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		<id>http://re-psupedia.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Starrz</id>
		<title>The re-PSUPedia - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://re-psupedia.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Starrz"/>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/Special:Contributions/Starrz"/>
		<updated>2026-04-05T12:40:12Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.27.7</generator>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Deljaban&amp;diff=50326</id>
		<title>Deljaban</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Deljaban&amp;diff=50326"/>
				<updated>2008-06-28T02:51:11Z</updated>
		
		<summary type="html">&lt;p&gt;Starrz: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__{{Enemy infobox&lt;br /&gt;
|Enemy name= Deljaban&lt;br /&gt;
|Image= [[Image:Deljaban.jpg|center|200px]]&lt;br /&gt;
|Version= Phantasy Star Universe&lt;br /&gt;
|Enemy type= SEED-Form&lt;br /&gt;
|Enemy size= Medium&lt;br /&gt;
|Classification= Normal enemy&lt;br /&gt;
|Elements= {{Dark}}&lt;br /&gt;
}}This monster is the S rank version of [[Delsaban]]. Deljaban appear and replace their lesser brethren at all missions where [[Delsaban]] above level 50 would normally appear. Deljaban are much more detailed looking, move faster, and they employ a 3-hit combo attack which is nearly inescapable, knocks down a player after the 3rd hit and may cause the [[poison]] status. Deljaban can also cast [[Megid]] making them extremely dangerous to fight at any range.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
* --&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Enemy stats&lt;br /&gt;
|HP= 100%&lt;br /&gt;
|ATP= 100%&lt;br /&gt;
|ATA= 150%&lt;br /&gt;
|TP= 110%&lt;br /&gt;
|DFP= 100%&lt;br /&gt;
|EVP= 200%&lt;br /&gt;
|MST= 130%&lt;br /&gt;
|STA= 100%&lt;br /&gt;
|EXP= 100%&lt;br /&gt;
|Leader boost=&lt;br /&gt;
|Attack boost= &lt;br /&gt;
|Defense boost= &lt;br /&gt;
|Burn=&lt;br /&gt;
|Freeze=&lt;br /&gt;
|Shock=&lt;br /&gt;
|Silence=&lt;br /&gt;
|Confuse=&lt;br /&gt;
|Virus=&lt;br /&gt;
|Poison=&lt;br /&gt;
|Stun=&lt;br /&gt;
|Sleep=&lt;br /&gt;
|Incapacitate=&lt;br /&gt;
|Jellen=&lt;br /&gt;
|Zalure=&lt;br /&gt;
|Zoldeel=&lt;br /&gt;
|Half damage striking= &lt;br /&gt;
|Half damage ranged= &lt;br /&gt;
|Half damage TECHNIC=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Item drops ==&lt;br /&gt;
{{Deljaban drop chart}}&lt;br /&gt;
== Image gallery ==&lt;br /&gt;
* No additional images exist for this enemy! [[Special:Upload|Click here]] to upload an image and help us develop this page!&lt;br /&gt;
&amp;lt;!-- Additional images needed here!&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:filename.jpg|Caption.&lt;br /&gt;
Image:filename.jpg|Caption.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:SEED-Forms]]&lt;/div&gt;</summary>
		<author><name>Starrz</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Puyoment_Aura&amp;diff=47757</id>
		<title>Puyoment Aura</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Puyoment_Aura&amp;diff=47757"/>
				<updated>2008-06-14T13:02:35Z</updated>
		
		<summary type="html">&lt;p&gt;Starrz: New page: Puyoment Aura  ''Upgrade unit for armor. A unit that uses something mysterious and squishy as a catalyst.''&amp;lt;br&amp;gt; {{9 stars}}  ==Item details== * The ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Puyoment_Aura.JPG|thumb|right|Puyoment Aura]]&lt;br /&gt;
&lt;br /&gt;
''Upgrade unit for armor. A unit that uses something mysterious and squishy as a catalyst.''&amp;lt;br&amp;gt;&lt;br /&gt;
{{9 stars}}&lt;br /&gt;
&lt;br /&gt;
==Item details==&lt;br /&gt;
* The jelly-like blobs that fall are from the SEGA game ''Puyo Pop Fever''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats and drops==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| '''Stats'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Type''' || [[Extra units | Extra]] || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Maker''' || {{Logo-Y}} &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Rarity''' || {{Color-A}} | 9★ || style=&amp;quot;background:#f2f2f2&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''End.''' || rowspan=&amp;quot;2&amp;quot; | 4&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Ver.''' || {{PSU version}}&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | '''Drop Information'''&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| '''Monster/Mission''' || '''Level''' &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| [[Jaggo Sonichi]] || Any&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot; | &amp;lt;b&amp;gt;Pricing Information&amp;lt;/b&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&amp;lt;b&amp;gt;Unit&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Buy Price&amp;lt;/b&amp;gt; || N/A&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Sell Price&amp;lt;/b&amp;gt; || 2424&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Shop Location&amp;lt;/b&amp;gt; || None&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Extra units]]&lt;/div&gt;</summary>
		<author><name>Starrz</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=File:Puyoment_Aura.JPG&amp;diff=47756</id>
		<title>File:Puyoment Aura.JPG</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=File:Puyoment_Aura.JPG&amp;diff=47756"/>
				<updated>2008-06-14T13:01:08Z</updated>
		
		<summary type="html">&lt;p&gt;Starrz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Starrz</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Pavilion_of_Air&amp;diff=47634</id>
		<title>Pavilion of Air</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Pavilion_of_Air&amp;diff=47634"/>
				<updated>2008-06-14T04:02:54Z</updated>
		
		<summary type="html">&lt;p&gt;Starrz: Going to leave it like this for now. Also my other Pavilion pic can be deleted, I didn't realize one was already available.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Pavilion.PNG|thumb|right|Pavilion of Air]]&lt;br /&gt;
''Communion of Gurhal HQ in Ohtoku City. Seperated into the lower facility at ground level and the upper facility on Mt. Ohtoku's summit.''&lt;br /&gt;
&lt;br /&gt;
== Available missions ==&lt;br /&gt;
=== Free missions ===&lt;br /&gt;
&lt;br /&gt;
* [[Sacred Stream]]&lt;br /&gt;
* [[White Beast]]&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Areas}}&lt;/div&gt;</summary>
		<author><name>Starrz</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=File:Pavofairtop.png&amp;diff=47630</id>
		<title>File:Pavofairtop.png</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=File:Pavofairtop.png&amp;diff=47630"/>
				<updated>2008-06-14T03:40:22Z</updated>
		
		<summary type="html">&lt;p&gt;Starrz: Pavilion of Air picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pavilion of Air picture&lt;/div&gt;</summary>
		<author><name>Starrz</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Rabol_Gant&amp;diff=47465</id>
		<title>Rabol Gant</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Rabol_Gant&amp;diff=47465"/>
				<updated>2008-06-13T22:55:36Z</updated>
		
		<summary type="html">&lt;p&gt;Starrz: New page: &amp;lt;!-- Image needed here! Caption. --&amp;gt; ''A nonstandard, high-spec line shield used by high-ranking members of the rogues.''&amp;lt;br&amp;gt; {{8 stars}}  ==Item details...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Image needed here! [[Image:filename.jpg|thumb|right|Caption.]] --&amp;gt;&lt;br /&gt;
''A nonstandard, high-spec line shield used by high-ranking members of the rogues.''&amp;lt;br&amp;gt;&lt;br /&gt;
{{8 stars}}&lt;br /&gt;
&lt;br /&gt;
==Item details==&lt;br /&gt;
* [[Set Bonuses|Set Bonus]]: 125 ATP, 90 ATA, 40 DFP, and 40 EVP when used with a [[Gudda Gant]].&lt;br /&gt;
&lt;br /&gt;
==Stats, synthesis, etc.==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| '''Stats'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Type''' || {{Line shield icon}} || style=&amp;quot;background:#f2f2f2&amp;quot; | '''DFP''' || 100&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Rarity'''|| {{Color-A}}|8★ || style=&amp;quot;background:#f2f2f2&amp;quot; | '''EVP''' || 245&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Ver.''' || {{PSU version}} || style=&amp;quot;background:#f2f2f2&amp;quot; | '''MST''' || 140&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Maker''' || {{Logo-T}} | style=&amp;quot;background:#f2f2f2&amp;quot; | '''Req.''' || 93&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| '''Board stats'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Photon''' || [[???-photon]] x15 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Ore''' || [[Vestaline]] x25&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Hard material''' || [[Metaresin]] x35 || style=&amp;quot;background:#f2f2f2&amp;quot; | - || -&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''[B] uses''' || 3 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Synth rate''' || ??-75%&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Synth time''' || 02:30 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''[B] used''' || [B] Rabol Gant&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot; | '''Pricing information'''&lt;br /&gt;
|- style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|'''Line shield''' || colspan=&amp;quot;2&amp;quot;|'''Board'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Buy price''' || N/A || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Buy price''' || N/A&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Sell price''' || 72000 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Sell price''' || 4500&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Shop location''' || None || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Shop location''' || None&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| '''Slot information'''&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| '''Head''' || '''Arm''' || '''Body''' || '''Extra''' &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
|  o  ||  o  ||  o  ||  - &lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | '''Drop information'''&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| '''Mission''' || '''Drop Type''' || '''Type'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| [[Lonely Laboratory|Lonely Laboratory A]] || Boss Box || Board&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Line shields]]&lt;/div&gt;</summary>
		<author><name>Starrz</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Lonely_Laboratory&amp;diff=47270</id>
		<title>Lonely Laboratory</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Lonely_Laboratory&amp;diff=47270"/>
				<updated>2008-06-13T16:24:04Z</updated>
		
		<summary type="html">&lt;p&gt;Starrz: /* Enemy spawn chart */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AOTI only}}__NOTOC__{{Mission infobox&lt;br /&gt;
|Mission name= Lonely Laboratory&lt;br /&gt;
|Mission image= [[Image:Il_Cabo.png|center]]&lt;br /&gt;
|Planet= Moatoob&lt;br /&gt;
|Start lobby= Underground Lake&lt;br /&gt;
|Start counter= Mining Area&lt;br /&gt;
|End lobby= Il Cabo Base&lt;br /&gt;
|Version= Ambition of the Illuminus&lt;br /&gt;
|Field= Il Cabo Base&lt;br /&gt;
|Mission type= Free mission&lt;br /&gt;
|Party= 1-6 players&lt;br /&gt;
|Enemy elements= {{Fire}} {{Light}}&lt;br /&gt;
}}''Native creatures used in experiments at a former AMF base have been infected by the SEED and have taken over the research wing.  Exterminate them!''&lt;br /&gt;
&lt;br /&gt;
== Mission requirements and rewards ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | LV !! rowspan=&amp;quot;2&amp;quot; | Req. LV !! rowspan=&amp;quot;2&amp;quot; | Enemy LV !! colspan=&amp;quot;2&amp;quot; | Rank S !! colspan=&amp;quot;2&amp;quot; | Rank A !! colspan=&amp;quot;2&amp;quot; | Rank B !! colspan=&amp;quot;2&amp;quot; | Rank C&lt;br /&gt;
|-&lt;br /&gt;
! Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|- &lt;br /&gt;
| C || 1 || 20+ || 2650 || 54 || -- || -- || -- || -- || 0 || 0&lt;br /&gt;
|- &lt;br /&gt;
| B || 30 || 50+ || 5450 || 99 || -- || -- || -- || -- || 0 || 0&lt;br /&gt;
|- &lt;br /&gt;
| A || 45 || 80+ || 7600 || 133 || -- || -- || -- || -- || 0 || 0&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | S || rowspan=&amp;quot;2&amp;quot; | 80 || rowspan=&amp;quot;2&amp;quot; | 125+ || 10200 || 175 || rowspan=&amp;quot;2&amp;quot; | -- || rowspan=&amp;quot;2&amp;quot; | -- || rowspan=&amp;quot;2&amp;quot; | -- || rowspan=&amp;quot;2&amp;quot; | -- || rowspan=&amp;quot;2&amp;quot; | 0 || rowspan=&amp;quot;2&amp;quot; | 0&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[PA Fragment]] x1&lt;br /&gt;
|- {{Unreleased item}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | S2 || rowspan=&amp;quot;2&amp;quot; | -- || rowspan=&amp;quot;2&amp;quot; | -- || -- || -- || rowspan=&amp;quot;2&amp;quot; | -- || rowspan=&amp;quot;2&amp;quot; | -- || rowspan=&amp;quot;2&amp;quot; | -- || rowspan=&amp;quot;2&amp;quot; | -- || rowspan=&amp;quot;2&amp;quot; | 0 || rowspan=&amp;quot;2&amp;quot; | 0&lt;br /&gt;
|- {{Unreleased item}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[PA Fragment]] x2&lt;br /&gt;
|}&lt;br /&gt;
== Enemy information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Enemy name !! rowspan=&amp;quot;2&amp;quot; | Enemy buffs !! rowspan=&amp;quot;2&amp;quot; | Ele. !! colspan=&amp;quot;2&amp;quot; | Mission LV C !! colspan=&amp;quot;2&amp;quot; | Mission LV B !! colspan=&amp;quot;2&amp;quot; | Mission LV A !! colspan=&amp;quot;2&amp;quot; | Mission LV S!! colspan=&amp;quot;2&amp;quot; | Mission LV S2&lt;br /&gt;
|-&lt;br /&gt;
! LV !! EXP !! LV !! EXP !! LV !! EXP !! LV !! EXP !! LV !! EXP&lt;br /&gt;
|-&lt;br /&gt;
| [[Vahra]] || || {{Fire}} || 20 || 44 || x || x || x || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
| [[Vahra]] || {{Sword}} || {{Fire}} || 20 || -- || x || x || x || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
| [[Vahra]] || {{Shield}} || {{Fire}} || 20 || -- || x || x || x || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
| [[Vahra]] || {{Sword}} {{Shield}} || {{Fire}} || 20 || -- || x || x || x || x || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
| [[Go Vahra]] || || {{Fire}} || x || x || 50 || 104 || 80 || 194 || 125 || 354 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Go Vahra]] || {{Shield}} || {{Fire}} || x || x || 50 || -- || 80 || -- || 125 || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Go Vahra]] || {{Sword}} || {{Fire}} || x || x || 50 || -- || 80 || -- || 125 || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Go Vahra]] || {{Sword}} {{Shield}} || {{Fire}} || x || x || 50 || -- || 80 || -- || 125 || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Jishagara]] || || {{Fire}} || 20 || -- || 50 || -- || 80 || -- || 125 || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Bal Soza]] || || {{Fire}} || 20 || -- || 50 || -- || 80 || -- || 125 || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Nava Ludda]] || || {{Fire}} || 20 || -- || 50 || -- || 80 || -- || 125 || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Ubakrada]] || || {{Fire}} || 20 || -- || 50 || -- || 80 || -- || 125 || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Bil De Vear]] || || {{Fire}} || 20 || -- || 50 || -- || 80 || -- || 125 || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Bil De Vear]] || {{Sword}} || {{Fire}} || 20 || -- || 50 || -- || 80 || -- || 125 || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Bil De Vear]] || {{Shield}} {{Staff}} {{Boot}} || {{Fire}} || 20 || -- || 50 || -- || 80 || -- || 125 || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Bil De Vear]] || {{Sword}} {{Shield}} {{Staff}} {{Boot}} || {{Fire}} || 20 || -- || 50 || -- || 80 || -- || 125 || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; | Mini-boss&lt;br /&gt;
|-&lt;br /&gt;
| [[Bafal Bragga]] || || {{Fire}} || 30 || -- || 60 || -- || 90 || -- || 135 || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
! Colspan=&amp;quot;13&amp;quot; | Rare mini-boss&lt;br /&gt;
|-&lt;br /&gt;
| [[Bil De Melan]] || || {{Light}} || 20 || -- || 50 || -- || 80 || -- || 125 || -- || -- || --&lt;br /&gt;
|}&lt;br /&gt;
== Item drops ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enemy name !! Special drops !! Mission LV C !! Mission LV B !! Mission LV A !! Mission LV S !! Mission LV S2&lt;br /&gt;
|-&lt;br /&gt;
| [[Vahra]] || {{Vahra | AOTI special}} || {{Vahra | AOTI 20}} || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
| [[Go Vahra]] || {{Go Vahra | AOTI special}} || x || {{Go Vahra | AOTI 50}} || {{Go Vahra | AOTI 80}} || {{Go Vahra | AOTI 125}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Jishagara]] || {{Jishagara | AOTI special}} || {{Jishagara | AOTI 20}} || {{Jishagara | AOTI 50}} || {{Jishagara | AOTI 80}} || {{Jishagara | AOTI 125}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bal Soza]] || {{Bal Soza | special}} || {{Bal Soza | 20}} || {{Bal Soza | 50}} || {{Bal Soza | 80}} || {{Bal Soza | 125}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nava Ludda]] || {{Nava Ludda | special}} || {{Nava Ludda | 20}} || {{Nava Ludda | 50}} || {{Nava Ludda | 80}} || {{Nava Ludda | 125}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ubakrada]] || {{Ubakrada | special}} || {{Ubakrada | 20}} || {{Ubakrada | 50}} || {{Ubakrada | 80}} || {{Ubakrada | 125}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bil De Vear]] || {{Bil De Vear | AOTI special}} || {{Bil De Vear | AOTI 20}} || {{Bil De Vear | AOTI 50}} || {{Bil De Vear | AOTI 80}} || {{Bil De Vear | AOTI 125}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bafal Bragga]] || {{Bafal Bragga | special}} || {{Bafal Bragga | 30}} || {{Bafal Bragga | 60}} || {{Bafal Bragga | 90}} || {{Bafal Bragga | 125}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bil De Melan]] || {{Bil De Melan | special}} || {{Bil De Melan | 20}} || {{Bil De Melan | 50}} || {{Bil De Melan | 80}} || {{Bil De Melan | 125}} ||&lt;br /&gt;
|-&lt;br /&gt;
| Normal box || {{Il Cabo box | special}} || {{Il Cabo box | 20}} || {{Il Cabo box | 50}} || {{Il Cabo box | 80}} || {{Il Cabo box | 125}} ||&lt;br /&gt;
|-&lt;br /&gt;
| Boss box || || [B] [[Cubo Upinde]]&amp;lt;br&amp;gt;[B] [[Rabol Dunga]] || [[Vish]]&amp;lt;br&amp;gt;[[Rabol Dunga]]&amp;lt;br&amp;gt;[B] [[Zaks Breba]] || [[Zaks Bogoda]]&amp;lt;br&amp;gt;[[Vish Tien]]&amp;lt;br&amp;gt;[[Rabol Gant]]&amp;lt;br&amp;gt;[B] [[Cubo Mamba]]&amp;lt;br&amp;gt;[B] [[Vish Kuseb]]&amp;lt;br&amp;gt;[B] [[Zaks Bogoda]]&amp;lt;br&amp;gt;[B] [[Rabol Cuesta]] || [[Vish Kuseb]]&amp;lt;br&amp;gt;[[Zaks Gabot]]&amp;lt;br&amp;gt;[[Cubo Mamba]]&amp;lt;br&amp;gt;[[Rabol Cuesta]]&amp;lt;br&amp;gt;[B] [[Zaks Gabot]]&amp;lt;br&amp;gt;[B] [[Cubo Musrana]]&amp;lt;br&amp;gt;[B] [[Vish Adan]]&amp;lt;br&amp;gt;[B] [[Rabol Lebfa]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Area drops]] || {{Il Cabo area | special}} || {{Il Cabo area | 20}} || {{Il Cabo area | 50}} || {{Il Cabo area | 80}} || {{Il Cabo area | 125}} ||&lt;br /&gt;
|}&lt;br /&gt;
== Enemy spawn chart ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Map route !! Pattern !! Block 1 details !! Block 2 details !! Block 3 details !! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Doors to north and south || A-1 || '''Initial spawn:''' &amp;lt;br/&amp;gt;Vahra x2+2 || '''Initial spawn:''' &amp;lt;br/&amp;gt;3 Nava Ludda &amp;lt;br/&amp;gt;'''Large enemy:''' &amp;lt;br/&amp;gt;Bil De Vear || '''Initial spawn:''' &amp;lt;br/&amp;gt;3 Nava Ludda +2 &amp;lt;br/&amp;gt;'''Large enemy:''' &amp;lt;br/&amp;gt;Ubakrada || &lt;br /&gt;
|-&lt;br /&gt;
| A-2 || || || || &lt;br /&gt;
|-&lt;br /&gt;
| A-3 || || || || &lt;br /&gt;
|- {{Color-A}}&lt;br /&gt;
| A-X || || || || '''Block 3:'''&amp;lt;br/&amp;gt;Bil De Melan x4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Path branches after first room || B-1 || '''Initial spawn:'''&amp;lt;br/&amp;gt;{{RareN | spawn= Vahra x2+2}} || '''Initial spawn:''' &amp;lt;br/&amp;gt;Jishagara x3 &amp;lt;br/&amp;gt;'''Large enemy:''' &amp;lt;br/&amp;gt; Bil De Vear || '''Initial spawn:''' &amp;lt;br/&amp;gt; Nava Ludda 3x+1 &amp;lt;br/&amp;gt; '''Large enemy:''' &amp;lt;br/&amp;gt; Ubakrada || &lt;br /&gt;
|-&lt;br /&gt;
| B-2 || '''Initial spawn:'''&amp;lt;br/&amp;gt;Nava Ludda x3+1&amp;lt;br/&amp;gt;'''Large enemy:'''&amp;lt;br/&amp;gt;{{RareN | spawn= Ubakrada}} || '''Initial spawn:''' &amp;lt;br/&amp;gt; Nava Ludda x2,Vahra x1+1 &amp;lt;br/&amp;gt;'''Large enemy:''' &amp;lt;br/&amp;gt;Bil De Vear|| '''Initial spawn:''' &amp;lt;br/&amp;gt; Nava Ludda x3+1 &amp;lt;br/&amp;gt;'''Large enemy:''' &amp;lt;br/&amp;gt;Bil De Vear|| &lt;br /&gt;
|-&lt;br /&gt;
| B-3 || '''Initial spawn:'''&amp;lt;br/&amp;gt;Nava Ludda x3+1&amp;lt;br/&amp;gt;'''Large enemy:'''&amp;lt;br/&amp;gt;Bil De Vear || '''Initial spawn:''' Vahra{{sword}} x1, Vahra x2+1 &amp;lt;br/&amp;gt;'''Large Enemy:''' &amp;lt;br/&amp;gt;Ubakrada || '''Initial spawn:''' &amp;lt;br/&amp;gt;Nava Ludda x3+1 &amp;lt;br/&amp;gt;'''Large enemy:''' &amp;lt;br/&amp;gt;Ubakrada || &lt;br /&gt;
|- {{Color-A}}&lt;br /&gt;
| B-X || '''Initial spawn:'''&amp;lt;br/&amp;gt;Nava Ludda x3+1&amp;lt;br/&amp;gt;'''Large enemy:'''&amp;lt;br/&amp;gt;Bil De Vear || || ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | || C-1 || || || || &lt;br /&gt;
|-&lt;br /&gt;
| C-2 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| C-3 || || || ||&lt;br /&gt;
|- {{Color-A}}&lt;br /&gt;
| C-X || || || ||&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Free missions]]&lt;/div&gt;</summary>
		<author><name>Starrz</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Story_Missions_(Network)&amp;diff=19968</id>
		<title>Story Missions (Network)</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Story_Missions_(Network)&amp;diff=19968"/>
				<updated>2007-08-01T10:48:14Z</updated>
		
		<summary type="html">&lt;p&gt;Starrz: /* Story Missions vs. Free Missions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Story missions are the network mode continuation of ''Phantasy Star Universe'''s offline story mode.  These online-only missions make up what is known as ''Phantasy Star Universe Episode 2''.&lt;br /&gt;
&lt;br /&gt;
== About Story Missions ==&lt;br /&gt;
&lt;br /&gt;
Story missions are network mode-exclusive missions that pick up where the offline story mode left off.  These missions place your character in the role of a new GUARDIANS recruit under the instruction of Laia Martinez.  Compared to the free missions which you can pick up at multiple counters across the Gurhal System, there are a number of differences that separate these two mission types.&lt;br /&gt;
&lt;br /&gt;
=== Story Missions vs. Free Missions ===&lt;br /&gt;
&lt;br /&gt;
* So far, all story missions are initiated from one counter, the Clyez City GUARDIANS HQ.&lt;br /&gt;
* Story missions are all single player.  Unlike free missions, you are unable to invite other players or NPCs to join you on your mission.&lt;br /&gt;
* Death will lead to the immediate failure of a story mission.  Likewise, Scape Dolls cannot be used.&lt;br /&gt;
* Once a story mission has been initiated, you will be unable to transport back to a lobby unless you decide to abandon your mission.&lt;br /&gt;
* Story missions are divided into two acts.  Between each act will be a checkpoint lobby where you will be able restock recovery items if necessary.&lt;br /&gt;
* Each act of a story mission contains a trial.  Just like with free missions, you will be given a meseta and mission point reward depending on how well you performed. In addition, 10 [[PA Fragment]]s are awarded the first time a particular trial is finished with an S rank on A level difficulty.&lt;br /&gt;
* Since the February 2nd update, it is possible to select the difficulty level of the story missions, the requirements being level 1 for C, level 35 for B, and level 60 for A level difficulties.&lt;br /&gt;
&lt;br /&gt;
== Chapter 1:  The Masked Girl ==&lt;br /&gt;
&lt;br /&gt;
=== The Mask:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' Mizuraki CD: Base D.&lt;br /&gt;
&lt;br /&gt;
A small field training mission at the beginning of which you are presented with your own set of [[Goggles]]. You are tasked with locating (using the Goggles) five SEED-infected plant forms within a fairly small map of the Mizuraki Conservation District. Your final rank is based upon killing all creatures (30%) and time taken to complete (70%). As the mission ends once you scan the 5th plant, if you want to get an S rank on this mission, you need to skip the first plant you see as three enemies spawn in that area once the gate on the left is opened from the other side.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 1+ || rowspan=4|Under 7:00,&amp;lt;br&amp;gt;53/53&amp;lt;br&amp;gt;enemies&amp;lt;br&amp;gt;killed. || 20 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 15+ || 110 || 2 || 70 || 1 || 30 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|30+ || 310 || 4 || rowspan=2|200 || rowspan=2|2 || rowspan=2|100 || rowspan=2|1 || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following this trial you are treated to a boss fight that is generally considered more &amp;quot;fun&amp;quot; than &amp;quot;challenging&amp;quot;. After this, there is a short amount of dialog before another, slightly tougher, boss fight. The surrounding dialog sets the scene for the second act of this chapter.&lt;br /&gt;
&lt;br /&gt;
=== The Mask:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' Mizuraki CD: Base D / Mountain Area.&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
A somewhat more challenging mission. Without giving anything away, this mission centers around chasing through the forests of Neudaiz while using your Goggles to avoid a myriad of traps that have been set in your path.&lt;br /&gt;
&lt;br /&gt;
This trial first appeared incredibly difficult - people dashing through and scoring times of 3:25 were getting under 300 points and a C-Rank. For a long time it was believed that you received a stiff penalty every time Laia Martinez was hit. In actual fact the slope of this mission is just incredibly fierce - if you fail to meet the S-Rank time by 10 seconds or more you will get a C-Rank.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || rowspan=4|No&amp;lt;br&amp;gt;monsters. || Under 3:20 || 20 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || Under 3:10 || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|Under 2:50 || 320 || 4 || rowspan=2|210 || rowspan=2|2 || rowspan=2|100 || rowspan=2|1 || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon successful completion of this trial, you are presented with some dialog and then a short supply of irritating enemies. Following this, your character is introduced to a surprising new foe in a boss fight that focuses more on survival than victory. Once that is over, there is a lengthy period of resolution and closure to the chapter.&lt;br /&gt;
&lt;br /&gt;
== Chapter 2:  Desert's End ==&lt;br /&gt;
&lt;br /&gt;
=== Desert's End:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' East Kugu Desert: Base E&lt;br /&gt;
&lt;br /&gt;
While not necessarily challenging, this mission is quite lengthy. There are two quite sizeable blocks in this trial.&lt;br /&gt;
&lt;br /&gt;
In the first you are sent back and forth to open laser fences in order to progress, passing through many visible explosion traps. In the second there are &amp;quot;secret&amp;quot; areas that at first appear to be bordered off by fences but have gaps near the walls to allow you through. These areas contain no monsters, but 3~4 boxes, which seem to contain nothing better than usual box drops. However these &amp;quot;secret&amp;quot; areas also contain unique invisible floor traps that keep you stunned for a few seconds before detonation.&lt;br /&gt;
&lt;br /&gt;
Without giving away too much, this will also be the first mission in which you face monsters not on their home planet. This is also the first story mission that contains Megid, though it is early on in the mission and scarce.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 3+ || rowspan=4|Under 17:30?,&amp;lt;br&amp;gt;64/64&amp;lt;br&amp;gt;enemies&amp;lt;br&amp;gt;killed. || 100 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 17+ || 390 || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|30+ || 990 || 12 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this mission you get a short and easy &amp;quot;boss&amp;quot; fight which is more dialog than combat. You then progress to the interval lobby between this chapter's acts.&lt;br /&gt;
&lt;br /&gt;
=== Desert's End:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' East Kugu Desert: Base E Coal Mine&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
There is a considerable amount of &amp;quot;free&amp;quot; fighting that takes place at the start of this mission. Once you reach a certain destination, you get treated to a little more dialog and finally the trial begins.&lt;br /&gt;
&lt;br /&gt;
The trial part of this act is the shortest trial in the Network Story Missions. The dialog dictates that speed is essential and for once the trial actually reflects this - you do not need to kill enemies that are not deliberately barring your way! This is useful knowledge because without knowing this an S-Rank time is probably impossible.&lt;br /&gt;
&lt;br /&gt;
The rewards for this are suitably low, but it's worth mentioning that you still receive 10 PA Fragments for the first S-Rank on A. These are largely believed to be the easiest 10 PA Fragments earned in Phantasy Star Universe. Additionally, upon completion of this trial, players can use Party -&amp;gt; Abandon Mission to return to the interval lobby and restart the trial to earn a surprisingly good amount of mission points solo.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 4+ || rowspan=4|Under&amp;lt;br&amp;gt;2:45. || 30 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 18+ || 130 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| A || rowspan=2|33+ || 340 || 4 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Immediately following this trial you get &amp;quot;treated&amp;quot; to a boss fight of impressive difficulty, considering the battle is essentially fought solo.&lt;br /&gt;
&lt;br /&gt;
== Chapter 3:  HIVE Clean-up ==&lt;br /&gt;
&lt;br /&gt;
=== HIVE Clean-up:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' [Possible Spoilers, highlight:] &amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;HIVE Laia Central Control Room&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The trial found in this act is much like that of the first in chapter 2, with similar blocks and enemy counts. However the time limits for each performance rank are noticeably longer than those of chapter 2 act 1. This can be placed almost solely on the fact that this trial is heavy in a particular enemy that is of particular difficulty even in parties, that is found in packs during this mission.&lt;br /&gt;
&lt;br /&gt;
These articles are meant more for description and detail than recommendations, but it needs to be said that due to the nature, resistances and abilities of these particular enemies, the ability to attack effectively while moving is almost essential if you desire to S-Rank this trial, particularly on A level difficulty.&lt;br /&gt;
&lt;br /&gt;
Finally, though the mission details and the dialog does not explicitly state that all enemies need killing to complete the mission, should you skip any enemies, you are told that there are still some remaining.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 5+ || Under 20:30? || 120 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 19+ || Under 24:30? || ? || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|34+ || rowspan=2|Under 25:00 || 1050 || 12 || rowspan=2|? || rowspan=2|? || rowspan=2|350 || rowspan=2|5 || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As a first for any act in Episode 2, there is no boss fight.&lt;br /&gt;
&lt;br /&gt;
=== HIVE Clean-up:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' [Possible Spoilers, highlight:] &amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;HIVE Laia / Central Control Room Area&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
The trial this act begins with is somewhat interesting: You do not need to get to a &amp;quot;finishing point&amp;quot; and you do not need to wipe out enemies. Instead there are five switches with countdown timers that you must all activate before one of them runs out of time (at which point it deactivates). You can also choose to leave your NPC party member at a switch to keep it activated permanently.&lt;br /&gt;
&lt;br /&gt;
There are monsters in this mission - and of particular importance is the Megid that some can fire - and these monsters do need to be killed in order to progress. However they are not the focus of the mission as there are so few: This is primarily a &amp;quot;puzzle&amp;quot; mission.&lt;br /&gt;
&lt;br /&gt;
The map is circular in nature; travel anticlockwise from your starting point until you return to it. The key to S-ranking this mission under any difficulty is to complete one &amp;quot;lap&amp;quot; wiping out the monsters, and then on the second &amp;quot;lap&amp;quot; activate all the switches, making sure to leave your NPC party member at the correct one.  You'll want to leave them at the southeastern switch, and then work your way around the block in a anticlockwise fashion, moving to the eastern switch, then the northern, followed by the northwestern and finally western switches.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 6+ || Under 8:30? || 90 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 20+ || Under 10:30? || 290 || 4 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|35+ || rowspan=2|Under 10:00 || 720 || 9 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this trial is a pair of boss fights.&lt;br /&gt;
&lt;br /&gt;
== Chapter 4:  Shadow Conspiracy ==&lt;br /&gt;
&lt;br /&gt;
=== Shadow Conspiracy 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' G. Colony: Access Passage Res. Block&lt;br /&gt;
&lt;br /&gt;
By now, the &amp;quot;Get to end point. We've not stated you need to kill all the monsters but you do to get to the end point.&amp;quot; type of missions should have become familiar.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 7+ || Under 5:45? || 150 || 3 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 26+ || Under 11:00? || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|36+ || rowspan=2|Under 11:00? || 1100 || 13 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As with Chapter 3 Act 1, there are no bosses for this act.&lt;br /&gt;
&lt;br /&gt;
=== Shadow Conspiracy 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' G. Colony: Access Passage Res. Block&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
This mission is partially puzzle. Akin to 3-2 in that there are monsters which only need killing for the sake of progressing through the map, there are more monsters in this trial.&lt;br /&gt;
&lt;br /&gt;
This is also the first story trial in which you are required to finish within a time limit - You have 15 minutes to identify and free six targets. To do this you will make use of your Goggles. Two things are worth immediate note about these targets: The first is that you cannot affect them with TECHNICs or Ranged Weaponry (there is however a Saber in a box at the start of the mission in the event that players have none). The second is that they do not show up on a Goggles scan until all the monsters in the room are dead.&lt;br /&gt;
&lt;br /&gt;
The performance rank on this mission is given by how much time you had remaining when you completed the mission. It is worth noting that during the loading screens and dialog presented for each target, the timer is still counting down, so haste during the dialog is recommended.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 8+ || ?:??&amp;lt;br&amp;gt;Remaining || 110 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 27+ || 2:00?&amp;lt;br&amp;gt;Remaining || 320 || 4 || ? || ? || 100 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|37+ || rowspan=2|1:00?&amp;lt;br&amp;gt;Remaining || 750 || 9 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following this mission you are faced with some dialog, another two blocks of monster hunting, and then some final dialog to close the mission. There is no boss for this act (or for the entire chapter), but the final spawns of the non-trial battle are of notable difficulty.&lt;/div&gt;</summary>
		<author><name>Starrz</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Nanoblasts&amp;diff=17765</id>
		<title>Talk:Nanoblasts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Nanoblasts&amp;diff=17765"/>
				<updated>2007-05-02T20:31:37Z</updated>
		
		<summary type="html">&lt;p&gt;Starrz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [http://en.wiktionary.org/wiki/uneffective uneffective] isn't even a word, while [http://en.wiktionary.org/wiki/ineffective ineffective] is. I'm changing it back. &amp;gt;_&amp;gt;;&lt;br /&gt;
&lt;br /&gt;
Do we really need the redundant &amp;quot;Blast Badges can only be used by Beasts of Level 20 and above.&amp;quot; in the table for the tattoo descriptions? '''Always in the mood for a little''' [[User:Mmy|Mmy]] 08:29, 8 December 2006 (PST)&lt;br /&gt;
* I remember they were just put in because they were in the official descriptions. No clue about the English ones, but I don't really care either way. Yes, a lot of repetitive descriptions ''are'' annoying. - [[User:Tycho|Tycho]] 09:15, 8 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
Should we get some screencaps of the different blast badge tattoos, or would it be too much of a hassle to upload? [[User:PaleFire|Palefire]] 11:17 25 April 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
I guess I can upload some pictures of the different blast badge designs. Just let me know where I can put them. (Under the descriptions maybe?) [[User:Starrz|Starrz]] 21:31, 2 May 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Starrz</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=17519</id>
		<title>Talk:Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=17519"/>
				<updated>2007-04-24T16:10:40Z</updated>
		
		<summary type="html">&lt;p&gt;Starrz: /* Dark Satellite, Train Rescue, or Tunnel Recapture, anyone have any leads? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Jaggo Amure?==&lt;br /&gt;
&lt;br /&gt;
* It's been proven that these do not exist in Valentine's Day (they were speculation on the part of PSO-World and the official boards, thus dreamed up by players), so do they exist at all? There's no way to say &amp;quot;They might be for White's Day&amp;quot; unless they've been found from the data, and I have not heard of this. - [[User:Miraglyth|Miraglyth]] 13:02, 3 February 2007 (CST)&lt;br /&gt;
** I'm pretty certain that they were found in the data by someone, probably Tycho. Assuming they are in the data, then I think it is not without grounds to assume they will be used for White Day. Only time will tell at this point. --[[User:Qwerty|Qwerty]] 13:57, 3 February 2007 (CST)&lt;br /&gt;
** Well what have we here? [http://www.pso-world.com/viewtopic.php?topic=134436&amp;amp;forum=20&amp;amp;7 Jaggo Amure picture from PSU Perfect Bible.] So yeah, I'm betting that this will be used for White Day. --[[User:Qwerty|Qwerty]] 14:29, 3 February 2007 (CST)&lt;br /&gt;
*** I tripped up on this criter yesterday. I even submitted a pic and what I go from it. I got terrably lucky. My first rare I seen XD [[User:Rydia|Rydia]] 01:57, 12 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Asking for suggestion==&lt;br /&gt;
&lt;br /&gt;
Would you prefer I translate all missions over from The Japanese wiki? I heard lots of people were having problems getting them to work so I thought maybe it would be better if people add the data themselves for it...&lt;br /&gt;
&lt;br /&gt;
But it doesn't look like it is being done, so should I translate the rest over or just make empty sections for people to add? [[User:Fiethron|Fiethron]] 21:37, 7 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
*The more information, the better. So I think a translation would be helpful [[User:Kitomi|Kitomi]] 06:08, 8 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==New User, Please Help W/ Rare Monsters Chart==&lt;br /&gt;
I'm not exactly sure how this site works, so if someone sees this and can help me out I would greatly appreciate it.&lt;br /&gt;
&lt;br /&gt;
Anyways, I'm having some issues understand how to use the Rare Monsters charts.  there's A-1 through A-X etc., and Block 1-3 First Spawns listed for each area.  Here's what I am trying to figure out.&lt;br /&gt;
&lt;br /&gt;
Let's use Sleeping Warriors, Left Stairs Route, for an example.&lt;br /&gt;
&lt;br /&gt;
~~  For A-1 &amp;quot;Block 1 - Block 3 First Spawn&amp;quot;, what does that mean?  Does it mean something like, &amp;quot;first spawn in first room&amp;quot; for Block 1, then &amp;quot;first spawn for 2nd room&amp;quot;, and &amp;quot;first spawn for 3rd room&amp;quot;?&lt;br /&gt;
:I thought that this referred to the first spawns in first room with enemies in Block 1, first spawns in first room with enemies in Block 2, and first spawns in first room with enemies in Block 3. --[[User:Seikas2|Seikas2]] 17:16, 1 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
~~ For the A-1 through A-X then, I understand they are different variations, but do you have to get A-X, B-X, and C-X to get rare enemies?  Or let's say you get A-X on Block 1 of your run or even Block 2 of your run, theoretically you should automatically get Rappies just because A-X was your Block 1?  Or like I said, do you need multiple Block-X's?&lt;br /&gt;
:The different A-, B-, and C- layouts are different map orders for the entire mission, with -1, -2, -3, and -X as different patterns of monster spawns. That is, if you don't encounter the &amp;quot;Block 1 First Spawn&amp;quot; in Block 1, &amp;quot;Block 2 First Spawn&amp;quot; in Block 2 and so on for an -X pattern, you probably won't encounter rare monsters. --[[User:Seikas2|Seikas2]] 17:16, 1 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
Please let me know, so I can edit the Rare Monsters chart accordingly.  I have some variations not posted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 05:19, 1 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
Nate&lt;br /&gt;
&lt;br /&gt;
I have no idea what I'm doing here so I'm just going to start typing in this section. Im trying to locate A Mil Ily Creature which I was told that they drop Psyco Wands, but see heres the problem. I have no Idea were you can find them. what site said Ultimate 2 mission but were Is that located? thanks if anyone sees this&lt;br /&gt;
&lt;br /&gt;
:I think you're looking for [http://www.pso-world.com/items.php?op=viewarticle&amp;amp;artid=143&amp;amp;sortby=name this]. This site is devoted to the sequel of Phantasy Star Online, [http://www.phantasystaruniverse.com/index.php Phantasy Star Universe], so we don't have much information for PSO. --[[User:Seikas2|Seikas2]] 04:03, 26 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Rares ==&lt;br /&gt;
* Do the boss Rares have a seperate Map than the typical Rare maps? [[User:Kitomi|Kitomi]] 15:37, 25 December 2006 (CST)&lt;br /&gt;
* I don't think they're related. I didn't completely understand the explanation from the Bible though (which is basically non-existant, since it only gives a table DX). Guess someone would need to try it out for a bit (whether or not after the tables get posted). - [[User:Tycho|Tycho]] 17:01, 29 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
== Confused ==&lt;br /&gt;
This is a little confusing to me. Can anyont make it easier to understand in laymans terms? --[[User:JubeiSaotome|JubeiSaotome]] 21:45, 13 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* What all is confusing? Thanks for the pictures too, that helps make it easier for people!  Same with formatting.  I'm new to using wiki things...&lt;br /&gt;
&lt;br /&gt;
** I just got confused by the spawn listings, I was thinking they were all spawns that showed the rappies, it wasn't until a friend showed me how, then I understanded the X route is the one with the rappies. I'll continue to add pics and upate it for you. Thanks though, awesome work. --[[User:JubeiSaotome|JubeiSaotome]] 22:32, 13 December 2006 (PST)&lt;br /&gt;
*** Its something that isn't on the English version that will become very important to know, so I'm translating it over.  Thanks for making it easier for english speakers to read! [[User:Fiethron|Fiethron]] 22:34, 13 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== T-Intersection ==&lt;br /&gt;
That T Intersection bit is a bit iffy. Think we need a picture to clarify what way the first mob of that block is located at? Possibly a gallery image set for &amp;quot;Main locations&amp;quot; within a mission that need to be noted? --[[User:JubeiSaotome|JubeiSaotome]] 03:00, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
I can take a picture...but I'm not sure how to add the picture to the server....the intersection is like a T.  You go straight, but then can only go left or right, not straight anymore.&lt;br /&gt;
&lt;br /&gt;
== Issues with runs ==&lt;br /&gt;
I just did a correct run of the Left Turn Route and I had no rappies appear at all. All the flags were there. Is there any other requirements to make them appear? --[[User:JubeiSaotome|JubeiSaotome]] 04:04, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* Are you sure block 3 was 3 delsaban and 2 pannon?  B-1 and B-X are very similar, but if they are that similar, then maybe we need to add another + to block 1. [[User:Fiethron|Fiethron]] 11:07, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* * Pretty sure it was, but maybe I'm wrong. --[[User:JubeiSaotome|JubeiSaotome]] 16:39, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* ** I have had the same problem and i printed out the page to make sure the spawn was correct i also noticed that I never got the B-1 set so could it be possible that they were switched by mistake? [[User:Nascarfan38124|Nascarfan38124]] 19:07, 28 December 2006 (CST) &lt;br /&gt;
&lt;br /&gt;
* *** I just did 3 B-X runs counting the pannons and delsabans so I know that the rappies aren't on it. Maybe on B-1 but I've never gotten it. --[[User:Aethir|Aethir]] 3:16, 30 December 20006 (CST)&lt;br /&gt;
&lt;br /&gt;
-- You weren't getting the B-X runs then, you did 3 B-1 runs.  The difference between B-1 and B-X doesn't show till you get to block 3.&lt;br /&gt;
&lt;br /&gt;
-- Either they were B-X or the page is wrong. The spawn counts were accurate to the B-X list so either they were B-X and B-1 is correct or they were just mislisted on the page. --[[User:Aethir|Aethir]] 11:51, 31 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
-- You are absolutely sure that the first room in Block 3 immediately spawned with 3 Delsabans and 2 Pannons, not 2 Delsabans and 3 Pannons?  I did over a hundred runs, and probably 30+ were B-1 runs, only got B-X once, and it had rappies, so I find it difficult to believe you repeatedly got the B-X spawn set AND it was wrong.&lt;br /&gt;
&lt;br /&gt;
* I was sure but not so much anymore because I don't do that run anymore but do you think that maybe there is a difference in the servers? I am on the xbox 360 server which one were you on. [[User:Nascarfan38124|Nascarfan38124]] 20:59, 13 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
I just did Valley of Carnage S with the B-X spawn pattern and didn't get any Jao. Can anyone confirm that one is correct? --[[User:Ras|Ras]] 04:37, 15 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
For block 2 of valley of carnage, the enemies listed need to have a sword and shield icon.  Also, it needs to spawn as 3 Vanda, and then 2 more, and then 2 more.  All with sword and shield.&lt;br /&gt;
&lt;br /&gt;
Para: I think I know what distinguishes some of the B-X from B-1s... Double check the spawn on the right hand side of the B-2 T split path.  I've seen Delsabens spawn there first rather than 5x Pannons and didn't get rappies.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Train track room&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
Can someone please clarify for me which room this phrase refers to? Is it the dead end room where the Key drops, or is it the room before that, with the platform with the barrels on it? I'm referring to the C-X spawn set, by the way.[[User:212.32.77.163|212.32.77.163]] 13:34, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
Train track room is the room where the key is.  The other map which just has '''train tracks''' is the actual track part.  So for C-X, it is the small room. [[User:Fiethron|Fiethron]] 06:39, 15 December 2006 (PST)&lt;br /&gt;
* Do you mean the room with the small path down onto the tracks or the T-junction's right side where it has around 3 sets of mobs spawn, which overlooks the train tracks? --[[User:JubeiSaotome|JubeiSaotome]] 06:43, 15 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
*the room onto the tracks where the key spawns... --[[User:Dark Dajin|Dark Dajin]] 14:53, 25 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
== Amure? ==&lt;br /&gt;
* What is the kana for this name? Given that it is suggested they appear at Valentines, wouldn't a more logical guess at the names be 'amour'? Or 'amore'? Sega liek French (see PSO EPIV) so they might like Italian too. [[User:Mewn|Mewn]] 12:04, 15 December 2006 (PST)&lt;br /&gt;
* アムレ, ノエル, ラタン, パスカ, アクテ, ソニチ. So yeah, it's not because I'm completely illiterate or anything; I did get the references. Some company still fails at languages though! - [[User:Tycho|Tycho]] 15:09, 15 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Unsafe Passage B-X ==&lt;br /&gt;
&lt;br /&gt;
So will the first spawn of block 1 only have 3 pannons and no respawns?  I'm sort of confused.&lt;br /&gt;
&lt;br /&gt;
-Can someone Answer this, im confused on this one also.&lt;br /&gt;
&lt;br /&gt;
-Yeah B is a little unclear with the spawns.  3 of the variants start with 3 pannons.&lt;br /&gt;
&lt;br /&gt;
--I spent a while doing LL runs and finally figured out the B-set of maps.  B-X is annoying to identify.  First, if you go into the first room and there are three pannons, you're on a good start.  Kill them, more will spawn.  Go to the back part of the room (around the corner but not through the door); if delsabans spawn, you have the wrong set.  If it's more pannons, you are in either B-X or B-1.  Unfortunately, the block two spawns are the same, so you have to go to block three.  But you can skip the enemies down the right path in Block 2.&lt;br /&gt;
&lt;br /&gt;
--All right, I've been running B in Unsafe passage, and am getting the B-1/X variant. Anyhow, just had a question on the block one spawn set. Are we sure that after the three Pannons that there are SIX pannons in the second set? Here's what I mean: http://www.putfile.com/pic.php?img=4640061 I've seen five pannon spawn there multiple times. If that's not the right spawn, disregard this post. ;3 [[User:Fence!|Fence!]] 21:16, 29 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
*So you're saying tha The B-X is noticable now compaired to B-1? [[User:Rydia|Rydia]] 06:00, 27 March 2007 (BST) I just did B run and the monsters are the same as B-x, so this info was incorrect (yet again).[[User:Rydia|Rydia]] 06:28, 27 March 2007 (BST)&lt;br /&gt;
** The point is that both listed &amp;quot;further in&amp;quot; (now &amp;quot;second room&amp;quot;) as Pannon x6, while they are both really Pannon x5. I really, really think we need separate articles for the rare spawns of each mission. It would help keep the discussion more organized, and would allow for more space to better explain the intricacies of each rare pattern, consequently reducing silly errors and misunderstandings such as this. --[[User:Qwerty|Qwerty]] 06:44, 27 March 2007 (BST)&lt;br /&gt;
* I just got done charting the entier area of B style Map. I did 2 so far. [http://ktestudios.servegame.com/psu-b.txt B List] Please verify if needed. This is the best to my knowlage that I tried to chart. Enjoy? [[User:Rydia|Rydia]] 07:13, 27 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== VoC woes ==&lt;br /&gt;
Para from HongFire.com says: I just tested the Jao C-X spawn pattern and it didn't give me a Jao.. needs more testing and another confirmation?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Are you sure you didn't get C-1?  It seems like Sega made one spawn pattern for each map almost identical to the rare spawn pattern.  I've been trying to get Jaos too, and have had no luck either.&lt;br /&gt;
&lt;br /&gt;
No I didn't get C-1. I counted the Vandas and they added up to the C-X spawn number.&lt;br /&gt;
&lt;br /&gt;
-- I think the C-1 spawn count for block 2 might be wrong.  I've never seen 3-3 spawn before, always 3-2-2, and I've never seen Jaos spawn.  Also, it seems all the other block 2's that spawn with vandas first spawn 3-2-2, never 3-3.&lt;br /&gt;
&lt;br /&gt;
Para: I just got another C-X spawn type with no Jao.  I believe the current article on C-X is definitely incorrect and someone needs to determine the right one.  It could be possible that the 3-3 Vanda Spawn in Block 2 is the real C-X?&lt;br /&gt;
&lt;br /&gt;
Para: Hmm I just had a spawn today that was C-X and it had Jaggos... There must be something else that can distinguish between the two...&lt;br /&gt;
&lt;br /&gt;
--If thats the case, and there *is* a 3-3 Vanda spawn in Block two of the C map set, then there are more than 3 mundane maps&lt;br /&gt;
&lt;br /&gt;
+If you track the actual creature spawns, you will find that there are two different spawn sets that have a total of 7 vandas - there is the elusive 3-2-2 spawn set, and there is a 3-3-1 spawn set.  The best way to tell which one you are getting is to make sure you kill all the vandas on each set at the same time.  The issue is that if you don't kill them at the same time, they spawn at varying intervals making it difficult to distinguish what pattern you are getting.&lt;br /&gt;
&lt;br /&gt;
**Does the A-X map work for VoC or is it broken? I finally gave up on C-X as I got the 3-2-2 spawn many times without any Jaos.&lt;br /&gt;
&lt;br /&gt;
I did the C-X with the 3-2-2 spawn many times and didn't see an jaggos. My character is level 60 so 99 % of the time I killed the 3 first vanda at the same time, then two spawn and then 2 more and no Jaggo at all. I've been trying it for many days now and didn't see any jaggo with that map&lt;br /&gt;
. If possible, I would like clarification on the C map. I see no difference in c-1 and c-x by the way, both show 3 jisharaga in the first block and then 3 vanda with sword and shield, 2 vanda with sword and shield + 2 vanda with sword and shield in block 2&lt;br /&gt;
&lt;br /&gt;
* I've run all 3 x runs numerous times and yet to see a jao... is xmas time changing the appearance of these now??? -Battoh&lt;br /&gt;
&lt;br /&gt;
== Jaggo Hunting ==&lt;br /&gt;
&lt;br /&gt;
Are the S rank layouts for rare monsters the same as A-X? These punks keep escaping me on S. &amp;gt;:&lt;br /&gt;
&lt;br /&gt;
*The A/B/C don't refer to the rank of the mission you are playing, they refer to the layout.  For example, VoC A1/2/3/X all have the Left Gate route as the first block.  VoC B1/2/3/X all have the Northeast Route as the first block.  Hope that helps you understand. [[User:Umberger|Umberger]] 21:11, 3 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
Here it is folks.. &lt;br /&gt;
C1 and CX are identical up until a particular sequence in Block 2.&lt;br /&gt;
First get to block 2 with the Vanda 3-2-2 sequence. (if you get the 3-3-1 sequence you will not find the jao)&lt;br /&gt;
The difference isn't until you pass the gate.  &lt;br /&gt;
Pass the gate, go down the hill and kill the 2 Kog Nodds.&lt;br /&gt;
4 Vanda's will now spawn&lt;br /&gt;
:::THIS IS WHERE THE DIFFERENCE IS:::&lt;br /&gt;
Two different things can happen... &lt;br /&gt;
&lt;br /&gt;
'''Number 1''': Once '''all''' 4 Vandas (withOUT shield and sword icons) are killed one more Vanda will spawn, then lapuchas.  No Jao's will spawn in this map.&lt;br /&gt;
&lt;br /&gt;
'''Number 2''': Once a '''single''' Vanda is killed, more Vanda's will spawn, then more.(i'm not sure of the number because it's been so few times I've found it (only 4)) Once all the Vandas are killed, the jao's will spawn.&lt;br /&gt;
&lt;br /&gt;
Im not sure if those 4 Vandas have the sword and shield icons when the jao's spawn, I'll have to re-post after the next time I find the jao.  I wasn't paying attention the first 4 times I found them (probably because I was excited)&lt;br /&gt;
&lt;br /&gt;
I hope this helps.&lt;br /&gt;
&lt;br /&gt;
PS. I do have one relaxing jao in my room ;)--[[User:RenderingDragon|Ren]] 14:05, 4 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
This is also true with B1 and BX. These two are also identical until the second room in block two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I started hunting for jaggos again since the jaggo amure came out and I have to say that, at least since friday, the second block with a spawn of 3-3-1 is right. I saw the jaggos quite a few times since friday, twice a day to be exact, and all of these were with the 3-3-1 spawn. I am 100% sure of this since, I am level 71, I do that on C rank, I use a spear with dus robaddo to kill the first 3, it kills all 3 at once, and 3 more spawn right after, then one more.&lt;br /&gt;
&lt;br /&gt;
Do not neglect the infos post by Ren above me though, since this is also a requirement.&lt;br /&gt;
&lt;br /&gt;
Since there seams to always be a problem with the second block, I would personally suggest getting the first block right and once you have that, go to the end, no matter what. I always do this and saw quite a few jaggo even before the jaggo amure.&lt;br /&gt;
&lt;br /&gt;
I hope this help those who are looking for jaggo amure ^_^ --[[Shadow black Hedgehog]] 3:21 AM eastern, 12 March 2007&lt;br /&gt;
&lt;br /&gt;
On which map variation was this? C? I did VoC a few times today and noticed that the A-1 and B-1 Block 2 spawns were incorrect for the first set of Vandas (The chart now shows the correct spawns). They were both 3-3-1, with no Jaggos. I'm going to assume that means it's the 3-2-2 spawn that determines if it is a rare variation or not for A and B. [[User:Morningrise|Morningrise]] 04:34, 25 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Valley of Carnage A-X Woes ==&lt;br /&gt;
&lt;br /&gt;
* Okay, the spawn for A-1 is '''Vanda x3, Jishigara x1+1'''. That can be easily seen by anyone. The A-X spawn according to the JP wiki and us (before people took to quietly changing it) was said to be '''Vanda x3, Jishigara x2'''. The trouble is now people are sneakily changing this to match the A-1 spawn without any citation, which is troubling considering it goes against the JP data and what we thought we knew already. So... can we get a confirmation either way, please? - [[User:Miraglyth|Miraglyth]] 21:02, 22 March 2007 (UTC)&lt;br /&gt;
** Multiple people have PM'd me and posted on the forum to say they've had A-X as '''Vanda x3, Jishigara x1+1'''. Guess that's that resolved. - [[User:Miraglyth|Miraglyth]] 02:57, 25 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Sleeping Warriors ==&lt;br /&gt;
&lt;br /&gt;
What is the pattern to A-x? Nothing is listed. [edited 1/2/07]. When we get B-x or C-x we have no problems until the 3 Badira when you go down the stairs on 2nd block. I'm still unable to confirm those myself.&lt;br /&gt;
&lt;br /&gt;
* Been trying as hard as I can to figure it out, have had no luck with getting A-X.  Haven't even been able to confirm the info I got on B-X and C-X. :x --[[User:Cerria|Cerria]] 03:15, 1 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'm not sure about C-X but B-X worked for me, took about 3 hours of hunting but i finally encountered rappies and orgdus once... yes the majority of the time the badira x3 at the bottom of the steps was what went wrong with the runs but it is possible.  I'm not sure if the luck of leader has to do anything with it, the leader in my party had 3 luck at the time but that culd just be a coincidence.  I have yet to find C-X, i always get a polyvohra at bottom of steps instead of 3 badira, but that doesn't mean the chart is wrong, it just means you gotta keep trying.  I'm too am trying to figure out the spawns for A-X, i just try and keep a mental note of spawns and if i run into ogdus i'll write it down and post them on here.&lt;br /&gt;
&lt;br /&gt;
i updated A-x but the second room info is missing. i am also not sure if the first room spawns are the only possibility. but rappies did spawn when the polvora was down the stairs, that part is certain.&lt;br /&gt;
&lt;br /&gt;
== One of the rare patterns for Mad Creatures ==&lt;br /&gt;
&lt;br /&gt;
I posted a thread about it over on PSO-World, but being on 360, I can't exactly take pictures.  I'd really appreciate if one of you PC guys (or girls) would be able to take some pictures and/or add it to the list.  Anyway, here's my post:&lt;br /&gt;
&lt;br /&gt;
It's the one where you go forward and there's that natural ramp (and 2 haystacks off to the right of it), and the first spawn is 2 Poltys (Polties?), then 3 of them which gives you a key to open the gate, then Vahras when you go down the next natural ramp.&lt;br /&gt;
&lt;br /&gt;
Block 2...sorry I don't remember the first spawn, I think it was Poltys, but anyway...it's the block where if you go straight, there's a cave where you can take a left or go straight to get items. In there, 4 Distovas spawn. If you take a left in that cave, go up back onto the ground, and there's your Rappy spawn! 4 of them.&lt;br /&gt;
&lt;br /&gt;
I'm sorry if it's confusing, and I really would try to get pictures of the blocks, but I'm on 360 and much too lazy to take a picture with a digital camera or something.&lt;br /&gt;
&lt;br /&gt;
Hope that helps people. [[User:Umberger|Umberger]] 21:09, 3 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tried it earlier on pc. Didn't work. Got 4 vahras instead. [[User:stridhiryu030363|stridhiryu030363]] 15:10, 7 January 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
Pattern C Polties first spawn for block 1 and 2, in the cave it is 4 koltova not Distova. [[User:Fiethron|Fiethron]] 21:35, 7 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
So then are you saying that for Pattern C-x you have to get 2 polties on first block, 3 polties on second, followed by 4 Kovoltas inside the cave for the rare board?&lt;br /&gt;
&lt;br /&gt;
Yes the patter for C-X is poltys in block 1, then poltys in block 2 followed by 4 Koltovas inside the cave, the table now shows this.&lt;br /&gt;
&lt;br /&gt;
Somebody has placed an INCORRECT layout for Mad Creatures as being C-X2. This layout is WRONG. It is the Distova x4 inside the cave that makes it the wrong board. You want Koltova x4 inside the cave. I would edit it, but I don't want to mess up the layout.&lt;br /&gt;
&lt;br /&gt;
*Im pretty sure i got the C-x map one time as distova, but they do look similar so my memory could decieve me. My question is are there ever 2 rare map possibilites for one map. The FFF map has 2 marked also, is that possible? [[Loki|Loki]] 22:16, 1, April 2007 (CST)&lt;br /&gt;
**It appears that others agree with me and they have seen distova with the rare map too, perhaps someone should re-add the already removed C-X2 version of the map. http://pso-world.com/viewtopic.php?topic=139117&amp;amp;forum=22&amp;amp;10[[Loki|Loki]] 1:57, 6, April 2007 (CST)&lt;br /&gt;
***Many, on the pso-w forums, are demanding that the CX map be changed to distova as it read before, as soon as repairs are made to rectify the dmg caused by mixboy2ko it should be changed.[[Loki|Loki]] 11:39, 8, April 2007 (CST)&lt;br /&gt;
* someone has completely F-ed up this map chart. I can only guess that it was mixboy2ko who was the most recent to edit, but perhaps that was an attemt to fix it. I think for one the picture link names were changed, can anyone fix this? [[Loki|Loki]] 11:29, 8, April 2007 (CST)&lt;br /&gt;
** I checked outthe edits made and it was indeed mixboy. this person also changed the seed awakend map to say C best insteed of C-X. This user should be talked to certainly and booted if this continues. [[Loki|Loki]] 11:39, 8, April 2007 (CST)&lt;br /&gt;
* I managed to fix the damages caused even tho im not very wiki knowledgable, i also went ahead and changed C-X back to Distova. Unless others can confirm the koltova spawn, all evidence seems to suggest it cannot happen. Also the person bitching about the C-X2 map should not be on a wiki page, because that is not information. If they wish to complain it should be moved to discussion. [[Loki|Loki]] 11:49, 8, April 2007 (CST)&lt;br /&gt;
* FengShui1983 just changed it back to koltova with out commenting on its confirmatio. I can tell everyone without a doubt that rappies do happen with distova, I repeat I cannot confirm the koltova, can anyone help on this before changing it needlessly?&lt;br /&gt;
&lt;br /&gt;
* I will (try to) change it back to the pattern including both CX and CX-2 until we get to know somehow if there is or is not a rare map including Koltovas. I hope this will prevent peoples from messing with the map, and with our poor distovas D: [[Kelvie|Kelvie]] 21:36, 10, April 2007 (GMT+1)&lt;br /&gt;
&lt;br /&gt;
== Sleeping Warriors Updated ==&lt;br /&gt;
&lt;br /&gt;
I've been keeping a very close watch to find the exact spawns for EVERY enemy in the Rare Monster rotations for Sleeping Warriors... &lt;br /&gt;
&lt;br /&gt;
I have Long Hall and Left Stairways done, but I noticed on the site here &amp;quot;Block 3 First Spawn for A-X&amp;quot; was incorrect.  The First spawn is actually 3 Golmoro's, and 2 Badira.  Also, there were 3 Badira in the box to the right at the beginning of Block 3.  I know this because I JUST got the map rotation done about 3 minutes ago.&lt;br /&gt;
&lt;br /&gt;
So yeah... Basically I am looking for differences in spawns that occur in the first block between the &amp;quot;X&amp;quot; runs and the others that have identical first spawns.  As of right now, if I can test this tonight, there should be a way to tell right away instead of doing an entire block... I think I may have found a difference in Block 1 Long Hall that will tell you within the first 2 minutes.  I will give more information when I can guarantee it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 17:10, 24 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
I am doing Sleeping Warriors S runs for finding the Rare map the last 3 Days.&lt;br /&gt;
&lt;br /&gt;
what I found out:&lt;br /&gt;
&lt;br /&gt;
1. it is easiest if you only fight when you get the &amp;quot;Long Hall route&amp;quot; because you can check if there are the 3 Badiras downstairs at Block 2 within 6-7 Minutes(I am doing alone so I am not that fast).&lt;br /&gt;
&lt;br /&gt;
So I only did the Long Hall Route over and Over...&lt;br /&gt;
&lt;br /&gt;
I got around 5x the Rare map now. (average is every 2-3 Hours one Raremap) but not even one Power Charge dropped ^^ (15x Ordgus = 8x Meseta 7x Goldania ^^) I will keep on doing. But anyone found out if it has something to do with the first spawn? I forgot to pay attention, but the First Badiras at the Rare map I think are different:&lt;br /&gt;
&lt;br /&gt;
Average is: 6 -&amp;gt; 3 -&amp;gt; 1&lt;br /&gt;
But I also saw:&lt;br /&gt;
6 -&amp;gt; 4 -&amp;gt; 2 &lt;br /&gt;
6 -&amp;gt; 2 -&amp;gt; 1&lt;br /&gt;
&lt;br /&gt;
same with the 2nd Badiras. behind the 2x Golmoro Spawns past Gate at Block 1&lt;br /&gt;
&lt;br /&gt;
everytime I had Raremap, there were 3 Additional spawns at the last Badiras in Block 1.&lt;br /&gt;
&lt;br /&gt;
if anyone gets more Information about Sleeping Warriors Raremap:&lt;br /&gt;
&lt;br /&gt;
add me! my Xbox Live Gamertag: Xx ANDYY xX I am trying to figure out this secret!&lt;br /&gt;
&lt;br /&gt;
ahh and by the way!!!&lt;br /&gt;
I always get a Rare Map at 6pm!!!!  so perhaps it has something to do with the time?&lt;br /&gt;
&lt;br /&gt;
6pm in what time zone?.. I'd like to check that theory out.  Thanks in advance.&lt;br /&gt;
--[[User:RenderingDragon|Ren]] 09:46, 26 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
That's exactly what I was talking about... I swear that the Badiras in the Long Hall on the rare map were different, I thought the first spawn was like 6&amp;gt;1, not 6&amp;gt;3&amp;gt;1 like the other, but I haven't had a chance to check it out since last week.&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 18:13, 28 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
Ya. But you also can be unlucky... I just did this mission for about 7 hours... and no rare map.. and the time: I had already 4 Raremaps on 6pm(GTM+1). Need more information how to get raremap. anyone counted how many maps you need to get a 2nd raremap? I mean go on an empty server and doing as long till 3 raremaps. and count the resetts beween the raremaps?&lt;br /&gt;
&lt;br /&gt;
== Dark Satellite, Train Rescue, or Tunnel Recapture, anyone have any leads? ==&lt;br /&gt;
&lt;br /&gt;
Was wondering if anyone had any new information to try and find the rare variations of the new maps?&lt;br /&gt;
&lt;br /&gt;
I know the following, but I'm not apt in how to edit it in the main area, so if someone sees this and could start it for me I'd appreciate it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don't think there are different versions of the map for Train, so A-1 would refer to the regular map, Block 1, and B-1 would just mean a new run. A + sign means they appeared after the first spawn, a / sign means they are part of the first spawn.&lt;br /&gt;
&lt;br /&gt;
These are maps that do not spawn rare enemies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Train Rescue:'''&lt;br /&gt;
&lt;br /&gt;
A-1 3x Rogue (Opps)&lt;br /&gt;
A-2 4x Rogue (Jasse) + 2x Gohma Mentha + 4 Gohma Mentha (sp? lol)&lt;br /&gt;
A-3 2x Rogue (Jasse) / 2x Gohma Dilla + 2x Gohma Dilla + 4x Gohma Dilla&lt;br /&gt;
A-4 4x Gohma Mentha + 4x Gohma Dilla + 1x Gohma Dilla  (I don't think Block 4 would matter, but I wrote it down this time.)&lt;br /&gt;
&lt;br /&gt;
B-1 4x Rogue (Jasse)&lt;br /&gt;
&lt;br /&gt;
- Got DC'ed during block 1 &amp;gt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
C-1 5x Rogue (Opps)&lt;br /&gt;
C-2 4x Rogue (Jasse) + 3x Gohma Dilla + 2x Gohma Dilla + 2x Gohma Dilla&lt;br /&gt;
C-3 4x Rogue (Jasse) + 2x Gohma Dilla + 2x Gohma Dilla + 2x Gohma Dilla &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dark Satellite:'''&lt;br /&gt;
&lt;br /&gt;
*Don't remember block rooms and dont know if there are different maps for this one, sorry*&lt;br /&gt;
&lt;br /&gt;
A-1 4x Delsaban&lt;br /&gt;
A-2 4x Pannon&lt;br /&gt;
A-3 4x Delsaban + 4x Sendillan&lt;br /&gt;
A-4 4x Pannon + 3x Pannon&lt;br /&gt;
&lt;br /&gt;
B-1 2x Pannon / 2x Sendillan&lt;br /&gt;
B-2 3x Delsaban + 1x Delsaban + 3x Sendillan + 3x Delsaban / 1x Jusnagun&lt;br /&gt;
B-3 4x Pannon + 3x Gaozoran&lt;br /&gt;
B-4 5x Super Delsaban + 3x Sendillan&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 13:20, 29 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
I can confirm patterns A-x and C-x for Dark Satellite from the main pages layout. I got them both earlier today.&lt;br /&gt;
&lt;br /&gt;
'''Tunnel Recapture'''&lt;br /&gt;
&lt;br /&gt;
I just got the Darbelan spawn in B3, for Tunnel Recapture. The mission starts off with the bridge to the right. The first spawn is Bil de Vears with Naval. I think it's Bil de Vear, Naval x2. Don't remember the b2 and b3 first spawns though :\ [[User:Starrz|Starrz]] 17:10, 24 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Endrum Remnants.. ==&lt;br /&gt;
&lt;br /&gt;
Keep reloading untill you git the layout where you start behind a door with the crystal.  If you get Bamaltas in the first room you're good so far...  On block two run accross the bridge.  If Buggy's appear START OVER, If you're lucky enough there will be Seekers and special opps on the other side of the bridge.  If there is you have the rare layout.  After that point you will notice RED bugs that drop florecent bulb boards, and the bosses will also be RED Grinna Beta S.  I've gotten this layout a couple times but no drops (other than crappy 2* sniper) so far..&lt;br /&gt;
&lt;br /&gt;
== Neudaiz ==&lt;br /&gt;
&lt;br /&gt;
Does anybody have any correct layouts for any of the missions on Neudaiz?&lt;br /&gt;
&lt;br /&gt;
I found Rappies on Mizuraki Defense on the route without monsters/boxes.  You turn and go through a door and another door before fighting monsters.  On this route there were 4 Rappies at the end.  I believe the Olgohmans were the first spawn of Block 1.  I did not concentrate enough to capture Block 2 or 3.&lt;br /&gt;
&lt;br /&gt;
*Update* I'm no longer confident that Olgohmons is the correct 1st spawn for route 1. :-(&lt;br /&gt;
&lt;br /&gt;
Route 1: Path to the left (no boxes) has either rappies x4 or rappies x3.&lt;br /&gt;
(Varchild Beast Lvl 68 2/23/07)&lt;br /&gt;
 &lt;br /&gt;
I know of one on Mizuraki Defense. Don't know if I'm correct but just to help out. &lt;br /&gt;
Room with 3 boxes: 3 Ageetas, further in ollakas. &lt;br /&gt;
Block 2: 5 Ageetas?&lt;br /&gt;
Block 3: 3 or 4 ageetas --[[User:Wild Goose|Wild Goose]] 22:46, 19 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
For Rainbow Beast, on the first map in the cave, when u run past the Goshins you'll find 4 ollakas. That indicates if you have a rare map. If its 4 ageetas then it's not the right map.--[[User:Wild Goose|Wild Goose]] 10:59, 27 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
* the rare map for C-X on Holy Grounds is wrong. i got the rite amount of monsters twice but no luck or is there sumthing else i need to look for.--[[User:Wild Goose|Wild Goose]] 00:27, 2 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Overhaul Needed? ==&lt;br /&gt;
&lt;br /&gt;
* A couple of things in this article bother me quite a bit:&lt;br /&gt;
** &amp;quot;B1 First Spawn&amp;quot;, &amp;quot;B2 First Spawn&amp;quot;, &amp;quot;B3 First Spawn&amp;quot; are not sufficient to well-determine rare spawns. For many missions the first time you can tell the difference is mid-way through B1 or B2. Wouldn't it be best to add a field for &amp;quot;First time you can tell if the map is rare or not&amp;quot; ?&lt;br /&gt;
** The terminology! If a spawn is three Pannon and two Delsaban, followed by two more Pannon (each spawning as one other enemy dies), then &amp;quot;Delsaban x2 + Pannon x3 + Pannon x2&amp;quot; doesn't accurately describe what spawns when. I believe we should move towards a standard terminology so that such mixups cannot occur.&lt;br /&gt;
* Thoughts? - [[User:Miraglyth|Miraglyth]] 09:22, 25 March 2007 (BST)&lt;br /&gt;
* This would be a lot of work, but I think it would be best to dedicate an individual article to each missions. This would allow us more freedom for explaning things, without worrying about screwing up the semi-consistent tabular system we've got in place currently. I agree though, about the &amp;quot;first spawn&amp;quot; being inconvenient. I just ran a bunch of Fight For Food S2, and in many variants, the only way to tell if it will be rare if the first and last spawn of a certain block are the same enemy. Devoting an article for the rare spawn variants of each mission would allow us to explain these and other nuances more clearly without having a big cluttered mess, which is what we already have anyway. --[[User:Qwerty|Qwerty]] 09:32, 25 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Valley of Carnage needs work! ==&lt;br /&gt;
&lt;br /&gt;
I have been running VoC all night on S-Rank, and everytime I run the &amp;quot;correct possible map&amp;quot; I have gotten the 3x Vanda(**) + 2x Vanda(**) + 2x Vanda (**).  Can anyone confirm these are correct, or should we be looking for 3x + 3x + 1x?  I'm aware that you will know if you got the right one near the end of Block 2 depending on how the Vanda's spawn, but has anyone looked into anything else yet?  I'm working on it myself, but I can't prove/disprove anything without getting a correct run.&lt;br /&gt;
&lt;br /&gt;
Also, didn't we used to have the correct maps for Mine Defense or System Defense?  I swear we had more than VoC, but everything has been wiped clean?&lt;br /&gt;
&lt;br /&gt;
Are there any maps on anyone's wish list?  I'm going to be just level bullets soon when I switch to Ranger classes, so I could start working on another map if some of you have suggestions as to what people are looking for.  Thanks  --[[User:Shadow Hado|Shadow Hado]]&lt;br /&gt;
&lt;br /&gt;
I've been running Grove of Fanatics the last couple nights and it would be great to have the rare map layout on this mission.  I know it takes a good amount of work to do this.. any info would be greatly appreciated.  Thanks!! --[[User:RenderingDragon|Ren]] 20:23, 11 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Valley of Carnage C-X Confirmed ==&lt;br /&gt;
&lt;br /&gt;
I returned to Valley of Carnage two nights ago and finally got Jaggos.  C-1 and C-X as far as I could tell were completely identical, for EVERY enemy spawn.  I had already written out the exact spawn of C-1, and when I get C-X the only way I knew was when I got to the end of block 2.  After the 2x Kog Nadd, the 4x Vanda spawn.  If you kill one and more show, you got Jaggo's.  This was already written earlier in the discussion, but I wanted to confirm that there is NO POSSIBLE WAY to know if you have Jaggo's until then.  I even tried watch formations, but they're always the same.  [[User:Shadow Hado|Shadow Hado]]&lt;br /&gt;
&lt;br /&gt;
Just a small note.  When the Jaggo's will appear.. there are actually 5 Vandas that spawn after the 2 Kog Nadds in the second room in block 2, not 4 Vandas.  So, if you see 5, your good to go.. if only 4.. you wont see them.--[[User:RenderingDragon|Ren]] 18:06, 9 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Crimson Beast ==&lt;br /&gt;
&lt;br /&gt;
I just wanted to add that when we got Jaggos, the only map that had them also had Shagreece flying around.  We had 4 other maps, all had no Shagreece. &amp;lt;sub&amp;gt;- The preceeding unsigned comment was added by [[User:Shadow Hado|Shadow Hado]] on 03:34, 10 April 2007 (BST).&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Black Heart Spawn? ==&lt;br /&gt;
&lt;br /&gt;
I've read around this wonderful site for information on the Black Heart item, and it seems Deljabans drop them. I've also found the spawn set for them for Dark Satellite and the following mission ((Total brainfart...)) and was wondering if there was a spawn group in the middle of one of the blocks that triggered one of the Deljabans to drop the Black Heart? There are rumors about how if one of the blocks has seven total monsters in each room, you get a Black Heart drop. BUT, seeing as how it's a rumor, I've come here for proof. My character names are Ragnarok Knight, Caboose, and Skeith.[[User:Ragnarok Knight|Ragnarok Knight]] 02:31, 20 April 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Starrz</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Updates&amp;diff=12872</id>
		<title>Talk:Updates</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Updates&amp;diff=12872"/>
				<updated>2007-01-04T11:53:58Z</updated>
		
		<summary type="html">&lt;p&gt;Starrz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Little Quirk === &lt;br /&gt;
&lt;br /&gt;
Just wondering, when did they add for the Seabed area &amp;quot;dammy&amp;quot; I think that's an interesting quirk that should be put up here. [[User:Starrz|Starrz]] 05:53, 4 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
=== Was this an update? ===&lt;br /&gt;
&lt;br /&gt;
* Around boxing day (timezone dependant?) there was a brief maintenance which removed all lobby &amp;quot;Christmas&amp;quot; decorations, the variety shop Christmas theme and Wreath decoration, and presumably reverted Rappy Noel back to standard Rappy. It also added the &amp;quot;Bamboo&amp;quot; room decoration (and maybe other stuff?), so should it constitute as an update? It's a notable change to the game so it really should be mentioned somehow in this article, no? - [[User:Miraglyth|Miraglyth]] 12:08, 28 December 2006 (CST)&lt;br /&gt;
* Apparently they also added a photon charger next to the Neudaiz flyer base. - [[User:Segaholic2|Segaholic2]] 20:48, 28 December 2006 (CST)&lt;br /&gt;
* Ah! They did. That's useful. - [[User:Miraglyth|Miraglyth]] 21:35, 28 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
=== About Update 005 ===&lt;br /&gt;
This is the closest match from the Japanese update log. Have fun speculating everyone :).--[[User:Seikas2|Seikas2]] 18:50, 22 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
Just in case it needs pointing out - we've already got a couple of those S-Rank missions (VoC and Lab), so it wouldn't be fair to assume the below details are exactly what we'll get on January 12th. - [[User:Miraglyth|Miraglyth]] 10:20, 23 December 2006 (CST)&lt;br /&gt;
==== Story Mission EP2 Added ====&lt;br /&gt;
* Ch. 3 &amp;quot;HIVE Purge&amp;quot; added&lt;br /&gt;
==== Party Mission Added ====&lt;br /&gt;
* &amp;quot;Bruce's Dungeon&amp;quot; added&lt;br /&gt;
==== S-rank Mission Added ====&lt;br /&gt;
* Parum&lt;br /&gt;
** Endrum Remnants&lt;br /&gt;
** Lab Recovery&lt;br /&gt;
* Neudaiz&lt;br /&gt;
** Forested Islands&lt;br /&gt;
** Rainbow Beast&lt;br /&gt;
* Moatoob&lt;br /&gt;
** Valley of Carnage&lt;br /&gt;
** Mine Defense&lt;br /&gt;
==== System Changes ====&lt;br /&gt;
* Level cap raised from 60 to 70&lt;br /&gt;
* New photon arts (Bullets, TECHNICS) added&lt;br /&gt;
** Light-element bullets&lt;br /&gt;
** Dam-type, Buff TECHNICS&lt;br /&gt;
* 2 SUV weapons added (Blitz Buster, Meteo Buster)&lt;br /&gt;
* High-rank Weapon, Armor, Boards added&lt;br /&gt;
* My Room reform tickets added&lt;br /&gt;
* Clothes, Parts added&lt;br /&gt;
==== Other Changes ====&lt;br /&gt;
* &amp;lt;i&amp;gt;Removed, as bugfixes and other changes are done separately from content updates.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Maintenance?==&lt;br /&gt;
* [[User:Coomdoom|Coomdoom]] has placed a &amp;quot;Maintenance&amp;quot; section in this article. I've fixed it up for now but I do not believe that Maintenance information should be a part of this article at all. On top of adding to the misperception that Maintenance = Update, the purpose of this article is to detail actual update content. - [[User:Miraglyth|Miraglyth]] 23:34, 18 November 2006 (PST)&lt;br /&gt;
* Agreed. Besides that, I think it's pretty useless to spend half of the article giving information on timezones, while people might as well just try to learn about the system themselves. If the US servers use PST, we might as well go along with it. - [[User:Tycho|Tycho]] 01:50, 19 November 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Official Update News ==&lt;br /&gt;
[http://boards2.sega.com/psu_board/viewtopic.php?t=12161&amp;amp;sid=9e68e0333e0b9678070ecbcb02134f0a Forums]&lt;br /&gt;
[http://www.phantasystaruniverse.com/community_quests.php Main Site]&lt;/div&gt;</summary>
		<author><name>Starrz</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:Starrz&amp;diff=12813</id>
		<title>User:Starrz</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:Starrz&amp;diff=12813"/>
				<updated>2007-01-03T04:59:47Z</updated>
		
		<summary type="html">&lt;p&gt;Starrz: /* PSU Character Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stárrz ==&lt;br /&gt;
&lt;br /&gt;
Bringin' Newman Males back 8)[[Image:Starrz.PNG|right]]&lt;br /&gt;
&lt;br /&gt;
I'm not huge on editing information on the main site, but what I am willing to do is any in-game testing that may be needed. I might suggest stuff too. idk wat&lt;br /&gt;
&lt;br /&gt;
== PSU Character Information ==&lt;br /&gt;
{{Character Profile&lt;br /&gt;
|name= Stárrz |race= Newman |gender= ♂ |level= 57 |type= Fortetecher |HU= 1| RA= 7|FO= 10|FG = 1|GT= 1 |WT= 1|fF= 1|fG= 1|fT= 3|PT= 1&lt;br /&gt;
|name2= Starrzette |race2= Human |gender2= ♀ |level2= 11 |type2= Force |HU2= 1| RA2= 1|FO2= 2|FG2 = 1|GT2= 1 |WT2= 1|fF2= 1|fG2= 1|fT2= 1|PT2= 1}}&lt;/div&gt;</summary>
		<author><name>Starrz</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:Starrz&amp;diff=10690</id>
		<title>User:Starrz</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:Starrz&amp;diff=10690"/>
				<updated>2006-12-15T05:32:47Z</updated>
		
		<summary type="html">&lt;p&gt;Starrz: /* Stárrz */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stárrz ==&lt;br /&gt;
&lt;br /&gt;
Bringin' Newman Males back 8)[[Image:Starrz.PNG|right]]&lt;br /&gt;
&lt;br /&gt;
I'm not huge on editing information on the main site, but what I am willing to do is any in-game testing that may be needed. I might suggest stuff too. idk wat&lt;br /&gt;
&lt;br /&gt;
== PSU Character Information ==&lt;br /&gt;
{{Character Profile&lt;br /&gt;
|name= Stárrz |race= Newman |gender= ♂ |level= 54 |type= Fortetecher |HU= 1| RA= 7|FO= 10|FG = 1|GT= 1 |WT= 1|fF= 1|fG= 1|fT= 2|PT= 1&lt;br /&gt;
|name2= Starrzette |race2= Human |gender2= ♀ |level2= 11 |type2= Force |HU2= 1| RA2= 1|FO2= 2|FG2 = 1|GT2= 1 |WT2= 1|fF2= 1|fG2= 1|fT2= 1|PT2= 1}}&lt;/div&gt;</summary>
		<author><name>Starrz</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Status_effects&amp;diff=10689</id>
		<title>Talk:Status effects</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Status_effects&amp;diff=10689"/>
				<updated>2006-12-15T05:22:35Z</updated>
		
		<summary type="html">&lt;p&gt;Starrz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* This page seems to be lacking anything about status resistance. I know stamina is a determining factor, but what about MST or DFP, or armor rank? Does anyone actually know what determines whether or not you get a status? Or how about the odds of inflicting a status on an enemy? I know that varies by ranged weapon type and bullet/TECHNIC level. At the very least, I think a link to the STA page would be appropriate.&lt;br /&gt;
&lt;br /&gt;
* I noticed the status effects page here was still using Shifta/Deband/Jellen/Zalure, so I went ahead and fixed that. Hope I got all the Wiki markup stuff right. *shrug* --[[User:Qwerty|Qwerty]] 13:14, 17 September 2006 (PDT)&lt;br /&gt;
* Thanks, sorry it was left like this. ~_~ [[User:Tycho|Tycho]]&lt;br /&gt;
* Being a FO is going to be fun now. Instead of 'GIVE S/D NOW' it's going to be 'GIVE A/D/Z/R/M NOW'. Thanks for fixing the names, Qwerty. [[User:Mewn|Mewn]]&lt;br /&gt;
* It's not that bad, when they want it, they'll just ask you to suicide for them, the dark boosting spell does everything while sacrificing the caster's life. Ok ok, HP.&lt;br /&gt;
&lt;br /&gt;
* Yes, but judging by a video I saw on Youtube the other day (sorry, I'll try to find the link again later), Megistal will only affect the caster, and it gives Agtal, Defbal, Retial, and Zodial. It also didn't seem (the resolution was rather low, so it is hard to say for certain) to take away any HP initially, but rather hit the caster 2-3 times for moderate damage shortly after the casting. Also, judging by the videos I have seen (I may be wrong, since I don't actually have the game), it seems that the &amp;quot;winged-foot&amp;quot; icon we are using for Zodial actually belongs to the &amp;quot;Static Status&amp;quot; category, as the symbol I have observed for Zodial looks identical to the other buffs (i.e. up arrow), but is white in color. Just my $0.02 --[[User:Qwerty|Qwerty]] 22:45, 26 September 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
* Judging by [http://www.youtube.com/watch?v=bG60CVADazo this video], the yellow up arrow is for Zodial (the picture name here was even evadeup), which means the Retial icon must be the white arrow. --[[User:Qwerty|Qwerty]]&lt;br /&gt;
* Right. - [[User:Tycho|Tycho]]&lt;br /&gt;
&lt;br /&gt;
*The icon marked as &amp;quot;Paralysis&amp;quot; is actually Sleep's.  The icon for paralysis is quite similar to PSO's.  Sleep itself actually seems to be a side effect of a light-elemental attack technique that, curiously enough, '''isn't''' Regrants (Agata Relics enemies, specifically).  Has anyone experimented offline with light elemental bullets to see if they cause sleep as well?  Also, I suggest renaming the &amp;quot;static status effect&amp;quot; section to as &amp;quot;enemy variations&amp;quot; or something along those lines.  The monster itself has a different appearance that reflect these extra advantages it possesses. [[User:71.55.54.138|71.55.54.138]] 09:05, 7 October 2006 (PDT)&lt;br /&gt;
** Hmm, thanks for letting us know. As for your question about light elemental bullets, I am 95% sure they cause Confusion and nothing else. Each of the 6 elemental bullets seems to have only one status effect attached, and the 7th and 8th bullets allow penetration and rapid fire respectively, if I have my facts right. [[User:Mewn|Mewn]]&lt;br /&gt;
** Yohmei 1-handed Daggers occasionally inflict Sleep, while Bysha Type-Koas from Grove of Fanatics inflict Paralysis.  One could possibly get the pictures from those two sources. [[User:FenixStryk|FenixStryk]]&lt;br /&gt;
&lt;br /&gt;
* I think this should be added. Status effects can only be inflicted, if the thing causing it does damage. Therefore, if a bullet does 0 damage, the intended status effect will never happen. Same goes for TECHNICs, in that if a barta does 0 damage, you will never freeze. This is beneficial, because those of us who have tried synthesizing armors with high dark element (like me &amp;lt;_&amp;lt;), it's to negate the damage done by megid, in turn nullifying its status effect of instant kill. [[User:Starrz|Starrz]] 21:22, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Heart ==&lt;br /&gt;
&lt;br /&gt;
*Anyone know what the heart Icon is? I never seen it still. Also, The holy paralize I rather call Dazzed. The stars that blink around your char kinda looks like you've been Dazzed XD [[User:Rydia|Rydia]] 14:51, 1 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* Not supposed to exist yet, but it's there alright. What it does? I didn't notice any difference. It's pretty odd at least. Perhaps it's beneficial; if I'm not mistaken Katei/Maintenance didn't provide immunity to it. - [[User:Tycho|Tycho]] 01:36, 2 December 2006 (PST)&lt;/div&gt;</summary>
		<author><name>Starrz</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:Starrz&amp;diff=10687</id>
		<title>User:Starrz</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:Starrz&amp;diff=10687"/>
				<updated>2006-12-15T04:59:27Z</updated>
		
		<summary type="html">&lt;p&gt;Starrz: /* Stárrz */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stárrz ==&lt;br /&gt;
&lt;br /&gt;
Bringin' Newman Males back 8)[[Image:Starrz.PNG|right]]&lt;br /&gt;
&lt;br /&gt;
I'm not huge on editing information on the main site, but what I am willing to do is any in-game testing that may be needed.&lt;br /&gt;
&lt;br /&gt;
== PSU Character Information ==&lt;br /&gt;
{{Character Profile&lt;br /&gt;
|name= Stárrz |race= Newman |gender= ♂ |level= 54 |type= Fortetecher |HU= 1| RA= 7|FO= 10|FG = 1|GT= 1 |WT= 1|fF= 1|fG= 1|fT= 2|PT= 1&lt;br /&gt;
|name2= Starrzette |race2= Human |gender2= ♀ |level2= 11 |type2= Force |HU2= 1| RA2= 1|FO2= 2|FG2 = 1|GT2= 1 |WT2= 1|fF2= 1|fG2= 1|fT2= 1|PT2= 1}}&lt;/div&gt;</summary>
		<author><name>Starrz</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:Starrz&amp;diff=10686</id>
		<title>User:Starrz</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:Starrz&amp;diff=10686"/>
				<updated>2006-12-15T04:58:04Z</updated>
		
		<summary type="html">&lt;p&gt;Starrz: /* PSU Character Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stárrz ==&lt;br /&gt;
&lt;br /&gt;
Bringin' Newman Males back 8)&lt;br /&gt;
&lt;br /&gt;
I'm not huge on editing information on the main site, but what I am willing to do is any in-game testing that may be needed.&lt;br /&gt;
&lt;br /&gt;
[[Image:Starrz.PNG|center]]&lt;br /&gt;
&lt;br /&gt;
== PSU Character Information ==&lt;br /&gt;
{{Character Profile&lt;br /&gt;
|name= Stárrz |race= Newman |gender= ♂ |level= 54 |type= Fortetecher |HU= 1| RA= 7|FO= 10|FG = 1|GT= 1 |WT= 1|fF= 1|fG= 1|fT= 2|PT= 1&lt;br /&gt;
|name2= Starrzette |race2= Human |gender2= ♀ |level2= 11 |type2= Force |HU2= 1| RA2= 1|FO2= 2|FG2 = 1|GT2= 1 |WT2= 1|fF2= 1|fG2= 1|fT2= 1|PT2= 1}}&lt;/div&gt;</summary>
		<author><name>Starrz</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:Starrz&amp;diff=10647</id>
		<title>User:Starrz</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:Starrz&amp;diff=10647"/>
				<updated>2006-12-15T03:13:07Z</updated>
		
		<summary type="html">&lt;p&gt;Starrz: /* Stárrz */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stárrz ==&lt;br /&gt;
&lt;br /&gt;
Bringin' Newman Males back 8)&lt;br /&gt;
&lt;br /&gt;
I'm not huge on editing information on the main site, but what I am willing to do is any in-game testing that may be needed.&lt;br /&gt;
&lt;br /&gt;
[[Image:Starrz.PNG|center]]&lt;br /&gt;
&lt;br /&gt;
== PSU Character Information ==&lt;br /&gt;
{{Character Profile&lt;br /&gt;
|name= Stárrz |race= Newman |gender= ♂ |level= 54 |type= Fortetecher |HU= 1| RA= 7|FO= 10|FG = 1|GT= 1 |WT= 1|fF= 1|fG= 1|fT= 2|PT= 1}}&lt;/div&gt;</summary>
		<author><name>Starrz</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=File:Starrz.PNG&amp;diff=10640</id>
		<title>File:Starrz.PNG</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=File:Starrz.PNG&amp;diff=10640"/>
				<updated>2006-12-15T03:02:10Z</updated>
		
		<summary type="html">&lt;p&gt;Starrz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Starrz</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:Starrz&amp;diff=10636</id>
		<title>User:Starrz</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:Starrz&amp;diff=10636"/>
				<updated>2006-12-15T02:54:33Z</updated>
		
		<summary type="html">&lt;p&gt;Starrz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stárrz ==&lt;br /&gt;
&lt;br /&gt;
Bringin' Newman Males back 8)&lt;br /&gt;
&lt;br /&gt;
I'm not huge on editing information on the main site, but what I am willing to do is any in-game testing that may be needed.&lt;br /&gt;
&lt;br /&gt;
== PSU Character Information ==&lt;br /&gt;
{{Character Profile&lt;br /&gt;
|name= Stárrz |race= Newman |gender= ♂ |level= 54 |type= Fortetecher |HU= 1| RA= 7|FO= 10|FG = 1|GT= 1 |WT= 1|fF= 1|fG= 1|fT= 2|PT= 1}}&lt;/div&gt;</summary>
		<author><name>Starrz</name></author>	</entry>

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