<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://re-psupedia.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SiegeV</id>
		<title>The re-PSUPedia - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://re-psupedia.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SiegeV"/>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/Special:Contributions/SiegeV"/>
		<updated>2026-04-09T14:45:35Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.27.7</generator>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Bullets&amp;diff=14826</id>
		<title>Bullets</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Bullets&amp;diff=14826"/>
				<updated>2007-02-04T19:05:49Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bullets can be used to grant [[Elements]] to [[Ranged Weapons]], and to increase their [[ATP]], at the cost of both [[ATA]] and [[PP]] (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using [[Bullet Disks]], and can only be used by attaching them to a [[Ranged Weapon]] of the appropriate weapon type. Only one Bullet can be attached to a weapon at once. &lt;br /&gt;
&lt;br /&gt;
Bullets increase in level based on the number of successful hits per shot.  Depending on the weapon, the rate at which bullets level can vary.  At 11 and 21, bullets will sometimes improve their status effect level or number of bullets per shot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! HU !! RA !! FO !! fG !! GT !! WT !! FF !! FG !! FT !! PT&lt;br /&gt;
|-&lt;br /&gt;
| Skill Cap || 10 || 20 || 10 || 20 || 30 || 10 || 10 || 30 || 30 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The bullet names reflect the element of the bullet.  The names are based on the exclusive manufacturer of the weapon (ex.  Handguns have GRM names, Shotguns have Tenora names, etc).  The bullets are listed below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Element !! Status Effect !! GRM Name !! Yohmei Name !! Tenora Name&lt;br /&gt;
|-&lt;br /&gt;
|| Fire || Burn || Burn/Burning || Ensei- || Banga&lt;br /&gt;
|-&lt;br /&gt;
|| Ice || Freeze || Freeze/Freezing || Reisei- || Riga&lt;br /&gt;
|-&lt;br /&gt;
|| Lightning || Shock || Plasma || Raisei- || Inga&lt;br /&gt;
|-&lt;br /&gt;
|| Earth || Silence || Grav || Jisei-/Jusei- || Diga&lt;br /&gt;
|-&lt;br /&gt;
|| Light || Confusion || Rising || Yousei- || Yoga&lt;br /&gt;
|-&lt;br /&gt;
|| Dark || Infection || Darkness/Dark || Insei- || Megiga&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Pattern !! Hits TNL 1-11 !! &amp;quot;-&amp;quot; 11-21 !! &amp;quot;-&amp;quot; 21-30 !! Total Hits to 10 !! &amp;quot;-&amp;quot; 20 !! &amp;quot;-&amp;quot; 30 !! Associated Weapon Types&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 28 || 78 || 134 || 252 || 982 || 2266 || Rifles, Handguns&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 42 || 117 || 206 || 378 || 1473 || 3444 || Bows, Twin Handguns&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 49 || 137 || 236 || 441 || 1723 || 3984 || Laser Cannons, Cards&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 56 || 156 || 268 || 504 || 1964 || 4532 || Crossbows&lt;br /&gt;
|-&lt;br /&gt;
| #5 || 84 || 234 || 402 || 756 || 2946 || 6798 || Shotguns, Grenade Launchers&lt;br /&gt;
|-&lt;br /&gt;
| #6 || 117 || 312 || 536 || 1053 || 3978 || 9114 || Machineguns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bullet Statistics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| rowspan=2|&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;  || colspan=5|&amp;lt;center&amp;gt;LV1~10&amp;lt;/center&amp;gt; || colspan=5|&amp;lt;center&amp;gt;LV11~20&amp;lt;/center&amp;gt; ||colspan=5|&amp;lt;center&amp;gt;LV21~30&amp;lt;/center&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| E% || SLV || Rng(m) || NOB || PP  || E% || SLV || Rng(m) || NOB || PP || E% || SLV || Rng(m) || NOB || PP &lt;br /&gt;
|-&lt;br /&gt;
| [[Rifles]] || 6% || 1 || 25 || 1 || 8(6) || 13% || 3 || 26 || 1 || 10(8) || 23% || 4 || 27 || 1 || 12(9)&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Shotguns]] || 4% || 2 || 14 || 3 || 9(7) || 9% || 2 || 15 || 4 || 12(9) || 13% || 2 || 16 || 5 || 15(12)&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbows]] || 19% || 2 || 24 || 1 || 8 || 25% || 3 || 25 || 1 || 10 || 30% || 4 || 26 || 1 || 12&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Grenade Launchers]] || 9% || 1 || 9 || 1 || 30(24) || 13% || 2 || 9 || 1 || 40(32) || 18% || 3 || 9 || 1 || 50(40)&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Cannons]] || 6% || 1 || 18 || 1 || 24(19) || 11% || 1 || 19 || 1 || 32(25) || 16% || 1 || 20 || 1 || 40(32)&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Twin Handguns]] || 4% || 2 || 15 || 2 || 8(6) || 12% || 2 || 16 || 2 || 10(8) || 24% || 2 || 17 || 2 || 12(9)&lt;br /&gt;
|-&lt;br /&gt;
| [[Handguns]] || 5% || 1 || 15 || 1 || 6(4) ||  13% || 2 || 16 || 1 || 7(5) || 19% || 3 || 17 || 1 || 8(6) &lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Crossbows]] || 3% || 1 || 13 || 1 || 6(4) || 9% || 2 || 14 || 2 || 9(7) || 15% || 3 || 15 || 3 || 12(9)&lt;br /&gt;
|-&lt;br /&gt;
| [[Cards]] || 17% || 2 || 16 || 2 || 7 || 21% || 2 || 17 || 3 || 10 || 25% || 2 || 18 || 3 || 12&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Machineguns]] || 10% || 1 || 10 || 1 || 5(4) || 16% || 1 || 11 || 1 || 6(5) || 20% || 1 || 12 || 1 || 9(7)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%A5%D0%A5%EC%A5%C3%A5%C8 PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Skills&amp;diff=14825</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Skills&amp;diff=14825"/>
				<updated>2007-02-04T18:52:53Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: /* Twin Saber */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt; can be used to attack with a special animation using increased [[ATP]] and [[ATA]], in exchange for [[PP]]. Skills can be taught to characters using [[Skill Disks]], and can only be used by attaching them to a [[Melee Weapon]] of the appropriate weapon type. Only one Skill can be attached to a weapon at once. &lt;br /&gt;
&lt;br /&gt;
Most Skills have extra combo hits.  Typically, a combo is extended at level 11 and 21.  To perform the longer combos, simply hit the [[PA]] button again after the first combo is carried out. Skills increase in level based on how many successful hits are made per use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! HU !! RA !! FO !! fG !! GT !! WT !! FF !! FG !! FT !! PT&lt;br /&gt;
|-&lt;br /&gt;
| Skill Cap || 20 || 10 || 1 || 30 || 10 || 20 || 30 || 10 || 1 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; As of Update 09, the following skills have been rebalanced - Anga Dugrega, Anga Redda, Dus Daggus, Dus Robado, Spiral Dance, Gravity Dance, Assault Crash, Rising Crash, Renkai Buyou-zan, Bukuu Rensen-ga, Renzan Seidan-ga, and Shousen Totsuzan-ga.&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! Hits TNL 1-11 !! &amp;quot;-&amp;quot; 11-21 !! &amp;quot;-&amp;quot; 21-30 !! Total Hits to 10 !! &amp;quot;-&amp;quot; 20 !! &amp;quot;-&amp;quot; 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 26 || 64 || 194 || 234 || 836 || 3006 || Gravity Break, Anga Redda, Assault Crash, Spinning Strike, Rising Strike, Shousen Totsuzan-ga&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 36 || 108 || 276 || 324 || 1332 || 4356 || Spinning Break, Tornado Break, Bogga Danga, Bogga Zubba, Bogga Robaddo, Dus Daggas, Duus Majaara, Duus Robaddo, Tornado Dance, Anga Jaburogga, Rising Crush, Hishoujinrenzan, Renzansenshouga, Gravity Strike, Hikaishuuhazan, Shunbu Shouren-zan, Sentenkanzanga&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 52 || 156 || 416 || 468 || 1924 || 5824 || Spiral Dance, Gravity Dance, Anga Dugarega, Splendor Crash, Renkai Buyou-zan, Bukuu Rensen-ga, Renzaiseidanga, Butenshunrenzan&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 56 || 168 || 448 || 504 || 2072 || 6272 || Moubuseirenzan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6| &amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt; || rowspan=6| &amp;lt;center&amp;gt;# of&amp;lt;br&amp;gt;Combos&amp;lt;/center&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| LV1～LV10 || colspan=3| LV11～LV20 || colspan=3| LV21～LV30&lt;br /&gt;
|-&lt;br /&gt;
| PP || ATP || ATA || PP || ATP || ATA || PP || ATP || ATA &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Attack Pattern (1) || colspan=3| Attack Pattern (2) || colspan=3| Attack Pattern (3)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Effects of Attack (1) || colspan=3| Effects of Attack (2) || colspan=3| Effects of Attack (3)&lt;br /&gt;
|- &lt;br /&gt;
| Price || &amp;lt;center&amp;gt;Rarity&amp;lt;/center&amp;gt; || colspan=10| Description&lt;br /&gt;
|-&lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Axe ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Dugrega |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=???～???% | ATA_C=???～???% |targets_C=2 | hits_C=1 | effect_C=Blow Away&lt;br /&gt;
    |PP_B=20(16) | ATP_B=???～???% | ATA_B=???～???% |targets_B=2 | hits_B=1 | effect_B=&lt;br /&gt;
    |PP_A=20(16) | ATP_A=???～???% | ATA_A=???～???% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 2nd Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A forward change that can evolve to add further attacks afterward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Redda |combolength=3&lt;br /&gt;
    |PP_C=24(19) | ATP_C=???～???% | ATA_C=???～???% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=24(19) | ATP_B=???～???% | ATA_B=???～???% |targets_B=2 | hits_B=2 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_A=24(19) | ATP_A=???～???% | ATA_A=???～???% |targets_A=2 | hits_A=1 | effect_A=Blow Away &lt;br /&gt;
    |price=36000| sr=4 |endesc=A quick combination attack in a rush of energy, to hit more enemies at once.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Claw ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shousen Totsuzan-ga |combolength=2&lt;br /&gt;
    |PP_C='''22(17)''' | ATP_C=121～130% | ATA_C=55～64% |targets_C=1 | hits_C=3 | effect_C=Launch on 3rd Hit&lt;br /&gt;
    |PP_B='''22(17)''' | ATP_B=131～140% | ATA_B=65～74% |targets_B=2 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A='''22(17)''' | ATP_A=141～150% | ATA_A=75% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Rotates the claw to pierce the enemy.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Buten Shuren-zan |combolength=2&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=61～70% |targets_C=2 | hits_C=4 | effect_C=Wipeout on 4th Hit&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=71～80% |targets_B=3 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=81～90% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Attacks multiple enemies with amazing speed.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shunbu Shouren-zan |combolength=2&lt;br /&gt;
    |PP_C=12(9) | ATP_C=132～150% | ATA_C=54～72% |targets_C=2 | hits_C=2 | effect_C=Launch on 2nd Hit&lt;br /&gt;
    |PP_B=12(9) | ATP_B=151～160% | ATA_B=77～86% |targets_B=2 | hits_B=1 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=12(9) | ATP_A=161～170% | ATA_A=88% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=9000| sr=4 |endesc=A series of attacks too fast for any counterattack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Double Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spiral Dance |combolength=3&lt;br /&gt;
    |PP_C=15 | ATP_C='''106～115%''' | ATA_C=55～64% |targets_C=2 | hits_C=3 | effect_C=Wipeout on 3rd Hit&lt;br /&gt;
    |PP_B=15 | ATP_B='''116～125%''' | ATA_B=65～74% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd Hit&lt;br /&gt;
    |PP_A=15 | ATP_A='''126～135%''' | ATA_A=74% |targets_A=2 | hits_A=3 | effect_A=Blow Away on 1st Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A flurry of hits that can hit multiple enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Gravity Dance |combolength=3&lt;br /&gt;
    |PP_C='''18''' | ATP_C='''111～120%''' | ATA_C=55～64% |targets_C=2 | hits_C=4 | effect_C=Flinch on 4th Hit&lt;br /&gt;
    |PP_B='''18''' | ATP_B='''121～130%''' | ATA_B=65～74% |targets_B='''3''' | hits_B=2 | effect_B=Flinch&lt;br /&gt;
    |PP_A='''18''' | ATP_A=130% | ATA_A=75～84% |targets_A='''3''' | hits_A=1 | effect_A=Launch&lt;br /&gt;
    |price=36000| sr=4 |endesc=A series of hits that spin with surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Knuckles ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Danga |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=121～130% | ATA_C=55～73% |targets_C=2 | hits_C=3 | effect_C=Flinch (All)&lt;br /&gt;
    |PP_B=18(14) | ATP_B=131～140% | ATA_B=73～87% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st &amp;lt;br&amp;gt;Blow Away on 2nd&lt;br /&gt;
    |PP_A=18(14) | ATP_A=141～150% | ATA_A=87% |targets_A=3 | hits_A=2 | effect_A=Blow Away on 2nd&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick combination attack that hits multiple enemies in quick succession.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Zubba |combolength=1&lt;br /&gt;
    |PP_C=24(19) | ATP_C=131～140% | ATA_C=61～70% |targets_C=2 | hits_C=4 | effect_C=Launch&lt;br /&gt;
    |PP_B=24(19) | ATP_B=141～150% | ATA_B=71～80% |targets_B=0 | hits_B=0 | effect_B=0&lt;br /&gt;
    |PP_A=24(19) | ATP_A=151～160% | ATA_A=81～90% |targets_A=0 | hits_A=0 | effect_A=0&lt;br /&gt;
    |price=18000 | sr=4 |endesc=A forward thrust with the right knuckle that can penetrate a group of enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Strike |combolength=2&lt;br /&gt;
    |PP_C=15(12) | ATP_C=131～140% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=141～150% | ATA_B=75～84% |targets_B=2 | hits_B=2 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=15(12) | ATP_A=151～160% | ATA_A=84% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick pair of slashes that knocks enemies upward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Gravity Strike |combolength=2&lt;br /&gt;
    |PP_C=20(??) | ATP_C=???～???% | ATA_C=??～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=20(??) | ATP_B=???～???% | ATA_B=??～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=20(??) | ATP_A=???～140% | ATA_A=88% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=???? | sr=? |endesc=A quick pair of slashes.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Spear ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Daggus |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C='''131～140%''' | ATA_C=51～69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B='''141～150%''' | ATA_B=77～86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=18(14) | ATP_A='''151～160%''' | ATA_A=87% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Robado |combolength=3&lt;br /&gt;
    |PP_C='''22(17)''' | ATP_C=126～135% | ATA_C=53～62% |targets_C=3 | hits_C=1 | effect_C=Flinch&lt;br /&gt;
    |PP_B='''22(17)''' | ATP_B=136～145% | ATA_B=63～72% |targets_B=3 | hits_B=2 | effect_B=Flinch&lt;br /&gt;
    |PP_A='''22(17)''' | ATP_A=146～155% | ATA_A=73～82% |targets_A=3 | hits_A=2 | effect_A=Blow Away on 2nd Hit&lt;br /&gt;
    |price=18000 | sr=4 |endesc=Uses the whole body to swing the weapon to hit surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Sword ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Tornado Break |combolength=3&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=55～64% |targets_C=3 | hits_C=1 | effect_C=Flinch&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=66～75% |targets_B=3 | hits_B=1 | effect_B=Flinch&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=75% |targets_A=4 | hits_A=1 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Hits multiple surrounding enemies with a horizontal slashing attack.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spinning Break |combolength=3&lt;br /&gt;
    |PP_C=20(??) | ATP_C=136～???% | ATA_C=51～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=20(??) | ATP_B=???～???% | ATA_B=??～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=20(??) | ATP_A=???～???% | ATA_A=??% |targets_A=? | hits_A=? | effect_A=???&lt;br /&gt;
    |price=???? | sr=? |endesc=A spinning attack from above.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Claws ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Renzan Seidan-ga |combolength=3&lt;br /&gt;
    |PP_C='''17(13)''' | ATP_C=121～130% | ATA_C=58～67% |targets_C=1 | hits_C=4 | effect_C=&lt;br /&gt;
    |PP_B='''17(13)''' | ATP_B=131～140% | ATA_B=68～77% |targets_B=2 | hits_B=2 | effect_B=Launch on 1st Hit&amp;lt;br&amp;gt;Wipeout  on 2nd Hit&lt;br /&gt;
    |PP_A='''17(13)''' | ATP_A=141～150% | ATA_A=78～87% |targets_A=3 | hits_A=1 | effect_A=&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Uses a series of attacks and the nano transformer to hit enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Bukuu Rensen-ga |combolength=3&lt;br /&gt;
    |PP_C=17(13) | ATP_C=126～135% | ATA_C=55～64% |targets_C='''3''' | hits_C=2 | effect_C=Flinch&lt;br /&gt;
    |PP_B=17(13) | ATP_B=136～145% | ATA_B=65～74% |targets_B='''3''' | hits_B=2 | effect_B=Flinch&lt;br /&gt;
    |PP_A=17(13) | ATP_A=146～155% | ATA_A=74% |targets_A=3 | hits_A=1 | effect_A=Blow Away&lt;br /&gt;
    |price=36000 | sr=1 |endesc=Leaps into the air and releases a flurry of hits.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Twin Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Renkai Buyou-zan |combolength=3&lt;br /&gt;
    |PP_C='''16(12)''' | ATP_C='''109～118%''' | ATA_C='''64～68%''' |targets_C=2 | hits_C=3 | effect_C=&lt;br /&gt;
    |PP_B='''16(12)''' | ATP_B='''119～128%''' | ATA_B=74～83% |targets_B=3 | hits_B=2 | effect_B=&lt;br /&gt;
    |PP_A='''16(12)''' | ATP_A='''129～138%''' | ATA_A=83% |targets_A=3 | hits_A=4 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A spinning attack that slashes at surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Moubu Seiran-zan |combolength=3&lt;br /&gt;
    |PP_C=15(12) | ATP_C=126～135% | ATA_C=50～59% |targets_C=2 | hits_C=4 | effect_C= Flinch on 2nd Hit&amp;lt;br&amp;gt;Flinch on 4th Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=136～145% | ATA_B=60～69% |targets_B=2 | hits_B=3 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=15(12) | ATP_A=145% | ATA_A=70～88% |targets_A=3 | hits_A=3 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=18000 | sr=4 |endesc=A ferocious dance of blades that with no time to counterattack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Twin Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Crush |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C='''151～160%''' | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B='''161～170%''' | ATA_B=75～84% |targets_B=2 | hits_B=3 | effect_B=Launch &lt;br /&gt;
    |PP_A=18(14) | ATP_A='''171～180%''' | ATA_A=84% |targets_A=2 | hits_A=4 | effect_A=Launch on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd and 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A series of upward and spinning attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Assault Crush |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C='''166～175%''' | ATA_C=57～66% |targets_C=1 | hits_C=2 | effect_C=Flinch&lt;br /&gt;
    |PP_B=20(16) | ATP_B='''176～185%''' | ATA_B=67～76% |targets_B=1 | hits_B=2 | effect_B=Flinch &lt;br /&gt;
    |PP_A=20(16) | ATP_A='''185%''' | ATA_A=77～86% |targets_A=2 | hits_A=4 | effect_A=Launch &lt;br /&gt;
    |price=18000| sr=4 |endesc=A combination of slashes and a thrust that make for a powerful attack.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Skills&amp;diff=14824</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Skills&amp;diff=14824"/>
				<updated>2007-02-04T18:51:11Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: /* Twin Dagger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt; can be used to attack with a special animation using increased [[ATP]] and [[ATA]], in exchange for [[PP]]. Skills can be taught to characters using [[Skill Disks]], and can only be used by attaching them to a [[Melee Weapon]] of the appropriate weapon type. Only one Skill can be attached to a weapon at once. &lt;br /&gt;
&lt;br /&gt;
Most Skills have extra combo hits.  Typically, a combo is extended at level 11 and 21.  To perform the longer combos, simply hit the [[PA]] button again after the first combo is carried out. Skills increase in level based on how many successful hits are made per use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! HU !! RA !! FO !! fG !! GT !! WT !! FF !! FG !! FT !! PT&lt;br /&gt;
|-&lt;br /&gt;
| Skill Cap || 20 || 10 || 1 || 30 || 10 || 20 || 30 || 10 || 1 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; As of Update 09, the following skills have been rebalanced - Anga Dugrega, Anga Redda, Dus Daggus, Dus Robado, Spiral Dance, Gravity Dance, Assault Crash, Rising Crash, Renkai Buyou-zan, Bukuu Rensen-ga, Renzan Seidan-ga, and Shousen Totsuzan-ga.&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! Hits TNL 1-11 !! &amp;quot;-&amp;quot; 11-21 !! &amp;quot;-&amp;quot; 21-30 !! Total Hits to 10 !! &amp;quot;-&amp;quot; 20 !! &amp;quot;-&amp;quot; 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 26 || 64 || 194 || 234 || 836 || 3006 || Gravity Break, Anga Redda, Assault Crash, Spinning Strike, Rising Strike, Shousen Totsuzan-ga&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 36 || 108 || 276 || 324 || 1332 || 4356 || Spinning Break, Tornado Break, Bogga Danga, Bogga Zubba, Bogga Robaddo, Dus Daggas, Duus Majaara, Duus Robaddo, Tornado Dance, Anga Jaburogga, Rising Crush, Hishoujinrenzan, Renzansenshouga, Gravity Strike, Hikaishuuhazan, Shunbu Shouren-zan, Sentenkanzanga&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 52 || 156 || 416 || 468 || 1924 || 5824 || Spiral Dance, Gravity Dance, Anga Dugarega, Splendor Crash, Renkai Buyou-zan, Bukuu Rensen-ga, Renzaiseidanga, Butenshunrenzan&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 56 || 168 || 448 || 504 || 2072 || 6272 || Moubuseirenzan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6| &amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt; || rowspan=6| &amp;lt;center&amp;gt;# of&amp;lt;br&amp;gt;Combos&amp;lt;/center&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| LV1～LV10 || colspan=3| LV11～LV20 || colspan=3| LV21～LV30&lt;br /&gt;
|-&lt;br /&gt;
| PP || ATP || ATA || PP || ATP || ATA || PP || ATP || ATA &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Attack Pattern (1) || colspan=3| Attack Pattern (2) || colspan=3| Attack Pattern (3)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Effects of Attack (1) || colspan=3| Effects of Attack (2) || colspan=3| Effects of Attack (3)&lt;br /&gt;
|- &lt;br /&gt;
| Price || &amp;lt;center&amp;gt;Rarity&amp;lt;/center&amp;gt; || colspan=10| Description&lt;br /&gt;
|-&lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Axe ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Dugrega |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=???～???% | ATA_C=???～???% |targets_C=2 | hits_C=1 | effect_C=Blow Away&lt;br /&gt;
    |PP_B=20(16) | ATP_B=???～???% | ATA_B=???～???% |targets_B=2 | hits_B=1 | effect_B=&lt;br /&gt;
    |PP_A=20(16) | ATP_A=???～???% | ATA_A=???～???% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 2nd Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A forward change that can evolve to add further attacks afterward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Redda |combolength=3&lt;br /&gt;
    |PP_C=24(19) | ATP_C=???～???% | ATA_C=???～???% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=24(19) | ATP_B=???～???% | ATA_B=???～???% |targets_B=2 | hits_B=2 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_A=24(19) | ATP_A=???～???% | ATA_A=???～???% |targets_A=2 | hits_A=1 | effect_A=Blow Away &lt;br /&gt;
    |price=36000| sr=4 |endesc=A quick combination attack in a rush of energy, to hit more enemies at once.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Claw ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shousen Totsuzan-ga |combolength=2&lt;br /&gt;
    |PP_C='''22(17)''' | ATP_C=121～130% | ATA_C=55～64% |targets_C=1 | hits_C=3 | effect_C=Launch on 3rd Hit&lt;br /&gt;
    |PP_B='''22(17)''' | ATP_B=131～140% | ATA_B=65～74% |targets_B=2 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A='''22(17)''' | ATP_A=141～150% | ATA_A=75% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Rotates the claw to pierce the enemy.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Buten Shuren-zan |combolength=2&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=61～70% |targets_C=2 | hits_C=4 | effect_C=Wipeout on 4th Hit&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=71～80% |targets_B=3 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=81～90% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Attacks multiple enemies with amazing speed.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shunbu Shouren-zan |combolength=2&lt;br /&gt;
    |PP_C=12(9) | ATP_C=132～150% | ATA_C=54～72% |targets_C=2 | hits_C=2 | effect_C=Launch on 2nd Hit&lt;br /&gt;
    |PP_B=12(9) | ATP_B=151～160% | ATA_B=77～86% |targets_B=2 | hits_B=1 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=12(9) | ATP_A=161～170% | ATA_A=88% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=9000| sr=4 |endesc=A series of attacks too fast for any counterattack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Double Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spiral Dance |combolength=3&lt;br /&gt;
    |PP_C=15 | ATP_C='''106～115%''' | ATA_C=55～64% |targets_C=2 | hits_C=3 | effect_C=Wipeout on 3rd Hit&lt;br /&gt;
    |PP_B=15 | ATP_B='''116～125%''' | ATA_B=65～74% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd Hit&lt;br /&gt;
    |PP_A=15 | ATP_A='''126～135%''' | ATA_A=74% |targets_A=2 | hits_A=3 | effect_A=Blow Away on 1st Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A flurry of hits that can hit multiple enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Gravity Dance |combolength=3&lt;br /&gt;
    |PP_C='''18''' | ATP_C='''111～120%''' | ATA_C=55～64% |targets_C=2 | hits_C=4 | effect_C=Flinch on 4th Hit&lt;br /&gt;
    |PP_B='''18''' | ATP_B='''121～130%''' | ATA_B=65～74% |targets_B='''3''' | hits_B=2 | effect_B=Flinch&lt;br /&gt;
    |PP_A='''18''' | ATP_A=130% | ATA_A=75～84% |targets_A='''3''' | hits_A=1 | effect_A=Launch&lt;br /&gt;
    |price=36000| sr=4 |endesc=A series of hits that spin with surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Knuckles ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Danga |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=121～130% | ATA_C=55～73% |targets_C=2 | hits_C=3 | effect_C=Flinch (All)&lt;br /&gt;
    |PP_B=18(14) | ATP_B=131～140% | ATA_B=73～87% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st &amp;lt;br&amp;gt;Blow Away on 2nd&lt;br /&gt;
    |PP_A=18(14) | ATP_A=141～150% | ATA_A=87% |targets_A=3 | hits_A=2 | effect_A=Blow Away on 2nd&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick combination attack that hits multiple enemies in quick succession.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Zubba |combolength=1&lt;br /&gt;
    |PP_C=24(19) | ATP_C=131～140% | ATA_C=61～70% |targets_C=2 | hits_C=4 | effect_C=Launch&lt;br /&gt;
    |PP_B=24(19) | ATP_B=141～150% | ATA_B=71～80% |targets_B=0 | hits_B=0 | effect_B=0&lt;br /&gt;
    |PP_A=24(19) | ATP_A=151～160% | ATA_A=81～90% |targets_A=0 | hits_A=0 | effect_A=0&lt;br /&gt;
    |price=18000 | sr=4 |endesc=A forward thrust with the right knuckle that can penetrate a group of enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Strike |combolength=2&lt;br /&gt;
    |PP_C=15(12) | ATP_C=131～140% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=141～150% | ATA_B=75～84% |targets_B=2 | hits_B=2 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=15(12) | ATP_A=151～160% | ATA_A=84% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick pair of slashes that knocks enemies upward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Gravity Strike |combolength=2&lt;br /&gt;
    |PP_C=20(??) | ATP_C=???～???% | ATA_C=??～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=20(??) | ATP_B=???～???% | ATA_B=??～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=20(??) | ATP_A=???～140% | ATA_A=88% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=???? | sr=? |endesc=A quick pair of slashes.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Spear ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Daggus |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C='''131～140%''' | ATA_C=51～69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B='''141～150%''' | ATA_B=77～86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=18(14) | ATP_A='''151～160%''' | ATA_A=87% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Robado |combolength=3&lt;br /&gt;
    |PP_C='''22(17)''' | ATP_C=126～135% | ATA_C=53～62% |targets_C=3 | hits_C=1 | effect_C=Flinch&lt;br /&gt;
    |PP_B='''22(17)''' | ATP_B=136～145% | ATA_B=63～72% |targets_B=3 | hits_B=2 | effect_B=Flinch&lt;br /&gt;
    |PP_A='''22(17)''' | ATP_A=146～155% | ATA_A=73～82% |targets_A=3 | hits_A=2 | effect_A=Blow Away on 2nd Hit&lt;br /&gt;
    |price=18000 | sr=4 |endesc=Uses the whole body to swing the weapon to hit surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Sword ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Tornado Break |combolength=3&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=55～64% |targets_C=3 | hits_C=1 | effect_C=Flinch&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=66～75% |targets_B=3 | hits_B=1 | effect_B=Flinch&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=75% |targets_A=4 | hits_A=1 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Hits multiple surrounding enemies with a horizontal slashing attack.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spinning Break |combolength=3&lt;br /&gt;
    |PP_C=20(??) | ATP_C=136～???% | ATA_C=51～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=20(??) | ATP_B=???～???% | ATA_B=??～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=20(??) | ATP_A=???～???% | ATA_A=??% |targets_A=? | hits_A=? | effect_A=???&lt;br /&gt;
    |price=???? | sr=? |endesc=A spinning attack from above.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Claws ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Renzan Seidan-ga |combolength=3&lt;br /&gt;
    |PP_C='''17(13)''' | ATP_C=121～130% | ATA_C=58～67% |targets_C=1 | hits_C=4 | effect_C=&lt;br /&gt;
    |PP_B='''17(13)''' | ATP_B=131～140% | ATA_B=68～77% |targets_B=2 | hits_B=2 | effect_B=Launch on 1st Hit&amp;lt;br&amp;gt;Wipeout  on 2nd Hit&lt;br /&gt;
    |PP_A='''17(13)''' | ATP_A=141～150% | ATA_A=78～87% |targets_A=3 | hits_A=1 | effect_A=&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Uses a series of attacks and the nano transformer to hit enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Bukuu Rensen-ga |combolength=3&lt;br /&gt;
    |PP_C=17(13) | ATP_C=126～135% | ATA_C=55～64% |targets_C='''3''' | hits_C=2 | effect_C=Flinch&lt;br /&gt;
    |PP_B=17(13) | ATP_B=136～145% | ATA_B=65～74% |targets_B='''3''' | hits_B=2 | effect_B=Flinch&lt;br /&gt;
    |PP_A=17(13) | ATP_A=146～155% | ATA_A=74% |targets_A=3 | hits_A=1 | effect_A=Blow Away&lt;br /&gt;
    |price=36000 | sr=1 |endesc=Leaps into the air and releases a flurry of hits.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Twin Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Renkai Buyou-zan |combolength=3&lt;br /&gt;
    |PP_C='''16(12)''' | ATP_C='''109～118%''' | ATA_C='''64～68%''' |targets_C=2 | hits_C=3 | effect_C=&lt;br /&gt;
    |PP_B='''16(12)''' | ATP_B='''119～128%''' | ATA_B=74～83% |targets_B=3 | hits_B=2 | effect_B=&lt;br /&gt;
    |PP_A='''16(12)''' | ATP_A='''129～138%''' | ATA_A=83% |targets_A=3 | hits_A=4 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A spinning attack that slashes at surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Moubu Seiran-zan |combolength=3&lt;br /&gt;
    |PP_C=15(12) | ATP_C=126～135% | ATA_C=50～59% |targets_C=2 | hits_C=4 | effect_C= Flinch on 2nd Hit&amp;lt;br&amp;gt;Flinch on 4th Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=136～145% | ATA_B=60～69% |targets_B=2 | hits_B=3 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=15(12) | ATP_A=145% | ATA_A=70～88% |targets_A=3 | hits_A=3 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=18000 | sr=4 |endesc=A ferocious dance of blades that with no time to counterattack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Twin Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Crush |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=???～???% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=???～???% | ATA_B=75～84% |targets_B=2 | hits_B=3 | effect_B=Launch &lt;br /&gt;
    |PP_A=18(14) | ATP_A=???～???% | ATA_A=84% |targets_A=2 | hits_A=4 | effect_A=Launch on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd and 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A series of upward and spinning attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Assault Crush |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=166～175% | ATA_C=57～66% |targets_C=1 | hits_C=2 | effect_C=Flinch&lt;br /&gt;
    |PP_B=20(16) | ATP_B=176～185% | ATA_B=67～76% |targets_B=1 | hits_B=2 | effect_B=Flinch &lt;br /&gt;
    |PP_A=20(16) | ATP_A=185 | ATA_A=77～86% |targets_A=2 | hits_A=4 | effect_A=Launch &lt;br /&gt;
    |price=18000| sr=4 |endesc=A combination of slashes and a thrust that make for a powerful attack.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Skills&amp;diff=14823</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Skills&amp;diff=14823"/>
				<updated>2007-02-04T18:49:38Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: /* Twin Claws */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt; can be used to attack with a special animation using increased [[ATP]] and [[ATA]], in exchange for [[PP]]. Skills can be taught to characters using [[Skill Disks]], and can only be used by attaching them to a [[Melee Weapon]] of the appropriate weapon type. Only one Skill can be attached to a weapon at once. &lt;br /&gt;
&lt;br /&gt;
Most Skills have extra combo hits.  Typically, a combo is extended at level 11 and 21.  To perform the longer combos, simply hit the [[PA]] button again after the first combo is carried out. Skills increase in level based on how many successful hits are made per use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! HU !! RA !! FO !! fG !! GT !! WT !! FF !! FG !! FT !! PT&lt;br /&gt;
|-&lt;br /&gt;
| Skill Cap || 20 || 10 || 1 || 30 || 10 || 20 || 30 || 10 || 1 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; As of Update 09, the following skills have been rebalanced - Anga Dugrega, Anga Redda, Dus Daggus, Dus Robado, Spiral Dance, Gravity Dance, Assault Crash, Rising Crash, Renkai Buyou-zan, Bukuu Rensen-ga, Renzan Seidan-ga, and Shousen Totsuzan-ga.&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! Hits TNL 1-11 !! &amp;quot;-&amp;quot; 11-21 !! &amp;quot;-&amp;quot; 21-30 !! Total Hits to 10 !! &amp;quot;-&amp;quot; 20 !! &amp;quot;-&amp;quot; 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 26 || 64 || 194 || 234 || 836 || 3006 || Gravity Break, Anga Redda, Assault Crash, Spinning Strike, Rising Strike, Shousen Totsuzan-ga&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 36 || 108 || 276 || 324 || 1332 || 4356 || Spinning Break, Tornado Break, Bogga Danga, Bogga Zubba, Bogga Robaddo, Dus Daggas, Duus Majaara, Duus Robaddo, Tornado Dance, Anga Jaburogga, Rising Crush, Hishoujinrenzan, Renzansenshouga, Gravity Strike, Hikaishuuhazan, Shunbu Shouren-zan, Sentenkanzanga&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 52 || 156 || 416 || 468 || 1924 || 5824 || Spiral Dance, Gravity Dance, Anga Dugarega, Splendor Crash, Renkai Buyou-zan, Bukuu Rensen-ga, Renzaiseidanga, Butenshunrenzan&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 56 || 168 || 448 || 504 || 2072 || 6272 || Moubuseirenzan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6| &amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt; || rowspan=6| &amp;lt;center&amp;gt;# of&amp;lt;br&amp;gt;Combos&amp;lt;/center&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| LV1～LV10 || colspan=3| LV11～LV20 || colspan=3| LV21～LV30&lt;br /&gt;
|-&lt;br /&gt;
| PP || ATP || ATA || PP || ATP || ATA || PP || ATP || ATA &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Attack Pattern (1) || colspan=3| Attack Pattern (2) || colspan=3| Attack Pattern (3)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Effects of Attack (1) || colspan=3| Effects of Attack (2) || colspan=3| Effects of Attack (3)&lt;br /&gt;
|- &lt;br /&gt;
| Price || &amp;lt;center&amp;gt;Rarity&amp;lt;/center&amp;gt; || colspan=10| Description&lt;br /&gt;
|-&lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Axe ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Dugrega |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=???～???% | ATA_C=???～???% |targets_C=2 | hits_C=1 | effect_C=Blow Away&lt;br /&gt;
    |PP_B=20(16) | ATP_B=???～???% | ATA_B=???～???% |targets_B=2 | hits_B=1 | effect_B=&lt;br /&gt;
    |PP_A=20(16) | ATP_A=???～???% | ATA_A=???～???% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 2nd Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A forward change that can evolve to add further attacks afterward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Redda |combolength=3&lt;br /&gt;
    |PP_C=24(19) | ATP_C=???～???% | ATA_C=???～???% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=24(19) | ATP_B=???～???% | ATA_B=???～???% |targets_B=2 | hits_B=2 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_A=24(19) | ATP_A=???～???% | ATA_A=???～???% |targets_A=2 | hits_A=1 | effect_A=Blow Away &lt;br /&gt;
    |price=36000| sr=4 |endesc=A quick combination attack in a rush of energy, to hit more enemies at once.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Claw ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shousen Totsuzan-ga |combolength=2&lt;br /&gt;
    |PP_C='''22(17)''' | ATP_C=121～130% | ATA_C=55～64% |targets_C=1 | hits_C=3 | effect_C=Launch on 3rd Hit&lt;br /&gt;
    |PP_B='''22(17)''' | ATP_B=131～140% | ATA_B=65～74% |targets_B=2 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A='''22(17)''' | ATP_A=141～150% | ATA_A=75% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Rotates the claw to pierce the enemy.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Buten Shuren-zan |combolength=2&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=61～70% |targets_C=2 | hits_C=4 | effect_C=Wipeout on 4th Hit&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=71～80% |targets_B=3 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=81～90% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Attacks multiple enemies with amazing speed.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shunbu Shouren-zan |combolength=2&lt;br /&gt;
    |PP_C=12(9) | ATP_C=132～150% | ATA_C=54～72% |targets_C=2 | hits_C=2 | effect_C=Launch on 2nd Hit&lt;br /&gt;
    |PP_B=12(9) | ATP_B=151～160% | ATA_B=77～86% |targets_B=2 | hits_B=1 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=12(9) | ATP_A=161～170% | ATA_A=88% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=9000| sr=4 |endesc=A series of attacks too fast for any counterattack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Double Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spiral Dance |combolength=3&lt;br /&gt;
    |PP_C=15 | ATP_C='''106～115%''' | ATA_C=55～64% |targets_C=2 | hits_C=3 | effect_C=Wipeout on 3rd Hit&lt;br /&gt;
    |PP_B=15 | ATP_B='''116～125%''' | ATA_B=65～74% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd Hit&lt;br /&gt;
    |PP_A=15 | ATP_A='''126～135%''' | ATA_A=74% |targets_A=2 | hits_A=3 | effect_A=Blow Away on 1st Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A flurry of hits that can hit multiple enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Gravity Dance |combolength=3&lt;br /&gt;
    |PP_C='''18''' | ATP_C='''111～120%''' | ATA_C=55～64% |targets_C=2 | hits_C=4 | effect_C=Flinch on 4th Hit&lt;br /&gt;
    |PP_B='''18''' | ATP_B='''121～130%''' | ATA_B=65～74% |targets_B='''3''' | hits_B=2 | effect_B=Flinch&lt;br /&gt;
    |PP_A='''18''' | ATP_A=130% | ATA_A=75～84% |targets_A='''3''' | hits_A=1 | effect_A=Launch&lt;br /&gt;
    |price=36000| sr=4 |endesc=A series of hits that spin with surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Knuckles ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Danga |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=121～130% | ATA_C=55～73% |targets_C=2 | hits_C=3 | effect_C=Flinch (All)&lt;br /&gt;
    |PP_B=18(14) | ATP_B=131～140% | ATA_B=73～87% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st &amp;lt;br&amp;gt;Blow Away on 2nd&lt;br /&gt;
    |PP_A=18(14) | ATP_A=141～150% | ATA_A=87% |targets_A=3 | hits_A=2 | effect_A=Blow Away on 2nd&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick combination attack that hits multiple enemies in quick succession.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Zubba |combolength=1&lt;br /&gt;
    |PP_C=24(19) | ATP_C=131～140% | ATA_C=61～70% |targets_C=2 | hits_C=4 | effect_C=Launch&lt;br /&gt;
    |PP_B=24(19) | ATP_B=141～150% | ATA_B=71～80% |targets_B=0 | hits_B=0 | effect_B=0&lt;br /&gt;
    |PP_A=24(19) | ATP_A=151～160% | ATA_A=81～90% |targets_A=0 | hits_A=0 | effect_A=0&lt;br /&gt;
    |price=18000 | sr=4 |endesc=A forward thrust with the right knuckle that can penetrate a group of enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Strike |combolength=2&lt;br /&gt;
    |PP_C=15(12) | ATP_C=131～140% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=141～150% | ATA_B=75～84% |targets_B=2 | hits_B=2 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=15(12) | ATP_A=151～160% | ATA_A=84% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick pair of slashes that knocks enemies upward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Gravity Strike |combolength=2&lt;br /&gt;
    |PP_C=20(??) | ATP_C=???～???% | ATA_C=??～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=20(??) | ATP_B=???～???% | ATA_B=??～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=20(??) | ATP_A=???～140% | ATA_A=88% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=???? | sr=? |endesc=A quick pair of slashes.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Spear ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Daggus |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C='''131～140%''' | ATA_C=51～69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B='''141～150%''' | ATA_B=77～86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=18(14) | ATP_A='''151～160%''' | ATA_A=87% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Robado |combolength=3&lt;br /&gt;
    |PP_C='''22(17)''' | ATP_C=126～135% | ATA_C=53～62% |targets_C=3 | hits_C=1 | effect_C=Flinch&lt;br /&gt;
    |PP_B='''22(17)''' | ATP_B=136～145% | ATA_B=63～72% |targets_B=3 | hits_B=2 | effect_B=Flinch&lt;br /&gt;
    |PP_A='''22(17)''' | ATP_A=146～155% | ATA_A=73～82% |targets_A=3 | hits_A=2 | effect_A=Blow Away on 2nd Hit&lt;br /&gt;
    |price=18000 | sr=4 |endesc=Uses the whole body to swing the weapon to hit surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Sword ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Tornado Break |combolength=3&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=55～64% |targets_C=3 | hits_C=1 | effect_C=Flinch&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=66～75% |targets_B=3 | hits_B=1 | effect_B=Flinch&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=75% |targets_A=4 | hits_A=1 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Hits multiple surrounding enemies with a horizontal slashing attack.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spinning Break |combolength=3&lt;br /&gt;
    |PP_C=20(??) | ATP_C=136～???% | ATA_C=51～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=20(??) | ATP_B=???～???% | ATA_B=??～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=20(??) | ATP_A=???～???% | ATA_A=??% |targets_A=? | hits_A=? | effect_A=???&lt;br /&gt;
    |price=???? | sr=? |endesc=A spinning attack from above.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Claws ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Renzan Seidan-ga |combolength=3&lt;br /&gt;
    |PP_C='''17(13)''' | ATP_C=121～130% | ATA_C=58～67% |targets_C=1 | hits_C=4 | effect_C=&lt;br /&gt;
    |PP_B='''17(13)''' | ATP_B=131～140% | ATA_B=68～77% |targets_B=2 | hits_B=2 | effect_B=Launch on 1st Hit&amp;lt;br&amp;gt;Wipeout  on 2nd Hit&lt;br /&gt;
    |PP_A='''17(13)''' | ATP_A=141～150% | ATA_A=78～87% |targets_A=3 | hits_A=1 | effect_A=&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Uses a series of attacks and the nano transformer to hit enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Bukuu Rensen-ga |combolength=3&lt;br /&gt;
    |PP_C=17(13) | ATP_C=126～135% | ATA_C=55～64% |targets_C='''3''' | hits_C=2 | effect_C=Flinch&lt;br /&gt;
    |PP_B=17(13) | ATP_B=136～145% | ATA_B=65～74% |targets_B='''3''' | hits_B=2 | effect_B=Flinch&lt;br /&gt;
    |PP_A=17(13) | ATP_A=146～155% | ATA_A=74% |targets_A=3 | hits_A=1 | effect_A=Blow Away&lt;br /&gt;
    |price=36000 | sr=1 |endesc=Leaps into the air and releases a flurry of hits.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Twin Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Renkai Buyou-zan |combolength=3&lt;br /&gt;
    |PP_C=12(9) | ATP_C=109～118% | ATA_C=59～68% |targets_C=2 | hits_C=3 | effect_C=&lt;br /&gt;
    |PP_B=12(9) | ATP_B=119～128% | ATA_B=74～83% |targets_B=3 | hits_B=2 | effect_B=&lt;br /&gt;
    |PP_A=12(9) | ATP_A=129～138% | ATA_A=83% |targets_A=3 | hits_A=4 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A spinning attack that slashes at surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Moubu Seiran-zan |combolength=3&lt;br /&gt;
    |PP_C=15(12) | ATP_C=126～135% | ATA_C=50～59% |targets_C=2 | hits_C=4 | effect_C= Flinch on 2nd Hit&amp;lt;br&amp;gt;Flinch on 4th Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=136～145% | ATA_B=60～69% |targets_B=2 | hits_B=3 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=15(12) | ATP_A=145% | ATA_A=70～88% |targets_A=3 | hits_A=3 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=18000 | sr=4 |endesc=A ferocious dance of blades that with no time to counterattack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Twin Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Crush |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=???～???% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=???～???% | ATA_B=75～84% |targets_B=2 | hits_B=3 | effect_B=Launch &lt;br /&gt;
    |PP_A=18(14) | ATP_A=???～???% | ATA_A=84% |targets_A=2 | hits_A=4 | effect_A=Launch on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd and 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A series of upward and spinning attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Assault Crush |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=166～175% | ATA_C=57～66% |targets_C=1 | hits_C=2 | effect_C=Flinch&lt;br /&gt;
    |PP_B=20(16) | ATP_B=176～185% | ATA_B=67～76% |targets_B=1 | hits_B=2 | effect_B=Flinch &lt;br /&gt;
    |PP_A=20(16) | ATP_A=185 | ATA_A=77～86% |targets_A=2 | hits_A=4 | effect_A=Launch &lt;br /&gt;
    |price=18000| sr=4 |endesc=A combination of slashes and a thrust that make for a powerful attack.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Skills&amp;diff=14822</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Skills&amp;diff=14822"/>
				<updated>2007-02-04T18:46:29Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: /* Spear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt; can be used to attack with a special animation using increased [[ATP]] and [[ATA]], in exchange for [[PP]]. Skills can be taught to characters using [[Skill Disks]], and can only be used by attaching them to a [[Melee Weapon]] of the appropriate weapon type. Only one Skill can be attached to a weapon at once. &lt;br /&gt;
&lt;br /&gt;
Most Skills have extra combo hits.  Typically, a combo is extended at level 11 and 21.  To perform the longer combos, simply hit the [[PA]] button again after the first combo is carried out. Skills increase in level based on how many successful hits are made per use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! HU !! RA !! FO !! fG !! GT !! WT !! FF !! FG !! FT !! PT&lt;br /&gt;
|-&lt;br /&gt;
| Skill Cap || 20 || 10 || 1 || 30 || 10 || 20 || 30 || 10 || 1 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; As of Update 09, the following skills have been rebalanced - Anga Dugrega, Anga Redda, Dus Daggus, Dus Robado, Spiral Dance, Gravity Dance, Assault Crash, Rising Crash, Renkai Buyou-zan, Bukuu Rensen-ga, Renzan Seidan-ga, and Shousen Totsuzan-ga.&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! Hits TNL 1-11 !! &amp;quot;-&amp;quot; 11-21 !! &amp;quot;-&amp;quot; 21-30 !! Total Hits to 10 !! &amp;quot;-&amp;quot; 20 !! &amp;quot;-&amp;quot; 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 26 || 64 || 194 || 234 || 836 || 3006 || Gravity Break, Anga Redda, Assault Crash, Spinning Strike, Rising Strike, Shousen Totsuzan-ga&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 36 || 108 || 276 || 324 || 1332 || 4356 || Spinning Break, Tornado Break, Bogga Danga, Bogga Zubba, Bogga Robaddo, Dus Daggas, Duus Majaara, Duus Robaddo, Tornado Dance, Anga Jaburogga, Rising Crush, Hishoujinrenzan, Renzansenshouga, Gravity Strike, Hikaishuuhazan, Shunbu Shouren-zan, Sentenkanzanga&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 52 || 156 || 416 || 468 || 1924 || 5824 || Spiral Dance, Gravity Dance, Anga Dugarega, Splendor Crash, Renkai Buyou-zan, Bukuu Rensen-ga, Renzaiseidanga, Butenshunrenzan&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 56 || 168 || 448 || 504 || 2072 || 6272 || Moubuseirenzan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6| &amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt; || rowspan=6| &amp;lt;center&amp;gt;# of&amp;lt;br&amp;gt;Combos&amp;lt;/center&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| LV1～LV10 || colspan=3| LV11～LV20 || colspan=3| LV21～LV30&lt;br /&gt;
|-&lt;br /&gt;
| PP || ATP || ATA || PP || ATP || ATA || PP || ATP || ATA &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Attack Pattern (1) || colspan=3| Attack Pattern (2) || colspan=3| Attack Pattern (3)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Effects of Attack (1) || colspan=3| Effects of Attack (2) || colspan=3| Effects of Attack (3)&lt;br /&gt;
|- &lt;br /&gt;
| Price || &amp;lt;center&amp;gt;Rarity&amp;lt;/center&amp;gt; || colspan=10| Description&lt;br /&gt;
|-&lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Axe ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Dugrega |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=???～???% | ATA_C=???～???% |targets_C=2 | hits_C=1 | effect_C=Blow Away&lt;br /&gt;
    |PP_B=20(16) | ATP_B=???～???% | ATA_B=???～???% |targets_B=2 | hits_B=1 | effect_B=&lt;br /&gt;
    |PP_A=20(16) | ATP_A=???～???% | ATA_A=???～???% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 2nd Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A forward change that can evolve to add further attacks afterward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Redda |combolength=3&lt;br /&gt;
    |PP_C=24(19) | ATP_C=???～???% | ATA_C=???～???% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=24(19) | ATP_B=???～???% | ATA_B=???～???% |targets_B=2 | hits_B=2 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_A=24(19) | ATP_A=???～???% | ATA_A=???～???% |targets_A=2 | hits_A=1 | effect_A=Blow Away &lt;br /&gt;
    |price=36000| sr=4 |endesc=A quick combination attack in a rush of energy, to hit more enemies at once.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Claw ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shousen Totsuzan-ga |combolength=2&lt;br /&gt;
    |PP_C='''22(17)''' | ATP_C=121～130% | ATA_C=55～64% |targets_C=1 | hits_C=3 | effect_C=Launch on 3rd Hit&lt;br /&gt;
    |PP_B='''22(17)''' | ATP_B=131～140% | ATA_B=65～74% |targets_B=2 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A='''22(17)''' | ATP_A=141～150% | ATA_A=75% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Rotates the claw to pierce the enemy.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Buten Shuren-zan |combolength=2&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=61～70% |targets_C=2 | hits_C=4 | effect_C=Wipeout on 4th Hit&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=71～80% |targets_B=3 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=81～90% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Attacks multiple enemies with amazing speed.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shunbu Shouren-zan |combolength=2&lt;br /&gt;
    |PP_C=12(9) | ATP_C=132～150% | ATA_C=54～72% |targets_C=2 | hits_C=2 | effect_C=Launch on 2nd Hit&lt;br /&gt;
    |PP_B=12(9) | ATP_B=151～160% | ATA_B=77～86% |targets_B=2 | hits_B=1 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=12(9) | ATP_A=161～170% | ATA_A=88% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=9000| sr=4 |endesc=A series of attacks too fast for any counterattack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Double Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spiral Dance |combolength=3&lt;br /&gt;
    |PP_C=15 | ATP_C='''106～115%''' | ATA_C=55～64% |targets_C=2 | hits_C=3 | effect_C=Wipeout on 3rd Hit&lt;br /&gt;
    |PP_B=15 | ATP_B='''116～125%''' | ATA_B=65～74% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd Hit&lt;br /&gt;
    |PP_A=15 | ATP_A='''126～135%''' | ATA_A=74% |targets_A=2 | hits_A=3 | effect_A=Blow Away on 1st Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A flurry of hits that can hit multiple enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Gravity Dance |combolength=3&lt;br /&gt;
    |PP_C='''18''' | ATP_C='''111～120%''' | ATA_C=55～64% |targets_C=2 | hits_C=4 | effect_C=Flinch on 4th Hit&lt;br /&gt;
    |PP_B='''18''' | ATP_B='''121～130%''' | ATA_B=65～74% |targets_B='''3''' | hits_B=2 | effect_B=Flinch&lt;br /&gt;
    |PP_A='''18''' | ATP_A=130% | ATA_A=75～84% |targets_A='''3''' | hits_A=1 | effect_A=Launch&lt;br /&gt;
    |price=36000| sr=4 |endesc=A series of hits that spin with surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Knuckles ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Danga |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=121～130% | ATA_C=55～73% |targets_C=2 | hits_C=3 | effect_C=Flinch (All)&lt;br /&gt;
    |PP_B=18(14) | ATP_B=131～140% | ATA_B=73～87% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st &amp;lt;br&amp;gt;Blow Away on 2nd&lt;br /&gt;
    |PP_A=18(14) | ATP_A=141～150% | ATA_A=87% |targets_A=3 | hits_A=2 | effect_A=Blow Away on 2nd&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick combination attack that hits multiple enemies in quick succession.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Zubba |combolength=1&lt;br /&gt;
    |PP_C=24(19) | ATP_C=131～140% | ATA_C=61～70% |targets_C=2 | hits_C=4 | effect_C=Launch&lt;br /&gt;
    |PP_B=24(19) | ATP_B=141～150% | ATA_B=71～80% |targets_B=0 | hits_B=0 | effect_B=0&lt;br /&gt;
    |PP_A=24(19) | ATP_A=151～160% | ATA_A=81～90% |targets_A=0 | hits_A=0 | effect_A=0&lt;br /&gt;
    |price=18000 | sr=4 |endesc=A forward thrust with the right knuckle that can penetrate a group of enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Strike |combolength=2&lt;br /&gt;
    |PP_C=15(12) | ATP_C=131～140% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=141～150% | ATA_B=75～84% |targets_B=2 | hits_B=2 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=15(12) | ATP_A=151～160% | ATA_A=84% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick pair of slashes that knocks enemies upward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Gravity Strike |combolength=2&lt;br /&gt;
    |PP_C=20(??) | ATP_C=???～???% | ATA_C=??～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=20(??) | ATP_B=???～???% | ATA_B=??～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=20(??) | ATP_A=???～140% | ATA_A=88% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=???? | sr=? |endesc=A quick pair of slashes.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Spear ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Daggus |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C='''131～140%''' | ATA_C=51～69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B='''141～150%''' | ATA_B=77～86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=18(14) | ATP_A='''151～160%''' | ATA_A=87% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Robado |combolength=3&lt;br /&gt;
    |PP_C='''22(17)''' | ATP_C=126～135% | ATA_C=53～62% |targets_C=3 | hits_C=1 | effect_C=Flinch&lt;br /&gt;
    |PP_B='''22(17)''' | ATP_B=136～145% | ATA_B=63～72% |targets_B=3 | hits_B=2 | effect_B=Flinch&lt;br /&gt;
    |PP_A='''22(17)''' | ATP_A=146～155% | ATA_A=73～82% |targets_A=3 | hits_A=2 | effect_A=Blow Away on 2nd Hit&lt;br /&gt;
    |price=18000 | sr=4 |endesc=Uses the whole body to swing the weapon to hit surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Sword ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Tornado Break |combolength=3&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=55～64% |targets_C=3 | hits_C=1 | effect_C=Flinch&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=66～75% |targets_B=3 | hits_B=1 | effect_B=Flinch&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=75% |targets_A=4 | hits_A=1 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Hits multiple surrounding enemies with a horizontal slashing attack.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spinning Break |combolength=3&lt;br /&gt;
    |PP_C=20(??) | ATP_C=136～???% | ATA_C=51～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=20(??) | ATP_B=???～???% | ATA_B=??～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=20(??) | ATP_A=???～???% | ATA_A=??% |targets_A=? | hits_A=? | effect_A=???&lt;br /&gt;
    |price=???? | sr=? |endesc=A spinning attack from above.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Claws ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Renzan Seidan-ga |combolength=3&lt;br /&gt;
    |PP_C=17(??) | ATP_C=121～130% | ATA_C=58～67% |targets_C=1 | hits_C=4 | effect_C=&lt;br /&gt;
    |PP_B=17(??) | ATP_B=131～140% | ATA_B=68～77% |targets_B=1 | hits_B=2 | effect_B=Launch on 1st Hit&amp;lt;br&amp;gt;Wipeout  on 2nd Hit&lt;br /&gt;
    |PP_A=17(??) | ATP_A=141～150% | ATA_A=78～87% |targets_A=3 | hits_A=1 | effect_A=&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Uses a series of attacks and the nano transformer to hit enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Bukuu Rensen-ga |combolength=3&lt;br /&gt;
    |PP_C=17(??) | ATP_C=???～???% | ATA_C=??～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=17(??) | ATP_B=???～???% | ATA_B=??～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=17(??) | ATP_A=???～???% | ATA_A=??～??% |targets_A=? | hits_A=? | effect_A=???&lt;br /&gt;
    |price=????? | sr=1 |endesc=Leaps into the air and releases a flurry of hits.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Renkai Buyou-zan |combolength=3&lt;br /&gt;
    |PP_C=12(9) | ATP_C=109～118% | ATA_C=59～68% |targets_C=2 | hits_C=3 | effect_C=&lt;br /&gt;
    |PP_B=12(9) | ATP_B=119～128% | ATA_B=74～83% |targets_B=3 | hits_B=2 | effect_B=&lt;br /&gt;
    |PP_A=12(9) | ATP_A=129～138% | ATA_A=83% |targets_A=3 | hits_A=4 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A spinning attack that slashes at surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Moubu Seiran-zan |combolength=3&lt;br /&gt;
    |PP_C=15(12) | ATP_C=126～135% | ATA_C=50～59% |targets_C=2 | hits_C=4 | effect_C= Flinch on 2nd Hit&amp;lt;br&amp;gt;Flinch on 4th Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=136～145% | ATA_B=60～69% |targets_B=2 | hits_B=3 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=15(12) | ATP_A=145% | ATA_A=70～88% |targets_A=3 | hits_A=3 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=18000 | sr=4 |endesc=A ferocious dance of blades that with no time to counterattack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Twin Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Crush |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=???～???% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=???～???% | ATA_B=75～84% |targets_B=2 | hits_B=3 | effect_B=Launch &lt;br /&gt;
    |PP_A=18(14) | ATP_A=???～???% | ATA_A=84% |targets_A=2 | hits_A=4 | effect_A=Launch on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd and 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A series of upward and spinning attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Assault Crush |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=166～175% | ATA_C=57～66% |targets_C=1 | hits_C=2 | effect_C=Flinch&lt;br /&gt;
    |PP_B=20(16) | ATP_B=176～185% | ATA_B=67～76% |targets_B=1 | hits_B=2 | effect_B=Flinch &lt;br /&gt;
    |PP_A=20(16) | ATP_A=185 | ATA_A=77～86% |targets_A=2 | hits_A=4 | effect_A=Launch &lt;br /&gt;
    |price=18000| sr=4 |endesc=A combination of slashes and a thrust that make for a powerful attack.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Skills&amp;diff=14821</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Skills&amp;diff=14821"/>
				<updated>2007-02-04T18:43:44Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: /* Knuckles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt; can be used to attack with a special animation using increased [[ATP]] and [[ATA]], in exchange for [[PP]]. Skills can be taught to characters using [[Skill Disks]], and can only be used by attaching them to a [[Melee Weapon]] of the appropriate weapon type. Only one Skill can be attached to a weapon at once. &lt;br /&gt;
&lt;br /&gt;
Most Skills have extra combo hits.  Typically, a combo is extended at level 11 and 21.  To perform the longer combos, simply hit the [[PA]] button again after the first combo is carried out. Skills increase in level based on how many successful hits are made per use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! HU !! RA !! FO !! fG !! GT !! WT !! FF !! FG !! FT !! PT&lt;br /&gt;
|-&lt;br /&gt;
| Skill Cap || 20 || 10 || 1 || 30 || 10 || 20 || 30 || 10 || 1 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; As of Update 09, the following skills have been rebalanced - Anga Dugrega, Anga Redda, Dus Daggus, Dus Robado, Spiral Dance, Gravity Dance, Assault Crash, Rising Crash, Renkai Buyou-zan, Bukuu Rensen-ga, Renzan Seidan-ga, and Shousen Totsuzan-ga.&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! Hits TNL 1-11 !! &amp;quot;-&amp;quot; 11-21 !! &amp;quot;-&amp;quot; 21-30 !! Total Hits to 10 !! &amp;quot;-&amp;quot; 20 !! &amp;quot;-&amp;quot; 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 26 || 64 || 194 || 234 || 836 || 3006 || Gravity Break, Anga Redda, Assault Crash, Spinning Strike, Rising Strike, Shousen Totsuzan-ga&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 36 || 108 || 276 || 324 || 1332 || 4356 || Spinning Break, Tornado Break, Bogga Danga, Bogga Zubba, Bogga Robaddo, Dus Daggas, Duus Majaara, Duus Robaddo, Tornado Dance, Anga Jaburogga, Rising Crush, Hishoujinrenzan, Renzansenshouga, Gravity Strike, Hikaishuuhazan, Shunbu Shouren-zan, Sentenkanzanga&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 52 || 156 || 416 || 468 || 1924 || 5824 || Spiral Dance, Gravity Dance, Anga Dugarega, Splendor Crash, Renkai Buyou-zan, Bukuu Rensen-ga, Renzaiseidanga, Butenshunrenzan&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 56 || 168 || 448 || 504 || 2072 || 6272 || Moubuseirenzan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6| &amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt; || rowspan=6| &amp;lt;center&amp;gt;# of&amp;lt;br&amp;gt;Combos&amp;lt;/center&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| LV1～LV10 || colspan=3| LV11～LV20 || colspan=3| LV21～LV30&lt;br /&gt;
|-&lt;br /&gt;
| PP || ATP || ATA || PP || ATP || ATA || PP || ATP || ATA &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Attack Pattern (1) || colspan=3| Attack Pattern (2) || colspan=3| Attack Pattern (3)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Effects of Attack (1) || colspan=3| Effects of Attack (2) || colspan=3| Effects of Attack (3)&lt;br /&gt;
|- &lt;br /&gt;
| Price || &amp;lt;center&amp;gt;Rarity&amp;lt;/center&amp;gt; || colspan=10| Description&lt;br /&gt;
|-&lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Axe ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Dugrega |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=???～???% | ATA_C=???～???% |targets_C=2 | hits_C=1 | effect_C=Blow Away&lt;br /&gt;
    |PP_B=20(16) | ATP_B=???～???% | ATA_B=???～???% |targets_B=2 | hits_B=1 | effect_B=&lt;br /&gt;
    |PP_A=20(16) | ATP_A=???～???% | ATA_A=???～???% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 2nd Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A forward change that can evolve to add further attacks afterward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Redda |combolength=3&lt;br /&gt;
    |PP_C=24(19) | ATP_C=???～???% | ATA_C=???～???% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=24(19) | ATP_B=???～???% | ATA_B=???～???% |targets_B=2 | hits_B=2 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_A=24(19) | ATP_A=???～???% | ATA_A=???～???% |targets_A=2 | hits_A=1 | effect_A=Blow Away &lt;br /&gt;
    |price=36000| sr=4 |endesc=A quick combination attack in a rush of energy, to hit more enemies at once.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Claw ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shousen Totsuzan-ga |combolength=2&lt;br /&gt;
    |PP_C='''22(17)''' | ATP_C=121～130% | ATA_C=55～64% |targets_C=1 | hits_C=3 | effect_C=Launch on 3rd Hit&lt;br /&gt;
    |PP_B='''22(17)''' | ATP_B=131～140% | ATA_B=65～74% |targets_B=2 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A='''22(17)''' | ATP_A=141～150% | ATA_A=75% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Rotates the claw to pierce the enemy.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Buten Shuren-zan |combolength=2&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=61～70% |targets_C=2 | hits_C=4 | effect_C=Wipeout on 4th Hit&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=71～80% |targets_B=3 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=81～90% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Attacks multiple enemies with amazing speed.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shunbu Shouren-zan |combolength=2&lt;br /&gt;
    |PP_C=12(9) | ATP_C=132～150% | ATA_C=54～72% |targets_C=2 | hits_C=2 | effect_C=Launch on 2nd Hit&lt;br /&gt;
    |PP_B=12(9) | ATP_B=151～160% | ATA_B=77～86% |targets_B=2 | hits_B=1 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=12(9) | ATP_A=161～170% | ATA_A=88% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=9000| sr=4 |endesc=A series of attacks too fast for any counterattack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Double Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spiral Dance |combolength=3&lt;br /&gt;
    |PP_C=15 | ATP_C='''106～115%''' | ATA_C=55～64% |targets_C=2 | hits_C=3 | effect_C=Wipeout on 3rd Hit&lt;br /&gt;
    |PP_B=15 | ATP_B='''116～125%''' | ATA_B=65～74% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd Hit&lt;br /&gt;
    |PP_A=15 | ATP_A='''126～135%''' | ATA_A=74% |targets_A=2 | hits_A=3 | effect_A=Blow Away on 1st Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A flurry of hits that can hit multiple enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Gravity Dance |combolength=3&lt;br /&gt;
    |PP_C='''18''' | ATP_C='''111～120%''' | ATA_C=55～64% |targets_C=2 | hits_C=4 | effect_C=Flinch on 4th Hit&lt;br /&gt;
    |PP_B='''18''' | ATP_B='''121～130%''' | ATA_B=65～74% |targets_B='''3''' | hits_B=2 | effect_B=Flinch&lt;br /&gt;
    |PP_A='''18''' | ATP_A=130% | ATA_A=75～84% |targets_A='''3''' | hits_A=1 | effect_A=Launch&lt;br /&gt;
    |price=36000| sr=4 |endesc=A series of hits that spin with surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Knuckles ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Danga |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=121～130% | ATA_C=55～73% |targets_C=2 | hits_C=3 | effect_C=Flinch (All)&lt;br /&gt;
    |PP_B=18(14) | ATP_B=131～140% | ATA_B=73～87% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st &amp;lt;br&amp;gt;Blow Away on 2nd&lt;br /&gt;
    |PP_A=18(14) | ATP_A=141～150% | ATA_A=87% |targets_A=3 | hits_A=2 | effect_A=Blow Away on 2nd&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick combination attack that hits multiple enemies in quick succession.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Zubba |combolength=1&lt;br /&gt;
    |PP_C=24(19) | ATP_C=131～140% | ATA_C=61～70% |targets_C=2 | hits_C=4 | effect_C=Launch&lt;br /&gt;
    |PP_B=24(19) | ATP_B=141～150% | ATA_B=71～80% |targets_B=0 | hits_B=0 | effect_B=0&lt;br /&gt;
    |PP_A=24(19) | ATP_A=151～160% | ATA_A=81～90% |targets_A=0 | hits_A=0 | effect_A=0&lt;br /&gt;
    |price=18000 | sr=4 |endesc=A forward thrust with the right knuckle that can penetrate a group of enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Strike |combolength=2&lt;br /&gt;
    |PP_C=15(12) | ATP_C=131～140% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=141～150% | ATA_B=75～84% |targets_B=2 | hits_B=2 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=15(12) | ATP_A=151～160% | ATA_A=84% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick pair of slashes that knocks enemies upward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Gravity Strike |combolength=2&lt;br /&gt;
    |PP_C=20(??) | ATP_C=???～???% | ATA_C=??～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=20(??) | ATP_B=???～???% | ATA_B=??～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=20(??) | ATP_A=???～140% | ATA_A=88% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=???? | sr=? |endesc=A quick pair of slashes.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Spear ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Daggus |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=131～140% | ATA_C=51～69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=141～150% | ATA_B=77～86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=18(14) | ATP_A=151～160% | ATA_A=87% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Robado |combolength=3&lt;br /&gt;
    |PP_C=22(??) | ATP_C=126～???% | ATA_C=53～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=22(??) | ATP_B=???～???% | ATA_B=77～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=22(??) | ATP_A=???～???% | ATA_A=??% |targets_A=? | hits_A=? | effect_A=???&lt;br /&gt;
    |price=???? | sr=? |endesc=Uses the whole body to swing the weapon to hit surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Sword ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Tornado Break |combolength=3&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=55～64% |targets_C=3 | hits_C=1 | effect_C=Flinch&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=66～75% |targets_B=3 | hits_B=1 | effect_B=Flinch&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=75% |targets_A=4 | hits_A=1 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Hits multiple surrounding enemies with a horizontal slashing attack.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spinning Break |combolength=3&lt;br /&gt;
    |PP_C=20(??) | ATP_C=136～???% | ATA_C=51～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=20(??) | ATP_B=???～???% | ATA_B=??～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=20(??) | ATP_A=???～???% | ATA_A=??% |targets_A=? | hits_A=? | effect_A=???&lt;br /&gt;
    |price=???? | sr=? |endesc=A spinning attack from above.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Claws ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Renzan Seidan-ga |combolength=3&lt;br /&gt;
    |PP_C=17(??) | ATP_C=121～130% | ATA_C=58～67% |targets_C=1 | hits_C=4 | effect_C=&lt;br /&gt;
    |PP_B=17(??) | ATP_B=131～140% | ATA_B=68～77% |targets_B=1 | hits_B=2 | effect_B=Launch on 1st Hit&amp;lt;br&amp;gt;Wipeout  on 2nd Hit&lt;br /&gt;
    |PP_A=17(??) | ATP_A=141～150% | ATA_A=78～87% |targets_A=3 | hits_A=1 | effect_A=&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Uses a series of attacks and the nano transformer to hit enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Bukuu Rensen-ga |combolength=3&lt;br /&gt;
    |PP_C=17(??) | ATP_C=???～???% | ATA_C=??～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=17(??) | ATP_B=???～???% | ATA_B=??～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=17(??) | ATP_A=???～???% | ATA_A=??～??% |targets_A=? | hits_A=? | effect_A=???&lt;br /&gt;
    |price=????? | sr=1 |endesc=Leaps into the air and releases a flurry of hits.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Renkai Buyou-zan |combolength=3&lt;br /&gt;
    |PP_C=12(9) | ATP_C=109～118% | ATA_C=59～68% |targets_C=2 | hits_C=3 | effect_C=&lt;br /&gt;
    |PP_B=12(9) | ATP_B=119～128% | ATA_B=74～83% |targets_B=3 | hits_B=2 | effect_B=&lt;br /&gt;
    |PP_A=12(9) | ATP_A=129～138% | ATA_A=83% |targets_A=3 | hits_A=4 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A spinning attack that slashes at surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Moubu Seiran-zan |combolength=3&lt;br /&gt;
    |PP_C=15(12) | ATP_C=126～135% | ATA_C=50～59% |targets_C=2 | hits_C=4 | effect_C= Flinch on 2nd Hit&amp;lt;br&amp;gt;Flinch on 4th Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=136～145% | ATA_B=60～69% |targets_B=2 | hits_B=3 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=15(12) | ATP_A=145% | ATA_A=70～88% |targets_A=3 | hits_A=3 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=18000 | sr=4 |endesc=A ferocious dance of blades that with no time to counterattack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Twin Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Crush |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=???～???% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=???～???% | ATA_B=75～84% |targets_B=2 | hits_B=3 | effect_B=Launch &lt;br /&gt;
    |PP_A=18(14) | ATP_A=???～???% | ATA_A=84% |targets_A=2 | hits_A=4 | effect_A=Launch on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd and 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A series of upward and spinning attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Assault Crush |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=166～175% | ATA_C=57～66% |targets_C=1 | hits_C=2 | effect_C=Flinch&lt;br /&gt;
    |PP_B=20(16) | ATP_B=176～185% | ATA_B=67～76% |targets_B=1 | hits_B=2 | effect_B=Flinch &lt;br /&gt;
    |PP_A=20(16) | ATP_A=185 | ATA_A=77～86% |targets_A=2 | hits_A=4 | effect_A=Launch &lt;br /&gt;
    |price=18000| sr=4 |endesc=A combination of slashes and a thrust that make for a powerful attack.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Skills&amp;diff=14820</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Skills&amp;diff=14820"/>
				<updated>2007-02-04T18:43:28Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: /* Knuckles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt; can be used to attack with a special animation using increased [[ATP]] and [[ATA]], in exchange for [[PP]]. Skills can be taught to characters using [[Skill Disks]], and can only be used by attaching them to a [[Melee Weapon]] of the appropriate weapon type. Only one Skill can be attached to a weapon at once. &lt;br /&gt;
&lt;br /&gt;
Most Skills have extra combo hits.  Typically, a combo is extended at level 11 and 21.  To perform the longer combos, simply hit the [[PA]] button again after the first combo is carried out. Skills increase in level based on how many successful hits are made per use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! HU !! RA !! FO !! fG !! GT !! WT !! FF !! FG !! FT !! PT&lt;br /&gt;
|-&lt;br /&gt;
| Skill Cap || 20 || 10 || 1 || 30 || 10 || 20 || 30 || 10 || 1 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; As of Update 09, the following skills have been rebalanced - Anga Dugrega, Anga Redda, Dus Daggus, Dus Robado, Spiral Dance, Gravity Dance, Assault Crash, Rising Crash, Renkai Buyou-zan, Bukuu Rensen-ga, Renzan Seidan-ga, and Shousen Totsuzan-ga.&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! Hits TNL 1-11 !! &amp;quot;-&amp;quot; 11-21 !! &amp;quot;-&amp;quot; 21-30 !! Total Hits to 10 !! &amp;quot;-&amp;quot; 20 !! &amp;quot;-&amp;quot; 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 26 || 64 || 194 || 234 || 836 || 3006 || Gravity Break, Anga Redda, Assault Crash, Spinning Strike, Rising Strike, Shousen Totsuzan-ga&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 36 || 108 || 276 || 324 || 1332 || 4356 || Spinning Break, Tornado Break, Bogga Danga, Bogga Zubba, Bogga Robaddo, Dus Daggas, Duus Majaara, Duus Robaddo, Tornado Dance, Anga Jaburogga, Rising Crush, Hishoujinrenzan, Renzansenshouga, Gravity Strike, Hikaishuuhazan, Shunbu Shouren-zan, Sentenkanzanga&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 52 || 156 || 416 || 468 || 1924 || 5824 || Spiral Dance, Gravity Dance, Anga Dugarega, Splendor Crash, Renkai Buyou-zan, Bukuu Rensen-ga, Renzaiseidanga, Butenshunrenzan&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 56 || 168 || 448 || 504 || 2072 || 6272 || Moubuseirenzan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6| &amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt; || rowspan=6| &amp;lt;center&amp;gt;# of&amp;lt;br&amp;gt;Combos&amp;lt;/center&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| LV1～LV10 || colspan=3| LV11～LV20 || colspan=3| LV21～LV30&lt;br /&gt;
|-&lt;br /&gt;
| PP || ATP || ATA || PP || ATP || ATA || PP || ATP || ATA &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Attack Pattern (1) || colspan=3| Attack Pattern (2) || colspan=3| Attack Pattern (3)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Effects of Attack (1) || colspan=3| Effects of Attack (2) || colspan=3| Effects of Attack (3)&lt;br /&gt;
|- &lt;br /&gt;
| Price || &amp;lt;center&amp;gt;Rarity&amp;lt;/center&amp;gt; || colspan=10| Description&lt;br /&gt;
|-&lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Axe ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Dugrega |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=???～???% | ATA_C=???～???% |targets_C=2 | hits_C=1 | effect_C=Blow Away&lt;br /&gt;
    |PP_B=20(16) | ATP_B=???～???% | ATA_B=???～???% |targets_B=2 | hits_B=1 | effect_B=&lt;br /&gt;
    |PP_A=20(16) | ATP_A=???～???% | ATA_A=???～???% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 2nd Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A forward change that can evolve to add further attacks afterward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Redda |combolength=3&lt;br /&gt;
    |PP_C=24(19) | ATP_C=???～???% | ATA_C=???～???% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=24(19) | ATP_B=???～???% | ATA_B=???～???% |targets_B=2 | hits_B=2 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_A=24(19) | ATP_A=???～???% | ATA_A=???～???% |targets_A=2 | hits_A=1 | effect_A=Blow Away &lt;br /&gt;
    |price=36000| sr=4 |endesc=A quick combination attack in a rush of energy, to hit more enemies at once.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Claw ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shousen Totsuzan-ga |combolength=2&lt;br /&gt;
    |PP_C='''22(17)''' | ATP_C=121～130% | ATA_C=55～64% |targets_C=1 | hits_C=3 | effect_C=Launch on 3rd Hit&lt;br /&gt;
    |PP_B='''22(17)''' | ATP_B=131～140% | ATA_B=65～74% |targets_B=2 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A='''22(17)''' | ATP_A=141～150% | ATA_A=75% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Rotates the claw to pierce the enemy.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Buten Shuren-zan |combolength=2&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=61～70% |targets_C=2 | hits_C=4 | effect_C=Wipeout on 4th Hit&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=71～80% |targets_B=3 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=81～90% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Attacks multiple enemies with amazing speed.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shunbu Shouren-zan |combolength=2&lt;br /&gt;
    |PP_C=12(9) | ATP_C=132～150% | ATA_C=54～72% |targets_C=2 | hits_C=2 | effect_C=Launch on 2nd Hit&lt;br /&gt;
    |PP_B=12(9) | ATP_B=151～160% | ATA_B=77～86% |targets_B=2 | hits_B=1 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=12(9) | ATP_A=161～170% | ATA_A=88% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=9000| sr=4 |endesc=A series of attacks too fast for any counterattack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Double Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spiral Dance |combolength=3&lt;br /&gt;
    |PP_C=15 | ATP_C='''106～115%''' | ATA_C=55～64% |targets_C=2 | hits_C=3 | effect_C=Wipeout on 3rd Hit&lt;br /&gt;
    |PP_B=15 | ATP_B='''116～125%''' | ATA_B=65～74% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd Hit&lt;br /&gt;
    |PP_A=15 | ATP_A='''126～135%''' | ATA_A=74% |targets_A=2 | hits_A=3 | effect_A=Blow Away on 1st Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A flurry of hits that can hit multiple enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Gravity Dance |combolength=3&lt;br /&gt;
    |PP_C='''18''' | ATP_C='''111～120%''' | ATA_C=55～64% |targets_C=2 | hits_C=4 | effect_C=Flinch on 4th Hit&lt;br /&gt;
    |PP_B='''18''' | ATP_B='''121～130%''' | ATA_B=65～74% |targets_B='''3''' | hits_B=2 | effect_B=Flinch&lt;br /&gt;
    |PP_A='''18''' | ATP_A=130% | ATA_A=75～84% |targets_A='''3''' | hits_A=1 | effect_A=Launch&lt;br /&gt;
    |price=36000| sr=4 |endesc=A series of hits that spin with surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Knuckles ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Danga |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=121～130% | ATA_C=55～73% |targets_C=2 | hits_C=3 | effect_C=Flinch (All)&lt;br /&gt;
    |PP_B=18(14) | ATP_B=131～140% | ATA_B=73～87% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st &amp;lt;br&amp;gt;Blow Away on 2nd&lt;br /&gt;
    |PP_A=18(14) | ATP_A=141～150% | ATA_A=87% |targets_A=3 | hits_A=2 | effect_A=Blow Away on 2nd&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick combination attack that hits multiple enemies in quick succession.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Zubba |combolength=1&lt;br /&gt;
    |PP_C=24(19) | ATP_C=131～140% | ATA_C=61～70% |targets_C=2 | hits_C=4 | effect_C=Launch&lt;br /&gt;
    |PP_B=24(19) | ATP_B=???～150% | ATA_B=71～80% |targets_B=0 | hits_B=0 | effect_B=0&lt;br /&gt;
    |PP_A=24(19) | ATP_A=???～160% | ATA_A=81～90% |targets_A=0 | hits_A=0 | effect_A=0&lt;br /&gt;
    |price=18000 | sr=4 |endesc=A forward thrust with the right knuckle that can penetrate a group of enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Strike |combolength=2&lt;br /&gt;
    |PP_C=15(12) | ATP_C=131～140% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=141～150% | ATA_B=75～84% |targets_B=2 | hits_B=2 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=15(12) | ATP_A=151～160% | ATA_A=84% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick pair of slashes that knocks enemies upward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Gravity Strike |combolength=2&lt;br /&gt;
    |PP_C=20(??) | ATP_C=???～???% | ATA_C=??～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=20(??) | ATP_B=???～???% | ATA_B=??～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=20(??) | ATP_A=???～140% | ATA_A=88% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=???? | sr=? |endesc=A quick pair of slashes.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Spear ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Daggus |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=131～140% | ATA_C=51～69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=141～150% | ATA_B=77～86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=18(14) | ATP_A=151～160% | ATA_A=87% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Robado |combolength=3&lt;br /&gt;
    |PP_C=22(??) | ATP_C=126～???% | ATA_C=53～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=22(??) | ATP_B=???～???% | ATA_B=77～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=22(??) | ATP_A=???～???% | ATA_A=??% |targets_A=? | hits_A=? | effect_A=???&lt;br /&gt;
    |price=???? | sr=? |endesc=Uses the whole body to swing the weapon to hit surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Sword ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Tornado Break |combolength=3&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=55～64% |targets_C=3 | hits_C=1 | effect_C=Flinch&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=66～75% |targets_B=3 | hits_B=1 | effect_B=Flinch&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=75% |targets_A=4 | hits_A=1 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Hits multiple surrounding enemies with a horizontal slashing attack.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spinning Break |combolength=3&lt;br /&gt;
    |PP_C=20(??) | ATP_C=136～???% | ATA_C=51～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=20(??) | ATP_B=???～???% | ATA_B=??～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=20(??) | ATP_A=???～???% | ATA_A=??% |targets_A=? | hits_A=? | effect_A=???&lt;br /&gt;
    |price=???? | sr=? |endesc=A spinning attack from above.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Claws ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Renzan Seidan-ga |combolength=3&lt;br /&gt;
    |PP_C=17(??) | ATP_C=121～130% | ATA_C=58～67% |targets_C=1 | hits_C=4 | effect_C=&lt;br /&gt;
    |PP_B=17(??) | ATP_B=131～140% | ATA_B=68～77% |targets_B=1 | hits_B=2 | effect_B=Launch on 1st Hit&amp;lt;br&amp;gt;Wipeout  on 2nd Hit&lt;br /&gt;
    |PP_A=17(??) | ATP_A=141～150% | ATA_A=78～87% |targets_A=3 | hits_A=1 | effect_A=&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Uses a series of attacks and the nano transformer to hit enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Bukuu Rensen-ga |combolength=3&lt;br /&gt;
    |PP_C=17(??) | ATP_C=???～???% | ATA_C=??～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=17(??) | ATP_B=???～???% | ATA_B=??～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=17(??) | ATP_A=???～???% | ATA_A=??～??% |targets_A=? | hits_A=? | effect_A=???&lt;br /&gt;
    |price=????? | sr=1 |endesc=Leaps into the air and releases a flurry of hits.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Renkai Buyou-zan |combolength=3&lt;br /&gt;
    |PP_C=12(9) | ATP_C=109～118% | ATA_C=59～68% |targets_C=2 | hits_C=3 | effect_C=&lt;br /&gt;
    |PP_B=12(9) | ATP_B=119～128% | ATA_B=74～83% |targets_B=3 | hits_B=2 | effect_B=&lt;br /&gt;
    |PP_A=12(9) | ATP_A=129～138% | ATA_A=83% |targets_A=3 | hits_A=4 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A spinning attack that slashes at surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Moubu Seiran-zan |combolength=3&lt;br /&gt;
    |PP_C=15(12) | ATP_C=126～135% | ATA_C=50～59% |targets_C=2 | hits_C=4 | effect_C= Flinch on 2nd Hit&amp;lt;br&amp;gt;Flinch on 4th Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=136～145% | ATA_B=60～69% |targets_B=2 | hits_B=3 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=15(12) | ATP_A=145% | ATA_A=70～88% |targets_A=3 | hits_A=3 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=18000 | sr=4 |endesc=A ferocious dance of blades that with no time to counterattack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Twin Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Crush |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=???～???% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=???～???% | ATA_B=75～84% |targets_B=2 | hits_B=3 | effect_B=Launch &lt;br /&gt;
    |PP_A=18(14) | ATP_A=???～???% | ATA_A=84% |targets_A=2 | hits_A=4 | effect_A=Launch on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd and 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A series of upward and spinning attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Assault Crush |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=166～175% | ATA_C=57～66% |targets_C=1 | hits_C=2 | effect_C=Flinch&lt;br /&gt;
    |PP_B=20(16) | ATP_B=176～185% | ATA_B=67～76% |targets_B=1 | hits_B=2 | effect_B=Flinch &lt;br /&gt;
    |PP_A=20(16) | ATP_A=185 | ATA_A=77～86% |targets_A=2 | hits_A=4 | effect_A=Launch &lt;br /&gt;
    |price=18000| sr=4 |endesc=A combination of slashes and a thrust that make for a powerful attack.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Skills&amp;diff=14819</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Skills&amp;diff=14819"/>
				<updated>2007-02-04T18:40:44Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: /* Claw */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt; can be used to attack with a special animation using increased [[ATP]] and [[ATA]], in exchange for [[PP]]. Skills can be taught to characters using [[Skill Disks]], and can only be used by attaching them to a [[Melee Weapon]] of the appropriate weapon type. Only one Skill can be attached to a weapon at once. &lt;br /&gt;
&lt;br /&gt;
Most Skills have extra combo hits.  Typically, a combo is extended at level 11 and 21.  To perform the longer combos, simply hit the [[PA]] button again after the first combo is carried out. Skills increase in level based on how many successful hits are made per use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! HU !! RA !! FO !! fG !! GT !! WT !! FF !! FG !! FT !! PT&lt;br /&gt;
|-&lt;br /&gt;
| Skill Cap || 20 || 10 || 1 || 30 || 10 || 20 || 30 || 10 || 1 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; As of Update 09, the following skills have been rebalanced - Anga Dugrega, Anga Redda, Dus Daggus, Dus Robado, Spiral Dance, Gravity Dance, Assault Crash, Rising Crash, Renkai Buyou-zan, Bukuu Rensen-ga, Renzan Seidan-ga, and Shousen Totsuzan-ga.&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! Hits TNL 1-11 !! &amp;quot;-&amp;quot; 11-21 !! &amp;quot;-&amp;quot; 21-30 !! Total Hits to 10 !! &amp;quot;-&amp;quot; 20 !! &amp;quot;-&amp;quot; 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 26 || 64 || 194 || 234 || 836 || 3006 || Gravity Break, Anga Redda, Assault Crash, Spinning Strike, Rising Strike, Shousen Totsuzan-ga&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 36 || 108 || 276 || 324 || 1332 || 4356 || Spinning Break, Tornado Break, Bogga Danga, Bogga Zubba, Bogga Robaddo, Dus Daggas, Duus Majaara, Duus Robaddo, Tornado Dance, Anga Jaburogga, Rising Crush, Hishoujinrenzan, Renzansenshouga, Gravity Strike, Hikaishuuhazan, Shunbu Shouren-zan, Sentenkanzanga&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 52 || 156 || 416 || 468 || 1924 || 5824 || Spiral Dance, Gravity Dance, Anga Dugarega, Splendor Crash, Renkai Buyou-zan, Bukuu Rensen-ga, Renzaiseidanga, Butenshunrenzan&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 56 || 168 || 448 || 504 || 2072 || 6272 || Moubuseirenzan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6| &amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt; || rowspan=6| &amp;lt;center&amp;gt;# of&amp;lt;br&amp;gt;Combos&amp;lt;/center&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| LV1～LV10 || colspan=3| LV11～LV20 || colspan=3| LV21～LV30&lt;br /&gt;
|-&lt;br /&gt;
| PP || ATP || ATA || PP || ATP || ATA || PP || ATP || ATA &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Attack Pattern (1) || colspan=3| Attack Pattern (2) || colspan=3| Attack Pattern (3)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Effects of Attack (1) || colspan=3| Effects of Attack (2) || colspan=3| Effects of Attack (3)&lt;br /&gt;
|- &lt;br /&gt;
| Price || &amp;lt;center&amp;gt;Rarity&amp;lt;/center&amp;gt; || colspan=10| Description&lt;br /&gt;
|-&lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Axe ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Dugrega |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=???～???% | ATA_C=???～???% |targets_C=2 | hits_C=1 | effect_C=Blow Away&lt;br /&gt;
    |PP_B=20(16) | ATP_B=???～???% | ATA_B=???～???% |targets_B=2 | hits_B=1 | effect_B=&lt;br /&gt;
    |PP_A=20(16) | ATP_A=???～???% | ATA_A=???～???% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 2nd Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A forward change that can evolve to add further attacks afterward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Redda |combolength=3&lt;br /&gt;
    |PP_C=24(19) | ATP_C=???～???% | ATA_C=???～???% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=24(19) | ATP_B=???～???% | ATA_B=???～???% |targets_B=2 | hits_B=2 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_A=24(19) | ATP_A=???～???% | ATA_A=???～???% |targets_A=2 | hits_A=1 | effect_A=Blow Away &lt;br /&gt;
    |price=36000| sr=4 |endesc=A quick combination attack in a rush of energy, to hit more enemies at once.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Claw ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shousen Totsuzan-ga |combolength=2&lt;br /&gt;
    |PP_C='''22(17)''' | ATP_C=121～130% | ATA_C=55～64% |targets_C=1 | hits_C=3 | effect_C=Launch on 3rd Hit&lt;br /&gt;
    |PP_B='''22(17)''' | ATP_B=131～140% | ATA_B=65～74% |targets_B=2 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A='''22(17)''' | ATP_A=141～150% | ATA_A=75% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Rotates the claw to pierce the enemy.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Buten Shuren-zan |combolength=2&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=61～70% |targets_C=2 | hits_C=4 | effect_C=Wipeout on 4th Hit&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=71～80% |targets_B=3 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=81～90% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Attacks multiple enemies with amazing speed.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shunbu Shouren-zan |combolength=2&lt;br /&gt;
    |PP_C=12(9) | ATP_C=132～150% | ATA_C=54～72% |targets_C=2 | hits_C=2 | effect_C=Launch on 2nd Hit&lt;br /&gt;
    |PP_B=12(9) | ATP_B=151～160% | ATA_B=77～86% |targets_B=2 | hits_B=1 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=12(9) | ATP_A=161～170% | ATA_A=88% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=9000| sr=4 |endesc=A series of attacks too fast for any counterattack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Double Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spiral Dance |combolength=3&lt;br /&gt;
    |PP_C=15 | ATP_C='''106～115%''' | ATA_C=55～64% |targets_C=2 | hits_C=3 | effect_C=Wipeout on 3rd Hit&lt;br /&gt;
    |PP_B=15 | ATP_B='''116～125%''' | ATA_B=65～74% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd Hit&lt;br /&gt;
    |PP_A=15 | ATP_A='''126～135%''' | ATA_A=74% |targets_A=2 | hits_A=3 | effect_A=Blow Away on 1st Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A flurry of hits that can hit multiple enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Gravity Dance |combolength=3&lt;br /&gt;
    |PP_C='''18''' | ATP_C='''111～120%''' | ATA_C=55～64% |targets_C=2 | hits_C=4 | effect_C=Flinch on 4th Hit&lt;br /&gt;
    |PP_B='''18''' | ATP_B='''121～130%''' | ATA_B=65～74% |targets_B='''3''' | hits_B=2 | effect_B=Flinch&lt;br /&gt;
    |PP_A='''18''' | ATP_A=130% | ATA_A=75～84% |targets_A='''3''' | hits_A=1 | effect_A=Launch&lt;br /&gt;
    |price=36000| sr=4 |endesc=A series of hits that spin with surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Knuckles ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Danga |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=121～130% | ATA_C=55～73% |targets_C=2 | hits_C=3 | effect_C=Flinch (All)&lt;br /&gt;
    |PP_B=18(14) | ATP_B=131～140% | ATA_B=73～87% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st &amp;lt;br&amp;gt;Blow Away on 2nd&lt;br /&gt;
    |PP_A=18(14) | ATP_A=141～150% | ATA_A=87% |targets_A=3 | hits_A=2 | effect_A=Blow Away on 2nd&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick combination attack that hits multiple enemies in quick succession.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Zubba |combolength=???&lt;br /&gt;
    |PP_C=24(???) | ATP_C=131～???% | ATA_C=61～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=24(???) | ATP_B=???～???% | ATA_B=??～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=24(???) | ATP_A=???～???% | ATA_A=??% |targets_A=? | hits_A=? | effect_A=???&lt;br /&gt;
    |price=???? | sr=? |endesc=A forward thrust with the right knuckle that can penetrate a group of enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Strike |combolength=2&lt;br /&gt;
    |PP_C=15(12) | ATP_C=131～140% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=141～150% | ATA_B=75～84% |targets_B=2 | hits_B=2 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=15(12) | ATP_A=151～160% | ATA_A=84% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick pair of slashes that knocks enemies upward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Gravity Strike |combolength=2&lt;br /&gt;
    |PP_C=20(??) | ATP_C=???～???% | ATA_C=??～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=20(??) | ATP_B=???～???% | ATA_B=??～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=20(??) | ATP_A=???～140% | ATA_A=88% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=???? | sr=? |endesc=A quick pair of slashes.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Spear ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Daggus |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=131～140% | ATA_C=51～69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=141～150% | ATA_B=77～86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=18(14) | ATP_A=151～160% | ATA_A=87% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Robado |combolength=3&lt;br /&gt;
    |PP_C=22(??) | ATP_C=126～???% | ATA_C=53～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=22(??) | ATP_B=???～???% | ATA_B=77～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=22(??) | ATP_A=???～???% | ATA_A=??% |targets_A=? | hits_A=? | effect_A=???&lt;br /&gt;
    |price=???? | sr=? |endesc=Uses the whole body to swing the weapon to hit surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Sword ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Tornado Break |combolength=3&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=55～64% |targets_C=3 | hits_C=1 | effect_C=Flinch&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=66～75% |targets_B=3 | hits_B=1 | effect_B=Flinch&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=75% |targets_A=4 | hits_A=1 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Hits multiple surrounding enemies with a horizontal slashing attack.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spinning Break |combolength=3&lt;br /&gt;
    |PP_C=20(??) | ATP_C=136～???% | ATA_C=51～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=20(??) | ATP_B=???～???% | ATA_B=??～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=20(??) | ATP_A=???～???% | ATA_A=??% |targets_A=? | hits_A=? | effect_A=???&lt;br /&gt;
    |price=???? | sr=? |endesc=A spinning attack from above.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Claws ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Renzan Seidan-ga |combolength=3&lt;br /&gt;
    |PP_C=17(??) | ATP_C=121～130% | ATA_C=58～67% |targets_C=1 | hits_C=4 | effect_C=&lt;br /&gt;
    |PP_B=17(??) | ATP_B=131～140% | ATA_B=68～77% |targets_B=1 | hits_B=2 | effect_B=Launch on 1st Hit&amp;lt;br&amp;gt;Wipeout  on 2nd Hit&lt;br /&gt;
    |PP_A=17(??) | ATP_A=141～150% | ATA_A=78～87% |targets_A=3 | hits_A=1 | effect_A=&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Uses a series of attacks and the nano transformer to hit enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Bukuu Rensen-ga |combolength=3&lt;br /&gt;
    |PP_C=17(??) | ATP_C=???～???% | ATA_C=??～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=17(??) | ATP_B=???～???% | ATA_B=??～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=17(??) | ATP_A=???～???% | ATA_A=??～??% |targets_A=? | hits_A=? | effect_A=???&lt;br /&gt;
    |price=????? | sr=1 |endesc=Leaps into the air and releases a flurry of hits.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Renkai Buyou-zan |combolength=3&lt;br /&gt;
    |PP_C=12(9) | ATP_C=109～118% | ATA_C=59～68% |targets_C=2 | hits_C=3 | effect_C=&lt;br /&gt;
    |PP_B=12(9) | ATP_B=119～128% | ATA_B=74～83% |targets_B=3 | hits_B=2 | effect_B=&lt;br /&gt;
    |PP_A=12(9) | ATP_A=129～138% | ATA_A=83% |targets_A=3 | hits_A=4 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A spinning attack that slashes at surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Moubu Seiran-zan |combolength=3&lt;br /&gt;
    |PP_C=15(12) | ATP_C=126～135% | ATA_C=50～59% |targets_C=2 | hits_C=4 | effect_C= Flinch on 2nd Hit&amp;lt;br&amp;gt;Flinch on 4th Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=136～145% | ATA_B=60～69% |targets_B=2 | hits_B=3 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=15(12) | ATP_A=145% | ATA_A=70～88% |targets_A=3 | hits_A=3 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=18000 | sr=4 |endesc=A ferocious dance of blades that with no time to counterattack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Twin Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Crush |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=???～???% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=???～???% | ATA_B=75～84% |targets_B=2 | hits_B=3 | effect_B=Launch &lt;br /&gt;
    |PP_A=18(14) | ATP_A=???～???% | ATA_A=84% |targets_A=2 | hits_A=4 | effect_A=Launch on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd and 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A series of upward and spinning attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Assault Crush |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=166～175% | ATA_C=57～66% |targets_C=1 | hits_C=2 | effect_C=Flinch&lt;br /&gt;
    |PP_B=20(16) | ATP_B=176～185% | ATA_B=67～76% |targets_B=1 | hits_B=2 | effect_B=Flinch &lt;br /&gt;
    |PP_A=20(16) | ATP_A=185 | ATA_A=77～86% |targets_A=2 | hits_A=4 | effect_A=Launch &lt;br /&gt;
    |price=18000| sr=4 |endesc=A combination of slashes and a thrust that make for a powerful attack.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Skills&amp;diff=14818</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Skills&amp;diff=14818"/>
				<updated>2007-02-04T18:40:09Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: /* Double Saber */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt; can be used to attack with a special animation using increased [[ATP]] and [[ATA]], in exchange for [[PP]]. Skills can be taught to characters using [[Skill Disks]], and can only be used by attaching them to a [[Melee Weapon]] of the appropriate weapon type. Only one Skill can be attached to a weapon at once. &lt;br /&gt;
&lt;br /&gt;
Most Skills have extra combo hits.  Typically, a combo is extended at level 11 and 21.  To perform the longer combos, simply hit the [[PA]] button again after the first combo is carried out. Skills increase in level based on how many successful hits are made per use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! HU !! RA !! FO !! fG !! GT !! WT !! FF !! FG !! FT !! PT&lt;br /&gt;
|-&lt;br /&gt;
| Skill Cap || 20 || 10 || 1 || 30 || 10 || 20 || 30 || 10 || 1 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; As of Update 09, the following skills have been rebalanced - Anga Dugrega, Anga Redda, Dus Daggus, Dus Robado, Spiral Dance, Gravity Dance, Assault Crash, Rising Crash, Renkai Buyou-zan, Bukuu Rensen-ga, Renzan Seidan-ga, and Shousen Totsuzan-ga.&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! Hits TNL 1-11 !! &amp;quot;-&amp;quot; 11-21 !! &amp;quot;-&amp;quot; 21-30 !! Total Hits to 10 !! &amp;quot;-&amp;quot; 20 !! &amp;quot;-&amp;quot; 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 26 || 64 || 194 || 234 || 836 || 3006 || Gravity Break, Anga Redda, Assault Crash, Spinning Strike, Rising Strike, Shousen Totsuzan-ga&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 36 || 108 || 276 || 324 || 1332 || 4356 || Spinning Break, Tornado Break, Bogga Danga, Bogga Zubba, Bogga Robaddo, Dus Daggas, Duus Majaara, Duus Robaddo, Tornado Dance, Anga Jaburogga, Rising Crush, Hishoujinrenzan, Renzansenshouga, Gravity Strike, Hikaishuuhazan, Shunbu Shouren-zan, Sentenkanzanga&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 52 || 156 || 416 || 468 || 1924 || 5824 || Spiral Dance, Gravity Dance, Anga Dugarega, Splendor Crash, Renkai Buyou-zan, Bukuu Rensen-ga, Renzaiseidanga, Butenshunrenzan&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 56 || 168 || 448 || 504 || 2072 || 6272 || Moubuseirenzan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6| &amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt; || rowspan=6| &amp;lt;center&amp;gt;# of&amp;lt;br&amp;gt;Combos&amp;lt;/center&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| LV1～LV10 || colspan=3| LV11～LV20 || colspan=3| LV21～LV30&lt;br /&gt;
|-&lt;br /&gt;
| PP || ATP || ATA || PP || ATP || ATA || PP || ATP || ATA &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Attack Pattern (1) || colspan=3| Attack Pattern (2) || colspan=3| Attack Pattern (3)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Effects of Attack (1) || colspan=3| Effects of Attack (2) || colspan=3| Effects of Attack (3)&lt;br /&gt;
|- &lt;br /&gt;
| Price || &amp;lt;center&amp;gt;Rarity&amp;lt;/center&amp;gt; || colspan=10| Description&lt;br /&gt;
|-&lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Axe ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Dugrega |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=???～???% | ATA_C=???～???% |targets_C=2 | hits_C=1 | effect_C=Blow Away&lt;br /&gt;
    |PP_B=20(16) | ATP_B=???～???% | ATA_B=???～???% |targets_B=2 | hits_B=1 | effect_B=&lt;br /&gt;
    |PP_A=20(16) | ATP_A=???～???% | ATA_A=???～???% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 2nd Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A forward change that can evolve to add further attacks afterward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Redda |combolength=3&lt;br /&gt;
    |PP_C=24(19) | ATP_C=???～???% | ATA_C=???～???% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=24(19) | ATP_B=???～???% | ATA_B=???～???% |targets_B=2 | hits_B=2 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_A=24(19) | ATP_A=???～???% | ATA_A=???～???% |targets_A=2 | hits_A=1 | effect_A=Blow Away &lt;br /&gt;
    |price=36000| sr=4 |endesc=A quick combination attack in a rush of energy, to hit more enemies at once.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Claw ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shousen Totsuzan-ga |combolength=2&lt;br /&gt;
    |PP_C=22(17) | ATP_C=121～130% | ATA_C=55～64% |targets_C=1 | hits_C=3 | effect_C=Launch on 3rd Hit&lt;br /&gt;
    |PP_B=22(17) | ATP_B=131～140% | ATA_B=65～74% |targets_B=2 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=22(17) | ATP_A=141～150% | ATA_A=75% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Rotates the claw to pierce the enemy.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Buten Shuren-zan |combolength=2&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=61～70% |targets_C=2 | hits_C=4 | effect_C=Wipeout on 4th Hit&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=71～80% |targets_B=3 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=81～90% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Attacks multiple enemies with amazing speed.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shunbu Shouren-zan |combolength=2&lt;br /&gt;
    |PP_C=12(9) | ATP_C=132～150% | ATA_C=54～72% |targets_C=2 | hits_C=2 | effect_C=Launch on 2nd Hit&lt;br /&gt;
    |PP_B=12(9) | ATP_B=151～160% | ATA_B=77～86% |targets_B=2 | hits_B=1 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=12(9) | ATP_A=161～170% | ATA_A=88% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=9000| sr=4 |endesc=A series of attacks too fast for any counterattack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Double Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spiral Dance |combolength=3&lt;br /&gt;
    |PP_C=15 | ATP_C='''106～115%''' | ATA_C=55～64% |targets_C=2 | hits_C=3 | effect_C=Wipeout on 3rd Hit&lt;br /&gt;
    |PP_B=15 | ATP_B='''116～125%''' | ATA_B=65～74% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd Hit&lt;br /&gt;
    |PP_A=15 | ATP_A='''126～135%''' | ATA_A=74% |targets_A=2 | hits_A=3 | effect_A=Blow Away on 1st Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A flurry of hits that can hit multiple enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Gravity Dance |combolength=3&lt;br /&gt;
    |PP_C='''18''' | ATP_C='''111～120%''' | ATA_C=55～64% |targets_C=2 | hits_C=4 | effect_C=Flinch on 4th Hit&lt;br /&gt;
    |PP_B='''18''' | ATP_B='''121～130%''' | ATA_B=65～74% |targets_B='''3''' | hits_B=2 | effect_B=Flinch&lt;br /&gt;
    |PP_A='''18''' | ATP_A=130% | ATA_A=75～84% |targets_A='''3''' | hits_A=1 | effect_A=Launch&lt;br /&gt;
    |price=36000| sr=4 |endesc=A series of hits that spin with surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Knuckles ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Danga |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=121～130% | ATA_C=55～73% |targets_C=2 | hits_C=3 | effect_C=Flinch (All)&lt;br /&gt;
    |PP_B=18(14) | ATP_B=131～140% | ATA_B=73～87% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st &amp;lt;br&amp;gt;Blow Away on 2nd&lt;br /&gt;
    |PP_A=18(14) | ATP_A=141～150% | ATA_A=87% |targets_A=3 | hits_A=2 | effect_A=Blow Away on 2nd&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick combination attack that hits multiple enemies in quick succession.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Zubba |combolength=???&lt;br /&gt;
    |PP_C=24(???) | ATP_C=131～???% | ATA_C=61～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=24(???) | ATP_B=???～???% | ATA_B=??～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=24(???) | ATP_A=???～???% | ATA_A=??% |targets_A=? | hits_A=? | effect_A=???&lt;br /&gt;
    |price=???? | sr=? |endesc=A forward thrust with the right knuckle that can penetrate a group of enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Strike |combolength=2&lt;br /&gt;
    |PP_C=15(12) | ATP_C=131～140% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=141～150% | ATA_B=75～84% |targets_B=2 | hits_B=2 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=15(12) | ATP_A=151～160% | ATA_A=84% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick pair of slashes that knocks enemies upward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Gravity Strike |combolength=2&lt;br /&gt;
    |PP_C=20(??) | ATP_C=???～???% | ATA_C=??～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=20(??) | ATP_B=???～???% | ATA_B=??～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=20(??) | ATP_A=???～140% | ATA_A=88% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=???? | sr=? |endesc=A quick pair of slashes.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Spear ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Daggus |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=131～140% | ATA_C=51～69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=141～150% | ATA_B=77～86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=18(14) | ATP_A=151～160% | ATA_A=87% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Robado |combolength=3&lt;br /&gt;
    |PP_C=22(??) | ATP_C=126～???% | ATA_C=53～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=22(??) | ATP_B=???～???% | ATA_B=77～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=22(??) | ATP_A=???～???% | ATA_A=??% |targets_A=? | hits_A=? | effect_A=???&lt;br /&gt;
    |price=???? | sr=? |endesc=Uses the whole body to swing the weapon to hit surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Sword ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Tornado Break |combolength=3&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=55～64% |targets_C=3 | hits_C=1 | effect_C=Flinch&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=66～75% |targets_B=3 | hits_B=1 | effect_B=Flinch&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=75% |targets_A=4 | hits_A=1 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Hits multiple surrounding enemies with a horizontal slashing attack.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spinning Break |combolength=3&lt;br /&gt;
    |PP_C=20(??) | ATP_C=136～???% | ATA_C=51～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=20(??) | ATP_B=???～???% | ATA_B=??～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=20(??) | ATP_A=???～???% | ATA_A=??% |targets_A=? | hits_A=? | effect_A=???&lt;br /&gt;
    |price=???? | sr=? |endesc=A spinning attack from above.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Claws ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Renzan Seidan-ga |combolength=3&lt;br /&gt;
    |PP_C=17(??) | ATP_C=121～130% | ATA_C=58～67% |targets_C=1 | hits_C=4 | effect_C=&lt;br /&gt;
    |PP_B=17(??) | ATP_B=131～140% | ATA_B=68～77% |targets_B=1 | hits_B=2 | effect_B=Launch on 1st Hit&amp;lt;br&amp;gt;Wipeout  on 2nd Hit&lt;br /&gt;
    |PP_A=17(??) | ATP_A=141～150% | ATA_A=78～87% |targets_A=3 | hits_A=1 | effect_A=&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Uses a series of attacks and the nano transformer to hit enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Bukuu Rensen-ga |combolength=3&lt;br /&gt;
    |PP_C=17(??) | ATP_C=???～???% | ATA_C=??～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=17(??) | ATP_B=???～???% | ATA_B=??～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=17(??) | ATP_A=???～???% | ATA_A=??～??% |targets_A=? | hits_A=? | effect_A=???&lt;br /&gt;
    |price=????? | sr=1 |endesc=Leaps into the air and releases a flurry of hits.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Renkai Buyou-zan |combolength=3&lt;br /&gt;
    |PP_C=12(9) | ATP_C=109～118% | ATA_C=59～68% |targets_C=2 | hits_C=3 | effect_C=&lt;br /&gt;
    |PP_B=12(9) | ATP_B=119～128% | ATA_B=74～83% |targets_B=3 | hits_B=2 | effect_B=&lt;br /&gt;
    |PP_A=12(9) | ATP_A=129～138% | ATA_A=83% |targets_A=3 | hits_A=4 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A spinning attack that slashes at surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Moubu Seiran-zan |combolength=3&lt;br /&gt;
    |PP_C=15(12) | ATP_C=126～135% | ATA_C=50～59% |targets_C=2 | hits_C=4 | effect_C= Flinch on 2nd Hit&amp;lt;br&amp;gt;Flinch on 4th Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=136～145% | ATA_B=60～69% |targets_B=2 | hits_B=3 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=15(12) | ATP_A=145% | ATA_A=70～88% |targets_A=3 | hits_A=3 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=18000 | sr=4 |endesc=A ferocious dance of blades that with no time to counterattack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Twin Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Crush |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=???～???% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=???～???% | ATA_B=75～84% |targets_B=2 | hits_B=3 | effect_B=Launch &lt;br /&gt;
    |PP_A=18(14) | ATP_A=???～???% | ATA_A=84% |targets_A=2 | hits_A=4 | effect_A=Launch on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd and 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A series of upward and spinning attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Assault Crush |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=166～175% | ATA_C=57～66% |targets_C=1 | hits_C=2 | effect_C=Flinch&lt;br /&gt;
    |PP_B=20(16) | ATP_B=176～185% | ATA_B=67～76% |targets_B=1 | hits_B=2 | effect_B=Flinch &lt;br /&gt;
    |PP_A=20(16) | ATP_A=185 | ATA_A=77～86% |targets_A=2 | hits_A=4 | effect_A=Launch &lt;br /&gt;
    |price=18000| sr=4 |endesc=A combination of slashes and a thrust that make for a powerful attack.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Skills&amp;diff=14817</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Skills&amp;diff=14817"/>
				<updated>2007-02-04T18:36:42Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: Shousen Totsuzan-ga&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt; can be used to attack with a special animation using increased [[ATP]] and [[ATA]], in exchange for [[PP]]. Skills can be taught to characters using [[Skill Disks]], and can only be used by attaching them to a [[Melee Weapon]] of the appropriate weapon type. Only one Skill can be attached to a weapon at once. &lt;br /&gt;
&lt;br /&gt;
Most Skills have extra combo hits.  Typically, a combo is extended at level 11 and 21.  To perform the longer combos, simply hit the [[PA]] button again after the first combo is carried out. Skills increase in level based on how many successful hits are made per use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! HU !! RA !! FO !! fG !! GT !! WT !! FF !! FG !! FT !! PT&lt;br /&gt;
|-&lt;br /&gt;
| Skill Cap || 20 || 10 || 1 || 30 || 10 || 20 || 30 || 10 || 1 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; As of Update 09, the following skills have been rebalanced - Anga Dugrega, Anga Redda, Dus Daggus, Dus Robado, Spiral Dance, Gravity Dance, Assault Crash, Rising Crash, Renkai Buyou-zan, Bukuu Rensen-ga, Renzan Seidan-ga, and Shousen Totsuzan-ga.&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! Hits TNL 1-11 !! &amp;quot;-&amp;quot; 11-21 !! &amp;quot;-&amp;quot; 21-30 !! Total Hits to 10 !! &amp;quot;-&amp;quot; 20 !! &amp;quot;-&amp;quot; 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 26 || 64 || 194 || 234 || 836 || 3006 || Gravity Break, Anga Redda, Assault Crash, Spinning Strike, Rising Strike, Shousen Totsuzan-ga&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 36 || 108 || 276 || 324 || 1332 || 4356 || Spinning Break, Tornado Break, Bogga Danga, Bogga Zubba, Bogga Robaddo, Dus Daggas, Duus Majaara, Duus Robaddo, Tornado Dance, Anga Jaburogga, Rising Crush, Hishoujinrenzan, Renzansenshouga, Gravity Strike, Hikaishuuhazan, Shunbu Shouren-zan, Sentenkanzanga&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 52 || 156 || 416 || 468 || 1924 || 5824 || Spiral Dance, Gravity Dance, Anga Dugarega, Splendor Crash, Renkai Buyou-zan, Bukuu Rensen-ga, Renzaiseidanga, Butenshunrenzan&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 56 || 168 || 448 || 504 || 2072 || 6272 || Moubuseirenzan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6| &amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt; || rowspan=6| &amp;lt;center&amp;gt;# of&amp;lt;br&amp;gt;Combos&amp;lt;/center&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| LV1～LV10 || colspan=3| LV11～LV20 || colspan=3| LV21～LV30&lt;br /&gt;
|-&lt;br /&gt;
| PP || ATP || ATA || PP || ATP || ATA || PP || ATP || ATA &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Attack Pattern (1) || colspan=3| Attack Pattern (2) || colspan=3| Attack Pattern (3)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Effects of Attack (1) || colspan=3| Effects of Attack (2) || colspan=3| Effects of Attack (3)&lt;br /&gt;
|- &lt;br /&gt;
| Price || &amp;lt;center&amp;gt;Rarity&amp;lt;/center&amp;gt; || colspan=10| Description&lt;br /&gt;
|-&lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Axe ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Dugrega |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=???～???% | ATA_C=???～???% |targets_C=2 | hits_C=1 | effect_C=Blow Away&lt;br /&gt;
    |PP_B=20(16) | ATP_B=???～???% | ATA_B=???～???% |targets_B=2 | hits_B=1 | effect_B=&lt;br /&gt;
    |PP_A=20(16) | ATP_A=???～???% | ATA_A=???～???% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 2nd Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A forward change that can evolve to add further attacks afterward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Redda |combolength=3&lt;br /&gt;
    |PP_C=24(19) | ATP_C=???～???% | ATA_C=???～???% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=24(19) | ATP_B=???～???% | ATA_B=???～???% |targets_B=2 | hits_B=2 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_A=24(19) | ATP_A=???～???% | ATA_A=???～???% |targets_A=2 | hits_A=1 | effect_A=Blow Away &lt;br /&gt;
    |price=36000| sr=4 |endesc=A quick combination attack in a rush of energy, to hit more enemies at once.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Claw ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shousen Totsuzan-ga |combolength=2&lt;br /&gt;
    |PP_C=22(17) | ATP_C=121～130% | ATA_C=55～64% |targets_C=1 | hits_C=3 | effect_C=Launch on 3rd Hit&lt;br /&gt;
    |PP_B=22(17) | ATP_B=131～140% | ATA_B=65～74% |targets_B=2 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=22(17) | ATP_A=141～150% | ATA_A=75% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Rotates the claw to pierce the enemy.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Buten Shuren-zan |combolength=2&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=61～70% |targets_C=2 | hits_C=4 | effect_C=Wipeout on 4th Hit&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=71～80% |targets_B=3 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=81～90% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Attacks multiple enemies with amazing speed.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shunbu Shouren-zan |combolength=2&lt;br /&gt;
    |PP_C=12(9) | ATP_C=132～150% | ATA_C=54～72% |targets_C=2 | hits_C=2 | effect_C=Launch on 2nd Hit&lt;br /&gt;
    |PP_B=12(9) | ATP_B=151～160% | ATA_B=77～86% |targets_B=2 | hits_B=1 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=12(9) | ATP_A=161～170% | ATA_A=88% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=9000| sr=4 |endesc=A series of attacks too fast for any counterattack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Double Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spiral Dance |combolength=3&lt;br /&gt;
    |PP_C=15 | ATP_C=???～???% | ATA_C=55～64% |targets_C=2 | hits_C=3 | effect_C=Wipeout on 3rd Hit&lt;br /&gt;
    |PP_B=15 | ATP_B=???～???% | ATA_B=65～74% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd Hit&lt;br /&gt;
    |PP_A=15 | ATP_A=???～135% | ATA_A=74% |targets_A=2 | hits_A=3 | effect_A=Blow Away on 1st Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A flurry of hits that can hit multiple enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Gravity Dance |combolength=3&lt;br /&gt;
    |PP_C=20 | ATP_C=120% | ATA_C=55～64% |targets_C=2 | hits_C=4 | effect_C=Flinch on 4th Hit&lt;br /&gt;
    |PP_B=20 | ATP_B=125% | ATA_B=65～74% |targets_B=2 | hits_B=2 | effect_B=Flinch&lt;br /&gt;
    |PP_A=20 | ATP_A=130% | ATA_A=75～84% |targets_A=2 | hits_A=1 | effect_A=Launch&lt;br /&gt;
    |price=36000| sr=4 |endesc=A series of hits that spin with surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Knuckles ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Danga |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=121～130% | ATA_C=55～73% |targets_C=2 | hits_C=3 | effect_C=Flinch (All)&lt;br /&gt;
    |PP_B=18(14) | ATP_B=131～140% | ATA_B=73～87% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st &amp;lt;br&amp;gt;Blow Away on 2nd&lt;br /&gt;
    |PP_A=18(14) | ATP_A=141～150% | ATA_A=87% |targets_A=3 | hits_A=2 | effect_A=Blow Away on 2nd&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick combination attack that hits multiple enemies in quick succession.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Zubba |combolength=???&lt;br /&gt;
    |PP_C=24(???) | ATP_C=131～???% | ATA_C=61～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=24(???) | ATP_B=???～???% | ATA_B=??～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=24(???) | ATP_A=???～???% | ATA_A=??% |targets_A=? | hits_A=? | effect_A=???&lt;br /&gt;
    |price=???? | sr=? |endesc=A forward thrust with the right knuckle that can penetrate a group of enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Strike |combolength=2&lt;br /&gt;
    |PP_C=15(12) | ATP_C=131～140% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=141～150% | ATA_B=75～84% |targets_B=2 | hits_B=2 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=15(12) | ATP_A=151～160% | ATA_A=84% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick pair of slashes that knocks enemies upward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Gravity Strike |combolength=2&lt;br /&gt;
    |PP_C=20(??) | ATP_C=???～???% | ATA_C=??～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=20(??) | ATP_B=???～???% | ATA_B=??～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=20(??) | ATP_A=???～140% | ATA_A=88% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=???? | sr=? |endesc=A quick pair of slashes.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Spear ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Daggus |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=131～140% | ATA_C=51～69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=141～150% | ATA_B=77～86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=18(14) | ATP_A=151～160% | ATA_A=87% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Robado |combolength=3&lt;br /&gt;
    |PP_C=22(??) | ATP_C=126～???% | ATA_C=53～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=22(??) | ATP_B=???～???% | ATA_B=77～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=22(??) | ATP_A=???～???% | ATA_A=??% |targets_A=? | hits_A=? | effect_A=???&lt;br /&gt;
    |price=???? | sr=? |endesc=Uses the whole body to swing the weapon to hit surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Sword ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Tornado Break |combolength=3&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=55～64% |targets_C=3 | hits_C=1 | effect_C=Flinch&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=66～75% |targets_B=3 | hits_B=1 | effect_B=Flinch&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=75% |targets_A=4 | hits_A=1 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Hits multiple surrounding enemies with a horizontal slashing attack.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spinning Break |combolength=3&lt;br /&gt;
    |PP_C=20(??) | ATP_C=136～???% | ATA_C=51～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=20(??) | ATP_B=???～???% | ATA_B=??～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=20(??) | ATP_A=???～???% | ATA_A=??% |targets_A=? | hits_A=? | effect_A=???&lt;br /&gt;
    |price=???? | sr=? |endesc=A spinning attack from above.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Claws ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Renzan Seidan-ga |combolength=3&lt;br /&gt;
    |PP_C=17(??) | ATP_C=121～130% | ATA_C=58～67% |targets_C=1 | hits_C=4 | effect_C=&lt;br /&gt;
    |PP_B=17(??) | ATP_B=131～140% | ATA_B=68～77% |targets_B=1 | hits_B=2 | effect_B=Launch on 1st Hit&amp;lt;br&amp;gt;Wipeout  on 2nd Hit&lt;br /&gt;
    |PP_A=17(??) | ATP_A=141～150% | ATA_A=78～87% |targets_A=3 | hits_A=1 | effect_A=&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Uses a series of attacks and the nano transformer to hit enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Bukuu Rensen-ga |combolength=3&lt;br /&gt;
    |PP_C=17(??) | ATP_C=???～???% | ATA_C=??～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=17(??) | ATP_B=???～???% | ATA_B=??～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=17(??) | ATP_A=???～???% | ATA_A=??～??% |targets_A=? | hits_A=? | effect_A=???&lt;br /&gt;
    |price=????? | sr=1 |endesc=Leaps into the air and releases a flurry of hits.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Renkai Buyou-zan |combolength=3&lt;br /&gt;
    |PP_C=12(9) | ATP_C=109～118% | ATA_C=59～68% |targets_C=2 | hits_C=3 | effect_C=&lt;br /&gt;
    |PP_B=12(9) | ATP_B=119～128% | ATA_B=74～83% |targets_B=3 | hits_B=2 | effect_B=&lt;br /&gt;
    |PP_A=12(9) | ATP_A=129～138% | ATA_A=83% |targets_A=3 | hits_A=4 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A spinning attack that slashes at surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Moubu Seiran-zan |combolength=3&lt;br /&gt;
    |PP_C=15(12) | ATP_C=126～135% | ATA_C=50～59% |targets_C=2 | hits_C=4 | effect_C= Flinch on 2nd Hit&amp;lt;br&amp;gt;Flinch on 4th Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=136～145% | ATA_B=60～69% |targets_B=2 | hits_B=3 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=15(12) | ATP_A=145% | ATA_A=70～88% |targets_A=3 | hits_A=3 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=18000 | sr=4 |endesc=A ferocious dance of blades that with no time to counterattack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Twin Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Crush |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=???～???% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=???～???% | ATA_B=75～84% |targets_B=2 | hits_B=3 | effect_B=Launch &lt;br /&gt;
    |PP_A=18(14) | ATP_A=???～???% | ATA_A=84% |targets_A=2 | hits_A=4 | effect_A=Launch on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd and 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A series of upward and spinning attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Assault Crush |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=166～175% | ATA_C=57～66% |targets_C=1 | hits_C=2 | effect_C=Flinch&lt;br /&gt;
    |PP_B=20(16) | ATP_B=176～185% | ATA_B=67～76% |targets_B=1 | hits_B=2 | effect_B=Flinch &lt;br /&gt;
    |PP_A=20(16) | ATP_A=185 | ATA_A=77～86% |targets_A=2 | hits_A=4 | effect_A=Launch &lt;br /&gt;
    |price=18000| sr=4 |endesc=A combination of slashes and a thrust that make for a powerful attack.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Skills&amp;diff=14816</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Skills&amp;diff=14816"/>
				<updated>2007-02-04T18:35:36Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: /* Axe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt; can be used to attack with a special animation using increased [[ATP]] and [[ATA]], in exchange for [[PP]]. Skills can be taught to characters using [[Skill Disks]], and can only be used by attaching them to a [[Melee Weapon]] of the appropriate weapon type. Only one Skill can be attached to a weapon at once. &lt;br /&gt;
&lt;br /&gt;
Most Skills have extra combo hits.  Typically, a combo is extended at level 11 and 21.  To perform the longer combos, simply hit the [[PA]] button again after the first combo is carried out. Skills increase in level based on how many successful hits are made per use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! HU !! RA !! FO !! fG !! GT !! WT !! FF !! FG !! FT !! PT&lt;br /&gt;
|-&lt;br /&gt;
| Skill Cap || 20 || 10 || 1 || 30 || 10 || 20 || 30 || 10 || 1 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; As of Update 09, the following skills have been rebalanced - Anga Dugrega, Anga Redda, Dus Daggus, Dus Robado, Spiral Dance, Gravity Dance, Assault Crash, Rising Crash, Renkai Buyou-zan, Bukuu Rensen-ga, Renzan Seidan-ga, and Shousen Totsuzan-ga.&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! Hits TNL 1-11 !! &amp;quot;-&amp;quot; 11-21 !! &amp;quot;-&amp;quot; 21-30 !! Total Hits to 10 !! &amp;quot;-&amp;quot; 20 !! &amp;quot;-&amp;quot; 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 26 || 64 || 194 || 234 || 836 || 3006 || Gravity Break, Anga Redda, Assault Crash, Spinning Strike, Rising Strike, Shousen Totsuzan-ga&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 36 || 108 || 276 || 324 || 1332 || 4356 || Spinning Break, Tornado Break, Bogga Danga, Bogga Zubba, Bogga Robaddo, Dus Daggas, Duus Majaara, Duus Robaddo, Tornado Dance, Anga Jaburogga, Rising Crush, Hishoujinrenzan, Renzansenshouga, Gravity Strike, Hikaishuuhazan, Shunbu Shouren-zan, Sentenkanzanga&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 52 || 156 || 416 || 468 || 1924 || 5824 || Spiral Dance, Gravity Dance, Anga Dugarega, Splendor Crash, Renkai Buyou-zan, Bukuu Rensen-ga, Renzaiseidanga, Butenshunrenzan&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 56 || 168 || 448 || 504 || 2072 || 6272 || Moubuseirenzan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6| &amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt; || rowspan=6| &amp;lt;center&amp;gt;# of&amp;lt;br&amp;gt;Combos&amp;lt;/center&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| LV1～LV10 || colspan=3| LV11～LV20 || colspan=3| LV21～LV30&lt;br /&gt;
|-&lt;br /&gt;
| PP || ATP || ATA || PP || ATP || ATA || PP || ATP || ATA &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Attack Pattern (1) || colspan=3| Attack Pattern (2) || colspan=3| Attack Pattern (3)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Effects of Attack (1) || colspan=3| Effects of Attack (2) || colspan=3| Effects of Attack (3)&lt;br /&gt;
|- &lt;br /&gt;
| Price || &amp;lt;center&amp;gt;Rarity&amp;lt;/center&amp;gt; || colspan=10| Description&lt;br /&gt;
|-&lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Axe ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Dugrega |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=???～???% | ATA_C=???～???% |targets_C=2 | hits_C=1 | effect_C=Blow Away&lt;br /&gt;
    |PP_B=20(16) | ATP_B=???～???% | ATA_B=???～???% |targets_B=2 | hits_B=1 | effect_B=&lt;br /&gt;
    |PP_A=20(16) | ATP_A=???～???% | ATA_A=???～???% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 2nd Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A forward change that can evolve to add further attacks afterward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Redda |combolength=3&lt;br /&gt;
    |PP_C=24(19) | ATP_C=???～???% | ATA_C=???～???% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=24(19) | ATP_B=???～???% | ATA_B=???～???% |targets_B=2 | hits_B=2 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_A=24(19) | ATP_A=???～???% | ATA_A=???～???% |targets_A=2 | hits_A=1 | effect_A=Blow Away &lt;br /&gt;
    |price=36000| sr=4 |endesc=A quick combination attack in a rush of energy, to hit more enemies at once.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Claw ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shousen Totsuzan-ga |combolength=2&lt;br /&gt;
    |PP_C=25(20) | ATP_C=121～130% | ATA_C=55～64% |targets_C=1 | hits_C=3 | effect_C=Launch on 3rd Hit&lt;br /&gt;
    |PP_B=25(20) | ATP_B=131～140% | ATA_B=65～74% |targets_B=2 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=25(20) | ATP_A=141～150% | ATA_A=75% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Rotates the claw to pierce the enemy.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Buten Shuren-zan |combolength=2&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=61～70% |targets_C=2 | hits_C=4 | effect_C=Wipeout on 4th Hit&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=71～80% |targets_B=3 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=81～90% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Attacks multiple enemies with amazing speed.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shunbu Shouren-zan |combolength=2&lt;br /&gt;
    |PP_C=12(9) | ATP_C=132～150% | ATA_C=54～72% |targets_C=2 | hits_C=2 | effect_C=Launch on 2nd Hit&lt;br /&gt;
    |PP_B=12(9) | ATP_B=151～160% | ATA_B=77～86% |targets_B=2 | hits_B=1 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=12(9) | ATP_A=161～170% | ATA_A=88% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=9000| sr=4 |endesc=A series of attacks too fast for any counterattack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Double Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spiral Dance |combolength=3&lt;br /&gt;
    |PP_C=15 | ATP_C=???～???% | ATA_C=55～64% |targets_C=2 | hits_C=3 | effect_C=Wipeout on 3rd Hit&lt;br /&gt;
    |PP_B=15 | ATP_B=???～???% | ATA_B=65～74% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd Hit&lt;br /&gt;
    |PP_A=15 | ATP_A=???～135% | ATA_A=74% |targets_A=2 | hits_A=3 | effect_A=Blow Away on 1st Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A flurry of hits that can hit multiple enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Gravity Dance |combolength=3&lt;br /&gt;
    |PP_C=20 | ATP_C=120% | ATA_C=55～64% |targets_C=2 | hits_C=4 | effect_C=Flinch on 4th Hit&lt;br /&gt;
    |PP_B=20 | ATP_B=125% | ATA_B=65～74% |targets_B=2 | hits_B=2 | effect_B=Flinch&lt;br /&gt;
    |PP_A=20 | ATP_A=130% | ATA_A=75～84% |targets_A=2 | hits_A=1 | effect_A=Launch&lt;br /&gt;
    |price=36000| sr=4 |endesc=A series of hits that spin with surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Knuckles ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Danga |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=121～130% | ATA_C=55～73% |targets_C=2 | hits_C=3 | effect_C=Flinch (All)&lt;br /&gt;
    |PP_B=18(14) | ATP_B=131～140% | ATA_B=73～87% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st &amp;lt;br&amp;gt;Blow Away on 2nd&lt;br /&gt;
    |PP_A=18(14) | ATP_A=141～150% | ATA_A=87% |targets_A=3 | hits_A=2 | effect_A=Blow Away on 2nd&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick combination attack that hits multiple enemies in quick succession.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Zubba |combolength=???&lt;br /&gt;
    |PP_C=24(???) | ATP_C=131～???% | ATA_C=61～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=24(???) | ATP_B=???～???% | ATA_B=??～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=24(???) | ATP_A=???～???% | ATA_A=??% |targets_A=? | hits_A=? | effect_A=???&lt;br /&gt;
    |price=???? | sr=? |endesc=A forward thrust with the right knuckle that can penetrate a group of enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Strike |combolength=2&lt;br /&gt;
    |PP_C=15(12) | ATP_C=131～140% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=141～150% | ATA_B=75～84% |targets_B=2 | hits_B=2 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=15(12) | ATP_A=151～160% | ATA_A=84% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick pair of slashes that knocks enemies upward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Gravity Strike |combolength=2&lt;br /&gt;
    |PP_C=20(??) | ATP_C=???～???% | ATA_C=??～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=20(??) | ATP_B=???～???% | ATA_B=??～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=20(??) | ATP_A=???～140% | ATA_A=88% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=???? | sr=? |endesc=A quick pair of slashes.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Spear ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Daggus |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=131～140% | ATA_C=51～69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=141～150% | ATA_B=77～86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=18(14) | ATP_A=151～160% | ATA_A=87% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Robado |combolength=3&lt;br /&gt;
    |PP_C=22(??) | ATP_C=126～???% | ATA_C=53～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=22(??) | ATP_B=???～???% | ATA_B=77～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=22(??) | ATP_A=???～???% | ATA_A=??% |targets_A=? | hits_A=? | effect_A=???&lt;br /&gt;
    |price=???? | sr=? |endesc=Uses the whole body to swing the weapon to hit surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Sword ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Tornado Break |combolength=3&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=55～64% |targets_C=3 | hits_C=1 | effect_C=Flinch&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=66～75% |targets_B=3 | hits_B=1 | effect_B=Flinch&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=75% |targets_A=4 | hits_A=1 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Hits multiple surrounding enemies with a horizontal slashing attack.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spinning Break |combolength=3&lt;br /&gt;
    |PP_C=20(??) | ATP_C=136～???% | ATA_C=51～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=20(??) | ATP_B=???～???% | ATA_B=??～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=20(??) | ATP_A=???～???% | ATA_A=??% |targets_A=? | hits_A=? | effect_A=???&lt;br /&gt;
    |price=???? | sr=? |endesc=A spinning attack from above.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Claws ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Renzan Seidan-ga |combolength=3&lt;br /&gt;
    |PP_C=17(??) | ATP_C=121～130% | ATA_C=58～67% |targets_C=1 | hits_C=4 | effect_C=&lt;br /&gt;
    |PP_B=17(??) | ATP_B=131～140% | ATA_B=68～77% |targets_B=1 | hits_B=2 | effect_B=Launch on 1st Hit&amp;lt;br&amp;gt;Wipeout  on 2nd Hit&lt;br /&gt;
    |PP_A=17(??) | ATP_A=141～150% | ATA_A=78～87% |targets_A=3 | hits_A=1 | effect_A=&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Uses a series of attacks and the nano transformer to hit enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Bukuu Rensen-ga |combolength=3&lt;br /&gt;
    |PP_C=17(??) | ATP_C=???～???% | ATA_C=??～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=17(??) | ATP_B=???～???% | ATA_B=??～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=17(??) | ATP_A=???～???% | ATA_A=??～??% |targets_A=? | hits_A=? | effect_A=???&lt;br /&gt;
    |price=????? | sr=1 |endesc=Leaps into the air and releases a flurry of hits.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Renkai Buyou-zan |combolength=3&lt;br /&gt;
    |PP_C=12(9) | ATP_C=109～118% | ATA_C=59～68% |targets_C=2 | hits_C=3 | effect_C=&lt;br /&gt;
    |PP_B=12(9) | ATP_B=119～128% | ATA_B=74～83% |targets_B=3 | hits_B=2 | effect_B=&lt;br /&gt;
    |PP_A=12(9) | ATP_A=129～138% | ATA_A=83% |targets_A=3 | hits_A=4 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A spinning attack that slashes at surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Moubu Seiran-zan |combolength=3&lt;br /&gt;
    |PP_C=15(12) | ATP_C=126～135% | ATA_C=50～59% |targets_C=2 | hits_C=4 | effect_C= Flinch on 2nd Hit&amp;lt;br&amp;gt;Flinch on 4th Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=136～145% | ATA_B=60～69% |targets_B=2 | hits_B=3 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=15(12) | ATP_A=145% | ATA_A=70～88% |targets_A=3 | hits_A=3 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=18000 | sr=4 |endesc=A ferocious dance of blades that with no time to counterattack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Twin Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Crush |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=???～???% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=???～???% | ATA_B=75～84% |targets_B=2 | hits_B=3 | effect_B=Launch &lt;br /&gt;
    |PP_A=18(14) | ATP_A=???～???% | ATA_A=84% |targets_A=2 | hits_A=4 | effect_A=Launch on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd and 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A series of upward and spinning attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Assault Crush |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=166～175% | ATA_C=57～66% |targets_C=1 | hits_C=2 | effect_C=Flinch&lt;br /&gt;
    |PP_B=20(16) | ATP_B=176～185% | ATA_B=67～76% |targets_B=1 | hits_B=2 | effect_B=Flinch &lt;br /&gt;
    |PP_A=20(16) | ATP_A=185 | ATA_A=77～86% |targets_A=2 | hits_A=4 | effect_A=Launch &lt;br /&gt;
    |price=18000| sr=4 |endesc=A combination of slashes and a thrust that make for a powerful attack.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Skills&amp;diff=14815</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Skills&amp;diff=14815"/>
				<updated>2007-02-04T18:34:18Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt; can be used to attack with a special animation using increased [[ATP]] and [[ATA]], in exchange for [[PP]]. Skills can be taught to characters using [[Skill Disks]], and can only be used by attaching them to a [[Melee Weapon]] of the appropriate weapon type. Only one Skill can be attached to a weapon at once. &lt;br /&gt;
&lt;br /&gt;
Most Skills have extra combo hits.  Typically, a combo is extended at level 11 and 21.  To perform the longer combos, simply hit the [[PA]] button again after the first combo is carried out. Skills increase in level based on how many successful hits are made per use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! HU !! RA !! FO !! fG !! GT !! WT !! FF !! FG !! FT !! PT&lt;br /&gt;
|-&lt;br /&gt;
| Skill Cap || 20 || 10 || 1 || 30 || 10 || 20 || 30 || 10 || 1 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; As of Update 09, the following skills have been rebalanced - Anga Dugrega, Anga Redda, Dus Daggus, Dus Robado, Spiral Dance, Gravity Dance, Assault Crash, Rising Crash, Renkai Buyou-zan, Bukuu Rensen-ga, Renzan Seidan-ga, and Shousen Totsuzan-ga.&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! Hits TNL 1-11 !! &amp;quot;-&amp;quot; 11-21 !! &amp;quot;-&amp;quot; 21-30 !! Total Hits to 10 !! &amp;quot;-&amp;quot; 20 !! &amp;quot;-&amp;quot; 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 26 || 64 || 194 || 234 || 836 || 3006 || Gravity Break, Anga Redda, Assault Crash, Spinning Strike, Rising Strike, Shousen Totsuzan-ga&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 36 || 108 || 276 || 324 || 1332 || 4356 || Spinning Break, Tornado Break, Bogga Danga, Bogga Zubba, Bogga Robaddo, Dus Daggas, Duus Majaara, Duus Robaddo, Tornado Dance, Anga Jaburogga, Rising Crush, Hishoujinrenzan, Renzansenshouga, Gravity Strike, Hikaishuuhazan, Shunbu Shouren-zan, Sentenkanzanga&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 52 || 156 || 416 || 468 || 1924 || 5824 || Spiral Dance, Gravity Dance, Anga Dugarega, Splendor Crash, Renkai Buyou-zan, Bukuu Rensen-ga, Renzaiseidanga, Butenshunrenzan&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 56 || 168 || 448 || 504 || 2072 || 6272 || Moubuseirenzan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6| &amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt; || rowspan=6| &amp;lt;center&amp;gt;# of&amp;lt;br&amp;gt;Combos&amp;lt;/center&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| LV1～LV10 || colspan=3| LV11～LV20 || colspan=3| LV21～LV30&lt;br /&gt;
|-&lt;br /&gt;
| PP || ATP || ATA || PP || ATP || ATA || PP || ATP || ATA &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Attack Pattern (1) || colspan=3| Attack Pattern (2) || colspan=3| Attack Pattern (3)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Effects of Attack (1) || colspan=3| Effects of Attack (2) || colspan=3| Effects of Attack (3)&lt;br /&gt;
|- &lt;br /&gt;
| Price || &amp;lt;center&amp;gt;Rarity&amp;lt;/center&amp;gt; || colspan=10| Description&lt;br /&gt;
|-&lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Axe ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Dugrega |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=126～135% | ATA_C=46～55% |targets_C=2 | hits_C=1 | effect_C=Blow Away&lt;br /&gt;
    |PP_B=20(16) | ATP_B=136～145% | ATA_B=56～65% |targets_B=2 | hits_B=1 | effect_B=&lt;br /&gt;
    |PP_A=20(16) | ATP_A=146～155% | ATA_A=65% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 2nd Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A forward change that can evolve to add further attacks afterward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Redda |combolength=3&lt;br /&gt;
    |PP_C=24(19) | ATP_C=121～130% | ATA_C=57～66% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=24(19) | ATP_B=131～140% | ATA_B=67～76% |targets_B=2 | hits_B=2 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_A=24(19) | ATP_A=141～150% | ATA_A=77～86% |targets_A=2 | hits_A=1 | effect_A=Blow Away &lt;br /&gt;
    |price=36000| sr=4 |endesc=A quick combination attack in a rush of energy, to hit more enemies at once.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Claw ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shousen Totsuzan-ga |combolength=2&lt;br /&gt;
    |PP_C=25(20) | ATP_C=121～130% | ATA_C=55～64% |targets_C=1 | hits_C=3 | effect_C=Launch on 3rd Hit&lt;br /&gt;
    |PP_B=25(20) | ATP_B=131～140% | ATA_B=65～74% |targets_B=2 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=25(20) | ATP_A=141～150% | ATA_A=75% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Rotates the claw to pierce the enemy.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Buten Shuren-zan |combolength=2&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=61～70% |targets_C=2 | hits_C=4 | effect_C=Wipeout on 4th Hit&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=71～80% |targets_B=3 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=81～90% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Attacks multiple enemies with amazing speed.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shunbu Shouren-zan |combolength=2&lt;br /&gt;
    |PP_C=12(9) | ATP_C=132～150% | ATA_C=54～72% |targets_C=2 | hits_C=2 | effect_C=Launch on 2nd Hit&lt;br /&gt;
    |PP_B=12(9) | ATP_B=151～160% | ATA_B=77～86% |targets_B=2 | hits_B=1 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=12(9) | ATP_A=161～170% | ATA_A=88% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=9000| sr=4 |endesc=A series of attacks too fast for any counterattack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Double Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spiral Dance |combolength=3&lt;br /&gt;
    |PP_C=15 | ATP_C=???～???% | ATA_C=55～64% |targets_C=2 | hits_C=3 | effect_C=Wipeout on 3rd Hit&lt;br /&gt;
    |PP_B=15 | ATP_B=???～???% | ATA_B=65～74% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd Hit&lt;br /&gt;
    |PP_A=15 | ATP_A=???～135% | ATA_A=74% |targets_A=2 | hits_A=3 | effect_A=Blow Away on 1st Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A flurry of hits that can hit multiple enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Gravity Dance |combolength=3&lt;br /&gt;
    |PP_C=20 | ATP_C=120% | ATA_C=55～64% |targets_C=2 | hits_C=4 | effect_C=Flinch on 4th Hit&lt;br /&gt;
    |PP_B=20 | ATP_B=125% | ATA_B=65～74% |targets_B=2 | hits_B=2 | effect_B=Flinch&lt;br /&gt;
    |PP_A=20 | ATP_A=130% | ATA_A=75～84% |targets_A=2 | hits_A=1 | effect_A=Launch&lt;br /&gt;
    |price=36000| sr=4 |endesc=A series of hits that spin with surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Knuckles ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Danga |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=121～130% | ATA_C=55～73% |targets_C=2 | hits_C=3 | effect_C=Flinch (All)&lt;br /&gt;
    |PP_B=18(14) | ATP_B=131～140% | ATA_B=73～87% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st &amp;lt;br&amp;gt;Blow Away on 2nd&lt;br /&gt;
    |PP_A=18(14) | ATP_A=141～150% | ATA_A=87% |targets_A=3 | hits_A=2 | effect_A=Blow Away on 2nd&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick combination attack that hits multiple enemies in quick succession.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Zubba |combolength=???&lt;br /&gt;
    |PP_C=24(???) | ATP_C=131～???% | ATA_C=61～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=24(???) | ATP_B=???～???% | ATA_B=??～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=24(???) | ATP_A=???～???% | ATA_A=??% |targets_A=? | hits_A=? | effect_A=???&lt;br /&gt;
    |price=???? | sr=? |endesc=A forward thrust with the right knuckle that can penetrate a group of enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Strike |combolength=2&lt;br /&gt;
    |PP_C=15(12) | ATP_C=131～140% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=141～150% | ATA_B=75～84% |targets_B=2 | hits_B=2 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=15(12) | ATP_A=151～160% | ATA_A=84% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick pair of slashes that knocks enemies upward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Gravity Strike |combolength=2&lt;br /&gt;
    |PP_C=20(??) | ATP_C=???～???% | ATA_C=??～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=20(??) | ATP_B=???～???% | ATA_B=??～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=20(??) | ATP_A=???～140% | ATA_A=88% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=???? | sr=? |endesc=A quick pair of slashes.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Spear ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Daggus |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=131～140% | ATA_C=51～69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=141～150% | ATA_B=77～86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=18(14) | ATP_A=151～160% | ATA_A=87% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Robado |combolength=3&lt;br /&gt;
    |PP_C=22(??) | ATP_C=126～???% | ATA_C=53～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=22(??) | ATP_B=???～???% | ATA_B=77～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=22(??) | ATP_A=???～???% | ATA_A=??% |targets_A=? | hits_A=? | effect_A=???&lt;br /&gt;
    |price=???? | sr=? |endesc=Uses the whole body to swing the weapon to hit surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Sword ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Tornado Break |combolength=3&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=55～64% |targets_C=3 | hits_C=1 | effect_C=Flinch&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=66～75% |targets_B=3 | hits_B=1 | effect_B=Flinch&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=75% |targets_A=4 | hits_A=1 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Hits multiple surrounding enemies with a horizontal slashing attack.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spinning Break |combolength=3&lt;br /&gt;
    |PP_C=20(??) | ATP_C=136～???% | ATA_C=51～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=20(??) | ATP_B=???～???% | ATA_B=??～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=20(??) | ATP_A=???～???% | ATA_A=??% |targets_A=? | hits_A=? | effect_A=???&lt;br /&gt;
    |price=???? | sr=? |endesc=A spinning attack from above.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Claws ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Renzan Seidan-ga |combolength=3&lt;br /&gt;
    |PP_C=17(??) | ATP_C=121～130% | ATA_C=58～67% |targets_C=1 | hits_C=4 | effect_C=&lt;br /&gt;
    |PP_B=17(??) | ATP_B=131～140% | ATA_B=68～77% |targets_B=1 | hits_B=2 | effect_B=Launch on 1st Hit&amp;lt;br&amp;gt;Wipeout  on 2nd Hit&lt;br /&gt;
    |PP_A=17(??) | ATP_A=141～150% | ATA_A=78～87% |targets_A=3 | hits_A=1 | effect_A=&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Uses a series of attacks and the nano transformer to hit enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Bukuu Rensen-ga |combolength=3&lt;br /&gt;
    |PP_C=17(??) | ATP_C=???～???% | ATA_C=??～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=17(??) | ATP_B=???～???% | ATA_B=??～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=17(??) | ATP_A=???～???% | ATA_A=??～??% |targets_A=? | hits_A=? | effect_A=???&lt;br /&gt;
    |price=????? | sr=1 |endesc=Leaps into the air and releases a flurry of hits.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Renkai Buyou-zan |combolength=3&lt;br /&gt;
    |PP_C=12(9) | ATP_C=109～118% | ATA_C=59～68% |targets_C=2 | hits_C=3 | effect_C=&lt;br /&gt;
    |PP_B=12(9) | ATP_B=119～128% | ATA_B=74～83% |targets_B=3 | hits_B=2 | effect_B=&lt;br /&gt;
    |PP_A=12(9) | ATP_A=129～138% | ATA_A=83% |targets_A=3 | hits_A=4 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A spinning attack that slashes at surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Moubu Seiran-zan |combolength=3&lt;br /&gt;
    |PP_C=15(12) | ATP_C=126～135% | ATA_C=50～59% |targets_C=2 | hits_C=4 | effect_C= Flinch on 2nd Hit&amp;lt;br&amp;gt;Flinch on 4th Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=136～145% | ATA_B=60～69% |targets_B=2 | hits_B=3 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=15(12) | ATP_A=145% | ATA_A=70～88% |targets_A=3 | hits_A=3 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=18000 | sr=4 |endesc=A ferocious dance of blades that with no time to counterattack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Twin Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Crush |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=???～???% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=???～???% | ATA_B=75～84% |targets_B=2 | hits_B=3 | effect_B=Launch &lt;br /&gt;
    |PP_A=18(14) | ATP_A=???～???% | ATA_A=84% |targets_A=2 | hits_A=4 | effect_A=Launch on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd and 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A series of upward and spinning attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Assault Crush |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=166～175% | ATA_C=57～66% |targets_C=1 | hits_C=2 | effect_C=Flinch&lt;br /&gt;
    |PP_B=20(16) | ATP_B=176～185% | ATA_B=67～76% |targets_B=1 | hits_B=2 | effect_B=Flinch &lt;br /&gt;
    |PP_A=20(16) | ATP_A=185 | ATA_A=77～86% |targets_A=2 | hits_A=4 | effect_A=Launch &lt;br /&gt;
    |price=18000| sr=4 |endesc=A combination of slashes and a thrust that make for a powerful attack.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Skills&amp;diff=14814</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Skills&amp;diff=14814"/>
				<updated>2007-02-04T18:33:18Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: skill description slightly modified&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt; can be used to attack with a special animation using increased [[ATP]] and [[ATA]], in exchange for [[PP]]. Skills can be taught to characters using [[Skill Disks]], and can only be used by attaching them to a [[Melee Weapon]] of the appropriate weapon type. Only one Skill can be attached to a weapon at once. &lt;br /&gt;
&lt;br /&gt;
Most Skills have extra combo hits.  Typically, a combo is extended at level 11 and 21.  To perform the longer combos, simply hit the [[PA]] button again after the first combo is carried out. Skills increase in level based on how many successful hits are made per use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! HU !! RA !! FO !! fG !! GT !! WT !! FF !! FG !! FT !! PT&lt;br /&gt;
|-&lt;br /&gt;
| Skill Cap || 20 || 10 || 1 || 30 || 10 || 20 || 30 || 10 || 1 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; As of Update 09, the following skills have been rebalanced - Dus Daggus, Dus Robado, Spiral Dance, Gravity Dance, Assault Crash, Rising Crash, Renkai Buyou-zan, Bukuu Rensen-ga, Renzan Seidan-ga, and Shousen Totsuzan-ga.&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! Hits TNL 1-11 !! &amp;quot;-&amp;quot; 11-21 !! &amp;quot;-&amp;quot; 21-30 !! Total Hits to 10 !! &amp;quot;-&amp;quot; 20 !! &amp;quot;-&amp;quot; 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 26 || 64 || 194 || 234 || 836 || 3006 || Gravity Break, Anga Redda, Assault Crash, Spinning Strike, Rising Strike, Shousen Totsuzan-ga&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 36 || 108 || 276 || 324 || 1332 || 4356 || Spinning Break, Tornado Break, Bogga Danga, Bogga Zubba, Bogga Robaddo, Dus Daggas, Duus Majaara, Duus Robaddo, Tornado Dance, Anga Jaburogga, Rising Crush, Hishoujinrenzan, Renzansenshouga, Gravity Strike, Hikaishuuhazan, Shunbu Shouren-zan, Sentenkanzanga&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 52 || 156 || 416 || 468 || 1924 || 5824 || Spiral Dance, Gravity Dance, Anga Dugarega, Splendor Crash, Renkai Buyou-zan, Bukuu Rensen-ga, Renzaiseidanga, Butenshunrenzan&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 56 || 168 || 448 || 504 || 2072 || 6272 || Moubuseirenzan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6| &amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt; || rowspan=6| &amp;lt;center&amp;gt;# of&amp;lt;br&amp;gt;Combos&amp;lt;/center&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| LV1～LV10 || colspan=3| LV11～LV20 || colspan=3| LV21～LV30&lt;br /&gt;
|-&lt;br /&gt;
| PP || ATP || ATA || PP || ATP || ATA || PP || ATP || ATA &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Attack Pattern (1) || colspan=3| Attack Pattern (2) || colspan=3| Attack Pattern (3)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Effects of Attack (1) || colspan=3| Effects of Attack (2) || colspan=3| Effects of Attack (3)&lt;br /&gt;
|- &lt;br /&gt;
| Price || &amp;lt;center&amp;gt;Rarity&amp;lt;/center&amp;gt; || colspan=10| Description&lt;br /&gt;
|-&lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Axe ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Dugrega |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=126～135% | ATA_C=46～55% |targets_C=2 | hits_C=1 | effect_C=Blow Away&lt;br /&gt;
    |PP_B=20(16) | ATP_B=136～145% | ATA_B=56～65% |targets_B=2 | hits_B=1 | effect_B=&lt;br /&gt;
    |PP_A=20(16) | ATP_A=146～155% | ATA_A=65% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 2nd Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A forward change that can evolve to add further attacks afterward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Redda |combolength=3&lt;br /&gt;
    |PP_C=24(19) | ATP_C=121～130% | ATA_C=57～66% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=24(19) | ATP_B=131～140% | ATA_B=67～76% |targets_B=2 | hits_B=2 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_A=24(19) | ATP_A=141～150% | ATA_A=77～86% |targets_A=2 | hits_A=1 | effect_A=Blow Away &lt;br /&gt;
    |price=36000| sr=4 |endesc=A quick combination attack in a rush of energy, to hit more enemies at once.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Claw ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shousen Totsuzan-ga |combolength=2&lt;br /&gt;
    |PP_C=25(20) | ATP_C=121～130% | ATA_C=55～64% |targets_C=1 | hits_C=3 | effect_C=Launch on 3rd Hit&lt;br /&gt;
    |PP_B=25(20) | ATP_B=131～140% | ATA_B=65～74% |targets_B=2 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=25(20) | ATP_A=141～150% | ATA_A=75% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Rotates the claw to pierce the enemy.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Buten Shuren-zan |combolength=2&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=61～70% |targets_C=2 | hits_C=4 | effect_C=Wipeout on 4th Hit&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=71～80% |targets_B=3 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=81～90% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Attacks multiple enemies with amazing speed.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shunbu Shouren-zan |combolength=2&lt;br /&gt;
    |PP_C=12(9) | ATP_C=132～150% | ATA_C=54～72% |targets_C=2 | hits_C=2 | effect_C=Launch on 2nd Hit&lt;br /&gt;
    |PP_B=12(9) | ATP_B=151～160% | ATA_B=77～86% |targets_B=2 | hits_B=1 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=12(9) | ATP_A=161～170% | ATA_A=88% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=9000| sr=4 |endesc=A series of attacks too fast for any counterattack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Double Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spiral Dance |combolength=3&lt;br /&gt;
    |PP_C=15 | ATP_C=???～???% | ATA_C=55～64% |targets_C=2 | hits_C=3 | effect_C=Wipeout on 3rd Hit&lt;br /&gt;
    |PP_B=15 | ATP_B=???～???% | ATA_B=65～74% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd Hit&lt;br /&gt;
    |PP_A=15 | ATP_A=???～135% | ATA_A=74% |targets_A=2 | hits_A=3 | effect_A=Blow Away on 1st Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A flurry of hits that can hit multiple enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Gravity Dance |combolength=3&lt;br /&gt;
    |PP_C=20 | ATP_C=120% | ATA_C=55～64% |targets_C=2 | hits_C=4 | effect_C=Flinch on 4th Hit&lt;br /&gt;
    |PP_B=20 | ATP_B=125% | ATA_B=65～74% |targets_B=2 | hits_B=2 | effect_B=Flinch&lt;br /&gt;
    |PP_A=20 | ATP_A=130% | ATA_A=75～84% |targets_A=2 | hits_A=1 | effect_A=Launch&lt;br /&gt;
    |price=36000| sr=4 |endesc=A series of hits that spin with surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Knuckles ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Danga |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=121～130% | ATA_C=55～73% |targets_C=2 | hits_C=3 | effect_C=Flinch (All)&lt;br /&gt;
    |PP_B=18(14) | ATP_B=131～140% | ATA_B=73～87% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st &amp;lt;br&amp;gt;Blow Away on 2nd&lt;br /&gt;
    |PP_A=18(14) | ATP_A=141～150% | ATA_A=87% |targets_A=3 | hits_A=2 | effect_A=Blow Away on 2nd&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick combination attack that hits multiple enemies in quick succession.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Zubba |combolength=???&lt;br /&gt;
    |PP_C=24(???) | ATP_C=131～???% | ATA_C=61～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=24(???) | ATP_B=???～???% | ATA_B=??～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=24(???) | ATP_A=???～???% | ATA_A=??% |targets_A=? | hits_A=? | effect_A=???&lt;br /&gt;
    |price=???? | sr=? |endesc=A forward thrust with the right knuckle that can penetrate a group of enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Strike |combolength=2&lt;br /&gt;
    |PP_C=15(12) | ATP_C=131～140% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=141～150% | ATA_B=75～84% |targets_B=2 | hits_B=2 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=15(12) | ATP_A=151～160% | ATA_A=84% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick pair of slashes that knocks enemies upward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Gravity Strike |combolength=2&lt;br /&gt;
    |PP_C=20(??) | ATP_C=???～???% | ATA_C=??～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=20(??) | ATP_B=???～???% | ATA_B=??～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=20(??) | ATP_A=???～140% | ATA_A=88% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=???? | sr=? |endesc=A quick pair of slashes.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Spear ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Daggus |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=131～140% | ATA_C=51～69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=141～150% | ATA_B=77～86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=18(14) | ATP_A=151～160% | ATA_A=87% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Robado |combolength=3&lt;br /&gt;
    |PP_C=22(??) | ATP_C=126～???% | ATA_C=53～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=22(??) | ATP_B=???～???% | ATA_B=77～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=22(??) | ATP_A=???～???% | ATA_A=??% |targets_A=? | hits_A=? | effect_A=???&lt;br /&gt;
    |price=???? | sr=? |endesc=Uses the whole body to swing the weapon to hit surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Sword ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Tornado Break |combolength=3&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=55～64% |targets_C=3 | hits_C=1 | effect_C=Flinch&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=66～75% |targets_B=3 | hits_B=1 | effect_B=Flinch&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=75% |targets_A=4 | hits_A=1 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Hits multiple surrounding enemies with a horizontal slashing attack.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spinning Break |combolength=3&lt;br /&gt;
    |PP_C=20(??) | ATP_C=136～???% | ATA_C=51～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=20(??) | ATP_B=???～???% | ATA_B=??～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=20(??) | ATP_A=???～???% | ATA_A=??% |targets_A=? | hits_A=? | effect_A=???&lt;br /&gt;
    |price=???? | sr=? |endesc=A spinning attack from above.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Claws ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Renzan Seidan-ga |combolength=3&lt;br /&gt;
    |PP_C=17(??) | ATP_C=121～130% | ATA_C=58～67% |targets_C=1 | hits_C=4 | effect_C=&lt;br /&gt;
    |PP_B=17(??) | ATP_B=131～140% | ATA_B=68～77% |targets_B=1 | hits_B=2 | effect_B=Launch on 1st Hit&amp;lt;br&amp;gt;Wipeout  on 2nd Hit&lt;br /&gt;
    |PP_A=17(??) | ATP_A=141～150% | ATA_A=78～87% |targets_A=3 | hits_A=1 | effect_A=&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Uses a series of attacks and the nano transformer to hit enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Bukuu Rensen-ga |combolength=3&lt;br /&gt;
    |PP_C=17(??) | ATP_C=???～???% | ATA_C=??～??% |targets_C=? | hits_C=? | effect_C=???&lt;br /&gt;
    |PP_B=17(??) | ATP_B=???～???% | ATA_B=??～??% |targets_B=? | hits_B=? | effect_B=???&lt;br /&gt;
    |PP_A=17(??) | ATP_A=???～???% | ATA_A=??～??% |targets_A=? | hits_A=? | effect_A=???&lt;br /&gt;
    |price=????? | sr=1 |endesc=Leaps into the air and releases a flurry of hits.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Renkai Buyou-zan |combolength=3&lt;br /&gt;
    |PP_C=12(9) | ATP_C=109～118% | ATA_C=59～68% |targets_C=2 | hits_C=3 | effect_C=&lt;br /&gt;
    |PP_B=12(9) | ATP_B=119～128% | ATA_B=74～83% |targets_B=3 | hits_B=2 | effect_B=&lt;br /&gt;
    |PP_A=12(9) | ATP_A=129～138% | ATA_A=83% |targets_A=3 | hits_A=4 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A spinning attack that slashes at surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Moubu Seiran-zan |combolength=3&lt;br /&gt;
    |PP_C=15(12) | ATP_C=126～135% | ATA_C=50～59% |targets_C=2 | hits_C=4 | effect_C= Flinch on 2nd Hit&amp;lt;br&amp;gt;Flinch on 4th Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=136～145% | ATA_B=60～69% |targets_B=2 | hits_B=3 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=15(12) | ATP_A=145% | ATA_A=70～88% |targets_A=3 | hits_A=3 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=18000 | sr=4 |endesc=A ferocious dance of blades that with no time to counterattack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Twin Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Crush |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=???～???% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=???～???% | ATA_B=75～84% |targets_B=2 | hits_B=3 | effect_B=Launch &lt;br /&gt;
    |PP_A=18(14) | ATP_A=???～???% | ATA_A=84% |targets_A=2 | hits_A=4 | effect_A=Launch on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd and 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A series of upward and spinning attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Assault Crush |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=166～175% | ATA_C=57～66% |targets_C=1 | hits_C=2 | effect_C=Flinch&lt;br /&gt;
    |PP_B=20(16) | ATP_B=176～185% | ATA_B=67～76% |targets_B=1 | hits_B=2 | effect_B=Flinch &lt;br /&gt;
    |PP_A=20(16) | ATP_A=185 | ATA_A=77～86% |targets_A=2 | hits_A=4 | effect_A=Launch &lt;br /&gt;
    |price=18000| sr=4 |endesc=A combination of slashes and a thrust that make for a powerful attack.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Bullets&amp;diff=14812</id>
		<title>Bullets</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Bullets&amp;diff=14812"/>
				<updated>2007-02-04T18:21:58Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: no longer a list of bullets, removed short blurb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bullets can be used to grant [[Elements]] to [[Ranged Weapons]], and to increase their [[ATP]], at the cost of both [[ATA]] and [[PP]] (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using [[Bullet Disks]], and can only be used by attaching them to a [[Ranged Weapon]] of the appropriate weapon type. Only one Bullet can be attached to a weapon at once. After [[PA]] level 10 the currently known Bullets will get a higher [[PP]] cost, but their [[Status effect|SE]] level will increase as well. A Bullet type [[PA]] is also a little quicker to level being that the [[PA]] now becomes the standard shot for the  [[Ranged Weapon]]. Bullets can be leveled by just using them on enemies a lot. The level caps for Bullets per class are as follows:&lt;br /&gt;
&lt;br /&gt;
* [[Rangers]]: level 20&lt;br /&gt;
* [[Hunters]]: level 10&lt;br /&gt;
* [[Forces]]: level 10&lt;br /&gt;
* [[Fighgunner]]: level 20&lt;br /&gt;
* [[Guntecher]]: level 30&lt;br /&gt;
* [[Wartecher]]: level 10&lt;br /&gt;
* [[Fortefighter]]: level 10&lt;br /&gt;
* [[Fortegunner]]: level 30&lt;br /&gt;
* [[Fortetecher]]: level 30&lt;br /&gt;
* [[Protranser]]: level 30&lt;br /&gt;
&lt;br /&gt;
Besides their elements, Bullets also grant weapons [[Status Effects]] based on these. They are as follows:&lt;br /&gt;
&lt;br /&gt;
* Fire: Burn&lt;br /&gt;
* Ice: Freeze&lt;br /&gt;
* Lightning: Shock&lt;br /&gt;
* Ground: Silence&lt;br /&gt;
* Light: Confusion&lt;br /&gt;
* Dark: Infection&lt;br /&gt;
&lt;br /&gt;
Their effectiveness may vary, depending on the Bullet's [[Special Effect]] level.&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Pattern !! Hits TNL 1-11 !! &amp;quot;-&amp;quot; 11-21 !! &amp;quot;-&amp;quot; 21-30 !! Total Hits to 10 !! &amp;quot;-&amp;quot; 20 !! &amp;quot;-&amp;quot; 30 !! Associated Weapon Types&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 28 || 78 || 134 || 252 || 982 || 2266 || Rifles, Handguns&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 42 || 117 || 206 || 378 || 1473 || 3444 || Bows, Twin Handguns&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 49 || 137 || 236 || 441 || 1723 || 3984 || Laser Cannons, Cards&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 56 || 156 || 268 || 504 || 1964 || 4532 || Crossbows&lt;br /&gt;
|-&lt;br /&gt;
| #5 || 84 || 234 || 402 || 756 || 2946 || 6798 || Shotguns, Grenade Launchers&lt;br /&gt;
|-&lt;br /&gt;
| #6 || 117 || 312 || 536 || 1053 || 3978 || 9114 || Machineguns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bullet Statistics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| rowspan=2|&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;  || colspan=5|&amp;lt;center&amp;gt;LV1~10&amp;lt;/center&amp;gt; || colspan=5|&amp;lt;center&amp;gt;LV11~20&amp;lt;/center&amp;gt; ||colspan=5|&amp;lt;center&amp;gt;LV21~30&amp;lt;/center&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| E% || SLV || Rng(m) || NOB || PP  || E% || SLV || Rng(m) || NOB || PP || E% || SLV || Rng(m) || NOB || PP &lt;br /&gt;
|-&lt;br /&gt;
| [[Rifles]] || 6% || 1 || 25 || 1 || 8(6) || 13% || 3 || 26 || 1 || 10(8) || 23% || 4 || 27 || 1 || 12(9)&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Shotguns]] || 4% || 2 || 14 || 3 || 9(7) || 9% || 2 || 15 || 4 || 12(9) || 13% || 2 || 16 || 5 || 15(12)&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbows]] || 19% || 2 || 24 || 1 || 8 || 25% || 3 || 25 || 1 || 10 || 30% || 4 || 26 || 1 || 12&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Grenade Launchers]] || 9% || 1 || 9 || 1 || 30(24) || 13% || 2 || 9 || 1 || 40(32) || 18% || 3 || 9 || 1 || 50(40)&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Cannons]] || 6% || 1 || 18 || 1 || 24(19) || 11% || 1 || 19 || 1 || 32(25) || 16% || 1 || 20 || 1 || 40(32)&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Twin Handguns]] || 4% || 2 || 15 || 2 || 8(6) || 12% || 2 || 16 || 2 || 10(8) || 24% || 2 || 17 || 2 || 12(9)&lt;br /&gt;
|-&lt;br /&gt;
| [[Handguns]] || 5% || 1 || 15 || 1 || 6(4) ||  13% || 2 || 16 || 1 || 7(5) || 19% || 3 || 17 || 1 || 8(6) &lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Crossbows]] || 3% || 1 || 13 || 1 || 6(4) || 9% || 2 || 14 || 2 || 9(7) || 15% || 3 || 15 || 3 || 12(9)&lt;br /&gt;
|-&lt;br /&gt;
| [[Cards]] || 17% || 2 || 16 || 2 || 7 || 21% || 2 || 17 || 3 || 10 || 25% || 2 || 18 || 3 || 12&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Machineguns]] || 10% || 1 || 10 || 1 || 5(4) || 16% || 1 || 11 || 1 || 6(5) || 20% || 1 || 12 || 1 || 9(7)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%A5%D0%A5%EC%A5%C3%A5%C8 PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Bullets&amp;diff=14811</id>
		<title>Bullets</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Bullets&amp;diff=14811"/>
				<updated>2007-02-04T18:20:16Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: /* Bullet Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bullets can be used to grant [[Elements]] to [[Ranged Weapons]], and to increase their [[ATP]], at the cost of both [[ATA]] and [[PP]] (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using [[Bullet Disks]], and can only be used by attaching them to a [[Ranged Weapon]] of the appropriate weapon type. Only one Bullet can be attached to a weapon at once. After [[PA]] level 10 the currently known Bullets will get a higher [[PP]] cost, but their [[Status effect|SE]] level will increase as well. A Bullet type [[PA]] is also a little quicker to level being that the [[PA]] now becomes the standard shot for the  [[Ranged Weapon]]. Bullets can be leveled by just using them on enemies a lot. The level caps for Bullets per class are as follows:&lt;br /&gt;
&lt;br /&gt;
* [[Rangers]]: level 20&lt;br /&gt;
* [[Hunters]]: level 10&lt;br /&gt;
* [[Forces]]: level 10&lt;br /&gt;
* [[Fighgunner]]: level 20&lt;br /&gt;
* [[Guntecher]]: level 30&lt;br /&gt;
* [[Wartecher]]: level 10&lt;br /&gt;
* [[Fortefighter]]: level 10&lt;br /&gt;
* [[Fortegunner]]: level 30&lt;br /&gt;
* [[Fortetecher]]: level 30&lt;br /&gt;
* [[Protranser]]: level 30&lt;br /&gt;
&lt;br /&gt;
Besides their elements, Bullets also grant weapons [[Status Effects]] based on these. They are as follows:&lt;br /&gt;
&lt;br /&gt;
* Fire: Burn&lt;br /&gt;
* Ice: Freeze&lt;br /&gt;
* Lightning: Shock&lt;br /&gt;
* Ground: Silence&lt;br /&gt;
* Light: Confusion&lt;br /&gt;
* Dark: Infection&lt;br /&gt;
&lt;br /&gt;
Their effectiveness may vary, depending on the Bullet's [[Special Effect]] level.&lt;br /&gt;
&lt;br /&gt;
The following section is a list of the known Bullets sorted by [[weapon types]] and [[Star Rarity]], the ranges of their statistics over all levels, formulas of their statistical growth, and (to be added,) their animations. To contribute particular Bullet statistics, please use the [[Photon Arts raw statistics]] page instead.&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Pattern !! Hits TNL 1-11 !! &amp;quot;-&amp;quot; 11-21 !! &amp;quot;-&amp;quot; 21-30 !! Total Hits to 10 !! &amp;quot;-&amp;quot; 20 !! &amp;quot;-&amp;quot; 30 !! Associated Weapon Types&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 28 || 78 || 134 || 252 || 982 || 2266 || Rifles, Handguns&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 42 || 117 || 206 || 378 || 1473 || 3444 || Bows, Twin Handguns&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 49 || 137 || 236 || 441 || 1723 || 3984 || Laser Cannons, Cards&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 56 || 156 || 268 || 504 || 1964 || 4532 || Crossbows&lt;br /&gt;
|-&lt;br /&gt;
| #5 || 84 || 234 || 402 || 756 || 2946 || 6798 || Shotguns, Grenade Launchers&lt;br /&gt;
|-&lt;br /&gt;
| #6 || 117 || 312 || 536 || 1053 || 3978 || 9114 || Machineguns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bullet Statistics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| rowspan=2|&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;  || colspan=5|&amp;lt;center&amp;gt;LV1~10&amp;lt;/center&amp;gt; || colspan=5|&amp;lt;center&amp;gt;LV11~20&amp;lt;/center&amp;gt; ||colspan=5|&amp;lt;center&amp;gt;LV21~30&amp;lt;/center&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| E% || SLV || Rng(m) || NOB || PP  || E% || SLV || Rng(m) || NOB || PP || E% || SLV || Rng(m) || NOB || PP &lt;br /&gt;
|-&lt;br /&gt;
| [[Rifles]] || 6% || 1 || 25 || 1 || 8(6) || 13% || 3 || 26 || 1 || 10(8) || 23% || 4 || 27 || 1 || 12(9)&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Shotguns]] || 4% || 2 || 14 || 3 || 9(7) || 9% || 2 || 15 || 4 || 12(9) || 13% || 2 || 16 || 5 || 15(12)&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbows]] || 19% || 2 || 24 || 1 || 8 || 25% || 3 || 25 || 1 || 10 || 30% || 4 || 26 || 1 || 12&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Grenade Launchers]] || 9% || 1 || 9 || 1 || 30(24) || 13% || 2 || 9 || 1 || 40(32) || 18% || 3 || 9 || 1 || 50(40)&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Cannons]] || 6% || 1 || 18 || 1 || 24(19) || 11% || 1 || 19 || 1 || 32(25) || 16% || 1 || 20 || 1 || 40(32)&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Twin Handguns]] || 4% || 2 || 15 || 2 || 8(6) || 12% || 2 || 16 || 2 || 10(8) || 24% || 2 || 17 || 2 || 12(9)&lt;br /&gt;
|-&lt;br /&gt;
| [[Handguns]] || 5% || 1 || 15 || 1 || 6(4) ||  13% || 2 || 16 || 1 || 7(5) || 19% || 3 || 17 || 1 || 8(6) &lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Crossbows]] || 3% || 1 || 13 || 1 || 6(4) || 9% || 2 || 14 || 2 || 9(7) || 15% || 3 || 15 || 3 || 12(9)&lt;br /&gt;
|-&lt;br /&gt;
| [[Cards]] || 17% || 2 || 16 || 2 || 7 || 21% || 2 || 17 || 3 || 10 || 25% || 2 || 18 || 3 || 12&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Machineguns]] || 10% || 1 || 10 || 1 || 5(4) || 16% || 1 || 11 || 1 || 6(5) || 20% || 1 || 12 || 1 || 9(7)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%A5%D0%A5%EC%A5%C3%A5%C8 PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Bullets&amp;diff=14810</id>
		<title>Bullets</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Bullets&amp;diff=14810"/>
				<updated>2007-02-04T18:19:08Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: /* Bullet List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bullets can be used to grant [[Elements]] to [[Ranged Weapons]], and to increase their [[ATP]], at the cost of both [[ATA]] and [[PP]] (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using [[Bullet Disks]], and can only be used by attaching them to a [[Ranged Weapon]] of the appropriate weapon type. Only one Bullet can be attached to a weapon at once. After [[PA]] level 10 the currently known Bullets will get a higher [[PP]] cost, but their [[Status effect|SE]] level will increase as well. A Bullet type [[PA]] is also a little quicker to level being that the [[PA]] now becomes the standard shot for the  [[Ranged Weapon]]. Bullets can be leveled by just using them on enemies a lot. The level caps for Bullets per class are as follows:&lt;br /&gt;
&lt;br /&gt;
* [[Rangers]]: level 20&lt;br /&gt;
* [[Hunters]]: level 10&lt;br /&gt;
* [[Forces]]: level 10&lt;br /&gt;
* [[Fighgunner]]: level 20&lt;br /&gt;
* [[Guntecher]]: level 30&lt;br /&gt;
* [[Wartecher]]: level 10&lt;br /&gt;
* [[Fortefighter]]: level 10&lt;br /&gt;
* [[Fortegunner]]: level 30&lt;br /&gt;
* [[Fortetecher]]: level 30&lt;br /&gt;
* [[Protranser]]: level 30&lt;br /&gt;
&lt;br /&gt;
Besides their elements, Bullets also grant weapons [[Status Effects]] based on these. They are as follows:&lt;br /&gt;
&lt;br /&gt;
* Fire: Burn&lt;br /&gt;
* Ice: Freeze&lt;br /&gt;
* Lightning: Shock&lt;br /&gt;
* Ground: Silence&lt;br /&gt;
* Light: Confusion&lt;br /&gt;
* Dark: Infection&lt;br /&gt;
&lt;br /&gt;
Their effectiveness may vary, depending on the Bullet's [[Special Effect]] level.&lt;br /&gt;
&lt;br /&gt;
The following section is a list of the known Bullets sorted by [[weapon types]] and [[Star Rarity]], the ranges of their statistics over all levels, formulas of their statistical growth, and (to be added,) their animations. To contribute particular Bullet statistics, please use the [[Photon Arts raw statistics]] page instead.&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Pattern !! Hits TNL 1-11 !! &amp;quot;-&amp;quot; 11-21 !! &amp;quot;-&amp;quot; 21-30 !! Total Hits to 10 !! &amp;quot;-&amp;quot; 20 !! &amp;quot;-&amp;quot; 30 !! Associated Weapon Types&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 28 || 78 || 134 || 252 || 982 || 2266 || Rifles, Handguns&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 42 || 117 || 206 || 378 || 1473 || 3444 || Bows, Twin Handguns&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 49 || 137 || 236 || 441 || 1723 || 3984 || Laser Cannons, Cards&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 56 || 156 || 268 || 504 || 1964 || 4532 || Crossbows&lt;br /&gt;
|-&lt;br /&gt;
| #5 || 84 || 234 || 402 || 756 || 2946 || 6798 || Shotguns, Grenade Launchers&lt;br /&gt;
|-&lt;br /&gt;
| #6 || 117 || 312 || 536 || 1053 || 3978 || 9114 || Machineguns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bullet Statistics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| rowspan=2|&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;  || colspan=5|&amp;lt;center&amp;gt;LV1~10&amp;lt;/center&amp;gt; || colspan=5|&amp;lt;center&amp;gt;LV11~20&amp;lt;/center&amp;gt; ||colspan=5|&amp;lt;center&amp;gt;LV21~30&amp;lt;/center&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| E% || SLV || Rng(m) || NOB || PP  || E% || SLV || Rng(m) || NOB || PP || E% || SLV || Rng(m) || NOB || PP &lt;br /&gt;
|-&lt;br /&gt;
| [[Rifles]] || 6% || 1 || 25 || 1 || 8(6) || 13% || 3 || 26 || 1 || 10(8) || 23% || 4 || 27 || 1 || 12(9)&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Shotguns]] || 4% || 2 || 14 || 3 || 9(7) || 9% || 2 || 15 || 4 || 12(9) || 13% || 2 || 16 || 5 || 15(12)&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbows]] || 19% || 2 || 24 || 1 || 8 || 25% || 3 || 25 || 1 || 10 || 30% || 4 || 26 || 1 || 12&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Grenade Launchers]] || 9% || 1 || 9 || 1 || 30(24) || 13% || 2 || 9 || 1 || 40(32) || 18% || 3 || 9 || 1 || 50(40)&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Cannons]] || 6% || 1 || 18 || 1 || 24(19) || 11% || 1 || 19 || 1 || 32(25) || 16% || 1 || 20 || 1 || 40(32)&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Twin Handguns]] || 4% || 2 || 15 || 2 || 8(6) || 12% || 2 || 16 || 2 || 10(8) || 24% || 2 || 17 || 2 || 12(9)&lt;br /&gt;
|-&lt;br /&gt;
| [[Handguns]] || 5% || 1 || 15 || 1 || 6(4) || 13% || 13% || 2 || 16 || 7(5) || 19% || 3 || 17 || 1 || 8(6) &lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Crossbows]] || 3% || 1 || 13 || 1 || 6(4) || 9% || 2 || 14 || 2 || 9(7) || 15% || 3 || 15 || 3 || 12(9)&lt;br /&gt;
|-&lt;br /&gt;
| [[Cards]] || 17% || 2 || 16 || 2 || 7 || 21% || 2 || 17 || 3 || 10 || 25% || 2 || 18 || 3 || 12&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Machineguns]] || 10% || 1 || 10 || 1 || 5(4) || 16% || 1 || 11 || 1 || 6(5) || 20% || 1 || 12 || 1 || 9(7)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%A5%D0%A5%EC%A5%C3%A5%C8 PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:SiegeV/Sandbox&amp;diff=14809</id>
		<title>User:SiegeV/Sandbox</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:SiegeV/Sandbox&amp;diff=14809"/>
				<updated>2007-02-04T18:18:16Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| rowspan=2|&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;  || colspan=5|&amp;lt;center&amp;gt;LV1~10&amp;lt;/center&amp;gt; || colspan=5|&amp;lt;center&amp;gt;LV11~20&amp;lt;/center&amp;gt; ||colspan=5|&amp;lt;center&amp;gt;LV21~30&amp;lt;/center&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| E% || SLV || Rng(m) || NOB || PP  || E% || SLV || Rng(m) || NOB || PP || E% || SLV || Rng(m) || NOB || PP &lt;br /&gt;
|-&lt;br /&gt;
| [[Rifles]] || 6% || 1 || 25 || 1 || 8(6) || 13% || 3 || 26 || 1 || 10(8) || 23% || 4 || 27 || 1 || 12(9)&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Shotguns]] || 4% || 2 || 14 || 3 || 9(7) || 9% || 2 || 15 || 4 || 12(9) || 13% || 2 || 16 || 5 || 15(12)&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbows]] || 19% || 2 || 24 || 1 || 8 || 25% || 3 || 25 || 1 || 10 || 30% || 4 || 26 || 1 || 12&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Grenade Launchers]] || 9% || 1 || 9 || 1 || 30(24) || 13% || 2 || 9 || 1 || 40(32) || 18% || 3 || 9 || 1 || 50(40)&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Cannons]] || 6% || 1 || 18 || 1 || 24(19) || 11% || 1 || 19 || 1 || 32(25) || 16% || 1 || 20 || 1 || 40(32)&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Twin Handguns]] || 4% || 2 || 15 || 2 || 8(6) || 12% || 2 || 16 || 2 || 10(8) || 24% || 2 || 17 || 2 || 12(9)&lt;br /&gt;
|-&lt;br /&gt;
| [[Handguns]] || 5% || 1 || 15 || 1 || 6(4) || 13% || 13% || 2 || 16 || 7(5) || 19% || 3 || 17 || 1 || 8(6) &lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Crossbows]] || 3% || 1 || 13 || 1 || 6(4) || 9% || 2 || 14 || 2 || 9(7) || 15% || 3 || 15 || 3 || 12(9)&lt;br /&gt;
|-&lt;br /&gt;
| [[Cards]] || 17% || 2 || 16 || 2 || 7 || 21% || 2 || 17 || 3 || 10 || 25% || 2 || 18 || 3 || 12&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Machineguns]] || 10% || 1 || 10 || 1 || 5(4) || 16% || 1 || 11 || 1 || 6(5) || 20% || 1 || 12 || 1 || 9(7)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:SiegeV/Sandbox&amp;diff=14806</id>
		<title>User:SiegeV/Sandbox</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:SiegeV/Sandbox&amp;diff=14806"/>
				<updated>2007-02-04T18:01:18Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| rowspan=2|&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;  || colspan=5|&amp;lt;center&amp;gt;LV1~10&amp;lt;/center&amp;gt; || colspan=5|&amp;lt;center&amp;gt;LV11~20&amp;lt;/center&amp;gt; ||colspan=5|&amp;lt;center&amp;gt;LV21~30&amp;lt;/center&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| E% || SLV || Rng(m) || NOB || PP  || E% || SLV || Rng(m) || NOB || PP || E% || SLV || Rng(m) || NOB || PP &lt;br /&gt;
|-&lt;br /&gt;
| Rifle || 6% || 1 || 25 || 1 || 8(6) || 13% || 3 || 26 || 1 || 10(8) || 23% || 4 || 27 || 1 || 12(9)&lt;br /&gt;
|-&lt;br /&gt;
| Shotgun || 4% || 2 || 14 || 3 || 9(7) || 9% || 2 || 15 || 4 || 12(9) || 13% || 2 || 16 || 5 || 15(12)&lt;br /&gt;
|-&lt;br /&gt;
| Longbow || 19% || 2 || 24 || 1 || 8 || 25% || 3 || 25 || 1 || 10 || 30% || 4 || 26 || 1 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Grenade Launcher || 9% || 1 || 9 || 1 || 30(24) || 13% || 2 || 9 || 1 || 40(32) || 18% || 3 || 9 || 1 || 50(40)&lt;br /&gt;
|-&lt;br /&gt;
| Laser Cannon || 6% || 1 || 18 || 1 || 24(19) || 11% || 1 || 19 || 1 || 32(25) || 16% || 1 || 20 || 1 || 40(32)&lt;br /&gt;
|-&lt;br /&gt;
| Twin Handguns || 4% || 2 || 15 || 2 || 8(6) || 12% || 2 || 16 || 2 || 10(8) || 24% || 2 || 17 || 2 || 12(9)&lt;br /&gt;
|-&lt;br /&gt;
| Handgun || 5% || 1 || 15 || 1 || 6(4) || 13% || 13% || 2 || 16 || 7(5) || 19% || 3 || 17 || 1 || 8(6) &lt;br /&gt;
|-&lt;br /&gt;
| Crossbow || 3% || 1 || 13 || 1 || 6(4) || 9% || 2 || 14 || 2 || 9(7) || 15% || 3 || 15 || 3 || 12(9)&lt;br /&gt;
|-&lt;br /&gt;
| Card || 17% || 2 || 16 || 2 || 7 || 21% || 2 || 17 || 3 || 10 || 25% || 2 || 18 || 3 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Machine Gun || 10% || 1 || 10 || 1 || 5(4) || 16% || 1 || 11 || 1 || 6(5) || 20% || 1 || 12 || 1 || 9(7)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:SiegeV/Sandbox&amp;diff=14805</id>
		<title>User:SiegeV/Sandbox</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:SiegeV/Sandbox&amp;diff=14805"/>
				<updated>2007-02-04T17:32:38Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| rowspan=2|&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;  || colspan=5|&amp;lt;center&amp;gt;LV1~10&amp;lt;/center&amp;gt; || colspan=5|&amp;lt;center&amp;gt;LV11~20&amp;lt;/center&amp;gt; ||colspan=5|&amp;lt;center&amp;gt;LV21~30&amp;lt;/center&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| E% || SLV || Rng(m) || NOB || PP  || E% || SLV || Rng(m) || NOB || PP || E% || SLV || Rng(m) || NOB || PP &lt;br /&gt;
|-&lt;br /&gt;
| Rifle || 6% || 1 || 25 || 1 || 8(6) || 13% || 3 || 26 || 1 || 10(8) || 23% || 4 || 27 || 1 || 12(9)&lt;br /&gt;
|-&lt;br /&gt;
| Shotgun || 4% || 2 || 14 || 3 || 9(7) || 9% || 2 || 15 || 4 || 12(9) || 13% || 2 || 16 || 5 || 15(12)&lt;br /&gt;
|-&lt;br /&gt;
| Longbow || 19% || 2 || 24 || 1 || 8 || 25% || 3 || 25 || 1 || 10 || 30% || 4 || 26 || 1 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Grenade Launcher || 9% || 1 || 9 || 1 || 30(24) || 13% || 2 || 9 || 1 || 40(32) || 18% || 3 || 9 || 1 || 50(40)&lt;br /&gt;
|-&lt;br /&gt;
| Laser Cannon || 6% || 1 || 18 || 1 || 24(19) || 11% || 1 || 19 || 1 || 32(25) || 16% || 1 || 20 || 1 || 40(32)&lt;br /&gt;
|-&lt;br /&gt;
| Twin Handguns || 4% || 2 || 15 || 2 || 8(6) || 12% || 2 || 16 || 2 || 10(8) || 24% || 2 || 17 || 2 || 12(9)&lt;br /&gt;
|-&lt;br /&gt;
| Handgun || 5% || 1 || 15 || 1 || 6(4) || 13% || 13% || 2 || 16 || 7(5) || 19% || 3 || 17 || 1 || 8(6) &lt;br /&gt;
|-&lt;br /&gt;
| Crossbow || 3% || 1 || 13 || 1 || 6(4) || 9% || 2 || 14 || 2 || 9(7) || 15% || 3 || 15 || 3 || 12(9)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Crossbow&lt;br /&gt;
    | fireBullet=Yak Banga&lt;br /&gt;
    | element_C=3% | selvl_C=1 | | NOB_C=1 | range_C=13m | PP_C=6(4) | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=9% | selvl_B=2 | | NOB_B=2 | range_B=14m | PP_B=9(7) | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=15% | selvl_A=3 | | NOB_A=3 | range_A=15m | PP_A=12(9) | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Card&lt;br /&gt;
    | fireBullet=Ensei-shiki&lt;br /&gt;
    | element_C=17% | selvl_C=2 | | NOB_C=2 | range_C=16m | PP_C=7 | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=21% | selvl_B=2 | | NOB_B=3 | range_B=17m | PP_B=10 | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=25% | selvl_A=2 | | NOB_A=3 | range_A=18m | PP_A=12 | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Machine Gun&lt;br /&gt;
    | fireBullet=Burning Fury&lt;br /&gt;
    | element_C=4% | selvl_C=1 | | NOB_C=1 | range_C=10m | PP_C=5(4) | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=7% | selvl_B=1 | | NOB_B=1 | range_B=11m | PP_B=7(5) | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=10% | selvl_A=1 | | NOB_A=1 | range_A=12m | PP_A=9(7) | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:SiegeV&amp;diff=14804</id>
		<title>User:SiegeV</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:SiegeV&amp;diff=14804"/>
				<updated>2007-02-04T17:15:43Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{Character Profile&lt;br /&gt;
|name= Hien    |race= Newman |gender= M |level= 60 |type= Can I please&lt;br /&gt;
|name2=Xepher  |race2= Cast | gender2=M |level2=40 |type2= stick to one&lt;br /&gt;
|name3=Midori  |race3= Beast | gender3=F | level3=65 | type3= character?&lt;br /&gt;
|HU= 1 |RA= 1 | FO= 10 | fT= 6&lt;br /&gt;
|HU2=1 | RA2=5 | FO2=3 | GT2=3&lt;br /&gt;
|HU3=10 | RA3=5 | FO3=5 | fF3=2 | FG3=8 | WT3=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''* Note to self - replace ugly multicolored table.  Eew.  Too much information on one table methinks.'''&lt;br /&gt;
* Finish 2nd tier skills &lt;br /&gt;
&lt;br /&gt;
[[User:SiegeV/Sandbox|Personal Sandbox]]&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:SiegeV/Sandbox&amp;diff=14332</id>
		<title>User:SiegeV/Sandbox</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:SiegeV/Sandbox&amp;diff=14332"/>
				<updated>2007-01-23T19:32:05Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: save work&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| rowspan=2|&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;  || colspan=5|&amp;lt;center&amp;gt;LV1~10&amp;lt;/center&amp;gt; || colspan=5|&amp;lt;center&amp;gt;LV11~20&amp;lt;/center&amp;gt; ||colspan=5|&amp;lt;center&amp;gt;LV21~30&amp;lt;/center&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| E% || SLV || Rng(m) || NOB || PP  || E% || SLV || Rng(m) || NOB || PP || E% || SLV || Rng(m) || NOB || PP &lt;br /&gt;
|-&lt;br /&gt;
| Rifle || 6% || 1 || 25 || 1 || 8(6) || 13% || 3 || 26 || 1 || 10(8) || 23% || 4 || 27 || 1 || 12(9)&lt;br /&gt;
|-&lt;br /&gt;
| Shotgun || 4% || 2 || 14 || 3 || 9(7) || 9% || 2 || 15 || 4 || 12(9) || 13% || 2 || 16 || 5 || 15(12)&lt;br /&gt;
|-&lt;br /&gt;
| Longbow || 19% || 2 || 24 || 1 || 8 || 25% || 3 || 25 || 1 || 10 || 30% || 4 || 26 || 1 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Grenade Launcher || 9% || 1 || 9 || 1 || 30(24) || 13% || 2 || 9 || 1 || 40(32) || 18% || 3 || 9 || 1 || 50(40)&lt;br /&gt;
|-&lt;br /&gt;
| Laser Cannon || 6% || 1 || 18 || 1 || 24(19) || 11% || 1 || 19 || 1 || 32(25) || 16% || 1 || 20 || 1 || 40(32)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Laser Cannon&lt;br /&gt;
    | fireBullet=Burning Prism&lt;br /&gt;
    | element_C=6% | selvl_C=1 | | NOB_C=1 | range_C=18m | PP_C=24(19) | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=11% | selvl_B=1 | | NOB_B=1 | range_B=19m | PP_B=32(25) | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=16% | selvl_A=1 | | NOB_A=1 | range_A=20m | PP_A=40(32) | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Frozen Prism&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Plasma Prism&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Grav Prism&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Twin Handguns&lt;br /&gt;
    | fireBullet=Twin Burn&lt;br /&gt;
    | element_C=4% | selvl_C=2 | | NOB_C=2 | range_C=15m | PP_C=8(6) | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=12% | selvl_B=2 | | NOB_B=2 | range_B=16m | PP_B=10(8) | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=24% | selvl_A=2 | | NOB_A=2 | range_A=17m | PP_A=12(9) | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Twin Freeze&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Twin Plasma&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Twin Grav&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Handgun&lt;br /&gt;
    | fireBullet=Burning Hit&lt;br /&gt;
    | element_C=5% | selvl_C=1 | | NOB_C=1 | range_C=15m | PP_C=6(4) | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=13% | selvl_B=2 | | NOB_B=1 | range_B=16m | PP_B=7(5) | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=19% | selvl_A=3 | | NOB_A=1 | range_A=17m | PP_A=8(6) | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Frozen Hit&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Plasma Hit&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Grav Hit&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Crossbow&lt;br /&gt;
    | fireBullet=Yak Banga&lt;br /&gt;
    | element_C=3% | selvl_C=1 | | NOB_C=1 | range_C=13m | PP_C=6(4) | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=9% | selvl_B=2 | | NOB_B=2 | range_B=14m | PP_B=9(7) | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=15% | selvl_A=3 | | NOB_A=3 | range_A=15m | PP_A=12(9) | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Yak Riga&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Yak Inga&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Yak Diga&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Card&lt;br /&gt;
    | fireBullet=Ensei-shiki&lt;br /&gt;
    | element_C=17% | selvl_C=2 | | NOB_C=2 | range_C=16m | PP_C=7 | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=21% | selvl_B=2 | | NOB_B=3 | range_B=17m | PP_B=10 | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=25% | selvl_A=2 | | NOB_A=3 | range_A=18m | PP_A=12 | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Reisei-shiki&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Raisei-shiki&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Jusei-shiki&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Machine Gun&lt;br /&gt;
    | fireBullet=Burning Fury&lt;br /&gt;
    | element_C=4% | selvl_C=1 | | NOB_C=1 | range_C=10m | PP_C=5(4) | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=7% | selvl_B=1 | | NOB_B=1 | range_B=11m | PP_B=7(5) | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=10% | selvl_A=1 | | NOB_A=1 | range_A=12m | PP_A=9(7) | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Freezing Fury&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Plasma Fury&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Grav Fury&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:SiegeV&amp;diff=14281</id>
		<title>User:SiegeV</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:SiegeV&amp;diff=14281"/>
				<updated>2007-01-23T00:57:01Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{Character Profile&lt;br /&gt;
|name= Hien    |race= Newman |gender= M |level= 60 |type= Can I please&lt;br /&gt;
|name2=Xepher  |race2= Cast | gender2=M |level2=40 |type2= stick to one&lt;br /&gt;
|name3=Midori  |race3= Beast | gender3=F | level3=58 | type3= character?&lt;br /&gt;
|HU= 1 |RA= 1 | FO= 10 | fT= 6&lt;br /&gt;
|HU2=1 | RA2=5 | FO2=3 | GT2=3&lt;br /&gt;
|HU3=10 | RA3=5 | FO3=5 | fF3=2 | FG3=5 | WT3=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''* Note to self - replace ugly multicolored table.  Eew.  Too much information on one table methinks.'''&lt;br /&gt;
* Finish 2nd tier skills &lt;br /&gt;
&lt;br /&gt;
[[User:SiegeV/Sandbox|Personal Sandbox]]&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Required_experience_by_level&amp;diff=14018</id>
		<title>Required experience by level</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Required_experience_by_level&amp;diff=14018"/>
				<updated>2007-01-19T00:49:07Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: 60-70&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a table for Network Mode, detailing the per-level and overall experience levels for each character level. For the table detailing the experience levels for the Offline modes, see [[Required Experience by Level (Offline)]]&lt;br /&gt;
&lt;br /&gt;
'''To read:'''&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;Requires&amp;quot; column is simply the total experience requirement to reach that level.&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;To Next&amp;quot; column is then the experience points needed to reach the next level.&lt;br /&gt;
&lt;br /&gt;
The current level cap for the US/EU server is '''70'''. &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd;&amp;quot;&lt;br /&gt;
! width=&amp;quot;40&amp;quot;|Level !! width=&amp;quot;60&amp;quot;|Requires !! width=&amp;quot;60&amp;quot;|To Next&lt;br /&gt;
|-&lt;br /&gt;
| 01 || 0 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 02 || 39 || 141&lt;br /&gt;
|-&lt;br /&gt;
| 03 || 180 || 246&lt;br /&gt;
|-&lt;br /&gt;
| 04 || 426 || 715&lt;br /&gt;
|-&lt;br /&gt;
| 05 || 1141 || 1197&lt;br /&gt;
|-&lt;br /&gt;
| 06 || 2338 || 1340&lt;br /&gt;
|-&lt;br /&gt;
| 07 || 3678 || 1488&lt;br /&gt;
|-&lt;br /&gt;
| 08 || 5166 || 1638&lt;br /&gt;
|-&lt;br /&gt;
| 09 || 6804 || 2533&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 9337 || 3449&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 12786 || 3618&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 16404 || 3788&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 20192 || 3962&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 24154 || 5110&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 29264 || 6283&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 35547 || 6550&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 42097 || 6821&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 48918 || 7096&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 56014 || 8432&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 64446 || 9796&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd;&amp;quot;&lt;br /&gt;
! width=&amp;quot;40&amp;quot;|Level !! width=&amp;quot;60&amp;quot;|Requires !! width=&amp;quot;60&amp;quot;|To Next&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 74242 || 9912&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 84152 || 10023&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 94175 || 10139&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 104314 || 11474&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 115788 || 12837&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 128625 || 12978&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 141603 || 13120&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 154723 || 13264&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 167987 || 14695&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 182682 || 16154&lt;br /&gt;
|-&lt;br /&gt;
| 31 || 198836 || 16162&lt;br /&gt;
|-&lt;br /&gt;
| 32 || 214998 || 16171&lt;br /&gt;
|-&lt;br /&gt;
| 33 || 231169 || 16179&lt;br /&gt;
|-&lt;br /&gt;
| 34 || 247348 || 17756&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 265104 || 19332&lt;br /&gt;
|-&lt;br /&gt;
| 36 || 284436 || 19342&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 303778 || 19352&lt;br /&gt;
|-&lt;br /&gt;
| 38 || 323130 || 19363&lt;br /&gt;
|-&lt;br /&gt;
| 39 || 342493 || 22563&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 365056 || 24971&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd;&amp;quot;&lt;br /&gt;
! width=&amp;quot;40&amp;quot;|Level !! width=&amp;quot;60&amp;quot;|Requires !! width=&amp;quot;60&amp;quot;|To Next&lt;br /&gt;
|-&lt;br /&gt;
| 41 || 390027 || 27379&lt;br /&gt;
|-&lt;br /&gt;
| 42 || 417406 || 29787&lt;br /&gt;
|-&lt;br /&gt;
| 43 || 447193 || 32195&lt;br /&gt;
|-&lt;br /&gt;
| 44 || 479388 || 39109&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 518497 || 41831&lt;br /&gt;
|-&lt;br /&gt;
| 46 || 560328 || 44553&lt;br /&gt;
|-&lt;br /&gt;
| 47 || 604881 || 47274&lt;br /&gt;
|-&lt;br /&gt;
| 48 || 652155 || 49996&lt;br /&gt;
|-&lt;br /&gt;
| 49 || 702151 || 59225&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 761376 || 59241&lt;br /&gt;
|-&lt;br /&gt;
| 51 || 820617 || 59257&lt;br /&gt;
|-&lt;br /&gt;
| 52 || 879874 || 59271&lt;br /&gt;
|-&lt;br /&gt;
| 53 || 939145 || 59287&lt;br /&gt;
|-&lt;br /&gt;
| 54 || 998432 || 70164&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 1068596 || 70172&lt;br /&gt;
|-&lt;br /&gt;
| 56 || 1138768 || 70181&lt;br /&gt;
|-&lt;br /&gt;
| 57 || 1208949 || 70191&lt;br /&gt;
|-&lt;br /&gt;
| 58 || 1279140 || 70199&lt;br /&gt;
|-&lt;br /&gt;
| 59 || 1349339 || 81077&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 1430416 || 85255&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd;&amp;quot;&lt;br /&gt;
! width=&amp;quot;40&amp;quot;|Level !! width=&amp;quot;60&amp;quot;|Requires !! width=&amp;quot;60&amp;quot;|To Next&lt;br /&gt;
|-&lt;br /&gt;
| 61 || 1515671 || 89432 		&lt;br /&gt;
|-&lt;br /&gt;
| 62 || 1605103	|| 93609&lt;br /&gt;
|-&lt;br /&gt;
| 63 || 1698712	|| 97787&lt;br /&gt;
|-&lt;br /&gt;
| 64 || 1796499	|| 115633&lt;br /&gt;
|-&lt;br /&gt;
| 65 || 1912132 || 120371&lt;br /&gt;
|- &lt;br /&gt;
| 66 || 2032503	|| 125108&lt;br /&gt;
|- &lt;br /&gt;
| 67 || 2157611 || 129846&lt;br /&gt;
|-&lt;br /&gt;
| 68 || 2287457 || 134583&lt;br /&gt;
|-&lt;br /&gt;
| 69 || 2422040	|| 155789&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 2577829	|| -&lt;br /&gt;
|-&lt;br /&gt;
| 71 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 72 || - || - &lt;br /&gt;
|-&lt;br /&gt;
| 73 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 74 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 75 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 76 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 77 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 78 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 79 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| 80 || - || -&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Skills&amp;diff=13973</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Skills&amp;diff=13973"/>
				<updated>2007-01-18T06:29:22Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: Moubu Seiran-zan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt; can be used to attack with a special animation using increased [[ATP]] and [[ATA]], in exchange for [[PP]]. Skills can be taught to characters using [[Skill Disks]], and can only be used by attaching them to a [[Melee Weapon]] of the appropriate weapon type. Only one Skill can be attached to a weapon at once. By using the button it is assigned to, Skills can be used normally or during a combo, but they will end the combo. When [[PA]] level 11 is reached, the currently known Skills will make a longer combo. To perform the longer combos, simply hit the [[PA]] button again after the first combo is carried out. Skills can be leveled by just using them on enemies a lot. The level caps for Skills per class are as follows:&lt;br /&gt;
&lt;br /&gt;
* [[Hunters]]: level 20&lt;br /&gt;
* [[Rangers]]: level 10&lt;br /&gt;
* [[Forces]]: level 1&lt;br /&gt;
* [[Fighgunner]]: level 30&lt;br /&gt;
* [[Guntecher]]: level 10&lt;br /&gt;
* [[Wartecher]]: level 20&lt;br /&gt;
* [[Fortefighter]]: level 30&lt;br /&gt;
* [[Fortegunner]]: level 10&lt;br /&gt;
* [[Fortetecher]]: level 1&lt;br /&gt;
* [[Protranser]]: level 30&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! Hits TNL 1-11 !! &amp;quot;-&amp;quot; 11-21 !! &amp;quot;-&amp;quot; 21-30 !! Total Hits to 10 !! &amp;quot;-&amp;quot; 20 !! &amp;quot;-&amp;quot; 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 26 || 64 || 194 || 234 || 836 || 3006 || Gravity Break, Anga Redda, Assault Crash, Spinning Strike, Rising Strike, Shousen Totsuzan-ga&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 36 || 108 || 276 || 324 || 1332 || 4356 || Spinning Break, Tornado Break, Bogga Danga, Bogga Zubba, Bogga Robaddo, Dus Daggas, Duus Majaara, Duus Robaddo, Tornado Dance, Anga Jaburogga, Rising Crush, Hishoujinrenzan, Renzansenshouga, Gravity Strike, Hikaishuuhazan, Shunbu Shouren-zan, Sentenkanzanga&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 52 || 156 || 416 || 468 || 1924 || 5824 || Spiral Dance, Gravity Dance, Anga Dugarega, Splendor Crash, Renkai Buyou-zan, Bukuu Rensen-ga, Renzaiseidanga, Butenshunrenzan&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 56 || 168 || 448 || 504 || 2072 || 6272 || Moubuseirenzan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6| &amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt; || rowspan=6| &amp;lt;center&amp;gt;# of&amp;lt;br&amp;gt;Combos&amp;lt;/center&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| LV1～LV10 || colspan=3| LV11～LV20 || colspan=3| LV21～LV30&lt;br /&gt;
|-&lt;br /&gt;
| PP || ATP || ATA || PP || ATP || ATA || PP || ATP || ATA &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Attack Pattern (1) || colspan=3| Attack Pattern (2) || colspan=3| Attack Pattern (3)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Effects of Attack (1) || colspan=3| Effects of Attack (2) || colspan=3| Effects of Attack (3)&lt;br /&gt;
|- &lt;br /&gt;
| Price || &amp;lt;center&amp;gt;Rarity&amp;lt;/center&amp;gt; || colspan=10| Description&lt;br /&gt;
|-&lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Axe ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Dugrega |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=126～135% | ATA_C=46～55% |targets_C=2 | hits_C=1 | effect_C=Blow Away&lt;br /&gt;
    |PP_B=20(16) | ATP_B=136～145% | ATA_B=56～65% |targets_B=2 | hits_B=1 | effect_B=&lt;br /&gt;
    |PP_A=20(16) | ATP_A=146～155% | ATA_A=65% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 2nd Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A forward change that can evolve to add further attacks afterward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Redda |combolength=3&lt;br /&gt;
    |PP_C=24(19) | ATP_C=121～130% | ATA_C=57～66% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=24(19) | ATP_B=131～140% | ATA_B=67～76% |targets_B=2 | hits_B=2 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_A=24(19) | ATP_A=141～150% | ATA_A=77～86% |targets_A=2 | hits_A=1 | effect_A=Blow Away &lt;br /&gt;
    |price=36000| sr=4 |endesc=A quick combination attack in a rush of energy, to hit more enemies at once.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Claw ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shousen Totsuzan-ga |combolength=2&lt;br /&gt;
    |PP_C=25(20) | ATP_C=121～130% | ATA_C=55～64% |targets_C=1 | hits_C=3 | effect_C=Launch on 3rd Hit&lt;br /&gt;
    |PP_B=25(20) | ATP_B=131～140% | ATA_B=65～74% |targets_B=2 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=25(20) | ATP_A=141～150% | ATA_A=75% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Rotates the claw to pierce the enemy.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Buten Shuren-zan |combolength=2&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=61～70% |targets_C=2 | hits_C=4 | effect_C=Wipeout on 4th Hit&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=71～80% |targets_B=3 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=81～90% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Attacks multiple enemies with amazing speed.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shunbu Shouren-zan |combolength=2&lt;br /&gt;
    |PP_C=12(9) | ATP_C=132～150% | ATA_C=54～72% |targets_C=2 | hits_C=2 | effect_C=Launch on 2nd Hit&lt;br /&gt;
    |PP_B=12(9) | ATP_B=151～160% | ATA_B=77～86% |targets_B=2 | hits_B=1 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=12(9) | ATP_A=161～170% | ATA_A=88% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=9000| sr=4 |endesc=A series of attacks too fast for any counterattack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Double Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spiral Dance |combolength=3&lt;br /&gt;
    |PP_C=15 | ATP_C=116～125% | ATA_C=55～64% |targets_C=2 | hits_C=3 | effect_C=Wipeout on 3rd Hit&lt;br /&gt;
    |PP_B=15 | ATP_B=126～135% | ATA_B=65～74% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd Hit&lt;br /&gt;
    |PP_A=15 | ATP_A=136～145% | ATA_A=74% |targets_A=2 | hits_A=3 | effect_A=Blow Away on 1st Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A flurry of hits that can hit multiple enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Gravity Dance |combolength=3&lt;br /&gt;
    |PP_C=20 | ATP_C=110% | ATA_C=55～64% |targets_C=2 | hits_C=4 | effect_C=Flinch on 4th Hit&lt;br /&gt;
    |PP_B=20 | ATP_B=115% | ATA_B=65～74% |targets_B=2 | hits_B=2 | effect_B=Flinch&lt;br /&gt;
    |PP_A=20 | ATP_A=120% | ATA_A=75～84% |targets_A=2 | hits_A=1 | effect_A=Launch&lt;br /&gt;
    |price=36000| sr=4 |endesc=A series of hits that spin with surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Knuckles ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Danga |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=121～130% | ATA_C=55～73% |targets_C=2 | hits_C=3 | effect_C=Flinch (All)&lt;br /&gt;
    |PP_B=18(14) | ATP_B=131～140% | ATA_B=73～87% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st &amp;lt;br&amp;gt;Blow Away on 2nd&lt;br /&gt;
    |PP_A=18(14) | ATP_A=141～150% | ATA_A=87% |targets_A=3 | hits_A=2 | effect_A=Blow Away on 2nd&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick combination attack that hits multiple enemies in quick succession.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Strike |combolength=2&lt;br /&gt;
    |PP_C=15(12) | ATP_C=131～140% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=141～150% | ATA_B=75～84% |targets_B=2 | hits_B=2 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=15(12) | ATP_A=151～160% | ATA_A=84% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick pair of slashes that knocks enemies upward.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Spear ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Daggus |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=161～170% | ATA_C=51～69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=171～180% | ATA_B=77～86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=18(14) | ATP_A=181～190% | ATA_A=87% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Sword ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Tornado Break |combolength=3&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=55～64% |targets_C=3 | hits_C=1 | effect_C=Flinch&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=66～75% |targets_B=3 | hits_B=1 | effect_B=Flinch&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=75% |targets_A=4 | hits_A=1 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Hits multiple surrounding enemies with a horizontal slashing attack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Claws ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Rensan Senshou-ga |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=121～130% | ATA_C=58～67% |targets_C=1 | hits_C=4 | effect_C=&lt;br /&gt;
    |PP_B=20(16) | ATP_B=131～140% | ATA_B=68～77% |targets_B=1 | hits_B=2 | effect_B=Launch on 1st Hit&amp;lt;br&amp;gt;Wipeout  on 2nd Hit&lt;br /&gt;
    |PP_A=20(16) | ATP_A=141～150% | ATA_A=78～87% |targets_A=3 | hits_A=1 | effect_A=&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Uses a series of attacks and the nano transformer to hit enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Renkai Buyou-zan |combolength=3&lt;br /&gt;
    |PP_C=12(9) | ATP_C=136～145% | ATA_C=59～68% |targets_C=2 | hits_C=3 | effect_C=&lt;br /&gt;
    |PP_B=12(9) | ATP_B=146～155% | ATA_B=74～83% |targets_B=3 | hits_B=2 | effect_B=&lt;br /&gt;
    |PP_A=12(9) | ATP_A=156～165% | ATA_A=83% |targets_A=3 | hits_A=4 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A spinning attack that slashes at surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Moubu Seiran-zan |combolength=3&lt;br /&gt;
    |PP_C=15(12) | ATP_C=126～135% | ATA_C=50～59% |targets_C=2 | hits_C=4 | effect_C= Flinch on 2nd Hit&amp;lt;br&amp;gt;Flinch on 4th Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=136～145% | ATA_B=60～69% |targets_B=2 | hits_B=3 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=15(12) | ATP_A=145% | ATA_A=70～88% |targets_A=3 | hits_A=3 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=18000 | sr=4 |endesc=A ferocious dance of blades that with no time to counterattack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Twin Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Crush |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=166～175% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=176～185% | ATA_B=75～84% |targets_B=2 | hits_B=3 | effect_B=Launch &lt;br /&gt;
    |PP_A=18(14) | ATP_A=186～195% | ATA_A=84% |targets_A=2 | hits_A=4 | effect_A=Launch on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd and 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A series of upward and spinning attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Assault Crush |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=161～170% | ATA_C=57～66% |targets_C=1 | hits_C=2 | effect_C=Flinch&lt;br /&gt;
    |PP_B=20(16) | ATP_B=171～180% | ATA_B=67～76% |targets_B=1 | hits_B=2 | effect_B=Flinch &lt;br /&gt;
    |PP_A=20(16) | ATP_A=180 | ATA_A=77～86% |targets_A=2 | hits_A=4 | effect_A=Launch &lt;br /&gt;
    |price=18000| sr=4 |endesc=A combination of slashes and a thrust that make for a powerful attack.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:SiegeV/Sandbox&amp;diff=13971</id>
		<title>User:SiegeV/Sandbox</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:SiegeV/Sandbox&amp;diff=13971"/>
				<updated>2007-01-18T06:21:02Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| rowspan=2|&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;  || colspan=5|&amp;lt;center&amp;gt;LV1~10&amp;lt;/center&amp;gt; || colspan=5|&amp;lt;center&amp;gt;LV11~20&amp;lt;/center&amp;gt; ||colspan=5|&amp;lt;center&amp;gt;LV21~30&amp;lt;/center&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| E% || SLV || Rng || NOB || PP  || E% || SLV || Rng || NOB || PP || E% || SLV || Rng || NOB || PP &lt;br /&gt;
|-&lt;br /&gt;
|colspan=20|Fill later&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== This is ugly and needs to be changed, save it == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| rowspan=2|&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt; || rowspan=2|&amp;lt;b&amp;gt;Skill&amp;lt;/b&amp;gt; || colspan=7|LV1~10 || colspan=7|LV11~20 || colspan=7|LV21~30&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| E% || SLV || Rng || NOB || PP || ATP || ATA  || E% || SLV || Rng || NOB || PP || ATP || ATA || E% || SLV || Rng || NOB || PP || ATP || ATA&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Rifle&lt;br /&gt;
    | fireBullet=Burning Shot&lt;br /&gt;
    | element_C=6% | selvl_C=2 | | NOB_C=1 | range_C=25m | PP_C=8(6) | ATP_C=121~130% | ATA_C=52~70%&lt;br /&gt;
    | element_B=13% | selvl_B=3 | | NOB_B=1 | range_B=26m | PP_B=10(8) | ATP_B=131~140% | ATA_B=72~81%&lt;br /&gt;
    | element_A=23% | selvl_A=4 | | NOB_A=1 | range_A=25m | PP_A=12(9) | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Frozen Shot&amp;lt;/b&amp;gt; ||  116~125% || 56~65% || 126~135% || ATA_B || ATP_A || ATA_A &lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Plasma Shot&amp;lt;/b&amp;gt;  || 116~125% || 56~70% || 126~135% || 72~81% || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Grav Shot&amp;lt;/b&amp;gt; || 121~130% || 52~70% || 131~140% || 72~81% || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Shotgun&lt;br /&gt;
    | fireBullet=Barata Banga&lt;br /&gt;
    | element_C=4% | selvl_C=2 | | NOB_C=3 | range_C=14m | PP_C=9(7) | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=9% | selvl_B=2 | | NOB_B=4 | range_B=15m | PP_B=12(9) | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=13% | selvl_A=2 | | NOB_A=5 | range_A=16m | PP_A=15(12) | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Barata Riga&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Barata Inga&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Barata Diga&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Long Bow&lt;br /&gt;
    | fireBullet=Ensei-sou&lt;br /&gt;
    | element_C=19% | selvl_C=2 | | NOB_C=1 | range_C=24m | PP_C=8 | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=25% | selvl_B=3 | | NOB_B=1 | range_B=25m | PP_B=10 | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=30% | selvl_A=4 | | NOB_A=1 | range_A=26m | PP_A=12 | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Reisei-sou&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Raisei-sou&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Jisei-sou&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Grenade Launcher&lt;br /&gt;
    | fireBullet=Boma Banga&lt;br /&gt;
    | element_C=9% | selvl_C=1 | | NOB_C=1 | range_C=9m | PP_C=30(24) | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=13% | selvl_B=2 | | NOB_B=1 | range_B=9m | PP_B=40(32) | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=18% | selvl_A=3 | | NOB_A=1 | range_A=9m | PP_A=50(40) | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Boma Riga&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Boma Inga&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Boma Diga&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Laser Cannon&lt;br /&gt;
    | fireBullet=Burning Prism&lt;br /&gt;
    | element_C=6% | selvl_C=1 | | NOB_C=1 | range_C=18m | PP_C=24(19) | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=11% | selvl_B=1 | | NOB_B=1 | range_B=19m | PP_B=32(25) | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=16% | selvl_A=1 | | NOB_A=1 | range_A=20m | PP_A=40(32) | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Frozen Prism&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Plasma Prism&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Grav Prism&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Twin Handguns&lt;br /&gt;
    | fireBullet=Twin Burn&lt;br /&gt;
    | element_C=4% | selvl_C=2 | | NOB_C=2 | range_C=15m | PP_C=8(6) | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=12% | selvl_B=2 | | NOB_B=2 | range_B=16m | PP_B=10(8) | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=24% | selvl_A=2 | | NOB_A=2 | range_A=17m | PP_A=12(9) | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Twin Freeze&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Twin Plasma&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Twin Grav&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Handgun&lt;br /&gt;
    | fireBullet=Burning Hit&lt;br /&gt;
    | element_C=5% | selvl_C=1 | | NOB_C=1 | range_C=15m | PP_C=6(4) | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=13% | selvl_B=2 | | NOB_B=1 | range_B=16m | PP_B=7(5) | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=19% | selvl_A=3 | | NOB_A=1 | range_A=17m | PP_A=8(6) | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Frozen Hit&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Plasma Hit&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Grav Hit&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Crossbow&lt;br /&gt;
    | fireBullet=Yak Banga&lt;br /&gt;
    | element_C=3% | selvl_C=1 | | NOB_C=1 | range_C=13m | PP_C=6(4) | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=9% | selvl_B=2 | | NOB_B=2 | range_B=14m | PP_B=9(7) | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=15% | selvl_A=3 | | NOB_A=3 | range_A=15m | PP_A=12(9) | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Yak Riga&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Yak Inga&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Yak Diga&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Card&lt;br /&gt;
    | fireBullet=Ensei-shiki&lt;br /&gt;
    | element_C=17% | selvl_C=2 | | NOB_C=2 | range_C=16m | PP_C=7 | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=21% | selvl_B=2 | | NOB_B=3 | range_B=17m | PP_B=10 | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=25% | selvl_A=2 | | NOB_A=3 | range_A=18m | PP_A=12 | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Reisei-shiki&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Raisei-shiki&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Jusei-shiki&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Machine Gun&lt;br /&gt;
    | fireBullet=Burning Fury&lt;br /&gt;
    | element_C=4% | selvl_C=1 | | NOB_C=1 | range_C=10m | PP_C=5(4) | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=7% | selvl_B=1 | | NOB_B=1 | range_B=11m | PP_B=7(5) | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=10% | selvl_A=1 | | NOB_A=1 | range_A=12m | PP_A=9(7) | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Freezing Fury&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Plasma Fury&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Grav Fury&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:SiegeV&amp;diff=13970</id>
		<title>User:SiegeV</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:SiegeV&amp;diff=13970"/>
				<updated>2007-01-18T06:20:25Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{Character Profile&lt;br /&gt;
|name= Hien    |race= Newman |gender= M |level= 60 |type= Can I please&lt;br /&gt;
|name2=Xepher  |race2= Cast | gender2=M |level2=40 |type2= stick to one&lt;br /&gt;
|name3=Midori  |race3= Beast | gender3=F | level3=51 | type3= character?&lt;br /&gt;
|HU= 1 |RA= 1 | FO= 10 | fT= 6&lt;br /&gt;
|HU2=1 | RA2=5 | FO2=3 | GT2=3&lt;br /&gt;
|HU3=10 | RA3=5 | FO3=5 | FF3=2 | fG3=1 | WT3=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''* Note to self - replace ugly multicolored table.  Eew.  Too much information on one table methinks.'''&lt;br /&gt;
* Finish 2nd tier skills &lt;br /&gt;
&lt;br /&gt;
[[User:SiegeV/Sandbox|Personal Sandbox]]&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Skills&amp;diff=13959</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Skills&amp;diff=13959"/>
				<updated>2007-01-18T05:41:49Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: Assault Crush&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt; can be used to attack with a special animation using increased [[ATP]] and [[ATA]], in exchange for [[PP]]. Skills can be taught to characters using [[Skill Disks]], and can only be used by attaching them to a [[Melee Weapon]] of the appropriate weapon type. Only one Skill can be attached to a weapon at once. By using the button it is assigned to, Skills can be used normally or during a combo, but they will end the combo. When [[PA]] level 11 is reached, the currently known Skills will make a longer combo. To perform the longer combos, simply hit the [[PA]] button again after the first combo is carried out. Skills can be leveled by just using them on enemies a lot. The level caps for Skills per class are as follows:&lt;br /&gt;
&lt;br /&gt;
* [[Hunters]]: level 20&lt;br /&gt;
* [[Rangers]]: level 10&lt;br /&gt;
* [[Forces]]: level 1&lt;br /&gt;
* [[Fighgunner]]: level 30&lt;br /&gt;
* [[Guntecher]]: level 10&lt;br /&gt;
* [[Wartecher]]: level 20&lt;br /&gt;
* [[Fortefighter]]: level 30&lt;br /&gt;
* [[Fortegunner]]: level 10&lt;br /&gt;
* [[Fortetecher]]: level 1&lt;br /&gt;
* [[Protranser]]: level 30&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! Hits TNL 1-11 !! &amp;quot;-&amp;quot; 11-21 !! &amp;quot;-&amp;quot; 21-30 !! Total Hits to 10 !! &amp;quot;-&amp;quot; 20 !! &amp;quot;-&amp;quot; 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 26 || 64 || 194 || 234 || 836 || 3006 || Gravity Break, Anga Redda, Assault Crash, Spinning Strike, Rising Strike, Shousen Totsuzan-ga&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 36 || 108 || 276 || 324 || 1332 || 4356 || Spinning Break, Tornado Break, Bogga Danga, Bogga Zubba, Bogga Robaddo, Dus Daggas, Duus Majaara, Duus Robaddo, Tornado Dance, Anga Jaburogga, Rising Crush, Hishoujinrenzan, Renzansenshouga, Gravity Strike, Hikaishuuhazan, Shunbu Shouren-zan, Sentenkanzanga&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 52 || 156 || 416 || 468 || 1924 || 5824 || Spiral Dance, Gravity Dance, Anga Dugarega, Splendor Crash, Renkai Buyou-zan, Bukuu Rensen-ga, Renzaiseidanga, Butenshunrenzan&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 56 || 168 || 448 || 504 || 2072 || 6272 || Moubuseirenzan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6| &amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt; || rowspan=6| &amp;lt;center&amp;gt;# of&amp;lt;br&amp;gt;Combos&amp;lt;/center&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| LV1～LV10 || colspan=3| LV11～LV20 || colspan=3| LV21～LV30&lt;br /&gt;
|-&lt;br /&gt;
| PP || ATP || ATA || PP || ATP || ATA || PP || ATP || ATA &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Attack Pattern (1) || colspan=3| Attack Pattern (2) || colspan=3| Attack Pattern (3)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Effects of Attack (1) || colspan=3| Effects of Attack (2) || colspan=3| Effects of Attack (3)&lt;br /&gt;
|- &lt;br /&gt;
| Price || &amp;lt;center&amp;gt;Rarity&amp;lt;/center&amp;gt; || colspan=10| Description&lt;br /&gt;
|-&lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Axe ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Dugrega |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=126～135% | ATA_C=46～55% |targets_C=2 | hits_C=1 | effect_C=Blow Away&lt;br /&gt;
    |PP_B=20(16) | ATP_B=136～145% | ATA_B=56～65% |targets_B=2 | hits_B=1 | effect_B=&lt;br /&gt;
    |PP_A=20(16) | ATP_A=146～155% | ATA_A=65% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 2nd Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A forward change that can evolve to add further attacks afterward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Redda |combolength=3&lt;br /&gt;
    |PP_C=24(19) | ATP_C=121～130% | ATA_C=57～66% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=24(19) | ATP_B=131～140% | ATA_B=67～76% |targets_B=2 | hits_B=2 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_A=24(19) | ATP_A=141～150% | ATA_A=77～86% |targets_A=2 | hits_A=1 | effect_A=Blow Away &lt;br /&gt;
    |price=36000| sr=4 |endesc=A quick combination attack in a rush of energy, to hit more enemies at once.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Claw ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shousen Totsuzan-ga |combolength=2&lt;br /&gt;
    |PP_C=25(20) | ATP_C=121～130% | ATA_C=55～64% |targets_C=1 | hits_C=3 | effect_C=Launch on 3rd Hit&lt;br /&gt;
    |PP_B=25(20) | ATP_B=131～140% | ATA_B=65～74% |targets_B=2 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=25(20) | ATP_A=141～150% | ATA_A=75% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Rotates the claw to pierce the enemy.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Buten Shuren-zan |combolength=2&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=61～70% |targets_C=2 | hits_C=4 | effect_C=Wipeout on 4th Hit&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=71～80% |targets_B=3 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=81～90% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Attacks multiple enemies with amazing speed.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shunbu Shouren-zan |combolength=2&lt;br /&gt;
    |PP_C=12(9) | ATP_C=132～150% | ATA_C=54～72% |targets_C=2 | hits_C=2 | effect_C=Launch on 2nd Hit&lt;br /&gt;
    |PP_B=12(9) | ATP_B=151～160% | ATA_B=77～86% |targets_B=2 | hits_B=1 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=12(9) | ATP_A=161～170% | ATA_A=88% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=9000| sr=4 |endesc=A series of attacks too fast for any counterattack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Double Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spiral Dance |combolength=3&lt;br /&gt;
    |PP_C=15 | ATP_C=116～125% | ATA_C=55～64% |targets_C=2 | hits_C=3 | effect_C=Wipeout on 3rd Hit&lt;br /&gt;
    |PP_B=15 | ATP_B=126～135% | ATA_B=65～74% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd Hit&lt;br /&gt;
    |PP_A=15 | ATP_A=136～145% | ATA_A=74% |targets_A=2 | hits_A=3 | effect_A=Blow Away on 1st Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A flurry of hits that can hit multiple enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Gravity Dance |combolength=3&lt;br /&gt;
    |PP_C=20 | ATP_C=110% | ATA_C=55～64% |targets_C=2 | hits_C=4 | effect_C=Flinch on 4th Hit&lt;br /&gt;
    |PP_B=20 | ATP_B=115% | ATA_B=65～74% |targets_B=2 | hits_B=2 | effect_B=Flinch&lt;br /&gt;
    |PP_A=20 | ATP_A=120% | ATA_A=75～84% |targets_A=2 | hits_A=1 | effect_A=Launch&lt;br /&gt;
    |price=36000| sr=4 |endesc=A series of hits that spin with surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Knuckles ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Danga |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=121～130% | ATA_C=55～73% |targets_C=2 | hits_C=3 | effect_C=Flinch (All)&lt;br /&gt;
    |PP_B=18(14) | ATP_B=131～140% | ATA_B=73～87% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st &amp;lt;br&amp;gt;Blow Away on 2nd&lt;br /&gt;
    |PP_A=18(14) | ATP_A=141～150% | ATA_A=87% |targets_A=3 | hits_A=2 | effect_A=Blow Away on 2nd&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick combination attack that hits multiple enemies in quick succession.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Strike |combolength=2&lt;br /&gt;
    |PP_C=15(12) | ATP_C=131～140% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=141～150% | ATA_B=75～84% |targets_B=2 | hits_B=2 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=15(12) | ATP_A=151～160% | ATA_A=84% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick pair of slashes that knocks enemies upward.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Spear ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Daggus |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=161～170% | ATA_C=51～69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=171～180% | ATA_B=77～86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=18(14) | ATP_A=181～190% | ATA_A=87% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Sword ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Tornado Break |combolength=3&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=55～64% |targets_C=3 | hits_C=1 | effect_C=Flinch&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=66～75% |targets_B=3 | hits_B=1 | effect_B=Flinch&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=75% |targets_A=4 | hits_A=1 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Hits multiple surrounding enemies with a horizontal slashing attack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Claws ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Rensan Senshou-ga |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=121～130% | ATA_C=58～67% |targets_C=1 | hits_C=4 | effect_C=&lt;br /&gt;
    |PP_B=20(16) | ATP_B=131～140% | ATA_B=68～77% |targets_B=1 | hits_B=2 | effect_B=Launch on 1st Hit&amp;lt;br&amp;gt;Wipeout  on 2nd Hit&lt;br /&gt;
    |PP_A=20(16) | ATP_A=141～150% | ATA_A=78～87% |targets_A=3 | hits_A=1 | effect_A=&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Uses a series of attacks and the nano transformer to hit enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Renkai Buyou-zan |combolength=3&lt;br /&gt;
    |PP_C=12(9) | ATP_C=136～145% | ATA_C=50～59% |targets_C=2 | hits_C=3 | effect_C=&lt;br /&gt;
    |PP_B=12(9) | ATP_B=146～155% | ATA_B=74～83% |targets_B=3 | hits_B=2 | effect_B=&lt;br /&gt;
    |PP_A=12(9) | ATP_A=156～165% | ATA_A=83% |targets_A=3 | hits_A=4 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A spinning attack that slashes at surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Crush |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=166～175% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=176～185% | ATA_B=75～84% |targets_B=2 | hits_B=3 | effect_B=Launch &lt;br /&gt;
    |PP_A=18(14) | ATP_A=186～195% | ATA_A=84% |targets_A=2 | hits_A=4 | effect_A=Launch on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd and 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A series of upward and spinning attacks.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Assault Crush |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=161～170% | ATA_C=57～66% |targets_C=1 | hits_C=2 | effect_C=Flinch&lt;br /&gt;
    |PP_B=20(16) | ATP_B=171～180% | ATA_B=67～76% |targets_B=1 | hits_B=2 | effect_B=Flinch &lt;br /&gt;
    |PP_A=20(16) | ATP_A=180 | ATA_A=77～86% |targets_A=2 | hits_A=4 | effect_A=Launch &lt;br /&gt;
    |price=18000| sr=4 |endesc=A combination of slashes and a thrust that make for a powerful attack.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Skills&amp;diff=13954</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Skills&amp;diff=13954"/>
				<updated>2007-01-18T05:34:31Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt; can be used to attack with a special animation using increased [[ATP]] and [[ATA]], in exchange for [[PP]]. Skills can be taught to characters using [[Skill Disks]], and can only be used by attaching them to a [[Melee Weapon]] of the appropriate weapon type. Only one Skill can be attached to a weapon at once. By using the button it is assigned to, Skills can be used normally or during a combo, but they will end the combo. When [[PA]] level 11 is reached, the currently known Skills will make a longer combo. To perform the longer combos, simply hit the [[PA]] button again after the first combo is carried out. Skills can be leveled by just using them on enemies a lot. The level caps for Skills per class are as follows:&lt;br /&gt;
&lt;br /&gt;
* [[Hunters]]: level 20&lt;br /&gt;
* [[Rangers]]: level 10&lt;br /&gt;
* [[Forces]]: level 1&lt;br /&gt;
* [[Fighgunner]]: level 30&lt;br /&gt;
* [[Guntecher]]: level 10&lt;br /&gt;
* [[Wartecher]]: level 20&lt;br /&gt;
* [[Fortefighter]]: level 30&lt;br /&gt;
* [[Fortegunner]]: level 10&lt;br /&gt;
* [[Fortetecher]]: level 1&lt;br /&gt;
* [[Protranser]]: level 30&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! Hits TNL 1-11 !! &amp;quot;-&amp;quot; 11-21 !! &amp;quot;-&amp;quot; 21-30 !! Total Hits to 10 !! &amp;quot;-&amp;quot; 20 !! &amp;quot;-&amp;quot; 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 26 || 64 || 194 || 234 || 836 || 3006 || Gravity Break, Anga Redda, Assault Crash, Spinning Strike, Rising Strike, Shousen Totsuzan-ga&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 36 || 108 || 276 || 324 || 1332 || 4356 || Spinning Break, Tornado Break, Bogga Danga, Bogga Zubba, Bogga Robaddo, Dus Daggas, Duus Majaara, Duus Robaddo, Tornado Dance, Anga Jaburogga, Rising Crush, Hishoujinrenzan, Renzansenshouga, Gravity Strike, Hikaishuuhazan, Shunbu Shouren-zan, Sentenkanzanga&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 52 || 156 || 416 || 468 || 1924 || 5824 || Spiral Dance, Gravity Dance, Anga Dugarega, Splendor Crash, Renkai Buyou-zan, Bukuu Rensen-ga, Renzaiseidanga, Butenshunrenzan&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 56 || 168 || 448 || 504 || 2072 || 6272 || Moubuseirenzan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6| &amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt; || rowspan=6| &amp;lt;center&amp;gt;# of&amp;lt;br&amp;gt;Combos&amp;lt;/center&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| LV1～LV10 || colspan=3| LV11～LV20 || colspan=3| LV21～LV30&lt;br /&gt;
|-&lt;br /&gt;
| PP || ATP || ATA || PP || ATP || ATA || PP || ATP || ATA &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Attack Pattern (1) || colspan=3| Attack Pattern (2) || colspan=3| Attack Pattern (3)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Effects of Attack (1) || colspan=3| Effects of Attack (2) || colspan=3| Effects of Attack (3)&lt;br /&gt;
|- &lt;br /&gt;
| Price || &amp;lt;center&amp;gt;Rarity&amp;lt;/center&amp;gt; || colspan=10| Description&lt;br /&gt;
|-&lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Axe ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Dugrega |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=126～135% | ATA_C=46～55% |targets_C=2 | hits_C=1 | effect_C=Blow Away&lt;br /&gt;
    |PP_B=20(16) | ATP_B=136～145% | ATA_B=56～65% |targets_B=2 | hits_B=1 | effect_B=&lt;br /&gt;
    |PP_A=20(16) | ATP_A=146～155% | ATA_A=65% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 2nd Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A forward change that can evolve to add further attacks afterward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Redda |combolength=3&lt;br /&gt;
    |PP_C=24(19) | ATP_C=121～130% | ATA_C=57～66% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=24(19) | ATP_B=131～140% | ATA_B=67～76% |targets_B=2 | hits_B=2 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_A=24(19) | ATP_A=141～150% | ATA_A=77～86% |targets_A=2 | hits_A=1 | effect_A=Blow Away &lt;br /&gt;
    |price=36000| sr=4 |endesc=A quick combination attack in a rush of energy, to hit more enemies at once.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Claw ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shousen Totsuzan-ga |combolength=2&lt;br /&gt;
    |PP_C=25(20) | ATP_C=121～130% | ATA_C=55～64% |targets_C=1 | hits_C=3 | effect_C=Launch on 3rd Hit&lt;br /&gt;
    |PP_B=25(20) | ATP_B=131～140% | ATA_B=65～74% |targets_B=2 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=25(20) | ATP_A=141～150% | ATA_A=75% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Rotates the claw to pierce the enemy.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Buten Shuren-zan |combolength=2&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=61～70% |targets_C=2 | hits_C=4 | effect_C=Wipeout on 4th Hit&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=71～80% |targets_B=3 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=81～90% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Attacks multiple enemies with amazing speed.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shunbu Shouren-zan |combolength=2&lt;br /&gt;
    |PP_C=12(9) | ATP_C=132～150% | ATA_C=54～72% |targets_C=2 | hits_C=2 | effect_C=Launch on 2nd Hit&lt;br /&gt;
    |PP_B=12(9) | ATP_B=151～160% | ATA_B=77～86% |targets_B=2 | hits_B=1 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=12(9) | ATP_A=161～170% | ATA_A=88% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=9000| sr=4 |endesc=A series of attacks too fast for any counterattack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Double Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spiral Dance |combolength=3&lt;br /&gt;
    |PP_C=15 | ATP_C=116～125% | ATA_C=55～64% |targets_C=2 | hits_C=3 | effect_C=Wipeout on 3rd Hit&lt;br /&gt;
    |PP_B=15 | ATP_B=126～135% | ATA_B=65～74% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd Hit&lt;br /&gt;
    |PP_A=15 | ATP_A=136～145% | ATA_A=74% |targets_A=2 | hits_A=3 | effect_A=Blow Away on 1st Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A flurry of hits that can hit multiple enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Gravity Dance |combolength=3&lt;br /&gt;
    |PP_C=20 | ATP_C=110% | ATA_C=55～64% |targets_C=2 | hits_C=4 | effect_C=Flinch on 4th Hit&lt;br /&gt;
    |PP_B=20 | ATP_B=115% | ATA_B=65～74% |targets_B=2 | hits_B=2 | effect_B=Flinch&lt;br /&gt;
    |PP_A=20 | ATP_A=120% | ATA_A=75～84% |targets_A=2 | hits_A=1 | effect_A=Launch&lt;br /&gt;
    |price=36000| sr=4 |endesc=A series of hits that spin with surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Knuckles ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Danga |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=121～130% | ATA_C=55～73% |targets_C=2 | hits_C=3 | effect_C=Flinch (All)&lt;br /&gt;
    |PP_B=18(14) | ATP_B=131～140% | ATA_B=73～87% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st &amp;lt;br&amp;gt;Blow Away on 2nd&lt;br /&gt;
    |PP_A=18(14) | ATP_A=141～150% | ATA_A=87% |targets_A=3 | hits_A=2 | effect_A=Blow Away on 2nd&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick combination attack that hits multiple enemies in quick succession.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Strike |combolength=2&lt;br /&gt;
    |PP_C=15(12) | ATP_C=131～140% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=141～150% | ATA_B=75～84% |targets_B=2 | hits_B=2 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=15(12) | ATP_A=151～160% | ATA_A=84% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick pair of slashes that knocks enemies upward.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Spear ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Daggus |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=161～170% | ATA_C=51～69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=171～180% | ATA_B=77～86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=18(14) | ATP_A=181～190% | ATA_A=87% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Sword ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Tornado Break |combolength=3&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=55～64% |targets_C=3 | hits_C=1 | effect_C=Flinch&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=66～75% |targets_B=3 | hits_B=1 | effect_B=Flinch&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=75% |targets_A=4 | hits_A=1 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Hits multiple surrounding enemies with a horizontal slashing attack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Claws ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Rensan Senshou-ga |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=121～130% | ATA_C=58～67% |targets_C=1 | hits_C=4 | effect_C=&lt;br /&gt;
    |PP_B=20(16) | ATP_B=131～140% | ATA_B=68～77% |targets_B=1 | hits_B=2 | effect_B=Launch on 1st Hit&amp;lt;br&amp;gt;Wipeout  on 2nd Hit&lt;br /&gt;
    |PP_A=20(16) | ATP_A=141～150% | ATA_A=78～87% |targets_A=3 | hits_A=1 | effect_A=&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Uses a series of attacks and the nano transformer to hit enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Renkai Buyou-zan |combolength=3&lt;br /&gt;
    |PP_C=12(9) | ATP_C=136～145% | ATA_C=50～59% |targets_C=2 | hits_C=3 | effect_C=&lt;br /&gt;
    |PP_B=12(9) | ATP_B=146～155% | ATA_B=74～83% |targets_B=3 | hits_B=2 | effect_B=&lt;br /&gt;
    |PP_A=12(9) | ATP_A=156～165% | ATA_A=83% |targets_A=3 | hits_A=4 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A spinning attack that slashes at surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Crush |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=166～175% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=20(16) | ATP_B=176～185% | ATA_B=75～84% |targets_B=2 | hits_B=3 | effect_B=Launch &lt;br /&gt;
    |PP_A=20(16) | ATP_A=186～195% | ATA_A=84% |targets_A=2 | hits_A=4 | effect_A=Launch on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd and 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A series of upward and spinning attacks.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Template:Skill_Info&amp;diff=13953</id>
		<title>Template:Skill Info</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Template:Skill_Info&amp;diff=13953"/>
				<updated>2007-01-18T05:33:37Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: revert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;|- &lt;br /&gt;
| rowspan=4| &amp;lt;b&amp;gt;{{{skillname|}}}&amp;lt;/b&amp;gt; || rowspan=4| &amp;lt;center&amp;gt;{{{combolength|}}}&amp;lt;/center&amp;gt; || {{{PP_C|}}} || {{{ATP_C|}}} || {{{ATA_C}}} || {{{PP_B|}}} || {{{ATP_B|}}} || {{{ATA_B}}} || {{{PP_A|}}} || {{{ATP_A|}}} || {{{ATA_A}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| {{{targets_C|}}} Targets / {{{hits_C|}}} Hits || colspan=3| {{{targets_B|}}} Targets / {{{hits_B|}}} Hits|| colspan=3| {{{targets_A|}}} Targets / {{{hits_A|}}} Hits&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| {{{effect_C|}}} || colspan=3| {{{effect_B|}}} || colspan=3| {{{effect_A|}}}&lt;br /&gt;
|-&lt;br /&gt;
| {{{price|}}} || &amp;lt;center&amp;gt;{{{sr|}}}★&amp;lt;/center&amp;gt; || colspan=10|{{{endesc|}}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;== Introduction ==&lt;br /&gt;
This template automatically generates MediaWiki table code for insertion into a table. The template must be placed inside a table for the result to be properly displayed. The template is currently '''twelve''' columns wide.&lt;br /&gt;
&lt;br /&gt;
== Parameters General Info ==&lt;br /&gt;
;skillname&lt;br /&gt;
:English name of the skill&lt;br /&gt;
;combolength&lt;br /&gt;
:Number of combos in skill (# of hits in the in-game description)&lt;br /&gt;
;PP_C, PP_B, PP_A&lt;br /&gt;
:PP usage for each level of the skill (C being 1-10, B 11-20, A 21-30)&lt;br /&gt;
;ATP_C, ATP_B, ATP_A&lt;br /&gt;
:Same as above but for ATP&lt;br /&gt;
;ATA_C, ATA_B, ATA_A&lt;br /&gt;
:Same as above but for ATA&lt;br /&gt;
; targets_C, targets_B, targets_A&lt;br /&gt;
: Number of targets hit in this part of the combo (first combo being 1-10, second combo being 11-20, third combo being 21-30, if it exists)&lt;br /&gt;
; hits_C, hits_B, hits_A&lt;br /&gt;
: Number of hits in this part of the combo&lt;br /&gt;
; effect_C, effect_B, effect_A&lt;br /&gt;
: Effect on hit such as knockback, launching, flinching&lt;br /&gt;
; price&lt;br /&gt;
: Price in shop&lt;br /&gt;
; sr&lt;br /&gt;
: Star rarity&lt;br /&gt;
; endesc&lt;br /&gt;
: English description&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
Using the following code,&lt;br /&gt;
&amp;lt;pre&amp;gt;{| style=&amp;quot;border: 1px #aaaaaa solid; border-collapse: collapse;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
    {{Skill Info&lt;br /&gt;
    |skillname=Dus Daggus |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=161～170% | ATA_C=51～69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=171～180% | ATA_B=77～86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=18(14) | ATP_A=181～190% | ATA_A=87% |targets_A=2 | hits_A=2 | effect_A=Knockback on 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard.&lt;br /&gt;
    }}&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px #aaaaaa solid; border-collapse: collapse;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
    {{Skill Info&lt;br /&gt;
    |skillname=Dus Daggus |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=161～170% | ATA_C=51～69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=171～180% | ATA_B=77～86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=18(14) | ATP_A=181～190% | ATA_A=87% |targets_A=2 | hits_A=2 | effect_A=Knockback on 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard.&lt;br /&gt;
    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Skills&amp;diff=13952</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Skills&amp;diff=13952"/>
				<updated>2007-01-18T05:33:14Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt; can be used to attack with a special animation using increased [[ATP]] and [[ATA]], in exchange for [[PP]]. Skills can be taught to characters using [[Skill Disks]], and can only be used by attaching them to a [[Melee Weapon]] of the appropriate weapon type. Only one Skill can be attached to a weapon at once. By using the button it is assigned to, Skills can be used normally or during a combo, but they will end the combo. When [[PA]] level 11 is reached, the currently known Skills will make a longer combo. To perform the longer combos, simply hit the [[PA]] button again after the first combo is carried out. Skills can be leveled by just using them on enemies a lot. The level caps for Skills per class are as follows:&lt;br /&gt;
&lt;br /&gt;
* [[Hunters]]: level 20&lt;br /&gt;
* [[Rangers]]: level 10&lt;br /&gt;
* [[Forces]]: level 1&lt;br /&gt;
* [[Fighgunner]]: level 30&lt;br /&gt;
* [[Guntecher]]: level 10&lt;br /&gt;
* [[Wartecher]]: level 20&lt;br /&gt;
* [[Fortefighter]]: level 30&lt;br /&gt;
* [[Fortegunner]]: level 10&lt;br /&gt;
* [[Fortetecher]]: level 1&lt;br /&gt;
* [[Protranser]]: level 30&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! Hits TNL 1-11 !! &amp;quot;-&amp;quot; 11-21 !! &amp;quot;-&amp;quot; 21-30 !! Total Hits to 10 !! &amp;quot;-&amp;quot; 20 !! &amp;quot;-&amp;quot; 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 26 || 64 || 194 || 234 || 836 || 3006 || Gravity Break, Anga Redda, Assault Crash, Spinning Strike, Rising Strike, Shousen Totsuzan-ga&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 36 || 108 || 276 || 324 || 1332 || 4356 || Spinning Break, Tornado Break, Bogga Danga, Bogga Zubba, Bogga Robaddo, Dus Daggas, Duus Majaara, Duus Robaddo, Tornado Dance, Anga Jaburogga, Rising Crush, Hishoujinrenzan, Renzansenshouga, Gravity Strike, Hikaishuuhazan, Shunbu Shouren-zan, Sentenkanzanga&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 52 || 156 || 416 || 468 || 1924 || 5824 || Spiral Dance, Gravity Dance, Anga Dugarega, Splendor Crash, Renkai Buyou-zan, Bukuu Rensen-ga, Renzaiseidanga, Butenshunrenzan&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 56 || 168 || 448 || 504 || 2072 || 6272 || Moubuseirenzan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6| &amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt; || rowspan=6| &amp;lt;center&amp;gt;# of&amp;lt;br&amp;gt;Combos&amp;lt;/center&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| LV1～LV10 || colspan=3| LV11～LV20 || colspan=3| LV21～LV30&lt;br /&gt;
|-&lt;br /&gt;
| PP || ATP || ATA || PP || ATP || ATA || PP || ATP || ATA &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Attack Pattern (1) || colspan=3| Attack Pattern (2) || colspan=3| Attack Pattern (3)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Effects of Attack (1) || colspan=3| Effects of Attack (2) || colspan=3| Effects of Attack (3)&lt;br /&gt;
|- &lt;br /&gt;
| Price || &amp;lt;center&amp;gt;Rarity&amp;lt;/center&amp;gt; || colspan=10| Description&lt;br /&gt;
|-&lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Axe ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Dugrega |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=126～135% | ATA_C=46～55% |targets_C=2 | hits_C=1 | effect_C=Blow Away&lt;br /&gt;
    |PP_B=20(16) | ATP_B=136～145% | ATA_B=56～65% |targets_B=2 | hits_B=1 | effect_B=&lt;br /&gt;
    |PP_A=20(16) | ATP_A=146～155% | ATA_A=65% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 2nd Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A forward change that can evolve to add further attacks afterward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Redda |combolength=3&lt;br /&gt;
    |PP_C=24(19) | ATP_C=121～130% | ATA_C=57～66% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=24(19) | ATP_B=131～140% | ATA_B=67～76% |targets_B=2 | hits_B=2 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_A=24(19) | ATP_A=141～150% | ATA_A=77～86% |targets_A=2 | hits_A=1 | effect_A=Blow Away &lt;br /&gt;
    |price=36000| sr=4 |endesc=A quick combination attack in a rush of energy, to hit more enemies at once.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Claw ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shousen Totsuzan-ga |combolength=2&lt;br /&gt;
    |PP_C=25(20) | ATP_C=121～130% | ATA_C=55～64% |targets_C=1 | hits_C=3 | effect_C=Launch on 3rd Hit&lt;br /&gt;
    |PP_B=25(20) | ATP_B=131～140% | ATA_B=65～74% |targets_B=2 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=25(20) | ATP_A=141～150% | ATA_A=75% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Rotates the claw to pierce the enemy.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Buten Shuren-zan |combolength=2&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=61～70% |targets_C=2 | hits_C=4 | effect_C=Wipeout on 4th Hit&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=71～80% |targets_B=3 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=81～90% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Attacks multiple enemies with amazing speed.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shunbu Shouren-zan |combolength=2&lt;br /&gt;
    |PP_C=12(9) | ATP_C=132～150% | ATA_C=54～72% |targets_C=2 | hits_C=2 | effect_C=Launch on 2nd Hit&lt;br /&gt;
    |PP_B=12(9) | ATP_B=151～160% | ATA_B=77～86% |targets_B=2 | hits_B=1 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=12(9) | ATP_A=161～170% | ATA_A=88% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=9000| sr=4 |endesc=A series of attacks too fast for any counterattack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Double Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spiral Dance |combolength=3&lt;br /&gt;
    |PP_C=15 | ATP_C=116～125% | ATA_C=55～64% |targets_C=2 | hits_C=3 | effect_C=Wipeout on 3rd Hit&lt;br /&gt;
    |PP_B=15 | ATP_B=126～135% | ATA_B=65～74% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd Hit&lt;br /&gt;
    |PP_A=15 | ATP_A=136～145% | ATA_A=74% |targets_A=2 | hits_A=3 | effect_A=Blow Away on 1st Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A flurry of hits that can hit multiple enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Gravity Dance |combolength=3&lt;br /&gt;
    |PP_C=20 | ATP_C=110% | ATA_C=55～64% |targets_C=2 | hits_C=4 | effect_C=Flinch on 4th Hit&lt;br /&gt;
    |PP_B=20 | ATP_B=115% | ATA_B=65～74% |targets_B=2 | hits_B=2 | effect_B=Flinch&lt;br /&gt;
    |PP_A=20 | ATP_A=120% | ATA_A=75～84% |targets_A=2 | hits_A=1 | effect_A=Launch&lt;br /&gt;
    |price=36000| sr=4 |endesc=A series of hits that spin with surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Knuckles ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Danga |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=121～130% | ATA_C=55～73% |targets_C=2 | hits_C=3 | effect_C=Flinch (All)&lt;br /&gt;
    |PP_B=18(14) | ATP_B=131～140% | ATA_B=73～87% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st &amp;lt;br&amp;gt;Blow Away on 2nd&lt;br /&gt;
    |PP_A=18(14) | ATP_A=141～150% | ATA_A=87% |targets_A=3 | hits_A=2 | effect_A=Blow Away on 2nd&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick combination attack that hits multiple enemies in quick succession.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Strike |combolength=2&lt;br /&gt;
    |PP_C=15(12) | ATP_C=131～140% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=141～150% | ATA_B=75～84% |targets_B=2 | hits_B=2 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=15(12) | ATP_A=151～160% | ATA_A=84% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick pair of slashes that knocks enemies upward.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Spear ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Daggus |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=161～170% | ATA_C=51～69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=171～180% | ATA_B=77～86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=18(14) | ATP_A=181～190% | ATA_A=87% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Sword ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Tornado Break |combolength=3&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=55～64% |targets_C=3 | hits_C=1 | effect_C=Flinch&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=66～75% |targets_B=3 | hits_B=1 | effect_B=Flinch&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=75% |targets_A=4 | hits_A=1 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Hits multiple surrounding enemies with a horizontal slashing attack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Claws ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Rensan Senshou-ga |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=121～130% | ATA_C=58～67% |targets_C=1 | hits_C=4 | effect_C=&lt;br /&gt;
    |PP_B=20(16) | ATP_B=131～140% | ATA_B=68～77% |targets_B=1 | hits_B=2 | effect_B=Launch on 1st Hit&amp;lt;br&amp;gt;Wipeout  on 2nd Hit&lt;br /&gt;
    |PP_A=20(16) | ATP_A=141～150% | ATA_A=78～87% |targets_A=3 | hits_A=1 | effect_A=&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Uses a series of attacks and the nano transformer to hit enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Renkai Buyou-zan |combolength=3&lt;br /&gt;
    |PP_C=12(9) | ATP_C=136～145% | ATA_C=50～59% |targets_C=2 | hits_C=3 | effect_C=&lt;br /&gt;
    |PP_B=12(9) | ATP_B=146～155% | ATA_B=74～83% |targets_B=3 | hits_B=2 | effect_B=&lt;br /&gt;
    |PP_A=12(9) | ATP_A=156～165% | ATA_A=83% |targets_A=3 | hits_A=4 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A spinning attack that slashes at surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Crush |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=166～175% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=20(16) | ATP_B=176～185% | ATA_B=75～84% |targets_B=2 | hits_B=3 | effect_B=Launch &lt;br /&gt;
    |PP_A=20(16) | ATP_A=186～195% | ATA_A=84% |targets_A=2 | hits_A=4 | effect_A=Launch on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd and 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A series of upward and spinning attacks.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Skills&amp;diff=13951</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Skills&amp;diff=13951"/>
				<updated>2007-01-18T05:32:30Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: ... argh, they DO differ in a whopping 1 skill...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt; can be used to attack with a special animation using increased [[ATP]] and [[ATA]], in exchange for [[PP]]. Skills can be taught to characters using [[Skill Disks]], and can only be used by attaching them to a [[Melee Weapon]] of the appropriate weapon type. Only one Skill can be attached to a weapon at once. By using the button it is assigned to, Skills can be used normally or during a combo, but they will end the combo. When [[PA]] level 11 is reached, the currently known Skills will make a longer combo. To perform the longer combos, simply hit the [[PA]] button again after the first combo is carried out. Skills can be leveled by just using them on enemies a lot. The level caps for Skills per class are as follows:&lt;br /&gt;
&lt;br /&gt;
* [[Hunters]]: level 20&lt;br /&gt;
* [[Rangers]]: level 10&lt;br /&gt;
* [[Forces]]: level 1&lt;br /&gt;
* [[Fighgunner]]: level 30&lt;br /&gt;
* [[Guntecher]]: level 10&lt;br /&gt;
* [[Wartecher]]: level 20&lt;br /&gt;
* [[Fortefighter]]: level 30&lt;br /&gt;
* [[Fortegunner]]: level 10&lt;br /&gt;
* [[Fortetecher]]: level 1&lt;br /&gt;
* [[Protranser]]: level 30&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! Hits TNL 1-11 !! &amp;quot;-&amp;quot; 11-21 !! &amp;quot;-&amp;quot; 21-30 !! Total Hits to 10 !! &amp;quot;-&amp;quot; 20 !! &amp;quot;-&amp;quot; 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 26 || 64 || 194 || 234 || 836 || 3006 || Gravity Break, Anga Redda, Assault Crash, Spinning Strike, Rising Strike, Shousen Totsuzan-ga&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 36 || 108 || 276 || 324 || 1332 || 4356 || Spinning Break, Tornado Break, Bogga Danga, Bogga Zubba, Bogga Robaddo, Dus Daggas, Duus Majaara, Duus Robaddo, Tornado Dance, Anga Jaburogga, Rising Crush, Hishoujinrenzan, Renzansenshouga, Gravity Strike, Hikaishuuhazan, Shunbu Shouren-zan, Sentenkanzanga&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 52 || 156 || 416 || 468 || 1924 || 5824 || Spiral Dance, Gravity Dance, Anga Dugarega, Splendor Crash, Renkai Buyou-zan, Bukuu Rensen-ga, Renzaiseidanga, Butenshunrenzan&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 56 || 168 || 448 || 504 || 2072 || 6272 || Moubuseirenzan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill List ==&lt;br /&gt;
&lt;br /&gt;
=== Axe ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Dugrega |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=126～135% | ATA_C=46～55% |targets_C=2 | hits_C=1 | effect_C=Blow Away&lt;br /&gt;
    |PP_B=20(16) | ATP_B=136～145% | ATA_B=56～65% |targets_B=2 | hits_B=1 | effect_B=&lt;br /&gt;
    |PP_A=20(16) | ATP_A=146～155% | ATA_A=65% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 2nd Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A forward change that can evolve to add further attacks afterward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Redda |combolength=3&lt;br /&gt;
    |PP_C=24(19) | ATP_C=121～130% | ATA_C=57～66% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=24(19) | ATP_B=131～140% | ATA_B=67～76% |targets_B=2 | hits_B=2 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_A=24(19) | ATP_A=141～150% | ATA_A=77～86% |targets_A=2 | hits_A=1 | effect_A=Blow Away &lt;br /&gt;
    |price=36000| sr=4 |endesc=A quick combination attack in a rush of energy, to hit more enemies at once.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Claw ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shousen Totsuzan-ga |combolength=2&lt;br /&gt;
    |PP_C=25(20) | ATP_C=121～130% | ATA_C=55～64% |targets_C=1 | hits_C=3 | effect_C=Launch on 3rd Hit&lt;br /&gt;
    |PP_B=25(20) | ATP_B=131～140% | ATA_B=65～74% |targets_B=2 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=25(20) | ATP_A=141～150% | ATA_A=75% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Rotates the claw to pierce the enemy.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Buten Shuren-zan |combolength=2&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=61～70% |targets_C=2 | hits_C=4 | effect_C=Wipeout on 4th Hit&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=71～80% |targets_B=3 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=81～90% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Attacks multiple enemies with amazing speed.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shunbu Shouren-zan |combolength=2&lt;br /&gt;
    |PP_C=12(9) | ATP_C=132～150% | ATA_C=54～72% |targets_C=2 | hits_C=2 | effect_C=Launch on 2nd Hit&lt;br /&gt;
    |PP_B=12(9) | ATP_B=151～160% | ATA_B=77～86% |targets_B=2 | hits_B=1 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=12(9) | ATP_A=161～170% | ATA_A=88% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=9000| sr=4 |endesc=A series of attacks too fast for any counterattack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Double Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spiral Dance |combolength=3&lt;br /&gt;
    |PP_C=15 | ATP_C=116～125% | ATA_C=55～64% |targets_C=2 | hits_C=3 | effect_C=Wipeout on 3rd Hit&lt;br /&gt;
    |PP_B=15 | ATP_B=126～135% | ATA_B=65～74% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd Hit&lt;br /&gt;
    |PP_A=15 | ATP_A=136～145% | ATA_A=74% |targets_A=2 | hits_A=3 | effect_A=Blow Away on 1st Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A flurry of hits that can hit multiple enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Gravity Dance |combolength=3&lt;br /&gt;
    |PP_C=20 | ATP_C=110% | ATA_C=55～64% |targets_C=2 | hits_C=4 | effect_C=Flinch on 4th Hit&lt;br /&gt;
    |PP_B=20 | ATP_B=115% | ATA_B=65～74% |targets_B=2 | hits_B=2 | effect_B=Flinch&lt;br /&gt;
    |PP_A=20 | ATP_A=120% | ATA_A=75～84% |targets_A=2 | hits_A=1 | effect_A=Launch&lt;br /&gt;
    |price=36000| sr=4 |endesc=A series of hits that spin with surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Knuckles ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Danga |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=121～130% | ATA_C=55～73% |targets_C=2 | hits_C=3 | effect_C=Flinch (All)&lt;br /&gt;
    |PP_B=18(14) | ATP_B=131～140% | ATA_B=73～87% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st &amp;lt;br&amp;gt;Blow Away on 2nd&lt;br /&gt;
    |PP_A=18(14) | ATP_A=141～150% | ATA_A=87% |targets_A=3 | hits_A=2 | effect_A=Blow Away on 2nd&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick combination attack that hits multiple enemies in quick succession.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Strike |combolength=2&lt;br /&gt;
    |PP_C=15(12) | ATP_C=131～140% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=141～150% | ATA_B=75～84% |targets_B=2 | hits_B=2 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=15(12) | ATP_A=151～160% | ATA_A=84% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick pair of slashes that knocks enemies upward.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Spear ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Daggus |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=161～170% | ATA_C=51～69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=171～180% | ATA_B=77～86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=18(14) | ATP_A=181～190% | ATA_A=87% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Sword ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Tornado Break |combolength=3&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=55～64% |targets_C=3 | hits_C=1 | effect_C=Flinch&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=66～75% |targets_B=3 | hits_B=1 | effect_B=Flinch&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=75% |targets_A=4 | hits_A=1 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Hits multiple surrounding enemies with a horizontal slashing attack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Claws ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Rensan Senshou-ga |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=121～130% | ATA_C=58～67% |targets_C=1 | hits_C=4 | effect_C=&lt;br /&gt;
    |PP_B=20(16) | ATP_B=131～140% | ATA_B=68～77% |targets_B=1 | hits_B=2 | effect_B=Launch on 1st Hit&amp;lt;br&amp;gt;Wipeout  on 2nd Hit&lt;br /&gt;
    |PP_A=20(16) | ATP_A=141～150% | ATA_A=78～87% |targets_A=3 | hits_A=1 | effect_A=&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Uses a series of attacks and the nano transformer to hit enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Renkai Buyou-zan |combolength=3&lt;br /&gt;
    |PP_C=12(9) | ATP_C=136～145% | ATA_C=50～59% |targets_C=2 | hits_C=3 | effect_C=&lt;br /&gt;
    |PP_B=12(9) | ATP_B=146～155% | ATA_B=74～83% |targets_B=3 | hits_B=2 | effect_B=&lt;br /&gt;
    |PP_A=12(9) | ATP_A=156～165% | ATA_A=83% |targets_A=3 | hits_A=4 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A spinning attack that slashes at surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Crush |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=166～175% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=20(16) | ATP_B=176～185% | ATA_B=75～84% |targets_B=2 | hits_B=3 | effect_B=Launch &lt;br /&gt;
    |PP_A=20(16) | ATP_A=186～195% | ATA_A=84% |targets_A=2 | hits_A=4 | effect_A=Launch on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd and 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A series of upward and spinning attacks.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Skills&amp;diff=13949</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Skills&amp;diff=13949"/>
				<updated>2007-01-18T05:25:14Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: Gravity Dance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt; can be used to attack with a special animation using increased [[ATP]] and [[ATA]], in exchange for [[PP]]. Skills can be taught to characters using [[Skill Disks]], and can only be used by attaching them to a [[Melee Weapon]] of the appropriate weapon type. Only one Skill can be attached to a weapon at once. By using the button it is assigned to, Skills can be used normally or during a combo, but they will end the combo. When [[PA]] level 11 is reached, the currently known Skills will make a longer combo. To perform the longer combos, simply hit the [[PA]] button again after the first combo is carried out. Skills can be leveled by just using them on enemies a lot. The level caps for Skills per class are as follows:&lt;br /&gt;
&lt;br /&gt;
* [[Hunters]]: level 20&lt;br /&gt;
* [[Rangers]]: level 10&lt;br /&gt;
* [[Forces]]: level 1&lt;br /&gt;
* [[Fighgunner]]: level 30&lt;br /&gt;
* [[Guntecher]]: level 10&lt;br /&gt;
* [[Wartecher]]: level 20&lt;br /&gt;
* [[Fortefighter]]: level 30&lt;br /&gt;
* [[Fortegunner]]: level 10&lt;br /&gt;
* [[Fortetecher]]: level 1&lt;br /&gt;
* [[Protranser]]: level 30&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! Hits TNL 1-11 !! &amp;quot;-&amp;quot; 11-21 !! &amp;quot;-&amp;quot; 21-30 !! Total Hits to 10 !! &amp;quot;-&amp;quot; 20 !! &amp;quot;-&amp;quot; 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 26 || 64 || 194 || 234 || 836 || 3006 || Gravity Break, Anga Redda, Assault Crash, Spinning Strike, Rising Strike, Shousen Totsuzan-ga&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 36 || 108 || 276 || 324 || 1332 || 4356 || Spinning Break, Tornado Break, Bogga Danga, Bogga Zubba, Bogga Robaddo, Dus Daggas, Duus Majaara, Duus Robaddo, Tornado Dance, Anga Jaburogga, Rising Crush, Hishoujinrenzan, Renzansenshouga, Gravity Strike, Hikaishuuhazan, Shunbu Shouren-zan, Sentenkanzanga&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 52 || 156 || 416 || 468 || 1924 || 5824 || Spiral Dance, Gravity Dance, Anga Dugarega, Splendor Crash, Renkai Buyou-zan, Bukuu Rensen-ga, Renzaiseidanga, Butenshunrenzan&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 56 || 168 || 448 || 504 || 2072 || 6272 || Moubuseirenzan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6| &amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt; || rowspan=6| &amp;lt;center&amp;gt;# of&amp;lt;br&amp;gt;Combos&amp;lt;/center&amp;gt; || rowspan=6| &amp;lt;center&amp;gt;PP&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2| LV1～LV10 || colspan=2| LV11～LV20 || colspan=2| LV21～LV30&lt;br /&gt;
|-&lt;br /&gt;
| ATP || ATA || ATP || ATA || ATP || ATA &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2| Attack Pattern (1) || colspan=2| Attack Pattern (2) || colspan=2| Attack Pattern (3)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2| Effects of Attack (1) || colspan=2| Effects of Attack (2) || colspan=2| Effects of Attack (3)&lt;br /&gt;
|- &lt;br /&gt;
| Price || &amp;lt;center&amp;gt;Rarity&amp;lt;/center&amp;gt; || colspan=7| Description&lt;br /&gt;
|-&lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Axe ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Dugrega |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=126～135% | ATA_C=46～55% |targets_C=2 | hits_C=1 | effect_C=Blow Away&lt;br /&gt;
    |PP_B=20(16) | ATP_B=136～145% | ATA_B=56～65% |targets_B=2 | hits_B=1 | effect_B=&lt;br /&gt;
    |PP_A=20(16) | ATP_A=146～155% | ATA_A=65% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 2nd Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A forward change that can evolve to add further attacks afterward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Redda |combolength=3&lt;br /&gt;
    |PP_C=24(19) | ATP_C=121～130% | ATA_C=57～66% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=24(19) | ATP_B=131～140% | ATA_B=67～76% |targets_B=2 | hits_B=2 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_A=24(19) | ATP_A=141～150% | ATA_A=77～86% |targets_A=2 | hits_A=1 | effect_A=Blow Away &lt;br /&gt;
    |price=36000| sr=4 |endesc=A quick combination attack in a rush of energy, to hit more enemies at once.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Claw ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shousen Totsuzan-ga |combolength=2&lt;br /&gt;
    |PP_C=25(20) | ATP_C=121～130% | ATA_C=55～64% |targets_C=1 | hits_C=3 | effect_C=Launch on 3rd Hit&lt;br /&gt;
    |PP_B=25(20) | ATP_B=131～140% | ATA_B=65～74% |targets_B=2 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=25(20) | ATP_A=141～150% | ATA_A=75% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Rotates the claw to pierce the enemy.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Buten Shuren-zan |combolength=2&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=61～70% |targets_C=2 | hits_C=4 | effect_C=Wipeout on 4th Hit&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=71～80% |targets_B=3 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=81～90% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Attacks multiple enemies with amazing speed.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shunbu Shouren-zan |combolength=2&lt;br /&gt;
    |PP_C=12(9) | ATP_C=132～150% | ATA_C=54～72% |targets_C=2 | hits_C=2 | effect_C=Launch on 2nd Hit&lt;br /&gt;
    |PP_B=16(12) | ATP_B=151～160% | ATA_B=77～86% |targets_B=2 | hits_B=1 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=16(12) | ATP_A=161～170% | ATA_A=88% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=9000| sr=4 |endesc=A series of attacks too fast for any counterattack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Double Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spiral Dance |combolength=3&lt;br /&gt;
    |PP_C=15 | ATP_C=116～125% | ATA_C=55～64% |targets_C=2 | hits_C=3 | effect_C=Wipeout on 3rd Hit&lt;br /&gt;
    |PP_B=15 | ATP_B=126～135% | ATA_B=65～74% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd Hit&lt;br /&gt;
    |PP_A=15 | ATP_A=136～145% | ATA_A=74% |targets_A=2 | hits_A=3 | effect_A=Blow Away on 1st Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A flurry of hits that can hit multiple enemies.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Gravity Dance |combolength=3&lt;br /&gt;
    |PP_C=20 | ATP_C=110% | ATA_C=55～64% |targets_C=2 | hits_C=4 | effect_C=Flinch on 4th Hit&lt;br /&gt;
    |PP_B=20 | ATP_B=115% | ATA_B=65～74% |targets_B=2 | hits_B=2 | effect_B=Flinch&lt;br /&gt;
    |PP_A=20 | ATP_A=120% | ATA_A=75～84% |targets_A=2 | hits_A=1 | effect_A=Launch&lt;br /&gt;
    |price=36000| sr=4 |endesc=A series of hits that spin with surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Knuckles ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Danga |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=121～130% | ATA_C=55～73% |targets_C=2 | hits_C=3 | effect_C=Flinch (All)&lt;br /&gt;
    |PP_B=18(14) | ATP_B=131～140% | ATA_B=73～87% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st &amp;lt;br&amp;gt;Blow Away on 2nd&lt;br /&gt;
    |PP_A=18(14) | ATP_A=141～150% | ATA_A=87% |targets_A=3 | hits_A=2 | effect_A=Blow Away on 2nd&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick combination attack that hits multiple enemies in quick succession.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Strike |combolength=2&lt;br /&gt;
    |PP_C=15(12) | ATP_C=131～140% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=141～150% | ATA_B=75～84% |targets_B=2 | hits_B=2 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=15(12) | ATP_A=151～160% | ATA_A=84% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick pair of slashes that knocks enemies upward.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Spear ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Daggus |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=161～170% | ATA_C=51～69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=171～180% | ATA_B=77～86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=18(14) | ATP_A=181～190% | ATA_A=87% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Sword ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Tornado Break |combolength=3&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=55～64% |targets_C=3 | hits_C=1 | effect_C=Flinch&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=66～75% |targets_B=3 | hits_B=1 | effect_B=Flinch&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=75% |targets_A=4 | hits_A=1 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Hits multiple surrounding enemies with a horizontal slashing attack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Claws ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Rensan Senshou-ga |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=121～130% | ATA_C=58～67% |targets_C=1 | hits_C=4 | effect_C=&lt;br /&gt;
    |PP_B=20(16) | ATP_B=131～140% | ATA_B=68～77% |targets_B=1 | hits_B=2 | effect_B=Launch on 1st Hit&amp;lt;br&amp;gt;Wipeout  on 2nd Hit&lt;br /&gt;
    |PP_A=20(16) | ATP_A=141～150% | ATA_A=78～87% |targets_A=3 | hits_A=1 | effect_A=&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Uses a series of attacks and the nano transformer to hit enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Renkai Buyou-zan |combolength=3&lt;br /&gt;
    |PP_C=12(9) | ATP_C=136～145% | ATA_C=50～59% |targets_C=2 | hits_C=3 | effect_C=&lt;br /&gt;
    |PP_B=12(9) | ATP_B=146～155% | ATA_B=74～83% |targets_B=3 | hits_B=2 | effect_B=&lt;br /&gt;
    |PP_A=12(9) | ATP_A=156～165% | ATA_A=83% |targets_A=3 | hits_A=4 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A spinning attack that slashes at surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Crush |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=166～175% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=20(16) | ATP_B=176～185% | ATA_B=75～84% |targets_B=2 | hits_B=3 | effect_B=Launch &lt;br /&gt;
    |PP_A=20(16) | ATP_A=186～195% | ATA_A=84% |targets_A=2 | hits_A=4 | effect_A=Launch on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd and 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A series of upward and spinning attacks.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%A5%B9%A5%AD%A5%EB PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Skills&amp;diff=13947</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Skills&amp;diff=13947"/>
				<updated>2007-01-18T05:13:49Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: /* Dagger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt; can be used to attack with a special animation using increased [[ATP]] and [[ATA]], in exchange for [[PP]]. Skills can be taught to characters using [[Skill Disks]], and can only be used by attaching them to a [[Melee Weapon]] of the appropriate weapon type. Only one Skill can be attached to a weapon at once. By using the button it is assigned to, Skills can be used normally or during a combo, but they will end the combo. When [[PA]] level 11 is reached, the currently known Skills will make a longer combo. To perform the longer combos, simply hit the [[PA]] button again after the first combo is carried out. Skills can be leveled by just using them on enemies a lot. The level caps for Skills per class are as follows:&lt;br /&gt;
&lt;br /&gt;
* [[Hunters]]: level 20&lt;br /&gt;
* [[Rangers]]: level 10&lt;br /&gt;
* [[Forces]]: level 1&lt;br /&gt;
* [[Fighgunner]]: level 30&lt;br /&gt;
* [[Guntecher]]: level 10&lt;br /&gt;
* [[Wartecher]]: level 20&lt;br /&gt;
* [[Fortefighter]]: level 30&lt;br /&gt;
* [[Fortegunner]]: level 10&lt;br /&gt;
* [[Fortetecher]]: level 1&lt;br /&gt;
* [[Protranser]]: level 30&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! Hits TNL 1-11 !! &amp;quot;-&amp;quot; 11-21 !! &amp;quot;-&amp;quot; 21-30 !! Total Hits to 10 !! &amp;quot;-&amp;quot; 20 !! &amp;quot;-&amp;quot; 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 26 || 64 || 194 || 234 || 836 || 3006 || Gravity Break, Anga Redda, Assault Crash, Spinning Strike, Rising Strike, Shousen Totsuzan-ga&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 36 || 108 || 276 || 324 || 1332 || 4356 || Spinning Break, Tornado Break, Bogga Danga, Bogga Zubba, Bogga Robaddo, Dus Daggas, Duus Majaara, Duus Robaddo, Tornado Dance, Anga Jaburogga, Rising Crush, Hishoujinrenzan, Renzansenshouga, Gravity Strike, Hikaishuuhazan, Shunbu Shouren-zan, Sentenkanzanga&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 52 || 156 || 416 || 468 || 1924 || 5824 || Spiral Dance, Gravity Dance, Anga Dugarega, Splendor Crash, Renkai Buyou-zan, Bukuu Rensen-ga, Renzaiseidanga, Butenshunrenzan&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 56 || 168 || 448 || 504 || 2072 || 6272 || Moubuseirenzan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6| &amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt; || rowspan=6| &amp;lt;center&amp;gt;# of&amp;lt;br&amp;gt;Combos&amp;lt;/center&amp;gt; || rowspan=6| &amp;lt;center&amp;gt;PP&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2| LV1～LV10 || colspan=2| LV11～LV20 || colspan=2| LV21～LV30&lt;br /&gt;
|-&lt;br /&gt;
| ATP || ATA || ATP || ATA || ATP || ATA &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2| Attack Pattern (1) || colspan=2| Attack Pattern (2) || colspan=2| Attack Pattern (3)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2| Effects of Attack (1) || colspan=2| Effects of Attack (2) || colspan=2| Effects of Attack (3)&lt;br /&gt;
|- &lt;br /&gt;
| Price || &amp;lt;center&amp;gt;Rarity&amp;lt;/center&amp;gt; || colspan=7| Description&lt;br /&gt;
|-&lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Axe ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Dugrega |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=126～135% | ATA_C=46～55% |targets_C=2 | hits_C=1 | effect_C=Blow Away&lt;br /&gt;
    |PP_B=20(16) | ATP_B=136～145% | ATA_B=56～65% |targets_B=2 | hits_B=1 | effect_B=&lt;br /&gt;
    |PP_A=20(16) | ATP_A=146～155% | ATA_A=65% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 2nd Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A forward change that can evolve to add further attacks afterward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Redda |combolength=3&lt;br /&gt;
    |PP_C=24(19) | ATP_C=121～130% | ATA_C=57～66% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=24(19) | ATP_B=131～140% | ATA_B=67～76% |targets_B=2 | hits_B=2 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_A=24(19) | ATP_A=141～150% | ATA_A=77～86% |targets_A=2 | hits_A=1 | effect_A=Blow Away &lt;br /&gt;
    |price=36000| sr=4 |endesc=A quick combination attack in a rush of energy, to hit more enemies at once.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Claw ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shousen Totsuzan-ga |combolength=2&lt;br /&gt;
    |PP_C=25(20) | ATP_C=121～130% | ATA_C=55～64% |targets_C=1 | hits_C=3 | effect_C=Launch on 3rd Hit&lt;br /&gt;
    |PP_B=25(20) | ATP_B=131～140% | ATA_B=65～74% |targets_B=2 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=25(20) | ATP_A=141～150% | ATA_A=75% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Rotates the claw to pierce the enemy.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Buten Shuren-zan |combolength=2&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=61～70% |targets_C=2 | hits_C=4 | effect_C=Wipeout on 4th Hit&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=71～80% |targets_B=3 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=81～90% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Attacks multiple enemies with amazing speed.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shunbu Shouren-zan |combolength=2&lt;br /&gt;
    |PP_C=12(9) | ATP_C=132～150% | ATA_C=54～72% |targets_C=2 | hits_C=2 | effect_C=Launch on 2nd Hit&lt;br /&gt;
    |PP_B=16(12) | ATP_B=151～160% | ATA_B=77～86% |targets_B=2 | hits_B=1 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=16(12) | ATP_A=161～170% | ATA_A=88% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=9000| sr=4 |endesc=A series of attacks too fast for any counterattack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Double Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spiral Dance |combolength=3&lt;br /&gt;
    |PP_C=15 | ATP_C=116～125% | ATA_C=55～64% |targets_C=2 | hits_C=3 | effect_C=Wipeout on 3rd Hit&lt;br /&gt;
    |PP_B=15 | ATP_B=126～135% | ATA_B=65～74% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd Hit&lt;br /&gt;
    |PP_A=15 | ATP_A=136～145% | ATA_A=74% |targets_A=2 | hits_A=3 | effect_A=Blow Away on 1st Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A flurry of hits that can hit multiple enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Knuckles ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Danga |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=121～130% | ATA_C=55～73% |targets_C=2 | hits_C=3 | effect_C=Flinch (All)&lt;br /&gt;
    |PP_B=18(14) | ATP_B=131～140% | ATA_B=73～87% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st &amp;lt;br&amp;gt;Blow Away on 2nd&lt;br /&gt;
    |PP_A=18(14) | ATP_A=141～150% | ATA_A=87% |targets_A=3 | hits_A=2 | effect_A=Blow Away on 2nd&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick combination attack that hits multiple enemies in quick succession.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Strike |combolength=2&lt;br /&gt;
    |PP_C=15(12) | ATP_C=131～140% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=141～150% | ATA_B=75～84% |targets_B=2 | hits_B=2 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=15(12) | ATP_A=151～160% | ATA_A=84% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick pair of slashes that knocks enemies upward.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Spear ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Daggus |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=161～170% | ATA_C=51～69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=171～180% | ATA_B=77～86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=18(14) | ATP_A=181～190% | ATA_A=87% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Sword ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Tornado Break |combolength=3&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=55～64% |targets_C=3 | hits_C=1 | effect_C=Flinch&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=66～75% |targets_B=3 | hits_B=1 | effect_B=Flinch&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=75% |targets_A=4 | hits_A=1 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Hits multiple surrounding enemies with a horizontal slashing attack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Claws ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Rensan Senshou-ga |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=121～130% | ATA_C=58～67% |targets_C=1 | hits_C=4 | effect_C=&lt;br /&gt;
    |PP_B=20(16) | ATP_B=131～140% | ATA_B=68～77% |targets_B=1 | hits_B=2 | effect_B=Launch on 1st Hit&amp;lt;br&amp;gt;Wipeout  on 2nd Hit&lt;br /&gt;
    |PP_A=20(16) | ATP_A=141～150% | ATA_A=78～87% |targets_A=3 | hits_A=1 | effect_A=&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Uses a series of attacks and the nano transformer to hit enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Renkai Buyou-zan |combolength=3&lt;br /&gt;
    |PP_C=12(9) | ATP_C=136～145% | ATA_C=50～59% |targets_C=2 | hits_C=3 | effect_C=&lt;br /&gt;
    |PP_B=12(9) | ATP_B=146～155% | ATA_B=74～83% |targets_B=3 | hits_B=2 | effect_B=&lt;br /&gt;
    |PP_A=12(9) | ATP_A=156～165% | ATA_A=83% |targets_A=3 | hits_A=4 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A spinning attack that slashes at surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Crush |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=166～175% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=20(16) | ATP_B=176～185% | ATA_B=75～84% |targets_B=2 | hits_B=3 | effect_B=Launch &lt;br /&gt;
    |PP_A=20(16) | ATP_A=186～195% | ATA_A=84% |targets_A=2 | hits_A=4 | effect_A=Launch on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd and 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A series of upward and spinning attacks.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%A5%B9%A5%AD%A5%EB PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Skills&amp;diff=13946</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Skills&amp;diff=13946"/>
				<updated>2007-01-18T05:11:37Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: Shunbu Shouren-zan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt; can be used to attack with a special animation using increased [[ATP]] and [[ATA]], in exchange for [[PP]]. Skills can be taught to characters using [[Skill Disks]], and can only be used by attaching them to a [[Melee Weapon]] of the appropriate weapon type. Only one Skill can be attached to a weapon at once. By using the button it is assigned to, Skills can be used normally or during a combo, but they will end the combo. When [[PA]] level 11 is reached, the currently known Skills will make a longer combo. To perform the longer combos, simply hit the [[PA]] button again after the first combo is carried out. Skills can be leveled by just using them on enemies a lot. The level caps for Skills per class are as follows:&lt;br /&gt;
&lt;br /&gt;
* [[Hunters]]: level 20&lt;br /&gt;
* [[Rangers]]: level 10&lt;br /&gt;
* [[Forces]]: level 1&lt;br /&gt;
* [[Fighgunner]]: level 30&lt;br /&gt;
* [[Guntecher]]: level 10&lt;br /&gt;
* [[Wartecher]]: level 20&lt;br /&gt;
* [[Fortefighter]]: level 30&lt;br /&gt;
* [[Fortegunner]]: level 10&lt;br /&gt;
* [[Fortetecher]]: level 1&lt;br /&gt;
* [[Protranser]]: level 30&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! Hits TNL 1-11 !! &amp;quot;-&amp;quot; 11-21 !! &amp;quot;-&amp;quot; 21-30 !! Total Hits to 10 !! &amp;quot;-&amp;quot; 20 !! &amp;quot;-&amp;quot; 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 26 || 64 || 194 || 234 || 836 || 3006 || Gravity Break, Anga Redda, Assault Crash, Spinning Strike, Rising Strike, Shousen Totsuzan-ga&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 36 || 108 || 276 || 324 || 1332 || 4356 || Spinning Break, Tornado Break, Bogga Danga, Bogga Zubba, Bogga Robaddo, Dus Daggas, Duus Majaara, Duus Robaddo, Tornado Dance, Anga Jaburogga, Rising Crush, Hishoujinrenzan, Renzansenshouga, Gravity Strike, Hikaishuuhazan, Shunbu Shouren-zan, Sentenkanzanga&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 52 || 156 || 416 || 468 || 1924 || 5824 || Spiral Dance, Gravity Dance, Anga Dugarega, Splendor Crash, Renkai Buyou-zan, Bukuu Rensen-ga, Renzaiseidanga, Butenshunrenzan&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 56 || 168 || 448 || 504 || 2072 || 6272 || Moubuseirenzan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6| &amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt; || rowspan=6| &amp;lt;center&amp;gt;# of&amp;lt;br&amp;gt;Combos&amp;lt;/center&amp;gt; || rowspan=6| &amp;lt;center&amp;gt;PP&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2| LV1～LV10 || colspan=2| LV11～LV20 || colspan=2| LV21～LV30&lt;br /&gt;
|-&lt;br /&gt;
| ATP || ATA || ATP || ATA || ATP || ATA &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2| Attack Pattern (1) || colspan=2| Attack Pattern (2) || colspan=2| Attack Pattern (3)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2| Effects of Attack (1) || colspan=2| Effects of Attack (2) || colspan=2| Effects of Attack (3)&lt;br /&gt;
|- &lt;br /&gt;
| Price || &amp;lt;center&amp;gt;Rarity&amp;lt;/center&amp;gt; || colspan=7| Description&lt;br /&gt;
|-&lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Axe ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Dugrega |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=126～135% | ATA_C=46～55% |targets_C=2 | hits_C=1 | effect_C=Blow Away&lt;br /&gt;
    |PP_B=20(16) | ATP_B=136～145% | ATA_B=56～65% |targets_B=2 | hits_B=1 | effect_B=&lt;br /&gt;
    |PP_A=20(16) | ATP_A=146～155% | ATA_A=65% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 2nd Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A forward change that can evolve to add further attacks afterward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Redda |combolength=3&lt;br /&gt;
    |PP_C=24(19) | ATP_C=121～130% | ATA_C=57～66% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=24(19) | ATP_B=131～140% | ATA_B=67～76% |targets_B=2 | hits_B=2 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_A=24(19) | ATP_A=141～150% | ATA_A=77～86% |targets_A=2 | hits_A=1 | effect_A=Blow Away &lt;br /&gt;
    |price=36000| sr=4 |endesc=A quick combination attack in a rush of energy, to hit more enemies at once.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Claw ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shousen Totsuzan-ga |combolength=2&lt;br /&gt;
    |PP_C=25(20) | ATP_C=121～130% | ATA_C=55～64% |targets_C=1 | hits_C=3 | effect_C=Launch on 3rd Hit&lt;br /&gt;
    |PP_B=25(20) | ATP_B=131～140% | ATA_B=65～74% |targets_B=2 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=25(20) | ATP_A=141～150% | ATA_A=75% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Rotates the claw to pierce the enemy.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Buten Shuren-zan |combolength=2&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=61～70% |targets_C=2 | hits_C=4 | effect_C=Wipeout on 4th Hit&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=71～80% |targets_B=3 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=81～90% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Attacks multiple enemies with amazing speed.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shunbu Shouren-zan |combolength=2&lt;br /&gt;
    |PP_C=12(9) | ATP_C=132～150% | ATA_C=54～72% |targets_C=2 | hits_C=2 | effect_C=Launch on 2nd Hit&lt;br /&gt;
    |PP_B=16(12) | ATP_B=151～160% | ATA_B=77～86% |targets_B=2 | hits_B=1 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=16(12) | ATP_A=161～170% | ATA_A=88% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A series of attacks too fast for any counterattack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Double Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spiral Dance |combolength=3&lt;br /&gt;
    |PP_C=15 | ATP_C=116～125% | ATA_C=55～64% |targets_C=2 | hits_C=3 | effect_C=Wipeout on 3rd Hit&lt;br /&gt;
    |PP_B=15 | ATP_B=126～135% | ATA_B=65～74% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd Hit&lt;br /&gt;
    |PP_A=15 | ATP_A=136～145% | ATA_A=74% |targets_A=2 | hits_A=3 | effect_A=Blow Away on 1st Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A flurry of hits that can hit multiple enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Knuckles ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Danga |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=121～130% | ATA_C=55～73% |targets_C=2 | hits_C=3 | effect_C=Flinch (All)&lt;br /&gt;
    |PP_B=18(14) | ATP_B=131～140% | ATA_B=73～87% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st &amp;lt;br&amp;gt;Blow Away on 2nd&lt;br /&gt;
    |PP_A=18(14) | ATP_A=141～150% | ATA_A=87% |targets_A=3 | hits_A=2 | effect_A=Blow Away on 2nd&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick combination attack that hits multiple enemies in quick succession.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Strike |combolength=2&lt;br /&gt;
    |PP_C=15(12) | ATP_C=131～140% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=141～150% | ATA_B=75～84% |targets_B=2 | hits_B=2 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=15(12) | ATP_A=151～160% | ATA_A=84% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick pair of slashes that knocks enemies upward.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Spear ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Daggus |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=161～170% | ATA_C=51～69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=171～180% | ATA_B=77～86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=18(14) | ATP_A=181～190% | ATA_A=87% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Sword ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Tornado Break |combolength=3&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=55～64% |targets_C=3 | hits_C=1 | effect_C=Flinch&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=66～75% |targets_B=3 | hits_B=1 | effect_B=Flinch&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=75% |targets_A=4 | hits_A=1 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Hits multiple surrounding enemies with a horizontal slashing attack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Claws ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Rensan Senshou-ga |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=121～130% | ATA_C=58～67% |targets_C=1 | hits_C=4 | effect_C=&lt;br /&gt;
    |PP_B=20(16) | ATP_B=131～140% | ATA_B=68～77% |targets_B=1 | hits_B=2 | effect_B=Launch on 1st Hit&amp;lt;br&amp;gt;Wipeout  on 2nd Hit&lt;br /&gt;
    |PP_A=20(16) | ATP_A=141～150% | ATA_A=78～87% |targets_A=3 | hits_A=1 | effect_A=&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Uses a series of attacks and the nano transformer to hit enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Renkai Buyou-zan |combolength=3&lt;br /&gt;
    |PP_C=12(9) | ATP_C=136～145% | ATA_C=50～59% |targets_C=2 | hits_C=3 | effect_C=&lt;br /&gt;
    |PP_B=12(9) | ATP_B=146～155% | ATA_B=74～83% |targets_B=3 | hits_B=2 | effect_B=&lt;br /&gt;
    |PP_A=12(9) | ATP_A=156～165% | ATA_A=83% |targets_A=3 | hits_A=4 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A spinning attack that slashes at surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Crush |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=166～175% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=20(16) | ATP_B=176～185% | ATA_B=75～84% |targets_B=2 | hits_B=3 | effect_B=Launch &lt;br /&gt;
    |PP_A=20(16) | ATP_A=186～195% | ATA_A=84% |targets_A=2 | hits_A=4 | effect_A=Launch on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd and 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A series of upward and spinning attacks.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%A5%B9%A5%AD%A5%EB PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Skills&amp;diff=13943</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Skills&amp;diff=13943"/>
				<updated>2007-01-18T04:33:49Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: formatting fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt; can be used to attack with a special animation using increased [[ATP]] and [[ATA]], in exchange for [[PP]]. Skills can be taught to characters using [[Skill Disks]], and can only be used by attaching them to a [[Melee Weapon]] of the appropriate weapon type. Only one Skill can be attached to a weapon at once. By using the button it is assigned to, Skills can be used normally or during a combo, but they will end the combo. When [[PA]] level 11 is reached, the currently known Skills will make a longer combo. To perform the longer combos, simply hit the [[PA]] button again after the first combo is carried out. Skills can be leveled by just using them on enemies a lot. The level caps for Skills per class are as follows:&lt;br /&gt;
&lt;br /&gt;
* [[Hunters]]: level 20&lt;br /&gt;
* [[Rangers]]: level 10&lt;br /&gt;
* [[Forces]]: level 1&lt;br /&gt;
* [[Fighgunner]]: level 30&lt;br /&gt;
* [[Guntecher]]: level 10&lt;br /&gt;
* [[Wartecher]]: level 20&lt;br /&gt;
* [[Fortefighter]]: level 30&lt;br /&gt;
* [[Fortegunner]]: level 10&lt;br /&gt;
* [[Fortetecher]]: level 1&lt;br /&gt;
* [[Protranser]]: level 30&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! Hits TNL 1-11 !! &amp;quot;-&amp;quot; 11-21 !! &amp;quot;-&amp;quot; 21-30 !! Total Hits to 10 !! &amp;quot;-&amp;quot; 20 !! &amp;quot;-&amp;quot; 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 26 || 64 || 194 || 234 || 836 || 3006 || Gravity Break, Anga Redda, Assault Crash, Spinning Strike, Rising Strike, Shousen Totsuzan-ga&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 36 || 108 || 276 || 324 || 1332 || 4356 || Spinning Break, Tornado Break, Bogga Danga, Bogga Zubba, Bogga Robaddo, Dus Daggas, Duus Majaara, Duus Robaddo, Tornado Dance, Anga Jaburogga, Rising Crush, Hishoujinrenzan, Renzansenshouga, Gravity Strike, Hikaishuuhazan, Shunbu Shouren-zan, Sentenkanzanga&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 52 || 156 || 416 || 468 || 1924 || 5824 || Spiral Dance, Gravity Dance, Anga Dugarega, Splendor Crash, Renkai Buyou-zan, Bukuu Rensen-ga, Renzaiseidanga, Butenshunrenzan&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 56 || 168 || 448 || 504 || 2072 || 6272 || Moubuseirenzan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6| &amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt; || rowspan=6| &amp;lt;center&amp;gt;# of&amp;lt;br&amp;gt;Combos&amp;lt;/center&amp;gt; || rowspan=6| &amp;lt;center&amp;gt;PP&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2| LV1～LV10 || colspan=2| LV11～LV20 || colspan=2| LV21～LV30&lt;br /&gt;
|-&lt;br /&gt;
| ATP || ATA || ATP || ATA || ATP || ATA &lt;br /&gt;
|-&lt;br /&gt;
| colspan=2| Attack Pattern (1) || colspan=2| Attack Pattern (2) || colspan=2| Attack Pattern (3)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2| Effects of Attack (1) || colspan=2| Effects of Attack (2) || colspan=2| Effects of Attack (3)&lt;br /&gt;
|- &lt;br /&gt;
| Price || &amp;lt;center&amp;gt;Rarity&amp;lt;/center&amp;gt; || colspan=7| Description&lt;br /&gt;
|-&lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Axe ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Dugrega |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=126～135% | ATA_C=46～55% |targets_C=2 | hits_C=1 | effect_C=Blow Away&lt;br /&gt;
    |PP_B=20(16) | ATP_B=136～145% | ATA_B=56～65% |targets_B=2 | hits_B=1 | effect_B=&lt;br /&gt;
    |PP_A=20(16) | ATP_A=146～155% | ATA_A=65% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 2nd Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A forward change that can evolve to add further attacks afterward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Redda |combolength=3&lt;br /&gt;
    |PP_C=24(19) | ATP_C=121～130% | ATA_C=57～66% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=24(19) | ATP_B=131～140% | ATA_B=67～76% |targets_B=2 | hits_B=2 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_A=24(19) | ATP_A=141～150% | ATA_A=77～86% |targets_A=2 | hits_A=1 | effect_A=Blow Away &lt;br /&gt;
    |price=36000| sr=4 |endesc=A quick combination attack in a rush of energy, to hit more enemies at once.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Claw ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shousen Totsuzan-ga |combolength=2&lt;br /&gt;
    |PP_C=25(20) | ATP_C=121～130% | ATA_C=55～64% |targets_C=1 | hits_C=3 | effect_C=Launch on 3rd Hit&lt;br /&gt;
    |PP_B=25(20) | ATP_B=131～140% | ATA_B=65～74% |targets_B=2 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=25(20) | ATP_A=141～150% | ATA_A=75% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Rotates the claw to pierce the enemy.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Buten Shuren-zan |combolength=2&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=61～70% |targets_C=2 | hits_C=4 | effect_C=Wipeout on 4th Hit&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=71～80% |targets_B=3 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=81～90% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Attacks multiple enemies with amazing speed.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Double Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spiral Dance |combolength=3&lt;br /&gt;
    |PP_C=15 | ATP_C=116～125% | ATA_C=55～64% |targets_C=2 | hits_C=3 | effect_C=Wipeout on 3rd Hit&lt;br /&gt;
    |PP_B=15 | ATP_B=126～135% | ATA_B=65～74% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd Hit&lt;br /&gt;
    |PP_A=15 | ATP_A=136～145% | ATA_A=74% |targets_A=2 | hits_A=3 | effect_A=Blow Away on 1st Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A flurry of hits that can hit multiple enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Knuckles ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Danga |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=121～130% | ATA_C=55～73% |targets_C=2 | hits_C=3 | effect_C=Flinch (All)&lt;br /&gt;
    |PP_B=18(14) | ATP_B=131～140% | ATA_B=73～87% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st &amp;lt;br&amp;gt;Blow Away on 2nd&lt;br /&gt;
    |PP_A=18(14) | ATP_A=141～150% | ATA_A=87% |targets_A=3 | hits_A=2 | effect_A=Blow Away on 2nd&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick combination attack that hits multiple enemies in quick succession.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Strike |combolength=2&lt;br /&gt;
    |PP_C=15(12) | ATP_C=131～140% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=141～150% | ATA_B=75～84% |targets_B=2 | hits_B=2 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=15(12) | ATP_A=151～160% | ATA_A=84% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick pair of slashes that knocks enemies upward.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Spear ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Daggus |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=161～170% | ATA_C=51～69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=171～180% | ATA_B=77～86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=18(14) | ATP_A=181～190% | ATA_A=87% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Sword ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Tornado Break |combolength=3&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=55～64% |targets_C=3 | hits_C=1 | effect_C=Flinch&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=66～75% |targets_B=3 | hits_B=1 | effect_B=Flinch&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=75% |targets_A=4 | hits_A=1 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Hits multiple surrounding enemies with a horizontal slashing attack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Claws ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Rensan Senshou-ga |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=121～130% | ATA_C=58～67% |targets_C=1 | hits_C=4 | effect_C=&lt;br /&gt;
    |PP_B=20(16) | ATP_B=131～140% | ATA_B=68～77% |targets_B=1 | hits_B=2 | effect_B=Launch on 1st Hit&amp;lt;br&amp;gt;Wipeout  on 2nd Hit&lt;br /&gt;
    |PP_A=20(16) | ATP_A=141～150% | ATA_A=78～87% |targets_A=3 | hits_A=1 | effect_A=&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Uses a series of attacks and the nano transformer to hit enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Renkai Buyou-zan |combolength=3&lt;br /&gt;
    |PP_C=12(9) | ATP_C=136～145% | ATA_C=50～59% |targets_C=2 | hits_C=3 | effect_C=&lt;br /&gt;
    |PP_B=12(9) | ATP_B=146～155% | ATA_B=74～83% |targets_B=3 | hits_B=2 | effect_B=&lt;br /&gt;
    |PP_A=12(9) | ATP_A=156～165% | ATA_A=83% |targets_A=3 | hits_A=4 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A spinning attack that slashes at surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=9 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Crush |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=166～175% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=20(16) | ATP_B=176～185% | ATA_B=75～84% |targets_B=2 | hits_B=3 | effect_B=Launch &lt;br /&gt;
    |PP_A=20(16) | ATP_A=186～195% | ATA_A=84% |targets_A=2 | hits_A=4 | effect_A=Launch on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd and 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A series of upward and spinning attacks.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%A5%B9%A5%AD%A5%EB PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Template:Skill_Info&amp;diff=13942</id>
		<title>Template:Skill Info</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Template:Skill_Info&amp;diff=13942"/>
				<updated>2007-01-18T04:02:26Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;|- &lt;br /&gt;
| rowspan=4| &amp;lt;b&amp;gt;{{{skillname|}}}&amp;lt;/b&amp;gt; || rowspan=4| &amp;lt;center&amp;gt;{{{combolength|}}}&amp;lt;/center&amp;gt; ||rowspan=4| &amp;lt;center&amp;gt; {{{PP_C|}}} &amp;lt;/center&amp;gt;||  {{{ATP_C|}}} || {{{ATA_C}}}  || {{{ATP_B|}}} || {{{ATA_B}}} || {{{ATP_A|}}} || {{{ATA_A}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2| {{{targets_C|}}} Targets / {{{hits_C|}}} Hits || colspan=2| {{{targets_B|}}} Targets / {{{hits_B|}}} Hits|| colspan=2| {{{targets_A|}}} Targets / {{{hits_A|}}} Hits&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2| {{{effect_C|}}} || colspan=2| {{{effect_B|}}} || colspan=2| {{{effect_A|}}}&lt;br /&gt;
|-&lt;br /&gt;
| {{{price|}}} || &amp;lt;center&amp;gt;{{{sr|}}}★&amp;lt;/center&amp;gt; || colspan=10|{{{endesc|}}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== Parameters General Info ==&lt;br /&gt;
;skillname&lt;br /&gt;
:English name of the skill&lt;br /&gt;
;combolength&lt;br /&gt;
:Number of combos in skill (# of hits in the in-game description)&lt;br /&gt;
;PP_C, PP_B, PP_A&lt;br /&gt;
:PP usage for each level of the skill (C being 1-10, B 11-20, A 21-30)&lt;br /&gt;
;ATP_C, ATP_B, ATP_A&lt;br /&gt;
:Same as above but for ATP&lt;br /&gt;
;ATA_C, ATA_B, ATA_A&lt;br /&gt;
:Same as above but for ATA&lt;br /&gt;
; targets_C, targets_B, targets_A&lt;br /&gt;
: Number of targets hit in this part of the combo (first combo being 1-10, second combo being 11-20, third combo being 21-30, if it exists)&lt;br /&gt;
; hits_C, hits_B, hits_A&lt;br /&gt;
: Number of hits in this part of the combo&lt;br /&gt;
; effect_C, effect_B, effect_A&lt;br /&gt;
: Effect on hit such as knockback, launching, flinching&lt;br /&gt;
; price&lt;br /&gt;
: Price in shop&lt;br /&gt;
; sr&lt;br /&gt;
: Star rarity&lt;br /&gt;
; endesc&lt;br /&gt;
: English description&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
Using the following code,&lt;br /&gt;
&amp;lt;pre&amp;gt;{| style=&amp;quot;border: 1px #aaaaaa solid; border-collapse: collapse;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
    {{Skill Info&lt;br /&gt;
    |skillname=Dus Daggus |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=161～170% | ATA_C=51～69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=171～180% | ATA_B=77～86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=18(14) | ATP_A=181～190% | ATA_A=87% |targets_A=2 | hits_A=2 | effect_A=Knockback on 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard.&lt;br /&gt;
    }}&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px #aaaaaa solid; border-collapse: collapse;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
    {{Skill Info&lt;br /&gt;
    |skillname=Dus Daggus |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=161～170% | ATA_C=51～69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=171～180% | ATA_B=77～86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=18(14) | ATP_A=181～190% | ATA_A=87% |targets_A=2 | hits_A=2 | effect_A=Knockback on 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard.&lt;br /&gt;
    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Template:Skill_Info&amp;diff=13941</id>
		<title>Template:Skill Info</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Template:Skill_Info&amp;diff=13941"/>
				<updated>2007-01-18T04:00:45Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;|- &lt;br /&gt;
| rowspan=4| &amp;lt;b&amp;gt;{{{skillname|}}}&amp;lt;/b&amp;gt; || rowspan=4| &amp;lt;center&amp;gt;{{{combolength|}}}&amp;lt;/center&amp;gt; ||rowspan=4| &amp;lt;center&amp;gt; {{{PP_C|}}} &amp;lt;/center&amp;gt;||  {{{ATP_C|}}} || {{{ATA_C}}}  || {{{ATP_B|}}} || {{{ATA_B}}} || {{{ATP_A|}}} || {{{ATA_A}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2| {{{targets_C|}}} Targets / {{{hits_C|}}} Hits || colspan=2| {{{targets_B|}}} Targets / {{{hits_B|}}} Hits|| colspan=3| {{{targets_A|}}} Targets / {{{hits_A|}}} Hits&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| {{{effect_C|}}} || colspan=3| {{{effect_B|}}} || colspan=2| {{{effect_A|}}}&lt;br /&gt;
|-&lt;br /&gt;
| {{{price|}}} || &amp;lt;center&amp;gt;{{{sr|}}}★&amp;lt;/center&amp;gt; || colspan=10|{{{endesc|}}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== Parameters General Info ==&lt;br /&gt;
;skillname&lt;br /&gt;
:English name of the skill&lt;br /&gt;
;combolength&lt;br /&gt;
:Number of combos in skill (# of hits in the in-game description)&lt;br /&gt;
;PP_C, PP_B, PP_A&lt;br /&gt;
:PP usage for each level of the skill (C being 1-10, B 11-20, A 21-30)&lt;br /&gt;
;ATP_C, ATP_B, ATP_A&lt;br /&gt;
:Same as above but for ATP&lt;br /&gt;
;ATA_C, ATA_B, ATA_A&lt;br /&gt;
:Same as above but for ATA&lt;br /&gt;
; targets_C, targets_B, targets_A&lt;br /&gt;
: Number of targets hit in this part of the combo (first combo being 1-10, second combo being 11-20, third combo being 21-30, if it exists)&lt;br /&gt;
; hits_C, hits_B, hits_A&lt;br /&gt;
: Number of hits in this part of the combo&lt;br /&gt;
; effect_C, effect_B, effect_A&lt;br /&gt;
: Effect on hit such as knockback, launching, flinching&lt;br /&gt;
; price&lt;br /&gt;
: Price in shop&lt;br /&gt;
; sr&lt;br /&gt;
: Star rarity&lt;br /&gt;
; endesc&lt;br /&gt;
: English description&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
Using the following code,&lt;br /&gt;
&amp;lt;pre&amp;gt;{| style=&amp;quot;border: 1px #aaaaaa solid; border-collapse: collapse;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
    {{Skill Info&lt;br /&gt;
    |skillname=Dus Daggus |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=161～170% | ATA_C=51～69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=171～180% | ATA_B=77～86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=18(14) | ATP_A=181～190% | ATA_A=87% |targets_A=2 | hits_A=2 | effect_A=Knockback on 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard.&lt;br /&gt;
    }}&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px #aaaaaa solid; border-collapse: collapse;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
    {{Skill Info&lt;br /&gt;
    |skillname=Dus Daggus |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=161～170% | ATA_C=51～69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=171～180% | ATA_B=77～86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=18(14) | ATP_A=181～190% | ATA_A=87% |targets_A=2 | hits_A=2 | effect_A=Knockback on 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard.&lt;br /&gt;
    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Template:Skill_Info&amp;diff=13940</id>
		<title>Template:Skill Info</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Template:Skill_Info&amp;diff=13940"/>
				<updated>2007-01-18T04:00:10Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;|- &lt;br /&gt;
| rowspan=4| &amp;lt;b&amp;gt;{{{skillname|}}}&amp;lt;/b&amp;gt; || rowspan=4| &amp;lt;center&amp;gt;{{{combolength|}}}&amp;lt;/center&amp;gt; || ||rowspan=4| &amp;lt;center&amp;gt; {{{PP_C|}}} ||  {{{ATP_C|}}} || {{{ATA_C}}}  || {{{ATP_B|}}} || {{{ATA_B}}} || {{{ATP_A|}}} || {{{ATA_A}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2| {{{targets_C|}}} Targets / {{{hits_C|}}} Hits || colspan=2| {{{targets_B|}}} Targets / {{{hits_B|}}} Hits|| colspan=3| {{{targets_A|}}} Targets / {{{hits_A|}}} Hits&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| {{{effect_C|}}} || colspan=3| {{{effect_B|}}} || colspan=2| {{{effect_A|}}}&lt;br /&gt;
|-&lt;br /&gt;
| {{{price|}}} || &amp;lt;center&amp;gt;{{{sr|}}}★&amp;lt;/center&amp;gt; || colspan=10|{{{endesc|}}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== Parameters General Info ==&lt;br /&gt;
;skillname&lt;br /&gt;
:English name of the skill&lt;br /&gt;
;combolength&lt;br /&gt;
:Number of combos in skill (# of hits in the in-game description)&lt;br /&gt;
;PP_C, PP_B, PP_A&lt;br /&gt;
:PP usage for each level of the skill (C being 1-10, B 11-20, A 21-30)&lt;br /&gt;
;ATP_C, ATP_B, ATP_A&lt;br /&gt;
:Same as above but for ATP&lt;br /&gt;
;ATA_C, ATA_B, ATA_A&lt;br /&gt;
:Same as above but for ATA&lt;br /&gt;
; targets_C, targets_B, targets_A&lt;br /&gt;
: Number of targets hit in this part of the combo (first combo being 1-10, second combo being 11-20, third combo being 21-30, if it exists)&lt;br /&gt;
; hits_C, hits_B, hits_A&lt;br /&gt;
: Number of hits in this part of the combo&lt;br /&gt;
; effect_C, effect_B, effect_A&lt;br /&gt;
: Effect on hit such as knockback, launching, flinching&lt;br /&gt;
; price&lt;br /&gt;
: Price in shop&lt;br /&gt;
; sr&lt;br /&gt;
: Star rarity&lt;br /&gt;
; endesc&lt;br /&gt;
: English description&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
Using the following code,&lt;br /&gt;
&amp;lt;pre&amp;gt;{| style=&amp;quot;border: 1px #aaaaaa solid; border-collapse: collapse;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
    {{Skill Info&lt;br /&gt;
    |skillname=Dus Daggus |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=161～170% | ATA_C=51～69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=171～180% | ATA_B=77～86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=18(14) | ATP_A=181～190% | ATA_A=87% |targets_A=2 | hits_A=2 | effect_A=Knockback on 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard.&lt;br /&gt;
    }}&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px #aaaaaa solid; border-collapse: collapse;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
    {{Skill Info&lt;br /&gt;
    |skillname=Dus Daggus |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=161～170% | ATA_C=51～69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=171～180% | ATA_B=77～86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=18(14) | ATP_A=181～190% | ATA_A=87% |targets_A=2 | hits_A=2 | effect_A=Knockback on 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard.&lt;br /&gt;
    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Template:Skill_Info&amp;diff=13939</id>
		<title>Template:Skill Info</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Template:Skill_Info&amp;diff=13939"/>
				<updated>2007-01-18T03:59:34Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: fixing skill info, removing redundant PP per rank, will break skills, fixing as quickly as possible&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;|- &lt;br /&gt;
| rowspan=4| &amp;lt;b&amp;gt;{{{skillname|}}}&amp;lt;/b&amp;gt; || rowspan=4| &amp;lt;center&amp;gt;{{{combolength|}}}&amp;lt;/center&amp;gt; || ||rowspan=4| &amp;lt;center&amp;gt; {{PP_C}} ||  {{{ATP_C|}}} || {{{ATA_C}}}  || {{{ATP_B|}}} || {{{ATA_B}}} || {{{ATP_A|}}} || {{{ATA_A}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2| {{{targets_C|}}} Targets / {{{hits_C|}}} Hits || colspan=2| {{{targets_B|}}} Targets / {{{hits_B|}}} Hits|| colspan=3| {{{targets_A|}}} Targets / {{{hits_A|}}} Hits&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| {{{effect_C|}}} || colspan=3| {{{effect_B|}}} || colspan=2| {{{effect_A|}}}&lt;br /&gt;
|-&lt;br /&gt;
| {{{price|}}} || &amp;lt;center&amp;gt;{{{sr|}}}★&amp;lt;/center&amp;gt; || colspan=10|{{{endesc|}}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== Parameters General Info ==&lt;br /&gt;
;skillname&lt;br /&gt;
:English name of the skill&lt;br /&gt;
;combolength&lt;br /&gt;
:Number of combos in skill (# of hits in the in-game description)&lt;br /&gt;
;PP_C, PP_B, PP_A&lt;br /&gt;
:PP usage for each level of the skill (C being 1-10, B 11-20, A 21-30)&lt;br /&gt;
;ATP_C, ATP_B, ATP_A&lt;br /&gt;
:Same as above but for ATP&lt;br /&gt;
;ATA_C, ATA_B, ATA_A&lt;br /&gt;
:Same as above but for ATA&lt;br /&gt;
; targets_C, targets_B, targets_A&lt;br /&gt;
: Number of targets hit in this part of the combo (first combo being 1-10, second combo being 11-20, third combo being 21-30, if it exists)&lt;br /&gt;
; hits_C, hits_B, hits_A&lt;br /&gt;
: Number of hits in this part of the combo&lt;br /&gt;
; effect_C, effect_B, effect_A&lt;br /&gt;
: Effect on hit such as knockback, launching, flinching&lt;br /&gt;
; price&lt;br /&gt;
: Price in shop&lt;br /&gt;
; sr&lt;br /&gt;
: Star rarity&lt;br /&gt;
; endesc&lt;br /&gt;
: English description&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
Using the following code,&lt;br /&gt;
&amp;lt;pre&amp;gt;{| style=&amp;quot;border: 1px #aaaaaa solid; border-collapse: collapse;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
    {{Skill Info&lt;br /&gt;
    |skillname=Dus Daggus |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=161～170% | ATA_C=51～69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=171～180% | ATA_B=77～86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=18(14) | ATP_A=181～190% | ATA_A=87% |targets_A=2 | hits_A=2 | effect_A=Knockback on 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard.&lt;br /&gt;
    }}&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px #aaaaaa solid; border-collapse: collapse;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
    {{Skill Info&lt;br /&gt;
    |skillname=Dus Daggus |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=161～170% | ATA_C=51～69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=171～180% | ATA_B=77～86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=18(14) | ATP_A=181～190% | ATA_A=87% |targets_A=2 | hits_A=2 | effect_A=Knockback on 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard.&lt;br /&gt;
    }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:SiegeV&amp;diff=13853</id>
		<title>User:SiegeV</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:SiegeV&amp;diff=13853"/>
				<updated>2007-01-16T06:16:44Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{Character Profile&lt;br /&gt;
|name= Hien    |race= Newman |gender= M |level= 60 |type= Can I please&lt;br /&gt;
|name2=Xepher  |race2= Cast | gender2=M |level2=50 |type2= stick to one&lt;br /&gt;
|name3=Midori  |race3= Beast | gender3=F | level3=51 | type3= character?&lt;br /&gt;
|HU= 1 |RA= 1 | FO= 10 | fT= 6&lt;br /&gt;
|HU2=1 | RA2=5 | FO2=3 | GT2=3&lt;br /&gt;
|HU3=10 | RA3=5 | FO3=5 | FF=2 | fG=1 | WT=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Note to self - replace ugly multicolored table.  Eew.  Too much information on one table methinks.&lt;br /&gt;
* Finish 2nd tier skills &lt;br /&gt;
* Fix Skill info such that PP is a 4rowspan column, etc&lt;br /&gt;
&lt;br /&gt;
[[User:SiegeV/Sandbox|Personal Sandbox]]&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Updates&amp;diff=13693</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Updates&amp;diff=13693"/>
				<updated>2007-01-13T08:24:28Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: /* Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As Phantasy Star Universe's Network Mode is essentially a mass-multiplayer online RPG (MMORPG), it's not hugely surprising that from time to time it shall receive game updates and content additions.&lt;br /&gt;
&lt;br /&gt;
This page is to list the state of the game's Network Mode as of specific dates, and record the history of what each update achieved. As the game grows in the number of updates (hence, the amount of content) it may become necessary to split details of each update (or each month's worth of) into separate sub-articles.&lt;br /&gt;
&lt;br /&gt;
==Initial State==&lt;br /&gt;
&lt;br /&gt;
Unlike the other sections, this one makes note of how the game was before ''any'' updates were added.&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 24th of October release (arguably midnight PST) to 16th of November maintenance (from 23:00 to 04:45 on the 17th).&lt;br /&gt;
&lt;br /&gt;
====Flight Destinations====&lt;br /&gt;
&lt;br /&gt;
Unlike all updates following the game's initial state, Network Mode did not allow access to the planet Moatoob in it's initial state. It had the following planets, each with the one specified city and the following flight destinations (when leaving your &amp;quot;My Room&amp;quot;):&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Planet || City || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| rowspan=6|GUARDIANS Colony || rowspan=6|Clyez City || 1st Floor: Central Table&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| 2nd Floor: Shopping Mall A&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| 3rd Floor: Shopping Mall B&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| 4th Floor: PPT Spaceport&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| 5th Floor: GUARDIANS HQ&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Your Room&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| rowspan=5|Parum || rowspan=5|Holtes City || Central Square&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| East District&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| West District&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| GRM Shop&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| GUARDIANS Branch&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| rowspan=3|Neudaiz || rowspan=3|Ohtoku City || Central District&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Yohmei Shop&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| GUARDIANS Branch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Types====&lt;br /&gt;
&lt;br /&gt;
The three &amp;quot;basic&amp;quot; types (the classic trio from Phantasy Star Online) were the only possible GUARDIAN types on the game's launch:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Hunter || Ranger || Force&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Level Cap====&lt;br /&gt;
&lt;br /&gt;
On the game's release, GUARDIANS could reach a maximum level of 50 before they stopped gaining experience points.&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
The following missions were available:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Unsafe Passage || CBA || Clyez City: 4th Floor || Linear Line Platform || Linear Line: Transfer Terminal&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Fight For Food || CBA || Linear Line: Transfer Terminal || Aurorey Plaza Area|| Linear Line: Aural Observatory&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Mad Creatures || CBA || Holtes City: East District || Flyer Base || Raffon Meadow: Field Base&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Plains Overlord || CBA || Raffon Meadow: Field Base || Lakeshore Park Area || Raffon Meadow: Lakeshore Park&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Sleeping Warriors || CBA || Raffon Meadow: Field Base || Lakeshore Park Area || Raffon Meadow: Field Base&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Mizuraki Defense || CBA || Ohtoku City: Central District || Flyer Base || Mizuraki Preserve: Kego Plaza&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Forested Islands || CBA || Ohtoku City: Central District || Flyer Base || Shikon Archipelago&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Demons Above || CBA || Mizuraki Preserve: Kego Plaza || Kugo Hot Springs Area || Mizuraki Preserve: Kugo Hot Springs&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Rainbow Beast || CBA || Shikon Archipelago || Agata Islands Area || Agata Islands: Sacred Grounds&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Grove of Fanatics || CBA || Shikon Archipelago || Agata Islands Area || Shikon Archipelago&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Story Missions====&lt;br /&gt;
&lt;br /&gt;
Network Mode began with no story missions available, the most obvious reason for this being that Network Mode story missions are a direct continuation of offline Story Mode and players would want to be given a fair amount of time to complete that before starting starting the Network Mode story mission string.&lt;br /&gt;
&lt;br /&gt;
====Available====&lt;br /&gt;
&lt;br /&gt;
The following weapons, photon arts, etc. were accessible at the start of the game:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Weapons and Armor&lt;br /&gt;
| 1* to 3* in Clyez City, 1* to 4* manufacturer-specific in manufacturer shops. ? to ? findable in missions.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Weapon and Armor Boards&lt;br /&gt;
| 1* to ? in Clyez City, 1* to 5* manufacturer-specific in planetary synthesis shops. ? to ? findable in missions.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Weapon Types&lt;br /&gt;
| All weapons equippable by Basic [[Types]].&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: Skills&lt;br /&gt;
| The &amp;quot;first&amp;quot; (1000 meseta) skills for all 7 melee weapons equippable by Basic [[Types]].&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: Bullets&lt;br /&gt;
| All Fire/Ice/Ground/Electric bullets for all 6 ranged weapons equippable by Basic [[Types]].&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: TECHNICs&lt;br /&gt;
| Foie, Gifoie, Barta, Rabarta, Diga, Radiga, Zonde, Razonde, Resta, Reverser.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Room Tickets&lt;br /&gt;
| Normal, Green Clover, Pink Clover, Kindergarten, Sports (Day), Sports (Night), Open Shop, Close Shop.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Traps&lt;br /&gt;
| Shops: (&amp;quot;Normal&amp;quot; and G): Damage, Burn and Freeze.&amp;lt;br&amp;gt;Mission Drops: (&amp;quot;Normal&amp;quot; and G): Poison, Confusion and Sleep.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Events====&lt;br /&gt;
&lt;br /&gt;
Network Mode started out &amp;quot;vanilla&amp;quot;, without any [[Events]] active. This is worthy of note not only for this article to be complete, but also because the game started out while the [[Events#Haloween|Haloween Event]] was active in the JP PC/PS2 version of Phantasy Star Universe. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 001==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 16th of November maintenance (from 23:00 to 04:45 on the 17th) to 7th of December maintenance (from 23:00 to 04:00 on the 8th).&lt;br /&gt;
&lt;br /&gt;
====Flight Destinations====&lt;br /&gt;
&lt;br /&gt;
Access to the planet Moatoob was added in this update, adding three new flight destinations to the game on leaving &amp;quot;My Room&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Planet || City || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| rowspan=3|Moatoob || rowspan=3|Dagora City || Central District&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| TENORA WORKS Shop&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| GUARDIANS Branch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
New missions were added to all three planets.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Mission || Ranks || Start Location || Mission Counter || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| The Mad Beasts || CBA || Raffon Meadow: Lakeshore Park || Underwater Plant Area || Underwater Plant: Temporary Base&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Lab Recovery || CBA || Underwater Plant: Temporary Base || Raffon Meadow Area || Raffon Meadow: Lakeshore Park&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Endrum Remnants || CBA || Underwater Plant: Temporary Base || Old Mellvore City Area || Lake Denes&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| The Holy Ground || CBA || Agata Islands: Sacred Grounds || Agata RELICS Site Area || Agata Islands: Sacred Grounds&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| System Defense || CBA || Dagora City: Central District || Flyer Base || West Kugu Desert: Field Base&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Valley of Carnage || CBA || Dagora City: Central District || Flyer Base || Galenigare Canyon: Basin&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Mine Defense || CBA || Galenigare Canyon: Basin || Galenigare Tunnel Area || Galenigare Tunnels: Underground Lake&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Desert Terror || CBA || West Kugu Desert: Field Base || Galenigare Tunnel Area || Galenigare Tunnels: Underground Lake&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* Players have discovered that the Partner Machinery GH-450 now has issues switching weapons. Allegedly despite the switching animation and noise, the weapon remains the same and as such the PM now no longer heals, among other things.&lt;br /&gt;
&lt;br /&gt;
* As of this update there have been numerous complaints about the PC version of the game experiencing mysterious periods of slowdown, mostly during Parum and Neudaiz missions. Some players have noted that this also occurred in the first JP update, though the immediate update after that fixed the issue. It is believed to be related to texture changes somehow.&lt;br /&gt;
&lt;br /&gt;
* Prior to this patch, it has been reported that Hunters on the Xbox 360 version had incorrect stat calculations, making them level-for-level better off than their PC/PS2 counterparts and disproportionately more effective than Xbox 360 Rangers and Forces. This has been addressed in this patch, causing a large amount of unwarranted complaint from Xbox 360 Hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 002==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 7th of December maintenance (from 23:00 to 04:00 on the 8th) to 14th of December maintenance (from 23:00 to 04:00 on the 15th).&lt;br /&gt;
&lt;br /&gt;
====Types====&lt;br /&gt;
&lt;br /&gt;
Seven &amp;quot;expert&amp;quot; types were added in this update, a selection of three hybrid types, three specialist types, and one &amp;quot;experimental&amp;quot; type.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Fighgunner || Guntecher || Wartecher&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Fortefighter || Fortegunner || Fortetecher&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| colspan=3|Protranser&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Level Cap====&lt;br /&gt;
&lt;br /&gt;
This update raised the maximum level cap of GUARDIANS to level 60 before they stopped gaining experience points.&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
No all-new missions were added, but two missions were given S-Rank difficulty.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Unsafe Passage || S || Clyez City: 4th Floor || Linear Line Platform || Linear Line: Transfer Terminal&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Fight For Food || S || Linear Line: Transfer Terminal || Aurorey Plaza Area|| Linear Line: Aural Observatory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Story Missions====&lt;br /&gt;
&lt;br /&gt;
The first of a new series of story missions (obstensibly named &amp;quot;Episode 2&amp;quot; as it is set after the offline Story Mode) was introduced with this update.&lt;br /&gt;
&lt;br /&gt;
This mission is titled &amp;quot;The Mask&amp;quot;, is initiated from Clyez City 5th Floor: GUARDIANS HQ, and is freely repeatable.&lt;br /&gt;
&lt;br /&gt;
====Available====&lt;br /&gt;
&lt;br /&gt;
The following were added to become accessible:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Weapons and Armor&lt;br /&gt;
| 4* to ? in Clyez City, 5* to 7* manufacturer-specific in manufacturer shops. ? to ? findable in missions.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Weapon and Armor Boards&lt;br /&gt;
| ? to ? in Clyez City, 6* to 8* manufacturer-specific in planetary synthesis shops. ? to ? findable in missions.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Weapon Types&lt;br /&gt;
| All weapons equippable by Expert [[Types]].&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: Skills&lt;br /&gt;
| The &amp;quot;first&amp;quot; (1000 meseta) skills for all 4 melee weapons equippable by Expert [[Types]].&amp;lt;br&amp;gt;The &amp;quot;second&amp;quot; (12000 meseta) skills for ? melee weapons.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: Bullets&lt;br /&gt;
| All Fire/Ice/Ground/Electric bullets for all 4 ranged weapons equippable by Basic [[Types]].&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: TECHNICs&lt;br /&gt;
| Gifoie, Gibarta, Gidiga, Gizonde.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Room Tickets&lt;br /&gt;
| Blue Clover, Orange Clover, Cave Black, Cave Red, Metal Blue, Metal Grey, Metal Wine, PM Device ZERO.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Traps&lt;br /&gt;
| Shops: (&amp;quot;Normal&amp;quot; and G): Poison, Confusion, Sleep, Virus, Shock and Silence.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Miscellaneous&lt;br /&gt;
| [[Goggles]], [[PA Fragment]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Events====&lt;br /&gt;
This update introduced the [[Events#Christmas|Christmas Event]] to the game, which is expected to last until late December / early January.&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* This update was carried out entirely server-side, thus PC users did not receive a patch download for this update.&lt;br /&gt;
&lt;br /&gt;
* As there was no patch download, previous client-side issues (most notably the texture/slowdown issue from Update 001) have yet to be resolved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 003==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 14th of December maintenance (from 23:00 to 04:00 on the 15th) to 21st of December maintenance (from 23:00 to 03:00 on the 22nd).&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
No all-new missions were added, but five missions were given S-Rank difficulty.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Mad Creatures || S || Holtes City: East District || Flyer Base || Raffon Meadow: Field Base&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Mizuraki Defense || S || Ohtoku City: Central District || Flyer Base || Mizuraki Preserve: Kego Plaza&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Demons Above || S || Mizuraki Preserve: Kego Plaza || Kugo Hot Springs Area || Mizuraki Preserve: Kugo Hot Springs&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Valley of Carnage || S || Dagora City: Central District || Flyer Base || Galenigare Canyon: Basin&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Mine Defense || S || Galenigare Canyon: Basin || Galenigare Tunnel Area || Galenigare Tunnels: Underground Lake&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* This update was carried out entirely server-side, thus PC users did not receive a patch download for this update.&lt;br /&gt;
&lt;br /&gt;
* As there was no patch download, previous client-side issues (most notably the texture/slowdown issue from Update 001) have yet to be resolved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 004==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 21st of December maintenance (from 23:00 to 03:00 on the 22nd) to 11th of January.&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
No all-new missions were added, but 3 missions were given S-Rank difficulty.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Plains Overlord || S || Raffon Meadow: Field Base || Lakeshore Park Area || Raffon Meadow: Lakeshore Park &lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Sleeping Warriors || S || Raffon Meadow: Field Base || Lakeshore Park Area || Raffon Meadow: Field Base &lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Lab Recovery || S || Underwater Plant: Temporary Base || Raffon Meadow Area || Raffon Meadow: Lakeshore Park &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Story Missions====&lt;br /&gt;
&lt;br /&gt;
The second of a new series of story missions (obstensibly named &amp;quot;Episode 2&amp;quot; as it is set after the offline Story Mode) was introduced with this update.&lt;br /&gt;
&lt;br /&gt;
This mission is titled &amp;quot;Desert's End&amp;quot;, is initiated from Clyez City 5th Floor: GUARDIANS HQ, and is freely repeatable.&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* This update was carried out entirely server-side, thus PC users did not receive a patch download for this update.&lt;br /&gt;
&lt;br /&gt;
* As there was no patch download, previous client-side issues (most notably the texture/slowdown issue from Update 001) have yet to be resolved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Update 005==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 11th of January maintenance (from 23:00 to ?? on the 12th) to Present.&lt;br /&gt;
&lt;br /&gt;
====Level Cap====&lt;br /&gt;
&lt;br /&gt;
This update will raise the maximum level cap of GUARDIANS to level 70 before they stop gaining experience points.&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| System Defense || S|| Dagora City: Central District || Flyer Base || West Kugu Desert: Field Base&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Grove of Fanatics || S|| Shikon Archipelago || Agata Islands Area || Shikon Archipelago&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Desert Terror || S|| West Kugu Desert: Field Base || Galenigare Tunnel Area || Galenigare Tunnels: Underground Lake&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Story Missions====&lt;br /&gt;
&lt;br /&gt;
The third of the series of story missions (still &amp;quot;Episode 2&amp;quot;) will be introduced with this update.&lt;br /&gt;
&lt;br /&gt;
====Party Missions====&lt;br /&gt;
&lt;br /&gt;
Bruce's Dungeon has been included in this update.  It is accessible at the Moatoob GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
====Available====&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Weapons and Armor&lt;br /&gt;
| Up to 8* manufacturer-specific in manufacturer shops.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Weapon and Armor Boards&lt;br /&gt;
| Up to 9* manufacturer-specific in planetary synthesis shops.  Degahna Cannon, 10* Axe boards reported.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: Skills&lt;br /&gt;
| All second tier skills have been added.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: Bullets&lt;br /&gt;
| Light/Dark bullets added for all ranged weapons.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: TECHNICs&lt;br /&gt;
| Damfoie, Shifta, Jellen, Dambarta, Deband, Zalure, Zodial, Zoldeel, Damdiga, Retier, Ramegid, Damegid&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Room Tickets&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Changes===&lt;br /&gt;
* A client-side patch was required for this update.  Details of bugs and bug fixes currently unknown.&lt;br /&gt;
* GH450 has been reportedly fixed.&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
&lt;br /&gt;
A Winter type event has been put in place in the lobby (different than New Year's and Christmas).&lt;br /&gt;
&lt;br /&gt;
{{General Info}}&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:SiegeV/Sandbox&amp;diff=13692</id>
		<title>User:SiegeV/Sandbox</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:SiegeV/Sandbox&amp;diff=13692"/>
				<updated>2007-01-13T07:33:57Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Skill List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6| &amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt; || rowspan=6| &amp;lt;center&amp;gt;# of&amp;lt;br&amp;gt;Combos&amp;lt;/center&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| LV1～LV10 || colspan=3| LV11～LV20 || colspan=3| LV21～LV30&lt;br /&gt;
|-&lt;br /&gt;
| PP || ATP || ATA || PP || ATP || ATA || PP || ATP || ATA &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Attack Pattern (1) || colspan=3| Attack Pattern (2) || colspan=3| Attack Pattern (3)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Effects of Attack (1) || colspan=3| Effects of Attack (2) || colspan=3| Effects of Attack (3)&lt;br /&gt;
|- &lt;br /&gt;
| Price || &amp;lt;center&amp;gt;Rarity&amp;lt;/center&amp;gt; || colspan=10| Description&lt;br /&gt;
|-&lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Axe ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Dugrega |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=126～135% | ATA_C=46～55% |targets_C=2 | hits_C=1 | effect_C=Blow Away&lt;br /&gt;
    |PP_B=20(16) | ATP_B=136～145% | ATA_B=56～65% |targets_B=2 | hits_B=1 | effect_B=&lt;br /&gt;
    |PP_A=20(16) | ATP_A=146～155% | ATA_A=65% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 2nd Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A forward change that can evolve to add further attacks afterward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Redda |combolength=3&lt;br /&gt;
    |PP_C=24(19) | ATP_C=121～130% | ATA_C=57～66% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=24(19) | ATP_B=131～140% | ATA_B=67～76% |targets_B=2 | hits_B=2 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_A=24(19) | ATP_A=141～150% | ATA_A=77～86% |targets_A=2 | hits_A=1 | effect_A=Blow Away &lt;br /&gt;
    |price=36000| sr=4 |endesc=A quick combination attack in a rush of energy, to hit more enemies at once.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Claw ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shousen Totsuzan-ga |combolength=2&lt;br /&gt;
    |PP_C=25(20) | ATP_C=121～130% | ATA_C=55～64% |targets_C=1 | hits_C=3 | effect_C=Launch on 3rd Hit&lt;br /&gt;
    |PP_B=25(20) | ATP_B=131～140% | ATA_B=65～74% |targets_B=2 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=25(20) | ATP_A=141～150% | ATA_A=75% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Rotates the claw to pierce the enemy.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Buten Shuren-zan |combolength=2&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=61～70% |targets_C=2 | hits_C=4 | effect_C=Wipeout on 4th Hit&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=71～80% |targets_B=3 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=81～90% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Attacks multiple enemies with amazing speed.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Double Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spiral Dance |combolength=3&lt;br /&gt;
    |PP_C=15 | ATP_C=116～125% | ATA_C=55～64% |targets_C=2 | hits_C=3 | effect_C=Wipeout on 3rd Hit&lt;br /&gt;
    |PP_B=15 | ATP_B=126～135% | ATA_B=65～74% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd Hit&lt;br /&gt;
    |PP_A=15 | ATP_A=136～145% | ATA_A=74% |targets_A=2 | hits_A=3 | effect_A=Blow Away on 1st Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A flurry of hits that can hit multiple enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Knuckles ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Danga |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=121～130% | ATA_C=55～73% |targets_C=2 | hits_C=3 | effect_C=Flinch (All)&lt;br /&gt;
    |PP_B=18(14) | ATP_B=131～140% | ATA_B=73～87% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st &amp;lt;br&amp;gt;Blow Away on 2nd&lt;br /&gt;
    |PP_A=18(14) | ATP_A=141～150% | ATA_A=87% |targets_A=3 | hits_A=2 | effect_A=Blow Away on 2nd&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick combination attack that hits multiple enemies in quick succession.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Strike |combolength=2&lt;br /&gt;
    |PP_C=15(12) | ATP_C=131～140% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=141～150% | ATA_B=75～84% |targets_B=2 | hits_B=2 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=15(12) | ATP_A=151～160% | ATA_A=84% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick pair of slashes that knocks enemies upward.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Spear ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Daggus |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=161～170% | ATA_C=51～69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=171～180% | ATA_B=77～86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=18(14) | ATP_A=181～190% | ATA_A=87% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Sword ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Tornado Break |combolength=3&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=55～64% |targets_C=3 | hits_C=1 | effect_C=Flinch&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=66～75% |targets_B=3 | hits_B=1 | effect_B=Flinch&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=75% |targets_A=4 | hits_A=1 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Hits multiple surrounding enemies with a horizontal slashing attack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Claws ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Rensan Senshou-ga |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=121～130% | ATA_C=58～67% |targets_C=1 | hits_C=4 | effect_C=&lt;br /&gt;
    |PP_B=20(16) | ATP_B=131～140% | ATA_B=68～77% |targets_B=1 | hits_B=2 | effect_B=Launch on 1st Hit&amp;lt;br&amp;gt;Wipeout  on 2nd Hit&lt;br /&gt;
    |PP_A=20(16) | ATP_A=141～150% | ATA_A=78～87% |targets_A=3 | hits_A=1 | effect_A=&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Uses a series of attacks and the nano transformer to hit enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Renkai Buyou-zan |combolength=3&lt;br /&gt;
    |PP_C=12(9) | ATP_C=136～145% | ATA_C=50～59% |targets_C=2 | hits_C=3 | effect_C=&lt;br /&gt;
    |PP_B=12(9) | ATP_B=146～155% | ATA_B=74～83% |targets_B=3 | hits_B=2 | effect_B=&lt;br /&gt;
    |PP_A=12(9) | ATP_A=156～165% | ATA_A=83% |targets_A=3 | hits_A=4 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A spinning attack that slashes at surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Crush |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=166～175% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=20(16) | ATP_B=176～185% | ATA_B=75～84% |targets_B=2 | hits_B=3 | effect_B=Launch &lt;br /&gt;
    |PP_A=20(16) | ATP_A=186～195% | ATA_A=84% |targets_A=2 | hits_A=4 | effect_A=Launch on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd and 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A series of upward and spinning attacks.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| rowspan=2|&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;  || colspan=5|&amp;lt;center&amp;gt;LV1~10&amp;lt;/center&amp;gt; || colspan=5|&amp;lt;center&amp;gt;LV11~20&amp;lt;/center&amp;gt; ||colspan=5|&amp;lt;center&amp;gt;LV21~30&amp;lt;/center&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| E% || SLV || Rng || NOB || PP  || E% || SLV || Rng || NOB || PP || E% || SLV || Rng || NOB || PP &lt;br /&gt;
|-&lt;br /&gt;
|colspan=20|Fill later&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== This is ugly and needs to be changed, save it == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| rowspan=2|&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt; || rowspan=2|&amp;lt;b&amp;gt;Skill&amp;lt;/b&amp;gt; || colspan=7|LV1~10 || colspan=7|LV11~20 || colspan=7|LV21~30&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| E% || SLV || Rng || NOB || PP || ATP || ATA  || E% || SLV || Rng || NOB || PP || ATP || ATA || E% || SLV || Rng || NOB || PP || ATP || ATA&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Rifle&lt;br /&gt;
    | fireBullet=Burning Shot&lt;br /&gt;
    | element_C=6% | selvl_C=2 | | NOB_C=1 | range_C=25m | PP_C=8(6) | ATP_C=121~130% | ATA_C=52~70%&lt;br /&gt;
    | element_B=13% | selvl_B=3 | | NOB_B=1 | range_B=26m | PP_B=10(8) | ATP_B=131~140% | ATA_B=72~81%&lt;br /&gt;
    | element_A=23% | selvl_A=4 | | NOB_A=1 | range_A=25m | PP_A=12(9) | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Frozen Shot&amp;lt;/b&amp;gt; ||  116~125% || 56~65% || 126~135% || ATA_B || ATP_A || ATA_A &lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Plasma Shot&amp;lt;/b&amp;gt;  || 116~125% || 56~70% || 126~135% || 72~81% || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Grav Shot&amp;lt;/b&amp;gt; || 121~130% || 52~70% || 131~140% || 72~81% || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Shotgun&lt;br /&gt;
    | fireBullet=Barata Banga&lt;br /&gt;
    | element_C=4% | selvl_C=2 | | NOB_C=3 | range_C=14m | PP_C=9(7) | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=9% | selvl_B=2 | | NOB_B=4 | range_B=15m | PP_B=12(9) | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=13% | selvl_A=2 | | NOB_A=5 | range_A=16m | PP_A=15(12) | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Barata Riga&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Barata Inga&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Barata Diga&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Long Bow&lt;br /&gt;
    | fireBullet=Ensei-sou&lt;br /&gt;
    | element_C=19% | selvl_C=2 | | NOB_C=1 | range_C=24m | PP_C=8 | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=25% | selvl_B=3 | | NOB_B=1 | range_B=25m | PP_B=10 | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=30% | selvl_A=4 | | NOB_A=1 | range_A=26m | PP_A=12 | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Reisei-sou&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Raisei-sou&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Jisei-sou&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Grenade Launcher&lt;br /&gt;
    | fireBullet=Boma Banga&lt;br /&gt;
    | element_C=9% | selvl_C=1 | | NOB_C=1 | range_C=9m | PP_C=30(24) | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=13% | selvl_B=2 | | NOB_B=1 | range_B=9m | PP_B=40(32) | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=18% | selvl_A=3 | | NOB_A=1 | range_A=9m | PP_A=50(40) | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Boma Riga&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Boma Inga&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Boma Diga&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Laser Cannon&lt;br /&gt;
    | fireBullet=Burning Prism&lt;br /&gt;
    | element_C=6% | selvl_C=1 | | NOB_C=1 | range_C=18m | PP_C=24(19) | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=11% | selvl_B=1 | | NOB_B=1 | range_B=19m | PP_B=32(25) | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=16% | selvl_A=1 | | NOB_A=1 | range_A=20m | PP_A=40(32) | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Frozen Prism&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Plasma Prism&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Grav Prism&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Twin Handguns&lt;br /&gt;
    | fireBullet=Twin Burn&lt;br /&gt;
    | element_C=4% | selvl_C=2 | | NOB_C=2 | range_C=15m | PP_C=8(6) | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=12% | selvl_B=2 | | NOB_B=2 | range_B=16m | PP_B=10(8) | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=24% | selvl_A=2 | | NOB_A=2 | range_A=17m | PP_A=12(9) | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Twin Freeze&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Twin Plasma&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Twin Grav&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Handgun&lt;br /&gt;
    | fireBullet=Burning Hit&lt;br /&gt;
    | element_C=5% | selvl_C=1 | | NOB_C=1 | range_C=15m | PP_C=6(4) | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=13% | selvl_B=2 | | NOB_B=1 | range_B=16m | PP_B=7(5) | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=19% | selvl_A=3 | | NOB_A=1 | range_A=17m | PP_A=8(6) | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Frozen Hit&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Plasma Hit&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Grav Hit&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Crossbow&lt;br /&gt;
    | fireBullet=Yak Banga&lt;br /&gt;
    | element_C=3% | selvl_C=1 | | NOB_C=1 | range_C=13m | PP_C=6(4) | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=9% | selvl_B=2 | | NOB_B=2 | range_B=14m | PP_B=9(7) | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=15% | selvl_A=3 | | NOB_A=3 | range_A=15m | PP_A=12(9) | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Yak Riga&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Yak Inga&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Yak Diga&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Card&lt;br /&gt;
    | fireBullet=Ensei-shiki&lt;br /&gt;
    | element_C=17% | selvl_C=2 | | NOB_C=2 | range_C=16m | PP_C=7 | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=21% | selvl_B=2 | | NOB_B=3 | range_B=17m | PP_B=10 | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=25% | selvl_A=2 | | NOB_A=3 | range_A=18m | PP_A=12 | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Reisei-shiki&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Raisei-shiki&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Jusei-shiki&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Machine Gun&lt;br /&gt;
    | fireBullet=Burning Fury&lt;br /&gt;
    | element_C=4% | selvl_C=1 | | NOB_C=1 | range_C=10m | PP_C=5(4) | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=7% | selvl_B=1 | | NOB_B=1 | range_B=11m | PP_B=7(5) | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=10% | selvl_A=1 | | NOB_A=1 | range_A=12m | PP_A=9(7) | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Freezing Fury&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Plasma Fury&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Grav Fury&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:SiegeV&amp;diff=13691</id>
		<title>User:SiegeV</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:SiegeV&amp;diff=13691"/>
				<updated>2007-01-13T07:33:33Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{Character Profile&lt;br /&gt;
|name= Hien    |race= Newman |gender= ♂ |level= 60 |type= reverser&lt;br /&gt;
|name2=Xepher  |race2= Cast | gender2=♂ |level2=38 |type2=lol gt&lt;br /&gt;
|HU= 1 |RA= 1 | FO= 10 | fT= 6&lt;br /&gt;
|HU2=1 | RA2=5 | FO2=3 | GT2=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Note to self - replace ugly multicolored table.  Eew.  Too much information on one table methinks.&lt;br /&gt;
* Finish 2nd tier skills &lt;br /&gt;
* Fix Skill info such that PP is a 4rowspan column, etc&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:SiegeV/Sandbox&amp;diff=13690</id>
		<title>User:SiegeV/Sandbox</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:SiegeV/Sandbox&amp;diff=13690"/>
				<updated>2007-01-13T07:32:39Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Skill List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6| &amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt; || rowspan=6| &amp;lt;center&amp;gt;# of&amp;lt;br&amp;gt;Combos&amp;lt;/center&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| LV1～LV10 || colspan=3| LV11～LV20 || colspan=3| LV21～LV30&lt;br /&gt;
|-&lt;br /&gt;
| PP || ATP || ATA || PP || ATP || ATA || PP || ATP || ATA &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Attack Pattern (1) || colspan=3| Attack Pattern (2) || colspan=3| Attack Pattern (3)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Effects of Attack (1) || colspan=3| Effects of Attack (2) || colspan=3| Effects of Attack (3)&lt;br /&gt;
|- &lt;br /&gt;
| Price || &amp;lt;center&amp;gt;Rarity&amp;lt;/center&amp;gt; || colspan=10| Description&lt;br /&gt;
|-&lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Axe ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Dugrega |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=126～135% | ATA_C=46～55% |targets_C=2 | hits_C=1 | effect_C=Blow Away&lt;br /&gt;
    |PP_B=20(16) | ATP_B=136～145% | ATA_B=56～65% |targets_B=2 | hits_B=1 | effect_B=&lt;br /&gt;
    |PP_A=20(16) | ATP_A=146～155% | ATA_A=65% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 2nd Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A forward change that can evolve to add further attacks afterward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Redda |combolength=3&lt;br /&gt;
    |PP_C=24(19) | ATP_C=121～130% | ATA_C=57～66% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=24(19) | ATP_B=131～140% | ATA_B=67～76% |targets_B=2 | hits_B=2 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_A=24(19) | ATP_A=141～150% | ATA_A=77～86% |targets_A=2 | hits_A=1 | effect_A=Blow Away &lt;br /&gt;
    |price=36000| sr=4 |endesc=A quick combination attack in a rush of energy, to hit more enemies at once.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Claw ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shousen Totsuzan-ga |combolength=2&lt;br /&gt;
    |PP_C=25(20) | ATP_C=121～130% | ATA_C=55～64% |targets_C=1 | hits_C=3 | effect_C=Launch on 3rd Hit&lt;br /&gt;
    |PP_B=25(20) | ATP_B=131～140% | ATA_B=65～74% |targets_B=2 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=25(20) | ATP_A=141～150% | ATA_A=75% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Rotates the claw to pierce the enemy.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Buten Shuren-zan |combolength=2&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=61～70% |targets_C=2 | hits_C=4 | effect_C=Wipeout on 4th Hit&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=71～80% |targets_B=3 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=81～90% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Attacks multiple enemies with amazing speed.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Double Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spiral Dance |combolength=3&lt;br /&gt;
    |PP_C=15 | ATP_C=116～125% | ATA_C=55～64% |targets_C=2 | hits_C=3 | effect_C=Wipeout on 3rd Hit&lt;br /&gt;
    |PP_B=15 | ATP_B=126～135% | ATA_B=65～74% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd Hit&lt;br /&gt;
    |PP_A=15 | ATP_A=136～145% | ATA_A=74% |targets_A=2 | hits_A=3 | effect_A=Blow Away on 1st Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A flurry of hits that can hit multiple enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Knuckles ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Danga |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=121～130% | ATA_C=55～73% |targets_C=2 | hits_C=3 | effect_C=Flinch (All)&lt;br /&gt;
    |PP_B=18(14) | ATP_B=131～140% | ATA_B=73～87% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st &amp;lt;br&amp;gt;Blow Away on 2nd&lt;br /&gt;
    |PP_A=18(14) | ATP_A=141～150% | ATA_A=87% |targets_A=3 | hits_A=2 | effect_A=Blow Away on 2nd&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick combination attack that hits multiple enemies in quick succession.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Strike |combolength=2&lt;br /&gt;
    |PP_C=15(12) | ATP_C=131～140% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=141～150% | ATA_B=75～84% |targets_B=2 | hits_B=2 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=15(12) | ATP_A=151～160% | ATA_A=84% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick pair of slashes that knocks enemies upward.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Spear ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Daggus |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=161～170% | ATA_C=51～69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=171～180% | ATA_B=77～86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=18(14) | ATP_A=181～190% | ATA_A=87% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Sword ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Tornado Break |combolength=3&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=55～64% |targets_C=3 | hits_C=1 | effect_C=Flinch&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=66～75% |targets_B=3 | hits_B=1 | effect_B=Flinch&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=75% |targets_A=4 | hits_A=1 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Hits multiple surrounding enemies with a horizontal slashing attack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Claws ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Rensan Senshou-ga |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=121～130% | ATA_C=58～67% |targets_C=1 | hits_C=4 | effect_C=&lt;br /&gt;
    |PP_B=20(16) | ATP_B=131～140% | ATA_B=68～77% |targets_B=1 | hits_B=2 | effect_B=Launch on 1st Hit&amp;lt;br&amp;gt;Wipeout  on 2nd Hit&lt;br /&gt;
    |PP_A=20(16) | ATP_A=141～150% | ATA_A=78～87% |targets_A=3 | hits_A=1 | effect_A=&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Uses a series of attacks and the nano transformer to hit enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Renkai Buyou-zan |combolength=3&lt;br /&gt;
    |PP_C=12(9) | ATP_C=136～145% | ATA_C=50～59% |targets_C=2 | hits_C=3 | effect_C=&lt;br /&gt;
    |PP_B=12(9) | ATP_B=146～155% | ATA_B=74～83% |targets_B=3 | hits_B=2 | effect_B=&lt;br /&gt;
    |PP_A=12(9) | ATP_A=156～165% | ATA_A=83% |targets_A=3 | hits_A=4 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A spinning attack that slashes at surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Crush |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=166～175% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=20(16) | ATP_B=176～185% | ATA_B=75～84% |targets_B=2 | hits_B=3 | effect_B=Launch &lt;br /&gt;
    |PP_A=20(16) | ATP_A=186～195% | ATA_A=84% |targets_A=2 | hits_A=4 | effect_A=Launch on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd and 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A series of upward and spinning attacks.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:SiegeV&amp;diff=13689</id>
		<title>User:SiegeV</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:SiegeV&amp;diff=13689"/>
				<updated>2007-01-13T06:36:41Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{Character Profile&lt;br /&gt;
|name= Hien    |race= Newman |gender= ♂ |level= 60 |type= reverser&lt;br /&gt;
|name2=Xepher  |race2= Cast | gender2=♂ |level2=38 |type2=lol gt&lt;br /&gt;
|HU= 1 |RA= 1 | FO= 10 | fT= 6&lt;br /&gt;
|HU2=1 | RA2=5 | FO2=3 | GT2=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Note to self - replace ugly multicolored table.  Eew.  Too much information on one table methinks.&lt;br /&gt;
* Finish 2nd tier skills &lt;br /&gt;
* Fix Skill info such that PP is a 4rowspan column, etc&lt;br /&gt;
&lt;br /&gt;
==Sandbawx, lawl!==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| rowspan=2|&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;  || colspan=5|&amp;lt;center&amp;gt;LV1~10&amp;lt;/center&amp;gt; || colspan=5|&amp;lt;center&amp;gt;LV11~20&amp;lt;/center&amp;gt; ||colspan=5|&amp;lt;center&amp;gt;LV21~30&amp;lt;/center&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| E% || SLV || Rng || NOB || PP  || E% || SLV || Rng || NOB || PP || E% || SLV || Rng || NOB || PP &lt;br /&gt;
|-&lt;br /&gt;
|colspan=20|Fill later&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== This is ugly and needs to be changed, save it == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| rowspan=2|&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt; || rowspan=2|&amp;lt;b&amp;gt;Skill&amp;lt;/b&amp;gt; || colspan=7|LV1~10 || colspan=7|LV11~20 || colspan=7|LV21~30&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| E% || SLV || Rng || NOB || PP || ATP || ATA  || E% || SLV || Rng || NOB || PP || ATP || ATA || E% || SLV || Rng || NOB || PP || ATP || ATA&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Rifle&lt;br /&gt;
    | fireBullet=Burning Shot&lt;br /&gt;
    | element_C=6% | selvl_C=2 | | NOB_C=1 | range_C=25m | PP_C=8(6) | ATP_C=121~130% | ATA_C=52~70%&lt;br /&gt;
    | element_B=13% | selvl_B=3 | | NOB_B=1 | range_B=26m | PP_B=10(8) | ATP_B=131~140% | ATA_B=72~81%&lt;br /&gt;
    | element_A=23% | selvl_A=4 | | NOB_A=1 | range_A=25m | PP_A=12(9) | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Frozen Shot&amp;lt;/b&amp;gt; ||  116~125% || 56~65% || 126~135% || ATA_B || ATP_A || ATA_A &lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Plasma Shot&amp;lt;/b&amp;gt;  || 116~125% || 56~70% || 126~135% || 72~81% || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Grav Shot&amp;lt;/b&amp;gt; || 121~130% || 52~70% || 131~140% || 72~81% || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Shotgun&lt;br /&gt;
    | fireBullet=Barata Banga&lt;br /&gt;
    | element_C=4% | selvl_C=2 | | NOB_C=3 | range_C=14m | PP_C=9(7) | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=9% | selvl_B=2 | | NOB_B=4 | range_B=15m | PP_B=12(9) | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=13% | selvl_A=2 | | NOB_A=5 | range_A=16m | PP_A=15(12) | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Barata Riga&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Barata Inga&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Barata Diga&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Long Bow&lt;br /&gt;
    | fireBullet=Ensei-sou&lt;br /&gt;
    | element_C=19% | selvl_C=2 | | NOB_C=1 | range_C=24m | PP_C=8 | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=25% | selvl_B=3 | | NOB_B=1 | range_B=25m | PP_B=10 | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=30% | selvl_A=4 | | NOB_A=1 | range_A=26m | PP_A=12 | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Reisei-sou&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Raisei-sou&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Jisei-sou&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Grenade Launcher&lt;br /&gt;
    | fireBullet=Boma Banga&lt;br /&gt;
    | element_C=9% | selvl_C=1 | | NOB_C=1 | range_C=9m | PP_C=30(24) | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=13% | selvl_B=2 | | NOB_B=1 | range_B=9m | PP_B=40(32) | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=18% | selvl_A=3 | | NOB_A=1 | range_A=9m | PP_A=50(40) | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Boma Riga&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Boma Inga&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Boma Diga&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Laser Cannon&lt;br /&gt;
    | fireBullet=Burning Prism&lt;br /&gt;
    | element_C=6% | selvl_C=1 | | NOB_C=1 | range_C=18m | PP_C=24(19) | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=11% | selvl_B=1 | | NOB_B=1 | range_B=19m | PP_B=32(25) | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=16% | selvl_A=1 | | NOB_A=1 | range_A=20m | PP_A=40(32) | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Frozen Prism&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Plasma Prism&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Grav Prism&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Twin Handguns&lt;br /&gt;
    | fireBullet=Twin Burn&lt;br /&gt;
    | element_C=4% | selvl_C=2 | | NOB_C=2 | range_C=15m | PP_C=8(6) | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=12% | selvl_B=2 | | NOB_B=2 | range_B=16m | PP_B=10(8) | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=24% | selvl_A=2 | | NOB_A=2 | range_A=17m | PP_A=12(9) | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Twin Freeze&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Twin Plasma&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Twin Grav&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Handgun&lt;br /&gt;
    | fireBullet=Burning Hit&lt;br /&gt;
    | element_C=5% | selvl_C=1 | | NOB_C=1 | range_C=15m | PP_C=6(4) | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=13% | selvl_B=2 | | NOB_B=1 | range_B=16m | PP_B=7(5) | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=19% | selvl_A=3 | | NOB_A=1 | range_A=17m | PP_A=8(6) | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Frozen Hit&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Plasma Hit&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Grav Hit&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Crossbow&lt;br /&gt;
    | fireBullet=Yak Banga&lt;br /&gt;
    | element_C=3% | selvl_C=1 | | NOB_C=1 | range_C=13m | PP_C=6(4) | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=9% | selvl_B=2 | | NOB_B=2 | range_B=14m | PP_B=9(7) | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=15% | selvl_A=3 | | NOB_A=3 | range_A=15m | PP_A=12(9) | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Yak Riga&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Yak Inga&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Yak Diga&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Card&lt;br /&gt;
    | fireBullet=Ensei-shiki&lt;br /&gt;
    | element_C=17% | selvl_C=2 | | NOB_C=2 | range_C=16m | PP_C=7 | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=21% | selvl_B=2 | | NOB_B=3 | range_B=17m | PP_B=10 | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=25% | selvl_A=2 | | NOB_A=3 | range_A=18m | PP_A=12 | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Reisei-shiki&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Raisei-shiki&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Jusei-shiki&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Machine Gun&lt;br /&gt;
    | fireBullet=Burning Fury&lt;br /&gt;
    | element_C=4% | selvl_C=1 | | NOB_C=1 | range_C=10m | PP_C=5(4) | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=7% | selvl_B=1 | | NOB_B=1 | range_B=11m | PP_B=7(5) | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=10% | selvl_A=1 | | NOB_A=1 | range_A=12m | PP_A=9(7) | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Freezing Fury&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Plasma Fury&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Grav Fury&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Skills&amp;diff=13688</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Skills&amp;diff=13688"/>
				<updated>2007-01-13T06:33:17Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: + axe 2nd skill, completing later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Skills&amp;lt;/b&amp;gt; can be used to attack with a special animation using increased [[ATP]] and [[ATA]], in exchange for [[PP]]. Skills can be taught to characters using [[Skill Disks]], and can only be used by attaching them to a [[Melee Weapon]] of the appropriate weapon type. Only one Skill can be attached to a weapon at once. By using the button it is assigned to, Skills can be used normally or during a combo, but they will end the combo. When [[PA]] level 11 is reached, the currently known Skills will make a longer combo. To perform the longer combos, simply hit the [[PA]] button again after the first combo is carried out. Skills can be leveled by just using them on enemies a lot. The level caps for Skills per class are as follows:&lt;br /&gt;
&lt;br /&gt;
* [[Hunters]]: level 20&lt;br /&gt;
* [[Rangers]]: level 10&lt;br /&gt;
* [[Forces]]: level 1&lt;br /&gt;
* [[Fighgunner]]: level 30&lt;br /&gt;
* [[Guntecher]]: level 10&lt;br /&gt;
* [[Wartecher]]: level 20&lt;br /&gt;
* [[Fortefighter]]: level 30&lt;br /&gt;
* [[Fortegunner]]: level 10&lt;br /&gt;
* [[Fortetecher]]: level 1&lt;br /&gt;
* [[Protranser]]: level 30&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! Hits TNL 1-11 !! &amp;quot;-&amp;quot; 11-21 !! &amp;quot;-&amp;quot; 21-30 !! Total Hits to 10 !! &amp;quot;-&amp;quot; 20 !! &amp;quot;-&amp;quot; 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 26 || 64 || 194 || 234 || 836 || 3006 || Gravity Break, Anga Redda, Assault Crash, Spinning Strike, Rising Strike, Shousen Totsuzan-ga&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 36 || 108 || 276 || 324 || 1332 || 4356 || Spinning Break, Tornado Break, Bogga Danga, Bogga Zubba, Bogga Robaddo, Dus Daggas, Duus Majaara, Duus Robaddo, Tornado Dance, Anga Jaburogga, Rising Crush, Hishoujinrenzan, Renzansenshouga, Gravity Strike, Hikaishuuhazan, Shunbu Shouren-zan, Sentenkanzanga&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 52 || 156 || 416 || 468 || 1924 || 5824 || Spiral Dance, Gravity Dance, Anga Dugarega, Splendor Crash, Renkai Buyou-zan, Bukuu Rensen-ga, Renzaiseidanga, Butenshunrenzan&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 56 || 168 || 448 || 504 || 2072 || 6272 || Moubuseirenzan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skill List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6| &amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt; || rowspan=6| &amp;lt;center&amp;gt;# of&amp;lt;br&amp;gt;Combos&amp;lt;/center&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| LV1～LV10 || colspan=3| LV11～LV20 || colspan=3| LV21～LV30&lt;br /&gt;
|-&lt;br /&gt;
| PP || ATP || ATA || PP || ATP || ATA || PP || ATP || ATA &lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Attack Pattern (1) || colspan=3| Attack Pattern (2) || colspan=3| Attack Pattern (3)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Effects of Attack (1) || colspan=3| Effects of Attack (2) || colspan=3| Effects of Attack (3)&lt;br /&gt;
|- &lt;br /&gt;
| Price || &amp;lt;center&amp;gt;Rarity&amp;lt;/center&amp;gt; || colspan=10| Description&lt;br /&gt;
|-&lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Axe ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Dugrega |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=126～135% | ATA_C=46～55% |targets_C=2 | hits_C=1 | effect_C=Blow Away&lt;br /&gt;
    |PP_B=20(16) | ATP_B=136～145% | ATA_B=56～65% |targets_B=2 | hits_B=1 | effect_B=&lt;br /&gt;
    |PP_A=20(16) | ATP_A=146～155% | ATA_A=65% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 2nd Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A forward change that can evolve to add further attacks afterward.&lt;br /&gt;
}}&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Anga Redda |combolength=3&lt;br /&gt;
    |PP_C=24(19) | ATP_C=121～130% | ATA_C=57～66% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=24(19) | ATP_B=131～140% | ATA_B=67～76% |targets_B=2 | hits_B=2 | effect_B= Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_A=24(19) | ATP_A=141～150% | ATA_A=77～86% |targets_A=2 | hits_A=1 | effect_A=Blow Away &lt;br /&gt;
    |price=36000| sr=4 |endesc=A quick combination attack in a rush of energy, to hit more enemies at once.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Claw ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Shousen Totsuzan-ga |combolength=2&lt;br /&gt;
    |PP_C=25(20) | ATP_C=121～130% | ATA_C=55～64% |targets_C=1 | hits_C=3 | effect_C=Launch on 3rd Hit&lt;br /&gt;
    |PP_B=25(20) | ATP_B=131～140% | ATA_B=65～74% |targets_B=2 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=25(20) | ATP_A=141～150% | ATA_A=75% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Rotates the claw to pierce the enemy.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Buten Shuren-zan |combolength=2&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=61～70% |targets_C=2 | hits_C=4 | effect_C=Wipeout on 4th Hit&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=71～80% |targets_B=3 | hits_B=4 | effect_B=Blow Away on 4th Hit&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=81～90% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Attacks multiple enemies with amazing speed.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Double Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Spiral Dance |combolength=3&lt;br /&gt;
    |PP_C=15 | ATP_C=116～125% | ATA_C=55～64% |targets_C=2 | hits_C=3 | effect_C=Wipeout on 3rd Hit&lt;br /&gt;
    |PP_B=15 | ATP_B=126～135% | ATA_B=65～74% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd Hit&lt;br /&gt;
    |PP_A=15 | ATP_A=136～145% | ATA_A=74% |targets_A=2 | hits_A=3 | effect_A=Blow Away on 1st Hit&lt;br /&gt;
    |price=10000 | sr=1 |endesc=A flurry of hits that can hit multiple enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Knuckles ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Bogga Danga |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=121～130% | ATA_C=55～73% |targets_C=2 | hits_C=3 | effect_C=Flinch (All)&lt;br /&gt;
    |PP_B=18(14) | ATP_B=131～140% | ATA_B=73～87% |targets_B=2 | hits_B=2 | effect_B=Wipeout  on 1st &amp;lt;br&amp;gt;Blow Away on 2nd&lt;br /&gt;
    |PP_A=18(14) | ATP_A=141～150% | ATA_A=87% |targets_A=3 | hits_A=2 | effect_A=Blow Away on 2nd&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick combination attack that hits multiple enemies in quick succession.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Strike |combolength=2&lt;br /&gt;
    |PP_C=15(12) | ATP_C=131～140% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=15(12) | ATP_B=141～150% | ATA_B=75～84% |targets_B=2 | hits_B=2 | effect_B=Blow Away&lt;br /&gt;
    |PP_A=15(12) | ATP_A=151～160% | ATA_A=84% |targets_A=0 | hits_A=0 | effect_A=N/A&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick pair of slashes that knocks enemies upward.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Spear ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Dus Daggus |combolength=3&lt;br /&gt;
    |PP_C=18(14) | ATP_C=161～170% | ATA_C=51～69% |targets_C=2 | hits_C=2 | effect_C=Flinch on 2nd Hit&lt;br /&gt;
    |PP_B=18(14) | ATP_B=171～180% | ATA_B=77～86% |targets_B=2 | hits_B=3 | effect_B=Flinch on 3rd Hit&lt;br /&gt;
    |PP_A=18(14) | ATP_A=181～190% | ATA_A=87% |targets_A=2 | hits_A=2 | effect_A=Blow Away on 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A quick succession of attacks that can hit more enemies than a standard.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Sword ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Tornado Break |combolength=3&lt;br /&gt;
    |PP_C=16(12) | ATP_C=131～140% | ATA_C=55～64% |targets_C=3 | hits_C=1 | effect_C=Flinch&lt;br /&gt;
    |PP_B=16(12) | ATP_B=141～150% | ATA_B=66～75% |targets_B=3 | hits_B=1 | effect_B=Flinch&lt;br /&gt;
    |PP_A=16(12) | ATP_A=151～160% | ATA_A=75% |targets_A=4 | hits_A=1 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=Hits multiple surrounding enemies with a horizontal slashing attack.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Claws ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname= Rensan Senshou-ga |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=121～130% | ATA_C=58～67% |targets_C=1 | hits_C=4 | effect_C=&lt;br /&gt;
    |PP_B=20(16) | ATP_B=131～140% | ATA_B=68～77% |targets_B=1 | hits_B=2 | effect_B=Launch on 1st Hit&amp;lt;br&amp;gt;Wipeout  on 2nd Hit&lt;br /&gt;
    |PP_A=20(16) | ATP_A=141～150% | ATA_A=78～87% |targets_A=3 | hits_A=1 | effect_A=&lt;br /&gt;
    |price=10000 | sr=1 |endesc=Uses a series of attacks and the nano transformer to hit enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Dagger ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Renkai Buyou-zan |combolength=3&lt;br /&gt;
    |PP_C=12(9) | ATP_C=136～145% | ATA_C=50～59% |targets_C=2 | hits_C=3 | effect_C=&lt;br /&gt;
    |PP_B=12(9) | ATP_B=146～155% | ATA_B=74～83% |targets_B=3 | hits_B=2 | effect_B=&lt;br /&gt;
    |PP_A=12(9) | ATP_A=156～165% | ATA_A=83% |targets_A=3 | hits_A=4 | effect_A=Blow Away&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A spinning attack that slashes at surrounding enemies.&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
! colspan=12 style=&amp;quot;background-color:#ccffff;&amp;quot;|&lt;br /&gt;
=== Twin Saber ===&lt;br /&gt;
{{Skill Info&lt;br /&gt;
    |skillname=Rising Crush |combolength=3&lt;br /&gt;
    |PP_C=20(16) | ATP_C=166～175% | ATA_C=52～70% |targets_C=2 | hits_C=2 | effect_C=Flinch on 1st Hit&amp;lt;br&amp;gt;Launch on 2nd Hit&lt;br /&gt;
    |PP_B=20(16) | ATP_B=176～185% | ATA_B=75～84% |targets_B=2 | hits_B=3 | effect_B=Launch &lt;br /&gt;
    |PP_A=20(16) | ATP_A=186～195% | ATA_A=84% |targets_A=2 | hits_A=4 | effect_A=Launch on 1st Hit&amp;lt;br&amp;gt;Blow Away on 2nd and 3rd Hit&lt;br /&gt;
    |price=1000 | sr=1 |endesc=A series of upward and spinning attacks.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%A5%B9%A5%AD%A5%EB PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:SiegeV&amp;diff=13687</id>
		<title>User:SiegeV</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:SiegeV&amp;diff=13687"/>
				<updated>2007-01-13T06:21:53Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{Character Profile&lt;br /&gt;
|name= Hien    |race= Newman |gender= ♂ |level= 60 |type= reverser&lt;br /&gt;
|name2=Xepher  |race2= Cast | gender2=♂ |level2=38 |type2=lol gt&lt;br /&gt;
|HU= 1 |RA= 1 | FO= 10 | fT= 6&lt;br /&gt;
|HU2=1 | RA2=5 | FO2=3 | GT2=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Note to self - replace ugly multicolored table.  Eew.  Too much information on one table methinks.&lt;br /&gt;
&lt;br /&gt;
==Sandbawx, lawl!==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| rowspan=2|&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;  || colspan=5|&amp;lt;center&amp;gt;LV1~10&amp;lt;/center&amp;gt; || colspan=5|&amp;lt;center&amp;gt;LV11~20&amp;lt;/center&amp;gt; ||colspan=5|&amp;lt;center&amp;gt;LV21~30&amp;lt;/center&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| E% || SLV || Rng || NOB || PP  || E% || SLV || Rng || NOB || PP || E% || SLV || Rng || NOB || PP &lt;br /&gt;
|-&lt;br /&gt;
|colspan=20|Fill later&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== This is ugly and needs to be changed, save it == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| rowspan=2|&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt; || rowspan=2|&amp;lt;b&amp;gt;Skill&amp;lt;/b&amp;gt; || colspan=7|LV1~10 || colspan=7|LV11~20 || colspan=7|LV21~30&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| E% || SLV || Rng || NOB || PP || ATP || ATA  || E% || SLV || Rng || NOB || PP || ATP || ATA || E% || SLV || Rng || NOB || PP || ATP || ATA&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Rifle&lt;br /&gt;
    | fireBullet=Burning Shot&lt;br /&gt;
    | element_C=6% | selvl_C=2 | | NOB_C=1 | range_C=25m | PP_C=8(6) | ATP_C=121~130% | ATA_C=52~70%&lt;br /&gt;
    | element_B=13% | selvl_B=3 | | NOB_B=1 | range_B=26m | PP_B=10(8) | ATP_B=131~140% | ATA_B=72~81%&lt;br /&gt;
    | element_A=23% | selvl_A=4 | | NOB_A=1 | range_A=25m | PP_A=12(9) | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Frozen Shot&amp;lt;/b&amp;gt; ||  116~125% || 56~65% || 126~135% || ATA_B || ATP_A || ATA_A &lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Plasma Shot&amp;lt;/b&amp;gt;  || 116~125% || 56~70% || 126~135% || 72~81% || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Grav Shot&amp;lt;/b&amp;gt; || 121~130% || 52~70% || 131~140% || 72~81% || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Shotgun&lt;br /&gt;
    | fireBullet=Barata Banga&lt;br /&gt;
    | element_C=4% | selvl_C=2 | | NOB_C=3 | range_C=14m | PP_C=9(7) | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=9% | selvl_B=2 | | NOB_B=4 | range_B=15m | PP_B=12(9) | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=13% | selvl_A=2 | | NOB_A=5 | range_A=16m | PP_A=15(12) | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Barata Riga&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Barata Inga&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Barata Diga&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Long Bow&lt;br /&gt;
    | fireBullet=Ensei-sou&lt;br /&gt;
    | element_C=19% | selvl_C=2 | | NOB_C=1 | range_C=24m | PP_C=8 | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=25% | selvl_B=3 | | NOB_B=1 | range_B=25m | PP_B=10 | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=30% | selvl_A=4 | | NOB_A=1 | range_A=26m | PP_A=12 | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Reisei-sou&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Raisei-sou&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Jisei-sou&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Grenade Launcher&lt;br /&gt;
    | fireBullet=Boma Banga&lt;br /&gt;
    | element_C=9% | selvl_C=1 | | NOB_C=1 | range_C=9m | PP_C=30(24) | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=13% | selvl_B=2 | | NOB_B=1 | range_B=9m | PP_B=40(32) | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=18% | selvl_A=3 | | NOB_A=1 | range_A=9m | PP_A=50(40) | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Boma Riga&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Boma Inga&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Boma Diga&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Laser Cannon&lt;br /&gt;
    | fireBullet=Burning Prism&lt;br /&gt;
    | element_C=6% | selvl_C=1 | | NOB_C=1 | range_C=18m | PP_C=24(19) | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=11% | selvl_B=1 | | NOB_B=1 | range_B=19m | PP_B=32(25) | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=16% | selvl_A=1 | | NOB_A=1 | range_A=20m | PP_A=40(32) | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Frozen Prism&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Plasma Prism&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Grav Prism&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Twin Handguns&lt;br /&gt;
    | fireBullet=Twin Burn&lt;br /&gt;
    | element_C=4% | selvl_C=2 | | NOB_C=2 | range_C=15m | PP_C=8(6) | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=12% | selvl_B=2 | | NOB_B=2 | range_B=16m | PP_B=10(8) | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=24% | selvl_A=2 | | NOB_A=2 | range_A=17m | PP_A=12(9) | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Twin Freeze&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Twin Plasma&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Twin Grav&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Handgun&lt;br /&gt;
    | fireBullet=Burning Hit&lt;br /&gt;
    | element_C=5% | selvl_C=1 | | NOB_C=1 | range_C=15m | PP_C=6(4) | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=13% | selvl_B=2 | | NOB_B=1 | range_B=16m | PP_B=7(5) | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=19% | selvl_A=3 | | NOB_A=1 | range_A=17m | PP_A=8(6) | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Frozen Hit&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Plasma Hit&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Grav Hit&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Crossbow&lt;br /&gt;
    | fireBullet=Yak Banga&lt;br /&gt;
    | element_C=3% | selvl_C=1 | | NOB_C=1 | range_C=13m | PP_C=6(4) | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=9% | selvl_B=2 | | NOB_B=2 | range_B=14m | PP_B=9(7) | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=15% | selvl_A=3 | | NOB_A=3 | range_A=15m | PP_A=12(9) | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Yak Riga&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Yak Inga&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Yak Diga&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Card&lt;br /&gt;
    | fireBullet=Ensei-shiki&lt;br /&gt;
    | element_C=17% | selvl_C=2 | | NOB_C=2 | range_C=16m | PP_C=7 | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=21% | selvl_B=2 | | NOB_B=3 | range_B=17m | PP_B=10 | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=25% | selvl_A=2 | | NOB_A=3 | range_A=18m | PP_A=12 | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Reisei-shiki&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Raisei-shiki&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Jusei-shiki&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
{{Bullet Header&lt;br /&gt;
    | weapon=Machine Gun&lt;br /&gt;
    | fireBullet=Burning Fury&lt;br /&gt;
    | element_C=4% | selvl_C=1 | | NOB_C=1 | range_C=10m | PP_C=5(4) | ATP_C=ATP_C | ATA_C=ATA_C&lt;br /&gt;
    | element_B=7% | selvl_B=1 | | NOB_B=1 | range_B=11m | PP_B=7(5) | ATP_B=ATP_B | ATA_B=ATA_B&lt;br /&gt;
    | element_A=10% | selvl_A=1 | | NOB_A=1 | range_A=12m | PP_A=9(7) | ATP_A=ATP_A | ATA_A=ATA_A&lt;br /&gt;
}}&lt;br /&gt;
|- style=&amp;quot;background-color:#c2c2ff;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Freezing Fury&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffc2;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Plasma Fury&amp;lt;/b&amp;gt;  || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|- style=&amp;quot;background-color:#ffcc66;&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Grav Fury&amp;lt;/b&amp;gt; || ATP_C || ATA_C || ATP_B || ATA_B || ATP_A || ATA_A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Updates&amp;diff=13686</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Updates&amp;diff=13686"/>
				<updated>2007-01-13T06:17:32Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: /* Other Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As Phantasy Star Universe's Network Mode is essentially a mass-multiplayer online RPG (MMORPG), it's not hugely surprising that from time to time it shall receive game updates and content additions.&lt;br /&gt;
&lt;br /&gt;
This page is to list the state of the game's Network Mode as of specific dates, and record the history of what each update achieved. As the game grows in the number of updates (hence, the amount of content) it may become necessary to split details of each update (or each month's worth of) into separate sub-articles.&lt;br /&gt;
&lt;br /&gt;
==Initial State==&lt;br /&gt;
&lt;br /&gt;
Unlike the other sections, this one makes note of how the game was before ''any'' updates were added.&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 24th of October release (arguably midnight PST) to 16th of November maintenance (from 23:00 to 04:45 on the 17th).&lt;br /&gt;
&lt;br /&gt;
====Flight Destinations====&lt;br /&gt;
&lt;br /&gt;
Unlike all updates following the game's initial state, Network Mode did not allow access to the planet Moatoob in it's initial state. It had the following planets, each with the one specified city and the following flight destinations (when leaving your &amp;quot;My Room&amp;quot;):&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Planet || City || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| rowspan=6|GUARDIANS Colony || rowspan=6|Clyez City || 1st Floor: Central Table&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| 2nd Floor: Shopping Mall A&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| 3rd Floor: Shopping Mall B&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| 4th Floor: PPT Spaceport&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| 5th Floor: GUARDIANS HQ&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Your Room&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| rowspan=5|Parum || rowspan=5|Holtes City || Central Square&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| East District&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| West District&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| GRM Shop&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| GUARDIANS Branch&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| rowspan=3|Neudaiz || rowspan=3|Ohtoku City || Central District&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Yohmei Shop&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| GUARDIANS Branch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Types====&lt;br /&gt;
&lt;br /&gt;
The three &amp;quot;basic&amp;quot; types (the classic trio from Phantasy Star Online) were the only possible GUARDIAN types on the game's launch:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Hunter || Ranger || Force&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Level Cap====&lt;br /&gt;
&lt;br /&gt;
On the game's release, GUARDIANS could reach a maximum level of 50 before they stopped gaining experience points.&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
The following missions were available:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Unsafe Passage || CBA || Clyez City: 4th Floor || Linear Line Platform || Linear Line: Transfer Terminal&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Fight For Food || CBA || Linear Line: Transfer Terminal || Aurorey Plaza Area|| Linear Line: Aural Observatory&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Mad Creatures || CBA || Holtes City: East District || Flyer Base || Raffon Meadow: Field Base&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Plains Overlord || CBA || Raffon Meadow: Field Base || Lakeshore Park Area || Raffon Meadow: Lakeshore Park&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Sleeping Warriors || CBA || Raffon Meadow: Field Base || Lakeshore Park Area || Raffon Meadow: Field Base&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Mizuraki Defense || CBA || Ohtoku City: Central District || Flyer Base || Mizuraki Preserve: Kego Plaza&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Forested Islands || CBA || Ohtoku City: Central District || Flyer Base || Shikon Archipelago&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Demons Above || CBA || Mizuraki Preserve: Kego Plaza || Kugo Hot Springs Area || Mizuraki Preserve: Kugo Hot Springs&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Rainbow Beast || CBA || Shikon Archipelago || Agata Islands Area || Agata Islands: Sacred Grounds&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Grove of Fanatics || CBA || Shikon Archipelago || Agata Islands Area || Shikon Archipelago&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Story Missions====&lt;br /&gt;
&lt;br /&gt;
Network Mode began with no story missions available, the most obvious reason for this being that Network Mode story missions are a direct continuation of offline Story Mode and players would want to be given a fair amount of time to complete that before starting starting the Network Mode story mission string.&lt;br /&gt;
&lt;br /&gt;
====Available====&lt;br /&gt;
&lt;br /&gt;
The following weapons, photon arts, etc. were accessible at the start of the game:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Weapons and Armor&lt;br /&gt;
| 1* to 3* in Clyez City, 1* to 4* manufacturer-specific in manufacturer shops. ? to ? findable in missions.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Weapon and Armor Boards&lt;br /&gt;
| 1* to ? in Clyez City, 1* to 5* manufacturer-specific in planetary synthesis shops. ? to ? findable in missions.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Weapon Types&lt;br /&gt;
| All weapons equippable by Basic [[Types]].&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: Skills&lt;br /&gt;
| The &amp;quot;first&amp;quot; (1000 meseta) skills for all 7 melee weapons equippable by Basic [[Types]].&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: Bullets&lt;br /&gt;
| All Fire/Ice/Ground/Electric bullets for all 6 ranged weapons equippable by Basic [[Types]].&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: TECHNICs&lt;br /&gt;
| Foie, Gifoie, Barta, Rabarta, Diga, Radiga, Zonde, Razonde, Resta, Reverser.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Room Tickets&lt;br /&gt;
| Normal, Green Clover, Pink Clover, Kindergarten, Sports (Day), Sports (Night), Open Shop, Close Shop.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Traps&lt;br /&gt;
| Shops: (&amp;quot;Normal&amp;quot; and G): Damage, Burn and Freeze.&amp;lt;br&amp;gt;Mission Drops: (&amp;quot;Normal&amp;quot; and G): Poison, Confusion and Sleep.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Events====&lt;br /&gt;
&lt;br /&gt;
Network Mode started out &amp;quot;vanilla&amp;quot;, without any [[Events]] active. This is worthy of note not only for this article to be complete, but also because the game started out while the [[Events#Haloween|Haloween Event]] was active in the JP PC/PS2 version of Phantasy Star Universe. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 001==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 16th of November maintenance (from 23:00 to 04:45 on the 17th) to 7th of December maintenance (from 23:00 to 04:00 on the 8th).&lt;br /&gt;
&lt;br /&gt;
====Flight Destinations====&lt;br /&gt;
&lt;br /&gt;
Access to the planet Moatoob was added in this update, adding three new flight destinations to the game on leaving &amp;quot;My Room&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Planet || City || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| rowspan=3|Moatoob || rowspan=3|Dagora City || Central District&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| TENORA WORKS Shop&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| GUARDIANS Branch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
New missions were added to all three planets.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Mission || Ranks || Start Location || Mission Counter || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| The Mad Beasts || CBA || Raffon Meadow: Lakeshore Park || Underwater Plant Area || Underwater Plant: Temporary Base&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Lab Recovery || CBA || Underwater Plant: Temporary Base || Raffon Meadow Area || Raffon Meadow: Lakeshore Park&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Endrum Remnants || CBA || Underwater Plant: Temporary Base || Old Mellvore City Area || Lake Denes&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| The Holy Ground || CBA || Agata Islands: Sacred Grounds || Agata RELICS Site Area || Agata Islands: Sacred Grounds&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| System Defense || CBA || Dagora City: Central District || Flyer Base || West Kugu Desert: Field Base&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Valley of Carnage || CBA || Dagora City: Central District || Flyer Base || Galenigare Canyon: Basin&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Mine Defense || CBA || Galenigare Canyon: Basin || Galenigare Tunnel Area || Galenigare Tunnels: Underground Lake&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Desert Terror || CBA || West Kugu Desert: Field Base || Galenigare Tunnel Area || Galenigare Tunnels: Underground Lake&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* Players have discovered that the Partner Machinery GH-450 now has issues switching weapons. Allegedly despite the switching animation and noise, the weapon remains the same and as such the PM now no longer heals, among other things.&lt;br /&gt;
&lt;br /&gt;
* As of this update there have been numerous complaints about the PC version of the game experiencing mysterious periods of slowdown, mostly during Parum and Neudaiz missions. Some players have noted that this also occurred in the first JP update, though the immediate update after that fixed the issue. It is believed to be related to texture changes somehow.&lt;br /&gt;
&lt;br /&gt;
* Prior to this patch, it has been reported that Hunters on the Xbox 360 version had incorrect stat calculations, making them level-for-level better off than their PC/PS2 counterparts and disproportionately more effective than Xbox 360 Rangers and Forces. This has been addressed in this patch, causing a large amount of unwarranted complaint from Xbox 360 Hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 002==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 7th of December maintenance (from 23:00 to 04:00 on the 8th) to 14th of December maintenance (from 23:00 to 04:00 on the 15th).&lt;br /&gt;
&lt;br /&gt;
====Types====&lt;br /&gt;
&lt;br /&gt;
Seven &amp;quot;expert&amp;quot; types were added in this update, a selection of three hybrid types, three specialist types, and one &amp;quot;experimental&amp;quot; type.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Fighgunner || Guntecher || Wartecher&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Fortefighter || Fortegunner || Fortetecher&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| colspan=3|Protranser&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Level Cap====&lt;br /&gt;
&lt;br /&gt;
This update raised the maximum level cap of GUARDIANS to level 60 before they stopped gaining experience points.&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
No all-new missions were added, but two missions were given S-Rank difficulty.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Unsafe Passage || S || Clyez City: 4th Floor || Linear Line Platform || Linear Line: Transfer Terminal&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Fight For Food || S || Linear Line: Transfer Terminal || Aurorey Plaza Area|| Linear Line: Aural Observatory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Story Missions====&lt;br /&gt;
&lt;br /&gt;
The first of a new series of story missions (obstensibly named &amp;quot;Episode 2&amp;quot; as it is set after the offline Story Mode) was introduced with this update.&lt;br /&gt;
&lt;br /&gt;
This mission is titled &amp;quot;The Mask&amp;quot;, is initiated from Clyez City 5th Floor: GUARDIANS HQ, and is freely repeatable.&lt;br /&gt;
&lt;br /&gt;
====Available====&lt;br /&gt;
&lt;br /&gt;
The following were added to become accessible:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Weapons and Armor&lt;br /&gt;
| 4* to ? in Clyez City, 5* to 7* manufacturer-specific in manufacturer shops. ? to ? findable in missions.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Weapon and Armor Boards&lt;br /&gt;
| ? to ? in Clyez City, 6* to 8* manufacturer-specific in planetary synthesis shops. ? to ? findable in missions.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Weapon Types&lt;br /&gt;
| All weapons equippable by Expert [[Types]].&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: Skills&lt;br /&gt;
| The &amp;quot;first&amp;quot; (1000 meseta) skills for all 4 melee weapons equippable by Expert [[Types]].&amp;lt;br&amp;gt;The &amp;quot;second&amp;quot; (12000 meseta) skills for ? melee weapons.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: Bullets&lt;br /&gt;
| All Fire/Ice/Ground/Electric bullets for all 4 ranged weapons equippable by Basic [[Types]].&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: TECHNICs&lt;br /&gt;
| Gifoie, Gibarta, Gidiga, Gizonde.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Room Tickets&lt;br /&gt;
| Blue Clover, Orange Clover, Cave Black, Cave Red, Metal Blue, Metal Grey, Metal Wine, PM Device ZERO.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Traps&lt;br /&gt;
| Shops: (&amp;quot;Normal&amp;quot; and G): Poison, Confusion, Sleep, Virus, Shock and Silence.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Miscellaneous&lt;br /&gt;
| [[Goggles]], [[PA Fragment]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Events====&lt;br /&gt;
This update introduced the [[Events#Christmas|Christmas Event]] to the game, which is expected to last until late December / early January.&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* This update was carried out entirely server-side, thus PC users did not receive a patch download for this update.&lt;br /&gt;
&lt;br /&gt;
* As there was no patch download, previous client-side issues (most notably the texture/slowdown issue from Update 001) have yet to be resolved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 003==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 14th of December maintenance (from 23:00 to 04:00 on the 15th) to 21st of December maintenance (from 23:00 to 03:00 on the 22nd).&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
No all-new missions were added, but five missions were given S-Rank difficulty.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Mad Creatures || S || Holtes City: East District || Flyer Base || Raffon Meadow: Field Base&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Mizuraki Defense || S || Ohtoku City: Central District || Flyer Base || Mizuraki Preserve: Kego Plaza&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Demons Above || S || Mizuraki Preserve: Kego Plaza || Kugo Hot Springs Area || Mizuraki Preserve: Kugo Hot Springs&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Valley of Carnage || S || Dagora City: Central District || Flyer Base || Galenigare Canyon: Basin&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Mine Defense || S || Galenigare Canyon: Basin || Galenigare Tunnel Area || Galenigare Tunnels: Underground Lake&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* This update was carried out entirely server-side, thus PC users did not receive a patch download for this update.&lt;br /&gt;
&lt;br /&gt;
* As there was no patch download, previous client-side issues (most notably the texture/slowdown issue from Update 001) have yet to be resolved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 004==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 21st of December maintenance (from 23:00 to 03:00 on the 22nd) to 11th of January.&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
No all-new missions were added, but 3 missions were given S-Rank difficulty.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Plains Overlord || S || Raffon Meadow: Field Base || Lakeshore Park Area || Raffon Meadow: Lakeshore Park &lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Sleeping Warriors || S || Raffon Meadow: Field Base || Lakeshore Park Area || Raffon Meadow: Field Base &lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Lab Recovery || S || Underwater Plant: Temporary Base || Raffon Meadow Area || Raffon Meadow: Lakeshore Park &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Story Missions====&lt;br /&gt;
&lt;br /&gt;
The second of a new series of story missions (obstensibly named &amp;quot;Episode 2&amp;quot; as it is set after the offline Story Mode) was introduced with this update.&lt;br /&gt;
&lt;br /&gt;
This mission is titled &amp;quot;Desert's End&amp;quot;, is initiated from Clyez City 5th Floor: GUARDIANS HQ, and is freely repeatable.&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* This update was carried out entirely server-side, thus PC users did not receive a patch download for this update.&lt;br /&gt;
&lt;br /&gt;
* As there was no patch download, previous client-side issues (most notably the texture/slowdown issue from Update 001) have yet to be resolved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Update 005==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 11th of January maintenance (from 23:00 to ?? on the 12th) to Present.&lt;br /&gt;
&lt;br /&gt;
====Level Cap====&lt;br /&gt;
&lt;br /&gt;
This update will raise the maximum level cap of GUARDIANS to level 70 before they stop gaining experience points.&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| System Defense || S|| Dagora City: Central District || Flyer Base || West Kugu Desert: Field Base&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Grove of Fanatics || S|| Shikon Archipelago || Agata Islands Area || Shikon Archipelago&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Desert Terror || S|| West Kugu Desert: Field Base || Galenigare Tunnel Area || Galenigare Tunnels: Underground Lake&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Story Missions====&lt;br /&gt;
&lt;br /&gt;
The third of the series of story missions (still &amp;quot;Episode 2&amp;quot;) will be introduced with this update.&lt;br /&gt;
&lt;br /&gt;
====Party Missions====&lt;br /&gt;
&lt;br /&gt;
Bruce's Dungeon has been included in this update.  It is accessible at the Moatoob GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
====Available====&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Weapons and Armor&lt;br /&gt;
| Up to 8* manufacturer-specific in manufacturer shops.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Weapon and Armor Boards&lt;br /&gt;
| Up to 9* manufacturer-specific in planetary synthesis shops.  Degahna Cannon, 10* Axe boards reported.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: Skills&lt;br /&gt;
| All second tier skills have been added.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: Bullets&lt;br /&gt;
| Light/Dark bullets added for all ranged weapons.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: TECHNICs&lt;br /&gt;
| Damfoie, Shifta, Jellen, Dambarta, Deband, Zalure, Zodial, Zoldeel, Damdiga, Retier, Ramegid, Damegid&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Room Tickets&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Changes===&lt;br /&gt;
* A client-side patch was required for this update.  Details of bugs and bug fixes currently unknown.&lt;br /&gt;
* GH450 has been reportedly fixed.&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
&lt;br /&gt;
A Winter type event has been put in place in the lobby (different that New Year's and Christmas).&lt;br /&gt;
&lt;br /&gt;
{{General Info}}&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Updates&amp;diff=13685</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Updates&amp;diff=13685"/>
				<updated>2007-01-13T06:16:50Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As Phantasy Star Universe's Network Mode is essentially a mass-multiplayer online RPG (MMORPG), it's not hugely surprising that from time to time it shall receive game updates and content additions.&lt;br /&gt;
&lt;br /&gt;
This page is to list the state of the game's Network Mode as of specific dates, and record the history of what each update achieved. As the game grows in the number of updates (hence, the amount of content) it may become necessary to split details of each update (or each month's worth of) into separate sub-articles.&lt;br /&gt;
&lt;br /&gt;
==Initial State==&lt;br /&gt;
&lt;br /&gt;
Unlike the other sections, this one makes note of how the game was before ''any'' updates were added.&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 24th of October release (arguably midnight PST) to 16th of November maintenance (from 23:00 to 04:45 on the 17th).&lt;br /&gt;
&lt;br /&gt;
====Flight Destinations====&lt;br /&gt;
&lt;br /&gt;
Unlike all updates following the game's initial state, Network Mode did not allow access to the planet Moatoob in it's initial state. It had the following planets, each with the one specified city and the following flight destinations (when leaving your &amp;quot;My Room&amp;quot;):&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Planet || City || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| rowspan=6|GUARDIANS Colony || rowspan=6|Clyez City || 1st Floor: Central Table&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| 2nd Floor: Shopping Mall A&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| 3rd Floor: Shopping Mall B&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| 4th Floor: PPT Spaceport&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| 5th Floor: GUARDIANS HQ&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Your Room&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| rowspan=5|Parum || rowspan=5|Holtes City || Central Square&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| East District&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| West District&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| GRM Shop&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| GUARDIANS Branch&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| rowspan=3|Neudaiz || rowspan=3|Ohtoku City || Central District&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Yohmei Shop&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| GUARDIANS Branch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Types====&lt;br /&gt;
&lt;br /&gt;
The three &amp;quot;basic&amp;quot; types (the classic trio from Phantasy Star Online) were the only possible GUARDIAN types on the game's launch:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Hunter || Ranger || Force&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Level Cap====&lt;br /&gt;
&lt;br /&gt;
On the game's release, GUARDIANS could reach a maximum level of 50 before they stopped gaining experience points.&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
The following missions were available:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Unsafe Passage || CBA || Clyez City: 4th Floor || Linear Line Platform || Linear Line: Transfer Terminal&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Fight For Food || CBA || Linear Line: Transfer Terminal || Aurorey Plaza Area|| Linear Line: Aural Observatory&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Mad Creatures || CBA || Holtes City: East District || Flyer Base || Raffon Meadow: Field Base&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Plains Overlord || CBA || Raffon Meadow: Field Base || Lakeshore Park Area || Raffon Meadow: Lakeshore Park&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Sleeping Warriors || CBA || Raffon Meadow: Field Base || Lakeshore Park Area || Raffon Meadow: Field Base&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Mizuraki Defense || CBA || Ohtoku City: Central District || Flyer Base || Mizuraki Preserve: Kego Plaza&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Forested Islands || CBA || Ohtoku City: Central District || Flyer Base || Shikon Archipelago&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Demons Above || CBA || Mizuraki Preserve: Kego Plaza || Kugo Hot Springs Area || Mizuraki Preserve: Kugo Hot Springs&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Rainbow Beast || CBA || Shikon Archipelago || Agata Islands Area || Agata Islands: Sacred Grounds&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Grove of Fanatics || CBA || Shikon Archipelago || Agata Islands Area || Shikon Archipelago&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Story Missions====&lt;br /&gt;
&lt;br /&gt;
Network Mode began with no story missions available, the most obvious reason for this being that Network Mode story missions are a direct continuation of offline Story Mode and players would want to be given a fair amount of time to complete that before starting starting the Network Mode story mission string.&lt;br /&gt;
&lt;br /&gt;
====Available====&lt;br /&gt;
&lt;br /&gt;
The following weapons, photon arts, etc. were accessible at the start of the game:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Weapons and Armor&lt;br /&gt;
| 1* to 3* in Clyez City, 1* to 4* manufacturer-specific in manufacturer shops. ? to ? findable in missions.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Weapon and Armor Boards&lt;br /&gt;
| 1* to ? in Clyez City, 1* to 5* manufacturer-specific in planetary synthesis shops. ? to ? findable in missions.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Weapon Types&lt;br /&gt;
| All weapons equippable by Basic [[Types]].&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: Skills&lt;br /&gt;
| The &amp;quot;first&amp;quot; (1000 meseta) skills for all 7 melee weapons equippable by Basic [[Types]].&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: Bullets&lt;br /&gt;
| All Fire/Ice/Ground/Electric bullets for all 6 ranged weapons equippable by Basic [[Types]].&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: TECHNICs&lt;br /&gt;
| Foie, Gifoie, Barta, Rabarta, Diga, Radiga, Zonde, Razonde, Resta, Reverser.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Room Tickets&lt;br /&gt;
| Normal, Green Clover, Pink Clover, Kindergarten, Sports (Day), Sports (Night), Open Shop, Close Shop.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Traps&lt;br /&gt;
| Shops: (&amp;quot;Normal&amp;quot; and G): Damage, Burn and Freeze.&amp;lt;br&amp;gt;Mission Drops: (&amp;quot;Normal&amp;quot; and G): Poison, Confusion and Sleep.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Events====&lt;br /&gt;
&lt;br /&gt;
Network Mode started out &amp;quot;vanilla&amp;quot;, without any [[Events]] active. This is worthy of note not only for this article to be complete, but also because the game started out while the [[Events#Haloween|Haloween Event]] was active in the JP PC/PS2 version of Phantasy Star Universe. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 001==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 16th of November maintenance (from 23:00 to 04:45 on the 17th) to 7th of December maintenance (from 23:00 to 04:00 on the 8th).&lt;br /&gt;
&lt;br /&gt;
====Flight Destinations====&lt;br /&gt;
&lt;br /&gt;
Access to the planet Moatoob was added in this update, adding three new flight destinations to the game on leaving &amp;quot;My Room&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Planet || City || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| rowspan=3|Moatoob || rowspan=3|Dagora City || Central District&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| TENORA WORKS Shop&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| GUARDIANS Branch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
New missions were added to all three planets.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Mission || Ranks || Start Location || Mission Counter || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| The Mad Beasts || CBA || Raffon Meadow: Lakeshore Park || Underwater Plant Area || Underwater Plant: Temporary Base&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Lab Recovery || CBA || Underwater Plant: Temporary Base || Raffon Meadow Area || Raffon Meadow: Lakeshore Park&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Endrum Remnants || CBA || Underwater Plant: Temporary Base || Old Mellvore City Area || Lake Denes&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| The Holy Ground || CBA || Agata Islands: Sacred Grounds || Agata RELICS Site Area || Agata Islands: Sacred Grounds&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| System Defense || CBA || Dagora City: Central District || Flyer Base || West Kugu Desert: Field Base&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Valley of Carnage || CBA || Dagora City: Central District || Flyer Base || Galenigare Canyon: Basin&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Mine Defense || CBA || Galenigare Canyon: Basin || Galenigare Tunnel Area || Galenigare Tunnels: Underground Lake&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Desert Terror || CBA || West Kugu Desert: Field Base || Galenigare Tunnel Area || Galenigare Tunnels: Underground Lake&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* Players have discovered that the Partner Machinery GH-450 now has issues switching weapons. Allegedly despite the switching animation and noise, the weapon remains the same and as such the PM now no longer heals, among other things.&lt;br /&gt;
&lt;br /&gt;
* As of this update there have been numerous complaints about the PC version of the game experiencing mysterious periods of slowdown, mostly during Parum and Neudaiz missions. Some players have noted that this also occurred in the first JP update, though the immediate update after that fixed the issue. It is believed to be related to texture changes somehow.&lt;br /&gt;
&lt;br /&gt;
* Prior to this patch, it has been reported that Hunters on the Xbox 360 version had incorrect stat calculations, making them level-for-level better off than their PC/PS2 counterparts and disproportionately more effective than Xbox 360 Rangers and Forces. This has been addressed in this patch, causing a large amount of unwarranted complaint from Xbox 360 Hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 002==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 7th of December maintenance (from 23:00 to 04:00 on the 8th) to 14th of December maintenance (from 23:00 to 04:00 on the 15th).&lt;br /&gt;
&lt;br /&gt;
====Types====&lt;br /&gt;
&lt;br /&gt;
Seven &amp;quot;expert&amp;quot; types were added in this update, a selection of three hybrid types, three specialist types, and one &amp;quot;experimental&amp;quot; type.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Fighgunner || Guntecher || Wartecher&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Fortefighter || Fortegunner || Fortetecher&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| colspan=3|Protranser&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Level Cap====&lt;br /&gt;
&lt;br /&gt;
This update raised the maximum level cap of GUARDIANS to level 60 before they stopped gaining experience points.&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
No all-new missions were added, but two missions were given S-Rank difficulty.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Unsafe Passage || S || Clyez City: 4th Floor || Linear Line Platform || Linear Line: Transfer Terminal&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Fight For Food || S || Linear Line: Transfer Terminal || Aurorey Plaza Area|| Linear Line: Aural Observatory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Story Missions====&lt;br /&gt;
&lt;br /&gt;
The first of a new series of story missions (obstensibly named &amp;quot;Episode 2&amp;quot; as it is set after the offline Story Mode) was introduced with this update.&lt;br /&gt;
&lt;br /&gt;
This mission is titled &amp;quot;The Mask&amp;quot;, is initiated from Clyez City 5th Floor: GUARDIANS HQ, and is freely repeatable.&lt;br /&gt;
&lt;br /&gt;
====Available====&lt;br /&gt;
&lt;br /&gt;
The following were added to become accessible:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Weapons and Armor&lt;br /&gt;
| 4* to ? in Clyez City, 5* to 7* manufacturer-specific in manufacturer shops. ? to ? findable in missions.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Weapon and Armor Boards&lt;br /&gt;
| ? to ? in Clyez City, 6* to 8* manufacturer-specific in planetary synthesis shops. ? to ? findable in missions.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Weapon Types&lt;br /&gt;
| All weapons equippable by Expert [[Types]].&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: Skills&lt;br /&gt;
| The &amp;quot;first&amp;quot; (1000 meseta) skills for all 4 melee weapons equippable by Expert [[Types]].&amp;lt;br&amp;gt;The &amp;quot;second&amp;quot; (12000 meseta) skills for ? melee weapons.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: Bullets&lt;br /&gt;
| All Fire/Ice/Ground/Electric bullets for all 4 ranged weapons equippable by Basic [[Types]].&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: TECHNICs&lt;br /&gt;
| Gifoie, Gibarta, Gidiga, Gizonde.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Room Tickets&lt;br /&gt;
| Blue Clover, Orange Clover, Cave Black, Cave Red, Metal Blue, Metal Grey, Metal Wine, PM Device ZERO.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Traps&lt;br /&gt;
| Shops: (&amp;quot;Normal&amp;quot; and G): Poison, Confusion, Sleep, Virus, Shock and Silence.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Miscellaneous&lt;br /&gt;
| [[Goggles]], [[PA Fragment]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Events====&lt;br /&gt;
This update introduced the [[Events#Christmas|Christmas Event]] to the game, which is expected to last until late December / early January.&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* This update was carried out entirely server-side, thus PC users did not receive a patch download for this update.&lt;br /&gt;
&lt;br /&gt;
* As there was no patch download, previous client-side issues (most notably the texture/slowdown issue from Update 001) have yet to be resolved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 003==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 14th of December maintenance (from 23:00 to 04:00 on the 15th) to 21st of December maintenance (from 23:00 to 03:00 on the 22nd).&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
No all-new missions were added, but five missions were given S-Rank difficulty.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Mad Creatures || S || Holtes City: East District || Flyer Base || Raffon Meadow: Field Base&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Mizuraki Defense || S || Ohtoku City: Central District || Flyer Base || Mizuraki Preserve: Kego Plaza&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Demons Above || S || Mizuraki Preserve: Kego Plaza || Kugo Hot Springs Area || Mizuraki Preserve: Kugo Hot Springs&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Valley of Carnage || S || Dagora City: Central District || Flyer Base || Galenigare Canyon: Basin&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Mine Defense || S || Galenigare Canyon: Basin || Galenigare Tunnel Area || Galenigare Tunnels: Underground Lake&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* This update was carried out entirely server-side, thus PC users did not receive a patch download for this update.&lt;br /&gt;
&lt;br /&gt;
* As there was no patch download, previous client-side issues (most notably the texture/slowdown issue from Update 001) have yet to be resolved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 004==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 21st of December maintenance (from 23:00 to 03:00 on the 22nd) to 11th of January.&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
No all-new missions were added, but 3 missions were given S-Rank difficulty.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Plains Overlord || S || Raffon Meadow: Field Base || Lakeshore Park Area || Raffon Meadow: Lakeshore Park &lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Sleeping Warriors || S || Raffon Meadow: Field Base || Lakeshore Park Area || Raffon Meadow: Field Base &lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Lab Recovery || S || Underwater Plant: Temporary Base || Raffon Meadow Area || Raffon Meadow: Lakeshore Park &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Story Missions====&lt;br /&gt;
&lt;br /&gt;
The second of a new series of story missions (obstensibly named &amp;quot;Episode 2&amp;quot; as it is set after the offline Story Mode) was introduced with this update.&lt;br /&gt;
&lt;br /&gt;
This mission is titled &amp;quot;Desert's End&amp;quot;, is initiated from Clyez City 5th Floor: GUARDIANS HQ, and is freely repeatable.&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* This update was carried out entirely server-side, thus PC users did not receive a patch download for this update.&lt;br /&gt;
&lt;br /&gt;
* As there was no patch download, previous client-side issues (most notably the texture/slowdown issue from Update 001) have yet to be resolved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Update 005==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 11th of January maintenance (from 23:00 to ?? on the 12th) to Present.&lt;br /&gt;
&lt;br /&gt;
====Level Cap====&lt;br /&gt;
&lt;br /&gt;
This update will raise the maximum level cap of GUARDIANS to level 70 before they stop gaining experience points.&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| System Defense || S|| Dagora City: Central District || Flyer Base || West Kugu Desert: Field Base&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Grove of Fanatics || S|| Shikon Archipelago || Agata Islands Area || Shikon Archipelago&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Desert Terror || S|| West Kugu Desert: Field Base || Galenigare Tunnel Area || Galenigare Tunnels: Underground Lake&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Story Missions====&lt;br /&gt;
&lt;br /&gt;
The third of the series of story missions (still &amp;quot;Episode 2&amp;quot;) will be introduced with this update.&lt;br /&gt;
&lt;br /&gt;
====Party Missions====&lt;br /&gt;
&lt;br /&gt;
Bruce's Dungeon has been included in this update.  It is accessible at the Moatoob GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
====Available====&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Weapons and Armor&lt;br /&gt;
| Up to 8* manufacturer-specific in manufacturer shops.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Weapon and Armor Boards&lt;br /&gt;
| Up to 9* manufacturer-specific in planetary synthesis shops.  Degahna Cannon, 10* Axe boards reported.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: Skills&lt;br /&gt;
| All second tier skills have been added.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: Bullets&lt;br /&gt;
| Light/Dark bullets added for all ranged weapons.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: TECHNICs&lt;br /&gt;
| Damfoie, Shifta, Jellen, Dambarta, Deband, Zalure, Zodial, Zoldeel, Damdiga, Retier, Ramegid, Damegid&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Room Tickets&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Changes===&lt;br /&gt;
* A client-side patch was required for this update.  Details of bugs and bug fixes currently unknown.&lt;br /&gt;
* GH450 has been reportedly fixed.&lt;br /&gt;
&lt;br /&gt;
====Events====&lt;br /&gt;
&lt;br /&gt;
A Winter type event has been put in place in the lobby (different that New Year's and Christmas).&lt;br /&gt;
&lt;br /&gt;
{{General Info}}&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Updates&amp;diff=13684</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Updates&amp;diff=13684"/>
				<updated>2007-01-13T06:08:04Z</updated>
		
		<summary type="html">&lt;p&gt;SiegeV: need to get full information for technic/PA additions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As Phantasy Star Universe's Network Mode is essentially a mass-multiplayer online RPG (MMORPG), it's not hugely surprising that from time to time it shall receive game updates and content additions.&lt;br /&gt;
&lt;br /&gt;
This page is to list the state of the game's Network Mode as of specific dates, and record the history of what each update achieved. As the game grows in the number of updates (hence, the amount of content) it may become necessary to split details of each update (or each month's worth of) into separate sub-articles.&lt;br /&gt;
&lt;br /&gt;
==Initial State==&lt;br /&gt;
&lt;br /&gt;
Unlike the other sections, this one makes note of how the game was before ''any'' updates were added.&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 24th of October release (arguably midnight PST) to 16th of November maintenance (from 23:00 to 04:45 on the 17th).&lt;br /&gt;
&lt;br /&gt;
====Flight Destinations====&lt;br /&gt;
&lt;br /&gt;
Unlike all updates following the game's initial state, Network Mode did not allow access to the planet Moatoob in it's initial state. It had the following planets, each with the one specified city and the following flight destinations (when leaving your &amp;quot;My Room&amp;quot;):&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Planet || City || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| rowspan=6|GUARDIANS Colony || rowspan=6|Clyez City || 1st Floor: Central Table&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| 2nd Floor: Shopping Mall A&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| 3rd Floor: Shopping Mall B&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| 4th Floor: PPT Spaceport&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| 5th Floor: GUARDIANS HQ&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Your Room&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| rowspan=5|Parum || rowspan=5|Holtes City || Central Square&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| East District&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| West District&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| GRM Shop&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| GUARDIANS Branch&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| rowspan=3|Neudaiz || rowspan=3|Ohtoku City || Central District&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Yohmei Shop&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| GUARDIANS Branch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Types====&lt;br /&gt;
&lt;br /&gt;
The three &amp;quot;basic&amp;quot; types (the classic trio from Phantasy Star Online) were the only possible GUARDIAN types on the game's launch:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Hunter || Ranger || Force&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Level Cap====&lt;br /&gt;
&lt;br /&gt;
On the game's release, GUARDIANS could reach a maximum level of 50 before they stopped gaining experience points.&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
The following missions were available:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Unsafe Passage || CBA || Clyez City: 4th Floor || Linear Line Platform || Linear Line: Transfer Terminal&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Fight For Food || CBA || Linear Line: Transfer Terminal || Aurorey Plaza Area|| Linear Line: Aural Observatory&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Mad Creatures || CBA || Holtes City: East District || Flyer Base || Raffon Meadow: Field Base&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Plains Overlord || CBA || Raffon Meadow: Field Base || Lakeshore Park Area || Raffon Meadow: Lakeshore Park&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Sleeping Warriors || CBA || Raffon Meadow: Field Base || Lakeshore Park Area || Raffon Meadow: Field Base&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Mizuraki Defense || CBA || Ohtoku City: Central District || Flyer Base || Mizuraki Preserve: Kego Plaza&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Forested Islands || CBA || Ohtoku City: Central District || Flyer Base || Shikon Archipelago&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Demons Above || CBA || Mizuraki Preserve: Kego Plaza || Kugo Hot Springs Area || Mizuraki Preserve: Kugo Hot Springs&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Rainbow Beast || CBA || Shikon Archipelago || Agata Islands Area || Agata Islands: Sacred Grounds&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Grove of Fanatics || CBA || Shikon Archipelago || Agata Islands Area || Shikon Archipelago&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Story Missions====&lt;br /&gt;
&lt;br /&gt;
Network Mode began with no story missions available, the most obvious reason for this being that Network Mode story missions are a direct continuation of offline Story Mode and players would want to be given a fair amount of time to complete that before starting starting the Network Mode story mission string.&lt;br /&gt;
&lt;br /&gt;
====Available====&lt;br /&gt;
&lt;br /&gt;
The following weapons, photon arts, etc. were accessible at the start of the game:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Weapons and Armor&lt;br /&gt;
| 1* to 3* in Clyez City, 1* to 4* manufacturer-specific in manufacturer shops. ? to ? findable in missions.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Weapon and Armor Boards&lt;br /&gt;
| 1* to ? in Clyez City, 1* to 5* manufacturer-specific in planetary synthesis shops. ? to ? findable in missions.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Weapon Types&lt;br /&gt;
| All weapons equippable by Basic [[Types]].&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: Skills&lt;br /&gt;
| The &amp;quot;first&amp;quot; (1000 meseta) skills for all 7 melee weapons equippable by Basic [[Types]].&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: Bullets&lt;br /&gt;
| All Fire/Ice/Ground/Electric bullets for all 6 ranged weapons equippable by Basic [[Types]].&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: TECHNICs&lt;br /&gt;
| Foie, Gifoie, Barta, Rabarta, Diga, Radiga, Zonde, Razonde, Resta, Reverser.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Room Tickets&lt;br /&gt;
| Normal, Green Clover, Pink Clover, Kindergarten, Sports (Day), Sports (Night), Open Shop, Close Shop.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Traps&lt;br /&gt;
| Shops: (&amp;quot;Normal&amp;quot; and G): Damage, Burn and Freeze.&amp;lt;br&amp;gt;Mission Drops: (&amp;quot;Normal&amp;quot; and G): Poison, Confusion and Sleep.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Events====&lt;br /&gt;
&lt;br /&gt;
Network Mode started out &amp;quot;vanilla&amp;quot;, without any [[Events]] active. This is worthy of note not only for this article to be complete, but also because the game started out while the [[Events#Haloween|Haloween Event]] was active in the JP PC/PS2 version of Phantasy Star Universe. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 001==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 16th of November maintenance (from 23:00 to 04:45 on the 17th) to 7th of December maintenance (from 23:00 to 04:00 on the 8th).&lt;br /&gt;
&lt;br /&gt;
====Flight Destinations====&lt;br /&gt;
&lt;br /&gt;
Access to the planet Moatoob was added in this update, adding three new flight destinations to the game on leaving &amp;quot;My Room&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Planet || City || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| rowspan=3|Moatoob || rowspan=3|Dagora City || Central District&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| TENORA WORKS Shop&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| GUARDIANS Branch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
New missions were added to all three planets.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Mission || Ranks || Start Location || Mission Counter || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| The Mad Beasts || CBA || Raffon Meadow: Lakeshore Park || Underwater Plant Area || Underwater Plant: Temporary Base&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Lab Recovery || CBA || Underwater Plant: Temporary Base || Raffon Meadow Area || Raffon Meadow: Lakeshore Park&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Endrum Remnants || CBA || Underwater Plant: Temporary Base || Old Mellvore City Area || Lake Denes&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| The Holy Ground || CBA || Agata Islands: Sacred Grounds || Agata RELICS Site Area || Agata Islands: Sacred Grounds&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| System Defense || CBA || Dagora City: Central District || Flyer Base || West Kugu Desert: Field Base&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Valley of Carnage || CBA || Dagora City: Central District || Flyer Base || Galenigare Canyon: Basin&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Mine Defense || CBA || Galenigare Canyon: Basin || Galenigare Tunnel Area || Galenigare Tunnels: Underground Lake&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Desert Terror || CBA || West Kugu Desert: Field Base || Galenigare Tunnel Area || Galenigare Tunnels: Underground Lake&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* Players have discovered that the Partner Machinery GH-450 now has issues switching weapons. Allegedly despite the switching animation and noise, the weapon remains the same and as such the PM now no longer heals, among other things.&lt;br /&gt;
&lt;br /&gt;
* As of this update there have been numerous complaints about the PC version of the game experiencing mysterious periods of slowdown, mostly during Parum and Neudaiz missions. Some players have noted that this also occurred in the first JP update, though the immediate update after that fixed the issue. It is believed to be related to texture changes somehow.&lt;br /&gt;
&lt;br /&gt;
* Prior to this patch, it has been reported that Hunters on the Xbox 360 version had incorrect stat calculations, making them level-for-level better off than their PC/PS2 counterparts and disproportionately more effective than Xbox 360 Rangers and Forces. This has been addressed in this patch, causing a large amount of unwarranted complaint from Xbox 360 Hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 002==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 7th of December maintenance (from 23:00 to 04:00 on the 8th) to 14th of December maintenance (from 23:00 to 04:00 on the 15th).&lt;br /&gt;
&lt;br /&gt;
====Types====&lt;br /&gt;
&lt;br /&gt;
Seven &amp;quot;expert&amp;quot; types were added in this update, a selection of three hybrid types, three specialist types, and one &amp;quot;experimental&amp;quot; type.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Fighgunner || Guntecher || Wartecher&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Fortefighter || Fortegunner || Fortetecher&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| colspan=3|Protranser&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Level Cap====&lt;br /&gt;
&lt;br /&gt;
This update raised the maximum level cap of GUARDIANS to level 60 before they stopped gaining experience points.&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
No all-new missions were added, but two missions were given S-Rank difficulty.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Unsafe Passage || S || Clyez City: 4th Floor || Linear Line Platform || Linear Line: Transfer Terminal&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Fight For Food || S || Linear Line: Transfer Terminal || Aurorey Plaza Area|| Linear Line: Aural Observatory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Story Missions====&lt;br /&gt;
&lt;br /&gt;
The first of a new series of story missions (obstensibly named &amp;quot;Episode 2&amp;quot; as it is set after the offline Story Mode) was introduced with this update.&lt;br /&gt;
&lt;br /&gt;
This mission is titled &amp;quot;The Mask&amp;quot;, is initiated from Clyez City 5th Floor: GUARDIANS HQ, and is freely repeatable.&lt;br /&gt;
&lt;br /&gt;
====Available====&lt;br /&gt;
&lt;br /&gt;
The following were added to become accessible:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Weapons and Armor&lt;br /&gt;
| 4* to ? in Clyez City, 5* to 7* manufacturer-specific in manufacturer shops. ? to ? findable in missions.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Weapon and Armor Boards&lt;br /&gt;
| ? to ? in Clyez City, 6* to 8* manufacturer-specific in planetary synthesis shops. ? to ? findable in missions.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Weapon Types&lt;br /&gt;
| All weapons equippable by Expert [[Types]].&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: Skills&lt;br /&gt;
| The &amp;quot;first&amp;quot; (1000 meseta) skills for all 4 melee weapons equippable by Expert [[Types]].&amp;lt;br&amp;gt;The &amp;quot;second&amp;quot; (12000 meseta) skills for ? melee weapons.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: Bullets&lt;br /&gt;
| All Fire/Ice/Ground/Electric bullets for all 4 ranged weapons equippable by Basic [[Types]].&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: TECHNICs&lt;br /&gt;
| Gifoie, Gibarta, Gidiga, Gizonde.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Room Tickets&lt;br /&gt;
| Blue Clover, Orange Clover, Cave Black, Cave Red, Metal Blue, Metal Grey, Metal Wine, PM Device ZERO.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Traps&lt;br /&gt;
| Shops: (&amp;quot;Normal&amp;quot; and G): Poison, Confusion, Sleep, Virus, Shock and Silence.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Miscellaneous&lt;br /&gt;
| [[Goggles]], [[PA Fragment]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Events====&lt;br /&gt;
This update introduced the [[Events#Christmas|Christmas Event]] to the game, which is expected to last until late December / early January.&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* This update was carried out entirely server-side, thus PC users did not receive a patch download for this update.&lt;br /&gt;
&lt;br /&gt;
* As there was no patch download, previous client-side issues (most notably the texture/slowdown issue from Update 001) have yet to be resolved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 003==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 14th of December maintenance (from 23:00 to 04:00 on the 15th) to 21st of December maintenance (from 23:00 to 03:00 on the 22nd).&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
No all-new missions were added, but five missions were given S-Rank difficulty.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Mad Creatures || S || Holtes City: East District || Flyer Base || Raffon Meadow: Field Base&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Mizuraki Defense || S || Ohtoku City: Central District || Flyer Base || Mizuraki Preserve: Kego Plaza&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Demons Above || S || Mizuraki Preserve: Kego Plaza || Kugo Hot Springs Area || Mizuraki Preserve: Kugo Hot Springs&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Valley of Carnage || S || Dagora City: Central District || Flyer Base || Galenigare Canyon: Basin&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Mine Defense || S || Galenigare Canyon: Basin || Galenigare Tunnel Area || Galenigare Tunnels: Underground Lake&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* This update was carried out entirely server-side, thus PC users did not receive a patch download for this update.&lt;br /&gt;
&lt;br /&gt;
* As there was no patch download, previous client-side issues (most notably the texture/slowdown issue from Update 001) have yet to be resolved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 004==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 21st of December maintenance (from 23:00 to 03:00 on the 22nd) to 11th of January.&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
No all-new missions were added, but 3 missions were given S-Rank difficulty.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Plains Overlord || S || Raffon Meadow: Field Base || Lakeshore Park Area || Raffon Meadow: Lakeshore Park &lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Sleeping Warriors || S || Raffon Meadow: Field Base || Lakeshore Park Area || Raffon Meadow: Field Base &lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Lab Recovery || S || Underwater Plant: Temporary Base || Raffon Meadow Area || Raffon Meadow: Lakeshore Park &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Story Missions====&lt;br /&gt;
&lt;br /&gt;
The second of a new series of story missions (obstensibly named &amp;quot;Episode 2&amp;quot; as it is set after the offline Story Mode) was introduced with this update.&lt;br /&gt;
&lt;br /&gt;
This mission is titled &amp;quot;Desert's End&amp;quot;, is initiated from Clyez City 5th Floor: GUARDIANS HQ, and is freely repeatable.&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* This update was carried out entirely server-side, thus PC users did not receive a patch download for this update.&lt;br /&gt;
&lt;br /&gt;
* As there was no patch download, previous client-side issues (most notably the texture/slowdown issue from Update 001) have yet to be resolved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Update 005==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 11th of January maintenance (from 23:00 to ?? on the 12th) to Present.&lt;br /&gt;
&lt;br /&gt;
====Level Cap====&lt;br /&gt;
&lt;br /&gt;
This update will raise the maximum level cap of GUARDIANS to level 70 before they stop gaining experience points.&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| System Defense || S|| Dagora City: Central District || Flyer Base || West Kugu Desert: Field Base&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Grove of Fanatics || S|| Shikon Archipelago || Agata Islands Area || Shikon Archipelago&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Desert Terror || S|| West Kugu Desert: Field Base || Galenigare Tunnel Area || Galenigare Tunnels: Underground Lake&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Story Missions====&lt;br /&gt;
&lt;br /&gt;
The third of the series of story missions (still &amp;quot;Episode 2&amp;quot;) will be introduced with this update.&lt;br /&gt;
&lt;br /&gt;
====Party Missions====&lt;br /&gt;
&lt;br /&gt;
Bruce's Dungeon has been included in this update.  It is accessible at the Moatoob GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
====Available====&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Brand new Photon Abilities, Bullet Types, and TECHNICS&amp;quot;&lt;br /&gt;
* &amp;quot;Weapon and Synthesis items up to Rank 10!&amp;quot;&lt;br /&gt;
* &amp;quot;New room items, decorations, and more!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Changes===&lt;br /&gt;
* A client-side patch was required for this update.  Details of bugs and bug fixes currently unknown.&lt;br /&gt;
* GH450 has been reportedly fixed.&lt;br /&gt;
&lt;br /&gt;
====Events====&lt;br /&gt;
&lt;br /&gt;
A Winter type event has been put in place in the lobby (different that New Year's and Christmas).&lt;br /&gt;
&lt;br /&gt;
{{General Info}}&lt;/div&gt;</summary>
		<author><name>SiegeV</name></author>	</entry>

	</feed>