<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://re-psupedia.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rydia</id>
		<title>The re-PSUPedia - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://re-psupedia.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rydia"/>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/Special:Contributions/Rydia"/>
		<updated>2026-04-05T00:35:40Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.27.7</generator>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User_talk:Rydia&amp;diff=87909</id>
		<title>User talk:Rydia</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User_talk:Rydia&amp;diff=87909"/>
				<updated>2009-09-26T00:32:39Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: Quick question&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yap at me all yah want here ^_^!&lt;br /&gt;
----&lt;br /&gt;
Lookie.. I'm back.. but just looking for a question really... Anyone with the 360 version, you have to pay monthly for it? [[User:Rydia|Rydia]] 00:32, 26 September 2009 (UTC)&lt;br /&gt;
----&lt;br /&gt;
Hi everyone! i missed this place. I recently got back on Psu (AOI) and Im having a blast (I even won my Chain Sawd on a lucky 13 silver red spin.). i poked about the site and noticed you guys are still using a few of my pics I've submitted. I'm happy you liked em enough to keep them on some of the topics. If need be, I can take more pics and submit them to areas you need them in (if it's a weapon, all i have uniqe is the Chain Sawd and Fluoresent Bulb). I hope to be of help again ^_^ [[User:Rydia|Rydia]] 05:09, 7 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
I'm back ^_^ and already back at my... I guess I ca say &amp;quot;helping&amp;quot; wih the site ^_^ Saw my first rare monster today. It was a Jaggo... even better, i was a Jaggo you guys didn't have a pic of. 3 of Them spawned in (Someone was following me and killed 1 before I said wait) and Got a Screeni for everyone here. All I did was going through C Rank just to pass The Desert to get to the other side and they showed up. They dropped 3 WD Lovers Room items (my &amp;quot;allie&amp;quot; stole 2. I managed to get 1). So my guess would be a 100% chance on that item. Enjoy! [[User:Rydia|Rydia]] 18:27, 10 March 2007 (UTC)&lt;br /&gt;
----&lt;br /&gt;
Hey everyone (who cares)! Long time no post I know =\ I'm sorry. I lost my internet and a lot more over the time I've been missing. I wanted to help more but I lost it before that offical update with the new classes &amp;gt;.&amp;lt; I missed so much. Well. See you around sometime maybe? [[User:Rydia|Rydia]] 16:44, 5 February 2007 (CST)&lt;br /&gt;
==Editing Help==&lt;br /&gt;
Hi there Rydia, I see you asked &amp;quot;Someone please tell me how to add a section? I got pics and everything, just no knowlage about wiki &amp;gt;.&amp;lt;)&amp;quot;&lt;br /&gt;
You might find the [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wikipedia cheatsheet] and [http://en.wikipedia.org/wiki/Wikipedia:Tutorial Editing Tutorial] useful.&lt;br /&gt;
&lt;br /&gt;
I hope that helps, if you have any more questions feel free to ask me =)&lt;br /&gt;
[[User:Sieghardt|Sieghardt]] 09:02, 2 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
*Heheh. I figured most of it out on my own. Thanks for the bonus info though. I'll study up on it later ^_^ [[User:Rydia|Rydia]] 10:39, 2 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== RydiaFromFF4 ==&lt;br /&gt;
&lt;br /&gt;
It'll get asked sooner or later (and you probably get heckled with it all the time in-game) so let's get it out of the way here. &amp;quot;You know Rydia's from FF4, right?&amp;quot; - [[User:Miraglyth|Miraglyth]] 21:22, 2 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
*and you're right. Thing about this is, The first Us FF was FF1 on the Nes, and the Second (besides Mystic quest... ew!) was FF2 for the Snes. Everyone keeps forgetting about the old Us release.[[User:Rydia|Rydia]] 07:31, 3 December 2006 (PST)&lt;br /&gt;
** Nah, I knew. Considerin' (a) it's an outdated numerical system that's since been fixed and (b) Europeans started with 7, I figured it'd need addressin' anyway. - [[User:Miraglyth|Miraglyth]] 08:43, 3 December 2006 (PST)&lt;br /&gt;
* Hehehe it's ok. Some people just take it overboard and wanna fight me tooth an nail like it's THAT way. I know, but I liked the Snes XD [[User:Rydia|Rydia]] 09:43, 3 December 2006 (PST)&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Gizaha-zashi&amp;diff=36786</id>
		<title>Gizaha-zashi</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Gizaha-zashi&amp;diff=36786"/>
				<updated>2008-02-16T11:07:06Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: Added additional effect, A few pics to come.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A pair of super high-end daggers used by high-ranking COG officials, their elegant, wing-like form belies their destructive powers.''&amp;lt;br&amp;gt;&lt;br /&gt;
{{10 stars}}&lt;br /&gt;
&lt;br /&gt;
==Item details==&lt;br /&gt;
* Adds 4 EVA.&lt;br /&gt;
* Small Feather Effect when swung&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Stats, synthesis, etc.==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| '''Stats'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Type''' || {{Twin dagger icon}} || style=&amp;quot;background:#f2f2f2&amp;quot; | '''PP''' || 389&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Rarity''' || {{Color-S}}|10★ || style=&amp;quot;background:#f2f2f2&amp;quot; | '''ATP''' || 219&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Ver.''' || {{PSU version}} || style=&amp;quot;background:#f2f2f2&amp;quot; | '''ATA''' || 348&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Maker''' || [[Image:Yomei-logo.png|19px|Yohmei]] || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Req.''' || 440&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| '''Board stats'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Photon''' || [[??? Photon]] x15 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Ore''' || [[Junaline]] x2 &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Metal''' || [[Catilium]] x2 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Wood''' || [[Neu Walna]] x3 &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''[B] uses''' || 1 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Synth rate''' || Unknown&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Synth time''' || 24:00 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''[B] used''' || [B] Gizaha-zashi&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot; | '''Pricing information'''&lt;br /&gt;
|- style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|'''Weapon''' || colspan=&amp;quot;2&amp;quot;|'''Board'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Buy price''' || N/A || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Buy price''' || N/A&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Sell price''' || Unknown || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Sell price''' || Unknown&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Shop location''' || N/A || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Shop location''' || N/A&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;| '''Grinding information'''&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| '''Stat''' || '''+0''' || '''+1''' || '''+2''' || '''+3''' || '''+4''' || '''+5''' || '''+6''' || '''+7''' || '''+8''' || '''+9''' || '''+10'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot;|'''PP''' || 389|| 401 || 412 || 422 || 431 || 440 || ??? || ??? || 476 || ??? || ??? &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot;|'''ATP''' || 219|| 222 || 225 || 228 || 230 || 232 || ??? || ??? || 242 || ??? || ??? &lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | '''Drop information'''&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| '''Enemy/Mission''' || '''Level''' || '''Type''' &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| [[Dilnazen]] || 100+ || Board &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| [[Sakura Blast]] || S || Weapon&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
* This weapon currently lacks additional pictures! [[Special:Upload|Click here]] to upload an image and help us develop this page!&lt;br /&gt;
&amp;lt;!-- Additional images needed here!&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:filename.jpg|Caption.&lt;br /&gt;
Image:filename.jpg|Caption.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Twin daggers]]&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Chainsawd/C&amp;diff=33195</id>
		<title>Chainsawd/C</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Chainsawd/C&amp;diff=33195"/>
				<updated>2008-01-19T11:20:56Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: oops forgot to remove the quote thingy. sorry!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A long sword said to have appeared from a dimensional rift deep inside a RELICS site. Its rotating photon blades shred enemies to pieces.''&amp;lt;br&amp;gt;&lt;br /&gt;
{{9 stars}}&lt;br /&gt;
&lt;br /&gt;
==Item details==&lt;br /&gt;
* This weapon is an exclusive [[Casino Voloyal]] version of [[Chainsawd]], available for 2500 [[Vol Coins]] (25 silver). Comes with 47% lightning element.&lt;br /&gt;
* Normal attacks with this weapon hit one additional target.&lt;br /&gt;
* Has HP steal Lv1.&lt;br /&gt;
&lt;br /&gt;
==Stats, synthesis, etc.==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Ranged weapon stats&lt;br /&gt;
| type = Sword&lt;br /&gt;
| rarity = 9&lt;br /&gt;
| pp = 261&lt;br /&gt;
| attack = 589&lt;br /&gt;
| ata = 151&lt;br /&gt;
| version = AotI&lt;br /&gt;
| req = 356&lt;br /&gt;
| maker = K}}&lt;br /&gt;
||&lt;br /&gt;
{{Pricing info&lt;br /&gt;
| buy = 2500 [[Vol Coins|VC]]&lt;br /&gt;
| sell = 100&lt;br /&gt;
| shop = [[Casino Voloyal]]&lt;br /&gt;
| bbuy = N/A&lt;br /&gt;
| bsell = N/A&lt;br /&gt;
| bshop = N/A&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Grinding info&lt;br /&gt;
| attack = ATP&lt;br /&gt;
| a0 = 589&lt;br /&gt;
| a1 = 589&lt;br /&gt;
| a2 = 589&lt;br /&gt;
| a3 = 589&lt;br /&gt;
| a4 = 589&lt;br /&gt;
| a5 = 589&lt;br /&gt;
| a6 = 589&lt;br /&gt;
| a7 = 589&lt;br /&gt;
| a8 = 589&lt;br /&gt;
| a9 = 589&lt;br /&gt;
| a10 = 589&lt;br /&gt;
| pp0 = 261&lt;br /&gt;
| pp1 = ???&lt;br /&gt;
| pp2 = ???&lt;br /&gt;
| pp3 = ???&lt;br /&gt;
| pp4 = ???&lt;br /&gt;
| pp5 = ???&lt;br /&gt;
| pp6 = ???&lt;br /&gt;
| pp7 = ???&lt;br /&gt;
| pp8 = ???&lt;br /&gt;
| pp9 = ???&lt;br /&gt;
| pp10 = ???&lt;br /&gt;
}}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | '''Drop information'''&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| '''Enemy/Mission''' || '''Level''' || '''Type'''&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Psu20080106_041955_004.JPG|Chain Sawd, Mid swing.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Swords]]&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Chainsawd/C&amp;diff=33194</id>
		<title>Chainsawd/C</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Chainsawd/C&amp;diff=33194"/>
				<updated>2008-01-19T11:19:46Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: Added Chain Sawd/c Image.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A long sword said to have appeared from a dimensional rift deep inside a RELICS site. Its rotating photon blades shred enemies to pieces.''&amp;lt;br&amp;gt;&lt;br /&gt;
{{9 stars}}&lt;br /&gt;
&lt;br /&gt;
==Item details==&lt;br /&gt;
* This weapon is an exclusive [[Casino Voloyal]] version of [[Chainsawd]], available for 2500 [[Vol Coins]] (25 silver). Comes with 47% lightning element.&lt;br /&gt;
* Normal attacks with this weapon hit one additional target.&lt;br /&gt;
* Has HP steal Lv1.&lt;br /&gt;
&lt;br /&gt;
==Stats, synthesis, etc.==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Ranged weapon stats&lt;br /&gt;
| type = Sword&lt;br /&gt;
| rarity = 9&lt;br /&gt;
| pp = 261&lt;br /&gt;
| attack = 589&lt;br /&gt;
| ata = 151&lt;br /&gt;
| version = AotI&lt;br /&gt;
| req = 356&lt;br /&gt;
| maker = K}}&lt;br /&gt;
||&lt;br /&gt;
{{Pricing info&lt;br /&gt;
| buy = 2500 [[Vol Coins|VC]]&lt;br /&gt;
| sell = 100&lt;br /&gt;
| shop = [[Casino Voloyal]]&lt;br /&gt;
| bbuy = N/A&lt;br /&gt;
| bsell = N/A&lt;br /&gt;
| bshop = N/A&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Grinding info&lt;br /&gt;
| attack = ATP&lt;br /&gt;
| a0 = 589&lt;br /&gt;
| a1 = 589&lt;br /&gt;
| a2 = 589&lt;br /&gt;
| a3 = 589&lt;br /&gt;
| a4 = 589&lt;br /&gt;
| a5 = 589&lt;br /&gt;
| a6 = 589&lt;br /&gt;
| a7 = 589&lt;br /&gt;
| a8 = 589&lt;br /&gt;
| a9 = 589&lt;br /&gt;
| a10 = 589&lt;br /&gt;
| pp0 = 261&lt;br /&gt;
| pp1 = ???&lt;br /&gt;
| pp2 = ???&lt;br /&gt;
| pp3 = ???&lt;br /&gt;
| pp4 = ???&lt;br /&gt;
| pp5 = ???&lt;br /&gt;
| pp6 = ???&lt;br /&gt;
| pp7 = ???&lt;br /&gt;
| pp8 = ???&lt;br /&gt;
| pp9 = ???&lt;br /&gt;
| pp10 = ???&lt;br /&gt;
}}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | '''Drop information'''&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| '''Enemy/Mission''' || '''Level''' || '''Type'''&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
* No images currently exist for this weapon! [[Special:Upload|Click here]] to upload an image and help us develop this page!&lt;br /&gt;
&amp;lt;!-- Additional images needed here!&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Psu20080106_041955_004.JPG|Chain Sawd, Mid swing.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Swords]]&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=File:Psu20080106_041955_004.JPG&amp;diff=33193</id>
		<title>File:Psu20080106 041955 004.JPG</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=File:Psu20080106_041955_004.JPG&amp;diff=33193"/>
				<updated>2008-01-19T11:16:34Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: One look at the chain sawd.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One look at the chain sawd.&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User_talk:Rydia&amp;diff=32132</id>
		<title>User talk:Rydia</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User_talk:Rydia&amp;diff=32132"/>
				<updated>2008-01-07T11:09:16Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yap at me all yah want here ^_^!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Hi everyone! i missed this place. I recently got back on Psu (AOI) and Im having a blast (I even won my Chain Sawd on a lucky 13 silver red spin.). i poked about the site and noticed you guys are still using a few of my pics I've submitted. I'm happy you liked em enough to keep them on some of the topics. If need be, I can take more pics and submit them to areas you need them in (if it's a weapon, all i have uniqe is the Chain Sawd and Fluoresent Bulb). I hope to be of help again ^_^ [[User:Rydia|Rydia]] 05:09, 7 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
I'm back ^_^ and already back at my... I guess I ca say &amp;quot;helping&amp;quot; wih the site ^_^ Saw my first rare monster today. It was a Jaggo... even better, i was a Jaggo you guys didn't have a pic of. 3 of Them spawned in (Someone was following me and killed 1 before I said wait) and Got a Screeni for everyone here. All I did was going through C Rank just to pass The Desert to get to the other side and they showed up. They dropped 3 WD Lovers Room items (my &amp;quot;allie&amp;quot; stole 2. I managed to get 1). So my guess would be a 100% chance on that item. Enjoy! [[User:Rydia|Rydia]] 18:27, 10 March 2007 (UTC)&lt;br /&gt;
----&lt;br /&gt;
Hey everyone (who cares)! Long time no post I know =\ I'm sorry. I lost my internet and a lot more over the time I've been missing. I wanted to help more but I lost it before that offical update with the new classes &amp;gt;.&amp;lt; I missed so much. Well. See you around sometime maybe? [[User:Rydia|Rydia]] 16:44, 5 February 2007 (CST)&lt;br /&gt;
==Editing Help==&lt;br /&gt;
Hi there Rydia, I see you asked &amp;quot;Someone please tell me how to add a section? I got pics and everything, just no knowlage about wiki &amp;gt;.&amp;lt;)&amp;quot;&lt;br /&gt;
You might find the [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wikipedia cheatsheet] and [http://en.wikipedia.org/wiki/Wikipedia:Tutorial Editing Tutorial] useful.&lt;br /&gt;
&lt;br /&gt;
I hope that helps, if you have any more questions feel free to ask me =)&lt;br /&gt;
[[User:Sieghardt|Sieghardt]] 09:02, 2 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
*Heheh. I figured most of it out on my own. Thanks for the bonus info though. I'll study up on it later ^_^ [[User:Rydia|Rydia]] 10:39, 2 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== RydiaFromFF4 ==&lt;br /&gt;
&lt;br /&gt;
It'll get asked sooner or later (and you probably get heckled with it all the time in-game) so let's get it out of the way here. &amp;quot;You know Rydia's from FF4, right?&amp;quot; - [[User:Miraglyth|Miraglyth]] 21:22, 2 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
*and you're right. Thing about this is, The first Us FF was FF1 on the Nes, and the Second (besides Mystic quest... ew!) was FF2 for the Snes. Everyone keeps forgetting about the old Us release.[[User:Rydia|Rydia]] 07:31, 3 December 2006 (PST)&lt;br /&gt;
** Nah, I knew. Considerin' (a) it's an outdated numerical system that's since been fixed and (b) Europeans started with 7, I figured it'd need addressin' anyway. - [[User:Miraglyth|Miraglyth]] 08:43, 3 December 2006 (PST)&lt;br /&gt;
* Hehehe it's ok. Some people just take it overboard and wanna fight me tooth an nail like it's THAT way. I know, but I liked the Snes XD [[User:Rydia|Rydia]] 09:43, 3 December 2006 (PST)&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Fluorescent_Bulb&amp;diff=32125</id>
		<title>Talk:Fluorescent Bulb</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Fluorescent_Bulb&amp;diff=32125"/>
				<updated>2008-01-07T10:44:59Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: /* A question */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== A question ==&lt;br /&gt;
&lt;br /&gt;
Is this the correct format for pages about weapons, or is the one with tables correct? Seems like the table one is more clear and better arranged on the page but yeah.. Which one should be used? :&amp;lt; [[User:Alraune|Alry]] 13:44, 6 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
:There's at least 2 other formats in use right now... The one built off of the item template ([[Saber|example]]), and the one built off of the sandbox redesign ([[Ank Pikor|example]]). Not sure which one to use, though. --[[User:Seikas2|Seikas2]] 22:12, 6 February 2007 (CST)&lt;br /&gt;
:: Wow. The page looks awsome! I remember when I first wrote the Bulb XD. I'm glad you still used my pic of the bulb.[[User:Rydia|Rydia]] 04:44, 7 January 2008 (CST)&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:Rydia&amp;diff=18178</id>
		<title>User:Rydia</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:Rydia&amp;diff=18178"/>
				<updated>2007-05-27T23:35:14Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Darkmisstress Rydia&amp;lt;br&amp;gt;&lt;br /&gt;
From the deepest dark to the dawning light, I have come to the land of Days and Nights. :)&lt;br /&gt;
----&lt;br /&gt;
Hey! Thanks for looking at my user page ^_^ I hope I can be a great help here at Psupedia. Please leme know of Anything that I can do, or don't do and I'll do/don't do it ^_^!! If you ever wanna play, my char's name is RydiaFromFF2!&lt;br /&gt;
&lt;br /&gt;
[[Image:Rydia.jpg]]      [[Image:dagger2.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
*POSE!!* Hi Everyone!!        I love my baby Daggers ^_^&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Cool-Claws.jpg|Jump Attack&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Changes_in_Ambition_of_the_Illuminus&amp;diff=17028</id>
		<title>Talk:Changes in Ambition of the Illuminus</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Changes_in_Ambition_of_the_Illuminus&amp;diff=17028"/>
				<updated>2007-04-06T20:03:02Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: grammer fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NO WAY! They bringing back my Chain Sawd!! *faints* [[User:Rydia|Rydia]] 21:02, 6 April 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Changes_in_Ambition_of_the_Illuminus&amp;diff=17027</id>
		<title>Talk:Changes in Ambition of the Illuminus</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Changes_in_Ambition_of_the_Illuminus&amp;diff=17027"/>
				<updated>2007-04-06T20:02:36Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NO WAY! They bring back my Chain Sawd!! *faints* [[User:Rydia|Rydia]] 21:02, 6 April 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User_talk:Rydia&amp;diff=16961</id>
		<title>User talk:Rydia</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User_talk:Rydia&amp;diff=16961"/>
				<updated>2007-04-04T21:47:17Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yap at me all yah want here ^_^!&lt;br /&gt;
----&lt;br /&gt;
I'm back ^_^ and already back at my... I guess I ca say &amp;quot;helping&amp;quot; wih the site ^_^ Saw my first rare monster today. It was a Jaggo... even better, i was a Jaggo you guys didn't have a pic of. 3 of Them spawned in (Someone was following me and killed 1 before I said wait) and Got a Screeni for everyone here. All I did was going through C Rank just to pass The Desert to get to the other side and they showed up. They dropped 3 WD Lovers Room items (my &amp;quot;allie&amp;quot; stole 2. I managed to get 1). So my guess would be a 100% chance on that item. Enjoy! [[User:Rydia|Rydia]] 18:27, 10 March 2007 (UTC)&lt;br /&gt;
----&lt;br /&gt;
Hey everyone (who cares)! Long time no post I know =\ I'm sorry. I lost my internet and a lot more over the time I've been missing. I wanted to help more but I lost it before that offical update with the new classes &amp;gt;.&amp;lt; I missed so much. Well. See you around sometime maybe? [[User:Rydia|Rydia]] 16:44, 5 February 2007 (CST)&lt;br /&gt;
==Editing Help==&lt;br /&gt;
Hi there Rydia, I see you asked &amp;quot;Someone please tell me how to add a section? I got pics and everything, just no knowlage about wiki &amp;gt;.&amp;lt;)&amp;quot;&lt;br /&gt;
You might find the [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wikipedia cheatsheet] and [http://en.wikipedia.org/wiki/Wikipedia:Tutorial Editing Tutorial] useful.&lt;br /&gt;
&lt;br /&gt;
I hope that helps, if you have any more questions feel free to ask me =)&lt;br /&gt;
[[User:Sieghardt|Sieghardt]] 09:02, 2 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
*Heheh. I figured most of it out on my own. Thanks for the bonus info though. I'll study up on it later ^_^ [[User:Rydia|Rydia]] 10:39, 2 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== RydiaFromFF4 ==&lt;br /&gt;
&lt;br /&gt;
It'll get asked sooner or later (and you probably get heckled with it all the time in-game) so let's get it out of the way here. &amp;quot;You know Rydia's from FF4, right?&amp;quot; - [[User:Miraglyth|Miraglyth]] 21:22, 2 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
*and you're right. Thing about this is, The first Us FF was FF1 on the Nes, and the Second (besides Mystic quest... ew!) was FF2 for the Snes. Everyone keeps forgetting about the old Us release.[[User:Rydia|Rydia]] 07:31, 3 December 2006 (PST)&lt;br /&gt;
** Nah, I knew. Considerin' (a) it's an outdated numerical system that's since been fixed and (b) Europeans started with 7, I figured it'd need addressin' anyway. - [[User:Miraglyth|Miraglyth]] 08:43, 3 December 2006 (PST)&lt;br /&gt;
* Hehehe it's ok. Some people just take it overboard and wanna fight me tooth an nail like it's THAT way. I know, but I liked the Snes XD [[User:Rydia|Rydia]] 09:43, 3 December 2006 (PST)&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Photon_Fortune&amp;diff=16951</id>
		<title>Talk:Photon Fortune</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Photon_Fortune&amp;diff=16951"/>
				<updated>2007-04-04T19:24:46Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: /* Luck affecting elemental % */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Luck affecting elemental % ==&lt;br /&gt;
There's no proof of this at all, so I've reverted the article to before these edits were made. If this information is true, please produce some evidence of it, and by evidence I don't mean 'well I synthed a 50% weapon on a luck 3 day'. Thanks. [[User:Mewn|Mewn]] 06:19, 21 January 2007 (CST)&lt;br /&gt;
*I can do some experements for yah on this over the next few days. I hope it's true.[[User:Rydia|Rydia]] 22:53, 3 April 2007 (BST)&lt;br /&gt;
** Test concluded(kidna): The elements seems to be random. On Rydia, I got a 10% dark, and on Bliss, I got 28% Holy (I'm not on bliss so I forgot o.O). I'll run 2 more tests real fast.[[User:Rydia|Rydia]] 05:28, 4 April 2007 (BST)&lt;br /&gt;
*** My last test is concluded. It's Purly random. Rydia had a 18% Holy, and Bliss had a 12% Holy. [[User:Rydia|Rydia]] 05:52, 4 April 2007 (BST)&lt;br /&gt;
**** That's no way to be conclusive, unfortunately. What if Lv.0 luck had a 1% chance of synthing all elements from 10% to 44%, and a ~80% chance of synthing a 50%? Of course that's nigh-impossible, but your testing doesn't even disprove that. - [[User:Miraglyth|Miraglyth]] 07:48, 4 April 2007 (BST)&lt;br /&gt;
*** ChinChu (Rydia's Pm) has a Mind lv 85 and nothing else. Bliss' Pm has 0 stats at all and the resolts came out rather spuratic. Also, Rydia's luck was +1 and Bliss had +0 luck. I'm just not seeing any kinda pattern here =\[[User:Rydia|Rydia]] 09:10, 4 April 2007 (BST)&lt;br /&gt;
**** Point being that &amp;quot;not seeing a pattern&amp;quot; is as inconclusive as one person &amp;quot;seeing a pattern&amp;quot; by doing on synth on a Lv.3 day and getting a 50%. What the playerbase as a whole already knew is much suggestion that Photon Fortune and elemental strength are not related, but that doesn't mean &amp;quot;well I did four synths and look&amp;quot; is any kind of proof. - [[User:Miraglyth|Miraglyth]] 18:49, 4 April 2007 (BST)&lt;br /&gt;
*Fine.. I'll shut up &amp;gt;.&amp;gt; [[User:Rydia|Rydia]] 20:24, 4 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== PM Luck? ==&lt;br /&gt;
&lt;br /&gt;
*Private Machinery Luck? Does such a thing exist? Today, my (Sword) PM has a Luck level of 3. Should we add on a  new column for PMs?&lt;br /&gt;
* Well, they do have it. Not even sure why, but anyway, they use the same Luck as female Casts. ^^; - [[User:Tycho|Tycho]]&lt;br /&gt;
*Does it effect synthesis rates? --[[User:Shadus|Shadus]] 01:25, 27 November 2006 (PST)&lt;br /&gt;
* No, PM luck is useless. - [[User:Tycho|Tycho]] 04:06, 28 November 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Stuff ==&lt;br /&gt;
*That is awesome! They finally made luck into what is was always suposed to be! Ok, so basically, your character gets the same amount of luck for the whole day? That's nice :D Is it sure that it affects item synth and stuff like that?&lt;br /&gt;
*From what I know, it doesn't affect synthesis. I'll add the grinding tables though. - [[User:Tycho|Tycho]]&lt;br /&gt;
*If I've heard correctly, PMs are always considered female Casts for the purposes of Luck. - [[User:Miraglyth|Miraglyth]] 23:18, 20 November 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Not-so-random item distribution? ==&lt;br /&gt;
*This may or may not be false, but it's an idea that's flew into my head after doing&lt;br /&gt;
quite a few mission with one friend with item distribution on &amp;quot;set random.&amp;quot; On many and many of those missions, the rare item picked up seems to have slight favor towards the player with higher luck level. On a few missions, my friend would would have luck level one, and I would have no luck, and if 3 rares appeared, he'd get 2 in a row. a couple quests, he got them all. This didn't seem to just favor him, as on a day where I had a luck level and he did not, I seemed to get most of the rares. This doesn't seem to be noticeable when playing with more members, like 4-6, as there are many more members for the rare to pick. I've noticed this only when playing with 2-3 members. Another interesting note, whenever I did get the rare item in a low-luck situation, it would often be a fairly common rare item, such as Kubara Wood, or a synth board for MoonX or Star Atomizer. Sorry if that was a bit too long, just an idea to throw out there. User: ~Teh&lt;br /&gt;
* Interesting.. o_O; - [[User:Tycho|Tycho]] 22:52, 23 November 2006 (PST)&lt;br /&gt;
* ^Thanks for giving that a section, didn't mean to clutter up you page. &amp;gt;.&amp;gt;; Anyway yeah, this idea is something I'm going to eventually test, since it's obviousley recieved much speculation. ~Teh&lt;br /&gt;
* Hm, the Japanese pages on Luck actually seem to deny this. I'm wondering how much Luck can affect the map variations (rare enemies) though. - [[User:Tycho|Tycho]] 23:09, 26 November 2006 (PST)&lt;br /&gt;
* the luck affecting random item distribution should be removed, in all honesty it's random, luck of the draw kind of thing. following the same idea, you'd think it would be more noticable on normal items set to random?&lt;br /&gt;
&lt;br /&gt;
==Universal Luck==&lt;br /&gt;
* It seems apparent that Luck is universal accross all shards - JP PC/PS2 Worlds 1 and 2, EN PC/PS2 and Xbox 360 all seem to have the same Luck as the others every day. This brings about two points of interest for this part of PSUPedia:&lt;br /&gt;
** There was definitely known Luck on the 24th for the PC/PS2 servers which is currently unrecorded on this site. Using JP records it would be possible to &amp;quot;recover&amp;quot; these.&lt;br /&gt;
** Considering JP's servers are 17 hours ahead of the EN servers, a &amp;quot;Tomorrow's Luck&amp;quot; section for PSUPedia becomes viable.&lt;br /&gt;
*: Thoughts on all this? - [[User:Miraglyth|Miraglyth]] 17:46, 16 November 2006 (PST)&lt;br /&gt;
* Oh crap, you're actually right. I hadn't looked into the issue anymore ever since due to mistakes the 10-25 entry was listed differently. Awesome stuff. - [[User:Tycho|Tycho]] 00:07, 17 November 2006 (PST)&lt;br /&gt;
* I'm in a bit of a hurry, but I've tried to adapt the templates. Satisfactory, or would it be better in a different way? - [[User:Tycho|Tycho]] 00:45, 17 November 2006 (PST)&lt;br /&gt;
* Lookin' fine. - [[User:Miraglyth|Miraglyth]] 04:35, 17 November 2006 (PST)&lt;br /&gt;
*: Actually two things have just come to my attention:&lt;br /&gt;
** For the link to tomorrow's Luck's source, &amp;quot;http://humako.is.land.to/luck/&amp;quot; is sufficient. The link is redundant beyond that.&lt;br /&gt;
** The edit link for Luck on the Main Page uses http://psupedia.org as opposed to http://www.psupedia.org, which has the effect of not considering me logged in anymore :/&lt;br /&gt;
*: The latter might be fixable at my end but for now it's somewhat annoying. - [[User:Miraglyth|Miraglyth]] 04:42, 17 November 2006 (PST)&lt;br /&gt;
* Okay, fixed. On a sidenote, anyone should be able to improve the templates, right? - [[User:Tycho|Tycho]] 09:16, 17 November 2006 (PST)&lt;br /&gt;
* Probably. But that assumes I knew how! The table itself contains no discernable formatting so - likely with the room decoration tables - it's something setting elsewhere I need to learn how to find. - [[User:Miraglyth|Miraglyth]] 14:39, 17 November 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Photon Fortune ==&lt;br /&gt;
&lt;br /&gt;
no one who calls luck photon fortune. while yeah fortune is a loose translation of the word luck, and photons seem to be everywhere inside the fabric of the game, this translation terribly sucks. I hope whoever thought of this didn't pull it from a google translation, because thats more of a dictionary, not a translatior. Kind of like translating the &amp;quot;common cold&amp;quot; into &amp;quot;freezing commonly&amp;quot;.&lt;br /&gt;
* Regardless of whether it sucks or not, it's the official translation (taken from the manual, I caught it while glancing at it this morning), and takes it's place along with Vullseye and Moon Atomizer X and the rest. [[User:Mewn|Mewn]]&lt;br /&gt;
** For anyone who cares, my source - 'Also, a Photon Fortune icon will be displayed next to the text. It is said that there will be a divine protection of some sort, depending on the way it shines, and as it shines more brightly, higher effects can be expected.' - bottom of page 14 in the US manual. [[User:Mewn|Mewn]]&lt;br /&gt;
*** thanks for explaining where it came from. makes more sense now i suppose. &amp;quot;who has photon fortune today?&amp;quot; you know, it just might catch on!&lt;br /&gt;
* Added a note about the more popular term in the article. It's fine to stick with the old one, and the old page still redirects at least; formally we shouldn't really stay behind on official translations though. - [[User:Tycho|Tycho]] 03:33, 3 December 2006 (PST)&lt;br /&gt;
* While I don't mind that we're going with the &amp;quot;official&amp;quot; translation, there've been complaints that it's made the table on the Main Page that much wider. - [[User:Miraglyth|Miraglyth]] 05:16, 3 December 2006 (PST)&lt;br /&gt;
**I think the table looks nice. Would be funny to use the gifs instead of numbers, but that's more work then needed. (side note: Boy, the Photon Fortune really bit yesterday.)[[User:Rydia|Rydia]] 07:36, 3 December 2006 (PST)&lt;br /&gt;
***When did I say anything to do with gifs? Fact of the matter is that &amp;quot;About Luck&amp;quot; takes up more width than &amp;quot;About Photon Fortune&amp;quot; and as a result the entire table has become wider, which has caused some complaint. Resultantly I've removed the &amp;quot;About Photon Fortune&amp;quot; link and placed the link to the article in the header of the table. - [[User:Miraglyth|Miraglyth]] 08:57, 3 December 2006 (PST)&lt;br /&gt;
****I didn't say you was, I said it'd be funny, and kinda neat, but it's too much trouble to continusly update. [[User:Rydia|Rydia]] 10:54, 3 December 2006 (PST)&lt;br /&gt;
*****Oh! Haha. My bad. Misread what you'd said. Actually with conditional formatting it could probably be done, but it'd probably be less useful than just giving the numbers. - [[User:Miraglyth|Miraglyth]] 12:18, 3 December 2006 (PST)&lt;br /&gt;
****heheh it's ok ^_^ I'm wondering.. Think the Log can be splint into months? After 1 month is done, branch into a new one. Would make load times a lil better then loading a 3 month page or bigger.[[User:Rydia|Rydia]] 12:33, 3 December 2006 (PST)&lt;br /&gt;
***** Yeah, shouldn't be that hard. - [[User:Tycho|Tycho]] 14:41, 3 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Main Page boxes ==&lt;br /&gt;
* [[User_talk:SAsim#De_Ragnus|I made two templates for the main page]], so you can imagine if I were to put a Photon Fortune template below. I tried to fit the luck [http://psupedia.org/index.php?title=Image:Luck_head.PNG|Luck head] on the top but then the boxes become smaller and they expand all the way to the right. Then I tried to make it like the other two, which failed. If I can get it to work, which I think I can with time, I'll need another template to put to the right of that and I have no idea what content we can put in there. For now I can make a new headline image for the Photon Fortune one, but I'm not sure if you guys want to keep the size that way; with the new main page we could aim for even bigger, because we need another fourth template for something. I would prefer it we keep the height of the headline as big as the ones for my templates, just to be consistent. [[User:SAsim|Asim]] 08:28, 3 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Crazy Statistics? ==&lt;br /&gt;
* Just wondering if this is viable. I've been rattling off various Luck statistics in the IRC channel for a while now, so I figured it might be an idea to include such things here. Examples would include:&lt;br /&gt;
** '''Longest Streak of Lv.0:''' FHu, 9 days.&lt;br /&gt;
** '''Shortest Streak of Lv.0:''' MBe and FBe, 4 days (once), MCa, 4 days (twice).&lt;br /&gt;
** '''Longest Streak of no Lv.3:''' MCa, 41 days (and counting. 41st day is 12/14/2006.) Recently broke MNe's 39 days.&lt;br /&gt;
** '''Shortest Streak of no Lv.3:''' FNe, 11 days (and counting. 11th day is 12/14/2006.)&lt;br /&gt;
** '''Currently been waiting longest for a Lv.3:''' MCa, since 11/03.&lt;br /&gt;
*: Thoughts? - [[User:Miraglyth|Miraglyth]] 00:34, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* I dunno. Aren't the different pages and scripts on http://p.netgamers.jp/pf/ sufficient for research on the Luck patterns (which I personally believe are just random and will not be figured out in any way but by hacking the servers)? - [[User:Tycho|Tycho]] 05:37, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* Since when did I say this was for &amp;quot;finding out patterns&amp;quot;? I've always been convinced there'll never be a pattern to Photon Fortune. I just figured &amp;quot;interesting stats&amp;quot; just for the sake of it might be a good idea. - [[User:Miraglyth|Miraglyth]] 15:41, 14 December 2006 (PST)&lt;br /&gt;
*: P.S. 8th day of Lv.0 for MNe tomorrow. Looks like we're gonna break the Lv.0 streak record.&lt;br /&gt;
* Okay, go ahead. - [[User:Tycho|Tycho]] 10:13, 15 December 2006 (PST)&lt;br /&gt;
* Longest Streak of Lv.0 is now MBe, 12 days (12/28/06 - 01/08/07)&lt;br /&gt;
*: Whoever you are, Mr. Unsigned-Edit, you're wrong for the English servers because of the 31st of December bug. - [[User:Miraglyth|Miraglyth]] 06:15, 21 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Partner Character/PM Luck ==&lt;br /&gt;
&lt;br /&gt;
I was doing the third PSU Episode 2 Mission, and Laia has 3-Star luck. Every enemy she hit, they dropped a Rod (Or, it could be all the sorcerors.) Now, she might not of hit everyone, but I suppose a monster hit by a partner character with high luck will drop rare goods. &amp;lt;sub&amp;gt;- The preceeding unsigned comment was added by [[User:Fletcher|Fletcher]] on 20:49, 10 March 2007 (BST).&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Party vs. Leader Luck ==&lt;br /&gt;
&lt;br /&gt;
I have found that through runs often times the luck of the leader does not make as much of a difference as the total luck of the party.  Would someone please substantiate or refute this, cateloged evidence would be helpful. &amp;lt;sub&amp;gt;- The preceeding unsigned comment was added by [[User:Adamwan|Adamwan]] on 18:13, 3 April 2007 (BST).&amp;lt;/sub&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Photon_Fortune&amp;diff=16941</id>
		<title>Talk:Photon Fortune</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Photon_Fortune&amp;diff=16941"/>
				<updated>2007-04-04T08:19:33Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: /* Luck affecting elemental % */  That sounded dumb after I read it like 5x. Sorry. (and fixed my missing Ts)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Luck affecting elemental % ==&lt;br /&gt;
There's no proof of this at all, so I've reverted the article to before these edits were made. If this information is true, please produce some evidence of it, and by evidence I don't mean 'well I synthed a 50% weapon on a luck 3 day'. Thanks. [[User:Mewn|Mewn]] 06:19, 21 January 2007 (CST)&lt;br /&gt;
*I can do some experements for yah on this over the next few days. I hope it's true.[[User:Rydia|Rydia]] 22:53, 3 April 2007 (BST)&lt;br /&gt;
** Test concluded(kidna): The elements seems to be random. On Rydia, I got a 10% dark, and on Bliss, I got 28% Holy (I'm not on bliss so I forgot o.O). I'll run 2 more tests real fast.[[User:Rydia|Rydia]] 05:28, 4 April 2007 (BST)&lt;br /&gt;
*** My last test is concluded. It's Purly random. Rydia had a 18% Holy, and Bliss had a 12% Holy. [[User:Rydia|Rydia]] 05:52, 4 April 2007 (BST)&lt;br /&gt;
**** That's no way to be conclusive, unfortunately. What if Lv.0 luck had a 1% chance of synthing all elements from 10% to 44%, and a ~80% chance of synthing a 50%? Of course that's nigh-impossible, but your testing doesn't even disprove that. - [[User:Miraglyth|Miraglyth]] 07:48, 4 April 2007 (BST)&lt;br /&gt;
*** ChinChu (Rydia's Pm) has a Mind lv 85 and nothing else. Bliss' Pm has 0 stats at all and the resolts came out rather spuratic. Also, Rydia's luck was +1 and Bliss had +0 luck. I'm just not seeing any kinda pattern here =\[[User:Rydia|Rydia]] 09:10, 4 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== PM Luck? ==&lt;br /&gt;
&lt;br /&gt;
*Private Machinery Luck? Does such a thing exist? Today, my (Sword) PM has a Luck level of 3. Should we add on a  new column for PMs?&lt;br /&gt;
* Well, they do have it. Not even sure why, but anyway, they use the same Luck as female Casts. ^^; - [[User:Tycho|Tycho]]&lt;br /&gt;
*Does it effect synthesis rates? --[[User:Shadus|Shadus]] 01:25, 27 November 2006 (PST)&lt;br /&gt;
* No, PM luck is useless. - [[User:Tycho|Tycho]] 04:06, 28 November 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Stuff ==&lt;br /&gt;
*That is awesome! They finally made luck into what is was always suposed to be! Ok, so basically, your character gets the same amount of luck for the whole day? That's nice :D Is it sure that it affects item synth and stuff like that?&lt;br /&gt;
*From what I know, it doesn't affect synthesis. I'll add the grinding tables though. - [[User:Tycho|Tycho]]&lt;br /&gt;
*If I've heard correctly, PMs are always considered female Casts for the purposes of Luck. - [[User:Miraglyth|Miraglyth]] 23:18, 20 November 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Not-so-random item distribution? ==&lt;br /&gt;
*This may or may not be false, but it's an idea that's flew into my head after doing&lt;br /&gt;
quite a few mission with one friend with item distribution on &amp;quot;set random.&amp;quot; On many and many of those missions, the rare item picked up seems to have slight favor towards the player with higher luck level. On a few missions, my friend would would have luck level one, and I would have no luck, and if 3 rares appeared, he'd get 2 in a row. a couple quests, he got them all. This didn't seem to just favor him, as on a day where I had a luck level and he did not, I seemed to get most of the rares. This doesn't seem to be noticeable when playing with more members, like 4-6, as there are many more members for the rare to pick. I've noticed this only when playing with 2-3 members. Another interesting note, whenever I did get the rare item in a low-luck situation, it would often be a fairly common rare item, such as Kubara Wood, or a synth board for MoonX or Star Atomizer. Sorry if that was a bit too long, just an idea to throw out there. User: ~Teh&lt;br /&gt;
* Interesting.. o_O; - [[User:Tycho|Tycho]] 22:52, 23 November 2006 (PST)&lt;br /&gt;
* ^Thanks for giving that a section, didn't mean to clutter up you page. &amp;gt;.&amp;gt;; Anyway yeah, this idea is something I'm going to eventually test, since it's obviousley recieved much speculation. ~Teh&lt;br /&gt;
* Hm, the Japanese pages on Luck actually seem to deny this. I'm wondering how much Luck can affect the map variations (rare enemies) though. - [[User:Tycho|Tycho]] 23:09, 26 November 2006 (PST)&lt;br /&gt;
* the luck affecting random item distribution should be removed, in all honesty it's random, luck of the draw kind of thing. following the same idea, you'd think it would be more noticable on normal items set to random?&lt;br /&gt;
&lt;br /&gt;
==Universal Luck==&lt;br /&gt;
* It seems apparent that Luck is universal accross all shards - JP PC/PS2 Worlds 1 and 2, EN PC/PS2 and Xbox 360 all seem to have the same Luck as the others every day. This brings about two points of interest for this part of PSUPedia:&lt;br /&gt;
** There was definitely known Luck on the 24th for the PC/PS2 servers which is currently unrecorded on this site. Using JP records it would be possible to &amp;quot;recover&amp;quot; these.&lt;br /&gt;
** Considering JP's servers are 17 hours ahead of the EN servers, a &amp;quot;Tomorrow's Luck&amp;quot; section for PSUPedia becomes viable.&lt;br /&gt;
*: Thoughts on all this? - [[User:Miraglyth|Miraglyth]] 17:46, 16 November 2006 (PST)&lt;br /&gt;
* Oh crap, you're actually right. I hadn't looked into the issue anymore ever since due to mistakes the 10-25 entry was listed differently. Awesome stuff. - [[User:Tycho|Tycho]] 00:07, 17 November 2006 (PST)&lt;br /&gt;
* I'm in a bit of a hurry, but I've tried to adapt the templates. Satisfactory, or would it be better in a different way? - [[User:Tycho|Tycho]] 00:45, 17 November 2006 (PST)&lt;br /&gt;
* Lookin' fine. - [[User:Miraglyth|Miraglyth]] 04:35, 17 November 2006 (PST)&lt;br /&gt;
*: Actually two things have just come to my attention:&lt;br /&gt;
** For the link to tomorrow's Luck's source, &amp;quot;http://humako.is.land.to/luck/&amp;quot; is sufficient. The link is redundant beyond that.&lt;br /&gt;
** The edit link for Luck on the Main Page uses http://psupedia.org as opposed to http://www.psupedia.org, which has the effect of not considering me logged in anymore :/&lt;br /&gt;
*: The latter might be fixable at my end but for now it's somewhat annoying. - [[User:Miraglyth|Miraglyth]] 04:42, 17 November 2006 (PST)&lt;br /&gt;
* Okay, fixed. On a sidenote, anyone should be able to improve the templates, right? - [[User:Tycho|Tycho]] 09:16, 17 November 2006 (PST)&lt;br /&gt;
* Probably. But that assumes I knew how! The table itself contains no discernable formatting so - likely with the room decoration tables - it's something setting elsewhere I need to learn how to find. - [[User:Miraglyth|Miraglyth]] 14:39, 17 November 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Photon Fortune ==&lt;br /&gt;
&lt;br /&gt;
no one who calls luck photon fortune. while yeah fortune is a loose translation of the word luck, and photons seem to be everywhere inside the fabric of the game, this translation terribly sucks. I hope whoever thought of this didn't pull it from a google translation, because thats more of a dictionary, not a translatior. Kind of like translating the &amp;quot;common cold&amp;quot; into &amp;quot;freezing commonly&amp;quot;.&lt;br /&gt;
* Regardless of whether it sucks or not, it's the official translation (taken from the manual, I caught it while glancing at it this morning), and takes it's place along with Vullseye and Moon Atomizer X and the rest. [[User:Mewn|Mewn]]&lt;br /&gt;
** For anyone who cares, my source - 'Also, a Photon Fortune icon will be displayed next to the text. It is said that there will be a divine protection of some sort, depending on the way it shines, and as it shines more brightly, higher effects can be expected.' - bottom of page 14 in the US manual. [[User:Mewn|Mewn]]&lt;br /&gt;
*** thanks for explaining where it came from. makes more sense now i suppose. &amp;quot;who has photon fortune today?&amp;quot; you know, it just might catch on!&lt;br /&gt;
* Added a note about the more popular term in the article. It's fine to stick with the old one, and the old page still redirects at least; formally we shouldn't really stay behind on official translations though. - [[User:Tycho|Tycho]] 03:33, 3 December 2006 (PST)&lt;br /&gt;
* While I don't mind that we're going with the &amp;quot;official&amp;quot; translation, there've been complaints that it's made the table on the Main Page that much wider. - [[User:Miraglyth|Miraglyth]] 05:16, 3 December 2006 (PST)&lt;br /&gt;
**I think the table looks nice. Would be funny to use the gifs instead of numbers, but that's more work then needed. (side note: Boy, the Photon Fortune really bit yesterday.)[[User:Rydia|Rydia]] 07:36, 3 December 2006 (PST)&lt;br /&gt;
***When did I say anything to do with gifs? Fact of the matter is that &amp;quot;About Luck&amp;quot; takes up more width than &amp;quot;About Photon Fortune&amp;quot; and as a result the entire table has become wider, which has caused some complaint. Resultantly I've removed the &amp;quot;About Photon Fortune&amp;quot; link and placed the link to the article in the header of the table. - [[User:Miraglyth|Miraglyth]] 08:57, 3 December 2006 (PST)&lt;br /&gt;
****I didn't say you was, I said it'd be funny, and kinda neat, but it's too much trouble to continusly update. [[User:Rydia|Rydia]] 10:54, 3 December 2006 (PST)&lt;br /&gt;
*****Oh! Haha. My bad. Misread what you'd said. Actually with conditional formatting it could probably be done, but it'd probably be less useful than just giving the numbers. - [[User:Miraglyth|Miraglyth]] 12:18, 3 December 2006 (PST)&lt;br /&gt;
****heheh it's ok ^_^ I'm wondering.. Think the Log can be splint into months? After 1 month is done, branch into a new one. Would make load times a lil better then loading a 3 month page or bigger.[[User:Rydia|Rydia]] 12:33, 3 December 2006 (PST)&lt;br /&gt;
***** Yeah, shouldn't be that hard. - [[User:Tycho|Tycho]] 14:41, 3 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Main Page boxes ==&lt;br /&gt;
* [[User_talk:SAsim#De_Ragnus|I made two templates for the main page]], so you can imagine if I were to put a Photon Fortune template below. I tried to fit the luck [http://psupedia.org/index.php?title=Image:Luck_head.PNG|Luck head] on the top but then the boxes become smaller and they expand all the way to the right. Then I tried to make it like the other two, which failed. If I can get it to work, which I think I can with time, I'll need another template to put to the right of that and I have no idea what content we can put in there. For now I can make a new headline image for the Photon Fortune one, but I'm not sure if you guys want to keep the size that way; with the new main page we could aim for even bigger, because we need another fourth template for something. I would prefer it we keep the height of the headline as big as the ones for my templates, just to be consistent. [[User:SAsim|Asim]] 08:28, 3 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Crazy Statistics? ==&lt;br /&gt;
* Just wondering if this is viable. I've been rattling off various Luck statistics in the IRC channel for a while now, so I figured it might be an idea to include such things here. Examples would include:&lt;br /&gt;
** '''Longest Streak of Lv.0:''' FHu, 9 days.&lt;br /&gt;
** '''Shortest Streak of Lv.0:''' MBe and FBe, 4 days (once), MCa, 4 days (twice).&lt;br /&gt;
** '''Longest Streak of no Lv.3:''' MCa, 41 days (and counting. 41st day is 12/14/2006.) Recently broke MNe's 39 days.&lt;br /&gt;
** '''Shortest Streak of no Lv.3:''' FNe, 11 days (and counting. 11th day is 12/14/2006.)&lt;br /&gt;
** '''Currently been waiting longest for a Lv.3:''' MCa, since 11/03.&lt;br /&gt;
*: Thoughts? - [[User:Miraglyth|Miraglyth]] 00:34, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* I dunno. Aren't the different pages and scripts on http://p.netgamers.jp/pf/ sufficient for research on the Luck patterns (which I personally believe are just random and will not be figured out in any way but by hacking the servers)? - [[User:Tycho|Tycho]] 05:37, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* Since when did I say this was for &amp;quot;finding out patterns&amp;quot;? I've always been convinced there'll never be a pattern to Photon Fortune. I just figured &amp;quot;interesting stats&amp;quot; just for the sake of it might be a good idea. - [[User:Miraglyth|Miraglyth]] 15:41, 14 December 2006 (PST)&lt;br /&gt;
*: P.S. 8th day of Lv.0 for MNe tomorrow. Looks like we're gonna break the Lv.0 streak record.&lt;br /&gt;
* Okay, go ahead. - [[User:Tycho|Tycho]] 10:13, 15 December 2006 (PST)&lt;br /&gt;
* Longest Streak of Lv.0 is now MBe, 12 days (12/28/06 - 01/08/07)&lt;br /&gt;
*: Whoever you are, Mr. Unsigned-Edit, you're wrong for the English servers because of the 31st of December bug. - [[User:Miraglyth|Miraglyth]] 06:15, 21 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Partner Character/PM Luck ==&lt;br /&gt;
&lt;br /&gt;
I was doing the third PSU Episode 2 Mission, and Laia has 3-Star luck. Every enemy she hit, they dropped a Rod (Or, it could be all the sorcerors.) Now, she might not of hit everyone, but I suppose a monster hit by a partner character with high luck will drop rare goods. &amp;lt;sub&amp;gt;- The preceeding unsigned comment was added by [[User:Fletcher|Fletcher]] on 20:49, 10 March 2007 (BST).&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Party vs. Leader Luck ==&lt;br /&gt;
&lt;br /&gt;
I have found that through runs often times the luck of the leader does not make as much of a difference as the total luck of the party.  Would someone please substantiate or refute this, cateloged evidence would be helpful. &amp;lt;sub&amp;gt;- The preceeding unsigned comment was added by [[User:Adamwan|Adamwan]] on 18:13, 3 April 2007 (BST).&amp;lt;/sub&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Photon_Fortune&amp;diff=16940</id>
		<title>Talk:Photon Fortune</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Photon_Fortune&amp;diff=16940"/>
				<updated>2007-04-04T08:12:25Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: /* Luck affecting elemental % */ Forgot som'in&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Luck affecting elemental % ==&lt;br /&gt;
There's no proof of this at all, so I've reverted the article to before these edits were made. If this information is true, please produce some evidence of it, and by evidence I don't mean 'well I synthed a 50% weapon on a luck 3 day'. Thanks. [[User:Mewn|Mewn]] 06:19, 21 January 2007 (CST)&lt;br /&gt;
*I can do some experements for yah on this over the next few days. I hope it's true.[[User:Rydia|Rydia]] 22:53, 3 April 2007 (BST)&lt;br /&gt;
** Test concluded(kidna): The elements seems to be random. On Rydia, I got a 10% dark, and on Bliss, I got 28% Holy (I'm not on bliss so I forgot o.O). I'll run 2 more tests real fast.[[User:Rydia|Rydia]] 05:28, 4 April 2007 (BST)&lt;br /&gt;
*** My last test is concluded. It's Purly random. Rydia had a 18% Holy, and Bliss had a 12% Holy. [[User:Rydia|Rydia]] 05:52, 4 April 2007 (BST)&lt;br /&gt;
**** That's no way to be conclusive, unfortunately. What if Lv.0 luck had a 1% chance of synthing all elements from 10% to 44%, and a ~80% chance of synthing a 50%? Of course that's nigh-impossible, but your testing doesn't even disprove that. - [[User:Miraglyth|Miraglyth]] 07:48, 4 April 2007 (BST)&lt;br /&gt;
*** ChinChu (Rydia's Pm) has a Mind lv 85 and nothing else. Bliss' Pm has 0 stats at all and he resolts came out raher spuratic. Also, Rydia's luck was +1 and faired lower stats on Ele'ing hen Bliss, who had +0 luck. I'm just no seeing any kinda pattern here =\[[User:Rydia|Rydia]] 09:10, 4 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== PM Luck? ==&lt;br /&gt;
&lt;br /&gt;
*Private Machinery Luck? Does such a thing exist? Today, my (Sword) PM has a Luck level of 3. Should we add on a  new column for PMs?&lt;br /&gt;
* Well, they do have it. Not even sure why, but anyway, they use the same Luck as female Casts. ^^; - [[User:Tycho|Tycho]]&lt;br /&gt;
*Does it effect synthesis rates? --[[User:Shadus|Shadus]] 01:25, 27 November 2006 (PST)&lt;br /&gt;
* No, PM luck is useless. - [[User:Tycho|Tycho]] 04:06, 28 November 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Stuff ==&lt;br /&gt;
*That is awesome! They finally made luck into what is was always suposed to be! Ok, so basically, your character gets the same amount of luck for the whole day? That's nice :D Is it sure that it affects item synth and stuff like that?&lt;br /&gt;
*From what I know, it doesn't affect synthesis. I'll add the grinding tables though. - [[User:Tycho|Tycho]]&lt;br /&gt;
*If I've heard correctly, PMs are always considered female Casts for the purposes of Luck. - [[User:Miraglyth|Miraglyth]] 23:18, 20 November 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Not-so-random item distribution? ==&lt;br /&gt;
*This may or may not be false, but it's an idea that's flew into my head after doing&lt;br /&gt;
quite a few mission with one friend with item distribution on &amp;quot;set random.&amp;quot; On many and many of those missions, the rare item picked up seems to have slight favor towards the player with higher luck level. On a few missions, my friend would would have luck level one, and I would have no luck, and if 3 rares appeared, he'd get 2 in a row. a couple quests, he got them all. This didn't seem to just favor him, as on a day where I had a luck level and he did not, I seemed to get most of the rares. This doesn't seem to be noticeable when playing with more members, like 4-6, as there are many more members for the rare to pick. I've noticed this only when playing with 2-3 members. Another interesting note, whenever I did get the rare item in a low-luck situation, it would often be a fairly common rare item, such as Kubara Wood, or a synth board for MoonX or Star Atomizer. Sorry if that was a bit too long, just an idea to throw out there. User: ~Teh&lt;br /&gt;
* Interesting.. o_O; - [[User:Tycho|Tycho]] 22:52, 23 November 2006 (PST)&lt;br /&gt;
* ^Thanks for giving that a section, didn't mean to clutter up you page. &amp;gt;.&amp;gt;; Anyway yeah, this idea is something I'm going to eventually test, since it's obviousley recieved much speculation. ~Teh&lt;br /&gt;
* Hm, the Japanese pages on Luck actually seem to deny this. I'm wondering how much Luck can affect the map variations (rare enemies) though. - [[User:Tycho|Tycho]] 23:09, 26 November 2006 (PST)&lt;br /&gt;
* the luck affecting random item distribution should be removed, in all honesty it's random, luck of the draw kind of thing. following the same idea, you'd think it would be more noticable on normal items set to random?&lt;br /&gt;
&lt;br /&gt;
==Universal Luck==&lt;br /&gt;
* It seems apparent that Luck is universal accross all shards - JP PC/PS2 Worlds 1 and 2, EN PC/PS2 and Xbox 360 all seem to have the same Luck as the others every day. This brings about two points of interest for this part of PSUPedia:&lt;br /&gt;
** There was definitely known Luck on the 24th for the PC/PS2 servers which is currently unrecorded on this site. Using JP records it would be possible to &amp;quot;recover&amp;quot; these.&lt;br /&gt;
** Considering JP's servers are 17 hours ahead of the EN servers, a &amp;quot;Tomorrow's Luck&amp;quot; section for PSUPedia becomes viable.&lt;br /&gt;
*: Thoughts on all this? - [[User:Miraglyth|Miraglyth]] 17:46, 16 November 2006 (PST)&lt;br /&gt;
* Oh crap, you're actually right. I hadn't looked into the issue anymore ever since due to mistakes the 10-25 entry was listed differently. Awesome stuff. - [[User:Tycho|Tycho]] 00:07, 17 November 2006 (PST)&lt;br /&gt;
* I'm in a bit of a hurry, but I've tried to adapt the templates. Satisfactory, or would it be better in a different way? - [[User:Tycho|Tycho]] 00:45, 17 November 2006 (PST)&lt;br /&gt;
* Lookin' fine. - [[User:Miraglyth|Miraglyth]] 04:35, 17 November 2006 (PST)&lt;br /&gt;
*: Actually two things have just come to my attention:&lt;br /&gt;
** For the link to tomorrow's Luck's source, &amp;quot;http://humako.is.land.to/luck/&amp;quot; is sufficient. The link is redundant beyond that.&lt;br /&gt;
** The edit link for Luck on the Main Page uses http://psupedia.org as opposed to http://www.psupedia.org, which has the effect of not considering me logged in anymore :/&lt;br /&gt;
*: The latter might be fixable at my end but for now it's somewhat annoying. - [[User:Miraglyth|Miraglyth]] 04:42, 17 November 2006 (PST)&lt;br /&gt;
* Okay, fixed. On a sidenote, anyone should be able to improve the templates, right? - [[User:Tycho|Tycho]] 09:16, 17 November 2006 (PST)&lt;br /&gt;
* Probably. But that assumes I knew how! The table itself contains no discernable formatting so - likely with the room decoration tables - it's something setting elsewhere I need to learn how to find. - [[User:Miraglyth|Miraglyth]] 14:39, 17 November 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Photon Fortune ==&lt;br /&gt;
&lt;br /&gt;
no one who calls luck photon fortune. while yeah fortune is a loose translation of the word luck, and photons seem to be everywhere inside the fabric of the game, this translation terribly sucks. I hope whoever thought of this didn't pull it from a google translation, because thats more of a dictionary, not a translatior. Kind of like translating the &amp;quot;common cold&amp;quot; into &amp;quot;freezing commonly&amp;quot;.&lt;br /&gt;
* Regardless of whether it sucks or not, it's the official translation (taken from the manual, I caught it while glancing at it this morning), and takes it's place along with Vullseye and Moon Atomizer X and the rest. [[User:Mewn|Mewn]]&lt;br /&gt;
** For anyone who cares, my source - 'Also, a Photon Fortune icon will be displayed next to the text. It is said that there will be a divine protection of some sort, depending on the way it shines, and as it shines more brightly, higher effects can be expected.' - bottom of page 14 in the US manual. [[User:Mewn|Mewn]]&lt;br /&gt;
*** thanks for explaining where it came from. makes more sense now i suppose. &amp;quot;who has photon fortune today?&amp;quot; you know, it just might catch on!&lt;br /&gt;
* Added a note about the more popular term in the article. It's fine to stick with the old one, and the old page still redirects at least; formally we shouldn't really stay behind on official translations though. - [[User:Tycho|Tycho]] 03:33, 3 December 2006 (PST)&lt;br /&gt;
* While I don't mind that we're going with the &amp;quot;official&amp;quot; translation, there've been complaints that it's made the table on the Main Page that much wider. - [[User:Miraglyth|Miraglyth]] 05:16, 3 December 2006 (PST)&lt;br /&gt;
**I think the table looks nice. Would be funny to use the gifs instead of numbers, but that's more work then needed. (side note: Boy, the Photon Fortune really bit yesterday.)[[User:Rydia|Rydia]] 07:36, 3 December 2006 (PST)&lt;br /&gt;
***When did I say anything to do with gifs? Fact of the matter is that &amp;quot;About Luck&amp;quot; takes up more width than &amp;quot;About Photon Fortune&amp;quot; and as a result the entire table has become wider, which has caused some complaint. Resultantly I've removed the &amp;quot;About Photon Fortune&amp;quot; link and placed the link to the article in the header of the table. - [[User:Miraglyth|Miraglyth]] 08:57, 3 December 2006 (PST)&lt;br /&gt;
****I didn't say you was, I said it'd be funny, and kinda neat, but it's too much trouble to continusly update. [[User:Rydia|Rydia]] 10:54, 3 December 2006 (PST)&lt;br /&gt;
*****Oh! Haha. My bad. Misread what you'd said. Actually with conditional formatting it could probably be done, but it'd probably be less useful than just giving the numbers. - [[User:Miraglyth|Miraglyth]] 12:18, 3 December 2006 (PST)&lt;br /&gt;
****heheh it's ok ^_^ I'm wondering.. Think the Log can be splint into months? After 1 month is done, branch into a new one. Would make load times a lil better then loading a 3 month page or bigger.[[User:Rydia|Rydia]] 12:33, 3 December 2006 (PST)&lt;br /&gt;
***** Yeah, shouldn't be that hard. - [[User:Tycho|Tycho]] 14:41, 3 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Main Page boxes ==&lt;br /&gt;
* [[User_talk:SAsim#De_Ragnus|I made two templates for the main page]], so you can imagine if I were to put a Photon Fortune template below. I tried to fit the luck [http://psupedia.org/index.php?title=Image:Luck_head.PNG|Luck head] on the top but then the boxes become smaller and they expand all the way to the right. Then I tried to make it like the other two, which failed. If I can get it to work, which I think I can with time, I'll need another template to put to the right of that and I have no idea what content we can put in there. For now I can make a new headline image for the Photon Fortune one, but I'm not sure if you guys want to keep the size that way; with the new main page we could aim for even bigger, because we need another fourth template for something. I would prefer it we keep the height of the headline as big as the ones for my templates, just to be consistent. [[User:SAsim|Asim]] 08:28, 3 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Crazy Statistics? ==&lt;br /&gt;
* Just wondering if this is viable. I've been rattling off various Luck statistics in the IRC channel for a while now, so I figured it might be an idea to include such things here. Examples would include:&lt;br /&gt;
** '''Longest Streak of Lv.0:''' FHu, 9 days.&lt;br /&gt;
** '''Shortest Streak of Lv.0:''' MBe and FBe, 4 days (once), MCa, 4 days (twice).&lt;br /&gt;
** '''Longest Streak of no Lv.3:''' MCa, 41 days (and counting. 41st day is 12/14/2006.) Recently broke MNe's 39 days.&lt;br /&gt;
** '''Shortest Streak of no Lv.3:''' FNe, 11 days (and counting. 11th day is 12/14/2006.)&lt;br /&gt;
** '''Currently been waiting longest for a Lv.3:''' MCa, since 11/03.&lt;br /&gt;
*: Thoughts? - [[User:Miraglyth|Miraglyth]] 00:34, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* I dunno. Aren't the different pages and scripts on http://p.netgamers.jp/pf/ sufficient for research on the Luck patterns (which I personally believe are just random and will not be figured out in any way but by hacking the servers)? - [[User:Tycho|Tycho]] 05:37, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* Since when did I say this was for &amp;quot;finding out patterns&amp;quot;? I've always been convinced there'll never be a pattern to Photon Fortune. I just figured &amp;quot;interesting stats&amp;quot; just for the sake of it might be a good idea. - [[User:Miraglyth|Miraglyth]] 15:41, 14 December 2006 (PST)&lt;br /&gt;
*: P.S. 8th day of Lv.0 for MNe tomorrow. Looks like we're gonna break the Lv.0 streak record.&lt;br /&gt;
* Okay, go ahead. - [[User:Tycho|Tycho]] 10:13, 15 December 2006 (PST)&lt;br /&gt;
* Longest Streak of Lv.0 is now MBe, 12 days (12/28/06 - 01/08/07)&lt;br /&gt;
*: Whoever you are, Mr. Unsigned-Edit, you're wrong for the English servers because of the 31st of December bug. - [[User:Miraglyth|Miraglyth]] 06:15, 21 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Partner Character/PM Luck ==&lt;br /&gt;
&lt;br /&gt;
I was doing the third PSU Episode 2 Mission, and Laia has 3-Star luck. Every enemy she hit, they dropped a Rod (Or, it could be all the sorcerors.) Now, she might not of hit everyone, but I suppose a monster hit by a partner character with high luck will drop rare goods. &amp;lt;sub&amp;gt;- The preceeding unsigned comment was added by [[User:Fletcher|Fletcher]] on 20:49, 10 March 2007 (BST).&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Party vs. Leader Luck ==&lt;br /&gt;
&lt;br /&gt;
I have found that through runs often times the luck of the leader does not make as much of a difference as the total luck of the party.  Would someone please substantiate or refute this, cateloged evidence would be helpful. &amp;lt;sub&amp;gt;- The preceeding unsigned comment was added by [[User:Adamwan|Adamwan]] on 18:13, 3 April 2007 (BST).&amp;lt;/sub&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Photon_Fortune&amp;diff=16939</id>
		<title>Talk:Photon Fortune</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Photon_Fortune&amp;diff=16939"/>
				<updated>2007-04-04T08:10:07Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: /* Luck affecting elemental % */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Luck affecting elemental % ==&lt;br /&gt;
There's no proof of this at all, so I've reverted the article to before these edits were made. If this information is true, please produce some evidence of it, and by evidence I don't mean 'well I synthed a 50% weapon on a luck 3 day'. Thanks. [[User:Mewn|Mewn]] 06:19, 21 January 2007 (CST)&lt;br /&gt;
*I can do some experements for yah on this over the next few days. I hope it's true.[[User:Rydia|Rydia]] 22:53, 3 April 2007 (BST)&lt;br /&gt;
** Test concluded(kidna): The elements seems to be random. On Rydia, I got a 10% dark, and on Bliss, I got 28% Holy (I'm not on bliss so I forgot o.O). I'll run 2 more tests real fast.[[User:Rydia|Rydia]] 05:28, 4 April 2007 (BST)&lt;br /&gt;
*** My last test is concluded. It's Purly random. Rydia had a 18% Holy, and Bliss had a 12% Holy. [[User:Rydia|Rydia]] 05:52, 4 April 2007 (BST)&lt;br /&gt;
**** That's no way to be conclusive, unfortunately. What if Lv.0 luck had a 1% chance of synthing all elements from 10% to 44%, and a ~80% chance of synthing a 50%? Of course that's nigh-impossible, but your testing doesn't even disprove that. - [[User:Miraglyth|Miraglyth]] 07:48, 4 April 2007 (BST)&lt;br /&gt;
*** ChinChu (Rydia's Pm) has a Mind lv 85 and nothing else. Bliss' Pm has 0 stats at all and he resolts came out raher spuratic. [[User:Rydia|Rydia]] 09:10, 4 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== PM Luck? ==&lt;br /&gt;
&lt;br /&gt;
*Private Machinery Luck? Does such a thing exist? Today, my (Sword) PM has a Luck level of 3. Should we add on a  new column for PMs?&lt;br /&gt;
* Well, they do have it. Not even sure why, but anyway, they use the same Luck as female Casts. ^^; - [[User:Tycho|Tycho]]&lt;br /&gt;
*Does it effect synthesis rates? --[[User:Shadus|Shadus]] 01:25, 27 November 2006 (PST)&lt;br /&gt;
* No, PM luck is useless. - [[User:Tycho|Tycho]] 04:06, 28 November 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Stuff ==&lt;br /&gt;
*That is awesome! They finally made luck into what is was always suposed to be! Ok, so basically, your character gets the same amount of luck for the whole day? That's nice :D Is it sure that it affects item synth and stuff like that?&lt;br /&gt;
*From what I know, it doesn't affect synthesis. I'll add the grinding tables though. - [[User:Tycho|Tycho]]&lt;br /&gt;
*If I've heard correctly, PMs are always considered female Casts for the purposes of Luck. - [[User:Miraglyth|Miraglyth]] 23:18, 20 November 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Not-so-random item distribution? ==&lt;br /&gt;
*This may or may not be false, but it's an idea that's flew into my head after doing&lt;br /&gt;
quite a few mission with one friend with item distribution on &amp;quot;set random.&amp;quot; On many and many of those missions, the rare item picked up seems to have slight favor towards the player with higher luck level. On a few missions, my friend would would have luck level one, and I would have no luck, and if 3 rares appeared, he'd get 2 in a row. a couple quests, he got them all. This didn't seem to just favor him, as on a day where I had a luck level and he did not, I seemed to get most of the rares. This doesn't seem to be noticeable when playing with more members, like 4-6, as there are many more members for the rare to pick. I've noticed this only when playing with 2-3 members. Another interesting note, whenever I did get the rare item in a low-luck situation, it would often be a fairly common rare item, such as Kubara Wood, or a synth board for MoonX or Star Atomizer. Sorry if that was a bit too long, just an idea to throw out there. User: ~Teh&lt;br /&gt;
* Interesting.. o_O; - [[User:Tycho|Tycho]] 22:52, 23 November 2006 (PST)&lt;br /&gt;
* ^Thanks for giving that a section, didn't mean to clutter up you page. &amp;gt;.&amp;gt;; Anyway yeah, this idea is something I'm going to eventually test, since it's obviousley recieved much speculation. ~Teh&lt;br /&gt;
* Hm, the Japanese pages on Luck actually seem to deny this. I'm wondering how much Luck can affect the map variations (rare enemies) though. - [[User:Tycho|Tycho]] 23:09, 26 November 2006 (PST)&lt;br /&gt;
* the luck affecting random item distribution should be removed, in all honesty it's random, luck of the draw kind of thing. following the same idea, you'd think it would be more noticable on normal items set to random?&lt;br /&gt;
&lt;br /&gt;
==Universal Luck==&lt;br /&gt;
* It seems apparent that Luck is universal accross all shards - JP PC/PS2 Worlds 1 and 2, EN PC/PS2 and Xbox 360 all seem to have the same Luck as the others every day. This brings about two points of interest for this part of PSUPedia:&lt;br /&gt;
** There was definitely known Luck on the 24th for the PC/PS2 servers which is currently unrecorded on this site. Using JP records it would be possible to &amp;quot;recover&amp;quot; these.&lt;br /&gt;
** Considering JP's servers are 17 hours ahead of the EN servers, a &amp;quot;Tomorrow's Luck&amp;quot; section for PSUPedia becomes viable.&lt;br /&gt;
*: Thoughts on all this? - [[User:Miraglyth|Miraglyth]] 17:46, 16 November 2006 (PST)&lt;br /&gt;
* Oh crap, you're actually right. I hadn't looked into the issue anymore ever since due to mistakes the 10-25 entry was listed differently. Awesome stuff. - [[User:Tycho|Tycho]] 00:07, 17 November 2006 (PST)&lt;br /&gt;
* I'm in a bit of a hurry, but I've tried to adapt the templates. Satisfactory, or would it be better in a different way? - [[User:Tycho|Tycho]] 00:45, 17 November 2006 (PST)&lt;br /&gt;
* Lookin' fine. - [[User:Miraglyth|Miraglyth]] 04:35, 17 November 2006 (PST)&lt;br /&gt;
*: Actually two things have just come to my attention:&lt;br /&gt;
** For the link to tomorrow's Luck's source, &amp;quot;http://humako.is.land.to/luck/&amp;quot; is sufficient. The link is redundant beyond that.&lt;br /&gt;
** The edit link for Luck on the Main Page uses http://psupedia.org as opposed to http://www.psupedia.org, which has the effect of not considering me logged in anymore :/&lt;br /&gt;
*: The latter might be fixable at my end but for now it's somewhat annoying. - [[User:Miraglyth|Miraglyth]] 04:42, 17 November 2006 (PST)&lt;br /&gt;
* Okay, fixed. On a sidenote, anyone should be able to improve the templates, right? - [[User:Tycho|Tycho]] 09:16, 17 November 2006 (PST)&lt;br /&gt;
* Probably. But that assumes I knew how! The table itself contains no discernable formatting so - likely with the room decoration tables - it's something setting elsewhere I need to learn how to find. - [[User:Miraglyth|Miraglyth]] 14:39, 17 November 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Photon Fortune ==&lt;br /&gt;
&lt;br /&gt;
no one who calls luck photon fortune. while yeah fortune is a loose translation of the word luck, and photons seem to be everywhere inside the fabric of the game, this translation terribly sucks. I hope whoever thought of this didn't pull it from a google translation, because thats more of a dictionary, not a translatior. Kind of like translating the &amp;quot;common cold&amp;quot; into &amp;quot;freezing commonly&amp;quot;.&lt;br /&gt;
* Regardless of whether it sucks or not, it's the official translation (taken from the manual, I caught it while glancing at it this morning), and takes it's place along with Vullseye and Moon Atomizer X and the rest. [[User:Mewn|Mewn]]&lt;br /&gt;
** For anyone who cares, my source - 'Also, a Photon Fortune icon will be displayed next to the text. It is said that there will be a divine protection of some sort, depending on the way it shines, and as it shines more brightly, higher effects can be expected.' - bottom of page 14 in the US manual. [[User:Mewn|Mewn]]&lt;br /&gt;
*** thanks for explaining where it came from. makes more sense now i suppose. &amp;quot;who has photon fortune today?&amp;quot; you know, it just might catch on!&lt;br /&gt;
* Added a note about the more popular term in the article. It's fine to stick with the old one, and the old page still redirects at least; formally we shouldn't really stay behind on official translations though. - [[User:Tycho|Tycho]] 03:33, 3 December 2006 (PST)&lt;br /&gt;
* While I don't mind that we're going with the &amp;quot;official&amp;quot; translation, there've been complaints that it's made the table on the Main Page that much wider. - [[User:Miraglyth|Miraglyth]] 05:16, 3 December 2006 (PST)&lt;br /&gt;
**I think the table looks nice. Would be funny to use the gifs instead of numbers, but that's more work then needed. (side note: Boy, the Photon Fortune really bit yesterday.)[[User:Rydia|Rydia]] 07:36, 3 December 2006 (PST)&lt;br /&gt;
***When did I say anything to do with gifs? Fact of the matter is that &amp;quot;About Luck&amp;quot; takes up more width than &amp;quot;About Photon Fortune&amp;quot; and as a result the entire table has become wider, which has caused some complaint. Resultantly I've removed the &amp;quot;About Photon Fortune&amp;quot; link and placed the link to the article in the header of the table. - [[User:Miraglyth|Miraglyth]] 08:57, 3 December 2006 (PST)&lt;br /&gt;
****I didn't say you was, I said it'd be funny, and kinda neat, but it's too much trouble to continusly update. [[User:Rydia|Rydia]] 10:54, 3 December 2006 (PST)&lt;br /&gt;
*****Oh! Haha. My bad. Misread what you'd said. Actually with conditional formatting it could probably be done, but it'd probably be less useful than just giving the numbers. - [[User:Miraglyth|Miraglyth]] 12:18, 3 December 2006 (PST)&lt;br /&gt;
****heheh it's ok ^_^ I'm wondering.. Think the Log can be splint into months? After 1 month is done, branch into a new one. Would make load times a lil better then loading a 3 month page or bigger.[[User:Rydia|Rydia]] 12:33, 3 December 2006 (PST)&lt;br /&gt;
***** Yeah, shouldn't be that hard. - [[User:Tycho|Tycho]] 14:41, 3 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Main Page boxes ==&lt;br /&gt;
* [[User_talk:SAsim#De_Ragnus|I made two templates for the main page]], so you can imagine if I were to put a Photon Fortune template below. I tried to fit the luck [http://psupedia.org/index.php?title=Image:Luck_head.PNG|Luck head] on the top but then the boxes become smaller and they expand all the way to the right. Then I tried to make it like the other two, which failed. If I can get it to work, which I think I can with time, I'll need another template to put to the right of that and I have no idea what content we can put in there. For now I can make a new headline image for the Photon Fortune one, but I'm not sure if you guys want to keep the size that way; with the new main page we could aim for even bigger, because we need another fourth template for something. I would prefer it we keep the height of the headline as big as the ones for my templates, just to be consistent. [[User:SAsim|Asim]] 08:28, 3 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Crazy Statistics? ==&lt;br /&gt;
* Just wondering if this is viable. I've been rattling off various Luck statistics in the IRC channel for a while now, so I figured it might be an idea to include such things here. Examples would include:&lt;br /&gt;
** '''Longest Streak of Lv.0:''' FHu, 9 days.&lt;br /&gt;
** '''Shortest Streak of Lv.0:''' MBe and FBe, 4 days (once), MCa, 4 days (twice).&lt;br /&gt;
** '''Longest Streak of no Lv.3:''' MCa, 41 days (and counting. 41st day is 12/14/2006.) Recently broke MNe's 39 days.&lt;br /&gt;
** '''Shortest Streak of no Lv.3:''' FNe, 11 days (and counting. 11th day is 12/14/2006.)&lt;br /&gt;
** '''Currently been waiting longest for a Lv.3:''' MCa, since 11/03.&lt;br /&gt;
*: Thoughts? - [[User:Miraglyth|Miraglyth]] 00:34, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* I dunno. Aren't the different pages and scripts on http://p.netgamers.jp/pf/ sufficient for research on the Luck patterns (which I personally believe are just random and will not be figured out in any way but by hacking the servers)? - [[User:Tycho|Tycho]] 05:37, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* Since when did I say this was for &amp;quot;finding out patterns&amp;quot;? I've always been convinced there'll never be a pattern to Photon Fortune. I just figured &amp;quot;interesting stats&amp;quot; just for the sake of it might be a good idea. - [[User:Miraglyth|Miraglyth]] 15:41, 14 December 2006 (PST)&lt;br /&gt;
*: P.S. 8th day of Lv.0 for MNe tomorrow. Looks like we're gonna break the Lv.0 streak record.&lt;br /&gt;
* Okay, go ahead. - [[User:Tycho|Tycho]] 10:13, 15 December 2006 (PST)&lt;br /&gt;
* Longest Streak of Lv.0 is now MBe, 12 days (12/28/06 - 01/08/07)&lt;br /&gt;
*: Whoever you are, Mr. Unsigned-Edit, you're wrong for the English servers because of the 31st of December bug. - [[User:Miraglyth|Miraglyth]] 06:15, 21 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Partner Character/PM Luck ==&lt;br /&gt;
&lt;br /&gt;
I was doing the third PSU Episode 2 Mission, and Laia has 3-Star luck. Every enemy she hit, they dropped a Rod (Or, it could be all the sorcerors.) Now, she might not of hit everyone, but I suppose a monster hit by a partner character with high luck will drop rare goods. &amp;lt;sub&amp;gt;- The preceeding unsigned comment was added by [[User:Fletcher|Fletcher]] on 20:49, 10 March 2007 (BST).&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Party vs. Leader Luck ==&lt;br /&gt;
&lt;br /&gt;
I have found that through runs often times the luck of the leader does not make as much of a difference as the total luck of the party.  Would someone please substantiate or refute this, cateloged evidence would be helpful. &amp;lt;sub&amp;gt;- The preceeding unsigned comment was added by [[User:Adamwan|Adamwan]] on 18:13, 3 April 2007 (BST).&amp;lt;/sub&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Photon_Fortune&amp;diff=16912</id>
		<title>Talk:Photon Fortune</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Photon_Fortune&amp;diff=16912"/>
				<updated>2007-04-04T04:52:39Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: /* Luck affecting elemental % */ Sorry about my constant posts. Last one.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Luck affecting elemental % ==&lt;br /&gt;
There's no proof of this at all, so I've reverted the article to before these edits were made. If this information is true, please produce some evidence of it, and by evidence I don't mean 'well I synthed a 50% weapon on a luck 3 day'. Thanks. [[User:Mewn|Mewn]] 06:19, 21 January 2007 (CST)&lt;br /&gt;
*I can do some experements for yah on this over the next few days. I hope it's true.[[User:Rydia|Rydia]] 22:53, 3 April 2007 (BST)&lt;br /&gt;
** Test concluded(kidna): The elements seems to be random. On Rydia, I got a 10% dark, and on Bliss, I got 28% Holy (I'm not on bliss so I forgot o.O). I'll run 2 more tests real fast.[[User:Rydia|Rydia]] 05:28, 4 April 2007 (BST)&lt;br /&gt;
*** My last test is concluded. It's Purly random. Rydia had a 18% Holy, and Bliss had a 12% Holy. [[User:Rydia|Rydia]] 05:52, 4 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== PM Luck? ==&lt;br /&gt;
&lt;br /&gt;
*Private Machinery Luck? Does such a thing exist? Today, my (Sword) PM has a Luck level of 3. Should we add on a  new column for PMs?&lt;br /&gt;
* Well, they do have it. Not even sure why, but anyway, they use the same Luck as female Casts. ^^; - [[User:Tycho|Tycho]]&lt;br /&gt;
*Does it effect synthesis rates? --[[User:Shadus|Shadus]] 01:25, 27 November 2006 (PST)&lt;br /&gt;
* No, PM luck is useless. - [[User:Tycho|Tycho]] 04:06, 28 November 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Stuff ==&lt;br /&gt;
*That is awesome! They finally made luck into what is was always suposed to be! Ok, so basically, your character gets the same amount of luck for the whole day? That's nice :D Is it sure that it affects item synth and stuff like that?&lt;br /&gt;
*From what I know, it doesn't affect synthesis. I'll add the grinding tables though. - [[User:Tycho|Tycho]]&lt;br /&gt;
*If I've heard correctly, PMs are always considered female Casts for the purposes of Luck. - [[User:Miraglyth|Miraglyth]] 23:18, 20 November 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Not-so-random item distribution? ==&lt;br /&gt;
*This may or may not be false, but it's an idea that's flew into my head after doing&lt;br /&gt;
quite a few mission with one friend with item distribution on &amp;quot;set random.&amp;quot; On many and many of those missions, the rare item picked up seems to have slight favor towards the player with higher luck level. On a few missions, my friend would would have luck level one, and I would have no luck, and if 3 rares appeared, he'd get 2 in a row. a couple quests, he got them all. This didn't seem to just favor him, as on a day where I had a luck level and he did not, I seemed to get most of the rares. This doesn't seem to be noticeable when playing with more members, like 4-6, as there are many more members for the rare to pick. I've noticed this only when playing with 2-3 members. Another interesting note, whenever I did get the rare item in a low-luck situation, it would often be a fairly common rare item, such as Kubara Wood, or a synth board for MoonX or Star Atomizer. Sorry if that was a bit too long, just an idea to throw out there. User: ~Teh&lt;br /&gt;
* Interesting.. o_O; - [[User:Tycho|Tycho]] 22:52, 23 November 2006 (PST)&lt;br /&gt;
* ^Thanks for giving that a section, didn't mean to clutter up you page. &amp;gt;.&amp;gt;; Anyway yeah, this idea is something I'm going to eventually test, since it's obviousley recieved much speculation. ~Teh&lt;br /&gt;
* Hm, the Japanese pages on Luck actually seem to deny this. I'm wondering how much Luck can affect the map variations (rare enemies) though. - [[User:Tycho|Tycho]] 23:09, 26 November 2006 (PST)&lt;br /&gt;
* the luck affecting random item distribution should be removed, in all honesty it's random, luck of the draw kind of thing. following the same idea, you'd think it would be more noticable on normal items set to random?&lt;br /&gt;
&lt;br /&gt;
==Universal Luck==&lt;br /&gt;
* It seems apparent that Luck is universal accross all shards - JP PC/PS2 Worlds 1 and 2, EN PC/PS2 and Xbox 360 all seem to have the same Luck as the others every day. This brings about two points of interest for this part of PSUPedia:&lt;br /&gt;
** There was definitely known Luck on the 24th for the PC/PS2 servers which is currently unrecorded on this site. Using JP records it would be possible to &amp;quot;recover&amp;quot; these.&lt;br /&gt;
** Considering JP's servers are 17 hours ahead of the EN servers, a &amp;quot;Tomorrow's Luck&amp;quot; section for PSUPedia becomes viable.&lt;br /&gt;
*: Thoughts on all this? - [[User:Miraglyth|Miraglyth]] 17:46, 16 November 2006 (PST)&lt;br /&gt;
* Oh crap, you're actually right. I hadn't looked into the issue anymore ever since due to mistakes the 10-25 entry was listed differently. Awesome stuff. - [[User:Tycho|Tycho]] 00:07, 17 November 2006 (PST)&lt;br /&gt;
* I'm in a bit of a hurry, but I've tried to adapt the templates. Satisfactory, or would it be better in a different way? - [[User:Tycho|Tycho]] 00:45, 17 November 2006 (PST)&lt;br /&gt;
* Lookin' fine. - [[User:Miraglyth|Miraglyth]] 04:35, 17 November 2006 (PST)&lt;br /&gt;
*: Actually two things have just come to my attention:&lt;br /&gt;
** For the link to tomorrow's Luck's source, &amp;quot;http://humako.is.land.to/luck/&amp;quot; is sufficient. The link is redundant beyond that.&lt;br /&gt;
** The edit link for Luck on the Main Page uses http://psupedia.org as opposed to http://www.psupedia.org, which has the effect of not considering me logged in anymore :/&lt;br /&gt;
*: The latter might be fixable at my end but for now it's somewhat annoying. - [[User:Miraglyth|Miraglyth]] 04:42, 17 November 2006 (PST)&lt;br /&gt;
* Okay, fixed. On a sidenote, anyone should be able to improve the templates, right? - [[User:Tycho|Tycho]] 09:16, 17 November 2006 (PST)&lt;br /&gt;
* Probably. But that assumes I knew how! The table itself contains no discernable formatting so - likely with the room decoration tables - it's something setting elsewhere I need to learn how to find. - [[User:Miraglyth|Miraglyth]] 14:39, 17 November 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Photon Fortune ==&lt;br /&gt;
&lt;br /&gt;
no one who calls luck photon fortune. while yeah fortune is a loose translation of the word luck, and photons seem to be everywhere inside the fabric of the game, this translation terribly sucks. I hope whoever thought of this didn't pull it from a google translation, because thats more of a dictionary, not a translatior. Kind of like translating the &amp;quot;common cold&amp;quot; into &amp;quot;freezing commonly&amp;quot;.&lt;br /&gt;
* Regardless of whether it sucks or not, it's the official translation (taken from the manual, I caught it while glancing at it this morning), and takes it's place along with Vullseye and Moon Atomizer X and the rest. [[User:Mewn|Mewn]]&lt;br /&gt;
** For anyone who cares, my source - 'Also, a Photon Fortune icon will be displayed next to the text. It is said that there will be a divine protection of some sort, depending on the way it shines, and as it shines more brightly, higher effects can be expected.' - bottom of page 14 in the US manual. [[User:Mewn|Mewn]]&lt;br /&gt;
*** thanks for explaining where it came from. makes more sense now i suppose. &amp;quot;who has photon fortune today?&amp;quot; you know, it just might catch on!&lt;br /&gt;
* Added a note about the more popular term in the article. It's fine to stick with the old one, and the old page still redirects at least; formally we shouldn't really stay behind on official translations though. - [[User:Tycho|Tycho]] 03:33, 3 December 2006 (PST)&lt;br /&gt;
* While I don't mind that we're going with the &amp;quot;official&amp;quot; translation, there've been complaints that it's made the table on the Main Page that much wider. - [[User:Miraglyth|Miraglyth]] 05:16, 3 December 2006 (PST)&lt;br /&gt;
**I think the table looks nice. Would be funny to use the gifs instead of numbers, but that's more work then needed. (side note: Boy, the Photon Fortune really bit yesterday.)[[User:Rydia|Rydia]] 07:36, 3 December 2006 (PST)&lt;br /&gt;
***When did I say anything to do with gifs? Fact of the matter is that &amp;quot;About Luck&amp;quot; takes up more width than &amp;quot;About Photon Fortune&amp;quot; and as a result the entire table has become wider, which has caused some complaint. Resultantly I've removed the &amp;quot;About Photon Fortune&amp;quot; link and placed the link to the article in the header of the table. - [[User:Miraglyth|Miraglyth]] 08:57, 3 December 2006 (PST)&lt;br /&gt;
****I didn't say you was, I said it'd be funny, and kinda neat, but it's too much trouble to continusly update. [[User:Rydia|Rydia]] 10:54, 3 December 2006 (PST)&lt;br /&gt;
*****Oh! Haha. My bad. Misread what you'd said. Actually with conditional formatting it could probably be done, but it'd probably be less useful than just giving the numbers. - [[User:Miraglyth|Miraglyth]] 12:18, 3 December 2006 (PST)&lt;br /&gt;
****heheh it's ok ^_^ I'm wondering.. Think the Log can be splint into months? After 1 month is done, branch into a new one. Would make load times a lil better then loading a 3 month page or bigger.[[User:Rydia|Rydia]] 12:33, 3 December 2006 (PST)&lt;br /&gt;
***** Yeah, shouldn't be that hard. - [[User:Tycho|Tycho]] 14:41, 3 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Main Page boxes ==&lt;br /&gt;
* [[User_talk:SAsim#De_Ragnus|I made two templates for the main page]], so you can imagine if I were to put a Photon Fortune template below. I tried to fit the luck [http://psupedia.org/index.php?title=Image:Luck_head.PNG|Luck head] on the top but then the boxes become smaller and they expand all the way to the right. Then I tried to make it like the other two, which failed. If I can get it to work, which I think I can with time, I'll need another template to put to the right of that and I have no idea what content we can put in there. For now I can make a new headline image for the Photon Fortune one, but I'm not sure if you guys want to keep the size that way; with the new main page we could aim for even bigger, because we need another fourth template for something. I would prefer it we keep the height of the headline as big as the ones for my templates, just to be consistent. [[User:SAsim|Asim]] 08:28, 3 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Crazy Statistics? ==&lt;br /&gt;
* Just wondering if this is viable. I've been rattling off various Luck statistics in the IRC channel for a while now, so I figured it might be an idea to include such things here. Examples would include:&lt;br /&gt;
** '''Longest Streak of Lv.0:''' FHu, 9 days.&lt;br /&gt;
** '''Shortest Streak of Lv.0:''' MBe and FBe, 4 days (once), MCa, 4 days (twice).&lt;br /&gt;
** '''Longest Streak of no Lv.3:''' MCa, 41 days (and counting. 41st day is 12/14/2006.) Recently broke MNe's 39 days.&lt;br /&gt;
** '''Shortest Streak of no Lv.3:''' FNe, 11 days (and counting. 11th day is 12/14/2006.)&lt;br /&gt;
** '''Currently been waiting longest for a Lv.3:''' MCa, since 11/03.&lt;br /&gt;
*: Thoughts? - [[User:Miraglyth|Miraglyth]] 00:34, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* I dunno. Aren't the different pages and scripts on http://p.netgamers.jp/pf/ sufficient for research on the Luck patterns (which I personally believe are just random and will not be figured out in any way but by hacking the servers)? - [[User:Tycho|Tycho]] 05:37, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* Since when did I say this was for &amp;quot;finding out patterns&amp;quot;? I've always been convinced there'll never be a pattern to Photon Fortune. I just figured &amp;quot;interesting stats&amp;quot; just for the sake of it might be a good idea. - [[User:Miraglyth|Miraglyth]] 15:41, 14 December 2006 (PST)&lt;br /&gt;
*: P.S. 8th day of Lv.0 for MNe tomorrow. Looks like we're gonna break the Lv.0 streak record.&lt;br /&gt;
* Okay, go ahead. - [[User:Tycho|Tycho]] 10:13, 15 December 2006 (PST)&lt;br /&gt;
* Longest Streak of Lv.0 is now MBe, 12 days (12/28/06 - 01/08/07)&lt;br /&gt;
*: Whoever you are, Mr. Unsigned-Edit, you're wrong for the English servers because of the 31st of December bug. - [[User:Miraglyth|Miraglyth]] 06:15, 21 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Partner Character/PM Luck ==&lt;br /&gt;
&lt;br /&gt;
I was doing the third PSU Episode 2 Mission, and Laia has 3-Star luck. Every enemy she hit, they dropped a Rod (Or, it could be all the sorcerors.) Now, she might not of hit everyone, but I suppose a monster hit by a partner character with high luck will drop rare goods. &amp;lt;sub&amp;gt;- The preceeding unsigned comment was added by [[User:Fletcher|Fletcher]] on 20:49, 10 March 2007 (BST).&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Party vs. Leader Luck ==&lt;br /&gt;
&lt;br /&gt;
I have found that through runs often times the luck of the leader does not make as much of a difference as the total luck of the party.  Would someone please substantiate or refute this, cateloged evidence would be helpful. &amp;lt;sub&amp;gt;- The preceeding unsigned comment was added by [[User:Adamwan|Adamwan]] on 18:13, 3 April 2007 (BST).&amp;lt;/sub&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User_talk:Rydia&amp;diff=16909</id>
		<title>User talk:Rydia</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User_talk:Rydia&amp;diff=16909"/>
				<updated>2007-04-04T04:51:14Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: /* Elemental % Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yap at me all yah want here ^_^!&lt;br /&gt;
----&lt;br /&gt;
I'm back ^_^ and already back at my... I guess I ca say &amp;quot;helping&amp;quot; wih the site ^_^ Saw my first rare monster today. It was a Jaggo... even better, i was a Jaggo you guys didn't have a pic of. 3 of Them spawned in (Someone was following me and killed 1 before I said wait) and Got a Screeni for everyone here. All I did was going through C Rank just to pass The Desert to get to the other side and they showed up. They dropped 3 WD Lovers Room items (my &amp;quot;allie&amp;quot; stole 2. I managed to get 1). So my guess would be a 100% chance on that item. Enjoy! [[User:Rydia|Rydia]] 18:27, 10 March 2007 (UTC)&lt;br /&gt;
----&lt;br /&gt;
Hey everyone (who cares)! Long time no post I know =\ I'm sorry. I lost my internet and a lot more over the time I've been missing. I wanted to help more but I lost it before that offical update with the new classes &amp;gt;.&amp;lt; I missed so much. Well. See you around sometime maybe? [[User:Rydia|Rydia]] 16:44, 5 February 2007 (CST)&lt;br /&gt;
==Editing Help==&lt;br /&gt;
Hi there Rydia, I see you asked &amp;quot;Someone please tell me how to add a section? I got pics and everything, just no knowlage about wiki &amp;gt;.&amp;lt;)&amp;quot;&lt;br /&gt;
You might find the [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wikipedia cheatsheet] and [http://en.wikipedia.org/wiki/Wikipedia:Tutorial Editing Tutorial] useful.&lt;br /&gt;
&lt;br /&gt;
I hope that helps, if you have any more questions feel free to ask me =)&lt;br /&gt;
[[User:Sieghardt|Sieghardt]] 09:02, 2 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
*Heheh. I figured most of it out on my own. Thanks for the bonus info though. I'll study up on it later ^_^ [[User:Rydia|Rydia]] 10:39, 2 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== RydiaFromFF4 ==&lt;br /&gt;
&lt;br /&gt;
It'll get asked sooner or later (and you probably get heckled with it all the time in-game) so let's get it out of the way here. &amp;quot;You know Rydia's from FF4, right?&amp;quot; - [[User:Miraglyth|Miraglyth]] 21:22, 2 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
*and you're right. Thing about this is, The first Us FF was FF1 on the Nes, and the Second (besides Mystic quest... ew!) was FF2 for the Snes. Everyone keeps forgetting about the old Us release.[[User:Rydia|Rydia]] 07:31, 3 December 2006 (PST)&lt;br /&gt;
** Nah, I knew. Considerin' (a) it's an outdated numerical system that's since been fixed and (b) Europeans started with 7, I figured it'd need addressin' anyway. - [[User:Miraglyth|Miraglyth]] 08:43, 3 December 2006 (PST)&lt;br /&gt;
* Hehehe it's ok. Some people just take it overboard and wanna fight me tooth an nail like it's THAT way. I know, but I liked the Snes XD [[User:Rydia|Rydia]] 09:43, 3 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Elemental % Notes ==&lt;br /&gt;
Today I have +1 luck and made a sabara. It came out 10%. I'll see how things turn out tomarrow.. Well, Leme create one with my Casteal. I'll note it here later.&lt;br /&gt;
*Ok. I used Serinity Bliss, my Casteal, with +0 luck and got a 24% Light. Bliss' PM's stats are 0, and the sabara synthed a 82%. Rydia was .. huh.. was 82% also.[[User:Rydia|Rydia]] 05:26, 4 April 2007 (BST)&lt;br /&gt;
**Ok. Bliss this test has a 12% Holy Sabara and Rydia had a 18% Holy. I'm done with my tests. [[User:Rydia|Rydia]] 05:51, 4 April 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Photon_Fortune&amp;diff=16903</id>
		<title>Talk:Photon Fortune</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Photon_Fortune&amp;diff=16903"/>
				<updated>2007-04-04T04:28:38Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: /* Luck affecting elemental % */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Luck affecting elemental % ==&lt;br /&gt;
There's no proof of this at all, so I've reverted the article to before these edits were made. If this information is true, please produce some evidence of it, and by evidence I don't mean 'well I synthed a 50% weapon on a luck 3 day'. Thanks. [[User:Mewn|Mewn]] 06:19, 21 January 2007 (CST)&lt;br /&gt;
*I can do some experements for yah on this over the next few days. I hope it's true.[[User:Rydia|Rydia]] 22:53, 3 April 2007 (BST)&lt;br /&gt;
** Test concluded(kidna): The elements seems to be random. On Rydia, I got a 10% dark, and on Bliss, I got 28% Holy (I'm not on bliss so I forgot o.O). I'll run 2 more tests real fast.[[User:Rydia|Rydia]] 05:28, 4 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== PM Luck? ==&lt;br /&gt;
&lt;br /&gt;
*Private Machinery Luck? Does such a thing exist? Today, my (Sword) PM has a Luck level of 3. Should we add on a  new column for PMs?&lt;br /&gt;
* Well, they do have it. Not even sure why, but anyway, they use the same Luck as female Casts. ^^; - [[User:Tycho|Tycho]]&lt;br /&gt;
*Does it effect synthesis rates? --[[User:Shadus|Shadus]] 01:25, 27 November 2006 (PST)&lt;br /&gt;
* No, PM luck is useless. - [[User:Tycho|Tycho]] 04:06, 28 November 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Stuff ==&lt;br /&gt;
*That is awesome! They finally made luck into what is was always suposed to be! Ok, so basically, your character gets the same amount of luck for the whole day? That's nice :D Is it sure that it affects item synth and stuff like that?&lt;br /&gt;
*From what I know, it doesn't affect synthesis. I'll add the grinding tables though. - [[User:Tycho|Tycho]]&lt;br /&gt;
*If I've heard correctly, PMs are always considered female Casts for the purposes of Luck. - [[User:Miraglyth|Miraglyth]] 23:18, 20 November 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Not-so-random item distribution? ==&lt;br /&gt;
*This may or may not be false, but it's an idea that's flew into my head after doing&lt;br /&gt;
quite a few mission with one friend with item distribution on &amp;quot;set random.&amp;quot; On many and many of those missions, the rare item picked up seems to have slight favor towards the player with higher luck level. On a few missions, my friend would would have luck level one, and I would have no luck, and if 3 rares appeared, he'd get 2 in a row. a couple quests, he got them all. This didn't seem to just favor him, as on a day where I had a luck level and he did not, I seemed to get most of the rares. This doesn't seem to be noticeable when playing with more members, like 4-6, as there are many more members for the rare to pick. I've noticed this only when playing with 2-3 members. Another interesting note, whenever I did get the rare item in a low-luck situation, it would often be a fairly common rare item, such as Kubara Wood, or a synth board for MoonX or Star Atomizer. Sorry if that was a bit too long, just an idea to throw out there. User: ~Teh&lt;br /&gt;
* Interesting.. o_O; - [[User:Tycho|Tycho]] 22:52, 23 November 2006 (PST)&lt;br /&gt;
* ^Thanks for giving that a section, didn't mean to clutter up you page. &amp;gt;.&amp;gt;; Anyway yeah, this idea is something I'm going to eventually test, since it's obviousley recieved much speculation. ~Teh&lt;br /&gt;
* Hm, the Japanese pages on Luck actually seem to deny this. I'm wondering how much Luck can affect the map variations (rare enemies) though. - [[User:Tycho|Tycho]] 23:09, 26 November 2006 (PST)&lt;br /&gt;
* the luck affecting random item distribution should be removed, in all honesty it's random, luck of the draw kind of thing. following the same idea, you'd think it would be more noticable on normal items set to random?&lt;br /&gt;
&lt;br /&gt;
==Universal Luck==&lt;br /&gt;
* It seems apparent that Luck is universal accross all shards - JP PC/PS2 Worlds 1 and 2, EN PC/PS2 and Xbox 360 all seem to have the same Luck as the others every day. This brings about two points of interest for this part of PSUPedia:&lt;br /&gt;
** There was definitely known Luck on the 24th for the PC/PS2 servers which is currently unrecorded on this site. Using JP records it would be possible to &amp;quot;recover&amp;quot; these.&lt;br /&gt;
** Considering JP's servers are 17 hours ahead of the EN servers, a &amp;quot;Tomorrow's Luck&amp;quot; section for PSUPedia becomes viable.&lt;br /&gt;
*: Thoughts on all this? - [[User:Miraglyth|Miraglyth]] 17:46, 16 November 2006 (PST)&lt;br /&gt;
* Oh crap, you're actually right. I hadn't looked into the issue anymore ever since due to mistakes the 10-25 entry was listed differently. Awesome stuff. - [[User:Tycho|Tycho]] 00:07, 17 November 2006 (PST)&lt;br /&gt;
* I'm in a bit of a hurry, but I've tried to adapt the templates. Satisfactory, or would it be better in a different way? - [[User:Tycho|Tycho]] 00:45, 17 November 2006 (PST)&lt;br /&gt;
* Lookin' fine. - [[User:Miraglyth|Miraglyth]] 04:35, 17 November 2006 (PST)&lt;br /&gt;
*: Actually two things have just come to my attention:&lt;br /&gt;
** For the link to tomorrow's Luck's source, &amp;quot;http://humako.is.land.to/luck/&amp;quot; is sufficient. The link is redundant beyond that.&lt;br /&gt;
** The edit link for Luck on the Main Page uses http://psupedia.org as opposed to http://www.psupedia.org, which has the effect of not considering me logged in anymore :/&lt;br /&gt;
*: The latter might be fixable at my end but for now it's somewhat annoying. - [[User:Miraglyth|Miraglyth]] 04:42, 17 November 2006 (PST)&lt;br /&gt;
* Okay, fixed. On a sidenote, anyone should be able to improve the templates, right? - [[User:Tycho|Tycho]] 09:16, 17 November 2006 (PST)&lt;br /&gt;
* Probably. But that assumes I knew how! The table itself contains no discernable formatting so - likely with the room decoration tables - it's something setting elsewhere I need to learn how to find. - [[User:Miraglyth|Miraglyth]] 14:39, 17 November 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Photon Fortune ==&lt;br /&gt;
&lt;br /&gt;
no one who calls luck photon fortune. while yeah fortune is a loose translation of the word luck, and photons seem to be everywhere inside the fabric of the game, this translation terribly sucks. I hope whoever thought of this didn't pull it from a google translation, because thats more of a dictionary, not a translatior. Kind of like translating the &amp;quot;common cold&amp;quot; into &amp;quot;freezing commonly&amp;quot;.&lt;br /&gt;
* Regardless of whether it sucks or not, it's the official translation (taken from the manual, I caught it while glancing at it this morning), and takes it's place along with Vullseye and Moon Atomizer X and the rest. [[User:Mewn|Mewn]]&lt;br /&gt;
** For anyone who cares, my source - 'Also, a Photon Fortune icon will be displayed next to the text. It is said that there will be a divine protection of some sort, depending on the way it shines, and as it shines more brightly, higher effects can be expected.' - bottom of page 14 in the US manual. [[User:Mewn|Mewn]]&lt;br /&gt;
*** thanks for explaining where it came from. makes more sense now i suppose. &amp;quot;who has photon fortune today?&amp;quot; you know, it just might catch on!&lt;br /&gt;
* Added a note about the more popular term in the article. It's fine to stick with the old one, and the old page still redirects at least; formally we shouldn't really stay behind on official translations though. - [[User:Tycho|Tycho]] 03:33, 3 December 2006 (PST)&lt;br /&gt;
* While I don't mind that we're going with the &amp;quot;official&amp;quot; translation, there've been complaints that it's made the table on the Main Page that much wider. - [[User:Miraglyth|Miraglyth]] 05:16, 3 December 2006 (PST)&lt;br /&gt;
**I think the table looks nice. Would be funny to use the gifs instead of numbers, but that's more work then needed. (side note: Boy, the Photon Fortune really bit yesterday.)[[User:Rydia|Rydia]] 07:36, 3 December 2006 (PST)&lt;br /&gt;
***When did I say anything to do with gifs? Fact of the matter is that &amp;quot;About Luck&amp;quot; takes up more width than &amp;quot;About Photon Fortune&amp;quot; and as a result the entire table has become wider, which has caused some complaint. Resultantly I've removed the &amp;quot;About Photon Fortune&amp;quot; link and placed the link to the article in the header of the table. - [[User:Miraglyth|Miraglyth]] 08:57, 3 December 2006 (PST)&lt;br /&gt;
****I didn't say you was, I said it'd be funny, and kinda neat, but it's too much trouble to continusly update. [[User:Rydia|Rydia]] 10:54, 3 December 2006 (PST)&lt;br /&gt;
*****Oh! Haha. My bad. Misread what you'd said. Actually with conditional formatting it could probably be done, but it'd probably be less useful than just giving the numbers. - [[User:Miraglyth|Miraglyth]] 12:18, 3 December 2006 (PST)&lt;br /&gt;
****heheh it's ok ^_^ I'm wondering.. Think the Log can be splint into months? After 1 month is done, branch into a new one. Would make load times a lil better then loading a 3 month page or bigger.[[User:Rydia|Rydia]] 12:33, 3 December 2006 (PST)&lt;br /&gt;
***** Yeah, shouldn't be that hard. - [[User:Tycho|Tycho]] 14:41, 3 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Main Page boxes ==&lt;br /&gt;
* [[User_talk:SAsim#De_Ragnus|I made two templates for the main page]], so you can imagine if I were to put a Photon Fortune template below. I tried to fit the luck [http://psupedia.org/index.php?title=Image:Luck_head.PNG|Luck head] on the top but then the boxes become smaller and they expand all the way to the right. Then I tried to make it like the other two, which failed. If I can get it to work, which I think I can with time, I'll need another template to put to the right of that and I have no idea what content we can put in there. For now I can make a new headline image for the Photon Fortune one, but I'm not sure if you guys want to keep the size that way; with the new main page we could aim for even bigger, because we need another fourth template for something. I would prefer it we keep the height of the headline as big as the ones for my templates, just to be consistent. [[User:SAsim|Asim]] 08:28, 3 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Crazy Statistics? ==&lt;br /&gt;
* Just wondering if this is viable. I've been rattling off various Luck statistics in the IRC channel for a while now, so I figured it might be an idea to include such things here. Examples would include:&lt;br /&gt;
** '''Longest Streak of Lv.0:''' FHu, 9 days.&lt;br /&gt;
** '''Shortest Streak of Lv.0:''' MBe and FBe, 4 days (once), MCa, 4 days (twice).&lt;br /&gt;
** '''Longest Streak of no Lv.3:''' MCa, 41 days (and counting. 41st day is 12/14/2006.) Recently broke MNe's 39 days.&lt;br /&gt;
** '''Shortest Streak of no Lv.3:''' FNe, 11 days (and counting. 11th day is 12/14/2006.)&lt;br /&gt;
** '''Currently been waiting longest for a Lv.3:''' MCa, since 11/03.&lt;br /&gt;
*: Thoughts? - [[User:Miraglyth|Miraglyth]] 00:34, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* I dunno. Aren't the different pages and scripts on http://p.netgamers.jp/pf/ sufficient for research on the Luck patterns (which I personally believe are just random and will not be figured out in any way but by hacking the servers)? - [[User:Tycho|Tycho]] 05:37, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* Since when did I say this was for &amp;quot;finding out patterns&amp;quot;? I've always been convinced there'll never be a pattern to Photon Fortune. I just figured &amp;quot;interesting stats&amp;quot; just for the sake of it might be a good idea. - [[User:Miraglyth|Miraglyth]] 15:41, 14 December 2006 (PST)&lt;br /&gt;
*: P.S. 8th day of Lv.0 for MNe tomorrow. Looks like we're gonna break the Lv.0 streak record.&lt;br /&gt;
* Okay, go ahead. - [[User:Tycho|Tycho]] 10:13, 15 December 2006 (PST)&lt;br /&gt;
* Longest Streak of Lv.0 is now MBe, 12 days (12/28/06 - 01/08/07)&lt;br /&gt;
*: Whoever you are, Mr. Unsigned-Edit, you're wrong for the English servers because of the 31st of December bug. - [[User:Miraglyth|Miraglyth]] 06:15, 21 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Partner Character/PM Luck ==&lt;br /&gt;
&lt;br /&gt;
I was doing the third PSU Episode 2 Mission, and Laia has 3-Star luck. Every enemy she hit, they dropped a Rod (Or, it could be all the sorcerors.) Now, she might not of hit everyone, but I suppose a monster hit by a partner character with high luck will drop rare goods. &amp;lt;sub&amp;gt;- The preceeding unsigned comment was added by [[User:Fletcher|Fletcher]] on 20:49, 10 March 2007 (BST).&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Party vs. Leader Luck ==&lt;br /&gt;
&lt;br /&gt;
I have found that through runs often times the luck of the leader does not make as much of a difference as the total luck of the party.  Would someone please substantiate or refute this, cateloged evidence would be helpful. &amp;lt;sub&amp;gt;- The preceeding unsigned comment was added by [[User:Adamwan|Adamwan]] on 18:13, 3 April 2007 (BST).&amp;lt;/sub&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User_talk:Rydia&amp;diff=16902</id>
		<title>User talk:Rydia</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User_talk:Rydia&amp;diff=16902"/>
				<updated>2007-04-04T04:26:06Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: /* Elemental % Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yap at me all yah want here ^_^!&lt;br /&gt;
----&lt;br /&gt;
I'm back ^_^ and already back at my... I guess I ca say &amp;quot;helping&amp;quot; wih the site ^_^ Saw my first rare monster today. It was a Jaggo... even better, i was a Jaggo you guys didn't have a pic of. 3 of Them spawned in (Someone was following me and killed 1 before I said wait) and Got a Screeni for everyone here. All I did was going through C Rank just to pass The Desert to get to the other side and they showed up. They dropped 3 WD Lovers Room items (my &amp;quot;allie&amp;quot; stole 2. I managed to get 1). So my guess would be a 100% chance on that item. Enjoy! [[User:Rydia|Rydia]] 18:27, 10 March 2007 (UTC)&lt;br /&gt;
----&lt;br /&gt;
Hey everyone (who cares)! Long time no post I know =\ I'm sorry. I lost my internet and a lot more over the time I've been missing. I wanted to help more but I lost it before that offical update with the new classes &amp;gt;.&amp;lt; I missed so much. Well. See you around sometime maybe? [[User:Rydia|Rydia]] 16:44, 5 February 2007 (CST)&lt;br /&gt;
==Editing Help==&lt;br /&gt;
Hi there Rydia, I see you asked &amp;quot;Someone please tell me how to add a section? I got pics and everything, just no knowlage about wiki &amp;gt;.&amp;lt;)&amp;quot;&lt;br /&gt;
You might find the [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wikipedia cheatsheet] and [http://en.wikipedia.org/wiki/Wikipedia:Tutorial Editing Tutorial] useful.&lt;br /&gt;
&lt;br /&gt;
I hope that helps, if you have any more questions feel free to ask me =)&lt;br /&gt;
[[User:Sieghardt|Sieghardt]] 09:02, 2 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
*Heheh. I figured most of it out on my own. Thanks for the bonus info though. I'll study up on it later ^_^ [[User:Rydia|Rydia]] 10:39, 2 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== RydiaFromFF4 ==&lt;br /&gt;
&lt;br /&gt;
It'll get asked sooner or later (and you probably get heckled with it all the time in-game) so let's get it out of the way here. &amp;quot;You know Rydia's from FF4, right?&amp;quot; - [[User:Miraglyth|Miraglyth]] 21:22, 2 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
*and you're right. Thing about this is, The first Us FF was FF1 on the Nes, and the Second (besides Mystic quest... ew!) was FF2 for the Snes. Everyone keeps forgetting about the old Us release.[[User:Rydia|Rydia]] 07:31, 3 December 2006 (PST)&lt;br /&gt;
** Nah, I knew. Considerin' (a) it's an outdated numerical system that's since been fixed and (b) Europeans started with 7, I figured it'd need addressin' anyway. - [[User:Miraglyth|Miraglyth]] 08:43, 3 December 2006 (PST)&lt;br /&gt;
* Hehehe it's ok. Some people just take it overboard and wanna fight me tooth an nail like it's THAT way. I know, but I liked the Snes XD [[User:Rydia|Rydia]] 09:43, 3 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Elemental % Notes ==&lt;br /&gt;
Today I have +1 luck and made a sabara. It came out 10%. I'll see how things turn out tomarrow.. Well, Leme create one with my Casteal. I'll note it here later.&lt;br /&gt;
*Ok. I used Serinity Bliss, my Casteal, with +0 luck and got a 24% Light. Bliss' PM's stats are 0, and the sabara synthed a 82%. Rydia was .. huh.. was 82% also.[[User:Rydia|Rydia]] 05:26, 4 April 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User_talk:Rydia&amp;diff=16900</id>
		<title>User talk:Rydia</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User_talk:Rydia&amp;diff=16900"/>
				<updated>2007-04-04T01:21:18Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: /* Elemental % Notes */ spelling error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yap at me all yah want here ^_^!&lt;br /&gt;
----&lt;br /&gt;
I'm back ^_^ and already back at my... I guess I ca say &amp;quot;helping&amp;quot; wih the site ^_^ Saw my first rare monster today. It was a Jaggo... even better, i was a Jaggo you guys didn't have a pic of. 3 of Them spawned in (Someone was following me and killed 1 before I said wait) and Got a Screeni for everyone here. All I did was going through C Rank just to pass The Desert to get to the other side and they showed up. They dropped 3 WD Lovers Room items (my &amp;quot;allie&amp;quot; stole 2. I managed to get 1). So my guess would be a 100% chance on that item. Enjoy! [[User:Rydia|Rydia]] 18:27, 10 March 2007 (UTC)&lt;br /&gt;
----&lt;br /&gt;
Hey everyone (who cares)! Long time no post I know =\ I'm sorry. I lost my internet and a lot more over the time I've been missing. I wanted to help more but I lost it before that offical update with the new classes &amp;gt;.&amp;lt; I missed so much. Well. See you around sometime maybe? [[User:Rydia|Rydia]] 16:44, 5 February 2007 (CST)&lt;br /&gt;
==Editing Help==&lt;br /&gt;
Hi there Rydia, I see you asked &amp;quot;Someone please tell me how to add a section? I got pics and everything, just no knowlage about wiki &amp;gt;.&amp;lt;)&amp;quot;&lt;br /&gt;
You might find the [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wikipedia cheatsheet] and [http://en.wikipedia.org/wiki/Wikipedia:Tutorial Editing Tutorial] useful.&lt;br /&gt;
&lt;br /&gt;
I hope that helps, if you have any more questions feel free to ask me =)&lt;br /&gt;
[[User:Sieghardt|Sieghardt]] 09:02, 2 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
*Heheh. I figured most of it out on my own. Thanks for the bonus info though. I'll study up on it later ^_^ [[User:Rydia|Rydia]] 10:39, 2 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== RydiaFromFF4 ==&lt;br /&gt;
&lt;br /&gt;
It'll get asked sooner or later (and you probably get heckled with it all the time in-game) so let's get it out of the way here. &amp;quot;You know Rydia's from FF4, right?&amp;quot; - [[User:Miraglyth|Miraglyth]] 21:22, 2 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
*and you're right. Thing about this is, The first Us FF was FF1 on the Nes, and the Second (besides Mystic quest... ew!) was FF2 for the Snes. Everyone keeps forgetting about the old Us release.[[User:Rydia|Rydia]] 07:31, 3 December 2006 (PST)&lt;br /&gt;
** Nah, I knew. Considerin' (a) it's an outdated numerical system that's since been fixed and (b) Europeans started with 7, I figured it'd need addressin' anyway. - [[User:Miraglyth|Miraglyth]] 08:43, 3 December 2006 (PST)&lt;br /&gt;
* Hehehe it's ok. Some people just take it overboard and wanna fight me tooth an nail like it's THAT way. I know, but I liked the Snes XD [[User:Rydia|Rydia]] 09:43, 3 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Elemental % Notes ==&lt;br /&gt;
Today I have +1 luck and made a sabara. It came out 10%. I'll see how things turn out tomarrow.. Well, Leme create one with my Casteal. I'll note it here later.&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User_talk:Rydia&amp;diff=16899</id>
		<title>User talk:Rydia</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User_talk:Rydia&amp;diff=16899"/>
				<updated>2007-04-04T01:20:58Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: Ele Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yap at me all yah want here ^_^!&lt;br /&gt;
----&lt;br /&gt;
I'm back ^_^ and already back at my... I guess I ca say &amp;quot;helping&amp;quot; wih the site ^_^ Saw my first rare monster today. It was a Jaggo... even better, i was a Jaggo you guys didn't have a pic of. 3 of Them spawned in (Someone was following me and killed 1 before I said wait) and Got a Screeni for everyone here. All I did was going through C Rank just to pass The Desert to get to the other side and they showed up. They dropped 3 WD Lovers Room items (my &amp;quot;allie&amp;quot; stole 2. I managed to get 1). So my guess would be a 100% chance on that item. Enjoy! [[User:Rydia|Rydia]] 18:27, 10 March 2007 (UTC)&lt;br /&gt;
----&lt;br /&gt;
Hey everyone (who cares)! Long time no post I know =\ I'm sorry. I lost my internet and a lot more over the time I've been missing. I wanted to help more but I lost it before that offical update with the new classes &amp;gt;.&amp;lt; I missed so much. Well. See you around sometime maybe? [[User:Rydia|Rydia]] 16:44, 5 February 2007 (CST)&lt;br /&gt;
==Editing Help==&lt;br /&gt;
Hi there Rydia, I see you asked &amp;quot;Someone please tell me how to add a section? I got pics and everything, just no knowlage about wiki &amp;gt;.&amp;lt;)&amp;quot;&lt;br /&gt;
You might find the [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wikipedia cheatsheet] and [http://en.wikipedia.org/wiki/Wikipedia:Tutorial Editing Tutorial] useful.&lt;br /&gt;
&lt;br /&gt;
I hope that helps, if you have any more questions feel free to ask me =)&lt;br /&gt;
[[User:Sieghardt|Sieghardt]] 09:02, 2 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
*Heheh. I figured most of it out on my own. Thanks for the bonus info though. I'll study up on it later ^_^ [[User:Rydia|Rydia]] 10:39, 2 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== RydiaFromFF4 ==&lt;br /&gt;
&lt;br /&gt;
It'll get asked sooner or later (and you probably get heckled with it all the time in-game) so let's get it out of the way here. &amp;quot;You know Rydia's from FF4, right?&amp;quot; - [[User:Miraglyth|Miraglyth]] 21:22, 2 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
*and you're right. Thing about this is, The first Us FF was FF1 on the Nes, and the Second (besides Mystic quest... ew!) was FF2 for the Snes. Everyone keeps forgetting about the old Us release.[[User:Rydia|Rydia]] 07:31, 3 December 2006 (PST)&lt;br /&gt;
** Nah, I knew. Considerin' (a) it's an outdated numerical system that's since been fixed and (b) Europeans started with 7, I figured it'd need addressin' anyway. - [[User:Miraglyth|Miraglyth]] 08:43, 3 December 2006 (PST)&lt;br /&gt;
* Hehehe it's ok. Some people just take it overboard and wanna fight me tooth an nail like it's THAT way. I know, but I liked the Snes XD [[User:Rydia|Rydia]] 09:43, 3 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Elemental % Notes ==&lt;br /&gt;
Today I have +1 lunk and made a sabara. It came out 10%. I'll see how things turn out tomarrow.. Well, Leme create one with my Casteal. I'll note it here later.&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Photon_Fortune&amp;diff=16891</id>
		<title>Talk:Photon Fortune</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Photon_Fortune&amp;diff=16891"/>
				<updated>2007-04-03T21:53:34Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: /* Luck affecting elemental % */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Luck affecting elemental % ==&lt;br /&gt;
There's no proof of this at all, so I've reverted the article to before these edits were made. If this information is true, please produce some evidence of it, and by evidence I don't mean 'well I synthed a 50% weapon on a luck 3 day'. Thanks. [[User:Mewn|Mewn]] 06:19, 21 January 2007 (CST)&lt;br /&gt;
*I can do some experements for yah on this over the next few days. I hope it's true.[[User:Rydia|Rydia]] 22:53, 3 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== PM Luck? ==&lt;br /&gt;
&lt;br /&gt;
*Private Machinery Luck? Does such a thing exist? Today, my (Sword) PM has a Luck level of 3. Should we add on a  new column for PMs?&lt;br /&gt;
* Well, they do have it. Not even sure why, but anyway, they use the same Luck as female Casts. ^^; - [[User:Tycho|Tycho]]&lt;br /&gt;
*Does it effect synthesis rates? --[[User:Shadus|Shadus]] 01:25, 27 November 2006 (PST)&lt;br /&gt;
* No, PM luck is useless. - [[User:Tycho|Tycho]] 04:06, 28 November 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Stuff ==&lt;br /&gt;
*That is awesome! They finally made luck into what is was always suposed to be! Ok, so basically, your character gets the same amount of luck for the whole day? That's nice :D Is it sure that it affects item synth and stuff like that?&lt;br /&gt;
*From what I know, it doesn't affect synthesis. I'll add the grinding tables though. - [[User:Tycho|Tycho]]&lt;br /&gt;
*If I've heard correctly, PMs are always considered female Casts for the purposes of Luck. - [[User:Miraglyth|Miraglyth]] 23:18, 20 November 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Not-so-random item distribution? ==&lt;br /&gt;
*This may or may not be false, but it's an idea that's flew into my head after doing&lt;br /&gt;
quite a few mission with one friend with item distribution on &amp;quot;set random.&amp;quot; On many and many of those missions, the rare item picked up seems to have slight favor towards the player with higher luck level. On a few missions, my friend would would have luck level one, and I would have no luck, and if 3 rares appeared, he'd get 2 in a row. a couple quests, he got them all. This didn't seem to just favor him, as on a day where I had a luck level and he did not, I seemed to get most of the rares. This doesn't seem to be noticeable when playing with more members, like 4-6, as there are many more members for the rare to pick. I've noticed this only when playing with 2-3 members. Another interesting note, whenever I did get the rare item in a low-luck situation, it would often be a fairly common rare item, such as Kubara Wood, or a synth board for MoonX or Star Atomizer. Sorry if that was a bit too long, just an idea to throw out there. User: ~Teh&lt;br /&gt;
* Interesting.. o_O; - [[User:Tycho|Tycho]] 22:52, 23 November 2006 (PST)&lt;br /&gt;
* ^Thanks for giving that a section, didn't mean to clutter up you page. &amp;gt;.&amp;gt;; Anyway yeah, this idea is something I'm going to eventually test, since it's obviousley recieved much speculation. ~Teh&lt;br /&gt;
* Hm, the Japanese pages on Luck actually seem to deny this. I'm wondering how much Luck can affect the map variations (rare enemies) though. - [[User:Tycho|Tycho]] 23:09, 26 November 2006 (PST)&lt;br /&gt;
* the luck affecting random item distribution should be removed, in all honesty it's random, luck of the draw kind of thing. following the same idea, you'd think it would be more noticable on normal items set to random?&lt;br /&gt;
&lt;br /&gt;
==Universal Luck==&lt;br /&gt;
* It seems apparent that Luck is universal accross all shards - JP PC/PS2 Worlds 1 and 2, EN PC/PS2 and Xbox 360 all seem to have the same Luck as the others every day. This brings about two points of interest for this part of PSUPedia:&lt;br /&gt;
** There was definitely known Luck on the 24th for the PC/PS2 servers which is currently unrecorded on this site. Using JP records it would be possible to &amp;quot;recover&amp;quot; these.&lt;br /&gt;
** Considering JP's servers are 17 hours ahead of the EN servers, a &amp;quot;Tomorrow's Luck&amp;quot; section for PSUPedia becomes viable.&lt;br /&gt;
*: Thoughts on all this? - [[User:Miraglyth|Miraglyth]] 17:46, 16 November 2006 (PST)&lt;br /&gt;
* Oh crap, you're actually right. I hadn't looked into the issue anymore ever since due to mistakes the 10-25 entry was listed differently. Awesome stuff. - [[User:Tycho|Tycho]] 00:07, 17 November 2006 (PST)&lt;br /&gt;
* I'm in a bit of a hurry, but I've tried to adapt the templates. Satisfactory, or would it be better in a different way? - [[User:Tycho|Tycho]] 00:45, 17 November 2006 (PST)&lt;br /&gt;
* Lookin' fine. - [[User:Miraglyth|Miraglyth]] 04:35, 17 November 2006 (PST)&lt;br /&gt;
*: Actually two things have just come to my attention:&lt;br /&gt;
** For the link to tomorrow's Luck's source, &amp;quot;http://humako.is.land.to/luck/&amp;quot; is sufficient. The link is redundant beyond that.&lt;br /&gt;
** The edit link for Luck on the Main Page uses http://psupedia.org as opposed to http://www.psupedia.org, which has the effect of not considering me logged in anymore :/&lt;br /&gt;
*: The latter might be fixable at my end but for now it's somewhat annoying. - [[User:Miraglyth|Miraglyth]] 04:42, 17 November 2006 (PST)&lt;br /&gt;
* Okay, fixed. On a sidenote, anyone should be able to improve the templates, right? - [[User:Tycho|Tycho]] 09:16, 17 November 2006 (PST)&lt;br /&gt;
* Probably. But that assumes I knew how! The table itself contains no discernable formatting so - likely with the room decoration tables - it's something setting elsewhere I need to learn how to find. - [[User:Miraglyth|Miraglyth]] 14:39, 17 November 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Photon Fortune ==&lt;br /&gt;
&lt;br /&gt;
no one who calls luck photon fortune. while yeah fortune is a loose translation of the word luck, and photons seem to be everywhere inside the fabric of the game, this translation terribly sucks. I hope whoever thought of this didn't pull it from a google translation, because thats more of a dictionary, not a translatior. Kind of like translating the &amp;quot;common cold&amp;quot; into &amp;quot;freezing commonly&amp;quot;.&lt;br /&gt;
* Regardless of whether it sucks or not, it's the official translation (taken from the manual, I caught it while glancing at it this morning), and takes it's place along with Vullseye and Moon Atomizer X and the rest. [[User:Mewn|Mewn]]&lt;br /&gt;
** For anyone who cares, my source - 'Also, a Photon Fortune icon will be displayed next to the text. It is said that there will be a divine protection of some sort, depending on the way it shines, and as it shines more brightly, higher effects can be expected.' - bottom of page 14 in the US manual. [[User:Mewn|Mewn]]&lt;br /&gt;
*** thanks for explaining where it came from. makes more sense now i suppose. &amp;quot;who has photon fortune today?&amp;quot; you know, it just might catch on!&lt;br /&gt;
* Added a note about the more popular term in the article. It's fine to stick with the old one, and the old page still redirects at least; formally we shouldn't really stay behind on official translations though. - [[User:Tycho|Tycho]] 03:33, 3 December 2006 (PST)&lt;br /&gt;
* While I don't mind that we're going with the &amp;quot;official&amp;quot; translation, there've been complaints that it's made the table on the Main Page that much wider. - [[User:Miraglyth|Miraglyth]] 05:16, 3 December 2006 (PST)&lt;br /&gt;
**I think the table looks nice. Would be funny to use the gifs instead of numbers, but that's more work then needed. (side note: Boy, the Photon Fortune really bit yesterday.)[[User:Rydia|Rydia]] 07:36, 3 December 2006 (PST)&lt;br /&gt;
***When did I say anything to do with gifs? Fact of the matter is that &amp;quot;About Luck&amp;quot; takes up more width than &amp;quot;About Photon Fortune&amp;quot; and as a result the entire table has become wider, which has caused some complaint. Resultantly I've removed the &amp;quot;About Photon Fortune&amp;quot; link and placed the link to the article in the header of the table. - [[User:Miraglyth|Miraglyth]] 08:57, 3 December 2006 (PST)&lt;br /&gt;
****I didn't say you was, I said it'd be funny, and kinda neat, but it's too much trouble to continusly update. [[User:Rydia|Rydia]] 10:54, 3 December 2006 (PST)&lt;br /&gt;
*****Oh! Haha. My bad. Misread what you'd said. Actually with conditional formatting it could probably be done, but it'd probably be less useful than just giving the numbers. - [[User:Miraglyth|Miraglyth]] 12:18, 3 December 2006 (PST)&lt;br /&gt;
****heheh it's ok ^_^ I'm wondering.. Think the Log can be splint into months? After 1 month is done, branch into a new one. Would make load times a lil better then loading a 3 month page or bigger.[[User:Rydia|Rydia]] 12:33, 3 December 2006 (PST)&lt;br /&gt;
***** Yeah, shouldn't be that hard. - [[User:Tycho|Tycho]] 14:41, 3 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Main Page boxes ==&lt;br /&gt;
* [[User_talk:SAsim#De_Ragnus|I made two templates for the main page]], so you can imagine if I were to put a Photon Fortune template below. I tried to fit the luck [http://psupedia.org/index.php?title=Image:Luck_head.PNG|Luck head] on the top but then the boxes become smaller and they expand all the way to the right. Then I tried to make it like the other two, which failed. If I can get it to work, which I think I can with time, I'll need another template to put to the right of that and I have no idea what content we can put in there. For now I can make a new headline image for the Photon Fortune one, but I'm not sure if you guys want to keep the size that way; with the new main page we could aim for even bigger, because we need another fourth template for something. I would prefer it we keep the height of the headline as big as the ones for my templates, just to be consistent. [[User:SAsim|Asim]] 08:28, 3 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Crazy Statistics? ==&lt;br /&gt;
* Just wondering if this is viable. I've been rattling off various Luck statistics in the IRC channel for a while now, so I figured it might be an idea to include such things here. Examples would include:&lt;br /&gt;
** '''Longest Streak of Lv.0:''' FHu, 9 days.&lt;br /&gt;
** '''Shortest Streak of Lv.0:''' MBe and FBe, 4 days (once), MCa, 4 days (twice).&lt;br /&gt;
** '''Longest Streak of no Lv.3:''' MCa, 41 days (and counting. 41st day is 12/14/2006.) Recently broke MNe's 39 days.&lt;br /&gt;
** '''Shortest Streak of no Lv.3:''' FNe, 11 days (and counting. 11th day is 12/14/2006.)&lt;br /&gt;
** '''Currently been waiting longest for a Lv.3:''' MCa, since 11/03.&lt;br /&gt;
*: Thoughts? - [[User:Miraglyth|Miraglyth]] 00:34, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* I dunno. Aren't the different pages and scripts on http://p.netgamers.jp/pf/ sufficient for research on the Luck patterns (which I personally believe are just random and will not be figured out in any way but by hacking the servers)? - [[User:Tycho|Tycho]] 05:37, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* Since when did I say this was for &amp;quot;finding out patterns&amp;quot;? I've always been convinced there'll never be a pattern to Photon Fortune. I just figured &amp;quot;interesting stats&amp;quot; just for the sake of it might be a good idea. - [[User:Miraglyth|Miraglyth]] 15:41, 14 December 2006 (PST)&lt;br /&gt;
*: P.S. 8th day of Lv.0 for MNe tomorrow. Looks like we're gonna break the Lv.0 streak record.&lt;br /&gt;
* Okay, go ahead. - [[User:Tycho|Tycho]] 10:13, 15 December 2006 (PST)&lt;br /&gt;
* Longest Streak of Lv.0 is now MBe, 12 days (12/28/06 - 01/08/07)&lt;br /&gt;
*: Whoever you are, Mr. Unsigned-Edit, you're wrong for the English servers because of the 31st of December bug. - [[User:Miraglyth|Miraglyth]] 06:15, 21 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Partner Character/PM Luck ==&lt;br /&gt;
&lt;br /&gt;
I was doing the third PSU Episode 2 Mission, and Laia has 3-Star luck. Every enemy she hit, they dropped a Rod (Or, it could be all the sorcerors.) Now, she might not of hit everyone, but I suppose a monster hit by a partner character with high luck will drop rare goods. &amp;lt;sub&amp;gt;- The preceeding unsigned comment was added by [[User:Fletcher|Fletcher]] on 20:49, 10 March 2007 (BST).&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Party vs. Leader Luck ==&lt;br /&gt;
&lt;br /&gt;
I have found that through runs often times the luck of the leader does not make as much of a difference as the total luck of the party.  Would someone please substantiate or refute this, cateloged evidence would be helpful. &amp;lt;sub&amp;gt;- The preceeding unsigned comment was added by [[User:Adamwan|Adamwan]] on 18:13, 3 April 2007 (BST).&amp;lt;/sub&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Line_shields&amp;diff=16821</id>
		<title>Talk:Line shields</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Line_shields&amp;diff=16821"/>
				<updated>2007-04-02T07:20:42Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: /* Question */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overhaul Needed?==&lt;br /&gt;
* Been wondering about this page for a while now and there's some things I wouldn't mind seeing clarified:&lt;br /&gt;
** Whether or not the shield is even released. For example, I don't even think the 7* Ga-senba is out yet.&lt;br /&gt;
** &amp;lt;s&amp;gt;Lots of shields now boost Att./Acc./Tech. stats, so they might deserve their own columns just like End. which already has a column despite only being on four shields we know of.&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Elemental limitation may as well be it's own column. If it's set as a background the column could even be doubled up to include the % of that element the NPCs sell it at (if sold).&amp;lt;/s&amp;gt;&lt;br /&gt;
** Drop information on some of these armor's boards is arguably best left to the [[Drops]] page, surely?&lt;br /&gt;
** &amp;lt;s&amp;gt;When there is no set (e.g. &amp;quot;No set bonus with Howrod&amp;quot;), why make special mention of that? The omission ought to be confirmation enough.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Thoughts? - [[User:Miraglyth|Miraglyth]] 21:08, 13 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
* I agree with most of what you've said there. However, [B] Ga-Senba definitely drops on Eastern Peril S, as I have found one myself. --[[User:Qwerty|Qwerty]] 00:05, 14 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Ah, of course. I hadn't thought about box drops :( that puts a wrench in the works of that idea. - [[User:Miraglyth|Miraglyth]] 10:17, 14 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Alright, I've sorted some changes and struck them out in the above list. Now that I've spent time with it, I've thought up a few more potential improvements:&lt;br /&gt;
** The line shield's rank (e.g. C-Rank, 2★) is consistent for 6-12 rows at a time, so why not remove those columns and add in a row for it?&lt;br /&gt;
** Given they're consistent for star rarity, the same row could be used for buy/sell prices. Line shields not sold by NPCs would need a note added, though.&lt;br /&gt;
** I'm gonna get hated for suggesting this, but... are the JP names helping?&lt;br /&gt;
* Again, thoughts? - [[User:Miraglyth|Miraglyth]] 11:37, 14 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Line Shields==&lt;br /&gt;
*[[User:Tycho|Tycho]]: Move to 'Shield Line'?&lt;br /&gt;
**Wouldn't it be 'Line Shield'? - [[User:Miraglyth|Miraglyth]] 21:20, 20 December 2006 (CST)&lt;br /&gt;
***I only played the Japanese version (in which it's シールドライン), lolz. - [[User:Tycho|Tycho]] 01:48, 21 December 2006 (CST)&lt;br /&gt;
****A bit delayed, but sorted. - [[User:Miraglyth|Miraglyth]] 21:08, 13 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Online/Offline Separation==&lt;br /&gt;
*[[User:Nisshoku|Nisshoku]]: I seperated it into Network and offline statistics, to at leasy alleviate confusion for now.&lt;br /&gt;
&lt;br /&gt;
==Templates?==&lt;br /&gt;
*Is there a specific &amp;quot;template&amp;quot; for creating the armour pages, as in, something to use which rivals the layout for the [[Lightline]] page? Or is it all done by hand? - [[User:Fence!|Fence!]] 17:55, 24 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
==Question==&lt;br /&gt;
* Cati Line says &amp;quot;Bought in GRM shop in future&amp;quot;. What does this meen? Just kinda wondering. [[User:Rydia|Rydia]] 07:09, 2 April 2007 (BST)&lt;br /&gt;
** &amp;lt;s&amp;gt;We know from JP that it'll be added to the GRM shop (at 20% Light) at some point in the future.&amp;lt;/s&amp;gt; - [[User:Miraglyth|Miraglyth]] 07:20, 2 April 2007 (BST)&lt;br /&gt;
** You know what? I'm an idiot. I looked up Cati-senba ¬_¬ -- The JP wiki somehow has NPC stats for Cati Line, Cati-senba and Rabol Cati. One would guess they're either out or they have a source stating those details. - [[User:Miraglyth|Miraglyth]] 07:30, 2 April 2007 (BST)&lt;br /&gt;
* Huh. Ok. Thanks. For a sec there I was thinking, a time shift in the game somehow let you into the future... maybe that was my tiredness acting up.. lol [[User:Rydia|Rydia]] 08:20, 2 April 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Line_shields&amp;diff=16815</id>
		<title>Talk:Line shields</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Line_shields&amp;diff=16815"/>
				<updated>2007-04-02T06:09:54Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: Line board Cati Line Question&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overhaul Needed?==&lt;br /&gt;
* Been wondering about this page for a while now and there's some things I wouldn't mind seeing clarified:&lt;br /&gt;
** Whether or not the shield is even released. For example, I don't even think the 7* Ga-senba is out yet.&lt;br /&gt;
** &amp;lt;s&amp;gt;Lots of shields now boost Att./Acc./Tech. stats, so they might deserve their own columns just like End. which already has a column despite only being on four shields we know of.&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Elemental limitation may as well be it's own column. If it's set as a background the column could even be doubled up to include the % of that element the NPCs sell it at (if sold).&amp;lt;/s&amp;gt;&lt;br /&gt;
** Drop information on some of these armor's boards is arguably best left to the [[Drops]] page, surely?&lt;br /&gt;
** &amp;lt;s&amp;gt;When there is no set (e.g. &amp;quot;No set bonus with Howrod&amp;quot;), why make special mention of that? The omission ought to be confirmation enough.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Thoughts? - [[User:Miraglyth|Miraglyth]] 21:08, 13 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
* I agree with most of what you've said there. However, [B] Ga-Senba definitely drops on Eastern Peril S, as I have found one myself. --[[User:Qwerty|Qwerty]] 00:05, 14 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Ah, of course. I hadn't thought about box drops :( that puts a wrench in the works of that idea. - [[User:Miraglyth|Miraglyth]] 10:17, 14 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Alright, I've sorted some changes and struck them out in the above list. Now that I've spent time with it, I've thought up a few more potential improvements:&lt;br /&gt;
** The line shield's rank (e.g. C-Rank, 2★) is consistent for 6-12 rows at a time, so why not remove those columns and add in a row for it?&lt;br /&gt;
** Given they're consistent for star rarity, the same row could be used for buy/sell prices. Line shields not sold by NPCs would need a note added, though.&lt;br /&gt;
** I'm gonna get hated for suggesting this, but... are the JP names helping?&lt;br /&gt;
* Again, thoughts? - [[User:Miraglyth|Miraglyth]] 11:37, 14 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Line Shields==&lt;br /&gt;
*[[User:Tycho|Tycho]]: Move to 'Shield Line'?&lt;br /&gt;
**Wouldn't it be 'Line Shield'? - [[User:Miraglyth|Miraglyth]] 21:20, 20 December 2006 (CST)&lt;br /&gt;
***I only played the Japanese version (in which it's シールドライン), lolz. - [[User:Tycho|Tycho]] 01:48, 21 December 2006 (CST)&lt;br /&gt;
****A bit delayed, but sorted. - [[User:Miraglyth|Miraglyth]] 21:08, 13 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Online/Offline Separation==&lt;br /&gt;
*[[User:Nisshoku|Nisshoku]]: I seperated it into Network and offline statistics, to at leasy alleviate confusion for now.&lt;br /&gt;
&lt;br /&gt;
==Templates?==&lt;br /&gt;
*Is there a specific &amp;quot;template&amp;quot; for creating the armour pages, as in, something to use which rivals the layout for the [[Lightline]] page? Or is it all done by hand? - [[User:Fence!|Fence!]] 17:55, 24 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
==Question==&lt;br /&gt;
Cati Line says &amp;quot;Bought in GRM shop in future&amp;quot;. What does this meen? Just kinda wondering. [[User:Rydia|Rydia]] 07:09, 2 April 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=The_re-PSUPedia:Raffon_Field_Base&amp;diff=16706</id>
		<title>The re-PSUPedia:Raffon Field Base</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=The_re-PSUPedia:Raffon_Field_Base&amp;diff=16706"/>
				<updated>2007-03-31T06:33:12Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: /* Planet Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to ''Raffon Field Base'', the page where you can discuss and ask questions about PSUPedia!&lt;br /&gt;
&lt;br /&gt;
* This page is for general discussion about the PSUPedia.&lt;br /&gt;
** Unlike the actual Raffon Field Base, it's not for chit-chat, trading or anything else that has nothing to do with PSUPedia, or its contents.&lt;br /&gt;
** If you have a question about a specific article, it's better to make a comment on that article's talk page, rather than posting it here.&lt;br /&gt;
** Things that can go here: general suggestions about the 'Pedia, content that needs to be added, errors and bugs, etc.&lt;br /&gt;
* When raising a new topic of discussion, please use a header (=== Your Discussion Title Here ===) and place it at the top of the 'Current Discussions' section.&lt;br /&gt;
* Finally, when making a comment, sign it by using 4 tildes (~), this will add your username and the time and date of your comment. In addition, if responding to a comment, please use the summary box on the edit page to let others know what you have responded to.&lt;br /&gt;
&lt;br /&gt;
Enjoy! - ''the PSUPedia Staff.''&lt;br /&gt;
&lt;br /&gt;
==Archived Discussions==&lt;br /&gt;
There are currently no archived discussions. Discussions will be archived when deemed necessary to prevent the page from becoming too big.&lt;br /&gt;
&lt;br /&gt;
==Current Discussions==&lt;br /&gt;
=== Massive edits ===&lt;br /&gt;
To those who edit/add to this site, can I ask you to PLEASE use the preview button? It's not that far away from the submit button. It lowers the ammount of posts listed in the Recent Changes page. I just gets in the way and makes it harder to keep track of what's been updated. Thank you for reading this.[[User:Rydia|Rydia]] 08:17, 30 March 2007 (BST)&lt;br /&gt;
* Not to mock you, but while this is a talk page, the &amp;quot;Raffon Field Base&amp;quot; project means to leave comments in the article itself! - [[User:Miraglyth|Miraglyth]] 17:37, 30 March 2007 (BST)&lt;br /&gt;
** Oops ^_^'' My appologies. Wasn't totaly sure where I was supposed to place this.[[User:Rydia|Rydia]] 18:27, 30 March 2007 (BST)&lt;br /&gt;
** I'll take the liberty of moving it. For the record: I agree with you, 2 or maybe even 3 edits to correct mistakes made is acceptable... but when you start seeing six or more consecutive edits on the same article, it starts to seem like a piss-take. I would urge people to use the Preview function, and better yet, to check and double check what they have put. [[User:Mewn|Mewn]] 20:07, 30 March 2007 (BST)&lt;br /&gt;
** Even failing that, the least people could do would be to use the &amp;quot;Summary&amp;quot; box to detail the cause of so many edits. - [[User:Miraglyth|Miraglyth]] 04:05, 31 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Planet Maps ===&lt;br /&gt;
Can someone get/compile a map of the planets, with locations? The small cut of the maps on the mission screen, is not really helpful for an overview. &amp;lt;sub&amp;gt;- The preceeding unsigned comment was added by [[User:Mixilli|Mixilli]].&amp;lt;/sub&amp;gt;&lt;br /&gt;
* Before I lost the net I was working on some maps. I made only 1 map so far, Linear Line &amp;quot;A&amp;quot; path(I call it A, not the A from Rare Monster's Page). Maybe I sould do that again. It was a challange, but fun. [[User:Rydia|Rydia]] 04:58, 31 March 2007 (BST)&lt;br /&gt;
** I thought Mixilli meant the planets themselves, with &amp;quot;the mission screen&amp;quot; being referred to as the overhead &amp;quot;map&amp;quot; screen you get when at the mission counters. - [[User:Miraglyth|Miraglyth]] 05:12, 31 March 2007 (BST)&lt;br /&gt;
*** Huh. beats me really. hough I wouldn't mind maping as much of he game as I can and is needed of me. Maybe I could do &amp;quot;box&amp;quot; locaions better then my original map. [[User:Rydia|Rydia]] 07:33, 31 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Rappy Paska ===&lt;br /&gt;
* Isn't easter rappies called Rappy Baska not Rappy Paska? i changed it to baska but sum1 changed it to Paska. &amp;lt;sub&amp;gt; - The preceeding unsigned comment was added by [[User:Wild Goose|Wild Goose]].&amp;lt;/sub&amp;gt;&lt;br /&gt;
** In-game they are called Rappy Paska. Yes, this does mean that the English website preview is wrong. - [[User:Miraglyth|Miraglyth]] 03:09, 25 March 2007 (BST)&lt;br /&gt;
*** Most likely a mistranslation on SoA's part. Rappy Paska in katakana is ラッピー･パスカ (''Rappii Pasuka'') whereas Baska would be バスカ. Kinda easy to mistranslate the first kana due to the similar symbols. Paska is correct, however, as it probably refers to [http://en.wikipedia.org/wiki/Paska_%28bread%29 Paska bread]. [[User:Mewn|Mewn]] 12:27, 25 March 2007 (BST)&lt;br /&gt;
**** Interesting, I always figured it was a bastardization of the word &amp;quot;paschal,&amp;quot; but I guess the bread makes sense too. SoA was probably thinking Baska as in Easter Basket. --[[User:Qwerty|Qwerty]] 17:30, 25 March 2007 (BST)&lt;br /&gt;
***** Could be. I guess they were trying to americanize it? but yea easter basket= Baska.--[[User:Wild Goose|Wild Goose]] 19:56, 25 March 2007 (BST)&lt;br /&gt;
****** lol, multi-lingualism. Actually I think the chance SoJ knows about Ukranian easter bread is pretty slim. Check [http://en.wikipedia.org/w/index.php?title=Easter this]; half of the article names in other languages it refers to are similar to this. Really, the English term is the odd one out. - [[User:Tycho|Tycho]] 18:01, 27 March 2007 (BST)&lt;br /&gt;
*******it really is an odd one. it is basically the only one that does not sound like the hebrew wording. i guess we hav to be unique :)--[[User:Wild Goose|Wild Goose]] 21:42, 27 March 2007 (BST)&lt;br /&gt;
****** Heh, I didn't notice that, Tych. Admittedly, I only know Easter in three languages (English, French - Pâques, and German - Ostern) and thought the whole Paska thing too much the same to be mere coincidence. A shame if it was just a reference to Pascha or whatever, at least a reference to Ukranian bread would be far more interesting than just 'hay guyz we bastardized Easter in a foreign language lol'. [[User:Mewn|Mewn]] 01:19, 28 March 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=The_re-PSUPedia:Raffon_Field_Base&amp;diff=16703</id>
		<title>The re-PSUPedia:Raffon Field Base</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=The_re-PSUPedia:Raffon_Field_Base&amp;diff=16703"/>
				<updated>2007-03-31T03:58:49Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: /* Planet Maps */ Past Works&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to ''Raffon Field Base'', the page where you can discuss and ask questions about PSUPedia!&lt;br /&gt;
&lt;br /&gt;
* This page is for general discussion about the PSUPedia.&lt;br /&gt;
** Unlike the actual Raffon Field Base, it's not for chit-chat, trading or anything else that has nothing to do with PSUPedia, or its contents.&lt;br /&gt;
** If you have a question about a specific article, it's better to make a comment on that article's talk page, rather than posting it here.&lt;br /&gt;
** Things that can go here: general suggestions about the 'Pedia, content that needs to be added, errors and bugs, etc.&lt;br /&gt;
* When raising a new topic of discussion, please use a header (=== Your Discussion Title Here ===) and place it at the top of the 'Current Discussions' section.&lt;br /&gt;
* Finally, when making a comment, sign it by using 4 tildes (~), this will add your username and the time and date of your comment. In addition, if responding to a comment, please use the summary box on the edit page to let others know what you have responded to.&lt;br /&gt;
&lt;br /&gt;
Enjoy! - ''the PSUPedia Staff.''&lt;br /&gt;
&lt;br /&gt;
==Archived Discussions==&lt;br /&gt;
There are currently no archived discussions. Discussions will be archived when deemed necessary to prevent the page from becoming too big.&lt;br /&gt;
&lt;br /&gt;
==Current Discussions==&lt;br /&gt;
=== Massive edits ===&lt;br /&gt;
To those who edit/add to this site, can I ask you to PLEASE use the preview button? It's not that far away from the submit button. It lowers the ammount of posts listed in the Recent Changes page. I just gets in the way and makes it harder to keep track of what's been updated. Thank you for reading this.[[User:Rydia|Rydia]] 08:17, 30 March 2007 (BST)&lt;br /&gt;
* Not to mock you, but while this is a talk page, the &amp;quot;Raffon Field Base&amp;quot; project means to leave comments in the article itself! - [[User:Miraglyth|Miraglyth]] 17:37, 30 March 2007 (BST)&lt;br /&gt;
** Oops ^_^'' My appologies. Wasn't totaly sure where I was supposed to place this.[[User:Rydia|Rydia]] 18:27, 30 March 2007 (BST)&lt;br /&gt;
** I'll take the liberty of moving it. For the record: I agree with you, 2 or maybe even 3 edits to correct mistakes made is acceptable... but when you start seeing six or more consecutive edits on the same article, it starts to seem like a piss-take. I would urge people to use the Preview function, and better yet, to check and double check what they have put. [[User:Mewn|Mewn]] 20:07, 30 March 2007 (BST)&lt;br /&gt;
** Even failing that, the least people could do would be to use the &amp;quot;Summary&amp;quot; box to detail the cause of so many edits. - [[User:Miraglyth|Miraglyth]] 04:05, 31 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Planet Maps ===&lt;br /&gt;
Can someone get/compile a map of the planets, with locations? The small cut of the maps on the mission screen, is not really helpful for an overview. &amp;lt;sub&amp;gt;- The preceeding unsigned comment was added by [[User:Mixilli|Mixilli]].&amp;lt;/sub&amp;gt;&lt;br /&gt;
* Before I lost the net I was working on some maps. I made only 1 map so far, Linear Line &amp;quot;A&amp;quot; path(I call it A, not the A from Rare Monster's Page). Maybe I sould do that again. It was a challange, but fun. [[User:Rydia|Rydia]] 04:58, 31 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Rappy Paska ===&lt;br /&gt;
* Isn't easter rappies called Rappy Baska not Rappy Paska? i changed it to baska but sum1 changed it to Paska. &amp;lt;sub&amp;gt; - The preceeding unsigned comment was added by [[User:Wild Goose|Wild Goose]].&amp;lt;/sub&amp;gt;&lt;br /&gt;
** In-game they are called Rappy Paska. Yes, this does mean that the English website preview is wrong. - [[User:Miraglyth|Miraglyth]] 03:09, 25 March 2007 (BST)&lt;br /&gt;
*** Most likely a mistranslation on SoA's part. Rappy Paska in katakana is ラッピー･パスカ (''Rappii Pasuka'') whereas Baska would be バスカ. Kinda easy to mistranslate the first kana due to the similar symbols. Paska is correct, however, as it probably refers to [http://en.wikipedia.org/wiki/Paska_%28bread%29 Paska bread]. [[User:Mewn|Mewn]] 12:27, 25 March 2007 (BST)&lt;br /&gt;
**** Interesting, I always figured it was a bastardization of the word &amp;quot;paschal,&amp;quot; but I guess the bread makes sense too. SoA was probably thinking Baska as in Easter Basket. --[[User:Qwerty|Qwerty]] 17:30, 25 March 2007 (BST)&lt;br /&gt;
***** Could be. I guess they were trying to americanize it? but yea easter basket= Baska.--[[User:Wild Goose|Wild Goose]] 19:56, 25 March 2007 (BST)&lt;br /&gt;
****** lol, multi-lingualism. Actually I think the chance SoJ knows about Ukranian easter bread is pretty slim. Check [http://en.wikipedia.org/w/index.php?title=Easter this]; half of the article names in other languages it refers to are similar to this. Really, the English term is the odd one out. - [[User:Tycho|Tycho]] 18:01, 27 March 2007 (BST)&lt;br /&gt;
*******it really is an odd one. it is basically the only one that does not sound like the hebrew wording. i guess we hav to be unique :)--[[User:Wild Goose|Wild Goose]] 21:42, 27 March 2007 (BST)&lt;br /&gt;
****** Heh, I didn't notice that, Tych. Admittedly, I only know Easter in three languages (English, French - Pâques, and German - Ostern) and thought the whole Paska thing too much the same to be mere coincidence. A shame if it was just a reference to Pascha or whatever, at least a reference to Ukranian bread would be far more interesting than just 'hay guyz we bastardized Easter in a foreign language lol'. [[User:Mewn|Mewn]] 01:19, 28 March 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=The_re-PSUPedia_talk:Raffon_Field_Base&amp;diff=16676</id>
		<title>The re-PSUPedia talk:Raffon Field Base</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=The_re-PSUPedia_talk:Raffon_Field_Base&amp;diff=16676"/>
				<updated>2007-03-30T17:27:46Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: /* Masive edits */ Oops forgot he sign&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can someone get/compile a map of the planets, with locations?&lt;br /&gt;
&lt;br /&gt;
The small cut of the maps on the mission screen, is not really helpful for an overview.&lt;br /&gt;
&lt;br /&gt;
==== Masive edits ====&lt;br /&gt;
To those who edit/add to this site, can I ask you to PLEASE use the preview button? It's not that far away from the submit button. It lowers the ammount of posts listed in the Recent Changes page. I just gets in the way and makes it harder to keep track of what's been updated. Thank you for reading this.[[User:Rydia|Rydia]] 08:17, 30 March 2007 (BST)&lt;br /&gt;
* Not to mock you, but while this is a talk page, the &amp;quot;Raffon Field Base&amp;quot; project means to leave comments in the article itself! - [[User:Miraglyth|Miraglyth]] 17:37, 30 March 2007 (BST)&lt;br /&gt;
** Oops ^_^'' My appologies. Wasn't totaly sure where I was supposed to place this.[[User:Rydia|Rydia]] 18:27, 30 March 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=The_re-PSUPedia_talk:Raffon_Field_Base&amp;diff=16675</id>
		<title>The re-PSUPedia talk:Raffon Field Base</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=The_re-PSUPedia_talk:Raffon_Field_Base&amp;diff=16675"/>
				<updated>2007-03-30T17:27:27Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: /* Masive edits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can someone get/compile a map of the planets, with locations?&lt;br /&gt;
&lt;br /&gt;
The small cut of the maps on the mission screen, is not really helpful for an overview.&lt;br /&gt;
&lt;br /&gt;
==== Masive edits ====&lt;br /&gt;
To those who edit/add to this site, can I ask you to PLEASE use the preview button? It's not that far away from the submit button. It lowers the ammount of posts listed in the Recent Changes page. I just gets in the way and makes it harder to keep track of what's been updated. Thank you for reading this.[[User:Rydia|Rydia]] 08:17, 30 March 2007 (BST)&lt;br /&gt;
* Not to mock you, but while this is a talk page, the &amp;quot;Raffon Field Base&amp;quot; project means to leave comments in the article itself! - [[User:Miraglyth|Miraglyth]] 17:37, 30 March 2007 (BST)&lt;br /&gt;
** Oops ^_^'' My appologies. Wasn't totaly sure where I was supposed to place this.&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=The_re-PSUPedia_talk:Raffon_Field_Base&amp;diff=16664</id>
		<title>The re-PSUPedia talk:Raffon Field Base</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=The_re-PSUPedia_talk:Raffon_Field_Base&amp;diff=16664"/>
				<updated>2007-03-30T07:17:00Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: Tired of Masive edits.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can someone get/compile a map of the planets, with locations?&lt;br /&gt;
&lt;br /&gt;
The small cut of the maps on the mission screen, is not really helpful for an overview.&lt;br /&gt;
&lt;br /&gt;
==== Masive edits ====&lt;br /&gt;
To those who edit/add to his site, can I ask you to PLEASE use he preview button? It's not that far away from the submit button. It lowers the ammount of posts listed in the Recent Changes page. I just gets in the way and makes it harder to keep track of what's been updated. Thank you for reading this.[[User:Rydia|Rydia]] 08:17, 30 March 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Partner_machine_items&amp;diff=16637</id>
		<title>Partner machine items</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Partner_machine_items&amp;diff=16637"/>
				<updated>2007-03-29T23:33:54Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: /* Room Goods */  Fixed WD Lover's Drop to the proper monster.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists Network Mode Room Accessories. For Story/Extra Mode Room Accessories, see [[My Room Accessories (Offline)]].&lt;br /&gt;
&lt;br /&gt;
== Reform Tickets ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Buy Price]] !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ノーマル || [[Normal]] || 1★ || 1000 || &amp;quot;Return to your roots&amp;quot; returns your room to its original state.  &lt;br /&gt;
|-&lt;br /&gt;
| アンバーイエロー || [[Amber Yellow]] || 7★ || (12000) || &amp;quot;A sophisticated glow&amp;quot; gives your room a soft, amber tint.&lt;br /&gt;
|-&lt;br /&gt;
| ミントグリーン || [[Mint Green]] || 7★ || (12000) || &amp;quot;Renew and refresh&amp;quot; bathes your room in a refreshing minty color.&lt;br /&gt;
|-&lt;br /&gt;
| マリンブルー || [[Marine Blue]] || 7★ || (12000) || &amp;quot;Relaxed and quiet&amp;quot; lets you drift off in a sea of claiming blue.&lt;br /&gt;
|-&lt;br /&gt;
| ベリーレッド || [[Berry Red]] || ?★ || ? || &amp;quot;Fresh and exciting&amp;quot; leaves your room dripping with fresh-fruit colors.&lt;br /&gt;
|-&lt;br /&gt;
| フォレスト || [[Forest]] || 7★ || (12000) || &amp;quot;Life in the jungle&amp;quot; lets you live life amidst the trees.&lt;br /&gt;
|-&lt;br /&gt;
| デザート || [[Desert]] || 7★ || (12000) || &amp;quot;Survival in the desert&amp;quot; lets you hide away amidst the camouflage.&lt;br /&gt;
|-&lt;br /&gt;
| グリーンクローバー|| [[Green Clover]] || 3★ || 3000 || &amp;quot;Lucky meadow-lands&amp;quot; gives you four-leaf clovers galore.&lt;br /&gt;
|-&lt;br /&gt;
| ピンククローバー|| [[Pink Clover]] || 3★ || 3000 || &amp;quot;A pastel pink world&amp;quot; steeps you in a world of fantasy and strawberries.&lt;br /&gt;
|-&lt;br /&gt;
| ブルークローバー|| [[Blue Clover]] || 3★ || 3000 || &amp;quot;The blue of space&amp;quot; bathes your room in the pale sky before morning.&lt;br /&gt;
|-&lt;br /&gt;
| オレンジクローバー|| [[Orange Clover]] || 3★ || 3000 || &amp;quot;Tangy sweet memories&amp;quot; lets you live in a citrusy sweet room.&lt;br /&gt;
|-&lt;br /&gt;
| キンダーガーデン|| [[Kindergarten]] || 3★ || 3000 || &amp;quot;I don't want to grow up&amp;quot; lets you entertain your inner child.&lt;br /&gt;
|-&lt;br /&gt;
| ケイブ・ブラック|| [[Cave Black]] || 3★ || 3000 || &amp;quot;Welcome to my dungeon&amp;quot; entraps you in a monotone stone prison.&lt;br /&gt;
|-&lt;br /&gt;
| ケイブ・レッド|| [[Cave Red]] || 3★ || 3000 || &amp;quot;Checkmate!&amp;quot; is a sophisticated design of stone and red.&lt;br /&gt;
|-&lt;br /&gt;
| || [[Moatoob Style]] || ?★ || ? || &amp;quot;Memories of a beast&amp;quot; turns your room into a typical Moatoob home.&lt;br /&gt;
|-&lt;br /&gt;
| || [[Neudaiz Style]] || ?★ || ? || &amp;quot;Memories of a newman&amp;quot; gives your room the traditional Neudaiz look.&lt;br /&gt;
|-&lt;br /&gt;
| ゼブラ || [[Zebra]] || 7★ || (12000) || &amp;quot;Running in the jungle&amp;quot; gives you a wild black and white motif.&lt;br /&gt;
|-&lt;br /&gt;
| パンサー || [[Panther]] || 7★ || (12000) || &amp;quot;Wild and elegant&amp;quot; lets you live amidst intense sophistication.&lt;br /&gt;
|-&lt;br /&gt;
| スポーツ（デイ）|| [[Sports (Day)]] || 4★ || 4500 || &amp;quot;Go for the goal&amp;quot; recreates a soccer field in your room.&lt;br /&gt;
|-&lt;br /&gt;
| スポーツ（ナイト）|| [[Sports (Night)]] || 4★ || 4500 || &amp;quot;Nighttime stadium&amp;quot; recreates a night game for the hardcore fan.&lt;br /&gt;
|-&lt;br /&gt;
| メタル・ブルー|| [[Metal Blue]] || 5★ || 6000 || &amp;quot;Solid and cool&amp;quot; adds. a minimalist blue edge to an all-metal room.&lt;br /&gt;
|-&lt;br /&gt;
| メタル・グレー|| [[Metal Gray]] || 5★ || 6000 || &amp;quot;Stoicism&amp;quot; gives your room an inorganic, yet sophisticated feel.&lt;br /&gt;
|-&lt;br /&gt;
| メタル・ワイン|| [[Metal Wine]] || 5★ || 6000 || &amp;quot;Warm and cool&amp;quot; adds a striking contrast between the colors.&lt;br /&gt;
|-&lt;br /&gt;
| ハロウィンナイト|| [[Halloween]] || 8★ || (5000) || &amp;quot;Trick or treat!&amp;quot; puts you in the mood for a night of fun and candy.&lt;br /&gt;
|-&lt;br /&gt;
| クリスマス || [[Christmas]] || 8★ || 5000 || &amp;quot;Merry Christmas&amp;quot; is the perfect way to wait up for Santa.&lt;br /&gt;
|-&lt;br /&gt;
| ショップオープン || [[Open Shop]] || 7★ || 15000 || A remodeling ticket that allows you to open a [[Player Shops|shop]] in your room to buy and sell items.&lt;br /&gt;
|-&lt;br /&gt;
| ショップクローズ || [[Close Shop]] || 1★ || 1000 || A remodeling ticket that allows you to close the [[Player Shops|shop]] in your room.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== PM Devices ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Buy Price]] !! Description&lt;br /&gt;
|-&lt;br /&gt;
| PMデバイス ZERO || [[PM Device ZERO]] || 6★ || 10000 || Partner machine upgrade device&amp;lt;br&amp;gt;Returns partner machine to its original state.&lt;br /&gt;
|-&lt;br /&gt;
| PMデバイス GH301 || [[PM Device GH301]] || 7★ || (50000) || Partner machine upgrade device&amp;lt;br /&amp;gt;Syn. emphasis: Striking&amp;lt;br /&amp;gt;Non-combat model&lt;br /&gt;
|-&lt;br /&gt;
| PMデバイス GH302 || [[PM Device GH302]] || 7★ || (50000) || Partner machine upgrade device&amp;lt;br /&amp;gt;Syn. emphasis: None&amp;lt;br /&amp;gt;Non-combat model&lt;br /&gt;
|-&lt;br /&gt;
| PMデバイス GH303 || [[PM Device GH303]] || 7★ || (50000) || Partner machine upgrade device&amp;lt;br /&amp;gt;Syn. emphasis: None&amp;lt;br /&amp;gt;Non-combat model&lt;br /&gt;
|-&lt;br /&gt;
| PMデバイス GH304 || [[PM Device GH304]] || 7★ || (50000) || Partner machine upgrade device&amp;lt;br /&amp;gt;Syn. emphasis: TECHNIC&amp;lt;br /&amp;gt;Non-combat model&lt;br /&gt;
|-&lt;br /&gt;
| PMデバイス GH305 || [[PM Device GH305]] || 7★ || (50000) || Partner machine upgrade device&amp;lt;br /&amp;gt;Syn. emphasis: Striking&amp;lt;br /&amp;gt;Non-combat model&lt;br /&gt;
|-&lt;br /&gt;
| PMデバイス GH306 || [[PM Device GH306]] || 7★ || (50000) || Partner machine upgrade device&amp;lt;br /&amp;gt;Syn. emphasis: Firearms&amp;lt;br /&amp;gt;Non-combat model&lt;br /&gt;
|-&lt;br /&gt;
| PMデバイス GH307 || [[PM Device GH307]] || 7★ || (50000) || Partner machine upgrade device&amp;lt;br /&amp;gt;Syn. emphasis: TECHNIC&amp;lt;br /&amp;gt;Non-combat model&lt;br /&gt;
|-&lt;br /&gt;
| PMデバイス GH410 || [[PM Device GH410]] || 7★ || (50000) || Partner machine upgrade device&amp;lt;br /&amp;gt;Combat: Sticks to owner.&amp;lt;br /&amp;gt;Syn. Emphasis: Striking&lt;br /&gt;
|-&lt;br /&gt;
| PMデバイス GH420 || [[PM Device GH420]] || 7★ || (50000) || Partner machine upgrade device&amp;lt;br /&amp;gt;Combat: Autonomous&amp;lt;br /&amp;gt;Syn. Emphasis: Striking&lt;br /&gt;
|-&lt;br /&gt;
| PMデバイス GH430 || [[PM Device GH430]] || 7★ || (50000) || Partner machine upgrade device&amp;lt;br /&amp;gt;Combat: Stays with group.&amp;lt;br /&amp;gt;Syn. Emphasis: Firearms&lt;br /&gt;
|-&lt;br /&gt;
| PMデバイス GH440 || [[PM Device GH440]] || 7★ || (50000) || Partner machine upgrade device&amp;lt;br /&amp;gt;Combat: Front lines&amp;lt;br /&amp;gt;Syn. Emphasis: Firearms&lt;br /&gt;
|-&lt;br /&gt;
| PMデバイス GH450 || [[PM Device GH450]] || 7★ || (50000) || Partner machine upgrade device&amp;lt;br /&amp;gt;Combat: Cover fire&amp;lt;br /&amp;gt;Syn. Emphasis: TECHNIC&lt;br /&gt;
|-&lt;br /&gt;
| PMデバイス GH411 || [[PM Device GH411]] || 7★ || (50000) || Partner machine upgrade device&amp;lt;br /&amp;gt;Combat: Sticks to owner.&amp;lt;br /&amp;gt;Syn. Emphasis: Striking&lt;br /&gt;
|-&lt;br /&gt;
| PMデバイス GH412 || [[PM Device GH412]] || 7★ || (50000) || Partner machine upgrade device&amp;lt;br /&amp;gt;Combat: Autonomous&amp;lt;br /&amp;gt;Syn. Emphasis: Striking&lt;br /&gt;
|-&lt;br /&gt;
| PMデバイス GH413 || [[PM Device GH413]] || 7★ || (50000) || Partner machine upgrade device&amp;lt;br /&amp;gt;Combat: Stays with group.&amp;lt;br /&amp;gt;Syn. Emphasis: Striking&lt;br /&gt;
|-&lt;br /&gt;
| PMデバイス GH414 || [[PM Device GH414]] || 7★ || (50000) || Partner machine upgrade device&amp;lt;br /&amp;gt;Combat: Front lines&amp;lt;br /&amp;gt;Syn. Emphasis: Striking&lt;br /&gt;
|-&lt;br /&gt;
| PMデバイス GH421 || [[PM Device GH421]] || 7★ || (50000) || Partner machine upgrade device&amp;lt;br /&amp;gt;Combat: Support.&amp;lt;br /&amp;gt;Syn. Emphasis: Striking&lt;br /&gt;
|-&lt;br /&gt;
| PMデバイス GH422 || [[PM Device GH422]] || 7★ || (50000) || Partner machine upgrade device&amp;lt;br /&amp;gt;Combat: Front lines&amp;lt;br /&amp;gt;Syn. Emphasis: Striking&lt;br /&gt;
|-&lt;br /&gt;
| PMデバイス GH423 || [[PM Device GH423]] || 7★ || (50000) || Partner machine upgrade device&amp;lt;br /&amp;gt;Combat: Stays with group.&amp;lt;br /&amp;gt;Syn. Emphasis: Striking&lt;br /&gt;
|-&lt;br /&gt;
| PMデバイス GH424 || [[PM Device GH424]] || 7★ || (50000) || Partner machine upgrade device&amp;lt;br /&amp;gt;Combat: Autonomous&amp;lt;br /&amp;gt;Syn. Emphasis: Striking&lt;br /&gt;
|-&lt;br /&gt;
| PMデバイス GH431 || [[PM Device GH431]] || 7★ || (50000) ||&lt;br /&gt;
|-&lt;br /&gt;
| PMデバイス GH432 || [[PM Device GH432]] || 7★ || (50000) ||&lt;br /&gt;
|-&lt;br /&gt;
| PMデバイス GH433 || [[PM Device GH433]] || 7★ || (50000) ||&lt;br /&gt;
|-&lt;br /&gt;
| PMデバイス GH434 || [[PM Device GH434]] || 7★ || (50000) ||&lt;br /&gt;
|-&lt;br /&gt;
| PMデバイス GH441 || [[PM Device GH441]] || 7★ || (50000) ||&lt;br /&gt;
|-&lt;br /&gt;
| PMデバイス GH442 || [[PM Device GH442]] || 7★ || (50000) ||&lt;br /&gt;
|-&lt;br /&gt;
| PMデバイス GH443 || [[PM Device GH443]] || 7★ || (50000) ||&lt;br /&gt;
|-&lt;br /&gt;
| PMデバイス GH444 || [[PM Device GH444]] || 7★ || (50000) ||&lt;br /&gt;
|-&lt;br /&gt;
| PMデバイス GH451 || [[PM Device GH451]] || 7★ || (50000) ||&lt;br /&gt;
|-&lt;br /&gt;
| PMデバイス GH452 || [[PM Device GH452]] || 7★ || (50000) ||&lt;br /&gt;
|-&lt;br /&gt;
| PMデバイス GH453 || [[PM Device GH453]] || 7★ || (50000) ||&lt;br /&gt;
|-&lt;br /&gt;
| PMデバイス GH454 || [[PM Device GH454]] || 7★ || (50000) ||&lt;br /&gt;
|-&lt;br /&gt;
| PMデバイス GH461 || [[PM Device GH461]] || ?★ || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| PMデバイス GH462 || [[PM Device GH462]] || ?★ || -- ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Room Goods ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Buy Price]] !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| グリーンライト || [[Green Light]] || 1★ || 300 || Sold at the [[Guardians' Colony Variety Shop Listing|Guardians' Colony Variety Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| ストレンジフラワ || [[Strange Flower]] || 1★ || 300 || Sold at the [[Guardians' Colony Variety Shop Listing|Guardians' Colony Variety Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| パープルフラワ || [[Purple Flower]] || 1★ || 300 || Sold at the [[Guardians' Colony Variety Shop Listing|Guardians' Colony Variety Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| ピンクライト || [[Pink Light]] || 1★ || 300 || Sold at the [[Guardians' Colony Variety Shop Listing|Guardians' Colony Variety Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| ブルーライト || [[Blue Light]] || 1★ || 300 || Sold at the [[Guardians' Colony Variety Shop Listing|Guardians' Colony Variety Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| ムシクイサボテ || [[Bugeater Cactus]] || 1★ || 300 || Box: [[Missions#Valley_of_Carnage|Valley of Carnage]] C?&amp;lt;br&amp;gt;Box: [[Missions#Mine_Defense|Mine Defense]] C?&amp;lt;br&amp;gt;Box: (Bruce's Dungeon) B?&amp;lt;br&amp;gt;Sold at the [[Guardians' Colony Variety Shop Listing|Guardians' Colony Variety Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| モトゥブソウテツ || [[Moatoob Sotets]] || 1★ || -- || [B] [[Moatoob Souvenir]] (use [[Mot Ash]])&amp;lt;br&amp;gt;Box: [[In the Desert Act 1]]&lt;br /&gt;
|-&lt;br /&gt;
| ラウタス・フラワ || [[Lautus Flower]] || 1★ || 300 || Sold at the [[Guardians' Colony Variety Shop Listing|Guardians' Colony Variety Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| キノコのホダ木 || [[Mushrooms]] || 2★ || 700 || Sold at the [[Guardians' Colony Variety Shop Listing|Guardians' Colony Variety Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| チヨウチン || [[Round Lantern]] || 2★ || 700 || Sold at the [[Guardians' Colony Variety Shop Listing|Guardians' Colony Variety Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| トウロ || [[Touro]] || 2★ || -- || Box: [[Missions#Grove_of_Fanatics|Grove of Fanatics]] C+&amp;lt;br&amp;gt;[B] [[Neudaiz Souvenir]] (use [[Neu Ash]])&lt;br /&gt;
|-&lt;br /&gt;
| ラフリ・ラフレ || [[Rahuli Rahule]] || 2★ || 700 || Sold at the [[Guardians' Colony Variety Shop Listing|Guardians' Colony Variety Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| 宇宙の泉 || [[Cosmo Fountain]] || 2★ || 700 || Sold at the [[Guardians' Colony Variety Shop Listing|Guardians' Colony Variety Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| カケジク || [[Scroll]] || 3★ || -- || Box: [[Missions#Mizuraki_Defense|Mizuraki Defense]] C+&amp;lt;br&amp;gt;Box: [[Missions#Demons_Above|Demons Above]] C+&amp;lt;br&amp;gt;Box: (Moonlit Winged Monster) C+&lt;br /&gt;
|-&lt;br /&gt;
| ガムボール・マシン || [[Gumball Machine]] || 3★ || 1000 || Sold at the [[Guardians' Colony Variety Shop Listing|Guardians' Colony Variety Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| サンフラワ || [[Sunflower]] || 3★ || -- || Box: [[Missions#Mad_Creatures|Mad Creatures]] C+&amp;lt;br&amp;gt;Box: [[Missions#Plains_Overlord|Plains Overlord]] C+&amp;lt;br&amp;gt;[B] [[Parum Souvenir]] (use [[Par Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| スナドケイ || [[Hourglass]] || 3★ || 1000 || Sold at the [[Guardians' Colony Variety Shop Listing|Guardians' Colony Variety Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| フォトン・スター || [[Photon Star]] || 3★ || 1000 || Sold at the [[Guardians' Colony Variety Shop Listing|Guardians' Colony Variety Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| ボンボリ || [[Paper Lantern]] || 3★ || -- || Box: [[Missions#Forested_Islands|Forested Islands]] C+&amp;lt;br&amp;gt;Box: [[Missions#Rainbow_Beast|Rainbow Beast]] C+&amp;lt;br&amp;gt;[B] [[Neudaiz Souvenir]] (use [[Neu Wood]])&lt;br /&gt;
|-&lt;br /&gt;
| モトゥブカズウラ || [[Moatoob Kazla]] || 3★ || -- || [B] [[Moatoob Souvenir]] (use [[Mot Wood]])&amp;lt;br&amp;gt;Box: (Bruce's Dungeon) B?&lt;br /&gt;
|-&lt;br /&gt;
| ヴァンダ || [[Vanda (room decoration)|Vanda]] || 4★ || -- || [B] [[Vanda Figure]]&lt;br /&gt;
|-&lt;br /&gt;
| ウォーキング・パノン || [[Walking Pannon]] || 4★ || -- || [B] [[Pannon Figure]]&lt;br /&gt;
|-&lt;br /&gt;
| ズーナ || [[Zoona (room decoration)|Zoona]] || 4★ || -- || [B] [[Zoona Figure]]&lt;br /&gt;
|-&lt;br /&gt;
| ブル・ブナ || [[Bul Buna (room decoration)|Bul Buna]] || 4★ || -- || [B] [[Bul Buna Figure]]&lt;br /&gt;
|-&lt;br /&gt;
| ラプチャのいる風景 || [[Lapucha Figure]] || 4★ || -- || [B] [[Lapucha Figure]]&lt;br /&gt;
|-&lt;br /&gt;
| ホッピング・ベル・パノン || [[Hopping Bel Pannon]] || 5★ || -- || [B] [[BelPannon Figure]]&lt;br /&gt;
|-&lt;br /&gt;
| オハナミ || [[Flowers]] || 6★ || 2000 || Sold at the [[Guardians' Colony Variety Shop Listing|Guardians' Colony Variety Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| Gフライヤー（オレンジ） || [[G Flyer (Orange)]] || 7★ || 5000 || Sold at the [[Guardians' Colony Variety Shop Listing|Guardians' Colony Variety Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| Gフライヤー（ブルー） || [[G Flyer (Blue)]] || 7★ || 5000 || Sold at the [[Guardians' Colony Variety Shop Listing|Guardians' Colony Variety Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| HIVE || [[HIVE (room decoration)|HIVE]] || 7★ || -- || Box: HIVE Mop-Up Act 2&lt;br /&gt;
|-&lt;br /&gt;
| PPTシャトル|| [[PPT Shuttle]] || 7★ || 5000 || Sold at the [[Guardians' Colony Variety Shop Listing|Guardians' Colony Variety Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| PPTシャトルE機関用 || [[Endrum PPT Shuttle]] || 7★ || 5000 || Sold at the [[Guardians' Colony Variety Shop Listing|Guardians' Colony Variety Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| PPTシャトル軍用 || [[Military PPT Shuttle]] || 7★ || 5000 || Sold at the [[Guardians' Colony Variety Shop Listing|Guardians' Colony Variety Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| エアボード || [[Airboard]] || 7★ || -- || [B] [[Parum Souvenir]] (use [[Par Ash]])&lt;br /&gt;
|-&lt;br /&gt;
| オキク･ドール || [[Okiku Doll]] || 7★ || 3000 || Sold at the [[Guardians' Colony Variety Shop Listing|Guardians' Colony Variety Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| オンマゴウグ || [[Onmagoug (room decoration)|Onmagoug]] || 7★ || -- || [B] [[Onmagoug Figure]]&lt;br /&gt;
|-&lt;br /&gt;
| カブトムシ || [[Beetle]] || 7★ || -- || Box: [[Missions#Sleeping_Warriors|Sleeping Warriors]] C+&amp;lt;br&amp;gt;Box: [[Missions#The_Holy_Ground|The Holy Ground]] C+&lt;br /&gt;
|-&lt;br /&gt;
| ディ・ラガン || [[De Ragan (room decoration)|De Ragan]] || 7★ || -- || [B] [[De Ragan Figure]]&lt;br /&gt;
|-&lt;br /&gt;
|トルネードスロー || [[Tornado Throw]] || 7★ || -- || Box: [[Missions#Sleeping_Warriors|Sleeping Warriors]] C+&amp;lt;br&amp;gt;Box: [[Missions#The_Holy_Ground|The Holy Ground]] C+&lt;br /&gt;
|-&lt;br /&gt;
| ノコギリクワガタ || [[Stag Beetle]] || 7★ || -- || Box: [[Missions#Sleeping_Warriors|Sleeping Warriors]] C+&amp;lt;br&amp;gt;Box: [[Missions#The_Holy_Ground|The Holy Ground]] C+&lt;br /&gt;
|-&lt;br /&gt;
| ブルースのカーゴ || [[Bruce's Cargo]] || 7★ || 6000 || Sold at the [[Guardians' Colony Variety Shop Listing|Guardians' Colony Variety Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| フローダー || [[Floader]] || 7★ || 6000 || Sold at the [[Guardians' Colony Variety Shop Listing|Guardians' Colony Variety Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| モトゥブ始原祭の像 || [[Primitive Moat. Idol]] || 7★ || -- || Event Item (?)&lt;br /&gt;
|-&lt;br /&gt;
| ラッピーのいる風景 || [[Rappy Figure]] || 7★ || -- || [B] [[Rappy Figure]]&lt;br /&gt;
|-&lt;br /&gt;
| ランディール号Aパーツ || [[Landeel A]] || 7★ || 6000 || Sold at the [[Guardians' Colony Variety Shop Listing|Guardians' Colony Variety Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| ランディール号Bパーツ || [[Landeel B]] || 7★ || 6000 || Sold at the [[Guardians' Colony Variety Shop Listing|Guardians' Colony Variety Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| リニアライン || [[Linear Line (room decoration)|Linear Line]] || 7★ || -- || Box: [[Unsafe Passage]] C+&amp;lt;br&amp;gt;Box: [[Missions#Fight_for_Food|Fight for Food]] C+&lt;br /&gt;
|-&lt;br /&gt;
| リラックス・ジャッゴ || [[Relaxing Jao]] || 7★ || -- || [B] [[Relaxing Jao]]&lt;br /&gt;
|-&lt;br /&gt;
| 星霊祭の飾り || [[Light Festival Décor]] || 7★ || -- || [B] [[Neudaiz Gift]]&lt;br /&gt;
|-&lt;br /&gt;
| 呪いのパンプキン || [[Cursed Pumpkin]] || 7★ || -- || [[Rappy Latan]] - Seasonal Rare Monster&lt;br /&gt;
|-&lt;br /&gt;
| リフレスゼリー || [[Refreshing Jelly]] || 7★ || 8000 || Sold at the [[Guardians' Colony Variety Shop Listing|Guardians' Colony Variety Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| クリスマスツリー || [[Christmas Tree]] || 8★ || -- || Drop: [[Rappy Noel]] - Seasonal Rare Monster&lt;br /&gt;
|-&lt;br /&gt;
| ? || [[BT Lovers]] || 6★ || -- || Drop: [[Rappy Amure]] - Seasonal Rare Monster&lt;br /&gt;
|-&lt;br /&gt;
| ? || [[WD Lovers]] || 8★ || -- || Drop: Jaggo Amure - Seasonal Rare Monster&lt;br /&gt;
|-&lt;br /&gt;
| ソニック || [[Sonic]] || 10★ || -- || The supersonic speed hero. Gift for JP beta testers.&lt;br /&gt;
|-&lt;br /&gt;
| BR・バーニングポスター || [[BR Burning Poster]] || ?★ || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| にらむディ・ラグナス || [[Glaring De Ragnus]] || ?★ || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| ほえるディ・ラグナス || [[Baying De Ragnus]] || ?★ || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| グリナ・ビートS || [[Grinna Bete S (room decoration)|Grinna Bete S]] || 12★ || -- || Found in [[Endrum Remnants]], dropped from the [[Grinna Bete S]], rare monster.&lt;br /&gt;
|-&lt;br /&gt;
| ゴルドトロフ || [[Gold Trophy]] || ?★ || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| コルトバ輸送用カーゴ || [[Koltova Transport]] || ?★ || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| コルベトロフ || [[Kolbe Trophy]] || ?★ || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| シルバトロフ || [[Silver Trophy]] || ?★ || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| リフレスグリーン || [[Refreshing Green]] || ?★ || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 教団リムジンシャトル || [[COG Limo Shuttle]] || ?★ || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 教団カーゴシャトル || [[COG Cargo Shuttle]] || ?★ || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 巫女の船 || [[Maiden's Ship]] || ?★ || -- || --&lt;br /&gt;
|-&lt;br /&gt;
|  || [[Wreath]] || 6★ || 10000 || Sold at the [[Guardians' Colony Variety Shop Listing|Guardians' Colony Variety Shop]] during the Christmas Event.&lt;br /&gt;
|-&lt;br /&gt;
|  || [[Bamboo]] || 6★ || 1000 || Sold at the [[Guardians' Colony Variety Shop Listing|Guardians' Colony Variety Shop]] during the New Year Event.&lt;br /&gt;
|-&lt;br /&gt;
|  || [[Snowman]] || 6★ || 2000 || Sold at the [[Guardians' Colony Variety Shop Listing|Guardians' Colony Variety Shop]] during the Winter Event.&lt;br /&gt;
|-&lt;br /&gt;
|  || [[Dulk Fakis (Room Decoration)|Dulk Fakis]] || 10★ || -- || [B] [[Dulk Fakis Figure]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5DEA5A4A5EBA1BCA5E02FA5EBA1BCA5E0A5B0A5C3A5BA.html PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Ambition_of_the_Illuminus&amp;diff=16582</id>
		<title>Talk:Ambition of the Illuminus</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Ambition_of_the_Illuminus&amp;diff=16582"/>
				<updated>2007-03-28T18:58:55Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: Topics: Slicers and Pso-&amp;gt;Psu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Slicers ====&lt;br /&gt;
NNOOOO Keep them away!! Not slicers!! I HATED hose things on Pso... And I got stuck with Whitill, which found almost nonstoped Slicers &amp;gt;.&amp;lt; [[User:Rydia|Rydia]] 19:58, 28 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==== Pso -&amp;gt; Psu? ====&lt;br /&gt;
That would be quite fun really. I really hope they bring back alotta the fun weapons like my fav weapon, the Chain Sawd. [[User:Rydia|Rydia]] 19:58, 28 March 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=16503</id>
		<title>Talk:Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=16503"/>
				<updated>2007-03-27T06:13:15Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: /* Unsafe Passage B-X */  Personal chart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Jaggo Amure?==&lt;br /&gt;
&lt;br /&gt;
* It's been proven that these do not exist in Valentine's Day (they were speculation on the part of PSO-World and the official boards, thus dreamed up by players), so do they exist at all? There's no way to say &amp;quot;They might be for White's Day&amp;quot; unless they've been found from the data, and I have not heard of this. - [[User:Miraglyth|Miraglyth]] 13:02, 3 February 2007 (CST)&lt;br /&gt;
** I'm pretty certain that they were found in the data by someone, probably Tycho. Assuming they are in the data, then I think it is not without grounds to assume they will be used for White Day. Only time will tell at this point. --[[User:Qwerty|Qwerty]] 13:57, 3 February 2007 (CST)&lt;br /&gt;
** Well what have we here? [http://www.pso-world.com/viewtopic.php?topic=134436&amp;amp;forum=20&amp;amp;7 Jaggo Amure picture from PSU Perfect Bible.] So yeah, I'm betting that this will be used for White Day. --[[User:Qwerty|Qwerty]] 14:29, 3 February 2007 (CST)&lt;br /&gt;
*** I tripped up on this criter yesterday. I even submitted a pic and what I go from it. I got terrably lucky. My first rare I seen XD [[User:Rydia|Rydia]] 01:57, 12 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Asking for suggestion==&lt;br /&gt;
&lt;br /&gt;
Would you prefer I translate all missions over from The Japanese wiki? I heard lots of people were having problems getting them to work so I thought maybe it would be better if people add the data themselves for it...&lt;br /&gt;
&lt;br /&gt;
But it doesn't look like it is being done, so should I translate the rest over or just make empty sections for people to add? [[User:Fiethron|Fiethron]] 21:37, 7 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
*The more information, the better. So I think a translation would be helpful [[User:Kitomi|Kitomi]] 06:08, 8 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==New User, Please Help W/ Rare Monsters Chart==&lt;br /&gt;
I'm not exactly sure how this site works, so if someone sees this and can help me out I would greatly appreciate it.&lt;br /&gt;
&lt;br /&gt;
Anyways, I'm having some issues understand how to use the Rare Monsters charts.  there's A-1 through A-X etc., and Block 1-3 First Spawns listed for each area.  Here's what I am trying to figure out.&lt;br /&gt;
&lt;br /&gt;
Let's use Sleeping Warriors, Left Stairs Route, for an example.&lt;br /&gt;
&lt;br /&gt;
~~  For A-1 &amp;quot;Block 1 - Block 3 First Spawn&amp;quot;, what does that mean?  Does it mean something like, &amp;quot;first spawn in first room&amp;quot; for Block 1, then &amp;quot;first spawn for 2nd room&amp;quot;, and &amp;quot;first spawn for 3rd room&amp;quot;?&lt;br /&gt;
:I thought that this referred to the first spawns in first room with enemies in Block 1, first spawns in first room with enemies in Block 2, and first spawns in first room with enemies in Block 3. --[[User:Seikas2|Seikas2]] 17:16, 1 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
~~ For the A-1 through A-X then, I understand they are different variations, but do you have to get A-X, B-X, and C-X to get rare enemies?  Or let's say you get A-X on Block 1 of your run or even Block 2 of your run, theoretically you should automatically get Rappies just because A-X was your Block 1?  Or like I said, do you need multiple Block-X's?&lt;br /&gt;
:The different A-, B-, and C- layouts are different map orders for the entire mission, with -1, -2, -3, and -X as different patterns of monster spawns. That is, if you don't encounter the &amp;quot;Block 1 First Spawn&amp;quot; in Block 1, &amp;quot;Block 2 First Spawn&amp;quot; in Block 2 and so on for an -X pattern, you probably won't encounter rare monsters. --[[User:Seikas2|Seikas2]] 17:16, 1 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
Please let me know, so I can edit the Rare Monsters chart accordingly.  I have some variations not posted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 05:19, 1 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
Nate&lt;br /&gt;
&lt;br /&gt;
I have no idea what I'm doing here so I'm just going to start typing in this section. Im trying to locate A Mil Ily Creature which I was told that they drop Psyco Wands, but see heres the problem. I have no Idea were you can find them. what site said Ultimate 2 mission but were Is that located? thanks if anyone sees this&lt;br /&gt;
&lt;br /&gt;
:I think you're looking for [http://www.pso-world.com/items.php?op=viewarticle&amp;amp;artid=143&amp;amp;sortby=name this]. This site is devoted to the sequel of Phantasy Star Online, [http://www.phantasystaruniverse.com/index.php Phantasy Star Universe], so we don't have much information for PSO. --[[User:Seikas2|Seikas2]] 04:03, 26 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Rares ==&lt;br /&gt;
* Do the boss Rares have a seperate Map than the typical Rare maps? [[User:Kitomi|Kitomi]] 15:37, 25 December 2006 (CST)&lt;br /&gt;
* I don't think they're related. I didn't completely understand the explanation from the Bible though (which is basically non-existant, since it only gives a table DX). Guess someone would need to try it out for a bit (whether or not after the tables get posted). - [[User:Tycho|Tycho]] 17:01, 29 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
== Confused ==&lt;br /&gt;
This is a little confusing to me. Can anyont make it easier to understand in laymans terms? --[[User:JubeiSaotome|JubeiSaotome]] 21:45, 13 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* What all is confusing? Thanks for the pictures too, that helps make it easier for people!  Same with formatting.  I'm new to using wiki things...&lt;br /&gt;
&lt;br /&gt;
** I just got confused by the spawn listings, I was thinking they were all spawns that showed the rappies, it wasn't until a friend showed me how, then I understanded the X route is the one with the rappies. I'll continue to add pics and upate it for you. Thanks though, awesome work. --[[User:JubeiSaotome|JubeiSaotome]] 22:32, 13 December 2006 (PST)&lt;br /&gt;
*** Its something that isn't on the English version that will become very important to know, so I'm translating it over.  Thanks for making it easier for english speakers to read! [[User:Fiethron|Fiethron]] 22:34, 13 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== T-Intersection ==&lt;br /&gt;
That T Intersection bit is a bit iffy. Think we need a picture to clarify what way the first mob of that block is located at? Possibly a gallery image set for &amp;quot;Main locations&amp;quot; within a mission that need to be noted? --[[User:JubeiSaotome|JubeiSaotome]] 03:00, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
I can take a picture...but I'm not sure how to add the picture to the server....the intersection is like a T.  You go straight, but then can only go left or right, not straight anymore.&lt;br /&gt;
&lt;br /&gt;
== Issues with runs ==&lt;br /&gt;
I just did a correct run of the Left Turn Route and I had no rappies appear at all. All the flags were there. Is there any other requirements to make them appear? --[[User:JubeiSaotome|JubeiSaotome]] 04:04, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* Are you sure block 3 was 3 delsaban and 2 pannon?  B-1 and B-X are very similar, but if they are that similar, then maybe we need to add another + to block 1. [[User:Fiethron|Fiethron]] 11:07, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* * Pretty sure it was, but maybe I'm wrong. --[[User:JubeiSaotome|JubeiSaotome]] 16:39, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* ** I have had the same problem and i printed out the page to make sure the spawn was correct i also noticed that I never got the B-1 set so could it be possible that they were switched by mistake? [[User:Nascarfan38124|Nascarfan38124]] 19:07, 28 December 2006 (CST) &lt;br /&gt;
&lt;br /&gt;
* *** I just did 3 B-X runs counting the pannons and delsabans so I know that the rappies aren't on it. Maybe on B-1 but I've never gotten it. --[[User:Aethir|Aethir]] 3:16, 30 December 20006 (CST)&lt;br /&gt;
&lt;br /&gt;
-- You weren't getting the B-X runs then, you did 3 B-1 runs.  The difference between B-1 and B-X doesn't show till you get to block 3.&lt;br /&gt;
&lt;br /&gt;
-- Either they were B-X or the page is wrong. The spawn counts were accurate to the B-X list so either they were B-X and B-1 is correct or they were just mislisted on the page. --[[User:Aethir|Aethir]] 11:51, 31 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
-- You are absolutely sure that the first room in Block 3 immediately spawned with 3 Delsabans and 2 Pannons, not 2 Delsabans and 3 Pannons?  I did over a hundred runs, and probably 30+ were B-1 runs, only got B-X once, and it had rappies, so I find it difficult to believe you repeatedly got the B-X spawn set AND it was wrong.&lt;br /&gt;
&lt;br /&gt;
* I was sure but not so much anymore because I don't do that run anymore but do you think that maybe there is a difference in the servers? I am on the xbox 360 server which one were you on. [[User:Nascarfan38124|Nascarfan38124]] 20:59, 13 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
I just did Valley of Carnage S with the B-X spawn pattern and didn't get any Jao. Can anyone confirm that one is correct? --[[User:Ras|Ras]] 04:37, 15 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
For block 2 of valley of carnage, the enemies listed need to have a sword and shield icon.  Also, it needs to spawn as 3 Vanda, and then 2 more, and then 2 more.  All with sword and shield.&lt;br /&gt;
&lt;br /&gt;
Para: I think I know what distinguishes some of the B-X from B-1s... Double check the spawn on the right hand side of the B-2 T split path.  I've seen Delsabens spawn there first rather than 5x Pannons and didn't get rappies.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Train track room&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
Can someone please clarify for me which room this phrase refers to? Is it the dead end room where the Key drops, or is it the room before that, with the platform with the barrels on it? I'm referring to the C-X spawn set, by the way.[[User:212.32.77.163|212.32.77.163]] 13:34, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
Train track room is the room where the key is.  The other map which just has '''train tracks''' is the actual track part.  So for C-X, it is the small room. [[User:Fiethron|Fiethron]] 06:39, 15 December 2006 (PST)&lt;br /&gt;
* Do you mean the room with the small path down onto the tracks or the T-junction's right side where it has around 3 sets of mobs spawn, which overlooks the train tracks? --[[User:JubeiSaotome|JubeiSaotome]] 06:43, 15 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
*the room onto the tracks where the key spawns... --[[User:Dark Dajin|Dark Dajin]] 14:53, 25 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
== Amure? ==&lt;br /&gt;
* What is the kana for this name? Given that it is suggested they appear at Valentines, wouldn't a more logical guess at the names be 'amour'? Or 'amore'? Sega liek French (see PSO EPIV) so they might like Italian too. [[User:Mewn|Mewn]] 12:04, 15 December 2006 (PST)&lt;br /&gt;
* アムレ, ノエル, ラタン, パスカ, アクテ, ソニチ. So yeah, it's not because I'm completely illiterate or anything; I did get the references. Some company still fails at languages though! - [[User:Tycho|Tycho]] 15:09, 15 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Unsafe Passage B-X ==&lt;br /&gt;
&lt;br /&gt;
So will the first spawn of block 1 only have 3 pannons and no respawns?  I'm sort of confused.&lt;br /&gt;
&lt;br /&gt;
-Can someone Answer this, im confused on this one also.&lt;br /&gt;
&lt;br /&gt;
-Yeah B is a little unclear with the spawns.  3 of the variants start with 3 pannons.&lt;br /&gt;
&lt;br /&gt;
--I spent a while doing LL runs and finally figured out the B-set of maps.  B-X is annoying to identify.  First, if you go into the first room and there are three pannons, you're on a good start.  Kill them, more will spawn.  Go to the back part of the room (around the corner but not through the door); if delsabans spawn, you have the wrong set.  If it's more pannons, you are in either B-X or B-1.  Unfortunately, the block two spawns are the same, so you have to go to block three.  But you can skip the enemies down the right path in Block 2.&lt;br /&gt;
&lt;br /&gt;
--All right, I've been running B in Unsafe passage, and am getting the B-1/X variant. Anyhow, just had a question on the block one spawn set. Are we sure that after the three Pannons that there are SIX pannons in the second set? Here's what I mean: http://www.putfile.com/pic.php?img=4640061 I've seen five pannon spawn there multiple times. If that's not the right spawn, disregard this post. ;3 [[User:Fence!|Fence!]] 21:16, 29 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
*So you're saying tha The B-X is noticable now compaired to B-1? [[User:Rydia|Rydia]] 06:00, 27 March 2007 (BST) I just did B run and the monsters are the same as B-x, so this info was incorrect (yet again).[[User:Rydia|Rydia]] 06:28, 27 March 2007 (BST)&lt;br /&gt;
** The point is that both listed &amp;quot;further in&amp;quot; (now &amp;quot;second room&amp;quot;) as Pannon x6, while they are both really Pannon x5. I really, really think we need separate articles for the rare spawns of each mission. It would help keep the discussion more organized, and would allow for more space to better explain the intricacies of each rare pattern, consequently reducing silly errors and misunderstandings such as this. --[[User:Qwerty|Qwerty]] 06:44, 27 March 2007 (BST)&lt;br /&gt;
* I just got done charting the entier area of B style Map. I did 2 so far. [http://ktestudios.servegame.com/psu-b.txt B List] Please verify if needed. This is the best to my knowlage that I tried to chart. Enjoy? [[User:Rydia|Rydia]] 07:13, 27 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== VoC woes ==&lt;br /&gt;
Para from HongFire.com says: I just tested the Jao C-X spawn pattern and it didn't give me a Jao.. needs more testing and another confirmation?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Are you sure you didn't get C-1?  It seems like Sega made one spawn pattern for each map almost identical to the rare spawn pattern.  I've been trying to get Jaos too, and have had no luck either.&lt;br /&gt;
&lt;br /&gt;
No I didn't get C-1. I counted the Vandas and they added up to the C-X spawn number.&lt;br /&gt;
&lt;br /&gt;
-- I think the C-1 spawn count for block 2 might be wrong.  I've never seen 3-3 spawn before, always 3-2-2, and I've never seen Jaos spawn.  Also, it seems all the other block 2's that spawn with vandas first spawn 3-2-2, never 3-3.&lt;br /&gt;
&lt;br /&gt;
Para: I just got another C-X spawn type with no Jao.  I believe the current article on C-X is definitely incorrect and someone needs to determine the right one.  It could be possible that the 3-3 Vanda Spawn in Block 2 is the real C-X?&lt;br /&gt;
&lt;br /&gt;
Para: Hmm I just had a spawn today that was C-X and it had Jaggos... There must be something else that can distinguish between the two...&lt;br /&gt;
&lt;br /&gt;
--If thats the case, and there *is* a 3-3 Vanda spawn in Block two of the C map set, then there are more than 3 mundane maps&lt;br /&gt;
&lt;br /&gt;
+If you track the actual creature spawns, you will find that there are two different spawn sets that have a total of 7 vandas - there is the elusive 3-2-2 spawn set, and there is a 3-3-1 spawn set.  The best way to tell which one you are getting is to make sure you kill all the vandas on each set at the same time.  The issue is that if you don't kill them at the same time, they spawn at varying intervals making it difficult to distinguish what pattern you are getting.&lt;br /&gt;
&lt;br /&gt;
**Does the A-X map work for VoC or is it broken? I finally gave up on C-X as I got the 3-2-2 spawn many times without any Jaos.&lt;br /&gt;
&lt;br /&gt;
I did the C-X with the 3-2-2 spawn many times and didn't see an jaggos. My character is level 60 so 99 % of the time I killed the 3 first vanda at the same time, then two spawn and then 2 more and no Jaggo at all. I've been trying it for many days now and didn't see any jaggo with that map&lt;br /&gt;
. If possible, I would like clarification on the C map. I see no difference in c-1 and c-x by the way, both show 3 jisharaga in the first block and then 3 vanda with sword and shield, 2 vanda with sword and shield + 2 vanda with sword and shield in block 2&lt;br /&gt;
&lt;br /&gt;
* I've run all 3 x runs numerous times and yet to see a jao... is xmas time changing the appearance of these now??? -Battoh&lt;br /&gt;
&lt;br /&gt;
== Jaggo Hunting ==&lt;br /&gt;
&lt;br /&gt;
Are the S rank layouts for rare monsters the same as A-X? These punks keep escaping me on S. &amp;gt;:&lt;br /&gt;
&lt;br /&gt;
*The A/B/C don't refer to the rank of the mission you are playing, they refer to the layout.  For example, VoC A1/2/3/X all have the Left Gate route as the first block.  VoC B1/2/3/X all have the Northeast Route as the first block.  Hope that helps you understand. [[User:Umberger|Umberger]] 21:11, 3 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
Here it is folks.. &lt;br /&gt;
C1 and CX are identical up until a particular sequence in Block 2.&lt;br /&gt;
First get to block 2 with the Vanda 3-2-2 sequence. (if you get the 3-3-1 sequence you will not find the jao)&lt;br /&gt;
The difference isn't until you pass the gate.  &lt;br /&gt;
Pass the gate, go down the hill and kill the 2 Kog Nodds.&lt;br /&gt;
4 Vanda's will now spawn&lt;br /&gt;
:::THIS IS WHERE THE DIFFERENCE IS:::&lt;br /&gt;
Two different things can happen... &lt;br /&gt;
&lt;br /&gt;
'''Number 1''': Once '''all''' 4 Vandas (withOUT shield and sword icons) are killed one more Vanda will spawn, then lapuchas.  No Jao's will spawn in this map.&lt;br /&gt;
&lt;br /&gt;
'''Number 2''': Once a '''single''' Vanda is killed, more Vanda's will spawn, then more.(i'm not sure of the number because it's been so few times I've found it (only 4)) Once all the Vandas are killed, the jao's will spawn.&lt;br /&gt;
&lt;br /&gt;
Im not sure if those 4 Vandas have the sword and shield icons when the jao's spawn, I'll have to re-post after the next time I find the jao.  I wasn't paying attention the first 4 times I found them (probably because I was excited)&lt;br /&gt;
&lt;br /&gt;
I hope this helps.&lt;br /&gt;
&lt;br /&gt;
PS. I do have one relaxing jao in my room ;)--[[User:RenderingDragon|Ren]] 14:05, 4 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
This is also true with B1 and BX. These two are also identical until the second room in block two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I started hunting for jaggos again since the jaggo amure came out and I have to say that, at least since friday, the second block with a spawn of 3-3-1 is right. I saw the jaggos quite a few times since friday, twice a day to be exact, and all of these were with the 3-3-1 spawn. I am 100% sure of this since, I am level 71, I do that on C rank, I use a spear with dus robaddo to kill the first 3, it kills all 3 at once, and 3 more spawn right after, then one more.&lt;br /&gt;
&lt;br /&gt;
Do not neglect the infos post by Ren above me though, since this is also a requirement.&lt;br /&gt;
&lt;br /&gt;
Since there seams to always be a problem with the second block, I would personally suggest getting the first block right and once you have that, go to the end, no matter what. I always do this and saw quite a few jaggo even before the jaggo amure.&lt;br /&gt;
&lt;br /&gt;
I hope this help those who are looking for jaggo amure ^_^ --[[Shadow black Hedgehog]] 3:21 AM eastern, 12 March 2007&lt;br /&gt;
&lt;br /&gt;
On which map variation was this? C? I did VoC a few times today and noticed that the A-1 and B-1 Block 2 spawns were incorrect for the first set of Vandas (The chart now shows the correct spawns). They were both 3-3-1, with no Jaggos. I'm going to assume that means it's the 3-2-2 spawn that determines if it is a rare variation or not for A and B. [[User:Morningrise|Morningrise]] 04:34, 25 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Valley of Carnage A-X Woes ==&lt;br /&gt;
&lt;br /&gt;
* Okay, the spawn for A-1 is '''Vanda x3, Jishigara x1+1'''. That can be easily seen by anyone. The A-X spawn according to the JP wiki and us (before people took to quietly changing it) was said to be '''Vanda x3, Jishigara x2'''. The trouble is now people are sneakily changing this to match the A-1 spawn without any citation, which is troubling considering it goes against the JP data and what we thought we knew already. So... can we get a confirmation either way, please? - [[User:Miraglyth|Miraglyth]] 21:02, 22 March 2007 (UTC)&lt;br /&gt;
** Multiple people have PM'd me and posted on the forum to say they've had A-X as '''Vanda x3, Jishigara x1+1'''. Guess that's that resolved. - [[User:Miraglyth|Miraglyth]] 02:57, 25 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Sleeping Warriors ==&lt;br /&gt;
&lt;br /&gt;
What is the pattern to A-x? Nothing is listed. [edited 1/2/07]. When we get B-x or C-x we have no problems until the 3 Badira when you go down the stairs on 2nd block. I'm still unable to confirm those myself.&lt;br /&gt;
&lt;br /&gt;
* Been trying as hard as I can to figure it out, have had no luck with getting A-X.  Haven't even been able to confirm the info I got on B-X and C-X. :x --[[User:Cerria|Cerria]] 03:15, 1 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'm not sure about C-X but B-X worked for me, took about 3 hours of hunting but i finally encountered rappies and orgdus once... yes the majority of the time the badira x3 at the bottom of the steps was what went wrong with the runs but it is possible.  I'm not sure if the luck of leader has to do anything with it, the leader in my party had 3 luck at the time but that culd just be a coincidence.  I have yet to find C-X, i always get a polyvohra at bottom of steps instead of 3 badira, but that doesn't mean the chart is wrong, it just means you gotta keep trying.  I'm too am trying to figure out the spawns for A-X, i just try and keep a mental note of spawns and if i run into ogdus i'll write it down and post them on here.&lt;br /&gt;
&lt;br /&gt;
i updated A-x but the second room info is missing. i am also not sure if the first room spawns are the only possibility. but rappies did spawn when the polvora was down the stairs, that part is certain.&lt;br /&gt;
&lt;br /&gt;
== One of the rare patterns for Mad Creatures ==&lt;br /&gt;
&lt;br /&gt;
I posted a thread about it over on PSO-World, but being on 360, I can't exactly take pictures.  I'd really appreciate if one of you PC guys (or girls) would be able to take some pictures and/or add it to the list.  Anyway, here's my post:&lt;br /&gt;
&lt;br /&gt;
It's the one where you go forward and there's that natural ramp (and 2 haystacks off to the right of it), and the first spawn is 2 Poltys (Polties?), then 3 of them which gives you a key to open the gate, then Vahras when you go down the next natural ramp.&lt;br /&gt;
&lt;br /&gt;
Block 2...sorry I don't remember the first spawn, I think it was Poltys, but anyway...it's the block where if you go straight, there's a cave where you can take a left or go straight to get items. In there, 4 Distovas spawn. If you take a left in that cave, go up back onto the ground, and there's your Rappy spawn! 4 of them.&lt;br /&gt;
&lt;br /&gt;
I'm sorry if it's confusing, and I really would try to get pictures of the blocks, but I'm on 360 and much too lazy to take a picture with a digital camera or something.&lt;br /&gt;
&lt;br /&gt;
Hope that helps people. [[User:Umberger|Umberger]] 21:09, 3 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tried it earlier on pc. Didn't work. Got 4 vahras instead. [[User:stridhiryu030363|stridhiryu030363]] 15:10, 7 January 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
Pattern C Polties first spawn for block 1 and 2, in the cave it is 4 koltova not Distova. [[User:Fiethron|Fiethron]] 21:35, 7 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
So then are you saying that for Pattern C-x you have to get 2 polties on first block, 3 polties on second, followed by 4 Kovoltas inside the cave for the rare board?&lt;br /&gt;
&lt;br /&gt;
Yes the patter for C-X is poltys in block 1, then poltys in block 2 followed by 4 Koltovas inside the cave, the table now shows this.&lt;br /&gt;
&lt;br /&gt;
== Sleeping Warriors Updated ==&lt;br /&gt;
&lt;br /&gt;
I've been keeping a very close watch to find the exact spawns for EVERY enemy in the Rare Monster rotations for Sleeping Warriors... &lt;br /&gt;
&lt;br /&gt;
I have Long Hall and Left Stairways done, but I noticed on the site here &amp;quot;Block 3 First Spawn for A-X&amp;quot; was incorrect.  The First spawn is actually 3 Golmoro's, and 2 Badira.  Also, there were 3 Badira in the box to the right at the beginning of Block 3.  I know this because I JUST got the map rotation done about 3 minutes ago.&lt;br /&gt;
&lt;br /&gt;
So yeah... Basically I am looking for differences in spawns that occur in the first block between the &amp;quot;X&amp;quot; runs and the others that have identical first spawns.  As of right now, if I can test this tonight, there should be a way to tell right away instead of doing an entire block... I think I may have found a difference in Block 1 Long Hall that will tell you within the first 2 minutes.  I will give more information when I can guarantee it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 17:10, 24 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
I am doing Sleeping Warriors S runs for finding the Rare map the last 3 Days.&lt;br /&gt;
&lt;br /&gt;
what I found out:&lt;br /&gt;
&lt;br /&gt;
1. it is easiest if you only fight when you get the &amp;quot;Long Hall route&amp;quot; because you can check if there are the 3 Badiras downstairs at Block 2 within 6-7 Minutes(I am doing alone so I am not that fast).&lt;br /&gt;
&lt;br /&gt;
So I only did the Long Hall Route over and Over...&lt;br /&gt;
&lt;br /&gt;
I got around 5x the Rare map now. (average is every 2-3 Hours one Raremap) but not even one Power Charge dropped ^^ (15x Ordgus = 8x Meseta 7x Goldania ^^) I will keep on doing. But anyone found out if it has something to do with the first spawn? I forgot to pay attention, but the First Badiras at the Rare map I think are different:&lt;br /&gt;
&lt;br /&gt;
Average is: 6 -&amp;gt; 3 -&amp;gt; 1&lt;br /&gt;
But I also saw:&lt;br /&gt;
6 -&amp;gt; 4 -&amp;gt; 2 &lt;br /&gt;
6 -&amp;gt; 2 -&amp;gt; 1&lt;br /&gt;
&lt;br /&gt;
same with the 2nd Badiras. behind the 2x Golmoro Spawns past Gate at Block 1&lt;br /&gt;
&lt;br /&gt;
everytime I had Raremap, there were 3 Additional spawns at the last Badiras in Block 1.&lt;br /&gt;
&lt;br /&gt;
if anyone gets more Information about Sleeping Warriors Raremap:&lt;br /&gt;
&lt;br /&gt;
add me! my Xbox Live Gamertag: Xx ANDYY xX I am trying to figure out this secret!&lt;br /&gt;
&lt;br /&gt;
ahh and by the way!!!&lt;br /&gt;
I always get a Rare Map at 6pm!!!!  so perhaps it has something to do with the time?&lt;br /&gt;
&lt;br /&gt;
6pm in what time zone?.. I'd like to check that theory out.  Thanks in advance.&lt;br /&gt;
--[[User:RenderingDragon|Ren]] 09:46, 26 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
That's exactly what I was talking about... I swear that the Badiras in the Long Hall on the rare map were different, I thought the first spawn was like 6&amp;gt;1, not 6&amp;gt;3&amp;gt;1 like the other, but I haven't had a chance to check it out since last week.&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 18:13, 28 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
Ya. But you also can be unlucky... I just did this mission for about 7 hours... and no rare map.. and the time: I had already 4 Raremaps on 6pm(GTM+1). Need more information how to get raremap. anyone counted how many maps you need to get a 2nd raremap? I mean go on an empty server and doing as long till 3 raremaps. and count the resetts beween the raremaps?&lt;br /&gt;
&lt;br /&gt;
== Dark Satellite, Train Rescue, or Tunnel Recapture, anyone have any leads? ==&lt;br /&gt;
&lt;br /&gt;
Was wondering if anyone had any new information to try and find the rare variations of the new maps?&lt;br /&gt;
&lt;br /&gt;
I know the following, but I'm not apt in how to edit it in the main area, so if someone sees this and could start it for me I'd appreciate it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don't think there are different versions of the map for Train, so A-1 would refer to the regular map, Block 1, and B-1 would just mean a new run. A + sign means they appeared after the first spawn, a / sign means they are part of the first spawn.&lt;br /&gt;
&lt;br /&gt;
These are maps that do not spawn rare enemies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Train Rescue:'''&lt;br /&gt;
&lt;br /&gt;
A-1 3x Rogue (Opps)&lt;br /&gt;
A-2 4x Rogue (Jasse) + 2x Gohma Mentha + 4 Gohma Mentha (sp? lol)&lt;br /&gt;
A-3 2x Rogue (Jasse) / 2x Gohma Dilla + 2x Gohma Dilla + 4x Gohma Dilla&lt;br /&gt;
A-4 4x Gohma Mentha + 4x Gohma Dilla + 1x Gohma Dilla  (I don't think Block 4 would matter, but I wrote it down this time.)&lt;br /&gt;
&lt;br /&gt;
B-1 4x Rogue (Jasse)&lt;br /&gt;
&lt;br /&gt;
- Got DC'ed during block 1 &amp;gt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
C-1 5x Rogue (Opps)&lt;br /&gt;
C-2 4x Rogue (Jasse) + 3x Gohma Dilla + 2x Gohma Dilla + 2x Gohma Dilla&lt;br /&gt;
C-3 4x Rogue (Jasse) + 2x Gohma Dilla + 2x Gohma Dilla + 2x Gohma Dilla &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dark Satellite:'''&lt;br /&gt;
&lt;br /&gt;
*Don't remember block rooms and dont know if there are different maps for this one, sorry*&lt;br /&gt;
&lt;br /&gt;
A-1 4x Delsaban&lt;br /&gt;
A-2 4x Pannon&lt;br /&gt;
A-3 4x Delsaban + 4x Sendillan&lt;br /&gt;
A-4 4x Pannon + 3x Pannon&lt;br /&gt;
&lt;br /&gt;
B-1 2x Pannon / 2x Sendillan&lt;br /&gt;
B-2 3x Delsaban + 1x Delsaban + 3x Sendillan + 3x Delsaban / 1x Jusnagun&lt;br /&gt;
B-3 4x Pannon + 3x Gaozoran&lt;br /&gt;
B-4 5x Super Delsaban + 3x Sendillan&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 13:20, 29 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
I can confirm patterns A-x and C-x for Dark Satellite from the main pages layout. I got them both earlier today.&lt;br /&gt;
&lt;br /&gt;
== Endrum Remnants.. ==&lt;br /&gt;
&lt;br /&gt;
Keep reloading untill you git the layout where you start behind a door with the crystal.  If you get Bamaltas in the first room you're good so far...  On block two run accross the bridge.  If Buggy's appear START OVER, If you're lucky enough there will be Seekers and special opps on the other side of the bridge.  If there is you have the rare layout.  After that point you will notice RED bugs that drop florecent bulb boards, and the bosses will also be RED Grinna Beta S.  I've gotten this layout a couple times but no drops (other than crappy 2* sniper) so far..&lt;br /&gt;
&lt;br /&gt;
== Neudaiz ==&lt;br /&gt;
&lt;br /&gt;
Does anybody have any correct layouts for any of the missions on Neudaiz?&lt;br /&gt;
&lt;br /&gt;
I found Rappies on Mizuraki Defense on the route without monsters/boxes.  You turn and go through a door and another door before fighting monsters.  On this route there were 4 Rappies at the end.  I believe the Olgohmans were the first spawn of Block 1.  I did not concentrate enough to capture Block 2 or 3.&lt;br /&gt;
&lt;br /&gt;
*Update* I'm no longer confident that Olgohmons is the correct 1st spawn for route 1. :-(&lt;br /&gt;
&lt;br /&gt;
Route 1: Path to the left (no boxes) has either rappies x4 or rappies x3.&lt;br /&gt;
(Varchild Beast Lvl 68 2/23/07)&lt;br /&gt;
 &lt;br /&gt;
I know of one on Mizuraki Defense. Don't know if I'm correct but just to help out. &lt;br /&gt;
Room with 3 boxes: 3 Ageetas, further in ollakas. &lt;br /&gt;
Block 2: 5 Ageetas?&lt;br /&gt;
Block 3: 3 or 4 ageetas --[[User:Wild Goose|Wild Goose]] 22:46, 19 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Overhaul Needed? ==&lt;br /&gt;
&lt;br /&gt;
* A couple of things in this article bother me quite a bit:&lt;br /&gt;
** &amp;quot;B1 First Spawn&amp;quot;, &amp;quot;B2 First Spawn&amp;quot;, &amp;quot;B3 First Spawn&amp;quot; are not sufficient to well-determine rare spawns. For many missions the first time you can tell the difference is mid-way through B1 or B2. Wouldn't it be best to add a field for &amp;quot;First time you can tell if the map is rare or not&amp;quot; ?&lt;br /&gt;
** The terminology! If a spawn is three Pannon and two Delsaban, followed by two more Pannon (each spawning as one other enemy dies), then &amp;quot;Delsaban x2 + Pannon x3 + Pannon x2&amp;quot; doesn't accurately describe what spawns when. I believe we should move towards a standard terminology so that such mixups cannot occur.&lt;br /&gt;
* Thoughts? - [[User:Miraglyth|Miraglyth]] 09:22, 25 March 2007 (BST)&lt;br /&gt;
* This would be a lot of work, but I think it would be best to dedicate an individual article to each missions. This would allow us more freedom for explaning things, without worrying about screwing up the semi-consistent tabular system we've got in place currently. I agree though, about the &amp;quot;first spawn&amp;quot; being inconvenient. I just ran a bunch of Fight For Food S2, and in many variants, the only way to tell if it will be rare if the first and last spawn of a certain block are the same enemy. Devoting an article for the rare spawn variants of each mission would allow us to explain these and other nuances more clearly without having a big cluttered mess, which is what we already have anyway. --[[User:Qwerty|Qwerty]] 09:32, 25 March 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=16501</id>
		<title>Talk:Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=16501"/>
				<updated>2007-03-27T05:29:10Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: /* Unsafe Passage B-X */  Fixed my grammer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Jaggo Amure?==&lt;br /&gt;
&lt;br /&gt;
* It's been proven that these do not exist in Valentine's Day (they were speculation on the part of PSO-World and the official boards, thus dreamed up by players), so do they exist at all? There's no way to say &amp;quot;They might be for White's Day&amp;quot; unless they've been found from the data, and I have not heard of this. - [[User:Miraglyth|Miraglyth]] 13:02, 3 February 2007 (CST)&lt;br /&gt;
** I'm pretty certain that they were found in the data by someone, probably Tycho. Assuming they are in the data, then I think it is not without grounds to assume they will be used for White Day. Only time will tell at this point. --[[User:Qwerty|Qwerty]] 13:57, 3 February 2007 (CST)&lt;br /&gt;
** Well what have we here? [http://www.pso-world.com/viewtopic.php?topic=134436&amp;amp;forum=20&amp;amp;7 Jaggo Amure picture from PSU Perfect Bible.] So yeah, I'm betting that this will be used for White Day. --[[User:Qwerty|Qwerty]] 14:29, 3 February 2007 (CST)&lt;br /&gt;
*** I tripped up on this criter yesterday. I even submitted a pic and what I go from it. I got terrably lucky. My first rare I seen XD [[User:Rydia|Rydia]] 01:57, 12 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Asking for suggestion==&lt;br /&gt;
&lt;br /&gt;
Would you prefer I translate all missions over from The Japanese wiki? I heard lots of people were having problems getting them to work so I thought maybe it would be better if people add the data themselves for it...&lt;br /&gt;
&lt;br /&gt;
But it doesn't look like it is being done, so should I translate the rest over or just make empty sections for people to add? [[User:Fiethron|Fiethron]] 21:37, 7 January 2007 (CST)&lt;br /&gt;
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*The more information, the better. So I think a translation would be helpful [[User:Kitomi|Kitomi]] 06:08, 8 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==New User, Please Help W/ Rare Monsters Chart==&lt;br /&gt;
I'm not exactly sure how this site works, so if someone sees this and can help me out I would greatly appreciate it.&lt;br /&gt;
&lt;br /&gt;
Anyways, I'm having some issues understand how to use the Rare Monsters charts.  there's A-1 through A-X etc., and Block 1-3 First Spawns listed for each area.  Here's what I am trying to figure out.&lt;br /&gt;
&lt;br /&gt;
Let's use Sleeping Warriors, Left Stairs Route, for an example.&lt;br /&gt;
&lt;br /&gt;
~~  For A-1 &amp;quot;Block 1 - Block 3 First Spawn&amp;quot;, what does that mean?  Does it mean something like, &amp;quot;first spawn in first room&amp;quot; for Block 1, then &amp;quot;first spawn for 2nd room&amp;quot;, and &amp;quot;first spawn for 3rd room&amp;quot;?&lt;br /&gt;
:I thought that this referred to the first spawns in first room with enemies in Block 1, first spawns in first room with enemies in Block 2, and first spawns in first room with enemies in Block 3. --[[User:Seikas2|Seikas2]] 17:16, 1 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
~~ For the A-1 through A-X then, I understand they are different variations, but do you have to get A-X, B-X, and C-X to get rare enemies?  Or let's say you get A-X on Block 1 of your run or even Block 2 of your run, theoretically you should automatically get Rappies just because A-X was your Block 1?  Or like I said, do you need multiple Block-X's?&lt;br /&gt;
:The different A-, B-, and C- layouts are different map orders for the entire mission, with -1, -2, -3, and -X as different patterns of monster spawns. That is, if you don't encounter the &amp;quot;Block 1 First Spawn&amp;quot; in Block 1, &amp;quot;Block 2 First Spawn&amp;quot; in Block 2 and so on for an -X pattern, you probably won't encounter rare monsters. --[[User:Seikas2|Seikas2]] 17:16, 1 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
Please let me know, so I can edit the Rare Monsters chart accordingly.  I have some variations not posted.&lt;br /&gt;
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&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 05:19, 1 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
Nate&lt;br /&gt;
&lt;br /&gt;
I have no idea what I'm doing here so I'm just going to start typing in this section. Im trying to locate A Mil Ily Creature which I was told that they drop Psyco Wands, but see heres the problem. I have no Idea were you can find them. what site said Ultimate 2 mission but were Is that located? thanks if anyone sees this&lt;br /&gt;
&lt;br /&gt;
:I think you're looking for [http://www.pso-world.com/items.php?op=viewarticle&amp;amp;artid=143&amp;amp;sortby=name this]. This site is devoted to the sequel of Phantasy Star Online, [http://www.phantasystaruniverse.com/index.php Phantasy Star Universe], so we don't have much information for PSO. --[[User:Seikas2|Seikas2]] 04:03, 26 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Rares ==&lt;br /&gt;
* Do the boss Rares have a seperate Map than the typical Rare maps? [[User:Kitomi|Kitomi]] 15:37, 25 December 2006 (CST)&lt;br /&gt;
* I don't think they're related. I didn't completely understand the explanation from the Bible though (which is basically non-existant, since it only gives a table DX). Guess someone would need to try it out for a bit (whether or not after the tables get posted). - [[User:Tycho|Tycho]] 17:01, 29 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
== Confused ==&lt;br /&gt;
This is a little confusing to me. Can anyont make it easier to understand in laymans terms? --[[User:JubeiSaotome|JubeiSaotome]] 21:45, 13 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* What all is confusing? Thanks for the pictures too, that helps make it easier for people!  Same with formatting.  I'm new to using wiki things...&lt;br /&gt;
&lt;br /&gt;
** I just got confused by the spawn listings, I was thinking they were all spawns that showed the rappies, it wasn't until a friend showed me how, then I understanded the X route is the one with the rappies. I'll continue to add pics and upate it for you. Thanks though, awesome work. --[[User:JubeiSaotome|JubeiSaotome]] 22:32, 13 December 2006 (PST)&lt;br /&gt;
*** Its something that isn't on the English version that will become very important to know, so I'm translating it over.  Thanks for making it easier for english speakers to read! [[User:Fiethron|Fiethron]] 22:34, 13 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== T-Intersection ==&lt;br /&gt;
That T Intersection bit is a bit iffy. Think we need a picture to clarify what way the first mob of that block is located at? Possibly a gallery image set for &amp;quot;Main locations&amp;quot; within a mission that need to be noted? --[[User:JubeiSaotome|JubeiSaotome]] 03:00, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
I can take a picture...but I'm not sure how to add the picture to the server....the intersection is like a T.  You go straight, but then can only go left or right, not straight anymore.&lt;br /&gt;
&lt;br /&gt;
== Issues with runs ==&lt;br /&gt;
I just did a correct run of the Left Turn Route and I had no rappies appear at all. All the flags were there. Is there any other requirements to make them appear? --[[User:JubeiSaotome|JubeiSaotome]] 04:04, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* Are you sure block 3 was 3 delsaban and 2 pannon?  B-1 and B-X are very similar, but if they are that similar, then maybe we need to add another + to block 1. [[User:Fiethron|Fiethron]] 11:07, 14 December 2006 (PST)&lt;br /&gt;
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* * Pretty sure it was, but maybe I'm wrong. --[[User:JubeiSaotome|JubeiSaotome]] 16:39, 14 December 2006 (PST)&lt;br /&gt;
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* ** I have had the same problem and i printed out the page to make sure the spawn was correct i also noticed that I never got the B-1 set so could it be possible that they were switched by mistake? [[User:Nascarfan38124|Nascarfan38124]] 19:07, 28 December 2006 (CST) &lt;br /&gt;
&lt;br /&gt;
* *** I just did 3 B-X runs counting the pannons and delsabans so I know that the rappies aren't on it. Maybe on B-1 but I've never gotten it. --[[User:Aethir|Aethir]] 3:16, 30 December 20006 (CST)&lt;br /&gt;
&lt;br /&gt;
-- You weren't getting the B-X runs then, you did 3 B-1 runs.  The difference between B-1 and B-X doesn't show till you get to block 3.&lt;br /&gt;
&lt;br /&gt;
-- Either they were B-X or the page is wrong. The spawn counts were accurate to the B-X list so either they were B-X and B-1 is correct or they were just mislisted on the page. --[[User:Aethir|Aethir]] 11:51, 31 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
-- You are absolutely sure that the first room in Block 3 immediately spawned with 3 Delsabans and 2 Pannons, not 2 Delsabans and 3 Pannons?  I did over a hundred runs, and probably 30+ were B-1 runs, only got B-X once, and it had rappies, so I find it difficult to believe you repeatedly got the B-X spawn set AND it was wrong.&lt;br /&gt;
&lt;br /&gt;
* I was sure but not so much anymore because I don't do that run anymore but do you think that maybe there is a difference in the servers? I am on the xbox 360 server which one were you on. [[User:Nascarfan38124|Nascarfan38124]] 20:59, 13 January 2007 (CST)&lt;br /&gt;
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I just did Valley of Carnage S with the B-X spawn pattern and didn't get any Jao. Can anyone confirm that one is correct? --[[User:Ras|Ras]] 04:37, 15 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
For block 2 of valley of carnage, the enemies listed need to have a sword and shield icon.  Also, it needs to spawn as 3 Vanda, and then 2 more, and then 2 more.  All with sword and shield.&lt;br /&gt;
&lt;br /&gt;
Para: I think I know what distinguishes some of the B-X from B-1s... Double check the spawn on the right hand side of the B-2 T split path.  I've seen Delsabens spawn there first rather than 5x Pannons and didn't get rappies.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Train track room&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
Can someone please clarify for me which room this phrase refers to? Is it the dead end room where the Key drops, or is it the room before that, with the platform with the barrels on it? I'm referring to the C-X spawn set, by the way.[[User:212.32.77.163|212.32.77.163]] 13:34, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
Train track room is the room where the key is.  The other map which just has '''train tracks''' is the actual track part.  So for C-X, it is the small room. [[User:Fiethron|Fiethron]] 06:39, 15 December 2006 (PST)&lt;br /&gt;
* Do you mean the room with the small path down onto the tracks or the T-junction's right side where it has around 3 sets of mobs spawn, which overlooks the train tracks? --[[User:JubeiSaotome|JubeiSaotome]] 06:43, 15 December 2006 (PST)&lt;br /&gt;
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*the room onto the tracks where the key spawns... --[[User:Dark Dajin|Dark Dajin]] 14:53, 25 December 2006 (CST)&lt;br /&gt;
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== Amure? ==&lt;br /&gt;
* What is the kana for this name? Given that it is suggested they appear at Valentines, wouldn't a more logical guess at the names be 'amour'? Or 'amore'? Sega liek French (see PSO EPIV) so they might like Italian too. [[User:Mewn|Mewn]] 12:04, 15 December 2006 (PST)&lt;br /&gt;
* アムレ, ノエル, ラタン, パスカ, アクテ, ソニチ. So yeah, it's not because I'm completely illiterate or anything; I did get the references. Some company still fails at languages though! - [[User:Tycho|Tycho]] 15:09, 15 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Unsafe Passage B-X ==&lt;br /&gt;
&lt;br /&gt;
So will the first spawn of block 1 only have 3 pannons and no respawns?  I'm sort of confused.&lt;br /&gt;
&lt;br /&gt;
-Can someone Answer this, im confused on this one also.&lt;br /&gt;
&lt;br /&gt;
-Yeah B is a little unclear with the spawns.  3 of the variants start with 3 pannons.&lt;br /&gt;
&lt;br /&gt;
--I spent a while doing LL runs and finally figured out the B-set of maps.  B-X is annoying to identify.  First, if you go into the first room and there are three pannons, you're on a good start.  Kill them, more will spawn.  Go to the back part of the room (around the corner but not through the door); if delsabans spawn, you have the wrong set.  If it's more pannons, you are in either B-X or B-1.  Unfortunately, the block two spawns are the same, so you have to go to block three.  But you can skip the enemies down the right path in Block 2.&lt;br /&gt;
&lt;br /&gt;
--All right, I've been running B in Unsafe passage, and am getting the B-1/X variant. Anyhow, just had a question on the block one spawn set. Are we sure that after the three Pannons that there are SIX pannons in the second set? Here's what I mean: http://www.putfile.com/pic.php?img=4640061 I've seen five pannon spawn there multiple times. If that's not the right spawn, disregard this post. ;3 [[User:Fence!|Fence!]] 21:16, 29 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
*So you're saying tha The B-X is noticable now compaired to B-1? [[User:Rydia|Rydia]] 06:00, 27 March 2007 (BST) I just did B run and the monsters are the same as B-x, so this info was incorrect (yet again).[[User:Rydia|Rydia]] 06:28, 27 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== VoC woes ==&lt;br /&gt;
Para from HongFire.com says: I just tested the Jao C-X spawn pattern and it didn't give me a Jao.. needs more testing and another confirmation?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Are you sure you didn't get C-1?  It seems like Sega made one spawn pattern for each map almost identical to the rare spawn pattern.  I've been trying to get Jaos too, and have had no luck either.&lt;br /&gt;
&lt;br /&gt;
No I didn't get C-1. I counted the Vandas and they added up to the C-X spawn number.&lt;br /&gt;
&lt;br /&gt;
-- I think the C-1 spawn count for block 2 might be wrong.  I've never seen 3-3 spawn before, always 3-2-2, and I've never seen Jaos spawn.  Also, it seems all the other block 2's that spawn with vandas first spawn 3-2-2, never 3-3.&lt;br /&gt;
&lt;br /&gt;
Para: I just got another C-X spawn type with no Jao.  I believe the current article on C-X is definitely incorrect and someone needs to determine the right one.  It could be possible that the 3-3 Vanda Spawn in Block 2 is the real C-X?&lt;br /&gt;
&lt;br /&gt;
Para: Hmm I just had a spawn today that was C-X and it had Jaggos... There must be something else that can distinguish between the two...&lt;br /&gt;
&lt;br /&gt;
--If thats the case, and there *is* a 3-3 Vanda spawn in Block two of the C map set, then there are more than 3 mundane maps&lt;br /&gt;
&lt;br /&gt;
+If you track the actual creature spawns, you will find that there are two different spawn sets that have a total of 7 vandas - there is the elusive 3-2-2 spawn set, and there is a 3-3-1 spawn set.  The best way to tell which one you are getting is to make sure you kill all the vandas on each set at the same time.  The issue is that if you don't kill them at the same time, they spawn at varying intervals making it difficult to distinguish what pattern you are getting.&lt;br /&gt;
&lt;br /&gt;
**Does the A-X map work for VoC or is it broken? I finally gave up on C-X as I got the 3-2-2 spawn many times without any Jaos.&lt;br /&gt;
&lt;br /&gt;
I did the C-X with the 3-2-2 spawn many times and didn't see an jaggos. My character is level 60 so 99 % of the time I killed the 3 first vanda at the same time, then two spawn and then 2 more and no Jaggo at all. I've been trying it for many days now and didn't see any jaggo with that map&lt;br /&gt;
. If possible, I would like clarification on the C map. I see no difference in c-1 and c-x by the way, both show 3 jisharaga in the first block and then 3 vanda with sword and shield, 2 vanda with sword and shield + 2 vanda with sword and shield in block 2&lt;br /&gt;
&lt;br /&gt;
* I've run all 3 x runs numerous times and yet to see a jao... is xmas time changing the appearance of these now??? -Battoh&lt;br /&gt;
&lt;br /&gt;
== Jaggo Hunting ==&lt;br /&gt;
&lt;br /&gt;
Are the S rank layouts for rare monsters the same as A-X? These punks keep escaping me on S. &amp;gt;:&lt;br /&gt;
&lt;br /&gt;
*The A/B/C don't refer to the rank of the mission you are playing, they refer to the layout.  For example, VoC A1/2/3/X all have the Left Gate route as the first block.  VoC B1/2/3/X all have the Northeast Route as the first block.  Hope that helps you understand. [[User:Umberger|Umberger]] 21:11, 3 January 2007 (CST)&lt;br /&gt;
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Here it is folks.. &lt;br /&gt;
C1 and CX are identical up until a particular sequence in Block 2.&lt;br /&gt;
First get to block 2 with the Vanda 3-2-2 sequence. (if you get the 3-3-1 sequence you will not find the jao)&lt;br /&gt;
The difference isn't until you pass the gate.  &lt;br /&gt;
Pass the gate, go down the hill and kill the 2 Kog Nodds.&lt;br /&gt;
4 Vanda's will now spawn&lt;br /&gt;
:::THIS IS WHERE THE DIFFERENCE IS:::&lt;br /&gt;
Two different things can happen... &lt;br /&gt;
&lt;br /&gt;
'''Number 1''': Once '''all''' 4 Vandas (withOUT shield and sword icons) are killed one more Vanda will spawn, then lapuchas.  No Jao's will spawn in this map.&lt;br /&gt;
&lt;br /&gt;
'''Number 2''': Once a '''single''' Vanda is killed, more Vanda's will spawn, then more.(i'm not sure of the number because it's been so few times I've found it (only 4)) Once all the Vandas are killed, the jao's will spawn.&lt;br /&gt;
&lt;br /&gt;
Im not sure if those 4 Vandas have the sword and shield icons when the jao's spawn, I'll have to re-post after the next time I find the jao.  I wasn't paying attention the first 4 times I found them (probably because I was excited)&lt;br /&gt;
&lt;br /&gt;
I hope this helps.&lt;br /&gt;
&lt;br /&gt;
PS. I do have one relaxing jao in my room ;)--[[User:RenderingDragon|Ren]] 14:05, 4 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
This is also true with B1 and BX. These two are also identical until the second room in block two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I started hunting for jaggos again since the jaggo amure came out and I have to say that, at least since friday, the second block with a spawn of 3-3-1 is right. I saw the jaggos quite a few times since friday, twice a day to be exact, and all of these were with the 3-3-1 spawn. I am 100% sure of this since, I am level 71, I do that on C rank, I use a spear with dus robaddo to kill the first 3, it kills all 3 at once, and 3 more spawn right after, then one more.&lt;br /&gt;
&lt;br /&gt;
Do not neglect the infos post by Ren above me though, since this is also a requirement.&lt;br /&gt;
&lt;br /&gt;
Since there seams to always be a problem with the second block, I would personally suggest getting the first block right and once you have that, go to the end, no matter what. I always do this and saw quite a few jaggo even before the jaggo amure.&lt;br /&gt;
&lt;br /&gt;
I hope this help those who are looking for jaggo amure ^_^ --[[Shadow black Hedgehog]] 3:21 AM eastern, 12 March 2007&lt;br /&gt;
&lt;br /&gt;
On which map variation was this? C? I did VoC a few times today and noticed that the A-1 and B-1 Block 2 spawns were incorrect for the first set of Vandas (The chart now shows the correct spawns). They were both 3-3-1, with no Jaggos. I'm going to assume that means it's the 3-2-2 spawn that determines if it is a rare variation or not for A and B. [[User:Morningrise|Morningrise]] 04:34, 25 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Valley of Carnage A-X Woes ==&lt;br /&gt;
&lt;br /&gt;
* Okay, the spawn for A-1 is '''Vanda x3, Jishigara x1+1'''. That can be easily seen by anyone. The A-X spawn according to the JP wiki and us (before people took to quietly changing it) was said to be '''Vanda x3, Jishigara x2'''. The trouble is now people are sneakily changing this to match the A-1 spawn without any citation, which is troubling considering it goes against the JP data and what we thought we knew already. So... can we get a confirmation either way, please? - [[User:Miraglyth|Miraglyth]] 21:02, 22 March 2007 (UTC)&lt;br /&gt;
** Multiple people have PM'd me and posted on the forum to say they've had A-X as '''Vanda x3, Jishigara x1+1'''. Guess that's that resolved. - [[User:Miraglyth|Miraglyth]] 02:57, 25 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Sleeping Warriors ==&lt;br /&gt;
&lt;br /&gt;
What is the pattern to A-x? Nothing is listed. [edited 1/2/07]. When we get B-x or C-x we have no problems until the 3 Badira when you go down the stairs on 2nd block. I'm still unable to confirm those myself.&lt;br /&gt;
&lt;br /&gt;
* Been trying as hard as I can to figure it out, have had no luck with getting A-X.  Haven't even been able to confirm the info I got on B-X and C-X. :x --[[User:Cerria|Cerria]] 03:15, 1 January 2007 (CST)&lt;br /&gt;
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&lt;br /&gt;
I'm not sure about C-X but B-X worked for me, took about 3 hours of hunting but i finally encountered rappies and orgdus once... yes the majority of the time the badira x3 at the bottom of the steps was what went wrong with the runs but it is possible.  I'm not sure if the luck of leader has to do anything with it, the leader in my party had 3 luck at the time but that culd just be a coincidence.  I have yet to find C-X, i always get a polyvohra at bottom of steps instead of 3 badira, but that doesn't mean the chart is wrong, it just means you gotta keep trying.  I'm too am trying to figure out the spawns for A-X, i just try and keep a mental note of spawns and if i run into ogdus i'll write it down and post them on here.&lt;br /&gt;
&lt;br /&gt;
i updated A-x but the second room info is missing. i am also not sure if the first room spawns are the only possibility. but rappies did spawn when the polvora was down the stairs, that part is certain.&lt;br /&gt;
&lt;br /&gt;
== One of the rare patterns for Mad Creatures ==&lt;br /&gt;
&lt;br /&gt;
I posted a thread about it over on PSO-World, but being on 360, I can't exactly take pictures.  I'd really appreciate if one of you PC guys (or girls) would be able to take some pictures and/or add it to the list.  Anyway, here's my post:&lt;br /&gt;
&lt;br /&gt;
It's the one where you go forward and there's that natural ramp (and 2 haystacks off to the right of it), and the first spawn is 2 Poltys (Polties?), then 3 of them which gives you a key to open the gate, then Vahras when you go down the next natural ramp.&lt;br /&gt;
&lt;br /&gt;
Block 2...sorry I don't remember the first spawn, I think it was Poltys, but anyway...it's the block where if you go straight, there's a cave where you can take a left or go straight to get items. In there, 4 Distovas spawn. If you take a left in that cave, go up back onto the ground, and there's your Rappy spawn! 4 of them.&lt;br /&gt;
&lt;br /&gt;
I'm sorry if it's confusing, and I really would try to get pictures of the blocks, but I'm on 360 and much too lazy to take a picture with a digital camera or something.&lt;br /&gt;
&lt;br /&gt;
Hope that helps people. [[User:Umberger|Umberger]] 21:09, 3 January 2007 (CST)&lt;br /&gt;
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&lt;br /&gt;
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Tried it earlier on pc. Didn't work. Got 4 vahras instead. [[User:stridhiryu030363|stridhiryu030363]] 15:10, 7 January 2007 (PST)&lt;br /&gt;
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Pattern C Polties first spawn for block 1 and 2, in the cave it is 4 koltova not Distova. [[User:Fiethron|Fiethron]] 21:35, 7 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
So then are you saying that for Pattern C-x you have to get 2 polties on first block, 3 polties on second, followed by 4 Kovoltas inside the cave for the rare board?&lt;br /&gt;
&lt;br /&gt;
Yes the patter for C-X is poltys in block 1, then poltys in block 2 followed by 4 Koltovas inside the cave, the table now shows this.&lt;br /&gt;
&lt;br /&gt;
== Sleeping Warriors Updated ==&lt;br /&gt;
&lt;br /&gt;
I've been keeping a very close watch to find the exact spawns for EVERY enemy in the Rare Monster rotations for Sleeping Warriors... &lt;br /&gt;
&lt;br /&gt;
I have Long Hall and Left Stairways done, but I noticed on the site here &amp;quot;Block 3 First Spawn for A-X&amp;quot; was incorrect.  The First spawn is actually 3 Golmoro's, and 2 Badira.  Also, there were 3 Badira in the box to the right at the beginning of Block 3.  I know this because I JUST got the map rotation done about 3 minutes ago.&lt;br /&gt;
&lt;br /&gt;
So yeah... Basically I am looking for differences in spawns that occur in the first block between the &amp;quot;X&amp;quot; runs and the others that have identical first spawns.  As of right now, if I can test this tonight, there should be a way to tell right away instead of doing an entire block... I think I may have found a difference in Block 1 Long Hall that will tell you within the first 2 minutes.  I will give more information when I can guarantee it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 17:10, 24 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
I am doing Sleeping Warriors S runs for finding the Rare map the last 3 Days.&lt;br /&gt;
&lt;br /&gt;
what I found out:&lt;br /&gt;
&lt;br /&gt;
1. it is easiest if you only fight when you get the &amp;quot;Long Hall route&amp;quot; because you can check if there are the 3 Badiras downstairs at Block 2 within 6-7 Minutes(I am doing alone so I am not that fast).&lt;br /&gt;
&lt;br /&gt;
So I only did the Long Hall Route over and Over...&lt;br /&gt;
&lt;br /&gt;
I got around 5x the Rare map now. (average is every 2-3 Hours one Raremap) but not even one Power Charge dropped ^^ (15x Ordgus = 8x Meseta 7x Goldania ^^) I will keep on doing. But anyone found out if it has something to do with the first spawn? I forgot to pay attention, but the First Badiras at the Rare map I think are different:&lt;br /&gt;
&lt;br /&gt;
Average is: 6 -&amp;gt; 3 -&amp;gt; 1&lt;br /&gt;
But I also saw:&lt;br /&gt;
6 -&amp;gt; 4 -&amp;gt; 2 &lt;br /&gt;
6 -&amp;gt; 2 -&amp;gt; 1&lt;br /&gt;
&lt;br /&gt;
same with the 2nd Badiras. behind the 2x Golmoro Spawns past Gate at Block 1&lt;br /&gt;
&lt;br /&gt;
everytime I had Raremap, there were 3 Additional spawns at the last Badiras in Block 1.&lt;br /&gt;
&lt;br /&gt;
if anyone gets more Information about Sleeping Warriors Raremap:&lt;br /&gt;
&lt;br /&gt;
add me! my Xbox Live Gamertag: Xx ANDYY xX I am trying to figure out this secret!&lt;br /&gt;
&lt;br /&gt;
ahh and by the way!!!&lt;br /&gt;
I always get a Rare Map at 6pm!!!!  so perhaps it has something to do with the time?&lt;br /&gt;
&lt;br /&gt;
6pm in what time zone?.. I'd like to check that theory out.  Thanks in advance.&lt;br /&gt;
--[[User:RenderingDragon|Ren]] 09:46, 26 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
That's exactly what I was talking about... I swear that the Badiras in the Long Hall on the rare map were different, I thought the first spawn was like 6&amp;gt;1, not 6&amp;gt;3&amp;gt;1 like the other, but I haven't had a chance to check it out since last week.&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 18:13, 28 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
Ya. But you also can be unlucky... I just did this mission for about 7 hours... and no rare map.. and the time: I had already 4 Raremaps on 6pm(GTM+1). Need more information how to get raremap. anyone counted how many maps you need to get a 2nd raremap? I mean go on an empty server and doing as long till 3 raremaps. and count the resetts beween the raremaps?&lt;br /&gt;
&lt;br /&gt;
== Dark Satellite, Train Rescue, or Tunnel Recapture, anyone have any leads? ==&lt;br /&gt;
&lt;br /&gt;
Was wondering if anyone had any new information to try and find the rare variations of the new maps?&lt;br /&gt;
&lt;br /&gt;
I know the following, but I'm not apt in how to edit it in the main area, so if someone sees this and could start it for me I'd appreciate it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don't think there are different versions of the map for Train, so A-1 would refer to the regular map, Block 1, and B-1 would just mean a new run. A + sign means they appeared after the first spawn, a / sign means they are part of the first spawn.&lt;br /&gt;
&lt;br /&gt;
These are maps that do not spawn rare enemies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Train Rescue:'''&lt;br /&gt;
&lt;br /&gt;
A-1 3x Rogue (Opps)&lt;br /&gt;
A-2 4x Rogue (Jasse) + 2x Gohma Mentha + 4 Gohma Mentha (sp? lol)&lt;br /&gt;
A-3 2x Rogue (Jasse) / 2x Gohma Dilla + 2x Gohma Dilla + 4x Gohma Dilla&lt;br /&gt;
A-4 4x Gohma Mentha + 4x Gohma Dilla + 1x Gohma Dilla  (I don't think Block 4 would matter, but I wrote it down this time.)&lt;br /&gt;
&lt;br /&gt;
B-1 4x Rogue (Jasse)&lt;br /&gt;
&lt;br /&gt;
- Got DC'ed during block 1 &amp;gt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
C-1 5x Rogue (Opps)&lt;br /&gt;
C-2 4x Rogue (Jasse) + 3x Gohma Dilla + 2x Gohma Dilla + 2x Gohma Dilla&lt;br /&gt;
C-3 4x Rogue (Jasse) + 2x Gohma Dilla + 2x Gohma Dilla + 2x Gohma Dilla &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dark Satellite:'''&lt;br /&gt;
&lt;br /&gt;
*Don't remember block rooms and dont know if there are different maps for this one, sorry*&lt;br /&gt;
&lt;br /&gt;
A-1 4x Delsaban&lt;br /&gt;
A-2 4x Pannon&lt;br /&gt;
A-3 4x Delsaban + 4x Sendillan&lt;br /&gt;
A-4 4x Pannon + 3x Pannon&lt;br /&gt;
&lt;br /&gt;
B-1 2x Pannon / 2x Sendillan&lt;br /&gt;
B-2 3x Delsaban + 1x Delsaban + 3x Sendillan + 3x Delsaban / 1x Jusnagun&lt;br /&gt;
B-3 4x Pannon + 3x Gaozoran&lt;br /&gt;
B-4 5x Super Delsaban + 3x Sendillan&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 13:20, 29 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
I can confirm patterns A-x and C-x for Dark Satellite from the main pages layout. I got them both earlier today.&lt;br /&gt;
&lt;br /&gt;
== Endrum Remnants.. ==&lt;br /&gt;
&lt;br /&gt;
Keep reloading untill you git the layout where you start behind a door with the crystal.  If you get Bamaltas in the first room you're good so far...  On block two run accross the bridge.  If Buggy's appear START OVER, If you're lucky enough there will be Seekers and special opps on the other side of the bridge.  If there is you have the rare layout.  After that point you will notice RED bugs that drop florecent bulb boards, and the bosses will also be RED Grinna Beta S.  I've gotten this layout a couple times but no drops (other than crappy 2* sniper) so far..&lt;br /&gt;
&lt;br /&gt;
== Neudaiz ==&lt;br /&gt;
&lt;br /&gt;
Does anybody have any correct layouts for any of the missions on Neudaiz?&lt;br /&gt;
&lt;br /&gt;
I found Rappies on Mizuraki Defense on the route without monsters/boxes.  You turn and go through a door and another door before fighting monsters.  On this route there were 4 Rappies at the end.  I believe the Olgohmans were the first spawn of Block 1.  I did not concentrate enough to capture Block 2 or 3.&lt;br /&gt;
&lt;br /&gt;
*Update* I'm no longer confident that Olgohmons is the correct 1st spawn for route 1. :-(&lt;br /&gt;
&lt;br /&gt;
Route 1: Path to the left (no boxes) has either rappies x4 or rappies x3.&lt;br /&gt;
(Varchild Beast Lvl 68 2/23/07)&lt;br /&gt;
 &lt;br /&gt;
I know of one on Mizuraki Defense. Don't know if I'm correct but just to help out. &lt;br /&gt;
Room with 3 boxes: 3 Ageetas, further in ollakas. &lt;br /&gt;
Block 2: 5 Ageetas?&lt;br /&gt;
Block 3: 3 or 4 ageetas --[[User:Wild Goose|Wild Goose]] 22:46, 19 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Overhaul Needed? ==&lt;br /&gt;
&lt;br /&gt;
* A couple of things in this article bother me quite a bit:&lt;br /&gt;
** &amp;quot;B1 First Spawn&amp;quot;, &amp;quot;B2 First Spawn&amp;quot;, &amp;quot;B3 First Spawn&amp;quot; are not sufficient to well-determine rare spawns. For many missions the first time you can tell the difference is mid-way through B1 or B2. Wouldn't it be best to add a field for &amp;quot;First time you can tell if the map is rare or not&amp;quot; ?&lt;br /&gt;
** The terminology! If a spawn is three Pannon and two Delsaban, followed by two more Pannon (each spawning as one other enemy dies), then &amp;quot;Delsaban x2 + Pannon x3 + Pannon x2&amp;quot; doesn't accurately describe what spawns when. I believe we should move towards a standard terminology so that such mixups cannot occur.&lt;br /&gt;
* Thoughts? - [[User:Miraglyth|Miraglyth]] 09:22, 25 March 2007 (BST)&lt;br /&gt;
* This would be a lot of work, but I think it would be best to dedicate an individual article to each missions. This would allow us more freedom for explaning things, without worrying about screwing up the semi-consistent tabular system we've got in place currently. I agree though, about the &amp;quot;first spawn&amp;quot; being inconvenient. I just ran a bunch of Fight For Food S2, and in many variants, the only way to tell if it will be rare if the first and last spawn of a certain block are the same enemy. Devoting an article for the rare spawn variants of each mission would allow us to explain these and other nuances more clearly without having a big cluttered mess, which is what we already have anyway. --[[User:Qwerty|Qwerty]] 09:32, 25 March 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=16500</id>
		<title>Talk:Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=16500"/>
				<updated>2007-03-27T05:28:03Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: /* Unsafe Passage B-X */  Adding 2cents again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Jaggo Amure?==&lt;br /&gt;
&lt;br /&gt;
* It's been proven that these do not exist in Valentine's Day (they were speculation on the part of PSO-World and the official boards, thus dreamed up by players), so do they exist at all? There's no way to say &amp;quot;They might be for White's Day&amp;quot; unless they've been found from the data, and I have not heard of this. - [[User:Miraglyth|Miraglyth]] 13:02, 3 February 2007 (CST)&lt;br /&gt;
** I'm pretty certain that they were found in the data by someone, probably Tycho. Assuming they are in the data, then I think it is not without grounds to assume they will be used for White Day. Only time will tell at this point. --[[User:Qwerty|Qwerty]] 13:57, 3 February 2007 (CST)&lt;br /&gt;
** Well what have we here? [http://www.pso-world.com/viewtopic.php?topic=134436&amp;amp;forum=20&amp;amp;7 Jaggo Amure picture from PSU Perfect Bible.] So yeah, I'm betting that this will be used for White Day. --[[User:Qwerty|Qwerty]] 14:29, 3 February 2007 (CST)&lt;br /&gt;
*** I tripped up on this criter yesterday. I even submitted a pic and what I go from it. I got terrably lucky. My first rare I seen XD [[User:Rydia|Rydia]] 01:57, 12 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Asking for suggestion==&lt;br /&gt;
&lt;br /&gt;
Would you prefer I translate all missions over from The Japanese wiki? I heard lots of people were having problems getting them to work so I thought maybe it would be better if people add the data themselves for it...&lt;br /&gt;
&lt;br /&gt;
But it doesn't look like it is being done, so should I translate the rest over or just make empty sections for people to add? [[User:Fiethron|Fiethron]] 21:37, 7 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
*The more information, the better. So I think a translation would be helpful [[User:Kitomi|Kitomi]] 06:08, 8 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==New User, Please Help W/ Rare Monsters Chart==&lt;br /&gt;
I'm not exactly sure how this site works, so if someone sees this and can help me out I would greatly appreciate it.&lt;br /&gt;
&lt;br /&gt;
Anyways, I'm having some issues understand how to use the Rare Monsters charts.  there's A-1 through A-X etc., and Block 1-3 First Spawns listed for each area.  Here's what I am trying to figure out.&lt;br /&gt;
&lt;br /&gt;
Let's use Sleeping Warriors, Left Stairs Route, for an example.&lt;br /&gt;
&lt;br /&gt;
~~  For A-1 &amp;quot;Block 1 - Block 3 First Spawn&amp;quot;, what does that mean?  Does it mean something like, &amp;quot;first spawn in first room&amp;quot; for Block 1, then &amp;quot;first spawn for 2nd room&amp;quot;, and &amp;quot;first spawn for 3rd room&amp;quot;?&lt;br /&gt;
:I thought that this referred to the first spawns in first room with enemies in Block 1, first spawns in first room with enemies in Block 2, and first spawns in first room with enemies in Block 3. --[[User:Seikas2|Seikas2]] 17:16, 1 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
~~ For the A-1 through A-X then, I understand they are different variations, but do you have to get A-X, B-X, and C-X to get rare enemies?  Or let's say you get A-X on Block 1 of your run or even Block 2 of your run, theoretically you should automatically get Rappies just because A-X was your Block 1?  Or like I said, do you need multiple Block-X's?&lt;br /&gt;
:The different A-, B-, and C- layouts are different map orders for the entire mission, with -1, -2, -3, and -X as different patterns of monster spawns. That is, if you don't encounter the &amp;quot;Block 1 First Spawn&amp;quot; in Block 1, &amp;quot;Block 2 First Spawn&amp;quot; in Block 2 and so on for an -X pattern, you probably won't encounter rare monsters. --[[User:Seikas2|Seikas2]] 17:16, 1 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
Please let me know, so I can edit the Rare Monsters chart accordingly.  I have some variations not posted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 05:19, 1 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
Nate&lt;br /&gt;
&lt;br /&gt;
I have no idea what I'm doing here so I'm just going to start typing in this section. Im trying to locate A Mil Ily Creature which I was told that they drop Psyco Wands, but see heres the problem. I have no Idea were you can find them. what site said Ultimate 2 mission but were Is that located? thanks if anyone sees this&lt;br /&gt;
&lt;br /&gt;
:I think you're looking for [http://www.pso-world.com/items.php?op=viewarticle&amp;amp;artid=143&amp;amp;sortby=name this]. This site is devoted to the sequel of Phantasy Star Online, [http://www.phantasystaruniverse.com/index.php Phantasy Star Universe], so we don't have much information for PSO. --[[User:Seikas2|Seikas2]] 04:03, 26 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Rares ==&lt;br /&gt;
* Do the boss Rares have a seperate Map than the typical Rare maps? [[User:Kitomi|Kitomi]] 15:37, 25 December 2006 (CST)&lt;br /&gt;
* I don't think they're related. I didn't completely understand the explanation from the Bible though (which is basically non-existant, since it only gives a table DX). Guess someone would need to try it out for a bit (whether or not after the tables get posted). - [[User:Tycho|Tycho]] 17:01, 29 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
== Confused ==&lt;br /&gt;
This is a little confusing to me. Can anyont make it easier to understand in laymans terms? --[[User:JubeiSaotome|JubeiSaotome]] 21:45, 13 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* What all is confusing? Thanks for the pictures too, that helps make it easier for people!  Same with formatting.  I'm new to using wiki things...&lt;br /&gt;
&lt;br /&gt;
** I just got confused by the spawn listings, I was thinking they were all spawns that showed the rappies, it wasn't until a friend showed me how, then I understanded the X route is the one with the rappies. I'll continue to add pics and upate it for you. Thanks though, awesome work. --[[User:JubeiSaotome|JubeiSaotome]] 22:32, 13 December 2006 (PST)&lt;br /&gt;
*** Its something that isn't on the English version that will become very important to know, so I'm translating it over.  Thanks for making it easier for english speakers to read! [[User:Fiethron|Fiethron]] 22:34, 13 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== T-Intersection ==&lt;br /&gt;
That T Intersection bit is a bit iffy. Think we need a picture to clarify what way the first mob of that block is located at? Possibly a gallery image set for &amp;quot;Main locations&amp;quot; within a mission that need to be noted? --[[User:JubeiSaotome|JubeiSaotome]] 03:00, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
I can take a picture...but I'm not sure how to add the picture to the server....the intersection is like a T.  You go straight, but then can only go left or right, not straight anymore.&lt;br /&gt;
&lt;br /&gt;
== Issues with runs ==&lt;br /&gt;
I just did a correct run of the Left Turn Route and I had no rappies appear at all. All the flags were there. Is there any other requirements to make them appear? --[[User:JubeiSaotome|JubeiSaotome]] 04:04, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* Are you sure block 3 was 3 delsaban and 2 pannon?  B-1 and B-X are very similar, but if they are that similar, then maybe we need to add another + to block 1. [[User:Fiethron|Fiethron]] 11:07, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* * Pretty sure it was, but maybe I'm wrong. --[[User:JubeiSaotome|JubeiSaotome]] 16:39, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* ** I have had the same problem and i printed out the page to make sure the spawn was correct i also noticed that I never got the B-1 set so could it be possible that they were switched by mistake? [[User:Nascarfan38124|Nascarfan38124]] 19:07, 28 December 2006 (CST) &lt;br /&gt;
&lt;br /&gt;
* *** I just did 3 B-X runs counting the pannons and delsabans so I know that the rappies aren't on it. Maybe on B-1 but I've never gotten it. --[[User:Aethir|Aethir]] 3:16, 30 December 20006 (CST)&lt;br /&gt;
&lt;br /&gt;
-- You weren't getting the B-X runs then, you did 3 B-1 runs.  The difference between B-1 and B-X doesn't show till you get to block 3.&lt;br /&gt;
&lt;br /&gt;
-- Either they were B-X or the page is wrong. The spawn counts were accurate to the B-X list so either they were B-X and B-1 is correct or they were just mislisted on the page. --[[User:Aethir|Aethir]] 11:51, 31 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
-- You are absolutely sure that the first room in Block 3 immediately spawned with 3 Delsabans and 2 Pannons, not 2 Delsabans and 3 Pannons?  I did over a hundred runs, and probably 30+ were B-1 runs, only got B-X once, and it had rappies, so I find it difficult to believe you repeatedly got the B-X spawn set AND it was wrong.&lt;br /&gt;
&lt;br /&gt;
* I was sure but not so much anymore because I don't do that run anymore but do you think that maybe there is a difference in the servers? I am on the xbox 360 server which one were you on. [[User:Nascarfan38124|Nascarfan38124]] 20:59, 13 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
I just did Valley of Carnage S with the B-X spawn pattern and didn't get any Jao. Can anyone confirm that one is correct? --[[User:Ras|Ras]] 04:37, 15 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
For block 2 of valley of carnage, the enemies listed need to have a sword and shield icon.  Also, it needs to spawn as 3 Vanda, and then 2 more, and then 2 more.  All with sword and shield.&lt;br /&gt;
&lt;br /&gt;
Para: I think I know what distinguishes some of the B-X from B-1s... Double check the spawn on the right hand side of the B-2 T split path.  I've seen Delsabens spawn there first rather than 5x Pannons and didn't get rappies.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Train track room&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
Can someone please clarify for me which room this phrase refers to? Is it the dead end room where the Key drops, or is it the room before that, with the platform with the barrels on it? I'm referring to the C-X spawn set, by the way.[[User:212.32.77.163|212.32.77.163]] 13:34, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
Train track room is the room where the key is.  The other map which just has '''train tracks''' is the actual track part.  So for C-X, it is the small room. [[User:Fiethron|Fiethron]] 06:39, 15 December 2006 (PST)&lt;br /&gt;
* Do you mean the room with the small path down onto the tracks or the T-junction's right side where it has around 3 sets of mobs spawn, which overlooks the train tracks? --[[User:JubeiSaotome|JubeiSaotome]] 06:43, 15 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
*the room onto the tracks where the key spawns... --[[User:Dark Dajin|Dark Dajin]] 14:53, 25 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
== Amure? ==&lt;br /&gt;
* What is the kana for this name? Given that it is suggested they appear at Valentines, wouldn't a more logical guess at the names be 'amour'? Or 'amore'? Sega liek French (see PSO EPIV) so they might like Italian too. [[User:Mewn|Mewn]] 12:04, 15 December 2006 (PST)&lt;br /&gt;
* アムレ, ノエル, ラタン, パスカ, アクテ, ソニチ. So yeah, it's not because I'm completely illiterate or anything; I did get the references. Some company still fails at languages though! - [[User:Tycho|Tycho]] 15:09, 15 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Unsafe Passage B-X ==&lt;br /&gt;
&lt;br /&gt;
So will the first spawn of block 1 only have 3 pannons and no respawns?  I'm sort of confused.&lt;br /&gt;
&lt;br /&gt;
-Can someone Answer this, im confused on this one also.&lt;br /&gt;
&lt;br /&gt;
-Yeah B is a little unclear with the spawns.  3 of the variants start with 3 pannons.&lt;br /&gt;
&lt;br /&gt;
--I spent a while doing LL runs and finally figured out the B-set of maps.  B-X is annoying to identify.  First, if you go into the first room and there are three pannons, you're on a good start.  Kill them, more will spawn.  Go to the back part of the room (around the corner but not through the door); if delsabans spawn, you have the wrong set.  If it's more pannons, you are in either B-X or B-1.  Unfortunately, the block two spawns are the same, so you have to go to block three.  But you can skip the enemies down the right path in Block 2.&lt;br /&gt;
&lt;br /&gt;
--All right, I've been running B in Unsafe passage, and am getting the B-1/X variant. Anyhow, just had a question on the block one spawn set. Are we sure that after the three Pannons that there are SIX pannons in the second set? Here's what I mean: http://www.putfile.com/pic.php?img=4640061 I've seen five pannon spawn there multiple times. If that's not the right spawn, disregard this post. ;3 [[User:Fence!|Fence!]] 21:16, 29 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
*So you're saying tha The B-X is noticable now compaired to B-1? [[User:Rydia|Rydia]] 06:00, 27 March 2007 (BST) I just did B run and the monsters as B-x, so this info was incorrect (yet again).[[User:Rydia|Rydia]] 06:28, 27 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== VoC woes ==&lt;br /&gt;
Para from HongFire.com says: I just tested the Jao C-X spawn pattern and it didn't give me a Jao.. needs more testing and another confirmation?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Are you sure you didn't get C-1?  It seems like Sega made one spawn pattern for each map almost identical to the rare spawn pattern.  I've been trying to get Jaos too, and have had no luck either.&lt;br /&gt;
&lt;br /&gt;
No I didn't get C-1. I counted the Vandas and they added up to the C-X spawn number.&lt;br /&gt;
&lt;br /&gt;
-- I think the C-1 spawn count for block 2 might be wrong.  I've never seen 3-3 spawn before, always 3-2-2, and I've never seen Jaos spawn.  Also, it seems all the other block 2's that spawn with vandas first spawn 3-2-2, never 3-3.&lt;br /&gt;
&lt;br /&gt;
Para: I just got another C-X spawn type with no Jao.  I believe the current article on C-X is definitely incorrect and someone needs to determine the right one.  It could be possible that the 3-3 Vanda Spawn in Block 2 is the real C-X?&lt;br /&gt;
&lt;br /&gt;
Para: Hmm I just had a spawn today that was C-X and it had Jaggos... There must be something else that can distinguish between the two...&lt;br /&gt;
&lt;br /&gt;
--If thats the case, and there *is* a 3-3 Vanda spawn in Block two of the C map set, then there are more than 3 mundane maps&lt;br /&gt;
&lt;br /&gt;
+If you track the actual creature spawns, you will find that there are two different spawn sets that have a total of 7 vandas - there is the elusive 3-2-2 spawn set, and there is a 3-3-1 spawn set.  The best way to tell which one you are getting is to make sure you kill all the vandas on each set at the same time.  The issue is that if you don't kill them at the same time, they spawn at varying intervals making it difficult to distinguish what pattern you are getting.&lt;br /&gt;
&lt;br /&gt;
**Does the A-X map work for VoC or is it broken? I finally gave up on C-X as I got the 3-2-2 spawn many times without any Jaos.&lt;br /&gt;
&lt;br /&gt;
I did the C-X with the 3-2-2 spawn many times and didn't see an jaggos. My character is level 60 so 99 % of the time I killed the 3 first vanda at the same time, then two spawn and then 2 more and no Jaggo at all. I've been trying it for many days now and didn't see any jaggo with that map&lt;br /&gt;
. If possible, I would like clarification on the C map. I see no difference in c-1 and c-x by the way, both show 3 jisharaga in the first block and then 3 vanda with sword and shield, 2 vanda with sword and shield + 2 vanda with sword and shield in block 2&lt;br /&gt;
&lt;br /&gt;
* I've run all 3 x runs numerous times and yet to see a jao... is xmas time changing the appearance of these now??? -Battoh&lt;br /&gt;
&lt;br /&gt;
== Jaggo Hunting ==&lt;br /&gt;
&lt;br /&gt;
Are the S rank layouts for rare monsters the same as A-X? These punks keep escaping me on S. &amp;gt;:&lt;br /&gt;
&lt;br /&gt;
*The A/B/C don't refer to the rank of the mission you are playing, they refer to the layout.  For example, VoC A1/2/3/X all have the Left Gate route as the first block.  VoC B1/2/3/X all have the Northeast Route as the first block.  Hope that helps you understand. [[User:Umberger|Umberger]] 21:11, 3 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
Here it is folks.. &lt;br /&gt;
C1 and CX are identical up until a particular sequence in Block 2.&lt;br /&gt;
First get to block 2 with the Vanda 3-2-2 sequence. (if you get the 3-3-1 sequence you will not find the jao)&lt;br /&gt;
The difference isn't until you pass the gate.  &lt;br /&gt;
Pass the gate, go down the hill and kill the 2 Kog Nodds.&lt;br /&gt;
4 Vanda's will now spawn&lt;br /&gt;
:::THIS IS WHERE THE DIFFERENCE IS:::&lt;br /&gt;
Two different things can happen... &lt;br /&gt;
&lt;br /&gt;
'''Number 1''': Once '''all''' 4 Vandas (withOUT shield and sword icons) are killed one more Vanda will spawn, then lapuchas.  No Jao's will spawn in this map.&lt;br /&gt;
&lt;br /&gt;
'''Number 2''': Once a '''single''' Vanda is killed, more Vanda's will spawn, then more.(i'm not sure of the number because it's been so few times I've found it (only 4)) Once all the Vandas are killed, the jao's will spawn.&lt;br /&gt;
&lt;br /&gt;
Im not sure if those 4 Vandas have the sword and shield icons when the jao's spawn, I'll have to re-post after the next time I find the jao.  I wasn't paying attention the first 4 times I found them (probably because I was excited)&lt;br /&gt;
&lt;br /&gt;
I hope this helps.&lt;br /&gt;
&lt;br /&gt;
PS. I do have one relaxing jao in my room ;)--[[User:RenderingDragon|Ren]] 14:05, 4 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
This is also true with B1 and BX. These two are also identical until the second room in block two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I started hunting for jaggos again since the jaggo amure came out and I have to say that, at least since friday, the second block with a spawn of 3-3-1 is right. I saw the jaggos quite a few times since friday, twice a day to be exact, and all of these were with the 3-3-1 spawn. I am 100% sure of this since, I am level 71, I do that on C rank, I use a spear with dus robaddo to kill the first 3, it kills all 3 at once, and 3 more spawn right after, then one more.&lt;br /&gt;
&lt;br /&gt;
Do not neglect the infos post by Ren above me though, since this is also a requirement.&lt;br /&gt;
&lt;br /&gt;
Since there seams to always be a problem with the second block, I would personally suggest getting the first block right and once you have that, go to the end, no matter what. I always do this and saw quite a few jaggo even before the jaggo amure.&lt;br /&gt;
&lt;br /&gt;
I hope this help those who are looking for jaggo amure ^_^ --[[Shadow black Hedgehog]] 3:21 AM eastern, 12 March 2007&lt;br /&gt;
&lt;br /&gt;
On which map variation was this? C? I did VoC a few times today and noticed that the A-1 and B-1 Block 2 spawns were incorrect for the first set of Vandas (The chart now shows the correct spawns). They were both 3-3-1, with no Jaggos. I'm going to assume that means it's the 3-2-2 spawn that determines if it is a rare variation or not for A and B. [[User:Morningrise|Morningrise]] 04:34, 25 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Valley of Carnage A-X Woes ==&lt;br /&gt;
&lt;br /&gt;
* Okay, the spawn for A-1 is '''Vanda x3, Jishigara x1+1'''. That can be easily seen by anyone. The A-X spawn according to the JP wiki and us (before people took to quietly changing it) was said to be '''Vanda x3, Jishigara x2'''. The trouble is now people are sneakily changing this to match the A-1 spawn without any citation, which is troubling considering it goes against the JP data and what we thought we knew already. So... can we get a confirmation either way, please? - [[User:Miraglyth|Miraglyth]] 21:02, 22 March 2007 (UTC)&lt;br /&gt;
** Multiple people have PM'd me and posted on the forum to say they've had A-X as '''Vanda x3, Jishigara x1+1'''. Guess that's that resolved. - [[User:Miraglyth|Miraglyth]] 02:57, 25 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Sleeping Warriors ==&lt;br /&gt;
&lt;br /&gt;
What is the pattern to A-x? Nothing is listed. [edited 1/2/07]. When we get B-x or C-x we have no problems until the 3 Badira when you go down the stairs on 2nd block. I'm still unable to confirm those myself.&lt;br /&gt;
&lt;br /&gt;
* Been trying as hard as I can to figure it out, have had no luck with getting A-X.  Haven't even been able to confirm the info I got on B-X and C-X. :x --[[User:Cerria|Cerria]] 03:15, 1 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'm not sure about C-X but B-X worked for me, took about 3 hours of hunting but i finally encountered rappies and orgdus once... yes the majority of the time the badira x3 at the bottom of the steps was what went wrong with the runs but it is possible.  I'm not sure if the luck of leader has to do anything with it, the leader in my party had 3 luck at the time but that culd just be a coincidence.  I have yet to find C-X, i always get a polyvohra at bottom of steps instead of 3 badira, but that doesn't mean the chart is wrong, it just means you gotta keep trying.  I'm too am trying to figure out the spawns for A-X, i just try and keep a mental note of spawns and if i run into ogdus i'll write it down and post them on here.&lt;br /&gt;
&lt;br /&gt;
i updated A-x but the second room info is missing. i am also not sure if the first room spawns are the only possibility. but rappies did spawn when the polvora was down the stairs, that part is certain.&lt;br /&gt;
&lt;br /&gt;
== One of the rare patterns for Mad Creatures ==&lt;br /&gt;
&lt;br /&gt;
I posted a thread about it over on PSO-World, but being on 360, I can't exactly take pictures.  I'd really appreciate if one of you PC guys (or girls) would be able to take some pictures and/or add it to the list.  Anyway, here's my post:&lt;br /&gt;
&lt;br /&gt;
It's the one where you go forward and there's that natural ramp (and 2 haystacks off to the right of it), and the first spawn is 2 Poltys (Polties?), then 3 of them which gives you a key to open the gate, then Vahras when you go down the next natural ramp.&lt;br /&gt;
&lt;br /&gt;
Block 2...sorry I don't remember the first spawn, I think it was Poltys, but anyway...it's the block where if you go straight, there's a cave where you can take a left or go straight to get items. In there, 4 Distovas spawn. If you take a left in that cave, go up back onto the ground, and there's your Rappy spawn! 4 of them.&lt;br /&gt;
&lt;br /&gt;
I'm sorry if it's confusing, and I really would try to get pictures of the blocks, but I'm on 360 and much too lazy to take a picture with a digital camera or something.&lt;br /&gt;
&lt;br /&gt;
Hope that helps people. [[User:Umberger|Umberger]] 21:09, 3 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tried it earlier on pc. Didn't work. Got 4 vahras instead. [[User:stridhiryu030363|stridhiryu030363]] 15:10, 7 January 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
Pattern C Polties first spawn for block 1 and 2, in the cave it is 4 koltova not Distova. [[User:Fiethron|Fiethron]] 21:35, 7 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
So then are you saying that for Pattern C-x you have to get 2 polties on first block, 3 polties on second, followed by 4 Kovoltas inside the cave for the rare board?&lt;br /&gt;
&lt;br /&gt;
Yes the patter for C-X is poltys in block 1, then poltys in block 2 followed by 4 Koltovas inside the cave, the table now shows this.&lt;br /&gt;
&lt;br /&gt;
== Sleeping Warriors Updated ==&lt;br /&gt;
&lt;br /&gt;
I've been keeping a very close watch to find the exact spawns for EVERY enemy in the Rare Monster rotations for Sleeping Warriors... &lt;br /&gt;
&lt;br /&gt;
I have Long Hall and Left Stairways done, but I noticed on the site here &amp;quot;Block 3 First Spawn for A-X&amp;quot; was incorrect.  The First spawn is actually 3 Golmoro's, and 2 Badira.  Also, there were 3 Badira in the box to the right at the beginning of Block 3.  I know this because I JUST got the map rotation done about 3 minutes ago.&lt;br /&gt;
&lt;br /&gt;
So yeah... Basically I am looking for differences in spawns that occur in the first block between the &amp;quot;X&amp;quot; runs and the others that have identical first spawns.  As of right now, if I can test this tonight, there should be a way to tell right away instead of doing an entire block... I think I may have found a difference in Block 1 Long Hall that will tell you within the first 2 minutes.  I will give more information when I can guarantee it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 17:10, 24 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
I am doing Sleeping Warriors S runs for finding the Rare map the last 3 Days.&lt;br /&gt;
&lt;br /&gt;
what I found out:&lt;br /&gt;
&lt;br /&gt;
1. it is easiest if you only fight when you get the &amp;quot;Long Hall route&amp;quot; because you can check if there are the 3 Badiras downstairs at Block 2 within 6-7 Minutes(I am doing alone so I am not that fast).&lt;br /&gt;
&lt;br /&gt;
So I only did the Long Hall Route over and Over...&lt;br /&gt;
&lt;br /&gt;
I got around 5x the Rare map now. (average is every 2-3 Hours one Raremap) but not even one Power Charge dropped ^^ (15x Ordgus = 8x Meseta 7x Goldania ^^) I will keep on doing. But anyone found out if it has something to do with the first spawn? I forgot to pay attention, but the First Badiras at the Rare map I think are different:&lt;br /&gt;
&lt;br /&gt;
Average is: 6 -&amp;gt; 3 -&amp;gt; 1&lt;br /&gt;
But I also saw:&lt;br /&gt;
6 -&amp;gt; 4 -&amp;gt; 2 &lt;br /&gt;
6 -&amp;gt; 2 -&amp;gt; 1&lt;br /&gt;
&lt;br /&gt;
same with the 2nd Badiras. behind the 2x Golmoro Spawns past Gate at Block 1&lt;br /&gt;
&lt;br /&gt;
everytime I had Raremap, there were 3 Additional spawns at the last Badiras in Block 1.&lt;br /&gt;
&lt;br /&gt;
if anyone gets more Information about Sleeping Warriors Raremap:&lt;br /&gt;
&lt;br /&gt;
add me! my Xbox Live Gamertag: Xx ANDYY xX I am trying to figure out this secret!&lt;br /&gt;
&lt;br /&gt;
ahh and by the way!!!&lt;br /&gt;
I always get a Rare Map at 6pm!!!!  so perhaps it has something to do with the time?&lt;br /&gt;
&lt;br /&gt;
6pm in what time zone?.. I'd like to check that theory out.  Thanks in advance.&lt;br /&gt;
--[[User:RenderingDragon|Ren]] 09:46, 26 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
That's exactly what I was talking about... I swear that the Badiras in the Long Hall on the rare map were different, I thought the first spawn was like 6&amp;gt;1, not 6&amp;gt;3&amp;gt;1 like the other, but I haven't had a chance to check it out since last week.&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 18:13, 28 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
Ya. But you also can be unlucky... I just did this mission for about 7 hours... and no rare map.. and the time: I had already 4 Raremaps on 6pm(GTM+1). Need more information how to get raremap. anyone counted how many maps you need to get a 2nd raremap? I mean go on an empty server and doing as long till 3 raremaps. and count the resetts beween the raremaps?&lt;br /&gt;
&lt;br /&gt;
== Dark Satellite, Train Rescue, or Tunnel Recapture, anyone have any leads? ==&lt;br /&gt;
&lt;br /&gt;
Was wondering if anyone had any new information to try and find the rare variations of the new maps?&lt;br /&gt;
&lt;br /&gt;
I know the following, but I'm not apt in how to edit it in the main area, so if someone sees this and could start it for me I'd appreciate it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don't think there are different versions of the map for Train, so A-1 would refer to the regular map, Block 1, and B-1 would just mean a new run. A + sign means they appeared after the first spawn, a / sign means they are part of the first spawn.&lt;br /&gt;
&lt;br /&gt;
These are maps that do not spawn rare enemies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Train Rescue:'''&lt;br /&gt;
&lt;br /&gt;
A-1 3x Rogue (Opps)&lt;br /&gt;
A-2 4x Rogue (Jasse) + 2x Gohma Mentha + 4 Gohma Mentha (sp? lol)&lt;br /&gt;
A-3 2x Rogue (Jasse) / 2x Gohma Dilla + 2x Gohma Dilla + 4x Gohma Dilla&lt;br /&gt;
A-4 4x Gohma Mentha + 4x Gohma Dilla + 1x Gohma Dilla  (I don't think Block 4 would matter, but I wrote it down this time.)&lt;br /&gt;
&lt;br /&gt;
B-1 4x Rogue (Jasse)&lt;br /&gt;
&lt;br /&gt;
- Got DC'ed during block 1 &amp;gt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
C-1 5x Rogue (Opps)&lt;br /&gt;
C-2 4x Rogue (Jasse) + 3x Gohma Dilla + 2x Gohma Dilla + 2x Gohma Dilla&lt;br /&gt;
C-3 4x Rogue (Jasse) + 2x Gohma Dilla + 2x Gohma Dilla + 2x Gohma Dilla &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dark Satellite:'''&lt;br /&gt;
&lt;br /&gt;
*Don't remember block rooms and dont know if there are different maps for this one, sorry*&lt;br /&gt;
&lt;br /&gt;
A-1 4x Delsaban&lt;br /&gt;
A-2 4x Pannon&lt;br /&gt;
A-3 4x Delsaban + 4x Sendillan&lt;br /&gt;
A-4 4x Pannon + 3x Pannon&lt;br /&gt;
&lt;br /&gt;
B-1 2x Pannon / 2x Sendillan&lt;br /&gt;
B-2 3x Delsaban + 1x Delsaban + 3x Sendillan + 3x Delsaban / 1x Jusnagun&lt;br /&gt;
B-3 4x Pannon + 3x Gaozoran&lt;br /&gt;
B-4 5x Super Delsaban + 3x Sendillan&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 13:20, 29 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
I can confirm patterns A-x and C-x for Dark Satellite from the main pages layout. I got them both earlier today.&lt;br /&gt;
&lt;br /&gt;
== Endrum Remnants.. ==&lt;br /&gt;
&lt;br /&gt;
Keep reloading untill you git the layout where you start behind a door with the crystal.  If you get Bamaltas in the first room you're good so far...  On block two run accross the bridge.  If Buggy's appear START OVER, If you're lucky enough there will be Seekers and special opps on the other side of the bridge.  If there is you have the rare layout.  After that point you will notice RED bugs that drop florecent bulb boards, and the bosses will also be RED Grinna Beta S.  I've gotten this layout a couple times but no drops (other than crappy 2* sniper) so far..&lt;br /&gt;
&lt;br /&gt;
== Neudaiz ==&lt;br /&gt;
&lt;br /&gt;
Does anybody have any correct layouts for any of the missions on Neudaiz?&lt;br /&gt;
&lt;br /&gt;
I found Rappies on Mizuraki Defense on the route without monsters/boxes.  You turn and go through a door and another door before fighting monsters.  On this route there were 4 Rappies at the end.  I believe the Olgohmans were the first spawn of Block 1.  I did not concentrate enough to capture Block 2 or 3.&lt;br /&gt;
&lt;br /&gt;
*Update* I'm no longer confident that Olgohmons is the correct 1st spawn for route 1. :-(&lt;br /&gt;
&lt;br /&gt;
Route 1: Path to the left (no boxes) has either rappies x4 or rappies x3.&lt;br /&gt;
(Varchild Beast Lvl 68 2/23/07)&lt;br /&gt;
 &lt;br /&gt;
I know of one on Mizuraki Defense. Don't know if I'm correct but just to help out. &lt;br /&gt;
Room with 3 boxes: 3 Ageetas, further in ollakas. &lt;br /&gt;
Block 2: 5 Ageetas?&lt;br /&gt;
Block 3: 3 or 4 ageetas --[[User:Wild Goose|Wild Goose]] 22:46, 19 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Overhaul Needed? ==&lt;br /&gt;
&lt;br /&gt;
* A couple of things in this article bother me quite a bit:&lt;br /&gt;
** &amp;quot;B1 First Spawn&amp;quot;, &amp;quot;B2 First Spawn&amp;quot;, &amp;quot;B3 First Spawn&amp;quot; are not sufficient to well-determine rare spawns. For many missions the first time you can tell the difference is mid-way through B1 or B2. Wouldn't it be best to add a field for &amp;quot;First time you can tell if the map is rare or not&amp;quot; ?&lt;br /&gt;
** The terminology! If a spawn is three Pannon and two Delsaban, followed by two more Pannon (each spawning as one other enemy dies), then &amp;quot;Delsaban x2 + Pannon x3 + Pannon x2&amp;quot; doesn't accurately describe what spawns when. I believe we should move towards a standard terminology so that such mixups cannot occur.&lt;br /&gt;
* Thoughts? - [[User:Miraglyth|Miraglyth]] 09:22, 25 March 2007 (BST)&lt;br /&gt;
* This would be a lot of work, but I think it would be best to dedicate an individual article to each missions. This would allow us more freedom for explaning things, without worrying about screwing up the semi-consistent tabular system we've got in place currently. I agree though, about the &amp;quot;first spawn&amp;quot; being inconvenient. I just ran a bunch of Fight For Food S2, and in many variants, the only way to tell if it will be rare if the first and last spawn of a certain block are the same enemy. Devoting an article for the rare spawn variants of each mission would allow us to explain these and other nuances more clearly without having a big cluttered mess, which is what we already have anyway. --[[User:Qwerty|Qwerty]] 09:32, 25 March 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=16499</id>
		<title>Talk:Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=16499"/>
				<updated>2007-03-27T05:00:15Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: /* Unsafe Passage B-X */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Jaggo Amure?==&lt;br /&gt;
&lt;br /&gt;
* It's been proven that these do not exist in Valentine's Day (they were speculation on the part of PSO-World and the official boards, thus dreamed up by players), so do they exist at all? There's no way to say &amp;quot;They might be for White's Day&amp;quot; unless they've been found from the data, and I have not heard of this. - [[User:Miraglyth|Miraglyth]] 13:02, 3 February 2007 (CST)&lt;br /&gt;
** I'm pretty certain that they were found in the data by someone, probably Tycho. Assuming they are in the data, then I think it is not without grounds to assume they will be used for White Day. Only time will tell at this point. --[[User:Qwerty|Qwerty]] 13:57, 3 February 2007 (CST)&lt;br /&gt;
** Well what have we here? [http://www.pso-world.com/viewtopic.php?topic=134436&amp;amp;forum=20&amp;amp;7 Jaggo Amure picture from PSU Perfect Bible.] So yeah, I'm betting that this will be used for White Day. --[[User:Qwerty|Qwerty]] 14:29, 3 February 2007 (CST)&lt;br /&gt;
*** I tripped up on this criter yesterday. I even submitted a pic and what I go from it. I got terrably lucky. My first rare I seen XD [[User:Rydia|Rydia]] 01:57, 12 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Asking for suggestion==&lt;br /&gt;
&lt;br /&gt;
Would you prefer I translate all missions over from The Japanese wiki? I heard lots of people were having problems getting them to work so I thought maybe it would be better if people add the data themselves for it...&lt;br /&gt;
&lt;br /&gt;
But it doesn't look like it is being done, so should I translate the rest over or just make empty sections for people to add? [[User:Fiethron|Fiethron]] 21:37, 7 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
*The more information, the better. So I think a translation would be helpful [[User:Kitomi|Kitomi]] 06:08, 8 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==New User, Please Help W/ Rare Monsters Chart==&lt;br /&gt;
I'm not exactly sure how this site works, so if someone sees this and can help me out I would greatly appreciate it.&lt;br /&gt;
&lt;br /&gt;
Anyways, I'm having some issues understand how to use the Rare Monsters charts.  there's A-1 through A-X etc., and Block 1-3 First Spawns listed for each area.  Here's what I am trying to figure out.&lt;br /&gt;
&lt;br /&gt;
Let's use Sleeping Warriors, Left Stairs Route, for an example.&lt;br /&gt;
&lt;br /&gt;
~~  For A-1 &amp;quot;Block 1 - Block 3 First Spawn&amp;quot;, what does that mean?  Does it mean something like, &amp;quot;first spawn in first room&amp;quot; for Block 1, then &amp;quot;first spawn for 2nd room&amp;quot;, and &amp;quot;first spawn for 3rd room&amp;quot;?&lt;br /&gt;
:I thought that this referred to the first spawns in first room with enemies in Block 1, first spawns in first room with enemies in Block 2, and first spawns in first room with enemies in Block 3. --[[User:Seikas2|Seikas2]] 17:16, 1 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
~~ For the A-1 through A-X then, I understand they are different variations, but do you have to get A-X, B-X, and C-X to get rare enemies?  Or let's say you get A-X on Block 1 of your run or even Block 2 of your run, theoretically you should automatically get Rappies just because A-X was your Block 1?  Or like I said, do you need multiple Block-X's?&lt;br /&gt;
:The different A-, B-, and C- layouts are different map orders for the entire mission, with -1, -2, -3, and -X as different patterns of monster spawns. That is, if you don't encounter the &amp;quot;Block 1 First Spawn&amp;quot; in Block 1, &amp;quot;Block 2 First Spawn&amp;quot; in Block 2 and so on for an -X pattern, you probably won't encounter rare monsters. --[[User:Seikas2|Seikas2]] 17:16, 1 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
Please let me know, so I can edit the Rare Monsters chart accordingly.  I have some variations not posted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 05:19, 1 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
Nate&lt;br /&gt;
&lt;br /&gt;
I have no idea what I'm doing here so I'm just going to start typing in this section. Im trying to locate A Mil Ily Creature which I was told that they drop Psyco Wands, but see heres the problem. I have no Idea were you can find them. what site said Ultimate 2 mission but were Is that located? thanks if anyone sees this&lt;br /&gt;
&lt;br /&gt;
:I think you're looking for [http://www.pso-world.com/items.php?op=viewarticle&amp;amp;artid=143&amp;amp;sortby=name this]. This site is devoted to the sequel of Phantasy Star Online, [http://www.phantasystaruniverse.com/index.php Phantasy Star Universe], so we don't have much information for PSO. --[[User:Seikas2|Seikas2]] 04:03, 26 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Rares ==&lt;br /&gt;
* Do the boss Rares have a seperate Map than the typical Rare maps? [[User:Kitomi|Kitomi]] 15:37, 25 December 2006 (CST)&lt;br /&gt;
* I don't think they're related. I didn't completely understand the explanation from the Bible though (which is basically non-existant, since it only gives a table DX). Guess someone would need to try it out for a bit (whether or not after the tables get posted). - [[User:Tycho|Tycho]] 17:01, 29 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
== Confused ==&lt;br /&gt;
This is a little confusing to me. Can anyont make it easier to understand in laymans terms? --[[User:JubeiSaotome|JubeiSaotome]] 21:45, 13 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* What all is confusing? Thanks for the pictures too, that helps make it easier for people!  Same with formatting.  I'm new to using wiki things...&lt;br /&gt;
&lt;br /&gt;
** I just got confused by the spawn listings, I was thinking they were all spawns that showed the rappies, it wasn't until a friend showed me how, then I understanded the X route is the one with the rappies. I'll continue to add pics and upate it for you. Thanks though, awesome work. --[[User:JubeiSaotome|JubeiSaotome]] 22:32, 13 December 2006 (PST)&lt;br /&gt;
*** Its something that isn't on the English version that will become very important to know, so I'm translating it over.  Thanks for making it easier for english speakers to read! [[User:Fiethron|Fiethron]] 22:34, 13 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== T-Intersection ==&lt;br /&gt;
That T Intersection bit is a bit iffy. Think we need a picture to clarify what way the first mob of that block is located at? Possibly a gallery image set for &amp;quot;Main locations&amp;quot; within a mission that need to be noted? --[[User:JubeiSaotome|JubeiSaotome]] 03:00, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
I can take a picture...but I'm not sure how to add the picture to the server....the intersection is like a T.  You go straight, but then can only go left or right, not straight anymore.&lt;br /&gt;
&lt;br /&gt;
== Issues with runs ==&lt;br /&gt;
I just did a correct run of the Left Turn Route and I had no rappies appear at all. All the flags were there. Is there any other requirements to make them appear? --[[User:JubeiSaotome|JubeiSaotome]] 04:04, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* Are you sure block 3 was 3 delsaban and 2 pannon?  B-1 and B-X are very similar, but if they are that similar, then maybe we need to add another + to block 1. [[User:Fiethron|Fiethron]] 11:07, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* * Pretty sure it was, but maybe I'm wrong. --[[User:JubeiSaotome|JubeiSaotome]] 16:39, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* ** I have had the same problem and i printed out the page to make sure the spawn was correct i also noticed that I never got the B-1 set so could it be possible that they were switched by mistake? [[User:Nascarfan38124|Nascarfan38124]] 19:07, 28 December 2006 (CST) &lt;br /&gt;
&lt;br /&gt;
* *** I just did 3 B-X runs counting the pannons and delsabans so I know that the rappies aren't on it. Maybe on B-1 but I've never gotten it. --[[User:Aethir|Aethir]] 3:16, 30 December 20006 (CST)&lt;br /&gt;
&lt;br /&gt;
-- You weren't getting the B-X runs then, you did 3 B-1 runs.  The difference between B-1 and B-X doesn't show till you get to block 3.&lt;br /&gt;
&lt;br /&gt;
-- Either they were B-X or the page is wrong. The spawn counts were accurate to the B-X list so either they were B-X and B-1 is correct or they were just mislisted on the page. --[[User:Aethir|Aethir]] 11:51, 31 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
-- You are absolutely sure that the first room in Block 3 immediately spawned with 3 Delsabans and 2 Pannons, not 2 Delsabans and 3 Pannons?  I did over a hundred runs, and probably 30+ were B-1 runs, only got B-X once, and it had rappies, so I find it difficult to believe you repeatedly got the B-X spawn set AND it was wrong.&lt;br /&gt;
&lt;br /&gt;
* I was sure but not so much anymore because I don't do that run anymore but do you think that maybe there is a difference in the servers? I am on the xbox 360 server which one were you on. [[User:Nascarfan38124|Nascarfan38124]] 20:59, 13 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
I just did Valley of Carnage S with the B-X spawn pattern and didn't get any Jao. Can anyone confirm that one is correct? --[[User:Ras|Ras]] 04:37, 15 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
For block 2 of valley of carnage, the enemies listed need to have a sword and shield icon.  Also, it needs to spawn as 3 Vanda, and then 2 more, and then 2 more.  All with sword and shield.&lt;br /&gt;
&lt;br /&gt;
Para: I think I know what distinguishes some of the B-X from B-1s... Double check the spawn on the right hand side of the B-2 T split path.  I've seen Delsabens spawn there first rather than 5x Pannons and didn't get rappies.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Train track room&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
Can someone please clarify for me which room this phrase refers to? Is it the dead end room where the Key drops, or is it the room before that, with the platform with the barrels on it? I'm referring to the C-X spawn set, by the way.[[User:212.32.77.163|212.32.77.163]] 13:34, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
Train track room is the room where the key is.  The other map which just has '''train tracks''' is the actual track part.  So for C-X, it is the small room. [[User:Fiethron|Fiethron]] 06:39, 15 December 2006 (PST)&lt;br /&gt;
* Do you mean the room with the small path down onto the tracks or the T-junction's right side where it has around 3 sets of mobs spawn, which overlooks the train tracks? --[[User:JubeiSaotome|JubeiSaotome]] 06:43, 15 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
*the room onto the tracks where the key spawns... --[[User:Dark Dajin|Dark Dajin]] 14:53, 25 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
== Amure? ==&lt;br /&gt;
* What is the kana for this name? Given that it is suggested they appear at Valentines, wouldn't a more logical guess at the names be 'amour'? Or 'amore'? Sega liek French (see PSO EPIV) so they might like Italian too. [[User:Mewn|Mewn]] 12:04, 15 December 2006 (PST)&lt;br /&gt;
* アムレ, ノエル, ラタン, パスカ, アクテ, ソニチ. So yeah, it's not because I'm completely illiterate or anything; I did get the references. Some company still fails at languages though! - [[User:Tycho|Tycho]] 15:09, 15 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Unsafe Passage B-X ==&lt;br /&gt;
&lt;br /&gt;
So will the first spawn of block 1 only have 3 pannons and no respawns?  I'm sort of confused.&lt;br /&gt;
&lt;br /&gt;
-Can someone Answer this, im confused on this one also.&lt;br /&gt;
&lt;br /&gt;
-Yeah B is a little unclear with the spawns.  3 of the variants start with 3 pannons.&lt;br /&gt;
&lt;br /&gt;
--I spent a while doing LL runs and finally figured out the B-set of maps.  B-X is annoying to identify.  First, if you go into the first room and there are three pannons, you're on a good start.  Kill them, more will spawn.  Go to the back part of the room (around the corner but not through the door); if delsabans spawn, you have the wrong set.  If it's more pannons, you are in either B-X or B-1.  Unfortunately, the block two spawns are the same, so you have to go to block three.  But you can skip the enemies down the right path in Block 2.&lt;br /&gt;
&lt;br /&gt;
--All right, I've been running B in Unsafe passage, and am getting the B-1/X variant. Anyhow, just had a question on the block one spawn set. Are we sure that after the three Pannons that there are SIX pannons in the second set? Here's what I mean: http://www.putfile.com/pic.php?img=4640061 I've seen five pannon spawn there multiple times. If that's not the right spawn, disregard this post. ;3 [[User:Fence!|Fence!]] 21:16, 29 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
*So you're saying tha The B-X is noticable now compaired to B-1? [[User:Rydia|Rydia]] 06:00, 27 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== VoC woes ==&lt;br /&gt;
Para from HongFire.com says: I just tested the Jao C-X spawn pattern and it didn't give me a Jao.. needs more testing and another confirmation?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Are you sure you didn't get C-1?  It seems like Sega made one spawn pattern for each map almost identical to the rare spawn pattern.  I've been trying to get Jaos too, and have had no luck either.&lt;br /&gt;
&lt;br /&gt;
No I didn't get C-1. I counted the Vandas and they added up to the C-X spawn number.&lt;br /&gt;
&lt;br /&gt;
-- I think the C-1 spawn count for block 2 might be wrong.  I've never seen 3-3 spawn before, always 3-2-2, and I've never seen Jaos spawn.  Also, it seems all the other block 2's that spawn with vandas first spawn 3-2-2, never 3-3.&lt;br /&gt;
&lt;br /&gt;
Para: I just got another C-X spawn type with no Jao.  I believe the current article on C-X is definitely incorrect and someone needs to determine the right one.  It could be possible that the 3-3 Vanda Spawn in Block 2 is the real C-X?&lt;br /&gt;
&lt;br /&gt;
Para: Hmm I just had a spawn today that was C-X and it had Jaggos... There must be something else that can distinguish between the two...&lt;br /&gt;
&lt;br /&gt;
--If thats the case, and there *is* a 3-3 Vanda spawn in Block two of the C map set, then there are more than 3 mundane maps&lt;br /&gt;
&lt;br /&gt;
+If you track the actual creature spawns, you will find that there are two different spawn sets that have a total of 7 vandas - there is the elusive 3-2-2 spawn set, and there is a 3-3-1 spawn set.  The best way to tell which one you are getting is to make sure you kill all the vandas on each set at the same time.  The issue is that if you don't kill them at the same time, they spawn at varying intervals making it difficult to distinguish what pattern you are getting.&lt;br /&gt;
&lt;br /&gt;
**Does the A-X map work for VoC or is it broken? I finally gave up on C-X as I got the 3-2-2 spawn many times without any Jaos.&lt;br /&gt;
&lt;br /&gt;
I did the C-X with the 3-2-2 spawn many times and didn't see an jaggos. My character is level 60 so 99 % of the time I killed the 3 first vanda at the same time, then two spawn and then 2 more and no Jaggo at all. I've been trying it for many days now and didn't see any jaggo with that map&lt;br /&gt;
. If possible, I would like clarification on the C map. I see no difference in c-1 and c-x by the way, both show 3 jisharaga in the first block and then 3 vanda with sword and shield, 2 vanda with sword and shield + 2 vanda with sword and shield in block 2&lt;br /&gt;
&lt;br /&gt;
* I've run all 3 x runs numerous times and yet to see a jao... is xmas time changing the appearance of these now??? -Battoh&lt;br /&gt;
&lt;br /&gt;
== Jaggo Hunting ==&lt;br /&gt;
&lt;br /&gt;
Are the S rank layouts for rare monsters the same as A-X? These punks keep escaping me on S. &amp;gt;:&lt;br /&gt;
&lt;br /&gt;
*The A/B/C don't refer to the rank of the mission you are playing, they refer to the layout.  For example, VoC A1/2/3/X all have the Left Gate route as the first block.  VoC B1/2/3/X all have the Northeast Route as the first block.  Hope that helps you understand. [[User:Umberger|Umberger]] 21:11, 3 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
Here it is folks.. &lt;br /&gt;
C1 and CX are identical up until a particular sequence in Block 2.&lt;br /&gt;
First get to block 2 with the Vanda 3-2-2 sequence. (if you get the 3-3-1 sequence you will not find the jao)&lt;br /&gt;
The difference isn't until you pass the gate.  &lt;br /&gt;
Pass the gate, go down the hill and kill the 2 Kog Nodds.&lt;br /&gt;
4 Vanda's will now spawn&lt;br /&gt;
:::THIS IS WHERE THE DIFFERENCE IS:::&lt;br /&gt;
Two different things can happen... &lt;br /&gt;
&lt;br /&gt;
'''Number 1''': Once '''all''' 4 Vandas (withOUT shield and sword icons) are killed one more Vanda will spawn, then lapuchas.  No Jao's will spawn in this map.&lt;br /&gt;
&lt;br /&gt;
'''Number 2''': Once a '''single''' Vanda is killed, more Vanda's will spawn, then more.(i'm not sure of the number because it's been so few times I've found it (only 4)) Once all the Vandas are killed, the jao's will spawn.&lt;br /&gt;
&lt;br /&gt;
Im not sure if those 4 Vandas have the sword and shield icons when the jao's spawn, I'll have to re-post after the next time I find the jao.  I wasn't paying attention the first 4 times I found them (probably because I was excited)&lt;br /&gt;
&lt;br /&gt;
I hope this helps.&lt;br /&gt;
&lt;br /&gt;
PS. I do have one relaxing jao in my room ;)--[[User:RenderingDragon|Ren]] 14:05, 4 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
This is also true with B1 and BX. These two are also identical until the second room in block two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I started hunting for jaggos again since the jaggo amure came out and I have to say that, at least since friday, the second block with a spawn of 3-3-1 is right. I saw the jaggos quite a few times since friday, twice a day to be exact, and all of these were with the 3-3-1 spawn. I am 100% sure of this since, I am level 71, I do that on C rank, I use a spear with dus robaddo to kill the first 3, it kills all 3 at once, and 3 more spawn right after, then one more.&lt;br /&gt;
&lt;br /&gt;
Do not neglect the infos post by Ren above me though, since this is also a requirement.&lt;br /&gt;
&lt;br /&gt;
Since there seams to always be a problem with the second block, I would personally suggest getting the first block right and once you have that, go to the end, no matter what. I always do this and saw quite a few jaggo even before the jaggo amure.&lt;br /&gt;
&lt;br /&gt;
I hope this help those who are looking for jaggo amure ^_^ --[[Shadow black Hedgehog]] 3:21 AM eastern, 12 March 2007&lt;br /&gt;
&lt;br /&gt;
On which map variation was this? C? I did VoC a few times today and noticed that the A-1 and B-1 Block 2 spawns were incorrect for the first set of Vandas (The chart now shows the correct spawns). They were both 3-3-1, with no Jaggos. I'm going to assume that means it's the 3-2-2 spawn that determines if it is a rare variation or not for A and B. [[User:Morningrise|Morningrise]] 04:34, 25 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Valley of Carnage A-X Woes ==&lt;br /&gt;
&lt;br /&gt;
* Okay, the spawn for A-1 is '''Vanda x3, Jishigara x1+1'''. That can be easily seen by anyone. The A-X spawn according to the JP wiki and us (before people took to quietly changing it) was said to be '''Vanda x3, Jishigara x2'''. The trouble is now people are sneakily changing this to match the A-1 spawn without any citation, which is troubling considering it goes against the JP data and what we thought we knew already. So... can we get a confirmation either way, please? - [[User:Miraglyth|Miraglyth]] 21:02, 22 March 2007 (UTC)&lt;br /&gt;
** Multiple people have PM'd me and posted on the forum to say they've had A-X as '''Vanda x3, Jishigara x1+1'''. Guess that's that resolved. - [[User:Miraglyth|Miraglyth]] 02:57, 25 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Sleeping Warriors ==&lt;br /&gt;
&lt;br /&gt;
What is the pattern to A-x? Nothing is listed. [edited 1/2/07]. When we get B-x or C-x we have no problems until the 3 Badira when you go down the stairs on 2nd block. I'm still unable to confirm those myself.&lt;br /&gt;
&lt;br /&gt;
* Been trying as hard as I can to figure it out, have had no luck with getting A-X.  Haven't even been able to confirm the info I got on B-X and C-X. :x --[[User:Cerria|Cerria]] 03:15, 1 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'm not sure about C-X but B-X worked for me, took about 3 hours of hunting but i finally encountered rappies and orgdus once... yes the majority of the time the badira x3 at the bottom of the steps was what went wrong with the runs but it is possible.  I'm not sure if the luck of leader has to do anything with it, the leader in my party had 3 luck at the time but that culd just be a coincidence.  I have yet to find C-X, i always get a polyvohra at bottom of steps instead of 3 badira, but that doesn't mean the chart is wrong, it just means you gotta keep trying.  I'm too am trying to figure out the spawns for A-X, i just try and keep a mental note of spawns and if i run into ogdus i'll write it down and post them on here.&lt;br /&gt;
&lt;br /&gt;
i updated A-x but the second room info is missing. i am also not sure if the first room spawns are the only possibility. but rappies did spawn when the polvora was down the stairs, that part is certain.&lt;br /&gt;
&lt;br /&gt;
== One of the rare patterns for Mad Creatures ==&lt;br /&gt;
&lt;br /&gt;
I posted a thread about it over on PSO-World, but being on 360, I can't exactly take pictures.  I'd really appreciate if one of you PC guys (or girls) would be able to take some pictures and/or add it to the list.  Anyway, here's my post:&lt;br /&gt;
&lt;br /&gt;
It's the one where you go forward and there's that natural ramp (and 2 haystacks off to the right of it), and the first spawn is 2 Poltys (Polties?), then 3 of them which gives you a key to open the gate, then Vahras when you go down the next natural ramp.&lt;br /&gt;
&lt;br /&gt;
Block 2...sorry I don't remember the first spawn, I think it was Poltys, but anyway...it's the block where if you go straight, there's a cave where you can take a left or go straight to get items. In there, 4 Distovas spawn. If you take a left in that cave, go up back onto the ground, and there's your Rappy spawn! 4 of them.&lt;br /&gt;
&lt;br /&gt;
I'm sorry if it's confusing, and I really would try to get pictures of the blocks, but I'm on 360 and much too lazy to take a picture with a digital camera or something.&lt;br /&gt;
&lt;br /&gt;
Hope that helps people. [[User:Umberger|Umberger]] 21:09, 3 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tried it earlier on pc. Didn't work. Got 4 vahras instead. [[User:stridhiryu030363|stridhiryu030363]] 15:10, 7 January 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
Pattern C Polties first spawn for block 1 and 2, in the cave it is 4 koltova not Distova. [[User:Fiethron|Fiethron]] 21:35, 7 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
So then are you saying that for Pattern C-x you have to get 2 polties on first block, 3 polties on second, followed by 4 Kovoltas inside the cave for the rare board?&lt;br /&gt;
&lt;br /&gt;
Yes the patter for C-X is poltys in block 1, then poltys in block 2 followed by 4 Koltovas inside the cave, the table now shows this.&lt;br /&gt;
&lt;br /&gt;
== Sleeping Warriors Updated ==&lt;br /&gt;
&lt;br /&gt;
I've been keeping a very close watch to find the exact spawns for EVERY enemy in the Rare Monster rotations for Sleeping Warriors... &lt;br /&gt;
&lt;br /&gt;
I have Long Hall and Left Stairways done, but I noticed on the site here &amp;quot;Block 3 First Spawn for A-X&amp;quot; was incorrect.  The First spawn is actually 3 Golmoro's, and 2 Badira.  Also, there were 3 Badira in the box to the right at the beginning of Block 3.  I know this because I JUST got the map rotation done about 3 minutes ago.&lt;br /&gt;
&lt;br /&gt;
So yeah... Basically I am looking for differences in spawns that occur in the first block between the &amp;quot;X&amp;quot; runs and the others that have identical first spawns.  As of right now, if I can test this tonight, there should be a way to tell right away instead of doing an entire block... I think I may have found a difference in Block 1 Long Hall that will tell you within the first 2 minutes.  I will give more information when I can guarantee it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 17:10, 24 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
I am doing Sleeping Warriors S runs for finding the Rare map the last 3 Days.&lt;br /&gt;
&lt;br /&gt;
what I found out:&lt;br /&gt;
&lt;br /&gt;
1. it is easiest if you only fight when you get the &amp;quot;Long Hall route&amp;quot; because you can check if there are the 3 Badiras downstairs at Block 2 within 6-7 Minutes(I am doing alone so I am not that fast).&lt;br /&gt;
&lt;br /&gt;
So I only did the Long Hall Route over and Over...&lt;br /&gt;
&lt;br /&gt;
I got around 5x the Rare map now. (average is every 2-3 Hours one Raremap) but not even one Power Charge dropped ^^ (15x Ordgus = 8x Meseta 7x Goldania ^^) I will keep on doing. But anyone found out if it has something to do with the first spawn? I forgot to pay attention, but the First Badiras at the Rare map I think are different:&lt;br /&gt;
&lt;br /&gt;
Average is: 6 -&amp;gt; 3 -&amp;gt; 1&lt;br /&gt;
But I also saw:&lt;br /&gt;
6 -&amp;gt; 4 -&amp;gt; 2 &lt;br /&gt;
6 -&amp;gt; 2 -&amp;gt; 1&lt;br /&gt;
&lt;br /&gt;
same with the 2nd Badiras. behind the 2x Golmoro Spawns past Gate at Block 1&lt;br /&gt;
&lt;br /&gt;
everytime I had Raremap, there were 3 Additional spawns at the last Badiras in Block 1.&lt;br /&gt;
&lt;br /&gt;
if anyone gets more Information about Sleeping Warriors Raremap:&lt;br /&gt;
&lt;br /&gt;
add me! my Xbox Live Gamertag: Xx ANDYY xX I am trying to figure out this secret!&lt;br /&gt;
&lt;br /&gt;
ahh and by the way!!!&lt;br /&gt;
I always get a Rare Map at 6pm!!!!  so perhaps it has something to do with the time?&lt;br /&gt;
&lt;br /&gt;
6pm in what time zone?.. I'd like to check that theory out.  Thanks in advance.&lt;br /&gt;
--[[User:RenderingDragon|Ren]] 09:46, 26 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
That's exactly what I was talking about... I swear that the Badiras in the Long Hall on the rare map were different, I thought the first spawn was like 6&amp;gt;1, not 6&amp;gt;3&amp;gt;1 like the other, but I haven't had a chance to check it out since last week.&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 18:13, 28 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
Ya. But you also can be unlucky... I just did this mission for about 7 hours... and no rare map.. and the time: I had already 4 Raremaps on 6pm(GTM+1). Need more information how to get raremap. anyone counted how many maps you need to get a 2nd raremap? I mean go on an empty server and doing as long till 3 raremaps. and count the resetts beween the raremaps?&lt;br /&gt;
&lt;br /&gt;
== Dark Satellite, Train Rescue, or Tunnel Recapture, anyone have any leads? ==&lt;br /&gt;
&lt;br /&gt;
Was wondering if anyone had any new information to try and find the rare variations of the new maps?&lt;br /&gt;
&lt;br /&gt;
I know the following, but I'm not apt in how to edit it in the main area, so if someone sees this and could start it for me I'd appreciate it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don't think there are different versions of the map for Train, so A-1 would refer to the regular map, Block 1, and B-1 would just mean a new run. A + sign means they appeared after the first spawn, a / sign means they are part of the first spawn.&lt;br /&gt;
&lt;br /&gt;
These are maps that do not spawn rare enemies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Train Rescue:'''&lt;br /&gt;
&lt;br /&gt;
A-1 3x Rogue (Opps)&lt;br /&gt;
A-2 4x Rogue (Jasse) + 2x Gohma Mentha + 4 Gohma Mentha (sp? lol)&lt;br /&gt;
A-3 2x Rogue (Jasse) / 2x Gohma Dilla + 2x Gohma Dilla + 4x Gohma Dilla&lt;br /&gt;
A-4 4x Gohma Mentha + 4x Gohma Dilla + 1x Gohma Dilla  (I don't think Block 4 would matter, but I wrote it down this time.)&lt;br /&gt;
&lt;br /&gt;
B-1 4x Rogue (Jasse)&lt;br /&gt;
&lt;br /&gt;
- Got DC'ed during block 1 &amp;gt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
C-1 5x Rogue (Opps)&lt;br /&gt;
C-2 4x Rogue (Jasse) + 3x Gohma Dilla + 2x Gohma Dilla + 2x Gohma Dilla&lt;br /&gt;
C-3 4x Rogue (Jasse) + 2x Gohma Dilla + 2x Gohma Dilla + 2x Gohma Dilla &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dark Satellite:'''&lt;br /&gt;
&lt;br /&gt;
*Don't remember block rooms and dont know if there are different maps for this one, sorry*&lt;br /&gt;
&lt;br /&gt;
A-1 4x Delsaban&lt;br /&gt;
A-2 4x Pannon&lt;br /&gt;
A-3 4x Delsaban + 4x Sendillan&lt;br /&gt;
A-4 4x Pannon + 3x Pannon&lt;br /&gt;
&lt;br /&gt;
B-1 2x Pannon / 2x Sendillan&lt;br /&gt;
B-2 3x Delsaban + 1x Delsaban + 3x Sendillan + 3x Delsaban / 1x Jusnagun&lt;br /&gt;
B-3 4x Pannon + 3x Gaozoran&lt;br /&gt;
B-4 5x Super Delsaban + 3x Sendillan&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 13:20, 29 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
I can confirm patterns A-x and C-x for Dark Satellite from the main pages layout. I got them both earlier today.&lt;br /&gt;
&lt;br /&gt;
== Endrum Remnants.. ==&lt;br /&gt;
&lt;br /&gt;
Keep reloading untill you git the layout where you start behind a door with the crystal.  If you get Bamaltas in the first room you're good so far...  On block two run accross the bridge.  If Buggy's appear START OVER, If you're lucky enough there will be Seekers and special opps on the other side of the bridge.  If there is you have the rare layout.  After that point you will notice RED bugs that drop florecent bulb boards, and the bosses will also be RED Grinna Beta S.  I've gotten this layout a couple times but no drops (other than crappy 2* sniper) so far..&lt;br /&gt;
&lt;br /&gt;
== Neudaiz ==&lt;br /&gt;
&lt;br /&gt;
Does anybody have any correct layouts for any of the missions on Neudaiz?&lt;br /&gt;
&lt;br /&gt;
I found Rappies on Mizuraki Defense on the route without monsters/boxes.  You turn and go through a door and another door before fighting monsters.  On this route there were 4 Rappies at the end.  I believe the Olgohmans were the first spawn of Block 1.  I did not concentrate enough to capture Block 2 or 3.&lt;br /&gt;
&lt;br /&gt;
*Update* I'm no longer confident that Olgohmons is the correct 1st spawn for route 1. :-(&lt;br /&gt;
&lt;br /&gt;
Route 1: Path to the left (no boxes) has either rappies x4 or rappies x3.&lt;br /&gt;
(Varchild Beast Lvl 68 2/23/07)&lt;br /&gt;
 &lt;br /&gt;
I know of one on Mizuraki Defense. Don't know if I'm correct but just to help out. &lt;br /&gt;
Room with 3 boxes: 3 Ageetas, further in ollakas. &lt;br /&gt;
Block 2: 5 Ageetas?&lt;br /&gt;
Block 3: 3 or 4 ageetas --[[User:Wild Goose|Wild Goose]] 22:46, 19 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Overhaul Needed? ==&lt;br /&gt;
&lt;br /&gt;
* A couple of things in this article bother me quite a bit:&lt;br /&gt;
** &amp;quot;B1 First Spawn&amp;quot;, &amp;quot;B2 First Spawn&amp;quot;, &amp;quot;B3 First Spawn&amp;quot; are not sufficient to well-determine rare spawns. For many missions the first time you can tell the difference is mid-way through B1 or B2. Wouldn't it be best to add a field for &amp;quot;First time you can tell if the map is rare or not&amp;quot; ?&lt;br /&gt;
** The terminology! If a spawn is three Pannon and two Delsaban, followed by two more Pannon (each spawning as one other enemy dies), then &amp;quot;Delsaban x2 + Pannon x3 + Pannon x2&amp;quot; doesn't accurately describe what spawns when. I believe we should move towards a standard terminology so that such mixups cannot occur.&lt;br /&gt;
* Thoughts? - [[User:Miraglyth|Miraglyth]] 09:22, 25 March 2007 (BST)&lt;br /&gt;
* This would be a lot of work, but I think it would be best to dedicate an individual article to each missions. This would allow us more freedom for explaning things, without worrying about screwing up the semi-consistent tabular system we've got in place currently. I agree though, about the &amp;quot;first spawn&amp;quot; being inconvenient. I just ran a bunch of Fight For Food S2, and in many variants, the only way to tell if it will be rare if the first and last spawn of a certain block are the same enemy. Devoting an article for the rare spawn variants of each mission would allow us to explain these and other nuances more clearly without having a big cluttered mess, which is what we already have anyway. --[[User:Qwerty|Qwerty]] 09:32, 25 March 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=16380</id>
		<title>Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=16380"/>
				<updated>2007-03-25T04:25:55Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: /* Unsafe Passage */ Info was incorrect. C2 also had 3 Sendillian&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;''Also see: [[:Category:Rare Monsters]]''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extra info ==&lt;br /&gt;
&lt;br /&gt;
=== Known rare enemies ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rare enemy name !! Comments&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy]]&lt;br /&gt;
| The basic rare enemy.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Latan]]&lt;br /&gt;
| (10/14~11/9) Halloween Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Noel]]&lt;br /&gt;
| (12/7~12/25) Christmas Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Amure]]&lt;br /&gt;
| (02/02~02/16) Valentine's Day Rappy, replaces Rappy during that season. Possibly also used for White Day.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Paska]]&lt;br /&gt;
| (03/23~04/13) Easter Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo]]&lt;br /&gt;
| Moatoob's rare monster.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo Acte]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo Amure]]&lt;br /&gt;
| Special Jaggo, used for the White Day event.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo Sonichi]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! [[YG-01U BUGGES]]&lt;br /&gt;
| Rare enemy in the mission [[Endrum Remnants]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Grinna Bete S]]&lt;br /&gt;
| Rare boss in the mission [[Endrum Remnants]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Orgdus]]&lt;br /&gt;
| Rare boss in the mission [[Sleeping Warriors]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Lutus Jigga]]&lt;br /&gt;
| Rare boss in the mission [[The Holy Ground]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Darbelan]]&lt;br /&gt;
| Rare enemy in the missions [[Tunnel Recovery]], [[Dark Satellite]], and [[Seed Awakened]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rare appearance useful info ==&lt;br /&gt;
&lt;br /&gt;
* The first mission of each location has 3 map patterns, and 3 rare enemy patterns.&lt;br /&gt;
* Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.&lt;br /&gt;
* Map patterns are set.  A rare enemy will always spawn in the same block on the rare enemy pattern map.&lt;br /&gt;
* There is still some uncertainty in regards to the ways rare enemies spawn (based on count).&lt;br /&gt;
* In the charts, a + is used to denote enemies that appear after killing the first set.&lt;br /&gt;
* The green row (Also marked as pattern X) is the map pattern with the rare enemy spawns.&lt;br /&gt;
* A (&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;) means the enemy has the sword icon. A (&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;) means enemy has a shield icon.&lt;br /&gt;
&lt;br /&gt;
== Mission map patterns ==&lt;br /&gt;
&lt;br /&gt;
'''Instructions:''' Take A-1 of the &amp;quot;Unsafe Passage&amp;quot; table for example, A is the Circle room route (NOT Necessarily an &amp;quot;A&amp;quot; rank run) and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying.&lt;br /&gt;
&lt;br /&gt;
== Guardians Colony ==&lt;br /&gt;
&lt;br /&gt;
=== [[Unsafe Passage]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-oroom.jpg|thumb|200px|center|Circle Room Route.]]&lt;br /&gt;
| Pannon x1 Delsaban x4&lt;br /&gt;
| Delsaban x2 Sendillan x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Delsaban x5&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Pannon x2 Sendillan x3&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x2 Delsaben x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Sendillan x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Delsaban x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | '''Train Tracks:''' Pannon x10&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Rare-leftturn.jpg|thumb|200px|center|Left Turn Route.]]&lt;br /&gt;
| Pannon x3 ''further in'' Pannon x6 (respawn)&lt;br /&gt;
| '''T's Right side''':&amp;lt;br&amp;gt;Pannon x5 + Delsaben x5&lt;br /&gt;
| Pannon x3 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban x3&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x1 Sendillan x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Pannon x3 ''further in'' Delsaban x5&lt;br /&gt;
| Delsaban x4&lt;br /&gt;
| Delsaban x3 Pannon x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x3 ''further in'' Pannon x6 (respawn)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | '''T's Right side''':&amp;lt;br&amp;gt;Pannon x5 + Delsaben x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x3 Pannon x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br /&amp;gt;Final Room:&amp;lt;br /&amp;gt;Delsaban x3 Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-tummy.jpg|thumb|200px|center|Stomach-shaped Room Route.]]&lt;br /&gt;
| Pannon x1 Delsaban x4&lt;br /&gt;
| Pannon x1 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Pannon x5&amp;lt;br&amp;gt;'''Train Track Room''': Delsaban x5&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Pannon x4&lt;br /&gt;
| Pannon x4 + x2 and Sendillan x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x2 Delsaban x3&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x5&amp;lt;br&amp;gt;'''Train Track Room''': Delsaban x5&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Pannon x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x4 Delsaban x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'': Delsaban x1 Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
* B map pattern's Block 2 enemy count are from going to the right at the T intersection.&lt;br /&gt;
** Unfortunately B-1 and B-X are indistinguishable until Block 3.&lt;br /&gt;
* C-2 and C-X's first room has Pannon x5 and then Sendillan x3&lt;br /&gt;
** The Rare Rappies in block 2 spawn right after the first gate.&lt;br /&gt;
&lt;br /&gt;
=== [[Fight For Food]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Block1_fourKEYroom.jpg|thumb|200px|center|Block 1: Four Key Gate]]&amp;lt;br&amp;gt; [[Image:Block2_left_turn_key.jpg|thumb|200px|center|Block 2: Left turn Key room]]&lt;br /&gt;
| Sendillians x4&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Delsaban x5+3&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Delsaban x3&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5+3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x10 &amp;lt;b&amp;gt;TOTAL&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt;Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Block1_fourKEYroom.jpg|thumb|200px|center|Block 1: Four Key Gate]]&amp;lt;br&amp;gt; [[Image:Block2_right_turn_key.jpg|thumb|200px|center|Block 2: Right turn Key room]]&lt;br /&gt;
| Sendillians x4&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban x5+3&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Delsaban x3&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5+3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x12 &amp;lt;b&amp;gt;TOTAL&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5+3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x12 &amp;lt;b&amp;gt;TOTAL&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:FfF_stomach_room.jpg|thumb|200px|center|Block 1: Stomach Shaped Room Route]]&lt;br /&gt;
| Pannon x1&amp;lt;br&amp;gt;Delsaban x4&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Pannon x5&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x2&amp;lt;br&amp;gt;Delsaban x3&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x1&amp;lt;br&amp;gt;Delsaban x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Key Room:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Delsaban x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2:&amp;lt;br&amp;gt;Rappy x2&amp;lt;br&amp;gt;Delsaban x1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Satellite]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:psu2214.jpg|thumb|200px|center|]]&lt;br /&gt;
| Delsaban x3 + Delsaban x2 (large: jusnagun)&lt;br /&gt;
| Panon x3 (large: dilnazen)&lt;br /&gt;
| Panon x4 (large: Gaozoran, SEED vance)&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| panon x4 (large: SEED vance)&lt;br /&gt;
| Delsaban x4 (large: jusnagun)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (large: dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Delsaban x3 + delsaban x2 (large: dilnazen)&lt;br /&gt;
| Pannon x5 (large: SEED vance)&lt;br /&gt;
| Panon x4 Delsaban x4 (large: jusnagun)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x3 + Delsaban x2 (large: dilnazen)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x3 (large: dilnazen)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x4 sendillan x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in north room, 2 in south)&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:bmap.jpg|thumb|200px|center|Door at the far end]]&lt;br /&gt;
| Pannon x2 Sendillan x2 (large: dilnazen)&lt;br /&gt;
| Delsaben x4 (large: jusnagun)&lt;br /&gt;
| Panon x4 (large: Gaozoran, SEED vance)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban x4 (large: jusnagun)&lt;br /&gt;
| Pannon x4 (large: SEED vance)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (large: dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Pannon x2 Delsaban x2 (large: SEED vance)&lt;br /&gt;
| Delsaban x3 (large: dilnazen)&lt;br /&gt;
| Pannon x4 Delsaban x4 (large: jusnagun)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Delsaban x2 (large: SEED vance)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x3 (large: jusnagun)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x4 Sendillan x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in north room, 2 in south)&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:c-x.jpg|thumb|200px|center|Right-Turn Map]]&lt;br /&gt;
| Pannon x4 (large: dilnazen)&lt;br /&gt;
| Delsaban x3 (large: jusnagun)&lt;br /&gt;
| Pannon x4 (large: Gaozoran, SEED vance)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Delsaban x3 + Delsaban x2 (large: jusnagun)&lt;br /&gt;
| Pannon x3 (large: SEED vance)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (large: dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x3 + Pannon x1 (large: SEED vance)&lt;br /&gt;
| Delsaban x3 (large: dilnazen)&lt;br /&gt;
| Pannon x4 + Delsaban x4 (large: jusnagun)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x3 + Pannon x1 (large: SEED vance)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x3 (large: Gaozoran, SEED vance)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x4 Sendillan x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in north room, 2 in south)&lt;br /&gt;
|}&lt;br /&gt;
* on the second block the large enemy is usually the important one&lt;br /&gt;
** the (x)-2 maps start at a different section of the map&lt;br /&gt;
&lt;br /&gt;
=== [[Seed Awakened]] ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedroutea.jpg|thumb|200px|center|Right-Turn Map]]&lt;br /&gt;
| Delsaben x3 + &amp;lt;br&amp;gt;Delsaben x4&lt;br /&gt;
| Sendillan x3 + Sendillan x1&lt;br /&gt;
| Pannon x5 + &amp;lt;br&amp;gt;Jusnagen x2 + Delsaben x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedrouteb.jpg|thumb|200px|center|Left-Turn Map]]&lt;br /&gt;
| Sendillan x4 + Gaozoran x4 (one is leader)&lt;br /&gt;
| Delsaben x4&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedroutec.jpg|thumb|200px|center|Split Map]]&lt;br /&gt;
| Sendillan x4&lt;br /&gt;
| Delsaben x3 (on the left)&lt;br /&gt;
| Pannon x5 + &amp;lt;br&amp;gt;Gaozoran x3 + Delsaben x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Sendillan x3 + Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5 (Sword, Shield, Cane, Shoes)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Darbelan x1 (Sword, Shield, Cane, Shoes) + Darbelan x3 on Block 3&lt;br /&gt;
|}&lt;br /&gt;
*Darbelans are confirmed for this map, I've seen 4 in the C version of this run on the Xbox 360 edition. One in one room and Three in another, sorry I can't remember what the spawns were, but I can tell you what they dropped. Two dropped Olpad and one dropped Copernia. ~~[http://www.psupedia.info/index.php?title=User:Wolf[Wolf]]~~&lt;br /&gt;
&lt;br /&gt;
==Parum==&lt;br /&gt;
&lt;br /&gt;
=== [[Mad Creatures]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Big Open Area&amp;lt;br&amp;gt; Block 2: Thin Road&amp;lt;br&amp;gt; Block 3: Cave on the left side&lt;br /&gt;
| Polty x3&lt;br /&gt;
| Vahra x3&lt;br /&gt;
| Koltova x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Distova x3&lt;br /&gt;
| Koltova x3&lt;br /&gt;
| Vahra x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Koltova x3&lt;br /&gt;
| Polty x3&lt;br /&gt;
| Polty x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Polty x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Varha x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Distova x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt; Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Thin Road&amp;lt;br&amp;gt; Block 2: Hill Road&amp;lt;br&amp;gt; Block 3: Cave on the left side&lt;br /&gt;
| Polty x3&lt;br /&gt;
| Koltova x2&lt;br /&gt;
| Polty x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Koltova x3&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Vahra x3&lt;br /&gt;
| Distova x2&lt;br /&gt;
| Koltova x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Polty x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Polty x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2:&amp;lt;br&amp;gt; Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Hill Road&amp;lt;br&amp;gt; Block 2: Long Cave&amp;lt;br&amp;gt; Block 3: No cave&lt;br /&gt;
| Polty x2&lt;br /&gt;
| Polty x3 &amp;lt;br&amp;gt; Distova x4 &amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| Koltova x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Koltova x2&lt;br /&gt;
| Vahra x3&lt;br /&gt;
| Vahra x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Distova x2&lt;br /&gt;
| Koltova x3&lt;br /&gt;
| Polty x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Polty x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Polty x3 &amp;lt;br&amp;gt; Koltova x4 &amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2:&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|}&lt;br /&gt;
*Distova are a leaner breed of Koltova.&lt;br /&gt;
&lt;br /&gt;
=== [[Plains Overlord]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Cave on the left&amp;lt;br&amp;gt; Block 2: Cave in front of you&lt;br /&gt;
| Distova x5&lt;br /&gt;
| Vahra x3&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Vahra x5&lt;br /&gt;
| Polty x3&lt;br /&gt;
| Distova x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Koltova x3+x2&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| Koltova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Distova x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vahra x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x3+x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3: During last wave&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Cave on the left&amp;lt;br&amp;gt; Block 2: No cave&lt;br /&gt;
| Distova x5&lt;br /&gt;
| Vahra x2&amp;lt;br&amp;gt; Distova x3&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Vahra x5&lt;br /&gt;
| Polty x2&amp;lt;br&amp;gt; Shagreece x3&lt;br /&gt;
| Distova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Koltova x3+x2&lt;br /&gt;
| Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| Koltova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x3+x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3: During last wave:&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vahra x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2: Polty x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Next door:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Rappy x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: No cave at start&lt;br /&gt;
| Vahra x2&amp;lt;br&amp;gt; Distova x3&lt;br /&gt;
| Vahra x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;The open space ahead passes&amp;lt;br&amp;gt; through the cave on&amp;lt;br&amp;gt; to the left:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Distova x5&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Polty x2&amp;lt;br&amp;gt; Shagreece x3&lt;br /&gt;
| Vahra x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;The open space ahead passes&amp;lt;br&amp;gt; through the cave on&amp;lt;br&amp;gt; to the left:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Polty x5&amp;lt;br&amp;gt; Vahra x3&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Koltova x3&amp;lt;br&amp;gt; Polty x2&lt;br /&gt;
| Polty x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;The open space ahead passes&amp;lt;br&amp;gt; through the cave on&amp;lt;br&amp;gt; to the left:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Polty x5&amp;lt;br&amp;gt; Vahra x3&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vahra x3 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;The open space ahead passes&amp;lt;br&amp;gt; through the cave on&amp;lt;br&amp;gt; to the left:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Distova x5 + Vahra x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x3+x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt; During last wave:&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sleeping Warriors]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-sw-leftstairs.jpg|thumb|200px|center|Left Stairs Route.]]&lt;br /&gt;
| Badira x5 ''down stairs'' Badira x6&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Golmoro x5 ''down stairs'' Polavohra x1&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Badira x5 + Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Golmoro x5 ''down stairs'' Badira x7&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Golmoro x3 Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Golmoro x5 ''down stairs'' Polavohra x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x2, Golmoro x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3: Rappy x4 &lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Rare-sw-hall.jpg|thumb|200px|center|Long Hall Route.]]&lt;br /&gt;
| Badira x6 ''past gate'' Badira x5&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Badira x5 + Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x6 ''past gate'' Golmoro x5&lt;br /&gt;
| Golmoro x5 ''down stairs'' Badira x7&lt;br /&gt;
| Golmoro x3 Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x6 ''past gate'' Golmoro x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Golmoro x5 ''down stairs'' Badira x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2: Rappy x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-sw-boxroom.jpg|thumb|200px|center|Box Room Route.]]&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Badira x5 + Badira x2&lt;br /&gt;
| Golmoro x5 ''down stairs'' Polavohra x1&lt;br /&gt;
| Badira x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Golmoro x3 Badira x2&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x5 + Badira x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Golmoro x5 ''down stairs'' Badira x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
* X sets will have the rare enemy Orgdus as the boss as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Train Rescue]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Lab Recovery]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Bridge room&lt;br /&gt;
| Badira x3 + x2&lt;br /&gt;
| Badira x3 + x1&lt;br /&gt;
| Polavahra x2 + Jarba x4&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Polavahra x2 + Jarba x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Badira x4 + x2&lt;br /&gt;
| Badira x4 + x1&lt;br /&gt;
| Polavahra x2 + Jarba x4&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Mizura x3&lt;br /&gt;
| Badira x4 + x2&lt;br /&gt;
| Polavahra x2 + Jarba x4&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x3 + x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x4 + x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2: Jaggos x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Drop and Left Turn&lt;br /&gt;
| Mizura x3 (Left) Badira x3&lt;br /&gt;
| Mizura x3&lt;br /&gt;
| Jarba x4 Pola x2&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4 &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Badira x3 (Left) Mizura x2&lt;br /&gt;
| Badira x3&lt;br /&gt;
| Jarba x4 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x2 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x3 (Left) Volfu x4&lt;br /&gt;
| Badira x4 + x2&lt;br /&gt;
| Jarba x4 Pola x2&lt;br /&gt;
| (No Mizura)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Drop to Big Pit&lt;br /&gt;
| Badira x3 + x1&lt;br /&gt;
| Badira x3 &lt;br /&gt;
| Jarba x4 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x2 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Badira x4 + x1 + Mizura x4&lt;br /&gt;
| Badira x3 + x1&lt;br /&gt;
| Jarba x4 Pola x2&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4 &amp;lt;br&amp;gt; -&amp;gt; &amp;lt;br&amp;gt; Pola x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Badira x4 + x1 + Volfu x3&lt;br /&gt;
| Volfu x4&lt;br /&gt;
| Jarba x4 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4 &amp;lt;br&amp;gt; -&amp;gt; &amp;lt;br&amp;gt; Pola x4&lt;br /&gt;
| (No Mizura)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Volfu x?&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2:&amp;lt;br /&amp;gt;Final Room: &amp;lt;br /&amp;gt;Jaggo x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Endrum Remnants]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Door_and_right_ramp_copy.jpg|thumb|200px|center|Door and right ramp.]]&lt;br /&gt;
|YG-01Z BUG x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01K BUGGE x2&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
|Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Kanohne) x2&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:hallwayTo_red_gate.jpg|thumb|200px|center|Checkpoint in short hallway with red gate ahead.]]&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
|YG-01Z BUG x4&lt;br /&gt;
|GSM-05 Seeker x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05 Seeker x2&amp;lt;br&amp;gt;Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05B Bomalta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Kanohne) x2&lt;br /&gt;
|GSM-05 Seeker x3&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x3&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|GSM-05 Seeker x2&amp;lt;br&amp;gt;Special Ops (Kanohne) x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|GSM-05B Bomalta x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 2: YG-01U BUGGES x4&amp;lt;br&amp;gt;&lt;br /&gt;
Block 3: YG-01U BUGGES x4 + Grinna Bete S x5&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Down_ramp_door_ahead.jpg|thumb|200px|center|Down ramp with door ahead.]]&lt;br /&gt;
&lt;br /&gt;
|GSM-05B Bomalta x5&lt;br /&gt;
|YG-01Z BUG x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01K BUGGE x2&lt;br /&gt;
|GSM-05 Seeker x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|YG-01K BUGGE x3&amp;lt;br&amp;gt;YG-01Z BUG x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01Z BUG x2&lt;br /&gt;
|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
|GSM-05B Bomalta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|Special Ops (Kanohne) x3&amp;lt;br&amp;gt;Special Ops (Assault) x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Assault) x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x2&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Special Ops (Kanohne) x3&amp;lt;br&amp;gt;Special Ops (Assault) x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Assault) x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 2: YG-01U BUGGES x2&amp;lt;br&amp;gt;&lt;br /&gt;
Block 3: YG-01U BUGGES x4 + Grinna Bete S x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[The Dual Sentinel]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Dualsentineltypea.jpg|thumb|200px|center|Facing East.]]&lt;br /&gt;
| Golmoro x2 (reserve: 1)&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| -&lt;br /&gt;
| (Mizura map.)&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| Badira x6&lt;br /&gt;
| (Svaltus x10 on B1?)&amp;lt;br&amp;gt;(Mizura on B2?)&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| Volfu x6&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block ?'':&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Dualsentineltypeb.jpg|thumb|200px|center|Facing North.]]&lt;br /&gt;
| Volfu x4&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| Badira x3 (reserve: 3)&lt;br /&gt;
| (Svaltus x3 on B2)&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Badira x4&lt;br /&gt;
| Volfu x6 (reserve: 6?)&lt;br /&gt;
| (Jarba &amp;amp; Mizura map.)&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x4&lt;br /&gt;
| Badira x4&lt;br /&gt;
| -&lt;br /&gt;
| (Jarba map.)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x3 (reserve: 3)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'': Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Dualsentineltypec.jpg|thumb|200px|center|Facing South.]]&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Volfu x2 (reserve: 2)&lt;br /&gt;
| Badira x6 (reserve: 6?)&lt;br /&gt;
| (Jarba &amp;amp; Mizura map.)&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Badira x3 (reserve: 1)&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| Volfu x6&lt;br /&gt;
| (Svaltus x6 on B2?)&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Volfu x4&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| Badira x3 (reserve: 3)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Volfu x6?&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'': Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Neudaiz==&lt;br /&gt;
===[[Mizuraki Defense]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Path heading left (no boxes)&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Worm x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|Ageeta x3 &lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Rappies x4&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|Path heading left (Boxes x3)&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|Straight up long hill&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Forested Islands]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Regenerator pad at the start on the left.&lt;br /&gt;
| Ollaka x3&lt;br /&gt;
| Ollaka x4 + Ollaka x2&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Gohmon x2 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
| Gohmon x4 + Gohmon x3 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Path to the left, door infront&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Gohmon x4&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Crossroad teleporter left, door right&lt;br /&gt;
| teleporter Goshin x3 door Gohmon x4&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Gohmon x4 + Gohmon x3 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Demons Above]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Demonsabovea.jpg|thumb|Facing north]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Demonsaboveb.jpg|thumb|Facing east]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Demonsabovec.JPG|thumb|Facing west]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Rainbow Beast]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Grove of Fanatics]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The Holy Ground]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|Ollaka x4 + x2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|Ageeta x4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ollaka x3 + x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Block 3:&amp;lt;br /&amp;gt;Rappy x3&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|Ollaka x4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|Ageeta x4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Ollaka x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 3:&amp;lt;br /&amp;gt;Rappy x3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|Downhill room door straight and door right Map route &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Ageeta x3 + Ageeta x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Ageeta x3 Box: Ollaka x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 2:&amp;lt;br /&amp;gt;Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Moonlight Beast]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
===[[The Eastern Peril]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
===[[Forest Infiltration]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moatoob==&lt;br /&gt;
&lt;br /&gt;
===[[Valley of Carnage]]===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-gateleft.jpg|thumb|200px|center|Left Gate Route.]]&lt;br /&gt;
| Vanda x3 Jishagara x1+1&lt;br /&gt;
| Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3+3+1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Jishagara x3 Kog Nadd x1&lt;br /&gt;
| Vanda x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Zoona x2 Kog Nadd x1&lt;br /&gt;
| Lapucha x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda x3 Jishagara x1+1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3+2+2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-northeast.jpg|thumb|200px|center|Northeast Route.]]&lt;br /&gt;
| Jishagara x2 Zoona x1&lt;br /&gt;
| Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3+3+1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Jishagara x2 Vanda x2&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Vanda x3 Zoona x1&lt;br /&gt;
| Vanda x 4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Jishagara x2 Zoona x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x2*2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-northwest.jpg|thumb|200px|center|Northwest Route.]]&lt;br /&gt;
| Jishagara x3&lt;br /&gt;
| Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x2*2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Vanda x4&lt;br /&gt;
| Vanda x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Vanda x3 Zoona x2&lt;br /&gt;
| Lapucha x8 + Vanda (A lot) + Kogg Nad x1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Jishagara x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x2*2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jaggo x3&lt;br /&gt;
|}&lt;br /&gt;
* Map pattern A first spawn is from going up the hill to the right.&lt;br /&gt;
&lt;br /&gt;
===[[Mine Defense]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[System Defense]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Desert Terror]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Tunnel Recapture]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&amp;lt;i&amp;gt;Block 3:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Darbelan X 1 (final enemy)&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&amp;lt;i&amp;gt;Block 3:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Darbelan X 1 (final enemy)&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&amp;lt;i&amp;gt;Block 3:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Darbelan X 1 (final enemy)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Desert Goliath]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rare discussion ==&lt;br /&gt;
It seems people have been using this page itself to discuss strategies about the rare spawn formulas. Please, use '''[[Talk:Rare_Monsters|this page]]''' for discussion.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5A8A5CDA5DFA1BCA5C7A1BCA5BF2FA5ECA5A2A5E2A5F3A5B9A5BFA1BCBDD0B8BDBEF0CAF3.html PSU-Wiki's article] (J)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Christmas&amp;diff=16370</id>
		<title>Christmas</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Christmas&amp;diff=16370"/>
				<updated>2007-03-24T22:28:40Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Chrismas Room Theme. The Pictures on the wall is a Siloet of Santa and his raindear and the Char pic is... A chicken leg. No joke.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:X-mas1.JPG|Jingle Bells&lt;br /&gt;
Image:X-mas2.JPG|Santa Tracks&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=File:Forest2.JPG&amp;diff=16369</id>
		<title>File:Forest2.JPG</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=File:Forest2.JPG&amp;diff=16369"/>
				<updated>2007-03-24T22:28:03Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: Forest Room Dec 2-Bed area&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Forest Room Dec 2-Bed area&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=File:Forest1.JPG&amp;diff=16368</id>
		<title>File:Forest1.JPG</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=File:Forest1.JPG&amp;diff=16368"/>
				<updated>2007-03-24T22:27:38Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: Forest Room Dec 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Forest Room Dec 1&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Christmas&amp;diff=16366</id>
		<title>Christmas</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Christmas&amp;diff=16366"/>
				<updated>2007-03-24T22:19:33Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: Images didn't load for a wierd reason&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Chrismas Room Theme. The Pictures on the wall is a Siloet of Santa and his raindear and the Char pic is... A chicken leg. No joke.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:X-mas1.JPG|[[Jingle Bells]]&lt;br /&gt;
Image:X-mas2.JPG|[[Santa Tracks]]&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Christmas&amp;diff=16365</id>
		<title>Christmas</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Christmas&amp;diff=16365"/>
				<updated>2007-03-24T22:18:28Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: Added Chrismas Themed room since it was missing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Chrismas Room Theme. The Pictures on the wall is a Siloet of Santa and his raindear and the Char pic is... A chicken leg. No joke.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:x-mas1.jpg|[[Jingle Bells]]&lt;br /&gt;
Image:x-mas2.jpg|[[Santa Tracks]]&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=File:X-mas2.JPG&amp;diff=16364</id>
		<title>File:X-mas2.JPG</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=File:X-mas2.JPG&amp;diff=16364"/>
				<updated>2007-03-24T22:16:42Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: Anouther one, this time of the &amp;quot;bed room&amp;quot; area.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anouther one, this time of the &amp;quot;bed room&amp;quot; area.&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=File:X-mas1.JPG&amp;diff=16363</id>
		<title>File:X-mas1.JPG</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=File:X-mas1.JPG&amp;diff=16363"/>
				<updated>2007-03-24T22:15:56Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: A pic of one of my Friend's rooms (that still hasn't come back -_-)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A pic of one of my Friend's rooms (that still hasn't come back -_-)&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Updates&amp;diff=16358</id>
		<title>Talk:Updates</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Updates&amp;diff=16358"/>
				<updated>2007-03-24T19:24:27Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: Blast!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Buff Levelling Fix ==&lt;br /&gt;
* I see this got added to the article. Since people are arguing about whether this exploit is fixed or not on other boards, I'm going to have to ask whoever added this to show some evidence, I'm afraid. If (s)he can't, I will remove it until it is confirmed (if it ever happens). [[User:Mewn|Mewn]] 20:12, 9 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Separation? ==&lt;br /&gt;
&lt;br /&gt;
* This article is now becoming quite sizeable. Probably sometime between now and Update 010 we might desire to split this article into multiple pages somehow, possibly by month or for every x updates. - [[User:Miraglyth|Miraglyth]] 01:02, 18 January 2007 (CST)&lt;br /&gt;
** Two months later and it's turning into quite the beast... - [[User:Miraglyth|Miraglyth]] 07:22, 9 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Little Quirk ==&lt;br /&gt;
&lt;br /&gt;
* Just wondering, when did they add for the Seabed area &amp;quot;dammy&amp;quot; I think that's an interesting quirk that should be put up here. [[User:Starrz|Starrz]] 05:53, 4 January 2007 (CST)&lt;br /&gt;
** I can confirm that the area has been called &amp;quot;dammy&amp;quot; by that warp-Cast chick since the day the area became accessible. - [[User:Miraglyth|Miraglyth]] 23:02, 17 January 2007 (CST)&lt;br /&gt;
*** '''Edit:''' Nuu~ it was fixed by Update 005. '''dammy''' - Never Forget. - [[User:Miraglyth|Miraglyth]] 04:38, 19 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Official Update News ==&lt;br /&gt;
[http://boards2.sega.com/psu_board/viewforum.php?f=2 Forums]&lt;br /&gt;
[http://www.phantasystaruniverse.com/community_quests.php Main Site]&lt;br /&gt;
&lt;br /&gt;
== Tails ==&lt;br /&gt;
NNnnnooooooo!!! Pc and Ps2 go screwed again?! I spent over and hour running C missions just smashing boxes. ails is so cute(Next to sonic *wink*)!  &amp;gt;.&amp;lt; Damn you Sonic Team!! I love you and hate you! [[User:Rydia|Rydia]] 19:24, 24 March 2007 (UTC)&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Rubinad&amp;diff=16349</id>
		<title>Rubinad</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Rubinad&amp;diff=16349"/>
				<updated>2007-03-24T07:12:57Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: figure I add Crimson Beasts too.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have had experiance finding Rubinads in the following areas (not sure what drops it though just saw the pickup):&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rainbow Beast A&amp;lt;br&amp;gt;&lt;br /&gt;
Grove of Fanatics A&amp;lt;br&amp;gt;&lt;br /&gt;
Crimson Beasts A &amp;lt;br&amp;gt;&lt;br /&gt;
Thats it so far....&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User_talk:Wolf&amp;diff=16348</id>
		<title>User talk:Wolf</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User_talk:Wolf&amp;diff=16348"/>
				<updated>2007-03-24T06:51:49Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Would you mind not throwing obscenities about in the edit summaries? - [[User:Miraglyth|Miraglyth]] 05:47, 24 March 2007 (UTC)&lt;br /&gt;
* No kidding. It was so uncalled for.[[User:Rydia|Rydia]] 06:51, 24 March 2007 (UTC)&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Jaggo_Amure&amp;diff=16243</id>
		<title>Talk:Jaggo Amure</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Jaggo_Amure&amp;diff=16243"/>
				<updated>2007-03-21T19:44:32Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: Sorry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Erm . . . Just because it's a rare holiday-themed enemy shouldn't mean that it has a 100% chance of dropping anything related to its holiday. I seem to recall encountering a group of Rappy Noels that dropped: [B] Moon X (which I got D:&amp;lt;), meseta, and a rappy feather or two. I actually know for a fact that they do not have a 100% rate of dropping WD Lovers, since a friend of mine (who goes by &amp;quot;12&amp;quot;) has run into several groups of Jaggo Amures in Lab Recovery S2 and claims that they dropped Derma (their body part thinger), meseta, and WD Lovers.   [[User:Fence!|Fence!]] 23:31, 14 March 2007 (UTC)&lt;br /&gt;
* I stand correced. I don' mind, since I had lil data about them. Though all 3 of them dropped the same thing. I appologize about the semi-false info. Anyone can go ahead and updae to how you feel the Monster's Desc sould be. I was just excited and Was able to get the pic.[[User:Rydia|Rydia]] 01:31, 16 March 2007 (UTC)&lt;br /&gt;
** Sorted. I ask next time that if either of you know something to be false that it be removed from the article. - [[User:Miraglyth|Miraglyth]] 02:11, 21 March 2007 (UTC)&lt;br /&gt;
*** Yes, I appologize. I'll keep my info a bit cleaner next time.[[User:Rydia|Rydia]] 19:44, 21 March 2007 (UTC)&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Jaggo_Amure&amp;diff=16075</id>
		<title>Talk:Jaggo Amure</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Jaggo_Amure&amp;diff=16075"/>
				<updated>2007-03-16T01:33:59Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: Fogo som'in&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Erm . . . Just because it's a rare holiday-themed enemy shouldn't mean that it has a 100% chance of dropping anything related to its holiday. I seem to recall encountering a group of Rappy Noels that dropped: [B] Moon X (which I got D:&amp;lt;), meseta, and a rappy feather or two. I actually know for a fact that they do not have a 100% rate of dropping WD Lovers, since a friend of mine (who goes by &amp;quot;12&amp;quot;) has run into several groups of Jaggo Amures in Lab Recovery S2 and claims that they dropped Derma (their body part thinger), meseta, and WD Lovers.   [[User:Fence!|Fence!]] 23:31, 14 March 2007 (UTC)&lt;br /&gt;
*I stand correced. I don' mind, since I had lil data about them. Though all 3 of them dropped the same thing. I appologize about the semi-false info. Anyone can go ahead and updae to how you feel the Monster's Desc sould be. I was just excited and Was able to get the pic.[[User:Rydia|Rydia]] 01:31, 16 March 2007 (UTC)&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Jaggo_Amure&amp;diff=16074</id>
		<title>Talk:Jaggo Amure</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Jaggo_Amure&amp;diff=16074"/>
				<updated>2007-03-16T01:31:41Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: Stands corrected&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Erm . . . Just because it's a rare holiday-themed enemy shouldn't mean that it has a 100% chance of dropping anything related to its holiday. I seem to recall encountering a group of Rappy Noels that dropped: [B] Moon X (which I got D:&amp;lt;), meseta, and a rappy feather or two. I actually know for a fact that they do not have a 100% rate of dropping WD Lovers, since a friend of mine (who goes by &amp;quot;12&amp;quot;) has run into several groups of Jaggo Amures in Lab Recovery S2 and claims that they dropped Derma (their body part thinger), meseta, and WD Lovers.   [[User:Fence!|Fence!]] 23:31, 14 March 2007 (UTC)&lt;br /&gt;
*I stand correced. I don' mind, since I had lil data about them. Though all 3 of them dropped the same thing. I appologize about the semi-false info.[[User:Rydia|Rydia]] 01:31, 16 March 2007 (UTC)&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:Rydia&amp;diff=15978</id>
		<title>User:Rydia</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:Rydia&amp;diff=15978"/>
				<updated>2007-03-13T17:32:56Z</updated>
		
		<summary type="html">&lt;p&gt;Rydia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Darkmisstress Rydia&amp;lt;br&amp;gt;&lt;br /&gt;
From the deepest dark to the dawning light, I have come to the land of Days and Nights. :)&lt;br /&gt;
----&lt;br /&gt;
Hey! Thanks for looking at my user page ^_^ I hope I can be a great help here at Psupedia. Please leme know of Anything that I can do, or don't do and I'll do/don't do it ^_^!! If you ever wanna play, my char's name is RydiaFromFF2!&lt;br /&gt;
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[[Image:Rydia.jpg]]      [[Image:dagger2.jpg]]&amp;lt;br&amp;gt;&lt;br /&gt;
*POSE!!* Hi Everyone!!        I love my baby Daggers ^_^&lt;br /&gt;
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Image:Cool-Claws.jpg|[[Jump Attack]]&lt;/div&gt;</summary>
		<author><name>Rydia</name></author>	</entry>

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