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		<id>http://re-psupedia.info/index.php?action=history&amp;feed=atom&amp;title=Photon_Points</id>
		<title>Photon Points - Revision history</title>
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		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Photon_Points&amp;action=history"/>
		<updated>2026-05-13T22:44:12Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.27.7</generator>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Photon_Points&amp;diff=94790&amp;oldid=prev</id>
		<title>EspioKaos at 03:49, 20 May 2010</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Photon_Points&amp;diff=94790&amp;oldid=prev"/>
				<updated>2010-05-20T03:49:13Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:49, 20 May 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:WeaponDisplay.JPG|thumb|right|PP gauge showing that these twin handguns have 185 PP left out of a maximum 406.]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:WeaponDisplay.JPG|thumb|right|PP gauge showing that these twin handguns have 185 PP left out of a maximum 406.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Photon points''', abbreviated '''PP''', are points which weapons consume through the use of [[photon arts]], with the exception of ranged weapons which will consume PP regardless of a [[bullets|bullet]] being linked to the weapon.&amp;#160; A weapon's PP is indicated on the action &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pallet &lt;/del&gt;by two numbers in the format current PP/maximum PP.&amp;#160; As PP is consumed, the numerator will decrease until it reaches a point in which it can no longer meet the minimum requirement of PP to use a [[photon arts|photon art]] or fire a shot.&amp;#160; At this point, the weapon's PP must be recharged in order to continue using any attack which requires PP.&amp;#160; The denominator, or maximum PP, is a fixed amount which can be increased only though the upgrade process of [[weapon grinding]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Photon points''', abbreviated '''PP''', are points which weapons consume through the use of [[photon arts]], with the exception of ranged weapons which will consume PP regardless of a [[bullets|bullet]] being linked to the weapon.&amp;#160; A weapon's PP is indicated on the action &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;palette &lt;/ins&gt;by two numbers in the format current PP/maximum PP.&amp;#160; As PP is consumed, the numerator will decrease until it reaches a point in which it can no longer meet the minimum requirement of PP to use a [[photon arts|photon art]] or fire a shot.&amp;#160; At this point, the weapon's PP must be recharged in order to continue using any attack which requires PP.&amp;#160; The denominator, or maximum PP, is a fixed amount which can be increased only though the upgrade process of [[weapon grinding]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== PP consumption ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== PP consumption ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot; &gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A weapon's photon points can be restored in the following ways:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A weapon's photon points can be restored in the following ways:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* All weapons restore PP automatically over time.&amp;#160; Regeneration rates are unique to each weapon and also vary based on your [[Types|type]], but by simply having a weapon equipped in your hands, any PP which has been drained from it will recharge over time.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* All weapons restore PP automatically over time.&amp;#160; Regeneration rates are unique to each weapon and also vary based on your [[Types|type]], but by simply having a weapon equipped in your hands, any PP which has been drained from it will recharge over time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Photon Charge]]s and [[PhotonChargeCosmo]]s can be used to refill a weapon's PP.&amp;#160; When used from the action &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pallet&lt;/del&gt;, a [[Photon Charge]] will replenish only the currently equipped weapon's PP.&amp;#160; (If you have two single-handed weapons equipped, both will be fully recharged.)&amp;#160; [[PhotonChargeCosmo]]s, however, will recharge your entire &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pallet &lt;/del&gt;of weapons.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Photon Charge]]s and [[PhotonChargeCosmo]]s can be used to refill a weapon's PP.&amp;#160; When used from the action &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;palette&lt;/ins&gt;, a [[Photon Charge]] will replenish only the currently equipped weapon's PP.&amp;#160; (If you have two single-handed weapons equipped, both will be fully recharged.)&amp;#160; [[PhotonChargeCosmo]]s, however, will recharge your entire &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;palette &lt;/ins&gt;of weapons.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Photon Charger]]s are floating, glowing cubes which can be found in lobbies and in many missions.&amp;#160; These devices allow you to pay a fee to completely recharge the PP of all weapons in your inventory.&amp;#160; The amount paid for the service depends on the total amount of PP being recharged.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Photon Charger]]s are floating, glowing cubes which can be found in lobbies and in many missions.&amp;#160; These devices allow you to pay a fee to completely recharge the PP of all weapons in your inventory.&amp;#160; The amount paid for the service depends on the total amount of PP being recharged.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When using striking weapons, hitting enemies with normal attacks will aid the natural regeneration rate, allowing you to recover PP faster.&amp;#160; Furthermore, successful exact attacks will recharge even more photon points.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When using striking weapons, hitting enemies with normal attacks will aid the natural regeneration rate, allowing you to recover PP faster.&amp;#160; Furthermore, successful exact attacks will recharge even more photon points.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EspioKaos</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Photon_Points&amp;diff=94713&amp;oldid=prev</id>
		<title>EspioKaos at 05:04, 18 May 2010</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Photon_Points&amp;diff=94713&amp;oldid=prev"/>
				<updated>2010-05-18T05:04:25Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 05:04, 18 May 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot; &gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Photon Charge]]s and [[PhotonChargeCosmo]]s can be used to refill a weapon's PP.&amp;#160; When used from the action pallet, a [[Photon Charge]] will replenish only the currently equipped weapon's PP.&amp;#160; (If you have two single-handed weapons equipped, both will be fully recharged.)&amp;#160; [[PhotonChargeCosmo]]s, however, will recharge your entire pallet of weapons.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Photon Charge]]s and [[PhotonChargeCosmo]]s can be used to refill a weapon's PP.&amp;#160; When used from the action pallet, a [[Photon Charge]] will replenish only the currently equipped weapon's PP.&amp;#160; (If you have two single-handed weapons equipped, both will be fully recharged.)&amp;#160; [[PhotonChargeCosmo]]s, however, will recharge your entire pallet of weapons.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Photon Charger]]s are floating, glowing cubes which can be found in lobbies and in many missions.&amp;#160; These devices allow you to pay a fee to completely recharge the PP of all weapons in your inventory.&amp;#160; The amount paid for the service depends on the total amount of PP being recharged.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Photon Charger]]s are floating, glowing cubes which can be found in lobbies and in many missions.&amp;#160; These devices allow you to pay a fee to completely recharge the PP of all weapons in your inventory.&amp;#160; The amount paid for the service depends on the total amount of PP being recharged.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When using striking weapons, hitting enemies with normal attacks will aid the natural regeneration rate, allowing you to recover PP even &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;faster&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When using striking weapons, hitting enemies with normal attacks will aid the natural regeneration rate, allowing you to recover PP &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;faster.&amp;#160; Furthermore, successful exact attacks will recharge &lt;/ins&gt;even &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more photon points&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key psupedia-cats_:diff:version:1.11a:oldid:94708:newid:94713 --&gt;
&lt;/table&gt;</summary>
		<author><name>EspioKaos</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Photon_Points&amp;diff=94708&amp;oldid=prev</id>
		<title>EspioKaos: Cleaned up</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Photon_Points&amp;diff=94708&amp;oldid=prev"/>
				<updated>2010-05-17T20:43:43Z</updated>
		
		<summary type="html">&lt;p&gt;Cleaned up&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:43, 17 May 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{Clean-up}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:WeaponDisplay.JPG|thumb|right|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PP gauge showing that these &lt;/ins&gt;twin handguns have 185 PP &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;left &lt;/ins&gt;out of a maximum 406.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:WeaponDisplay.JPG|thumb|right|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;These &lt;/del&gt;twin handguns have 185 PP out of a maximum 406.]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Photon points'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;abbreviated &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/ins&gt;''PP''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;', &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;points which weapons consume through the use &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[photon arts]], with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;exception of ranged weapons which will consume PP regardless &lt;/ins&gt;of a [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bullets|bullet&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;being linked to the weapon.&amp;#160; A weapon's PP is indicated on the action pallet by two numbers in the format current PP/maximum PP&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; As PP &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;consumed, the numerator will decrease until it reaches a point in which it can no longer meet the minimum requirement of PP to use a &lt;/ins&gt;[[photon arts&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|photon art&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or fire a shot.&amp;#160; At this point&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the weapon's PP must be recharged in order to continue using any attack &lt;/ins&gt;which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;requires PP.&amp;#160; The denominator&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or maximum PP&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is a fixed amount which can be increased only though the upgrade process of &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weapon grinding&lt;/ins&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Photon points''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/del&gt;abbreviated &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/del&gt;''PP''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;) &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a numerical indicator &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;amount &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;power &lt;/del&gt;a [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weapon&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has left&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This power &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;used for various &lt;/del&gt;[[photon arts]], which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are divided into three categories; [[skills]] for striking weapons&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[bullets]] for ranged weapons&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;TECHNICs&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for TECHNIC weapons&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Striking weapons &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PP consumption &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For striking weapons such as sabers, knuckles and swords, PP is used to power special attacks which can be included in combos, known as &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;skills&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. If the amount of &lt;/del&gt;PP &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a striking weapon has left &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;too low to cover &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cost &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;skill&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;skill cannot be used until enough &lt;/del&gt;PP &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is restored &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;use &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attack. The weapon remains perfectly usable otherwise&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;All weapon categories (with the exception of &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;RCSMs&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;) have a &lt;/ins&gt;PP &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stat which &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;depleted through &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;use &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[photon arts]], and in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;case of ranged weapons&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;by firing normal shots.&amp;#160; While &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same basic principles of &lt;/ins&gt;PP &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;consumption apply &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;all weapons, there are a few minor variances between &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;three main categories&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ranged &lt;/del&gt;weapons ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;= Striking &lt;/ins&gt;weapons &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For ranged &lt;/del&gt;weapons&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, including handguns, longbows and machineguns, &lt;/del&gt;PP &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is used to power standard attacks; since &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bullet&lt;/del&gt;]] [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;photon arts&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are passive, usually giving &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;special element and status effect &lt;/del&gt;to a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ranged weapon, and increasing their [[power]] while decreasing their [[accuracy]]. When &lt;/del&gt;the PP &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/del&gt;the weapon &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is depleted, it cannot fire at all until PP is restored&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Anybody using ranged weapons, and [[Rangers]] especially&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;need &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be careful of PP management when firing them, and also need to bring a number of different guns so that they do not run out of &lt;/del&gt;PP &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in battle, and be forced to melee&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Striking &lt;/ins&gt;weapons &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;consume &lt;/ins&gt;PP &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only when using powerful &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;photon arts&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;known as &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;skills&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;#160; If &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weapon's PP becomes too low &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;supply &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;skill with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;minimum required &lt;/ins&gt;PP &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to initiate an attack, you must recharge &lt;/ins&gt;the weapon &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in order to continue using the attack&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Otherwise&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you can continue &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;perform normal attacks with the weapon while its &lt;/ins&gt;PP &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;recharges naturally&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;TECHNIC &lt;/del&gt;weapons ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;= Ranged &lt;/ins&gt;weapons &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The [[photon arts]] &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;TECHNIC weapons -- &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;TECHNICs&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-- work similar to &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;skills&lt;/del&gt;]], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;though these weapons &lt;/del&gt;cannot be used &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for any other kinds of attacks, ruling out the ability to make combos as well&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Techniques have more applications than other Photon Arts as well, and as such will be a &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Force&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s main way of attacking, supporting and healing. Thus, again&lt;/del&gt;, PP &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;management is important, as is carrying multiple weapons with different sets of Techniques of them and switching between them. It is important to note that since Techniques can only be attached to casting weapons&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;since these &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only be used by Forces, in order to use these, [[Hunters]] and [[Rangers]] would need &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have their class changed first&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ranged weapons consume PP through the use &lt;/ins&gt;of [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bullets&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, special &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;photon arts&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which imbue the weapon with unique elemental or special properties.&amp;#160; Unlike striking weapons however, they also require photon points for firing normal shots.&amp;#160; Once a ranged weapon has depleted its photon points&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;cannot be used &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;until it has been at least partially recharged&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;RCSMs|Ranged combat support machines&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are the one exception to this category&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as they do not have a &lt;/ins&gt;PP &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stat&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;therefore &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;continue &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attack indefinitely&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Restoring &lt;/del&gt;PP ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;= TECHNIC weapons ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;TECHNIC weapons drain &lt;/ins&gt;PP &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;by casting [[TECHNICs]], a category of [[photon arts]] which are elemental in nature, and exhibit both attack and support properties.&amp;#160; Like ranged weapons, TECHNIC weapons require PP for their attacks, but unlike any other weapon category, they must have a photon art linked to them in order to be used at all.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== PP restoration &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:PhotonCharger.JPG|thumb|right|Photon Charger]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:PhotonCharger.JPG|thumb|right|Photon Charger]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PP &lt;/del&gt;can be restored in the following ways:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A weapon's photon points &lt;/ins&gt;can be restored in the following ways:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;By using a [[Photon Charge]]; these can be bought from shops and found in missions&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Note that if used from the palette with two single-handed weapons equipped, &lt;/del&gt;each weapon &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will receive a 50% recharge. The exception is if the left-hand weapon is an &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;RCSMs&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;RCSM&lt;/del&gt;]], in which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;case the right-hand weapon &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;receive a full restore. Two-handed weapons always receive a full charge from these items&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;All weapons restore PP automatically over time&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Regeneration rates are unique to &lt;/ins&gt;each weapon &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and also vary based on your &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Types&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;type&lt;/ins&gt;]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but by simply having a weapon equipped &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your hands, any PP &lt;/ins&gt;which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has been drained from it &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;recharge over time&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;By using a &lt;/del&gt;[[PhotonChargeCosmo]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; These fully restore the &lt;/del&gt;PP &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for all weapons in inventory&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;They drop at random &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;boxes in fields; However they cannot be bought except from player shops. Like &lt;/del&gt;the [[Photon Charge]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;item&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only 10 can &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;carried at a time and they cannot be stored in &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Presents&lt;/del&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Photon Charge]]s and &lt;/ins&gt;[[PhotonChargeCosmo]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s can be used to refill a weapon's &lt;/ins&gt;PP. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; When used &lt;/ins&gt;from the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;action pallet, a &lt;/ins&gt;[[Photon Charge]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will replenish only the currently equipped weapon's PP.&amp;#160; (If you have two single-handed weapons equipped&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;both will &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fully recharged.)&amp;#160; &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PhotonChargeCosmo&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s, however, will recharge your entire pallet of weapons&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;By using a &lt;/del&gt;[[Photon Charger]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; these &lt;/del&gt;can be found in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Cities]] &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Outposts]], and may appear once or twice &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;certain areas during a [[Mission]]&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;They charge &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;small &lt;/del&gt;fee&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, depending on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;amount off &lt;/del&gt;PP &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to be restored&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Photon Charger]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s are floating, glowing cubes which &lt;/ins&gt;can be found in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lobbies &lt;/ins&gt;and in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;many missions&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; These devices allow you to pay &lt;/ins&gt;a fee &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to completely recharge &lt;/ins&gt;the PP &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of all weapons in your inventory&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; The amount paid for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;service depends on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;total amount of PP being recharged&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* Using &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;automatic regeneration function, by just wearing &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weapon. More info in [[Weapons]] and [[Types]]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When using striking weapons, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hitting enemies with normal attacks will aid &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;natural &lt;/ins&gt;regeneration rate, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;allowing you to recover &lt;/ins&gt;PP &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even faster&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When using striking weapons, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on top of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;normal &lt;/del&gt;regeneration rate &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of the weapon&lt;/del&gt;, PP &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will be refilled by using normal attacks&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EspioKaos</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Photon_Points&amp;diff=94682&amp;oldid=prev</id>
		<title>EspioKaos at 15:57, 17 May 2010</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Photon_Points&amp;diff=94682&amp;oldid=prev"/>
				<updated>2010-05-17T15:57:52Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:57, 17 May 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Stats&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Clean-up&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Image:WeaponDisplay.JPG|thumb|right|These twin handguns have 185 PP out of a maximum 406.]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Photon points''' (abbreviated as ''PP'') are a numerical indicator of the amount of power a [[weapon]] has left. This power is used for various [[photon arts]], which are divided into three categories; [[skills]] for striking weapons, [[bullets]] for ranged weapons, and [[TECHNICs]] for TECHNIC weapons.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Image:WeaponDisplay&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;JPG|thumb|right|These Twin Handguns have 185 &lt;/del&gt;PP &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;out &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a maximum 406]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Striking weapons ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For striking weapons such as sabers, knuckles and swords, PP is used to power special attacks which can be included in combos, known as &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;skills]]&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If the amount of &lt;/ins&gt;PP &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a striking weapon has left is too low to cover the cost &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the skill, the skill cannot be used until enough PP is restored to use the attack. The weapon remains perfectly usable otherwise.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Photon Points (generally abbreviated as ''&lt;/del&gt;PP&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'') are a numerical indicator of the amount of power a [[weapon]] has left. This power &lt;/del&gt;is used &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for various [[Photon Arts]], which are divided into three categories&lt;/del&gt;; [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Skills&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Melee Weapons&lt;/del&gt;]], [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Bullets&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ranged Weapons&lt;/del&gt;]], and [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Techniques]] for [[Casting Weapons&lt;/del&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Ranged weapons ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For ranged weapons, including handguns, longbows and machineguns, &lt;/ins&gt;PP is used &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to power standard attacks&lt;/ins&gt;; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;since &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bullet&lt;/ins&gt;]] [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;photon arts&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are passive&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;usually giving a special element and status effect to a ranged weapon, and increasing their &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;power&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while decreasing their &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;accuracy&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. When the PP of the weapon is depleted, it cannot fire at all until PP is restored. Anybody using ranged weapons&lt;/ins&gt;, and [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rangers&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;especially, need to be careful of PP management when firing them, and also need to bring a number of different guns so that they do not run out of PP in battle, and be forced to melee&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;= Melee Weapons =&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;TECHNIC weapons &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;photon arts&lt;/ins&gt;]] of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;TECHNIC &lt;/ins&gt;weapons -- [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;TECHNICs&lt;/ins&gt;]] -- work similar to [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;skills&lt;/ins&gt;]], though these weapons cannot be used for any other kinds of attacks, ruling out the ability to make combos as well. Techniques have more applications than other Photon Arts as well, and as such will be a [[Force]]'s main way of attacking, supporting and healing. Thus, again, PP management is important, as is carrying multiple weapons with different sets of Techniques of them and switching between them. It is important to note that since Techniques can only be attached to casting weapons, and since these can only be used by Forces, in order to use these, [[Hunters]] and [[Rangers]] would need to have their class changed first.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For [[Melee Weapons]] such as [[Sabers]], [[Knuckles]] and [[Swords]], PP is used to power special attacks which can be included in combos, known as [[Skills]]. If the amount of PP a melee weapon has left is too low to cover the cost of the Skill, the Skill cannot be used until enough PP is restored to use the attack. &lt;/del&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weapon remains perfectly usable otherwise.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=== Ranged Weapons ===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For [[Ranged Weapons]], including [[Handguns]], [[Bows]], and [[Machineguns]], PP is used to power standard attacks; since &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Bullet&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Photon Arts]] are passive, usually giving a special element and status effect to a ranged weapon, and increasing their [[power]] while decreasing their [[accuracy]]. When the PP &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the weapon is depleted, it cannot fire at all until PP is restored. Anybody using ranged &lt;/del&gt;weapons&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, and [[Rangers]] especially, need to be careful of PP management when firing them, and also need to bring a number of different guns so that they do not run out of PP in battle, and be forced to melee.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=== Casting Weapons ===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The [[Photon Arts]] of [[Casting Weapons]] &lt;/del&gt;-- [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Techniques&lt;/del&gt;]] -- work similar to [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Skills&lt;/del&gt;]], though these weapons cannot be used for any other kinds of attacks, ruling out the ability to make combos as well. Techniques have more applications than other Photon Arts as well, and as such will be a [[Force]]'s main way of attacking, supporting and healing. Thus, again, PP management is important, as is carrying multiple weapons with different sets of Techniques of them and switching between them. It is important to note that since Techniques can only be attached to casting weapons, and since these can only be used by Forces, in order to use these, [[Hunters]] and [[Rangers]] would need to have their class changed first.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Image:PhotonCharger.JPG|thumb|right|A Photon Charger.]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Restoring PP ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Restoring PP ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Image:PhotonCharger.JPG|thumb|right|Photon Charger]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;PP can be restored in the following ways:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;PP can be restored in the following ways:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* By using a [[Photon Charge]]; these can be bought from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shops and found in missions&lt;/ins&gt;. Note that if used from the palette with two single-handed weapons equipped, each weapon will receive a 50% recharge. The exception is if the left-hand weapon is an [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;RCSMs|&lt;/ins&gt;RCSM]], in which case the right-hand weapon will receive a full restore. Two-handed weapons always receive a full charge from these items.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* By using a [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Recovery Items|&lt;/del&gt;Photon Charge]]; these can be bought from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Shops]], but are quite expensive&lt;/del&gt;. Note that if used from the palette with two single-handed weapons equipped, each weapon will receive a 50% recharge. The exception is if the left-hand weapon is an [[RCSM]], in which case the right-hand weapon will receive a full restore. Two-handed weapons always receive a full charge from these items.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* By using a [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PhotonChargeCosmo&lt;/ins&gt;]]; These fully restore the PP for all weapons in inventory. They drop at random from boxes in fields; However they cannot be bought except from player shops. Like the [[Photon Charge]] item, only 10 can be carried at a time and they cannot be stored in [[Presents]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* By using a [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Recovery Items|Photon Charge Cosmo&lt;/del&gt;]]; These fully restore the PP for all weapons in inventory. They drop at random from boxes in fields; However they cannot be bought except from player shops. Like the [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Recovery Items|&lt;/del&gt;Photon Charge]] item, only 10 can be carried at a time and they cannot be stored in [[Presents]].&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* By using a [[Photon Charger]]; these can be found in [[Cities]] and [[Outposts]], and may appear once or twice in certain areas during a [[Mission]]. They charge a small fee, depending on the amount off PP to be restored.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* By using a [[Photon Charger]]; these can be found in [[Cities]] and [[Outposts]], and may appear once or twice in certain areas during a [[Mission]]. They charge a small fee, depending on the amount off PP to be restored.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Using the automatic regeneration function, by just wearing the weapon. More info in [[Weapons]] and [[Types]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Using the automatic regeneration function, by just wearing the weapon. More info in [[Weapons]] and [[Types]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;By &lt;/del&gt;using &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;striking weapon&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(Sword, Sabre, etc.)&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it is possible that if you score a critical hit some of your weapons &lt;/del&gt;PP will be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;restored (will test later for exact percentages)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When &lt;/ins&gt;using striking &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weapons, on top of the normal regeneration rate of the &lt;/ins&gt;weapon, PP will be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;refilled by using normal attacks.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key psupedia-cats_:diff:version:1.11a:oldid:94680:newid:94682 --&gt;
&lt;/table&gt;</summary>
		<author><name>EspioKaos</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Photon_Points&amp;diff=94680&amp;oldid=prev</id>
		<title>DeviateRogue: /* Restoring PP */</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Photon_Points&amp;diff=94680&amp;oldid=prev"/>
				<updated>2010-05-17T04:28:39Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Restoring PP&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:28, 17 May 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot; &gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* By using a [[Photon Charger]]; these can be found in [[Cities]] and [[Outposts]], and may appear once or twice in certain areas during a [[Mission]]. They charge a small fee, depending on the amount off PP to be restored.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* By using a [[Photon Charger]]; these can be found in [[Cities]] and [[Outposts]], and may appear once or twice in certain areas during a [[Mission]]. They charge a small fee, depending on the amount off PP to be restored.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Using the automatic regeneration function, by just wearing the weapon. More info in [[Weapons]] and [[Types]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Using the automatic regeneration function, by just wearing the weapon. More info in [[Weapons]] and [[Types]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* By using a striking weapon(Sword, Sabre, etc.), it is possible that if you score a critical hit some of your weapons PP will be restored (will test later for exact percentages)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key psupedia-cats_:diff:version:1.11a:oldid:60354:newid:94680 --&gt;
&lt;/table&gt;</summary>
		<author><name>DeviateRogue</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Photon_Points&amp;diff=60354&amp;oldid=prev</id>
		<title>DaWrecka: Added some more info regarding PCs and PCCs</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Photon_Points&amp;diff=60354&amp;oldid=prev"/>
				<updated>2008-09-14T03:14:08Z</updated>
		
		<summary type="html">&lt;p&gt;Added some more info regarding PCs and PCCs&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:14, 14 September 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot; &gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;PP can be restored in the following ways:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;PP can be restored in the following ways:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* By using a [[Recovery Items|Photon Charge]]; these can be bought from [[Shops]], but are quite expensive.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* By using a [[Recovery Items|Photon Charge]]; these can be bought from [[Shops]], but are quite expensive&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Note that if used from the palette with two single-handed weapons equipped, each weapon will receive a 50% recharge. The exception is if the left-hand weapon is an [[RCSM]], in which case the right-hand weapon will receive a full restore. Two-handed weapons always receive a full charge from these items.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* By using a [[Recovery Items|Photon Charge Cosmo]]; These fully restore the PP for all weapons in inventory. They drop at random from boxes in fields; However they cannot be bought except from player shops. Like the [[Recovery Items|Photon Charge]] item, only 10 can be carried at a time and they cannot be stored in [[Presents]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* By using a [[Photon Charger]]; these can be found in [[Cities]] and [[Outposts]], and may appear once or twice in certain areas during a [[Mission]]. They charge a small fee, depending on the amount off PP to be restored.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* By using a [[Photon Charger]]; these can be found in [[Cities]] and [[Outposts]], and may appear once or twice in certain areas during a [[Mission]]. They charge a small fee, depending on the amount off PP to be restored.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Using the automatic regeneration function, by just wearing the weapon. More info in [[Weapons]] and [[Types]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Using the automatic regeneration function, by just wearing the weapon. More info in [[Weapons]] and [[Types]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DaWrecka</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Photon_Points&amp;diff=14497&amp;oldid=prev</id>
		<title>Miraglyth: Longbow -&gt; Bow</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Photon_Points&amp;diff=14497&amp;oldid=prev"/>
				<updated>2007-01-29T18:36:55Z</updated>
		
		<summary type="html">&lt;p&gt;Longbow -&amp;gt; Bow&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:36, 29 January 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot; &gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Ranged Weapons ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Ranged Weapons ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For [[Ranged Weapons]], including [[Handguns]], [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Longbows&lt;/del&gt;]], and [[Machineguns]], PP is used to power standard attacks; since [[Bullet]] [[Photon Arts]] are passive, usually giving a special element and status effect to a ranged weapon, and increasing their [[power]] while decreasing their [[accuracy]]. When the PP of the weapon is depleted, it cannot fire at all until PP is restored. Anybody using ranged weapons, and [[Rangers]] especially, need to be careful of PP management when firing them, and also need to bring a number of different guns so that they do not run out of PP in battle, and be forced to melee.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For [[Ranged Weapons]], including [[Handguns]], [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bows&lt;/ins&gt;]], and [[Machineguns]], PP is used to power standard attacks; since [[Bullet]] [[Photon Arts]] are passive, usually giving a special element and status effect to a ranged weapon, and increasing their [[power]] while decreasing their [[accuracy]]. When the PP of the weapon is depleted, it cannot fire at all until PP is restored. Anybody using ranged weapons, and [[Rangers]] especially, need to be careful of PP management when firing them, and also need to bring a number of different guns so that they do not run out of PP in battle, and be forced to melee.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Casting Weapons ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Casting Weapons ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key psupedia-cats_:diff:version:1.11a:oldid:13958:newid:14497 --&gt;
&lt;/table&gt;</summary>
		<author><name>Miraglyth</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Photon_Points&amp;diff=13958&amp;oldid=prev</id>
		<title>Miraglyth: Photon Charger picture update.</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Photon_Points&amp;diff=13958&amp;oldid=prev"/>
				<updated>2007-01-18T05:40:13Z</updated>
		
		<summary type="html">&lt;p&gt;Photon Charger picture update.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 05:40, 18 January 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Photon Arts]] of [[Casting Weapons]] -- [[Techniques]] -- work similar to [[Skills]], though these weapons cannot be used for any other kinds of attacks, ruling out the ability to make combos as well. Techniques have more applications than other Photon Arts as well, and as such will be a [[Force]]'s main way of attacking, supporting and healing. Thus, again, PP management is important, as is carrying multiple weapons with different sets of Techniques of them and switching between them. It is important to note that since Techniques can only be attached to casting weapons, and since these can only be used by Forces, in order to use these, [[Hunters]] and [[Rangers]] would need to have their class changed first.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Photon Arts]] of [[Casting Weapons]] -- [[Techniques]] -- work similar to [[Skills]], though these weapons cannot be used for any other kinds of attacks, ruling out the ability to make combos as well. Techniques have more applications than other Photon Arts as well, and as such will be a [[Force]]'s main way of attacking, supporting and healing. Thus, again, PP management is important, as is carrying multiple weapons with different sets of Techniques of them and switching between them. It is important to note that since Techniques can only be attached to casting weapons, and since these can only be used by Forces, in order to use these, [[Hunters]] and [[Rangers]] would need to have their class changed first.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PhotonChargeCube&lt;/del&gt;.JPG|thumb|right|A &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cube used to charge the PP of weapons for a small fee&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PhotonCharger&lt;/ins&gt;.JPG|thumb|right|A &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Photon Charger.&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Restoring PP ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Restoring PP ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Miraglyth</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Photon_Points&amp;diff=13956&amp;oldid=prev</id>
		<title>Miraglyth: /* Restoring PP */ Photon Charger</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Photon_Points&amp;diff=13956&amp;oldid=prev"/>
				<updated>2007-01-18T05:37:56Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Restoring PP: &lt;/span&gt; Photon Charger&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 05:37, 18 January 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot; &gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* By using a [[Recovery Items|Photon Charge]]; these can be bought from [[Shops]], but are quite expensive.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* By using a [[Recovery Items|Photon Charge]]; these can be bought from [[Shops]], but are quite expensive.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* By using a [[Photon &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Charge Cube&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;these can be found in [[Cities]] and [[Outposts]], and may appear once or twice in certain areas during a [[Mission]]. They charge a small fee, depending on the amount off PP to be restored.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* By using a [[Photon &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Charger&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;; &lt;/ins&gt;these can be found in [[Cities]] and [[Outposts]], and may appear once or twice in certain areas during a [[Mission]]. They charge a small fee, depending on the amount off PP to be restored.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Using the automatic regeneration function, by just wearing the weapon. More info in [[Weapons]] and [[Types]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Using the automatic regeneration function, by just wearing the weapon. More info in [[Weapons]] and [[Types]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key psupedia-cats_:diff:version:1.11a:oldid:13948:newid:13956 --&gt;
&lt;/table&gt;</summary>
		<author><name>Miraglyth</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Photon_Points&amp;diff=13948&amp;oldid=prev</id>
		<title>Miraglyth: /* Restoring PP */ The item is called &quot;Photon Charge&quot;, not &quot;Photon Charger&quot;.</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Photon_Points&amp;diff=13948&amp;oldid=prev"/>
				<updated>2007-01-18T05:16:09Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Restoring PP: &lt;/span&gt; The item is called &amp;quot;Photon Charge&amp;quot;, not &amp;quot;Photon Charger&amp;quot;.&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 05:16, 18 January 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot; &gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;PP can be restored in the following ways:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;PP can be restored in the following ways:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* By using a [[Recovery Items|Photon &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Charger&lt;/del&gt;]]; these can be bought from [[Shops]], but are quite expensive.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* By using a [[Recovery Items|Photon &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Charge&lt;/ins&gt;]]; these can be bought from [[Shops]], but are quite expensive.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* By using a [[Photon Charge Cube]], these can be found in [[Cities]] and [[Outposts]], and may appear once or twice in certain areas during a [[Mission]]. They charge a small fee, depending on the amount off PP to be restored.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* By using a [[Photon Charge Cube]], these can be found in [[Cities]] and [[Outposts]], and may appear once or twice in certain areas during a [[Mission]]. They charge a small fee, depending on the amount off PP to be restored.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Using the automatic regeneration function, by just wearing the weapon. More info in [[Weapons]] and [[Types]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Using the automatic regeneration function, by just wearing the weapon. More info in [[Weapons]] and [[Types]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key psupedia-cats_:diff:version:1.11a:oldid:8165:newid:13948 --&gt;
&lt;/table&gt;</summary>
		<author><name>Miraglyth</name></author>	</entry>

	</feed>