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Stats

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Phantasy Star Universe is a Role Playing Game. As such, the characters within (playable or otherwise) have various statistics to represent their prowess in particular fields.

Base Stats

These stats are the "raw" stats of your character before more liquid modifiers such as Weapons, Line Shields, Units, and Technics are taken into account.

They are determined based on your character's Race, Gender, Experience Level, GUARDIAN Type and GUARDIAN Type level.

These stats are listed under Menu -> Stats -> Stats.

Modified Stats

These stats share a direct relation with their base stats - they are found on equipment in the form of Weapons, Line Shields and Units, and are the total of these stats added to the base stats detailed above, as seen in the brackets of an equipment's detail window.


HP

Short for "Hit Points", HP is a measure of the amount of damage a character can withstand before being incapacitated.

HP typically refers to a character's maximum HP. During battle or travel through dangerous field their HP can be reduced by numerous forms of harm, at which point their current HP will be reduced below its maximum. Should a character's HP be reduced to 0, the character will become incapacitated and will require some form of revival or a temporary retreat from the mission field to be restored to combat effectiveness.

Finally, HP is the only statistic that cannot (currently) be increased by the use of Weapons, Line Shields, Units, or Technics. Thus it does not have a "modified" name.

ATP

Short for "ATtack Power", this statistic is used when calculating physical (melee or ranged) damage to a foe when attacking normally or using Photon Arts, with the positive correlation of higher ATP -> greater damage inflicted.

ATP is also a required stat to equip Melee Weapons.

When increased by Weapons, Line Shields, Units, or Technics, this statistic is used in the calculation of total "Att."

ATA

Short for "ATtack Accuracy", this statistic is used when calculating the chance that a physical (melee or ranged) attack will hit the targeted foe when attacking normally or using Photon Arts, with the positive correlation of higher ATA -> greater chance to hit.

ATA is also a required stat to equip Ranged Weapons.

When increased by Weapons, Line Shields, Units, or Technics, this statistic is used in the calculation of total "Acc."

TP

Short for "Technic Power", this statistic is used when calculating the damage to a foe when attacking using a TECHNIC, with the positive correlation of higher TP -> greater damage inflicted.

TP is also a required stat to equip Casting Weapons.

When increased by Weapons, Line Shields, Units, or Technics, this statistic is used in the calculation of total "Tech."

DFP

Short for "DeFense Power", this statistic is used when calculating the damage received from a physical (melee or ranged) attack from a foe, with the correlation of higher DFP -> decreased damage suffered.

DFP is also a required stat to equip Line Shields.

When increased by Line Shields, Units, or Technics, this statistic is used in the calculation of total "Def."

EVP

Short for "EVasion Power", this statistic is used when calculating the chance a physical (melee or ranged) attack from a foe will be evaded, with the positive correlation of higher EVP -> increased chance of evasion.

When increased by Line Shields, Units, or Technics, this statistic is used in the calculation of total "Eva."

MST

Short for "Mental STrength", this statistic is used when calculating the damage received from a TECHNIC attack from a foe, with the correlation of higher MST -> decreased damage suffered.

When increased by Line Shields, Units, or Technics, this statistic is used in the calculation of total "Ment."

STA

Short for "STAmina", this statistic is used when calculating the chance an attack from a foe will inflict a Status Effect, with the correlation of higher STA -> decreased chance of affliction.

When increased by Units this statistic is used in the calculation of total "End."

CHR

Short for "Critical Hit Rate", this statistic is used when calculating the chance an attack will inflict Critical Hit which does increased damage, with the positive correlation of higher CHR -> increased chance of Critical Hit.

CHR has no modified stat, is not a requirement for any equipment, is not displayed visibly in the game, and is only increased if the character is using a Ranger-based type.

EXP

Short for "EXperience Points", this statistic is a measure of the enemies you have defeated and the Missions you have completed. At predetermined EXP break points your character will advance in level.

LVL

Short for "Level", this statistic measures the amount of experience you have accrued. Your level increases independently of your Guardian Type and has a maximum of 80. With each successive level, your base stats will increase.

Type Level

This statistic measures the amount of Mission Points you have accrued and has a maximum of 10. See Guardian Types.

PP

Short for "Photon Points", this statistic is a measure of the amount of Photon Arts that can be used before a weapon needs to be recharged.


Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune



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