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Difference between revisions of "Maximum Attack X"

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== Event overview ==
 
== Event overview ==
 
=== Xbox 360 version ===
 
=== Xbox 360 version ===
The Xbox 360 version of Maximum Attack X focused on the number of Arc data chips collected in the event missions.  This quantity was totaled on the official event site, and went toward unlocking panels with rewards for both during and after the event.  Overall data chip collection was also used to determine the attribute rates of three weapons which will be awarded to eligible event participants at a later date.  Each weapon could achieve a maximum attribute rate of 50%, but that could be earned only if the data chip target for each weapon was reached in the two week period allowed!
+
The Xbox 360 version of Maximum Attack X focused on the number of Arc data chips collected in the event missions.  This quantity was totaled on the official event site, and went toward unlocking panels with rewards for both during and after the event.  Overall data chip collection was also used to determine the attribute rates of three weapons which were awarded to eligible event participants following the end of the event.  Each weapon could achieve a maximum attribute rate of 50%, but that could be earned only if the data chip target for each weapon was reached in the two week period allowed!
  
 
=== Japanese PC/PS2 version ===
 
=== Japanese PC/PS2 version ===
Line 65: Line 65:
 
=== Weapon rewards ===
 
=== Weapon rewards ===
 
==== Xbox 360 version ====
 
==== Xbox 360 version ====
The total number of data chips collected in the Xbox 360 version of Maximum Attack X was used to determine the attribute rate of three weapons which will be awarded to eligible event participants after the event has ended.  Each weapon had a maximum rate of 50% which could be reached only if the target number of chips was collected in the two week period allotted to each weapon.  In a future update, eligible players will receive special tickets which can be traded in for their respective weapon at [[RSD Reward Exchange]].
+
The total number of data chips collected in the Xbox 360 version of Maximum Attack X was used to determine the attribute rate of three weapons which were awarded to eligible event participants after the event has ended.  Each weapon had a maximum rate of 50% which could be reached only if the target number of chips was collected in the two week period allotted to each weapon.  On [[Updates/November 2011#November 11, 2011|November 11, 2011]], eligible players received special tickets which could be traded in for their respective weapon at [[Reward Trading Post]].
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! colspan="2" | [[Twin Diska (Xbox 360)|Twin Diska]] !! colspan="2" | [[Soul Eater (Xbox 360)|Soul Eater]] !! colspan="2" | [[Rocket Punchers (Xbox 360)|Rocket Punchers]]
+
! colspan="2" | [[Twin Diska (Xbox 360)|Twin Diska]] !! colspan="2" | [[Soul Eater (Xbox 360)|Soul Eater]] !! colspan="2" | [[Rocket Punchers]]
 
|-
 
|-
 
| colspan="2" | [[File:MAX_360_weapon_01.jpg|225px|center|Twin Diska]] || colspan="2" | [[File:MAX_360_weapon_02.jpg|225px|center|Soul Eater]] || colspan="2" | [[File:MAX_360_weapon_03.jpg|225px|center|Rocket Punchers]]
 
| colspan="2" | [[File:MAX_360_weapon_01.jpg|225px|center|Twin Diska]] || colspan="2" | [[File:MAX_360_weapon_02.jpg|225px|center|Soul Eater]] || colspan="2" | [[File:MAX_360_weapon_03.jpg|225px|center|Rocket Punchers]]
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==== Japanese PC/PS2 version ====
 
==== Japanese PC/PS2 version ====
The total number of data chips collected in the Japanese PC/PS2 version of Maximum Attack X was added to the total number of monsters killed in the ''Phantasy Star Portable 2'' version.  This total was used to determine the attribute rate of four weapons which were awarded to eligible participants after the event ended.  Each weapon was given the spotlight for one week of the event along with a minimum required point total which had to be reached within the weapon's week in order for it to receive the maximum 50% attribute rate.  In an update following the event's conclusion, eligible players received special tickets which could be traded in for their respective weapon at [[RSD Reward Exchange]].
+
The total number of data chips collected in the Japanese PC/PS2 version of Maximum Attack X was added to the total number of monsters killed in the ''Phantasy Star Portable 2'' version.  This total was used to determine the attribute rate of four weapons which were awarded to eligible participants after the event ended.  Each weapon was given the spotlight for one week of the event along with a minimum required point total which had to be reached within the weapon's week in order for it to receive the maximum 50% attribute rate.  In an update following the event's conclusion, eligible players received special tickets which could be traded in for their respective weapon at [[Reward Trading Post]].
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"

Latest revision as of 19:56, 27 May 2012

Maximum Attack X (Xbox 360 logo)
Maximum Attack X (Japanese PC/PS2 logo)

Maximum Attack X is an event for the Xbox 360 servers which began September 9, 2011, and ran through October 20, 2011. The equivalent Japanese PC/PS2 version (also known as Maximum Attack Cross, referencing the multi-game crossover the event featured) began April 22, 2010, and ran through May 20, 2010.

An unusual device left behind by the Ancients was discovered during a cooperative RELICS investigation by Inhelt Corporation and the GUARDIANS. Known as "Arc," this device is a self-evolving program which adapts based on data input. Following additional research, it was discovered that Arc may be capable of simulating the process used by the Ancients to overcome the damage caused by SEED contamination. Having witnessed firsthand the suffering of Gurhal caused by the SEED, the GUARDIANS have launched an operation to collect data for Arc, hoping to lead Gurhal to a brighter future!

Event overview

Xbox 360 version

The Xbox 360 version of Maximum Attack X focused on the number of Arc data chips collected in the event missions. This quantity was totaled on the official event site, and went toward unlocking panels with rewards for both during and after the event. Overall data chip collection was also used to determine the attribute rates of three weapons which were awarded to eligible event participants following the end of the event. Each weapon could achieve a maximum attribute rate of 50%, but that could be earned only if the data chip target for each weapon was reached in the two week period allowed!

Japanese PC/PS2 version

The Japanese version of Maximum Attack X was the first event of its kind to feature a multi-game crossover. Running alongside the PC/PS2 Ambition of the Illuminus version of the event was a version made specifically for Phantasy Star Portable 2 on the PSP. In the PC/PS2 event, players collected data chips, special information packets used by Arc to simulate potential scenarios of Gurhal's future. The total number of chips collected was recorded on the official event site and used to unlock panels which featured rewards for both during and after the event.

In the PSP version of Maximum Attack X, overall enemy kills were recorded on the official event site. These kills were totaled with the PC/PS2 version's data chip collection to go toward earning increased attribute rates for four weapons which were awarded to event participants. The PC/PS2 weapons had a maximum potential attribute rate of 50% while the PSP versions were able to earn an additional 30% (for a total attribute rate of 80%) by reaching separate monster kill milestones.

Event missions

The following missions were available for the duration of Maximum Attack X.

Prologue mission

Main missions

Recruitment mission

Event rewards

Panel rewards

Xbox 360 version

At the close of the Xbox 360 version of the event, a grand total of 4,834,845 data chips were collected! This unlocked all twelve panels.

500,000 1,000,000 1,250,000 1,500,000
Half-price clothes and parts for three weeks!
Free character makeovers for three weeks!
"Peril" and "Expanse" added to Spiral Labyrinth!
10x daily Vol Coin allowance for three weeks!
2,000,000 2,250,000 2,500,000 2,750,000
Parum Collectible for all event participants!
Three weeks of megaholy light for all races!
"Movement" and "Disorder" added to Spiral Labyrinth!
Weapon grinding success rates +10% for three weeks!
3,000,000 3,500,000 3,750,000 4,000,000
Boost rate +15% for the next GUARDIANS Boost Road!
Photon art EXP boost for three weeks!
Weapon/armor synth success rates +20% for three weeks!
Weapon grinding success rates +15% for three weeks!

Japanese PC/PS2 version

At the close of the Japanese PC/PS2 version of the event, a grand total of 12,782,626 data chips were collected! This unlocked all but the final panel.

500,000 1,500,000 2,000,000 3,000,000
Half-price clothes and parts for two weeks!
Free makeovers at Lumilass for two weeks!
"Peril" and "Expanse" added to Spiral Labyrinth!
10x daily Vol Coin allowance for two weeks!
4,000,000 5,000,000 6,000,000 7,000,000
Parum Collectible for all event participants!
Two weeks of megaholy light for all races!
"Movement" and "Disorder" added to Spiral Labyrinth!
Boost rate +15% for the next GUARDIANS Boost Road!
8,000,000 9,000,000 11,000,000 13,000,000
Photon art EXP boost for two weeks!
Weapon/armor synth success rates +20% for two weeks!
Weapon grinding success rates +10% for two weeks!
2x daily stamp allowance
for two weeks!

Weapon rewards

Xbox 360 version

The total number of data chips collected in the Xbox 360 version of Maximum Attack X was used to determine the attribute rate of three weapons which were awarded to eligible event participants after the event has ended. Each weapon had a maximum rate of 50% which could be reached only if the target number of chips was collected in the two week period allotted to each weapon. On November 11, 2011, eligible players received special tickets which could be traded in for their respective weapon at Reward Trading Post.

Twin Diska Soul Eater Rocket Punchers
Twin Diska
Soul Eater
Rocket Punchers
Req. chips 2,000,000 Req. chips 3,500,000 Req. chips 4,150,000
Pts. earned 2,051,134 Pts. earned 3,456,600 Pts. earned 4,834,845
Attrib. rate 50% Attrib. rate 45% Attrib. rate 50%

Japanese PC/PS2 version

The total number of data chips collected in the Japanese PC/PS2 version of Maximum Attack X was added to the total number of monsters killed in the Phantasy Star Portable 2 version. This total was used to determine the attribute rate of four weapons which were awarded to eligible participants after the event ended. Each weapon was given the spotlight for one week of the event along with a minimum required point total which had to be reached within the weapon's week in order for it to receive the maximum 50% attribute rate. In an update following the event's conclusion, eligible players received special tickets which could be traded in for their respective weapon at Reward Trading Post.

Kotetsu Ikotenyoku Cho Hee Gran Orca
Kotetsu
Ikotenyoku
Cho Hee
Gran Orca
Req. pts. 6,000,000 Req. pts. 14,000,000 Req. pts. 26,000,000 Req. pts. 35,000,000
Pts. earned 7,002,247 Pts. earned 19,946,373 Pts. earned 28,352,562 Pts. earned 36,449,350
Attrib. rate 50% Attrib. rate 50% Attrib. rate 50% Attrib. rate 50%

External links