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Phantasy Star Universe is a Role Playing Game. As such, the characters within (playable or otherwise) have various statistics to represent their prowess in particular fields.
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Like with all RPGs, the characters of ''Phantasy Star Universe'' have various stats which determine how well they perform in different aspects of battle. These stats affect many attributes such as the force or accuracy with which one strikes an enemy as well as their ability to successfully guard against an attack.
  
==Base Stats==
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==Base stats==
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A character's base stats are completely dependent upon their race, gender, Guardian type and level.  Generally, these numbers can be modified further by weapons, line shields, units, certain support TECHNICs and special consumable items.
  
These stats are the "raw" stats of your character before more liquid modifiers such as [[Weapons]], [[Line Shields]], [[Units]], and [[Technics]] are taken into account.
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===ATA===
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Attack accuracy.  Determines the chances of a physical strike or ranged attack hitting its target.
  
They are determined based on your character's [[Race]], [[Gender]], [[Stats#LVL|Experience Level]], [[Types|GUARDIAN Type]] and [[Types#Type_levels_and_changing_Types | GUARDIAN Type level]].
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ATA serves as a stat requirement for equipping ranged weapons.
  
These stats are listed under Menu -> Stats -> Stats.
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A character's accuracy will be increased temporarily through the use of the support TECHNIC Zodial or the consumption of a Zodiaride.  Zoldeel will temporarily decrease a character's accuracy.
  
==Modified Stats==
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===ATP===
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Attack power.  Determines the amount of damage that will be dealt to an enemy by either a physical strike or ranged attack.
  
These stats share a direct relation with their base stats - they are found on equipment in the form of Weapons, Line Shields and Units, and are the total of these stats added to the base stats detailed above, as seen in the brackets of an equipment's detail window.
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ATP serves as a stat requirement for equipping striking weapons.
  
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A character's attack power will be increased temporarily through the use of the support TECHNIC Shifta or the consumption of an Agtaride.  Jellen will temporarily decrease a character's attack power.
  
==HP==
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===DFP===
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Defensive power.  This stat is used to calculate how much damage a character will receive from an enemy's physical strike or ranged attack.
  
Short for "Hit Points", HP is a measure of the amount of damage a character can withstand before being incapacitated.
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DFP serves as a stat requirement for equipping line shields.
  
HP typically refers to a character's maximum HP. During battle or travel through dangerous field their HP can be reduced by numerous forms of harm, at which point their current HP will be reduced below its maximum. Should a character's HP be reduced to 0, the character will become [[Status_Effect#Special_Effects|incapacitated]] and will require some form of revival or a temporary retreat from the mission field to be restored to combat effectiveness.
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A character's defense will be increased temporarily through the use of the support TECHNIC Deband or the consumption of a Defbaride.  Zalure will temporarily decrease a character's defense.
  
Finally, HP is the only statistic that cannot (currently) be increased by the use of [[Weapons]], [[Line Shields]], [[Units]], or [[Technics]]. Thus it does not have a "modified" name.
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===EVP===
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Evasive power.  This stat is used to calculate the chances of a character successfully evading an enemy's physical strike or ranged attack.
  
==ATP==
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A character's evasion will be increased temporarily through the use of the support TECHNIC Zodial or the consumption of a Zodiaride.  Zoldeel will temporarily decrease a character's evasion.
  
Short for "ATtack Power", this statistic is used when calculating physical (melee or ranged) damage to a foe when attacking normally or using [[Photon Arts]], with the positive correlation of higher ATP -> greater damage inflicted.
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===HP===
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Hit points or health points.  HP is a measure of how much damage a character can withstand before being incapacitated.  Despite being a base stat, there is currently no way to alter one's maximum HP by equipping weapons, line shields or units.  Maximum HP will increase upon a character leveling up, switching to a different Guardian type (in some cases, this can decrease maximum HP) or leveling up a Guardian type.
  
ATP is also a required stat to equip [[Melee_Weapons | Melee Weapons]].
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===MST===
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Mental strength.  This stat is used to calculate how much damage a character will receive from an enemy's TECHNIC attack.
  
When increased by [[Weapons]], [[Line Shields]], [[Units]], or [[Technics]], this statistic is used in the calculation of total "Att."
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A character's mental strength will be increased temporarily through the use of the support TECHNIC Retier or the consumption of a Retaride.
  
==ATA==
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===STA===
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Stamina (also endurance).  This stat is used to calculate the chances a character will be inflicted with a status effect following a successful enemy attack.
  
Short for "ATtack Accuracy", this statistic is used when calculating the chance that a physical (melee or ranged) attack will hit the targeted foe when attacking normally or using [[Photon Arts]], with the positive correlation of higher ATA -> greater chance to hit.
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===TP===
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TECHNIC power.  This stat is used to calculate how much damage a character will inflict on an enemy with an attack TECHNIC.
  
ATA is also a required stat to equip [[Ranged_Weapons | Ranged Weapons]].
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TP serves as a stat requirement for equipping casting weapons.
  
When increased by [[Weapons]], [[Line Shields]], [[Units]], or [[Technics]], this statistic is used in the calculation of total "Acc."
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A character's TECHNIC power will be increased temporarily through the use of the support TECHNIC Retier or the consumption of a Retaride.
  
==TP==
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==Modified stats==
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Modified stats are the total of a character's base stats plus any other stats added through the use of weapons, line shields or units.  A character's current modified stats are shown in parentheses in the information window of the types of equipment listed above.
  
Short for "Technic Power", this statistic is used when calculating the damage to a foe when attacking using a [[TECHNIC]], with the positive correlation of higher TP -> greater damage inflicted.
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===Acc.===
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Attack accuracy.  Directly related to ATA, this stat is the sum of a character's base accuracy plus any added through the use of certain weapons, line shields or units.
  
TP is also a required stat to equip [[Casting_Weapons | Casting Weapons]].
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===Att.===
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Attack power.  Directly related to ATP, this stat is the sum of a character's base attack power plus any added through the use of certain weapons, line shields or units.
  
When increased by [[Weapons]], [[Line Shields]], [[Units]], or [[Technics]], this statistic is used in the calculation of total "Tech."
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===Def.===
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Defensive power.  Directly related to DFP, this stat is the sum of a character's base defense plus any added through the use of certain line shields or units.
  
==DFP==
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===End.===
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Endurance (also stamina).  Directly related to STA, this stat is the sum of a character's base stamina plus any added through the use of certain line shields or units.
  
Short for "DeFense Power", this statistic is used when calculating the damage received from a physical (melee or ranged) attack from a foe, with the correlation of higher DFP -> decreased damage suffered.
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===Eva.===
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Evasive power.  Directly related to EVP, this stat is the sum of a character's base evasion plus any added through the use of certain line shields or units.
  
DFP is also a required stat to equip [[Line_Shields | Line Shields]].
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===Ment.===
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Mental strength.  Directly related to MST, this stat is the sum of a character's base mental strength plus any added through the use of certain weapons, line shields or units.
  
When increased by [[Line Shields]], [[Units]], or [[Technics]], this statistic is used in the calculation of total "Def."
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===Tech.===
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TECHNIC points.  Directly related to TP, this stat is the sum of a character's base TECHNIC points plus any added through the use of certain weapons, line shields or units.
  
==EVP==
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==Other stats==
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There are other stats which apply to characters in ''Phantasy Star Universe'' but are not considered base nor modified stats.
  
Short for "EVasion Power", this statistic is used when calculating the chance a physical (melee or ranged) attack from a foe will be evaded, with the positive correlation of higher EVP -> increased chance of evasion.
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===EXP===
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Experience points.  A character's total EXP is the measure of the number of enemies they have defeated.  After a predetermined number of experience points has been earned by a character, they will advance in level, thus increasing their base stats.
  
When increased by [[Line Shields]], [[Units]], or [[Technics]], this statistic is used in the calculation of total "Eva."
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===LVL===
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Level.  (Sometimes abbreviated ''LV''.)  This stat applies to a number of different cases, all of which are increased by gaining experience points through the defeat of monsters (character level), successful completion of missions (Guardian type level) or the use of photon arts (skills, bullets and TECHNICs).
  
==MST==
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===MP===
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Mission points.  Characters will receive a set amount of MP following the completion of a mission based on their overall performance which is ranked from C to S.  Once a predetermined amount of MP has been earned in a character's current Guardian type, that type will advance one level.
  
Short for "Mental STrength", this statistic is used when calculating the damage received from a [[TECHNIC]] attack from a foe, with the correlation of higher MST -> decreased damage suffered.
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===PP===
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Photon points.  PP is not tied directly to a character, but to individual weapons.  Basically, PP serves as a measure of how many times a photon art can be used with a particular weapon before the weapon will need to be recharged.  Ranged and casting weapons rely completely on PP while striking weapons can still be used for normal attacks without the necessity of any PP.
  
When increased by [[Line Shields]], [[Units]], or [[Technics]], this statistic is used in the calculation of total "Ment."
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PP naturally recharges (at varying rates) over time on any weapon a character is holding in their hands while in a field.  It can also be recharged through the use of a [[Photon Charge]] or [[PhotonChargeCosmo]] or by paying a specified amount of meseta at a charging cube which can be found in lobbies as well as in certain fields.
  
==STA==
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In the [[Ambition of Illuminus]] expansion, the PP of striking weapons can also be recharged at a faster rate through normal attacks, with successful Just Attacks (automatic critical hits) regenerating more pp than standard attacks.
 
 
Short for "STAmina", this statistic is used when calculating the chance an attack from a foe will inflict a [[Status Effect]], with the correlation of higher STA -> decreased chance of affliction.
 
 
 
When increased by [[Units]] this statistic is used in the calculation of total "End."
 
 
 
==CHR==
 
 
 
Short for "Critical Hit Rate", this statistic is used when calculating the chance an attack will inflict Critical Hit which does increased damage, with the positive correlation of higher CHR -> increased chance of Critical Hit.
 
 
 
CHR has no modified stat, is not a requirement for any equipment, is not displayed visibly in the game, and is only increased if the character is using a [[Ranger]]-based type.
 
 
 
==EXP==
 
 
 
Short for "EXperience Points", this statistic is a measure of the enemies you have defeated and the [[Missions]] you have completed.  At predetermined EXP break points your character will advance in level.
 
 
 
==LVL==
 
 
 
Short for "Level", this statistic measures the amount of experience you have accrued.  Your level increases independently of your [[Types | Guardian Type]] and has a maximum of 80.  With each successive level, your base stats will increase.
 
 
 
==Type Level==
 
 
 
This statistic measures the amount of Mission Points you have accrued and has a maximum of 10.  ''See [[Types | Guardian Types]].''
 
 
 
==PP==
 
 
 
Short for "Photon Points", this statistic is a measure of the amount of [[Photon Arts]] that can be used before a weapon needs to be recharged.
 
  
 
{{Gameplay}}
 
{{Gameplay}}
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Latest revision as of 06:43, 21 July 2009

Like with all RPGs, the characters of Phantasy Star Universe have various stats which determine how well they perform in different aspects of battle. These stats affect many attributes such as the force or accuracy with which one strikes an enemy as well as their ability to successfully guard against an attack.

Base stats

A character's base stats are completely dependent upon their race, gender, Guardian type and level. Generally, these numbers can be modified further by weapons, line shields, units, certain support TECHNICs and special consumable items.

ATA

Attack accuracy. Determines the chances of a physical strike or ranged attack hitting its target.

ATA serves as a stat requirement for equipping ranged weapons.

A character's accuracy will be increased temporarily through the use of the support TECHNIC Zodial or the consumption of a Zodiaride. Zoldeel will temporarily decrease a character's accuracy.

ATP

Attack power. Determines the amount of damage that will be dealt to an enemy by either a physical strike or ranged attack.

ATP serves as a stat requirement for equipping striking weapons.

A character's attack power will be increased temporarily through the use of the support TECHNIC Shifta or the consumption of an Agtaride. Jellen will temporarily decrease a character's attack power.

DFP

Defensive power. This stat is used to calculate how much damage a character will receive from an enemy's physical strike or ranged attack.

DFP serves as a stat requirement for equipping line shields.

A character's defense will be increased temporarily through the use of the support TECHNIC Deband or the consumption of a Defbaride. Zalure will temporarily decrease a character's defense.

EVP

Evasive power. This stat is used to calculate the chances of a character successfully evading an enemy's physical strike or ranged attack.

A character's evasion will be increased temporarily through the use of the support TECHNIC Zodial or the consumption of a Zodiaride. Zoldeel will temporarily decrease a character's evasion.

HP

Hit points or health points. HP is a measure of how much damage a character can withstand before being incapacitated. Despite being a base stat, there is currently no way to alter one's maximum HP by equipping weapons, line shields or units. Maximum HP will increase upon a character leveling up, switching to a different Guardian type (in some cases, this can decrease maximum HP) or leveling up a Guardian type.

MST

Mental strength. This stat is used to calculate how much damage a character will receive from an enemy's TECHNIC attack.

A character's mental strength will be increased temporarily through the use of the support TECHNIC Retier or the consumption of a Retaride.

STA

Stamina (also endurance). This stat is used to calculate the chances a character will be inflicted with a status effect following a successful enemy attack.

TP

TECHNIC power. This stat is used to calculate how much damage a character will inflict on an enemy with an attack TECHNIC.

TP serves as a stat requirement for equipping casting weapons.

A character's TECHNIC power will be increased temporarily through the use of the support TECHNIC Retier or the consumption of a Retaride.

Modified stats

Modified stats are the total of a character's base stats plus any other stats added through the use of weapons, line shields or units. A character's current modified stats are shown in parentheses in the information window of the types of equipment listed above.

Acc.

Attack accuracy. Directly related to ATA, this stat is the sum of a character's base accuracy plus any added through the use of certain weapons, line shields or units.

Att.

Attack power. Directly related to ATP, this stat is the sum of a character's base attack power plus any added through the use of certain weapons, line shields or units.

Def.

Defensive power. Directly related to DFP, this stat is the sum of a character's base defense plus any added through the use of certain line shields or units.

End.

Endurance (also stamina). Directly related to STA, this stat is the sum of a character's base stamina plus any added through the use of certain line shields or units.

Eva.

Evasive power. Directly related to EVP, this stat is the sum of a character's base evasion plus any added through the use of certain line shields or units.

Ment.

Mental strength. Directly related to MST, this stat is the sum of a character's base mental strength plus any added through the use of certain weapons, line shields or units.

Tech.

TECHNIC points. Directly related to TP, this stat is the sum of a character's base TECHNIC points plus any added through the use of certain weapons, line shields or units.

Other stats

There are other stats which apply to characters in Phantasy Star Universe but are not considered base nor modified stats.

EXP

Experience points. A character's total EXP is the measure of the number of enemies they have defeated. After a predetermined number of experience points has been earned by a character, they will advance in level, thus increasing their base stats.

LVL

Level. (Sometimes abbreviated LV.) This stat applies to a number of different cases, all of which are increased by gaining experience points through the defeat of monsters (character level), successful completion of missions (Guardian type level) or the use of photon arts (skills, bullets and TECHNICs).

MP

Mission points. Characters will receive a set amount of MP following the completion of a mission based on their overall performance which is ranked from C to S. Once a predetermined amount of MP has been earned in a character's current Guardian type, that type will advance one level.

PP

Photon points. PP is not tied directly to a character, but to individual weapons. Basically, PP serves as a measure of how many times a photon art can be used with a particular weapon before the weapon will need to be recharged. Ranged and casting weapons rely completely on PP while striking weapons can still be used for normal attacks without the necessity of any PP.

PP naturally recharges (at varying rates) over time on any weapon a character is holding in their hands while in a field. It can also be recharged through the use of a Photon Charge or PhotonChargeCosmo or by paying a specified amount of meseta at a charging cube which can be found in lobbies as well as in certain fields.

In the Ambition of Illuminus expansion, the PP of striking weapons can also be recharged at a faster rate through normal attacks, with successful Just Attacks (automatic critical hits) regenerating more pp than standard attacks.


Gameplay

Photon arts | Skills | Bullets | TECHNICs | Item synthesis | Weapon grinding | Set bonuses | Partner machines | Elements | Status effects | Stats | Formulae | Enemies | Enemy spawn charts | Photon Fortune