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	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Line_shields&amp;diff=23815</id>
		<title>Talk:Line shields</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Line_shields&amp;diff=23815"/>
				<updated>2007-10-04T20:21:51Z</updated>
		
		<summary type="html">&lt;p&gt;SolomonGrundy: /* Stat bonuses for Line shields? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overhaul Needed?==&lt;br /&gt;
* Been wondering about this page for a while now and there's some things I wouldn't mind seeing clarified:&lt;br /&gt;
** Whether or not the shield is even released. For example, I don't even think the 7* Ga-senba is out yet.&lt;br /&gt;
** &amp;lt;s&amp;gt;Lots of shields now boost Att./Acc./Tech. stats, so they might deserve their own columns just like End. which already has a column despite only being on four shields we know of.&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Elemental limitation may as well be it's own column. If it's set as a background the column could even be doubled up to include the % of that element the NPCs sell it at (if sold).&amp;lt;/s&amp;gt;&lt;br /&gt;
** Drop information on some of these armor's boards is arguably best left to the [[Drops]] page, surely?&lt;br /&gt;
** &amp;lt;s&amp;gt;When there is no set (e.g. &amp;quot;No set bonus with Howrod&amp;quot;), why make special mention of that? The omission ought to be confirmation enough.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Thoughts? - [[User:Miraglyth|Miraglyth]] 21:08, 13 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
* I agree with most of what you've said there. However, [B] Ga-Senba definitely drops on Eastern Peril S, as I have found one myself. --[[User:Qwerty|Qwerty]] 00:05, 14 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Ah, of course. I hadn't thought about box drops :( that puts a wrench in the works of that idea. - [[User:Miraglyth|Miraglyth]] 10:17, 14 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Alright, I've sorted some changes and struck them out in the above list. Now that I've spent time with it, I've thought up a few more potential improvements:&lt;br /&gt;
** The line shield's rank (e.g. C-Rank, 2★) is consistent for 6-12 rows at a time, so why not remove those columns and add in a row for it?&lt;br /&gt;
** Given they're consistent for star rarity, the same row could be used for buy/sell prices. Line shields not sold by NPCs would need a note added, though.&lt;br /&gt;
** I'm gonna get hated for suggesting this, but... are the JP names helping?&lt;br /&gt;
* Again, thoughts? - [[User:Miraglyth|Miraglyth]] 11:37, 14 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Line Shields==&lt;br /&gt;
*[[User:Tycho|Tycho]]: Move to 'Shield Line'?&lt;br /&gt;
**Wouldn't it be 'Line Shield'? - [[User:Miraglyth|Miraglyth]] 21:20, 20 December 2006 (CST)&lt;br /&gt;
***I only played the Japanese version (in which it's シールドライン), lolz. - [[User:Tycho|Tycho]] 01:48, 21 December 2006 (CST)&lt;br /&gt;
****A bit delayed, but sorted. - [[User:Miraglyth|Miraglyth]] 21:08, 13 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Online/Offline Separation==&lt;br /&gt;
*[[User:Nisshoku|Nisshoku]]: I seperated it into Network and offline statistics, to at leasy alleviate confusion for now.&lt;br /&gt;
&lt;br /&gt;
==Templates?==&lt;br /&gt;
*Is there a specific &amp;quot;template&amp;quot; for creating the armour pages, as in, something to use which rivals the layout for the [[Lightline]] page? Or is it all done by hand? - [[User:Fence!|Fence!]] 17:55, 24 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
==Question==&lt;br /&gt;
* Cati Line says &amp;quot;Bought in GRM shop in future&amp;quot;. What does this meen? Just kinda wondering. [[User:Rydia|Rydia]] 07:09, 2 April 2007 (BST)&lt;br /&gt;
** &amp;lt;s&amp;gt;We know from JP that it'll be added to the GRM shop (at 20% Light) at some point in the future.&amp;lt;/s&amp;gt; - [[User:Miraglyth|Miraglyth]] 07:20, 2 April 2007 (BST)&lt;br /&gt;
** You know what? I'm an idiot. I looked up Cati-senba ¬_¬ -- The JP wiki somehow has NPC stats for Cati Line, Cati-senba and Rabol Cati. One would guess they're either out or they have a source stating those details. - [[User:Miraglyth|Miraglyth]] 07:30, 2 April 2007 (BST)&lt;br /&gt;
* Huh. Ok. Thanks. For a sec there I was thinking, a time shift in the game somehow let you into the future... maybe that was my tiredness acting up.. lol [[User:Rydia|Rydia]] 08:20, 2 April 2007 (BST)&lt;br /&gt;
* This NPC business is incorrect, I've asked a JP player (Lyrise) and Lyrise confirmed to me that neither the board nor the armour itself are available in shops. The board is drop only, and apparently drops from Plains Overlord S2 boss boxes and Mad Beasts S2 boss boxes (i.e. it's out on US anyway). The NPC price on the JP Wiki has probably been calculated using the sell price and the Meseta values formula. I'll just go ahead and change it so it's correct. [[User:Mewn|Mewn]] 22:38, 5 July 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Stat bonuses for Line shields? ==&lt;br /&gt;
&lt;br /&gt;
* I know some lineshields give a fixed bonus to stats like ATA or ATP.  A version of this page used to contain them.  Where did this page go to? [[User:SolomonGrundy|SolomonGrundy]] 21:58, 3 October 2007 (BST)&lt;br /&gt;
** http://psupedia.info/Set_bonuses  [[User:Au+|Au+]] 22:34, 3 October 2007 (BST)&lt;br /&gt;
*** That wasn't what he meant, Au+ - Some Line Shields do add to other stats, for example my Phantom Line adds 15 to Att. - I was never really happy that this got removed from the table (was it even voted on?) especially since I'm unsure it's shown anywhere else. Really the best you can do is look at [http://psupedia.info/index.php?title=Line_Shields&amp;amp;oldid=22331 the most recent version of the article before they were removed]. - [[User:Miraglyth|Miraglyth]] 00:41, 4 October 2007 (BST)&lt;br /&gt;
**** No, it was not voted on officially.  [[The_PSUPedia_talk:Manual_of_style#New_line_shield_table_proposal|Discussion was had]], but that's about it.  Despite originally being all for removing the extra stats, looking at it now, it's really not a bit thing for me either way.  If you guys would like to have them back, I can take care of it. - [[User:EspioKaos|EspioKaos]] 04:16, 4 October 2007 (BST)&lt;br /&gt;
**** Ideally, those stats will be noted in either the comments field (since so few armors have them) or on the page for the armor itself. Unfortunately, most of those pages still need to be made. --[[User:Qwerty|Qwerty]] 00:49, 4 October 2007 (BST)&lt;br /&gt;
***** The discussion is better placed in the manual of style talk, but... I have reservations about relegating those stats to separate articles so they can't be seen in a summary. - [[User:Miraglyth|Miraglyth]] 00:52, 4 October 2007 (BST)&lt;br /&gt;
****** Which is why they should also be in the comments field on this page. O: If they're in the table itself, there are far too many zeros, and it looks kind of silly. --[[User:Qwerty|Qwerty]] 00:58, 4 October 2007 (BST)&lt;br /&gt;
******* Perhaps so, but the Rabol Dandan &amp;amp; Questa stats in particular will not fit well into that comments box. - [[User:Miraglyth|Miraglyth]] 00:59, 4 October 2007 (BST)&lt;br /&gt;
******** A dash rather than a zero looked fine.  But if that is not acceptable, maybe a note in the comments field: &amp;quot;Stat Bonus&amp;quot; with the exact numerical bonus listed in the line shield's page. [[User:SolomonGrundy|SolomonGrundy]] 21:21, 4 October 2007 (BST)&lt;/div&gt;</summary>
		<author><name>SolomonGrundy</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Line_shields&amp;diff=23813</id>
		<title>Talk:Line shields</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Line_shields&amp;diff=23813"/>
				<updated>2007-10-04T20:21:24Z</updated>
		
		<summary type="html">&lt;p&gt;SolomonGrundy: /* Stat bonuses for Line shields? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overhaul Needed?==&lt;br /&gt;
* Been wondering about this page for a while now and there's some things I wouldn't mind seeing clarified:&lt;br /&gt;
** Whether or not the shield is even released. For example, I don't even think the 7* Ga-senba is out yet.&lt;br /&gt;
** &amp;lt;s&amp;gt;Lots of shields now boost Att./Acc./Tech. stats, so they might deserve their own columns just like End. which already has a column despite only being on four shields we know of.&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Elemental limitation may as well be it's own column. If it's set as a background the column could even be doubled up to include the % of that element the NPCs sell it at (if sold).&amp;lt;/s&amp;gt;&lt;br /&gt;
** Drop information on some of these armor's boards is arguably best left to the [[Drops]] page, surely?&lt;br /&gt;
** &amp;lt;s&amp;gt;When there is no set (e.g. &amp;quot;No set bonus with Howrod&amp;quot;), why make special mention of that? The omission ought to be confirmation enough.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Thoughts? - [[User:Miraglyth|Miraglyth]] 21:08, 13 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
* I agree with most of what you've said there. However, [B] Ga-Senba definitely drops on Eastern Peril S, as I have found one myself. --[[User:Qwerty|Qwerty]] 00:05, 14 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Ah, of course. I hadn't thought about box drops :( that puts a wrench in the works of that idea. - [[User:Miraglyth|Miraglyth]] 10:17, 14 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Alright, I've sorted some changes and struck them out in the above list. Now that I've spent time with it, I've thought up a few more potential improvements:&lt;br /&gt;
** The line shield's rank (e.g. C-Rank, 2★) is consistent for 6-12 rows at a time, so why not remove those columns and add in a row for it?&lt;br /&gt;
** Given they're consistent for star rarity, the same row could be used for buy/sell prices. Line shields not sold by NPCs would need a note added, though.&lt;br /&gt;
** I'm gonna get hated for suggesting this, but... are the JP names helping?&lt;br /&gt;
* Again, thoughts? - [[User:Miraglyth|Miraglyth]] 11:37, 14 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Line Shields==&lt;br /&gt;
*[[User:Tycho|Tycho]]: Move to 'Shield Line'?&lt;br /&gt;
**Wouldn't it be 'Line Shield'? - [[User:Miraglyth|Miraglyth]] 21:20, 20 December 2006 (CST)&lt;br /&gt;
***I only played the Japanese version (in which it's シールドライン), lolz. - [[User:Tycho|Tycho]] 01:48, 21 December 2006 (CST)&lt;br /&gt;
****A bit delayed, but sorted. - [[User:Miraglyth|Miraglyth]] 21:08, 13 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Online/Offline Separation==&lt;br /&gt;
*[[User:Nisshoku|Nisshoku]]: I seperated it into Network and offline statistics, to at leasy alleviate confusion for now.&lt;br /&gt;
&lt;br /&gt;
==Templates?==&lt;br /&gt;
*Is there a specific &amp;quot;template&amp;quot; for creating the armour pages, as in, something to use which rivals the layout for the [[Lightline]] page? Or is it all done by hand? - [[User:Fence!|Fence!]] 17:55, 24 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
==Question==&lt;br /&gt;
* Cati Line says &amp;quot;Bought in GRM shop in future&amp;quot;. What does this meen? Just kinda wondering. [[User:Rydia|Rydia]] 07:09, 2 April 2007 (BST)&lt;br /&gt;
** &amp;lt;s&amp;gt;We know from JP that it'll be added to the GRM shop (at 20% Light) at some point in the future.&amp;lt;/s&amp;gt; - [[User:Miraglyth|Miraglyth]] 07:20, 2 April 2007 (BST)&lt;br /&gt;
** You know what? I'm an idiot. I looked up Cati-senba ¬_¬ -- The JP wiki somehow has NPC stats for Cati Line, Cati-senba and Rabol Cati. One would guess they're either out or they have a source stating those details. - [[User:Miraglyth|Miraglyth]] 07:30, 2 April 2007 (BST)&lt;br /&gt;
* Huh. Ok. Thanks. For a sec there I was thinking, a time shift in the game somehow let you into the future... maybe that was my tiredness acting up.. lol [[User:Rydia|Rydia]] 08:20, 2 April 2007 (BST)&lt;br /&gt;
* This NPC business is incorrect, I've asked a JP player (Lyrise) and Lyrise confirmed to me that neither the board nor the armour itself are available in shops. The board is drop only, and apparently drops from Plains Overlord S2 boss boxes and Mad Beasts S2 boss boxes (i.e. it's out on US anyway). The NPC price on the JP Wiki has probably been calculated using the sell price and the Meseta values formula. I'll just go ahead and change it so it's correct. [[User:Mewn|Mewn]] 22:38, 5 July 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Stat bonuses for Line shields? ==&lt;br /&gt;
&lt;br /&gt;
* I know some lineshields give a fixed bonus to stats like ATA or ATP.  A version of this page used to contain them.  Where did this page go to? [[User:SolomonGrundy|SolomonGrundy]] 21:58, 3 October 2007 (BST)&lt;br /&gt;
** http://psupedia.info/Set_bonuses  [[User:Au+|Au+]] 22:34, 3 October 2007 (BST)&lt;br /&gt;
*** That wasn't what he meant, Au+ - Some Line Shields do add to other stats, for example my Phantom Line adds 15 to Att. - I was never really happy that this got removed from the table (was it even voted on?) especially since I'm unsure it's shown anywhere else. Really the best you can do is look at [http://psupedia.info/index.php?title=Line_Shields&amp;amp;oldid=22331 the most recent version of the article before they were removed]. - [[User:Miraglyth|Miraglyth]] 00:41, 4 October 2007 (BST)&lt;br /&gt;
**** No, it was not voted on officially.  [[The_PSUPedia_talk:Manual_of_style#New_line_shield_table_proposal|Discussion was had]], but that's about it.  Despite originally being all for removing the extra stats, looking at it now, it's really not a bit thing for me either way.  If you guys would like to have them back, I can take care of it. - [[User:EspioKaos|EspioKaos]] 04:16, 4 October 2007 (BST)&lt;br /&gt;
**** Ideally, those stats will be noted in either the comments field (since so few armors have them) or on the page for the armor itself. Unfortunately, most of those pages still need to be made. --[[User:Qwerty|Qwerty]] 00:49, 4 October 2007 (BST)&lt;br /&gt;
***** The discussion is better placed in the manual of style talk, but... I have reservations about relegating those stats to separate articles so they can't be seen in a summary. - [[User:Miraglyth|Miraglyth]] 00:52, 4 October 2007 (BST)&lt;br /&gt;
****** Which is why they should also be in the comments field on this page. O: If they're in the table itself, there are far too many zeros, and it looks kind of silly. --[[User:Qwerty|Qwerty]] 00:58, 4 October 2007 (BST)&lt;br /&gt;
******* Perhaps so, but the Rabol Dandan &amp;amp; Questa stats in particular will not fit well into that comments box. - [[User:Miraglyth|Miraglyth]] 00:59, 4 October 2007 (BST)&lt;br /&gt;
******** A dash rather than a zero looked fine.  But if that is not acceptable, maybe a note in the comments field: &amp;quot;Stat Bonus&amp;quot; with the exact numerical bonus listed in the line shield's page.&lt;/div&gt;</summary>
		<author><name>SolomonGrundy</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Line_shields&amp;diff=23752</id>
		<title>Talk:Line shields</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Line_shields&amp;diff=23752"/>
				<updated>2007-10-03T20:58:11Z</updated>
		
		<summary type="html">&lt;p&gt;SolomonGrundy: /* Stat bonuses for Line shields? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overhaul Needed?==&lt;br /&gt;
* Been wondering about this page for a while now and there's some things I wouldn't mind seeing clarified:&lt;br /&gt;
** Whether or not the shield is even released. For example, I don't even think the 7* Ga-senba is out yet.&lt;br /&gt;
** &amp;lt;s&amp;gt;Lots of shields now boost Att./Acc./Tech. stats, so they might deserve their own columns just like End. which already has a column despite only being on four shields we know of.&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Elemental limitation may as well be it's own column. If it's set as a background the column could even be doubled up to include the % of that element the NPCs sell it at (if sold).&amp;lt;/s&amp;gt;&lt;br /&gt;
** Drop information on some of these armor's boards is arguably best left to the [[Drops]] page, surely?&lt;br /&gt;
** &amp;lt;s&amp;gt;When there is no set (e.g. &amp;quot;No set bonus with Howrod&amp;quot;), why make special mention of that? The omission ought to be confirmation enough.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Thoughts? - [[User:Miraglyth|Miraglyth]] 21:08, 13 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
* I agree with most of what you've said there. However, [B] Ga-Senba definitely drops on Eastern Peril S, as I have found one myself. --[[User:Qwerty|Qwerty]] 00:05, 14 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Ah, of course. I hadn't thought about box drops :( that puts a wrench in the works of that idea. - [[User:Miraglyth|Miraglyth]] 10:17, 14 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Alright, I've sorted some changes and struck them out in the above list. Now that I've spent time with it, I've thought up a few more potential improvements:&lt;br /&gt;
** The line shield's rank (e.g. C-Rank, 2★) is consistent for 6-12 rows at a time, so why not remove those columns and add in a row for it?&lt;br /&gt;
** Given they're consistent for star rarity, the same row could be used for buy/sell prices. Line shields not sold by NPCs would need a note added, though.&lt;br /&gt;
** I'm gonna get hated for suggesting this, but... are the JP names helping?&lt;br /&gt;
* Again, thoughts? - [[User:Miraglyth|Miraglyth]] 11:37, 14 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Line Shields==&lt;br /&gt;
*[[User:Tycho|Tycho]]: Move to 'Shield Line'?&lt;br /&gt;
**Wouldn't it be 'Line Shield'? - [[User:Miraglyth|Miraglyth]] 21:20, 20 December 2006 (CST)&lt;br /&gt;
***I only played the Japanese version (in which it's シールドライン), lolz. - [[User:Tycho|Tycho]] 01:48, 21 December 2006 (CST)&lt;br /&gt;
****A bit delayed, but sorted. - [[User:Miraglyth|Miraglyth]] 21:08, 13 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Online/Offline Separation==&lt;br /&gt;
*[[User:Nisshoku|Nisshoku]]: I seperated it into Network and offline statistics, to at leasy alleviate confusion for now.&lt;br /&gt;
&lt;br /&gt;
==Templates?==&lt;br /&gt;
*Is there a specific &amp;quot;template&amp;quot; for creating the armour pages, as in, something to use which rivals the layout for the [[Lightline]] page? Or is it all done by hand? - [[User:Fence!|Fence!]] 17:55, 24 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
==Question==&lt;br /&gt;
* Cati Line says &amp;quot;Bought in GRM shop in future&amp;quot;. What does this meen? Just kinda wondering. [[User:Rydia|Rydia]] 07:09, 2 April 2007 (BST)&lt;br /&gt;
** &amp;lt;s&amp;gt;We know from JP that it'll be added to the GRM shop (at 20% Light) at some point in the future.&amp;lt;/s&amp;gt; - [[User:Miraglyth|Miraglyth]] 07:20, 2 April 2007 (BST)&lt;br /&gt;
** You know what? I'm an idiot. I looked up Cati-senba ¬_¬ -- The JP wiki somehow has NPC stats for Cati Line, Cati-senba and Rabol Cati. One would guess they're either out or they have a source stating those details. - [[User:Miraglyth|Miraglyth]] 07:30, 2 April 2007 (BST)&lt;br /&gt;
* Huh. Ok. Thanks. For a sec there I was thinking, a time shift in the game somehow let you into the future... maybe that was my tiredness acting up.. lol [[User:Rydia|Rydia]] 08:20, 2 April 2007 (BST)&lt;br /&gt;
* This NPC business is incorrect, I've asked a JP player (Lyrise) and Lyrise confirmed to me that neither the board nor the armour itself are available in shops. The board is drop only, and apparently drops from Plains Overlord S2 boss boxes and Mad Beasts S2 boss boxes (i.e. it's out on US anyway). The NPC price on the JP Wiki has probably been calculated using the sell price and the Meseta values formula. I'll just go ahead and change it so it's correct. [[User:Mewn|Mewn]] 22:38, 5 July 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Stat bonuses for Line shields? ==&lt;br /&gt;
&lt;br /&gt;
* I know some lineshields give a fixed bonus to stats like ATA or ATP.  A version of this page used to contain them.  Where did this page go to? [[User:SolomonGrundy|SolomonGrundy]] 21:58, 3 October 2007 (BST)&lt;/div&gt;</summary>
		<author><name>SolomonGrundy</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Line_shields&amp;diff=23751</id>
		<title>Talk:Line shields</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Line_shields&amp;diff=23751"/>
				<updated>2007-10-03T20:57:44Z</updated>
		
		<summary type="html">&lt;p&gt;SolomonGrundy: Stat bonuses for Line shields?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overhaul Needed?==&lt;br /&gt;
* Been wondering about this page for a while now and there's some things I wouldn't mind seeing clarified:&lt;br /&gt;
** Whether or not the shield is even released. For example, I don't even think the 7* Ga-senba is out yet.&lt;br /&gt;
** &amp;lt;s&amp;gt;Lots of shields now boost Att./Acc./Tech. stats, so they might deserve their own columns just like End. which already has a column despite only being on four shields we know of.&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Elemental limitation may as well be it's own column. If it's set as a background the column could even be doubled up to include the % of that element the NPCs sell it at (if sold).&amp;lt;/s&amp;gt;&lt;br /&gt;
** Drop information on some of these armor's boards is arguably best left to the [[Drops]] page, surely?&lt;br /&gt;
** &amp;lt;s&amp;gt;When there is no set (e.g. &amp;quot;No set bonus with Howrod&amp;quot;), why make special mention of that? The omission ought to be confirmation enough.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Thoughts? - [[User:Miraglyth|Miraglyth]] 21:08, 13 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
* I agree with most of what you've said there. However, [B] Ga-Senba definitely drops on Eastern Peril S, as I have found one myself. --[[User:Qwerty|Qwerty]] 00:05, 14 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Ah, of course. I hadn't thought about box drops :( that puts a wrench in the works of that idea. - [[User:Miraglyth|Miraglyth]] 10:17, 14 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Alright, I've sorted some changes and struck them out in the above list. Now that I've spent time with it, I've thought up a few more potential improvements:&lt;br /&gt;
** The line shield's rank (e.g. C-Rank, 2★) is consistent for 6-12 rows at a time, so why not remove those columns and add in a row for it?&lt;br /&gt;
** Given they're consistent for star rarity, the same row could be used for buy/sell prices. Line shields not sold by NPCs would need a note added, though.&lt;br /&gt;
** I'm gonna get hated for suggesting this, but... are the JP names helping?&lt;br /&gt;
* Again, thoughts? - [[User:Miraglyth|Miraglyth]] 11:37, 14 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Line Shields==&lt;br /&gt;
*[[User:Tycho|Tycho]]: Move to 'Shield Line'?&lt;br /&gt;
**Wouldn't it be 'Line Shield'? - [[User:Miraglyth|Miraglyth]] 21:20, 20 December 2006 (CST)&lt;br /&gt;
***I only played the Japanese version (in which it's シールドライン), lolz. - [[User:Tycho|Tycho]] 01:48, 21 December 2006 (CST)&lt;br /&gt;
****A bit delayed, but sorted. - [[User:Miraglyth|Miraglyth]] 21:08, 13 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Online/Offline Separation==&lt;br /&gt;
*[[User:Nisshoku|Nisshoku]]: I seperated it into Network and offline statistics, to at leasy alleviate confusion for now.&lt;br /&gt;
&lt;br /&gt;
==Templates?==&lt;br /&gt;
*Is there a specific &amp;quot;template&amp;quot; for creating the armour pages, as in, something to use which rivals the layout for the [[Lightline]] page? Or is it all done by hand? - [[User:Fence!|Fence!]] 17:55, 24 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
==Question==&lt;br /&gt;
* Cati Line says &amp;quot;Bought in GRM shop in future&amp;quot;. What does this meen? Just kinda wondering. [[User:Rydia|Rydia]] 07:09, 2 April 2007 (BST)&lt;br /&gt;
** &amp;lt;s&amp;gt;We know from JP that it'll be added to the GRM shop (at 20% Light) at some point in the future.&amp;lt;/s&amp;gt; - [[User:Miraglyth|Miraglyth]] 07:20, 2 April 2007 (BST)&lt;br /&gt;
** You know what? I'm an idiot. I looked up Cati-senba ¬_¬ -- The JP wiki somehow has NPC stats for Cati Line, Cati-senba and Rabol Cati. One would guess they're either out or they have a source stating those details. - [[User:Miraglyth|Miraglyth]] 07:30, 2 April 2007 (BST)&lt;br /&gt;
* Huh. Ok. Thanks. For a sec there I was thinking, a time shift in the game somehow let you into the future... maybe that was my tiredness acting up.. lol [[User:Rydia|Rydia]] 08:20, 2 April 2007 (BST)&lt;br /&gt;
* This NPC business is incorrect, I've asked a JP player (Lyrise) and Lyrise confirmed to me that neither the board nor the armour itself are available in shops. The board is drop only, and apparently drops from Plains Overlord S2 boss boxes and Mad Beasts S2 boss boxes (i.e. it's out on US anyway). The NPC price on the JP Wiki has probably been calculated using the sell price and the Meseta values formula. I'll just go ahead and change it so it's correct. [[User:Mewn|Mewn]] 22:38, 5 July 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Stat bonuses for Line shields? ==&lt;br /&gt;
&lt;br /&gt;
* I know some lineshield give a fixed bonus to stats like ATA or ATP.  A version of this page used to contain them.  Where did this page go to?&lt;/div&gt;</summary>
		<author><name>SolomonGrundy</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User_talk:SolomonGrundy&amp;diff=23505</id>
		<title>User talk:SolomonGrundy</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User_talk:SolomonGrundy&amp;diff=23505"/>
				<updated>2007-09-28T07:57:20Z</updated>
		
		<summary type="html">&lt;p&gt;SolomonGrundy: New page: there are only 2 hit areas for the first and second move of spinning break.  more's the pity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;there are only 2 hit areas for the first and second move of spinning break.  more's the pity&lt;/div&gt;</summary>
		<author><name>SolomonGrundy</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Skills&amp;diff=23504</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Skills&amp;diff=23504"/>
				<updated>2007-09-28T07:52:22Z</updated>
		
		<summary type="html">&lt;p&gt;SolomonGrundy: /* Sword */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt; can be used to attack with a special animation using increased [[ATP]] and [[ATA]], in exchange for [[PP]]. Skills can be taught to characters using [[Skill Disks]], and can only be used by attaching them to a [[Melee Weapon]] of the appropriate weapon type. Only one Skill can be attached to a weapon at once. &lt;br /&gt;
&lt;br /&gt;
Most Skills have extra combo hits.  Typically, a combo is extended at level 11 and 21.  To perform the longer combos, simply hit the [[PA]] button again after the first combo is carried out. Skills increase in level based on how many successful hits are made per use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! HU !! RA !! FO !! fG !! GT !! WT !! FF !! FG !! FT !! PT&lt;br /&gt;
|-&lt;br /&gt;
| Skill Cap || 20 || 10 || 1 || 30 || 10 || 20 || 30 || 10 || 1 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; As of Update 09, the following skills have been rebalanced - Anga Dugrega, Anga Redda, Dus Daggus, Dus Robado, Spiral Dance, Gravity Dance, Assault Crash, Rising Crash, Renkai Buyou-zan, Bukuu Rensen-ga, Renzan Seidan-ga, and Shousen Totsuzan-ga.&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! Hits TNL 1-11 !! &amp;quot;-&amp;quot; 11-21 !! &amp;quot;-&amp;quot; 21-30 !! Total Hits to 10 !! &amp;quot;-&amp;quot; 20 !! &amp;quot;-&amp;quot; 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 26 || 64 || 194 || 234 || 836 || 3006 || Gravity Break, Anga Redda, Assault Crush, Spinning Strike, Rising Strike, Shousen Totsuzan-ga&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 36 || 108 || 276 || 324 || 1332 || 4356 || Spinning Break, Tornado Break, Bogga Danga, Bogga Zubba, Bogga Robado, Dus Daggas, Duus Majaara, Duus Robaddo, Tornado Dance, Anga Jaburogga, Rising Crush, Hishou Jinren-zan, Renzan Senshou-ga, Gravity Strike, Hikaishuuhazan, Shunbu Shouren-zan, Senten Kanzan-ga&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 52 || 156 || 416 || 468 || 1924 || 5824 || Spiral Dance, Gravity Dance, Anga Dugarega, Splendor Crush, Renkai Buyou-zan, Bukuu Rensen-ga, Renzaiseidanga, Buten Shuren-zan&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 56 || 168 || 448 || 504 || 2072 || 6272 || Moubu Seiren-zan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6| &amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt; || rowspan=6| &amp;lt;center&amp;gt;# of&amp;lt;br&amp;gt;Combos&amp;lt;/center&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| LV1～LV10 || colspan=3| LV11～LV20 || colspan=3| LV21～LV30&lt;br /&gt;
|-&lt;br /&gt;
| PP || ATP || ATA || PP || ATP || ATA || PP || ATP || ATA &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Attack Pattern (1) || colspan=3| Attack Pattern (2) || colspan=3| Attack Pattern (3)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Effects of Attack (1) || colspan=3| Effects of Attack (2) || colspan=3| Effects of Attack (3)&lt;br /&gt;
|- &lt;br /&gt;
| Price || &amp;lt;center&amp;gt;Rarity&amp;lt;/center&amp;gt; || colspan=10| Description&lt;br /&gt;
|-&lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Axe ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Dugrega |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=126～135% | ATA_C='''61～70%''' |targets_C=2 | hits_C=1 | effect_C=Blow Away&lt;br /&gt;
    |PP_B=20(16) | ATP_B=136～145% | ATA_B='''71～80%''' |targets_B=2 | hits_B=1 | effect_B=&lt;br /&gt;
    |PP_A=20(16) | ATP_A=146～155% | ATA_A='''81～90%''' |targets_A=2 | hits_A=2 | effect_A=Blow Away on 2nd Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A forward change that can evolve to add further attacks afterward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Redda |combolength=3&lt;br /&gt;
    |PP_C=24(19) | ATP_C=121～130% | ATA_C=57～66% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=24(19) | ATP_B=131～140% | ATA_B=67～76% |targets_B=2 | hits_B=2 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_A=24(19) | ATP_A=141～150% | ATA_A=77～86% |targets_A=2 | hits_A=1 | effect_A=Blow Away &lt;br /&gt;
    |price=36000| sr=4 |endesc=A quick combination attack in a rush of energy, to hit more enemies at once.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Claw ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shousen Totsuzan-ga |combolength=2&lt;br /&gt;
    |PP_C='''22(17)''' | ATP_C=121～130% | ATA_C=55～64% |targets_C=1 | hits_C=3 | effect_C=Launch on 3rd Hit&lt;br /&gt;
    |PP_B='''22(17)''' | ATP_B=131～140% | ATA_B=65～74% |targets_B=2 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A='''22(17)''' | ATP_A=141～150% | ATA_A=75% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Rotates the claw to pierce the enemy.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Senten Kanzan-ga |combolength=2&lt;br /&gt;
    |PP_C='''18(14)''' | ATP_C=126～135% | ATA_C=70% |targets_C=2 | hits_C=2 | effect_C=Flinch&lt;br /&gt;
    |PP_B='''18(14)''' | ATP_B=136～145% | ATA_B=70% |targets_B=3 | hits_B=1 | effect_B=Blow Away&lt;br /&gt;
    |PP_A='''18(14)''' | ATP_A=146～155% | ATA_A=70% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=50 PA Fragments| sr=7 |endesc=Confuses enemies with bold movements.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Buten Shuren-zan |combolength=2&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=61～70% |targets_C=2 | hits_C=4 | effect_C=Wipeout on 4th Hit&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=71～80% |targets_B=3 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=81～90% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Attacks multiple enemies with amazing speed.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shunbu Shouren-zan |combolength=2&lt;br /&gt;
    |PP_C=12(9) | ATP_C=132～150% | ATA_C=54～72% |targets_C=2 | hits_C=2 | effect_C=Launch on 2nd Hit&lt;br /&gt;
    |PP_B=12(9) | ATP_B=151～160% | ATA_B=77～86% |targets_B=2 | hits_B=1 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=12(9) | ATP_A=161～170% | ATA_A=88% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=9000| sr=4 |endesc=A series of attacks too fast for any counterattack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Double Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spiral Dance |combolength=3&lt;br /&gt;
    |PP_C=15 | ATP_C='''106～115%''' | ATA_C=55～64% |targets_C=2 | hits_C=3 | effect_C=Wipeout on 3rd Hit&lt;br /&gt;
    |PP_B=15 | ATP_B='''116～125%''' | ATA_B=65～74% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd Hit&lt;br /&gt;
    |PP_A=15 | ATP_A='''126～135%''' | ATA_A=74% |targets_A=2 | hits_A=3 | effect_A=Blow Away&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A flurry of hits that can hit multiple enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Gravity Dance |combolength=3&lt;br /&gt;
    |PP_C='''18''' | ATP_C='''111～120%''' | ATA_C=55～64% |targets_C=2 | hits_C=4 | effect_C=Flinch on 4th Hit&lt;br /&gt;
    |PP_B='''18''' | ATP_B='''121～130%''' | ATA_B=65～74% |targets_B='''3''' | hits_B=2 | effect_B=Flinch&lt;br /&gt;
    |PP_A='''18''' | ATP_A=130% | ATA_A=75～84% |targets_A='''3''' | hits_A=1 | effect_A=Launch&lt;br /&gt;
    |price=36000| sr=4 |endesc=A series of hits that spin with surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Tornado Dance |combolength=1&lt;br /&gt;
    |PP_C=30 | ATP_C=141～150% | ATA_C=75% |targets_C=2 | hits_C=4 | effect_C=Blow Away&lt;br /&gt;
    |PP_B=33 | ATP_B=151～160% | ATA_B=75% |targets_B=0 | hits_B=0 | effect_B=N/A&lt;br /&gt;
    |PP_A=36 | ATP_A=161～180% | ATA_A=75% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=99 PA Fragments | sr=? |endesc=A tornado-like forward charge that's powerful.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Knuckles ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Danga |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=121～130% | ATA_C=55～73% |targets_C=2 | hits_C=3 | effect_C=Flinch&lt;br /&gt;
    |PP_B=18(14) | ATP_B=131～140% | ATA_B=73～87% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st &amp;lt;br&amp;gt;Blow Away on 2nd&lt;br /&gt;
    |PP_A=18(14) | ATP_A=141～150% | ATA_A=87% |targets_A=3 | hits_A=2 | effect_A=Blow Away on 2nd&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick combination attack that hits multiple enemies in quick succession.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Zubba |combolength=1&lt;br /&gt;
    |PP_C=24(19) | ATP_C=131～140% | ATA_C=61～70% |targets_C=2 | hits_C=4 | effect_C=Launch&lt;br /&gt;
    |PP_B=27(21) | ATP_B=141～150% | ATA_B=71～80% |targets_B=0 | hits_B=0 | effect_B=N/A&lt;br /&gt;
    |PP_A=30(24) | ATP_A=151～160% | ATA_A=81～90% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=18000 | sr=4 |endesc=A forward thrust with the right knuckle that can penetrate a group of enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Robado |combolength=3&lt;br /&gt;
    |PP_C=21(16) | ATP_C=126～135% | ATA_C=78% |targets_C=1 | hits_C=4 | effect_C=Flinch on 4th Hit&lt;br /&gt;
    |PP_B=21(16) | ATP_B=136～145% | ATA_B=78% |targets_B=2 | hits_B=2 | effect_B=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_A=21(16) | ATP_A=146～155% | ATA_A=78% |targets_A=2 | hits_A=4 | effect_A=Blow Away&lt;br /&gt;
    |price=75 PA Fragments | sr=? |endesc=Puts the reactor in overdrive to blow away surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Strike |combolength=2&lt;br /&gt;
    |PP_C=15(12) | ATP_C=131～140% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=141～150% | ATA_B=75～84% |targets_B=2 | hits_B=2 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=15(12) | ATP_A=151～160% | ATA_A=84% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick pair of slashes that knocks enemies upward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Gravity Strike |combolength=2&lt;br /&gt;
    |PP_C=20(16) | ATP_C=111～120% | ATA_C=59～68% |targets_C=2 | hits_C=3 | effect_C=Flinch on 2nd &amp;amp; 3rd Hit&lt;br /&gt;
    |PP_B=20(16) | ATP_B=121～130% | ATA_B=69～78% |targets_B=3 | hits_B=4 | effect_B=Flinch on 2nd Hit&amp;lt;br&amp;gt;Launch on 3rd Hit&amp;lt;br&amp;gt;Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=20(16) | ATP_A=131～140% | ATA_A=79~88% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=9000 | sr=4 |endesc=A quick pair of slashes.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Spear ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Daggas |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C='''131～140%''' | ATA_C=51～69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B='''141～150%''' | ATA_B=77～86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=18(14) | ATP_A='''151～160%''' | ATA_A=87% |targets_A=2 | hits_A=3 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Robado |combolength=3&lt;br /&gt;
    |PP_C='''22(17)''' | ATP_C=126～135% | ATA_C=53～62% |targets_C=3 | hits_C=1 | effect_C=Flinch&lt;br /&gt;
    |PP_B='''22(17)''' | ATP_B=136～145% | ATA_B=63～72% |targets_B=3 | hits_B=2 | effect_B=Flinch&lt;br /&gt;
    |PP_A='''22(17)''' | ATP_A=146～155% | ATA_A=73～82% |targets_A=3 | hits_A=2 | effect_A=Blow Away on 2nd Hit&lt;br /&gt;
    |price=18000 | sr=4 |endesc=Uses the whole body to swing the weapon to hit surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Sword ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Tornado Break |combolength=3&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=55～64% |targets_C=3 | hits_C=1 | effect_C=Flinch&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=66～75% |targets_B=3 | hits_B=1 | effect_B=Flinch&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=75% |targets_A=4 | hits_A=1 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Hits multiple surrounding enemies with a horizontal slashing attack.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spinning Break |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=136～146% | ATA_C=51～60% |targets_C='''2''' | hits_C=2 | effect_C=Flinch&lt;br /&gt;
    |PP_B=20(16) | ATP_B=147～157% | ATA_B=61～70% |targets_B='''2''' | hits_B=1 | effect_B=Flinch&lt;br /&gt;
    |PP_A=20(16) | ATP_A=158～168% | ATA_A=71～80% |targets_A=3 | hits_A=2 | effect_A=Blow Away&lt;br /&gt;
    |price=18000 | sr=4 |endesc=A spinning attack from above.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Twin Claws ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Bukuu Rensen-ga |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=126～135% | ATA_C=55～64% |targets_C='''3''' | hits_C=2 | effect_C=Flinch&lt;br /&gt;
    |PP_B=20(16) | ATP_B=136～145% | ATA_B=65～74% |targets_B='''3''' | hits_B=2 | effect_B=Flinch&lt;br /&gt;
    |PP_A=20(16) | ATP_A=146～155% | ATA_A=74% |targets_A=3 | hits_A=1 | effect_A=Blow Away&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Leaps into the air and releases a flurry of hits.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Renzan Seidan-ga |combolength=3&lt;br /&gt;
    |PP_C='''17(13)''' | ATP_C=121～130% | ATA_C=58～67% |targets_C=1 | hits_C=4 | effect_C=Flinch on 4th Hit&lt;br /&gt;
    |PP_B='''17(13)''' | ATP_B=131～140% | ATA_B=68～77% |targets_B=2 | hits_B=2 | effect_B=Launch on 1st Hit&amp;lt;br&amp;gt;Wipeout  on 2nd Hit&lt;br /&gt;
    |PP_A='''17(13)''' | ATP_A=141～150% | ATA_A=78～87% |targets_A=3 | hits_A=1 | effect_A=Blow Away&lt;br /&gt;
    |price=36000 | sr=4 |endesc=A series of high-speed, thrusting attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Rensan Senshou-ga |combolength=3&lt;br /&gt;
    |PP_C='''18(14)''' | ATP_C=131～140% | ATA_C=75% |targets_C=2 | hits_C=3 | effect_C=Flinch on 3rd Hit&lt;br /&gt;
    |PP_B='''18(14)''' | ATP_B=141～150% | ATA_B=75% |targets_B=2 | hits_B=2 | effect_B=Flinch on 2nd Hit&lt;br /&gt;
    |PP_A='''18(14)''' | ATP_A=151～160% | ATA_A=75% |targets_A=2 | hits_A=3 | effect_A=Launch&lt;br /&gt;
    |price=75 PA Fragments | sr=7 |endesc=Uses a series of attacks and the nano transformer to hit enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Twin Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Renkai Buyou-zan |combolength=3&lt;br /&gt;
    |PP_C='''16(12)''' | ATP_C='''109～118%''' | ATA_C='''64～68%''' |targets_C=2 | hits_C=3 | effect_C=&lt;br /&gt;
    |PP_B='''16(12)''' | ATP_B='''119～128%''' | ATA_B=74～83% |targets_B=3 | hits_B=2 | effect_B=&lt;br /&gt;
    |PP_A='''16(12)''' | ATP_A='''129～138%''' | ATA_A=83% |targets_A=3 | hits_A=4 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A spinning attack that slashes at surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Moubu Seiran-zan |combolength=3&lt;br /&gt;
    |PP_C=15(12) | ATP_C=126～135% | ATA_C=50～59% |targets_C=2 | hits_C=4 | effect_C= Flinch on 2nd Hit&amp;lt;br&amp;gt;Flinch on 4th Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=136～145% | ATA_B=60～69% |targets_B=2 | hits_B=3 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=15(12) | ATP_A=145% | ATA_A=70～88% |targets_A=3 | hits_A=3 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=18000 | sr=4 |endesc=A ferocious dance of blades that with no time to counterattack.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Hisou Jinren-zan |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=141～150% | ATA_C=76% |targets_C=2 | hits_C=3 | effect_C=Launch on 3rd Hit&lt;br /&gt;
    |PP_B=20(16) | ATP_B=151～160% | ATA_B=76% |targets_B=2 | hits_B=3 | effect_B=Launch&lt;br /&gt;
    |PP_A=20(16) | ATP_A=161～170% | ATA_A=76% |targets_A=3 | hits_A=4 | effect_A=Launch&lt;br /&gt;
    |price=75 PA Fragments | sr=7 |endesc=Puts the reactors in overdrive for a series of upward attacks.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Twin Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Crush |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C='''151～160%''' | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B='''161～170%''' | ATA_B=75～84% |targets_B=2 | hits_B=3 | effect_B=Launch &lt;br /&gt;
    |PP_A=18(14) | ATP_A='''171～180%''' | ATA_A=84% |targets_A=2 | hits_A=4 | effect_A=Launch on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd and 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A series of upward and spinning attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Assault Crush |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C='''166～175%''' | ATA_C=57～66% |targets_C=1 | hits_C=2 | effect_C=Flinch&lt;br /&gt;
    |PP_B=20(16) | ATP_B='''176～185%''' | ATA_B=67～76% |targets_B=1 | hits_B=2 | effect_B=Flinch &lt;br /&gt;
    |PP_A=20(16) | ATP_A='''185%''' | ATA_A=77～86% |targets_A=2 | hits_A=4 | effect_A=Launch &lt;br /&gt;
    |price=18000| sr=4 |endesc=A combination of slashes and a thrust that make for a powerful attack.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Splendor Crush |combolength=3&lt;br /&gt;
    |PP_C=22(17) | ATP_C=126～135% | ATA_C=76% |targets_C=2 | hits_C=3 | effect_C=Flinch on 3rd Hit&lt;br /&gt;
    |PP_B=22(17) | ATP_B=136～145% | ATA_B=76% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=22(17) | ATP_A=146～155% | ATA_A=76% |targets_A=3 | hits_A=4 | effect_A=Launch&amp;lt;br&amp;gt;Blow Away on 4th Hit&lt;br /&gt;
    |price=50 PA Fragments| sr=7 |endesc=A powerful attack with two blades.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>SolomonGrundy</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Skills&amp;diff=23503</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Skills&amp;diff=23503"/>
				<updated>2007-09-28T06:26:35Z</updated>
		
		<summary type="html">&lt;p&gt;SolomonGrundy: /* Sword */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt; can be used to attack with a special animation using increased [[ATP]] and [[ATA]], in exchange for [[PP]]. Skills can be taught to characters using [[Skill Disks]], and can only be used by attaching them to a [[Melee Weapon]] of the appropriate weapon type. Only one Skill can be attached to a weapon at once. &lt;br /&gt;
&lt;br /&gt;
Most Skills have extra combo hits.  Typically, a combo is extended at level 11 and 21.  To perform the longer combos, simply hit the [[PA]] button again after the first combo is carried out. Skills increase in level based on how many successful hits are made per use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! HU !! RA !! FO !! fG !! GT !! WT !! FF !! FG !! FT !! PT&lt;br /&gt;
|-&lt;br /&gt;
| Skill Cap || 20 || 10 || 1 || 30 || 10 || 20 || 30 || 10 || 1 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; As of Update 09, the following skills have been rebalanced - Anga Dugrega, Anga Redda, Dus Daggus, Dus Robado, Spiral Dance, Gravity Dance, Assault Crash, Rising Crash, Renkai Buyou-zan, Bukuu Rensen-ga, Renzan Seidan-ga, and Shousen Totsuzan-ga.&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! Hits TNL 1-11 !! &amp;quot;-&amp;quot; 11-21 !! &amp;quot;-&amp;quot; 21-30 !! Total Hits to 10 !! &amp;quot;-&amp;quot; 20 !! &amp;quot;-&amp;quot; 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 26 || 64 || 194 || 234 || 836 || 3006 || Gravity Break, Anga Redda, Assault Crush, Spinning Strike, Rising Strike, Shousen Totsuzan-ga&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 36 || 108 || 276 || 324 || 1332 || 4356 || Spinning Break, Tornado Break, Bogga Danga, Bogga Zubba, Bogga Robado, Dus Daggas, Duus Majaara, Duus Robaddo, Tornado Dance, Anga Jaburogga, Rising Crush, Hishou Jinren-zan, Renzan Senshou-ga, Gravity Strike, Hikaishuuhazan, Shunbu Shouren-zan, Senten Kanzan-ga&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 52 || 156 || 416 || 468 || 1924 || 5824 || Spiral Dance, Gravity Dance, Anga Dugarega, Splendor Crush, Renkai Buyou-zan, Bukuu Rensen-ga, Renzaiseidanga, Buten Shuren-zan&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 56 || 168 || 448 || 504 || 2072 || 6272 || Moubu Seiren-zan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6| &amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt; || rowspan=6| &amp;lt;center&amp;gt;# of&amp;lt;br&amp;gt;Combos&amp;lt;/center&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| LV1～LV10 || colspan=3| LV11～LV20 || colspan=3| LV21～LV30&lt;br /&gt;
|-&lt;br /&gt;
| PP || ATP || ATA || PP || ATP || ATA || PP || ATP || ATA &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Attack Pattern (1) || colspan=3| Attack Pattern (2) || colspan=3| Attack Pattern (3)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Effects of Attack (1) || colspan=3| Effects of Attack (2) || colspan=3| Effects of Attack (3)&lt;br /&gt;
|- &lt;br /&gt;
| Price || &amp;lt;center&amp;gt;Rarity&amp;lt;/center&amp;gt; || colspan=10| Description&lt;br /&gt;
|-&lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Axe ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Dugrega |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=126～135% | ATA_C='''61～70%''' |targets_C=2 | hits_C=1 | effect_C=Blow Away&lt;br /&gt;
    |PP_B=20(16) | ATP_B=136～145% | ATA_B='''71～80%''' |targets_B=2 | hits_B=1 | effect_B=&lt;br /&gt;
    |PP_A=20(16) | ATP_A=146～155% | ATA_A='''81～90%''' |targets_A=2 | hits_A=2 | effect_A=Blow Away on 2nd Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A forward change that can evolve to add further attacks afterward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Redda |combolength=3&lt;br /&gt;
    |PP_C=24(19) | ATP_C=121～130% | ATA_C=57～66% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=24(19) | ATP_B=131～140% | ATA_B=67～76% |targets_B=2 | hits_B=2 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_A=24(19) | ATP_A=141～150% | ATA_A=77～86% |targets_A=2 | hits_A=1 | effect_A=Blow Away &lt;br /&gt;
    |price=36000| sr=4 |endesc=A quick combination attack in a rush of energy, to hit more enemies at once.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Claw ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shousen Totsuzan-ga |combolength=2&lt;br /&gt;
    |PP_C='''22(17)''' | ATP_C=121～130% | ATA_C=55～64% |targets_C=1 | hits_C=3 | effect_C=Launch on 3rd Hit&lt;br /&gt;
    |PP_B='''22(17)''' | ATP_B=131～140% | ATA_B=65～74% |targets_B=2 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A='''22(17)''' | ATP_A=141～150% | ATA_A=75% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Rotates the claw to pierce the enemy.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Senten Kanzan-ga |combolength=2&lt;br /&gt;
    |PP_C='''18(14)''' | ATP_C=126～135% | ATA_C=70% |targets_C=2 | hits_C=2 | effect_C=Flinch&lt;br /&gt;
    |PP_B='''18(14)''' | ATP_B=136～145% | ATA_B=70% |targets_B=3 | hits_B=1 | effect_B=Blow Away&lt;br /&gt;
    |PP_A='''18(14)''' | ATP_A=146～155% | ATA_A=70% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=50 PA Fragments| sr=7 |endesc=Confuses enemies with bold movements.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Buten Shuren-zan |combolength=2&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=61～70% |targets_C=2 | hits_C=4 | effect_C=Wipeout on 4th Hit&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=71～80% |targets_B=3 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=81～90% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Attacks multiple enemies with amazing speed.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shunbu Shouren-zan |combolength=2&lt;br /&gt;
    |PP_C=12(9) | ATP_C=132～150% | ATA_C=54～72% |targets_C=2 | hits_C=2 | effect_C=Launch on 2nd Hit&lt;br /&gt;
    |PP_B=12(9) | ATP_B=151～160% | ATA_B=77～86% |targets_B=2 | hits_B=1 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=12(9) | ATP_A=161～170% | ATA_A=88% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=9000| sr=4 |endesc=A series of attacks too fast for any counterattack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Double Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spiral Dance |combolength=3&lt;br /&gt;
    |PP_C=15 | ATP_C='''106～115%''' | ATA_C=55～64% |targets_C=2 | hits_C=3 | effect_C=Wipeout on 3rd Hit&lt;br /&gt;
    |PP_B=15 | ATP_B='''116～125%''' | ATA_B=65～74% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd Hit&lt;br /&gt;
    |PP_A=15 | ATP_A='''126～135%''' | ATA_A=74% |targets_A=2 | hits_A=3 | effect_A=Blow Away&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A flurry of hits that can hit multiple enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Gravity Dance |combolength=3&lt;br /&gt;
    |PP_C='''18''' | ATP_C='''111～120%''' | ATA_C=55～64% |targets_C=2 | hits_C=4 | effect_C=Flinch on 4th Hit&lt;br /&gt;
    |PP_B='''18''' | ATP_B='''121～130%''' | ATA_B=65～74% |targets_B='''3''' | hits_B=2 | effect_B=Flinch&lt;br /&gt;
    |PP_A='''18''' | ATP_A=130% | ATA_A=75～84% |targets_A='''3''' | hits_A=1 | effect_A=Launch&lt;br /&gt;
    |price=36000| sr=4 |endesc=A series of hits that spin with surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Tornado Dance |combolength=1&lt;br /&gt;
    |PP_C=30 | ATP_C=141～150% | ATA_C=75% |targets_C=2 | hits_C=4 | effect_C=Blow Away&lt;br /&gt;
    |PP_B=33 | ATP_B=151～160% | ATA_B=75% |targets_B=0 | hits_B=0 | effect_B=N/A&lt;br /&gt;
    |PP_A=36 | ATP_A=161～180% | ATA_A=75% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=99 PA Fragments | sr=? |endesc=A tornado-like forward charge that's powerful.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Knuckles ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Danga |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=121～130% | ATA_C=55～73% |targets_C=2 | hits_C=3 | effect_C=Flinch&lt;br /&gt;
    |PP_B=18(14) | ATP_B=131～140% | ATA_B=73～87% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st &amp;lt;br&amp;gt;Blow Away on 2nd&lt;br /&gt;
    |PP_A=18(14) | ATP_A=141～150% | ATA_A=87% |targets_A=3 | hits_A=2 | effect_A=Blow Away on 2nd&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick combination attack that hits multiple enemies in quick succession.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Zubba |combolength=1&lt;br /&gt;
    |PP_C=24(19) | ATP_C=131～140% | ATA_C=61～70% |targets_C=2 | hits_C=4 | effect_C=Launch&lt;br /&gt;
    |PP_B=27(21) | ATP_B=141～150% | ATA_B=71～80% |targets_B=0 | hits_B=0 | effect_B=N/A&lt;br /&gt;
    |PP_A=30(24) | ATP_A=151～160% | ATA_A=81～90% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=18000 | sr=4 |endesc=A forward thrust with the right knuckle that can penetrate a group of enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Robado |combolength=3&lt;br /&gt;
    |PP_C=21(16) | ATP_C=126～135% | ATA_C=78% |targets_C=1 | hits_C=4 | effect_C=Flinch on 4th Hit&lt;br /&gt;
    |PP_B=21(16) | ATP_B=136～145% | ATA_B=78% |targets_B=2 | hits_B=2 | effect_B=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_A=21(16) | ATP_A=146～155% | ATA_A=78% |targets_A=2 | hits_A=4 | effect_A=Blow Away&lt;br /&gt;
    |price=75 PA Fragments | sr=? |endesc=Puts the reactor in overdrive to blow away surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Strike |combolength=2&lt;br /&gt;
    |PP_C=15(12) | ATP_C=131～140% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=141～150% | ATA_B=75～84% |targets_B=2 | hits_B=2 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=15(12) | ATP_A=151～160% | ATA_A=84% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick pair of slashes that knocks enemies upward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Gravity Strike |combolength=2&lt;br /&gt;
    |PP_C=20(16) | ATP_C=111～120% | ATA_C=59～68% |targets_C=2 | hits_C=3 | effect_C=Flinch on 2nd &amp;amp; 3rd Hit&lt;br /&gt;
    |PP_B=20(16) | ATP_B=121～130% | ATA_B=69～78% |targets_B=3 | hits_B=4 | effect_B=Flinch on 2nd Hit&amp;lt;br&amp;gt;Launch on 3rd Hit&amp;lt;br&amp;gt;Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=20(16) | ATP_A=131～140% | ATA_A=79~88% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=9000 | sr=4 |endesc=A quick pair of slashes.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Spear ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Daggas |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C='''131～140%''' | ATA_C=51～69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B='''141～150%''' | ATA_B=77～86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=18(14) | ATP_A='''151～160%''' | ATA_A=87% |targets_A=2 | hits_A=3 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Robado |combolength=3&lt;br /&gt;
    |PP_C='''22(17)''' | ATP_C=126～135% | ATA_C=53～62% |targets_C=3 | hits_C=1 | effect_C=Flinch&lt;br /&gt;
    |PP_B='''22(17)''' | ATP_B=136～145% | ATA_B=63～72% |targets_B=3 | hits_B=2 | effect_B=Flinch&lt;br /&gt;
    |PP_A='''22(17)''' | ATP_A=146～155% | ATA_A=73～82% |targets_A=3 | hits_A=2 | effect_A=Blow Away on 2nd Hit&lt;br /&gt;
    |price=18000 | sr=4 |endesc=Uses the whole body to swing the weapon to hit surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Sword ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Tornado Break |combolength=3&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=55～64% |targets_C=3 | hits_C=1 | effect_C=Flinch&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=66～75% |targets_B=3 | hits_B=1 | effect_B=Flinch&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=75% |targets_A=4 | hits_A=1 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Hits multiple surrounding enemies with a horizontal slashing attack.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spinning Break |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=136～146% | ATA_C=51～60% |targets_C='''2''' | hits_C=2 | effect_C=Flinch&lt;br /&gt;
    |PP_B=20(16) | ATP_B=147～157% | ATA_B=61～70% |targets_B=3 | hits_B=1 | effect_B=Flinch&lt;br /&gt;
    |PP_A=20(16) | ATP_A=158～168% | ATA_A=71～80% |targets_A=3 | hits_A=2 | effect_A=Blow Away&lt;br /&gt;
    |price=18000 | sr=4 |endesc=A spinning attack from above.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Twin Claws ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Bukuu Rensen-ga |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=126～135% | ATA_C=55～64% |targets_C='''3''' | hits_C=2 | effect_C=Flinch&lt;br /&gt;
    |PP_B=20(16) | ATP_B=136～145% | ATA_B=65～74% |targets_B='''3''' | hits_B=2 | effect_B=Flinch&lt;br /&gt;
    |PP_A=20(16) | ATP_A=146～155% | ATA_A=74% |targets_A=3 | hits_A=1 | effect_A=Blow Away&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Leaps into the air and releases a flurry of hits.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Renzan Seidan-ga |combolength=3&lt;br /&gt;
    |PP_C='''17(13)''' | ATP_C=121～130% | ATA_C=58～67% |targets_C=1 | hits_C=4 | effect_C=Flinch on 4th Hit&lt;br /&gt;
    |PP_B='''17(13)''' | ATP_B=131～140% | ATA_B=68～77% |targets_B=2 | hits_B=2 | effect_B=Launch on 1st Hit&amp;lt;br&amp;gt;Wipeout  on 2nd Hit&lt;br /&gt;
    |PP_A='''17(13)''' | ATP_A=141～150% | ATA_A=78～87% |targets_A=3 | hits_A=1 | effect_A=Blow Away&lt;br /&gt;
    |price=36000 | sr=4 |endesc=A series of high-speed, thrusting attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Rensan Senshou-ga |combolength=3&lt;br /&gt;
    |PP_C='''18(14)''' | ATP_C=131～140% | ATA_C=75% |targets_C=2 | hits_C=3 | effect_C=Flinch on 3rd Hit&lt;br /&gt;
    |PP_B='''18(14)''' | ATP_B=141～150% | ATA_B=75% |targets_B=2 | hits_B=2 | effect_B=Flinch on 2nd Hit&lt;br /&gt;
    |PP_A='''18(14)''' | ATP_A=151～160% | ATA_A=75% |targets_A=2 | hits_A=3 | effect_A=Launch&lt;br /&gt;
    |price=75 PA Fragments | sr=7 |endesc=Uses a series of attacks and the nano transformer to hit enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Twin Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Renkai Buyou-zan |combolength=3&lt;br /&gt;
    |PP_C='''16(12)''' | ATP_C='''109～118%''' | ATA_C='''64～68%''' |targets_C=2 | hits_C=3 | effect_C=&lt;br /&gt;
    |PP_B='''16(12)''' | ATP_B='''119～128%''' | ATA_B=74～83% |targets_B=3 | hits_B=2 | effect_B=&lt;br /&gt;
    |PP_A='''16(12)''' | ATP_A='''129～138%''' | ATA_A=83% |targets_A=3 | hits_A=4 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A spinning attack that slashes at surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Moubu Seiran-zan |combolength=3&lt;br /&gt;
    |PP_C=15(12) | ATP_C=126～135% | ATA_C=50～59% |targets_C=2 | hits_C=4 | effect_C= Flinch on 2nd Hit&amp;lt;br&amp;gt;Flinch on 4th Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=136～145% | ATA_B=60～69% |targets_B=2 | hits_B=3 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=15(12) | ATP_A=145% | ATA_A=70～88% |targets_A=3 | hits_A=3 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=18000 | sr=4 |endesc=A ferocious dance of blades that with no time to counterattack.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Hisou Jinren-zan |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=141～150% | ATA_C=76% |targets_C=2 | hits_C=3 | effect_C=Launch on 3rd Hit&lt;br /&gt;
    |PP_B=20(16) | ATP_B=151～160% | ATA_B=76% |targets_B=2 | hits_B=3 | effect_B=Launch&lt;br /&gt;
    |PP_A=20(16) | ATP_A=161～170% | ATA_A=76% |targets_A=3 | hits_A=4 | effect_A=Launch&lt;br /&gt;
    |price=75 PA Fragments | sr=7 |endesc=Puts the reactors in overdrive for a series of upward attacks.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Twin Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Crush |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C='''151～160%''' | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B='''161～170%''' | ATA_B=75～84% |targets_B=2 | hits_B=3 | effect_B=Launch &lt;br /&gt;
    |PP_A=18(14) | ATP_A='''171～180%''' | ATA_A=84% |targets_A=2 | hits_A=4 | effect_A=Launch on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd and 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A series of upward and spinning attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Assault Crush |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C='''166～175%''' | ATA_C=57～66% |targets_C=1 | hits_C=2 | effect_C=Flinch&lt;br /&gt;
    |PP_B=20(16) | ATP_B='''176～185%''' | ATA_B=67～76% |targets_B=1 | hits_B=2 | effect_B=Flinch &lt;br /&gt;
    |PP_A=20(16) | ATP_A='''185%''' | ATA_A=77～86% |targets_A=2 | hits_A=4 | effect_A=Launch &lt;br /&gt;
    |price=18000| sr=4 |endesc=A combination of slashes and a thrust that make for a powerful attack.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Splendor Crush |combolength=3&lt;br /&gt;
    |PP_C=22(17) | ATP_C=126～135% | ATA_C=76% |targets_C=2 | hits_C=3 | effect_C=Flinch on 3rd Hit&lt;br /&gt;
    |PP_B=22(17) | ATP_B=136～145% | ATA_B=76% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=22(17) | ATP_A=146～155% | ATA_A=76% |targets_A=3 | hits_A=4 | effect_A=Launch&amp;lt;br&amp;gt;Blow Away on 4th Hit&lt;br /&gt;
    |price=50 PA Fragments| sr=7 |endesc=A powerful attack with two blades.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>SolomonGrundy</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Skills&amp;diff=23501</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Skills&amp;diff=23501"/>
				<updated>2007-09-28T06:24:02Z</updated>
		
		<summary type="html">&lt;p&gt;SolomonGrundy: /* Sword */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt; can be used to attack with a special animation using increased [[ATP]] and [[ATA]], in exchange for [[PP]]. Skills can be taught to characters using [[Skill Disks]], and can only be used by attaching them to a [[Melee Weapon]] of the appropriate weapon type. Only one Skill can be attached to a weapon at once. &lt;br /&gt;
&lt;br /&gt;
Most Skills have extra combo hits.  Typically, a combo is extended at level 11 and 21.  To perform the longer combos, simply hit the [[PA]] button again after the first combo is carried out. Skills increase in level based on how many successful hits are made per use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! HU !! RA !! FO !! fG !! GT !! WT !! FF !! FG !! FT !! PT&lt;br /&gt;
|-&lt;br /&gt;
| Skill Cap || 20 || 10 || 1 || 30 || 10 || 20 || 30 || 10 || 1 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; As of Update 09, the following skills have been rebalanced - Anga Dugrega, Anga Redda, Dus Daggus, Dus Robado, Spiral Dance, Gravity Dance, Assault Crash, Rising Crash, Renkai Buyou-zan, Bukuu Rensen-ga, Renzan Seidan-ga, and Shousen Totsuzan-ga.&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! Hits TNL 1-11 !! &amp;quot;-&amp;quot; 11-21 !! &amp;quot;-&amp;quot; 21-30 !! Total Hits to 10 !! &amp;quot;-&amp;quot; 20 !! &amp;quot;-&amp;quot; 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 26 || 64 || 194 || 234 || 836 || 3006 || Gravity Break, Anga Redda, Assault Crush, Spinning Strike, Rising Strike, Shousen Totsuzan-ga&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 36 || 108 || 276 || 324 || 1332 || 4356 || Spinning Break, Tornado Break, Bogga Danga, Bogga Zubba, Bogga Robado, Dus Daggas, Duus Majaara, Duus Robaddo, Tornado Dance, Anga Jaburogga, Rising Crush, Hishou Jinren-zan, Renzan Senshou-ga, Gravity Strike, Hikaishuuhazan, Shunbu Shouren-zan, Senten Kanzan-ga&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 52 || 156 || 416 || 468 || 1924 || 5824 || Spiral Dance, Gravity Dance, Anga Dugarega, Splendor Crush, Renkai Buyou-zan, Bukuu Rensen-ga, Renzaiseidanga, Buten Shuren-zan&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 56 || 168 || 448 || 504 || 2072 || 6272 || Moubu Seiren-zan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6| &amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt; || rowspan=6| &amp;lt;center&amp;gt;# of&amp;lt;br&amp;gt;Combos&amp;lt;/center&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| LV1～LV10 || colspan=3| LV11～LV20 || colspan=3| LV21～LV30&lt;br /&gt;
|-&lt;br /&gt;
| PP || ATP || ATA || PP || ATP || ATA || PP || ATP || ATA &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Attack Pattern (1) || colspan=3| Attack Pattern (2) || colspan=3| Attack Pattern (3)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Effects of Attack (1) || colspan=3| Effects of Attack (2) || colspan=3| Effects of Attack (3)&lt;br /&gt;
|- &lt;br /&gt;
| Price || &amp;lt;center&amp;gt;Rarity&amp;lt;/center&amp;gt; || colspan=10| Description&lt;br /&gt;
|-&lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Axe ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Dugrega |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=126～135% | ATA_C='''61～70%''' |targets_C=2 | hits_C=1 | effect_C=Blow Away&lt;br /&gt;
    |PP_B=20(16) | ATP_B=136～145% | ATA_B='''71～80%''' |targets_B=2 | hits_B=1 | effect_B=&lt;br /&gt;
    |PP_A=20(16) | ATP_A=146～155% | ATA_A='''81～90%''' |targets_A=2 | hits_A=2 | effect_A=Blow Away on 2nd Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A forward change that can evolve to add further attacks afterward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Redda |combolength=3&lt;br /&gt;
    |PP_C=24(19) | ATP_C=121～130% | ATA_C=57～66% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=24(19) | ATP_B=131～140% | ATA_B=67～76% |targets_B=2 | hits_B=2 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_A=24(19) | ATP_A=141～150% | ATA_A=77～86% |targets_A=2 | hits_A=1 | effect_A=Blow Away &lt;br /&gt;
    |price=36000| sr=4 |endesc=A quick combination attack in a rush of energy, to hit more enemies at once.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Claw ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shousen Totsuzan-ga |combolength=2&lt;br /&gt;
    |PP_C='''22(17)''' | ATP_C=121～130% | ATA_C=55～64% |targets_C=1 | hits_C=3 | effect_C=Launch on 3rd Hit&lt;br /&gt;
    |PP_B='''22(17)''' | ATP_B=131～140% | ATA_B=65～74% |targets_B=2 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A='''22(17)''' | ATP_A=141～150% | ATA_A=75% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Rotates the claw to pierce the enemy.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Senten Kanzan-ga |combolength=2&lt;br /&gt;
    |PP_C='''18(14)''' | ATP_C=126～135% | ATA_C=70% |targets_C=2 | hits_C=2 | effect_C=Flinch&lt;br /&gt;
    |PP_B='''18(14)''' | ATP_B=136～145% | ATA_B=70% |targets_B=3 | hits_B=1 | effect_B=Blow Away&lt;br /&gt;
    |PP_A='''18(14)''' | ATP_A=146～155% | ATA_A=70% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=50 PA Fragments| sr=7 |endesc=Confuses enemies with bold movements.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Buten Shuren-zan |combolength=2&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=61～70% |targets_C=2 | hits_C=4 | effect_C=Wipeout on 4th Hit&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=71～80% |targets_B=3 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=81～90% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Attacks multiple enemies with amazing speed.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shunbu Shouren-zan |combolength=2&lt;br /&gt;
    |PP_C=12(9) | ATP_C=132～150% | ATA_C=54～72% |targets_C=2 | hits_C=2 | effect_C=Launch on 2nd Hit&lt;br /&gt;
    |PP_B=12(9) | ATP_B=151～160% | ATA_B=77～86% |targets_B=2 | hits_B=1 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=12(9) | ATP_A=161～170% | ATA_A=88% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=9000| sr=4 |endesc=A series of attacks too fast for any counterattack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Double Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spiral Dance |combolength=3&lt;br /&gt;
    |PP_C=15 | ATP_C='''106～115%''' | ATA_C=55～64% |targets_C=2 | hits_C=3 | effect_C=Wipeout on 3rd Hit&lt;br /&gt;
    |PP_B=15 | ATP_B='''116～125%''' | ATA_B=65～74% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd Hit&lt;br /&gt;
    |PP_A=15 | ATP_A='''126～135%''' | ATA_A=74% |targets_A=2 | hits_A=3 | effect_A=Blow Away&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A flurry of hits that can hit multiple enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Gravity Dance |combolength=3&lt;br /&gt;
    |PP_C='''18''' | ATP_C='''111～120%''' | ATA_C=55～64% |targets_C=2 | hits_C=4 | effect_C=Flinch on 4th Hit&lt;br /&gt;
    |PP_B='''18''' | ATP_B='''121～130%''' | ATA_B=65～74% |targets_B='''3''' | hits_B=2 | effect_B=Flinch&lt;br /&gt;
    |PP_A='''18''' | ATP_A=130% | ATA_A=75～84% |targets_A='''3''' | hits_A=1 | effect_A=Launch&lt;br /&gt;
    |price=36000| sr=4 |endesc=A series of hits that spin with surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Tornado Dance |combolength=1&lt;br /&gt;
    |PP_C=30 | ATP_C=141～150% | ATA_C=75% |targets_C=2 | hits_C=4 | effect_C=Blow Away&lt;br /&gt;
    |PP_B=33 | ATP_B=151～160% | ATA_B=75% |targets_B=0 | hits_B=0 | effect_B=N/A&lt;br /&gt;
    |PP_A=36 | ATP_A=161～180% | ATA_A=75% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=99 PA Fragments | sr=? |endesc=A tornado-like forward charge that's powerful.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Knuckles ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Danga |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=121～130% | ATA_C=55～73% |targets_C=2 | hits_C=3 | effect_C=Flinch&lt;br /&gt;
    |PP_B=18(14) | ATP_B=131～140% | ATA_B=73～87% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st &amp;lt;br&amp;gt;Blow Away on 2nd&lt;br /&gt;
    |PP_A=18(14) | ATP_A=141～150% | ATA_A=87% |targets_A=3 | hits_A=2 | effect_A=Blow Away on 2nd&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick combination attack that hits multiple enemies in quick succession.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Zubba |combolength=1&lt;br /&gt;
    |PP_C=24(19) | ATP_C=131～140% | ATA_C=61～70% |targets_C=2 | hits_C=4 | effect_C=Launch&lt;br /&gt;
    |PP_B=27(21) | ATP_B=141～150% | ATA_B=71～80% |targets_B=0 | hits_B=0 | effect_B=N/A&lt;br /&gt;
    |PP_A=30(24) | ATP_A=151～160% | ATA_A=81～90% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=18000 | sr=4 |endesc=A forward thrust with the right knuckle that can penetrate a group of enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Robado |combolength=3&lt;br /&gt;
    |PP_C=21(16) | ATP_C=126～135% | ATA_C=78% |targets_C=1 | hits_C=4 | effect_C=Flinch on 4th Hit&lt;br /&gt;
    |PP_B=21(16) | ATP_B=136～145% | ATA_B=78% |targets_B=2 | hits_B=2 | effect_B=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_A=21(16) | ATP_A=146～155% | ATA_A=78% |targets_A=2 | hits_A=4 | effect_A=Blow Away&lt;br /&gt;
    |price=75 PA Fragments | sr=? |endesc=Puts the reactor in overdrive to blow away surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Strike |combolength=2&lt;br /&gt;
    |PP_C=15(12) | ATP_C=131～140% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=141～150% | ATA_B=75～84% |targets_B=2 | hits_B=2 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=15(12) | ATP_A=151～160% | ATA_A=84% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick pair of slashes that knocks enemies upward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Gravity Strike |combolength=2&lt;br /&gt;
    |PP_C=20(16) | ATP_C=111～120% | ATA_C=59～68% |targets_C=2 | hits_C=3 | effect_C=Flinch on 2nd &amp;amp; 3rd Hit&lt;br /&gt;
    |PP_B=20(16) | ATP_B=121～130% | ATA_B=69～78% |targets_B=3 | hits_B=4 | effect_B=Flinch on 2nd Hit&amp;lt;br&amp;gt;Launch on 3rd Hit&amp;lt;br&amp;gt;Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=20(16) | ATP_A=131～140% | ATA_A=79~88% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=9000 | sr=4 |endesc=A quick pair of slashes.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Spear ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Daggas |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C='''131～140%''' | ATA_C=51～69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B='''141～150%''' | ATA_B=77～86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=18(14) | ATP_A='''151～160%''' | ATA_A=87% |targets_A=2 | hits_A=3 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Robado |combolength=3&lt;br /&gt;
    |PP_C='''22(17)''' | ATP_C=126～135% | ATA_C=53～62% |targets_C=3 | hits_C=1 | effect_C=Flinch&lt;br /&gt;
    |PP_B='''22(17)''' | ATP_B=136～145% | ATA_B=63～72% |targets_B=3 | hits_B=2 | effect_B=Flinch&lt;br /&gt;
    |PP_A='''22(17)''' | ATP_A=146～155% | ATA_A=73～82% |targets_A=3 | hits_A=2 | effect_A=Blow Away on 2nd Hit&lt;br /&gt;
    |price=18000 | sr=4 |endesc=Uses the whole body to swing the weapon to hit surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Sword ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Tornado Break |combolength=3&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=55～64% |targets_C=3 | hits_C=1 | effect_C=Flinch&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=66～75% |targets_B=3 | hits_B=1 | effect_B=Flinch&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=75% |targets_A=4 | hits_A=1 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Hits multiple surrounding enemies with a horizontal slashing attack.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spinning Break |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=136～146% | ATA_C=51～60% |targets_C=2 | hits_C=2 | effect_C=Flinch&lt;br /&gt;
    |PP_B=20(16) | ATP_B=147～157% | ATA_B=61～70% |targets_B=3 | hits_B=1 | effect_B=Flinch&lt;br /&gt;
    |PP_A=20(16) | ATP_A=158～168% | ATA_A=71～80% |targets_A=3 | hits_A=2 | effect_A=Blow Away&lt;br /&gt;
    |price=18000 | sr=4 |endesc=A spinning attack from above.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Twin Claws ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Bukuu Rensen-ga |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=126～135% | ATA_C=55～64% |targets_C='''3''' | hits_C=2 | effect_C=Flinch&lt;br /&gt;
    |PP_B=20(16) | ATP_B=136～145% | ATA_B=65～74% |targets_B='''3''' | hits_B=2 | effect_B=Flinch&lt;br /&gt;
    |PP_A=20(16) | ATP_A=146～155% | ATA_A=74% |targets_A=3 | hits_A=1 | effect_A=Blow Away&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Leaps into the air and releases a flurry of hits.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Renzan Seidan-ga |combolength=3&lt;br /&gt;
    |PP_C='''17(13)''' | ATP_C=121～130% | ATA_C=58～67% |targets_C=1 | hits_C=4 | effect_C=Flinch on 4th Hit&lt;br /&gt;
    |PP_B='''17(13)''' | ATP_B=131～140% | ATA_B=68～77% |targets_B=2 | hits_B=2 | effect_B=Launch on 1st Hit&amp;lt;br&amp;gt;Wipeout  on 2nd Hit&lt;br /&gt;
    |PP_A='''17(13)''' | ATP_A=141～150% | ATA_A=78～87% |targets_A=3 | hits_A=1 | effect_A=Blow Away&lt;br /&gt;
    |price=36000 | sr=4 |endesc=A series of high-speed, thrusting attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Rensan Senshou-ga |combolength=3&lt;br /&gt;
    |PP_C='''18(14)''' | ATP_C=131～140% | ATA_C=75% |targets_C=2 | hits_C=3 | effect_C=Flinch on 3rd Hit&lt;br /&gt;
    |PP_B='''18(14)''' | ATP_B=141～150% | ATA_B=75% |targets_B=2 | hits_B=2 | effect_B=Flinch on 2nd Hit&lt;br /&gt;
    |PP_A='''18(14)''' | ATP_A=151～160% | ATA_A=75% |targets_A=2 | hits_A=3 | effect_A=Launch&lt;br /&gt;
    |price=75 PA Fragments | sr=7 |endesc=Uses a series of attacks and the nano transformer to hit enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Twin Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Renkai Buyou-zan |combolength=3&lt;br /&gt;
    |PP_C='''16(12)''' | ATP_C='''109～118%''' | ATA_C='''64～68%''' |targets_C=2 | hits_C=3 | effect_C=&lt;br /&gt;
    |PP_B='''16(12)''' | ATP_B='''119～128%''' | ATA_B=74～83% |targets_B=3 | hits_B=2 | effect_B=&lt;br /&gt;
    |PP_A='''16(12)''' | ATP_A='''129～138%''' | ATA_A=83% |targets_A=3 | hits_A=4 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A spinning attack that slashes at surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Moubu Seiran-zan |combolength=3&lt;br /&gt;
    |PP_C=15(12) | ATP_C=126～135% | ATA_C=50～59% |targets_C=2 | hits_C=4 | effect_C= Flinch on 2nd Hit&amp;lt;br&amp;gt;Flinch on 4th Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=136～145% | ATA_B=60～69% |targets_B=2 | hits_B=3 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=15(12) | ATP_A=145% | ATA_A=70～88% |targets_A=3 | hits_A=3 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=18000 | sr=4 |endesc=A ferocious dance of blades that with no time to counterattack.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Hisou Jinren-zan |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=141～150% | ATA_C=76% |targets_C=2 | hits_C=3 | effect_C=Launch on 3rd Hit&lt;br /&gt;
    |PP_B=20(16) | ATP_B=151～160% | ATA_B=76% |targets_B=2 | hits_B=3 | effect_B=Launch&lt;br /&gt;
    |PP_A=20(16) | ATP_A=161～170% | ATA_A=76% |targets_A=3 | hits_A=4 | effect_A=Launch&lt;br /&gt;
    |price=75 PA Fragments | sr=7 |endesc=Puts the reactors in overdrive for a series of upward attacks.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Twin Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Crush |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C='''151～160%''' | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B='''161～170%''' | ATA_B=75～84% |targets_B=2 | hits_B=3 | effect_B=Launch &lt;br /&gt;
    |PP_A=18(14) | ATP_A='''171～180%''' | ATA_A=84% |targets_A=2 | hits_A=4 | effect_A=Launch on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd and 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A series of upward and spinning attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Assault Crush |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C='''166～175%''' | ATA_C=57～66% |targets_C=1 | hits_C=2 | effect_C=Flinch&lt;br /&gt;
    |PP_B=20(16) | ATP_B='''176～185%''' | ATA_B=67～76% |targets_B=1 | hits_B=2 | effect_B=Flinch &lt;br /&gt;
    |PP_A=20(16) | ATP_A='''185%''' | ATA_A=77～86% |targets_A=2 | hits_A=4 | effect_A=Launch &lt;br /&gt;
    |price=18000| sr=4 |endesc=A combination of slashes and a thrust that make for a powerful attack.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Splendor Crush |combolength=3&lt;br /&gt;
    |PP_C=22(17) | ATP_C=126～135% | ATA_C=76% |targets_C=2 | hits_C=3 | effect_C=Flinch on 3rd Hit&lt;br /&gt;
    |PP_B=22(17) | ATP_B=136～145% | ATA_B=76% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=22(17) | ATP_A=146～155% | ATA_A=76% |targets_A=3 | hits_A=4 | effect_A=Launch&amp;lt;br&amp;gt;Blow Away on 4th Hit&lt;br /&gt;
    |price=50 PA Fragments| sr=7 |endesc=A powerful attack with two blades.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>SolomonGrundy</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Bullets&amp;diff=19370</id>
		<title>Bullets</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Bullets&amp;diff=19370"/>
				<updated>2007-07-13T18:50:45Z</updated>
		
		<summary type="html">&lt;p&gt;SolomonGrundy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bullets can be used to grant [[Elements]] to [[Ranged Weapons]], and to increase their [[ATP]], at the cost of both [[ATA]] and [[PP]] (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using [[Bullet Disks]], and can only be used by attaching them to a [[Ranged Weapon]] of the appropriate weapon type. Only one Bullet can be attached to a weapon at once. &lt;br /&gt;
&lt;br /&gt;
Bullets increase in level based on the number of successful hits per shot.  Depending on the weapon, the rate at which bullets level can vary.  At 11 and 21, bullets will sometimes improve their status effect level or number of bullets per shot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! HU !! RA !! FO !! fG !! GT !! WT !! FF !! FG !! FT !! PT&lt;br /&gt;
|-&lt;br /&gt;
| Skill Cap || 10 || 20 || 10 || 20 || 30 || 10 || 10 || 30 || 30 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The bullet names reflect the element of the bullet.  The names are based on the exclusive manufacturer of the weapon (ex.  Handguns have GRM names, Shotguns have Tenora names, etc).  The bullets are listed below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Element !! Status Effect !! GRM Name !! Yohmei Name !! Tenora Name&lt;br /&gt;
|-&lt;br /&gt;
|| Fire || Burn || Burn/Burning || Ensei- || Banga&lt;br /&gt;
|-&lt;br /&gt;
|| Ice || Freeze || Freeze/Freezing || Reisei- || Riga&lt;br /&gt;
|-&lt;br /&gt;
|| Lightning || Shock || Plasma || Raisei- || Inga&lt;br /&gt;
|-&lt;br /&gt;
|| Ground || Silence || Grav || Jisei-/Jusei- || Diga&lt;br /&gt;
|-&lt;br /&gt;
|| Light || Confusion || Rising || Yousei- || Yoga&lt;br /&gt;
|-&lt;br /&gt;
|| Dark || Infection || Darkness/Dark || Insei- || Megiga&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Note - Certain element bullets have a 5% bonus to damage, which varies for each ranged weapon type.  Here are a few examples:&lt;br /&gt;
Cards: Light, Twin Handguns: Ice, Crossbows: Dark&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Pattern !! Hits TNL 1-11 !! &amp;quot;-&amp;quot; 11-21 !! &amp;quot;-&amp;quot; 21-30 !! Total Hits to 10 !! &amp;quot;-&amp;quot; 20 !! &amp;quot;-&amp;quot; 30 !! Associated Weapon Types&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 28 || 78 || 134 || 252 || 982 || 2266 || Rifles, Handguns&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 42 || 117 || 206 || 378 || 1473 || 3444 || Bows, Twin Handguns&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 49 || 137 || 236 || 441 || 1723 || 3984 || Laser Cannons, Throwing Blades&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 56 || 156 || 268 || 504 || 1964 || 4532 || Crossbows&lt;br /&gt;
|-&lt;br /&gt;
| #5 || 84 || 234 || 402 || 756 || 2946 || 6798 || Shotguns, Grenade Launchers&lt;br /&gt;
|-&lt;br /&gt;
| #6 || 117 || 312 || 536 || 1053 || 3978 || 9114 || Machineguns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Normal Elemental Bullet Statistics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| rowspan=2|&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;  || colspan=5|&amp;lt;center&amp;gt;LV1~10&amp;lt;/center&amp;gt; || colspan=5|&amp;lt;center&amp;gt;LV11~20&amp;lt;/center&amp;gt; ||colspan=5|&amp;lt;center&amp;gt;LV21~30&amp;lt;/center&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| E% || SE Lv. || Rng(m) || NoB || PP  || E% || SE Lv. || Rng(m) || NoB || PP || E% || SE Lv. || Rng(m) || NoB || PP &lt;br /&gt;
|-&lt;br /&gt;
| [[Rifles]] || 6% || 2 || 25 || 1 || 8(6) || 13% || 3 || 26 || 1 || 10(8) || 23% || 4 || 27 || 1 || 12(9)&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Shotguns]] || 4% || 2 || 14 || 3 || 9(7) || 9% || 2 || 15 || 4 || 12(9) || 13% || 2 || 16 || 5 || 15(12)&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbows]] || 19% || 2 || 24 || 1 || 8 || 25% || 3 || 25 || 1 || 10 || 30% || 4 || 26 || 1 || 12&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Grenade Launchers]] || 9% || 1 || 9 || 1 || 30(24) || 13% || 2 || 9 || 1 || 40(32) || 18% || 3 || 9 || 1 || 50(40)&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Cannons]] || 6% || 1 || 18 || 1 || 24(19) || 11% || 1 || 19 || 1 || 32(25) || 16% || 1 || 20 || 1 || 40(32)&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Twin Handguns]] || 4% || 2 || 15 || 2 || 8(6) || 12% || 2 || 16 || 2 || 10(8) || 24% || 2 || 17 || 2 || 12(9)&lt;br /&gt;
|-&lt;br /&gt;
| [[Handguns]] || 5% || 1 || 15 || 1 || 6(4) ||  13% || 2 || 16 || 1 || 7(5) || 19% || 3 || 17 || 1 || 8(6) &lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Crossbows]] || 3% || 1 || 13 || 1 || 6(4) || 9% || 2 || 14 || 2 || 9(7) || 15% || 3 || 15 || 3 || 12(9)&lt;br /&gt;
|-&lt;br /&gt;
| [[Throwing Blades]] || 17% || 2 || 16 || 2 || 7 || 21% || 2 || 17 || 3 || 10 || 25% || 2 || 18 || 3 || 12&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Machineguns]] || 10% || 1 || 10 || 1 || 5(4) || 16% || 1 || 11 || 1 || 6(5) || 20% || 1 || 12 || 1 || 9(7)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== PA Fragment Bullet Statistics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| rowspan=2|&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;  || colspan=4|&amp;lt;center&amp;gt;LV1~10&amp;lt;/center&amp;gt; || colspan=4|&amp;lt;center&amp;gt;LV11~20&amp;lt;/center&amp;gt; ||colspan=4|&amp;lt;center&amp;gt;LV21~30&amp;lt;/center&amp;gt;|| rowspan=2|Effect  &lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
|| SE Lv. || Rng(m) || NoB || PP  || SE Lv. || Rng(m) || NoB || PP || SE Lv. || Rng(m) || NoB || PP&lt;br /&gt;
|-&lt;br /&gt;
| [[Rifle: Killer Shot]] || 2 || ?? || 1 || 32(25) || 3 || ?? || 1 || 40(32) || 4 || ?? || 1 || 48(38) || May incapacitate.&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Shotgun: Barada Maga]] || 1 || ?? || 3 || 18(14) || 1 || ?? || 4 || 24(19) || 2 || ?? || 5 || 30(24) || Inflicts EVP/ATA down.&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbow: Chousei-Sou]] || - || ?? || 1 || 12 || - || ?? || 1 || 15 || - || ?? || 1 || 18 || Extra damage, slower firing rate.&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Grenade Launcher: Boma Maga]] || - || 9 || 1 || 90(72) || - || 9 || 1 || 120(96) || - || 9 || 1 || 150(120) || Hits 1-3. 100% freeze.&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Cannon: Mayalee Prism]] || 1 || ?? || 1 || 36(28) || 1 || ?? || 1 || 42(33) || 1 || ?? || 1 || 48(38) || Launch.&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Twin Handgun: Twin Mayalee]] || 1 || ?? || 2 || 18(14) || 2 || ?? || 2 || 21(16) || 3 || ?? || 2 || 24(19) || Inflicts DFP down.&lt;br /&gt;
|-&lt;br /&gt;
| [[Handgun: Mayalee Hit]] || 1 || ?? || 1 || 18(14) || 2 || ?? || 1 || 21(16) || 3 || ?? || 1 || 24(19) || Hits two targets. Steals HP (7%, 11%, 15%).&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Crossbow: Yak-Zangenga]] || 1 || ?? || 1 || 12(9) || 2 || ?? || 2 || 18(14) || 3 || ?? || 3 || 24(16) || HP affects power.&lt;br /&gt;
|-&lt;br /&gt;
| [[Throwing Blade: Kyumeisei-shiki]] || 1 || ?? || 2 || 28 || 2 || ?? || 3 || 32 || 3 || ?? || 3 || 36 || Steals HP.&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Machinegun: Mayalee Fury]] || - || ?? || 1 || 15(12) || - || ?? || 1 || 18(14) || - || ?? || 1 || 21(16) || Launch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%A5%D0%A5%EC%A5%C3%A5%C8 PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>SolomonGrundy</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Bullets&amp;diff=19369</id>
		<title>Bullets</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Bullets&amp;diff=19369"/>
				<updated>2007-07-13T18:49:01Z</updated>
		
		<summary type="html">&lt;p&gt;SolomonGrundy: adding section on bullets with increased damage modifiers, more to follow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bullets can be used to grant [[Elements]] to [[Ranged Weapons]], and to increase their [[ATP]], at the cost of both [[ATA]] and [[PP]] (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using [[Bullet Disks]], and can only be used by attaching them to a [[Ranged Weapon]] of the appropriate weapon type. Only one Bullet can be attached to a weapon at once. &lt;br /&gt;
&lt;br /&gt;
Bullets increase in level based on the number of successful hits per shot.  Depending on the weapon, the rate at which bullets level can vary.  At 11 and 21, bullets will sometimes improve their status effect level or number of bullets per shot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! HU !! RA !! FO !! fG !! GT !! WT !! FF !! FG !! FT !! PT&lt;br /&gt;
|-&lt;br /&gt;
| Skill Cap || 10 || 20 || 10 || 20 || 30 || 10 || 10 || 30 || 30 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The bullet names reflect the element of the bullet.  The names are based on the exclusive manufacturer of the weapon (ex.  Handguns have GRM names, Shotguns have Tenora names, etc).  The bullets are listed below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Element !! Status Effect !! GRM Name !! Yohmei Name !! Tenora Name&lt;br /&gt;
|-&lt;br /&gt;
|| Fire || Burn || Burn/Burning || Ensei- || Banga&lt;br /&gt;
|-&lt;br /&gt;
|| Ice || Freeze || Freeze/Freezing || Reisei- || Riga&lt;br /&gt;
|-&lt;br /&gt;
|| Lightning || Shock || Plasma || Raisei- || Inga&lt;br /&gt;
|-&lt;br /&gt;
|| Ground || Silence || Grav || Jisei-/Jusei- || Diga&lt;br /&gt;
|-&lt;br /&gt;
|| Light || Confusion || Rising || Yousei- || Yoga&lt;br /&gt;
|-&lt;br /&gt;
|| Dark || Infection || Darkness/Dark || Insei- || Megiga&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*note Certain element bullets have a 5% bonus to damage, which varies for each ranged weapon type.  Here are a few examples:&lt;br /&gt;
Cards: Light&lt;br /&gt;
Twin Handguns: Ice&lt;br /&gt;
Crossbows: Dark&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Pattern !! Hits TNL 1-11 !! &amp;quot;-&amp;quot; 11-21 !! &amp;quot;-&amp;quot; 21-30 !! Total Hits to 10 !! &amp;quot;-&amp;quot; 20 !! &amp;quot;-&amp;quot; 30 !! Associated Weapon Types&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 28 || 78 || 134 || 252 || 982 || 2266 || Rifles, Handguns&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 42 || 117 || 206 || 378 || 1473 || 3444 || Bows, Twin Handguns&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 49 || 137 || 236 || 441 || 1723 || 3984 || Laser Cannons, Throwing Blades&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 56 || 156 || 268 || 504 || 1964 || 4532 || Crossbows&lt;br /&gt;
|-&lt;br /&gt;
| #5 || 84 || 234 || 402 || 756 || 2946 || 6798 || Shotguns, Grenade Launchers&lt;br /&gt;
|-&lt;br /&gt;
| #6 || 117 || 312 || 536 || 1053 || 3978 || 9114 || Machineguns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Normal Elemental Bullet Statistics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| rowspan=2|&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;  || colspan=5|&amp;lt;center&amp;gt;LV1~10&amp;lt;/center&amp;gt; || colspan=5|&amp;lt;center&amp;gt;LV11~20&amp;lt;/center&amp;gt; ||colspan=5|&amp;lt;center&amp;gt;LV21~30&amp;lt;/center&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| E% || SE Lv. || Rng(m) || NoB || PP  || E% || SE Lv. || Rng(m) || NoB || PP || E% || SE Lv. || Rng(m) || NoB || PP &lt;br /&gt;
|-&lt;br /&gt;
| [[Rifles]] || 6% || 2 || 25 || 1 || 8(6) || 13% || 3 || 26 || 1 || 10(8) || 23% || 4 || 27 || 1 || 12(9)&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Shotguns]] || 4% || 2 || 14 || 3 || 9(7) || 9% || 2 || 15 || 4 || 12(9) || 13% || 2 || 16 || 5 || 15(12)&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbows]] || 19% || 2 || 24 || 1 || 8 || 25% || 3 || 25 || 1 || 10 || 30% || 4 || 26 || 1 || 12&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Grenade Launchers]] || 9% || 1 || 9 || 1 || 30(24) || 13% || 2 || 9 || 1 || 40(32) || 18% || 3 || 9 || 1 || 50(40)&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Cannons]] || 6% || 1 || 18 || 1 || 24(19) || 11% || 1 || 19 || 1 || 32(25) || 16% || 1 || 20 || 1 || 40(32)&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Twin Handguns]] || 4% || 2 || 15 || 2 || 8(6) || 12% || 2 || 16 || 2 || 10(8) || 24% || 2 || 17 || 2 || 12(9)&lt;br /&gt;
|-&lt;br /&gt;
| [[Handguns]] || 5% || 1 || 15 || 1 || 6(4) ||  13% || 2 || 16 || 1 || 7(5) || 19% || 3 || 17 || 1 || 8(6) &lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Crossbows]] || 3% || 1 || 13 || 1 || 6(4) || 9% || 2 || 14 || 2 || 9(7) || 15% || 3 || 15 || 3 || 12(9)&lt;br /&gt;
|-&lt;br /&gt;
| [[Throwing Blades]] || 17% || 2 || 16 || 2 || 7 || 21% || 2 || 17 || 3 || 10 || 25% || 2 || 18 || 3 || 12&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Machineguns]] || 10% || 1 || 10 || 1 || 5(4) || 16% || 1 || 11 || 1 || 6(5) || 20% || 1 || 12 || 1 || 9(7)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== PA Fragment Bullet Statistics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| rowspan=2|&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;  || colspan=4|&amp;lt;center&amp;gt;LV1~10&amp;lt;/center&amp;gt; || colspan=4|&amp;lt;center&amp;gt;LV11~20&amp;lt;/center&amp;gt; ||colspan=4|&amp;lt;center&amp;gt;LV21~30&amp;lt;/center&amp;gt;|| rowspan=2|Effect  &lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
|| SE Lv. || Rng(m) || NoB || PP  || SE Lv. || Rng(m) || NoB || PP || SE Lv. || Rng(m) || NoB || PP&lt;br /&gt;
|-&lt;br /&gt;
| [[Rifle: Killer Shot]] || 2 || ?? || 1 || 32(25) || 3 || ?? || 1 || 40(32) || 4 || ?? || 1 || 48(38) || May incapacitate.&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Shotgun: Barada Maga]] || 1 || ?? || 3 || 18(14) || 1 || ?? || 4 || 24(19) || 2 || ?? || 5 || 30(24) || Inflicts EVP/ATA down.&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbow: Chousei-Sou]] || - || ?? || 1 || 12 || - || ?? || 1 || 15 || - || ?? || 1 || 18 || Extra damage, slower firing rate.&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Grenade Launcher: Boma Maga]] || - || 9 || 1 || 90(72) || - || 9 || 1 || 120(96) || - || 9 || 1 || 150(120) || Hits 1-3. 100% freeze.&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Cannon: Mayalee Prism]] || 1 || ?? || 1 || 36(28) || 1 || ?? || 1 || 42(33) || 1 || ?? || 1 || 48(38) || Launch.&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Twin Handgun: Twin Mayalee]] || 1 || ?? || 2 || 18(14) || 2 || ?? || 2 || 21(16) || 3 || ?? || 2 || 24(19) || Inflicts DFP down.&lt;br /&gt;
|-&lt;br /&gt;
| [[Handgun: Mayalee Hit]] || 1 || ?? || 1 || 18(14) || 2 || ?? || 1 || 21(16) || 3 || ?? || 1 || 24(19) || Hits two targets. Steals HP (7%, 11%, 15%).&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Crossbow: Yak-Zangenga]] || 1 || ?? || 1 || 12(9) || 2 || ?? || 2 || 18(14) || 3 || ?? || 3 || 24(16) || HP affects power.&lt;br /&gt;
|-&lt;br /&gt;
| [[Throwing Blade: Kyumeisei-shiki]] || 1 || ?? || 2 || 28 || 2 || ?? || 3 || 32 || 3 || ?? || 3 || 36 || Steals HP.&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Machinegun: Mayalee Fury]] || - || ?? || 1 || 15(12) || - || ?? || 1 || 18(14) || - || ?? || 1 || 21(16) || Launch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%A5%D0%A5%EC%A5%C3%A5%C8 PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>SolomonGrundy</name></author>	</entry>

	</feed>