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				<updated>2007-08-10T21:42:29Z</updated>
		
		<summary type="html">&lt;p&gt;Renderingdragon: Luck Table/Log Error&lt;/p&gt;
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&lt;div&gt;Welcome to ''Raffon Field Base'', the page where you can discuss and ask questions about PSUPedia!&lt;br /&gt;
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* This page is for general discussion about the PSUPedia.&lt;br /&gt;
** Unlike the actual Raffon Field Base, it's not for chit-chat, trading or anything else that has nothing to do with PSUPedia, or its contents.&lt;br /&gt;
** If you have a question about a specific article, it's better to make a comment on that article's talk page, rather than posting it here.&lt;br /&gt;
** Things that can go here: general suggestions about the 'Pedia, content that needs to be added, errors and bugs, etc.&lt;br /&gt;
* When raising a new topic of discussion, please use a header (=== Your Discussion Title Here ===) and place it at the top of the 'Current Discussions' section.&lt;br /&gt;
* Finally, when making a comment, sign it by using 4 tildes (~), this will add your username and the time and date of your comment. In addition, if responding to a comment, please use the summary box on the edit page to let others know what you have responded to.&lt;br /&gt;
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Enjoy! - ''the PSUPedia Staff.''&lt;br /&gt;
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==Archived Discussions==&lt;br /&gt;
There are currently no archived discussions. Discussions will be archived when deemed necessary to prevent the page from becoming too big.&lt;br /&gt;
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==Current Discussions==&lt;br /&gt;
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=== Individual Weapon Page Redesign Discussion: Join In! ===&lt;br /&gt;
Announcing this so more people'll see it: In light of the weapon info template's broken nature, several of us have been proposing redesigns for those pages.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[User:Qwerty/Sandbox/Weapon_Page|Querty's is here]], and [[User:F_Gattaca/Sandbox/Weapon_Page_Redesign:_Yasminakov_0002_Example|this is my counterproposal]]. [[User_talk:Qwerty/Sandbox/Weapon_Page|Join the discussion]] and say which one you like better, or how either could be improved! [[User:F Gattaca|F Gattaca]] 14:44, 1 August 2007 (BST)&lt;br /&gt;
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=== Attention Duelists: New Weapon Page Standard ===&lt;br /&gt;
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For any intrepid young editors interested in helping out the 'pedia, [[Sandbox:Spears#Minimalist_Table_3_w.2Ficons.26centering|here]] is a link to the new standard for weapon pages. For examples of this new standard in use, see [[Axes]], [[Spears]], [[Swords]]. Thank you, and have a wonderful day. --[[User:Beatrixkiddo|Beatrixkiddo]] 02:43, 29 July 2007 (BST)&lt;br /&gt;
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=== User pages ===&lt;br /&gt;
Gonna make it quick. A lot of people have been making user pages for themselves, and not contributing at all to the site. It gets annoying having to sort through all the recent edits when theres a bunch of user page edits in. This isn't directed at anyone really,  but I doubt anyone who does it even checks RFB or recent edits. It's really not that big a deal, moreso a personal irk, but eh, I thought it can't hurt to bring it up -- [[User:Saiffy|Saiffy]] 03:05, 6 August 2007 (BST)&lt;br /&gt;
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=== Wait a damn minute, here! ===&lt;br /&gt;
Over the past half year I've taken to working on the article for [[Machineguns]] and the indivdual weapons themselves since they're mostly neglected by other editors here at PSUPedia. At times, I feel like I'm the only one adding and editing to it. Notcing a nicer version of the weapons stats tables in other articles, I blended its style with the information I added to the Machineguns article.&lt;br /&gt;
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I was told someone had reverted the work I had put into the article recently and found a rather abrasive comment by Beatrixkiddo, who had mostly undid my work. Pardon me, but I have ''not'' seen a Manual of Style on this website nor ''any'' notice here at Raffon about a discussion of such. I looked through here and did a few searches of the site; hell, I even looked at the discussion page for [[Weapons]]. ''Nothing.'' I told him to show me just where his less-detailed version of the table is the official standard and I would concede; Qwerty re-reverted the article with a link to an obscure Sandbox page.&lt;br /&gt;
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He clams that page contains &amp;quot;the new standard&amp;quot; and that most of my information &amp;quot;was deemed unnecessary,&amp;quot; but I can't discern ''any'' sort of concensus or decree in that sandbox page's discussion to say whether or not a standard was authorized! I see a few comments on what design people like best, some suggestions, but that's it.&lt;br /&gt;
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While I'm annoyed with Beatrix's attitude towards my efforts, I'm not fuming over having my work &amp;quot;stepped on.&amp;quot; I fully realize that this is an open encyclopedia and anything added is open to editing. What I'm irritated with is the lack of clarity and visibility pertaining to something that's, apparently, a standard. A standard in which much of the information I had been adding was &amp;quot;unnecessary&amp;quot; and open to removal with accompanying snide remarks. If &amp;quot;standards are there for a reason&amp;quot; I damn well think there should be clearly marked information about it. Even Wikipedia does that!&lt;br /&gt;
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Somebody's probably going to say that it's my responsibility to inspect the Recent Changes and that I would have seen the discussion in progress, but I don't prowl the Recent Changes (much less this site) from day to day to know when discussions about style are taking place, much less in poorly marked sandboxes, and I'm sure I'm not the only one! [[User:F Gattaca|F Gattaca]] 20:33, 28 July 2007 (BST)&lt;br /&gt;
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* lolk. What attitude? I said in my comment I hated to step on your feet, but that there was a standard. Obviously you noticed there was a new weapons page style in place (since you used it for the machinegun page). All other pages that I (and others such as Miraglyth) have converted to the new style lack the JP Name, Buy Price, Sell Price, etc, which I removed from your edit. I did not &amp;quot;completely remove&amp;quot; your work. I removed the things you kept that the new standard does not use. I don't &amp;quot;prowl&amp;quot; the Recent Changes either, but all it would have taken on your part was a quick comment on my talk page &amp;quot;Why did you modify my edit?&amp;quot;, not a revert of my edit. If you'd like to discuss things civilly, [[User_talk:Beatrixkiddo|the sky's the limit]]. As for Qwerty's revert of your revert; he's a SysOp, and has every right to do so. His comment was not &amp;quot;an obscure sandbox&amp;quot;, it was the place of discussion where this new standard was discussed for quite some time. Due to a lack of responses other than me, Mewn, Qwerty, and I think Tycho, Miraglyth decided to forge ahead with his choice for the standard. Feel free to contact me if you have anything else you'd like to ask about. --[[User:Beatrixkiddo|Beatrixkiddo]] 02:40, 29 July 2007 (BST)&lt;br /&gt;
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* Hello, Mr. Gattaca. I believe I played with you a few nights ago. At any rate, you are correct in stating that the discussion on the spear sandbox page was far from conclusive, and although it was not noted anywhere (now noted above), the table format currently in use on [[Spears]] and the like was the one that has been chosen, and it is slowly but steadily being implemented. Do not think that we do not value your contributions, as that is certainly not true. However, you must accept that article standards will be changed, and some of your contributions may be altered. Thus is the nature of the beast. It would be great if we could have announcements and such for whenever a standard or template has changed, but the core contributing group of this wiki is but a few individuals, all of whom have other obligations and cannot afford to pour in the time needed to note every template/standard change meticulously. Hell, we can't even find time to change all the weapon type pages to the new template, much less the time needed to make a consistent &amp;quot;Manual of Style&amp;quot;. So please, bear with us. If things seem really disorganized and confusing, they probably are. Now, regarding Beatrixkiddo's comment, I do not think he was rude, and I know that he certainly was not intending to seem rude. If you wish to discuss this further, just go ahead and leave me a note on my talk page or something. --[[User:Qwerty|Qwerty]] 05:46, 30 July 2007 (BST)&lt;br /&gt;
**I'm unsure if the two of you are even aware of this statement in my original comment, since you've both seen fit to lecture me about the nature of PSUPedia's open editability/Querty's rights as a sysop, but ''&amp;lt;u&amp;gt;I'm not fuming over having my work &amp;quot;stepped on.&amp;quot; I fully realize that this is an open encyclopedia and anything added is open to editing.&amp;lt;/u&amp;gt;'' All editing pages have a warning about this! Again, it was the whole lack of clear standards and Beatrixkiddo's attitude concerning them (&amp;quot;standards are there for a reason&amp;quot; when standards aren't actually ''there''--not to mention his &amp;quot;lolk&amp;quot; attitude here) that has me fuming.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I suppose Beatrixkiddo's providing a link here to the specific table in question on that sandbox is a step forward in the right direction, but I suggest a more permanent solution. It should be possible to create more &amp;quot;The PSUPedia&amp;quot; articles; having a sidebar link pointing to a Manual of Style page with subpages concerning different preferred layouts/tables/terminology would make this much more accessible to everyone.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On that note; yes, Beatrixkiddo, the Spears sandbox ''was'' obscure and would continue to be had you not linked it here--as far as I can tell your link to it here at Raffon is the only place to find it on this site save Querty's link in the [[Machineguns]] edit history. For starters, it's a ''subpage'' of the main sandbox, and the whole discussion about standards took place there as well. The discussion didn't happen in a more visible area such as, say, the [[Weapons]] discussion page, nor was there any notice/announcement that I can see so that people could voice their opinions about what they personally find useful.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Just keep in mind; this kind of thing will matter every time SEGA introduces an expansion that has a new subset of weapons. If this kind of thing wasn't brought to light, people like me who aren't &amp;quot;in&amp;quot; on secluded agreements to use a standard will have this problem when they go to make articles on [[Whips]], [[Madoogs]] and [[Shadoogs]]. [[User:F Gattaca|F Gattaca]] 04:30, 31 July 2007 (BST)&lt;br /&gt;
*** If you have the time to develop a Manual of Style, then be my guest. Unfortunately, I don't have time, and neither do the other regular contributors, who number around &amp;lt;b&amp;gt;five&amp;lt;/b&amp;gt; by my count, by the way. Everything you say is true (except the comment on Beatrixkiddo being rude, trust me, he had no intention of seeming snarky). Unfortunately, we're all too busy to deal with it right now. Can you at least appreciate that fact? You just have to appreciate that if any of the regular contributors changes something and references some new standard, we do know what we are talking about, even if it isn't clear immediately. --[[User:Qwerty|Qwerty]] 04:53, 31 July 2007 (BST)&lt;br /&gt;
**** I'm starting on a [[Manual of Style]] right now.  I'm at work right now, however, so I probably won't be able to get much done with it until later.  But, let's all try to make this a priority of ours.  We need to officially document a uniform style and put it into use.  I've seen way too many people elsewhere say that they don't like how unprofessional and sloppy certain articles look here due to a lack of uniformity.  [[User:EspioKaos|EspioKaos]] 15:34, 31 July 2007 (BST)&lt;br /&gt;
**** I agree it should be a priority, I'm not exactly sure what to put in a Manual of Style though, but yeah, the site does need to be consistent. Oh, and Gattaca, you say you're 'fuming' - well, I suggest you calm down a bit. Beatrixkiddo has proven his worth as a contributor, as have you, and he was not attempting to be rude to you. Hot-headedness will only create problems here, so I'd like to see a little less of it on all sides, thanks. - [[User:Mewn|Mewn]] 16:10, 31 July 2007 (BST)&lt;br /&gt;
***** Believe me, Querty; if I knew how to add special &amp;quot;Wiki:&amp;quot; pages (not to mention adding them to the sidebar), I'd volunteer to take care of it myself. However, I think at least part of that is only doable by admins. EpisoKaos is already starting a Manual of Style page, so I will help get the ball rolling there.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And Mewn--much of the querulousness I have concerning Beatrixkiddo and the &amp;quot;hidden standard&amp;quot; that resulted in the removal of much of my work stems from his attitude compounded with the wasted time invested in developing the article as I did. I actually spent a few hours clumsily trying to understand the new table format and then modifying it to accept what information already existed in the Machineguns article. I understand that pretty much all of you agree he wasn't rude, though my perspective differs. Perhaps it's just my experience with people on the internet who will use smilies/tongue emotes or some form of &amp;quot;friendly&amp;quot; or &amp;quot;inoffensive&amp;quot; chaff to cover snide/abrasive behavior (PVP Online [http://www.pvponline.com/article/1752/Thu-Sep-18?y= has observed this]) that I've come to expect it. Beatrixkiddo's &amp;quot;lolk&amp;quot; attitude only reinforced my opinion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When it comes to anger over wasted time, it's in some ways similar to the animosity people feel on Wikipedia when they toil over an article, striving to make it informative, well written, and adequately sourced ... only to see the article deleted by others. It can be quite discouraging, you know?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At any rate, I don't want to have this problem again, and I'd rather not see it happen to others. I've already added a preliminary guide on the Manual of Style concerning the weapons table format with some pointers of how it works and what to do. I based the &amp;quot;example and code&amp;quot; table on Wikipedia's own manual of style pages, modified for PSUPedia's preferred table appearance.&amp;lt;br&amp;gt;[[User:F Gattaca|F Gattaca]] 18:55, 31 July 2007 (BST)&lt;br /&gt;
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=== money and mission points info ===&lt;br /&gt;
has any 1 madde a table of the money and misson points onall the diffrent ranke for each mission? please respond &amp;lt;sub&amp;gt;-- The preceeding unsigned comment was added by [[User:Naptownz Elite|Naptownz Elite]].&amp;lt;/sub&amp;gt;&lt;br /&gt;
* Naptownz Elite, please sign your comments and work on your spelling. You are looking for [[Mission Chart]], by the way. --[[User:Qwerty|Qwerty]] 20:24, 9 July 2007 (BST)&lt;br /&gt;
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=== Offline info\Enemy Info ===&lt;br /&gt;
Is it really that neccesary to have info on offline weapons/enemies/whatever? Maybe it's just me, but some of the pages look really, really, well, bad with all that crap. And I think it's safe to assume that most, if not all, people use PSUPedia for online info. &lt;br /&gt;
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Totally unrelated, but I also think the pages for enemies should be reworked so all of them follow the same layout. Show level per mission, exp, HP. If someone can make a layout, I'd gladly add in all the info. Eventually add in drops too, perhaps.&lt;br /&gt;
Examples:&lt;br /&gt;
http://psupedia.info/Gol_Dolva&lt;br /&gt;
http://psupedia.info/Badira&lt;br /&gt;
http://psupedia.info/Goshin&lt;br /&gt;
They're all pretty different, and some are missing info. [[User:Saiffy|Saiffy]] 22:24, 2 July 2007 (BST)&lt;br /&gt;
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* Sign your blasted comments. Also, I've been starting to do this in the weapon articles, see [[Spears]] or [[Wands]] for examples. - [[User:Miraglyth|Miraglyth]] 20:34, 2 July 2007 (BST)&lt;br /&gt;
* Forgot tildes LOL.&lt;br /&gt;
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I'll just have to steal that layout and fix up other weapon types then :3 [[User:Saiffy|Saiffy]] 22:24, 2 July 2007 (BST)&lt;br /&gt;
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* Great stuff! Hope you stick around for a while :) - [[User:Miraglyth|Miraglyth]] 01:34, 3 July 2007 (BST)&lt;br /&gt;
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*I think it's a good thing that it has offline info - I can't play online and use PSUPedia a lot.Granted, it's lack of info about offline drops annoys me, but.. eh. I think I will try and correct that on my next playthrough (I plan to slow down then) [[User:Tokorona|Tokorona]] 02:50, 6 July 2007 (BST)&lt;br /&gt;
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*I agree with Tokorona, the offline info is necessary for people like me who prefer to try out various gaming strategies in the Extra mode, where meseta is plentiful and level-ups come quickly. [[User:Trooper1023|Trooper1023]] 05:27, 25 July 2007 (BST)&lt;br /&gt;
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=== Question on Style ===&lt;br /&gt;
I was discussing with someone about some edits to a certain article.  I was told that my edits required dumbing down because my use of speech was far too elaborate.  It kind of caught me off guard, but it now strikes me as a more sweeping issue then something limited to a singular article.  So, I am going to pose the question here.  Is my use of speech far too elaborate to be used in these articles of PSUpedia?  Or shall I try to stick to a more simplistic array of words?   It is not like I am intentionally trying to pull fancy words out of my rear, I just normally write like this, I blame my father.  In either case, I'm going to leave the question of style here, how elaborate is too elaborate? --[[User:Ccelizic|Ccelizic]] 20:05, 13 June 2007 (BST)&lt;br /&gt;
* I have a somewhat similarly elaborate style of writing too, which is natural for me. I'd say it doesn't really matter, so long as you are getting the message across. People don't necessarily have to write like you to understand what you write, so I see no need to dumb down. I'd just make a general point, not aimed at anyone in particular, to avoid obvious things such as slang, internet terms or phrases (even popular ones), irrelevant and/or esoteric jargon, and words which will likely confuse people or send them scuttering to dictionary.com. I suppose also it's worth noting that this is supposed to be a resource for any and all players (even Japanese ones, if we ever trump their sites), and obviously not everyone has such a good grasp of English as native speakers do. [[User:Mewn|Mewn]] 02:32, 14 June 2007 (BST)&lt;br /&gt;
* What Mewn said. --[[User:Qwerty|Qwerty]] 03:30, 14 June 2007 (BST)&lt;br /&gt;
*It would also be a good point that not everyone that uses this site is on the same education level. Gamers of all ages use this site so some reservation on using large words need to be taken. Remember a twenty-seven year old English major can write using words that a twelve year old middle school student wouldn't even know where to begin translating into understandable, useful language. Don’t consider this to be dumbing down as much as it is making anything you write understandable to a wide audience. [[User:Lillostxsoul|LillostXSoul]] 04:47, July 23, 2007 (CST)&lt;br /&gt;
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=== Project:Copyrights ===&lt;br /&gt;
Look at that block of text below your editor window.  It goes on saying how this is released under the GNU Free Documentation Liscense 1.2.  And then, as you can see it directs the user to look at [[Project:Copyrights]] for more information.  Now, that link spits over to something nonexisitant.  Is that intentional?  Do we need someone to get that legal information in there?  Did ninja kidnap it?  Or is that some link that needs to be removed from the editor page?  Maybe I'm obssessing over something asinine, but it seemed to strike me as something worth bringing up. --[[User:Ccelizic|Ccelizic]] 06:39, 13 June 2007 (BST)&lt;br /&gt;
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=== Massive edits ===&lt;br /&gt;
To those who edit/add to this site, can I ask you to PLEASE use the preview button? It's not that far away from the submit button. It lowers the ammount of posts listed in the Recent Changes page. It just gets in the way and makes it harder to keep track of what's been updated. Thank you for reading this.[[User:Rydia|Rydia]] 08:17, 30 March 2007 (BST)&lt;br /&gt;
* Not to mock you, but while this is a talk page, the &amp;quot;Raffon Field Base&amp;quot; project means to leave comments in the article itself! - [[User:Miraglyth|Miraglyth]] 17:37, 30 March 2007 (BST)&lt;br /&gt;
** Oops ^_^'' My appologies. Wasn't totaly sure where I was supposed to place this.[[User:Rydia|Rydia]] 18:27, 30 March 2007 (BST)&lt;br /&gt;
** I'll take the liberty of moving it. For the record: I agree with you, 2 or maybe even 3 edits to correct mistakes made is acceptable... but when you start seeing six or more consecutive edits on the same article, it starts to seem like a piss-take. I would urge people to use the Preview function, and better yet, to check and double check what they have put. [[User:Mewn|Mewn]] 20:07, 30 March 2007 (BST)&lt;br /&gt;
** Even failing that, the least people could do would be to use the &amp;quot;Summary&amp;quot; box to detail the cause of so many edits. - [[User:Miraglyth|Miraglyth]] 04:05, 31 March 2007 (BST)&lt;br /&gt;
** Well, people don't seem to have taken much notice of this, and the same sections of articles are repeatedly being edited over a small period of time by the same person. Is there anything anyone can think of to stop this, without being ridiculously harsh? [[User:Mewn|Mewn]] 21:14, 1 April 2007 (BST)&lt;br /&gt;
** Is it possible to put a timer on how quickly a single account can edit one page? If you could put this on then people would be forced to either use the preview effectively or wait an incredibly long time to complete a page, I'm not sure on the limitations of this Wiki, so it's just an idea. [[User:Wormania|Wormania]] 23:55, 1 April 2007 (BST)&lt;br /&gt;
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=== Planet Maps ===&lt;br /&gt;
Can someone get/compile a map of the planets, with locations? The small cut of the maps on the mission screen, is not really helpful for an overview. &amp;lt;sub&amp;gt;- The preceeding unsigned comment was added by [[User:Mixilli|Mixilli]].&amp;lt;/sub&amp;gt;&lt;br /&gt;
* Before I lost the net I was working on some maps. I made only 1 map so far, Linear Line &amp;quot;A&amp;quot; path(I call it A, not the A from Rare Monster's Page). Maybe I sould do that again. It was a challange, but fun. [[User:Rydia|Rydia]] 04:58, 31 March 2007 (BST)&lt;br /&gt;
** I thought Mixilli meant the planets themselves, with &amp;quot;the mission screen&amp;quot; being referred to as the overhead &amp;quot;map&amp;quot; screen you get when at the mission counters. - [[User:Miraglyth|Miraglyth]] 05:12, 31 March 2007 (BST)&lt;br /&gt;
*** Huh. beats me really. hough I wouldn't mind maping as much of he game as I can and is needed of me. Maybe I could do &amp;quot;box&amp;quot; locaions better then my original map. [[User:Rydia|Rydia]] 07:33, 31 March 2007 (BST)&lt;br /&gt;
** I've been maintaining a map of all the missions for each planet, just for my own use. It shows how they link up, and what level enemies there are. I could make an image of these if that would be helpful. [[User:Pob|Pob]] 11:08, 4 April 2007 (BST)&lt;br /&gt;
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=== Rappy Paska ===&lt;br /&gt;
* Isn't easter rappies called Rappy Baska not Rappy Paska? i changed it to baska but sum1 changed it to Paska. &amp;lt;sub&amp;gt; - The preceeding unsigned comment was added by [[User:Wild Goose|Wild Goose]].&amp;lt;/sub&amp;gt;&lt;br /&gt;
** In-game they are called Rappy Paska. Yes, this does mean that the English website preview is wrong. - [[User:Miraglyth|Miraglyth]] 03:09, 25 March 2007 (BST)&lt;br /&gt;
*** Most likely a mistranslation on SoA's part. Rappy Paska in katakana is ラッピー･パスカ (''Rappii Pasuka'') whereas Baska would be バスカ. Kinda easy to mistranslate the first kana due to the similar symbols. Paska is correct, however, as it probably refers to [http://en.wikipedia.org/wiki/Paska_%28bread%29 Paska bread]. [[User:Mewn|Mewn]] 12:27, 25 March 2007 (BST)&lt;br /&gt;
**** Interesting, I always figured it was a bastardization of the word &amp;quot;paschal,&amp;quot; but I guess the bread makes sense too. SoA was probably thinking Baska as in Easter Basket. --[[User:Qwerty|Qwerty]] 17:30, 25 March 2007 (BST)&lt;br /&gt;
***** Could be. I guess they were trying to americanize it? but yea easter basket= Baska.--[[User:Wild Goose|Wild Goose]] 19:56, 25 March 2007 (BST)&lt;br /&gt;
****** lol, multi-lingualism. Actually I think the chance SoJ knows about Ukranian easter bread is pretty slim. Check [http://en.wikipedia.org/w/index.php?title=Easter this]; half of the article names in other languages it refers to are similar to this. Really, the English term is the odd one out. - [[User:Tycho|Tycho]] 18:01, 27 March 2007 (BST)&lt;br /&gt;
*******it really is an odd one. it is basically the only one that does not sound like the hebrew wording. i guess we hav to be unique :)--[[User:Wild Goose|Wild Goose]] 21:42, 27 March 2007 (BST)&lt;br /&gt;
****** Heh, I didn't notice that, Tych. Admittedly, I only know Easter in three languages (English, French - Pâques, and German - Ostern) and thought the whole Paska thing too much the same to be mere coincidence. A shame if it was just a reference to Pascha or whatever, at least a reference to Ukranian bread would be far more interesting than just 'hay guyz we bastardized Easter in a foreign language lol'. [[User:Mewn|Mewn]] 01:19, 28 March 2007 (BST)&lt;br /&gt;
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===New item container===&lt;br /&gt;
[[Image:newitembox.jpg|thumb|200px|right|New Item Box]]&lt;br /&gt;
&lt;br /&gt;
* I found this on easter peril i have some pics of it. the wierd part was its on the ceiling. i dont know if it has any better droprate than normal. [[User:Loki|Loki]] 16:11, 14 April 2007 (CST)&lt;br /&gt;
** Not sure if they have any particular higher droprate. I've heard they can drop Something Sweet but I don't really know, maybe someone else here knows more than me. [[User:Mewn|Mewn]] 23:25, 14 April 2007 (BST)&lt;br /&gt;
*** That has been known about since the day Eastern Peril came out. They just seem to have a slightly different drop list than the other containers, often dropping Something Sweet, buff items, and Scape Dolls. They also drop assorted berries. --[[User:Qwerty|Qwerty]] 03:43, 15 April 2007 (BST)&lt;br /&gt;
===Main page linking===&lt;br /&gt;
I understand the use of the search box, but i do feel that the site could use some bettermain page linking to other pages. For example AoI is in hot discussion right now, but there is no way to get there unless you do a search or go to categories. Im not trying to put this job off on anyone else, but im not very good with wiki editing and parts or the main page are restricted to normal users. Tell me what you think. And on a side note, what happened to the pick of the day idea, or even pick of the week, that would be cool. [[User:Loki|Loki]] 21:41, 17 April 2007 (CST)&lt;br /&gt;
* I think I was the only person who's really been pushing for additions of this nature - for example, I've done a small amount of fiddling with [[User:Miraglyth/Sandbox#Test_Navigation|a possible new Navigation section]]. The trouble IMO is that almost nobody else seems to care. For similar reasons our Photon Fortune situation is awful, our Rare Monsters tables are still inconsistent and ugleh despite [[User:Miraglyth/Sandbox#Rare_Spawn_Mockup|work to]] [[User:Qwerty/Sandbox|improve it]] and the &amp;quot;new logos&amp;quot; work has amounted to nothing. - [[User:Miraglyth|Miraglyth]] 18:56, 18 April 2007 (BST)&lt;br /&gt;
** I see the work you do around here, and I for one really apreciate it. I not entirely wiki knowlegable, in fact this is the first one ive worked on, but an online game of this nature can not have its guides created by a single person. It is way to massive, and there is way to much data to be compiled to rest on the shoulders of one. Im trying my best here and if there is anything you want help with im game. The PSU community needs to help each other out. [[User:Loki|Loki]] 15:38, 18 April 2007 (CST)&lt;br /&gt;
** I really do like [[User:Miraglyth/Sandbox#Rare_Spawn_Mockup|your work]] on Rare Monsters tables better than the current one. What refrain you from adding it? (Beside the hard work). Also, that would be better with links to monsters pages. The really good thing with yours is that everything fit on the screen. Anyway if you need help adding this design, please ask. [[User:Essen|Essen]] 15:54, 25 April 2007 (BST)&lt;br /&gt;
*** It's that nobody else in the discussion pages for Qwerty or myself have lent any support or criticism. There's no point mass-implementing something of this scale only to have people '''then''' turn around and say &amp;quot;Oh no let's go back to the old one.&amp;quot; so I'm stuck doing nothing until people - regulars and sysops - actually say something ¬_¬ - [[User:Miraglyth|Miraglyth]] 23:48, 25 April 2007 (BST)&lt;br /&gt;
*** I believe I [[User Talk:Miraglyth/Sandbox|lent my support for it]]... [[User:Mewn|Mewn]] 09:04, 26 April 2007 (BST)&lt;br /&gt;
* I agree that we need a better sort of &amp;quot;site-map&amp;quot; or directory of some sort, or at least we need to reorganize which links are in the main menu, because otherwise entire articles can get overlooked (sort of like the two I worked out today, there's no real good place from which to link them in the current setup). While I am not terribly familiar with the functioning of categories, templates, or table coding, I can try to work on something now that schoolwork is finally letting up. I'd also like to see us reorganize the [[Rare Monsters]] page to make it fit with the template Miraglyth has worked out. These are all things I've wanted to do for a while, but thus far I've been too preoccupied with shoolwork and pestering Mira on the forums to work them out. Hopefully we can make some headway on this stuff in the coming weeks. --[[User:Qwerty|Qwerty]]&lt;br /&gt;
** Just another comment: I think expandable/collapsible menus might help a lot with organizing things, either in the sidebar or on the main page. However, it seems that can only be done with javascript, and I sure as hell don't know any java, nor do I even know if it would work in the wiki context. Either way, it's something to consider. I may also try to draw up a rough sitemap later tonight if I have time. --[[User:Qwerty|Qwerty]] 19:10, 9 May 2007 (BST)&lt;br /&gt;
*** Me yet again. I found some [http://www.mediawiki.org/wiki/Extension:CategoryTree wiki extension] that allows for the creation of collapsible menus and such. I'm assuming Tycho or HitmonCHAN would have to install this then, yes? It does seem like something that would be very helpful for organizing menus in a compact fashion, allowing the linking to many articles from the main page. Thoughts? --[[User:Qwerty|Qwerty]] 22:06, 9 May 2007 (BST)&lt;br /&gt;
*** That extension sounds good, but Tych currently doesn't have FTP access and I don't expect Hitomi to bother with this site, as he works on PSUTopia now. Once it is installed I'll play around with it and see what I can come up with. [[User:Mewn|Mewn]] 14:36, 10 May 2007 (BST)&lt;br /&gt;
*** [[Special:Version|Here]] you go. One CategoryTree extension, yo. - [[User:Tycho|Tycho]] 18:30, 10 May 2007 (BST)&lt;br /&gt;
**** Doesn't look like this is necessarily what is needed as it is an automated tree generator.  The only way this will work is with a lot of clean up of associated categories.  At that point it would work (possibly quite nicely), but everyone would need to be very vigilant about keeping their entries properly maintained or they would never make it into the tree.  --[[User:JustTrio|JustTrio]] 15:45, 2 August 2007 (BST)&lt;br /&gt;
**** BTW, was AJAX enabled ($wgUseAjax = true;)?  Clicking the + doesn't do anything other than say &amp;quot;loading&amp;quot;  -- In any case, a lot of work will be needed to make this work in a useful manner, given that there would be multiple paths all leading back to the same thing.  Weapons has Rifles underneath it along with Two Handed Weapons -&amp;gt; Rifles and Ranged Weapons -&amp;gt; Rifles. --[[User:JustTrio|JustTrio]] 16:04, 2 August 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
===monsters have 2 pages each===&lt;br /&gt;
*There is a double page for monster data one at http://www.psupedia.info/index.php?title=Monsters and one at http://psupedia.info/index.php?title=Category:Monsters. These links should for each monster should all link tothe same monster page. [[User:Loki|Loki]] 16:04, 17 April 2007 (CST)&lt;br /&gt;
* [[:Category:Monsters]] is an auto-generated page created by placing individual articles into the Monster category, hence it just serves as a listing of all the monster articles in the game. The purpose for this is different than the standard Monsters page, which to me would seem rather data-heavy when I just wanted to look through the Monsters category. In addition, there are further subcategories (Colony Monsters, S-Rank Monsters, Rare Monsters etc.) that would be pointless if the Category was made to redirect to the [[Monsters]] article. I don't like the idea of making them the same article anyway - the whole purpose of the Category: articles is merely to provide perhaps a bit of text and a listing of the articles within that category and little else. My $0.02. [[User:Mewn|Mewn]] 23:10, 18 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fourth-Stage Alternate PMs===&lt;br /&gt;
I've started work on a table for the specifics of the alternate battle-capable PM models. It's in the [[Sandbox]] at the moment; I figured I should make it easy for other people to contribute as well.&lt;br /&gt;
*Once I got my main character's PM to lvl 80 (410), I took 'her' into a couple of free missions, and did fairly well. A few days later, I bought the 411 upgrade on a whim (an expensive, 50k whim but oh well ^_^; ).&lt;br /&gt;
*Turns out, I much prefer the 411 to the 410. My main's FT, and I Strike-leveled his PM with the intent of using 'her' as a defensive wall. The 411's sword PA is Tornado Break (level 21+, with all three hits!), which is much better for my purposes than the 410's Spinning Break.&lt;br /&gt;
*I'm bringing this up here because I think players should have the detailed information about the alternate PM models WITHOUT having to blow the 50k and test one out themselves. I lucked out and got exactly what I wanted, but I could have gone with the 412 and ended up very dissatisfied AND out 50,000 precious meseta (for the character's level, he perpetually broke!).&lt;br /&gt;
Anyway, on with life. Players in the know, please help your fellows who aren't, and assist me in completing this table? Thanks. [[User:Trooper1023|Trooper1023]] 05:41, 25 July 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Luck Table/Log Error ===&lt;br /&gt;
I usually check this table to see which of my characters have luck on a daily basis.  Today there seems to be something wrong with the code.  I have no idea how to even try to fix it.  Maybe someone does?  It was fine yesterday but when I went to check it today it was all messed up. --[[User:Renderingdragon|Renderingdragon]] 22:42, 10 August 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Renderingdragon</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=The_re-PSUPedia_talk:Manual_of_style&amp;diff=20270</id>
		<title>The re-PSUPedia talk:Manual of style</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=The_re-PSUPedia_talk:Manual_of_style&amp;diff=20270"/>
				<updated>2007-08-09T22:09:30Z</updated>
		
		<summary type="html">&lt;p&gt;Renderingdragon: /* VOTE:  Abbreviations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==VOTE:  Abbreviations==&lt;br /&gt;
So we can set a standard Guardian type abbreviation system for use at the PSUPedia, we're taking a vote on what the users and contributors would like to have implemented.  Our two choices are the JP Wiki version and Sounomi's version.  For those who might not know, here are how the two sets of abbreviations compare:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Guardian Type !! JP Wiki Abbr. !! Sounomi Abbr.&lt;br /&gt;
|-&lt;br /&gt;
| Hunter || HU || HU&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || RA || RA&lt;br /&gt;
|-&lt;br /&gt;
| Force || FO || FO&lt;br /&gt;
|-&lt;br /&gt;
| Fighgunner || FG || FI&lt;br /&gt;
|-&lt;br /&gt;
| Wartecher || WT || WT&lt;br /&gt;
|-&lt;br /&gt;
| Guntecher || GT || GT&lt;br /&gt;
|-&lt;br /&gt;
| Fortefighter || fF || FF&lt;br /&gt;
|-&lt;br /&gt;
| Fortegunner || fG || FG&lt;br /&gt;
|-&lt;br /&gt;
| Fortetecher || fT || FT&lt;br /&gt;
|-&lt;br /&gt;
| Protranser || PT || PT&lt;br /&gt;
|-&lt;br /&gt;
| (Acrofighter) || aF || AF&lt;br /&gt;
|-&lt;br /&gt;
| (Acrotecher) || aT || AT&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Please post your vote (and if you want, your reasoning) on this issue in this section.  Voting will be open for one week from today, so you have until 12:00a.m. CST Sunday, August 12 until all votes are tallied and an official decision is made.  [[User:EspioKaos|EspioKaos]] 15:13, 4 August 2007 (BST)&lt;br /&gt;
*'''Sounomi:'''  I vote we use Sounomi's abbreviation set.  Even though the JP Wiki's set has been used longer, Sounomi's set solves the issue of confusion some have had over fG/FG, which is Fighgunner and which is Fortegunner.  Also, I just think it looks nicer than having random lowercase letters in certain abbreviations.  (I still don't understand why the JP Wiki users decided to give the Acro-types a lowercase ''a''.)  One other thing, I've seen a few people complain that the PSUPedia seems to be a rip-off of the JP Wiki, so by using an abbreviation set that didn't originate from there, it might help set apart even further.  [[User:EspioKaos|EspioKaos]] 15:13, 4 August 2007 (BST)&lt;br /&gt;
*'''JP-Wiki:''' I vote we use the JP-Wiki set. We've been using this for a while now and I think most people can grasp the difference between fG and FG (the confusion tends to come mostly from people on forums who don't capitalize, and even then it can usually be worked out from context). As an aside, for ease of reading, I suggest putting either '''JP-Wiki''' or '''Sounomi''' at the start of our comments. - [[User:Mewn|Mewn]] 16:50, 4 August 2007 (BST)&lt;br /&gt;
*'''Sounomi'''. --[[User:Beatrixkiddo|Beatrixkiddo]] 17:14, 4 August 2007 (BST)&lt;br /&gt;
*&amp;lt;b&amp;gt;JP-Wiki:&amp;lt;/b&amp;gt; For all the reasons I said below. However, I'd really prefer JP-Wiki style, but with capital As for the Acro classes. --[[User:Qwerty|Qwerty]] 18:04, 4 August 2007 (BST)&lt;br /&gt;
*'''Sounomi'''. - [[User:Saiffy|Saiffy]] 18:35, 4 August 2007 (BST)&lt;br /&gt;
*'''Sounomi''', also for reasons I stated below (and what's the point of a mixed-case abbreviation for the Acro classes?). EpisoKaos also raises some valid points about differentiating PSUPedia from the JP Wiki. [[User:F Gattaca|F Gattaca]] 20:13, 4 August 2007 (BST)&lt;br /&gt;
*'''Sounomi''', less ambiguity is better. [[User:Malice|Malice]] 23:23, 5 August 2007 (BST)&lt;br /&gt;
*'''Sounomi''' probably. First things first: I don't see much of a reason to differentiate from PSU-wiki. Since the sites have a limited overlap in their target audiences, there shouldn't be a sense of competition. I'd rather have them credited for what they're worth to the international community than try to be 'better'. Anyway, anyone able to differentiate the old-style acronyms (these aren't abbreviations, btw) shouldn't have trouble with the new ones either. Since in Japanese the alphabet is mostly used for set acronyms rather than phonetically, they would have been less likely to get confused by them in the first place. If the amount of people that feels put off by the fG/FG confusion is significant, I feel the change is justified. - [[User:Tycho|Tycho]] 17:03, 6 August 2007 (BST)&lt;br /&gt;
**I'm not too sure why the type terms are acroynms and not abbreviations. We're talking about type classifications formed from the shortening of the full word, after all. We do the same for titles like &amp;quot;Fr.&amp;quot; for Father (clerical), &amp;quot;Dr.&amp;quot; for Doctor, and so on. I thought acronyms only referred to words/terms created from letters taken a phrase or multiple words, like &amp;quot;LASER&amp;quot; from Light Amplified by Stimulated Emission of Radiation or &amp;quot;RADAR&amp;quot; from RAdio Detecting And Ranging ... or maybe even &amp;quot;PSU&amp;quot; from Phantasy Star Universe, &amp;quot;AMF&amp;quot; from Alliance Military Force, or &amp;quot;TTB&amp;quot; from Triplanetary Transportation Bureau (did I get that one right?).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the class types were not an entire word as they appear to be, I'd agree that they are acronyms, but ... [[User:F Gattaca|F Gattaca]] 23:56, 6 August 2007 (BST) &lt;br /&gt;
*'''Neither'''. I propose using Fo for forte Ac for acro and Fi for Figh. The difference between FoG and FiG is immediately obvious, no matter what standard you personally use. If you see only 'FG' you're still going to have to know which standard this place is using. [[User:Au+|Au+]] 20:42, 6 August 2007 (BST)&lt;br /&gt;
*'''Sounomi''' looks cleaner and less ambiguity. We don't have to follow the Japanese on EVERYTHING when it doesn't make sense to. [[User:Firehawke|Firehawke]] 01:54, 7 August 2007 (BST)&lt;br /&gt;
*'''JP-Wiki:''' Makes more sense, only the base classes use the first 2 letters, why should an advanced class be stuck with that format as well?  If Sounomi was simply meant to be unambiguous, it should have continued WA, GU and PR since those are unique as well. --[[User:JustTrio|JustTrio]] 15:36, 8 August 2007 (BST)&lt;br /&gt;
** You make a good point, however. Hunter, Ranger and Force are the classes from PSO, where they were called HU, RA and FO respectively. They aren't acronyms in the same sense as FI or WT, simply a shorthand version of it. But the JP-Wiki uses this too, so... - [[User:Saiffy|Saiffy]] 18:01, 8 August 2007 (BST)&lt;br /&gt;
*'''Sounomi''': It just makes sense. I actually agree with JustTrio and would have preferred GU, WA and PR (or PO) but the most important thing is getting rid of this Fighgunner/Fortegunner confusion which - like it or not - does exist. - [[User:Miraglyth|Miraglyth]] 23:48, 8 August 2007 (BST)&lt;br /&gt;
*'''JP-Wiki''': JP wiki sounds like the best way, except for the new jobs. Sou-whoever for the 2 new classes. --[[User:Sasamichan|Sasamichan]] 21:04, 9 August 2007 (BST)&lt;br /&gt;
*'''Sounomi:''' This one gets my vote. I agree with trying to extinguish the confusion with Fighgunner/Fortegunner. The petition to vote was a great idea btw.--[[User:Renderingdragon|Renderingdragon]] 23:09, 9 August 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==VOTE:  Heading and sub-heading capitalization==&lt;br /&gt;
We would like to set a standard for the capitalization of [http://psupedia.info/The_PSUPedia:Manual_of_Style#Headings_and_sections_.28PENDING.29 headings and sub-headings] within individual articles at the PSUPedia.  Please cast your vote on which of the following styles you prefer.  Voting will be open from now until 12:00a.m. CST August 12.&lt;br /&gt;
&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Sections_and_headings Wikipedia Standard] - The first letter of the first word and all proper nouns thereafter are capitalized, but everything else is lowercase.&lt;br /&gt;
*[http://www.pvc.maricopa.edu/lsc/faq/eng/engapaman.htm#head APA Standard] - Multiple variations all depending upon the heading type.&lt;br /&gt;
*[http://www.journalofromanarch.com/edit.html AJA Standard] - Capitalize the first letter of the first word and all proper nouns, but apply no punctuation to the end of the heading.&lt;br /&gt;
*[http://64.233.167.104/search?q=cache:j003Ubbx-gQJ:www.docstyles.com/archive/mlastudy.pdf+capitalizing+subheadings&amp;amp;hl=en&amp;amp;ct=clnk&amp;amp;cd=7&amp;amp;gl=us MLA Standard] - The first letter of each word is capitalized unless it is an article (''a'', ''an'', ''the''), a preposition (''against'', ''between'', ''in'', ''of'', ''to'') a conjunction (''and'', ''but'', ''for'', ''nor'', ''or'', ''so'', ''yet') or the infinitive ''to''.&lt;br /&gt;
&lt;br /&gt;
If you know of any other standards that you are fond of, please feel free to cast a vote for them here, but be sure to give a source for examples and so forth.  Voting on this will be open from now until 12:00a.m. CST August 12.&lt;br /&gt;
*'''Wikipedia:'''  I vote that we use the Wikipedia standard.  I personally like how it looks, plus it's very simple and straightforward with minimal rules to follow.  [[User:EspioKaos|EspioKaos]] 15:46, 4 August 2007 (BST)&lt;br /&gt;
*'''Wikipedia:''' I have to agree with the simplicity of the Wikipedia standard. Easy enough to follow. - [[User:Mewn|Mewn]] 16:52, 4 August 2007 (BST)&lt;br /&gt;
*'''Wikipedia'''. --[[User:Beatrixkiddo|Beatrixkiddo]] 17:14, 4 August 2007 (BST)&lt;br /&gt;
* &amp;lt;b&amp;gt;MLA:&amp;lt;/b&amp;gt;: Because it is what everything uses. Not capitalizing a noun in a title makes me :&amp;lt;. --[[User:Qwerty|Qwerty]] 18:12, 4 August 2007 (BST)&lt;br /&gt;
* '''Wikipedia''', because it's the simplest. I like MLA better, but it will  be harder to follow consistently. [[User:Malice|Malice]] 23:21, 5 August 2007 (BST)&lt;br /&gt;
* '''Wikipedia'''. - [[User:Tycho|Tycho]] 17:14, 6 August 2007 (BST)&lt;br /&gt;
* '''Abstain'''. I'm not sure if it's couth to cast a vote for two things. While I prefer a standard like that of the APA and MLA (with the MLA governing what to capitalize, and the APA governing which subheadings are capitalized where others are simply written like a sentence), Wikipedia has a strong precedent ... therefore I'll abstain. [[User:F Gattaca|F Gattaca]] 23:56, 6 August 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Page-stretching and so forth==&lt;br /&gt;
*Well, I was able to fix the stretching of the page with the addition of the ''code'' and ''nowiki'' tags, but the result is now a bit more jumbled, as line breaks are no longer obvious.  We'll have to mess around with it some more to see if we can make a work-around.  Of course, we could always take it out of table format and just have the section divided vertically.  (The first part is &amp;quot;what you type&amp;quot; and the second part is &amp;quot;what you get.&amp;quot;) [[User:EspioKaos|EspioKaos]] 19:02, 31 July 2007 (BST)&lt;br /&gt;
**The code part of the table probably doesn't have to be &amp;quot;as-is.&amp;quot; It may be possible to modify the appearance of the code on the page, while the actual text (when copypasted into a edit box) will produce the same result as what's seen. [[User:F Gattaca|F Gattaca]] 19:21, 31 July 2007 (BST)&lt;br /&gt;
***I've played around with it some more, but I can't seem to come up with a way to make the code retain its line breaks so that the table will show up properly when inserted into a new page.  (I'm still kind of green when it comes to wiki-coding, so I probably missed something.)  So, until we can figure out a way to resolve this using the side-by-side comparison, I'm going to change things over a bit to where the code and result display vertically.  We don't want people trying to use the jumbled code to think it doesn't work right because of the lack of line breaks, right?  ;)  [[User:EspioKaos|EspioKaos]] 15:47, 1 August 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Capitalization and so forth==&lt;br /&gt;
*I've been looking at the [http://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style Wikipedia Manual of Style] for inspiration on getting this section going, and I realized that they prefer the capitalization of titles to follow the rule of the first letter being in caps with all subsequent words (sans proper nouns, of course) being in lowercase.  I know we don't have to follow this since PSUPedia is not a part of Wikipedia, but should we follow it?  Personally, I actually like how it looks.  What are you guys' thoughts on this? [[User:EspioKaos|EspioKaos]] 18:43, 31 July 2007 (BST)&lt;br /&gt;
**This kind of thing seems highly dependent on the organization's preference. I tried looking up manuals of style that deal with subheadings (as these would be). [http://www.pvc.maricopa.edu/lsc/faq/eng/engapaman.htm#head This college's First-Year English FAQ] demonstrates the APA's way of treating headings and subheadings, which in some ways could be applied to a wiki.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Meanwhile, the AJA's manual of style says to [http://www.journalofromanarch.com/edit.html capitalize only the first word and important words] but not to put a period or other punctuation at the end of the subheading.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The MLA says that [http://64.233.167.104/search?q=cache:j003Ubbx-gQJ:www.docstyles.com/archive/mlastudy.pdf+capitalizing+subheadings&amp;amp;hl=en&amp;amp;ct=clnk&amp;amp;cd=7&amp;amp;gl=us each word in a title is capitalized], except for articles (''a, an, the''), prepositions (''against, between,in, of, to''), conjunctions (''and, but, for, nor, or, so, yet''), and the infinitive ''to''.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I guess it's mostly up to what we want to see, but I'm predisposed towards using capitalization of words in high-level headings (&amp;quot;==&amp;quot; type), but not in lower-level headings. [[User:F Gattaca|F Gattaca]] 19:22, 31 July 2007 (BST)&lt;br /&gt;
* I think we should follow it, but let's wait and see what others say first. - [[User:Mewn|Mewn]] 19:26, 31 July 2007 (BST)&lt;br /&gt;
* I think we should follow the MLA-type standard, since it just makes the most sense, and is how everything (books, movies, articles, magazines, etc.) is titled. --[[User:Qwerty|Qwerty]] 20:15, 31 July 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==A few things==&lt;br /&gt;
* Not sure exactly if these are supposed to be in this Manual of Style, but a few things for consideration:&lt;br /&gt;
** Any names (of NPCs, items, missions, places, etc.) that have been translated from Japanese due to the lack of an official localization are to be put in parantheses until the official localization is known, at which point the localization takes precedence. An example is [[Fight For Food]], which until the US closed beta shortly before release was known by its Japanese name of (Farm Plant Recovery).&lt;br /&gt;
** Item types should be referred to by their proper names if possible, i.e. Line Shields instead of Armor.&lt;br /&gt;
** To head off any future problems, weapon type names should be made consistent - particularly Cards/Throwing Blades/whatever the flavour of the month name is. I propose we use Cards, as that is how the Perfect Bible and PSU-Wiki refer to them.&lt;br /&gt;
** When writing the star rarity of an item, use the ★ symbol consistently. Don't use * or anything like that. It can be reproduced by copy/pasting or switching to Japanese input and typing 'hoshi' (then pressing Space to change it).&lt;br /&gt;
** For consistency, since the game is in US English, we use US English here as well. See [http://en.wikipedia.org/wiki/American_and_British_English_differences here] for the major differences.&lt;br /&gt;
&lt;br /&gt;
If I think of anything else I'll list it here. - [[User:Mewn|Mewn]] 19:26, 31 July 2007 (BST)&lt;br /&gt;
*Excellent!  I'll get started on working these things in.  [[User:EspioKaos|EspioKaos]] 20:40, 31 July 2007 (BST)&lt;br /&gt;
* er, not trying to make much of a point here, but just for the record, in Europe the game was released with dialogue in British English plus three other European languages. I agree to preserve US English preferences for the wiki articles though, if only to adhere to the dominant standard. - [[User:Tycho|Tycho]] 17:26, 6 August 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Abbreviations==&lt;br /&gt;
*Dun dun dun!  Now we get to the abbreviations and what we'll consistently use when it comes to type names.  I, for one, side with [http://www.amesani.org/soukosa/psu/classabbr.txt Sounomi's proposal], which creates a case-insensitive, easy-to-recognize abbreviation for types that would share letters under the abbreviations that originated from the Japanese wiki.  For example, Fighgunner and Fortegunner would be FI and FG, respectively.  I haven't added in the type abbreviations to the list just yet, as we first should come to a consensus on what we'll use.  [[User:EspioKaos|EspioKaos]] 19:45, 31 July 2007 (BST)&lt;br /&gt;
* Ah, this spectre. I personally support and use the PSU-Wiki abbreviations and have no real problem differentiating between fG and FG, but whichever is clearer to the majority would be the one to go with. My vote goes to the PSU-Wiki abbreviations, though. - [[User:Mewn|Mewn]] 19:53, 31 July 2007 (BST)&lt;br /&gt;
* I will definitely and adamantly support the traditional (i.e. FG/fG) style abbreviations, simply because they have been used by the vast majority for almost a year now. I have no difficulty distinguishing between FG and fG, especially given context. Furthermore, I do not see the need to be meticulous when it comes to Att. versus ATP and the like. To be absolutely honest, I think that it is stupid that there is even a difference in game, and I never see people use Att., Def., Eva., and the like. I do not see why we can't just use ATP/ATA/DFP/EVP/MST/etc. for everything, simply because it eliminates confusion and those are the abbreviations most commonly used. However, I reckon my opinion will be in the minority on that issue. --[[User:Qwerty|Qwerty]] 20:06, 31 July 2007 (BST)&lt;br /&gt;
**That's an excellent point, Qwerty.  I think I'll actually merge a few things together, making Acc. and ATA under the same listing with a general description as opposed to the &amp;quot;in reference to weapon stats&amp;quot; descriptor.  [[User:EspioKaos|EspioKaos]] 20:25, 31 July 2007 (BST)&lt;br /&gt;
**I strongly side with Sounomi's style. It's much better to have two unique letter combinations for a type class, not to mention &amp;quot;FI&amp;quot; is a nod to the &amp;quot;first two letters&amp;quot; abbreviation rule of the old PSO days. it's also not case dependent; that helps avoid confusion with mis-capped abbreviations or people who just throw the shift key out the window (I've encountered situations like this before!). I personally use it for my user page as well as my signature on PSO-World.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As far as the &amp;quot;Att.&amp;quot; and &amp;quot;Acc.&amp;quot; issue, it ''might'' be a good idea if the weapon tables link to [[Stats]] and the corresponding stat, so that people who aren't PSOldschool will understand it's the same thing. [[User:F Gattaca|F Gattaca]] 21:26, 31 July 2007 (BST)&lt;br /&gt;
*** Well, FI might be slightly less confusing to some, but FG/fG has been used as the standard for a year, and I must favor precedent. --[[User:Qwerty|Qwerty]] 21:47, 31 July 2007 (BST)&lt;br /&gt;
****Good idea on linking the stat abbreviation to its article, Gattaca.  I'll see if I can do some cleaning up of the stats page and we can get everything linked over as we go with page redesigns.  As far as the type abbreviations go, we're tied with two for the JP wiki style and two for Sounomi's style.  [[User:EspioKaos|EspioKaos]] 15:38, 1 August 2007 (BST)&lt;br /&gt;
**I just found [http://pgr.sakura.ne.jp/cgi-bin/board/board.cgi?board=99&amp;amp;cmd=topic&amp;amp;wparam=393 something interesting] on the abbreviation thing at the JP wiki.  Apparently there was much debating over what the abbreviations they use should be, and the issue of confusion between fG and FG was brought up many times.  Some suggestions users over there made to get around this include ''Fr'' to stand for &amp;quot;forte.&amp;quot;  So, FrF would be Fortefighter.  Also, someone suggested ''FFi'', ''FGu'' and ''FTe'' for Fortefighter, Fortegunner and Fortetecher, respectively.  Many more suggestions were made, but that's way too many to list.  [[User:EspioKaos|EspioKaos]] 03:57, 4 August 2007 (BST)&lt;br /&gt;
*** In my not-so-humble opinion, those all are even more unnecessarily confusing than either the traditional system or Sounomi's. Just my two cents. --[[User:Qwerty|Qwerty]] 05:39, 4 August 2007 (BST)&lt;br /&gt;
****Oh, I agree.  I just wanted to point out some other suggestions that were thrown about on the issue.  ;)  [[User:EspioKaos|EspioKaos]] 14:46, 4 August 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Template Nonsense ==&lt;br /&gt;
* I just made a metric ass-load of templates for use on weapon pages. This should make them much easier to put together, requiring less memorization of the confusing color-codes (or alt-tabbing to another, completed, article's edit page, which is just as silly), less typing for the image tags, and general happiness through technology. Check [[Rifles]], it works out the same, and saved a bunch of text. Not going to add it to the style manual until I garner praise and cookies from you all though. --[[User:Beatrixkiddo|Beatrixkiddo]] 04:48, 1 August 2007 (BST)&lt;br /&gt;
** Lolk after some fun times, I've found out that A) Templates only work if they are one-per-cell. B) Multiple Templates in the headers of tables don't get along and C) Template descriptions don't work so well with the color-code templates. Other than that, have fun with them! --[[User:Beatrixkiddo|Beatrixkiddo]] 05:31, 1 August 2007 (BST)&lt;br /&gt;
***Excellent work!  I don't see why these won't be approved, but I'll wait for more feedback before adding them in.  (Or, I could add them in with the pending title until it's made official.)  [[User:EspioKaos|EspioKaos]] 01:57, 2 August 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Am I just blind, or what?==&lt;br /&gt;
&amp;lt;i&amp;gt;If one of these weapons is not yet released in the Japanese version of PSU, use the code &amp;lt;nowiki&amp;gt;style=&amp;quot;background:#fff2f2&amp;quot;&amp;lt;/nowiki&amp;gt; in the row divider above it (|-).&amp;lt;/i&amp;gt;&lt;br /&gt;
* I cannot tell the difference between this color and pure white, at all. It's not really important, I guess, but maybe we should try a slightly darker tone? --[[User:Qwerty|Qwerty]] 06:06, 1 August 2007 (BST)&lt;br /&gt;
**It should appear as a faint red.  This should actually be changed to the red used in the new color-coding table I added.  (&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;style=&amp;quot;background:#FFAAAA&amp;quot;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;)  Of course, I need to verify first that this is the standard.  [[User:EspioKaos|EspioKaos]] 01:54, 2 August 2007 (BST)&lt;br /&gt;
***Querty, I noticed in your weapons page proposal that you chose very dark grey colors for your tables, where the &amp;quot;wikitable&amp;quot; format already has a significant division of color; maybe your monitor's brightness is set too high? [[User:F Gattaca|F Gattaca]] 22:00, 2 August 2007 (BST)&lt;br /&gt;
**** Lolya. My brightness is set at 100, and contrast at 28, but my monitor color always seems off if I change it. But I yeah, I suspect that is what's going on. --[[User:Qwerty|Qwerty]] 23:02, 2 August 2007 (BST)&lt;br /&gt;
**** Oh, wow. I mean, wow. I played around with some settings on my monitor and driver. Honest to God, I never knew the wikitable class had background colors pre-assigned, they always showed up as pure white on my screen. With that in mind, I think I need to change my Weapon Template, as those colors really are too dark. --[[User:Qwerty|Qwerty]] 00:37, 3 August 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Voting on pending issues of style==&lt;br /&gt;
*OK, we're getting an excellent start on this by getting a standard established for the PSUPedia.  Now all we need to do is vote on a few subjects at hand (the pending issues in the manual) to move even further.  So, how should we handle voting?  Maybe leave it open for a set period of time (one week?) and then go with the decision from there?  Or maybe we should just close the polls once we get votes from everyone participating in the creation of the manual?  Other ideas?  [[User:EspioKaos|EspioKaos]] 04:49, 3 August 2007 (BST)&lt;br /&gt;
** I'd say, set a deadline of one week to vote, and mention it on the frontpage so any visitors can come and vote. - [[User:Mewn|Mewn]] 10:42, 3 August 2007 (BST)&lt;br /&gt;
***OK.  When I put it on the front page, would a little blurb in bold below the welcome line but before the actual paragraph be good?  (Like where the mention of our Super Holy Light week and the addition of Her Secret Mission was located.)  I can just link to this page from there.  [[User:EspioKaos|EspioKaos]] 03:30, 4 August 2007 (BST)&lt;br /&gt;
*** Yeah, that sounds good, people will have to know what they're voting on and it might help grab their attention. - [[User:Mewn|Mewn]] 10:27, 4 August 2007 (BST)&lt;br /&gt;
*** I think there have been wiki extensions emulating polls floating around, if you want. In fact, I think I there was one installed earlier actually... Probably got killed during all the transfers and server moves and whatnot. - [[User:Tycho|Tycho]] 17:53, 6 August 2007 (BST)&lt;br /&gt;
*** Er, [http://psupedia.info/Special:Version actually]... &amp;gt;_&amp;gt;&lt;br /&gt;
****Ah, cool.  I'll look into the proper markup for writing a poll (since it's not detailed there, unless I just missed it) and see if we can use it for the next one we need.  Thanks for the tip!  [[User:EspioKaos|EspioKaos]] 19:09, 7 August 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Weapon table revision==&lt;br /&gt;
*Since our S-rank listing is using a darker red to point out items that have not been released in any version of the game, shouldn't our new weapon table do the same?  Or is there a reason that it uses a lighter shade of red?  [[User:EspioKaos|EspioKaos]] 03:49, 4 August 2007 (BST)&lt;br /&gt;
** I believe the notion was that it was too dark/bold for general use in other temples but let me mess around with it, and see how it looks. --[[User:Qwerty|Qwerty]] 05:40, 4 August 2007 (BST)&lt;br /&gt;
***Any updates on this end?  ;)  [[User:EspioKaos|EspioKaos]] 19:14, 7 August 2007 (BST)&lt;br /&gt;
*** Yeah, I was wondering this myself. The sooner finalized templates can be shown by the both of you, the sooner we can vote on them and institute a standard. Oh, by the way, something neither of you seem to have considered at the moment is AoI - if you are working on your templates at all you might want to add a place to put which versions of the game an item is available on, for future use. - [[User:Mewn|Mewn]] 21:23, 7 August 2007 (BST)&lt;br /&gt;
**** Perhaps we can make the text for the item name yellow...while still retaining it as a link to its own article. Not sure if this is possible, or if it'd even look good though. But a seperate coloumn would probably be a lot easier anyways. - [[User:Saiffy|Saiffy]] 21:36, 7 August 2007 (BST)&lt;br /&gt;
****I'll see if I can mess around with the tables some to add a column for ''AotI''-exclusive items.  Same for the individual item templates.  On that, I'm trying to come up with some ideas for templates on other non-weapon stuff like traps, materials and consumables.  I'll try to get some things done on that as soon as possible.  [[User:EspioKaos|EspioKaos]] 21:59, 7 August 2007 (BST)&lt;br /&gt;
****OK, [http://psupedia.info/User_talk:EspioKaos#Weapon_template_test here we go].  I quickly added in a column before the comments section to display which version of the game an item is from.  As I state in my notes there, I think the italics look a little silly, but I don't want to make a double-standard since game titles are supposed to be italicized anyway.  Perhaps we could use a small icon similar to the manufacturer icons?  [[User:EspioKaos|EspioKaos]] 00:41, 8 August 2007 (BST)&lt;br /&gt;
**** For tables, I suggest we do use something like a very pale yellow as Saiffy suggested, or put in the extra column as Espio did. Alternatively, we could use a very small icon to denote AotI-only things in tables and lists. For articles addressing a bunch of AotI-only content, I suggest we just use something like below. --[[User:Qwerty|Qwerty]] 06:16, 8 August 2007 (BST) {{AotI Only}}&lt;br /&gt;
**** Me again. [[User:Qwerty/Sandbox|Here is an example]] of two possible ways to denote an AotI item/quest/whatever in tabular/list form. As noted there, I'm more so fond of the little icon ([[image:aotionly.png]]), as it can be more widely applied. Also, too many varying colors in a table is both hard to remember and confusing to the lay reader. Anyway, comments plx. --[[User:Qwerty|Qwerty]] 06:50, 8 August 2007 (BST)&lt;br /&gt;
**** I prefer the column directly stating PSU or AoI, it'd be good for any future expansions, and the colour has the flaw of not telling us if the item is released or not. - [[User:Mewn|Mewn]] 11:14, 8 August 2007 (BST)&lt;br /&gt;
*Check [http://psupedia.info/User_talk:EspioKaos#Weapon_template_test this out].  I opted for a scaled down version of the ''Illuminus'' logo as opposed to the exclamation point from the beta.  I just like it better.  ;)  Now we'll need a logo for just the base game.  [[User:EspioKaos|EspioKaos]] 20:07, 8 August 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Renderingdragon</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:Miraglyth&amp;diff=18603</id>
		<title>User:Miraglyth</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:Miraglyth&amp;diff=18603"/>
				<updated>2007-06-15T20:42:30Z</updated>
		
		<summary type="html">&lt;p&gt;Renderingdragon: Took out spam previously placed by LhkXOr&lt;/p&gt;
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&lt;div&gt;[[Image:Broadcast.png|thumb|250px|Broadcast: Quite literally.]]&lt;br /&gt;
&lt;br /&gt;
====Introduction====&lt;br /&gt;
&lt;br /&gt;
Hi there! I'm a semi-uncommon player on the English PC/PS2 servers, gaining recent notoriety for my efforts in educating the community about the races of this game and the effects of their statistical differences.&lt;br /&gt;
&lt;br /&gt;
I was responsible for the [http://www.psupedia.info/plugins/ff/ Firefox Plugin], and - with a lot of help from [[User:Tycho|Tych]] - the spiffy character profiles found on many people's User: pages. For more on the latter, check out [[Template:Character_Profile|this page]] for details.&lt;br /&gt;
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====Character Profile====&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;120&amp;quot; |Name || width=&amp;quot;80&amp;quot; |Race || width=&amp;quot;80&amp;quot; |Gender || width=&amp;quot;80&amp;quot; |Level || width=&amp;quot;80&amp;quot; |Type || width=&amp;quot;40&amp;quot; |HU || width=&amp;quot;40&amp;quot; |RA || width=&amp;quot;40&amp;quot; |FO || width=&amp;quot;40&amp;quot; |FI || width=&amp;quot;40&amp;quot; |GU || width=&amp;quot;40&amp;quot; |WA || width=&amp;quot;40&amp;quot; |FF || width=&amp;quot;40&amp;quot; |FG || width=&amp;quot;40&amp;quot; |FT || width=&amp;quot;40&amp;quot; |PR&lt;br /&gt;
|- &lt;br /&gt;
| Broadcast || CAST || ♀ || 39 || Fighgunner || 10 || 5 || 3 || 1 || 2 || || || || || &lt;br /&gt;
|- style=&amp;quot;color:#aaa&amp;quot;&lt;br /&gt;
| Miraglyth || Newman || ♂ || 75 || Fortetecher || 10 || 10 || 10 || 2 || || || 7 || || 10 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Finally fed up of the awful type &amp;quot;abbreviations&amp;quot;, I've deliberately avoided the template and custom-made my character profile. Which is funny because I pretty much made the template!&lt;br /&gt;
&lt;br /&gt;
I've started up a CAST because it seems like the [[AotI Changes|Ambition of the Illuminus]] expansion is not going to save Humans or Newmans. Oh well ;_; Miraglyth's gonna remain dead until Sega do something about that.&lt;br /&gt;
&lt;br /&gt;
====Quotes====&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Whoa. I must say I'm more than amazed. While I was expecting a news headline of several lines or so, you managed to write a full-fledged article qualitatively not unlike Wikipedia articles. Here's hoping you'll be around for a while -- the site definitely needs more people like you.&amp;quot; - [[User:Tycho|Tycho]] 07:23, 27 October 2006 (PDT)&lt;br /&gt;
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&amp;quot;Miraglyth is totally a dude.&amp;quot; - [[User:Miraglyth|Miraglyth]] 05:55, 18 November 2006 (PDT)&lt;br /&gt;
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&amp;quot;Miraglyth is like the least feminine person [in the IRC channel]..&amp;quot; - [[User:Tekki|Tekki]] 16:45, 23 December 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Stop destroying my feathery fragile logic that makes this sound like a good idea, Mira. :cry:&amp;quot; - [[User:Remedy|Remedy]] 08:27, 3 April 2007 (BST)&lt;br /&gt;
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&amp;quot;I hate you almost as much as I hate WoW.&amp;quot; - [[User:Zephyr|Zephyr]] 22:05, 12 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I like you Miraglyth your comments are always on point.&amp;quot; - [http://boards2.sega.com/psu_board/profile.php?mode=viewprofile&lt;/div&gt;</summary>
		<author><name>Renderingdragon</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=18266</id>
		<title>Talk:Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=18266"/>
				<updated>2007-05-31T21:43:41Z</updated>
		
		<summary type="html">&lt;p&gt;Renderingdragon: /* Bad Valley of Carnage A pattern */&lt;/p&gt;
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&lt;div&gt;&amp;lt;font size=&amp;quot;144&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;Sign your comments.&amp;lt;/font&amp;gt; - [[User:Miraglyth|Miraglyth]] 19:58, 10 May 2007 (BST)&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==== Asking for suggestion ====&lt;br /&gt;
&lt;br /&gt;
Would you prefer I translate all missions over from The Japanese wiki? I heard lots of people were having problems getting them to work so I thought maybe it would be better if people add the data themselves for it...&lt;br /&gt;
&lt;br /&gt;
But it doesn't look like it is being done, so should I translate the rest over or just make empty sections for people to add? [[User:Fiethron|Fiethron]] 21:37, 7 January 2007 (CST)&lt;br /&gt;
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*The more information, the better. So I think a translation would be helpful [[User:Kitomi|Kitomi]] 06:08, 8 January 2007 (CST)&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Train track room&amp;quot;? ====&lt;br /&gt;
&lt;br /&gt;
Can someone please clarify for me which room this phrase refers to? Is it the dead end room where the Key drops, or is it the room before that, with the platform with the barrels on it? I'm referring to the C-X spawn set, by the way.[[User:212.32.77.163|212.32.77.163]] 13:34, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
Train track room is the room where the key is.  The other map which just has '''train tracks''' is the actual track part.  So for C-X, it is the small room. [[User:Fiethron|Fiethron]] 06:39, 15 December 2006 (PST)&lt;br /&gt;
* Do you mean the room with the small path down onto the tracks or the T-junction's right side where it has around 3 sets of mobs spawn, which overlooks the train tracks? --[[User:JubeiSaotome|JubeiSaotome]] 06:43, 15 December 2006 (PST)&lt;br /&gt;
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*the room onto the tracks where the key spawns... --[[User:Dark Dajin|Dark Dajin]] 14:53, 25 December 2006 (CST)&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==== Amure? ====&lt;br /&gt;
* What is the kana for this name? Given that it is suggested they appear at Valentines, wouldn't a more logical guess at the names be 'amour'? Or 'amore'? Sega liek French (see PSO EPIV) so they might like Italian too. [[User:Mewn|Mewn]] 12:04, 15 December 2006 (PST)&lt;br /&gt;
* アムレ, ノエル, ラタン, パスカ, アクテ, ソニチ. So yeah, it's not because I'm completely illiterate or anything; I did get the references. Some company still fails at languages though! - [[User:Tycho|Tycho]] 15:09, 15 December 2006 (PST)&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==== Unsafe Passage B-X ====&lt;br /&gt;
*All right, I've been running B in Unsafe passage, and am getting the B-1/X variant. Anyhow, just had a question on the block one spawn set. Are we sure that after the three Pannons that there are SIX pannons in the second set? Here's what I mean: http://www.putfile.com/pic.php?img=4640061 I've seen five pannon spawn there multiple times. If that's not the right spawn, disregard this post. ;3 [[User:Fence!|Fence!]] 21:16, 29 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
*So you're saying tha The B-X is noticable now compaired to B-1? [[User:Rydia|Rydia]] 06:00, 27 March 2007 (BST) I just did B run and the monsters are the same as B-x, so this info was incorrect (yet again).[[User:Rydia|Rydia]] 06:28, 27 March 2007 (BST)&lt;br /&gt;
** The point is that both listed &amp;quot;further in&amp;quot; (now &amp;quot;second room&amp;quot;) as Pannon x6, while they are both really Pannon x5. I really, really think we need separate articles for the rare spawns of each mission. It would help keep the discussion more organized, and would allow for more space to better explain the intricacies of each rare pattern, consequently reducing silly errors and misunderstandings such as this. --[[User:Qwerty|Qwerty]] 06:44, 27 March 2007 (BST)&lt;br /&gt;
* I just got done charting the entier area of B style Map. I did 2 so far. [http://ktestudios.servegame.com/psu-b.txt B List] Please verify if needed. This is the best to my knowlage that I tried to chart. Enjoy? [[User:Rydia|Rydia]] 07:13, 27 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Jaggo Hunting ====&lt;br /&gt;
&lt;br /&gt;
*Here it is folks...&amp;lt;br&amp;gt;C1 and CX are identical up until a particular sequence in Block 2.&amp;lt;br&amp;gt;First get to block 2 with the Vanda 3-2-2 sequence. (if you get the 3-3-1 sequence you will not find the jao)&amp;lt;br&amp;gt;The difference isn't until you pass the gate.&amp;lt;br&amp;gt;Pass the gate, go down the hill and kill the 2 Kog Nodds.&amp;lt;br&amp;gt;4 Vanda's will now spawn&amp;lt;br&amp;gt;'''THIS IS WHERE THE DIFFERENCE IS'''&amp;lt;br&amp;gt;Two different things can happen... &lt;br /&gt;
&lt;br /&gt;
::'''Number 1''': Once '''all''' 4 Vandas (withOUT shield and sword icons) are killed one more Vanda will spawn, then lapuchas.  No Jao's will spawn in this map.&lt;br /&gt;
&lt;br /&gt;
::'''Number 2''': Once a '''single''' Vanda is killed, more Vanda's will spawn, then more.(i'm not sure of the number because it's been so few times I've found it (only 4)) Once all the Vandas are killed, the jao's will spawn.&lt;br /&gt;
&lt;br /&gt;
:Im not sure if those 4 Vandas have the sword and shield icons when the jao's spawn, I'll have to re-post after the next time I find the jao.  I wasn't paying attention the first 4 times I found them (probably because I was excited)&lt;br /&gt;
&lt;br /&gt;
:I hope this helps. PS. I do have one relaxing jao in my room ;)--[[User:RenderingDragon|Ren]] 14:05, 4 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
*This is also true with B1 and BX. These two are also identical until the second room in block two.&lt;br /&gt;
&lt;br /&gt;
:I started hunting for jaggos again since the jaggo amure came out and I have to say that, at least since friday, the second block with a spawn of 3-3-1 is right. I saw the jaggos quite a few times since friday, twice a day to be exact, and all of these were with the 3-3-1 spawn. I am 100% sure of this since, I am level 71, I do that on C rank, I use a spear with dus robaddo to kill the first 3, it kills all 3 at once, and 3 more spawn right after, then one more.&lt;br /&gt;
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:Do not neglect the infos post by Ren above me though, since this is also a requirement.&lt;br /&gt;
&lt;br /&gt;
:Since there seams to always be a problem with the second block, I would personally suggest getting the first block right and once you have that, go to the end, no matter what. I always do this and saw quite a few jaggo even before the jaggo amure.&lt;br /&gt;
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:I hope this help those who are looking for jaggo amure ^_^ --[[Shadow black Hedgehog]] 3:21 AM eastern, 12 March 2007&lt;br /&gt;
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*On which map variation was this? C? I did VoC a few times today and noticed that the A-1 and B-1 Block 2 spawns were incorrect for the first set of Vandas (The chart now shows the correct spawns). They were both 3-3-1, with no Jaggos. I'm going to assume that means it's the 3-2-2 spawn that determines if it is a rare variation or not for A and B. [[User:Morningrise|Morningrise]] 04:34, 25 March 2007 (BST)&lt;br /&gt;
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==== Sleeping Warriors ====&lt;br /&gt;
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What is the pattern to A-x? Nothing is listed. [edited 1/2/07]. When we get B-x or C-x we have no problems until the 3 Badira when you go down the stairs on 2nd block. I'm still unable to confirm those myself.&lt;br /&gt;
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* Been trying as hard as I can to figure it out, have had no luck with getting A-X.  Haven't even been able to confirm the info I got on B-X and C-X. :x --[[User:Cerria|Cerria]] 03:15, 1 January 2007 (CST)&lt;br /&gt;
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I'm not sure about C-X but B-X worked for me, took about 3 hours of hunting but i finally encountered rappies and orgdus once... yes the majority of the time the badira x3 at the bottom of the steps was what went wrong with the runs but it is possible.  I'm not sure if the luck of leader has to do anything with it, the leader in my party had 3 luck at the time but that culd just be a coincidence.  I have yet to find C-X, i always get a polyvohra at bottom of steps instead of 3 badira, but that doesn't mean the chart is wrong, it just means you gotta keep trying.  I'm too am trying to figure out the spawns for A-X, i just try and keep a mental note of spawns and if i run into ogdus i'll write it down and post them on here.&lt;br /&gt;
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i updated A-x but the second room info is missing. i am also not sure if the first room spawns are the only possibility. but rappies did spawn when the polvora was down the stairs, that part is certain.&lt;br /&gt;
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==== One of the rare patterns for Mad Creatures ====&lt;br /&gt;
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I posted a thread about it over on PSO-World, but being on 360, I can't exactly take pictures.  I'd really appreciate if one of you PC guys (or girls) would be able to take some pictures and/or add it to the list.  Anyway, here's my post:&lt;br /&gt;
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It's the one where you go forward and there's that natural ramp (and 2 haystacks off to the right of it), and the first spawn is 2 Poltys (Polties?), then 3 of them which gives you a key to open the gate, then Vahras when you go down the next natural ramp.&lt;br /&gt;
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Block 2...sorry I don't remember the first spawn, I think it was Poltys, but anyway...it's the block where if you go straight, there's a cave where you can take a left or go straight to get items. In there, 4 Distovas spawn. If you take a left in that cave, go up back onto the ground, and there's your Rappy spawn! 4 of them.&lt;br /&gt;
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I'm sorry if it's confusing, and I really would try to get pictures of the blocks, but I'm on 360 and much too lazy to take a picture with a digital camera or something.&lt;br /&gt;
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Hope that helps people. [[User:Umberger|Umberger]] 21:09, 3 January 2007 (CST)&lt;br /&gt;
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Tried it earlier on pc. Didn't work. Got 4 vahras instead. [[User:stridhiryu030363|stridhiryu030363]] 15:10, 7 January 2007 (PST)&lt;br /&gt;
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Pattern C Polties first spawn for block 1 and 2, in the cave it is 4 koltova not Distova. [[User:Fiethron|Fiethron]] 21:35, 7 January 2007 (CST)&lt;br /&gt;
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So then are you saying that for Pattern C-x you have to get 2 polties on first block, 3 polties on second, followed by 4 Kovoltas inside the cave for the rare board?&lt;br /&gt;
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Yes the patter for C-X is poltys in block 1, then poltys in block 2 followed by 4 Koltovas inside the cave, the table now shows this.&lt;br /&gt;
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Somebody has placed an INCORRECT layout for Mad Creatures as being C-X2. This layout is WRONG. It is the Distova x4 inside the cave that makes it the wrong board. You want Koltova x4 inside the cave. I would edit it, but I don't want to mess up the layout.&lt;br /&gt;
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*Im pretty sure i got the C-x map one time as distova, but they do look similar so my memory could decieve me. My question is are there ever 2 rare map possibilites for one map. The FFF map has 2 marked also, is that possible? [[Loki|Loki]] 22:16, 1, April 2007 (CST)&lt;br /&gt;
**It appears that others agree with me and they have seen distova with the rare map too, perhaps someone should re-add the already removed C-X2 version of the map. http://pso-world.com/viewtopic.php?topic=139117&amp;amp;forum=22&amp;amp;10[[Loki|Loki]] 1:57, 6, April 2007 (CST)&lt;br /&gt;
***Many, on the pso-w forums, are demanding that the CX map be changed to distova as it read before, as soon as repairs are made to rectify the dmg caused by mixboy2ko it should be changed.[[Loki|Loki]] 11:39, 8, April 2007 (CST)&lt;br /&gt;
* someone has completely F-ed up this map chart. I can only guess that it was mixboy2ko who was the most recent to edit, but perhaps that was an attemt to fix it. I think for one the picture link names were changed, can anyone fix this? [[Loki|Loki]] 11:29, 8, April 2007 (CST)&lt;br /&gt;
** I checked outthe edits made and it was indeed mixboy. this person also changed the seed awakend map to say C best insteed of C-X. This user should be talked to certainly and booted if this continues. [[Loki|Loki]] 11:39, 8, April 2007 (CST)&lt;br /&gt;
* I managed to fix the damages caused even tho im not very wiki knowledgable, i also went ahead and changed C-X back to Distova. Unless others can confirm the koltova spawn, all evidence seems to suggest it cannot happen. Also the person bitching about the C-X2 map should not be on a wiki page, because that is not information. If they wish to complain it should be moved to discussion. [[Loki|Loki]] 11:49, 8, April 2007 (CST)&lt;br /&gt;
* FengShui1983 just changed it back to koltova with out commenting on its confirmatio. I can tell everyone without a doubt that rappies do happen with distova, I repeat I cannot confirm the koltova, can anyone help on this before changing it needlessly?&lt;br /&gt;
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* I will (try to) change it back to the pattern including both CX and CX-2 until we get to know somehow if there is or is not a rare map including Koltovas. I hope this will prevent peoples from messing with the map, and with our poor distovas D: [[Kelvie|Kelvie]] 21:36, 10, April 2007 (GMT+1)&lt;br /&gt;
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==== Dark Satellite, Train Rescue, or Tunnel Recapture, anyone have any leads? ====&lt;br /&gt;
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Was wondering if anyone had any new information to try and find the rare variations of the new maps?&lt;br /&gt;
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I know the following, but I'm not apt in how to edit it in the main area, so if someone sees this and could start it for me I'd appreciate it.&lt;br /&gt;
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I don't think there are different versions of the map for Train, so A-1 would refer to the regular map, Block 1, and B-1 would just mean a new run. A + sign means they appeared after the first spawn, a / sign means they are part of the first spawn.&lt;br /&gt;
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These are maps that do not spawn rare enemies&lt;br /&gt;
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'''Train Rescue:'''&lt;br /&gt;
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A-1 3x Rogue (Opps)&lt;br /&gt;
A-2 4x Rogue (Jasse) + 2x Gohma Mentha + 4 Gohma Mentha (sp? lol)&lt;br /&gt;
A-3 2x Rogue (Jasse) / 2x Gohma Dilla + 2x Gohma Dilla + 4x Gohma Dilla&lt;br /&gt;
A-4 4x Gohma Mentha + 4x Gohma Dilla + 1x Gohma Dilla  (I don't think Block 4 would matter, but I wrote it down this time.)&lt;br /&gt;
&lt;br /&gt;
B-1 4x Rogue (Jasse)&lt;br /&gt;
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- Got DC'ed during block 1 &amp;gt;&amp;lt;&lt;br /&gt;
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C-1 5x Rogue (Opps)&lt;br /&gt;
C-2 4x Rogue (Jasse) + 3x Gohma Dilla + 2x Gohma Dilla + 2x Gohma Dilla&lt;br /&gt;
C-3 4x Rogue (Jasse) + 2x Gohma Dilla + 2x Gohma Dilla + 2x Gohma Dilla &lt;br /&gt;
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&lt;br /&gt;
'''Dark Satellite:'''&lt;br /&gt;
&lt;br /&gt;
*Don't remember block rooms and dont know if there are different maps for this one, sorry*&lt;br /&gt;
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A-1 4x Delsaban&lt;br /&gt;
A-2 4x Pannon&lt;br /&gt;
A-3 4x Delsaban + 4x Sendillan&lt;br /&gt;
A-4 4x Pannon + 3x Pannon&lt;br /&gt;
&lt;br /&gt;
B-1 2x Pannon / 2x Sendillan&lt;br /&gt;
B-2 3x Delsaban + 1x Delsaban + 3x Sendillan + 3x Delsaban / 1x Jusnagun&lt;br /&gt;
B-3 4x Pannon + 3x Gaozoran&lt;br /&gt;
B-4 5x Super Delsaban + 3x Sendillan&lt;br /&gt;
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[[User:Shadow Hado|Shadow Hado]] 13:20, 29 January 2007 (CST)Nate&lt;br /&gt;
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I can confirm patterns A-x and C-x for Dark Satellite from the main pages layout. I got them both earlier today.&lt;br /&gt;
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'''Tunnel Recapture:'''&lt;br /&gt;
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I just got the Darbelan spawn in B3, for Tunnel Recapture. The mission starts off with the bridge to the right. The first spawn is Bil de Vears with Naval. I think it's Bil de Vear, Naval x2. Don't remember the b2 and b3 first spawns though :\ [[User:Starrz|Starrz]] 17:10, 24 April 2007 (BST)&lt;br /&gt;
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==== Endrum Remnants.. ====&lt;br /&gt;
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Keep reloading untill you git the layout where you start behind a door with the crystal.  If you get Bamaltas in the first room you're good so far...  On block two run accross the bridge.  If Buggy's appear START OVER, If you're lucky enough there will be Seekers and special opps on the other side of the bridge.  If there is you have the rare layout.  After that point you will notice RED bugs that drop florecent bulb boards, and the bosses will also be RED Grinna Beta S.  I've gotten this layout a couple times but no drops (other than crappy 2* sniper) so far..&lt;br /&gt;
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==== Neudaiz ====&lt;br /&gt;
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Does anybody have any correct layouts for any of the missions on Neudaiz?&lt;br /&gt;
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I found Rappies on Mizuraki Defense on the route without monsters/boxes.  You turn and go through a door and another door before fighting monsters.  On this route there were 4 Rappies at the end.  I believe the Olgohmans were the first spawn of Block 1.  I did not concentrate enough to capture Block 2 or 3.&lt;br /&gt;
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*Update* I'm no longer confident that Olgohmons is the correct 1st spawn for route 1. :-(&lt;br /&gt;
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Route 1: Path to the left (no boxes) has either rappies x4 or rappies x3.&lt;br /&gt;
(Varchild Beast Lvl 68 2/23/07)&lt;br /&gt;
 &lt;br /&gt;
I know of one on Mizuraki Defense. Don't know if I'm correct but just to help out. &lt;br /&gt;
Room with 3 boxes: 3 Ageetas, further in ollakas. &lt;br /&gt;
Block 2: 5 Ageetas?&lt;br /&gt;
Block 3: 3 or 4 ageetas --[[User:Wild Goose|Wild Goose]] 22:46, 19 March 2007 (UTC)&lt;br /&gt;
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For Rainbow Beast, on the first map in the cave, when u run past the Goshins you'll find 4 ollakas. That indicates if you have a rare map. If its 4 ageetas then it's not the right map.--[[User:Wild Goose|Wild Goose]] 10:59, 27 March 2007 (BST)&lt;br /&gt;
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* the rare map for C-X on Holy Grounds is wrong. i got the rite amount of monsters twice but no luck or is there sumthing else i need to look for.--[[User:Wild Goose|Wild Goose]] 00:27, 2 April 2007 (BST)&lt;br /&gt;
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==== Valley of Carnage C-X Confirmed ====&lt;br /&gt;
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I returned to Valley of Carnage two nights ago and finally got Jaggos.  C-1 and C-X as far as I could tell were completely identical, for EVERY enemy spawn.  I had already written out the exact spawn of C-1, and when I get C-X the only way I knew was when I got to the end of block 2.  After the 2x Kog Nadd, the 4x Vanda spawn.  If you kill one and more show, you got Jaggo's.  This was already written earlier in the discussion, but I wanted to confirm that there is NO POSSIBLE WAY to know if you have Jaggo's until then.  I even tried watch formations, but they're always the same.  [[User:Shadow Hado|Shadow Hado]]&lt;br /&gt;
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Just a small note.  When the Jaggo's will appear.. there are actually 5 Vandas that spawn after the 2 Kog Nadds in the second room in block 2, not 4 Vandas.  So, if you see 5, your good to go.. if only 4.. you wont see them.--[[User:RenderingDragon|Ren]] 18:06, 9 April 2007 (BST)&lt;br /&gt;
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==== Black Heart Spawn? ====&lt;br /&gt;
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* I've read around this wonderful site for information on the Black Heart item, and it seems Deljabans drop them. I've also found the spawn set for them for Dark Satellite and the following mission ((Total brainfart...)) and was wondering if there was a spawn group in the middle of one of the blocks that triggered one of the Deljabans to drop the Black Heart? There are rumors about how if one of the blocks has seven total monsters in each room, you get a Black Heart drop. BUT, seeing as how it's a rumor, I've come here for proof. My character names are Ragnarok Knight, Caboose, and Skeith.[[User:Ragnarok Knight|Ragnarok Knight]] 02:31, 20 April 2007 (BST)&lt;br /&gt;
** Deljabans are just the name of the S-Difficulty variant of regular Delsaban. The monster that drops the Black Heart is called Darbelan. - [[User:Miraglyth|Miraglyth]] 19:50, 10 May 2007 (BST)&lt;br /&gt;
** Thank you Miraglyth. Now back to the original question: Is there a specific spawn set to make the Darbelans drop the Black Heart, or is it randomized? [[User:Ragnarok Knight|Ragnarok Knight]] 22:28, 28 May 2007 (BST)&lt;br /&gt;
** It's randomized. There's no particular spawn that will make Darbelans drop Black Heart, it's just luck and any Darbelan can potentially drop it. [[User:Mewn|Mewn]] 00:18, 29 May 2007 (BST)&lt;br /&gt;
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==== Seed-Venus? ====&lt;br /&gt;
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A friend of mine came across this monster last night. I have no idea what mission, he hasnt told me yet.&lt;br /&gt;
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http://img.photobucket.com/albums/v361/stridhiryu030363/psu20070428_132953_000.jpg&lt;br /&gt;
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* SEED-Venas is a rather special monster, at least for the time being. It appears only in the new online story mission (2-8: Flash of Ruin), where it chases you from room to room and cannot be injured. Its attack pattern is identical to that of SEED-Magashi, a boss of the offline story. SEED-Venas is not a rare monster, though, at least not for the time being. --[[User:Qwerty|Qwerty]] 16:40, 28 April 2007 (BST)&lt;br /&gt;
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==== Confirmations ====&lt;br /&gt;
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* Would it be possible to add a system where people can confirm if they have found a rare map using the information on this page? maybe after a certain level of confirmation prevent that map from being changed indefinitely?&lt;br /&gt;
* Also I would be up for working out the whole earliest-possible-rare-run-determining thing but it would have to be sometime after firebreak, preferably during summer break, if it's not already done by then. [[User:12|12]] 21:34, 30 April 2007 (BST)&lt;br /&gt;
* I adore this idea. This page has been hit far too much by vandalism, people mistakenly posting wrong variations, and people deleting correct variations just because they didn't realise that &amp;quot;The B-X I got 100 times today and no rare&amp;quot; was really B-1 that had the same enemies up to the rare monsters. - [[User:Miraglyth|Miraglyth]] 19:50, 10 May 2007 (BST)&lt;br /&gt;
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==== Bad Valley of Carnage A pattern ====&lt;br /&gt;
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* I got yesterday the A-X pattern but no jaggos. I'm guessing the A-1 is wrong and is really like A-X, and you know if you have jaggos after the gate like in C-X. This needs confirmation though. [[User:Essen|Essen]] 17:09, 20 May 2007 (BST)&lt;br /&gt;
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This is confirmation ::: In the A-X, B-X and C-X Maps, the first spawn sequence of vandas must be 3+2+2 in block 2. (I've gotten them several times each)  After the gate, go down the sloping path and kill the (2) Kog Nadds.  Immediately after that '''5''' Vandas will appear spawned together at once.  If you only see 4 you have the wrong map.  This is the same sequence on all 3 rare maps for the second block. --[[User:Renderingdragon|Renderingdragon]] 22:41, 31 May 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Renderingdragon</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=18265</id>
		<title>Talk:Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=18265"/>
				<updated>2007-05-31T21:41:28Z</updated>
		
		<summary type="html">&lt;p&gt;Renderingdragon: /* Bad Valley of Carnage A pattern */&lt;/p&gt;
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&lt;div&gt;&amp;lt;font size=&amp;quot;144&amp;quot; color=&amp;quot;red&amp;quot;&amp;gt;Sign your comments.&amp;lt;/font&amp;gt; - [[User:Miraglyth|Miraglyth]] 19:58, 10 May 2007 (BST)&lt;br /&gt;
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==== Asking for suggestion ====&lt;br /&gt;
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Would you prefer I translate all missions over from The Japanese wiki? I heard lots of people were having problems getting them to work so I thought maybe it would be better if people add the data themselves for it...&lt;br /&gt;
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But it doesn't look like it is being done, so should I translate the rest over or just make empty sections for people to add? [[User:Fiethron|Fiethron]] 21:37, 7 January 2007 (CST)&lt;br /&gt;
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*The more information, the better. So I think a translation would be helpful [[User:Kitomi|Kitomi]] 06:08, 8 January 2007 (CST)&lt;br /&gt;
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==== &amp;quot;Train track room&amp;quot;? ====&lt;br /&gt;
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Can someone please clarify for me which room this phrase refers to? Is it the dead end room where the Key drops, or is it the room before that, with the platform with the barrels on it? I'm referring to the C-X spawn set, by the way.[[User:212.32.77.163|212.32.77.163]] 13:34, 14 December 2006 (PST)&lt;br /&gt;
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Train track room is the room where the key is.  The other map which just has '''train tracks''' is the actual track part.  So for C-X, it is the small room. [[User:Fiethron|Fiethron]] 06:39, 15 December 2006 (PST)&lt;br /&gt;
* Do you mean the room with the small path down onto the tracks or the T-junction's right side where it has around 3 sets of mobs spawn, which overlooks the train tracks? --[[User:JubeiSaotome|JubeiSaotome]] 06:43, 15 December 2006 (PST)&lt;br /&gt;
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*the room onto the tracks where the key spawns... --[[User:Dark Dajin|Dark Dajin]] 14:53, 25 December 2006 (CST)&lt;br /&gt;
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==== Amure? ====&lt;br /&gt;
* What is the kana for this name? Given that it is suggested they appear at Valentines, wouldn't a more logical guess at the names be 'amour'? Or 'amore'? Sega liek French (see PSO EPIV) so they might like Italian too. [[User:Mewn|Mewn]] 12:04, 15 December 2006 (PST)&lt;br /&gt;
* アムレ, ノエル, ラタン, パスカ, アクテ, ソニチ. So yeah, it's not because I'm completely illiterate or anything; I did get the references. Some company still fails at languages though! - [[User:Tycho|Tycho]] 15:09, 15 December 2006 (PST)&lt;br /&gt;
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==== Unsafe Passage B-X ====&lt;br /&gt;
*All right, I've been running B in Unsafe passage, and am getting the B-1/X variant. Anyhow, just had a question on the block one spawn set. Are we sure that after the three Pannons that there are SIX pannons in the second set? Here's what I mean: http://www.putfile.com/pic.php?img=4640061 I've seen five pannon spawn there multiple times. If that's not the right spawn, disregard this post. ;3 [[User:Fence!|Fence!]] 21:16, 29 January 2007 (CST)&lt;br /&gt;
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*So you're saying tha The B-X is noticable now compaired to B-1? [[User:Rydia|Rydia]] 06:00, 27 March 2007 (BST) I just did B run and the monsters are the same as B-x, so this info was incorrect (yet again).[[User:Rydia|Rydia]] 06:28, 27 March 2007 (BST)&lt;br /&gt;
** The point is that both listed &amp;quot;further in&amp;quot; (now &amp;quot;second room&amp;quot;) as Pannon x6, while they are both really Pannon x5. I really, really think we need separate articles for the rare spawns of each mission. It would help keep the discussion more organized, and would allow for more space to better explain the intricacies of each rare pattern, consequently reducing silly errors and misunderstandings such as this. --[[User:Qwerty|Qwerty]] 06:44, 27 March 2007 (BST)&lt;br /&gt;
* I just got done charting the entier area of B style Map. I did 2 so far. [http://ktestudios.servegame.com/psu-b.txt B List] Please verify if needed. This is the best to my knowlage that I tried to chart. Enjoy? [[User:Rydia|Rydia]] 07:13, 27 March 2007 (BST)&lt;br /&gt;
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==== Jaggo Hunting ====&lt;br /&gt;
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*Here it is folks...&amp;lt;br&amp;gt;C1 and CX are identical up until a particular sequence in Block 2.&amp;lt;br&amp;gt;First get to block 2 with the Vanda 3-2-2 sequence. (if you get the 3-3-1 sequence you will not find the jao)&amp;lt;br&amp;gt;The difference isn't until you pass the gate.&amp;lt;br&amp;gt;Pass the gate, go down the hill and kill the 2 Kog Nodds.&amp;lt;br&amp;gt;4 Vanda's will now spawn&amp;lt;br&amp;gt;'''THIS IS WHERE THE DIFFERENCE IS'''&amp;lt;br&amp;gt;Two different things can happen... &lt;br /&gt;
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::'''Number 1''': Once '''all''' 4 Vandas (withOUT shield and sword icons) are killed one more Vanda will spawn, then lapuchas.  No Jao's will spawn in this map.&lt;br /&gt;
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::'''Number 2''': Once a '''single''' Vanda is killed, more Vanda's will spawn, then more.(i'm not sure of the number because it's been so few times I've found it (only 4)) Once all the Vandas are killed, the jao's will spawn.&lt;br /&gt;
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:Im not sure if those 4 Vandas have the sword and shield icons when the jao's spawn, I'll have to re-post after the next time I find the jao.  I wasn't paying attention the first 4 times I found them (probably because I was excited)&lt;br /&gt;
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:I hope this helps. PS. I do have one relaxing jao in my room ;)--[[User:RenderingDragon|Ren]] 14:05, 4 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
*This is also true with B1 and BX. These two are also identical until the second room in block two.&lt;br /&gt;
&lt;br /&gt;
:I started hunting for jaggos again since the jaggo amure came out and I have to say that, at least since friday, the second block with a spawn of 3-3-1 is right. I saw the jaggos quite a few times since friday, twice a day to be exact, and all of these were with the 3-3-1 spawn. I am 100% sure of this since, I am level 71, I do that on C rank, I use a spear with dus robaddo to kill the first 3, it kills all 3 at once, and 3 more spawn right after, then one more.&lt;br /&gt;
&lt;br /&gt;
:Do not neglect the infos post by Ren above me though, since this is also a requirement.&lt;br /&gt;
&lt;br /&gt;
:Since there seams to always be a problem with the second block, I would personally suggest getting the first block right and once you have that, go to the end, no matter what. I always do this and saw quite a few jaggo even before the jaggo amure.&lt;br /&gt;
&lt;br /&gt;
:I hope this help those who are looking for jaggo amure ^_^ --[[Shadow black Hedgehog]] 3:21 AM eastern, 12 March 2007&lt;br /&gt;
&lt;br /&gt;
*On which map variation was this? C? I did VoC a few times today and noticed that the A-1 and B-1 Block 2 spawns were incorrect for the first set of Vandas (The chart now shows the correct spawns). They were both 3-3-1, with no Jaggos. I'm going to assume that means it's the 3-2-2 spawn that determines if it is a rare variation or not for A and B. [[User:Morningrise|Morningrise]] 04:34, 25 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sleeping Warriors ====&lt;br /&gt;
&lt;br /&gt;
What is the pattern to A-x? Nothing is listed. [edited 1/2/07]. When we get B-x or C-x we have no problems until the 3 Badira when you go down the stairs on 2nd block. I'm still unable to confirm those myself.&lt;br /&gt;
&lt;br /&gt;
* Been trying as hard as I can to figure it out, have had no luck with getting A-X.  Haven't even been able to confirm the info I got on B-X and C-X. :x --[[User:Cerria|Cerria]] 03:15, 1 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
I'm not sure about C-X but B-X worked for me, took about 3 hours of hunting but i finally encountered rappies and orgdus once... yes the majority of the time the badira x3 at the bottom of the steps was what went wrong with the runs but it is possible.  I'm not sure if the luck of leader has to do anything with it, the leader in my party had 3 luck at the time but that culd just be a coincidence.  I have yet to find C-X, i always get a polyvohra at bottom of steps instead of 3 badira, but that doesn't mean the chart is wrong, it just means you gotta keep trying.  I'm too am trying to figure out the spawns for A-X, i just try and keep a mental note of spawns and if i run into ogdus i'll write it down and post them on here.&lt;br /&gt;
&lt;br /&gt;
i updated A-x but the second room info is missing. i am also not sure if the first room spawns are the only possibility. but rappies did spawn when the polvora was down the stairs, that part is certain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== One of the rare patterns for Mad Creatures ====&lt;br /&gt;
&lt;br /&gt;
I posted a thread about it over on PSO-World, but being on 360, I can't exactly take pictures.  I'd really appreciate if one of you PC guys (or girls) would be able to take some pictures and/or add it to the list.  Anyway, here's my post:&lt;br /&gt;
&lt;br /&gt;
It's the one where you go forward and there's that natural ramp (and 2 haystacks off to the right of it), and the first spawn is 2 Poltys (Polties?), then 3 of them which gives you a key to open the gate, then Vahras when you go down the next natural ramp.&lt;br /&gt;
&lt;br /&gt;
Block 2...sorry I don't remember the first spawn, I think it was Poltys, but anyway...it's the block where if you go straight, there's a cave where you can take a left or go straight to get items. In there, 4 Distovas spawn. If you take a left in that cave, go up back onto the ground, and there's your Rappy spawn! 4 of them.&lt;br /&gt;
&lt;br /&gt;
I'm sorry if it's confusing, and I really would try to get pictures of the blocks, but I'm on 360 and much too lazy to take a picture with a digital camera or something.&lt;br /&gt;
&lt;br /&gt;
Hope that helps people. [[User:Umberger|Umberger]] 21:09, 3 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tried it earlier on pc. Didn't work. Got 4 vahras instead. [[User:stridhiryu030363|stridhiryu030363]] 15:10, 7 January 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
Pattern C Polties first spawn for block 1 and 2, in the cave it is 4 koltova not Distova. [[User:Fiethron|Fiethron]] 21:35, 7 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
So then are you saying that for Pattern C-x you have to get 2 polties on first block, 3 polties on second, followed by 4 Kovoltas inside the cave for the rare board?&lt;br /&gt;
&lt;br /&gt;
Yes the patter for C-X is poltys in block 1, then poltys in block 2 followed by 4 Koltovas inside the cave, the table now shows this.&lt;br /&gt;
&lt;br /&gt;
Somebody has placed an INCORRECT layout for Mad Creatures as being C-X2. This layout is WRONG. It is the Distova x4 inside the cave that makes it the wrong board. You want Koltova x4 inside the cave. I would edit it, but I don't want to mess up the layout.&lt;br /&gt;
&lt;br /&gt;
*Im pretty sure i got the C-x map one time as distova, but they do look similar so my memory could decieve me. My question is are there ever 2 rare map possibilites for one map. The FFF map has 2 marked also, is that possible? [[Loki|Loki]] 22:16, 1, April 2007 (CST)&lt;br /&gt;
**It appears that others agree with me and they have seen distova with the rare map too, perhaps someone should re-add the already removed C-X2 version of the map. http://pso-world.com/viewtopic.php?topic=139117&amp;amp;forum=22&amp;amp;10[[Loki|Loki]] 1:57, 6, April 2007 (CST)&lt;br /&gt;
***Many, on the pso-w forums, are demanding that the CX map be changed to distova as it read before, as soon as repairs are made to rectify the dmg caused by mixboy2ko it should be changed.[[Loki|Loki]] 11:39, 8, April 2007 (CST)&lt;br /&gt;
* someone has completely F-ed up this map chart. I can only guess that it was mixboy2ko who was the most recent to edit, but perhaps that was an attemt to fix it. I think for one the picture link names were changed, can anyone fix this? [[Loki|Loki]] 11:29, 8, April 2007 (CST)&lt;br /&gt;
** I checked outthe edits made and it was indeed mixboy. this person also changed the seed awakend map to say C best insteed of C-X. This user should be talked to certainly and booted if this continues. [[Loki|Loki]] 11:39, 8, April 2007 (CST)&lt;br /&gt;
* I managed to fix the damages caused even tho im not very wiki knowledgable, i also went ahead and changed C-X back to Distova. Unless others can confirm the koltova spawn, all evidence seems to suggest it cannot happen. Also the person bitching about the C-X2 map should not be on a wiki page, because that is not information. If they wish to complain it should be moved to discussion. [[Loki|Loki]] 11:49, 8, April 2007 (CST)&lt;br /&gt;
* FengShui1983 just changed it back to koltova with out commenting on its confirmatio. I can tell everyone without a doubt that rappies do happen with distova, I repeat I cannot confirm the koltova, can anyone help on this before changing it needlessly?&lt;br /&gt;
&lt;br /&gt;
* I will (try to) change it back to the pattern including both CX and CX-2 until we get to know somehow if there is or is not a rare map including Koltovas. I hope this will prevent peoples from messing with the map, and with our poor distovas D: [[Kelvie|Kelvie]] 21:36, 10, April 2007 (GMT+1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dark Satellite, Train Rescue, or Tunnel Recapture, anyone have any leads? ====&lt;br /&gt;
&lt;br /&gt;
Was wondering if anyone had any new information to try and find the rare variations of the new maps?&lt;br /&gt;
&lt;br /&gt;
I know the following, but I'm not apt in how to edit it in the main area, so if someone sees this and could start it for me I'd appreciate it.&lt;br /&gt;
&lt;br /&gt;
I don't think there are different versions of the map for Train, so A-1 would refer to the regular map, Block 1, and B-1 would just mean a new run. A + sign means they appeared after the first spawn, a / sign means they are part of the first spawn.&lt;br /&gt;
&lt;br /&gt;
These are maps that do not spawn rare enemies&lt;br /&gt;
&lt;br /&gt;
'''Train Rescue:'''&lt;br /&gt;
&lt;br /&gt;
A-1 3x Rogue (Opps)&lt;br /&gt;
A-2 4x Rogue (Jasse) + 2x Gohma Mentha + 4 Gohma Mentha (sp? lol)&lt;br /&gt;
A-3 2x Rogue (Jasse) / 2x Gohma Dilla + 2x Gohma Dilla + 4x Gohma Dilla&lt;br /&gt;
A-4 4x Gohma Mentha + 4x Gohma Dilla + 1x Gohma Dilla  (I don't think Block 4 would matter, but I wrote it down this time.)&lt;br /&gt;
&lt;br /&gt;
B-1 4x Rogue (Jasse)&lt;br /&gt;
&lt;br /&gt;
- Got DC'ed during block 1 &amp;gt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
C-1 5x Rogue (Opps)&lt;br /&gt;
C-2 4x Rogue (Jasse) + 3x Gohma Dilla + 2x Gohma Dilla + 2x Gohma Dilla&lt;br /&gt;
C-3 4x Rogue (Jasse) + 2x Gohma Dilla + 2x Gohma Dilla + 2x Gohma Dilla &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dark Satellite:'''&lt;br /&gt;
&lt;br /&gt;
*Don't remember block rooms and dont know if there are different maps for this one, sorry*&lt;br /&gt;
&lt;br /&gt;
A-1 4x Delsaban&lt;br /&gt;
A-2 4x Pannon&lt;br /&gt;
A-3 4x Delsaban + 4x Sendillan&lt;br /&gt;
A-4 4x Pannon + 3x Pannon&lt;br /&gt;
&lt;br /&gt;
B-1 2x Pannon / 2x Sendillan&lt;br /&gt;
B-2 3x Delsaban + 1x Delsaban + 3x Sendillan + 3x Delsaban / 1x Jusnagun&lt;br /&gt;
B-3 4x Pannon + 3x Gaozoran&lt;br /&gt;
B-4 5x Super Delsaban + 3x Sendillan&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 13:20, 29 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
I can confirm patterns A-x and C-x for Dark Satellite from the main pages layout. I got them both earlier today.&lt;br /&gt;
&lt;br /&gt;
'''Tunnel Recapture:'''&lt;br /&gt;
&lt;br /&gt;
I just got the Darbelan spawn in B3, for Tunnel Recapture. The mission starts off with the bridge to the right. The first spawn is Bil de Vears with Naval. I think it's Bil de Vear, Naval x2. Don't remember the b2 and b3 first spawns though :\ [[User:Starrz|Starrz]] 17:10, 24 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Endrum Remnants.. ====&lt;br /&gt;
&lt;br /&gt;
Keep reloading untill you git the layout where you start behind a door with the crystal.  If you get Bamaltas in the first room you're good so far...  On block two run accross the bridge.  If Buggy's appear START OVER, If you're lucky enough there will be Seekers and special opps on the other side of the bridge.  If there is you have the rare layout.  After that point you will notice RED bugs that drop florecent bulb boards, and the bosses will also be RED Grinna Beta S.  I've gotten this layout a couple times but no drops (other than crappy 2* sniper) so far..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Neudaiz ====&lt;br /&gt;
&lt;br /&gt;
Does anybody have any correct layouts for any of the missions on Neudaiz?&lt;br /&gt;
&lt;br /&gt;
I found Rappies on Mizuraki Defense on the route without monsters/boxes.  You turn and go through a door and another door before fighting monsters.  On this route there were 4 Rappies at the end.  I believe the Olgohmans were the first spawn of Block 1.  I did not concentrate enough to capture Block 2 or 3.&lt;br /&gt;
&lt;br /&gt;
*Update* I'm no longer confident that Olgohmons is the correct 1st spawn for route 1. :-(&lt;br /&gt;
&lt;br /&gt;
Route 1: Path to the left (no boxes) has either rappies x4 or rappies x3.&lt;br /&gt;
(Varchild Beast Lvl 68 2/23/07)&lt;br /&gt;
 &lt;br /&gt;
I know of one on Mizuraki Defense. Don't know if I'm correct but just to help out. &lt;br /&gt;
Room with 3 boxes: 3 Ageetas, further in ollakas. &lt;br /&gt;
Block 2: 5 Ageetas?&lt;br /&gt;
Block 3: 3 or 4 ageetas --[[User:Wild Goose|Wild Goose]] 22:46, 19 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
For Rainbow Beast, on the first map in the cave, when u run past the Goshins you'll find 4 ollakas. That indicates if you have a rare map. If its 4 ageetas then it's not the right map.--[[User:Wild Goose|Wild Goose]] 10:59, 27 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
* the rare map for C-X on Holy Grounds is wrong. i got the rite amount of monsters twice but no luck or is there sumthing else i need to look for.--[[User:Wild Goose|Wild Goose]] 00:27, 2 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Valley of Carnage C-X Confirmed ====&lt;br /&gt;
&lt;br /&gt;
I returned to Valley of Carnage two nights ago and finally got Jaggos.  C-1 and C-X as far as I could tell were completely identical, for EVERY enemy spawn.  I had already written out the exact spawn of C-1, and when I get C-X the only way I knew was when I got to the end of block 2.  After the 2x Kog Nadd, the 4x Vanda spawn.  If you kill one and more show, you got Jaggo's.  This was already written earlier in the discussion, but I wanted to confirm that there is NO POSSIBLE WAY to know if you have Jaggo's until then.  I even tried watch formations, but they're always the same.  [[User:Shadow Hado|Shadow Hado]]&lt;br /&gt;
&lt;br /&gt;
Just a small note.  When the Jaggo's will appear.. there are actually 5 Vandas that spawn after the 2 Kog Nadds in the second room in block 2, not 4 Vandas.  So, if you see 5, your good to go.. if only 4.. you wont see them.--[[User:RenderingDragon|Ren]] 18:06, 9 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Black Heart Spawn? ====&lt;br /&gt;
&lt;br /&gt;
* I've read around this wonderful site for information on the Black Heart item, and it seems Deljabans drop them. I've also found the spawn set for them for Dark Satellite and the following mission ((Total brainfart...)) and was wondering if there was a spawn group in the middle of one of the blocks that triggered one of the Deljabans to drop the Black Heart? There are rumors about how if one of the blocks has seven total monsters in each room, you get a Black Heart drop. BUT, seeing as how it's a rumor, I've come here for proof. My character names are Ragnarok Knight, Caboose, and Skeith.[[User:Ragnarok Knight|Ragnarok Knight]] 02:31, 20 April 2007 (BST)&lt;br /&gt;
** Deljabans are just the name of the S-Difficulty variant of regular Delsaban. The monster that drops the Black Heart is called Darbelan. - [[User:Miraglyth|Miraglyth]] 19:50, 10 May 2007 (BST)&lt;br /&gt;
** Thank you Miraglyth. Now back to the original question: Is there a specific spawn set to make the Darbelans drop the Black Heart, or is it randomized? [[User:Ragnarok Knight|Ragnarok Knight]] 22:28, 28 May 2007 (BST)&lt;br /&gt;
** It's randomized. There's no particular spawn that will make Darbelans drop Black Heart, it's just luck and any Darbelan can potentially drop it. [[User:Mewn|Mewn]] 00:18, 29 May 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==== Seed-Venus? ====&lt;br /&gt;
&lt;br /&gt;
A friend of mine came across this monster last night. I have no idea what mission, he hasnt told me yet.&lt;br /&gt;
&lt;br /&gt;
http://img.photobucket.com/albums/v361/stridhiryu030363/psu20070428_132953_000.jpg&lt;br /&gt;
&lt;br /&gt;
* SEED-Venas is a rather special monster, at least for the time being. It appears only in the new online story mission (2-8: Flash of Ruin), where it chases you from room to room and cannot be injured. Its attack pattern is identical to that of SEED-Magashi, a boss of the offline story. SEED-Venas is not a rare monster, though, at least not for the time being. --[[User:Qwerty|Qwerty]] 16:40, 28 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Confirmations ====&lt;br /&gt;
&lt;br /&gt;
* Would it be possible to add a system where people can confirm if they have found a rare map using the information on this page? maybe after a certain level of confirmation prevent that map from being changed indefinitely?&lt;br /&gt;
* Also I would be up for working out the whole earliest-possible-rare-run-determining thing but it would have to be sometime after firebreak, preferably during summer break, if it's not already done by then. [[User:12|12]] 21:34, 30 April 2007 (BST)&lt;br /&gt;
* I adore this idea. This page has been hit far too much by vandalism, people mistakenly posting wrong variations, and people deleting correct variations just because they didn't realise that &amp;quot;The B-X I got 100 times today and no rare&amp;quot; was really B-1 that had the same enemies up to the rare monsters. - [[User:Miraglyth|Miraglyth]] 19:50, 10 May 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bad Valley of Carnage A pattern ====&lt;br /&gt;
&lt;br /&gt;
* I got yesterday the A-X pattern but no jaggos. I'm guessing the A-1 is wrong and is really like A-X, and you know if you have jaggos after the gate like in C-X. This needs confirmation though. [[User:Essen|Essen]] 17:09, 20 May 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is confirmation ::: In the A-X, B-X and C-X Maps, the first spawn sequence of vandas must be 3+2+2. (I've gotten them several times each)  After the gate, go down the sloping path and kill the (2) Kog Nadds.  Immediately after that '''5''' Vandas will appear spawned together at once.  If you only see 4 you have the wrong map.  This is the same sequence on all 3 rare maps for the second block. --[[User:Renderingdragon|Renderingdragon]] 22:41, 31 May 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Renderingdragon</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=17441</id>
		<title>Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=17441"/>
				<updated>2007-04-21T17:17:53Z</updated>
		
		<summary type="html">&lt;p&gt;Renderingdragon: /* Forested Islands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;''Also see: [[:Category:Rare Monsters]]''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extra info ==&lt;br /&gt;
&lt;br /&gt;
=== Known rare enemies ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;\&lt;br /&gt;
! Rare enemy name !! Comments&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy]]&lt;br /&gt;
| The basic rare enemy.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Latan]]&lt;br /&gt;
| (10/14~11/9) Halloween Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Noel]]&lt;br /&gt;
| (12/7~12/25) Christmas Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Amure]]&lt;br /&gt;
| (02/02~02/16) Valentine's Day Rappy, replaces Rappy during that season. Possibly also used for White Day.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Paska]]&lt;br /&gt;
| (03/23~04/13) Easter Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo]]&lt;br /&gt;
| Moatoob's rare monster.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo Acte]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo Amure]]&lt;br /&gt;
| Special Jaggo, used for the White Day event.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo Sonichi]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! [[YG-01U BUGGES]]&lt;br /&gt;
| Rare enemy in the mission [[Endrum Remnants]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Grinna Bete S]]&lt;br /&gt;
| Rare boss in the mission [[Endrum Remnants]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Orgdus]]&lt;br /&gt;
| Rare boss in the mission [[Sleeping Warriors]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Lutus Jigga]]&lt;br /&gt;
| Rare boss in the mission [[The Holy Ground]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Darbelan]]&lt;br /&gt;
| Rare enemy in the missions [[Tunnel Recovery]], [[Dark Satellite]], and [[Seed Awakened]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Meow]] &lt;br /&gt;
| Rare enemy found in mission(s) [[unknown]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rare appearance useful info ==&lt;br /&gt;
&lt;br /&gt;
* The first mission of each location has 3 map patterns, and 3 rare enemy patterns.&lt;br /&gt;
* Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.&lt;br /&gt;
* Map patterns are set.  A rare enemy will always spawn in the same block on the rare enemy pattern map.&lt;br /&gt;
* There is still some uncertainty in regards to the ways rare enemies spawn (based on count).&lt;br /&gt;
* In the charts, a + is used to denote enemies that appear after killing the first set.&lt;br /&gt;
* The green row (Also marked as pattern X) is the map pattern with the rare enemy spawns.&lt;br /&gt;
* A (&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;) means the enemy has the sword icon. A (&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;) means enemy has a shield icon.&lt;br /&gt;
&lt;br /&gt;
== Mission map patterns ==&lt;br /&gt;
&lt;br /&gt;
'''Instructions:''' Take A-1 of the &amp;quot;Unsafe Passage&amp;quot; table for example, A is the Circle room route (NOT Necessarily an &amp;quot;A&amp;quot; rank run) and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying.&lt;br /&gt;
&lt;br /&gt;
== Guardians Colony ==&lt;br /&gt;
&lt;br /&gt;
=== [[Unsafe Passage]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-oroom.jpg|thumb|200px|center|Circle Room Route.]]&lt;br /&gt;
| Pannon x1 Delsaban x4&lt;br /&gt;
| Delsaban x2 Sendillan x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Delsaban x5&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Pannon x2 Sendillan x3&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x2 Delsaben x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Sendillan x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Delsaban x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | '''Train Tracks:''' Pannon x10&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br /&amp;gt;Final Room:&amp;lt;br /&amp;gt;Delsaban x3 Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Rare-leftturn.jpg|thumb|200px|center|Left Turn Route.]]&lt;br /&gt;
| Pannon (x3 + x6)&amp;lt;br /&amp;gt;''Around corner(before door)''&amp;lt;br /&amp;gt;Pannon x5 &lt;br /&gt;
| '''T's Right side''':&amp;lt;br&amp;gt;Pannon x5 + Delsaban x5  &lt;br /&gt;
| Delsaban x2 Pannon x3 &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban (x3 + x6)&amp;lt;br /&amp;gt;''Around corner(before door)''&amp;lt;br /&amp;gt;Delsaban x5&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x1 Sendillan x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Pannon (x3 + x6)&amp;lt;br /&amp;gt;''Around corner(before door)''&amp;lt;br /&amp;gt;Delsaban x5&lt;br /&gt;
| Delsaban x4&lt;br /&gt;
| Delsaban x3 Pannon x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon (x3 + x6)&amp;lt;br /&amp;gt;''Around corner(before door)''&amp;lt;br /&amp;gt;Pannon x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | '''T's Right side''':&amp;lt;br&amp;gt;Pannon x5 + Delsaban x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x3 Pannon x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br /&amp;gt;Final Room:&amp;lt;br /&amp;gt;Delsaban x3 Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-tummy.jpg|thumb|200px|center|Stomach-shaped Room Route.]]&lt;br /&gt;
| Pannon x1 Delsaban x4&lt;br /&gt;
| Pannon x1 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Pannon x5&amp;lt;br&amp;gt;'''Train Track Room''': Delsaban x5&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Pannon x4&lt;br /&gt;
| Pannon x4 + x2 and Sendillan x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x2 Delsaban x3&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-4&lt;br /&gt;
| Pannon x3&amp;lt;br&amp;gt;'''Train Track Room''': Pannon x6 (Train Tracks)&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Delsaban x3+Sendillian x2&lt;br /&gt;
| Delsaban x2 + Pannon x1+2+2&lt;br /&gt;
| '''T's Right Side''': Pannon x5 + Delsaban x5&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x5&amp;lt;br&amp;gt;'''Train Track Room''': Delsaban x5&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Pannon x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x4 +&amp;lt;br&amp;gt;Delsaban x4&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'': Delsaban x1 Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
* B map pattern's Block 2 enemy count are from going to the right at the T intersection.&lt;br /&gt;
* C-2 and C-X's first room has Pannon x5 and then Sendillan x3&lt;br /&gt;
** The Rare Rappies in block 2 spawn right after the first gate.&lt;br /&gt;
&lt;br /&gt;
=== [[Fight For Food]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Block1_fourKEYroom.jpg|thumb|200px|center|Block 1: Four Key Gate]]&amp;lt;br&amp;gt; [[Image:Block2_left_turn_key.jpg|thumb|200px|center|Block 2: Left turn Key room]]&lt;br /&gt;
| Sendillan x4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Delsaban x5+3&lt;br /&gt;
| Pannon x4+x2 +&amp;lt;br&amp;gt;Sendillan x2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Key Room:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Delsaban x5+3&lt;br /&gt;
| Desaban x7 in first room&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Delsaban x3&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5+3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5 (Key Room)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x10 &amp;lt;b&amp;gt;TOTAL&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt;Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Block1_fourKEYroom.jpg|thumb|200px|center|Block 1: Four Key Gate]]&amp;lt;br&amp;gt; [[Image:Block2_right_turn_key.jpg|thumb|200px|center|Block 2: Right turn Key room]]&lt;br /&gt;
| Sendillan x4&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban x5+3&lt;br /&gt;
| Delsaban x4+3&lt;br /&gt;
| Pannon x4+2 + Sedillan x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Delsaban x3&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5+3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x12 &amp;lt;b&amp;gt;TOTAL&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5+3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x12 &amp;lt;b&amp;gt;TOTAL&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:FfF_stomach_room.jpg|thumb|200px|center|Block 1: Stomach Shaped Room Route]]&lt;br /&gt;
| Pannon x1&amp;lt;br&amp;gt;Delsaban x4&lt;br /&gt;
| Pannon x1&amp;lt;br&amp;gt;Delsaban x2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Key Room:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Pannon x5&lt;br /&gt;
| Sendillan x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Pannon x5&amp;lt;br&amp;gt;Sendillan x3&lt;br /&gt;
| Pannon x4+2 + Sendillan x2&lt;br /&gt;
| Delsaban x4+3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x2&amp;lt;br&amp;gt;Delsaban x3&lt;br /&gt;
| Pannon x2&amp;lt;br&amp;gt;Delsaban x2&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x1&amp;lt;br&amp;gt;Delsaban x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Key Room:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Delsaban x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2:&amp;lt;br&amp;gt;Rappy x2&amp;lt;br&amp;gt;Delsaban x4 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x1&amp;lt;br&amp;gt;Delsaban x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x4+Delsaban x4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Key Room:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Delsaban x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2:&amp;lt;br&amp;gt;Rappy x2&amp;lt;br&amp;gt;Delsaban x1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Satellite]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:psu2214.jpg|thumb|200px|center|]]&lt;br /&gt;
| Delsaban x3 + Delsaban x2 (large: Jusnagun)&lt;br /&gt;
| Pannon x3 (large: Dilnazen)&lt;br /&gt;
| Pannon x4 (large: Gaozoran, SEED vance)&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Pannon x4 (large: SEED Vance)&lt;br /&gt;
| Delsaban x4 (large: Jusnagun)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (large: Dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Delsaban x3 + delsaban x2 (large: dilnazen)&lt;br /&gt;
| Pannon x5 (large: SEED vance)&lt;br /&gt;
| Panon x4 Delsaban x4 (large: jusnagun)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x3 + Delsaban x2 (large: dilnazen)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x3 (large: dilnazen)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x4 sendillan x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in north room, 2 in south)&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:bmap.jpg|thumb|200px|center|Door at the far end]]&lt;br /&gt;
| Pannon x2 Sendillan x2 (large: dilnazen)&lt;br /&gt;
| Delsaben x4 (large: jusnagun)&lt;br /&gt;
| Panon x4 (large: Gaozoran, SEED vance)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban x4 (large: jusnagun)&lt;br /&gt;
| Pannon x4 (large: SEED vance)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (large: dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Pannon x2 Delsaban x2 (large: SEED vance)&lt;br /&gt;
| Delsaban x3 (large: dilnazen)&lt;br /&gt;
| Pannon x4 Delsaban x4 (large: jusnagun)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Delsaban x2 (large: SEED vance)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x3 (large: jusnagun)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x4 Sendillan x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in north room, 2 in south)&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:c-x.jpg|thumb|200px|center|Right-Turn Map]]&lt;br /&gt;
| Pannon x4 (large: dilnazen)&lt;br /&gt;
| Delsaban x3 (large: jusnagun)&lt;br /&gt;
| Pannon x4 (large: Gaozoran, SEED vance)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Delsaban x3 + Delsaban x2 (large: jusnagun)&lt;br /&gt;
| Pannon x3 (large: SEED vance)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (large: dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x3 + Pannon x1 (large: SEED vance)&lt;br /&gt;
| Delsaban x3 (large: dilnazen)&lt;br /&gt;
| Pannon x4 + Delsaban x4 (large: jusnagun)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x3 + Pannon x1 (large: SEED vance)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x3 (large: Gaozoran, SEED vance)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x4 Sendillan x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in north room, 2 in south)&lt;br /&gt;
|}&lt;br /&gt;
* on the second block the large enemy is usually the important one&lt;br /&gt;
** the (x)-2 maps start at a different section of the map&lt;br /&gt;
&lt;br /&gt;
=== [[Seed Awakened]] ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedroutea.jpg|thumb|200px|center|Right-Turn Map]]&lt;br /&gt;
| Delsaban x3 + &amp;lt;br&amp;gt;Delsaban x4&lt;br /&gt;
| Sendillan x3 + Sendillan x1&lt;br /&gt;
| Pannon x5 + &amp;lt;br&amp;gt;Jusnagun x2 + Delsaban x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Goazoran x3 + Sendillan x4&lt;br /&gt;
| Delsaban x1 + Delsaban x1&lt;br /&gt;
| Pannon x5 + Goazoran x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Delsaban x3 + &amp;lt;br&amp;gt;Delsaban x4&lt;br /&gt;
| Delsaban x4&lt;br /&gt;
| Delsaban x5 + Sendillan 4x&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedrouteb.jpg|thumb|200px|center|Left-Turn Map]]&lt;br /&gt;
| Sendillan x4 + Gaozoran x4 (one is leader)&lt;br /&gt;
| Delsaban x4 (shield, cane, boots)&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban x3 + Gaozoran x4 (one is leader)&lt;br /&gt;
| Sendillian x4&lt;br /&gt;
| Pannon x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Sendillian x3 + Sendillian x4&lt;br /&gt;
| Delsaban x4&lt;br /&gt;
| Pannon x5 + &amp;lt;br&amp;gt;Jusnagun x2 + Delsaban x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedroutec.jpg|thumb|200px|center|Split Map]]&lt;br /&gt;
| Sendillan x4&lt;br /&gt;
| Delsaben x3 (on the left)&lt;br /&gt;
| Pannon x5 + &amp;lt;br&amp;gt;Gaozoran x3 + Delsaben x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Delsaban x4 (shield, cane, boots)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Sendillan x3 + Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5 (Sword, Shield, Cane, Shoes)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Darbelan x1 (Sword, Shield, Cane, Shoes) + Darbelan x3 on Block 3&lt;br /&gt;
|}&lt;br /&gt;
*Darbelans are confirmed for this map, I've seen 4 in the C version of this run on the Xbox 360 edition. One in one room and Three in another, sorry I can't remember what the spawns were, but I can tell you what they dropped. Two dropped Olpad and one dropped Copernia. ~~[http://www.psupedia.info/index.php?title=User:Wolf[Wolf]]~~&lt;br /&gt;
&lt;br /&gt;
==Parum==&lt;br /&gt;
&lt;br /&gt;
=== [[Mad Creatures]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:big_open_area.jpg|thumb|200px|center|Block 1: Big Open Area&amp;lt;br&amp;gt; Block 2: Thin Road&amp;lt;br&amp;gt; Block 3: Cave on the left side]]&lt;br /&gt;
| [[Polty]] x3&lt;br /&gt;
| [[Vahra]] x3&lt;br /&gt;
| [[Koltova]] x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| [[Distova]] x3&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| [[Vahra]] x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| [[Polty]] x3&lt;br /&gt;
| [[Polty]] x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Vahra]] x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Distova]] x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt; [[Rappy]] x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:thin_road.jpg|thumb|200px|center|Block 1: Thin Road&amp;lt;br&amp;gt; Block 2: Hill Road&amp;lt;br&amp;gt; Block 3: Cave on the left side]]&lt;br /&gt;
| [[Polty]] x3&lt;br /&gt;
| [[Koltova]] x2&lt;br /&gt;
| [[Polty]] x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| [[Vahra]] x3&lt;br /&gt;
| [[Distova]] x2&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2:&amp;lt;br&amp;gt; [[Rappy]] x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:hill_road.jpg|thumb|200px|center|Block 1: Hill Road&amp;lt;br&amp;gt; Block 2: Long Cave&amp;lt;br&amp;gt; Block 3: No cave]]&lt;br /&gt;
| [[Polty]] x2&lt;br /&gt;
| [[Polty]] x3 &amp;lt;br&amp;gt; [[Distova]] x4 &amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| [[Koltova]] x2&lt;br /&gt;
| [[Vahra]] x3&lt;br /&gt;
| [[Vahra]] x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| [[Distova]] x2&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| [[Polty]] x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x3 &amp;lt;br&amp;gt; [[Koltova]] x4 &amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2:&amp;lt;br&amp;gt; [[Rappy]] x4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x3 &amp;lt;br&amp;gt; [[Distova]] x4 &amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2:&amp;lt;br&amp;gt; [[Rappy]] x4&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
*[[Distova]] are a leaner breed of [[Koltova]].&lt;br /&gt;
*Since the C-X2 pattern is similar to C-1, the only way to make sure the [[rappies]] are there is to run directly to the exit of the cave, this is where they always spawn for me.&lt;br /&gt;
**There is some controversy over whether or not rappies spawn on C-X after seeing distova in the cave. For further info please refer to http://pso-world.com/viewtopic.php?topic=139117&amp;amp;forum=22&amp;amp;10&lt;br /&gt;
&lt;br /&gt;
=== [[Plains Overlord]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Cave on the left&amp;lt;br&amp;gt; Block 2: Cave in front of you&lt;br /&gt;
| Distova x5&lt;br /&gt;
| Vahra x3&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Vahra x5&lt;br /&gt;
| Polty x3&lt;br /&gt;
| Distova x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Koltova x3+x2&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| Koltova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Distova x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vahra x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x4+x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3: During last wave&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Cave on the left&amp;lt;br&amp;gt; Block 2: No cave&lt;br /&gt;
| Distova x5&lt;br /&gt;
| Vahra x2&amp;lt;br&amp;gt; Distova x3&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Vahra x5&lt;br /&gt;
| Polty x2&amp;lt;br&amp;gt; Shagreece x3&lt;br /&gt;
| Distova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Koltova x3+x2&lt;br /&gt;
| Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| Koltova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x3+x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3: During last wave:&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vahra x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2: Polty x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Next door:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Rappy x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: No cave at start&lt;br /&gt;
| Vahra x2&amp;lt;br&amp;gt; Distova x3&lt;br /&gt;
| Vahra x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;The open space ahead passes&amp;lt;br&amp;gt; through the cave on&amp;lt;br&amp;gt; to the left:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Distova x5&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Polty x2&amp;lt;br&amp;gt; Shagreece x3&lt;br /&gt;
| Vahra x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;The open space ahead passes&amp;lt;br&amp;gt; through the cave on&amp;lt;br&amp;gt; to the left:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Polty x5&amp;lt;br&amp;gt; Vahra x3&lt;br /&gt;
| Distova x 5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| Vahra x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;The open space ahead passes&amp;lt;br&amp;gt; through the cave on&amp;lt;br&amp;gt; to the left:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Polty x5&amp;lt;br&amp;gt; Vahra x3&lt;br /&gt;
| Koltova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vahra x3 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;The open space ahead passes&amp;lt;br&amp;gt; through the cave on&amp;lt;br&amp;gt; to the left:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Distova x5 + Vahra x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x4+x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt; During last wave:&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Sleeping Warriors]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-sw-leftstairs.jpg|thumb|200px|center|Left Stairs Route.]]&lt;br /&gt;
| Badira x5 ''down stairs'' Badira x6&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Golmoro x5 ''down stairs'' Polavohra x1&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Badira x5 + Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Golmoro x5 ''down stairs'' Badira x7&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Golmoro x3 Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Golmoro x5 ''down stairs'' Polavohra x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x2, Golmoro x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3: Rappy x4 &lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Rare-sw-hall.jpg|thumb|200px|center|Long Hall Route.]]&lt;br /&gt;
| Badira x6 ''past gate'' Badira x5&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Badira x5 + Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x6 ''past gate'' Golmoro x5&lt;br /&gt;
| Golmoro x5 ''down stairs'' Badira x7&lt;br /&gt;
| Golmoro x3 Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x6 ''past gate'' Golmoro x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Golmoro x5 ''down stairs'' Badira x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2: Rappy x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-sw-boxroom.jpg|thumb|200px|center|Box Room Route.]]&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Badira x5 + Badira x2&lt;br /&gt;
| Golmoro x5 ''down stairs'' Polavohra x1&lt;br /&gt;
| Badira x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Golmoro x3 Badira x2&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x5 + Badira x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Golmoro x5 ''down stairs'' Badira x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
* X sets will have the rare enemy Orgdus as the boss as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Train Rescue]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Mad Beasts]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Door to the right&lt;br /&gt;
| Badira x3 (right) Distova x3&lt;br /&gt;
| Koltova x4 +1 &lt;br /&gt;
| Badira x5&lt;br /&gt;
| (No Mizura)&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Polty x3 (right) Volfu x3 +1&lt;br /&gt;
| Badira x2 Mizura x3&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| Badira x3 (right) Mizura x3 +1&lt;br /&gt;
| Distova x4 +1&lt;br /&gt;
| Badira x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Polty x3; (to the left) Polty x3 + Volfu x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Distova x4 + Distova +1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Koltova x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Rappies inside portal area in Block 3&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Big Area&lt;br /&gt;
| Badira x2 and Mizura x3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Koltova x4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| Distova x4 + Distova x1&lt;br /&gt;
| (to the right of T split) Polty x3; Distova&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Distova x4 + Distova x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| (to the right of T split) Polty x2; Vahra&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Koltova x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Rappies inside portal area in Block 3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| 2 Haystacks&lt;br /&gt;
| (to the right of T split) Badira x3; Koltova&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
| (to the right of T split) Polty x3; Distova&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
| (to the right of T split) Polty x2; Vahra&lt;br /&gt;
| Badira x3&lt;br /&gt;
| Badira x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| (to the right of T split) Polty x2; Vahra&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Koltova x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Rappies inside portal area in Block 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Inside portal &lt;br /&gt;
&amp;lt;br&amp;gt;C-B rank rare map spawn: Rappy x2 in portal area; then Rappy x2 in boss area&lt;br /&gt;
&amp;lt;br&amp;gt;A-S rank rare map spawn: Koltova x3 + Rappy x1 and Gol Dolva x1 + Rappy x1 + Rappy x1 + Rappy x1&lt;br /&gt;
&amp;lt;br&amp;gt;S2 Rank rare map spawn: ???&lt;br /&gt;
&lt;br /&gt;
=== [[Lab Recovery]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Bridge room&lt;br /&gt;
| Badira x3 + x2&lt;br /&gt;
| Badira x3 + x1&lt;br /&gt;
| Polavahra x2 + Jarba x4&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Polavahra x2 + Jarba x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Badira x4 + x2&lt;br /&gt;
| Badira x4 + x1&lt;br /&gt;
| Polavahra x2 + Jarba x4&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Mizura x3&lt;br /&gt;
| Badira x4 + x2&lt;br /&gt;
| Polavahra x2 + Jarba x4&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x3 + x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x4 + x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2: Jaggos x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Drop and Left Turn&lt;br /&gt;
| Mizura x3 (Left) Badira x3&lt;br /&gt;
| Mizura x3&lt;br /&gt;
| Jarba x4 Pola x2&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4 &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Badira x3 (Left) Mizura x2&lt;br /&gt;
| Badira x3&lt;br /&gt;
| Jarba x4 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x2 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x3 (Left) Volfu x4&lt;br /&gt;
| Badira x4 + x2&lt;br /&gt;
| Jarba x4 Pola x2&lt;br /&gt;
| (No Mizura)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Drop to Big Pit&lt;br /&gt;
| Badira x3 + x1&lt;br /&gt;
| Badira x3 &lt;br /&gt;
| Jarba x4 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x2 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Badira x4 + x1 + Mizura x4&lt;br /&gt;
| Badira x3 + x1&lt;br /&gt;
| Jarba x4 Pola x2&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4 &amp;lt;br&amp;gt; -&amp;gt; &amp;lt;br&amp;gt; Pola x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Badira x4 + x2 + Volfu x3&lt;br /&gt;
| Volfu x4&lt;br /&gt;
| Jarba x4 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4 &amp;lt;br&amp;gt; -&amp;gt; &amp;lt;br&amp;gt; Pola x4&lt;br /&gt;
| (No Mizura)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Volfu x?&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2:&amp;lt;br /&amp;gt;Final Room: &amp;lt;br /&amp;gt;Jaggo x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Endrum Remnants]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Door_and_right_ramp_copy.jpg|thumb|200px|center|Door and right ramp.]]&lt;br /&gt;
|YG-01Z BUG x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01K BUG x2&amp;lt;br&amp;gt;YG-01Z BUG x1&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
|Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Kanohne) x2&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|YG-01Z BUG x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01K BUG x2&amp;lt;br&amp;gt;YG-01Z BUG x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Special Ops (Kanohne) x3&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 2: YG-01U BUGGES x2&amp;lt;br&amp;gt;&lt;br /&gt;
Block 3: YG-01U BUGGES x4 + Grinna Bete S x3&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:hallwayTo_red_gate.jpg|thumb|200px|center|Checkpoint in short hallway with red gate ahead.]]&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
|YG-01Z BUG x4&lt;br /&gt;
|GSM-05 Seeker x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05 Seeker x2&amp;lt;br&amp;gt;Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05B Bomalta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Kanohne) x2&lt;br /&gt;
|GSM-05 Seeker x3&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x3&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|GSM-05 Seeker x2&amp;lt;br&amp;gt;Special Ops (Kanohne) x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|GSM-05B Bomalta x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 2: YG-01U BUGGES x3&amp;lt;br&amp;gt;&lt;br /&gt;
Block 3: YG-01U BUGGES x4 + Grinna Bete S x3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Down_ramp_door_ahead.jpg|thumb|200px|center|Down ramp with door ahead.]]&lt;br /&gt;
&lt;br /&gt;
|GSM-05B Bomalta x5&lt;br /&gt;
|YG-01Z BUG x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01K BUGGE x2&lt;br /&gt;
|GSM-05 Seeker x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|YG-01K BUGGE x3&amp;lt;br&amp;gt;YG-01Z BUG x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01Z BUG x2&lt;br /&gt;
|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
|GSM-05B Bomalta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|Special Ops (Kanohne) x3&amp;lt;br&amp;gt;Special Ops (Assault) x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Assault) x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x2&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Special Ops (Kanohne) x3&amp;lt;br&amp;gt;Special Ops (Assault) x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Assault) x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 2: YG-01U BUGGES x2&amp;lt;br&amp;gt;&lt;br /&gt;
Block 3: YG-01U BUGGES x4 + Grinna Bete S x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[The Dual Sentinel]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Dualsentineltypea.jpg|thumb|200px|center|Facing East.]]&lt;br /&gt;
| Golmoro x2 (reserve: 1)&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| -&lt;br /&gt;
| (Mizura map.)&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| Badira x6&lt;br /&gt;
| (Svaltus x10 on B1)&amp;lt;br&amp;gt;(Mizura/Polavohra on B2/B3)&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| Volfu x6&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block ?'':&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Dualsentineltypeb.jpg|thumb|200px|center|Facing North.]]&lt;br /&gt;
| Volfu x4&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| Badira x3 (reserve: 3)&lt;br /&gt;
| (Svaltus x3 on B2)&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Badira x4&lt;br /&gt;
| Volfu x6 (reserve: 6?)&lt;br /&gt;
| (Jarba &amp;amp; Mizura map.)&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x4&lt;br /&gt;
| Badira x4&lt;br /&gt;
| -&lt;br /&gt;
| (Jarba map.)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
|style=&amp;quot;color: white; background-color: green;&amp;quot; |Badira x5&lt;br /&gt;
|style=&amp;quot;color: white; background-color: green;&amp;quot; |Badira x4&lt;br /&gt;
|style=&amp;quot;color: white; background-color: green;&amp;quot; |Badira x3 (reserve:3)&lt;br /&gt;
|style=&amp;quot;color: white; background-color: green;&amp;quot; |''Block 3: Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Crimson Beast]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| B1: Immediate Stairway&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Badira x5 (Gol Dolva &amp;amp; Jarba)&lt;br /&gt;
| Golmoro x4 + Golmoro x2 (Polavohra)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Badira x5 (Polavohra)&lt;br /&gt;
| Badira x5 (Polavohra)&lt;br /&gt;
| Golmoro x5 (Jarba)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Badira x5 (Gol Dolva &amp;amp; Jarba)&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Distova &amp;amp; Jarba)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Golmoro x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| B3 Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| B1: Door on the right&lt;br /&gt;
| Badira x5 (Distova &amp;amp; Jarba)&lt;br /&gt;
| Badira x5 (Distova &amp;amp; Polavohra)&lt;br /&gt;
| Golmoro x4 (Polavohra)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Badira x5 (Polavohra &amp;amp; Shagreece)&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Golmoro x5 (Jarba)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Badira x5 (Polavohra &amp;amp; Shagreece)&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Polavohra &amp;amp; Shagreece)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Golmoro x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| B3 Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| B1: Door on the left and right&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Badira x5 (Shagreece &amp;amp; Polavohra)&lt;br /&gt;
| Golmoro x5 (Jarba)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Badira x5 (Distova &amp;amp; Polavohra)&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Golmoro x4 (Polavohra)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Badira x5 (Polavohra &amp;amp; Shagreece)&lt;br /&gt;
| Badira x5 (Distova &amp;amp; Polavohra)&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Polavohra &amp;amp; Shagreece)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Distova &amp;amp; Polavohra)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Golmoro x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| B3 Jaggo x3&lt;br /&gt;
|}&lt;br /&gt;
* The parenthesis indicate other monsters that spawn in the same block.&lt;br /&gt;
* It is also possible to get c-x for a-x, I got it. So if you have been abandoning the mission when you see the c-x patternon on A missions, you might be abandoning jaggos.&lt;br /&gt;
&lt;br /&gt;
==Neudaiz==&lt;br /&gt;
===[[Mizuraki Defense]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Path heading left (no boxes)&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Worm x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|Ageeta x3 &lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Rappies x4&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|Path heading left (Boxes x3)&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|Straight up long hill&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Forested Islands]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Forestedislandsa.jpg|thumb|Regenerator pad at the start on the left]]&lt;br /&gt;
| Ollaka x3, &amp;lt;i&amp;gt;(past gate)&amp;lt;/i&amp;gt; Goshin x3&lt;br /&gt;
| Ollaka x4 + Ollaka x2&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Gohmon x2 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
| Gohmon x4 + Gohmon x3 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| Ollaka x3, &amp;lt;i&amp;gt;(past gate)&amp;lt;/i&amp;gt; Ageeta x3&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Forestedislandsb.jpg|thumb|Path to the left, door infront]]&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Gohmon x4&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| Goshin x4&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 2 Rappy x2&amp;lt;br&amp;gt;Block 3 Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Forestedislandsc.jpg|thumb|Crossroad teleporter left, door right]]&lt;br /&gt;
| teleporter: Goshin x3, door: Gohmon x4&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Gohmon x4 + Gohmon x3 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
| &amp;lt;i&amp;gt;Teleporter&amp;lt;/i&amp;gt;: Kamatoze, &amp;lt;i&amp;gt;Door&amp;lt;/i&amp;gt;: Ollaka x4&lt;br /&gt;
| Gohmon x4&lt;br /&gt;
| Ollaka x4 + Ollaka x3 (respawn)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
| &amp;lt;i&amp;gt;Teleporter&amp;lt;/i&amp;gt;: Gohmon x3, &amp;lt;i&amp;gt;Door&amp;lt;/i&amp;gt;: Ollaka x4&lt;br /&gt;
| Goshin x4&lt;br /&gt;
| Ageeta x4 + Ageeta x3 (respawn)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-4&lt;br /&gt;
| &amp;lt;i&amp;gt;Teleporter&amp;lt;/i&amp;gt;: Gohmon x3, &amp;lt;i&amp;gt;Door&amp;lt;/i&amp;gt;: Goshin x4&lt;br /&gt;
| Goshin x4&lt;br /&gt;
| Ageeta x4 + Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Demons Above]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Demonsabovea.jpg|thumb|Facing north]]&lt;br /&gt;
| Ollaka x3 + Ageeta x2&lt;br /&gt;
| Ollaka x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Gohmon x3 + Gohmon x2&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| Ageeta x3 + Ageeta x2&lt;br /&gt;
| Ollaka x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x3 + Ageeta x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| B3: Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Demonsaboveb.jpg|thumb|Facing east]]&lt;br /&gt;
| Goshin x3&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| Ollaka x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Ollaka x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Ageeta x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Ageeta x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B2: Rappy x1, Rappy x2&amp;lt;br&amp;gt;B3: Rappy x2, Rappy X2&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Demonsabovec.JPG|thumb|Facing west]]&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| Ollaka x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
| Ollaka x3 + Ageeta X2&lt;br /&gt;
| Ollaka x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Rainbow Beast]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:RainbowBeastA.jpg|thumb|200px|center|Large Cave area.]]&lt;br /&gt;
| Goshin x3+2 '''Key Room:''' Ollaka x1 Goshin x2+1+1&lt;br /&gt;
| Ageeta x3 + Gohmon x3&lt;br /&gt;
| Gohmon x3 + Goshin x3+2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Goshin x3+2 '''Key Room:''' Ageeta x1 Goshin x2 + ?&lt;br /&gt;
| Gohmon x3 + Goshin x3&lt;br /&gt;
| Gohmon x3+3+2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
| Ageeta x3 + Ollaka x3&lt;br /&gt;
| Ollaka x3 + Goshin x3+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Goshin x3+2 '''Key Room:''' ?&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Gohmon x3 + Goshin x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Gohmon x3+2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| ''Block 2:''&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:RainbowBeastB.jpg|thumb|200px|center|Facing East, laser fence at start.]]&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| Goshin x3+2&lt;br /&gt;
| Gohmon x3 + Goshin x3+2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Ageeta x2 Ollaka x1&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
| Ollaka x3 + Goshin x3+2&lt;br /&gt;
| (&amp;quot;Only Goshin B3&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
| Goshin x3+2&lt;br /&gt;
| Gohmon x3+3+2&lt;br /&gt;
| (&amp;quot;Only Goshin B2&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x2 Ollaka x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Goshin x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Gohmon x3+3+2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| ''Block 3:''&amp;lt;br&amp;gt;Rappy x5&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:RainbowBeastC.jpg|thumb|200px|center|South-East Route.]]&lt;br /&gt;
| Ageeta x3 + Goshin x3&lt;br /&gt;
| Ageeta x3 + Goshin x4&lt;br /&gt;
| Gohmon x3+3+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
| Goshin x3 + Gohmon x3&lt;br /&gt;
| Ollaka x3 + Goshin x4&lt;br /&gt;
| Gohmon x3 + Goshin x3+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
| Ageeta x3 + Gohmon x3&lt;br /&gt;
| Ageeta x3 + Ollaka x4&lt;br /&gt;
| Ollaka x3 + Goshin x3+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Goshin x3 + Gohmon x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x3 + Goshin x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Gohmon x3+3+2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| ''Block 3:''&amp;lt;br&amp;gt;Rappy x5&lt;br /&gt;
|}&lt;br /&gt;
* For the A-X map, right when u get out of the cave there should be Ollaka x4 for it to be the correct map. If it's Ageeta x4 then, it's incorrect.&lt;br /&gt;
&lt;br /&gt;
===[[Grove of Fanatics]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The Holy Ground]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|Stairs going down right away, with locked door to right.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|[[Ageeta]] x3 &amp;lt;br&amp;gt; + [Ageeta] x2&lt;br /&gt;
|[[Ollaka]] x1 and [[Gohmon]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x3 &amp;lt;br&amp;gt; + [[Ageeta]] x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x3 &amp;lt;br&amp;gt; + Box Spawn: [[Ollaka]] x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 2:&amp;lt;br /&amp;gt;[[Rappy]] x2&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Immediate left turn.&lt;br /&gt;
|[[Ageeta]] x3 &amp;lt;br&amp;gt; + [[Tengohg]]&lt;br /&gt;
|[[Ollaka]] x2 and [[Tengohg]] x1&lt;br /&gt;
|[[Ageeta]] x2 and [[Ollaka]] x2 &amp;lt;br&amp;gt; + [[Ollaka]] x1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|[[Gohmon]] x2 &amp;lt;br&amp;gt; +[[Ollaka]] x2 &amp;lt;br&amp;gt; +[[Gohmon]] x1&lt;br /&gt;
|[[Ageeta]] x2 and [[Gohmon]] x1&lt;br /&gt;
|[[Ageeta]] x2 and [[Gohmon]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|[[Ageeta]] x4 &amp;lt;br&amp;gt; +[[Kamatoze]] x1&lt;br /&gt;
|[[Ageeta]] x2 &amp;lt;br&amp;gt; +[[Tengohg]] x1 &amp;lt;br&amp;gt; +[[Ageeta]] x4&lt;br /&gt;
|[[Gohmon]] x3 &amp;lt;br&amp;gt; +[[Ollaka]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x4 &amp;lt;br&amp;gt; + [[Kamatoze]] x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x2 &amp;lt;br&amp;gt; + [[Gohmon]] x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 2:&amp;lt;br /&amp;gt;[[Rappy]] x3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|Large hallway straight through.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|[[Gohmon]] x3 &amp;lt;br&amp;gt; + [[Ollaka]] x3 &amp;lt;br&amp;gt; + [[Gohmon]] x2 (Sword / Shield / Stick / Shoes)&lt;br /&gt;
|[[Ageeta]] x3&lt;br /&gt;
|[[Ageeta]] x2 and [[Gohmon]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Gohmon]] x3 &amp;lt;br&amp;gt; + [[Ollaka]] x3 &amp;lt;br&amp;gt; + [[Gohmon]] x2 (Sword / Shield / Stick / Shoes)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x2 and [[Gohmon]] x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 3:&amp;lt;br /&amp;gt;[[Rappy]] x4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;:&lt;br /&gt;
&amp;lt;br&amp;gt;The rare enemy [[Lutus Jigga]] appears instead of Svaltus for the rare spawns.&lt;br /&gt;
&amp;lt;br&amp;gt;On maps C-X and C-3 the starting spawns are the same, however the large-sized enemy does not appear in the rare variant(?).&lt;br /&gt;
&lt;br /&gt;
===[[Moonlight Beast]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
===[[The Eastern Peril]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
2x Rappies block 2. Tengogh free run had the Rappies.&lt;br /&gt;
&lt;br /&gt;
===[[Forest Infiltration]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moatoob==&lt;br /&gt;
&lt;br /&gt;
===[[Valley of Carnage]]===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-gateleft.jpg|thumb|200px|center|Left Gate Route.]]&lt;br /&gt;
| Vanda x3 Jishagara x1+1&lt;br /&gt;
| Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3+3+1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Jishagara x3 Kog Nadd x1&lt;br /&gt;
| Vanda x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Zoona x2 Kog Nadd x1&lt;br /&gt;
| Lapucha x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda x3 Jishagara x1+1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3+2+2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-northeast.jpg|thumb|200px|center|Northeast Route.]]&lt;br /&gt;
| Jishagara x2 Zoona x1&lt;br /&gt;
| Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3+3+1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Jishagara x2 Vanda x2&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Vanda x3 Zoona x1&lt;br /&gt;
| Vanda x 4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Jishagara x2 Zoona x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x2*2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-northwest.jpg|thumb|200px|center|Northwest Route.]]&lt;br /&gt;
| Jishagara x3&lt;br /&gt;
| Does not use 1st spawn for confirmation.  After gate, &lt;br /&gt;
Kog Nadd x3, then Vanda x4, Vanda x1.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Vanda x4&lt;br /&gt;
| Vanda x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Vanda x3 Zoona x2&lt;br /&gt;
| Lapucha x8 + Vanda (A lot) + Kogg Nad x1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Jishagara x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Does not use 1st spawn for confirmation.  After gate, &lt;br /&gt;
Kog Nadd x2, then Vanda x5.  When you destroy &lt;br /&gt;
&lt;br /&gt;
first Vanda, more must show immediately.&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jaggo x3&lt;br /&gt;
|}&lt;br /&gt;
* Map pattern A first spawn is from going up the hill to the right.&lt;br /&gt;
* I try this alot and I never seem to get 3 Jishagaras for the first spawn (c-x.&lt;br /&gt;
&lt;br /&gt;
===[[Mine Defense]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[System Defense]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Desert Terror]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Tunnel Recapture]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&amp;lt;i&amp;gt;Block 3:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Darbelan X 1 (final enemy)&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&amp;lt;i&amp;gt;Block 3:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Darbelan X 1 (final enemy)&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&amp;lt;i&amp;gt;Block 3:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Darbelan X 1 (final enemy)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Desert Goliath]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rare discussion ==&lt;br /&gt;
It seems people have been using this page itself to discuss strategies about the rare spawn formulas. Please, use '''[[Talk:Rare_Monsters|this page]]''' for discussion.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5A8A5CDA5DFA1BCA5C7A1BCA5BF2FA5ECA5A2A5E2A5F3A5B9A5BFA1BCBDD0B8BDBEF0CAF3.html PSU-Wiki's article] (J)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Renderingdragon</name></author>	</entry>

	</feed>