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Difference between revisions of "PSP:Shops"
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==Parts== | ==Parts== | ||
− | + | Every parts shop has the same selection, mitigated only by your Story mode progress. | |
− | + | Although GRM: SHELL makes all parts, every world sells them (in contrast to the policy on clothes). | |
==Upgrades== | ==Upgrades== |
Revision as of 05:02, 22 April 2009
For shops on each world, visit:
( This is currently little more than an outline, a placeholder. It's a work in progress... )
Contents
Dynamic vs Static
Weapons, Armor, Units, and Items are (entirely or partially) dynamic. The shop's contents cycle every 10 minutes, with no apparent pattern, but if you set your clock to time X, you'll always get the same shop contents.
Some shops may be "static", but their contents may still be controlled by progress in story mode.
TODO: Translate this better, or redo the same work (time that a given weapon will appear in a shop). It should probably be verified, in any case (in case some of it changed in the transition to the US market)... Also, that doesn't include armor, items, or units.
Weapons
Dynamic.
Colony shop has anything up to a line determined by story mode progress (something like 'chapter' number of stars; I don't remember where I heard this to look it up again immediately); other worlds have contents that cluster nearer this line.
Which weapons won't you find? (Crea, gags...)
Discs
Static. See Photon art disks more or less.
Armor
Dynamic.
Units
Dynamic.
What sorts of units? (Magic, Stamina, etc)
Items
Here you can buy Consumables and Traps.
This shop is the same at any location. The table below summarizes the available selection. Items with a yellow background are dynamic and may not always appear in the shop.
Item | Cost | Requirements |
---|---|---|
Monomate | 50 | None |
Dimate | 100 | Clear Story mode Ch ? |
Trimate | 500 | Clear Story mode Ch ? |
Star Atomizer | 1000 | Clear Story mode Ch ? |
Sol Atomizer | 100 | Clear Story mode Ch ? |
Moon Atomizer | 300 | None |
Agtaride | 200 | Clear Story mode Ch ? |
Defbaride | 200 | Clear Story mode Ch ? |
Retaride | 200 | Clear Story mode Ch ? |
Zodiaride | 200 | Clear Story mode Ch ? |
Photon Charge | 300 | None |
Burn Trap G | 200 | None |
Freeze Trap G | 200 | Clear Story mode Ch ? |
Virus Trap G | 200 | Clear Story mode Ch ? |
Confusion Trap G | 200 | Clear Story mode Ch ? |
Burn Trap EX | 500 | Clear Story mode Ch ? |
Freeze Trap EX | 500 | Clear Story mode Ch ? |
Stun Trap EX | 500 | Clear Story mode Ch ? |
PM goods
This shop is exclusive to the GUARDIANS Colony. See GUARDIANS Colony Shop: PM Goods for more information.
Makeovers
This shop is exclusive to the GUARDIANS Colony. See GUARDIANS Colony Shop: Makeovers for more information.
Clothes
At clothes shops you can buy clothes and change the clothes you're wearing.
These shops always sell all available clothes depending on Story mode progress and shop location.
The clothes shops on Parum, Neudaiz, and Moatoob only sell items made natively (by CUBIC DESIGN, MIYA-B, or ROAR ROARS, respectively); the GUARDIANS Colony shop sells any available clothes. Parum also sells the Kubara clothes AMF Army Jacket/Bottoms Set (male and female) and the 410-450 Ossoria Dresses (female).
The types of clothing have a certain priority (having to do with their coverage), illustrated below.
Priority | Clothing | ||
---|---|---|---|
1 | Shirt | Pants | Shoes |
2 | Top | ||
Bottoms | |||
3 | Full set |
When you select clothing with a high priority, it will automatically replace any overlapping, currently equipped clothing of a lower priority. On the other hand, when you select clothing of a low priority, if overlapping clothing of a higher or equal priority is currently equipped, you will be asked whether you want to remove the overlapping clothing.
In addition, there are divided circles next to some items of clothing; each half of these circles may be either red or gray. Gray essentially means empty, while red means full. No two adjacent pieces of clothing (shirt and pants, pants and shoes, shirt and bottoms, top and shoes) may have opposing "full" halves. Only pants will have both halves red and no item will have both halves gray (this is equivalent to No Circle).
- Example: consider a Shirt with a circle with the lower-half filled (red) next to it. This Shirt cannot be equipped at the same time as any Pants or Bottoms with a circle with the upper-half filled; it can, however, be equipped with any Shoes (since they're not adjacent), or with any Pants or Bottoms that either have no circle or a circle with the upper-half unfilled (gray). The following table may help to understand this.
Sample |
|
This Shirt has the bottom half of its "circle" filled. | |||||||||||||||
Cannot Equip |
|
|
|
|
These items have the top half of their "circle" filled, so they cannot be equipped with the sample. | ||||||||||||
Can Equip |
|
|
|
|
These items have the top half of their "circle" empty, so they may be equipped with the sample. |
Parts
Every parts shop has the same selection, mitigated only by your Story mode progress.
Although GRM: SHELL makes all parts, every world sells them (in contrast to the policy on clothes).
Upgrades
Here you can use Upgrade Grinders you've collected to upgrade any weapon as many as 10 times. Generally, upgrades will be 100% successful. However, in attempting to upgrade a Rare (meat) weapon, it may 'break' and turn into a Well-done weapon (keeping all upgrades applied to that point); if you manage to apply 10 upgrades without breaking the weapon, it becomes a Medium weapon.
Below is a table summarizing the range of increases for each weapon type and weapon rank.
Weapon Type | S2-rank | S-rank | A-rank | B-rank | C-rank | |||||
---|---|---|---|---|---|---|---|---|---|---|
PP | Att./Tech. | PP | Att./Tech. | PP | Att./Tech. | PP | Att./Tech. | PP | Att./Tech. | |
Sword | ? | ? | 9-12 | ? | 9-11 | ? | 9-10 | ? | 9-10 | ? |
Knuckle | ? | ? | 8-9 | ? | 8-9 | ? | 8-9 | ? | 8 | ? |
Spear | -- | -- | 7-9 | ? | 7-8 | ? | 7-8 | ? | 7 | ? |
Double Saber | -- | -- | 10-13 | ? | 10-12 | ? | ? | ? | -- | -- |
Axe | ? | ? | 8-11 | ? | 8-10 | ? | 8-9 | ? | -- | -- |
Twin Saber | ? | ? | 8-10 | ? | 8-9 | ? | 8-9 | ? | 8 | ? |
Twin Dagger | ? | ? | 8-10 | ? | 8-9 | ? | 8-9 | ? | 8 | ? |
Twin Claw | ? | ? | 9-11 | ? | 9-10 | ? | 9-10 | ? | 9 | ? |
Saber | 9-11 | ? | 9-11 | ? | 9-10 | ? | 9-10 | ? | 9 | ? |
Dagger | ? | ? | 9-11 | ? | 9-10 | ? | 9-10 | ? | 9 | ? |
Claw | ? | ? | 10-12 | ? | 10-11 | ? | 10-11 | ? | -- | -- |
Whip | -- | -- | 7-9 | ? | 7-8 | ? | 7-8 | ? | 7 | ? |
Slicer | -- | -- | 15-17 | ? | 15-16 | ? | 15-16 | ? | 15 | ? |
Rifle | ? | ? | 16-19 | ? | 16-18 | ? | 16-17 | ? | 16-17 | ? |
Shotgun | 11-13 | ? | 11-13 | ? | 11-12 | ? | 11-12 | ? | 11 | ? |
Longbow | ? | ? | 13-15 | ? | 13-14 | ? | 13-14 | ? | 13 | ? |
Grenade | 17-20 | ? | 17-20 | ? | 17-19 | ? | ? | ? | -- | -- |
Laser Cannon | -- | -- | 13-16 | ? | 13-15 | ? | 13-14 | ? | -- | -- |
Twin Handgun | ? | ? | 11-13 | ? | 11-12 | ? | 11-12 | ? | 11 | ? |
Handgun | ? | ? | 7-9 | ? | 7-8 | ? | 7-8 | ? | 7 | ? |
Crossbow | ? | ? | 9-12 | ? | 9-11 | ? | ? | ? | -- | -- |
Card | -- | -- | 8-10 | ? | 8-9 | ? | ? | ? | -- | -- |
Machinegun | ? | ? | 11-12 | ? | 11 | ? | 11 | ? | 11 | ? |
RCSM | 0 | ? | 0 | ? | 0 | ? | 0 | ? | 0 | ? |
Rod | ? | ? | 15-16 | ? | 15-16 | ? | 15-16 | ? | 15 | ? |
Wand | ? | ? | 8-10 | ? | 8-9 | ? | 8-9 | ? | 8 | ? |
TCSM | ? | ? | 11-12 | ? | 11 | ? | 11 | ? | 11 | ? |