Price Target Range Rarity
Fire Projectile Attacks by shooting a fireball that explodes. 500 Single Long 3★
Foie
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 8 10 12
Tech % 201-210 212-230 232~ (250)
SE Burn Lv2 Burn Lv3 Burn Lv4
TECH rafoie.gif Element Type Description Price Target Range Rarity
Fire Blast Attacks enemies in front of the user with a powerful flame. 2500 Area (4) Medium 4★
Rafoie
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 16 20 24
Tech % 131-140 141-150 152-170
SE Burn Lv1 Burn Lv2 Burn Lv3
TECH damfoie.gif Element Type Description Price Target Range Rarity
Fire Channeled Stream Spews flame based on the length of button input and PP spent. -- Area (small) Short 7★
Damfoie
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage #(9) 12 18(14)
Tech % 101-110 111-120 121-130
SE Burn Lv3 Burn Lv3 Burn Lv3
TECH gifoie.gif Element Type Description Price Target Range Rarity
Fire Blast Attacks surrounding enemies with a wall of fire around the user. 1500 Area (medium) Self 6★
Gifoie
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 20 25 30
Tech % 121-130 131-140 141-150
SE Burn Lv1 and Blowaway Burn Lv2 and Blowaway Burn Lv3 and Blowaway
TECH shifta.gif Element Type Description Price Target Range Rarity
Fire Field Supports allies by boosting attack power for a set period of time. -- Area (medium) Self -★
Shifta
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(25) 40(32) 48(38)
Duration 2 min 3 min 4 min
SE Boost ATP Lv1 +11% Boost ATP Lv2 +15% Boost ATP Lv3 +19%
TECH jellen.gif Element Type Description Price Target Range Rarity
Fire Field Reduces enemy attack power for a set period of time. -- Area (medium) Self 8★
Jellen
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32 36 (40)
Duration 30 sec 1 min 90 sec
SE Lower ATP Lv1 -10% Lower ATP Lv2 -15% Lower ATP Lv3 -20%

Ice

TECH barta.gif Element Type Description Price Target Range Rarity
Ice Ground Projectile Attacks enemies with a projectile of ice. 600 Line Long 3★
Barta
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage #(10) 13 16(12)
Tech % 111-120 121-130 131-140
SE Freeze Lv 1 Freeze Lv 1 Freeze Lv 2
TECH rabarta.gif Element Type Description Price Target Range Rarity
Ice Ground Blast Attacks enemies in front of the user with a blast of ice that damages. 3000 Area (4) Medium 4★
Rabarta
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32 36 40
Tech % 121-130 131-140 142-160
SE Freeze Lv1 and Knockdown Freeze Lv2 and Knockdown Freeze Lv3 and Knockdown
TECH dambarta.gif Element Type Description Price Target Range Rarity
Ice Channeled Ground Blast Spews ice based on the length of button input and PP spent. -- Area (small) Short 7★
Dambarta
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 8(6) 12(9) 16(12)
Tech % 101-110 111-120 121-130
SE Freeze Lv3 Freeze Lv3 Freeze Lv3
TECH gibarta.gif Element Type Description Price Target Range Rarity
Ice Blast Attacks surrounding enemies with a wall of ice around the user. 1800 Area (medium) Self 6★
Gibarta
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 20 25 30
Tech % 111-120 121-130 131-140
SE Freeze Lv2 Freeze Lv2 Freeze Lv3
TECH deband.gif Element Type Description Price Target Range Rarity
Ice Field Supports allies by boosting defense for a set period of time. -- Area (medium) Self 8★
Deband
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(25) 36 40
Duration 2 min 3 min 4 min
SE Boost DFP Lv1 +11% Boost DFP Lv2 +15% Boost DFP Lv3 +19%
TECH zalure.gif Element Type Description Price Target Range Rarity
Ice Field Supports allies by reducing enemy defense for a set period of time. -- Area (medium) Self 8★
Zalure
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(25) 36 40
Duration 30 sec 1 min 90 sec
SE Lower DFP Lv1 -10% Lower DFP Lv2 -15% Lower DFP Lv3 -20%

Lightning

TECH zonde.gif Element Type Description Price Target Range Rarity
Lightning Projectile Attacks enemies with a single, penetrating bolt of lightning. 700 Line Long 3★
Zonde
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 10 13 16
Tech % 126-135 136-145 146-(155)
SE Shock Lv1 Shock Lv1 Shock Lv2
TECH razonde.gif Element Type Description Price Target Range Rarity
Lightning Blast Attacks with a lightning strike that damages enemies. 3500 Area (4) Medium 4★
Razonde
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32 36 40
Tech % 126-135 136-145 147-(165)
SE Shock Lv1 and Launch Shock Lv2 and Launch Shock Lv3 and Launch
TECH gizonde.gif Element Type Description Price Target Range Rarity
Lightning Blast Attacks surrounding enemies with a ball of lightning above the user's head. 6300 Area (medium) Self 6★
Gizonde
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 24 28 32
Tech % 111-120 121-130 131-140
SE Shock Lv1 Shock Lv2 Shock Lv3
TECH noszonde.gif Element Type Description Price Target Range Rarity
Lightning Homing Projectile Attacks enemies with homing ball of lightning while the button is held down. -- Area (small) Long 7★
Noszonde
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 30(24) 36 (57)
Tech % 131-140 146-155 162-180
SE Shock Lv2 and Launch Shock Lv3 and Launch Shock Lv3 and Launch
TECH zodial.gif Element Type Description Price Target Range Rarity
Lightning Field Supports allies by boosting accuracy and agility for a set period of time. -- Self Area (medium) -★
Zodial
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(25) 40(32) 48(38)
Duration 2 min 3 min 4 min
SE Boost ATA/EVP Lv1 +11% Boost ATA/EVP Lv2 +15% Boost ATA/EVP Lv3 +19%
TECH zoldeel.gif Element Type Description Price Target Range Rarity
Lightning Field Reduces enemy accuracy and agility for a set period of time. -- Area (medium) Self 8★
Zoldeel
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(25) 36 40
Duration 30 sec 1 min 90 sec
SE Lower ATA/EVP Lv1 -10% Lower ATA/EVP Lv2 -15% Lower ATA/EVP Lv3 -20%

Ground

TECH diga.gif Element Type Description Price Target Range Rarity
Ground Parabolic Projectile Attacks with a projectile that explodes when it hits an enemy. 800 Single Long 3★
Diga
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 10 12 14
Tech % 211-220 222-240 242-260
SE Silence Lv2 and Blowaway Silence Lv3 and Blowaway Silence Lv4 and Blowaway
TECH radiga.gif Element Type Description Price Target Range Rarity
Ground Ground Blast Attacks enemies in front of the user with a mass that damages. 4000 Area (4) Medium 4★
Radiga
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 16 20 24
Tech % 141-150 151-160 162-180
SE
TECH damdiga.gif Element Type Description Price Target Range Rarity
Ground Channeled Stream Spews poison based on the length of button input and PP spent. -- Area (small) Short 7★
Damdiga
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 9(4) 12 18(9)
Tech % 111-120 121-130 131-140
SE Poison Lv3 Poison Lv3 Poison Lv3
TECH gidiga.gif Element Type Description Price Target Range Rarity
Ground Ground Blast Attacks surrounding enemies with a massive earthquake. 2400 Area (medium) Self 6★
Gidiga
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 20 24 28
Tech % 131-140 141-150 151-160
SE
TECH nosdiga.gif Element Type Description Price Target Range Rarity
Ground Homing Ground Projectile Summons serpents that attack enemies while the button is held down. -- Single Long
Nosdiga
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 25(20) 45(36) 40
Tech % 131-140 146-155 161-170
SE Stun Lv2 Stun Lv2 Stun Lv2
TECH dizas.gif Element Type Description Price Target Range Rarity
Ground Field Creates a field that negates damage from physical attacks -- Area (small) Self 10★
Dizas
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32 40 48
Tech %
SE Cut phys. dam. Lv2 Cut phys. dam. Lv3 Cut phys. dam. Lv4

Light

TECH resta.gif Element Type Description Price Target Range Rarity
Light Field Uses the power of photons to regenerate body cells, restoring HP. -- Self (Meduim @ Lv11+) Area (medium) 5★
Resta
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 30 40 50
Tech %
SE
TECH giresta.gif Element Type Description Price Target Range Rarity
Light Field Heals and adds HP recovery. Revives allies downed during battle. -- Self (medium @ Lv11+) Area (medium) 10★
Giresta
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 30 60 60
Tech %
SE Auto recovery Lv2 Auto recovery Lv2 & Revive Auto recovery Lv2 & Revive
TECH reverser.gif Element Type Description Price Target Range Rarity
Light Field Cures any status abnormalities. -- Area (medium) Self 5★
Reverser
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 8 10 12
Tech %
SE
TECH regrant.gif Element Type Description Price Target Range Rarity
Light Channeled Blast Converts the HP into an attack based on length of button input and PP. -- Area (large)6 mobs @ Lvl 21+ Self 7★
Regrant
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 6 9 12
Tech % 71-80 81-90 91-100
SE Blowaway Blowaway Blowaway
TECH rentis.gif Element Type Description Price Target Range Rarity
Light Field Creates a field that negates damage from TECHNIC attacks. -- Area (small) Self 10★
Rentis
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32 40 48
Tech %
SE Cut TEC dam. Lv2 Cut TEC dam. Lv3 Cut TEC dam. Lv4
TECH retier.gif Element Type Description Price Target Range Rarity
Light Field Boosts TECHNIC and mental energy for party members. -- Area (medium) Self -★
Retier
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 32(25) 40(32) 48(38)
Duration 2 min 3 min 4 min
SE Lv1 +11% Lv2 +15% Lv3 +19%

Dark

TECH megid.gif Element Type Description Price Target Range Rarity
Dark Projectile Attacks by shooting a ball that penetrates. 1000 Line Long 3★
Megid
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 20 25 30
Tech % 146-155 156-165 166-175
SE Infection Lv1 Infection Lv1 Infection Lv1
TECH ramegid.gif Element Type Description Price Target Range Rarity
Dark Blast Attacks enemies in front with a damaging gravity field. 5000 Area (4) Medium 4★
Ramegid
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 18 22 26
Tech % 121-130 131-140 142-160
SE Confuse Lv2 Confuse Lv3 Confuse Lv4
TECH dammegid.gif Element Type Description Price Target Range Rarity
Dark Channeled Stream Creates a well based on length of button input and PP spent. -- Area (small) Short 7★
Dammegid
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 9 12 18(14)
Tech % 121-130 131-140 141-150
SE Infection Lv2 Infection Lv2 Infection Lv2
TECH nosmegid.gif Element Type Description Price Target Range Rarity
Dark Homing Projectile Creates a homing gravity well while the button is held down. -- Area (small) Long 7★
Nosmegid
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 35(28) 45(36) 55(44)
Tech % 126-135 141-150 157-175
SE HP Charge Lv2 HP Charge Lv3 HP Charge Lv3
TECH megiverse.gif Element Type Description Price Target Range Rarity
Dark Channeled Field Damages & steals HP based on length of button input and PP spent. -- Area (medium) Self 7★
Megiverse
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 24(19) (24) 25(20)
Tech % 101-110 111-120 121-130
SE HP steal Lv1 6.67% HP steal Lv2 10% HP steal Lv3
TECH megistar.gif Element Type Description Price Target Range Rarity
Dark Field Boosts all abilities by giving up a large amount of HP. -- Self Self 9★
Megistar
Stat/Level Lv 1-10 Lv11-20 Lv21-30
PP Usage 20 24 28
Tech %
SE Boost all stats Lv1 +11% Boost all stats Lv2 +15% Boost all stats Lv3 +19%
  • Comments: Some of the Technic dmg and PP costs are not confirmed.