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PSP:Phantasy Star Portable

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Phantasy Star Portable logo
Gameplay
Battle types
Titles
Set bonuses
Story missions
Free missions
DLC (JP-only!)
Controls


Drops
Native creatures (Parum)
Native creatures (Neudaiz)
Native creatures (Moatoob)
Humanoids
Machinery
SEED-Forms
Stateria
Rare enemies
Bosses
World
Enemies
Areas

Photon Arts
Photon art Discs
Skills
Bullets
TECHNICs
Items
Consumable items
Traps
Line shields
Units
Weapons
Clothes and parts
Partner machines

Shops
GUARDIANS Colony shops
Parum shops
Neudaiz shops
Moatoob shops




Introduction

Phantasy Star Portable is the third iteration of SonicTeam's Phantasy Star Universe series. The game is exclusive to the Sony PSP and was released in Japan on July 31, 2008, and in the U.S. on March 3, 2009. There have been no announcements for other territories yet.

While Portable offers no online capabilities and thus is not connected with the PC, PS2 or Xbox 360 servers, four player multi-player is available via ad hoc. In addition, there is a single-player story mode where players accompany Vivienne, a new CAST prototype from GRM, to investigate recent terrorist activities across Gurhal.

New features

Phantasy Star Portable introduces a number of new features which will set it apart from its console predecessors.

  • While in a party for wireless multiplayer, if a rare item is collected, it will be distributed to all party members.
  • Drop items in a mission change based on the Guardian type of the party leader.
  • Enemies and boxes drop only weapons, line shields and related items. Also, photon art disks drop during missions as area drops or boss box drops.
  • Movement in cities is changed so that you can select a location to go to from a menu instead of walking there. There are no lobbies, as such.
  • Weapon grinding is changed to get rid of the chance of failure. However, instead of stats increasing at predetermined values, increases will be random.
  • For the Japan-only PSU mission to commemorate the release of PSP, see Innocent Girl.
  • The Japanese version of the game also allowed players to import their character data from PSU. This only affected looks, clothes, and level (up to 20) though.

External links

Gallery

Work-in-progress details

If you update the data in the existing pages please update this table to indicate what's remaining to do, thank you. Enraged Newb 1:14, 11 September 2008 (CDT)

Page Status Comment
Shops Stubs Just started. Shop content rotates though (based on time in minutes).
1~7* weapons + A Kubaras at the Colony, while the three manufacturer shops only really seem to sell A-ranks end-game.
Clothes and parts Stub
Items In Progress All weapons have their own pages now (some still missing pics?).
Units and Line Shields barely do so far.
Drops In Progress Partly obsolete now it turns out the US version has no DLC. Either directly edit the templates[1] or resort
to one of the threads on the topic[2][3] to help put all the info in one place (or two).
Battle Types In Progress Stat values on the job pages need to be filled.
Enemies Near Completion Individual pages have pics and pre-US drop templates. Still missing one pic.
Technics Near Completion Template is finished. Most PP, Dmg, and Tech effect values inputted. Working on exp table.
Bullets Near Completion Filling out some bullet stats and getting experience table made and it will be done.
Skills Near Completion More info needed on missing values but the page is relatively done
PMs Near Completion All it needs in correct equipment info and links and it's done DawgPilez 23:20, 18 October 2008 (CDT)