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Difference between revisions of "Traps"
(Stated as a minor typo fix, but since I was editing, I touched up the format, removed expansion tag.) |
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− | Traps are explosive devices placed on the ground. They are useable by Protransers and [[types]] with some focus on ranged combat (Ranger, Fortegunner, Fighgunner, Guntecher). The Protranser gets a damage bonus when using traps, and will be the only class capable of using the most powerful traps in the game upon their future release. | + | Traps are explosive devices placed on the ground. They are useable by Protransers and [[types]] with some focus on ranged combat (Ranger, Fortegunner, Fighgunner, Guntecher). The Protranser gets a damage bonus when using traps, and will be the only class capable of using the most powerful traps in the game upon their future release. These items are a popular method of delivering potent status effects to enemies that would otherwise resist. |
==Usage== | ==Usage== | ||
− | Traps are held in the third pane of the | + | Traps are held in the third pane of the inventory window with other consumables and are bound to the item palette. When selected however, they take up your currently wielded weapon. The primary attack button is used to plant traps. Regular traps explode after roughly two seconds while G traps remain indefinitely until detonated via the secondary attack button. Multiple G traps may be planted in which case using the detonator causes all set traps to explode simultaneously. Changing weaponry while traps are still out in play cause all active traps to be removed from the board without detonation, resulting in a lost trap. Regular traps are capable of effecting a single target only but tend to do larger initial damage but have weaker status effects. G traps can effect as many as four targets simultaneously with weaker base damage but stronger status effects. G traps are also capable of effecting multiple hit boxes on large monsters simultaneously, resulting in larger damage in such situations. Traps always hit if a target is caught within the area of effect, if the trap has a status effect tied to it, it will deliver it unerringly unless the enemy is completely immune. All traps are capable of charging the SUV bar. |
==Proficiencies== | ==Proficiencies== | ||
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==Damage== | ==Damage== | ||
− | + | Protransers get a 50% boost to all the damage listed below. All trap damage is non-elemental and consistent regardless of resistances the target may have. | |
===Standard Traps=== | ===Standard Traps=== | ||
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There is some EX Trap data in the original PSU client, however it appears that even if it is complete, the EX Traps will not be released until Ambition of the Illuminus is released. | There is some EX Trap data in the original PSU client, however it appears that even if it is complete, the EX Traps will not be released until Ambition of the Illuminus is released. | ||
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==Current Traps== | ==Current Traps== |
Revision as of 03:19, 29 July 2007
Traps are explosive devices placed on the ground. They are useable by Protransers and types with some focus on ranged combat (Ranger, Fortegunner, Fighgunner, Guntecher). The Protranser gets a damage bonus when using traps, and will be the only class capable of using the most powerful traps in the game upon their future release. These items are a popular method of delivering potent status effects to enemies that would otherwise resist.
Contents
Usage
Traps are held in the third pane of the inventory window with other consumables and are bound to the item palette. When selected however, they take up your currently wielded weapon. The primary attack button is used to plant traps. Regular traps explode after roughly two seconds while G traps remain indefinitely until detonated via the secondary attack button. Multiple G traps may be planted in which case using the detonator causes all set traps to explode simultaneously. Changing weaponry while traps are still out in play cause all active traps to be removed from the board without detonation, resulting in a lost trap. Regular traps are capable of effecting a single target only but tend to do larger initial damage but have weaker status effects. G traps can effect as many as four targets simultaneously with weaker base damage but stronger status effects. G traps are also capable of effecting multiple hit boxes on large monsters simultaneously, resulting in larger damage in such situations. Traps always hit if a target is caught within the area of effect, if the trap has a status effect tied to it, it will deliver it unerringly unless the enemy is completely immune. All traps are capable of charging the SUV bar.
Proficiencies
Type | Damage | Burn | Freeze | Poison | Confuse | Sleep | Virus | Shock | Silence |
---|---|---|---|---|---|---|---|---|---|
Fighgunner | O | O | O | O | O | O | - | - | - |
Fortegunner | O | O | O | O | O | O | O | O | O |
Guntecher | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Protranser | O | O | O | O | O | O | O | O | O |
Ranger | O | O | O | O | - | - | - | - | - |
Damage
Protransers get a 50% boost to all the damage listed below. All trap damage is non-elemental and consistent regardless of resistances the target may have.
Standard Traps
Damage
Initial Damage: 325 + 3 per Level
Virus, Shock, Silence
Initial Damage: 282 + 2.7 per Level + SE Level 1
Burn, Freeze, Confusion, Sleep
Initial Damage: 238 + 2.4 per Level + SE Level 1
Poison
Initial Damage: 238 + 2.4 per Level + SE Level 1 + wipeout
G Traps
Damage G
Initial Damage: 198 + 2 per Level AoE + Blowout
Virus G, Shock G, Silence G
Initial Damage: 178 + 1.8 per Level AoE + SE Level 3
Burn G, Freeze G, Confusion G, Sleep G
Initial Damage: 158 + 1.6 per Level AoE + SE Level 3
Poison G
Initial Damage: 158 + 1.6 per Level AoE + SE Level 3 + wipeout
EX Traps
At this point, little is known about the third tier of traps, known as the EX Traps. They are usable only by Protranser, and appear to be more than just upgraded G Traps. It can be assumed that most traps have an EX equivalent, however the only one which has been seen publicly is the Burn EX Trap, available in the Ambition of the Illuminus Network Trial. The Burn Trap EX, when activated, ignites a large area, with enemies in the blaze taking damage and being burned on a regular basis.
There is some EX Trap data in the original PSU client, however it appears that even if it is complete, the EX Traps will not be released until Ambition of the Illuminus is released.
Current Traps
All the following traps may be purchased at any item store. Including the merchants at any field lobby.
JP Name | EN Name | Carrying Limit | Rarity | Buy Price | Comments |
---|---|---|---|---|---|
ダメージトラップ | Damage Trap | Online= 10,
Offline= 30 |
1★ | 100 | |
バーントラップ | Burn Trap | 2★ | 100 | ||
フリーズトラップ | Freeze Trap | 2★ | 100 | ||
ポイズントラップ | Poison Trap | 2★ | 100 | ||
コンフューズトラップ | Confuse Trap | 2★ | 100 | ||
スリープトラップ | Sleep Trap | 2★ | 100 | ||
ウィルストラップ | Virus Trap | 2★ | 100 | ||
ショックトラップ | Shock Trap | 2★ | 100 | ||
サイレンストラップ | Silence Trap | 2★ | 100 | ||
ダメージトラップG | Damage Trap G | Online= 5,
Offline= 15 |
4★ | 500 | |
バーントラップG | Burn Trap G | 5★ | 500 | ||
フリーズトラップG | Freeze Trap G | 5★ | 500 | ||
ポイズントラップG | Poison Trap G | 5★ | 500 | ||
コンフューズトラップG | Confuse Trap G | 5★ | 500 | ||
スリープトラップG | Sleep Trap G | 5★ | 500 | ||
ウィルストラップG | Virus Trap G | 5★ | 500 | ||
ショックトラップG | Shock Trap G | 5★ | 500 | ||
サイレンストラップG | Silence Trap G | 5★ | 500 |
External Links
- PSU-Wiki's article (Japanese)
Item Types |
Weapons | Line shields | Units | Currency | Consumable items | Foods | Traps | Grinders | Photon art disks | Clothes and parts | Remodeling tickets | Room decorations | Jukebox discs | Partner machine items | Synthesis boards | Synthesis materials |