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Difference between revisions of "User:Mewn/Sandbox3"

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(New page: {|class="wikitable" style="text-align:center" ! Level !! Attribute % !! ATP % !! ATA % !! PP !! Status effect |- | 1-10 || -- || -- || -- || -- || -- |- | 11-20 || -- || -- || -- || -- || ...)
 
 
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{|class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center"
! Level !! Attribute % !! ATP % !! ATA % !! PP !! Status effect
+
! Rarity !! Name !! Effect !! Notes
 
|-
 
|-
| 1-10 || -- || -- || -- || -- || --
+
| {{Color-S}} rowspan="2" | 1★ || ([[PS0:Rookie/Guard|Rookie/Guard]]) || Boosts DFP by 5. || --
 
|-
 
|-
| 11-20 || -- || -- || -- || -- || --
+
| ([[PS0:Rookie/Swift|Rookie/Swift]]) || Boosts EVP by 5. || --
 
|-
 
|-
| 21-30 || -- || -- || -- || -- || --
+
| {{Color-S}} rowspan="7" | 3★ || ([[PS0:Ace/Hit|Ace/Hit]]) || Boosts ATA by 6. || --
 
|-
 
|-
| 31-40 || -- || -- || -- || -- || --
+
| ([[PS0:Ace/Mind|Ace/Mind]]) || Boosts MST by 10. || --
 
|-
 
|-
| 41-50 || -- || -- || -- || -- || --
+
| ([[PS0:Ace/Swift|Ace/Swift]]) || Boosts EVP by 10. || --
 +
|-
 +
| ([[PS0:Heat Resist Lv2|Heat Resist Lv2]]) || Boosts EFR by 5%. || --
 +
|-
 +
| ([[PS0:Stun Resist Lv2|Stun Resist Lv2]]) || Boosts ETH by 5%. || --
 +
|-
 +
| ([[PS0:Light Resist Lv2|Light Resist Lv2]]) || Boosts ELT by 5%. || --
 +
|-
 +
| ([[PS0:Dark Resist Lv2|Dark Resist Lv2]]) || Boosts EDK by 5%. || --
 +
|-
 +
| {{Color-S}} rowspan="1" | 4★ || ([[PS0:Ace/PP|Ace/PP]]) || Boosts max PP by 10. || --
 +
|-
 +
| {{Color-S}} rowspan="3" | 5★ || ([[PS0:Hero/Power|Hero/Power]]) || Boosts ATP by 15. || --
 +
|-
 +
| ([[PS0:Hero/Hit|Hero/Hit]]) || Boosts ATA by 9. || --
 +
|-
 +
| ([[PS0:Element Boost|Element Boost]]) || Boosts weapon element level? || --
 +
|-
 +
| {{Color-67}} rowspan="2" | 6★ || ([[PS0:Master/HP|Master/HP]]) || Boosts max HP by 20. || --
 +
|-
 +
| ([[PS0:Dark Protect|Dark Protect]]) || Nullifies poison. || --
 
|}
 
|}
 +
 +
==Notes==
 +
 +
* '''Rarity''' - goes from 1* to 7* in PS0. 1-5* are gold coloured in game, 6* is red, and so is 7*.
 +
* '''Name''' - self-explanatory. Names in red are rare items that sell for 10 Meseta (not necessarily related to rarity), not unreleased items a la PSU. In line with other versions, there is no JP name section, but I can add this if people find it useful. All names are in parantheses as per the other sections to show that they are community-harming fanslations.
 +
* '''Effect''' - what the unit actually does.
 +
* '''Notes''' - misc stuff.

Latest revision as of 17:08, 24 December 2008

Rarity Name Effect Notes
1★ (Rookie/Guard) Boosts DFP by 5. --
(Rookie/Swift) Boosts EVP by 5. --
3★ (Ace/Hit) Boosts ATA by 6. --
(Ace/Mind) Boosts MST by 10. --
(Ace/Swift) Boosts EVP by 10. --
(Heat Resist Lv2) Boosts EFR by 5%. --
(Stun Resist Lv2) Boosts ETH by 5%. --
(Light Resist Lv2) Boosts ELT by 5%. --
(Dark Resist Lv2) Boosts EDK by 5%. --
4★ (Ace/PP) Boosts max PP by 10. --
5★ (Hero/Power) Boosts ATP by 15. --
(Hero/Hit) Boosts ATA by 9. --
(Element Boost) Boosts weapon element level? --
6★ (Master/HP) Boosts max HP by 20. --
(Dark Protect) Nullifies poison. --

Notes

  • Rarity - goes from 1* to 7* in PS0. 1-5* are gold coloured in game, 6* is red, and so is 7*.
  • Name - self-explanatory. Names in red are rare items that sell for 10 Meseta (not necessarily related to rarity), not unreleased items a la PSU. In line with other versions, there is no JP name section, but I can add this if people find it useful. All names are in parantheses as per the other sections to show that they are community-harming fanslations.
  • Effect - what the unit actually does.
  • Notes - misc stuff.