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Difference between revisions of "Template talk:Pricing info test"
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(New page: == Weapon and armor NPC pricing info == {| class="wikitable" ! rowspan=2 | Rarity !! colspan=3 | Weapons !! colspan=2 | Armor !! colspan=2 | Weapon boards !! colspan=2 | Armor boards |- ! ...) |
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Since it appears you have more free time than me at the moment, perhaps you can somehow work this info into your template(s). All values have been self-checked for accuracy. - [[User:Sekani|Sekani]] 18:01, 18 April 2008 (CDT) | Since it appears you have more free time than me at the moment, perhaps you can somehow work this info into your template(s). All values have been self-checked for accuracy. - [[User:Sekani|Sekani]] 18:01, 18 April 2008 (CDT) | ||
+ | * Yeah, it's been pretty slow at work over the past week, so I've had plenty of time to do things like this. XD Thanks for the info. Originally I'd planned on having prices auto-fill based on rarity and manufacturer, but then I ran into so many exceptions to the rules with it (Crea weapons, Kubaras, line shields with unique sell prices, event items, units with variable prices despite being the same rarity, etc.) that I opted to go for the current style that uses an equation to fill in the sell price if a buy price is entered. I'll look into it more later, though. I might be able to incorporate some of the basic info but still keep the option open to fill in your own values to override values that fall outside the norm. - [[User:EspioKaos|EspioKaos]] 18:40, 18 April 2008 (CDT) |
Revision as of 23:40, 18 April 2008
Weapon and armor NPC pricing info
Rarity | Weapons | Armor | Weapon boards | Armor boards | |||||
---|---|---|---|---|---|---|---|---|---|
Buy | Sell (20%) |
Kubara sell |
Buy | Sell (20%) |
Buy | Sell (5%) |
Buy | Sell (5%) | |
1★ | 350 | 70 | 35 | 1000 | 200 | 180 | 9 | 400 | 20 |
2★ | 800 | 160 | 80 | 2400 | 480 | 350 | 17 | 960 | 48 |
3★ | 2000 | 400 | 200 | 6000 | 1200 | 1000 | 50 | 2400 | 120 |
4★ | 8600 | 1720 | 860 | 18000 | 3600 | 4300 | 215 | 6000 | 300 |
5★ | 18500 | 3700 | 1850 | 45000 | 9000 | 9250 | 462 | 15000 | 750 |
6★ | 35000 | 7000 | 3500 | 95000 | 19000 | 23400 | 1170 | 31500 | 1575 |
7★ | 90000 | 18000 | 9000 | 210000 | 42000 | 60000 | 3000 | 52500 | 2625 |
8★ | 165000 | 33000 | 16500 | 360000 | 72000 | 110000 | 5500 | 90000 | 4500 |
9★ | - | 50000 | 25000 | - | 104000 | 165000 | 8250 | 130000 | 6500 |
10★ | - | 54000 | 27000 | - | 112000 | - | ? | - | ? |
Since it appears you have more free time than me at the moment, perhaps you can somehow work this info into your template(s). All values have been self-checked for accuracy. - Sekani 18:01, 18 April 2008 (CDT)
- Yeah, it's been pretty slow at work over the past week, so I've had plenty of time to do things like this. XD Thanks for the info. Originally I'd planned on having prices auto-fill based on rarity and manufacturer, but then I ran into so many exceptions to the rules with it (Crea weapons, Kubaras, line shields with unique sell prices, event items, units with variable prices despite being the same rarity, etc.) that I opted to go for the current style that uses an equation to fill in the sell price if a buy price is entered. I'll look into it more later, though. I might be able to incorporate some of the basic info but still keep the option open to fill in your own values to override values that fall outside the norm. - EspioKaos 18:40, 18 April 2008 (CDT)