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		<id>http://re-psupedia.info/index.php?action=history&amp;feed=atom&amp;title=Synthesis_tips_%28script%29</id>
		<title>Synthesis tips (script) - Revision history</title>
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		<updated>2026-04-03T23:53:00Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://re-psupedia.info/index.php?title=Synthesis_tips_(script)&amp;diff=51751&amp;oldid=prev</id>
		<title>S-T-H: I think these are the last few</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Synthesis_tips_(script)&amp;diff=51751&amp;oldid=prev"/>
				<updated>2008-07-05T16:13:27Z</updated>
		
		<summary type="html">&lt;p&gt;I think these are the last few&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:13, 5 July 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l137&quot; &gt;Line 137:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 137:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the type of item it is best at synthesizing. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the type of item it is best at synthesizing. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{Gameplay}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:Scripts]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>S-T-H</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Synthesis_tips_(script)&amp;diff=39213&amp;oldid=prev</id>
		<title>Zoamel Gustav: synthesis tips from menu of a pm</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Synthesis_tips_(script)&amp;diff=39213&amp;oldid=prev"/>
				<updated>2008-03-17T00:27:43Z</updated>
		
		<summary type="html">&lt;p&gt;synthesis tips from menu of a pm&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This article describes the synthesis tips viewed from the &amp;quot;Synthesize an item&amp;quot; menu of a [[partner machine]]. &lt;br /&gt;
&lt;br /&gt;
==Synthesis time==&lt;br /&gt;
&lt;br /&gt;
Some items you can make in Network Mode &lt;br /&gt;
can take time to synthesize. The more rare &lt;br /&gt;
or higher rank the item is, the more time it &lt;br /&gt;
will take. &lt;br /&gt;
&lt;br /&gt;
==Synthesis boards==&lt;br /&gt;
&lt;br /&gt;
Synthesis boards must be inserted into &lt;br /&gt;
your partner machine to be used. &lt;br /&gt;
Select [Insert board] to select a board &lt;br /&gt;
from your inventory. Once inserted, you &lt;br /&gt;
can synthesize as many items as the &lt;br /&gt;
board's limit will allow. When the set &lt;br /&gt;
number of uses has been reached, the &lt;br /&gt;
board will disappear. You can view the &lt;br /&gt;
number of remaining uses once you have &lt;br /&gt;
inserted the board. &lt;br /&gt;
&lt;br /&gt;
==Board slots==&lt;br /&gt;
&lt;br /&gt;
The board's slots are labeled with the &lt;br /&gt;
type and number of materials required. &lt;br /&gt;
The numbers (such as [1/2]) on the right &lt;br /&gt;
show the number of the materials in your &lt;br /&gt;
storage on the left, and the number of &lt;br /&gt;
materials required to complete the &lt;br /&gt;
synthesis on the right. &lt;br /&gt;
&lt;br /&gt;
==[???] slots==&lt;br /&gt;
&lt;br /&gt;
Some weapon and armor boards have &lt;br /&gt;
slots labeled with [???]. &lt;br /&gt;
When you select the [???] slot, you will &lt;br /&gt;
see a list of items you have in storage &lt;br /&gt;
that can potentially be used to fill the slot. &lt;br /&gt;
The item you choose will affect the &lt;br /&gt;
success rate, as well as the elemental &lt;br /&gt;
attribute, of the final product. There is also &lt;br /&gt;
a chance of getting a completely different &lt;br /&gt;
final product. &lt;br /&gt;
&lt;br /&gt;
==Synthesizing consumable items==&lt;br /&gt;
&lt;br /&gt;
Consumable items, such as healing items, &lt;br /&gt;
can be synthesized in batches. If you have &lt;br /&gt;
the necessary materials in storage, you &lt;br /&gt;
can simply select the number of items &lt;br /&gt;
you want to synthesize. You cannot, &lt;br /&gt;
however, synthesize more than the board's &lt;br /&gt;
limit. &lt;br /&gt;
&lt;br /&gt;
==Material items==&lt;br /&gt;
&lt;br /&gt;
When you find materials, put them in your &lt;br /&gt;
storage so you can use them for synthesis. &lt;br /&gt;
(Materials must be placed in storage, not &lt;br /&gt;
your inventory, to be used.) &lt;br /&gt;
&lt;br /&gt;
==Types of materials==&lt;br /&gt;
&lt;br /&gt;
===Photon===&lt;br /&gt;
&lt;br /&gt;
A type of material that determines the &lt;br /&gt;
elemental attribute of striking weapons &lt;br /&gt;
and armor. Ranged weapons and &lt;br /&gt;
TECHNIC weapons also require specific &lt;br /&gt;
photons for synthesis. &lt;br /&gt;
&lt;br /&gt;
===Metal===&lt;br /&gt;
&lt;br /&gt;
A type of material used to synthesize &lt;br /&gt;
weapons. The metal required varies &lt;br /&gt;
depending on the type of weapon and &lt;br /&gt;
★ rating. &lt;br /&gt;
&lt;br /&gt;
===Ore===&lt;br /&gt;
&lt;br /&gt;
A type of material used to synthesize &lt;br /&gt;
weapons and armor. The ore required &lt;br /&gt;
varies depending on the item's &lt;br /&gt;
★ rating. &lt;br /&gt;
&lt;br /&gt;
===Wood===&lt;br /&gt;
&lt;br /&gt;
A type of material used to synthesize &lt;br /&gt;
weapons. The wood required varies &lt;br /&gt;
depending on the item's ★ rating and &lt;br /&gt;
manufacturer. &lt;br /&gt;
&lt;br /&gt;
===Hard material===&lt;br /&gt;
&lt;br /&gt;
Often used to synthesize armor. The &lt;br /&gt;
particle cluster required varies depending &lt;br /&gt;
on the armor's ★ rating and manufacturer. &lt;br /&gt;
&lt;br /&gt;
===Chemical===&lt;br /&gt;
&lt;br /&gt;
Often used to synthesize health recovery &lt;br /&gt;
items, food, and other consumables. &lt;br /&gt;
&lt;br /&gt;
===Food===&lt;br /&gt;
&lt;br /&gt;
Often used to synthesize health recovery &lt;br /&gt;
items, food, and other consumables. &lt;br /&gt;
&lt;br /&gt;
===Chips===&lt;br /&gt;
&lt;br /&gt;
A type of material needed to synthesize &lt;br /&gt;
grinders, which are in turn used to &lt;br /&gt;
upgrade weapons. &lt;br /&gt;
&lt;br /&gt;
===Gemstones===&lt;br /&gt;
&lt;br /&gt;
A type of material needed to synthesize &lt;br /&gt;
high-grade weapons. There are boards &lt;br /&gt;
that can be used to synthesize these &lt;br /&gt;
high elementals. &lt;br /&gt;
&lt;br /&gt;
===Biomaterial===&lt;br /&gt;
&lt;br /&gt;
A type of material that is used to &lt;br /&gt;
synthesize special, unusual items, &lt;br /&gt;
such as a part of a creature's body, &lt;br /&gt;
or a mysterious substance. &lt;br /&gt;
&lt;br /&gt;
==Giving items==&lt;br /&gt;
&lt;br /&gt;
When you give items to your partner &lt;br /&gt;
machine, its parameters change &lt;br /&gt;
depending on the item given. These &lt;br /&gt;
parameters affect its synthesis abilities &lt;br /&gt;
and can change success rates, as well as &lt;br /&gt;
the type of item it is best at synthesizing. &lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Zoamel Gustav</name></author>	</entry>

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