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		<id>http://re-psupedia.info/index.php?action=history&amp;feed=atom&amp;title=Talk%3AIllusionary_Shaft</id>
		<title>Talk:Illusionary Shaft - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://re-psupedia.info/index.php?action=history&amp;feed=atom&amp;title=Talk%3AIllusionary_Shaft"/>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Illusionary_Shaft&amp;action=history"/>
		<updated>2026-04-10T02:55:56Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Illusionary_Shaft&amp;diff=70713&amp;oldid=prev</id>
		<title>EspioKaos at 02:31, 27 January 2009</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Illusionary_Shaft&amp;diff=70713&amp;oldid=prev"/>
				<updated>2009-01-27T02:31:50Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:31, 27 January 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* I don't think it would do any harm to add the enemies from MAG here.&amp;#160; Same thing goes for the required level for each difficulty.&amp;#160; It's remained the same for the previous two rare missions, so I'd imagine it'll be the same for this one.&amp;#160; The enemy levels on the other hand might change (only variance so far is [[Phantom Fissure]] B at LV50+ with [[Forest of Illusion]] B at LV45+), so I'll hold off on adding them.&amp;#160; For the rare enemy (or enemies), I'm guessing we'll see [[YG01U BUGGES]] and [[Grinna Bete S]], but like you said, we'll see for sure next week. - [[User:EspioKaos|EspioKaos]] 15:33, 16 May 2008 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* I don't think it would do any harm to add the enemies from MAG here.&amp;#160; Same thing goes for the required level for each difficulty.&amp;#160; It's remained the same for the previous two rare missions, so I'd imagine it'll be the same for this one.&amp;#160; The enemy levels on the other hand might change (only variance so far is [[Phantom Fissure]] B at LV50+ with [[Forest of Illusion]] B at LV45+), so I'll hold off on adding them.&amp;#160; For the rare enemy (or enemies), I'm guessing we'll see [[YG01U BUGGES]] and [[Grinna Bete S]], but like you said, we'll see for sure next week. - [[User:EspioKaos|EspioKaos]] 15:33, 16 May 2008 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== New drop confirmed ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just so everyone knows, I encountered an instance where the Delette Line dropped in the C rank mission in a clear box, so I added it. It's possible it does drop in B rank as well, but I haven't confirmed it. This was total luck, as it's the first time I've ever done a Rare Mission and at the end I get an item not even on the page. [[User:Snowpaw|Snowpaw]] 17:22, 26 January 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just so everyone knows, I encountered an instance where the Delette Line dropped in the C rank mission in a clear box, so I added it. It's possible it does drop in B rank as well, but I haven't confirmed it. This was total luck, as it's the first time I've ever done a Rare Mission and at the end I get an item not even on the page. [[User:Snowpaw|Snowpaw]] 17:22, 26 January 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Cool, thanks for the info! - [[User:EspioKaos|EspioKaos]] 20:31, 26 January 2009 (CST)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key psupedia-cats_:diff:version:1.11a:oldid:70370:newid:70713 --&gt;
&lt;/table&gt;</summary>
		<author><name>EspioKaos</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Illusionary_Shaft&amp;diff=70370&amp;oldid=prev</id>
		<title>Snowpaw: /* Enemies */</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Illusionary_Shaft&amp;diff=70370&amp;oldid=prev"/>
				<updated>2009-01-26T23:22:50Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Enemies&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:22, 26 January 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Would it be jumping the gun to presume that all the enemies in the Mines are of MAG will show up in this mission? Obvious there will be extra enemies, but this pattern holds true for Forrest and Gaping Infernal Crevasse, so why not for Mines too? Anyway, it doesn't matter since we'll know for sure in a week, but just figured I'd throw this out there for discussion. --[[User:Qwerty|Qwerty]] 15:17, 16 May 2008 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Would it be jumping the gun to presume that all the enemies in the Mines are of MAG will show up in this mission? Obvious there will be extra enemies, but this pattern holds true for Forrest and Gaping Infernal Crevasse, so why not for Mines too? Anyway, it doesn't matter since we'll know for sure in a week, but just figured I'd throw this out there for discussion. --[[User:Qwerty|Qwerty]] 15:17, 16 May 2008 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* I don't think it would do any harm to add the enemies from MAG here.&amp;#160; Same thing goes for the required level for each difficulty.&amp;#160; It's remained the same for the previous two rare missions, so I'd imagine it'll be the same for this one.&amp;#160; The enemy levels on the other hand might change (only variance so far is [[Phantom Fissure]] B at LV50+ with [[Forest of Illusion]] B at LV45+), so I'll hold off on adding them.&amp;#160; For the rare enemy (or enemies), I'm guessing we'll see [[YG01U BUGGES]] and [[Grinna Bete S]], but like you said, we'll see for sure next week. - [[User:EspioKaos|EspioKaos]] 15:33, 16 May 2008 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* I don't think it would do any harm to add the enemies from MAG here.&amp;#160; Same thing goes for the required level for each difficulty.&amp;#160; It's remained the same for the previous two rare missions, so I'd imagine it'll be the same for this one.&amp;#160; The enemy levels on the other hand might change (only variance so far is [[Phantom Fissure]] B at LV50+ with [[Forest of Illusion]] B at LV45+), so I'll hold off on adding them.&amp;#160; For the rare enemy (or enemies), I'm guessing we'll see [[YG01U BUGGES]] and [[Grinna Bete S]], but like you said, we'll see for sure next week. - [[User:EspioKaos|EspioKaos]] 15:33, 16 May 2008 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Just so everyone knows, I encountered an instance where the Delette Line dropped in the C rank mission in a clear box, so I added it. It's possible it does drop in B rank as well, but I haven't confirmed it. This was total luck, as it's the first time I've ever done a Rare Mission and at the end I get an item not even on the page. [[User:Snowpaw|Snowpaw]] 17:22, 26 January 2009 (CST)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Snowpaw</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Illusionary_Shaft&amp;diff=65988&amp;oldid=prev</id>
		<title>Qwerty: Talk:Mine of Illusion moved to Talk:Illusionary Shaft</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Illusionary_Shaft&amp;diff=65988&amp;oldid=prev"/>
				<updated>2008-12-03T00:51:06Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;a href=&quot;/Talk:Mine_of_Illusion&quot; class=&quot;mw-redirect&quot; title=&quot;Talk:Mine of Illusion&quot;&gt;Talk:Mine of Illusion&lt;/a&gt; moved to &lt;a href=&quot;/Talk:Illusionary_Shaft&quot; title=&quot;Talk:Illusionary Shaft&quot;&gt;Talk:Illusionary Shaft&lt;/a&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:51, 3 December 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Qwerty</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Illusionary_Shaft&amp;diff=58649&amp;oldid=prev</id>
		<title>EspioKaos at 16:28, 21 August 2008</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Illusionary_Shaft&amp;diff=58649&amp;oldid=prev"/>
				<updated>2008-08-21T16:28:39Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:28, 21 August 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Enemies==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Enemies==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Would it be jumping the gun to presume that all the enemies in the Mines are of MAG will show up in this mission? Obvious there will be extra enemies, but this pattern holds true for Forrest and Gaping Infernal Crevasse, so why not for Mines too? Anyway, it doesn't matter since we'll know for sure in a week, but just figured I'd throw this out there for discussion. --[[User:Qwerty|Qwerty]] 15:17, 16 May 2008 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Would it be jumping the gun to presume that all the enemies in the Mines are of MAG will show up in this mission? Obvious there will be extra enemies, but this pattern holds true for Forrest and Gaping Infernal Crevasse, so why not for Mines too? Anyway, it doesn't matter since we'll know for sure in a week, but just figured I'd throw this out there for discussion. --[[User:Qwerty|Qwerty]] 15:17, 16 May 2008 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* I don't think it would do any harm to add the enemies from MAG here.&amp;#160; Same thing goes for the required level for each difficulty.&amp;#160; It's remained the same for the previous two rare missions, so I'd imagine it'll be the same for this one.&amp;#160; The enemy levels on the other hand might change (only variance so far is [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fires of Illusion&lt;/del&gt;]] B at LV50+ with [[Forest of Illusion]] B at LV45+), so I'll hold off on adding them.&amp;#160; For the rare enemy (or enemies), I'm guessing we'll see [[YG01U BUGGES]] and [[Grinna Bete S]], but like you said, we'll see for sure next week. - [[User:EspioKaos|EspioKaos]] 15:33, 16 May 2008 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* I don't think it would do any harm to add the enemies from MAG here.&amp;#160; Same thing goes for the required level for each difficulty.&amp;#160; It's remained the same for the previous two rare missions, so I'd imagine it'll be the same for this one.&amp;#160; The enemy levels on the other hand might change (only variance so far is [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Phantom Fissure&lt;/ins&gt;]] B at LV50+ with [[Forest of Illusion]] B at LV45+), so I'll hold off on adding them.&amp;#160; For the rare enemy (or enemies), I'm guessing we'll see [[YG01U BUGGES]] and [[Grinna Bete S]], but like you said, we'll see for sure next week. - [[User:EspioKaos|EspioKaos]] 15:33, 16 May 2008 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key psupedia-cats_:diff:version:1.11a:oldid:45006:newid:58649 --&gt;
&lt;/table&gt;</summary>
		<author><name>EspioKaos</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Illusionary_Shaft&amp;diff=45006&amp;oldid=prev</id>
		<title>EspioKaos: /* Enemies */</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Illusionary_Shaft&amp;diff=45006&amp;oldid=prev"/>
				<updated>2008-05-16T20:33:39Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Enemies&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:33, 16 May 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Enemies==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Enemies==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Would it be jumping the gun to presume that all the enemies in the Mines are of MAG will show up in this mission? Obvious there will be extra enemies, but this pattern holds true for Forrest and Gaping Infernal Crevasse, so why not for Mines too? Anyway, it doesn't matter since we'll know for sure in a week, but just figured I'd throw this out there for discussion. --[[User:Qwerty|Qwerty]] 15:17, 16 May 2008 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Would it be jumping the gun to presume that all the enemies in the Mines are of MAG will show up in this mission? Obvious there will be extra enemies, but this pattern holds true for Forrest and Gaping Infernal Crevasse, so why not for Mines too? Anyway, it doesn't matter since we'll know for sure in a week, but just figured I'd throw this out there for discussion. --[[User:Qwerty|Qwerty]] 15:17, 16 May 2008 (CDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* I don't think it would do any harm to add the enemies from MAG here.&amp;#160; Same thing goes for the required level for each difficulty.&amp;#160; It's remained the same for the previous two rare missions, so I'd imagine it'll be the same for this one.&amp;#160; The enemy levels on the other hand might change (only variance so far is [[Fires of Illusion]] B at LV50+ with [[Forest of Illusion]] B at LV45+), so I'll hold off on adding them.&amp;#160; For the rare enemy (or enemies), I'm guessing we'll see [[YG01U BUGGES]] and [[Grinna Bete S]], but like you said, we'll see for sure next week. - [[User:EspioKaos|EspioKaos]] 15:33, 16 May 2008 (CDT)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>EspioKaos</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Illusionary_Shaft&amp;diff=45004&amp;oldid=prev</id>
		<title>Qwerty: New page: ==Enemies== Would it be jumping the gun to presume that all the enemies in the Mines are of MAG will show up in this mission? Obvious there will be extra enemies, but this pattern holds tr...</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Illusionary_Shaft&amp;diff=45004&amp;oldid=prev"/>
				<updated>2008-05-16T20:17:25Z</updated>
		
		<summary type="html">&lt;p&gt;New page: ==Enemies== Would it be jumping the gun to presume that all the enemies in the Mines are of MAG will show up in this mission? Obvious there will be extra enemies, but this pattern holds tr...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Enemies==&lt;br /&gt;
Would it be jumping the gun to presume that all the enemies in the Mines are of MAG will show up in this mission? Obvious there will be extra enemies, but this pattern holds true for Forrest and Gaping Infernal Crevasse, so why not for Mines too? Anyway, it doesn't matter since we'll know for sure in a week, but just figured I'd throw this out there for discussion. --[[User:Qwerty|Qwerty]] 15:17, 16 May 2008 (CDT)&lt;/div&gt;</summary>
		<author><name>Qwerty</name></author>	</entry>

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