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		<id>http://re-psupedia.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tiger+katsune</id>
		<title>The re-PSUPedia - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://re-psupedia.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tiger+katsune"/>
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		<updated>2026-04-24T19:48:21Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.27.7</generator>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Helga_Neumann&amp;diff=75034</id>
		<title>Talk:Helga Neumann</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Helga_Neumann&amp;diff=75034"/>
				<updated>2009-03-07T01:58:19Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: /* Helga Neumann(Newman?) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Helga Neumann(Newman?) ==&lt;br /&gt;
&lt;br /&gt;
Who is she? - [[User:Amaury|Amaury]] 00:31, 30 June 2008 (CDT)&lt;br /&gt;
**watch the &amp;quot;Shadow of The Arkguard&amp;quot; on psoworld [[User:Tiger katsune|tiger]] 19:58, 6 March 2009 (CST)&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=PSP_talk:Pretty_Baton&amp;diff=74895</id>
		<title>PSP talk:Pretty Baton</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=PSP_talk:Pretty_Baton&amp;diff=74895"/>
				<updated>2009-03-06T21:03:53Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: /* Sell Price? **important** */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sell Price? **important** ==&lt;br /&gt;
&lt;br /&gt;
ok, i have a 49% ice Pretty Baton and its selling for 1536 meseta. But I noticed something... weapons with different percentages sell for different prices. For example, I have two [[Ryo-Slasha]]s: One is 19% Light &amp;amp; would sell for 3441 meseta, the other is 50% ice &amp;amp; would sell for 4988 meseta. I can try to take a screen shot but all i have to take a picture with is a camera phone...Well, does anyone know how to determine the set sell price...? [[User:Tiger katsune|tiger]] 17:56, 13 February 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
* Yes, prices depend on elemental % in PSP. Not sure exactly how we plan to accommodate that in the templates though... --[[User:Beatrixkiddo|beatrixkiddo]] 00:06, 14 February 2009 (CST)&lt;br /&gt;
** I guess we could do a range of prices to include the minimum and maximum values.  Of course, this would require a lot of research, since we'd have to find weapons with the lowest and highest possible attribute percents, then sort by rarity and manufacturer (and possibly weapon category).  Of course, I expect SonicTeam threw some fun exceptions in on all of that, so it may not work out after all.  &amp;gt;_&amp;gt;; - [[User:EspioKaos|EspioKaos]] 18:11, 14 February 2009 (CST)&lt;br /&gt;
*** Ok sorry i haven't been on for a while, the family kidnapped the laptop to do taxes and stuff, but i think i may have the way of determining the percentage/price ratio.... all i need is for somebody to find a 1% pretty Baton(any Element), and i've got it. I'll double check with every other weapon to make sure the ratio matches up. however, if the ratio doesn't match up, well... we will at least know the percentage for a pretty baton. I would highly appreciate it if someone would also look for a 1% Weapon as well. [[User:Tiger katsune|tiger]] 09:56, 25 February 2009 (CST)&lt;br /&gt;
**** IIRC a 50% weapon just cost 50% more than the original, right? Or was it twice as much? &amp;lt;_&amp;lt; - [[User:Tycho|Tycho]] 20:25, 3 March 2009 (CST)&lt;br /&gt;
*****A 50% Pretty Baton(any element) costs twice as much as a neutral Pretty Baton. [[User:Tiger katsune|tiger]] 15:03, 6 March 2009 (CST)&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=PSP:Hyakkaryolan&amp;diff=74135</id>
		<title>PSP:Hyakkaryolan</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=PSP:Hyakkaryolan&amp;diff=74135"/>
				<updated>2009-02-27T00:40:34Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: /* Item details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PSP only}} [[Image:Hyakka ryoran psp.png|thumb|right|Hyakka Ryo-ran]]&lt;br /&gt;
''The true form of Gekkavijin and Shippujinlai. Together they have the power to return order to a chaotic world.''&amp;lt;br/&amp;gt;&lt;br /&gt;
{{15 stars}}&lt;br /&gt;
&lt;br /&gt;
== Item details ==&lt;br /&gt;
* This weapon is made up of the sabers [[PSP:Gekkavijin|Gekkavijin]] and [[PSP:Shippujinlai|Shippujinlai]].&lt;br /&gt;
* May inflict shock LV?.&lt;br /&gt;
* Obtained as a reward for getting the ''PS Perfect'' title (obtain every other [[PSP:Title system|title]] in the game). Comes with 50% light attribute.&lt;br /&gt;
* Attack on the HUD changes to ''Slash''.&lt;br /&gt;
* Photon arts used with this weapon are boosted to 130% of their normal power.&lt;br /&gt;
* This weapon's name is a mistranslation of ''Hyakka Ryo-ran'', a confusing play on words of ''Hyakka ryouran'' (百花繚乱). ''Hyakka'' means ''Hundreds of Flowers'', while ''Ryouran'' means ''to be disorganized in a gorgeous manner''. When combined, this translates into ''Riot of Flowers'', which literally describes several wildly blooming flowers. However, this expression is often used as a metaphor to describe many people with great skill or beauty gathered together in one spot, and in this case gathered together in a riot to fight(''Riot of Greatly Skilled People'').&lt;br /&gt;
&lt;br /&gt;
== Stats, drop info, etc. ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Weapon stats test&lt;br /&gt;
|Category= Twin saber&lt;br /&gt;
|Rarity= 15&lt;br /&gt;
|Mfr.= K&lt;br /&gt;
|Ver.= PSP&lt;br /&gt;
|PP= 360&lt;br /&gt;
|Att.= 952&lt;br /&gt;
|Acc.= 447&lt;br /&gt;
|Tech.= &lt;br /&gt;
|Req.= 726}}&lt;br /&gt;
||&lt;br /&gt;
{{Pricing info (PSP)&lt;br /&gt;
|Type= &lt;br /&gt;
|Buy= &lt;br /&gt;
|Sell= &lt;br /&gt;
|Shop= }}&lt;br /&gt;
||&lt;br /&gt;
{{Drop info (PSP)&lt;br /&gt;
|Header= Y}}&lt;br /&gt;
{{Drop info (PSP)&lt;br /&gt;
|Footer= Y&lt;br /&gt;
|Source= &lt;br /&gt;
|Source type= &lt;br /&gt;
|Level= &lt;br /&gt;
|Battle type= }}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Image gallery ==&lt;br /&gt;
* No images currently exist for this weapon! [[Special:Upload|Click here]] to upload an image and help us develop this page!&lt;br /&gt;
&amp;lt;!-- Additional images needed here!&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:filename.jpg|Caption.&lt;br /&gt;
Image:filename.jpg|Caption.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Twin sabers (PSP)]]&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Slicers&amp;diff=74049</id>
		<title>Talk:Slicers</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Slicers&amp;diff=74049"/>
				<updated>2009-02-25T16:03:30Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: /* hmm.... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== hmm.... ==&lt;br /&gt;
&lt;br /&gt;
I think the Hiken may be an abbreviation of Shuriken. If you take the &amp;quot;S&amp;quot;, &amp;quot;u&amp;quot;, and &amp;quot;r&amp;quot; out of Shuriken, you get Hiken. Now, Say &amp;quot;Shuriken&amp;quot; then &amp;quot;Hiken&amp;quot;. they sound kind of the same, well it depends on how you pronounce each word... &lt;br /&gt;
but what do you all think? [[User:Tiger katsune|tiger]] 16:23, 13 February 2009 (CST)&lt;br /&gt;
* Technically, &amp;quot;hiken&amp;quot; is a Japanese word that translates as &amp;quot;flying blade.&amp;quot;  飛剣 is the kanji for the word. - [[User:EspioKaos|EspioKaos]] 18:06, 14 February 2009 (CST)&lt;br /&gt;
**Hmm... ok point well taken.&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=PSP_talk:Pretty_Baton&amp;diff=74048</id>
		<title>PSP talk:Pretty Baton</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=PSP_talk:Pretty_Baton&amp;diff=74048"/>
				<updated>2009-02-25T16:01:48Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: /* Sell Price? **important** */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sell Price? **important** ==&lt;br /&gt;
&lt;br /&gt;
ok, i have a 49% ice Pretty Baton and its selling for 1536 meseta. But I noticed something... weapons with different percentages sell for different prices. For example, I have two [[Ryo-Slasha]]s: One is 19% Light &amp;amp; would sell for 3441 meseta, the other is 50% ice &amp;amp; would sell for 4988 meseta. I can try to take a screen shot but all i have to take a picture with is a camera phone...Well, does anyone know how to determine the set sell price...? [[User:Tiger katsune|tiger]] 17:56, 13 February 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
* Yes, prices depend on elemental % in PSP. Not sure exactly how we plan to accomodate that in the templates though... --[[User:Beatrixkiddo|beatrixkiddo]] 00:06, 14 February 2009 (CST)&lt;br /&gt;
** I guess we could do a range of prices to include the minimum and maximum values.  Of course, this would require a lot of research, since we'd have to find weapons with the lowest and highest possible attribute percents, then sort by rarity and manufacturer (and possibly weapon category).  Of course, I expect SonicTeam threw some fun exceptions in on all of that, so it may not work out after all.  &amp;gt;_&amp;gt;; - [[User:EspioKaos|EspioKaos]] 18:11, 14 February 2009 (CST)&lt;br /&gt;
*** Ok sorry i haven't been on for a while, the family kidnapped the laptop to do taxes and stuff, but i think i may have the way of determining the percentage/price ratio.... all i need is for somebody to find a 1% pretty Baton(any Element), and i've got it. I'll double check with every other weapon to make sure the ratio matches up. however, if the ratio doesn't match up, well... we will at least know the percentage for a pretty baton. I would highly appreciate it if someone would also look for a 1% Weapon as well. [[User:Tiger katsune|tiger]] 09:56, 25 February 2009 (CST)&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=PSP_talk:Pretty_Baton&amp;diff=74047</id>
		<title>PSP talk:Pretty Baton</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=PSP_talk:Pretty_Baton&amp;diff=74047"/>
				<updated>2009-02-25T16:00:45Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: /* Sell Price? **important** */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sell Price? **important** ==&lt;br /&gt;
&lt;br /&gt;
ok, i have a 49% ice Pretty Baton and its selling for 1536 meseta. But I noticed something... weapons with different percentages sell for different prices. For example, I have two [[Ryo-Slasha]]s: One is 19% Light &amp;amp; would sell for 3441 meseta, the other is 50% ice &amp;amp; would sell for 4988 meseta. I can try to take a screen shot but all i have to take a picture with is a camera phone...Well, does anyone know how to determine the set sell price...? [[User:Tiger katsune|tiger]] 17:56, 13 February 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
* Yes, prices depend on elemental % in PSP. Not sure exactly how we plan to accomodate that in the templates though... --[[User:Beatrixkiddo|beatrixkiddo]] 00:06, 14 February 2009 (CST)&lt;br /&gt;
** I guess we could do a range of prices to include the minimum and maximum values.  Of course, this would require a lot of research, since we'd have to find weapons with the lowest and highest possible attribute percents, then sort by rarity and manufacturer (and possibly weapon category).  Of course, I expect SonicTeam threw some fun exceptions in on all of that, so it may not work out after all.  &amp;gt;_&amp;gt;; - [[User:EspioKaos|EspioKaos]] 18:11, 14 February 2009 (CST)&lt;br /&gt;
*** Ok sorry i haven't been on for a while, the family kidnapped the laptop to do taxes and stuff, but i think i may have the way of determining the percentage/price ratio.... all i need is for somebody to find a 1% pretty Baton(any Element), and i've got it. I'll double check with every other weapon to make sure the ratio matches up. however, if the ratio doesn't match up, well... we will at least know the percentage for a pretty baton. I would highly appreciate it if someone would also look for a 1% Weapon as well. [[User:Tiger katsune|tiger]] &lt;br /&gt;
09:56, 25 February 2009 (CST)&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=PSP_talk:Pretty_Baton&amp;diff=74046</id>
		<title>PSP talk:Pretty Baton</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=PSP_talk:Pretty_Baton&amp;diff=74046"/>
				<updated>2009-02-25T16:00:27Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: /* Sell Price? **important** */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sell Price? **important** ==&lt;br /&gt;
&lt;br /&gt;
ok, i have a 49% ice Pretty Baton and its selling for 1536 meseta. But I noticed something... weapons with different percentages sell for different prices. For example, I have two [[Ryo-Slasha]]s: One is 19% Light &amp;amp; would sell for 3441 meseta, the other is 50% ice &amp;amp; would sell for 4988 meseta. I can try to take a screen shot but all i have to take a picture with is a camera phone...Well, does anyone know how to determine the set sell price...? [[User:Tiger katsune|tiger]] 17:56, 13 February 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
* Yes, prices depend on elemental % in PSP. Not sure exactly how we plan to accomodate that in the templates though... --[[User:Beatrixkiddo|beatrixkiddo]] 00:06, 14 February 2009 (CST)&lt;br /&gt;
** I guess we could do a range of prices to include the minimum and maximum values.  Of course, this would require a lot of research, since we'd have to find weapons with the lowest and highest possible attribute percents, then sort by rarity and manufacturer (and possibly weapon category).  Of course, I expect SonicTeam threw some fun exceptions in on all of that, so it may not work out after all.  &amp;gt;_&amp;gt;; - [[User:EspioKaos|EspioKaos]] 18:11, 14 February 2009 (CST)&lt;br /&gt;
*** Ok sorry i haven't been on for a while, the family kidnapped the laptop to do taxes and stuff, but i think i may have the way of determining the percentage/price ratio.... all i need is for somebody to find a 1% pretty Baton(any Element), and i've got it. I'll double check with every other weapon to make sure the ratio matches up. however, if the ratio doesn't match up, well... we will at least know the percentage for a pretty baton. I would highly appreciate it if someone would also look for a 1% Weapon as well. [[User:Tiger katsune|tiger]] 09:56, 25 February 2009 (CST)&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=PSP_talk:Pretty_Baton&amp;diff=74045</id>
		<title>PSP talk:Pretty Baton</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=PSP_talk:Pretty_Baton&amp;diff=74045"/>
				<updated>2009-02-25T15:56:43Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: /* Sell Price? **important** */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sell Price? **important** ==&lt;br /&gt;
&lt;br /&gt;
ok, i have a 49% ice Pretty Baton and its selling for 1536 meseta. But I noticed something... weapons with different percentages sell for different prices. For example, I have two [[Ryo-Slasha]]s: One is 19% Light &amp;amp; would sell for 3441 meseta, the other is 50% ice &amp;amp; would sell for 4988 meseta. I can try to take a screen shot but all i have to take a picture with is a camera phone...Well, does anyone know how to determine the set sell price...? [[User:Tiger katsune|tiger]] 17:56, 13 February 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
* Yes, prices depend on elemental % in PSP. Not sure exactly how we plan to accomodate that in the templates though... --[[User:Beatrixkiddo|beatrixkiddo]] 00:06, 14 February 2009 (CST)&lt;br /&gt;
** I guess we could do a range of prices to include the minimum and maximum values.  Of course, this would require a lot of research, since we'd have to find weapons with the lowest and highest possible attribute percents, then sort by rarity and manufacturer (and possibly weapon category).  Of course, I expect SonicTeam threw some fun exceptions in on all of that, so it may not work out after all.  &amp;gt;_&amp;gt;; - [[User:EspioKaos|EspioKaos]] 18:11, 14 February 2009 (CST)&lt;br /&gt;
*** Ok sorry i haven't been on for a while, the family kidnapped the laptop to do taxes and stuff, but i think i may have the way of determining the percentage/price ratio.... all i need is for somebody to find a 1% pretty Baton, and i've got it. ill double check with every other weapon to make sure the ratio matches up. however, if the ratio does not match up, well we will at least know the percentage for a pretty baton. [[User:Tiger katsune|tiger]] 09:56, 25 February 2009 (CST)&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Panther_Blitz&amp;diff=74044</id>
		<title>Talk:Panther Blitz</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Panther_Blitz&amp;diff=74044"/>
				<updated>2009-02-25T15:52:07Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: /* Blitz permanent? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Blitz permanent?  ==&lt;br /&gt;
&lt;br /&gt;
does anyone here think Sega will keep Panther Blitz as an old event mission, like MAG? I mean it seems kind of pointless to spend all of that time designing something like that just to throw it away....&lt;br /&gt;
[[User:Tiger katsune|tiger]] 09:15, 14 February 2009 (CST)&lt;br /&gt;
* Sometime after the event, the alternate version ([[High-speed Airboard]]) is going to come out.  --[[User:S-T-H|S-T-H]] 09:30, 14 February 2009 (CST)&lt;br /&gt;
**YESSS!!! SO SEGA ISNT WASTEFUL AFTER ALL!!! :D [[User:Tiger katsune|tiger]] 09:52, 25 February 2009 (CST)&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Panther_Blitz&amp;diff=72778</id>
		<title>Talk:Panther Blitz</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Panther_Blitz&amp;diff=72778"/>
				<updated>2009-02-14T15:15:46Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: /* Blitz permanant? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Blitz permanent?  ==&lt;br /&gt;
&lt;br /&gt;
does anyone here think Sega will keep Panther Blitz as an old event mission, like MAG? I mean it seems kind of pointless to spend all of that time designing something like that just to throw it away....&lt;br /&gt;
[[User:Tiger katsune|tiger]] 09:15, 14 February 2009 (CST)&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Panther_Blitz&amp;diff=72777</id>
		<title>Talk:Panther Blitz</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Panther_Blitz&amp;diff=72777"/>
				<updated>2009-02-14T15:15:26Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: Blitz permanant?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Blitz permanant?  ==&lt;br /&gt;
&lt;br /&gt;
does anyone here think Sega will keep Panther Blitz as an old event mission, like MAG? I mean it seems kind of pointless to spend all of that time designing something like that just to throw it away....&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=PSP:Pretty_Baton&amp;diff=72770</id>
		<title>PSP:Pretty Baton</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=PSP:Pretty_Baton&amp;diff=72770"/>
				<updated>2009-02-14T00:02:45Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PSP only}} [[Image:Prettybaton psp.jpg|thumb|right|Pretty Baton]]&lt;br /&gt;
''(A charming, heart-shaped double blade. Now you don't need to sacrifice looks for effectiveness on the battlefield!)''&amp;lt;br/&amp;gt;&lt;br /&gt;
{{4 stars}}&lt;br /&gt;
&lt;br /&gt;
== Item details ==&lt;br /&gt;
* Has heart explosion effects when attacking.&lt;br /&gt;
* Attacks may inflict charm.&lt;br /&gt;
* Obtained as a reward for beating ([[PSP:Investigate the Communion 2|Investigate the Communion 2]]). Comes with 27% fire attribute.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats, drop info, etc. ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Weapon stats test&lt;br /&gt;
|Category= Double saber&lt;br /&gt;
|Rarity= 4&lt;br /&gt;
|Mfr.= K&lt;br /&gt;
|Ver.= PSP&lt;br /&gt;
|PP = 288&lt;br /&gt;
|Att.= 111&lt;br /&gt;
|Acc.= 90&lt;br /&gt;
|Tech.= &lt;br /&gt;
|Req.= 123}}&lt;br /&gt;
||&lt;br /&gt;
{{Pricing info (PSP)&lt;br /&gt;
|Type= &lt;br /&gt;
|Buy= &lt;br /&gt;
|Sell= &lt;br /&gt;
|Shop= }}&lt;br /&gt;
||&lt;br /&gt;
{{Drop info (PSP)&lt;br /&gt;
|Header= Y}}&lt;br /&gt;
{{Drop info (PSP)&lt;br /&gt;
|Footer= Y&lt;br /&gt;
|Source= Polty&lt;br /&gt;
|Level= 20-39&lt;br /&gt;
|Ver.= &lt;br /&gt;
|Battle type= HU/FM}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Image gallery ==&lt;br /&gt;
* No images currently exist for this weapon! [[Special:Upload|Click here]] to upload an image and help us develop this page!&lt;br /&gt;
&amp;lt;!-- Additional images needed here!&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:filename.jpg|Caption.&lt;br /&gt;
Image:filename.jpg|Caption.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Double sabers (PSP)]]&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=PSP_talk:Pretty_Baton&amp;diff=72769</id>
		<title>PSP talk:Pretty Baton</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=PSP_talk:Pretty_Baton&amp;diff=72769"/>
				<updated>2009-02-13T23:58:50Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: /* Sell Price *important* */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sell Price? **important** ==&lt;br /&gt;
&lt;br /&gt;
ok, i have a 49% ice Pretty Baton and its selling for 1536 meseta. But I noticed something... weapons with different percentages sell for different prices. For example, I have two [[Ryo-Slasha]]s: One is 19% Light &amp;amp; would sell for 3441 meseta, the other is 50% ice &amp;amp; would sell for 4988 meseta. I can try to take a screen shot but all i have to take a picture with is a camera phone...Well, does anyone know how to determine the set sell price...? [[User:Tiger katsune|tiger]] 17:56, 13 February 2009 (CST)&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=PSP_talk:Pretty_Baton&amp;diff=72768</id>
		<title>PSP talk:Pretty Baton</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=PSP_talk:Pretty_Baton&amp;diff=72768"/>
				<updated>2009-02-13T23:56:39Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: Sell Price *important*&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sell Price *important* ==&lt;br /&gt;
&lt;br /&gt;
ok, i have a 49% ice Pretty Baton and its selling for 1536 meseta. But I noticed something... weapons with different percentages sell for different prices. For example, I have two [[Ryo-Slasha]]s: One is 19% Light &amp;amp; would sell for 3441 meseta, the other is 50% ice &amp;amp; would sell for 4988 meseta. I can try to take a screen shot but all i have to take a picture with is a camera phone...Well, does anyone know how to determine the set sell price...? [[User:Tiger katsune|tiger]] 17:56, 13 February 2009 (CST)&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=PSP:Phantasm_Prism&amp;diff=72766</id>
		<title>PSP:Phantasm Prism</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=PSP:Phantasm_Prism&amp;diff=72766"/>
				<updated>2009-02-13T23:26:15Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Laser bullet: No attribute''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Shots do low damage.''&amp;lt;br/&amp;gt;&lt;br /&gt;
{{8 stars}}&lt;br /&gt;
&lt;br /&gt;
==Bullet details==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Level !! ATP % !! ATA % !! PP !! Status effect&lt;br /&gt;
|-&lt;br /&gt;
| 1-10 || 132%-? || 54%-? || 30 || [[Sleep]] Lv2&lt;br /&gt;
|-&lt;br /&gt;
| 11-20 || -- || -- || -- || [[Sleep]] Lv?&lt;br /&gt;
|-&lt;br /&gt;
| 21-30 || -- || -- || -- || [[Sleep]] Lv?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Phantasy Star Portable]]&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=PSP:Phantasm_Prism&amp;diff=72764</id>
		<title>PSP:Phantasm Prism</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=PSP:Phantasm_Prism&amp;diff=72764"/>
				<updated>2009-02-13T23:19:52Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Laser bullet: No attribute''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Shots do low damage.''&amp;lt;br/&amp;gt;&lt;br /&gt;
{{8 stars}}&lt;br /&gt;
&lt;br /&gt;
==Bullet details==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Phantasy Star Portable]]&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=PSP:Phantasm_Prism&amp;diff=72763</id>
		<title>PSP:Phantasm Prism</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=PSP:Phantasm_Prism&amp;diff=72763"/>
				<updated>2009-02-13T23:19:30Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Laser bullet: Attribute''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Shots do low damage.''&amp;lt;br/&amp;gt;&lt;br /&gt;
{{8 stars}}&lt;br /&gt;
&lt;br /&gt;
==Bullet details==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Phantasy Star Portable]]&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=PSP:Phantasm_Prism&amp;diff=72762</id>
		<title>PSP:Phantasm Prism</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=PSP:Phantasm_Prism&amp;diff=72762"/>
				<updated>2009-02-13T23:18:38Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: New page: ''Laser bullet: No Element''&amp;lt;br/&amp;gt; ''Shots do low damage.''&amp;lt;br/&amp;gt; {{8 stars}}  ==Bullet details==   Category: Phantasy Star Portable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Laser bullet: No Element''&amp;lt;br/&amp;gt;&lt;br /&gt;
''Shots do low damage.''&amp;lt;br/&amp;gt;&lt;br /&gt;
{{8 stars}}&lt;br /&gt;
&lt;br /&gt;
==Bullet details==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Phantasy Star Portable]]&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=PSP:Vi_Irra&amp;diff=72759</id>
		<title>PSP:Vi Irra</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=PSP:Vi_Irra&amp;diff=72759"/>
				<updated>2009-02-13T22:46:44Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PSP only}} [[Image:Vi Irra psp.png|thumb|right|Vi Irra]]&lt;br /&gt;
''(A Flexible weapon called a Photon Whip, made of non-solidified Photons. Output has increased due to the addition of a high-capacity reactor.)''&amp;lt;br/&amp;gt;&lt;br /&gt;
{{4 stars}}&lt;br /&gt;
&lt;br /&gt;
== Item details ==&lt;br /&gt;
* No additional details.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats, drop info, etc. ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Weapon stats test&lt;br /&gt;
|Category= Whip&lt;br /&gt;
|Rarity= 4&lt;br /&gt;
|Mfr.= T&lt;br /&gt;
|Ver.= PSP&lt;br /&gt;
|PP= 97&lt;br /&gt;
|Att.= 90&lt;br /&gt;
|Acc.= 113&lt;br /&gt;
|Req.= 94}}&lt;br /&gt;
||&lt;br /&gt;
{{Pricing info (PSP)&lt;br /&gt;
|Type= &lt;br /&gt;
|Buy= &lt;br /&gt;
|Sell= &lt;br /&gt;
|Shop= GRD-AS, Tenora Shop}}&lt;br /&gt;
||&lt;br /&gt;
{{Drop info (PSP)&lt;br /&gt;
|Header= Y}}&lt;br /&gt;
{{Drop info (PSP)&lt;br /&gt;
|Source= Bafal Bragga&lt;br /&gt;
|Level= 1-19&lt;br /&gt;
|Battle type= FO/MF}}&lt;br /&gt;
{{Drop info (PSP)&lt;br /&gt;
|Source= Delsaban&lt;br /&gt;
|Level= 20-39&lt;br /&gt;
|Battle type= FO/MF}}&lt;br /&gt;
{{Drop info (PSP)&lt;br /&gt;
|Source= Polty&lt;br /&gt;
|Level= 20-39&lt;br /&gt;
|Battle type= FO/MF}}&lt;br /&gt;
{{Drop info (PSP)&lt;br /&gt;
|Footer= Y&lt;br /&gt;
|Source= Train Rescue&lt;br /&gt;
|Source type= Boss box&lt;br /&gt;
|Level= C&lt;br /&gt;
|Battle type= All}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Image gallery ==&lt;br /&gt;
* No images currently exist for this weapon! [[Special:Upload|Click here]] to upload an image and help us develop this page!&lt;br /&gt;
&amp;lt;!-- Additional images needed here!&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:filename.jpg|Caption.&lt;br /&gt;
Image:filename.jpg|Caption.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Whips (PSP)]]&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=PSP_talk:Weapons&amp;diff=72758</id>
		<title>PSP talk:Weapons</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=PSP_talk:Weapons&amp;diff=72758"/>
				<updated>2009-02-13T22:43:53Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: upload or not?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== upload or not? ==&lt;br /&gt;
&lt;br /&gt;
ok, so i have Phantasy Star Portable (the special trial version) and i have some things that could use more pictures...the only problem is i have no way of taking a picture of what is on the psp besides a 1.3 mega pixel camera phone... so i shouldnt bother trying to upload anything, right? Or would the uploaded picture(s) be acceptable? [[User:Tiger katsune|tiger]] 16:43, 13 February 2009 (CST)&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Slicers&amp;diff=72756</id>
		<title>Talk:Slicers</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Slicers&amp;diff=72756"/>
				<updated>2009-02-13T22:23:35Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: hmm....&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== hmm.... ==&lt;br /&gt;
&lt;br /&gt;
I think the Hiken may be an abbreviation of Shuriken. If you take the &amp;quot;S&amp;quot;, &amp;quot;u&amp;quot;, and &amp;quot;r&amp;quot; out of Shuriken, you get Hiken. Now, Say &amp;quot;Shuriken&amp;quot; then &amp;quot;Hiken&amp;quot;. they sound kind of the same, well it depends on how you pronounce each word... &lt;br /&gt;
but what do you all think? [[User:Tiger katsune|tiger]] 16:23, 13 February 2009 (CST)&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=PSP:Slicers&amp;diff=72754</id>
		<title>PSP:Slicers</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=PSP:Slicers&amp;diff=72754"/>
				<updated>2009-02-13T21:24:45Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PSP only}}&lt;br /&gt;
&lt;br /&gt;
* [[Yohmei]] suffix: 苦無 (kunai)&amp;lt;ref&amp;gt;A [http://en.wikipedia.org/wiki/Kunai kunai] is a small Japanese type of gardening tool that can be thrown as a weapon when sharpened.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Slicers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Rarity !! Name !! Mfr. !! PP !! Att. !! Acc. !! Req. !! Comments&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| {{Color-C}} rowspan=&amp;quot;1&amp;quot; | 1★ || [[PSP:Beni-kunai|Beni-kunai]] || {{Logo-Y}} || 148 || 36 || 30 || 40 || --&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| {{Color-C}} rowspan=&amp;quot;1&amp;quot; | 2★ || [[PSP:Ai-kunai|Ai-kunai]] || {{Logo-Y}} || 173 || 55 || 48 || 51 || --&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| {{Color-C}} rowspan=&amp;quot;1&amp;quot; | 3★ || [[PSP:Hisu-kunai|Hisu-kunai]] || {{Logo-Y}} || 198 || 55 || 48 || 51 || --&lt;br /&gt;
|-&lt;br /&gt;
! Rarity !! Name !! Mfr. !! PP !! Att. !! Acc. !! Req. !! Comments&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| {{Color-B}} rowspan=&amp;quot;2&amp;quot; | 4★ || [[PSP:Kou-kunai|Kou-kunai]] || {{Logo-Y}} || 222 || 115 || 100 || 102 || --&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[PSP:Rappy Fan|Rappy Fan]] || {{Logo-K}} || 186 || 176 || 144 || 106 || --&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| {{Color-B}} rowspan=&amp;quot;1&amp;quot; | 5★ || [[PSP:Kara-kunai|Kara-kunai]] || {{Logo-Y}} || 247 || 149 || 131 || 129 || --&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| {{Color-B}} rowspan=&amp;quot;2&amp;quot; | 6★ || [[PSP:Fuji-kunai|Fuji-kunai]] || {{Logo-Y}} || 272 || 179 || 157 || 158 || --&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[PSP:Kunaic|Kunaic]] || {{Logo-K}} || 84 || 215 || 138 || 82 || --&lt;br /&gt;
|-&lt;br /&gt;
! Rarity !! Name !! Mfr. !! PP !! Att. !! Acc. !! Req. !! Comments&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| {{Color-A}} rowspan=&amp;quot;1&amp;quot; | 7★ || [[PSP:Hiken|Hiken]] || {{Logo-Y}} || 299 || 233 || 180 || 196 || --&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| {{Color-A}} rowspan=&amp;quot;2&amp;quot; | 8★ || [[PSP:Fuma-hiken|Fuma-hiken]] || {{Logo-Y}} || 326 || 275 || 206 || 244 || --&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[PSP:Hikec|Hikec]] || {{Logo-K}} || 100 || 330 || 181 || 127 || --&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| {{Color-A}} rowspan=&amp;quot;1&amp;quot; | 9★ || [[PSP:Kubiri-hiken|Kubiri-hiken]] || {{Logo-Y}} || 352 || 319 || 232 || 305 || --&lt;br /&gt;
|-&lt;br /&gt;
! Rarity !! Name !! Mfr. !! PP !! Att. !! Acc. !! Req. !! Comments&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| {{Color-S}} rowspan=&amp;quot;3&amp;quot; | 10★ || [[PSP:Shura-hiken|Shura-hiken]] || {{Logo-Y}} || 377 || 363 || 260 || 369 || --&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[PSP:Shura-hikec|Shura-hikec]] || {{Logo-K}} || 116 || 436 || 229 || 192 || --&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[PSP:Blitzgazer|Blitzgazer]] || {{Logo-K}} || 50 || 335 || 186 || 385 || --&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| {{Color-S}} rowspan=&amp;quot;2&amp;quot; | 11★ || [[PSP:Sanzu-hiken|Sanzu-hiken]] || {{Logo-Y}} || 400 || 407 || 292 || 439 || --&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[PSP:Sanzu-hikec|Sanzu-hikec]] || {{Logo-K}} || 123 || 488 || 257 || 439 || --&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| {{Color-S}} rowspan=&amp;quot;2&amp;quot; | 12★ || [[PSP:Asura-hiken|Asura-hiken]] || {{Logo-Y}} || 420 || 447 || 327 || 524 || Obtained by earning the [[PSP:Title system|title]] &amp;quot;Slicer Collector.&amp;quot;&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[PSP:Asura-hikec|Asura-hikec]] || {{Logo-K}} || 129 || 537 || 288 || 273 || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PSP Weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Phantasy Star Portable]]&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Ethan_Waber&amp;diff=71242</id>
		<title>Talk:Ethan Waber</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Ethan_Waber&amp;diff=71242"/>
				<updated>2009-02-03T04:42:14Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: /* Ethan's Partner Card */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ethan's type ==&lt;br /&gt;
&lt;br /&gt;
The page has Ethan listed as a Fighgunner, and, given his equipment, I can see why. However, his battle type in-game is listed as Hunter (read: the L3 data above his head). Should that be corrected? - [[User:Alkaiser|Alkaiser]] 20:15, 13 February 2008 (CST)&lt;br /&gt;
* I thought he was changed to Fighgunner in a recent update.  (The one that upgraded select partner machines to more varied types.)  I guess the only way to check right now is in one of the story missions where he joins you as an NPC.  If I decide to go back and play Flash of Ruin or Despair and Hope (I still need to S that one, anyway.) anytime soon, I'll check. - [[User:EspioKaos|EspioKaos]] 21:19, 13 February 2008 (CST)&lt;br /&gt;
:* Yeah, I was thinking that myself, but I was bored when I decided to do my daily Curtz beating and checked his class, and lo and behold, he was listed as a Hunter. Unfortunately, I'm on the PS2, so I can't take a screenshot. Should it be left as is until further confirmation? - [[User:Alkaiser|Alkaiser]] 02:33, 14 February 2008 (CST)&lt;br /&gt;
::* I just checked Flash of Ruin 1. Ethan is listed as a Hunter there too. He was a Fighgunner since 1up, which was where the battle type info for other characters came from. This change looks recent. --[[User:Zoamel Gustav|Zoamel Gustav]] 06:24, 14 February 2008 (CST)&lt;br /&gt;
:::*I just that I should let everyone know. Ethan does not use a DB's sword, he uses a Lightning Blackheart. I already changed it so everything's good. - [[User:Malphas | Malphas]] 23:03, 30 June 2008 (PST)&lt;br /&gt;
&lt;br /&gt;
::::*He used the Blackheart as a rogue &amp;amp; DB's sword in non-story mode missions when he is invited.(he used a DB's when i was playing anyway) - [[User:Tiger katsune|Tiger katsune]]&lt;br /&gt;
&lt;br /&gt;
== Ethan's equipment ==&lt;br /&gt;
&lt;br /&gt;
*No. Ethan(Rogue) uses it. The one that uses DB's sword is the Ethan who gives his card in episode three, chapter six. It's the same Ethan, it's just that he's not a Rogue anymore. - [[User:Amaury|Amaury]] 23:02, 30 June 2008 (CDT)&lt;br /&gt;
**Seriously? I need to check that out because I didn't know he switched weapons in Ep3, Ch6. Thank you for telling me. I will check right away. [[User:Malphas | Malphas]] 23:37, 30 June 2008&lt;br /&gt;
***You'll have to wait. We only have four chapters of episode three available currently. - [[User:Amaury|Amaury]] 23:33, 30 June 2008 (CDT)&lt;br /&gt;
****Either way, his rogue card said he used a DB's sword. So I changed it. It's correct now right? - [[User:Malphas | Malphas]] 23:40, 30 June 2008 (PST)&lt;br /&gt;
*****No. Ethan(Rogue) has a [[Blackheart]]. &amp;lt;br&amp;gt;Partner character: http://psupedia.info/Ethan_Waber#Equipment &amp;lt;br&amp;gt;Alternate partner character: http://psupedia.info/Ethan_Waber#Equipment_2 - [[User:Amaury|Amaury]] 23:39, 30 June 2008 (CDT)&lt;br /&gt;
******You misunderstood. I said that Ethan(rougue)'s card said he had a DB's sword before but that I changed it to Blackheart. Anyway, problem resolved. =) - [[User:Malphas | Malphas]] 23:27, 30 June 2008 (PST)&lt;br /&gt;
*******Ethan(Rogue) is http://psupedia.info/Ethan_Waber#Alternate_partner_character !&lt;br /&gt;
&lt;br /&gt;
== Ethan's Partner Card ==&lt;br /&gt;
Ok, so i have Ethan's partner card online and it comes up blank when i select it. Is this a glitch? - [[User:Tiger katsune|Tiger katsune]]&lt;br /&gt;
* It's a glitch.  I saw a note on this at the JP 360 site (in their post-maintenance notes), but since I saw no mention on the English site, I figured it only affected the JP version.  Guess not; now it seems to be only the 360 version.  Nothing to worry about, really.  They say they're working on getting the problem resolved. - [[User:EspioKaos|EspioKaos]] 09:52, 24 December 2008 (CST)&lt;br /&gt;
**Ok, in a recent update the glitch was fixed :3 [[User:Tiger katsune|tiger]] 22:42, 2 February 2009 (CST)&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:PA_Fragment&amp;diff=71241</id>
		<title>Talk:PA Fragment</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:PA_Fragment&amp;diff=71241"/>
				<updated>2009-02-03T04:40:14Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: /* mistranslation? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article needs fleshing out when more on these items is released. Maybe a list of available PAs and their respective prices should be included? . . . When the quest is out, that is. [[User:Fence!|Fence!]] 17:42, 24 December 2006 (CST)&lt;br /&gt;
* Needs confirming but I believe that PA Fragments can be sold to NPC Shops... for a very low price. [[User:Mewn|Mewn]] 06:36, 25 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
* Who is it that came up with the name of 'Ultimate' Photon Arts? I think it's ridiculous, especially since even with this new batch of PAs there are still some unreleased ones. - [[User:Tycho|Tycho]] 04:50, 26 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
Yes, they can be sold to NPC shops for 100 meseta, Mewn. And the name &amp;quot;Ultimate PA&amp;quot; is just EXTREME, Tycho. :3 [[User:Fence!|Fence!]] 14:52, 5 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== PP usage column necessary? ==&lt;br /&gt;
&lt;br /&gt;
* Do we really need it?  I mean, PP rates change so much depending on the tier each PA is in as well as what your character's battle type is.  I think this kind of information would be better left to the Photon Arts section. [[User:EspioKaos|EspioKaos]] 03:17, 6 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== mistranslation? ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know(or would anyone be willing to search for) what the English description of PA frags goes to in the JP version (if there is one)? Since the description is so far from what it's supposed to be, i figured it may have been confused with another item in translation... [[User:Tiger katsune|tiger]] 22:35, 2 February 2009 (CST)&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:PA_Fragment&amp;diff=71240</id>
		<title>Talk:PA Fragment</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:PA_Fragment&amp;diff=71240"/>
				<updated>2009-02-03T04:35:36Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: mistranslation?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article needs fleshing out when more on these items is released. Maybe a list of available PAs and their respective prices should be included? . . . When the quest is out, that is. [[User:Fence!|Fence!]] 17:42, 24 December 2006 (CST)&lt;br /&gt;
* Needs confirming but I believe that PA Fragments can be sold to NPC Shops... for a very low price. [[User:Mewn|Mewn]] 06:36, 25 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
* Who is it that came up with the name of 'Ultimate' Photon Arts? I think it's ridiculous, especially since even with this new batch of PAs there are still some unreleased ones. - [[User:Tycho|Tycho]] 04:50, 26 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
Yes, they can be sold to NPC shops for 100 meseta, Mewn. And the name &amp;quot;Ultimate PA&amp;quot; is just EXTREME, Tycho. :3 [[User:Fence!|Fence!]] 14:52, 5 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== PP usage column necessary? ==&lt;br /&gt;
&lt;br /&gt;
* Do we really need it?  I mean, PP rates change so much depending on the tier each PA is in as well as what your character's battle type is.  I think this kind of information would be better left to the Photon Arts section. [[User:EspioKaos|EspioKaos]] 03:17, 6 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== mistranslation? ==&lt;br /&gt;
&lt;br /&gt;
does anyone know what the English description of PA frags goes to in the JP version (if there is one)? Since the description is so far from what it's supposed to be, i figured it may have been confused with another item in translation... [[User:Tiger katsune|tiger]] 22:35, 2 February 2009 (CST)&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=World_of_Illusion_%CE%B1&amp;diff=69905</id>
		<title>World of Illusion α</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=World_of_Illusion_%CE%B1&amp;diff=69905"/>
				<updated>2009-01-23T20:58:34Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: /* Mission requirements and rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MC mission}}&lt;br /&gt;
{{Mission infobox&lt;br /&gt;
|Mission name= World of Illusion: Alpha&lt;br /&gt;
|Mission image= [[Image:Clyez_mission.png|center]]&lt;br /&gt;
|Planet= Colony&lt;br /&gt;
|Start lobby= Clyez City: 3rd Floor&lt;br /&gt;
|Start counter= Event Area&lt;br /&gt;
|End lobby= Clyez City: 3rd Floor&lt;br /&gt;
|Version= Ambition of the Illuminus&lt;br /&gt;
|Field= Virtual Space&lt;br /&gt;
|Mission type= Event mission&lt;br /&gt;
|Party= 1-4 players&lt;br /&gt;
|Enemy elements= {{Ice}} {{Dark}} {{Light}}&lt;br /&gt;
}}&lt;br /&gt;
''(Large groups of monsters are attacking one after another!!  The further you make it in, the tougher the enemies become!  Now you've got to put your life on the line to see if you can make it through!)''&lt;br /&gt;
&lt;br /&gt;
== Mission requirements and rewards ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Req. LV !! rowspan=&amp;quot;2&amp;quot; | Enemy LV !! colspan=&amp;quot;2&amp;quot; | Rank S !! colspan=&amp;quot;2&amp;quot; | Rank A !! colspan=&amp;quot;2&amp;quot; | Rank B !! colspan=&amp;quot;2&amp;quot; | Rank C&lt;br /&gt;
|-&lt;br /&gt;
! Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1 || rowspan=&amp;quot;2&amp;quot; | 70+ || 25000 || 500 || rowspan=&amp;quot;2&amp;quot; | -- || rowspan=&amp;quot;2&amp;quot; | -- || rowspan=&amp;quot;2&amp;quot; | 15000 || rowspan=&amp;quot;2&amp;quot; | 400 || rowspan=&amp;quot;2&amp;quot; | 10000 || rowspan=&amp;quot;2&amp;quot; | 350&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Zon-drop]] x21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mission details ==&lt;br /&gt;
* This mission will be available initially from January 23 through February 5.  Starting February 6, it will be replaced temporarily by [[World of Illusion: Beta]], but will return for the duration of the [[Winter Mission Carnival]] on February 20.&lt;br /&gt;
* This mission requires 240 [[Event Ticket]]s to participate.  However, this cost will be split among all party members, meaning that each member of a full party of four players would be required to pay only 60 [[Event Ticket]]s.  Likewise, the cost per player of a two-person party would be 120 [[Event Ticket]]s, while a three-person party would pay 80 [[Event Ticket]]s per player.&lt;br /&gt;
* The final stage of this mission currently is unavailable.  It will be unlocked at a future point in the event.&lt;br /&gt;
* This is a survival mission.  Enemy HP is low, however their attack power is very high.  Any party members who are incapacitated will be removed from the mission while the remaining players continue.&lt;br /&gt;
* EX traps are limited to one of each type per player.  Also, CASTs' blast gauges are reset at the start of each stage.&lt;br /&gt;
* At the end of each stage, the party leader is given the choice to continue on to the next stage or not.  If the leader elects to end the mission, a set of reward boxes will appear.  The number of stages completed determines the number of boxes that will appear.&lt;br /&gt;
* A switch must be pressed at the beginning of each stage to initiate the battle.  This gives party members time to sort out their items and equipment to prepare for the enemy onslaught.&lt;br /&gt;
&lt;br /&gt;
== Enemy information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Enemy name !! rowspan=&amp;quot;2&amp;quot; | Enemy buffs !! rowspan=&amp;quot;2&amp;quot; | Ele. !! colspan=&amp;quot;2&amp;quot; width=&amp;quot;80px&amp;quot; | Stage 1 !! colspan=&amp;quot;2&amp;quot; width=&amp;quot;80px&amp;quot; | Stage 2 !! colspan=&amp;quot;2&amp;quot; width=&amp;quot;80px&amp;quot; | Stage 3 !! colspan=&amp;quot;2&amp;quot; width=&amp;quot;80px&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! LV !! EXP !! LV !! EXP !! LV !! EXP !! LV !! EXP&lt;br /&gt;
|-&lt;br /&gt;
| [[Bel Pannon]] || || {{Dark}} || 70 || 492 || 85 || 564 || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
| [[Bel Pannon]] || {{Sword}} {{Shield}} {{Staff}} {{Boot}} || {{Dark}} || 70 || 708 || x || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
| [[Dilnazen]] || || {{Dark}} || 70 || 3280 || x || x || x || x || x || x &lt;br /&gt;
|-&lt;br /&gt;
| [[SEED-Ardite]] || || {{Dark}} || x || x || 85 || 3762 || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
| [[Deljaban]] || || {{Dark}} || x || x || x || x || 85 || 940 || x || x&lt;br /&gt;
|-&lt;br /&gt;
| [[Deljaban]] || {{Sword}} {{Shield}} {{Staff}} {{Boot}} || {{Dark}} || x || x || x || x || 85 || 1353 || x || x&lt;br /&gt;
|-&lt;br /&gt;
| [[Gaozoran]] || || {{Dark}} || x || x || x || x || 85 || 2351 || x || x&lt;br /&gt;
|-&lt;br /&gt;
| [[Gaozoran]] || {{Shield}} || {{Dark}} || x || x || x || x || 85 || 2821 || x || x &lt;br /&gt;
|-&lt;br /&gt;
| [[Kakwane]] || || {{Light}} || x || x || x || x || x || x || 100 || 1016 &lt;br /&gt;
|-&lt;br /&gt;
| [[Zamvapas]] || || {{Light}} || x || x || x || x || x || x || 100 || 4368 &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Enemy name !! rowspan=&amp;quot;2&amp;quot; | Enemy buffs !! rowspan=&amp;quot;2&amp;quot; | Ele. !! colspan=&amp;quot;2&amp;quot; width=&amp;quot;80px&amp;quot; | Stage 5 !! colspan=&amp;quot;2&amp;quot; width=&amp;quot;80px&amp;quot; | Stage 6 !! colspan=&amp;quot;2&amp;quot; width=&amp;quot;80px&amp;quot; | Stage 7 !! colspan=&amp;quot;2&amp;quot; width=&amp;quot;80px&amp;quot; | Stage 8&lt;br /&gt;
|-&lt;br /&gt;
! LV !! EXP !! LV !! EXP !! LV !! EXP !! LV !! EXP&lt;br /&gt;
|-&lt;br /&gt;
| [[Ageeta]] || || {{Ice}} || 100 || 609 || x || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
| [[Kamatoze]] || || {{Ice}} || 100 || -- || x || x || x || x || x || x &lt;br /&gt;
|-&lt;br /&gt;
| [[Kamatoze]] || {{Shield}} {{Staff}} {{Boot}} || {{Ice}} || 100 || 3840 || x || x || x || x || x || x &lt;br /&gt;
|-&lt;br /&gt;
| [[Kamatoze]] || {{Sword}} {{Shield}} {{Staff}} {{Boot}} || {{Ice}} || 100 || 6583 || x || x || x || x || x || x &lt;br /&gt;
|-&lt;br /&gt;
| [[Sageeta]] || || {{Ice}} || x || x || 115 || 659 ||  | 115 ||  | 659 ||  | x ||  | x &lt;br /&gt;
|-&lt;br /&gt;
| [[Komazli]] || || {{Ice}} || x || x || 115 || 2198 || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
| [[Rappy]] || || {{Light}} || x || x || 115 || -- || x || x || x || x &lt;br /&gt;
|- &lt;br /&gt;
| [[Ubakrada]] || || {{Ice}} || x || x || x || x || 115 || 4396 || x || x &lt;br /&gt;
|- &lt;br /&gt;
| [[Galdeen]] || || {{Dark}} || x || x || x || x || x || x || 130 || -- &lt;br /&gt;
|- &lt;br /&gt;
| [[Zasharogan]] || || {{Dark}} || x || x || x || x || x || x || 130 || --&lt;br /&gt;
|- &lt;br /&gt;
| [[Delnadian]] || || {{Dark}} || x || x || x || x || x || x || 130 || 5654&lt;br /&gt;
|- &lt;br /&gt;
| [[Delnadian]] || {{Sword}} {{Shield}} || {{Dark}} || x || x || x || x || x || x || 130 || --&lt;br /&gt;
|- &lt;br /&gt;
| [[Darbelan]] || || {{Dark}} || x || x || x || x || x || x || 130 || -- &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Enemy name !! rowspan=&amp;quot;2&amp;quot; | Enemy buffs !! rowspan=&amp;quot;2&amp;quot; | Ele. !! colspan=&amp;quot;2&amp;quot; width=&amp;quot;80px&amp;quot; | Stage 9 !! colspan=&amp;quot;2&amp;quot; width=&amp;quot;80px&amp;quot; | Stage 10 !! colspan=&amp;quot;2&amp;quot; width=&amp;quot;80px&amp;quot; | Stage 11 !! colspan=&amp;quot;2&amp;quot; width=&amp;quot;80px&amp;quot; | x&lt;br /&gt;
|-&lt;br /&gt;
! LV !! EXP !! LV !! EXP !! LV !! EXP !! LV !! EXP&lt;br /&gt;
|- &lt;br /&gt;
| [[Galdeen]] || || {{Dark}} || 130 || -- || x || x || x || x || x || x&lt;br /&gt;
|- &lt;br /&gt;
| [[Carriguine]] || || {{Dark}} || 130 || -- || x || x || x || x || x || x&lt;br /&gt;
|- &lt;br /&gt;
| [[Carriguine]] || {{Sword}} || {{Dark}} || 130 || -- || x || x || x || x || x || x&lt;br /&gt;
|- &lt;br /&gt;
| [[Carriguine]] || {{Shield}} {{Staff}} {{Boot}} || {{Dark}} || 130 || -- || x || x || x || x || x || x&lt;br /&gt;
|- &lt;br /&gt;
| [[Carriguine]] || {{Sword}} {{Shield}} {{Staff}} {{Boot}} || {{Dark}} || 130 || -- || x || x || x || x || x || x&lt;br /&gt;
|- &lt;br /&gt;
| [[Rappy Polec]] || || {{Light}} || x || x || 145 || -- || x || x || x || x&lt;br /&gt;
|- &lt;br /&gt;
| [[Svaltus]] || || {{Light}} || x || x || 145 || -- || x || x || x || x&lt;br /&gt;
|- &lt;br /&gt;
| [[Lutus Jigga]] || || {{Light}} || x || x || 145 || -- || x || x || x || x&lt;br /&gt;
|- {{Rotational item}}&lt;br /&gt;
| [[Adahna Degahna]] || || {{Light}} || x || x || x || x || 150 || 22700 || x || x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Item drops ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enemy name !! Special drops !! Stage 1 !! Stage 2 !! Stage 3 !! Stage 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Bel Pannon]] || {{Bel Pannon | AOTI special}} || {{Bel Pannon | AOTI 70}} || {{Bel Pannon | AOTI 80}} || x || x &lt;br /&gt;
|-&lt;br /&gt;
| [[Dilnazen]] || {{Dilnazen | AOTI special}} || {{Dilnazen | AOTI 70}} || x || x || x &lt;br /&gt;
|-&lt;br /&gt;
| [[SEED-Ardite]] || {{SEED-Ardite | AOTI special}} || x || {{SEED-Ardite | AOTI 80}} || x || x &lt;br /&gt;
|-&lt;br /&gt;
| [[Deljaban]] || {{Deljaban | AOTI special}} || x || x || {{Deljaban | AOTI 80}} || x &lt;br /&gt;
|-&lt;br /&gt;
| [[Gaozoran]] || {{Gaozoran | AOTI special}} || x || x || {{Gaozoran | AOTI 80}} || x &lt;br /&gt;
|-&lt;br /&gt;
| [[Kakwane]] || {{Kakwane | AOTI special}} || x || x || x || {{Kakwane | AOTI 100}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Zamvapas]] || {{Zamvapas | AOTI special}} || x || x || x || {{Zamvapas | AOTI 100}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Box drops#Clear boxes|Clear boxes]] || ([[Politan Claw]])&amp;lt;br/&amp;gt;([[Rabol Politan]])&amp;lt;br/&amp;gt;[[Super Drill]] || [[Arb Maganac]]&amp;lt;br/&amp;gt;[[Prestoc]] || [[Crimsic]]&amp;lt;br/&amp;gt;[[Halp Serafi]]&amp;lt;br/&amp;gt;[[Hyper Vipric]]&amp;lt;br/&amp;gt;[[Uranusarac]] || [[Crimsic]]&amp;lt;br/&amp;gt;[[Halp Serafi]]&amp;lt;br/&amp;gt;[[Hyper Vipric]]&amp;lt;br/&amp;gt;[[Uranusarac]] || [[Crimsic]]&amp;lt;br/&amp;gt;[[Halp Serafi]]&amp;lt;br/&amp;gt;[[Hyper Vipric]]&amp;lt;br/&amp;gt;[[Uranusarac]]&lt;br /&gt;
|-&lt;br /&gt;
! Enemy name !! Special drops !! Stage 5 !! Stage 6 !! Stage 7 !! Stage 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Ageeta]] || {{Ageeta | AOTI special}} || {{Ageeta | AOTI 100}} || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
| [[Kamatoze]] || {{Kamatoze | AOTI special}} || {{Kamatoze | AOTI 100}} || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
| [[Sageeta]] || {{Sageeta | AOTI special}} || x || {{Sageeta | AOTI 100}} || {{Sageeta | AOTI 100}} || x&lt;br /&gt;
|-&lt;br /&gt;
| [[Komazli]] || {{Komazli | AOTI special}} || x || {{Komazli | AOTI 100}} || x || x &lt;br /&gt;
|-&lt;br /&gt;
| [[Rappy]] || {{Rappy | AOTI special}} || x || {{Rappy | AOTI 100}} || x || x &lt;br /&gt;
|-&lt;br /&gt;
| [[Ubakrada]] || {{Ubakrada | AOTI special}} || x || x || {{Ubakrada | AOTI 100}} || x &lt;br /&gt;
|-&lt;br /&gt;
| [[Galdeen]] || {{Galdeen | AOTI special}} || x || x || x || {{Galdeen | AOTI 125}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zasharogan]] || {{Zasharogan | AOTI special}} || x || x || x || {{Zasharogan | AOTI 125}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Delnadian]] || {{Delnadian | AOTI special}} || x || x || x || {{Delnadian | AOTI 125}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Darbelan]] || {{Darbelan | AOTI special}} || x || x || x || {{Darbelan | AOTI 125}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Box drops#Clear boxes|Clear boxes]] || ([[Politan Claw]])&amp;lt;br/&amp;gt;([[Rabol Politan]])&amp;lt;br/&amp;gt;[[Super Drill]] || [[Crimsic]]&amp;lt;br/&amp;gt;[[Halp Serafi]]&amp;lt;br/&amp;gt;[[Hyper Vipric]]&amp;lt;br/&amp;gt;[[Uranusarac]] || [[Crimsic]]&amp;lt;br/&amp;gt;[[Halp Serafi]]&amp;lt;br/&amp;gt;[[Hyper Vipric]]&amp;lt;br/&amp;gt;[[Uranusarac]] || [[Crimsic]]&amp;lt;br/&amp;gt;[[Halp Serafi]]&amp;lt;br/&amp;gt;[[Hyper Vipric]]&amp;lt;br/&amp;gt;[[Uranusarac]] || [[Crimsic]]&amp;lt;br/&amp;gt;[[Halp Serafi]]&amp;lt;br/&amp;gt;[[Hyper Vipric]]&amp;lt;br/&amp;gt;[[Uranusarac]]&lt;br /&gt;
|-&lt;br /&gt;
! Enemy name !! Special drops !! Stage 9 !! Stage 10 !! Stage 11 !! x&lt;br /&gt;
|-&lt;br /&gt;
| [[Galdeen]] || {{Galdeen | AOTI special}} || {{Galdeen | AOTI 125}} || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
| [[Carriguine]] || {{Carriguine | AOTI special}} || {{Carriguine | AOTI 125}} || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
| [[Rappy Polec]] || {{Rappy Polec | AOTI special}} || x || {{Rappy Polec | AOTI 125}} || x || x&lt;br /&gt;
|-&lt;br /&gt;
| [[Svaltus]] || {{Svaltus | AOTI special}} || x || {{Svaltus | AOTI 125}} || x || x&lt;br /&gt;
|-&lt;br /&gt;
| [[Lutus Jigga]] || {{Lutus Jigga | AOTI special}} || x || {{Lutus Jigga | AOTI 125}} || x || x&lt;br /&gt;
|-&lt;br /&gt;
| [[Adahna Degahna]] || ([[Politan Claw]])&amp;lt;br/&amp;gt;([[Rabol Politan]])&amp;lt;br/&amp;gt;[[Sleep / Resist]]&amp;lt;br/&amp;gt;[[Super Drill]]&amp;lt;br/&amp;gt;[[Adahna Cannon]] || x || x || [[Crimsic]]&amp;lt;br/&amp;gt;[[Yasha]]&amp;lt;br/&amp;gt;[[Hyper Vipric]]&amp;lt;br/&amp;gt;[[Uranusarac]]&amp;lt;br/&amp;gt;[[Ulteri]]&amp;lt;br/&amp;gt;[[Hizeri / Mind]]&amp;lt;br/&amp;gt;[B] [[Giza-Misaki]]&amp;lt;br/&amp;gt;[B] [[Ulteri]]&amp;lt;br/&amp;gt;[B] [[Nasuyoteri]]&amp;lt;br/&amp;gt;[B] [[Needle Cannon]]&amp;lt;br/&amp;gt;[B] [[Kaza-kikami]]&amp;lt;br/&amp;gt;[B] [[Howrod]]&amp;lt;br/&amp;gt;[B] [[Yamata-senba]]&amp;lt;br/&amp;gt;[B] [[Crisla-senba]] || x&lt;br /&gt;
|-&lt;br /&gt;
| [[Box drops#Clear boxes|Clear boxes]] || ([[Politan Claw]])&amp;lt;br/&amp;gt;([[Rabol Politan]])&amp;lt;br/&amp;gt;[[Super Drill]] || [[Crimsic]]&amp;lt;br/&amp;gt;[[Halp Serafi]]&amp;lt;br/&amp;gt;[[Hyper Vipric]]&amp;lt;br/&amp;gt;[[Uranusarac]] || [[Crimsic]]&amp;lt;br/&amp;gt;[[Halp Serafi]]&amp;lt;br/&amp;gt;[[Hyper Vipric]]&amp;lt;br/&amp;gt;[[Uranusarac]] || x || x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Event missions]]&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Newmans&amp;diff=69198</id>
		<title>Newmans</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Newmans&amp;diff=69198"/>
				<updated>2009-01-16T03:41:10Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: /* Strengths */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Female_Newman.jpg|thumb|right|Female Newman]]&lt;br /&gt;
One of the four PSU player-races, Newmans are generally seen as being adept in [[Techniques]], as a &lt;br /&gt;
result of the increased mental abilities of this race due to genetic engineering. However they are the least physically imposing race. [[Karen Erra]], one of the [[Story Mode]]'s prominent Newmans, cannot use Techniques, however.&lt;br /&gt;
&lt;br /&gt;
* Home Planet: [[Neudaiz]]&lt;br /&gt;
* NPC Partner: [[Story Characters#Maya Shidow|Maya Shidow]]&lt;br /&gt;
&lt;br /&gt;
== Visuals ==&lt;br /&gt;
Visually, Newmans are very similar to humans. The only notable difference is that Newmans have elongated ears which can be raised three different ways within a 90-degree radius.&lt;br /&gt;
&lt;br /&gt;
== Racial Strengths and Weaknesses ==&lt;br /&gt;
=== Strengths ===&lt;br /&gt;
* They excel in [[TP]]. They have an affinity for [[TECHNICs]]. They are the most obvious racial choice for [[Forces]].&lt;br /&gt;
* Their [[Accuracy]] is good, too, making them able [[Rangers]].&lt;br /&gt;
* Newmans have a better TECHNIC Defense due to their high [[MST]].&lt;br /&gt;
* They have the highest [[EVP]].&lt;br /&gt;
* They are able to wield [[Crea weapons]].&lt;br /&gt;
* They gain stat bonuses as Force, Fortetecher, Acrotecher, Guntecher, Wartecher, and Fighgunner types.&lt;br /&gt;
&lt;br /&gt;
=== Weaknesses ===&lt;br /&gt;
* They are generally the least adept [[Hunters]].&lt;br /&gt;
* Their [[Defense]] is under par compared to [[Beasts]] and [[Casts]].&lt;br /&gt;
* They have no special racial ability.&lt;br /&gt;
&lt;br /&gt;
== General Statistics ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[HP]]: D || [[EVP]]: A&lt;br /&gt;
|-&lt;br /&gt;
| [[ATP]]: D || [[STA]]: A&lt;br /&gt;
|-&lt;br /&gt;
| [[DFP]]: C || [[TP]]: A&lt;br /&gt;
|-&lt;br /&gt;
| [[ATA]]: B || [[MST]]: A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Initial type and equipment ==&lt;br /&gt;
All Newmans start out as [[Forces]].&lt;br /&gt;
&lt;br /&gt;
== Newman [[Story Characters]] ==&lt;br /&gt;
[[Mirei Mikuna]], [[Maya Shidow]], [[Karen Erra]], [[Dohgi Mikuna]], [[Hiru Vol]] and [[Izuma Rutsu]] are all Newmans.&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Beasts&amp;diff=69197</id>
		<title>Beasts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Beasts&amp;diff=69197"/>
				<updated>2009-01-16T03:38:03Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: /* Visuals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Male_Beast.JPG|thumb|right|Male Beast]]&lt;br /&gt;
Beasts are one of the four playable races available in Phantasy Star Universe. A genetically engineered race, they exhibit high physical strength and endurance; meaning they are suited for physical labor. Their weaknesses are their low mental abilities and accuracy.&lt;br /&gt;
&lt;br /&gt;
* Home Planet: [[Moatoob]]&lt;br /&gt;
* NPC Partner: [[Story Characters#Leogini Santosa Berafort|Leo]]&lt;br /&gt;
&lt;br /&gt;
== Visuals ==&lt;br /&gt;
[[Image:Female_Beast.JPG|thumb|left|Female Beast in nanoblast form]]&lt;br /&gt;
Visually, Beasts appear similar to [[Humans]] and [[Newmans]]. Their main distinction is their faces, which appear slightly similar to that of an animal; unsurprising given their animalistic nature. Beasts have short noses with round ends, slight harelips, and animal ears, which come in four styles for females, and three styles for males. These styles range from slightly furry to full blown cat ears, which follow the color of their hair.&lt;br /&gt;
&lt;br /&gt;
== Racial Strengths and Weaknesses ==&lt;br /&gt;
=== Strengths ===&lt;br /&gt;
* Able to use [[Nanoblasts]]. These are transformations that allow them to transform for some time, increasing their statistics. &lt;br /&gt;
* Have strong offensive and defensive stats&lt;br /&gt;
* Gain stat bonuses for the Hunter and Fortefighter [[Types]].&lt;br /&gt;
&lt;br /&gt;
=== Weaknesses ===&lt;br /&gt;
* Racially suffer from bad [[ATA]]&lt;br /&gt;
&lt;br /&gt;
== General statistics ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[HP]]: A || [[EVP]]: C&lt;br /&gt;
|-&lt;br /&gt;
| [[ATP]]: A || [[STA]]: A&lt;br /&gt;
|-&lt;br /&gt;
| [[DFP]]: B || [[TP]]: C&lt;br /&gt;
|-&lt;br /&gt;
| [[ATA]]: D || [[MST]]: C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Initial Class and Equipment ==&lt;br /&gt;
All Beasts start out as [[Hunters]].&lt;br /&gt;
&lt;br /&gt;
== Beast [[Story Characters]] ==&lt;br /&gt;
[[Laia Martinez]], [[Leogini Santosa Berafort]], [[Tonnio Rhima]], [[Liina Sukaya]], [[Do Vol]] and [[Alfort Tylor]] are all Beasts.&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Okiku_Doll&amp;diff=69190</id>
		<title>Okiku Doll</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Okiku_Doll&amp;diff=69190"/>
				<updated>2009-01-15T23:58:41Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: /* Item details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Okiku_Doll.png|thumb|right|Okiku Doll]]&lt;br /&gt;
''The girl who owned this doll disappeared.''&amp;lt;br&amp;gt;&lt;br /&gt;
{{7 stars}}&lt;br /&gt;
&lt;br /&gt;
==Item details==&lt;br /&gt;
* This doll's hair grows very slowly, covering its face in the process.  After it reaches a certain length, its hair pulls back up to its original length.&lt;br /&gt;
* The Okiku Ghost story is the inspiration behind &amp;quot;Ringu&amp;quot; (The Ring). The owner of the doll who &amp;quot;disappeared&amp;quot; may be implied as Okiku herself, though this is uncertain.&lt;br /&gt;
&lt;br /&gt;
[[Category:Room decorations]]&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Okiku_Well&amp;diff=69189</id>
		<title>Okiku Well</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Okiku_Well&amp;diff=69189"/>
				<updated>2009-01-15T23:51:16Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: /* Item details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AOTI only}}&lt;br /&gt;
[[Image:Okiku_well.jpg|right|thumb|Okiku Well]]&lt;br /&gt;
''(Description unknown.)''&amp;lt;br/&amp;gt;&lt;br /&gt;
{{8 stars}}&lt;br /&gt;
&lt;br /&gt;
== Item details ==&lt;br /&gt;
* This decoration has not been released in any version of the game.&lt;br /&gt;
* The Okiku Ghost story is the inspiration behind &amp;quot;Ringu&amp;quot; (The Ring)&lt;br /&gt;
[[Category:Room decorations]]&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=File_talk:Okiku_well.jpg&amp;diff=69188</id>
		<title>File talk:Okiku well.jpg</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=File_talk:Okiku_well.jpg&amp;diff=69188"/>
				<updated>2009-01-15T23:48:31Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: /* Okiku? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Okiku? ==&lt;br /&gt;
&lt;br /&gt;
is it just mi or does this remind anyone of the ring?&lt;br /&gt;
*Okiku is the story that inspired Ringu(the ring)[[User:Tiger katsune|tiger]] 17:48, 15 January 2009 (CST)&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Silence_Claw&amp;diff=69186</id>
		<title>Talk:Silence Claw</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Silence_Claw&amp;diff=69186"/>
				<updated>2009-01-15T22:54:23Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: /* chances? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== chances? ==&lt;br /&gt;
&lt;br /&gt;
would anyone happen to know what the chances of incapacitation are when wielding a silence claw?&lt;br /&gt;
[[User:Tiger katsune|tiger]] 16:54, 15 January 2009 (CST)&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Silence_Claw&amp;diff=69115</id>
		<title>Talk:Silence Claw</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Silence_Claw&amp;diff=69115"/>
				<updated>2009-01-15T10:16:40Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: chances?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== chances? ==&lt;br /&gt;
&lt;br /&gt;
what are the chances of incapacitation?&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Consumable_items&amp;diff=68839</id>
		<title>Consumable items</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Consumable_items&amp;diff=68839"/>
				<updated>2009-01-10T18:14:04Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: /* Foods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Consumable items]] include recovery and status enhancement items as well as traps and synthesized foods.  Generally speaking, they are one-use items.&lt;br /&gt;
&lt;br /&gt;
==Recovery items==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Rarity !! Name !! Limit !! Price !! Ver. !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| {{color-C}} rowspan=&amp;quot;2&amp;quot; | 1★ || [[Monomate]] || 20 || 50 || {{PSU version}} || Restore 150 HP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Antimate]] || 20 || 100 || {{PSU version}} || Cures all negative status effects.&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-C}} | 2★ || [[Dimate]] || 20 || 150 || {{PSU version}} || Restores 500 HP.&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-C}} rowspan=&amp;quot;2&amp;quot; | 3★ || [[Trimate]] || 20 || 500 || {{PSU version}} || Restores all HP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Photon Charge]] || 10 || 500 || {{PSU version}} || Restores all PP for a single weapon.&lt;br /&gt;
|-&lt;br /&gt;
! Rarity !! Name !! Limit !! Price !! Ver. !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-B}} | 4★ || [[Sol Atomizer]] || 20 || 250 || {{PSU version}} || Cures all negative status effects of nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-B}} | 5★|| [[Moon Atomizer]] || 10 || 350 || {{PSU version}} || Revives an incapacitated ally with some HP.&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-B}} rowspan=&amp;quot;2&amp;quot; | 6★ || [[Star Atomizer]] || 10 || 1500 || {{PSU version}} || Restores all HP of all nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon Atomizer X]] || 10 || -- || {{PSU version}} || Revives an incapacitated ally with full HP.&lt;br /&gt;
|-&lt;br /&gt;
! Rarity !! Name !! Limit !! Price !! Ver. !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-A}} | 7★ || [[PhotonChargeCosmo]] || 10 || -- || {{PSU version}} || Restores all PP for all weapons.&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-A}} | 8★ || [[Scape Doll]] || 10 || 5000 || {{PSU version}} || Revives the holder when incapacitated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status enhancement items==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Rarity !! Name !! Limit !! Price !! Ver. !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-C}} rowspan=&amp;quot;4&amp;quot; | 3★ || [[Agtaride]] || 20 || 150 || {{PSU version}} || Temporarily boosts the user's attack power.&lt;br /&gt;
|-&lt;br /&gt;
| [[Defbaride]] || 20 || 150 || {{PSU version}} || Temporarily boosts the user's defense.&lt;br /&gt;
|-&lt;br /&gt;
| [[Retaride]] || 20 || 150 || {{PSU version}} || Temporarily boosts the user's TECHNIC power and mental strength.&lt;br /&gt;
|-&lt;br /&gt;
| [[Zodiaride]] || 20 || 150 || {{PSU version}} || Temporarily boosts the user's accuracy and evasion.&lt;br /&gt;
|-&lt;br /&gt;
! Rarity !! Name !! Limit !! Price !! Ver. !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-B}} rowspan=&amp;quot;1&amp;quot; | 4★ || [[Megistaride]] || 20 || 300 || {{PSU version}} || Temporarily boosts all stats for the user, but steadily inflicts damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Foods==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Rarity !! Name !! Description !! Ver. !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-C}} rowspan=&amp;quot;1&amp;quot; | 1★&lt;br /&gt;
| [[Perori Mate]] || A capsule containing the necessary nutrients for a day. || {{PSU version}} || --&lt;br /&gt;
|- {{Unreleased item}}&lt;br /&gt;
| {{Color-C}} rowspan=&amp;quot;5&amp;quot; | 2★&lt;br /&gt;
| [[Sonic Gum]] || -- || {{PSU version}} || --&lt;br /&gt;
|- {{Unreleased item}}&lt;br /&gt;
| [[Amy Gum]] || -- || {{PSU version}} || --&lt;br /&gt;
|- {{Unreleased item}}&lt;br /&gt;
| [[Tails Gum]] || -- || {{PSU version}} || --&lt;br /&gt;
|- {{Unreleased item}}&lt;br /&gt;
| [[Knuckles Gum]] || -- || {{PSU version}} || --&lt;br /&gt;
|-{{Unreleased item}}&lt;br /&gt;
| [[Bruce's Ointment]] || -- || {{PSU version}} || --&lt;br /&gt;
|-{{Unreleased item}}&lt;br /&gt;
| {{Color-C}} rowspan=&amp;quot;6&amp;quot; | 3★&lt;br /&gt;
| [[Ice Candy]] || -- || {{PSU version}} || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield Gum]] || -- || {{PSU version}} || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Kree Mpuff]] || -- || {{PSU version}} || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Chocolat]] || -- || {{PSU version}} || --&lt;br /&gt;
|- {{Unreleased item}}&lt;br /&gt;
| [[Special Candy]] || -- || {{PSU version}} || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Grilled Hot Dog]] || Grilled meat, sandwiched in a bun. Handy for a quick meal on the run. || {{PSU version}} || --&lt;br /&gt;
|-&lt;br /&gt;
! Rarity !! Name !! Description !! Ver. !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-B}} rowspan=&amp;quot;6&amp;quot; | 4★&lt;br /&gt;
| [[Koltova Sandwich]] || -- || {{PSU version}} || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Koltova Noodles]] || -- || {{PSU version}} || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Spicia]] || -- || {{PSU version}} || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Rice Cake]] || -- || {{PSU version}} || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Homemade Cake (4 star)|Homemade Cake]] || -- || {{PSU version}} || --&lt;br /&gt;
|- {{Unreleased item}}&lt;br /&gt;
| [[Puyopuyo Gummi]] || -- || {{PSU version}} || --&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-B}} rowspan=&amp;quot;26&amp;quot; | 5★&lt;br /&gt;
| [[Ollaka Roll]] || -- || {{PSU version}} || --&lt;br /&gt;
|- {{Unreleased item}}&lt;br /&gt;
| [[Killing Chocolate]] || -- || {{PSU version}} || --&lt;br /&gt;
|- {{Unreleased item}}&lt;br /&gt;
| [[Koltova Steak]] || -- || {{AotI version}} || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Sweet Smell]] || -- || {{PSU version}} || --&lt;br /&gt;
|- {{Unreleased item}}&lt;br /&gt;
| [[Star Drop]] || -- || {{PSU version}} || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Gourmet Chocolat]] || -- || {{PSU version}} || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Dogma Drop]] || -- || {{PSU version}} || --&lt;br /&gt;
|- {{Unreleased item}}&lt;br /&gt;
| ([[Dolmdalme]]) || -- || {{AotI version}} || --&lt;br /&gt;
|- {{Unreleased item}}&lt;br /&gt;
| [[Neudaiz Salad]] || -- || {{AotI version}} || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Burning Spicia]] || -- || {{PSU version}} || --&lt;br /&gt;
|- {{Unreleased item}}&lt;br /&gt;
| ([[Passionight]]) || -- || {{AotI version}} || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Homemade Cake (5 star)|Homemade Cake]] || -- || {{PSU version}} || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Blizzard Pop]] || -- || {{PSU version}} || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Fruit Juice]] || -- || {{PSU version}} || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Bluefeeter]] || -- || {{PSU version}} || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Steamed Milk]] || -- || {{PSU version}} || --&lt;br /&gt;
|- {{Unreleased item}}&lt;br /&gt;
| [[Object X]] || -- || {{PSU version}} || --&lt;br /&gt;
|- {{Unreleased item}}&lt;br /&gt;
| ([[Colussi]]) || -- || {{AotI version}} || --&lt;br /&gt;
|- {{Unreleased item}}&lt;br /&gt;
| [[Vol Curry]] || -- || {{AotI version}} || --&lt;br /&gt;
|- {{Unreleased item}}&lt;br /&gt;
| ([[Horehore Z]]) || -- || {{AotI version}} || --&lt;br /&gt;
|- {{Unreleased item}}&lt;br /&gt;
| [[Mayalee Stick]] || -- || {{AotI version}} || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Mixed Juice]] || -- || {{PSU version}} || --&lt;br /&gt;
|- {{Unreleased item}}&lt;br /&gt;
| ([[Miyagenomate]]) || -- || {{AotI version}} || --&lt;br /&gt;
|- {{Unreleased item}}&lt;br /&gt;
| [[Milkina Candy]] || -- || {{PSU version}} || --&lt;br /&gt;
|- {{Unreleased item}}&lt;br /&gt;
| [[Luvmi Tender]] || -- || {{PSU version}} || --&lt;br /&gt;
|- {{Unreleased item}}&lt;br /&gt;
| [[Lunga Pudding]] || -- || {{AotI version}} || --&lt;br /&gt;
|- {{Unreleased item}}&lt;br /&gt;
| {{Color-B}} rowspan=&amp;quot;3&amp;quot; | 6★&lt;br /&gt;
| [[Cosmo Drop]] || -- || {{PSU version}} || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Koltova Juice]] || -- || {{PSU version}} || --&lt;br /&gt;
|- {{Unreleased item}}&lt;br /&gt;
| [[Fruitcake]] || -- || {{AotI version}} || --&lt;br /&gt;
|-&lt;br /&gt;
! Rarity !! Name !! Description !! Ver. !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-A}} rowspan=&amp;quot;2&amp;quot; | 7★&lt;br /&gt;
| [[Gourmet Cake]] || -- || {{PSU version}} || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Groovy Juice]] || -- || {{PSU version}} || --&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-A}} rowspan=&amp;quot;1&amp;quot; | 9★&lt;br /&gt;
| [[Tear of Light]] || -- || {{PSU version}} || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous items==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Rarity !! Name !! Description !! Ver. !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-C}} rowspan=&amp;quot;4&amp;quot; | 1★ || [[Goggles]] || -- || {{PSU version}} || Obtained in the story mission [[The Mask 1]].&lt;br /&gt;
|- {{Rotational item}}&lt;br /&gt;
| [[Photon Eraser]] || -- || {{PSU version}} || Used during [[Operation Firebreak]] and rare [[Winter Event]] missions.&lt;br /&gt;
|- {{Unreleased item}}&lt;br /&gt;
| [[Photon Reflector]] || -- || {{PSU version}} || --&lt;br /&gt;
|- {{Unreleased item}}&lt;br /&gt;
| [[Photon Breaker]] || -- || {{PSU version}} || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Partner_machines&amp;diff=68687</id>
		<title>Talk:Partner machines</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Partner_machines&amp;diff=68687"/>
				<updated>2009-01-08T01:23:12Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: /* help please? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How do I remove the extra space? ==&lt;br /&gt;
&lt;br /&gt;
Can someone please tell me how to remove the extra space from some of the sections in the tables?&lt;br /&gt;
&lt;br /&gt;
The following have an extra space:&lt;br /&gt;
&lt;br /&gt;
http://psupedia.info/Partner_machines#GH_41x_series (GH 412)&amp;lt;br&amp;gt;&lt;br /&gt;
http://psupedia.info/Partner_machines#GH_42x_series (GH 423)&amp;lt;br&amp;gt;&lt;br /&gt;
http://psupedia.info/Partner_machines#GH_45x_series (GH 451)&lt;br /&gt;
&lt;br /&gt;
How can the extra space be removed? - [[User:Amaury|Amaury]] 17:59, 27 June 2008 (CDT)&lt;br /&gt;
* Hmm.  The only extra space I see is in GH 423's weapons/PAs cell.  Before Berdys, you've got a &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.  Take that out and problem solved.  ;) - [[User:EspioKaos|EspioKaos]] 19:20, 27 June 2008 (CDT)&lt;br /&gt;
**The one with GH 412 is between [[Rapier]] and [[Hanzo]]... and the one with GH 451 is between [[Cometara]] and [[Halarod]]. - [[User:Amaury|Amaury]] 19:33, 27 June 2008 (CDT)&lt;br /&gt;
*** I wonder if it might be something with your browser?  I seriously don't see any extra spaces between those.  I also checked the coding to make sure, but I don't see anything out of the ordinary.  Very strange, indeed. - [[User:EspioKaos|EspioKaos]] 19:42, 27 June 2008 (CDT)&lt;br /&gt;
****I use Internet Explorer 7; it's never given me any problems before. &amp;quot;EspioKaos wrote: Very strange, indeed.&amp;quot; - [[User:Amaury|Amaury]] 19:52, 27 June 2008 (CDT)&lt;br /&gt;
*****Natasha, thanks! Neither EspioKaos or I could see the problem. - [[User:Amaury|Amaury]] 19:57, 27 June 2008 (CDT)&lt;br /&gt;
******Amaury I think its a IE7 problem cause i could see it on IE7 too [[User:Natasha Milarose|Natasha Milarose]] 20:04, 27 June 2008 (CDT)&lt;br /&gt;
*******No, because after you removed the extra spaces, they were gone. - [[User:Amaury|Amaury]] 20:28, 27 June 2008 (CDT)&lt;br /&gt;
********We have another space between [[Buster]] and [[Cubo Dunga]] on [[GH 432]]. http://psupedia.info/Partner_machines#GH_43x_series - [[User:Amaury|Amaury]] 13:44, 29 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PM Idea ==&lt;br /&gt;
&lt;br /&gt;
This is an idea I've come up with. &amp;lt;br&amp;gt;What if we, for the sake of space, had the [[Partner machines]] article with just information, and had separate articles for each series?&lt;br /&gt;
&lt;br /&gt;
[[User:Amaury/Sandbox|Here's what I mean.]] Click on series; you'll see what I mean.&lt;br /&gt;
&lt;br /&gt;
Please post your opinions! Thanks! - [[User:Amaury|Amaury]] 22:35, 22 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
* I was considering something similar as far as spreading the information out.  I think later tonight I'll work on a cleaned up version of the page.  I have some ideas, but I haven't touched it since copying it over to my sandbox.  [[User:S-T-H|S-T-H]] 22:51, 22 June 2008 (CDT)&lt;br /&gt;
* It's important to keep the details of each PM in one big table so people can compare easily. [[User:Essen|Essen]] 04:13, 23 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== EX versions ==&lt;br /&gt;
As of the latest Revert and redesign there currently isn't any mention that all GH versions have EX versions released and what exactly is different about the EX versions.&lt;br /&gt;
Where would we explain in this article the differences between a GH 440 versus a GH 440 EX for example? I thought what we had before for handling the EX versions was good, now GH 470 and GH 480 and GH 490 are in separate tables and nothing is mentioned that they are EX (expanded) PM evolutions. I have no issues with separating them into their own tables though.  Maybe the EX versions should be placed in the already existing GH tables? Just place the EX versions and their differences at the bottom of each respective table? -- 16 Feb. Varchild&lt;br /&gt;
&lt;br /&gt;
*[[PM Device GH440]] and [[EX Device GH440]] are upgrade devices which create the exact same [[GH 440]] model. There is no &amp;quot;GH 440 EX version&amp;quot;. There are no differences. --[[User:Zoamel Gustav|Zoamel Gustav]] 04:03, 17 February 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
So what exactly do EX Devices do?  In-game description says &amp;quot;extra upgrade device&amp;quot;, which tells me nothing.  Could someone make a note what exactly are they, what do they do which is different to the normal PM Devices, and put it in the article?  [[User:IceBlink|IceBlink]] 20:14, 16 March 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Only the requirements are different. Because of this, PM Devices do not allowing a pm to change series while EX Devices do allowing a pm to change series. --[[User:Zoamel Gustav|Zoamel Gustav]] 22:04, 16 March 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== To The.Wraith ==&lt;br /&gt;
&lt;br /&gt;
Partner machines offline can be found [http://psupedia.info/Partner_machines_%28offline%29 here] &amp;lt;br&amp;gt;[[User:Amaury|Amaury]] 12:30, 31 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== Revert Reason ==&lt;br /&gt;
&lt;br /&gt;
It is redundant; those PM series are currently not released, so no need to put them in there when they have not been released. [[User:Amaury|Amaury]] 15:03, 29 January 2008 (CST)&lt;br /&gt;
* It's never been a problem before.  There's tons of info on unreleased items, missions, enemies, etc. across the site, all made in anticipation of them being released at a later date.  Besides, the other corrections done with Zoamel's edit that you reverted were made with standardization in mind.  Tons of tiny capitalization and grammatical errors were fixed.  I think that's far, far more important than removing data on something that isn't out yet. - [[User:EspioKaos|EspioKaos]] 15:15, 29 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
==Perspective==&lt;br /&gt;
*I was just wondering if we could change the &amp;quot;my&amp;quot; where it says &amp;quot;my experience&amp;quot; to the name of whoever it's referring to. It just doesn't feel right reading in first person. It's not really an important issue, if I was absolutely sure who it was, I'd just change it myself.  [[User:K'lon|K&amp;amp;#39;lon]] 13:01, 23 January 2007 (CST)&lt;br /&gt;
* Uh, yeah. It was pretty weird they never included their name with the comments in the first place. &amp;gt;_&amp;gt;; - [[User:Tycho|Tycho]] 10:49, 24 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons or Monomates? ==&lt;br /&gt;
*Irovax: Why is the best thing to feed a Striking PM 1* Weapons? Wouldn't it be Monomates, since weapons cost 350 and Monomates cost 50? Or are they taking the TECHNIC into account? Personally, I'd want my PM to become battle ready as soon as possible...&lt;br /&gt;
* Yeah, that's for pure Striking. If all you care about is getting it to L80 ASAP, you're probably best off buying Monomates en masse. Or, if you don't have the cash and are okay with an Armor PM (if you're a HU 440 might not be such a bad choice in battle), you could even use Cast Parts of newly chreated characters or something. - [[User:Tycho|Tycho]]&lt;br /&gt;
*I have found that the quickest and most efficient way to evolve your PM to level 80 is with regular Moon Atomizers. They give +12 striking and +3 tech for a mere 350 meseta! Cheaper, but longer-duration feeding will result from feeding monomates. [[User:Uberjuice|Uberjuice]] 20:28, 4 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Content Corrections/Clarifications ==&lt;br /&gt;
*Keldog: Can someone verify that the PM Evolution chart is correct for the fourth stage evolution stat reqirements (i.e. &amp;quot;Ranged &amp;lt;= 30&amp;quot;, etc.). Seems like those should be greater than symbols (&amp;gt;) instead of less than (&amp;lt;).&lt;br /&gt;
* I think you got confused; they do not contain 'less than or equal to' signals at all. The signs used are 'greater than or equal to' and 'less than' (= evolutions you get when the requirements for the former aren't met). I hope that would answer your question. - [[User:Tycho|Tycho]]&lt;br /&gt;
* cast parts reduce mind&lt;br /&gt;
* Why are 1* units recommended over CAST parts? They seem to be more expensive and less effective.&lt;br /&gt;
* Faster than recreating ad infinitum; either way works though. - [[User:Tycho|Tycho]]&lt;br /&gt;
* For the GH-420 model (claws), it takes Striking below lv 30 and Ranged above lv 30. ^^ --[[User:Shioki|Shioki]]&lt;br /&gt;
* In the picture of all the GH-44x PMs, 443 is shown as being a Laser Cannon type, with 444 as a Launcher type. The guide to their weapon types did not match the screenshot. This has been corrected.&lt;br /&gt;
* Can someone post a slightly clearer description of what each 'personality' type does on the LV80 evolutions? 'Independent' and 'Near Master' are pretty self-explanatory, but what exactly is 'Calculating' supposed to mean? [[User:JhonenSantos|JhonenSantos]] 11:21, 11 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== A PM in battle section is needed ==&lt;br /&gt;
&lt;br /&gt;
Would answer questions like.&lt;br /&gt;
1. Can 440 use technics.&lt;br /&gt;
2. Can the armor stat be ignored or is it suicide to go pure 100 stat.&lt;br /&gt;
3. How much control you have over the PM.&lt;br /&gt;
* About #2, I'm not too sure, but it seems that even with pure 100 striking, the GH410 takes only average damage. It's probably dependent only on class/type of PM.&lt;br /&gt;
* About #3, it seems like they act like normal NPCs of their class, i.e. not very much control, other than just following you closely. [[User:Seikas2|Seikas2]] 01:32, 12 November 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* Right. - [[User:Tycho|Tycho]]&lt;br /&gt;
&lt;br /&gt;
* It appears that all the 4xx models have, at least, the ability to heal themselves...I know my 420 does. The AI's actually decent about it too, she'll switch to her wand and Resta repeatedly at about 1/3 HP. I'm assuming it's the same for the others, as they too are listed as each having a wand with Resta bound to it. [[User:Adilor|Adilor]] 05:35, 22 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Useful 4th stage table? ==&lt;br /&gt;
Was thinking about adding this to the main page, but was unsure if it was ready. [[User:Seikas2|Seikas2]] 04:21, 14 November 2006 (PST)&lt;br /&gt;
*snip Main Paged [[User:Seikas2|Seikas2]] 06:51, 15 November 2006 (PST)&lt;br /&gt;
* Well, it did need something like this. I should still check up on the Japanese description of 450 though; forgot if it mentioned her fire specialism, and thought it might be useful to include element info. I like how you made the behaviour patterns more apparent using the colouring schedule. I'm still wondering about what's with 440 though. Anyway, for now the primary concern regarding PMs is probably rather the Battle Stat stuff, and synthesis influences.&lt;br /&gt;
&lt;br /&gt;
== Battle stat (B St) ==&lt;br /&gt;
&lt;br /&gt;
In the battle stat section, we read &amp;quot;Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's stats in combat and increases overall synthesis proficiency;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure the first part, about combat stats is a given, but then the second fact, about B St affecting overall synthesis proficiency, is this really proven? Almost seems like its a recent addition, especially how its inserted into the existing context about your PM fighting with you&lt;br /&gt;
&lt;br /&gt;
* Not proven; I'll add a question mark or something. - [[User:Tycho|Tycho]] 15:46, 1 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* Unless it's incremental, it's pretty much disproven; mine's gained 4 levels and hasn't increased any snyth percentages at all. [[User:Adilor|Adilor]] 05:38, 22 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Recent edit ==&lt;br /&gt;
* Leveling PMs by letting them synth stuff? This doesn't make sense. I'll use a rollback. o_O - [[User:Tycho|Tycho]] 08:31, 11 December 2006 (PST)&lt;br /&gt;
* I think what was meant by this is to synth items used for feeding, like say a 2★ saber to increase Strike, or guns, wands, or trimates, etc, while collecting more items during missions to synth even more feedables. --[[User:Megaman|Mega]] 09:24, 11 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== How Feeding Works ==&lt;br /&gt;
&lt;br /&gt;
I believe the feeding details could use elaboration. From my experience and from what just about everyone I'm asking is saying, feeding works thus:&lt;br /&gt;
&lt;br /&gt;
* Feed a PM one item, it's &amp;quot;Fed&amp;quot; count raises by 1.&lt;br /&gt;
* If &amp;quot;Fed&amp;quot; count is 100, disable feeding.&lt;br /&gt;
* If not fed for 12 hours, set &amp;quot;Fed&amp;quot; count to 0.&lt;br /&gt;
&lt;br /&gt;
This differs from the details currently on the page as they suggest the 12-hour reset only happens if and when the PM becomes full (suggesting that if fed one item every 24 hours, it would be &amp;quot;full&amp;quot; for 12 hours on the 100th day).&lt;br /&gt;
&lt;br /&gt;
Mentioning it here first to get some feedback on clarifying the article before I go ahead and do it. - [[User:Miraglyth|Miraglyth]] 03:32, 3 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Dimates are no good for tech raising ==&lt;br /&gt;
* Dimates give two tech, but six strike. Why bother with them when you can just stick to tech disks and starting weapons? Those give a better return for your money and you don't have to worry about undoing stat gain in something you don't want. - &amp;lt;sub&amp;gt;The preceding unsigned comment was added by [[User:MechaCrash|MechaCrash]], 23:11, 30 January 2007 (CST)&amp;lt;/sub&amp;gt;&lt;br /&gt;
** Get the heck out. 1* Tech disks are 500 meseta for 6% TECH. Dimates are practically free for 2% TECH. It is *not* hard to alternate Dimates and Tech disks to save money. - [[User:Miraglyth|Miraglyth]] 20:07, 30 January 2007 (CST)&lt;br /&gt;
*** The problem here is that while you can spend 450 for a +6 tech using Dimates, you use an extra two feedings to do it, and money's not really an object for &amp;quot;fast&amp;quot; feeding. For the cheap feeding, then the dimates are worth using if you have a bunch of them sitting around (and unless you solo constantly as a non-tech user it's hard &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; to have buckets of them), but the &amp;quot;cheap&amp;quot; feed doesn't really take time into account -- so why not make a few extra newmen for their starting wands? Also, I apologize for the unsigned comment, I'm still figuring this stuff out... [[User:MechaCrash|MechaCrash]] 21:50, 30 January 2007 (CST)&lt;br /&gt;
**** Ultimately, yes. Newman creation is &amp;quot;cheap&amp;quot; meseta-wise because the clear meseta cost is 0. However, unlike Striking/Armor/Ranged character recreation, for Newmans it is unbelievably slow (4% per Newman as opposed to 30% Armor for Cast) and thus considering the farming capabilities, it is almost certainly cheaper for time to farm and then go the Tech Disk/Dimate route. - [[User:Miraglyth|Miraglyth]] 21:58, 30 January 2007 (CST)&lt;br /&gt;
***: P.S. You'll note I did keep &amp;quot;Dimates&amp;quot; out of the &amp;quot;Fast&amp;quot; option. But this article is a little outdated in that respect, because for &amp;quot;Fast&amp;quot; levelling that isn't insane (the fastest would be 100 Halarods every 12 hours. Not likely, lmao) the best option for quite a while has been Debuff disks. - [[User:Miraglyth|Miraglyth]] 21:58, 30 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Alternate PMs? ==&lt;br /&gt;
&lt;br /&gt;
I was wondering how one manages to get one of the alternate PMs. I've seen a few before, and as a rare item hunter, it has very thoroughly piqued my interests.[[User:Ragnarok Knight|Ragnarok Knight]] 02:00, 23 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
*Head to the 2nd floor of the Guardian's Colony and take the first right into the Variety Shop. The leftmost clerk sells the PM Evolution Devices you need in order to get an alternate model. [[User:LoneDespo|Hiro]] 02:22, 23 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
Hey, on a slightly similar note...I've got a friend wondering if it's possible to use a 4xx item to switch between model lines, like from 450 to 431 or whatever, but neither of us wants to shell out 50k for something that might not work. Anyone know if this is doable without having to reset the PM entirely? [[User:Adilor|Adilor]] 06:42, 23 April 2007 (BST)&lt;br /&gt;
* Not possible. You can only switch between different models in the same series e.g. 410 to 411 or 412. [[User:Mewn|Mewn]] 08:38, 23 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
* Alright, thanks. Something else that popped into my head though...is it possible to downgrade? As in, move from, say a 452 to a 451 or 450? Someone might consider putting this in the page as well...or maybe I'll get ambitious and do it myself sometime. :P Thanks again in advance. :) [[User:Adilor|Adilor]] 10:20, 24 April 2007 (BST)&lt;br /&gt;
* It's possible to go from 452 to 450, because that's not technically a 'downgrade' as such, you're just switching between different models in the same series, with different abilities and such. [[User:Mewn|Mewn]] 13:03, 24 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Style? ==&lt;br /&gt;
&lt;br /&gt;
How best can the following data be added?&lt;br /&gt;
&lt;br /&gt;
The GH-434's Blackbull is linked to an unreleased rifle bullet art which causes stun. &lt;br /&gt;
&lt;br /&gt;
Although the GH-440's behavior is labeled Calculating, PM Device GH-440 is labeled Front lines. &lt;br /&gt;
&lt;br /&gt;
Advance battled type changes: 41x and 42x were Hunters. 43x and 44x were Rangers. 45x were Forces. GH-413: Hunter to Wartecher, GH-414: Hunter to Fighgunner, GH-423: Hunter to Wartecher, GH-424: Hunter to Fortefighter, GH-433: Ranger to Fortegunner, GH-434: Ranger to Fortegunner, GH-443: Ranger to Fortegunner, GH-444: Ranger to Fortegunner, GH-453: Force to Guntecher, GH-454: Force to Fortetecher, &lt;br /&gt;
&lt;br /&gt;
GH-4x0 and GH-4x3 are equipped with either Mega / Stamina or no extra unit. I can't think of any way to prove exactly which of the two it is though. The GH-4x0 and GH-4x3 never use suvs, no aura, no Auto Recovery and NPCs ignore pp. That eliminates every extra unit except Mega / Stamina.--[[User:Zoamel Gustav|Zoamel Gustav]] 22:47, 27 September 2007 (BST)&lt;br /&gt;
* To be honest, we should probably re-write the PM article so it's more concise and informative.  It just feels kind of jumbled right now.  XD  I just haven't thought too much on how it should be formatted.  If you have any ideas (or anyone, for that matter), please do share.  ;) - [[User:EspioKaos|EspioKaos]] 03:14, 28 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
The colors do need a little work, but I'm not good with colors. Any suggestions? --[[User:Zoamel Gustav|Zoamel Gustav]] 03:24, 30 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Fourth-Stage PMs&amp;quot; table and the &amp;quot;Alternate PM Summary&amp;quot; table seems redundant to me. I'm thinking about replacing them with the &amp;quot;Alternate PM Details&amp;quot; table. I'm hesitant though because it may be differentiating the GH-4x0 Series from Alternate PMs. --[[User:Zoamel Gustav|Zoamel Gustav]] 03:24, 30 September 2007 (BST)&lt;br /&gt;
* I'm glad ''somebody'' appreciates my Alt PM Details table. And much thanks to everyone who helps fill in all the details I couldn't! [[User:Trooper1023|Trooper1023]] 14:52, 4 October 2007 (BST)&lt;br /&gt;
**Thanks --[[User:Zoamel Gustav|Zoamel Gustav]] 21:16, 4 October 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
Would the Recommended Diets section be better off as a guide? --[[User:Zoamel Gustav|Zoamel Gustav]] 03:24, 30 September 2007 (BST)&lt;br /&gt;
* Yes. - [[User:Miraglyth|Miraglyth]] 18:47, 4 October 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
Should the the Combat behaviour section be removed? --[[User:Zoamel Gustav|Zoamel Gustav]] 03:24, 30 September 2007 (BST)&lt;br /&gt;
* I say no. Maybe shuffled around on the page, but not removed. It's good to have a place where players can add their own observations of PM behaviors, because the in-game descriptions are, well... [[User:Trooper1023|Trooper1023]] 14:54, 4 October 2007 (BST)&lt;br /&gt;
** &amp;quot;People adding their observations&amp;quot;? The discussion section is for that. In other news, you'll note I've largely rewritten the top half of the article, cleaned up discrepancies and removed repeated out-of-place information. I'm looking to expand the articles for each of the 4x0 series which should allow this article to slim down tremendously. - [[User:Miraglyth|Miraglyth]] 18:47, 4 October 2007 (BST)&lt;br /&gt;
*** Like [[Sandbox:GH-41x Series|this]], perhaps with a little more refining, would allow for cutting the &amp;quot;Alternate PM Summary&amp;quot; and &amp;quot;Details&amp;quot; sections out of the main Partner Machinery article. - [[User:Miraglyth|Miraglyth]] 20:22, 4 October 2007 (BST)&lt;br /&gt;
**** That looks awesome!  :D - [[User:EspioKaos|EspioKaos]] 20:44, 4 October 2007 (BST)&lt;br /&gt;
***** Well done. PA Levels might be more accurate then Combo considering TECHNICs and bullets. --[[User:Zoamel Gustav|Zoamel Gustav]] 21:16, 4 October 2007 (BST)&lt;br /&gt;
****** The PA levels would be good if we had any idea what they are. Given PM stats are vastly different to character stats (not to mention those of other models or even the same models with a different B St.) the only notable effect of giving the PA levels would be to give an idea of Support TECHNIC range. For the rest, Combo is probably still more useful. - [[User:Miraglyth|Miraglyth]] 21:57, 4 October 2007 (BST)&lt;br /&gt;
******* I'd settle for 1+, 11+, 21+ etc. meaning combo 1,2,3, anyways. TECHNICs and bullet levels can be figured out through SE levels and visual effects. Were PAs going to be color coded based on level in AotI? --[[User:Zoamel Gustav|Zoamel Gustav]] 09:47, 5 October 2007 (BST)&lt;br /&gt;
******** TECHNICs and Bullets are PAs. - [[User:Miraglyth|Miraglyth]] 19:24, 5 October 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Line Shield Specialization==&lt;br /&gt;
&amp;quot;No Partner Machinery model can specialize in the production of Line Shields&amp;quot;? And why not? It seems perfectly possible to get a PM with 100 in armor, and it would become a GH-440, and the article doesn't explain either. This may need to be changed, unless someone can explain it. [[User:MkVII Aquila|MkVII Aquila]] 03:32, 1 November 2007 (CDT)&lt;br /&gt;
* This probably does need to be changed, but it's not so much a mistake by editors as by the game. In the description for each PM their 'synthesis trend' is listed. There is currently no PM for which 'Line Shield' is given as a trend in the description, even though it's possible to get a 440 (supposed synth trend: Firearms) with 100 Armor. Makes me wonder if, there was a mistranslation or error somewhere, and it's actually supposed to refer to what they use in combat. - [[User:Mewn|Mewn]] 06:34, 1 November 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Oh my... ==&lt;br /&gt;
&lt;br /&gt;
This page is currently #2 as far as site hits go (150% more than enemy spawn charts).  It's also half the size enemy spawn charts used to be (right now it's #18 in long pages).  The article itself is in HEAVY need of cleanup.  Even if it isn't reorganized to save bandwidth, at least it can be redone to look better to visitors.  I think I'm going to try and redesign the page in a sandbox and see what can be done.  I just want to bring a bit of focus to this at the moment so maybe a few more people can see what I'm talking about if they haven't viewed the page in awhile. [[User:S-T-H|S-T-H]] 00:03, 18 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
*I've meant to work on this page for a while, but always got sidetracked. I'd be willing to try to help organize ;p --[[User:Beatrixkiddo|Beatrixkiddo]] 00:18, 18 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
*I will help, too-- just tell me what to do. - [[User:Amaury|Amaury]] 00:43, 18 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Well I guess one detail I would question would be the picture.  I didn't think about the fact that the page sizes exclude photos.  I'm not sure how much the little pictures on enemy spawn charts added up to, but otherwise that would bring it up to double that page's size (making it the largest on the site besides being the most popular).  For the online and offline version of these pages, a chart follows the picture with the same information and links to each of those PM's page.  The 'pete' model doesn't even exist in online, only in story.  I think I'm going to drop this picture.  Then someone should come up with sub-GH-30x series pictures for the Evolutions section.  There's a couple other things too, but that should help a good deal.  [[User:S-T-H|S-T-H]] 06:28, 18 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A couple things about PM pages ==&lt;br /&gt;
&lt;br /&gt;
First, if I'm not mistaken Paralysis is Stun.  I'm not sure if there is a template somewhere, but the pages should probably be changed to reflect this.  Second, boost and lower stats should probably link to status effects instead.  Perhaps like [[Status effects|Boost stats]] and [[Status effects|Lower stats]].  I'm just looking to get feedback here as I can probably do this when I properly recategorize them.  [[User:S-T-H|S-T-H]] 22:51, 30 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== help please? ==&lt;br /&gt;
&lt;br /&gt;
ok, so im making my bot with 31 striking &amp;amp; 32 tech, and im filling it to 80 with tech. what type of bot will that make? i couldnt figure it out. help if you can plz?&lt;br /&gt;
[[User:Tiger katsune|tiger]] 07:04, 4 January 2009 (CST)&lt;br /&gt;
* Don't do it! Since the EX devices came out, there is absolutely no reason not to make a 100 pure PM. You will need to level the BSt up a little, but it's worth it.&lt;br /&gt;
Just go pure, then EX device [[User:SabZero|Sab]] 08:04, 5 January 2009 (CST)&lt;br /&gt;
**no i mean my bot is already a LV 65 (Striking: 31, Tech: 34 now) and im just leveling the tech up for now.[[User:Tiger katsune|tiger]] 19:23, 7 January 2009 (CST)&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Partner_machines&amp;diff=68686</id>
		<title>Talk:Partner machines</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Partner_machines&amp;diff=68686"/>
				<updated>2009-01-08T01:22:51Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: /* help please? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How do I remove the extra space? ==&lt;br /&gt;
&lt;br /&gt;
Can someone please tell me how to remove the extra space from some of the sections in the tables?&lt;br /&gt;
&lt;br /&gt;
The following have an extra space:&lt;br /&gt;
&lt;br /&gt;
http://psupedia.info/Partner_machines#GH_41x_series (GH 412)&amp;lt;br&amp;gt;&lt;br /&gt;
http://psupedia.info/Partner_machines#GH_42x_series (GH 423)&amp;lt;br&amp;gt;&lt;br /&gt;
http://psupedia.info/Partner_machines#GH_45x_series (GH 451)&lt;br /&gt;
&lt;br /&gt;
How can the extra space be removed? - [[User:Amaury|Amaury]] 17:59, 27 June 2008 (CDT)&lt;br /&gt;
* Hmm.  The only extra space I see is in GH 423's weapons/PAs cell.  Before Berdys, you've got a &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.  Take that out and problem solved.  ;) - [[User:EspioKaos|EspioKaos]] 19:20, 27 June 2008 (CDT)&lt;br /&gt;
**The one with GH 412 is between [[Rapier]] and [[Hanzo]]... and the one with GH 451 is between [[Cometara]] and [[Halarod]]. - [[User:Amaury|Amaury]] 19:33, 27 June 2008 (CDT)&lt;br /&gt;
*** I wonder if it might be something with your browser?  I seriously don't see any extra spaces between those.  I also checked the coding to make sure, but I don't see anything out of the ordinary.  Very strange, indeed. - [[User:EspioKaos|EspioKaos]] 19:42, 27 June 2008 (CDT)&lt;br /&gt;
****I use Internet Explorer 7; it's never given me any problems before. &amp;quot;EspioKaos wrote: Very strange, indeed.&amp;quot; - [[User:Amaury|Amaury]] 19:52, 27 June 2008 (CDT)&lt;br /&gt;
*****Natasha, thanks! Neither EspioKaos or I could see the problem. - [[User:Amaury|Amaury]] 19:57, 27 June 2008 (CDT)&lt;br /&gt;
******Amaury I think its a IE7 problem cause i could see it on IE7 too [[User:Natasha Milarose|Natasha Milarose]] 20:04, 27 June 2008 (CDT)&lt;br /&gt;
*******No, because after you removed the extra spaces, they were gone. - [[User:Amaury|Amaury]] 20:28, 27 June 2008 (CDT)&lt;br /&gt;
********We have another space between [[Buster]] and [[Cubo Dunga]] on [[GH 432]]. http://psupedia.info/Partner_machines#GH_43x_series - [[User:Amaury|Amaury]] 13:44, 29 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PM Idea ==&lt;br /&gt;
&lt;br /&gt;
This is an idea I've come up with. &amp;lt;br&amp;gt;What if we, for the sake of space, had the [[Partner machines]] article with just information, and had separate articles for each series?&lt;br /&gt;
&lt;br /&gt;
[[User:Amaury/Sandbox|Here's what I mean.]] Click on series; you'll see what I mean.&lt;br /&gt;
&lt;br /&gt;
Please post your opinions! Thanks! - [[User:Amaury|Amaury]] 22:35, 22 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
* I was considering something similar as far as spreading the information out.  I think later tonight I'll work on a cleaned up version of the page.  I have some ideas, but I haven't touched it since copying it over to my sandbox.  [[User:S-T-H|S-T-H]] 22:51, 22 June 2008 (CDT)&lt;br /&gt;
* It's important to keep the details of each PM in one big table so people can compare easily. [[User:Essen|Essen]] 04:13, 23 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== EX versions ==&lt;br /&gt;
As of the latest Revert and redesign there currently isn't any mention that all GH versions have EX versions released and what exactly is different about the EX versions.&lt;br /&gt;
Where would we explain in this article the differences between a GH 440 versus a GH 440 EX for example? I thought what we had before for handling the EX versions was good, now GH 470 and GH 480 and GH 490 are in separate tables and nothing is mentioned that they are EX (expanded) PM evolutions. I have no issues with separating them into their own tables though.  Maybe the EX versions should be placed in the already existing GH tables? Just place the EX versions and their differences at the bottom of each respective table? -- 16 Feb. Varchild&lt;br /&gt;
&lt;br /&gt;
*[[PM Device GH440]] and [[EX Device GH440]] are upgrade devices which create the exact same [[GH 440]] model. There is no &amp;quot;GH 440 EX version&amp;quot;. There are no differences. --[[User:Zoamel Gustav|Zoamel Gustav]] 04:03, 17 February 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
So what exactly do EX Devices do?  In-game description says &amp;quot;extra upgrade device&amp;quot;, which tells me nothing.  Could someone make a note what exactly are they, what do they do which is different to the normal PM Devices, and put it in the article?  [[User:IceBlink|IceBlink]] 20:14, 16 March 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Only the requirements are different. Because of this, PM Devices do not allowing a pm to change series while EX Devices do allowing a pm to change series. --[[User:Zoamel Gustav|Zoamel Gustav]] 22:04, 16 March 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== To The.Wraith ==&lt;br /&gt;
&lt;br /&gt;
Partner machines offline can be found [http://psupedia.info/Partner_machines_%28offline%29 here] &amp;lt;br&amp;gt;[[User:Amaury|Amaury]] 12:30, 31 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== Revert Reason ==&lt;br /&gt;
&lt;br /&gt;
It is redundant; those PM series are currently not released, so no need to put them in there when they have not been released. [[User:Amaury|Amaury]] 15:03, 29 January 2008 (CST)&lt;br /&gt;
* It's never been a problem before.  There's tons of info on unreleased items, missions, enemies, etc. across the site, all made in anticipation of them being released at a later date.  Besides, the other corrections done with Zoamel's edit that you reverted were made with standardization in mind.  Tons of tiny capitalization and grammatical errors were fixed.  I think that's far, far more important than removing data on something that isn't out yet. - [[User:EspioKaos|EspioKaos]] 15:15, 29 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
==Perspective==&lt;br /&gt;
*I was just wondering if we could change the &amp;quot;my&amp;quot; where it says &amp;quot;my experience&amp;quot; to the name of whoever it's referring to. It just doesn't feel right reading in first person. It's not really an important issue, if I was absolutely sure who it was, I'd just change it myself.  [[User:K'lon|K&amp;amp;#39;lon]] 13:01, 23 January 2007 (CST)&lt;br /&gt;
* Uh, yeah. It was pretty weird they never included their name with the comments in the first place. &amp;gt;_&amp;gt;; - [[User:Tycho|Tycho]] 10:49, 24 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons or Monomates? ==&lt;br /&gt;
*Irovax: Why is the best thing to feed a Striking PM 1* Weapons? Wouldn't it be Monomates, since weapons cost 350 and Monomates cost 50? Or are they taking the TECHNIC into account? Personally, I'd want my PM to become battle ready as soon as possible...&lt;br /&gt;
* Yeah, that's for pure Striking. If all you care about is getting it to L80 ASAP, you're probably best off buying Monomates en masse. Or, if you don't have the cash and are okay with an Armor PM (if you're a HU 440 might not be such a bad choice in battle), you could even use Cast Parts of newly chreated characters or something. - [[User:Tycho|Tycho]]&lt;br /&gt;
*I have found that the quickest and most efficient way to evolve your PM to level 80 is with regular Moon Atomizers. They give +12 striking and +3 tech for a mere 350 meseta! Cheaper, but longer-duration feeding will result from feeding monomates. [[User:Uberjuice|Uberjuice]] 20:28, 4 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Content Corrections/Clarifications ==&lt;br /&gt;
*Keldog: Can someone verify that the PM Evolution chart is correct for the fourth stage evolution stat reqirements (i.e. &amp;quot;Ranged &amp;lt;= 30&amp;quot;, etc.). Seems like those should be greater than symbols (&amp;gt;) instead of less than (&amp;lt;).&lt;br /&gt;
* I think you got confused; they do not contain 'less than or equal to' signals at all. The signs used are 'greater than or equal to' and 'less than' (= evolutions you get when the requirements for the former aren't met). I hope that would answer your question. - [[User:Tycho|Tycho]]&lt;br /&gt;
* cast parts reduce mind&lt;br /&gt;
* Why are 1* units recommended over CAST parts? They seem to be more expensive and less effective.&lt;br /&gt;
* Faster than recreating ad infinitum; either way works though. - [[User:Tycho|Tycho]]&lt;br /&gt;
* For the GH-420 model (claws), it takes Striking below lv 30 and Ranged above lv 30. ^^ --[[User:Shioki|Shioki]]&lt;br /&gt;
* In the picture of all the GH-44x PMs, 443 is shown as being a Laser Cannon type, with 444 as a Launcher type. The guide to their weapon types did not match the screenshot. This has been corrected.&lt;br /&gt;
* Can someone post a slightly clearer description of what each 'personality' type does on the LV80 evolutions? 'Independent' and 'Near Master' are pretty self-explanatory, but what exactly is 'Calculating' supposed to mean? [[User:JhonenSantos|JhonenSantos]] 11:21, 11 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== A PM in battle section is needed ==&lt;br /&gt;
&lt;br /&gt;
Would answer questions like.&lt;br /&gt;
1. Can 440 use technics.&lt;br /&gt;
2. Can the armor stat be ignored or is it suicide to go pure 100 stat.&lt;br /&gt;
3. How much control you have over the PM.&lt;br /&gt;
* About #2, I'm not too sure, but it seems that even with pure 100 striking, the GH410 takes only average damage. It's probably dependent only on class/type of PM.&lt;br /&gt;
* About #3, it seems like they act like normal NPCs of their class, i.e. not very much control, other than just following you closely. [[User:Seikas2|Seikas2]] 01:32, 12 November 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* Right. - [[User:Tycho|Tycho]]&lt;br /&gt;
&lt;br /&gt;
* It appears that all the 4xx models have, at least, the ability to heal themselves...I know my 420 does. The AI's actually decent about it too, she'll switch to her wand and Resta repeatedly at about 1/3 HP. I'm assuming it's the same for the others, as they too are listed as each having a wand with Resta bound to it. [[User:Adilor|Adilor]] 05:35, 22 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Useful 4th stage table? ==&lt;br /&gt;
Was thinking about adding this to the main page, but was unsure if it was ready. [[User:Seikas2|Seikas2]] 04:21, 14 November 2006 (PST)&lt;br /&gt;
*snip Main Paged [[User:Seikas2|Seikas2]] 06:51, 15 November 2006 (PST)&lt;br /&gt;
* Well, it did need something like this. I should still check up on the Japanese description of 450 though; forgot if it mentioned her fire specialism, and thought it might be useful to include element info. I like how you made the behaviour patterns more apparent using the colouring schedule. I'm still wondering about what's with 440 though. Anyway, for now the primary concern regarding PMs is probably rather the Battle Stat stuff, and synthesis influences.&lt;br /&gt;
&lt;br /&gt;
== Battle stat (B St) ==&lt;br /&gt;
&lt;br /&gt;
In the battle stat section, we read &amp;quot;Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's stats in combat and increases overall synthesis proficiency;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure the first part, about combat stats is a given, but then the second fact, about B St affecting overall synthesis proficiency, is this really proven? Almost seems like its a recent addition, especially how its inserted into the existing context about your PM fighting with you&lt;br /&gt;
&lt;br /&gt;
* Not proven; I'll add a question mark or something. - [[User:Tycho|Tycho]] 15:46, 1 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* Unless it's incremental, it's pretty much disproven; mine's gained 4 levels and hasn't increased any snyth percentages at all. [[User:Adilor|Adilor]] 05:38, 22 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Recent edit ==&lt;br /&gt;
* Leveling PMs by letting them synth stuff? This doesn't make sense. I'll use a rollback. o_O - [[User:Tycho|Tycho]] 08:31, 11 December 2006 (PST)&lt;br /&gt;
* I think what was meant by this is to synth items used for feeding, like say a 2★ saber to increase Strike, or guns, wands, or trimates, etc, while collecting more items during missions to synth even more feedables. --[[User:Megaman|Mega]] 09:24, 11 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== How Feeding Works ==&lt;br /&gt;
&lt;br /&gt;
I believe the feeding details could use elaboration. From my experience and from what just about everyone I'm asking is saying, feeding works thus:&lt;br /&gt;
&lt;br /&gt;
* Feed a PM one item, it's &amp;quot;Fed&amp;quot; count raises by 1.&lt;br /&gt;
* If &amp;quot;Fed&amp;quot; count is 100, disable feeding.&lt;br /&gt;
* If not fed for 12 hours, set &amp;quot;Fed&amp;quot; count to 0.&lt;br /&gt;
&lt;br /&gt;
This differs from the details currently on the page as they suggest the 12-hour reset only happens if and when the PM becomes full (suggesting that if fed one item every 24 hours, it would be &amp;quot;full&amp;quot; for 12 hours on the 100th day).&lt;br /&gt;
&lt;br /&gt;
Mentioning it here first to get some feedback on clarifying the article before I go ahead and do it. - [[User:Miraglyth|Miraglyth]] 03:32, 3 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Dimates are no good for tech raising ==&lt;br /&gt;
* Dimates give two tech, but six strike. Why bother with them when you can just stick to tech disks and starting weapons? Those give a better return for your money and you don't have to worry about undoing stat gain in something you don't want. - &amp;lt;sub&amp;gt;The preceding unsigned comment was added by [[User:MechaCrash|MechaCrash]], 23:11, 30 January 2007 (CST)&amp;lt;/sub&amp;gt;&lt;br /&gt;
** Get the heck out. 1* Tech disks are 500 meseta for 6% TECH. Dimates are practically free for 2% TECH. It is *not* hard to alternate Dimates and Tech disks to save money. - [[User:Miraglyth|Miraglyth]] 20:07, 30 January 2007 (CST)&lt;br /&gt;
*** The problem here is that while you can spend 450 for a +6 tech using Dimates, you use an extra two feedings to do it, and money's not really an object for &amp;quot;fast&amp;quot; feeding. For the cheap feeding, then the dimates are worth using if you have a bunch of them sitting around (and unless you solo constantly as a non-tech user it's hard &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; to have buckets of them), but the &amp;quot;cheap&amp;quot; feed doesn't really take time into account -- so why not make a few extra newmen for their starting wands? Also, I apologize for the unsigned comment, I'm still figuring this stuff out... [[User:MechaCrash|MechaCrash]] 21:50, 30 January 2007 (CST)&lt;br /&gt;
**** Ultimately, yes. Newman creation is &amp;quot;cheap&amp;quot; meseta-wise because the clear meseta cost is 0. However, unlike Striking/Armor/Ranged character recreation, for Newmans it is unbelievably slow (4% per Newman as opposed to 30% Armor for Cast) and thus considering the farming capabilities, it is almost certainly cheaper for time to farm and then go the Tech Disk/Dimate route. - [[User:Miraglyth|Miraglyth]] 21:58, 30 January 2007 (CST)&lt;br /&gt;
***: P.S. You'll note I did keep &amp;quot;Dimates&amp;quot; out of the &amp;quot;Fast&amp;quot; option. But this article is a little outdated in that respect, because for &amp;quot;Fast&amp;quot; levelling that isn't insane (the fastest would be 100 Halarods every 12 hours. Not likely, lmao) the best option for quite a while has been Debuff disks. - [[User:Miraglyth|Miraglyth]] 21:58, 30 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Alternate PMs? ==&lt;br /&gt;
&lt;br /&gt;
I was wondering how one manages to get one of the alternate PMs. I've seen a few before, and as a rare item hunter, it has very thoroughly piqued my interests.[[User:Ragnarok Knight|Ragnarok Knight]] 02:00, 23 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
*Head to the 2nd floor of the Guardian's Colony and take the first right into the Variety Shop. The leftmost clerk sells the PM Evolution Devices you need in order to get an alternate model. [[User:LoneDespo|Hiro]] 02:22, 23 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
Hey, on a slightly similar note...I've got a friend wondering if it's possible to use a 4xx item to switch between model lines, like from 450 to 431 or whatever, but neither of us wants to shell out 50k for something that might not work. Anyone know if this is doable without having to reset the PM entirely? [[User:Adilor|Adilor]] 06:42, 23 April 2007 (BST)&lt;br /&gt;
* Not possible. You can only switch between different models in the same series e.g. 410 to 411 or 412. [[User:Mewn|Mewn]] 08:38, 23 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
* Alright, thanks. Something else that popped into my head though...is it possible to downgrade? As in, move from, say a 452 to a 451 or 450? Someone might consider putting this in the page as well...or maybe I'll get ambitious and do it myself sometime. :P Thanks again in advance. :) [[User:Adilor|Adilor]] 10:20, 24 April 2007 (BST)&lt;br /&gt;
* It's possible to go from 452 to 450, because that's not technically a 'downgrade' as such, you're just switching between different models in the same series, with different abilities and such. [[User:Mewn|Mewn]] 13:03, 24 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Style? ==&lt;br /&gt;
&lt;br /&gt;
How best can the following data be added?&lt;br /&gt;
&lt;br /&gt;
The GH-434's Blackbull is linked to an unreleased rifle bullet art which causes stun. &lt;br /&gt;
&lt;br /&gt;
Although the GH-440's behavior is labeled Calculating, PM Device GH-440 is labeled Front lines. &lt;br /&gt;
&lt;br /&gt;
Advance battled type changes: 41x and 42x were Hunters. 43x and 44x were Rangers. 45x were Forces. GH-413: Hunter to Wartecher, GH-414: Hunter to Fighgunner, GH-423: Hunter to Wartecher, GH-424: Hunter to Fortefighter, GH-433: Ranger to Fortegunner, GH-434: Ranger to Fortegunner, GH-443: Ranger to Fortegunner, GH-444: Ranger to Fortegunner, GH-453: Force to Guntecher, GH-454: Force to Fortetecher, &lt;br /&gt;
&lt;br /&gt;
GH-4x0 and GH-4x3 are equipped with either Mega / Stamina or no extra unit. I can't think of any way to prove exactly which of the two it is though. The GH-4x0 and GH-4x3 never use suvs, no aura, no Auto Recovery and NPCs ignore pp. That eliminates every extra unit except Mega / Stamina.--[[User:Zoamel Gustav|Zoamel Gustav]] 22:47, 27 September 2007 (BST)&lt;br /&gt;
* To be honest, we should probably re-write the PM article so it's more concise and informative.  It just feels kind of jumbled right now.  XD  I just haven't thought too much on how it should be formatted.  If you have any ideas (or anyone, for that matter), please do share.  ;) - [[User:EspioKaos|EspioKaos]] 03:14, 28 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
The colors do need a little work, but I'm not good with colors. Any suggestions? --[[User:Zoamel Gustav|Zoamel Gustav]] 03:24, 30 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Fourth-Stage PMs&amp;quot; table and the &amp;quot;Alternate PM Summary&amp;quot; table seems redundant to me. I'm thinking about replacing them with the &amp;quot;Alternate PM Details&amp;quot; table. I'm hesitant though because it may be differentiating the GH-4x0 Series from Alternate PMs. --[[User:Zoamel Gustav|Zoamel Gustav]] 03:24, 30 September 2007 (BST)&lt;br /&gt;
* I'm glad ''somebody'' appreciates my Alt PM Details table. And much thanks to everyone who helps fill in all the details I couldn't! [[User:Trooper1023|Trooper1023]] 14:52, 4 October 2007 (BST)&lt;br /&gt;
**Thanks --[[User:Zoamel Gustav|Zoamel Gustav]] 21:16, 4 October 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
Would the Recommended Diets section be better off as a guide? --[[User:Zoamel Gustav|Zoamel Gustav]] 03:24, 30 September 2007 (BST)&lt;br /&gt;
* Yes. - [[User:Miraglyth|Miraglyth]] 18:47, 4 October 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
Should the the Combat behaviour section be removed? --[[User:Zoamel Gustav|Zoamel Gustav]] 03:24, 30 September 2007 (BST)&lt;br /&gt;
* I say no. Maybe shuffled around on the page, but not removed. It's good to have a place where players can add their own observations of PM behaviors, because the in-game descriptions are, well... [[User:Trooper1023|Trooper1023]] 14:54, 4 October 2007 (BST)&lt;br /&gt;
** &amp;quot;People adding their observations&amp;quot;? The discussion section is for that. In other news, you'll note I've largely rewritten the top half of the article, cleaned up discrepancies and removed repeated out-of-place information. I'm looking to expand the articles for each of the 4x0 series which should allow this article to slim down tremendously. - [[User:Miraglyth|Miraglyth]] 18:47, 4 October 2007 (BST)&lt;br /&gt;
*** Like [[Sandbox:GH-41x Series|this]], perhaps with a little more refining, would allow for cutting the &amp;quot;Alternate PM Summary&amp;quot; and &amp;quot;Details&amp;quot; sections out of the main Partner Machinery article. - [[User:Miraglyth|Miraglyth]] 20:22, 4 October 2007 (BST)&lt;br /&gt;
**** That looks awesome!  :D - [[User:EspioKaos|EspioKaos]] 20:44, 4 October 2007 (BST)&lt;br /&gt;
***** Well done. PA Levels might be more accurate then Combo considering TECHNICs and bullets. --[[User:Zoamel Gustav|Zoamel Gustav]] 21:16, 4 October 2007 (BST)&lt;br /&gt;
****** The PA levels would be good if we had any idea what they are. Given PM stats are vastly different to character stats (not to mention those of other models or even the same models with a different B St.) the only notable effect of giving the PA levels would be to give an idea of Support TECHNIC range. For the rest, Combo is probably still more useful. - [[User:Miraglyth|Miraglyth]] 21:57, 4 October 2007 (BST)&lt;br /&gt;
******* I'd settle for 1+, 11+, 21+ etc. meaning combo 1,2,3, anyways. TECHNICs and bullet levels can be figured out through SE levels and visual effects. Were PAs going to be color coded based on level in AotI? --[[User:Zoamel Gustav|Zoamel Gustav]] 09:47, 5 October 2007 (BST)&lt;br /&gt;
******** TECHNICs and Bullets are PAs. - [[User:Miraglyth|Miraglyth]] 19:24, 5 October 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Line Shield Specialization==&lt;br /&gt;
&amp;quot;No Partner Machinery model can specialize in the production of Line Shields&amp;quot;? And why not? It seems perfectly possible to get a PM with 100 in armor, and it would become a GH-440, and the article doesn't explain either. This may need to be changed, unless someone can explain it. [[User:MkVII Aquila|MkVII Aquila]] 03:32, 1 November 2007 (CDT)&lt;br /&gt;
* This probably does need to be changed, but it's not so much a mistake by editors as by the game. In the description for each PM their 'synthesis trend' is listed. There is currently no PM for which 'Line Shield' is given as a trend in the description, even though it's possible to get a 440 (supposed synth trend: Firearms) with 100 Armor. Makes me wonder if, there was a mistranslation or error somewhere, and it's actually supposed to refer to what they use in combat. - [[User:Mewn|Mewn]] 06:34, 1 November 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Oh my... ==&lt;br /&gt;
&lt;br /&gt;
This page is currently #2 as far as site hits go (150% more than enemy spawn charts).  It's also half the size enemy spawn charts used to be (right now it's #18 in long pages).  The article itself is in HEAVY need of cleanup.  Even if it isn't reorganized to save bandwidth, at least it can be redone to look better to visitors.  I think I'm going to try and redesign the page in a sandbox and see what can be done.  I just want to bring a bit of focus to this at the moment so maybe a few more people can see what I'm talking about if they haven't viewed the page in awhile. [[User:S-T-H|S-T-H]] 00:03, 18 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
*I've meant to work on this page for a while, but always got sidetracked. I'd be willing to try to help organize ;p --[[User:Beatrixkiddo|Beatrixkiddo]] 00:18, 18 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
*I will help, too-- just tell me what to do. - [[User:Amaury|Amaury]] 00:43, 18 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Well I guess one detail I would question would be the picture.  I didn't think about the fact that the page sizes exclude photos.  I'm not sure how much the little pictures on enemy spawn charts added up to, but otherwise that would bring it up to double that page's size (making it the largest on the site besides being the most popular).  For the online and offline version of these pages, a chart follows the picture with the same information and links to each of those PM's page.  The 'pete' model doesn't even exist in online, only in story.  I think I'm going to drop this picture.  Then someone should come up with sub-GH-30x series pictures for the Evolutions section.  There's a couple other things too, but that should help a good deal.  [[User:S-T-H|S-T-H]] 06:28, 18 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A couple things about PM pages ==&lt;br /&gt;
&lt;br /&gt;
First, if I'm not mistaken Paralysis is Stun.  I'm not sure if there is a template somewhere, but the pages should probably be changed to reflect this.  Second, boost and lower stats should probably link to status effects instead.  Perhaps like [[Status effects|Boost stats]] and [[Status effects|Lower stats]].  I'm just looking to get feedback here as I can probably do this when I properly recategorize them.  [[User:S-T-H|S-T-H]] 22:51, 30 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== help please? ==&lt;br /&gt;
&lt;br /&gt;
ok, so im making my bot with 31 striking &amp;amp; 32 tech, and im filling it to 80 with tech. what type of bot will that make? i couldnt figure it out. help if you can plz?&lt;br /&gt;
[[User:Tiger katsune|tiger]] 07:04, 4 January 2009 (CST)&lt;br /&gt;
* Don't do it! Since the EX devices came out, there is absolutely no reason not to make a 100 pure PM. You will need to level the BSt up a little, but it's worth it.&lt;br /&gt;
Just go pure, then EX device [[User:SabZero|Sab]] 08:04, 5 January 2009 (CST)&lt;br /&gt;
**no i mean my bot is already a LV 65 (Striking: 31, Tech: 34 now) and im just leveling the tech up for now.&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Neiclaw&amp;diff=68675</id>
		<title>Talk:Neiclaw</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Neiclaw&amp;diff=68675"/>
				<updated>2009-01-07T22:14:54Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: /* hp steal %? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== hp steal %? ==&lt;br /&gt;
&lt;br /&gt;
would anyone happen to know the percentage of HP taken from the enemy compared to the damage dealt upon it? &amp;lt;br/&amp;gt; (ie: if i hit a 255 i heal 17) I've been trying to figure it out because a friend of mine asked me and i honestly didnt know =/. &amp;lt;br/&amp;gt;OR does the the damage dealt have nothing to do with it because the percent healed is due to HP steal LV2? Help plz? I'm confused. =T~T= [[User:Tiger katsune|tiger]] 15:17, 7 January 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
Neilclaw has only HP steal LV1&lt;br /&gt;
*Lv1: 1/15 (6.67%) damage dealt returned as HP&lt;br /&gt;
*Lv2: 1/10 (10.00%) damage dealt returned as HP&lt;br /&gt;
*Lv3: 1/6 (16.67%) damage dealt returned as HP&lt;br /&gt;
&lt;br /&gt;
***Thank you, and sorry i didnt notice that i had misread ;;^.^&lt;br /&gt;
[[User:Tiger katsune|tiger]] 16:14, 7 January 2009 (CST)&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Neiclaw&amp;diff=68665</id>
		<title>Talk:Neiclaw</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Neiclaw&amp;diff=68665"/>
				<updated>2009-01-07T21:17:23Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: hp steal %?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== hp steal %? ==&lt;br /&gt;
&lt;br /&gt;
would anyone happen to know the percentage of HP taken from the enemy compared to the damage dealt upon it? &amp;lt;br/&amp;gt; (ie: if i hit a 255 i heal 17) I've been trying to figure it out because a friend of mine asked me and i honestly didnt know =/. &amp;lt;br/&amp;gt;OR does the the damage dealt have nothing to do with it because the percent healed is due to HP steal LV2? Help plz? I'm confused. =T~T= [[User:Tiger katsune|tiger]] 15:17, 7 January 2009 (CST)&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Partner_machines&amp;diff=68406</id>
		<title>Talk:Partner machines</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Partner_machines&amp;diff=68406"/>
				<updated>2009-01-04T13:04:08Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: /* help please? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How do I remove the extra space? ==&lt;br /&gt;
&lt;br /&gt;
Can someone please tell me how to remove the extra space from some of the sections in the tables?&lt;br /&gt;
&lt;br /&gt;
The following have an extra space:&lt;br /&gt;
&lt;br /&gt;
http://psupedia.info/Partner_machines#GH_41x_series (GH 412)&amp;lt;br&amp;gt;&lt;br /&gt;
http://psupedia.info/Partner_machines#GH_42x_series (GH 423)&amp;lt;br&amp;gt;&lt;br /&gt;
http://psupedia.info/Partner_machines#GH_45x_series (GH 451)&lt;br /&gt;
&lt;br /&gt;
How can the extra space be removed? - [[User:Amaury|Amaury]] 17:59, 27 June 2008 (CDT)&lt;br /&gt;
* Hmm.  The only extra space I see is in GH 423's weapons/PAs cell.  Before Berdys, you've got a &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.  Take that out and problem solved.  ;) - [[User:EspioKaos|EspioKaos]] 19:20, 27 June 2008 (CDT)&lt;br /&gt;
**The one with GH 412 is between [[Rapier]] and [[Hanzo]]... and the one with GH 451 is between [[Cometara]] and [[Halarod]]. - [[User:Amaury|Amaury]] 19:33, 27 June 2008 (CDT)&lt;br /&gt;
*** I wonder if it might be something with your browser?  I seriously don't see any extra spaces between those.  I also checked the coding to make sure, but I don't see anything out of the ordinary.  Very strange, indeed. - [[User:EspioKaos|EspioKaos]] 19:42, 27 June 2008 (CDT)&lt;br /&gt;
****I use Internet Explorer 7; it's never given me any problems before. &amp;quot;EspioKaos wrote: Very strange, indeed.&amp;quot; - [[User:Amaury|Amaury]] 19:52, 27 June 2008 (CDT)&lt;br /&gt;
*****Natasha, thanks! Neither EspioKaos or I could see the problem. - [[User:Amaury|Amaury]] 19:57, 27 June 2008 (CDT)&lt;br /&gt;
******Amaury I think its a IE7 problem cause i could see it on IE7 too [[User:Natasha Milarose|Natasha Milarose]] 20:04, 27 June 2008 (CDT)&lt;br /&gt;
*******No, because after you removed the extra spaces, they were gone. - [[User:Amaury|Amaury]] 20:28, 27 June 2008 (CDT)&lt;br /&gt;
********We have another space between [[Buster]] and [[Cubo Dunga]] on [[GH 432]]. http://psupedia.info/Partner_machines#GH_43x_series - [[User:Amaury|Amaury]] 13:44, 29 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PM Idea ==&lt;br /&gt;
&lt;br /&gt;
This is an idea I've come up with. &amp;lt;br&amp;gt;What if we, for the sake of space, had the [[Partner machines]] article with just information, and had separate articles for each series?&lt;br /&gt;
&lt;br /&gt;
[[User:Amaury/Sandbox|Here's what I mean.]] Click on series; you'll see what I mean.&lt;br /&gt;
&lt;br /&gt;
Please post your opinions! Thanks! - [[User:Amaury|Amaury]] 22:35, 22 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
* I was considering something similar as far as spreading the information out.  I think later tonight I'll work on a cleaned up version of the page.  I have some ideas, but I haven't touched it since copying it over to my sandbox.  [[User:S-T-H|S-T-H]] 22:51, 22 June 2008 (CDT)&lt;br /&gt;
* It's important to keep the details of each PM in one big table so people can compare easily. [[User:Essen|Essen]] 04:13, 23 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== EX versions ==&lt;br /&gt;
As of the latest Revert and redesign there currently isn't any mention that all GH versions have EX versions released and what exactly is different about the EX versions.&lt;br /&gt;
Where would we explain in this article the differences between a GH 440 versus a GH 440 EX for example? I thought what we had before for handling the EX versions was good, now GH 470 and GH 480 and GH 490 are in separate tables and nothing is mentioned that they are EX (expanded) PM evolutions. I have no issues with separating them into their own tables though.  Maybe the EX versions should be placed in the already existing GH tables? Just place the EX versions and their differences at the bottom of each respective table? -- 16 Feb. Varchild&lt;br /&gt;
&lt;br /&gt;
*[[PM Device GH440]] and [[EX Device GH440]] are upgrade devices which create the exact same [[GH 440]] model. There is no &amp;quot;GH 440 EX version&amp;quot;. There are no differences. --[[User:Zoamel Gustav|Zoamel Gustav]] 04:03, 17 February 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
So what exactly do EX Devices do?  In-game description says &amp;quot;extra upgrade device&amp;quot;, which tells me nothing.  Could someone make a note what exactly are they, what do they do which is different to the normal PM Devices, and put it in the article?  [[User:IceBlink|IceBlink]] 20:14, 16 March 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Only the requirements are different. Because of this, PM Devices do not allowing a pm to change series while EX Devices do allowing a pm to change series. --[[User:Zoamel Gustav|Zoamel Gustav]] 22:04, 16 March 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== To The.Wraith ==&lt;br /&gt;
&lt;br /&gt;
Partner machines offline can be found [http://psupedia.info/Partner_machines_%28offline%29 here] &amp;lt;br&amp;gt;[[User:Amaury|Amaury]] 12:30, 31 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== Revert Reason ==&lt;br /&gt;
&lt;br /&gt;
It is redundant; those PM series are currently not released, so no need to put them in there when they have not been released. [[User:Amaury|Amaury]] 15:03, 29 January 2008 (CST)&lt;br /&gt;
* It's never been a problem before.  There's tons of info on unreleased items, missions, enemies, etc. across the site, all made in anticipation of them being released at a later date.  Besides, the other corrections done with Zoamel's edit that you reverted were made with standardization in mind.  Tons of tiny capitalization and grammatical errors were fixed.  I think that's far, far more important than removing data on something that isn't out yet. - [[User:EspioKaos|EspioKaos]] 15:15, 29 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
==Perspective==&lt;br /&gt;
*I was just wondering if we could change the &amp;quot;my&amp;quot; where it says &amp;quot;my experience&amp;quot; to the name of whoever it's referring to. It just doesn't feel right reading in first person. It's not really an important issue, if I was absolutely sure who it was, I'd just change it myself.  [[User:K'lon|K&amp;amp;#39;lon]] 13:01, 23 January 2007 (CST)&lt;br /&gt;
* Uh, yeah. It was pretty weird they never included their name with the comments in the first place. &amp;gt;_&amp;gt;; - [[User:Tycho|Tycho]] 10:49, 24 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons or Monomates? ==&lt;br /&gt;
*Irovax: Why is the best thing to feed a Striking PM 1* Weapons? Wouldn't it be Monomates, since weapons cost 350 and Monomates cost 50? Or are they taking the TECHNIC into account? Personally, I'd want my PM to become battle ready as soon as possible...&lt;br /&gt;
* Yeah, that's for pure Striking. If all you care about is getting it to L80 ASAP, you're probably best off buying Monomates en masse. Or, if you don't have the cash and are okay with an Armor PM (if you're a HU 440 might not be such a bad choice in battle), you could even use Cast Parts of newly chreated characters or something. - [[User:Tycho|Tycho]]&lt;br /&gt;
*I have found that the quickest and most efficient way to evolve your PM to level 80 is with regular Moon Atomizers. They give +12 striking and +3 tech for a mere 350 meseta! Cheaper, but longer-duration feeding will result from feeding monomates. [[User:Uberjuice|Uberjuice]] 20:28, 4 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Content Corrections/Clarifications ==&lt;br /&gt;
*Keldog: Can someone verify that the PM Evolution chart is correct for the fourth stage evolution stat reqirements (i.e. &amp;quot;Ranged &amp;lt;= 30&amp;quot;, etc.). Seems like those should be greater than symbols (&amp;gt;) instead of less than (&amp;lt;).&lt;br /&gt;
* I think you got confused; they do not contain 'less than or equal to' signals at all. The signs used are 'greater than or equal to' and 'less than' (= evolutions you get when the requirements for the former aren't met). I hope that would answer your question. - [[User:Tycho|Tycho]]&lt;br /&gt;
* cast parts reduce mind&lt;br /&gt;
* Why are 1* units recommended over CAST parts? They seem to be more expensive and less effective.&lt;br /&gt;
* Faster than recreating ad infinitum; either way works though. - [[User:Tycho|Tycho]]&lt;br /&gt;
* For the GH-420 model (claws), it takes Striking below lv 30 and Ranged above lv 30. ^^ --[[User:Shioki|Shioki]]&lt;br /&gt;
* In the picture of all the GH-44x PMs, 443 is shown as being a Laser Cannon type, with 444 as a Launcher type. The guide to their weapon types did not match the screenshot. This has been corrected.&lt;br /&gt;
* Can someone post a slightly clearer description of what each 'personality' type does on the LV80 evolutions? 'Independent' and 'Near Master' are pretty self-explanatory, but what exactly is 'Calculating' supposed to mean? [[User:JhonenSantos|JhonenSantos]] 11:21, 11 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== A PM in battle section is needed ==&lt;br /&gt;
&lt;br /&gt;
Would answer questions like.&lt;br /&gt;
1. Can 440 use technics.&lt;br /&gt;
2. Can the armor stat be ignored or is it suicide to go pure 100 stat.&lt;br /&gt;
3. How much control you have over the PM.&lt;br /&gt;
* About #2, I'm not too sure, but it seems that even with pure 100 striking, the GH410 takes only average damage. It's probably dependent only on class/type of PM.&lt;br /&gt;
* About #3, it seems like they act like normal NPCs of their class, i.e. not very much control, other than just following you closely. [[User:Seikas2|Seikas2]] 01:32, 12 November 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* Right. - [[User:Tycho|Tycho]]&lt;br /&gt;
&lt;br /&gt;
* It appears that all the 4xx models have, at least, the ability to heal themselves...I know my 420 does. The AI's actually decent about it too, she'll switch to her wand and Resta repeatedly at about 1/3 HP. I'm assuming it's the same for the others, as they too are listed as each having a wand with Resta bound to it. [[User:Adilor|Adilor]] 05:35, 22 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Useful 4th stage table? ==&lt;br /&gt;
Was thinking about adding this to the main page, but was unsure if it was ready. [[User:Seikas2|Seikas2]] 04:21, 14 November 2006 (PST)&lt;br /&gt;
*snip Main Paged [[User:Seikas2|Seikas2]] 06:51, 15 November 2006 (PST)&lt;br /&gt;
* Well, it did need something like this. I should still check up on the Japanese description of 450 though; forgot if it mentioned her fire specialism, and thought it might be useful to include element info. I like how you made the behaviour patterns more apparent using the colouring schedule. I'm still wondering about what's with 440 though. Anyway, for now the primary concern regarding PMs is probably rather the Battle Stat stuff, and synthesis influences.&lt;br /&gt;
&lt;br /&gt;
== Battle stat (B St) ==&lt;br /&gt;
&lt;br /&gt;
In the battle stat section, we read &amp;quot;Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's stats in combat and increases overall synthesis proficiency;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure the first part, about combat stats is a given, but then the second fact, about B St affecting overall synthesis proficiency, is this really proven? Almost seems like its a recent addition, especially how its inserted into the existing context about your PM fighting with you&lt;br /&gt;
&lt;br /&gt;
* Not proven; I'll add a question mark or something. - [[User:Tycho|Tycho]] 15:46, 1 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* Unless it's incremental, it's pretty much disproven; mine's gained 4 levels and hasn't increased any snyth percentages at all. [[User:Adilor|Adilor]] 05:38, 22 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Recent edit ==&lt;br /&gt;
* Leveling PMs by letting them synth stuff? This doesn't make sense. I'll use a rollback. o_O - [[User:Tycho|Tycho]] 08:31, 11 December 2006 (PST)&lt;br /&gt;
* I think what was meant by this is to synth items used for feeding, like say a 2★ saber to increase Strike, or guns, wands, or trimates, etc, while collecting more items during missions to synth even more feedables. --[[User:Megaman|Mega]] 09:24, 11 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== How Feeding Works ==&lt;br /&gt;
&lt;br /&gt;
I believe the feeding details could use elaboration. From my experience and from what just about everyone I'm asking is saying, feeding works thus:&lt;br /&gt;
&lt;br /&gt;
* Feed a PM one item, it's &amp;quot;Fed&amp;quot; count raises by 1.&lt;br /&gt;
* If &amp;quot;Fed&amp;quot; count is 100, disable feeding.&lt;br /&gt;
* If not fed for 12 hours, set &amp;quot;Fed&amp;quot; count to 0.&lt;br /&gt;
&lt;br /&gt;
This differs from the details currently on the page as they suggest the 12-hour reset only happens if and when the PM becomes full (suggesting that if fed one item every 24 hours, it would be &amp;quot;full&amp;quot; for 12 hours on the 100th day).&lt;br /&gt;
&lt;br /&gt;
Mentioning it here first to get some feedback on clarifying the article before I go ahead and do it. - [[User:Miraglyth|Miraglyth]] 03:32, 3 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Dimates are no good for tech raising ==&lt;br /&gt;
* Dimates give two tech, but six strike. Why bother with them when you can just stick to tech disks and starting weapons? Those give a better return for your money and you don't have to worry about undoing stat gain in something you don't want. - &amp;lt;sub&amp;gt;The preceding unsigned comment was added by [[User:MechaCrash|MechaCrash]], 23:11, 30 January 2007 (CST)&amp;lt;/sub&amp;gt;&lt;br /&gt;
** Get the heck out. 1* Tech disks are 500 meseta for 6% TECH. Dimates are practically free for 2% TECH. It is *not* hard to alternate Dimates and Tech disks to save money. - [[User:Miraglyth|Miraglyth]] 20:07, 30 January 2007 (CST)&lt;br /&gt;
*** The problem here is that while you can spend 450 for a +6 tech using Dimates, you use an extra two feedings to do it, and money's not really an object for &amp;quot;fast&amp;quot; feeding. For the cheap feeding, then the dimates are worth using if you have a bunch of them sitting around (and unless you solo constantly as a non-tech user it's hard &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; to have buckets of them), but the &amp;quot;cheap&amp;quot; feed doesn't really take time into account -- so why not make a few extra newmen for their starting wands? Also, I apologize for the unsigned comment, I'm still figuring this stuff out... [[User:MechaCrash|MechaCrash]] 21:50, 30 January 2007 (CST)&lt;br /&gt;
**** Ultimately, yes. Newman creation is &amp;quot;cheap&amp;quot; meseta-wise because the clear meseta cost is 0. However, unlike Striking/Armor/Ranged character recreation, for Newmans it is unbelievably slow (4% per Newman as opposed to 30% Armor for Cast) and thus considering the farming capabilities, it is almost certainly cheaper for time to farm and then go the Tech Disk/Dimate route. - [[User:Miraglyth|Miraglyth]] 21:58, 30 January 2007 (CST)&lt;br /&gt;
***: P.S. You'll note I did keep &amp;quot;Dimates&amp;quot; out of the &amp;quot;Fast&amp;quot; option. But this article is a little outdated in that respect, because for &amp;quot;Fast&amp;quot; levelling that isn't insane (the fastest would be 100 Halarods every 12 hours. Not likely, lmao) the best option for quite a while has been Debuff disks. - [[User:Miraglyth|Miraglyth]] 21:58, 30 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Alternate PMs? ==&lt;br /&gt;
&lt;br /&gt;
I was wondering how one manages to get one of the alternate PMs. I've seen a few before, and as a rare item hunter, it has very thoroughly piqued my interests.[[User:Ragnarok Knight|Ragnarok Knight]] 02:00, 23 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
*Head to the 2nd floor of the Guardian's Colony and take the first right into the Variety Shop. The leftmost clerk sells the PM Evolution Devices you need in order to get an alternate model. [[User:LoneDespo|Hiro]] 02:22, 23 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
Hey, on a slightly similar note...I've got a friend wondering if it's possible to use a 4xx item to switch between model lines, like from 450 to 431 or whatever, but neither of us wants to shell out 50k for something that might not work. Anyone know if this is doable without having to reset the PM entirely? [[User:Adilor|Adilor]] 06:42, 23 April 2007 (BST)&lt;br /&gt;
* Not possible. You can only switch between different models in the same series e.g. 410 to 411 or 412. [[User:Mewn|Mewn]] 08:38, 23 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
* Alright, thanks. Something else that popped into my head though...is it possible to downgrade? As in, move from, say a 452 to a 451 or 450? Someone might consider putting this in the page as well...or maybe I'll get ambitious and do it myself sometime. :P Thanks again in advance. :) [[User:Adilor|Adilor]] 10:20, 24 April 2007 (BST)&lt;br /&gt;
* It's possible to go from 452 to 450, because that's not technically a 'downgrade' as such, you're just switching between different models in the same series, with different abilities and such. [[User:Mewn|Mewn]] 13:03, 24 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Style? ==&lt;br /&gt;
&lt;br /&gt;
How best can the following data be added?&lt;br /&gt;
&lt;br /&gt;
The GH-434's Blackbull is linked to an unreleased rifle bullet art which causes stun. &lt;br /&gt;
&lt;br /&gt;
Although the GH-440's behavior is labeled Calculating, PM Device GH-440 is labeled Front lines. &lt;br /&gt;
&lt;br /&gt;
Advance battled type changes: 41x and 42x were Hunters. 43x and 44x were Rangers. 45x were Forces. GH-413: Hunter to Wartecher, GH-414: Hunter to Fighgunner, GH-423: Hunter to Wartecher, GH-424: Hunter to Fortefighter, GH-433: Ranger to Fortegunner, GH-434: Ranger to Fortegunner, GH-443: Ranger to Fortegunner, GH-444: Ranger to Fortegunner, GH-453: Force to Guntecher, GH-454: Force to Fortetecher, &lt;br /&gt;
&lt;br /&gt;
GH-4x0 and GH-4x3 are equipped with either Mega / Stamina or no extra unit. I can't think of any way to prove exactly which of the two it is though. The GH-4x0 and GH-4x3 never use suvs, no aura, no Auto Recovery and NPCs ignore pp. That eliminates every extra unit except Mega / Stamina.--[[User:Zoamel Gustav|Zoamel Gustav]] 22:47, 27 September 2007 (BST)&lt;br /&gt;
* To be honest, we should probably re-write the PM article so it's more concise and informative.  It just feels kind of jumbled right now.  XD  I just haven't thought too much on how it should be formatted.  If you have any ideas (or anyone, for that matter), please do share.  ;) - [[User:EspioKaos|EspioKaos]] 03:14, 28 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
The colors do need a little work, but I'm not good with colors. Any suggestions? --[[User:Zoamel Gustav|Zoamel Gustav]] 03:24, 30 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Fourth-Stage PMs&amp;quot; table and the &amp;quot;Alternate PM Summary&amp;quot; table seems redundant to me. I'm thinking about replacing them with the &amp;quot;Alternate PM Details&amp;quot; table. I'm hesitant though because it may be differentiating the GH-4x0 Series from Alternate PMs. --[[User:Zoamel Gustav|Zoamel Gustav]] 03:24, 30 September 2007 (BST)&lt;br /&gt;
* I'm glad ''somebody'' appreciates my Alt PM Details table. And much thanks to everyone who helps fill in all the details I couldn't! [[User:Trooper1023|Trooper1023]] 14:52, 4 October 2007 (BST)&lt;br /&gt;
**Thanks --[[User:Zoamel Gustav|Zoamel Gustav]] 21:16, 4 October 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
Would the Recommended Diets section be better off as a guide? --[[User:Zoamel Gustav|Zoamel Gustav]] 03:24, 30 September 2007 (BST)&lt;br /&gt;
* Yes. - [[User:Miraglyth|Miraglyth]] 18:47, 4 October 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
Should the the Combat behaviour section be removed? --[[User:Zoamel Gustav|Zoamel Gustav]] 03:24, 30 September 2007 (BST)&lt;br /&gt;
* I say no. Maybe shuffled around on the page, but not removed. It's good to have a place where players can add their own observations of PM behaviors, because the in-game descriptions are, well... [[User:Trooper1023|Trooper1023]] 14:54, 4 October 2007 (BST)&lt;br /&gt;
** &amp;quot;People adding their observations&amp;quot;? The discussion section is for that. In other news, you'll note I've largely rewritten the top half of the article, cleaned up discrepancies and removed repeated out-of-place information. I'm looking to expand the articles for each of the 4x0 series which should allow this article to slim down tremendously. - [[User:Miraglyth|Miraglyth]] 18:47, 4 October 2007 (BST)&lt;br /&gt;
*** Like [[Sandbox:GH-41x Series|this]], perhaps with a little more refining, would allow for cutting the &amp;quot;Alternate PM Summary&amp;quot; and &amp;quot;Details&amp;quot; sections out of the main Partner Machinery article. - [[User:Miraglyth|Miraglyth]] 20:22, 4 October 2007 (BST)&lt;br /&gt;
**** That looks awesome!  :D - [[User:EspioKaos|EspioKaos]] 20:44, 4 October 2007 (BST)&lt;br /&gt;
***** Well done. PA Levels might be more accurate then Combo considering TECHNICs and bullets. --[[User:Zoamel Gustav|Zoamel Gustav]] 21:16, 4 October 2007 (BST)&lt;br /&gt;
****** The PA levels would be good if we had any idea what they are. Given PM stats are vastly different to character stats (not to mention those of other models or even the same models with a different B St.) the only notable effect of giving the PA levels would be to give an idea of Support TECHNIC range. For the rest, Combo is probably still more useful. - [[User:Miraglyth|Miraglyth]] 21:57, 4 October 2007 (BST)&lt;br /&gt;
******* I'd settle for 1+, 11+, 21+ etc. meaning combo 1,2,3, anyways. TECHNICs and bullet levels can be figured out through SE levels and visual effects. Were PAs going to be color coded based on level in AotI? --[[User:Zoamel Gustav|Zoamel Gustav]] 09:47, 5 October 2007 (BST)&lt;br /&gt;
******** TECHNICs and Bullets are PAs. - [[User:Miraglyth|Miraglyth]] 19:24, 5 October 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Line Shield Specialization==&lt;br /&gt;
&amp;quot;No Partner Machinery model can specialize in the production of Line Shields&amp;quot;? And why not? It seems perfectly possible to get a PM with 100 in armor, and it would become a GH-440, and the article doesn't explain either. This may need to be changed, unless someone can explain it. [[User:MkVII Aquila|MkVII Aquila]] 03:32, 1 November 2007 (CDT)&lt;br /&gt;
* This probably does need to be changed, but it's not so much a mistake by editors as by the game. In the description for each PM their 'synthesis trend' is listed. There is currently no PM for which 'Line Shield' is given as a trend in the description, even though it's possible to get a 440 (supposed synth trend: Firearms) with 100 Armor. Makes me wonder if, there was a mistranslation or error somewhere, and it's actually supposed to refer to what they use in combat. - [[User:Mewn|Mewn]] 06:34, 1 November 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Oh my... ==&lt;br /&gt;
&lt;br /&gt;
This page is currently #2 as far as site hits go (150% more than enemy spawn charts).  It's also half the size enemy spawn charts used to be (right now it's #18 in long pages).  The article itself is in HEAVY need of cleanup.  Even if it isn't reorganized to save bandwidth, at least it can be redone to look better to visitors.  I think I'm going to try and redesign the page in a sandbox and see what can be done.  I just want to bring a bit of focus to this at the moment so maybe a few more people can see what I'm talking about if they haven't viewed the page in awhile. [[User:S-T-H|S-T-H]] 00:03, 18 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
*I've meant to work on this page for a while, but always got sidetracked. I'd be willing to try to help organize ;p --[[User:Beatrixkiddo|Beatrixkiddo]] 00:18, 18 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
*I will help, too-- just tell me what to do. - [[User:Amaury|Amaury]] 00:43, 18 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Well I guess one detail I would question would be the picture.  I didn't think about the fact that the page sizes exclude photos.  I'm not sure how much the little pictures on enemy spawn charts added up to, but otherwise that would bring it up to double that page's size (making it the largest on the site besides being the most popular).  For the online and offline version of these pages, a chart follows the picture with the same information and links to each of those PM's page.  The 'pete' model doesn't even exist in online, only in story.  I think I'm going to drop this picture.  Then someone should come up with sub-GH-30x series pictures for the Evolutions section.  There's a couple other things too, but that should help a good deal.  [[User:S-T-H|S-T-H]] 06:28, 18 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A couple things about PM pages ==&lt;br /&gt;
&lt;br /&gt;
First, if I'm not mistaken Paralysis is Stun.  I'm not sure if there is a template somewhere, but the pages should probably be changed to reflect this.  Second, boost and lower stats should probably link to status effects instead.  Perhaps like [[Status effects|Boost stats]] and [[Status effects|Lower stats]].  I'm just looking to get feedback here as I can probably do this when I properly recategorize them.  [[User:S-T-H|S-T-H]] 22:51, 30 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== help please? ==&lt;br /&gt;
&lt;br /&gt;
ok, so im making my bot with 31 striking &amp;amp; 32 tech, and im filling it to 80 with tech. what type of bot will that make? i couldnt figure it out. help if you can plz?&lt;br /&gt;
[[User:Tiger katsune|tiger]] 07:04, 4 January 2009 (CST)&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Partner_machines&amp;diff=68405</id>
		<title>Talk:Partner machines</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Partner_machines&amp;diff=68405"/>
				<updated>2009-01-04T13:03:50Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: help please?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How do I remove the extra space? ==&lt;br /&gt;
&lt;br /&gt;
Can someone please tell me how to remove the extra space from some of the sections in the tables?&lt;br /&gt;
&lt;br /&gt;
The following have an extra space:&lt;br /&gt;
&lt;br /&gt;
http://psupedia.info/Partner_machines#GH_41x_series (GH 412)&amp;lt;br&amp;gt;&lt;br /&gt;
http://psupedia.info/Partner_machines#GH_42x_series (GH 423)&amp;lt;br&amp;gt;&lt;br /&gt;
http://psupedia.info/Partner_machines#GH_45x_series (GH 451)&lt;br /&gt;
&lt;br /&gt;
How can the extra space be removed? - [[User:Amaury|Amaury]] 17:59, 27 June 2008 (CDT)&lt;br /&gt;
* Hmm.  The only extra space I see is in GH 423's weapons/PAs cell.  Before Berdys, you've got a &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.  Take that out and problem solved.  ;) - [[User:EspioKaos|EspioKaos]] 19:20, 27 June 2008 (CDT)&lt;br /&gt;
**The one with GH 412 is between [[Rapier]] and [[Hanzo]]... and the one with GH 451 is between [[Cometara]] and [[Halarod]]. - [[User:Amaury|Amaury]] 19:33, 27 June 2008 (CDT)&lt;br /&gt;
*** I wonder if it might be something with your browser?  I seriously don't see any extra spaces between those.  I also checked the coding to make sure, but I don't see anything out of the ordinary.  Very strange, indeed. - [[User:EspioKaos|EspioKaos]] 19:42, 27 June 2008 (CDT)&lt;br /&gt;
****I use Internet Explorer 7; it's never given me any problems before. &amp;quot;EspioKaos wrote: Very strange, indeed.&amp;quot; - [[User:Amaury|Amaury]] 19:52, 27 June 2008 (CDT)&lt;br /&gt;
*****Natasha, thanks! Neither EspioKaos or I could see the problem. - [[User:Amaury|Amaury]] 19:57, 27 June 2008 (CDT)&lt;br /&gt;
******Amaury I think its a IE7 problem cause i could see it on IE7 too [[User:Natasha Milarose|Natasha Milarose]] 20:04, 27 June 2008 (CDT)&lt;br /&gt;
*******No, because after you removed the extra spaces, they were gone. - [[User:Amaury|Amaury]] 20:28, 27 June 2008 (CDT)&lt;br /&gt;
********We have another space between [[Buster]] and [[Cubo Dunga]] on [[GH 432]]. http://psupedia.info/Partner_machines#GH_43x_series - [[User:Amaury|Amaury]] 13:44, 29 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PM Idea ==&lt;br /&gt;
&lt;br /&gt;
This is an idea I've come up with. &amp;lt;br&amp;gt;What if we, for the sake of space, had the [[Partner machines]] article with just information, and had separate articles for each series?&lt;br /&gt;
&lt;br /&gt;
[[User:Amaury/Sandbox|Here's what I mean.]] Click on series; you'll see what I mean.&lt;br /&gt;
&lt;br /&gt;
Please post your opinions! Thanks! - [[User:Amaury|Amaury]] 22:35, 22 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
* I was considering something similar as far as spreading the information out.  I think later tonight I'll work on a cleaned up version of the page.  I have some ideas, but I haven't touched it since copying it over to my sandbox.  [[User:S-T-H|S-T-H]] 22:51, 22 June 2008 (CDT)&lt;br /&gt;
* It's important to keep the details of each PM in one big table so people can compare easily. [[User:Essen|Essen]] 04:13, 23 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== EX versions ==&lt;br /&gt;
As of the latest Revert and redesign there currently isn't any mention that all GH versions have EX versions released and what exactly is different about the EX versions.&lt;br /&gt;
Where would we explain in this article the differences between a GH 440 versus a GH 440 EX for example? I thought what we had before for handling the EX versions was good, now GH 470 and GH 480 and GH 490 are in separate tables and nothing is mentioned that they are EX (expanded) PM evolutions. I have no issues with separating them into their own tables though.  Maybe the EX versions should be placed in the already existing GH tables? Just place the EX versions and their differences at the bottom of each respective table? -- 16 Feb. Varchild&lt;br /&gt;
&lt;br /&gt;
*[[PM Device GH440]] and [[EX Device GH440]] are upgrade devices which create the exact same [[GH 440]] model. There is no &amp;quot;GH 440 EX version&amp;quot;. There are no differences. --[[User:Zoamel Gustav|Zoamel Gustav]] 04:03, 17 February 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
So what exactly do EX Devices do?  In-game description says &amp;quot;extra upgrade device&amp;quot;, which tells me nothing.  Could someone make a note what exactly are they, what do they do which is different to the normal PM Devices, and put it in the article?  [[User:IceBlink|IceBlink]] 20:14, 16 March 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Only the requirements are different. Because of this, PM Devices do not allowing a pm to change series while EX Devices do allowing a pm to change series. --[[User:Zoamel Gustav|Zoamel Gustav]] 22:04, 16 March 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== To The.Wraith ==&lt;br /&gt;
&lt;br /&gt;
Partner machines offline can be found [http://psupedia.info/Partner_machines_%28offline%29 here] &amp;lt;br&amp;gt;[[User:Amaury|Amaury]] 12:30, 31 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== Revert Reason ==&lt;br /&gt;
&lt;br /&gt;
It is redundant; those PM series are currently not released, so no need to put them in there when they have not been released. [[User:Amaury|Amaury]] 15:03, 29 January 2008 (CST)&lt;br /&gt;
* It's never been a problem before.  There's tons of info on unreleased items, missions, enemies, etc. across the site, all made in anticipation of them being released at a later date.  Besides, the other corrections done with Zoamel's edit that you reverted were made with standardization in mind.  Tons of tiny capitalization and grammatical errors were fixed.  I think that's far, far more important than removing data on something that isn't out yet. - [[User:EspioKaos|EspioKaos]] 15:15, 29 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
==Perspective==&lt;br /&gt;
*I was just wondering if we could change the &amp;quot;my&amp;quot; where it says &amp;quot;my experience&amp;quot; to the name of whoever it's referring to. It just doesn't feel right reading in first person. It's not really an important issue, if I was absolutely sure who it was, I'd just change it myself.  [[User:K'lon|K&amp;amp;#39;lon]] 13:01, 23 January 2007 (CST)&lt;br /&gt;
* Uh, yeah. It was pretty weird they never included their name with the comments in the first place. &amp;gt;_&amp;gt;; - [[User:Tycho|Tycho]] 10:49, 24 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons or Monomates? ==&lt;br /&gt;
*Irovax: Why is the best thing to feed a Striking PM 1* Weapons? Wouldn't it be Monomates, since weapons cost 350 and Monomates cost 50? Or are they taking the TECHNIC into account? Personally, I'd want my PM to become battle ready as soon as possible...&lt;br /&gt;
* Yeah, that's for pure Striking. If all you care about is getting it to L80 ASAP, you're probably best off buying Monomates en masse. Or, if you don't have the cash and are okay with an Armor PM (if you're a HU 440 might not be such a bad choice in battle), you could even use Cast Parts of newly chreated characters or something. - [[User:Tycho|Tycho]]&lt;br /&gt;
*I have found that the quickest and most efficient way to evolve your PM to level 80 is with regular Moon Atomizers. They give +12 striking and +3 tech for a mere 350 meseta! Cheaper, but longer-duration feeding will result from feeding monomates. [[User:Uberjuice|Uberjuice]] 20:28, 4 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Content Corrections/Clarifications ==&lt;br /&gt;
*Keldog: Can someone verify that the PM Evolution chart is correct for the fourth stage evolution stat reqirements (i.e. &amp;quot;Ranged &amp;lt;= 30&amp;quot;, etc.). Seems like those should be greater than symbols (&amp;gt;) instead of less than (&amp;lt;).&lt;br /&gt;
* I think you got confused; they do not contain 'less than or equal to' signals at all. The signs used are 'greater than or equal to' and 'less than' (= evolutions you get when the requirements for the former aren't met). I hope that would answer your question. - [[User:Tycho|Tycho]]&lt;br /&gt;
* cast parts reduce mind&lt;br /&gt;
* Why are 1* units recommended over CAST parts? They seem to be more expensive and less effective.&lt;br /&gt;
* Faster than recreating ad infinitum; either way works though. - [[User:Tycho|Tycho]]&lt;br /&gt;
* For the GH-420 model (claws), it takes Striking below lv 30 and Ranged above lv 30. ^^ --[[User:Shioki|Shioki]]&lt;br /&gt;
* In the picture of all the GH-44x PMs, 443 is shown as being a Laser Cannon type, with 444 as a Launcher type. The guide to their weapon types did not match the screenshot. This has been corrected.&lt;br /&gt;
* Can someone post a slightly clearer description of what each 'personality' type does on the LV80 evolutions? 'Independent' and 'Near Master' are pretty self-explanatory, but what exactly is 'Calculating' supposed to mean? [[User:JhonenSantos|JhonenSantos]] 11:21, 11 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== A PM in battle section is needed ==&lt;br /&gt;
&lt;br /&gt;
Would answer questions like.&lt;br /&gt;
1. Can 440 use technics.&lt;br /&gt;
2. Can the armor stat be ignored or is it suicide to go pure 100 stat.&lt;br /&gt;
3. How much control you have over the PM.&lt;br /&gt;
* About #2, I'm not too sure, but it seems that even with pure 100 striking, the GH410 takes only average damage. It's probably dependent only on class/type of PM.&lt;br /&gt;
* About #3, it seems like they act like normal NPCs of their class, i.e. not very much control, other than just following you closely. [[User:Seikas2|Seikas2]] 01:32, 12 November 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* Right. - [[User:Tycho|Tycho]]&lt;br /&gt;
&lt;br /&gt;
* It appears that all the 4xx models have, at least, the ability to heal themselves...I know my 420 does. The AI's actually decent about it too, she'll switch to her wand and Resta repeatedly at about 1/3 HP. I'm assuming it's the same for the others, as they too are listed as each having a wand with Resta bound to it. [[User:Adilor|Adilor]] 05:35, 22 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Useful 4th stage table? ==&lt;br /&gt;
Was thinking about adding this to the main page, but was unsure if it was ready. [[User:Seikas2|Seikas2]] 04:21, 14 November 2006 (PST)&lt;br /&gt;
*snip Main Paged [[User:Seikas2|Seikas2]] 06:51, 15 November 2006 (PST)&lt;br /&gt;
* Well, it did need something like this. I should still check up on the Japanese description of 450 though; forgot if it mentioned her fire specialism, and thought it might be useful to include element info. I like how you made the behaviour patterns more apparent using the colouring schedule. I'm still wondering about what's with 440 though. Anyway, for now the primary concern regarding PMs is probably rather the Battle Stat stuff, and synthesis influences.&lt;br /&gt;
&lt;br /&gt;
== Battle stat (B St) ==&lt;br /&gt;
&lt;br /&gt;
In the battle stat section, we read &amp;quot;Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's stats in combat and increases overall synthesis proficiency;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure the first part, about combat stats is a given, but then the second fact, about B St affecting overall synthesis proficiency, is this really proven? Almost seems like its a recent addition, especially how its inserted into the existing context about your PM fighting with you&lt;br /&gt;
&lt;br /&gt;
* Not proven; I'll add a question mark or something. - [[User:Tycho|Tycho]] 15:46, 1 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* Unless it's incremental, it's pretty much disproven; mine's gained 4 levels and hasn't increased any snyth percentages at all. [[User:Adilor|Adilor]] 05:38, 22 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Recent edit ==&lt;br /&gt;
* Leveling PMs by letting them synth stuff? This doesn't make sense. I'll use a rollback. o_O - [[User:Tycho|Tycho]] 08:31, 11 December 2006 (PST)&lt;br /&gt;
* I think what was meant by this is to synth items used for feeding, like say a 2★ saber to increase Strike, or guns, wands, or trimates, etc, while collecting more items during missions to synth even more feedables. --[[User:Megaman|Mega]] 09:24, 11 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== How Feeding Works ==&lt;br /&gt;
&lt;br /&gt;
I believe the feeding details could use elaboration. From my experience and from what just about everyone I'm asking is saying, feeding works thus:&lt;br /&gt;
&lt;br /&gt;
* Feed a PM one item, it's &amp;quot;Fed&amp;quot; count raises by 1.&lt;br /&gt;
* If &amp;quot;Fed&amp;quot; count is 100, disable feeding.&lt;br /&gt;
* If not fed for 12 hours, set &amp;quot;Fed&amp;quot; count to 0.&lt;br /&gt;
&lt;br /&gt;
This differs from the details currently on the page as they suggest the 12-hour reset only happens if and when the PM becomes full (suggesting that if fed one item every 24 hours, it would be &amp;quot;full&amp;quot; for 12 hours on the 100th day).&lt;br /&gt;
&lt;br /&gt;
Mentioning it here first to get some feedback on clarifying the article before I go ahead and do it. - [[User:Miraglyth|Miraglyth]] 03:32, 3 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Dimates are no good for tech raising ==&lt;br /&gt;
* Dimates give two tech, but six strike. Why bother with them when you can just stick to tech disks and starting weapons? Those give a better return for your money and you don't have to worry about undoing stat gain in something you don't want. - &amp;lt;sub&amp;gt;The preceding unsigned comment was added by [[User:MechaCrash|MechaCrash]], 23:11, 30 January 2007 (CST)&amp;lt;/sub&amp;gt;&lt;br /&gt;
** Get the heck out. 1* Tech disks are 500 meseta for 6% TECH. Dimates are practically free for 2% TECH. It is *not* hard to alternate Dimates and Tech disks to save money. - [[User:Miraglyth|Miraglyth]] 20:07, 30 January 2007 (CST)&lt;br /&gt;
*** The problem here is that while you can spend 450 for a +6 tech using Dimates, you use an extra two feedings to do it, and money's not really an object for &amp;quot;fast&amp;quot; feeding. For the cheap feeding, then the dimates are worth using if you have a bunch of them sitting around (and unless you solo constantly as a non-tech user it's hard &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; to have buckets of them), but the &amp;quot;cheap&amp;quot; feed doesn't really take time into account -- so why not make a few extra newmen for their starting wands? Also, I apologize for the unsigned comment, I'm still figuring this stuff out... [[User:MechaCrash|MechaCrash]] 21:50, 30 January 2007 (CST)&lt;br /&gt;
**** Ultimately, yes. Newman creation is &amp;quot;cheap&amp;quot; meseta-wise because the clear meseta cost is 0. However, unlike Striking/Armor/Ranged character recreation, for Newmans it is unbelievably slow (4% per Newman as opposed to 30% Armor for Cast) and thus considering the farming capabilities, it is almost certainly cheaper for time to farm and then go the Tech Disk/Dimate route. - [[User:Miraglyth|Miraglyth]] 21:58, 30 January 2007 (CST)&lt;br /&gt;
***: P.S. You'll note I did keep &amp;quot;Dimates&amp;quot; out of the &amp;quot;Fast&amp;quot; option. But this article is a little outdated in that respect, because for &amp;quot;Fast&amp;quot; levelling that isn't insane (the fastest would be 100 Halarods every 12 hours. Not likely, lmao) the best option for quite a while has been Debuff disks. - [[User:Miraglyth|Miraglyth]] 21:58, 30 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Alternate PMs? ==&lt;br /&gt;
&lt;br /&gt;
I was wondering how one manages to get one of the alternate PMs. I've seen a few before, and as a rare item hunter, it has very thoroughly piqued my interests.[[User:Ragnarok Knight|Ragnarok Knight]] 02:00, 23 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
*Head to the 2nd floor of the Guardian's Colony and take the first right into the Variety Shop. The leftmost clerk sells the PM Evolution Devices you need in order to get an alternate model. [[User:LoneDespo|Hiro]] 02:22, 23 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
Hey, on a slightly similar note...I've got a friend wondering if it's possible to use a 4xx item to switch between model lines, like from 450 to 431 or whatever, but neither of us wants to shell out 50k for something that might not work. Anyone know if this is doable without having to reset the PM entirely? [[User:Adilor|Adilor]] 06:42, 23 April 2007 (BST)&lt;br /&gt;
* Not possible. You can only switch between different models in the same series e.g. 410 to 411 or 412. [[User:Mewn|Mewn]] 08:38, 23 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
* Alright, thanks. Something else that popped into my head though...is it possible to downgrade? As in, move from, say a 452 to a 451 or 450? Someone might consider putting this in the page as well...or maybe I'll get ambitious and do it myself sometime. :P Thanks again in advance. :) [[User:Adilor|Adilor]] 10:20, 24 April 2007 (BST)&lt;br /&gt;
* It's possible to go from 452 to 450, because that's not technically a 'downgrade' as such, you're just switching between different models in the same series, with different abilities and such. [[User:Mewn|Mewn]] 13:03, 24 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Style? ==&lt;br /&gt;
&lt;br /&gt;
How best can the following data be added?&lt;br /&gt;
&lt;br /&gt;
The GH-434's Blackbull is linked to an unreleased rifle bullet art which causes stun. &lt;br /&gt;
&lt;br /&gt;
Although the GH-440's behavior is labeled Calculating, PM Device GH-440 is labeled Front lines. &lt;br /&gt;
&lt;br /&gt;
Advance battled type changes: 41x and 42x were Hunters. 43x and 44x were Rangers. 45x were Forces. GH-413: Hunter to Wartecher, GH-414: Hunter to Fighgunner, GH-423: Hunter to Wartecher, GH-424: Hunter to Fortefighter, GH-433: Ranger to Fortegunner, GH-434: Ranger to Fortegunner, GH-443: Ranger to Fortegunner, GH-444: Ranger to Fortegunner, GH-453: Force to Guntecher, GH-454: Force to Fortetecher, &lt;br /&gt;
&lt;br /&gt;
GH-4x0 and GH-4x3 are equipped with either Mega / Stamina or no extra unit. I can't think of any way to prove exactly which of the two it is though. The GH-4x0 and GH-4x3 never use suvs, no aura, no Auto Recovery and NPCs ignore pp. That eliminates every extra unit except Mega / Stamina.--[[User:Zoamel Gustav|Zoamel Gustav]] 22:47, 27 September 2007 (BST)&lt;br /&gt;
* To be honest, we should probably re-write the PM article so it's more concise and informative.  It just feels kind of jumbled right now.  XD  I just haven't thought too much on how it should be formatted.  If you have any ideas (or anyone, for that matter), please do share.  ;) - [[User:EspioKaos|EspioKaos]] 03:14, 28 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
The colors do need a little work, but I'm not good with colors. Any suggestions? --[[User:Zoamel Gustav|Zoamel Gustav]] 03:24, 30 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Fourth-Stage PMs&amp;quot; table and the &amp;quot;Alternate PM Summary&amp;quot; table seems redundant to me. I'm thinking about replacing them with the &amp;quot;Alternate PM Details&amp;quot; table. I'm hesitant though because it may be differentiating the GH-4x0 Series from Alternate PMs. --[[User:Zoamel Gustav|Zoamel Gustav]] 03:24, 30 September 2007 (BST)&lt;br /&gt;
* I'm glad ''somebody'' appreciates my Alt PM Details table. And much thanks to everyone who helps fill in all the details I couldn't! [[User:Trooper1023|Trooper1023]] 14:52, 4 October 2007 (BST)&lt;br /&gt;
**Thanks --[[User:Zoamel Gustav|Zoamel Gustav]] 21:16, 4 October 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
Would the Recommended Diets section be better off as a guide? --[[User:Zoamel Gustav|Zoamel Gustav]] 03:24, 30 September 2007 (BST)&lt;br /&gt;
* Yes. - [[User:Miraglyth|Miraglyth]] 18:47, 4 October 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
Should the the Combat behaviour section be removed? --[[User:Zoamel Gustav|Zoamel Gustav]] 03:24, 30 September 2007 (BST)&lt;br /&gt;
* I say no. Maybe shuffled around on the page, but not removed. It's good to have a place where players can add their own observations of PM behaviors, because the in-game descriptions are, well... [[User:Trooper1023|Trooper1023]] 14:54, 4 October 2007 (BST)&lt;br /&gt;
** &amp;quot;People adding their observations&amp;quot;? The discussion section is for that. In other news, you'll note I've largely rewritten the top half of the article, cleaned up discrepancies and removed repeated out-of-place information. I'm looking to expand the articles for each of the 4x0 series which should allow this article to slim down tremendously. - [[User:Miraglyth|Miraglyth]] 18:47, 4 October 2007 (BST)&lt;br /&gt;
*** Like [[Sandbox:GH-41x Series|this]], perhaps with a little more refining, would allow for cutting the &amp;quot;Alternate PM Summary&amp;quot; and &amp;quot;Details&amp;quot; sections out of the main Partner Machinery article. - [[User:Miraglyth|Miraglyth]] 20:22, 4 October 2007 (BST)&lt;br /&gt;
**** That looks awesome!  :D - [[User:EspioKaos|EspioKaos]] 20:44, 4 October 2007 (BST)&lt;br /&gt;
***** Well done. PA Levels might be more accurate then Combo considering TECHNICs and bullets. --[[User:Zoamel Gustav|Zoamel Gustav]] 21:16, 4 October 2007 (BST)&lt;br /&gt;
****** The PA levels would be good if we had any idea what they are. Given PM stats are vastly different to character stats (not to mention those of other models or even the same models with a different B St.) the only notable effect of giving the PA levels would be to give an idea of Support TECHNIC range. For the rest, Combo is probably still more useful. - [[User:Miraglyth|Miraglyth]] 21:57, 4 October 2007 (BST)&lt;br /&gt;
******* I'd settle for 1+, 11+, 21+ etc. meaning combo 1,2,3, anyways. TECHNICs and bullet levels can be figured out through SE levels and visual effects. Were PAs going to be color coded based on level in AotI? --[[User:Zoamel Gustav|Zoamel Gustav]] 09:47, 5 October 2007 (BST)&lt;br /&gt;
******** TECHNICs and Bullets are PAs. - [[User:Miraglyth|Miraglyth]] 19:24, 5 October 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Line Shield Specialization==&lt;br /&gt;
&amp;quot;No Partner Machinery model can specialize in the production of Line Shields&amp;quot;? And why not? It seems perfectly possible to get a PM with 100 in armor, and it would become a GH-440, and the article doesn't explain either. This may need to be changed, unless someone can explain it. [[User:MkVII Aquila|MkVII Aquila]] 03:32, 1 November 2007 (CDT)&lt;br /&gt;
* This probably does need to be changed, but it's not so much a mistake by editors as by the game. In the description for each PM their 'synthesis trend' is listed. There is currently no PM for which 'Line Shield' is given as a trend in the description, even though it's possible to get a 440 (supposed synth trend: Firearms) with 100 Armor. Makes me wonder if, there was a mistranslation or error somewhere, and it's actually supposed to refer to what they use in combat. - [[User:Mewn|Mewn]] 06:34, 1 November 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Oh my... ==&lt;br /&gt;
&lt;br /&gt;
This page is currently #2 as far as site hits go (150% more than enemy spawn charts).  It's also half the size enemy spawn charts used to be (right now it's #18 in long pages).  The article itself is in HEAVY need of cleanup.  Even if it isn't reorganized to save bandwidth, at least it can be redone to look better to visitors.  I think I'm going to try and redesign the page in a sandbox and see what can be done.  I just want to bring a bit of focus to this at the moment so maybe a few more people can see what I'm talking about if they haven't viewed the page in awhile. [[User:S-T-H|S-T-H]] 00:03, 18 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
*I've meant to work on this page for a while, but always got sidetracked. I'd be willing to try to help organize ;p --[[User:Beatrixkiddo|Beatrixkiddo]] 00:18, 18 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
*I will help, too-- just tell me what to do. - [[User:Amaury|Amaury]] 00:43, 18 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Well I guess one detail I would question would be the picture.  I didn't think about the fact that the page sizes exclude photos.  I'm not sure how much the little pictures on enemy spawn charts added up to, but otherwise that would bring it up to double that page's size (making it the largest on the site besides being the most popular).  For the online and offline version of these pages, a chart follows the picture with the same information and links to each of those PM's page.  The 'pete' model doesn't even exist in online, only in story.  I think I'm going to drop this picture.  Then someone should come up with sub-GH-30x series pictures for the Evolutions section.  There's a couple other things too, but that should help a good deal.  [[User:S-T-H|S-T-H]] 06:28, 18 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A couple things about PM pages ==&lt;br /&gt;
&lt;br /&gt;
First, if I'm not mistaken Paralysis is Stun.  I'm not sure if there is a template somewhere, but the pages should probably be changed to reflect this.  Second, boost and lower stats should probably link to status effects instead.  Perhaps like [[Status effects|Boost stats]] and [[Status effects|Lower stats]].  I'm just looking to get feedback here as I can probably do this when I properly recategorize them.  [[User:S-T-H|S-T-H]] 22:51, 30 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== help please? ==&lt;br /&gt;
&lt;br /&gt;
ok, so im making my bot with 31 striking &amp;amp; 32 tech, and im filling it to 80 with tech. what type of bot will that make? i couldnt figure it out. help if you can plz?&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=File_talk:Okiku_well.jpg&amp;diff=68235</id>
		<title>File talk:Okiku well.jpg</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=File_talk:Okiku_well.jpg&amp;diff=68235"/>
				<updated>2008-12-31T11:23:06Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: Okiku?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Okiku? ==&lt;br /&gt;
&lt;br /&gt;
is it just mi or does this remind anyone of the ring?&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Lou&amp;diff=67851</id>
		<title>Lou</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Lou&amp;diff=67851"/>
				<updated>2008-12-26T12:13:32Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: /* Random facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
== [[Story]] ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Lou.png|right|thumb|Lou]]&lt;br /&gt;
[[Image:Lou (comic).JPG|right|thumb|Lou in Shadow of the Arkguard.]]&lt;br /&gt;
&lt;br /&gt;
=== Profile ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
| Lou&lt;br /&gt;
! Affiliation&lt;br /&gt;
| [[GUARDIANS]]&lt;br /&gt;
|-&lt;br /&gt;
! Gender&lt;br /&gt;
| Female&lt;br /&gt;
! Race&lt;br /&gt;
| [[CAST]]&lt;br /&gt;
|-&lt;br /&gt;
! Age&lt;br /&gt;
| Unknown &lt;br /&gt;
! Height&lt;br /&gt;
| 150cm&lt;br /&gt;
|-&lt;br /&gt;
! JP Voice&lt;br /&gt;
| Ayako Kawasumi &amp;lt;br/&amp;gt;(川澄　綾子)&lt;br /&gt;
! EN Voice&lt;br /&gt;
| Bret Walter&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
&lt;br /&gt;
A member of the GUARDIANS Investigation Section. Because she specializes in intelligence-related missions, Lou has special equipment that other Guardians do not. For the sake of her special missions, she has been programmed not to exhibit excess emotion. When necessary, she shares pertinent information, but there is something about her that Ethan can't quite put his finger on.&lt;br /&gt;
&lt;br /&gt;
=== Episode 1 === &lt;br /&gt;
&lt;br /&gt;
=== Episode 2 === &lt;br /&gt;
&lt;br /&gt;
=== Episode 3 === &lt;br /&gt;
&lt;br /&gt;
=== Random facts ===&lt;br /&gt;
*Lou sometimes loses her hat. Lou units seen without their hat include: &lt;br /&gt;
**The Lou unit lost during [[Episode_1_%28script%29|Episode 1]].&lt;br /&gt;
**The Lou unit with Lumia Waber during [[Shadow of the Arkguard]].&lt;br /&gt;
**The Lou unit found during [[Story_mission_subplots#Lou_subplot|Episode 3]].&lt;br /&gt;
**The Lou unit with Rol Medoc during [[The Egg Thieves]].&lt;br /&gt;
**In Farwell To Mother 2, the Lou unit that lost her hat admits to being the unit that studied Ethan Waber, as well as being in love with him. (you must choose to take Lou with you instead of Curtz, then clear the trial with an S rank, and a discussion between Lumia and the Lou unit will start)&lt;br /&gt;
&lt;br /&gt;
== [[Partner character]] ==&lt;br /&gt;
&lt;br /&gt;
=== [[Partner Card]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4| Lou (with hat)&lt;br /&gt;
|-&lt;br /&gt;
| height=0 colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
! Gender&lt;br /&gt;
| Female&lt;br /&gt;
! Race&lt;br /&gt;
| [[CAST]]&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| [[Hunter]] (1)&lt;br /&gt;
! Level &lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3 colspan=2| Card requirements&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2| CAST Tutorial &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2| Episode 2 Chapter 2 &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 colspan=2| Card comment&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2| I will help &amp;lt;br&amp;gt;if necessary. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4| Weapon !! Name !! Linked !! Effect !! Used during&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-B}}| 4★ &lt;br /&gt;
| {{Twin saber icon}} &lt;br /&gt;
| {{Logo-G}} &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| [[Dual Pallasch]] &lt;br /&gt;
| [[Rising Crush]] || Level 11 to 20 Skill || Levels 1+&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-A}}| 8★ &lt;br /&gt;
| {{Double saber icon}} &lt;br /&gt;
| {{Logo-G}} &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| [[Bone Dance]]&lt;br /&gt;
| [[Spiral Dance]] || Level 21 to 30 Skill || Levels 25+&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-C}} rowspan=3| 3★ &lt;br /&gt;
| rowspan=3|{{Rod icon}} &lt;br /&gt;
| rowspan=3|{{Logo-Y}} &lt;br /&gt;
| rowspan=3|{{Light}} &lt;br /&gt;
| rowspan=3|[[Rayharod]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Resta]] || Level 11 to 20 TECHNIC || Levels 1+&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverser]] || Level 1 to 10 TECHNIC || Levels 1+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4| Equipment !! Name !! Slot !! Effect !! Used during&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-B}}|5★ &lt;br /&gt;
| {{Line shield icon}} &lt;br /&gt;
| {{Logo-Y}} &lt;br /&gt;
| {{Ice}} &lt;br /&gt;
| [[Gi-senba]] &lt;br /&gt;
| - || - || Levels 1+&lt;br /&gt;
|- &lt;br /&gt;
| {{Color-B}}| 4★&lt;br /&gt;
| {{Extra unit icon}}  &lt;br /&gt;
| {{Logo-G}} &lt;br /&gt;
| -&lt;br /&gt;
| [[Rafal Buster]]&lt;br /&gt;
| {{Extra unit icon}} || Concentrated Gatling gun [[SUV]] || Levels 20+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comments ===&lt;br /&gt;
&lt;br /&gt;
=== Chat ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Voice]] &lt;br /&gt;
| Lou's Voice (Unique) &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=11| Combat&lt;br /&gt;
|-&lt;br /&gt;
| As I draw the enemy off, attack.&lt;br /&gt;
|-&lt;br /&gt;
| Choose and eliminate &amp;lt;br&amp;gt;your respective targets.&lt;br /&gt;
|-&lt;br /&gt;
| Fall into a pincer formation, &amp;lt;br&amp;gt;[Player/(Mr./Ms.) NPC name].&lt;br /&gt;
|-&lt;br /&gt;
| I shall attack. Please protect me, [Player].&lt;br /&gt;
|-&lt;br /&gt;
| It would be wise to neutralize &amp;lt;br&amp;gt;the enemy one at a time.&lt;br /&gt;
|-&lt;br /&gt;
| This will be difficult. Be on your guard.&lt;br /&gt;
|-&lt;br /&gt;
| This will pose little challenge!&lt;br /&gt;
|-&lt;br /&gt;
| Do not be fooled by &amp;lt;br&amp;gt;an innocent appearance.&lt;br /&gt;
|-&lt;br /&gt;
| I suggest we deal with the enemy leader&amp;lt;br&amp;gt;at a later point in time.&lt;br /&gt;
|-&lt;br /&gt;
| Processed. Let's continue.&lt;br /&gt;
|-&lt;br /&gt;
! Lost &lt;br /&gt;
| Where is [Player]?&lt;br /&gt;
|-&lt;br /&gt;
! Found &lt;br /&gt;
| Please don't move &amp;lt;br&amp;gt;without the party, [Player].&lt;br /&gt;
|-&lt;br /&gt;
! Boost [[Stats]]&lt;br /&gt;
| My power levels are increasing.&lt;br /&gt;
|-&lt;br /&gt;
! Lower [[Stats]]&lt;br /&gt;
| I have lost some power.&lt;br /&gt;
|-&lt;br /&gt;
! [[Burn]]&lt;br /&gt;
| Condition: Burned&lt;br /&gt;
|-&lt;br /&gt;
! [[Freeze]]&lt;br /&gt;
| Condition: Frozen&lt;br /&gt;
|-&lt;br /&gt;
! [[Shock]]&lt;br /&gt;
| Condition: Electrocuted&lt;br /&gt;
|-&lt;br /&gt;
! [[Confuse]]&lt;br /&gt;
| Bodily control functions irregular.&lt;br /&gt;
|-&lt;br /&gt;
! [[Poison]]&lt;br /&gt;
| Condition: Poisoned&lt;br /&gt;
|-&lt;br /&gt;
! [[Silence]]&lt;br /&gt;
| ...&lt;br /&gt;
|-&lt;br /&gt;
! [[Paralysis]]&lt;br /&gt;
| Condition: Paralyzed&lt;br /&gt;
|-&lt;br /&gt;
! Low [[HP]]&lt;br /&gt;
| None.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate [[partner character]] ==&lt;br /&gt;
&lt;br /&gt;
=== [[Partner Card]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4| Lou (without hat)&lt;br /&gt;
|-&lt;br /&gt;
| height=0 colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
! Gender&lt;br /&gt;
| Female&lt;br /&gt;
! Race&lt;br /&gt;
| [[CAST]]&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| [[Hunter]] (1)&lt;br /&gt;
! Level &lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 colspan=2| Card requirements&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2| unobtainable &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 colspan=2| Card comment&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2| I will help &amp;lt;br&amp;gt;if necessary. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4| Weapon !! Name !! Linked !! Effect !! Used during&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-A}}| 8★ &lt;br /&gt;
| {{Sword icon}} &lt;br /&gt;
| {{Logo-K}} &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| [[Hanzoc]] &lt;br /&gt;
| [[Spinning Break]] || Level 11 to 20 Skill || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-A}}| 8★ &lt;br /&gt;
| {{Double saber icon}} &lt;br /&gt;
| {{Logo-K}} &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| [[Double Sabic]]&lt;br /&gt;
| [[Gravity Dance]] || Level 21 to 30 Skill || ?&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-B}} rowspan=3| 6★ &lt;br /&gt;
| rowspan=3|{{Rod icon}} &lt;br /&gt;
| rowspan=3|{{Logo-K}} &lt;br /&gt;
| rowspan=3|{{Light}} &lt;br /&gt;
| rowspan=3|[[Rodoc]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Resta]] || Level 21 to 30 TECHNIC || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Reverser]] || Level 21 to 30 TECHNIC || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4| Equipment !! Name !! Slot !! Effect !! Used during&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-B}}|6★ &lt;br /&gt;
| {{Line shield icon}} &lt;br /&gt;
| {{Logo-G}} &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| [[Midiline]] &lt;br /&gt;
| - || - || Level 1+&lt;br /&gt;
|- &lt;br /&gt;
| {{Color-B}}| 6★&lt;br /&gt;
| {{Extra unit icon}} &lt;br /&gt;
| {{Logo-G}} &lt;br /&gt;
| - &lt;br /&gt;
| [[Gigas Espada]]&lt;br /&gt;
| {{Extra unit icon}} || Giant sword [[SUV]] || Levels 20+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comments ===&lt;br /&gt;
&lt;br /&gt;
=== Chat ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Voice]] &lt;br /&gt;
| Lou's Voice (Unique) &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=10| Combat&lt;br /&gt;
|-&lt;br /&gt;
| As I draw the enemy off, attack.&lt;br /&gt;
|-&lt;br /&gt;
| Choose and eliminate &amp;lt;br&amp;gt;your respective targets.&lt;br /&gt;
|-&lt;br /&gt;
| Fall into a pincer formation, &amp;lt;br&amp;gt;[Player/(Mr./Ms.) NPC name].&lt;br /&gt;
|-&lt;br /&gt;
| I shall attack. Please protect me, [Player].&lt;br /&gt;
|-&lt;br /&gt;
| It would be wise to neutralize &amp;lt;br&amp;gt;the enemy one at a time.&lt;br /&gt;
|-&lt;br /&gt;
| This will be difficult. Be on your guard.&lt;br /&gt;
|-&lt;br /&gt;
| This will pose little challenge!&lt;br /&gt;
|-&lt;br /&gt;
| Do not be fooled by &amp;lt;br&amp;gt;an innocent appearance.&lt;br /&gt;
|-&lt;br /&gt;
| Processed. Let's continue.&lt;br /&gt;
|-&lt;br /&gt;
! Lost &lt;br /&gt;
| Where is [Player]?&lt;br /&gt;
|-&lt;br /&gt;
! Found &lt;br /&gt;
| Please don't move &amp;lt;br&amp;gt;without the party, [Player].&lt;br /&gt;
|-&lt;br /&gt;
! Boost [[Stats]]&lt;br /&gt;
| My power levels are increasing.&lt;br /&gt;
|-&lt;br /&gt;
! Lower [[Stats]]&lt;br /&gt;
| I have lost some power.&lt;br /&gt;
|-&lt;br /&gt;
! [[Burn]]&lt;br /&gt;
| Condition: Burned&lt;br /&gt;
|-&lt;br /&gt;
! [[Freeze]]&lt;br /&gt;
| Condition: Frozen&lt;br /&gt;
|-&lt;br /&gt;
! [[Shock]]&lt;br /&gt;
| Condition: Electrocuted&lt;br /&gt;
|-&lt;br /&gt;
! [[Confuse]]&lt;br /&gt;
| Bodily control functions irregular.&lt;br /&gt;
|-&lt;br /&gt;
! [[Poison]]&lt;br /&gt;
| Condition: Poisoned&lt;br /&gt;
|-&lt;br /&gt;
! [[Silence]]&lt;br /&gt;
| ...&lt;br /&gt;
|-&lt;br /&gt;
! [[Paralysis]]&lt;br /&gt;
| Condition: Paralyzed&lt;br /&gt;
|-&lt;br /&gt;
! Low [[HP]]&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Partner character (offline)]] ==&lt;br /&gt;
&lt;br /&gt;
*[[Lou (offline)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Partner characters]]&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Ethan_Waber&amp;diff=67689</id>
		<title>Talk:Ethan Waber</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Ethan_Waber&amp;diff=67689"/>
				<updated>2008-12-25T04:45:32Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: /* Ethan's type */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ethan's type ==&lt;br /&gt;
&lt;br /&gt;
The page has Ethan listed as a Fighgunner, and, given his equipment, I can see why. However, his battle type in-game is listed as Hunter (read: the L3 data above his head). Should that be corrected? - [[User:Alkaiser|Alkaiser]] 20:15, 13 February 2008 (CST)&lt;br /&gt;
* I thought he was changed to Fighgunner in a recent update.  (The one that upgraded select partner machines to more varied types.)  I guess the only way to check right now is in one of the story missions where he joins you as an NPC.  If I decide to go back and play Flash of Ruin or Despair and Hope (I still need to S that one, anyway.) anytime soon, I'll check. - [[User:EspioKaos|EspioKaos]] 21:19, 13 February 2008 (CST)&lt;br /&gt;
:* Yeah, I was thinking that myself, but I was bored when I decided to do my daily Curtz beating and checked his class, and lo and behold, he was listed as a Hunter. Unfortunately, I'm on the PS2, so I can't take a screenshot. Should it be left as is until further confirmation? - [[User:Alkaiser|Alkaiser]] 02:33, 14 February 2008 (CST)&lt;br /&gt;
::* I just checked Flash of Ruin 1. Ethan is listed as a Hunter there too. He was a Fighgunner since 1up, which was where the battle type info for other characters came from. This change looks recent. --[[User:Zoamel Gustav|Zoamel Gustav]] 06:24, 14 February 2008 (CST)&lt;br /&gt;
:::*I just that I should let everyone know. Ethan does not use a DB's sword, he uses a Lightning Blackheart. I already changed it so everything's good. - [[User:Malphas | Malphas]] 23:03, 30 June 2008 (PST)&lt;br /&gt;
&lt;br /&gt;
::::*He used the Blackheart as a rogue &amp;amp; DB's sword in non-story mode missions when he is invited.(he used a DB's when i was playing anyway) - [[User:Tiger katsune|Tiger katsune]]&lt;br /&gt;
&lt;br /&gt;
== Ethan's equipment ==&lt;br /&gt;
&lt;br /&gt;
*No. Ethan(Rogue) uses it. The one that uses DB's sword is the Ethan who gives his card in episode three, chapter six. It's the same Ethan, it's just that he's not a Rogue anymore. - [[User:Amaury|Amaury]] 23:02, 30 June 2008 (CDT)&lt;br /&gt;
**Seriously? I need to check that out because I didn't know he switched weapons in Ep3, Ch6. Thank you for telling me. I will check right away. [[User:Malphas | Malphas]] 23:37, 30 June 2008&lt;br /&gt;
***You'll have to wait. We only have four chapters of episode three available currently. - [[User:Amaury|Amaury]] 23:33, 30 June 2008 (CDT)&lt;br /&gt;
****Either way, his rogue card said he used a DB's sword. So I changed it. It's correct now right? - [[User:Malphas | Malphas]] 23:40, 30 June 2008 (PST)&lt;br /&gt;
*****No. Ethan(Rogue) has a [[Blackheart]]. &amp;lt;br&amp;gt;Partner character: http://psupedia.info/Ethan_Waber#Equipment &amp;lt;br&amp;gt;Alternate partner character: http://psupedia.info/Ethan_Waber#Equipment_2 - [[User:Amaury|Amaury]] 23:39, 30 June 2008 (CDT)&lt;br /&gt;
******You misunderstood. I said that Ethan(rougue)'s card said he had a DB's sword before but that I changed it to Blackheart. Anyway, problem resolved. =) - [[User:Malphas | Malphas]] 23:27, 30 June 2008 (PST)&lt;br /&gt;
*******Ethan(Rogue) is http://psupedia.info/Ethan_Waber#Alternate_partner_character !&lt;br /&gt;
&lt;br /&gt;
== Ethan's Partner Card ==&lt;br /&gt;
Ok, so i have Ethan's partner card online and it comes up blank when i select it. Is this a glitch? - [[User:Tiger katsune|Tiger katsune]]&lt;br /&gt;
* It's a glitch.  I saw a note on this at the JP 360 site (in their post-maintenance notes), but since I saw no mention on the English site, I figured it only affected the JP version.  Guess not; now it seems to be only the 360 version.  Nothing to worry about, really.  They say they're working on getting the problem resolved. - [[User:EspioKaos|EspioKaos]] 09:52, 24 December 2008 (CST)&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Ethan_Waber&amp;diff=67688</id>
		<title>Talk:Ethan Waber</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Ethan_Waber&amp;diff=67688"/>
				<updated>2008-12-25T04:44:05Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: /* Ethan's type */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ethan's type ==&lt;br /&gt;
&lt;br /&gt;
The page has Ethan listed as a Fighgunner, and, given his equipment, I can see why. However, his battle type in-game is listed as Hunter (read: the L3 data above his head). Should that be corrected? - [[User:Alkaiser|Alkaiser]] 20:15, 13 February 2008 (CST)&lt;br /&gt;
* I thought he was changed to Fighgunner in a recent update.  (The one that upgraded select partner machines to more varied types.)  I guess the only way to check right now is in one of the story missions where he joins you as an NPC.  If I decide to go back and play Flash of Ruin or Despair and Hope (I still need to S that one, anyway.) anytime soon, I'll check. - [[User:EspioKaos|EspioKaos]] 21:19, 13 February 2008 (CST)&lt;br /&gt;
:* Yeah, I was thinking that myself, but I was bored when I decided to do my daily Curtz beating and checked his class, and lo and behold, he was listed as a Hunter. Unfortunately, I'm on the PS2, so I can't take a screenshot. Should it be left as is until further confirmation? - [[User:Alkaiser|Alkaiser]] 02:33, 14 February 2008 (CST)&lt;br /&gt;
::* I just checked Flash of Ruin 1. Ethan is listed as a Hunter there too. He was a Fighgunner since 1up, which was where the battle type info for other characters came from. This change looks recent. --[[User:Zoamel Gustav|Zoamel Gustav]] 06:24, 14 February 2008 (CST)&lt;br /&gt;
:::*I just that I should let everyone know. Ethan does not use a DB's sword, he uses a Lightning Blackheart. I already changed it so everything's good. - [[User:Malphas | Malphas]] 23:03, 30 June 2008 (PST)&lt;br /&gt;
&lt;br /&gt;
::::*He used the Blackheart as a rogue &amp;amp; DB's sword in non-story mode missions when he is invited.(he used a DB's when i was playing anyway)&lt;br /&gt;
&lt;br /&gt;
== Ethan's equipment ==&lt;br /&gt;
&lt;br /&gt;
*No. Ethan(Rogue) uses it. The one that uses DB's sword is the Ethan who gives his card in episode three, chapter six. It's the same Ethan, it's just that he's not a Rogue anymore. - [[User:Amaury|Amaury]] 23:02, 30 June 2008 (CDT)&lt;br /&gt;
**Seriously? I need to check that out because I didn't know he switched weapons in Ep3, Ch6. Thank you for telling me. I will check right away. [[User:Malphas | Malphas]] 23:37, 30 June 2008&lt;br /&gt;
***You'll have to wait. We only have four chapters of episode three available currently. - [[User:Amaury|Amaury]] 23:33, 30 June 2008 (CDT)&lt;br /&gt;
****Either way, his rogue card said he used a DB's sword. So I changed it. It's correct now right? - [[User:Malphas | Malphas]] 23:40, 30 June 2008 (PST)&lt;br /&gt;
*****No. Ethan(Rogue) has a [[Blackheart]]. &amp;lt;br&amp;gt;Partner character: http://psupedia.info/Ethan_Waber#Equipment &amp;lt;br&amp;gt;Alternate partner character: http://psupedia.info/Ethan_Waber#Equipment_2 - [[User:Amaury|Amaury]] 23:39, 30 June 2008 (CDT)&lt;br /&gt;
******You misunderstood. I said that Ethan(rougue)'s card said he had a DB's sword before but that I changed it to Blackheart. Anyway, problem resolved. =) - [[User:Malphas | Malphas]] 23:27, 30 June 2008 (PST)&lt;br /&gt;
*******Ethan(Rogue) is http://psupedia.info/Ethan_Waber#Alternate_partner_character !&lt;br /&gt;
&lt;br /&gt;
== Ethan's Partner Card ==&lt;br /&gt;
Ok, so i have Ethan's partner card online and it comes up blank when i select it. Is this a glitch? - [[User:Tiger katsune|Tiger katsune]]&lt;br /&gt;
* It's a glitch.  I saw a note on this at the JP 360 site (in their post-maintenance notes), but since I saw no mention on the English site, I figured it only affected the JP version.  Guess not; now it seems to be only the 360 version.  Nothing to worry about, really.  They say they're working on getting the problem resolved. - [[User:EspioKaos|EspioKaos]] 09:52, 24 December 2008 (CST)&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Ethan_Waber&amp;diff=67687</id>
		<title>Talk:Ethan Waber</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Ethan_Waber&amp;diff=67687"/>
				<updated>2008-12-25T04:42:56Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: /* Ethan's type */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ethan's type ==&lt;br /&gt;
&lt;br /&gt;
The page has Ethan listed as a Fighgunner, and, given his equipment, I can see why. However, his battle type in-game is listed as Hunter (read: the L3 data above his head). Should that be corrected? - [[User:Alkaiser|Alkaiser]] 20:15, 13 February 2008 (CST)&lt;br /&gt;
* I thought he was changed to Fighgunner in a recent update.  (The one that upgraded select partner machines to more varied types.)  I guess the only way to check right now is in one of the story missions where he joins you as an NPC.  If I decide to go back and play Flash of Ruin or Despair and Hope (I still need to S that one, anyway.) anytime soon, I'll check. - [[User:EspioKaos|EspioKaos]] 21:19, 13 February 2008 (CST)&lt;br /&gt;
:* Yeah, I was thinking that myself, but I was bored when I decided to do my daily Curtz beating and checked his class, and lo and behold, he was listed as a Hunter. Unfortunately, I'm on the PS2, so I can't take a screenshot. Should it be left as is until further confirmation? - [[User:Alkaiser|Alkaiser]] 02:33, 14 February 2008 (CST)&lt;br /&gt;
::* I just checked Flash of Ruin 1. Ethan is listed as a Hunter there too. He was a Fighgunner since 1up, which was where the battle type info for other characters came from. This change looks recent. --[[User:Zoamel Gustav|Zoamel Gustav]] 06:24, 14 February 2008 (CST)&lt;br /&gt;
I just that I should let everyone know. Ethan does not use a DB's sword, he uses a Lightning Blackheart. I already changed it so everything's good. - [[User:Malphas | Malphas]] 23:03, 30 June 2008 (PST)&lt;br /&gt;
He used the Blackheart as a rogue &amp;amp; DB's sword in non-story mode missions when he is invited.(he used a DB's when i was playing anyway)&lt;br /&gt;
&lt;br /&gt;
== Ethan's equipment ==&lt;br /&gt;
&lt;br /&gt;
*No. Ethan(Rogue) uses it. The one that uses DB's sword is the Ethan who gives his card in episode three, chapter six. It's the same Ethan, it's just that he's not a Rogue anymore. - [[User:Amaury|Amaury]] 23:02, 30 June 2008 (CDT)&lt;br /&gt;
**Seriously? I need to check that out because I didn't know he switched weapons in Ep3, Ch6. Thank you for telling me. I will check right away. [[User:Malphas | Malphas]] 23:37, 30 June 2008&lt;br /&gt;
***You'll have to wait. We only have four chapters of episode three available currently. - [[User:Amaury|Amaury]] 23:33, 30 June 2008 (CDT)&lt;br /&gt;
****Either way, his rogue card said he used a DB's sword. So I changed it. It's correct now right? - [[User:Malphas | Malphas]] 23:40, 30 June 2008 (PST)&lt;br /&gt;
*****No. Ethan(Rogue) has a [[Blackheart]]. &amp;lt;br&amp;gt;Partner character: http://psupedia.info/Ethan_Waber#Equipment &amp;lt;br&amp;gt;Alternate partner character: http://psupedia.info/Ethan_Waber#Equipment_2 - [[User:Amaury|Amaury]] 23:39, 30 June 2008 (CDT)&lt;br /&gt;
******You misunderstood. I said that Ethan(rougue)'s card said he had a DB's sword before but that I changed it to Blackheart. Anyway, problem resolved. =) - [[User:Malphas | Malphas]] 23:27, 30 June 2008 (PST)&lt;br /&gt;
*******Ethan(Rogue) is http://psupedia.info/Ethan_Waber#Alternate_partner_character !&lt;br /&gt;
&lt;br /&gt;
== Ethan's Partner Card ==&lt;br /&gt;
Ok, so i have Ethan's partner card online and it comes up blank when i select it. Is this a glitch? - [[User:Tiger katsune|Tiger katsune]]&lt;br /&gt;
* It's a glitch.  I saw a note on this at the JP 360 site (in their post-maintenance notes), but since I saw no mention on the English site, I figured it only affected the JP version.  Guess not; now it seems to be only the 360 version.  Nothing to worry about, really.  They say they're working on getting the problem resolved. - [[User:EspioKaos|EspioKaos]] 09:52, 24 December 2008 (CST)&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Ethan_Waber&amp;diff=67639</id>
		<title>Talk:Ethan Waber</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Ethan_Waber&amp;diff=67639"/>
				<updated>2008-12-24T14:41:56Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: Ethan's Partner Card&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ethan's type ==&lt;br /&gt;
&lt;br /&gt;
The page has Ethan listed as a Fighgunner, and, given his equipment, I can see why. However, his battle type in-game is listed as Hunter (read: the L3 data above his head). Should that be corrected? - [[User:Alkaiser|Alkaiser]] 20:15, 13 February 2008 (CST)&lt;br /&gt;
* I thought he was changed to Fighgunner in a recent update.  (The one that upgraded select partner machines to more varied types.)  I guess the only way to check right now is in one of the story missions where he joins you as an NPC.  If I decide to go back and play Flash of Ruin or Despair and Hope (I still need to S that one, anyway.) anytime soon, I'll check. - [[User:EspioKaos|EspioKaos]] 21:19, 13 February 2008 (CST)&lt;br /&gt;
:* Yeah, I was thinking that myself, but I was bored when I decided to do my daily Curtz beating and checked his class, and lo and behold, he was listed as a Hunter. Unfortunately, I'm on the PS2, so I can't take a screenshot. Should it be left as is until further confirmation? - [[User:Alkaiser|Alkaiser]] 02:33, 14 February 2008 (CST)&lt;br /&gt;
::* I just checked Flash of Ruin 1. Ethan is listed as a Hunter there too. He was a Fighgunner since 1up, which was where the battle type info for other characters came from. This change looks recent. --[[User:Zoamel Gustav|Zoamel Gustav]] 06:24, 14 February 2008 (CST)&lt;br /&gt;
I just that I should let everyone know. Ethan does not use a DB's sword, he uses a Lightning Blackheart. I already changed it so everything's good. - [[User:Malphas | Malphas]] 23:03, 30 June 2008 (PST)&lt;br /&gt;
&lt;br /&gt;
== Ethan's equipment ==&lt;br /&gt;
&lt;br /&gt;
*No. Ethan(Rogue) uses it. The one that uses DB's sword is the Ethan who gives his card in episode three, chapter six. It's the same Ethan, it's just that he's not a Rogue anymore. - [[User:Amaury|Amaury]] 23:02, 30 June 2008 (CDT)&lt;br /&gt;
**Seriously? I need to check that out because I didn't know he switched weapons in Ep3, Ch6. Thank you for telling me. I will check right away. [[User:Malphas | Malphas]] 23:37, 30 June 2008&lt;br /&gt;
***You'll have to wait. We only have four chapters of episode three available currently. - [[User:Amaury|Amaury]] 23:33, 30 June 2008 (CDT)&lt;br /&gt;
****Either way, his rogue card said he used a DB's sword. So I changed it. It's correct now right? - [[User:Malphas | Malphas]] 23:40, 30 June 2008 (PST)&lt;br /&gt;
*****No. Ethan(Rogue) has a [[Blackheart]]. &amp;lt;br&amp;gt;Partner character: http://psupedia.info/Ethan_Waber#Equipment &amp;lt;br&amp;gt;Alternate partner character: http://psupedia.info/Ethan_Waber#Equipment_2 - [[User:Amaury|Amaury]] 23:39, 30 June 2008 (CDT)&lt;br /&gt;
******You misunderstood. I said that Ethan(rougue)'s card said he had a DB's sword before but that I changed it to Blackheart. Anyway, problem resolved. =) - [[User:Malphas | Malphas]] 23:27, 30 June 2008 (PST)&lt;br /&gt;
*******Ethan(Rogue) is http://psupedia.info/Ethan_Waber#Alternate_partner_character !&lt;br /&gt;
&lt;br /&gt;
== Ethan's Partner Card ==&lt;br /&gt;
&lt;br /&gt;
Ok, so i have Ethan's partner card online and it comes up blank when i select it. Is this a glitch?&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Ethan_Waber&amp;diff=67635</id>
		<title>Ethan Waber</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Ethan_Waber&amp;diff=67635"/>
				<updated>2008-12-24T14:24:50Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: /* Random Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
== [[Story]] ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Ethan_Waber.png|right|thumb|Ethan Waber]]&lt;br /&gt;
[[image:Seedv.png|thumb|right|Leo and Ethan]] &lt;br /&gt;
[[Image:Magashi2.png|thumb|right|Magashi, Ethan and Lou]] &lt;br /&gt;
[[Image:Ending.jpg|thumb|right|Ethan and Karen in the ending.]] &lt;br /&gt;
[[Image:Ethan (comic).JPG|thumb|right|Ethan at the start of Shadow of the Arkguard.]] &lt;br /&gt;
[[Image:Ethan and Orson (comic).JPG|thumb|right|Ethan and Orson]] &lt;br /&gt;
[[Image:Ethan (rogue) (comic).JPG|thumb|right|Ethan after Shadow of the Arkguard.]] &lt;br /&gt;
[[Image:Ethan Waber.jpg|thumb|right|Ethan as a rogue.]] &lt;br /&gt;
&lt;br /&gt;
=== Profile ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
| Ethan Waber&lt;br /&gt;
! Affiliation&lt;br /&gt;
| [[Rogues]]&lt;br /&gt;
|-&lt;br /&gt;
! Gender&lt;br /&gt;
| Male&lt;br /&gt;
! Race&lt;br /&gt;
| [[Human]]&lt;br /&gt;
|-&lt;br /&gt;
! Age&lt;br /&gt;
| 17&lt;br /&gt;
! Height&lt;br /&gt;
| 180cm&lt;br /&gt;
|-&lt;br /&gt;
! JP Voice&lt;br /&gt;
| Tomokazu Seki &amp;lt;br/&amp;gt;(関　智一)&lt;br /&gt;
! EN Voice&lt;br /&gt;
| Nick Tagas&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
&lt;br /&gt;
A young man living on the GUARDIANS Colony. While attending a celebration commemorating the centennial of the Tripartite Treaty, he and his sister Lumia are caught in a SEED attack. After this experience, Ethan joins the interplanetary security force, the GUARDIANS, and begins training under Karen Erra. &lt;br /&gt;
&lt;br /&gt;
=== Episode 1 ===&lt;br /&gt;
&lt;br /&gt;
The story starts with Ethan airboarding down the roadways of the Guardians Colony to meet his sister, Lumia, and watch the 100th [[AMF]] anniversary take place on stage. On the way, Lumia gets pickpocketed by one of the [[Vol Brothers]]. Ethan gives chase, and eventually confronts the thief. However, the other Vol brothers show up and restrain him. Lumia appears, and Ethan breaks free. The fight quickly ends when [[Leo]] shows up. However, Ethan is rude to [[Leo]] and doesn't thank him. Lumia then drags Ethan to the festival. Here, the SEED make their first appearance (Mirei is shown having a vision of it), and cause major structural problems within the colony, causing Ethan and Lumia to flee. They reach a dead end, and wonder where to go next. However, the roof falls in and Lumia gets trapped. Ethan runs to get help, and bumps into Leo; they talk for a moment before Leo is hit by a [[SEED-Vance]]. This paralyzes him, but Ethan picks up his gun and shoots the SEED. Upon seeing this, Leo gives him his saber and handgun so he can go ahead and help Lumia before medical staff arrive to help him. Later on, when you've defeated the SEED-Vance at the end of the [[Linear Line]], Lumia is rescued, and Leo appears in good health with two Guardians, which help free Lumia.&lt;br /&gt;
&lt;br /&gt;
Later on, Ethan, now a member of the Guardians, is called to meet his instructor, [[Karen Erra]]. [[Hyuga Ryght]] is also seen here, chatting up a waitress. Karen walks over, and they both seem quite eager to introduce themselves to her, though she rejects the &amp;quot;advances&amp;quot;, such as they are. She then explains the problem at one of the local farms on [[Parum]], and sets off with Ethan and Hyuga to help. However, midway through, they see SEED landing in the local area. Karen gives Ethan a [[Photon Eraser]] and then tells him how to use it to exterminate the SEED. After removing the threat in the local area, the farm's prize [[Gol Dolva]] attacks the party. Upon its defeat it decides to ruthlessly charge Ethan, and runs into a cliff, causing a rock slide, which crushes it.&lt;br /&gt;
&lt;br /&gt;
After returning to the [[GUARDIANS Colony]], the following day Karen introduces Ethan and Hyuga to [[Dr. Dorson]], who asks for an escort to the [[RELICS]] site. Upon arriving there, he asks the party to take him further in, until they reach an ancient creature activated by their presence. Upon its defeat, it drops a small orb (actually an A-Photon reactor created by the ancient civilization), which excites Dorson greatly. However, in the next scene, he drops it crossing a chasm, losing the proof that A-Photons aren't actually the energy of the future, but of the past. Upon going further, Magashi makes his first appearance and activates the self-destruct of the nanomachines that are within Dorson, killing him. This proves Dorson's involvement with the [[Endrum Collective]].&lt;br /&gt;
&lt;br /&gt;
Later on, Ethan meets [[Lucaim Nav]], who assists Ethan, Karen, and Hyuga on a mission to defend a cargo train from rogues. However, the train is hijacked by the [[Vol Brothers]]. The party run down the train to confront them, and you see Lucaim knock out all 3 with minimal effort. Karen stays by them to make sure they don't get up or run away, and Hyuga, Lucaim, and Ethan go to the front of the train. However, halfway through, Karen is gassed by [[Liina Sukaya]] and [[Alfort Tylor]], and Lucaim collapses. Hyuga stays with Lucaim and looks over him, while Ethan rushes to the back of the train to save Karen. However, the Vol Brothers have awoken by this time and insist on a fight. Upon defeating them, Ethan goes to the next room where Alfort shows up. He attacks Alfort. However, as he's weakened from fighting the Vol brothers, this doesn't go very well, and Ethan is quickly beaten. Liina then picks Alfort up and the two leave in the [[Landeel]]. Ethan rushes to Karen, who, thankfully, is all right. The two laugh it off. However, Magashi makes an entrance, growing angry enough to pick Ethan up and throw him. He's all right, though, and Magashi eventually leaves.&lt;br /&gt;
&lt;br /&gt;
Later, during chapter 7, Ethan is asked by [[Mirei Mikuna]] to help her find out her father's intentions. Ethan, Hyuga, Maya, and Mirei proceed to the [[Hakura Temple]], where they are confronted by Communion of Gurhal agents. Upon pushing into the main hall, they reach [[Dohgi Mikuna]], who is using Karen in some kind of ritual. Mirei confronts him, only to be killed by Dohgi. Dohgi then leaps into a robot suit of some kind, which also has the ability to cast TECHNICs. Upon its defeat, Karen wakes up from her stasis and rushes to Mirei, who, at this time, has woken up. Unfortunately, the reunion doesn't go on for very long because Mirei passes away after.&lt;br /&gt;
&lt;br /&gt;
In Chapter 10, Karen, who is disguised as Mirei, asks Ethan and [[Lou]], and [[Dr. Kanal Tomrain]] to take her to a station to perform a divination to find out the location of the SEED confinement system. However, during this, SEED swarm the local area, forcing Ethan and Lou to destroy them. Once all the SEED have been mostly killed, Magashi attacks, now in a highly altered form. However, he finds Ethan much stronger than expected, and finally retreats. Ethan and Lou then return to the station. The divination was successful, but Karen passed out, which led Ethan to believe that she was dead. As he tried to wake her up, [[Izuma Rutsu]] arrived and took her away.&lt;br /&gt;
&lt;br /&gt;
In Chapter 12, Ethan is notified that the HIVE is actually a SEED nest and that Hyuga and Maya along with the kidnapped A-Photon researchers are being held there. After hours and hours of struggling to find a way to get there and with no one willing to help, he goes to sit in a corner all discouraged. He is then found by Liina, who tells him Alfort has agreed to help. Ethan takes Leo and Tonnio with him. Aboard the Landeel, he finds out that Karen came on as well. Once the group finally reaches the HIVE, they split up. Ethan and Karen go to search for Hyuga, Maya, and [[Kou Taragi]] while Leo, Tonnio, and Lou try to find the kidnapped scientists. Hyuga and Maya are found in SEED pods. kept there to be mutated by exposure to SEED contamination, and released. The four continue into the Hive and find Kou, who mutates immediately on being released from the SEED pod and is defeated, sending Maya into hysterics when he dies. Ethan and Karen continue into the HIVE until they are eventually separated outside of the core. Ethan continues in, only to be confronted by Magashi. The two have a duel, and Magashi loses and falls directly into the core. The others rush in and congratulate him. However, Magashi is not dead and &amp;quot;merges&amp;quot; with the SEED Core, causing the party even more trouble. After the victory, the quartet heads back to the Landeel, which takes off and exits the HIVE before the A.M.F. open fire upon it and destroy it.&lt;br /&gt;
&lt;br /&gt;
After, during an afterparty of sorts upon the Landeel, Ethan shares conversations with all those involved while looking for Karen. He eventually finds her on the observation deck of the Landeel. The two talk, before Karen hugs him for saying that he'll protect the world because she's in it.&lt;br /&gt;
&lt;br /&gt;
=== Episode 2 ===&lt;br /&gt;
&lt;br /&gt;
In Episode 2, Ethan takes a backseat to a player-created character as the main protagonist of the story, though he continues to play a major role. We find out that he is in fact working with the Illuminus as a double-agent in order to save his father and bring them down. &lt;br /&gt;
&lt;br /&gt;
=== Episode 3 ===&lt;br /&gt;
&lt;br /&gt;
Ethan plays a role in Episode 3, helping the party take out three boss enemies and helping to convince [[Laia Martinez]] that she should take the role of President of the GUARDIANS.&lt;br /&gt;
&lt;br /&gt;
=== Random Facts ===&lt;br /&gt;
The letters on Ethan's Rogue jacket spell out &amp;quot;PUNISHMENT&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== [[Partner character]] ==&lt;br /&gt;
&lt;br /&gt;
=== [[Partner Card]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4| Ethan Waber (guardian)&lt;br /&gt;
|-&lt;br /&gt;
| height=0 colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
! Gender&lt;br /&gt;
| Male&lt;br /&gt;
! Race&lt;br /&gt;
| [[Human]]&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| [[Hunter]] (1)&lt;br /&gt;
! Level &lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 colspan=2| Card requirements&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2| Episode 3 Chapter 6,&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 colspan=2| Card comment&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2| Gimme a call if you &amp;lt;br&amp;gt;want to go save the &amp;lt;br&amp;gt;world together! &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4| Weapon !! Name !! Linked !! Effect !! Used during&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-S}}| 10★&lt;br /&gt;
| {{Double saber icon}} &lt;br /&gt;
| {{Logo-K}} &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| [[Crea Doubles]]&lt;br /&gt;
| [[Absolute Dance]] || Level 21 to 30 Skill || Levels ?&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-A}}| 7★&lt;br /&gt;
| {{Sword icon}} &lt;br /&gt;
| {{Logo-G}} &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| [[Hanzo]]&lt;br /&gt;
| [[Gravity Break]] || Level 21 to 30 Skill || Levels ?&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-A}}| 9★&lt;br /&gt;
| {{Saber icon}} &lt;br /&gt;
| {{Logo-K}} &lt;br /&gt;
| {{Ice}} &lt;br /&gt;
| [[DB's Sword]]&lt;br /&gt;
| [[Spinning Strike]] || Level 11 to 20 Skill || Levels ?&lt;br /&gt;
|- &lt;br /&gt;
| {{Color-A}} rowspan=2| 7★&lt;br /&gt;
| rowspan=2|{{Wand icon}} &lt;br /&gt;
| rowspan=2|{{Logo-Y}} &lt;br /&gt;
| rowspan=2|{{Light}}&lt;br /&gt;
| rowspan=2|[[Cometara]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Resta]] || Level 11 to 20 TECHNIC || Levels 1+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4| Equipment !! Name !! Effect !! Used during&lt;br /&gt;
|-&lt;br /&gt;
| ?★&lt;br /&gt;
| {{Line shield icon}} &lt;br /&gt;
| {{Logo-G}}  &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| ?line&lt;br /&gt;
| - || Levels 1+&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-B}}| 6★&lt;br /&gt;
| {{Extra unit icon}} &lt;br /&gt;
| {{Logo-G}} &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| [[Tero / HP Restore]]&lt;br /&gt;
| [[Auto recovery]] LV2 || Levels 1+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comments ===&lt;br /&gt;
&lt;br /&gt;
=== Chat ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Voice]] &lt;br /&gt;
| Ethan Waber's Voice (Unique)&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=19| Combat&lt;br /&gt;
|-&lt;br /&gt;
| Spread out and take 'em down!&lt;br /&gt;
|-&lt;br /&gt;
| I'm going in! Watch my back!&lt;br /&gt;
|-&lt;br /&gt;
| You don't stand a chance!&lt;br /&gt;
|-&lt;br /&gt;
| Leave the [enemy] to me!&lt;br /&gt;
|-&lt;br /&gt;
| [Player] Let's come in from both sides!&lt;br /&gt;
|-&lt;br /&gt;
| Uh-oh... They're everywhere!&lt;br /&gt;
|-&lt;br /&gt;
| We can do this!&lt;br /&gt;
|-&lt;br /&gt;
| This should be easy!&lt;br /&gt;
|-&lt;br /&gt;
| This looks dangerous!&lt;br /&gt;
|-&lt;br /&gt;
| Save the leader for last! &amp;lt;br&amp;gt;Get rid of the others first!&lt;br /&gt;
|-&lt;br /&gt;
| Here we go!&lt;br /&gt;
|-&lt;br /&gt;
| No sweat!&lt;br /&gt;
|-&lt;br /&gt;
| Take this!&lt;br /&gt;
|-&lt;br /&gt;
| Take that!&lt;br /&gt;
|-&lt;br /&gt;
| Eat this!&lt;br /&gt;
|-&lt;br /&gt;
| Yeah!&lt;br /&gt;
|-&lt;br /&gt;
| Hyaa!&lt;br /&gt;
|-&lt;br /&gt;
| Haa!&lt;br /&gt;
|-&lt;br /&gt;
! Lost from player&lt;br /&gt;
| Hey! Where's [Player]!?&lt;br /&gt;
|-&lt;br /&gt;
! Found player&lt;br /&gt;
| [Player]! There you are!&lt;br /&gt;
|-&lt;br /&gt;
! Boost [[Stats]]&lt;br /&gt;
| Ah, that's better!&lt;br /&gt;
|-&lt;br /&gt;
! Lower [[Stats]]&lt;br /&gt;
| My energy's being drained!&lt;br /&gt;
|-&lt;br /&gt;
! [[Burn]]&lt;br /&gt;
| Ow! That's hot!&lt;br /&gt;
|-&lt;br /&gt;
! [[Freeze]]&lt;br /&gt;
| Ugh... can't move!&lt;br /&gt;
|-&lt;br /&gt;
! [[Shock]]&lt;br /&gt;
| Yikes!&lt;br /&gt;
|-&lt;br /&gt;
! [[Confuse]]&lt;br /&gt;
| What? Who's there?&lt;br /&gt;
|-&lt;br /&gt;
! [[Poison]]&lt;br /&gt;
| Oh... My stomach...&lt;br /&gt;
|-&lt;br /&gt;
! [[Silence]]&lt;br /&gt;
| Mmph!&lt;br /&gt;
|-&lt;br /&gt;
! [[Paralysis]]&lt;br /&gt;
| Ugh, what a strange feeling...&lt;br /&gt;
|-&lt;br /&gt;
! Low [[HP]]&lt;br /&gt;
| Help!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate [[partner character]] ==&lt;br /&gt;
&lt;br /&gt;
=== [[Partner Card]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4| Ethan Waber (rogue)&lt;br /&gt;
|-&lt;br /&gt;
| height=0 colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
! Gender&lt;br /&gt;
| Male&lt;br /&gt;
! Race&lt;br /&gt;
| [[Human]]&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| [[Hunter]] (1)&lt;br /&gt;
! Level &lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 colspan=2| Card requirements&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2| unobtainable &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 colspan=2| Card comment&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2| I'm not a Guardian &amp;lt;br&amp;gt;now, but I'll still &amp;lt;br&amp;gt;protect the world! &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4| Weapon !! Name !! Linked !! Effect !! Used during&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-S}}| 10★&lt;br /&gt;
| {{Double saber icon}} &lt;br /&gt;
| {{Logo-K}} &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| [[Crea Doubles]]&lt;br /&gt;
| [[Tornado Dance]] || Level 21 to 30 Skill || Levels 1+&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-A}}| 9★&lt;br /&gt;
| {{Sword icon}} &lt;br /&gt;
| {{Logo-G}} &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| [[Caliburn]]&lt;br /&gt;
| [[Spinning Break]] || Level 11 to 20 Skill || Levels 25+&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-S}}| 11★&lt;br /&gt;
| {{Saber icon}} &lt;br /&gt;
| {{Logo-G}} &lt;br /&gt;
| {{Lightning}} &lt;br /&gt;
| [[Blackheart]]&lt;br /&gt;
| [[Spinning Strike]] || Level 21 to 30 Skill || Levels 50+&lt;br /&gt;
|- &lt;br /&gt;
| {{Color-A}} rowspan=2| 8★&lt;br /&gt;
| rowspan=2|{{Wand icon}} &lt;br /&gt;
| rowspan=2|{{Logo-Y}} &lt;br /&gt;
| rowspan=2|{{Light}}&lt;br /&gt;
| rowspan=2|[[Lidra]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Resta]] || Level 11 to 20 TECHNIC || Levels 1+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4| Equipment !! Name !! Slot !! Effect !! Used during&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-B}}| ?★&lt;br /&gt;
| {{Line shield icon}} &lt;br /&gt;
| {{Logo-G}} &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| ?line&lt;br /&gt;
| Line shield || - || Levels 1+&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-B}}| 6★&lt;br /&gt;
| {{Extra unit icon}}  &lt;br /&gt;
| {{Logo-G}} &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| [[Tero / HP Restore]]&lt;br /&gt;
| Extra unit || [[Auto recovery]] LV2 || Levels 1+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comments ===&lt;br /&gt;
&lt;br /&gt;
=== Chat ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Voice]] &lt;br /&gt;
| Ethan Waber's Voice (Unique)&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=19| Combat&lt;br /&gt;
|-&lt;br /&gt;
| Spread out and take 'em down!&lt;br /&gt;
|-&lt;br /&gt;
| I'm going in! Watch my back!&lt;br /&gt;
|-&lt;br /&gt;
| You don't stand a chance!&lt;br /&gt;
|-&lt;br /&gt;
| Leave the [enemy] to me!&lt;br /&gt;
|-&lt;br /&gt;
| [Player] Let's come in from both sides!&lt;br /&gt;
|-&lt;br /&gt;
| Uh-oh... They're everywhere!&lt;br /&gt;
|-&lt;br /&gt;
| We can do this!&lt;br /&gt;
|-&lt;br /&gt;
| This should be easy!&lt;br /&gt;
|-&lt;br /&gt;
| This looks dangerous!&lt;br /&gt;
|-&lt;br /&gt;
| Save the leader for last! &amp;lt;br&amp;gt;Get rid of the others first!&lt;br /&gt;
|-&lt;br /&gt;
| Here we go!&lt;br /&gt;
|-&lt;br /&gt;
| No sweat!&lt;br /&gt;
|-&lt;br /&gt;
| Take this!&lt;br /&gt;
|-&lt;br /&gt;
| Take that!&lt;br /&gt;
|-&lt;br /&gt;
| Eat this!&lt;br /&gt;
|-&lt;br /&gt;
| Yeah!&lt;br /&gt;
|-&lt;br /&gt;
| Hyaa!&lt;br /&gt;
|-&lt;br /&gt;
| Haa!&lt;br /&gt;
|-&lt;br /&gt;
! Lost from player&lt;br /&gt;
| Hey! Where's [Player]!?&lt;br /&gt;
|-&lt;br /&gt;
! Found player&lt;br /&gt;
| [Player]! There you are!&lt;br /&gt;
|-&lt;br /&gt;
! Boost [[Stats]]&lt;br /&gt;
| Ah, that's better!&lt;br /&gt;
|-&lt;br /&gt;
! Lower [[Stats]]&lt;br /&gt;
| My energy's being drained!&lt;br /&gt;
|-&lt;br /&gt;
! [[Burn]]&lt;br /&gt;
| Ow! That's hot!&lt;br /&gt;
|-&lt;br /&gt;
! [[Freeze]]&lt;br /&gt;
| Ugh... can't move!&lt;br /&gt;
|-&lt;br /&gt;
! [[Shock]]&lt;br /&gt;
| Yikes!&lt;br /&gt;
|-&lt;br /&gt;
! [[Confuse]]&lt;br /&gt;
| What? Who's there?&lt;br /&gt;
|-&lt;br /&gt;
! [[Poison]]&lt;br /&gt;
| Oh... My stomach...&lt;br /&gt;
|-&lt;br /&gt;
! [[Silence]]&lt;br /&gt;
| Mmph!&lt;br /&gt;
|-&lt;br /&gt;
! [[Paralysis]]&lt;br /&gt;
| Ugh, what a strange feeling...&lt;br /&gt;
|-&lt;br /&gt;
! Low [[HP]]&lt;br /&gt;
| Help!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Enemy]] ==&lt;br /&gt;
*[[Ethan Waber (enemy)]]&lt;br /&gt;
&lt;br /&gt;
== [[Partner character (offline)]] ==&lt;br /&gt;
*[[Ethan Waber (offline)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Partner characters]]&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Ethan_Waber&amp;diff=67634</id>
		<title>Ethan Waber</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Ethan_Waber&amp;diff=67634"/>
				<updated>2008-12-24T14:24:12Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: /* Random Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
== [[Story]] ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Ethan_Waber.png|right|thumb|Ethan Waber]]&lt;br /&gt;
[[image:Seedv.png|thumb|right|Leo and Ethan]] &lt;br /&gt;
[[Image:Magashi2.png|thumb|right|Magashi, Ethan and Lou]] &lt;br /&gt;
[[Image:Ending.jpg|thumb|right|Ethan and Karen in the ending.]] &lt;br /&gt;
[[Image:Ethan (comic).JPG|thumb|right|Ethan at the start of Shadow of the Arkguard.]] &lt;br /&gt;
[[Image:Ethan and Orson (comic).JPG|thumb|right|Ethan and Orson]] &lt;br /&gt;
[[Image:Ethan (rogue) (comic).JPG|thumb|right|Ethan after Shadow of the Arkguard.]] &lt;br /&gt;
[[Image:Ethan Waber.jpg|thumb|right|Ethan as a rogue.]] &lt;br /&gt;
&lt;br /&gt;
=== Profile ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
| Ethan Waber&lt;br /&gt;
! Affiliation&lt;br /&gt;
| [[Rogues]]&lt;br /&gt;
|-&lt;br /&gt;
! Gender&lt;br /&gt;
| Male&lt;br /&gt;
! Race&lt;br /&gt;
| [[Human]]&lt;br /&gt;
|-&lt;br /&gt;
! Age&lt;br /&gt;
| 17&lt;br /&gt;
! Height&lt;br /&gt;
| 180cm&lt;br /&gt;
|-&lt;br /&gt;
! JP Voice&lt;br /&gt;
| Tomokazu Seki &amp;lt;br/&amp;gt;(関　智一)&lt;br /&gt;
! EN Voice&lt;br /&gt;
| Nick Tagas&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
&lt;br /&gt;
A young man living on the GUARDIANS Colony. While attending a celebration commemorating the centennial of the Tripartite Treaty, he and his sister Lumia are caught in a SEED attack. After this experience, Ethan joins the interplanetary security force, the GUARDIANS, and begins training under Karen Erra. &lt;br /&gt;
&lt;br /&gt;
=== Episode 1 ===&lt;br /&gt;
&lt;br /&gt;
The story starts with Ethan airboarding down the roadways of the Guardians Colony to meet his sister, Lumia, and watch the 100th [[AMF]] anniversary take place on stage. On the way, Lumia gets pickpocketed by one of the [[Vol Brothers]]. Ethan gives chase, and eventually confronts the thief. However, the other Vol brothers show up and restrain him. Lumia appears, and Ethan breaks free. The fight quickly ends when [[Leo]] shows up. However, Ethan is rude to [[Leo]] and doesn't thank him. Lumia then drags Ethan to the festival. Here, the SEED make their first appearance (Mirei is shown having a vision of it), and cause major structural problems within the colony, causing Ethan and Lumia to flee. They reach a dead end, and wonder where to go next. However, the roof falls in and Lumia gets trapped. Ethan runs to get help, and bumps into Leo; they talk for a moment before Leo is hit by a [[SEED-Vance]]. This paralyzes him, but Ethan picks up his gun and shoots the SEED. Upon seeing this, Leo gives him his saber and handgun so he can go ahead and help Lumia before medical staff arrive to help him. Later on, when you've defeated the SEED-Vance at the end of the [[Linear Line]], Lumia is rescued, and Leo appears in good health with two Guardians, which help free Lumia.&lt;br /&gt;
&lt;br /&gt;
Later on, Ethan, now a member of the Guardians, is called to meet his instructor, [[Karen Erra]]. [[Hyuga Ryght]] is also seen here, chatting up a waitress. Karen walks over, and they both seem quite eager to introduce themselves to her, though she rejects the &amp;quot;advances&amp;quot;, such as they are. She then explains the problem at one of the local farms on [[Parum]], and sets off with Ethan and Hyuga to help. However, midway through, they see SEED landing in the local area. Karen gives Ethan a [[Photon Eraser]] and then tells him how to use it to exterminate the SEED. After removing the threat in the local area, the farm's prize [[Gol Dolva]] attacks the party. Upon its defeat it decides to ruthlessly charge Ethan, and runs into a cliff, causing a rock slide, which crushes it.&lt;br /&gt;
&lt;br /&gt;
After returning to the [[GUARDIANS Colony]], the following day Karen introduces Ethan and Hyuga to [[Dr. Dorson]], who asks for an escort to the [[RELICS]] site. Upon arriving there, he asks the party to take him further in, until they reach an ancient creature activated by their presence. Upon its defeat, it drops a small orb (actually an A-Photon reactor created by the ancient civilization), which excites Dorson greatly. However, in the next scene, he drops it crossing a chasm, losing the proof that A-Photons aren't actually the energy of the future, but of the past. Upon going further, Magashi makes his first appearance and activates the self-destruct of the nanomachines that are within Dorson, killing him. This proves Dorson's involvement with the [[Endrum Collective]].&lt;br /&gt;
&lt;br /&gt;
Later on, Ethan meets [[Lucaim Nav]], who assists Ethan, Karen, and Hyuga on a mission to defend a cargo train from rogues. However, the train is hijacked by the [[Vol Brothers]]. The party run down the train to confront them, and you see Lucaim knock out all 3 with minimal effort. Karen stays by them to make sure they don't get up or run away, and Hyuga, Lucaim, and Ethan go to the front of the train. However, halfway through, Karen is gassed by [[Liina Sukaya]] and [[Alfort Tylor]], and Lucaim collapses. Hyuga stays with Lucaim and looks over him, while Ethan rushes to the back of the train to save Karen. However, the Vol Brothers have awoken by this time and insist on a fight. Upon defeating them, Ethan goes to the next room where Alfort shows up. He attacks Alfort. However, as he's weakened from fighting the Vol brothers, this doesn't go very well, and Ethan is quickly beaten. Liina then picks Alfort up and the two leave in the [[Landeel]]. Ethan rushes to Karen, who, thankfully, is all right. The two laugh it off. However, Magashi makes an entrance, growing angry enough to pick Ethan up and throw him. He's all right, though, and Magashi eventually leaves.&lt;br /&gt;
&lt;br /&gt;
Later, during chapter 7, Ethan is asked by [[Mirei Mikuna]] to help her find out her father's intentions. Ethan, Hyuga, Maya, and Mirei proceed to the [[Hakura Temple]], where they are confronted by Communion of Gurhal agents. Upon pushing into the main hall, they reach [[Dohgi Mikuna]], who is using Karen in some kind of ritual. Mirei confronts him, only to be killed by Dohgi. Dohgi then leaps into a robot suit of some kind, which also has the ability to cast TECHNICs. Upon its defeat, Karen wakes up from her stasis and rushes to Mirei, who, at this time, has woken up. Unfortunately, the reunion doesn't go on for very long because Mirei passes away after.&lt;br /&gt;
&lt;br /&gt;
In Chapter 10, Karen, who is disguised as Mirei, asks Ethan and [[Lou]], and [[Dr. Kanal Tomrain]] to take her to a station to perform a divination to find out the location of the SEED confinement system. However, during this, SEED swarm the local area, forcing Ethan and Lou to destroy them. Once all the SEED have been mostly killed, Magashi attacks, now in a highly altered form. However, he finds Ethan much stronger than expected, and finally retreats. Ethan and Lou then return to the station. The divination was successful, but Karen passed out, which led Ethan to believe that she was dead. As he tried to wake her up, [[Izuma Rutsu]] arrived and took her away.&lt;br /&gt;
&lt;br /&gt;
In Chapter 12, Ethan is notified that the HIVE is actually a SEED nest and that Hyuga and Maya along with the kidnapped A-Photon researchers are being held there. After hours and hours of struggling to find a way to get there and with no one willing to help, he goes to sit in a corner all discouraged. He is then found by Liina, who tells him Alfort has agreed to help. Ethan takes Leo and Tonnio with him. Aboard the Landeel, he finds out that Karen came on as well. Once the group finally reaches the HIVE, they split up. Ethan and Karen go to search for Hyuga, Maya, and [[Kou Taragi]] while Leo, Tonnio, and Lou try to find the kidnapped scientists. Hyuga and Maya are found in SEED pods. kept there to be mutated by exposure to SEED contamination, and released. The four continue into the Hive and find Kou, who mutates immediately on being released from the SEED pod and is defeated, sending Maya into hysterics when he dies. Ethan and Karen continue into the HIVE until they are eventually separated outside of the core. Ethan continues in, only to be confronted by Magashi. The two have a duel, and Magashi loses and falls directly into the core. The others rush in and congratulate him. However, Magashi is not dead and &amp;quot;merges&amp;quot; with the SEED Core, causing the party even more trouble. After the victory, the quartet heads back to the Landeel, which takes off and exits the HIVE before the A.M.F. open fire upon it and destroy it.&lt;br /&gt;
&lt;br /&gt;
After, during an afterparty of sorts upon the Landeel, Ethan shares conversations with all those involved while looking for Karen. He eventually finds her on the observation deck of the Landeel. The two talk, before Karen hugs him for saying that he'll protect the world because she's in it.&lt;br /&gt;
&lt;br /&gt;
=== Episode 2 ===&lt;br /&gt;
&lt;br /&gt;
In Episode 2, Ethan takes a backseat to a player-created character as the main protagonist of the story, though he continues to play a major role. We find out that he is in fact working with the Illuminus as a double-agent in order to save his father and bring them down. &lt;br /&gt;
&lt;br /&gt;
=== Episode 3 ===&lt;br /&gt;
&lt;br /&gt;
Ethan plays a role in Episode 3, helping the party take out three boss enemies and helping to convince [[Laia Martinez]] that she should take the role of President of the GUARDIANS.&lt;br /&gt;
&lt;br /&gt;
=== Random Facts ===&lt;br /&gt;
The letters on Ethan's Rouge jacket spell out &amp;quot;PUNISHMENT&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== [[Partner character]] ==&lt;br /&gt;
&lt;br /&gt;
=== [[Partner Card]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4| Ethan Waber (guardian)&lt;br /&gt;
|-&lt;br /&gt;
| height=0 colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
! Gender&lt;br /&gt;
| Male&lt;br /&gt;
! Race&lt;br /&gt;
| [[Human]]&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| [[Hunter]] (1)&lt;br /&gt;
! Level &lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 colspan=2| Card requirements&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2| Episode 3 Chapter 6,&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 colspan=2| Card comment&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2| Gimme a call if you &amp;lt;br&amp;gt;want to go save the &amp;lt;br&amp;gt;world together! &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4| Weapon !! Name !! Linked !! Effect !! Used during&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-S}}| 10★&lt;br /&gt;
| {{Double saber icon}} &lt;br /&gt;
| {{Logo-K}} &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| [[Crea Doubles]]&lt;br /&gt;
| [[Absolute Dance]] || Level 21 to 30 Skill || Levels ?&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-A}}| 7★&lt;br /&gt;
| {{Sword icon}} &lt;br /&gt;
| {{Logo-G}} &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| [[Hanzo]]&lt;br /&gt;
| [[Gravity Break]] || Level 21 to 30 Skill || Levels ?&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-A}}| 9★&lt;br /&gt;
| {{Saber icon}} &lt;br /&gt;
| {{Logo-K}} &lt;br /&gt;
| {{Ice}} &lt;br /&gt;
| [[DB's Sword]]&lt;br /&gt;
| [[Spinning Strike]] || Level 11 to 20 Skill || Levels ?&lt;br /&gt;
|- &lt;br /&gt;
| {{Color-A}} rowspan=2| 7★&lt;br /&gt;
| rowspan=2|{{Wand icon}} &lt;br /&gt;
| rowspan=2|{{Logo-Y}} &lt;br /&gt;
| rowspan=2|{{Light}}&lt;br /&gt;
| rowspan=2|[[Cometara]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Resta]] || Level 11 to 20 TECHNIC || Levels 1+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4| Equipment !! Name !! Effect !! Used during&lt;br /&gt;
|-&lt;br /&gt;
| ?★&lt;br /&gt;
| {{Line shield icon}} &lt;br /&gt;
| {{Logo-G}}  &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| ?line&lt;br /&gt;
| - || Levels 1+&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-B}}| 6★&lt;br /&gt;
| {{Extra unit icon}} &lt;br /&gt;
| {{Logo-G}} &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| [[Tero / HP Restore]]&lt;br /&gt;
| [[Auto recovery]] LV2 || Levels 1+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comments ===&lt;br /&gt;
&lt;br /&gt;
=== Chat ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Voice]] &lt;br /&gt;
| Ethan Waber's Voice (Unique)&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=19| Combat&lt;br /&gt;
|-&lt;br /&gt;
| Spread out and take 'em down!&lt;br /&gt;
|-&lt;br /&gt;
| I'm going in! Watch my back!&lt;br /&gt;
|-&lt;br /&gt;
| You don't stand a chance!&lt;br /&gt;
|-&lt;br /&gt;
| Leave the [enemy] to me!&lt;br /&gt;
|-&lt;br /&gt;
| [Player] Let's come in from both sides!&lt;br /&gt;
|-&lt;br /&gt;
| Uh-oh... They're everywhere!&lt;br /&gt;
|-&lt;br /&gt;
| We can do this!&lt;br /&gt;
|-&lt;br /&gt;
| This should be easy!&lt;br /&gt;
|-&lt;br /&gt;
| This looks dangerous!&lt;br /&gt;
|-&lt;br /&gt;
| Save the leader for last! &amp;lt;br&amp;gt;Get rid of the others first!&lt;br /&gt;
|-&lt;br /&gt;
| Here we go!&lt;br /&gt;
|-&lt;br /&gt;
| No sweat!&lt;br /&gt;
|-&lt;br /&gt;
| Take this!&lt;br /&gt;
|-&lt;br /&gt;
| Take that!&lt;br /&gt;
|-&lt;br /&gt;
| Eat this!&lt;br /&gt;
|-&lt;br /&gt;
| Yeah!&lt;br /&gt;
|-&lt;br /&gt;
| Hyaa!&lt;br /&gt;
|-&lt;br /&gt;
| Haa!&lt;br /&gt;
|-&lt;br /&gt;
! Lost from player&lt;br /&gt;
| Hey! Where's [Player]!?&lt;br /&gt;
|-&lt;br /&gt;
! Found player&lt;br /&gt;
| [Player]! There you are!&lt;br /&gt;
|-&lt;br /&gt;
! Boost [[Stats]]&lt;br /&gt;
| Ah, that's better!&lt;br /&gt;
|-&lt;br /&gt;
! Lower [[Stats]]&lt;br /&gt;
| My energy's being drained!&lt;br /&gt;
|-&lt;br /&gt;
! [[Burn]]&lt;br /&gt;
| Ow! That's hot!&lt;br /&gt;
|-&lt;br /&gt;
! [[Freeze]]&lt;br /&gt;
| Ugh... can't move!&lt;br /&gt;
|-&lt;br /&gt;
! [[Shock]]&lt;br /&gt;
| Yikes!&lt;br /&gt;
|-&lt;br /&gt;
! [[Confuse]]&lt;br /&gt;
| What? Who's there?&lt;br /&gt;
|-&lt;br /&gt;
! [[Poison]]&lt;br /&gt;
| Oh... My stomach...&lt;br /&gt;
|-&lt;br /&gt;
! [[Silence]]&lt;br /&gt;
| Mmph!&lt;br /&gt;
|-&lt;br /&gt;
! [[Paralysis]]&lt;br /&gt;
| Ugh, what a strange feeling...&lt;br /&gt;
|-&lt;br /&gt;
! Low [[HP]]&lt;br /&gt;
| Help!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alternate [[partner character]] ==&lt;br /&gt;
&lt;br /&gt;
=== [[Partner Card]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4| Ethan Waber (rogue)&lt;br /&gt;
|-&lt;br /&gt;
| height=0 colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
! Gender&lt;br /&gt;
| Male&lt;br /&gt;
! Race&lt;br /&gt;
| [[Human]]&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| [[Hunter]] (1)&lt;br /&gt;
! Level &lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 colspan=2| Card requirements&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2| unobtainable &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 colspan=2| Card comment&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2| I'm not a Guardian &amp;lt;br&amp;gt;now, but I'll still &amp;lt;br&amp;gt;protect the world! &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4| Weapon !! Name !! Linked !! Effect !! Used during&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-S}}| 10★&lt;br /&gt;
| {{Double saber icon}} &lt;br /&gt;
| {{Logo-K}} &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| [[Crea Doubles]]&lt;br /&gt;
| [[Tornado Dance]] || Level 21 to 30 Skill || Levels 1+&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-A}}| 9★&lt;br /&gt;
| {{Sword icon}} &lt;br /&gt;
| {{Logo-G}} &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| [[Caliburn]]&lt;br /&gt;
| [[Spinning Break]] || Level 11 to 20 Skill || Levels 25+&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-S}}| 11★&lt;br /&gt;
| {{Saber icon}} &lt;br /&gt;
| {{Logo-G}} &lt;br /&gt;
| {{Lightning}} &lt;br /&gt;
| [[Blackheart]]&lt;br /&gt;
| [[Spinning Strike]] || Level 21 to 30 Skill || Levels 50+&lt;br /&gt;
|- &lt;br /&gt;
| {{Color-A}} rowspan=2| 8★&lt;br /&gt;
| rowspan=2|{{Wand icon}} &lt;br /&gt;
| rowspan=2|{{Logo-Y}} &lt;br /&gt;
| rowspan=2|{{Light}}&lt;br /&gt;
| rowspan=2|[[Lidra]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Resta]] || Level 11 to 20 TECHNIC || Levels 1+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4| Equipment !! Name !! Slot !! Effect !! Used during&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-B}}| ?★&lt;br /&gt;
| {{Line shield icon}} &lt;br /&gt;
| {{Logo-G}} &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| ?line&lt;br /&gt;
| Line shield || - || Levels 1+&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-B}}| 6★&lt;br /&gt;
| {{Extra unit icon}}  &lt;br /&gt;
| {{Logo-G}} &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| [[Tero / HP Restore]]&lt;br /&gt;
| Extra unit || [[Auto recovery]] LV2 || Levels 1+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comments ===&lt;br /&gt;
&lt;br /&gt;
=== Chat ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Voice]] &lt;br /&gt;
| Ethan Waber's Voice (Unique)&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=19| Combat&lt;br /&gt;
|-&lt;br /&gt;
| Spread out and take 'em down!&lt;br /&gt;
|-&lt;br /&gt;
| I'm going in! Watch my back!&lt;br /&gt;
|-&lt;br /&gt;
| You don't stand a chance!&lt;br /&gt;
|-&lt;br /&gt;
| Leave the [enemy] to me!&lt;br /&gt;
|-&lt;br /&gt;
| [Player] Let's come in from both sides!&lt;br /&gt;
|-&lt;br /&gt;
| Uh-oh... They're everywhere!&lt;br /&gt;
|-&lt;br /&gt;
| We can do this!&lt;br /&gt;
|-&lt;br /&gt;
| This should be easy!&lt;br /&gt;
|-&lt;br /&gt;
| This looks dangerous!&lt;br /&gt;
|-&lt;br /&gt;
| Save the leader for last! &amp;lt;br&amp;gt;Get rid of the others first!&lt;br /&gt;
|-&lt;br /&gt;
| Here we go!&lt;br /&gt;
|-&lt;br /&gt;
| No sweat!&lt;br /&gt;
|-&lt;br /&gt;
| Take this!&lt;br /&gt;
|-&lt;br /&gt;
| Take that!&lt;br /&gt;
|-&lt;br /&gt;
| Eat this!&lt;br /&gt;
|-&lt;br /&gt;
| Yeah!&lt;br /&gt;
|-&lt;br /&gt;
| Hyaa!&lt;br /&gt;
|-&lt;br /&gt;
| Haa!&lt;br /&gt;
|-&lt;br /&gt;
! Lost from player&lt;br /&gt;
| Hey! Where's [Player]!?&lt;br /&gt;
|-&lt;br /&gt;
! Found player&lt;br /&gt;
| [Player]! There you are!&lt;br /&gt;
|-&lt;br /&gt;
! Boost [[Stats]]&lt;br /&gt;
| Ah, that's better!&lt;br /&gt;
|-&lt;br /&gt;
! Lower [[Stats]]&lt;br /&gt;
| My energy's being drained!&lt;br /&gt;
|-&lt;br /&gt;
! [[Burn]]&lt;br /&gt;
| Ow! That's hot!&lt;br /&gt;
|-&lt;br /&gt;
! [[Freeze]]&lt;br /&gt;
| Ugh... can't move!&lt;br /&gt;
|-&lt;br /&gt;
! [[Shock]]&lt;br /&gt;
| Yikes!&lt;br /&gt;
|-&lt;br /&gt;
! [[Confuse]]&lt;br /&gt;
| What? Who's there?&lt;br /&gt;
|-&lt;br /&gt;
! [[Poison]]&lt;br /&gt;
| Oh... My stomach...&lt;br /&gt;
|-&lt;br /&gt;
! [[Silence]]&lt;br /&gt;
| Mmph!&lt;br /&gt;
|-&lt;br /&gt;
! [[Paralysis]]&lt;br /&gt;
| Ugh, what a strange feeling...&lt;br /&gt;
|-&lt;br /&gt;
! Low [[HP]]&lt;br /&gt;
| Help!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Enemy]] ==&lt;br /&gt;
*[[Ethan Waber (enemy)]]&lt;br /&gt;
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== [[Partner character (offline)]] ==&lt;br /&gt;
*[[Ethan Waber (offline)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Partner characters]]&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Updates&amp;diff=66528</id>
		<title>Talk:Updates</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Updates&amp;diff=66528"/>
				<updated>2008-12-08T21:15:25Z</updated>
		
		<summary type="html">&lt;p&gt;Tiger katsune: Update 063?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Wiki Form, Tails theories ==&lt;br /&gt;
* &amp;quot;I have found out that&amp;quot; ... &amp;quot;so far that is the only thing i have found&amp;quot; ...&amp;lt;br&amp;gt;-This is somewhat poor form for a wiki article. Furthermore, I've never heard of this claim before. I would suggest if this really is just your theory, that you present it in '''this discussion page''', if possible linking or referring to other places that have also discussed/claimed it. - [[User:Miraglyth|Miraglyth]] 01:18, 29 March 2007 (BST)&lt;br /&gt;
** I have to agree. A few points of wiki etiquette:&lt;br /&gt;
*** Points are to be made from a neutral, 3rd person viewpoint: 'It is believed that...' would be better than 'I think that...', after all, articles aren't intended to have just one author (and, for that matter, are supposed to be objective).&lt;br /&gt;
*** Conjecture, as Mira pointed out, is best left here in future. People have an annoying tendancy to read articles, find out that the unverifiable information posted in the main article was wrong, and then proceed to whine about how much we 'sux', so yeah, keep it here where it can be discussed.&lt;br /&gt;
** Don't let this discourage you from sharing theories, just keep them here, where it's better and easier to discuss, and stick to facts in the main article. [[User:Mewn|Mewn]] 01:32, 29 March 2007 (BST)&lt;br /&gt;
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== Tails ==&lt;br /&gt;
* NNnnnooooooo!!! Pc and Ps2 go screwed again?! I spent over and hour running C missions just smashing boxes. ails is so cute(Next to sonic *wink*)!  &amp;gt;.&amp;lt; Damn you Sonic Team!! I love you and hate you! [[User:Rydia|Rydia]] 19:24, 24 March 2007 (UTC)&lt;br /&gt;
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== Buff Levelling Fix ==&lt;br /&gt;
* I see this got added to the article. Since people are arguing about whether this exploit is fixed or not on other boards, I'm going to have to ask whoever added this to show some evidence, I'm afraid. If (s)he can't, I will remove it until it is confirmed (if it ever happens). [[User:Mewn|Mewn]] 20:12, 9 March 2007 (UTC)&lt;br /&gt;
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== Separation? ==&lt;br /&gt;
* This article is now becoming quite sizeable. Probably sometime between now and Update 010 we might desire to split this article into multiple pages somehow, possibly by month or for every x updates. - [[User:Miraglyth|Miraglyth]] 01:02, 18 January 2007 (CST)&lt;br /&gt;
** Two months later and it's turning into quite the beast... - [[User:Miraglyth|Miraglyth]] 07:22, 9 March 2007 (UTC)&lt;br /&gt;
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== Little Quirk ==&lt;br /&gt;
* Just wondering, when did they add for the Seabed area &amp;quot;dammy&amp;quot; I think that's an interesting quirk that should be put up here. [[User:Starrz|Starrz]] 05:53, 4 January 2007 (CST)&lt;br /&gt;
** I can confirm that the area has been called &amp;quot;dammy&amp;quot; by that warp-Cast chick since the day the area became accessible. - [[User:Miraglyth|Miraglyth]] 23:02, 17 January 2007 (CST)&lt;br /&gt;
*** '''Edit:''' Nuu~ it was fixed by Update 005. '''dammy''' - Never Forget. - [[User:Miraglyth|Miraglyth]] 04:38, 19 January 2007 (CST)&lt;br /&gt;
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== Official Update News ==&lt;br /&gt;
[http://boards2.sega.com/psu_board/viewforum.php?f=2 Forums]&lt;br /&gt;
[http://www.phantasystaruniverse.com/community_quests.php Main Site]&lt;br /&gt;
&lt;br /&gt;
== Update 063? ==&lt;br /&gt;
&lt;br /&gt;
Ok, i don't quite understand what happened on Sunday, December 7th, with the PSU servers....but apparently now we've all lost 200k, 2 levels, along with anything gained within the last two days(through mission and/or trade, some people even lost levels on their partner bots). It's like we've gone back in time two whole days. Now i don't know if this is the same for the PC users or Ps2 users, but this is what has happened for us Xbox 360 users. Can anyone tell me if this was a glitch, or an update, or a glitched update, or something else? And what is Sega's reason for this? I'm not complaining I'm just trying to figure out wtf is going on.&lt;br /&gt;
If anyone is able to help, Thank you. &amp;lt;br/&amp;gt;&lt;br /&gt;
~ tiger Katsuné&amp;lt;br/&amp;gt;&lt;br /&gt;
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Gamertag: Tora Derecho X &amp;lt;br/&amp;gt;&lt;br /&gt;
Psu username: tiger&lt;/div&gt;</summary>
		<author><name>Tiger katsune</name></author>	</entry>

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