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Difference between revisions of "AOTI offline:Swords"
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Bloodyasch42 (talk | contribs) (→Known swords) |
(→Known Swords) |
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| {{Color-B}} rowspan="1" | 4★ || Claymaud || {{Logo-Y}} || 215 || 302 || 96 || 150 || -- | | {{Color-B}} rowspan="1" | 4★ || Claymaud || {{Logo-Y}} || 215 || 302 || 96 || 150 || -- | ||
|- | |- | ||
− | | {{Color-B}} rowspan="2" | 5★ || Calibur || {{Logo-G}} || 207 || 418 || 102 || 202 || Ice [[element]]: 21% (when bought from shop) | + | | {{Color-B}} rowspan="2" | 5★ || [[Calibur]] || {{Logo-G}} || 207 || 418 || 102 || 202 || Ice [[element]]: 21% (when bought from shop) |
|- | |- | ||
| Soda Caliba || {{Logo-T}} || 207 || 460 || 94 || 202 || -- | | Soda Caliba || {{Logo-T}} || 207 || 460 || 94 || 202 || -- |
Revision as of 20:11, 14 February 2009
This article pertains to an item, mission or other feature from the offline version of Ambition of the Illuminus. |
Swords are two-handed melee weapons that can hit up to 3 targets in a roughly 90-degree radius, and boast a 3 hit combo. They are, however, quite slow. They have more ATP than spears, but less ATA. Swords are not usable by a Force.
Known Swords
All known swords available in Ambition of the Illuminus
Rarity | Name | Maker | PP | Att. | Acc. | Req. | Comments |
---|---|---|---|---|---|---|---|
1★ | Sword | ![]() |
115 | 80 | 80 | 25 | -- |
2★ | Gigush | ![]() |
149 | 166 | 80 | 45 | Ice element: 16% (when bought from shop) |
3★ | Breaker | ![]() |
172 | 250 | 80 | 97 | Ground element: 16% (when bought from shop) |
Brekaud | ![]() |
189 | 225 | 76 | 97 | Fire element: 18% (when bought from shop) | |
Soda Brekka | ![]() |
172 | 275 | 72 | 97 | -- | |
4★ | Claymaud | ![]() |
215 | 302 | 96 | 150 | -- |
5★ | Calibur | ![]() |
207 | 418 | 102 | 202 | Ice element: 21% (when bought from shop) |
Soda Caliba | ![]() |
207 | 460 | 94 | 202 | -- | |
6★ | Ascalon | ![]() |
218 | 500 | 102 | 250 | -- |
7★ | Hanzo | ![]() |
253 | 585 | 120 | 300 | Obtained via Item Synthesis Drop: SEED HIVE |
10★ | Svaltus Sword | ![]() |
276 | 753 | 147 | 317 | Obtained via Item Synthesis |