<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://re-psupedia.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Propagandist</id>
		<title>The re-PSUPedia - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://re-psupedia.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Propagandist"/>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/Special:Contributions/Propagandist"/>
		<updated>2026-04-03T18:32:02Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.27.7</generator>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Falclaw&amp;diff=73586</id>
		<title>Talk:Falclaw</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Falclaw&amp;diff=73586"/>
				<updated>2009-02-21T23:51:16Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: New page: I noticed that the claw seems to cause stun but I can't figure out at what level.  Just figured I'd list it here to allow for confirmation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I noticed that the claw seems to cause stun but I can't figure out at what level.  Just figured I'd list it here to allow for confirmation.&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=The_re-PSUPedia:Raffon_Field_Base&amp;diff=45940</id>
		<title>The re-PSUPedia:Raffon Field Base</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=The_re-PSUPedia:Raffon_Field_Base&amp;diff=45940"/>
				<updated>2008-05-28T06:48:53Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: /* Crea+ weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to ''Raffon Field Base'', the page where you can discuss and ask questions about PSUPedia!&lt;br /&gt;
&lt;br /&gt;
* This page is for general discussion about the PSUPedia.&lt;br /&gt;
** Unlike the actual Raffon Field Base, it's not for chit-chat, trading or anything else that has nothing to do with PSUPedia, or its contents.&lt;br /&gt;
** If you have a question about a specific article, it's better to make a comment on that article's talk page, rather than posting it here.&lt;br /&gt;
** Things that can go here: general suggestions about the 'Pedia, content that needs to be added, errors and bugs, etc.&lt;br /&gt;
* When raising a new topic of discussion, please use a header (=== Your Discussion Title Here ===) and place it at the top of the 'Current Discussions' section.&lt;br /&gt;
* Finally, when making a comment, sign it by using 4 tildes (~), this will add your username and the time and date of your comment. In addition, if responding to a comment, please use the summary box on the edit page to let others know what you have responded to.&lt;br /&gt;
&lt;br /&gt;
Enjoy! - ''the PSUPedia Staff.''&lt;br /&gt;
&lt;br /&gt;
To help save space and make browsing this page easier, older discussions will be archived [[Raffon Field Base archive|here]].&lt;br /&gt;
&lt;br /&gt;
== To-do list ==&lt;br /&gt;
For a list of in-progress and soon-to-be-started projects at the PSUPedia, please see the following article.&lt;br /&gt;
* [[The_PSUPedia:To-do_list|To-do list]]&lt;br /&gt;
&lt;br /&gt;
==Current Discussions==&lt;br /&gt;
&lt;br /&gt;
=== Forums - a consultation ===&lt;br /&gt;
* This is a controversial topic and I'm by no means for them (nor am I totally against, either), but I feel as though we should explore any avenue that could help the site even if we take no action on it. I can see both pros and cons for forums, the pros being that it might enable people unfamiliar or unwilling to use a wiki to leave feedback, give us information or corrections in a forum environment that they might be more familiar with. It might also let the staff have a place where they can discuss sensitive matters in private (not sure if this can be done on the wiki, but if it can, it might be something to look at). The cons though are that bad forums may reflect badly on the site (might endanger our neutrality too, if we have such a major community element), and that effort has to be expended to moderate any forums which may prove not to be worth it in the end. The last time PSUPedia had forums they became a terrible circlejerk - the main reason why I'm personally skeptical about them. Still, feel free to discuss and debate - this is a consultation, not a vote, and nothing is binding. But if particularly compelling arguments are made and enough support to make it worthwhile comes up, it may be possible to trial forums as an experiment. At this stage though, this is just a discussion and nothing is planned. - [[User:Mewn|Mewn]] 16:00, 25 May 2008 (CDT)&lt;br /&gt;
** I think it's good if it's used to talk about facts (not opinions), submit information, talk about the various projects and make polls. Other talks belong to another forum. [[User:Essen|Essen]] 16:38, 25 May 2008 (CDT)&lt;br /&gt;
** This is a touchy subject. While the ancient PSUP forum was indeed a massive circlejerk, very unique circumstances brought that about (very few people used PSUP at that time, we had very little information about PSU since virtually nothing specific was known, and only like 5 people used the forum anyway). I highly doubt that a new forum would have even remotely similar results. However, I am somewhat skeptical, as I do not quite see the need for forums here. For information submission or questions, people can simply use the talk page. I do understand that many people are confused by the wiki system, but I just don't know how much of a help the forums would be. For things other than info submission and article questions, I'm not quite sure what else would be discussed that isn't also covered on the official forum, PSOW, or hell, even Diadu. It would facilitate communication between staff members here, yes, and that is probably one of the biggest positives a forum could have. As far as the community aspect, I feel it would likely be a double-edged sword. While I'm sure having forums would give a more community feel and get (potential) users more enthusiastic about PSUPedia, it is unavoidable that certain individuals would think poorly of either the general forum content or the moderation, and therefore it would leave a bad taste in their collective mouths regarding PSUPedia in general (I know some feel this way concerning PSOW). Anyway, I'm willing to hear more discussion on this topic, and I'd be open to trying forums if users seem to want them. --[[User:Qwerty|Qwerty]] 17:01, 25 May 2008 (CDT)&lt;br /&gt;
** I remember the mess that was the forums here a few years back.  After a few visits, I made sure to steer clear of them from then on.  But, I think it's worth a try again since the site has improved remarkably over the years.  Maintaining community neutrality is a must, but with the moderation we've carried out on the wiki, I doubt it'd be much of a problem to continue at a forum.  If we can set up and stick to guidelines that state &amp;quot;information only&amp;quot; and &amp;quot;no trades, no guilds, no console wars, no drama, no shit,&amp;quot; things could work out.  On the other hand, strict moderation tends to piss people off or simply scare them away.  The bad side of this could be giving the site a bad name with the people who want to use it to sell Meseta or their rarz or recruit guild members.  Conversely, in the case of strict moderation scaring people away, it would lead to a smaller community of only the people who genuinely want to use the board for its intended purpose.  All in all, I think it's worth a shot.  If we decide to try it and things start going down the drain, we just pull the plug. ;) - [[User:EspioKaos|EspioKaos]] 17:43, 25 May 2008 (CDT)&lt;br /&gt;
** @ Essen - that would be mostly the point, for discussion of objective info that will help the wiki as a site, and to encourage people to participate. The community niches are taken up by the official boards and PSOW, while Diadu has the drama niche, so I'd like to see if we can do something different.&lt;br /&gt;
** @ Qwerty - It's true that unique circumstances, not least the immaturity of Ahzi, Asim and Internets brought that about, but I think the danger remains of it potentially not being popular enough to be worth it. As for people thinking badly of the site because of the forums, I think that's a danger, yes, but I'm not sure that anyone who currently contributes right now will be turned off helping the site because of forums, especially if we can run them well. If people who have never contributed before do not use the site as a result of the forums, that is really not an issue for me - in my view we ought to be considering how to improve the site as a whole, not necessarily to see how many people we can get using us without contributing (whether by editing the wiki or submitting info via other means). In short, if we get, say, 10 new regular contributors helping out via forums (or even on here) and 5 people decide to not use the site because of the forums, I still think that may be worth it.&lt;br /&gt;
** @ Espio - The biggest problem with setting up forums is to establish a balance between helping the site and establishing a community that can help the site. I think that if the only thing we ever concentrate on is site information, no-one outside the wiki contributors will probably bother with forums. But at the same time, too much community stuff might bring in people, but would possibly make us partisan. I've no interest in this site being rivals with anyone, and I don't want 'official board sux' or 'posw sux' mentalities running through anyone who posts on PSUP (of course, people can hold private opinions, I just don't want PSUP being a staging ground for closed-minded attacks). With that in mind, should we trial forums, I would want to start with 3 public forums: 'General PSU discussion' for discussion of the game, 'PSUP discussion' for discussion about projects, corrections, help on the site etc. and 'Off-topic discussion' just to give other people something to talk about. That's all I can see us needing, at least at the start. I don't like the idea of trade forums and anything remotely like Player Matchup forums will open a guilded can of worms. I suppose the general thing we should be aiming for is 'Come for the talk, stay for the site.' As for moderation, a degree of strictness is required, so yeah, no console wars, no drama bullshit, limited flaming/trolling at the very most, and maybe a pointer that if people want to flame and troll the official boards and Diadu are far better for that. - [[User:Mewn|Mewn]] 07:16, 26 May 2008 (CDT)&lt;br /&gt;
*** I'm assuming there probably isn't going to be many more replies, with only the regulars checking this area for stuff other people brought up. As for the image thing I believe this will only cripple the immature that somehow end up being banned. Jokes I'm fine with personally, and I believe other people here have trolled ridiculous topics elsewhere before too. Active moderation I don't really feel up to myself, but I feel like modding attitudes would be a more important issue. Either way, circumstances have indeed changed since back then. Would it be worth it? A trial period (although that probably means little more than &amp;quot;we're starting it but might or might not dump it again&amp;quot;) most certainly would seem to be, since there isn't much to lose. Other than time, and personal stains of creating another potential failure (or to be arrogant and blind enough to have believed in it for that matter). I think I voted against this ages ago when the discussion came up at one point shortly after the original forums, but I don't mind anymore per se. - [[User:Tycho|Tycho]] 14:07, 26 May 2008 (CDT)&lt;br /&gt;
*** OK then add a section specifically for data submission (for easier use) and make sure you can subscribe to an RSS on each sections separately. If there's all that I don't see why not try. [[User:Essen|Essen]] 15:28, 26 May 2008 (CDT)&lt;br /&gt;
* Ok then, since the general feeling is that we should at least try, what steps do we need to take now to set up a &amp;quot;trial&amp;quot;? I presume we will need Dream_XG's help on this, no? If for nothing else, then at least to set up a subdomain (e.g. forums.psupedia.info; I fear that failing to place it in a subdomain could cause some nasty wiki-URL side effects). When it comes to forum software, it seems to me that phpBB3 would be the obvious choice, considering it's free and other comparable packages are ridiculously priced. However, I'm open to hearing other suggestions. --[[User:Qwerty|Qwerty]] 16:18, 26 May 2008 (CDT)&lt;br /&gt;
** I'll speak to DreamXG, since I imagine he's an expert (there are forums on some of his other projects that I assume he set up). I'm not technically very good at setting up forums, although I should be fine with an administrator control panel once all the groundwork has been done. A subdomain will probably be a good idea. I noticed that the other projects use vBulletin for their forums, so I'll see what he thinks. - [[User:Mewn|Mewn]] 16:48, 26 May 2008 (CDT)&lt;br /&gt;
*** Ah, I see. What other projects do you mean, though? I can't seem to find any of them linked on tsukimono.net. Anyway, I'm most familiar with phpBB, and I've dabbled in Invision Free, but I reckon vBulletin would be simple enough to figure out, if that's what we will use. I didn't really consider it or Invision since both seem ostentatiously priced, but if DreamXG already has a license, then I guess it could work, though I personally prefer the more simplistic look of phpBB. --[[User:Qwerty|Qwerty]] 16:59, 26 May 2008 (CDT)&lt;br /&gt;
*** http://fantatennis.org/forums/ (don't mind the rather bad colour scheme) - [[User:Mewn|Mewn]] 17:04, 26 May 2008 (CDT)&lt;br /&gt;
*** You might also want to take a look at [http://getvanilla.com/ this one]. It is a very different concept than most forums but, having used it mostly for work-related stuff, I find it very useful. Especially if you don't have that many sections. Otherwise I'm more for a sucky phpbb3 than a bloated vbulletin. [[User:Essen|Essen]] 17:45, 26 May 2008 (CDT)&lt;br /&gt;
**** Eh, that looks ok, and I guess it could work. However, part of our reasoning for a forum would be for the community aspects, and I think this would be better achieved with a more traditional forum. I agree that vB is bloated, and that's really why I'd prefer phpBB3. I mean, vB is fine for PSOW's new forum system, but I don't think anything as fancy as that would fit with PSUPedia. Also, I did a little looking into it, and it seems that there are much fewer freely available styles for vB, compared to phpBB. Anyway, just my two cents. (In case it isn't obvious yet, I like phpBB. :&amp;gt;) --[[User:Qwerty|Qwerty]] 18:02, 26 May 2008 (CDT)&lt;br /&gt;
* Regardless of which forum software we pick, it may be worthwhile looking into a [http://www.mediawiki.org/wiki/Extension:PHPBB/Users_Integration user integration plugin]. I'm actually ambivalent about this, since I don't think it would be particularly necessary, but I just wanted throw it out so you know it's available. --[[User:Qwerty|Qwerty]] 18:23, 26 May 2008 (CDT)&lt;br /&gt;
** Right, so for forum choices we seem to have Vanilla, phpBB3 and vBulletin. I agree with Qwerty that a more traditional forum might be better but Vanilla would work in a pinch. As for a user integration plugin, sounds like an unnecessary hassle and it has the potential to be more trouble than it's worth, especially if we're only trialing forums. - [[User:Mewn|Mewn]] 18:42, 26 May 2008 (CDT)&lt;br /&gt;
* I have nothing against 2ch, but Vanilla isn't very appealing visually. Essen, could you elaborate on your criticism against phpBB3? Cause otherwise this seems like a pretty clear-cut case to me. - [[User:Tycho|Tycho]] 10:37, 27 May 2008 (CDT)&lt;br /&gt;
: Edit: What about [http://www.forummatrix.org/compare/MyBB+phpBB MyBB]? - [[User:Tycho|Tycho]] 11:25, 27 May 2008 (CDT)&lt;br /&gt;
** The vanilla forum after the first installation is what it is: vanilla. Then you can install [http://lussumo.com/addons/ addons]. There's addons for adding functionality or for changing the look of the forums. Or you can make your own look, the CSS isn't complicated. When you install an adddon, you just have to unzip the files in the correct folder. Then you activate the addon in the admin panel. Updating the forum is done entirely via the admin panel, vanilla itself is gonna ask you to check updates and will download and install everything.&lt;br /&gt;
** The difference with traditional western forums software is the organization. In other forums you have categories and posts in these categories. In vanilla you tag your post and then everyone can filter the posts like they want. This is the sort of nice things you can do with vanilla: get everything except off-topic on my index page for example. Not having to enter a section, go read the posts, go out the section, go in another section, repeat. Less clics with vanilla since you have all posts by default.&lt;br /&gt;
** You can probably make a media-wiki style without much trouble either since vanilla is very simple by default.&lt;br /&gt;
** Anyway if it's not vanilla I'm for phpbb but be ready for updating it every month because of all the security problems. [[User:Essen|Essen]] 15:16, 27 May 2008 (CDT)&lt;br /&gt;
** Vanilla seems like an interesting concept, but from a purely subjective point of view I have to say I prefer the idea of having seperate subforums than tagging posts. I like to go into an individual subforum and know that the majority of what I see will be about that particular topic - it's what I'm used to, after all. Also, from a non-personal point of view, this alternative system seems a little too avant-garde, I think people in general might prefer something more traditional. I think myBB might not be bad, but realistically I am not an expert on different forum software so I will leave that up to others. - [[User:Mewn|Mewn]] 15:38, 27 May 2008 (CDT)&lt;br /&gt;
* Just throwing my opinion in on this.  I'll be good with whatever is selected.  I've used phpBB, vB, Invision and others, so I've adapted to pretty much everything.  As far as setup goes, couldn't help there since I've never tried; but as a member, I'd know my way around. - [[User:EspioKaos|EspioKaos]] 12:01, 27 May 2008 (CDT)&lt;br /&gt;
* I agree with Mewn; I'm sure Vanilla would be fun to use for a different sort of experience, but I have serious doubts about it's usefulness in achieving our desired ends. Concerning myBB, that summary makes it look like it is almost exactly like phpBB, but (I reckon) probably with much fewer extensions, plug-ins, and styles. I just don't see any real reason to use it over phpBB. Anyway, just my two cents. In other news, I looked into the setup for phpBB, and it looks very straightforward, only requiring FTP of the software to the server, and subsequent installation through a built-in wizard you run in your browser. Assuming whichever package we pick is just as easy (phpBB is one of the easier to install according to some reviews I read), I reckon we may only need DreamXG to set up the subdomain, and then we can handle the rest on our own. Probably. --[[User:Qwerty|Qwerty]] 18:56, 27 May 2008 (CDT)&lt;br /&gt;
* Well, I think DreamXG is talking to Tycho - I didn't count on the fact that, after all this time, he is still unwilling to talk to me. But no matter, so long as his help is secured it's no big deal. I think that if we go with phpBB we will need to install a plugin for RSS feeds - that way we can have a subforum dedicated solely to data submissions as Essen requested. - [[User:Mewn|Mewn]] 19:11, 27 May 2008 (CDT)&lt;br /&gt;
** Just posting [http://www.phpbb.com/community/viewtopic.php?f=70&amp;amp;t=544331 a link to such a plugin] for future reference. It seems to be capable of exactly what we want, generating RSS or ATOM feeds for either selected forum sections, topics, posts, PMs, or the entire forum. --[[User:Qwerty|Qwerty]] 20:06, 27 May 2008 (CDT)&lt;br /&gt;
* 'Looks easy/hard to install'? I've already prepared all three, and only still need to do the configuration/add-on stuff, so I'm basically waiting for a decision. XP - [[User:Tycho|Tycho]] 19:54, 27 May 2008 (CDT)&lt;br /&gt;
** Well, I can only speak for myself, but it looks to me like phpBB would be a good compromise, since no one seems to have any major objections to it. --[[User:Qwerty|Qwerty]] 20:06, 27 May 2008 (CDT)&lt;br /&gt;
* Actually phpBB3 appears to have [http://www.phpbb.com/mods/db/index.php?i=browse&amp;amp;mode=group:phpbb&amp;amp;sub=3 100+] mods, MyBB [http://mods.mybboard.net/mods 200+]. Looking for styles for phpBB3 on their own site [http://www.phpbb.com/styles/db/index.php?i=browse&amp;amp;mode=group:phpbb&amp;amp;sub=3 sucks] (even if you try to search [http://www.phpbb.com/styles/db/index.php?i=browse&amp;amp;mode=popular&amp;amp;sub=rating differently]), but they [http://www.google.com/search?q=phpbb3+styles are around] anyway. Why doesn't have phpBB3 that many? Because it's not phpBB2, which is like 15 times as old. Skins for MyBB are [http://mods.mybboard.net/themes easier] to get, although they don't seem to be easy to find elsewhere (I love [http://www.mybbstyles.com/index.php this one], but can't find the source). Also, the MyBB site [http://mods.mybboard.net/uploads/previews/3803-1188579853-Myportal.png sucks] for getting an idea of what the skins look like. So I dunno, it's not like only one of the two has third-party support or anything. - [[User:Tycho|Tycho]] 20:35, 27 May 2008 (CDT)&lt;br /&gt;
** I see, I figured that phpBB would be more known and therefore more supported, but it was just an assumption. Anyway, [http://demo.phpbb3styles.net/ this page] is a nice place to preview styles for phpBB3. Personally, I think [http://demo.phpbb3styles.net/Serenity Serenity] has a nice, minimalistic appearance and would generally mesh with the site as a whole in terms of colors. Other ones I liked are [http://demo.phpbb3styles.net/AeroBlue AeroBlue] (although possibly to dark), [http://demo.phpbb3styles.net/Milky+Way Milky Way] (except the orange, but we can change that), and even the default alternate theme, [http://demo.phpbb3styles.net/subsilver2 subsilver2]. Serenity, Milky Way, and subsilver2 (and a few others) can be recolorized via [http://beta.colorizeit.com/ this handy tool] that even generates all the necessary files for you. anyway, just something to think about --[[User:Qwerty|Qwerty]] 21:01, 27 May 2008 (CDT)&lt;br /&gt;
* [http://psupedia.info/phpBB3/ phpBB], [http://psupedia.info/MyBB/ MyBB]. Gonna try and look for all desirable mods to allow for a real comparison. (Sorry, don't intend to push this, just thinking that both are to be considered.) - [[User:Tycho|Tycho]] 22:12, 27 May 2008 (CDT)&lt;br /&gt;
** You also may wana check out SMF. also a PHP based forum that i have had great luck with. strong feature set and extreamly configurable yet very simplistic configuration and visuals if wanted. i have setup 3-4 forums using it for random cases. low overhead  and low maintanace. [[User:Tigerbyte|Tigerbyte]] 23:45, 27 May 2008 (CDT)&lt;br /&gt;
*** I looked at it briefly, but much like myBB, I just didn't see anything significantly different from phpBB, with which I'm just more familiar and comfortable. Even when it comes to silly things, like the links at the bottom of a topic: I'd rather have phpBB's &amp;quot;return to X forum&amp;quot; than myBB's &amp;quot;previous/next thread&amp;quot; links. :\ I dunno, just seems to me like phpBB would be the most common and therefore familiar package for our potential users, compared to less familiar things that, in my eyes, don't seem to offer any particular advantages. --[[User:Qwerty|Qwerty]] 23:57, 27 May 2008 (CDT)&lt;br /&gt;
**** I yield, phpBB looks less bloated. - [[User:Tycho|Tycho]] 01:38, 28 May 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== Area articles ===&lt;br /&gt;
* I want to try and get articles for each of the individual PSU areas set up sometime, however I know that, for better or worse, people here enjoy academic debates on what name to use. So in order to save time I want us all to agree on names BEFORE I start any articles. See below table:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! PSUP names !! Alternative names&amp;lt;br&amp;gt;(i.e. redirects) !! Example mission&lt;br /&gt;
|-&lt;br /&gt;
| [[Linear Line]] || LL || [[Unsafe Passage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[HIVE]] || || [[Dark Satellite]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Raffon Meadow]] || Meadow, Raffon Plains || [[Plains Overlord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Raffon Lakeshore]] || Lakeshore || [[The Mad Beasts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Train]] || Rozenom Milate 04, Parum Linear Line, Milate 04 || [[Train Rescue]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Seabed Plant]] || Plant || [[Lab Recovery]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mizuraki C.D.]] || Mizuraki || [[Mizuraki Defense]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Islands]] || Islands, Shikon || [[Rainbow Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hakura Temple]] || Hakura, Temple || [[Grove of Fanatics]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kugu Desert]] || Kugu, Desert || [[Desert Terror]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Galenigare Canyon]] || Canyon || [[Valley of Carnage]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Galenigare Mine]] || || [[Tunnel Recapture]]&lt;br /&gt;
|-&lt;br /&gt;
| [[RELICS]] || || [[Sleeping Warriors]]&lt;br /&gt;
|-&lt;br /&gt;
| [[AMF Metro Linear]] || Metrolinear, Metro Linear || [[Military Subway]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Old Rozenom City]] || Rozenom, Rozenom City || [[Lightning Beasts]]&lt;br /&gt;
|-&lt;br /&gt;
| [[AMF HQ]] || AMF Central Command, Dark Plant || [[Electronic Brain]]&lt;br /&gt;
|-&lt;br /&gt;
| [[AMF Train]] || Dark Train || [[SEED Express]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Saguraki C.D.]] || Saguraki || [[Sakura Blast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pavilion of Air]] || Pavilion, POA || [[White Beast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Habirao F.D.]] || Habirao || [[Hill of Spores]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Granigs Mine]] || Granigs || [[Awoken Serpent]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Il Cabo Base]] || Il Cabo, Illuminus Lab || [[Remaining Blades]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rykros RELICS]] || Rykros || [[The Black Nest]]&lt;br /&gt;
|-&lt;br /&gt;
| Rykros? || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Moatoob RELICS]] || || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Forest (area)|Forest]] || PSO Forest, Lupus Silva || [[Forest of Illusion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave]] || PSO Cave || [[Fires of Illusion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mines]] || PSO Mines, No Man's Mines || [[Mine of Illusion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ruins]] || PSO Ruins || [[Maximum Attack G']]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* 'My name' is my suggested names for the areas, the 'PSUP names' are what we shall eventually agree on, and the alternative names can be made redirects. Feel free to edit the table or post comments here, I'd like to get a consensus before I make any templates or articles. - [[User:Mewn|Mewn]] 13:39, 24 May 2008 (CDT)&lt;br /&gt;
* Great idea.  Here are my thoughts.  Any that I don't mention from the list are identical to what you have.&lt;br /&gt;
** Rozenom Milate 04 - The game refers to the field of [[Train Rescue]] as &amp;quot;aboard train,&amp;quot; so I'd be happy calling this field &amp;quot;train.&amp;quot;  &amp;quot;Milate 04&amp;quot; would be cool, too, since the jukebox disc that has this song calls it that.&lt;br /&gt;
** Shikon Islands - Actually, I'm cool with the name, but I'd like to suggest adding an entry for Agata Islands.  Just like Raffon Meadow and Lakeshore, both have the same drop charts, but they technically are different areas... kind of.&lt;br /&gt;
** Dark Plant - I think this one should be called AMF HQ or AMF Headquarters.  AMF HQ CenCom is another name it's called in-game, I think.&lt;br /&gt;
** Illuminus Lab - I prefer [[Il Cabo Base]] for this one.  (Actually, I set up an article at that link a while back to play around with some ideas for field articles.)&lt;br /&gt;
** Dark RELICS - Rykros RELICS&lt;br /&gt;
** Dark Planet Ryucross - I'd like to say simply Rykros, but the game is inconsistent there, stating that a few missions which take place in Rykros' RELICS site are on Rykros.  Hopefully the mission that takes place on the planet's surface will come out in Japan soon and maybe shed a little light on how we can sort that out.&lt;br /&gt;
* I think that pretty much covers it. - [[User:EspioKaos|EspioKaos]] 15:15, 24 May 2008 (CDT)&lt;br /&gt;
** Not sure why I used Ryucross instead of Rykros, must be too used to the former. &lt;br /&gt;
*** Rozenom Milate 04 can be renamed 'Train' or 'Milate 04', we'll see what others think.&lt;br /&gt;
*** Are Shikon and Agata really different like Raffon Meadow and Lakeshore are? The actual map layouts of Meadow and Lakeshore differ, since Lakeshore has the water and everything whereas Meadow doesn't, so I guess that's why they're considered different areas. If it poses a problem 'Islands' will suffice.&lt;br /&gt;
*** AMF HQ is fine for Dark Plant, I just went off the name that appeared on Shougai PSO all that time ago.&lt;br /&gt;
*** Ditto for Illuminus Lab.&lt;br /&gt;
*** Rykros RELICS is fine and more precise than Dark RELICS.&lt;br /&gt;
*** Rykros will have to do for now, I guess. Maybe it'll be something like 'Rykros surface' or 'Rykros depths', something that qualifies it as being different from Rykros RELICS, since Sega have done a nice job of blurring Rykros RELICS and Rykros itself.&lt;br /&gt;
*** Added Moatoob RELICS as I had forgotten that one. - [[User:Mewn|Mewn]] 15:34, 24 May 2008 (CDT)&lt;br /&gt;
* I guess visually Agata and Shikon are the same.  Thinking back, it's only their mission box image that's different.  (Only slightly so, of course.)  &amp;quot;Islands&amp;quot; works for me.  :) - [[User:EspioKaos|EspioKaos]] 16:22, 24 May 2008 (CDT)&lt;br /&gt;
** Changed my suggested names after considering Espio's suggestions, if no-one else raises any objections in the next, ooh, 10 hours (by 9:30pm BST), these will become the names we use here. - [[User:Mewn|Mewn]] 05:33, 25 May 2008 (CDT)&lt;br /&gt;
** Time's up, the names we have now will be the PSUP names. As with everything else they're not set in stone and can be changed, but it seems no-one is making a fuss right now. I've altered the table to reflect all this.- [[User:Mewn|Mewn]] 16:00, 25 May 2008 (CDT)&lt;br /&gt;
* Cool.  Now, what all information should we include in these articles?  I figure drop charts for box and area drops are a must.  Perhaps a list of missions which take place in each field and pictures of the area to pretty things up. - [[User:EspioKaos|EspioKaos]] 17:26, 25 May 2008 (CDT)&lt;br /&gt;
** Yeah, I definately agree on the dropcharts, the list of missions that take place in the area and images (maybe both of the areas in-game and the little images you get when selecting a mission). Maybe some flavour text as well, since some of the areas are described either somewhere on the official site or in-game (like lobby descriptions or just general chatter, i.e. we know that HIVEs are A-Photon Satellites taken over by the SEED). Some kind of template at the bottom with links to the other areas might be good too. One thing to consider with the dropcharts is that some drops appear to be only in AoI missions (like, say, [B] Daiga-Misakic in Her Secret Mission S), should they just be listed with the AoI icon ({{AotI version}}) next to them? - [[User:Mewn|Mewn]] 17:34, 25 May 2008 (CDT)&lt;br /&gt;
*** With ''AOTI'' stuff in ''PSU'' fields, we might be able to get away with reference tags stating that you've got to be in an ''AOTI'' mission for a chance of getting that particular drop.  On the other hand, I don't think there any cases of ''AOTI''-exclusive drops crossing into ''PSU'' missions (in this example, the only mission that takes place in the temple area at a high enough level for [B] Daiga-Misakic to drop is an ''AOTI'' mission).  Really, I guess it kind of depends on the style of drop chart we go for.  If it lists missions like what I've got in the [[Il Cabo Base]] article, there wouldn't be much of a need to ID ''AOTI'' stuff since the mission article would take care of that. - [[User:EspioKaos|EspioKaos]] 17:57, 25 May 2008 (CDT)&lt;br /&gt;
*** There's a couple, if we assume that the 10* boards start dropping at level 100+ as with the AoI area drops. Daiga-Misakic and Fuka-Misakic both drop in the Islands area, the same area as Rainbow Beast, Halarodoc drops in Temple, same area as Grove of Fanatics. Some lower level drops too, like Aksuc in lower-level Galenigare Mine AoI missions (which, at the moment, is pretty much Restorations 1). It's not a major issue right now, but it might become one if Sega release more AoI missions in old areas. - [[User:Mewn|Mewn]] 18:10, 25 May 2008 (CDT)&lt;br /&gt;
*** &amp;lt;i&amp;gt;Some kind of template at the bottom with links to the other areas might be good too.&amp;lt;/i&amp;gt; [[Template:Areas|Done.]] --[[User:Qwerty|Qwerty]] 18:12, 25 May 2008 (CDT)&lt;br /&gt;
* Very nice, Qwerty!  Colors might need some work, but the design is perfect.  On the Aksuc dropping in Galenigare (and the other examples), I think I've got it covered.  I'd been considering making alterations to the drop templates to allow us to specify drop chart listings as ''PSU'' or ''AOTI'' should occasions like this arise.  (The first thing that got me thinking about it was Her Secret Mission S and when we found out the stuff that it drops.  But after making a specific drop template just for that mission, I put the previous idea on the back burner.  Now I see that may now have been the best solution.)  Anyway, what I was thinking was we can add something to our ''PSU'' area drop templates that will allow them to be used in both ''PSU'' and ''AOTI'' mission articles at the same time, yet display the correct drops depending on what version of the game the mission is from.  Basically, let's say we have two mission in Galenigare Mine; the first in ''PSU'', the other in ''AOTI''.  When filling in the drop chart for the ''PSU'' article, the templates would be typed as &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Tunnels area | 50}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, but for the ''AOTI'' article it would be something like &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Tunnels area | 50 AOTI}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Tunnels area | AOTI 50}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.  This way, all we have to do is add ''AOTI'' drop values to ''PSU'' templates.  And really, the same thing can apply to enemies, as I think the ''AOTI Perfect Bible'' mentions one boss from ''PSU'' that will have an ''AOTI'' drop item only when it appears in an ''AOTI'' mission. - [[User:EspioKaos|EspioKaos]] 19:20, 25 May 2008 (CDT)&lt;br /&gt;
* That template change sounds like a good idea if it can be implemented. Out of interest, what's the v1 boss with the AoI drop? Sounds interesting. - [[User:Mewn|Mewn]] 19:46, 25 May 2008 (CDT)&lt;br /&gt;
** Just looked it up, but I seem to have remembered it a little incorrectly.  The items actually are ''PSU'' weapons and unit that drop either exclusively in ''PSU'' missions or ''AOTI'' missions.  Also, there are a few more than I recalled:&lt;br /&gt;
*** Adahna Degahna LV100-149 - Sori / Mind - ''PSU'' only&lt;br /&gt;
*** Zoal Goug LV100-149 - Sori / TECH Charge - ''PSU'' only&lt;br /&gt;
*** Dulk Fakis LV100-149 - Buccaneer - ''PSU'' only&lt;br /&gt;
*** De Ragnus LV100-149 - [B] Thunder Cannon - ''AOTI'' only&lt;br /&gt;
*** De Ragnus LV100-149 - [B] Deathmaker - ''PSU'' only&lt;br /&gt;
*** Dimmagolus LV100-149 - [B] Shigga Bines - ''AOTI'' only&lt;br /&gt;
*** Magas Maggahna LV100-149 - [B] Rabol Asted - ''PSU'' only&lt;br /&gt;
** Interestingly enough, I checked the old drop charts at the Japanese wiki, and it seems that the stuff the ''PB'' lists as ''AOTI'' mission exclusive does (or at least did) drop from these enemies in normal ''PSU'' missions.  So, this could be another case of the ''PB'' having incorrect data or future drop chart changes to come if/when we get missions with version 1 bosses in version 2 missions.  Anyway, the template change will be a very quick one.  I'll see if I can make some of the changes after while.  (I'd like to sort out the HSM article since I have the area drops clumped together when they should be separated by the two areas the mission takes place in.) - [[User:EspioKaos|EspioKaos]] 20:10, 25 May 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== User page edits===&lt;br /&gt;
Is there no way to prevent user page edits from appearing under recent changes? rather than complaining people make too many edits, just fix the problem like this altogether? [[User:Battlestar|Battlestar]] 11:17, 16 May 2008 (CDT)&lt;br /&gt;
* Preventing user page edits from showing up would be more trouble than it's worth to be honest. Also, the sysops more or less have to keep track of all edits to prevent spam, vandalism, and other stuff. However, I did find a simple solution that will be of some use. Go here: [[Special:Preferences]]. Click on the &amp;quot;Recent changes&amp;quot; tab and check the box for &amp;quot;Enhanced recent changes (Javascript).&amp;quot; This actually collapses all the edits made on a page each day to one line. Makes a ''big'' difference. -- [[User:Sekani|Sekani]] 15:08, 16 May 2008 (CDT)&lt;br /&gt;
** I tried using the enhanced setting, but I find it to also be more trouble than it is worth. The real solution is for people to read the notice on the front page before doing anything. If you can't do that, then I'm more than happy to warn people. As someone mentioned earlier, it may be worthwhile creating a templatized notice to post when people spam their user page with edits. --[[User:Qwerty|Qwerty]] 15:13, 16 May 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== Neutral synth rates===&lt;br /&gt;
As far as I'm aware, none of the armor or weapon pages and templates show or account for the success rates when making them with no element. Since going green is apparently becoming more popular with the playerbase, especially with armor, seemed like something to bring up. - [[User:Sekani|Sekani]] 16:59, 29 April 2008 (CDT)&lt;br /&gt;
* Far as I'm concerned, only an idiot would make something neutral, especially an armor. Anyway, there's no space in the tables really, so I think we can just leave it up to people to figure out on their own. It's higher than the listed numbers, we'll just leave it at that. --[[User:Qwerty|Qwerty]] 17:06, 29 April 2008 (CDT)&lt;br /&gt;
** Only an idiot would waste time synthing a two-star saber, but we've got stuff on that too. Just saying. - [[User:Sekani|Sekani]] 17:18, 29 April 2008 (CDT)&lt;br /&gt;
*** Touche (I'M TOO LAZY TO FIND THE PROPERLY ACCENTED E OK GOD). But yeah, there's just not room for it in the template, and it would only confuse people further. Least that's my opinion. --[[User:Qwerty|Qwerty]] 17:19, 29 April 2008 (CDT)&lt;br /&gt;
**** Do non-elemental weapons have a standard synth rate bonus over elementals, or does it vary from weapon to weapon? If it varies between weapon type, it might be worth adding a footnote, e.g. 'All sabers gain a 5% synth rate boost when plain photons are used instead of elemental photons'. I feel this stuff is worth having in, but especially for armours -  while some of you feel that neutral armours are an idiot's game, a lot of us can't afford a set of elementals and especially with the appearance of Paradis Cataract, CASTs wanting an S-rank are going to increasingly look towards making themselves a neutral armour what with the rising price of S-rank armour with an extra slot. [[User:Strawdonkey|Strawdonkey]] 09:14, 14 May 2008 (CDT)&lt;br /&gt;
***** At the very least I'm thinking of adding a special note to some S-rank armors, since I've lost count of the number of people asking about neutral Serafi-senbas on PSOW. If no one feels like reworking the template though, I'm not going to press the issue. - [[User:Sekani|Sekani]] 13:05, 14 May 2008 (CDT)&lt;br /&gt;
****** If it comes to it, I've got nothing against revising the templates to include neutral synth data.  Thankfully implementation would be no problem since the success rates would be based on existing parameters (rarity for line shields and category-rarity for weapons).  Only problem is finding a way to squeeze the info into the table.  It can be done, I'm certain, but it'll likely require a lot of cell rearrangement. - [[User:EspioKaos|EspioKaos]] 13:34, 14 May 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== Crea+ weapons ===&lt;br /&gt;
* The wiki has real trouble with articles with a + in them, as we've seen with [[User:Aurly|someone here]]. It tends to just remove them, so Creasabra+ will be [[Creasabra]]. I suppose when the time comes to make articles about them we'll just have to rename them to something like [[Creasabra (plus)]] and put a note in the article saying something like 'Due to the technical limitations of the wiki, this item's name cannot be displayed properly. It is supposed to be ''Creasabra+''.' - [[User:Mewn|Mewn]] 14:20, 10 April 2008 (CDT)&lt;br /&gt;
** Well, it clearly [http://en.wikipedia.org/wiki/C++ can be done], it's just a matter of figuring out how. --[[User:Qwerty|Qwerty]] 14:26, 10 April 2008 (CDT)&lt;br /&gt;
** The only way I can get it to work is [http://psupedia.info/index.php?title=Creasabra%2B this way]. Everything else just seems to remove it and act as though it's the Creasabra article. - [[User:Mewn|Mewn]] 14:58, 10 April 2008 (CDT)&lt;br /&gt;
*** I see. This must be what MediaWiki help meant when they said that using a root.com/articletitle URL format is not recommended due to certain conflicts. We may need to change everything over to the root.com/index.php?title=articletitle format (or root.com/wiki/articletitle, maybe). However, that probably involves messing with the code on levels that I am not at all comfortable with until other options have been ruled out. --[[User:Qwerty|Qwerty]] 15:03, 10 April 2008 (CDT)&lt;br /&gt;
**** Well, depends on how ready you are to deal with more &amp;quot;OMG WUT HAPIND 2 PSU PEE DIAD?&amp;quot; stuff. - [[User:Sekani|Sekani]] 15:15, 10 April 2008 (CDT)&lt;br /&gt;
***** That would be quite a mess.  I say we just go with [[Creasabra Plus]] or [[Crea Wand Plus]] until we can get Creasabra+, etc. to work properly.  Then we could just redirect the Plus articles to the + articles. - [[User:EspioKaos|EspioKaos]] 15:46, 10 April 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
* On a slightly different note, Wormania, why did you change the Creasabra+ page to a redirect to Creasabra (plus)? It won't do anything because the problem is not so much with the article, but the URL. No matter the content of the Creasabra+ page, unless you do it as I stated above the URL changes to Creasabra and you go to that article. Unless you're doing something I'm missing, in which case I'd like you to explain it. - [[User:Mewn|Mewn]] 15:47, 10 April 2008 (CDT)&lt;br /&gt;
** Just testing, needed to see in which order the + was processed in the grand scheme of things. Also my second test didn't work, apparently you cannot redirect to &amp;quot;outside&amp;quot; pages.&amp;lt;br&amp;gt;As I'm sure everyone else has been using, http://psupedia.info/index.php?title=Creasabra%2B is the page which it will accept, however the [[Creasabra+]] directs to /Creasabra+.&amp;lt;br&amp;gt;As it stands, I see two possible options. You could use [http://psupedia.info/index.php?title=Creasabra%2B Creasabra+], which is slightly messy, but does the job, or you can do the whole root directory swap, which I can see being messy. This is all ofcourse assuming there's nothing we've missed so far. -- [[User:Wormania|Wormania]]&lt;br /&gt;
* Aha, holy shit, that was so stupidly obvious that it actually worked. For the sake of simplicity, let's just do it this way for now: make [[Creasabra plus]] with the content of &amp;lt;nowiki&amp;gt;#REDIRECT [[Creasabra+]]&amp;lt;/nowiki&amp;gt;, and it actually will redirect to the correct page. For linking to it, we can just use &amp;lt;nowiki&amp;gt;[[Creasabra plus | Creasabra+]]&amp;lt;/nowiki&amp;gt; (yields [[Creasabra plus | Creasabra+]]). --[[User:Qwerty|Qwerty]] 16:10, 10 April 2008 (CDT)&lt;br /&gt;
** Ah, excellent, that should be a decent way of getting round it then. - [[User:Mewn|Mewn]] 16:28, 10 April 2008 (CDT)&lt;br /&gt;
** And when you click the article tab, it sends you to the regular Creasabra :&amp;lt; --[[User:Beatrixkiddo|Beatrixkiddo]] 17:32, 10 April 2008 (CDT)&lt;br /&gt;
*** Solution: don't click the article tab. This clearly isn't the perfect solution, but it's clearly about as close as we can get without majorly changing URLs and shit. --[[User:Qwerty|Qwerty]] 17:36, 10 April 2008 (CDT)&lt;br /&gt;
* Don't know if this is still being considered, but I'm 99% sure that a URL change won't affect any internal links. Only links to articles here from other sites like PSOW or the official forums would be affected. Also, the main page URL can stay the same. The process should only involve changing the URL prefix in a configuration file somewhere, not too complicated. - [[User:Sekani|Sekani]] 12:03, 11 April 2008 (CDT)&lt;br /&gt;
** Not really up to me, but I guess it's at least worth a shot.  If we don't like the results, we can just change it back. - [[User:EspioKaos|EspioKaos]] 13:00, 11 April 2008 (CDT)&lt;br /&gt;
** According to [http://www.mediawiki.org/wiki/Manual:Short_URL#Other_how-to_mini-guides this], I think  either MediaWiki is installed into the root folder (which is a bad thing, apparently), or whoever set up the wiki software redirected links to the &amp;quot;short&amp;quot; version, which is just .info/Article_Name. So, I think we need some intervention from Hitmonchan either way. --[[User:Beatrixkiddo|Beatrixkiddo]] 01:32, 12 April 2008 (CDT)&lt;br /&gt;
*** Tried [http://www.mediawiki.org/wiki/Manual:Short_URL/Ampersand_solution_with_root_access#Another_option this], but seemingly to no avail (unless it's slow). Anyway, someone shoulda tried this / called for help earlier. D: - [[User:Tycho|Tycho]] 12:39, 26 May 2008 (CDT)&lt;br /&gt;
* Just wanted to chime in on this issue.  It would seem that the least troubling way to solve the problem is to avoid using the '+' symbol in the page/image names at all.  It seems that Media wiki/Wikipedia also avoided using the '+' symbol in the page names.  We can still use the '+' in the links as illustrated by Qwerty on April 10th.  As far as benefits: there wouldn't be duplicate pages to redirect to the one with the '+' in the name, the pages would be accessible from the recent changes page, you can use the article tab at the top, it would take you back to the correct page after editing, and you could view the full sized images.  The only disadvantage, as far as I can tell, is that the page name wouldn't be the same as the game data. Additionally, we're not yet sure how they will be localized, it may end up not being an issue at all. -[[User:Propagandist|Propagandist]] 01:48, 28 May 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== [Edit] Text too large ===&lt;br /&gt;
I think the [edit] text / link on all pages is in the wrong position, and far too large. It makes the page look messy and untidy. Compare this page http://psupedia.info/Events to this page on Wikipedia http://en.wikipedia.org/wiki/Dreamcast the [Edit] text is on the far right, out of view of readers, and smaller in font size so it's non obtrusive, i've set up a wiki before and this is usually default, I don't know the history of this wiki or why you've changed this, but I just had to say something and I think it looks terrible / you should fix it.. --[[User:Battlestar|Battlestar]]&lt;br /&gt;
* Strange that someone with so much wiki experience doesn't know how to sign their comments.&amp;lt;br/&amp;gt;That aside, I agree with you that the text does look more intrusive than it should. I'm not aware at the moment of any quick fix for it though. - [[User:Sekani|Sekani]] 09:50, 20 April 2008 (CDT)&lt;br /&gt;
** Setting up a wiki doesn't automagically imbue the person with the knowledge on how to sign their comments. Thanks for the troll, but anyway, trolls aside, it says below ([[User:Battlestar|Battlestar]] 10:03, 20 April 2008 (CDT)) I guess I just forgot, huh?&lt;br /&gt;
*** I think it's because we're using a different version of MediaWiki than WikiPedia is. It may not look great, but this isn't a big concern for us at the moment. --[[User:Qwerty|Qwerty]] 10:42, 20 April 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== Enemy spawn chart section overhaul ===&lt;br /&gt;
I see, I see.  [[User:EspioKaos/Sandbox/Enemy_spawn_charts|An overhaul]] has arrived for you! [/Tom Nook]  The recent going-over of the spawn charts article made me get kind of back into wanting to finish up the conversion of the unconverted charts while getting a new style for the article set up.  Basically, the new layout will give details on how to read the charts, what the notation means and then a list of missions (each link leading directly to the mission's spawn chart).  With the &amp;quot;how to&amp;quot; section, I can't help but feel like I'm missing something, though.  It might just be me, but if anyone notices something obvious that I omitted, please feel free to fill in the blanks.  Otherwise, any suggestions? - [[User:EspioKaos|EspioKaos]] 13:26, 2 April 2008 (CDT)&lt;br /&gt;
* Suggestions: Order rare monsters list alphabetically. The mission list could be made pretty [[Missions|like here]] maybe? Could be updated automatically if this pretty stuff was in some sort of template too. Looks good. [[User:Essen|Essen]] 13:40, 2 April 2008 (CDT)&lt;br /&gt;
** Alphabetized.  :D  Oh, just realized I forgot a few rare enemies. o:  lol brb - [[User:EspioKaos|EspioKaos]] 13:55, 2 April 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== April Fool's Day articles ===&lt;br /&gt;
Bravo on the April Fool's articles.  I've gotten a good chortle out of the reactions from them!  But, how long should we let this go on?  I was planning on adding the backpacker girl April Fool's joke template thing to them later tonight, but I'm wondering if we might ought to do it earlier?  A lot of people are acting pretty stupid over the whole thing, and the number of people who outright believe it baffles me.  So, early intervention or let it go a little longer? - [[User:EspioKaos|EspioKaos]] 13:37, 1 April 2008 (CDT)&lt;br /&gt;
* Let it go till tonight, then we can move them all to [[The_PSUPedia: April Fools]] (or something). If we have time, a [[B.O.R.D. Revolution]] article would be good too. --[[User:Qwerty|Qwerty]] 13:45, 1 April 2008 (CDT)&lt;br /&gt;
** That'll work.  I won't be home until pretty late tonight, so I can take care of it then if no one else has.  If I get a chance (probably tomorrow at the earliest) I might see about getting a B.O.R.D. Revoltuion thing up, too.  I was fairly amused by that when I saw it at Shougai yesterday. - [[User:EspioKaos|EspioKaos]] 15:17, 1 April 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== User pages edit protection ===&lt;br /&gt;
* What about [http://www.mediawiki.org/wiki/Extension:UserPageEditProtection this]? [[User:Essen|Essen]] 17:28, 31 March 2008 (CDT)&lt;br /&gt;
** Great idea.  If I knew how, I'd go ahead and set it up, but my wiki experience goes about as far as page coding. &amp;gt;_&amp;gt; - [[User:EspioKaos|EspioKaos]] 17:35, 31 March 2008 (CDT)&lt;br /&gt;
*** Say the word.... - [[User:Sekani|Sekani]] 18:28, 31 March 2008 (CDT)&lt;br /&gt;
**** The word. ;)  Be my guest if you can get this one going. - [[User:EspioKaos|EspioKaos]] 19:23, 31 March 2008 (CDT)&lt;br /&gt;
***** Too late, I already did it. I'm going to hold off on BreadCrumbs until I have more time to understand exactly how it works. --[[User:Qwerty|Qwerty]] 20:07, 31 March 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== TP or Tech. ? ===&lt;br /&gt;
* In game it says &amp;quot;Tech.&amp;quot;, on psupedia you've used TP (while using the correctly Att. and Acc. for other weapons). Can I fix that? [[User:Essen|Essen]] 13:15, 28 March 2008 (CDT)&lt;br /&gt;
** Ah, for the [[Rods|rods]] chart?  Yeah, that should be &amp;quot;Tech.&amp;quot; Any others you've noticed like that? - [[User:EspioKaos|EspioKaos]] 13:20, 28 March 2008 (CDT)&lt;br /&gt;
*** About all the weapons page actually. Some are not converted to templates tho, so can convert at the same time. Needs mass edits and conversions. [[User:Essen|Essen]] 13:36, 28 March 2008 (CDT)&lt;br /&gt;
****  Done the ones using templates. Still have to do:&lt;br /&gt;
**** Rod, Ulrod, Rayharod, Pumpkinhead, Slyrod, Hajirod, Tomoirod, Rodoc, Granarod, Mayrod, Granadoroc, Howrod, Halarod, Gaozoran Rod, Kazarod, Psycho Wand&lt;br /&gt;
**** C rank wands, B rank wands, Cometara, Lidra, Majimra, Magical Wand, Uransara, Tesbra&lt;br /&gt;
**** I suggest to do that while converting to templates, but if someone wanna do it without waiting, be my guest. [[User:Essen|Essen]] 13:58, 28 March 2008 (CDT)&lt;br /&gt;
** Already left you a note on your talk page, but just to reiterate: TP, please. --[[User:Qwerty|Qwerty]] 16:00, 28 March 2008 (CDT)&lt;br /&gt;
*** Aha, this seems like a better place to discuss it than that talk page. To summarise what's on there: Weapon and [[Line shields|line shield]] summary articles have long used the game's notation, hence the conflict. - [[User:Miraglyth|Miraglyth]] 20:42, 29 March 2008 (CDT)&lt;br /&gt;
**** So, what is the official decision about this? I'm for using the in-game notation if you need my opinion. Also it should be added to the manual of style. [[User:Essen|Essen]] 16:00, 14 April 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Minor Note Involving Spawn Charts===&lt;br /&gt;
* I've come across a lot of rare monster charts that have had different definitions of &amp;quot;spawn,&amp;quot; in that some say &amp;quot;third spawn&amp;quot; when they mean practically the third room, and some mean it in the sense that it's the third group of monsters. Would it be possible to set a standard, and define it on the &amp;quot;Enemy Spawn Charts&amp;quot; page? [[User:Adryk|Addark]] 06:50, 28 March 2008 (CDT)&lt;br /&gt;
** It means a &amp;quot;group of monster&amp;quot;, which may or may not appear all at the same time, but will appear in the same room and if they don't appear at the same time, will appear because of the death of some monster in the group. If a group of monsters appear after you have cleared a room, it's not the same spawn, even if they appear in the same room (for example there's 3 spawns in lab recovery b3). Agree with putting a good definition somewhere tho. [[User:Essen|Essen]] 06:57, 28 March 2008 (CDT)&lt;br /&gt;
** Thanks for clearing it up, although I'm not entirely sure if all of the charts follow that standard. Sometimes &amp;quot;third spawn&amp;quot; is.. really confusing. I'll be running through a few of them in the meantime, though. Thanks for clarifying. :) [[User:Adryk|Addark]] 13:19, 28 March 2008 (CDT)&lt;br /&gt;
*** It's supposed to mean enemy spawn. If in one room you take out one group of enemies entirely and then another one shows up in the same room, that is a second spawn. There is (or was?) a notation guide for these spawn charts but I'm not sure if it defines &amp;quot;a spawn&amp;quot; or not. - [[User:Miraglyth|Miraglyth]] 20:44, 29 March 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== Reviving WhosOnline ===&lt;br /&gt;
* Sorry, I was just trying to get the WhosOnline extension to work again, after [[User:Tycho|I]] and consequently [[User:Mono|Mono]] started making proper user pages recently. I kinda want it back since the first time around it caused a wave of people spontaneously starting to make user pages because the wiki had suddenly become less anonymous. I wasn't able to get it to work though, since apparently compatibility with this MediaWiki version sucks. I failed when trying [http://www.chekmate.org/wiki/index.php/Talk:MW:_Whos_Online_Extension#Who.27s_Online.2C_Mediawiki_1.9.x_not_working_.28Fixed.29 this], and step 1 from [http://booleandreams.wordpress.com/2007/02/23/mediawiki-extension-whosonline/ this guide] is just beyond me. If there are any other staff members courageous enough to give this a try, please give it a shot. &amp;gt;_&amp;lt;; - [[User:Tycho|Tycho]] 05:15, 19 March 2008 (CDT)&lt;br /&gt;
** Psh, piece of cake. If I had FTP access I could get this working in a few minutes. Unfortunately, I'm not on staff, so... I guess I could try walking someone else through it. - [[User:Sekani|Sekani]] 11:10, 20 March 2008 (CDT)&lt;br /&gt;
** I'm making a note here, HUGE SUCCESS - [[User:Sekani|Sekani]] 13:08, 25 March 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;'''Users online:''' &amp;lt;whosonline&amp;gt;&amp;lt;/whosonline&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Users online:''' &amp;lt;whosonline&amp;gt;&amp;lt;/whosonline&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A shame it's not uh...working? It shows me as online if I view the recent changes &amp;quot;difference&amp;quot; you just made, but not if I just view the page. And it doesn't display guests at all. &amp;gt;_&amp;gt; Oh and the only person with FTP access is Tycho and Qwerty, in case you wanted to know. --[[User:Beatrixkiddo|Beatrixkiddo]] 13:12, 25 March 2008 (CDT)&lt;br /&gt;
** Works for me? Bleh, the instructions Tycho linked me to were fail, so I had to improvise a bit. Try adding the code to a different page and see what happens. - [[User:Sekani|Sekani]] 13:25, 25 March 2008 (CDT)&lt;br /&gt;
*** Seems to be working fine for me, too, both here and on the front page.  Though it's curious that no &amp;quot;guests&amp;quot; show up.  I've got to get back to work, but I think I might play around with its placement on the front page later if I have time.  (I'd like to go on an update the &amp;quot;latest missions&amp;quot; section with Friday's stuff, anyway.) - [[User:EspioKaos|EspioKaos]] 13:44, 25 March 2008 (CDT)&lt;br /&gt;
*** It isn't working for me either. Depending on how I view the main page (either just looking at it or looking at the most recent change), I get a completely different list. Just viewing the page, I don't even show up. Anyway, Mewn and Miraglyth both also have FTP access, just for the record. I can give the details out to Espio and Bea through various private messaging routes, if they so desire. On a related note, that color scheme for the box looks absolutely horrid, and I'm not too fond of its placement on the page. I will probably mess with it here shortly. But yeah, it doesn't appear to be functioning properly. --[[User:Qwerty|Qwerty]] 15:18, 25 March 2008 (CDT)&lt;br /&gt;
**** OK, it would appear that the online list only updates once an action is taken, such as logging in or making an edit, and even then apparently on a page-by-page basis. Also, a user remains active on the list for an hour. The time length I can change no problem, but I'm not sure if it's possible or if it even was intended to keep track of people just browsing the site. - [[User:Sekani|Sekani]] 22:40, 25 March 2008 (CDT)&lt;br /&gt;
***** Hrm... there's got to be something that can be done to make it display guests and registered users in real time as opposed to edit-by-edit.  I assume you've checked these, but I'll throw them out there anyway, just in case.  [http://www.mediawiki.org/wiki/Extension:Whos_online MediaWiki Who's online extension article], [http://www.chekmate.org/wiki/index.php/MW:_Whos_Online_Extension Original extension at Check Mate]. - [[User:EspioKaos|EspioKaos]] 20:42, 26 March 2008 (CDT)&lt;br /&gt;
****** Upon further research there may be a glitch related to this wiki's version number that's causing some issues. I'm going to reinstall the extension and see if anything improves. If any of you have added this extension to any other pages you may want to remove it to prevent any nasty errors. - [[User:Sekani|Sekani]] 13:52, 27 March 2008 (CDT)&lt;br /&gt;
**** As far as I'm aware, my FTP access is limited to a subspace. I doubt these changes require access to the messy innards of this place, but if they did I wouldn't have been able to help. - [[User:Miraglyth|Miraglyth]] 08:18, 26 March 2008 (CDT)&lt;br /&gt;
* HUGE SUCCESS.  Seems to be working (for the most part) now.  I just added it back to the front page and noticed that the number of registered members changed on me between refreshes.  Guests still don't show up for some reason, though. - [[User:EspioKaos|EspioKaos]] 15:40, 27 March 2008 (CDT)&lt;br /&gt;
** Scratch that.  Guests suddenly showed up.  So... HUGE SUCCESS. - [[User:EspioKaos|EspioKaos]] 15:43, 27 March 2008 (CDT)&lt;br /&gt;
* Awesome. thanks for getting that working, Sekani. Is it wrong that I laugh that we have more people viewing the 'Pedia than the entirety of Sega's forums? --[[User:Qwerty|Qwerty]] 17:25, 27 March 2008 (CDT)&lt;br /&gt;
* Fuck yes, nice job. Sorry the pages I linked didn't provide much help on the subject, but it's about as much as I could find. Seeing the site activity is this decent is a pretty cool compliment. In any case, I'm hoping this'll make things more personal to participants. More people registering and making profiles plz. :&amp;gt; - [[User:Tycho|Tycho]] 07:04, 30 March 2008 (CDT)&lt;br /&gt;
==== More Who's Online stuff ====&lt;br /&gt;
* Hmmm... is there any way to place this on the [[Special:Recentchanges|Recent Changes]] page? - [[User:Sekani|Sekani]] 12:54, 26 April 2008 (CDT)&lt;br /&gt;
** I'm sure there's some way, but I don't know how to access that page to make changes.  I like the idea of having this there; but aside from that, there's a small mistake that was pointed out to me on the page.  It says &amp;quot;below are the last 100 changes made in the last '''last''' 7 days.&amp;quot;  Last is typed twice for some reason. - [[User:EspioKaos|EspioKaos]] 18:31, 26 April 2008 (CDT)&lt;br /&gt;
*** Turns out the language file (what controls what text is displayed on most special pages) isn't editable directly, or at least it's not supposed to be. There's some page called Special:Allmessages that has editable text in it, and is only accessible by sysops or higher. - [[User:Sekani|Sekani]] 18:32, 19 May 2008 (CDT)&lt;br /&gt;
**** After looking through those pages, it seems the only place I could place the who's online thing is above the display options but below the tips.  How's that look? - [[User:EspioKaos|EspioKaos]] 09:10, 20 May 2008 (CDT)&lt;br /&gt;
***** Nice, all you have to do now is take care of that &amp;quot;last last&amp;quot; line. I forget the exact string it's in, but you'll see something like  &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;last {{something|4|last}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;; the second &amp;quot;last&amp;quot; is what you need to get rid of. - [[User:Sekani|Sekani]] 15:48, 20 May 2008 (CDT)&lt;br /&gt;
****** Success!  Thanks for the tip, Sekani! - [[User:EspioKaos|EspioKaos]] 15:57, 20 May 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== Offline ===&lt;br /&gt;
OK you might have seen me doing some offline work [[User:Essen/Sandbox|in my sandbox]]. I'll explain my thoughts about it here.&lt;br /&gt;
* Break offline in &amp;quot;Episode 1&amp;quot; and &amp;quot;Episode 2&amp;quot;. There's too much different things to make them the same section. Example: drops are fixed per enemy in ep1, and per level in ep2. Missions are totally differents. Might have some balancing done between the two, etc.&lt;br /&gt;
* Offline doesn't need a page per item/weapon/mission/whatever. People will mostly want to know where to get their stuff and how it works, but won't worry about the descriptions much. A page [[User:Essen/Sandbox/Crossbows_(Episode_1)|like this]] is enough, imho. Plus there isn't that much weapons/stuff anyway.&lt;br /&gt;
* No need for an offline.psupedia imho. As you can see [[User:Essen/Sandbox|in my sandbox]] there's about 30 pages for ep1, without counting the more generic pages like save marker, photon charger etc, which are most of the time valid for both online and offline. We just need to stick with this slick format and remove all the old pages and clean-up the online page from everything offline-related. Also if we have an offline.psupedia, where do the scripts for episode 2 go? They're about the same for online and offline.&lt;br /&gt;
* Add a template to each Ep1 pages indicating that this is info for Episode 1 and that it is offline, on the top of the page. Same with other offline games.&lt;br /&gt;
* Once Episode 1 is done we could:&lt;br /&gt;
** Add a category to the left menu, &amp;quot;story mode&amp;quot; with links to &amp;quot;Episode 1&amp;quot; and &amp;quot;Episode 2&amp;quot; for example. Can also put a link to [[Phantasy Star Portable]].&lt;br /&gt;
** Clean-up all the online pages from offline stuff.&lt;br /&gt;
** Deprecate (mark for deletion) all the offline pages available and remove them a while later instead of having tons of redirections about offline. Of course before that they'll become redirections.&lt;br /&gt;
** Start Episode 2 (yeah i probably will) using the same structure than for Episode 1&lt;br /&gt;
** Also use the same structure for PSP.&lt;br /&gt;
** Once that is done (or before) I'll probably proceed to clean-up other stuff on the wiki.&lt;br /&gt;
Comments, thoughts, suggestions? [[User:Essen|Essen]] 21:01, 13 March 2008 (CDT)&lt;br /&gt;
* Very impressive work, Essen!  It's greatly appreciated since our offline section (as near non-existent as it was) was in bad need of help.  There are a few minor standardization things that should be taken care of (de-capitalization of subsection titles in a few spots is all I've seen), but I love the look.  :D - [[User:EspioKaos|EspioKaos]] 22:34, 13 March 2008 (CDT)&lt;br /&gt;
** Yeah I'm trying to stick to the manual of style but might forgot stuff ^^; I'll change that on the next edits and will check a last time before putting it live. Thanks for the comment [[User:Essen|Essen]] 22:48, 13 March 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== Categories? ===&lt;br /&gt;
* I've been noticing lately the lack of categories for most pages. For example all the *_(Offline) pages are left alone without category. Same with the scripts, and various others. There is a [http://psupedia.info/index.php?title=Special:Categories&amp;amp;limit=500 good bunch of categories] already, but a lot of pages [http://psupedia.info/index.php?title=Special:Uncategorizedpages&amp;amp;limit=500&amp;amp;offset=0 still haven't any]. I don't think I have to explain the benefits of doing this: easy navigation to pages with similar contents. Is there recommandations for categorization, and do you mind if I have fun categorizing when I happen to stumble on one of these numerous lost pages? Same sort of question with [http://psupedia.info/Special:Lonelypages orphaned pages]. [[User:Essen|Essen]] 22:00, 9 March 2008 (CDT)&lt;br /&gt;
** Go to town if you want :P First of all though, it might help to explain the blurred line that some categories would provide. For example, what separates [[Swords]] from [http://psupedia.info/Category:Swords Category:Swords] when the former should already provide a comprehensive list? - [[User:Miraglyth|Miraglyth]] 22:07, 9 March 2008 (CDT)&lt;br /&gt;
*** It's mostly not needed for online items as long as they link back to the [[Swords]]-like page. Unfortunately that's not always the case. It's also possible to process everything with a script if you are using categories. For example, generating a list of drops for all the items by running through the category and its childrens. If you change the template for the items, there's only one change needed to the script. If you change the pretty page, 0 needed. Without category, you need to change the script each time you change any pretty page. (And I might do that for various reasons, not only for psutools but also for making reports on what's missing in psupedia for example.) Anyway right now I was more thinking of that poor [[Units (Offline)]] page that gets linked only from [[Units]]. Meaning if you search for infos about offline, you need to go through online pages first. And if you need something else about offline (like, a weapon), you need to go back through online. Also worth noting that for the scripts, for example, there isn't really a place in the page where you can add a link back to the index (except the bottom, like categories do). Finally, and that's probably the solution to the difference between category and pretty page: you can probably make the category redirect to the pretty page. That way all users will get redirected to the page you want, you'll get links at the bottom automatically, and automated scripts can still parse the categories by adding &amp;quot;&amp;amp;redirect=no&amp;quot; to the URLs. [[User:Essen|Essen]] 23:05, 9 March 2008 (CDT) (and sorry for the lengthy comment lol I wrote as I thought about it)&lt;br /&gt;
*** Most of that actually makes sense, heh. On the offline thing though: Once upon a time it was suggested that we try something like offline.psupedia.info to create a distinction between Network Mode and Story/Extra Mode. Nobody really responded to the idea, indicating a general lack of interest in offline modes. If one/some people took an interest to the offline modes then that'd be another idea on top of this, though the offline modes are a confusing mix themselves - Story Mode &amp;quot;v1&amp;quot; is different to Extra Mode &amp;quot;v1&amp;quot; is different to Story Mode AOTI. The latter two of course aren't even available to the 360. - [[User:Miraglyth|Miraglyth]] 07:48, 10 March 2008 (CDT)&lt;br /&gt;
**** Yep I remember when that suggestion popped up. I'm not really interested in offline, it's just I did ep1 again to remember the story and I needed ep1 informations. What I suggest is to separate Episode 1 and 2 since they don't work the same way for everything (like for drops, shops, etc). This would prevent some confusion if an item is in PSU and not in AoI for example. However I wouldn't advise in separating story from extra (it's only a few SUV different, and story missions not available), and don't think offline.psupedia would be good either, since stuff like NPC or scripts are not only for offline. Pics of items too. Finally, it's pretty easy to find everything in offline mode, and there's no need for editing once it's considered finished. I might try and get the complete list of drops for Ep1, wouldn't take too long since the drops don't depend on the enemy level. And clean up all this in 2 different categories, Ep1 and Ep2. Sounds like fun. [[User:Essen|Essen]] 09:00, 10 March 2008 (CDT)&lt;br /&gt;
**** I've made an example of redirection of category on the [http://psupedia.info/Category:Swords Category:Swords] category. [[User:Essen|Essen]] 09:09, 10 March 2008 (CDT)&lt;br /&gt;
***** I tried a similar category redirection a while back, for some reason it didn't go over well. Never bothered to ask why. - [[User:Sekani|Sekani]] 12:59, 13 March 2008 (CDT)&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Extension:BreadCrumbs2 This extension] could make categories much more useful. Also, please comment that old example I made on the sword category. I think the redirection paired with this extension could make for a much better navigation. [[User:Essen|Essen]] 09:39, 31 March 2008 (CDT)&lt;br /&gt;
** Originally, I was under the impression that categories should not redirect to an actual article as that seemed to defeat the purpose of a standalone category.  However, I'm seeing now that it really would serve a great purpose, especially with something like this.  I'd love to see how well this would work here, especially if if would make site navigation easier. - [[User:EspioKaos|EspioKaos]] 10:07, 31 March 2008 (CDT)&lt;br /&gt;
*** [http://www.pooshlmer.com/touhouwiki/index.php/Embodiment_of_Scarlet_Devil:_Gameplay A real life example of the extension] (see at bottom) [[User:Essen|Essen]] 12:45, 31 March 2008 (CDT)&lt;br /&gt;
**** Now that looks great!  Clean, easy to read; it'd be perfect for us. - [[User:EspioKaos|EspioKaos]] 12:49, 31 March 2008 (CDT)&lt;br /&gt;
***** This really does look cool, but apparently it requires a fairly rigid existing structure already in place. Most of the pages that aren't weapons or missions are somewhat unorganized, and I have to wonder how useful this extension would be in that context. - [[User:Sekani|Sekani]] 18:31, 31 March 2008 (CDT)&lt;br /&gt;
****** Categorized categories and all of that, right?  I figure if we spend some time getting things put in their proper categories, we can get that extension working very nicely.  When I have more time, I'll look more into it to see just how rigid it needs to be. - [[User:EspioKaos|EspioKaos]] 19:41, 31 March 2008 (CDT)&lt;br /&gt;
*** [http://en.wikipedia.org/wiki/Category:Images_that_should_be_in_SVG_format Category containing images]: this would allow automatic creation of image galleries by just adding an image to one (or more) category. This might be more or less configurable, I didn't look seriously yet. [[User:Essen|Essen]] 19:04, 14 April 2008 (CDT)&lt;br /&gt;
* .. Okay. *breathes*&lt;br /&gt;
: So, I like categories. A lot, cause I like to have things organized.&lt;br /&gt;
: This could be seen over one year ago when I started making loads of [[Special:Categories|unnecessary categories]] such as '3* Weapons by GRM'. What did I think was the use of this? Trying to replicate db-like complex-parameter search functions, because I felt frustrated with the seeming limits of the wiki system. How did I believe it was possible to implement something like this? By using complex templates ([http://psupedia.info/index.php?title=Aldaga_Steg&amp;amp;action=edit behold]) to automatically assign all of these categories; for example including a '3*' category whenever the template used for the 3* image is called.&lt;br /&gt;
: Yes, my old approach sucked. However, I have now added the (albeit slightly gimpy) [[Special:MultiCategorySearch|Multi-category search]] extension (along with the [[Special:Version|Breadcrumbs2]] one for good measure). My old system sucked, but I believe that by embededding new categories a la '1*' 'GRM' 'Sabers' in existing (relevant icon) templates, getting a functional version of that off the ground should be relatively easy.&lt;br /&gt;
: Not like I could do stuff without destroying existing standards or whatever, so, thoughts?&lt;br /&gt;
: Also, I feel like the image category thing would be pretty interesting, perhaps especially combined with this (even though the search function still does feel kind of old-fashioned with all this manual copy-pasting or typing out of names..). Blah, end comment, sleep. - [[User:Tycho|Tycho]] 14:44, 26 May 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== Update section overhaul ===&lt;br /&gt;
We had a little discussion going on this a few months ago, but it kind of fizzled off.  I'd like to get it going again since, as it's been noted on numerous occasions, our current updates section is getting ginormous.  Jubei put together an example of one way to prettify our updates ([[User:JubeiSaotome/Sandbox/Updates]]) which I'm quite pleased with.  However, one thing we didn't come to a decision on is how to break up individual pages.  Should it be broken up by update, by month, by quarter, or what?  Also, I'm thinking that maybe we don't need to document the exact time the servers go up and down.  The up time changes constantly from what I've seen, and the 00:01:00 the official site gives doesn't seem to be accurate at all.  (Actually, that looks like a default time for pretty much all announcements that go up on the main site, no matter what time it was posted.)  Just stating the day the servers go back up should suffice.  Anyway, let's discuss.  I'd like to make some progress on this project so we can at least get new updates in this format.  We can always save the conversion of older updates for later. - [[User:EspioKaos|EspioKaos]] 11:18, 25 February 2008 (CST)&lt;br /&gt;
* Suggestion one: sort them by season (e.g. March to May = Spring 2008)&amp;lt;br/&amp;gt;Suggestion two: Newest updates go at the top of the page, not the bottom.&amp;lt;br/&amp;gt;- [[User:Sekani|Sekani]] 12:10, 25 February 2008 (CST)&lt;br /&gt;
* Sorry for splitting this discussion up between a few different articles.  &amp;lt;_&amp;lt;;  Anyway, I've come up with a little prototype design for something like what I was envisioning for the new updates section.  I haven't made a portal page for it, but you can view two of the sections [[Updates/February_2008|here]] and [[Updates/March_2008|here]].  Each article will contain the updates for its respective month, listed with the newest update the top, oldest at the bottom.  At the very bottom of each article will be that little calendar thing to make navigating the updates section easier.  I'd like to mess around with the calendar colors and stuff some more (I just copy-pasted the code of one of the front page tables to make these) and maybe play with the sizing to make it a tad bit smaller.  But, I'll save that for later.  So, questions, comments? - [[User:EspioKaos|EspioKaos]] 13:27, 12 March 2008 (CDT)&lt;br /&gt;
* Agreed with all of the above, with the exception of the removal of update times. Things like 5-hour maintenances for large updates serve a limited amount of historic value, but more importantly, just using &amp;quot;the date&amp;quot; doesn't tell people much. The servers are PST and start maintenance one hour before midnight, so for everyone east of that (which is pretty much everyone, I'm sure) it would be one day out. - [[User:Miraglyth|Miraglyth]] 05:14, 13 March 2008 (CDT)&lt;br /&gt;
** The down time is static.  I think it's always been 11:00p.m. PST, so we don't need that with each update.  A note on the main updates page stating that maintenance occurs each Friday starting at that time should suffice.  If we decide to include the time when the servers come back online after a maintenance period, we'll need some way of documenting an accurate uptime as the official site does not do this.  Whenever the servers come back up, the announcement on the front page always reads 12:01a.m., even if it's much later in the morning.  Heh, even announcements posted mid-afternoon say they were posted one minute after midnight.  XD  Anyway, what I'm getting at is we'd need someone to stay on top of keeping accurate track of maintenance downtime each update. - [[User:EspioKaos|EspioKaos]] 09:43, 13 March 2008 (CDT)&lt;br /&gt;
*** ''&amp;quot;we'll need some way of documenting an accurate uptime as the official site does not do this&amp;quot;'' - I did this back when I worked from home, but it's been nearly a year since I stopped :P board &amp;quot;SERVER IS UP&amp;quot; threads don't help either because you can never tell which is the first that was telling the truth :P either way, the first few months at least have accurate downtime records. - [[User:Miraglyth|Miraglyth]] 07:05, 14 March 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== Drop Templates ===&lt;br /&gt;
I keep seeing drop templates being given numbers (the latest I saw being [[Template:Dark Falz 90]]). Why do we include numbers? Why can't we just call it the monster name and add a parameter to it specifying levels? ie the [[Template:Dark Falz]] page I made. Simply use &amp;lt;nowiki&amp;gt;{{Dark Falz | lvl=90 }}&amp;lt;/nowiki&amp;gt; to get the same result as &amp;lt;nowiki&amp;gt;{{Dark Falz 90}}&amp;lt;/nowiki&amp;gt;.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Or...is there a reason that I completely missed? So many extra pages (and database entries) being made that can minimized into single pages..&amp;lt;br/&amp;gt;--[[User:Kietrinia|Kit]] 17:46, 18 February 2008 (CST)&lt;br /&gt;
* I think Espio just likes doing extra work, makes him look important and keeps him from being bored at his job doing... whatever he does.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Just kidding. Probably.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;On a more serious note, I think it's time to start actually archiving some of these discussions here. It took me almost a full minute to scroll all the way down the page to where this comment resides. -[[User:Sekani|Sekani]] 18:30, 18 February 2008 (CST)&lt;br /&gt;
* Primarily, I think no one ever thought of it. To be honest though, I find that rather confusing, but I can see its worth. Oh, and Sekani, I agree. The problem is that the topics aren't ordered by date. New topics are supposed to go at the top, but that only seems to happen half the time. --[[User:Qwerty|Qwerty]] 18:38, 18 February 2008 (CST)&lt;br /&gt;
* Curses!  You've got me, Sekani.  XD&lt;br /&gt;
Seriously, though, a template like that is a very good idea, but considering how incredibly deep into use the current templates are, we'd be looking at creating a ridiculous amount of extra work for ourselves just to create the new templates and change all of the existing uses in articles and drop charts and what-not to the new style.  Time like that would likely be best spent on more important matters around here. ;) - [[User:EspioKaos|EspioKaos]] 19:57, 18 February 2008 (CST)&lt;br /&gt;
* Well, let's just start using new kinds of templates from now on. Phasing out the old one can just be done like, one monster a day or something. It would be slow, but it'd get done eventually. :)&amp;lt;br/&amp;gt;--[[User:Kietrinia|Kit]] 09:15, 19 February 2008 (CST)&lt;br /&gt;
** I'll be completely honest with you:  I'd prefer we not.  I appreciate the idea, but I'd much rather we stick with the current, established templates than have multiple styles about the site that mean extra clean up later.  Again, the time that would be spent creating and implementing the new templates could be put to much better use with the numerous other projects about the site.  Please don't take this the wrong way.  I'm not trying to be an ass, just trying to avoid extra work for everyone.  XD - [[User:EspioKaos|EspioKaos]] 09:47, 19 February 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
=== Audio Files ===&lt;br /&gt;
Files with the extension MP3 or OGG cannot be uploaded; why is this? All of the currently available samples in the [[Jukebox discs]] section are really awful because of their encoding and there's no way to reasonably change them. [[User:DOS|DOS]] 10:20, 29 February 2008 (CST)&lt;br /&gt;
* I haven't enabled those file types yet. I may do so soon, if we decide to install an in-wiki audio-player extension. However, we do not intend to host the entire file for the jukebox disks, but rather only a low quality preview so that you know what you're getting before you buy the disc. --[[User:Qwerty|Qwerty]] 17:18, 29 February 2008 (CST)&lt;br /&gt;
** Yes, I understand that these are meant to be samples but the ones that are currently available are poorly encoded. Also I don't understand why you would want an in-wiki media player when users can download the files and listen in their player of choice? [[User:DOS|DOS]] 21:50, 29 February 2008 (CST)&lt;br /&gt;
*** The &amp;quot;poor encoding&amp;quot; was intentional. The samples do what they were intended to do (&amp;quot;What does Disc 77 sound like?&amp;quot;) while not running up unnecessary bandwidth bills. I honestly see nothing to be gained from using a high-bitrate sample. We're not here to cater to audiophiles or people looking for free music. - [[User:Sekani|Sekani]] 22:50, 29 February 2008 (CST)&lt;br /&gt;
**** Maybe try encoding at 64Kbps? At least something that doesn't make listening to these files totally unpleasant. 32Kbps is way too low. I don't think this is an unreasonable increase; I wasn't planning on asking for lossless clips or anything. [[User:DOS|DOS]] 09:57, 1 March 2008 (CST)&lt;br /&gt;
***** They sound fine to me. --[[User:Beatrixkiddo|Beatrixkiddo]] 10:01, 1 March 2008 (CST)&lt;br /&gt;
***** 32Kbps hurts to listen to..to me at least. :( --[[User:Kietrinia|Kit]] 10:07, 1 March 2008 (CST)&lt;br /&gt;
****** Try turning the volume down then. Your ears will thank you. All jokes aside, the orchestrated clips in particular actually are pretty bad, so I'll try uploading them in a different format this weekend. WMA is the only other near-universal format I can think of, and it should provide some improvement in quality. - [[User:Sekani|Sekani]] 12:00, 6 March 2008 (CST)&lt;br /&gt;
****** Just so you know I haven't forgotten about this. Been busy with actual work lately (had to recode an entire website almost from scratch), not to mention Audacity doesn't like exporting to WMA. Windows Media Encoder does the job, but the samples cut off abruptly instead of the short fadeout the current clips have. Still looking for a solution, suggestions welcome. - [[User:Sekani|Sekani]] 11:14, 20 March 2008 (CDT)&lt;br /&gt;
******* Wanted to throw my 2p in here - I'd steer clear of WMA as it's not exactly a universal format, not least due to the fact it stands for 'Windows Media Audio'! I'd stick with MP3, 64kbps is plenty for this purpose and still results in small files - about 500k/minute, almost any media player can play it and you're not stuck with users who may have to download additional software to listen to the files. I'm just thinking from a usability point of view more than anything else. [[User:Strawdonkey|Strawdonkey]] 08:58, 14 May 2008 (CDT)&lt;br /&gt;
******* Quick addendum - I've just gone looking for said audio files, all I can find is WMA and one 128k MP3. Clicking the links to WMA files opens Winamp (my default music player) for me, which then fails to play the file. This is one of the usability reasons I mentioned - all of a sudden, to listen to this file becomes too much faff. [[User:Strawdonkey|Strawdonkey]] 09:06, 14 May 2008 (CDT)&lt;br /&gt;
******** Someone else had [[Talk:Jukebox discs#New Topic|the same issue]] a while back, and the problem actually lies with Winamp. Set Windows Media Player or Quicktime as your default handler for WMA files. If you're not willing to do that, just save the files to your hard drive before playing them. Unfortunately the wiki doesn't support the complex code needed for forced streaming. As far as compatibility goes, let's just say that I have ''never'' seen a system that was incapable of playing WMA files right out of the box. - [[User:Sekani|Sekani]] 13:00, 14 May 2008 (CDT)&lt;br /&gt;
********* Actually, Ubuntu out of the box can't. Mac OS X out of the box can't either. Windows can, sure, because it's a M$ format. That said the only format I would support and recommand is OGG, unless you go lossless (but not much point for these). [[User:Essen|Essen]] 13:39, 14 May 2008 (CDT)&lt;br /&gt;
********** What's OGG compatibility like, though? Again, I'm not sure that Windows Media Player is capable of playing that! If you want to stick with WMAs that's fine but I reckon a little note encouraging people to download the file rather than left-click it would be well-advised. There's a lot of people out there that are savvy enough to install a third-party media player but not savvy enough to figure out what's gone wrong when something doesn't work :) [[User:Strawdonkey|Strawdonkey]] 15:34, 14 May 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
===XBOX Gamertag embeds===&lt;br /&gt;
The Microsoft XBOX site allows you to add your Gamertag Card to anything that accepts the code... I haven't figured it out how to get it to display on the PSUPedia pages (probably a coding issue) but anywhere else its something groovy to show off, and a nice easy link to see how the online gamer is acutally doing.&lt;br /&gt;
Just a thought.&lt;br /&gt;
&lt;br /&gt;
Wolfmist&lt;br /&gt;
* Judging by your edit history, it appears to use some non-standard HTML tags. Unfortunately, a wiki only accepts tags for simple things such as bold, italics, etc. The best thing you'll be able to do is throw up a simple link. --[[User:Qwerty|Qwerty]] 13:15, 2 March 2008 (CST)&lt;br /&gt;
** I already tried this a while ago when I first started messing around here. No dice. I don't think wikis are designed to accept dynamic content like Gamertag info. - [[User:Sekani|Sekani]] 11:39, 6 March 2008 (CST)&lt;br /&gt;
***Yeah, thought as much. Thanks for the info though, I'll remember to keep stuff simple on here, lol. - [[User:Wolfmist|Wolfmist]] 06:39, 13 March 2008 (GMT)&lt;br /&gt;
&lt;br /&gt;
===Giresta Article===&lt;br /&gt;
I tried to submit information about this Photon Art - why do people keep deleting/changing it?&lt;br /&gt;
Check the article's history, stuff I said was true, that Giresta does everything that Resta does, that the spell significantly transforms at around Level 15 (and I did say that I hadn't confirmed that fact) and a few other things. I suppose a few editorial comments wouldn't go amiss for every article edit, would it? Learn from mistakes and all that?&lt;br /&gt;
&lt;br /&gt;
- Wolfmist&lt;br /&gt;
* Comments like yours don't belong in a proper article, especially since the information was erroneous (as with all techs, the only changes take place every 10 levels). Additionally, we have a standard format for articles such as [[Giresta]], and we would like to stick to it for all such articles. Finally, never sign an edit to an article, only for talk pages. --[[User:Qwerty|Qwerty]] 18:15, 18 March 2008 (CDT)&lt;br /&gt;
** Comments like mine? Erroneous Information? Look, Qwerty, I send information with the best intentions. And when I know I've made a statement which doesn't ring true, I add that I haven't confirmed what I said, and fine, I may not be great at spelling or grammar, so fine edit those but please don't be insulting about it! If you have to be blunt then fine, but have you ever heard of taking your staff around a corner to talk rather than shouting out mistakes for all to hear? Jeeze, Lighten up! Oh, and besides, that particular article would never have recieved data if I hadn't brought attention to it. Same with a lot of other articles, actually, which could be interesting to read. Have you ever seen intriguing things happen in the game that have no explanations yet? I have, and I actually like to make the effort of attempting things myself if nothing's been done by anyone else... there I've had my beef and now I need a cookie, lol. --[[User:Wolfmist|Wolfmist]] 11:38, 19 March 2008 (GMT)&lt;br /&gt;
*** I removed the comments in question because, for reasons Qwerty stated(I don't think it was all too rude how he put it either). And for reasons that PSUP is supposed to be as unbiased as possible, and to say something like &amp;quot;Designed to replace Resta&amp;quot; is simply biased  - Resta has the major plus of better range and quicker casting time, so it is simply an opinion and I felt had little place in the article. You put your things in better words after my edit, and Espio formatted it correctly, but the huge problem even without the opinionated remarks is the information that has no evidence for such as it &amp;quot;improving at 15&amp;quot; and &amp;quot;getting better range all the time&amp;quot;. - [[User:Saiffy|Saiffy]] 22:09, 19 March 2008 (CDT)&lt;br /&gt;
*** On another note, &amp;quot;''And when I know I've made a statement which doesn't ring true, I add that I haven't confirmed what I said''&amp;quot; is not advised practise. The intent of this resource is to provide facts alone, leaving what is essentially speculation to the discussion pages. - [[User:Miraglyth|Miraglyth]] 08:26, 26 March 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
===New Expansion Release?===&lt;br /&gt;
There are rumors floating around that a new version (like AOTI) will soon be released... What whispers have you lot heard? Spill the beans if its true! - [[User:Wolfmist|Wolfmist]] 03:56, 26 March 2008 (GMT).&lt;br /&gt;
* No one has heard anything. For the time being, it's all (meaningless and silly) speculation. --[[User:Qwerty|Qwerty]] 23:29, 25 March 2008 (CDT)&lt;br /&gt;
* These rumours are, if anything, probably based on the upcoming PSP game [[Phantasy Star Portable]]. - [[User:Mewn|Mewn]] 09:38, 26 March 2008 (CDT)&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Maximum_Attack_G_(event)&amp;diff=44876</id>
		<title>Maximum Attack G (event)</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Maximum_Attack_G_(event)&amp;diff=44876"/>
				<updated>2008-05-14T06:15:30Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: spaces!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;i&amp;gt;The &amp;lt;b&amp;gt;Maximum Attack&amp;lt;/b&amp;gt; event from Phantasy Star Online and Phantasy Star Online Blue Burst is back and will be coming to the Xbox 360® video game and entertainment system, PC, and PlayStation®2 computer entertainment system servers on April 25! In order to participate in this event, you must have the Phantasy Star Universe: Ambition of the Illuminus expansion.&lt;br /&gt;
&lt;br /&gt;
Data uncovered on the mystery planet Rykros is encrypted within a battle simulation of unknown origin. The GUARDIANS have been tasked to enter the virtual world contained in this ancient artifact to combat swarms of creatures and unlock the data. The forest, caves, and mine stages from PSO are back, and you might just run into some familiar heroes.&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
We will be keeping track of the total number of creatures each GUARDIAN helps defeat, and limited prizes can be acquired through luck, speed, or perseverance. Everyone will have to work together to reach the 100 million creature goal, and other rewards for all participating players will be unlocked throughout the event.&amp;lt;/i&amp;gt;&amp;lt;ref&amp;gt;Information taken from the initial event announcement, found [http://www.phantasystaruniverse.com/community_events.php?item=20080327a here].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Event Overview ==&lt;br /&gt;
'''Maximum Attack G''' is an event based around a battle simulator called &amp;quot;Maximum Attack&amp;quot; which was discovered on Rykros.  Scientists and researchers have been successful in reconstructing the simulator, but there is one final block they can't seem to bypass.  The only way to move past this last obstacle is by defeating 100,000,000 enemies in the simulator.  All willing and able Guardians are being called upon to work together in reaching this goal!&lt;br /&gt;
&lt;br /&gt;
== Event missions ==&lt;br /&gt;
Three missions (two free missions and one item exchange mission) will be available during the run of this event.  While playing the free missions, players will benefit from a 250% increase to drop rates as well as enemy EXP payout.&lt;br /&gt;
* [[Maximum Attack G]]&lt;br /&gt;
* [[Program DF]]&lt;br /&gt;
* [[Gifts from Beyond]]&lt;br /&gt;
* [[Hit the Counter!]]&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
As the event progresses, points will be earned based on the number of enemies killed in the event missions.  These points will be totaled and then used to unlock special event bonuses such as in-game rewards and extra event mission content.&amp;lt;br/&amp;gt;&lt;br /&gt;
The following table will be used to log event rewards. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=550px&lt;br /&gt;
! 10,000,000 !! 20,000,000 !! 35,000,000 !! 50,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [http://phantasystaruniverse.jp/event/mag2008/en/secret/present_detail_01.jpg All races&amp;lt;br&amp;gt;Super holy light] || [http://phantasystaruniverse.jp/event/mag2008/en/secret/present_detail_02.jpg Weapons/armor&amp;lt;br&amp;gt;synthesis success&amp;lt;br&amp;gt;rate boosted 10%] || [http://phantasystaruniverse.jp/event/mag2008/en/secret/present_detail_03.jpg Treasure Box&amp;lt;br&amp;gt;room decorations&amp;lt;br&amp;gt;for everyone] || [http://phantasystaruniverse.jp/event/mag2008/en/secret/present_detail_04.jpg Ruins block&amp;lt;br&amp;gt;open in the&amp;lt;br&amp;gt;MAG mission!]&amp;lt;ref&amp;gt;The door to Ruins opens automatically after 10 minutes have passed.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 65,000,000 !! 80,000,000 !! 100,000,000 !! 120,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [http://phantasystaruniverse.jp/event/mag2008/en/secret/present_detail_05.jpg All clothes/parts&amp;lt;br/&amp;gt;half-price for&amp;lt;br/&amp;gt;two weeks!] || [http://phantasystaruniverse.jp/event/mag2008/en/secret/present_detail_06.jpg Weapons/armor&amp;lt;br&amp;gt;synthesis success&amp;lt;br&amp;gt;rate boosted from&amp;lt;br/&amp;gt;10% to 15%] || [http://phantasystaruniverse.jp/event/mag2008/en/secret/present_detail_07.jpg Bonus mission&amp;lt;br/&amp;gt;&amp;quot;Program DF&amp;quot;&amp;lt;br/&amp;gt;unlocked!] || [http://phantasystaruniverse.jp/event/mag2008/en/secret/present_detail_08.jpg Rappy Tip daggers&amp;lt;br/&amp;gt;for everyone!]&lt;br /&gt;
|-&lt;br /&gt;
! 140,000,000 !! 160,000,000 !! 180,000,000 !! 200,000,000&lt;br /&gt;
|-&lt;br /&gt;
| SECRET || SECRET || SECRET || SECRET&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Individual rewards===&lt;br /&gt;
* The rare mission [[Hit the Counter!]] opens up to parties that bring the server-wide kill total to a multiple of 50,000. Players receive a [[Bouquet]] synthesis board as a reward.&lt;br /&gt;
* The 500 players with the most individual kills will all be awarded a [[Spread Needle/G]]. In addition, the top player will receive a [[Gold Medal]], the 2nd through 40th players will get a [[Silver Medal]], and the 41st through 100th players are awarded a [[Bronze Medal]]. The top 500 players are tracked on [http://phantasystaruniverse.jp/event/mag2008/en/personal/ the official event website].&lt;br /&gt;
* The player with the fastest clear time of [[Maximum Attack G]] S will receive a [[Gold Medal]]. The 2nd through 40th players will receive a [[Silver Medal]], and the 41st through 100th players will get a [[Bronze Medal]]. The top 500 players are tracked on [http://phantasystaruniverse.jp/event/mag2008/en/timeattack/ the official event website].&lt;br /&gt;
&lt;br /&gt;
== Reference notes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Template:Drop_info&amp;diff=41798</id>
		<title>Template:Drop info</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Template:Drop_info&amp;diff=41798"/>
				<updated>2008-04-13T06:11:05Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | '''Drop information'''&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| '''Enemy/Mission''' || '''Level''' || '''Type'''&lt;br /&gt;
|- style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| {{{Enemy|}}} || {{{Level|}}} || {{{Type|}}}&lt;br /&gt;
|- {{if:Enemy2 | style=&amp;quot;background:#f9f9f9&amp;quot; | |} }}&lt;br /&gt;
| {{{Enemy2|}}} || {{{Level2|}}} || {{{Type2|}}}&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;==Blank template ==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Drop info&lt;br /&gt;
|Enemy= &lt;br /&gt;
|Level= &lt;br /&gt;
|Type= &lt;br /&gt;
|Enemy2= &lt;br /&gt;
|Level2= &lt;br /&gt;
|Type2= &lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Template:Drop_info&amp;diff=41797</id>
		<title>Template:Drop info</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Template:Drop_info&amp;diff=41797"/>
				<updated>2008-04-13T06:08:30Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | '''Drop information'''&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| '''Enemy/Mission''' || '''Level''' || '''Type'''&lt;br /&gt;
|- style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| {{{Enemy|}}} || {{{Level|}}} || {{{Type|}}}&lt;br /&gt;
{{ if:Enemy2 | {{!}}- style=&amp;quot;background:#f9f9f9&amp;quot; | |}}&lt;br /&gt;
{{ if:Enemy2 | {{!}} {{{Enemy2|}}} {{!}}{{!}} {{{Level2|}}} {{!}}{{!}} {{{Type2|}}} | }}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;==Blank template ==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Drop info&lt;br /&gt;
|Enemy= &lt;br /&gt;
|Level= &lt;br /&gt;
|Type= &lt;br /&gt;
|Enemy2= &lt;br /&gt;
|Level2= &lt;br /&gt;
|Type2= &lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Template:Drop_info&amp;diff=41796</id>
		<title>Template:Drop info</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Template:Drop_info&amp;diff=41796"/>
				<updated>2008-04-13T06:03:58Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: trying again.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | '''Drop information'''&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| '''Enemy/Mission''' || '''Level''' || '''Type'''&lt;br /&gt;
|- style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| {{{Enemy|}}} || {{{Level|}}} || {{{Type|}}}&lt;br /&gt;
{{if:Enemy2 | {{!}}- style=&amp;quot;background:#f9f9f9&amp;quot; | |}}&lt;br /&gt;
{{if:Enemy2 | {{!}} {{{Enemy2|}}} {{!}}{{!}} {{{Level2|}}} {{!}}{{!}} {{{Type2|}}} | }}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;==Blank template ==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Drop info&lt;br /&gt;
|Enemy= &lt;br /&gt;
|Level= &lt;br /&gt;
|Type= &lt;br /&gt;
|Enemy2= &lt;br /&gt;
|Level2= &lt;br /&gt;
|Type2= &lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Template_talk:Drop_info&amp;diff=41795</id>
		<title>Template talk:Drop info</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Template_talk:Drop_info&amp;diff=41795"/>
				<updated>2008-04-13T05:53:39Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Template test ==&lt;br /&gt;
{{Drop info&lt;br /&gt;
|Enemy= [[Kakwane]]&lt;br /&gt;
|Level= 50-69&lt;br /&gt;
|Type= Board&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
OK, so what I'm trying to do is make a drop template that will add new table rows automatically as we need them but will not display them if left blank.  I thought that by using the ''if'' conditional to encase the code for the next row I'd be able to make it display only if ''Enemy2'' were filled in.  I also included the negative area to close the table at this point if ''Enemy2'' were left blank.  Didn't work out at all like I thought it would.  So, anyone (with more experience with these things) got any suggestions? - [[User:EspioKaos|EspioKaos]] 00:20, 13 April 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
* I found a page that explains how to do exactly what it seems that you're doing. [http://meta.wikimedia.org/wiki/Help:Table#Conditional_table_row link] Essentially, the &amp;quot;|-&amp;quot; used to start the next table row is being confused as part of the #if.  The page suggests making a template that contains just the character &amp;quot;|&amp;quot; and use that to build the table inside the #if statement.  Hopefully that makes a little sense. -[[User:Propagandist|Propagandist]] 00:53, 13 April 2008 (CDT)&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Template:Drop_info&amp;diff=41793</id>
		<title>Template:Drop info</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Template:Drop_info&amp;diff=41793"/>
				<updated>2008-04-13T05:46:08Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: nope, that didn't  work, changed it back. :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | '''Drop information'''&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| '''Enemy/Mission''' || '''Level''' || '''Type'''&lt;br /&gt;
|- style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| {{{Enemy|}}} || {{{Level|}}} || {{{Type|}}}&lt;br /&gt;
|- {{if:Enemy2 | style=&amp;quot;background:#f9f9f9&amp;quot; | |} }}&lt;br /&gt;
| {{{Enemy2|}}} || {{{Level2|}}} || {{{Type2|}}}&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;==Blank template ==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Drop info&lt;br /&gt;
|Enemy= &lt;br /&gt;
|Level= &lt;br /&gt;
|Type= &lt;br /&gt;
|Enemy2= &lt;br /&gt;
|Level2= &lt;br /&gt;
|Type2= &lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Template:Drop_info&amp;diff=41792</id>
		<title>Template:Drop info</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Template:Drop_info&amp;diff=41792"/>
				<updated>2008-04-13T05:45:28Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: here's my attempt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | '''Drop information'''&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| '''Enemy/Mission''' || '''Level''' || '''Type'''&lt;br /&gt;
|- style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| {{{Enemy|}}} || {{{Level|}}} || {{{Type|}}}&lt;br /&gt;
{{if:Enemy2 | |- style=&amp;quot;background:#f9f9f9&amp;quot; | |} }}&lt;br /&gt;
| {{{Enemy2|}}} || {{{Level2|}}} || {{{Type2|}}}&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;==Blank template ==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Drop info&lt;br /&gt;
|Enemy= &lt;br /&gt;
|Level= &lt;br /&gt;
|Type= &lt;br /&gt;
|Enemy2= &lt;br /&gt;
|Level2= &lt;br /&gt;
|Type2= &lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:Propagandist&amp;diff=39514</id>
		<title>User:Propagandist</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:Propagandist&amp;diff=39514"/>
				<updated>2008-03-21T06:55:49Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: putting stuff here for later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Currently only a list of sub-pages.&lt;br /&gt;
&lt;br /&gt;
[[User:Propagandist/Sandbox]]&lt;br /&gt;
&lt;br /&gt;
[[User:Propagandist/Sandbox/Units]]&lt;br /&gt;
&lt;br /&gt;
==Test:==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20&amp;quot;| || style=&amp;quot;background:black&amp;quot; | {{Sword icon}} ||  width=&amp;quot;20&amp;quot;| || style=&amp;quot;background:black&amp;quot; | {{Knuckles icon}} || width=&amp;quot;20&amp;quot;| || style=&amp;quot;background:black&amp;quot; | {{Spear icon}} ||  width=&amp;quot;20&amp;quot;| || style=&amp;quot;background:black&amp;quot; | {{Double saber icon}}&lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;background:black&amp;quot; | {{Axe icon}} || || style=&amp;quot;background:black&amp;quot; | {{Twin saber icon}} || || style=&amp;quot;background:black&amp;quot; | {{Twin dagger icon}} || || style=&amp;quot;background:black&amp;quot; | {{Twin claw icon}}&lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;background:black&amp;quot; | {{Saber icon}} || || style=&amp;quot;background:black&amp;quot; | {{Dagger icon}} || || style=&amp;quot;background:black&amp;quot; | {{Claw icon}} || || style=&amp;quot;background:black&amp;quot; | {{Whip icon}}&lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;background:black&amp;quot; | {{Slicer icon}} || || style=&amp;quot;background:black&amp;quot; | {{Rifle icon}} || || style=&amp;quot;background:black&amp;quot; | {{Shotgun icon}} || || style=&amp;quot;background:black&amp;quot; | {{Longbow icon}}&lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;background:black&amp;quot; | {{Grenade icon}} || || style=&amp;quot;background:black&amp;quot; | {{Laser cannon icon}} || || style=&amp;quot;background:black&amp;quot; | {{Twin handgun icon}} || || style=&amp;quot;background:black&amp;quot; | {{Handgun icon}} &lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;background:black&amp;quot; | {{Crossbow icon}} || || style=&amp;quot;background:black&amp;quot; | {{Card icon}} || || style=&amp;quot;background:black&amp;quot; | {{Machinegun icon}} || || style=&amp;quot;background:black&amp;quot; | {{Shadoog icon}}&lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;background:black&amp;quot; | {{Rod icon}} || || style=&amp;quot;background:black&amp;quot; | {{Wand icon}} || || style=&amp;quot;background:black&amp;quot; | {{Madoog icon}} || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| '''Stats'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | Type || style=&amp;quot;background:black&amp;quot; | {{Sword icon}} || style=&amp;quot;background:#f2f2f2&amp;quot; | PP || 261&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | Rarity || {{9 star cell}} || style=&amp;quot;background:#f2f2f2&amp;quot; | ATP || 589&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | Ver. || {{AotI version}} || style=&amp;quot;background:#f2f2f2&amp;quot; | ATA || 151&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | Maker || {{Logo-K}} | style=&amp;quot;background:#f2f2f2&amp;quot; | Req. || 356&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=The_re-PSUPedia_talk:Manual_of_style&amp;diff=37307</id>
		<title>The re-PSUPedia talk:Manual of style</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=The_re-PSUPedia_talk:Manual_of_style&amp;diff=37307"/>
				<updated>2008-02-22T05:38:17Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: /* Open polls */  Yes, with notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To help save space and make browsing this page easier, older discussions will be archived [[Manual_of_style_archive | here]].&lt;br /&gt;
&lt;br /&gt;
== Open polls ==&lt;br /&gt;
[[User:Kietrinia|Kietrinia]] has devised an alternate method of utilizing enemy and area drop templates.  This method consists of one base template which contains all of an enemy or area's special and level drops instead of one template per level tier per enemy/area.  (See [[Template:Dark Falz]].)  When used in a drop table, we would type the normal template code, in this case &amp;lt;nowiki&amp;gt;{{Dark Falz}}&amp;lt;/nowiki&amp;gt;, then insert a vertical pipe after the enemy name followed by the level range or type of drop.  So, to display the special drops and then the LV20-29 range for a Delp Slami, we would use &amp;lt;nowiki&amp;gt;{{Delp Slami | special}}&amp;lt;/nowiki&amp;gt; and &amp;lt;nowiki&amp;gt;{{Delp Slami | 20}}&amp;lt;/nowiki&amp;gt;.  Before we begin voting, I'd like to give Kit the floor to further explain this just in case I've missed something.  Once voting has begun, please answer with ''yes'' or ''no'' (in bold) followed by your reasoning and then your signature. - [[User:EspioKaos|EspioKaos]] 11:26, 21 February 2008 (CST)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You pretty much got it all. Instead of having one template for each rank, we'll have one that has all ranks with a variable we can specify. Anyone who's curious about all the neat lil things we can do with parser functions should have a look at the [http://meta.wikimedia.org/wiki/Help:ParserFunctions Parser Functions page at Meta] to see all the neat toys we have at our disposal and all the automation we can add to our templates. Implementing the new style ''will'' take time, but it'll clean out the space this wiki uses on the database, and will make adding enemy drop lists more intuitive. Isn't automation fun? ^-^&amp;lt;br/&amp;gt;--[[User:Kietrinia|Kit]] 11:49, 21 February 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;No.&amp;lt;/b&amp;gt; I see no particular reason to change them, and it would just create extra work in reworking old templates. Furthermore, this automation/parser stuff is way beyond the scope of understanding for myself, most other staff here, and certainly the average user. If we had more people here who were comfortable/experienced with coding and stuff, then it would be fine, but as it is, most people here know very little about it, and I don't think we have any reason to worry about database size. In summary, I think it would be unnecessarily confusing for not only average contributors (discouraging them from adding their input), but also for most of the staff. --[[User:Qwerty|Qwerty]] 15:37, 21 February 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Yes.&amp;lt;/b&amp;gt; I think that making the templates more automated is a good idea but I don't think we have to re-work all of the old templates immediately.  Regarding complexity: as far as using the templates, neither method is really more complex than the other.  Creating the templates, is certainly more complex but I think if the techniques are well documented it could be fairly easy to create new templates from the existing ones.  One last note, personally, I do have programming experience but have been reluctant to make too many changes for fear of stepping on someone's feet. [[User:Propagandist|Propagandist]] 23:38, 21 February 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== New enemy article layout ==&lt;br /&gt;
I know we'd previously decided on an enemy article layout, but I've since done some tweaking to it, removing unnecessary information while adding in useful stuff from the ''Perfect Bible'' and prettifying the basic infobox and stat table.  It can be seen [[User:EspioKaos/Sandbox/Bel_Pannon|here]].  Any suggestions or objections? - [[User:EspioKaos|EspioKaos]] 09:23, 11 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mission page proposal ==&lt;br /&gt;
* Making this my official proposal for our new mission articles.  [[User:EspioKaos/Sandbox|Behold]]!  I do believe I've got everything tweaked just the way I want it.  If anyone else has suggestions or ideas of their own for a similar page, please don't keep it to yourself!  Create a new page and submit it here; otherwise I'd like to see us get to work on creating mission articles with this template as soon as possible. - [[User:EspioKaos|EspioKaos]] 23:07, 4 November 2007 (CST)&lt;br /&gt;
* Holy cow. I love this. - [[User:Miraglyth|Miraglyth]] 02:54, 6 November 2007 (CST)&lt;br /&gt;
** Thanks, Mira!  :) - [[User:EspioKaos|EspioKaos]] 06:35, 6 November 2007 (CST)&lt;br /&gt;
* Glad I could help on it, I still think i like the mission info box with cellspacing set to zero though just so it looks like the wikitable. -- [[User:KyTin|KyTin]] 04:10, 6 November 2007 (CST)&lt;br /&gt;
* Which is still being used on [[Planet's Scar]] don't know if I made the change on the sandbox or there now that I think about it lol. -- [[User:KyTin|KyTin]] 04:14, 6 November 2007 (CST)&lt;br /&gt;
** Yeah, the infobox's cell spacing finally started to look fine to me.  Besides, when it was made to look like the other tables, any text outside of the box ran right up to the side without leaving any space, and I just thought it looked a little sloppy.  I still don't know why the text does that on the zero-cell-spaced one.  XD - [[User:EspioKaos|EspioKaos]] 06:35, 6 November 2007 (CST)&lt;br /&gt;
* A lot like my old page at http://psupedia.info/User:Au/Sandbox that I never got around to complete or propose or anything. Glad you did! My comments. First, I would like the map pattern info to be on these pages too (could templatize these like the drops and have them both on the rare monster page and on the missions). Second, monster counts are nice too if available. Third, the 'Available ranks' field in the mission info box is not needed since you can get that info from the 'Mission requirements and rewards' section on the same screen, it's duplicate info. Fourth, I think the colors in the mission requirements box are ugly. Red for unavailable ranks is fine but the blue hurts my eyes. Rest looks good!&lt;br /&gt;
** Keep in mind that the blue background (likewise, the red) is completely temporary, as the blue will be taken away when the English version of the game receives that particular mission.  Just like with the weapon/line shield tables where a currently-Japanese-only item hasn't made its way to us yet.  I'd considered adding the spawn charts to the article, but I was afraid I might be throwing too much stuff in there.  XD  That's why I opted for a link to that particular mission's spawn chart at the top of the page. - [[User:EspioKaos|EspioKaos]] 11:11, 6 November 2007 (CST)&lt;br /&gt;
* The running text is a quick fix set cellspacing 0 on the main area then on the subs where the text is set it to 1-3 and problem solved. Let me know if you need any help with that i can show you what it will look like on the one that has it that way still. -- [[User:KyTin|KyTin]] 10:38, 6 November 2007 (CST)&lt;br /&gt;
** Feel free to update that one like that, or if you want, you can copy-paste the code into a sandbox of your own to play around with and show us any adjustments you'd like to make.  To be honest, though, I've actually become quite attached to the style I've got now.  XD - [[User:EspioKaos|EspioKaos]] 11:11, 6 November 2007 (CST)&lt;br /&gt;
** The template looks great to me, very readable, useful data when filled in etc. and any improvements can be made over time anyway. - [[User:Mewn|Mewn]] 11:47, 6 November 2007 (CST)&lt;br /&gt;
* I've updated my [[Grove of Fanatics]] article to include a (blank) rare spawn chart and to remove a little redundant information.  Thoughts? - [[User:EspioKaos|EspioKaos]] 11:48, 6 November 2007 (CST)&lt;br /&gt;
** Spawn information is exactly one of the things why I would want to look at a mission page, so I like it. One thingy though, I wouldn't name it a 'rare spawn chart' but just 'spawn chart'; all map information is interesting sometimes not just the rare ones. [[User:Au+|Au+]] 12:13, 6 November 2007 (CST)&lt;br /&gt;
*** Ah, good point.  I'll fix that. - [[User:EspioKaos|EspioKaos]] 12:14, 6 November 2007 (CST)&lt;br /&gt;
** Perhaps a place for enemy counts would be useful as well.  Though I imagine it wouldn't be easy to get the info.[[User:Propagandist|Propagandist]] 13:30, 6 November 2007 (CST)&lt;br /&gt;
*** OK, I've added it to the Grove article.  Provided we have people willing to get counts on enemies, it shouldn't be too difficult, but exactly how useful is it?  I mean, I can think of an example of wanting a certain item that drops from one enemy, so I'd want to find the mission with the most spawns of that one enemy to increase my chances of it dropping.  But, otherwise I don't know. - [[User:EspioKaos|EspioKaos]] 14:01, 6 November 2007 (CST)&lt;br /&gt;
* Random thought what about the mission with variable exp such as rainbow beast S2. -- [[User:KyTin|KyTin]] 15:18, 6 November 2007 (CST)&lt;br /&gt;
** D:  It has variable EXP?  I hadn't noticed.  Can you elaborate on that for me?  ;) - [[User:EspioKaos|EspioKaos]] 15:20, 6 November 2007 (CST)&lt;br /&gt;
** I've never heard of variable EXP - EXP is static and depends on the monster, its level, and whether it has sword/shield/crown/whatever. If, as I'm guessing, you're referring to lower levels getting less EXP - there's actually an EXP penalty for killing monsters 31 levels or more above your level. Kinda stupid if you ask me, that's what level requirements are supposed to be for, but eh. - [[User:Mewn|Mewn]] 15:34, 6 November 2007 (CST)&lt;br /&gt;
***We had 6 people in the party running there the level req is 65 i think  our party was levels 65-95. We had at least 3 different exp numbers possible more, I guess it could be from the penalty. The monsters there i think are level 100 I think so not sure how the penalty works out 100%. -- [[User:KyTin|KyTin]] 16:21, 6 November 2007 (CST)&lt;br /&gt;
***Like I said, the penalty applies if the monsters are 31 or more levels above your character (might be 30 actually, I'm not quite sure). Anyone in your party who was level 65-69/70 would receive less EXP from defeating Lv100 monsters than higher levels would, explaining the different EXP numbers. It's a sliding scale as well, a 65 would receive less EXP than a 69 would. - [[User:Mewn|Mewn]] 16:24, 6 November 2007 (CST)&lt;br /&gt;
* OK, so I think I'm just going to go ahead and start implementing the new design into mission pages that we need.  I'm going to leave the counts table out, however, until we decide on its necessity or get them all created.  If we decide that they would be good to have, we'll just add them in later.  I will be leaving much of the EXP/MP/Meseta/drop/spawn info in the tables blank because (01) I'd like to get these templates set up quickly and (02) a lot of this data will be changing in next week's update anyway. - [[User:EspioKaos|EspioKaos]] 14:03, 7 November 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==Star icons==&lt;br /&gt;
* Following on from the previous icon suggestions, since I have AoI and should be able to do it - instead of something like {{10 stars}} would it be better to take images directly from the game and use them for the star rarities? I find that a better idea because the 10-12* and 13-15* colours in particular do not go well with a white background. - [[User:Mewn|Mewn]] 16:16, 4 October 2007 (BST)&lt;br /&gt;
** The stars taken from the game take up a lot more space; and might also prove to be tricky to get right since they're anti-aliased. We may be better off with hand-drawn stars; could just grab the ones we have now and draw a black border around them or so. [[User:Au+|Au+]] 18:37, 4 October 2007 (BST)&lt;br /&gt;
*** Black borders sound ugleh. How well do the game rips shrink? That definitely sound preferable if done right. - [[User:Miraglyth|Miraglyth]] 18:49, 4 October 2007 (BST)&lt;br /&gt;
* Hey, Mewn?  Let's give it a shot.  When you get a chance, could you upload one star of each color?  We can turn them into templates to see how they look and go from there.  ;) - [[User:EspioKaos|EspioKaos]] 13:03, 4 November 2007 (CST)&lt;br /&gt;
* Thanks to Mewn, we now have our new batch of star icons.  (See [[Alteratsu Cauda]] for an example of their use.)  Anyone have any objections to templatizing them and putting them to use across the site? - [[User:EspioKaos|EspioKaos]] 23:08, 4 November 2007 (CST)&lt;br /&gt;
* Seems like there are no real objections. I'll do the templates. - [[User:Mewn|Mewn]] 15:35, 5 November 2007 (CST)&lt;br /&gt;
* I know this is a little late but if anyone is interested I'll try my hand at making a set of star icons that match the rips as closely as possible.[[User:Propagandist|Propagandist]] 00:47, 6 November 2007 (CST)&lt;br /&gt;
** Here is what I came up with. [[Image:ExampleStars.png]] Each star is currently 18px square.  Let me know if there are any changes to be made.  I made the background transparent so we don't get the grey background.  If you like them, I'll split them into separate star graphics for each color.  On another somewhat related note, I was thinking about trying to get the 13-15 stars to animate similarly to the way the do in the game (of course I haven't actually seen what that looks like).  Any thoughts on that? [[User:Propagandist|Propagandist]] 03:27, 6 November 2007 (CST)&lt;br /&gt;
** I updated the star graphic so they are 16px square.  Let me know if they look okay.[[User:Propagandist|Propagandist]] 14:23, 6 November 2007 (CST)&lt;br /&gt;
*** Perfect! - [[User:EspioKaos|EspioKaos]] 14:28, 6 November 2007 (CST)&lt;br /&gt;
** I uploaded the final versions of the stars.  I did one star per file so we can assemble them using templates.[[User:Propagandist|Propagandist]] 14:12, 7 November 2007 (CST)&lt;br /&gt;
*** Thanks!  They've been templatized.  :D - [[User:EspioKaos|EspioKaos]] 14:35, 7 November 2007 (CST)&lt;br /&gt;
* I can't say I'm a fan of rectangular grey blocks. Otherwise, lookin' fine. - [[User:Miraglyth|Miraglyth]] 02:53, 6 November 2007 (CST)&lt;br /&gt;
* Excellent, Propagandist!  Love the idea of the stars from 13-15 being animated, too.  ;)  The only suggestion I can make would be to maybe scale these down just a little bit, probably to about the size of the stars we're using now.  The images now are 18px tall, but when I cropped them, I left 1px of gray space on all sides, so the stars are only 16px tall. - [[User:EspioKaos|EspioKaos]] 06:32, 6 November 2007 (CST)&lt;br /&gt;
* They do look really good. I wanted to get rid of the grey background myself but I don't really have the talent to do it, not being particularly graphics-savvy. The idea of the 13th-15th stars being animated is cool as well, from memory they glow from a golden-browny colour to light cream (almost white), but it might be better to wait until AoI is released so you can see for yourself. - [[User:Mewn|Mewn]] 11:43, 6 November 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==Element colours==&lt;br /&gt;
* Similar to below suggestion, why not standardise element colour (where necessary, if anywhere) to that of the colour used in the weapon palette, PA menu, etc.? - [[User:Miraglyth|Miraglyth]] 08:39, 29 September 2007 (BST)&lt;br /&gt;
** Agreed.  I'll work on that after while (going to work with the weapons icons first), and we can keep adjusting things where necessary until we have the set of colors we like best. - [[User:EspioKaos|EspioKaos]] 04:49, 30 September 2007 (BST)&lt;br /&gt;
*** It doesn't help the wiki any, really, but if the white part of all the weapon icons was made transparent, people could use cellpadding=0 and a background color in a table to display a weapon of a particular element. - [[User:Miraglyth|Miraglyth]] 07:45, 1 October 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Weapon icons==&lt;br /&gt;
* What do you guys think about using the in-game icons for weapon categories in the weapon stats tables instead of the typed out name?  I figure in the cases of names like ''double saber'' and ''grenade'', it would greatly reduce the amount that the first column is stretched out (as well as get rid of any double spaced cells).  We could always do vector drawings of the icons, or just get nice shots of them from the game itself.  Or, we could just use the ones SonicTeam put up on their new ''PSU'' site. - [[User:EspioKaos|EspioKaos]] 19:00, 28 September 2007 (BST)&lt;br /&gt;
* That sounds good to me. The icons are generally easy enough to recognize. Can images be made to link to articles? If they can't, that would present a problem, but otherwise I'm fine with it. - [[User:Mewn|Mewn]] 00:13, 29 September 2007 (BST)&lt;br /&gt;
** I'm fairly certain that we can make images link to other articles.  I'll look into it. - [[User:EspioKaos|EspioKaos]] 04:50, 30 September 2007 (BST)&lt;br /&gt;
** Sounds like a very good idea. I actually intended to do this at some point, but then forgot. I see no reason why pictures from the game would not work. --[[User:Qwerty|Qwerty]] 00:18, 29 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Enemy page template==&lt;br /&gt;
* I'm happy with the [[User:Mewn/Monster_Template|enemy template]] now, so I'd like to propose it formally. If there's to be a vote, I'll let Espio handle it, heheh. Anyway, final discussion, opinions, any tulips and/or roses, etc. - [[User:Mewn|Mewn]] 18:12, 14 September 2007 (BST)&lt;br /&gt;
** Looks good to me; I could only suggest minor tweaks, such as the use of icons in place of ''leader boosts'', ''shoe boosts'' and the like in the ''boosts'' column.  I think we actually already have the appropriate icons for those somewhere on the site.  If anyone suggests a unique alternate proposal, we'll put things to a vote.  Otherwise, I think we should go with this and make any minor changes if necessary.  Objections from anyone?  [[User:EspioKaos|EspioKaos]] 19:40, 14 September 2007 (BST)&lt;br /&gt;
* That can be easily done. I'll change the icons now. Seems better than 'shoe boosts' which has never seemed right to me anyway. - [[User:Mewn|Mewn]] 20:15, 14 September 2007 (BST)&lt;br /&gt;
** Sweet.  That looks great!  :D [[User:EspioKaos|EspioKaos]] 20:25, 14 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
* Ok, if there are no more comments, or objections or suggestions or whatever, by the time I check this site tomorrow morning (probably about 11AM GMT), I feel it should become the template as I'd like to start making a few articles with it. Alkaven is working on a few templates that seem fine so far, so hopefully we'll be able to use them (and if they aren't ready, it can always be implemented a bit later). - [[User:Mewn|Mewn]] 21:48, 15 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Unit page template==&lt;br /&gt;
* After Alkaven started a new page for [[Cara / Force]], I remembered that we hadn't finalized a standard template for the unit pages.  There was discussion going on, but that kind of trailed off.  So, let's finish this off, right?  I'm going to start a poll with the two formats we have ([[Orpad / Guard |this one]] and [[Cara / Mind |this one]]), but if anyone else has any other designs in mind, please let us know.  [[User:EspioKaos|EspioKaos]] 00:33, 11 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Slight modifications to the weapon template?==&lt;br /&gt;
* There was mention a while back about a few minor things on the weapon template that might be altered.  I can't seem to find where it was, however.  Anyway, one thing I was wondering about is the drop box.  In the Deva-zashi template given on our example page, ''monter'' is used, when, well... not everything these items can drop from should be classified as such.  (I believe I brought up the example of there being newman, beast and CAST enemies in-game that aren't exactly monsters since they aren't infected by the SEED-Virus or something.  They're simply acting out of their own zeal and free will.)  Anyway, I'd like to suggest changing ''monster'' to ''enemy''.  I've actually already done that with the weapon pages I've created, but if we decide to keep it as ''monster'', I'll change them back myself.  I know this is ridiculously minor, but I felt it needed to be mentioned.  &amp;lt;_&amp;lt;;  [[User:EspioKaos|EspioKaos]] 23:40, 8 September 2007 (BST)&lt;br /&gt;
** Said beforehand that I thought &amp;quot;enemy&amp;quot; was more fitting, and I still hold to this view. - [[User:Miraglyth|Miraglyth]] 00:01, 9 September 2007 (BST)&lt;br /&gt;
*** Sweet.  So, I guess no objections on this?  ;)  [[User:EspioKaos|EspioKaos]] 17:41, 12 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==New line shield table proposal==&lt;br /&gt;
* [[User:EspioKaos/Sandbox/Line_shields | Here]] is my proposal for a new line shield table.  I took out a number of columns that I felt were unnecessary, such as the element (for ones that can only be a specific element, this can be detailed in individual articles) and the ''Att'', ''Acc'' and ''Tech'' columns, which can also be detailed in individual articles.  (I guess these are the &amp;quot;hidden&amp;quot; stats from set bonuses and line shields made for specific battle types?)  Thoughts?  [[User:EspioKaos|EspioKaos]] 04:19, 7 September 2007 (BST)&lt;br /&gt;
** Erm... anyone?  &amp;lt;_&amp;lt;;  [[User:EspioKaos|EspioKaos]] 06:24, 8 September 2007 (BST)&lt;br /&gt;
*** Personally I consider the element - both NPC and synth limitation - to be one of the defining characteristics of a Line Shield. The Att./Acc./Tech. values not so much, but still directly useful information when looking up a table of Line Shields. I do however like the condensing of slots a lot! As for the comments, I believe set bonuses (with link - nice one) and Type limitations should be the focus, but not drop locations for every other shield that &amp;quot;might not be easy to find&amp;quot;. - [[User:Miraglyth|Miraglyth]] 11:30, 8 September 2007 (BST)&lt;br /&gt;
*** I have to agree with Mira on the element, it's an important part of the data. I too like the way you've done the Slots. The stuff such as bonuses to Att and Acc can be detailed in the Comments column. Other than that I think it looks better than the current table. - [[User:Mewn|Mewn]] 16:35, 8 September 2007 (BST)&lt;br /&gt;
**** OK, check out my second table.  I added the element column back in (also created temporary templates for each element color -- we can fine-tune the actual colors later).  What I'm going for is using the neutral green to identify a line shield that can be synthesized with any element you want.  Any line shields that can only be one specific element will have that element listed.  [[User:EspioKaos|EspioKaos]] 16:38, 8 September 2007 (BST)&lt;br /&gt;
**** That looks fine to me, certainly less cluttered than the other table. - [[User:Mewn|Mewn]] 18:33, 8 September 2007 (BST)&lt;br /&gt;
***** &amp;quot;What I'm going for is using the neutral green to identify a line shield that can be synthesized with any element you want.&amp;quot; -- Actually, that was already the case. - [[User:Miraglyth|Miraglyth]] 23:59, 8 September 2007 (BST)&lt;br /&gt;
****** Oh, heh.  &amp;gt;_&amp;gt;;  [[User:EspioKaos|EspioKaos]] 00:12, 9 September 2007 (BST)&lt;br /&gt;
******* Not sure what your line (no pun intended) of reasoning was, but mine was that only non-limited shields were '''capable''' of being green. - [[User:Miraglyth|Miraglyth]] 02:51, 11 September 2007 (BST)&lt;br /&gt;
******** Yup, that was it.  [[User:EspioKaos|EspioKaos]] 03:11, 11 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Weapon Type Names==&lt;br /&gt;
* No objection, but just to clarify - Mewn's renaming of &amp;quot;Bows&amp;quot; to &amp;quot;Longbows&amp;quot; and &amp;quot;Grenade Launchers&amp;quot; to &amp;quot;Grenades&amp;quot; :| is to fit in with the weapon types listed at the &amp;quot;License&amp;quot; missions, right? - [[User:Miraglyth|Miraglyth]] 23:38, 4 September 2007 (BST)&lt;br /&gt;
* Yes, you're right. I feel we should maintain some consistency, and Throwing Blades already got renamed to Cards by Espio half a month ago. I suppose I should point out that the Bullet License missions uses both 'Longbow' and 'Long Bow', but since I've never seen it spelled with a space, I assumed the former was the correct term and the latter was a typo. - [[User:Mewn|Mewn]] 23:57, 4 September 2007 (BST)&lt;br /&gt;
* Works for me.  :)  [[User:EspioKaos|EspioKaos]] 04:19, 7 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Misc. item tables==&lt;br /&gt;
* I've been [http://psupedia.info/My_Room_Accessories#Remodeling_tickets playing around] with what our possible template for non-stat-based items could look like.  Just like with the weapon tables, I've categorized each remodeling ticket by its star rating, followed by name.  The next column lists prices, which is more or less filler.  Same thing goes with the description column.  The version column is needed since we already know that there will be ''AotI''-exclusive tickets.  The comments column I kept and used just like with the weapons.  Personally, I'd like to stick with keeping information like the item description and price within individual item pages, but without that stuff in this table, everything looks so thin and bare.  Any ideas?  [[User:EspioKaos|EspioKaos]] 05:37, 25 August 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Capitalization==&lt;br /&gt;
* I'd like to get a little discussion going on [http://psupedia.info/Manual_of_Style#Capitalization_.28pending.29 this subject].  While I've listed most &amp;quot;odd&amp;quot; instances of capitalization in-game (''TECHNICs'', ''CASTs'', ''GUARDIANS Colony'', etc.), I think we should talk about how we'll capitalize things like healing item names (should they be considered proper nouns?).  Thoughts, opinions?  [[User:EspioKaos|EspioKaos]] 17:17, 21 August 2007 (BST)&lt;br /&gt;
** I think item names should be capitalized as proper nouns, if for no other reason than it looks better to me. - [[User:Mewn|Mewn]] 17:34, 21 August 2007 (BST)&lt;br /&gt;
*** I've been torn between both sides for a while, but after looking at how odd things like ''scape doll'' and ''moon atomizer'' look without capitals, I've found myself leaning more toward considering them proper nouns.  Of course, I still think that individual item categories (recovery items, shotguns, line shields, etc.) should not be considered proper, and thus should not be capitalized.  [[User:EspioKaos|EspioKaos]] 18:48, 21 August 2007 (BST)&lt;br /&gt;
* On the recent capitalization swapping of the line shield and photon arts sections, I think it should be pointed out that both are considered standard nouns in-game, so no special capitalization is required.  For example, check out the line shield descriptions.  You'll see &amp;quot;a mass-produced ''line shield''&amp;quot; or &amp;quot;a super high-end, custom-made ''line shield''&amp;quot; (man, they really like their hyphenated words).  On photon arts, I'm fairly certain that the menus do not capitalize the word, but I'll have to double-check that next time I play.  [[User:EspioKaos|EspioKaos]] 18:01, 8 September 2007 (BST)&lt;br /&gt;
** I originally decapitalised Line Shields to Line shields, and Mewn changed Photon Arts to Photon arts, but you will find numerous places - particularly the manual - that deliberately capitalise both. The same applies to Photon Fortune, by the way. You are right though - the game does not capitalise it in that menu, but AFAIK all menus are &amp;quot;first letter is capital, all the rest are lower&amp;quot; so I'll question the weight of that. - [[User:Miraglyth|Miraglyth]] 00:04, 9 September 2007 (BST)&lt;br /&gt;
*** Heh, it's times like these that I wish English were like Japanese with not having to deal with capitalization.  Either that, or SEGA had been consistent with it.  XD  Anyway, I just checked the in-game tutorial, and it recognizes photon arts as a standard noun with no special caps.  o_o  [[User:EspioKaos|EspioKaos]] 00:20, 9 September 2007 (BST)&lt;br /&gt;
I really hate bringing this back up about photon arts and line shields, but I've been finding numerous in-game instances which consider these normal nouns, thus no need for capitalization.  In ''Episode 1'' for example, there's the photon art and line shield fanatic NPCs, neither of which capitalize these words.  If you transfer a PA back to its disc form, it's ''photon art''.  Same thing with the vision phone tutorial thing.  And not only do descriptions for line shields capitalize it as such, but check the tutorial glossary thinger in your room.  Same thing there.  (The exact counterattack description is one such place it shows up.  That brings up something else:  just attack and just counter are called exact attack and exact counterattack in-game.  I guess we can address that later.)  Basically, I'm just saying that we should go with in-game terminology/capitalization when given the option.  And in cases where there are inconsistencies (which happen way too often for my liking), we either vote on a decision or go with the example set by the majority of in-game instances.  (In this example, lowercase ''line shield'' and ''photon art'' take the majority of in-game examples.)  As far as things go that are covered in the manual but not the game (i.e. Photon Fortune), the manual version will prevail since it's the next closest official source. - [[User:EspioKaos|EspioKaos]] 12:12, 27 January 2008 (CST)&lt;br /&gt;
* Can vouch for the game apparently preferring decapitalisation on line shields - notably the conditional search uses the lower case. In return, however, it considers all weapons to be proper nouns. - [[User:Miraglyth|Miraglyth]] 13:55, 27 January 2008 (CST)&lt;br /&gt;
** True, but I've noticed that in the tutorial and glossary sections, the game favors lowercase lettering for weapon categories while keeping the naming conventions of the conditional search as opposed to item descriptions.  (In the TECHNICs tutorial, ''rod'' is used instead of ''long staff'', for example.)  Even though the conditional search capitalizes weapon categories, most other uses of the words that I've seen are lower case.  Besides, it just makes a lot more sense to me that generic categories be considered standard nouns (line shields, twin handguns, rods, etc.) while specific items within those categories are proper nouns (Rabol Lebfa, Evil Twins, Marguisa, etc.).  Just like how Glocks and Desert Eagles are two types of pistols. - [[User:EspioKaos|EspioKaos]] 15:48, 27 January 2008 (CST)&lt;br /&gt;
*** I'll go with that. I was unaware there was a complete set of names outside of the conditional shop search. - [[User:Miraglyth|Miraglyth]] 17:09, 27 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
==Unit tables==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Rank !! Name !! Maker !! Tech. !! Ment. !! Ver. !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-C}} rowspan=&amp;quot;2&amp;quot; | 1★&lt;br /&gt;
| [[Cara / Force]] || {{Logo-Y}} || 20 || 0 || {{PSU version}} || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Cara / Mind]] || {{Logo-Y}} || 0 || 10 || {{PSU version}} || --&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Name !! Maker !! Tech. !! Ment. !! Ver. !! Comments&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| {{Color-B}} | 6★&lt;br /&gt;
| [[Te / Force S]] || {{Logo-Y}} || 100 || -50 || {{PSU version}} || --&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Name !! Maker !! Tech. !! Ment. !! Ver. !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-A}} | 9★&lt;br /&gt;
| [[Te / TECH PP Save]] || {{Logo-Y}} || -30 || 0 || {{PSU version}} || Lowers PP usage and TP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is the general idea for unit tables.  Of course, we'll swap out ''Tech'' and ''Ment'' with ''Att'', ''Acc'', ''Def'', ''Eva'' and ''End'' where applicable.  Anything else we should add?  [[User:EspioKaos|EspioKaos]] 03:07, 18 August 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
Just wanted to add that I've done the initial conversion of the tables for both online and offline.  You can find it [[User:Propagandist/Sandbox/Units|here]], I'll keep it updated with any suggestions/changes until the format is finalized. [[User:Propagandist|Propagandist]] 04:56, 18 August 2007 (BST)&lt;br /&gt;
*Excellent work!  :D  Two things.  First, a few of the offline S-rank units are identified with the A-rank green.  Minor, I know.  ;)  Second, in a few of the comments sections, it might look better with commas or semicolons separating two descriptions (Hard / Power Charge, for example).  Or maybe line breaks.  [[User:EspioKaos|EspioKaos]] 05:06, 18 August 2007 (BST)&lt;br /&gt;
**Thanks, I wasn't able to check on those as I was at work.  Now that I'm home, I'll go through and double check all of the units to make sure it's accurate. I've also a few ideas for the comments that I want to try out. I'll note any major updates on this talk page. [[User:Propagandist|Propagandist]] 05:45, 18 August 2007 (BST)&lt;br /&gt;
*** So, how we doing on this?  The adjustments you've made look great, and really, the only other thing I can suggest just has to do with capitalization of a few things in the &amp;quot;comments&amp;quot; column.  To be honest, I think we're ready for approval and all.  :)  [[User:EspioKaos|EspioKaos]] 17:23, 8 September 2007 (BST)&lt;br /&gt;
****It's essentially done, I'm not entirely sure all of the units are accurate but that can be cleared up when it is put out on the main page I guess.  Let me know and I'll put it up (of course, you can do that too I guess).[[User:Propagandist|Propagandist]] 23:05, 8 September 2007 (BST)&lt;br /&gt;
***** On the Te / TECH PP Save example above, don't we know how much it lowers the PP usage? - [[User:Miraglyth|Miraglyth]] 00:05, 9 September 2007 (BST)&lt;br /&gt;
****** Yeah, it's actually included in Prop's tables.  [[User:EspioKaos|EspioKaos]] 00:30, 9 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Mission info articles==&lt;br /&gt;
[http://psupedia.info/SEED_Awakened This] is what I have in mind for individual mission articles.  Of course, fill in the enemy and drop sections with actual information.  Opinions?  Suggestions?  [[User:EspioKaos|EspioKaos]] 00:08, 17 August 2007 (BST)&lt;br /&gt;
* I suggest an infobox (à la Wikipedia) to the side showing at least the following things:&lt;br /&gt;
** Mission name (maybe JP name as well, since there is a large difference between the two in many cases)&lt;br /&gt;
** Start Counter&lt;br /&gt;
** Destination&lt;br /&gt;
** Area(s) that the mission takes place in (e.g. Mad Creatures takes place in Raffon Meadow, Mad Beasts in Raffon Lakeshore etc.)&lt;br /&gt;
** Type of mission (Free, Story, Co-Op, Party, Event)&lt;br /&gt;
** Available ranks&lt;br /&gt;
** Elements represented in the mission. - [[User:Mewn|Mewn]] 12:03, 17 August 2007 (BST)&lt;br /&gt;
I'll see if I can take a shot at making a design like this when I have a chance.  (Sometimes tables just don't come out like I want, though, so no promises.  XD)  [[User:EspioKaos|EspioKaos]] 03:36, 18 August 2007 (BST)&lt;br /&gt;
* I'm for Mewn's idea. - [[User:Miraglyth|Miraglyth]] 00:06, 9 September 2007 (BST)&lt;br /&gt;
** Guess it wouldn't hurt to get this going again.  Gentlemen, behold!  [[Planet's Scar]]  D:  That's the basic idea; of course enemy info will have to be added; drop tables and all that, too. - [[User:EspioKaos|EspioKaos]] 14:43, 2 November 2007 (CDT)&lt;br /&gt;
* OK, so [[User:EspioKaos/Sandbox|how's this]]? - [[User:EspioKaos|EspioKaos]] 11:19, 4 November 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==Synthesis board suggestion==&lt;br /&gt;
(Copied from the scape doll talk page.)  I really hate questioning something that we're trying to set as a standard, but I think this might be a valid point.  While working on the scape doll's board info, I realized that the rarity of the board and the rarity of the item are different.  While I don't think this is a common occurrence, I think we should address it before we begin a mass implementation of synth board tables, especially since the board rarity is never mentioned anywhere.  I suggest changing the title of the table to the board name and then changing the current board name cell to indicate rarity.  Like so:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| '''[B] Scape Doll'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Food''' || [[Hustle Berry]] x5 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Chemical''' || [[Omega Acid]] x2 &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''[B] Uses''' || 1 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Base Rate''' || 100%&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Synth Time''' || 00:00 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''[B] Rarity''' || {{Color-A}}|7★&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
I think we should do this, unless we're going to make individual pages for each board.  Actually, that's something else.  Should we do that, or just make a synth board redirect to the page of the item it creates?  [[User:EspioKaos|EspioKaos]] 18:40, 13 August 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
I'd be all for individual pages for boards, but the simplicity of putting board and item on one page is clear to me as well. --[[User:Beatrixkiddo|Beatrixkiddo]] 23:17, 13 August 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
* I have to admit, I'm not much a fan of this style. Why?&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|Title goes here&lt;br /&gt;
|- style=&amp;quot;background:#fbb&amp;quot;&lt;br /&gt;
| Material 1 || Material 2&lt;br /&gt;
|- style=&amp;quot;background:#fbb&amp;quot;&lt;br /&gt;
| Material 3 || Material 4&lt;br /&gt;
|- style=&amp;quot;background:#8ff&amp;quot;&lt;br /&gt;
| Synth Detail 1 || Synth Detail 2&lt;br /&gt;
|- style=&amp;quot;background:#8ff&amp;quot;&lt;br /&gt;
| Synth Detail 3 || Synth Detail 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: Seems a very strange way of arranging it to me, and not particularly conductive to finding out the desired information on a synthesis quickly. Additionally, there's a lot of &amp;quot;&amp;lt;nowiki&amp;gt;style=&amp;quot;background:sixcharacters&amp;quot;&amp;lt;/nowiki&amp;gt;&amp;quot; expressions in there which - while easily eliminated by a template - would surely be better off made header cells (start with ! instead of | ) and then just make the &amp;quot;title&amp;quot; cell darker manually.&lt;br /&gt;
&lt;br /&gt;
: If I may pitch in a couple of ideas:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
| colspan=5| '''Horizontal Item'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Details&lt;br /&gt;
! width=80|[B] Needed || width=80|[B] Uses || width=80|Synth Time || width=80|Base Rate&lt;br /&gt;
|-&lt;br /&gt;
| [B] Item || x || 0hrs || 100%&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Materials&lt;br /&gt;
! Photon || Ore || Metal || Wood&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;photon&amp;gt; || &amp;lt;ore&amp;gt; || &amp;lt;metal&amp;gt; || &amp;lt;wood&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
| colspan=4| '''Vertical Item'''&lt;br /&gt;
|- style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=2|'''Details''' || colspan=2|'''Materials'''&lt;br /&gt;
|-&lt;br /&gt;
! width=80|[B] Needed&lt;br /&gt;
| width=80|[B] Item&lt;br /&gt;
! width=80|Photon&lt;br /&gt;
| width=80|&amp;lt;photon&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [B] Uses&lt;br /&gt;
| x&lt;br /&gt;
! Ore&lt;br /&gt;
| &amp;lt;ore&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Synth Time&lt;br /&gt;
| 0hrs&lt;br /&gt;
! Metal&lt;br /&gt;
| &amp;lt;metal&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Base Rate&lt;br /&gt;
| 100%&lt;br /&gt;
! Wood&lt;br /&gt;
| &amp;lt;wood&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: Actually, the code for the second one isn't edit-friendly at all. But some might prefer the look so I'll leave it there. - [[User:Miraglyth|Miraglyth]] 00:07, 14 August 2007 (BST)&lt;br /&gt;
**I like how the vertical version looks.  One problem, though:  what to do with the empty cells for boards that have less than four materials?  Also, I still favor the idea of keeping the title of the table the name of the board it's about.  [[User:EspioKaos|EspioKaos]] 16:24, 14 August 2007 (BST)&lt;br /&gt;
* I do too, come to think of it.&lt;br /&gt;
: The &amp;quot;number of materials&amp;quot; thing could do with exploration. By nature, all weapons require four (Photons, Ores, Metals, Wood) and some line shields require four (Photons, Ores, Materials, sometimes event drops). Then there are Food and Item boards which take two (Natural Materials, Chemicals), Decoration boards which take two (Special Materials, Wood) and finally Grinder / Material Upgrade boards which use just one (Grinder bases and the materials, respectively). &lt;br /&gt;
: It's the last two that bother me, since those won't fit into the &amp;quot;vertical with oddly-grouped&amp;quot; setup either. - [[User:Miraglyth|Miraglyth]] 18:35, 14 August 2007 (BST)&lt;br /&gt;
**We could always take the route of unique tables for each type of synthesis board, but do what we can to make them all have the same general feel.  Maybe?  I'll give some more thought to it to see if I can come up with another design.  [[User:EspioKaos|EspioKaos]] 19:10, 14 August 2007 (BST)&lt;br /&gt;
** Having come back to this after a couple of weeks, the answer seems pretty simple: Given that Line Shields sometimes have an &amp;quot;event&amp;quot; material (the field for which could be left blank for the rest), all synthesis categories require either 1 (Grinders), 2 (Decos, Items, Food) or 4 (Weapons, Line Shields) materials. This is very friendly to the &amp;quot;Horizontal Item&amp;quot; layout above as 4 is divisible by 1, 2 and 4 hence colspan would work nicely. Observe:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
| colspan=5| '''Sori-senba'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Details&lt;br /&gt;
! [B] Needed || [B] Uses || Synth Time || Base Rate&lt;br /&gt;
|-&lt;br /&gt;
| [B] Sori-senba || 3 || 8h || 1%&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Materials&lt;br /&gt;
! Photon || Ore || Material || Event&lt;br /&gt;
|-&lt;br /&gt;
| Ray-photon x15 || Vestaline x25 || Ortaresin x35 || &amp;lt;none&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
| colspan=5| '''Monomate'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Details&lt;br /&gt;
! [B] Needed || [B] Uses || Synth Time || Base Rate&lt;br /&gt;
|-&lt;br /&gt;
| [B] Monomate || 20 || 0h || 100%&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Materials&lt;br /&gt;
! colspan=2| Natural || colspan=2| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2| Sweet Berry || colspan=2| Trans Acid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
| colspan=5| '''Airboard'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Details&lt;br /&gt;
! [B] Needed || [B] Uses || Synth Time || Base Rate&lt;br /&gt;
|-&lt;br /&gt;
| [B] Parum Souvenir || 1 || 15m || 60%&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Materials&lt;br /&gt;
! colspan=4| Ingredient&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4| Par Ash x20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Just keeping the ideas going. - [[User:Miraglyth|Miraglyth]] 03:10, 11 September 2007 (BST)&lt;br /&gt;
** That does work very nicely.  I like it!  Perhaps ''details'' and ''materials'' could be put in bold, however.  I think that might look even better.  [[User:EspioKaos|EspioKaos]] 03:22, 11 September 2007 (BST)&lt;br /&gt;
*** ...agreed. They actually are in that vertical table. I missed it in the first horizontal table though, and the following examples carried that mistake down ^^ - [[User:Miraglyth|Miraglyth]] 18:54, 11 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Line Shield &amp;amp; Slot Icons ==&lt;br /&gt;
* Maybe they are here but i cannot find them if not though I hope a PC user will be willing to help with this as i cannot take screen shots. Can someone make icons for the Line Shields, Head Slots, Arm Slots, Body Slots &amp;amp; Extra Slots? Should be a hard task with a good screen shot and would be a nice touch for drop charts among other things. -- [[User:KyTin|KyTin]] 14:53, 7 November 2007 (CST)&lt;br /&gt;
** I was planning on doing this eventually, actually.  :)  I'd like to use the slot icons in the line shield chart instead of H, A, B and E.  Also, I'd planned on using the line shield icon in each line shield article's stat box, just so it doesn't stretch the table out when &amp;quot;line shield&amp;quot; is broken into two lines.  I'm at work right now, so I don't have a way to take screens, but when I get home (won't be until much, much later tonight, however), I can put together the icons if I have time. - [[User:EspioKaos|EspioKaos]] 14:59, 7 November 2007 (CST)&lt;br /&gt;
*** Cool, sure they will be put to a lot of use if i can help let me know. -- [[User:KyTin|KyTin]] 15:13, 7 November 2007 (CST)&lt;br /&gt;
*** Looks good to me [[Dulk-senba]], anyone mind if we template the icon. -- [[User:KyTin|KyTin]] 20:38, 8 November 2007 (CST)&lt;br /&gt;
**** [[Template:Line_shield_icon | Templatized]].  :D - [[User:EspioKaos|EspioKaos]] 21:41, 8 November 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Enemy spawn chart ==&lt;br /&gt;
* There's some variation amongst the various mission articles and within the slightly elder [[Rare monsters]] article itself, so perhaps we should finalise and roll out a standard enemy spawn chart. Things like wikitable and the use of &amp;lt;nowiki&amp;gt;{{Color-A}}&amp;lt;/nowiki&amp;gt; are no-brainers, but things like the position of the left-most cloumns or the notation of spawn patterns could use some tightening up. - [[User:Miraglyth|Miraglyth]] 18:17, 21 December 2007 (CST)&lt;br /&gt;
** Thrown together everything I can think of at the moment: see [[Sandbox:Enemy spawn chart|here]]. - [[User:Miraglyth|Miraglyth]] 19:23, 21 December 2007 (CST)&lt;br /&gt;
*** I know this one's not high on the priority list, but bumping it anyway because Amaury's sandstorm buried it before many would have noticed. - [[User:Miraglyth|Miraglyth]] 08:40, 22 December 2007 (CST)&lt;br /&gt;
** Looks great to me.  The only thing I could suggest is minor, and that would be to correct a few capitalizations in the table headings.  ;) - [[User:EspioKaos|EspioKaos]] 09:58, 22 December 2007 (CST)&lt;br /&gt;
*** How about now? Still unsure on whether to push &amp;quot;first spawn&amp;quot; or &amp;quot;initial spawn&amp;quot; (I know it doesn't really matter, but :/ ) and what to do if two map variations share the same block 1. - [[User:Miraglyth|Miraglyth]] 08:01, 23 December 2007 (CST)&lt;br /&gt;
**** Excellent.  And I say go with &amp;quot;initial spawn.&amp;quot;  Like you said, it doesn't really matter, but I just think it sounds better.  ;) - [[User:EspioKaos|EspioKaos]] 08:15, 23 December 2007 (CST)&lt;br /&gt;
***** Doubt there'll be further objections, so all that's left is what to do with shared block 1s. As far as I'm concerned, [[Rare monsters#Fight For Food]] is an example of vertical stretching looking horrible. My suggestions would be to do as the example is only with far smaller images, or to simply show just the block 2s (and note that), and link the shared block 1 image in the notes beneath the spawn chart. - [[User:Miraglyth|Miraglyth]] 08:42, 23 December 2007 (CST)&lt;br /&gt;
* Just did a little testing on Fight for Food's chart with smaller images by reducing the A and B pattern images down to 150px.  It works, but it looks a little funny.  So, I say show block 2 in the chart and make a footnote (with image link) stating that block 1 will look the same between both patterns. - [[User:EspioKaos|EspioKaos]] 08:52, 23 December 2007 (CST)&lt;br /&gt;
** Yeah, should be fine. I don't know how to image link without making it considered an external link though, I must admit. - [[User:Miraglyth|Miraglyth]] 10:12, 23 December 2007 (CST)&lt;br /&gt;
* On another note, if the &amp;quot;certainly not rare&amp;quot; and &amp;quot;certainly rare&amp;quot; colours are fine, suggest making templates such as &amp;lt;nowiki&amp;gt;{{NotRare}}&amp;lt;/nowiki&amp;gt; for their code. - [[User:Miraglyth|Miraglyth]] 10:12, 23 December 2007 (CST)&lt;br /&gt;
** I'll have to look into making templates for the colors.  I'm not sure if I just didn't something wrong, but my first attempt ended in table destruction when I previewed it.  D: - [[User:EspioKaos|EspioKaos]] 10:32, 23 December 2007 (CST)&lt;br /&gt;
*** Made everything red? There'd probably need to be a &amp;lt;nowiki&amp;gt;{{/Rare]}&amp;lt;/nowiki&amp;gt; tag that closes off the formatting and (if we go with it ) bolding. - [[User:Miraglyth|Miraglyth]] 10:35, 23 December 2007 (CST)&lt;br /&gt;
**** Ah, figured it out.  I used HTML tags instead of style tags in my first attempt, and that's what killed everything.  &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Rare spawn}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Not rare}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; are the two templates for this. - [[User:EspioKaos|EspioKaos]] 11:02, 23 December 2007 (CST)&lt;br /&gt;
***** They were HTML because it seems the only way to target specific text. Those tags as-are will only operate on entire cells. - [[User:Miraglyth|Miraglyth]] 11:19, 23 December 2007 (CST)&lt;br /&gt;
****** Ah, good point.  These will also change the color of ''initial spawn'' or whatever other descriptor text is in the cell.  We might just have to stick with using un-templated HTML tags to target what we want colored.  I don't think that'd be too much of an issue. - [[User:EspioKaos|EspioKaos]] 12:03, 23 December 2007 (CST)&lt;br /&gt;
******* My thoughts were thus:&lt;br /&gt;
&lt;br /&gt;
:::::{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Template !! Content !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{RareN}}&amp;lt;/nowiki&amp;gt; || &amp;lt;nowiki&amp;gt;&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;'''&amp;lt;/nowiki&amp;gt; || Starts red and bolding.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{RareY}}&amp;lt;/nowiki&amp;gt; || &amp;lt;nowiki&amp;gt;&amp;lt;font color=&amp;quot;#007f00&amp;quot;&amp;gt;'''&amp;lt;/nowiki&amp;gt; || Starts darkgreen and bolding.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{/Rare}}&amp;lt;/nowiki&amp;gt; || &amp;lt;nowiki&amp;gt;'''&amp;lt;/font&amp;gt;&amp;lt;/nowiki&amp;gt; || Stops bolding and either color.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
::::: 'course it's not necessary at all, but it's a fair amount of hassle and space saved, was the intention. - [[User:Miraglyth|Miraglyth]] 12:38, 23 December 2007 (CST)&lt;br /&gt;
* I'm running into the same problem as before.  D:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Example || Meaning&lt;br /&gt;
|-&lt;br /&gt;
| Koltova x4 &amp;amp; Vahra x2 || 4 Koltova and 2 Vahra will spawn all at once.&lt;br /&gt;
|-&lt;br /&gt;
| Koltova x4 + Vahra x2 || 4 Koltova will spawn, and 2 Vahra will spawn when '''some''' of the Koltova are killed.&lt;br /&gt;
|-&lt;br /&gt;
| Koltova x4 → Vahra x2 || 4 Koltova will spawn, then 2 Vahra will spawn after '''all''' of the Koltova are killed.&lt;br /&gt;
|-&lt;br /&gt;
| Koltova x4+4 || 4 Koltova will spawn, and 4 more will spawn when some are killed.&lt;br /&gt;
|-&lt;br /&gt;
| {{RareN}}Koltova x4{{/Rare}} || If you get to this point and see the stated spawn, the map variation cannot be rare.&lt;br /&gt;
|- {{Color-A}}&lt;br /&gt;
| {{RareY}}Vahra x4{{/Rare}} || If you get to this point and see the stated spawn, the map variation is certainly rare.&lt;br /&gt;
|}&lt;br /&gt;
: That's what happens.  D: - [[User:EspioKaos|EspioKaos]] 12:49, 23 December 2007 (CST)&lt;br /&gt;
** Yeah, I tried pretty much the same thing after watchin' ya make those. I have an idea though, let me try something out. - [[User:Miraglyth|Miraglyth]] 12:52, 23 December 2007 (CST)&lt;br /&gt;
*** Success. It's still about as short as before, with the benefit of being under one template. Whaddaya think? - [[User:Miraglyth|Miraglyth]] 13:05, 23 December 2007 (CST)&lt;br /&gt;
**** Excellent!  That's perfect! - [[User:EspioKaos|EspioKaos]] 13:07, 23 December 2007 (CST)&lt;br /&gt;
***** Alright, I'm happy with that sandbox as it is. This isn't really the sort of thing that can be put to vote, but how about leaving this one open for 5 days or so in case anyone else has suggestions before pushing for it as the standard to be used in mission articles? - [[User:Miraglyth|Miraglyth]] 13:12, 23 December 2007 (CST)&lt;br /&gt;
****** Sounds good to me. - [[User:EspioKaos|EspioKaos]] 13:18, 23 December 2007 (CST)&lt;br /&gt;
******* Quick bump before deadline. [[Sandbox:Enemy spawn chart|Linky]] again. Anyone got any further changes or suggestions before time runs out on this one? - [[User:Miraglyth|Miraglyth]] 09:36, 27 December 2007 (CST)&lt;br /&gt;
******** Fine as it is, then? - [[User:Miraglyth|Miraglyth]] 08:54, 28 December 2007 (CST)&lt;br /&gt;
********* Five days with no further suggestions from anyone; I think we're good to go.  Now we can begin transferring spawn data to individual mission articles. - [[User:EspioKaos|EspioKaos]] 10:28, 28 December 2007 (CST)&lt;br /&gt;
********** Ahaha, darnit. It's just occured to me that &amp;quot;details&amp;quot; might be a better word than &amp;quot;features&amp;quot; due to character width. It also feels a little more objective, though I kinda like the flavour of &amp;quot;features&amp;quot;. - [[User:Miraglyth|Miraglyth]] 19:15, 28 December 2007 (CST)&lt;br /&gt;
*********** I have to agree.  It's a small change, so it won't take much time at all to swap the wording in the tables that have been converted.  I'm going to finish up the Duel in the Ruins chart I'm converting, then I'll make the changes to the tables we have in place. ;) - [[User:EspioKaos|EspioKaos]] 20:15, 28 December 2007 (CST)&lt;br /&gt;
************ Sure you've noticed, but heads-up: Just converted all the GC and Parum mission articles so the tables are ready for the new format. Also went psycho on the existing [[Rare monsters]] article. - [[User:Miraglyth|Miraglyth]] 20:30, 28 December 2007 (CST)&lt;br /&gt;
************* Heh heh, I see!  Good to be making progress of course.  Now that I've converted the Duel in the Ruins table, I'll change the wording of the tables that need it from &amp;quot;features&amp;quot; to &amp;quot;details,&amp;quot; then I'll see about converting more tables.  I'd like to try to get the most wanted ones that people are always asking about done to help give mission articles more exposure. - [[User:EspioKaos|EspioKaos]] 20:38, 28 December 2007 (CST)&lt;br /&gt;
* (Too many bullets &amp;gt;.&amp;lt;) On an edit-side note, what's your view on the coding format? Many of the tables in [[Rare monsters]] use a separate row for every cell, which does nothing to the article size but might make editing a little easier. - [[User:Miraglyth|Miraglyth]] 20:44, 28 December 2007 (CST)&lt;br /&gt;
** I noticed the different coding in the Duel in the Ruins table.  It threw me off for a second at first, to be honest.  XD  Personally, I prefer the style of separating cells in a row with double vertical pipes.  (I think that's what they're called.)  I've just gotten used to it, I guess. - [[User:EspioKaos|EspioKaos]] 20:50, 28 December 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==Closed polls==&lt;br /&gt;
Please see [[Manual_of_style_archive | this page]] for the archive of closed polls.&lt;br /&gt;
&lt;br /&gt;
===Unit article template===&lt;br /&gt;
Please cast your vote on which of the following designs you prefer for individual unit articles.  Voting will be open until 12:00a.m. CST Tuesday, September 18.  Also, if you have a design of your own, please feel free to submit it for voting.  When casting your vote, remember to highlight your choice in bold print and follow it up with your signature.&lt;br /&gt;
&lt;br /&gt;
:[[Orpad / Guard|Proposal #1]]&lt;br /&gt;
:[[Cara / Mind|Proposal #2]]&lt;br /&gt;
&lt;br /&gt;
* '''Proposal #2''' - Basically, it's the same thing as the first proposal, however open space has been condensed in the stats table (at the suggestion of Beatrix) and the redundant ''unit'' descriptor in the pricing table has been removed.  [[User:EspioKaos|EspioKaos]] 00:39, 11 September 2007 (BST)&lt;br /&gt;
* '''Proposal #2''' - Definitely. I was more than half asleep when I made the Orpad/Guard one. --[[User:Qwerty|Qwerty]] 00:42, 11 September 2007 (BST)&lt;br /&gt;
* '''Proposal #2''' - [[User:Mewn|Mewn]] 01:05, 11 September 2007 (BST)&lt;br /&gt;
* '''Proposal #2:''' - This is a bit of a joke. - [[User:Miraglyth|Miraglyth]] 02:50, 11 September 2007 (BST)&lt;br /&gt;
** Heh, well I just wanted to make it official.  Also, it leaves the floor open for suggestions.  Of course, whether or not we see anything else is a different story.  To be honest, though, maybe a vote isn't necessary on all aspects of standardization.  Perhaps just the ones where multiple, independently unique ideas are presented should be voted on?  [[User:EspioKaos|EspioKaos]] 03:10, 11 September 2007 (BST)&lt;br /&gt;
** Neither of these are complete templates if they don't offer all of the possible fields.  Unless you are just talking about how it should look and not creating an actual template (potentially for each type of unit), these won't work because they don't have fields for each of the possible boosts (END/ATA/ATP/EVA/DFP/TECH/MENT). --[[User:JustTrio|JustTrio]] 15:15, 14 September 2007 (BST)&lt;br /&gt;
** I doubt these are actual templates in the sense of there being a Template:Unit or whatever. It's just how it should look, and manually editing it for the appropriate stat boosts is easy, and better than having every stat for every unit when clearly individual units don't boost even half of them. - [[User:Mewn|Mewn]] 15:22, 14 September 2007 (BST)&lt;br /&gt;
*** Exactly.  Each type of unit will have the appropriate fields in its article.  [[User:EspioKaos|EspioKaos]] 15:37, 14 September 2007 (BST)&lt;br /&gt;
* '''Proposal #2''' - Any reason we aren't creating templates any more? --[[User:JustTrio|JustTrio]] 11:18, 16 September 2007 (BST)&lt;br /&gt;
** There's no reason we can't, as can be seen by the recently created enemy profile template.  It would be a great time-saver.  Personally, I just need to learn how to make the larger templates.  XD [[User:EspioKaos|EspioKaos]] 16:21, 16 September 2007 (BST)&lt;br /&gt;
* With the close of the poll, proposal #2 is the new standard. - [[User:EspioKaos|EspioKaos]] 12:14, 18 September 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Sandbox:Spirit&amp;diff=31664</id>
		<title>Talk:Sandbox:Spirit</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Sandbox:Spirit&amp;diff=31664"/>
				<updated>2008-01-04T10:26:09Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Comments ==&lt;br /&gt;
Very nice!  I'm more partial to the top table as well. Now for a few notes:&lt;br /&gt;
* The prices won't really need the icons.  Meseta values are pretty much assumed across the site whenever a number is placed in a &amp;quot;price&amp;quot; or &amp;quot;fee&amp;quot; column.  In the cases of items that are traded for other currency, we'd use [[PA Fragment|PAFs]] for PA Fragments or [[Vol Coins|VCs]] for Vol Coins.&lt;br /&gt;
* As you stated, no need for the Japanese names in these charts.&lt;br /&gt;
* I love the idea of having a screenshot to represent each TECHNIC.  Ultimately, I'd love to have shots of each tier to represent the visual growth of a TECHNIC.  This would have to be saved for individual articles, however.&lt;br /&gt;
* I don't really think the manufacturer (or GUARDIANS branch) icons are necessary, though I'm not certain of what could fill their spots.&lt;br /&gt;
Still, excellent work! - [[User:EspioKaos|EspioKaos]] 08:54, 3 January 2008 (CST)&lt;br /&gt;
* Thanks EspioKaos! =D I have a few responses too..&lt;br /&gt;
** The reason I put the currency icons in there, is because we have a lot of icons for other things. It seemed odd to me that we were still using text for only a few things, such as PAF's, and not supplying an icon for meseta in particular. I mean, we use the [[Image:GRM-logo.png|19px]] icon instead of 'GRM' for example, so doesn't it make sense to use [[Image:Meseta_icon.PNG]], and [[Image:PAfrag_icon.PNG]] (or something better) to indicate the type of currency also?&lt;br /&gt;
** I like the idea of having a screenshot for each tier of a tech. Actually, this table is meant to be the 'front page' of each tech, and clicking on the tech's name would lead you to a page dedicated to that tech alone. On that page would be 4 (eventually 5) screenshots of the tech in action, as well as a more detailed set of information including the exact Tech. value for each level, the exact number of hits required to level that tech from 0%-&amp;gt;100% for each level, etc. &lt;br /&gt;
* I'll probably make a few minor changes to this table tomorrow, then expand it to cover all techs of one element, so that we can start to see what it will look like on a larger scale. More feedback would be great though! As well as any suggestions for anything I've missed that should be listed. - [[User:Spirit|Spirit]] 12:47, 3 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
* I took the liberty of trying to create an icon for PA frags. [[Image:PA_frag_test.png]] I've only spent a few minutes on it so far and there are a few things I'd like to change about it.  I figured I'd put it up to see if I should continue to refine the image. [[User:Propagandist|Propagandist]] 14:13, 3 January 2008 (CST)&lt;br /&gt;
** I do like this test PA icon, though I must admit I'd prefer it to include the letters 'PA' for those who don't know what the fragment looks like in one's inventory. While we're taking liberties, I've added said 'PA' to your icon, and uploaded it over the icon I was using for the chart. When you've had the chance to refine the icon you've made, we can replace it. Thanks Propagandist! - [[User:Spirit|Spirit]] 22:37, 3 January 2008 (CST)&lt;br /&gt;
* This is slightly off-topic, but I'd suggest the same for VC's where applicable - though that might only be an issue for items that cost some Gold and 0 Silver/Bronze coins. Meseta is easily recognisable by anyone who has played a few missions though, so the meseta icon should be okay as it is. It would also be nice if these icons could be added to the Manual of Style for standardisation. - [[User:Spirit|Spirit]] 22:37, 3 January 2008 (CST)&lt;br /&gt;
* I can very easily add the PA text next to the icon for PA frags so we won't have that grey background.  I also intended on making an icon for vol coins. I'll try making one for each type (gold, silver, bronze).  I'm not sure whether to make them with the letters VC following.  Of course, this is all dependent on what everyone wants to use as standard and should probably be voted on at some point. - [[User:Propagandist|Propagandist]] 00:04, 4 January 2008 (CST)&lt;br /&gt;
* If you mean the subtle grey tone to the background of this icon [[Image:PAfrag_icon.PNG]], it's deliberate. The tone matches the wikitable standard background, and looks a little better than a pure white background. If you're still seeing the very dark icon, you may want to refresh your page for the new one to display properly. =D As for a VC icon, would we prefer (coin)VC, or perhaps V(coin) instead? - [[User:Spirit|Spirit]] 00:57, 4 January 2008 (CST)&lt;br /&gt;
** I'll use an alpha channel so it blends with any background. [[User:Propagandist|Propagandist]] 02:04, 4 January 2008 (CST)&lt;br /&gt;
** Ahh okies, I have no clue how to do that.. Though I was only using Paint so maybe it doesn't have the option. If you could also do this with the Meseta icon, that would be awesome! Thanks! =D - [[User:Spirit|Spirit]] 02:41, 4 January 2008 (CST)&lt;br /&gt;
*** Sure thing. [[User:Propagandist|Propagandist]] 03:04, 4 January 2008 (CST)&lt;br /&gt;
*** Here is an example graphic for the vol coins. [[Image:Vol_coins_test.png]] These were a little harder to re-create than I thought.  I made one of each color just in case.  I can make any changes or add to them if necessary. Also, I updated the PA frag Icon with text and minor adjustments to the icon itself. [[User:Propagandist|Propagandist]] 04:26, 4 January 2008 (CST)&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=File:Vol_coins_test.png&amp;diff=31663</id>
		<title>File:Vol coins test.png</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=File:Vol_coins_test.png&amp;diff=31663"/>
				<updated>2008-01-04T10:19:47Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: Initial work for the vol coin icons. These can be split upon request.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Initial work for the vol coin icons. These can be split upon request.&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Sandbox:Spirit&amp;diff=31661</id>
		<title>Talk:Sandbox:Spirit</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Sandbox:Spirit&amp;diff=31661"/>
				<updated>2008-01-04T09:04:11Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Comments ==&lt;br /&gt;
Very nice!  I'm more partial to the top table as well. Now for a few notes:&lt;br /&gt;
* The prices won't really need the icons.  Meseta values are pretty much assumed across the site whenever a number is placed in a &amp;quot;price&amp;quot; or &amp;quot;fee&amp;quot; column.  In the cases of items that are traded for other currency, we'd use [[PA Fragment|PAFs]] for PA Fragments or [[Vol Coins|VCs]] for Vol Coins.&lt;br /&gt;
* As you stated, no need for the Japanese names in these charts.&lt;br /&gt;
* I love the idea of having a screenshot to represent each TECHNIC.  Ultimately, I'd love to have shots of each tier to represent the visual growth of a TECHNIC.  This would have to be saved for individual articles, however.&lt;br /&gt;
* I don't really think the manufacturer (or GUARDIANS branch) icons are necessary, though I'm not certain of what could fill their spots.&lt;br /&gt;
Still, excellent work! - [[User:EspioKaos|EspioKaos]] 08:54, 3 January 2008 (CST)&lt;br /&gt;
* Thanks EspioKaos! =D I have a few responses too..&lt;br /&gt;
** The reason I put the currency icons in there, is because we have a lot of icons for other things. It seemed odd to me that we were still using text for only a few things, such as PAF's, and not supplying an icon for meseta in particular. I mean, we use the [[Image:GRM-logo.png|19px]] icon instead of 'GRM' for example, so doesn't it make sense to use [[Image:Meseta_icon.PNG]], and [[Image:PAfrag_icon.PNG]] (or something better) to indicate the type of currency also?&lt;br /&gt;
** I like the idea of having a screenshot for each tier of a tech. Actually, this table is meant to be the 'front page' of each tech, and clicking on the tech's name would lead you to a page dedicated to that tech alone. On that page would be 4 (eventually 5) screenshots of the tech in action, as well as a more detailed set of information including the exact Tech. value for each level, the exact number of hits required to level that tech from 0%-&amp;gt;100% for each level, etc. &lt;br /&gt;
* I'll probably make a few minor changes to this table tomorrow, then expand it to cover all techs of one element, so that we can start to see what it will look like on a larger scale. More feedback would be great though! As well as any suggestions for anything I've missed that should be listed. - [[User:Spirit|Spirit]] 12:47, 3 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
* I took the liberty of trying to create an icon for PA frags. [[Image:PA_frag_test.png]] I've only spent a few minutes on it so far and there are a few things I'd like to change about it.  I figured I'd put it up to see if I should continue to refine the image. [[User:Propagandist|Propagandist]] 14:13, 3 January 2008 (CST)&lt;br /&gt;
** I do like this test PA icon, though I must admit I'd prefer it to include the letters 'PA' for those who don't know what the fragment looks like in one's inventory. While we're taking liberties, I've added said 'PA' to your icon, and uploaded it over the icon I was using for the chart. When you've had the chance to refine the icon you've made, we can replace it. Thanks Propagandist! - [[User:Spirit|Spirit]] 22:37, 3 January 2008 (CST)&lt;br /&gt;
* This is slightly off-topic, but I'd suggest the same for VC's where applicable - though that might only be an issue for items that cost some Gold and 0 Silver/Bronze coins. Meseta is easily recognisable by anyone who has played a few missions though, so the meseta icon should be okay as it is. It would also be nice if these icons could be added to the Manual of Style for standardisation. - [[User:Spirit|Spirit]] 22:37, 3 January 2008 (CST)&lt;br /&gt;
* I can very easily add the PA text next to the icon for PA frags so we won't have that grey background.  I also intended on making an icon for vol coins. I'll try making one for each type (gold, silver, bronze).  I'm not sure whether to make them with the letters VC following.  Of course, this is all dependent on what everyone wants to use as standard and should probably be voted on at some point. - [[User:Propagandist|Propagandist]] 00:04, 4 January 2008 (CST)&lt;br /&gt;
* If you mean the subtle grey tone to the background of this icon [[Image:PAfrag_icon.PNG]], it's deliberate. The tone matches the wikitable standard background, and looks a little better than a pure white background. If you're still seeing the very dark icon, you may want to refresh your page for the new one to display properly. =D As for a VC icon, would we prefer (coin)VC, or perhaps V(coin) instead? - [[User:Spirit|Spirit]] 00:57, 4 January 2008 (CST)&lt;br /&gt;
** I'll use an alpha channel so it blends with any background. [[User:Propagandist|Propagandist]] 02:04, 4 January 2008 (CST)&lt;br /&gt;
** Ahh okies, I have no clue how to do that.. Though I was only using Paint so maybe it doesn't have the option. If you could also do this with the Meseta icon, that would be awesome! Thanks! =D - [[User:Spirit|Spirit]] 02:41, 4 January 2008 (CST)&lt;br /&gt;
*** Sure thing. [[User:Propagandist|Propagandist]] 03:04, 4 January 2008 (CST)&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Sandbox:Spirit&amp;diff=31657</id>
		<title>Talk:Sandbox:Spirit</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Sandbox:Spirit&amp;diff=31657"/>
				<updated>2008-01-04T08:04:50Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Comments ==&lt;br /&gt;
Very nice!  I'm more partial to the top table as well. Now for a few notes:&lt;br /&gt;
* The prices won't really need the icons.  Meseta values are pretty much assumed across the site whenever a number is placed in a &amp;quot;price&amp;quot; or &amp;quot;fee&amp;quot; column.  In the cases of items that are traded for other currency, we'd use [[PA Fragment|PAFs]] for PA Fragments or [[Vol Coins|VCs]] for Vol Coins.&lt;br /&gt;
* As you stated, no need for the Japanese names in these charts.&lt;br /&gt;
* I love the idea of having a screenshot to represent each TECHNIC.  Ultimately, I'd love to have shots of each tier to represent the visual growth of a TECHNIC.  This would have to be saved for individual articles, however.&lt;br /&gt;
* I don't really think the manufacturer (or GUARDIANS branch) icons are necessary, though I'm not certain of what could fill their spots.&lt;br /&gt;
Still, excellent work! - [[User:EspioKaos|EspioKaos]] 08:54, 3 January 2008 (CST)&lt;br /&gt;
* Thanks EspioKaos! =D I have a few responses too..&lt;br /&gt;
** The reason I put the currency icons in there, is because we have a lot of icons for other things. It seemed odd to me that we were still using text for only a few things, such as PAF's, and not supplying an icon for meseta in particular. I mean, we use the [[Image:GRM-logo.png|19px]] icon instead of 'GRM' for example, so doesn't it make sense to use [[Image:Meseta_icon.PNG]], and [[Image:PAfrag_icon.PNG]] (or something better) to indicate the type of currency also?&lt;br /&gt;
** I like the idea of having a screenshot for each tier of a tech. Actually, this table is meant to be the 'front page' of each tech, and clicking on the tech's name would lead you to a page dedicated to that tech alone. On that page would be 4 (eventually 5) screenshots of the tech in action, as well as a more detailed set of information including the exact Tech. value for each level, the exact number of hits required to level that tech from 0%-&amp;gt;100% for each level, etc. &lt;br /&gt;
* I'll probably make a few minor changes to this table tomorrow, then expand it to cover all techs of one element, so that we can start to see what it will look like on a larger scale. More feedback would be great though! As well as any suggestions for anything I've missed that should be listed. - [[User:Spirit|Spirit]] 12:47, 3 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
* I took the liberty of trying to create an icon for PA frags. [[Image:PA_frag_test.png]] I've only spent a few minutes on it so far and there are a few things I'd like to change about it.  I figured I'd put it up to see if I should continue to refine the image. [[User:Propagandist|Propagandist]] 14:13, 3 January 2008 (CST)&lt;br /&gt;
** I do like this test PA icon, though I must admit I'd prefer it to include the letters 'PA' for those who don't know what the fragment looks like in one's inventory. While we're taking liberties, I've added said 'PA' to your icon, and uploaded it over the icon I was using for the chart. When you've had the chance to refine the icon you've made, we can replace it. Thanks Propagandist! - [[User:Spirit|Spirit]] 22:37, 3 January 2008 (CST)&lt;br /&gt;
* This is slightly off-topic, but I'd suggest the same for VC's where applicable - though that might only be an issue for items that cost some Gold and 0 Silver/Bronze coins. Meseta is easily recognisable by anyone who has played a few missions though, so the meseta icon should be okay as it is. It would also be nice if these icons could be added to the Manual of Style for standardisation. - [[User:Spirit|Spirit]] 22:37, 3 January 2008 (CST)&lt;br /&gt;
* I can very easily add the PA text next to the icon for PA frags so we won't have that grey background.  I also intended on making an icon for vol coins. I'll try making one for each type (gold, silver, bronze).  I'm not sure whether to make them with the letters VC following.  Of course, this is all dependent on what everyone wants to use as standard and should probably be voted on at some point. - [[User:Propagandist|Propagandist]] 00:04, 4 January 2008 (CST)&lt;br /&gt;
* If you mean the subtle grey tone to the background of this icon [[Image:PAfrag_icon.PNG]], it's deliberate. The tone matches the wikitable standard background, and looks a little better than a pure white background. If you're still seeing the very dark icon, you may want to refresh your page for the new one to display properly. =D As for a VC icon, would we prefer (coin)VC, or perhaps V(coin) instead? - [[User:Spirit|Spirit]] 00:57, 4 January 2008 (CST)&lt;br /&gt;
** I'll use an alpha channel so it blends with any background. [[User:Propagandist|Propagandist]] 02:04, 4 January 2008 (CST)&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Sandbox:Spirit&amp;diff=31652</id>
		<title>Talk:Sandbox:Spirit</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Sandbox:Spirit&amp;diff=31652"/>
				<updated>2008-01-04T06:04:02Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: Currency icons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Comments ==&lt;br /&gt;
Very nice!  I'm more partial to the top table as well. Now for a few notes:&lt;br /&gt;
* The prices won't really need the icons.  Meseta values are pretty much assumed across the site whenever a number is placed in a &amp;quot;price&amp;quot; or &amp;quot;fee&amp;quot; column.  In the cases of items that are traded for other currency, we'd use [[PA Fragment|PAFs]] for PA Fragments or [[Vol Coins|VCs]] for Vol Coins.&lt;br /&gt;
* As you stated, no need for the Japanese names in these charts.&lt;br /&gt;
* I love the idea of having a screenshot to represent each TECHNIC.  Ultimately, I'd love to have shots of each tier to represent the visual growth of a TECHNIC.  This would have to be saved for individual articles, however.&lt;br /&gt;
* I don't really think the manufacturer (or GUARDIANS branch) icons are necessary, though I'm not certain of what could fill their spots.&lt;br /&gt;
Still, excellent work! - [[User:EspioKaos|EspioKaos]] 08:54, 3 January 2008 (CST)&lt;br /&gt;
* Thanks EspioKaos! =D I have a few responses too..&lt;br /&gt;
** The reason I put the currency icons in there, is because we have a lot of icons for other things. It seemed odd to me that we were still using text for only a few things, such as PAF's, and not supplying an icon for meseta in particular. I mean, we use the [[Image:GRM-logo.png|19px]] icon instead of 'GRM' for example, so doesn't it make sense to use [[Image:Meseta_icon.PNG]], and [[Image:PAfrag_icon.PNG]] (or something better) to indicate the type of currency also?&lt;br /&gt;
** I like the idea of having a screenshot for each tier of a tech. Actually, this table is meant to be the 'front page' of each tech, and clicking on the tech's name would lead you to a page dedicated to that tech alone. On that page would be 4 (eventually 5) screenshots of the tech in action, as well as a more detailed set of information including the exact Tech. value for each level, the exact number of hits required to level that tech from 0%-&amp;gt;100% for each level, etc. &lt;br /&gt;
* I'll probably make a few minor changes to this table tomorrow, then expand it to cover all techs of one element, so that we can start to see what it will look like on a larger scale. More feedback would be great though! As well as any suggestions for anything I've missed that should be listed. - [[User:Spirit|Spirit]] 12:47, 3 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
* I took the liberty of trying to create an icon for PA frags. [[Image:PA_frag_test.png]] I've only spent a few minutes on it so far and there are a few things I'd like to change about it.  I figured I'd put it up to see if I should continue to refine the image. [[User:Propagandist|Propagandist]] 14:13, 3 January 2008 (CST)&lt;br /&gt;
** I do like this test PA icon, though I must admit I'd prefer it to include the letters 'PA' for those who don't know what the fragment looks like in one's inventory. While we're taking liberties, I've added said 'PA' to your icon, and uploaded it over the icon I was using for the chart. When you've had the chance to refine the icon you've made, we can replace it. Thanks Propagandist! - [[User:Spirit|Spirit]] 22:37, 3 January 2008 (CST)&lt;br /&gt;
* This is slightly off-topic, but I'd suggest the same for VC's where applicable - though that might only be an issue for items that cost some Gold and 0 Silver/Bronze coins. Meseta is easily recognisable by anyone who has played a few missions though, so the meseta icon should be okay as it is. It would also be nice if these icons could be added to the Manual of Style for standardisation. - [[User:Spirit|Spirit]] 22:37, 3 January 2008 (CST)&lt;br /&gt;
* I can very easily add the PA text next to the icon for PA frags so we won't have that grey background.  I also intended on making an icon for vol coins. I'll try making one for each type (gold, silver, bronze).  I'm not sure whether to make them with the letters VC following.  Of course, this is all dependent on what everyone wants to use as standard and should probably be voted on at some point. - [[User:Propagandist|Propagandist]] 00:04, 4 January 2008 (CST)&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Sandbox:Spirit&amp;diff=31520</id>
		<title>Talk:Sandbox:Spirit</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Sandbox:Spirit&amp;diff=31520"/>
				<updated>2008-01-03T20:13:52Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Comments ==&lt;br /&gt;
Very nice!  I'm more partial to the top table as well. Now for a few notes:&lt;br /&gt;
* The prices won't really need the icons.  Meseta values are pretty much assumed across the site whenever a number is placed in a &amp;quot;price&amp;quot; or &amp;quot;fee&amp;quot; column.  In the cases of items that are traded for other currency, we'd use [[PA Fragment|PAFs]] for PA Fragments or [[Vol Coins|VCs]] for Vol Coins.&lt;br /&gt;
* As you stated, no need for the Japanese names in these charts.&lt;br /&gt;
* I love the idea of having a screenshot to represent each TECHNIC.  Ultimately, I'd love to have shots of each tier to represent the visual growth of a TECHNIC.  This would have to be saved for individual articles, however.&lt;br /&gt;
* I don't really think the manufacturer (or GUARDIANS branch) icons are necessary, though I'm not certain of what could fill their spots.&lt;br /&gt;
Still, excellent work! - [[User:EspioKaos|EspioKaos]] 08:54, 3 January 2008 (CST)&lt;br /&gt;
* Thanks EspioKaos! =D I have a few responses too..&lt;br /&gt;
** The reason I put the currency icons in there, is because we have a lot of icons for other things. It seemed odd to me that we were still using text for only a few things, such as PAF's, and not supplying an icon for meseta in particular. I mean, we use the [[Image:GRM-logo.png|19px]] icon instead of 'GRM' for example, so doesn't it make sense to use [[Image:Meseta_icon.PNG]], and [[Image:PAfrag_icon.PNG]] (or something better) to indicate the type of currency also?&lt;br /&gt;
** I like the idea of having a screenshot for each tier of a tech. Actually, this table is meant to be the 'front page' of each tech, and clicking on the tech's name would lead you to a page dedicated to that tech alone. On that page would be 4 (eventually 5) screenshots of the tech in action, as well as a more detailed set of information including the exact Tech. value for each level, the exact number of hits required to level that tech from 0%-&amp;gt;100% for each level, etc. &lt;br /&gt;
* I'll probably make a few minor changes to this table tomorrow, then expand it to cover all techs of one element, so that we can start to see what it will look like on a larger scale. More feedback would be great though! As well as any suggestions for anything I've missed that should be listed. - [[User:Spirit|Spirit]] 12:47, 3 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
* I took the liberty of trying to create an icon for PA frags. [[Image:PA_frag_test.png]] I've only spent a few minutes on it so far and there are a few things I'd like to change about it.  I figured I'd put it up to see if I should continue to refine the image. [[User:Propagandist|Propagandist]] 14:13, 3 January 2008 (CST)&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=File:PA_frag_test.png&amp;diff=31519</id>
		<title>File:PA frag test.png</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=File:PA_frag_test.png&amp;diff=31519"/>
				<updated>2008-01-03T20:09:44Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Grinders&amp;diff=30843</id>
		<title>Talk:Grinders</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Grinders&amp;diff=30843"/>
				<updated>2007-12-31T20:37:09Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Grinded?==&lt;br /&gt;
Not to be nit-picky but wouldn't the word &amp;quot;ground&amp;quot; be a little more normal sounding than &amp;quot;grinded&amp;quot;? - [[User:Propagandist|Propagandist]] 14:37, 31 December 2007 (CST) &lt;br /&gt;
==Old information==&lt;br /&gt;
Placing this here temporarily. [[User:Spirit|Spirit]] 23:04, 30 December 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]]&lt;br /&gt;
|-&lt;br /&gt;
| グラインダー/C+1～ || (Grinder/C+1~)&lt;br /&gt;
|-&lt;br /&gt;
| グラインダー/B+1～ || (Grinder/B+1~)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Humanoids&amp;diff=29645</id>
		<title>Humanoids</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Humanoids&amp;diff=29645"/>
				<updated>2007-12-25T02:18:24Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: /* Armed Servant (Taguba) */ Fixed cell color&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== AMF Heavy Infantry ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! LV !! Drop item !! Mission&lt;br /&gt;
|-&lt;br /&gt;
| 1-9 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 10-19 || {{Color-C}} | [B] [[Brahoh]] || [[AMF HQ Recovery]] C, [[Military Subway]] C&lt;br /&gt;
|-&lt;br /&gt;
| 20-29 || {{Color-B}} | [B] [[Saiyuhoh]] || [[AMF HQ Recovery]] B, [[Military Subway]] C&lt;br /&gt;
|-&lt;br /&gt;
| 30-39 || || [[Illuminus Ambition 1]] B&lt;br /&gt;
|-&lt;br /&gt;
| 40-49 || || [[Illuminus Ambition 1]] A&lt;br /&gt;
|-&lt;br /&gt;
| 50-59 || {{Color-A}} | [B] ([[Haktsurahoh]]) || [[AMF HQ Recovery]] A, [[Military Subway]] A&lt;br /&gt;
|-&lt;br /&gt;
| 60-69 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 70-79 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 80-89 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 90-99 || {{Color-A}} | [B] ([[Kaurasuhoh]]) || [[AMF HQ Recovery]] S, [[Military Subway]] S&lt;br /&gt;
|-&lt;br /&gt;
| 100+ || ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Special drops&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armed Servant (Basta) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! LV !! Drop item !! Mission&lt;br /&gt;
|-&lt;br /&gt;
| 1-9 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 10-19 || || [[Sacred Stream]] C&lt;br /&gt;
|-&lt;br /&gt;
| 20-29 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 30-39 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 40-49 || {{Color-B}} | [B] [[Berdynata]] || [[Sacred Stream]] B&lt;br /&gt;
|-&lt;br /&gt;
| 50-59 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 60-69 || {{Color-A}} | [B] [[Gungnata]] || [[Sacred Stream]] A&lt;br /&gt;
|-&lt;br /&gt;
| 70-79 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 80-89 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 90-99 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 100+ || {{Color-A}} | [B] [[Gatoranata]] || [[Sacred Stream]] S&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Special drops&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armed Servant (Obme) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! LV !! Drop item !! Mission&lt;br /&gt;
|-&lt;br /&gt;
| 1-9 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 10-19 || {{Color-C}} | [[Compadri]] || [[Sacred Stream]] C&lt;br /&gt;
|-&lt;br /&gt;
| 20-29 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 30-39 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 40-49 || {{Color-B}} | [[Hikauri]] || [[Sacred Stream]] B&lt;br /&gt;
|-&lt;br /&gt;
| 50-59 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 60-69 || {{Color-A}} | [[Hanmateri]] || [[Sacred Stream]] A&lt;br /&gt;
|-&lt;br /&gt;
| 70-79 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 80-89 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 90-99 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 100+ || {{Color-S}} | [[Ulteri]] || [[Sacred Stream]] S&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Special drops&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armed Servant (Ozuna) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! LV !! Drop item !! Mission&lt;br /&gt;
|-&lt;br /&gt;
| 1-9 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 10-19 || {{Color-C}} | [[Ulrod]] || [[Grove of Fanatics]] C&lt;br /&gt;
|-&lt;br /&gt;
| 20-29 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 30-39 || {{Color-B}} | [[Slyrod]] || [[Grove of Fanatics]] B&lt;br /&gt;
|-&lt;br /&gt;
| 40-49 || {{Color-B}} | [[Hajirod]] || [[Grove of Fanatics]] A&lt;br /&gt;
|-&lt;br /&gt;
| 50-59 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 60-69 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 70-79 || {{Color-A}} | [[Granarod]] || [[Grove of Fanatics]] S&lt;br /&gt;
|-&lt;br /&gt;
| 80-89 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 90-99 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 100+ || {{Color-A}} | [[Howrod]] || [[Grove of Fanatics]] S2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Special drops&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armed Servant (Taguba) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! LV !! Drop item !! Mission&lt;br /&gt;
|-&lt;br /&gt;
| 1-9 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 10-19 || {{Color-C}} | [B] [[Ulrod]] || [[Grove of Fanatics]] C&lt;br /&gt;
|-&lt;br /&gt;
| 20-29 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 30-39 || {{Color-B}} | [B] [[Slyrod]] || [[Grove of Fanatics]] B&lt;br /&gt;
|-&lt;br /&gt;
| 40-49 || {{Color-B}} | [B] [[Hajirod]] || [[Grove of Fanatics]] A&lt;br /&gt;
|-&lt;br /&gt;
| 50-59 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 60-69 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 70-79 || {{Color-A}} | [B] [[Granarod]] || [[Grove of Fanatics]] S&lt;br /&gt;
|-&lt;br /&gt;
| 80-89 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 90-99 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 100+ || {{Color-A}} | [B] [[Howrod]] || [[Grove of Fanatics]] S2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Special drops&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Do Vol ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! LV !! Drop item !! Mission&lt;br /&gt;
|-&lt;br /&gt;
| 1-9 || {{Color-C}} | [B] [[TwinHarisenFans]] || [[The Mask 1]] C&lt;br /&gt;
|-&lt;br /&gt;
| 10-19 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 20-29 || {{Color-C}} | [B] [[TwinHarisenFans]] || [[The Mask 1]] B&lt;br /&gt;
|-&lt;br /&gt;
| 30-39 || {{Color-C}} | [B] [[TwinHarisenFans]] || [[The Mask 1]] A&lt;br /&gt;
|-&lt;br /&gt;
| 40-49 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 50-59 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 60-69 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 70-79 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 80-89 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 90-99 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 100+ || ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Special drops&lt;br /&gt;
| {{Color-B}} | [[Dogma Drop]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fulyen Curtz ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! LV !! Drop item !! colspan=&amp;quot;3&amp;quot; | Mission&lt;br /&gt;
|-&lt;br /&gt;
| 1-9 || {{Fulyen Curtz 1}} || colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| 10-19 || {{Fulyen Curtz 10}} || colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| 20-29 || {{Color-S}} | {{Fulyen Curtz 20}} || colspan=&amp;quot;3&amp;quot; | [[Illuminus Ambition 1]] C&lt;br /&gt;
|-&lt;br /&gt;
| 30-39 || {{Fulyen Curtz 30}} || colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| 40-49 || {{Color-S}} | {{Fulyen Curtz 40}} || colspan=&amp;quot;3&amp;quot; | [[Illuminus Ambition 1]] B&lt;br /&gt;
|-&lt;br /&gt;
| 50-59 || {{Color-S}} | {{Fulyen Curtz 50}} || colspan=&amp;quot;3&amp;quot; | [[Illuminus Ambition 1]] A&lt;br /&gt;
|-&lt;br /&gt;
| 60-69 || {{Fulyen Curtz 60}} || colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| 70-79 || {{Fulyen Curtz 70}} || colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| 80-89 || {{Fulyen Curtz 80}} || colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| 90-99 || {{Fulyen Curtz 90}} || colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| 100+ || {{Fulyen Curtz 100}} || colspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Special drops&lt;br /&gt;
| {{Color-B}} | [[Star Atomizer]] || {{Color-C}} | [[Inverter Circuit]] || {{Color-A}} | [[Copernia]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hiru Vol ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! LV !! Drop item !! Mission&lt;br /&gt;
|-&lt;br /&gt;
| 1-9 || {{Color-C}} | [[Neta Note]] || [[The Mask 1]] C&lt;br /&gt;
|-&lt;br /&gt;
| 10-19 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 20-29 || {{Color-C}} | [[Neta Note]] || [[The Mask 1]] B&lt;br /&gt;
|- &lt;br /&gt;
| 30-39 || {{Color-C}} | [[Neta Note]]|| [[The Mask 1]] A&lt;br /&gt;
|-&lt;br /&gt;
| 40-49 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 50-59 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 60-69 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 70-79 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 80-89 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 90-99 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 100+ || ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Special drops&lt;br /&gt;
| {{Color-B}} | [[Dogma Drop]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== No Vol ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! LV !! Drop item !! Mission&lt;br /&gt;
|-&lt;br /&gt;
| 1-9 || {{Color-C}} | [B] [[HarisenBattleFan]] || [[The Mask 1]] C&lt;br /&gt;
|-&lt;br /&gt;
| 10-19 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 20-29 || {{Color-C}} | [B] [[HarisenBattleFan]] || [[The Mask 1]] B&lt;br /&gt;
|-&lt;br /&gt;
| 30-39 || {{Color-C}} | [B] [[HarisenBattleFan]] || [[The Mask 1]] A&lt;br /&gt;
|-&lt;br /&gt;
| 40-49 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 50-59 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 60-69 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 70-79 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 80-89 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 90-99 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 100+ || ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Special drops&lt;br /&gt;
| {{Color-B}} | [[Dogma Drop]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rogue (Jasse) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! LV !! Drop item !! Mission&lt;br /&gt;
|-&lt;br /&gt;
| 1-9 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 10-19 || {{Color-C}} | [B] [[B'duki Pam]] || [[Train Rescue]] C, [[Stolen Weapon]] C&lt;br /&gt;
|-&lt;br /&gt;
| 20-29 || {{Color-C}} | [B] [[B'duki Oga]] || [[Train Rescue]] B, [[Stolen Weapon]] B&lt;br /&gt;
|-&lt;br /&gt;
| 30-39 || {{Color-B}} | [B] [[B'duki Roga]] || [[Stolen Weapon]] A&lt;br /&gt;
|-&lt;br /&gt;
| 40-49 || {{Color-B}} | [B] [[B'duki Be]] || [[Train Rescue]] A&lt;br /&gt;
|-&lt;br /&gt;
| 50-59 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 60-69 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 70-79 || {{Color-B}} | [B] [[B'duki Re]] || [[Stolen Weapon]] S&lt;br /&gt;
|-&lt;br /&gt;
| 80-89 || {{Color-B}} | [B] [[B'duki Re]] || [[Train Rescue]] S, [[Stolen Weapon]] S2&lt;br /&gt;
|-&lt;br /&gt;
| 90-99 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 100+ || {{Color-A}} | [B] [[Cubo Mamba]] || [[Train Rescue]] S2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Special drops&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rogue (Ogg) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! LV !! Drop item !! Mission&lt;br /&gt;
|-&lt;br /&gt;
| 1-9 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 10-19 || {{Color-C}} | [B] [[Seva Brada]] || [[Train Rescue]] C, [[Stolen Weapon]] C&lt;br /&gt;
|-&lt;br /&gt;
| 20-29 || {{Color-C}} | [B] [[Seva Sata]] || [[Train Rescue]] B, [[Stolen Weapon]] B&lt;br /&gt;
|-&lt;br /&gt;
| 30-39 || {{Color-B}} | [B] [[Seva Palassa]] || [[Stolen Weapon]] A&lt;br /&gt;
|-&lt;br /&gt;
| 40-49 || {{Color-B}} | [B] [[Seva Drada]] || [[Train Rescue]] A&lt;br /&gt;
|-&lt;br /&gt;
| 50-59 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 60-69 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 70-79 || {{Color-B}} | [B] [[Seva Falsan]] || [[Stolen Weapon]] S&lt;br /&gt;
|-&lt;br /&gt;
| 80-89 || {{Color-B}} | [B] [[Seva Falsan]] || [[Train Rescue]] S, [[Stolen Weapon]] S2&lt;br /&gt;
|-&lt;br /&gt;
| 90-99 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 100+ || {{Color-A}} | [B] [[Muktrand]] || [[Train Rescue]] S2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Special drops&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SEED-Guardian (Kn) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! LV !! Drop item !! Mission&lt;br /&gt;
|-&lt;br /&gt;
| 1-9 ||  || [[Illuminus Ambition 1]] C&lt;br /&gt;
|-&lt;br /&gt;
| 10-19 || {{Color-C}} | [B] [[Brass Knuckles]] || [[Military Subway]] C&lt;br /&gt;
|-&lt;br /&gt;
| 20-29 || {{Color-B}} | [B] [[Wire Gloves]] || [[Military Subway]] B&lt;br /&gt;
|-&lt;br /&gt;
| 30-39 || || [[Illuminus Ambition 1]] A&lt;br /&gt;
|-&lt;br /&gt;
| 40-49 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 50-59 || || [[Military Subway]] A&lt;br /&gt;
|-&lt;br /&gt;
| 60-69 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 70-79 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 80-89 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 90-99 || {{Color-A}} | [B] [[Gudda Godda]] || [[Military Subway]] A&lt;br /&gt;
|-&lt;br /&gt;
| 100+ || ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Special drops&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SEED-Guardian (Sa) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! LV !! Drop item !! Mission&lt;br /&gt;
|-&lt;br /&gt;
| 1-9 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 10-19 || {{Color-C}} | [B] [[Buster]] || [[Military Subway]] C&lt;br /&gt;
|-&lt;br /&gt;
| 20-29 || {{Color-B}} | [B] [[Pallasch]] || [[Military Subway]] B&lt;br /&gt;
|-&lt;br /&gt;
| 30-39 || || [[Illuminus Ambition 2]] B&lt;br /&gt;
|-&lt;br /&gt;
| 40-49 || || [[Illuminus Ambition 2]] A&lt;br /&gt;
|-&lt;br /&gt;
| 50-59 || || [[Military Subway]] A&lt;br /&gt;
|-&lt;br /&gt;
| 60-69 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 70-79 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 80-89 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 90-99 || {{Color-A}} | [B] [[Rapier]] || [[Military Subway]] S&lt;br /&gt;
|-&lt;br /&gt;
| 100+ || ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Special drops&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SEED-Guardian (Sh) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! LV !! Drop item !! Mission&lt;br /&gt;
|-&lt;br /&gt;
| 1-9 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 10-19 || {{Color-C}} | [B] [[Blaster]] || [[Military Subway]] C&lt;br /&gt;
|-&lt;br /&gt;
| 20-29 || {{Color-B}} | [B] [[Shooter]] || [[Military Subway]] B&lt;br /&gt;
|-&lt;br /&gt;
| 30-39 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 40-49 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 50-59 || || [[Military Subway]] A&lt;br /&gt;
|-&lt;br /&gt;
| 60-69 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 70-79 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 80-89 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 90-99 || {{Color-A}} | [B] [[Burst]] || [[Military Subway]] S&lt;br /&gt;
|-&lt;br /&gt;
| 100+ || ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Special drops&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SEED-Guardian (Tw) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! LV !! Drop item !! Mission&lt;br /&gt;
|-&lt;br /&gt;
| 1-9 ||  || [[Illuminus Ambition 1]] C&lt;br /&gt;
|-&lt;br /&gt;
| 10-19 || {{Color-C}} | [B] [[Twin Autogun]] || [[Military Subway]] C&lt;br /&gt;
|-&lt;br /&gt;
| 20-29 || || [[Military Subway]] B&lt;br /&gt;
|-&lt;br /&gt;
| 30-39 || || [[Illuminus Ambition 1]] A&lt;br /&gt;
|-&lt;br /&gt;
| 40-49 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 50-59 || {{Color-A}} | [B] [[Bulletmaster]] || [[Military Subway]] A&lt;br /&gt;
|-&lt;br /&gt;
| 60-69 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 70-79 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 80-89 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 90-99 || {{Color-A}} | [B] [[Evil Twins]] || [[Military Subway]] S&lt;br /&gt;
|-&lt;br /&gt;
| 100+ || ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Special drops&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Ops (Assault) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! LV !! Drop item !! Mission&lt;br /&gt;
|-&lt;br /&gt;
| 1-9 || {{Color-C}} | [B] [[Ryo-Dagan]] || [[Desert's End 2]] C&lt;br /&gt;
|-&lt;br /&gt;
| 10-19 || {{Color-C}} | [B] [[Ryo-Nafli]] || [[Endrum Remnants]] C, [[Desert Goliath]] C, [[AMF HQ Recovery]] C, [[Military Subway]] C&lt;br /&gt;
|-&lt;br /&gt;
| 20-29 || {{Color-C}} | [B] [[Ryo-Stezashi]] || [[AMF HQ Recovery]] B, [[Military Subway]] B&lt;br /&gt;
|-&lt;br /&gt;
| 30-39 || {{Color-B}} | [B] [[Ryo-Sagazashi]] || [[Endrum Remnants]] B, [[Desert Goliath]] B&lt;br /&gt;
|-&lt;br /&gt;
| 40-49 || {{Color-B}} | [B] [[Assino-zashi]] || [[Endrum Remnants]] A, [[Desert Goliath]] A&lt;br /&gt;
|-&lt;br /&gt;
| 50-59 || {{Color-B}} | [B] [[Tsisava-zashi]] || [[AMF HQ Recovery]] A, [[Military Subway]] A&lt;br /&gt;
|-&lt;br /&gt;
| 60-69 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 70-79 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 80-89 || || [[Endrum Remnants]] S, [[Desert Goliath]] S&lt;br /&gt;
|-&lt;br /&gt;
| 90-99 || || [[AMF HQ Recovery]] S, [[Military Subway]] S&lt;br /&gt;
|-&lt;br /&gt;
| 100+ || {{Color-A}} | [B] [[Ran-Misaki]] || [[Endrum Remnants]] S2, [[Desert Goliath]] S2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Special drops&lt;br /&gt;
| G Traps&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Ops (Kanohne) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! LV !! Drop item !! Mission&lt;br /&gt;
|-&lt;br /&gt;
| 1-9 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 10-19 || {{Color-C}} | [B] [[Sniper]] || [[Endrum Remnants]] C, [[Desert Goliath]] C&lt;br /&gt;
|-&lt;br /&gt;
| 20-29 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 30-39 || {{Color-B}} | [B] [[Shooter]] || [[Endrum Remnants]] B, [[Desert Goliath]] B&lt;br /&gt;
|-&lt;br /&gt;
| 40-49 || {{Color-B}} | [B] [[Vullseye]] || [[Endrum Remnants]] A, [[Desert Goliath]] A&lt;br /&gt;
|-&lt;br /&gt;
| 50-59 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 60-69 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 70-79 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 80-89 || {{Color-A}} | [B] [[Burst]] || [[Endrum Remnants]] S, [[Desert Goliath]] S&lt;br /&gt;
|-&lt;br /&gt;
| 90-99 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 100+ || {{Color-A}} | [B] [[Phantom]] || [[Endrum Remnants]] S2, [[Desert Goliath]] S2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Special drops&lt;br /&gt;
| G Traps&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Ops (Solda) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! LV !! Drop item !! Mission&lt;br /&gt;
|-&lt;br /&gt;
| 1-9 || {{Color-C}} | [B] [[Shigga Damud]] || [[Desert's End 2]] C&lt;br /&gt;
|-&lt;br /&gt;
| 10-19 || {{Color-C}} | [B] [[Shigga Spud]] || [[Desert Goliath]] C&lt;br /&gt;
|-&lt;br /&gt;
| 20-29 || {{Color-C}} | [B] [[Shigga Wadda]] || [[Protect the Festa 1]] B, [[Protect the Festa 2]] B&lt;br /&gt;
|-&lt;br /&gt;
| 30-39 || {{Color-B}} | [B] [[Shigga Bigul]] || [[Desert Goliath]] B&lt;br /&gt;
|-&lt;br /&gt;
| 40-49 || {{Color-B}} | [B] [[Shigga Amza]] || [[Desert Goliath]] A&lt;br /&gt;
|-&lt;br /&gt;
| 50-59 || || [[Despair and Hope 2]] A&lt;br /&gt;
|-&lt;br /&gt;
| 60-69 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 70-79 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 80-89 || || [[Desert Goliath]] S&lt;br /&gt;
|-&lt;br /&gt;
| 90-99 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 100+ || || [[Desert Goliath]] S2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Special drops&lt;br /&gt;
| G Traps&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Ops (Vobis) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! LV !! Drop item !! Mission&lt;br /&gt;
|-&lt;br /&gt;
| 1-9 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| 10-19 || {{Color-C}} | [B] [[Blaster]] || [[AMF HQ Recovery]] C, [[Military Subway]] C&lt;br /&gt;
|-&lt;br /&gt;
| 20-29 || {{Color-B}} | [B] [[Shooter]] || [[AMF HQ Recovery]] B, [[Military Subway]] B&lt;br /&gt;
|-&lt;br /&gt;
| 30-39 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 40-49 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 50-59 || {{Color-A}} | [B] [[Assasin]] || [[AMF HQ Recovery]] A, [[Military Subway]] A&lt;br /&gt;
|-&lt;br /&gt;
| 60-69 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 70-79 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 80-89 || ||&lt;br /&gt;
|-&lt;br /&gt;
| 90-99 || {{Color-A}} | [B] [[Burst]] || [[AMF HQ Recovery]] S, [[Military Subway]] S&lt;br /&gt;
|-&lt;br /&gt;
| 100+ || ||&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Special drops&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:Propagandist/Sandbox&amp;diff=29105</id>
		<title>User:Propagandist/Sandbox</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:Propagandist/Sandbox&amp;diff=29105"/>
				<updated>2007-12-24T05:47:29Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: Colors are fun!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-------------------- Heading --------------------&amp;gt;&lt;br /&gt;
&amp;lt;!-- Comment --&amp;gt;&lt;br /&gt;
'''This is a work in progress''' mock-up for a re-design of the main page.  Only basic formatting and content is currently outlined any content is simply a placeholder until finished.  I don't think there is any plan to re-design the front page currently but it seemed like an interesting project.  If you have any suggestions please add them to the [[User_talk:Propagandist/Sandbox|talk page]].&lt;br /&gt;
&lt;br /&gt;
It might be nice to break out the sections that are frequently updated as templates so the main page can stay more or less unedited.&lt;br /&gt;
&lt;br /&gt;
More than the main page will likely need to be reorganized or merged for all this to make sense.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------------------------- Top Section Menu ---------------------------&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
&amp;lt;!-------------------- Greeting --------------------&amp;gt;&lt;br /&gt;
{|align=&amp;quot;left&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
= Welcome to PSUPedia! =&lt;br /&gt;
|-&lt;br /&gt;
|PSUPedia is a wiki for the Sega online RPG [http://www.phantasystaruniverse.com/ Phantasy Star Universe].  The primary purpose of the site is to document information about the game. &amp;lt;!-- I'm sure we can think of something better but oh well. --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|&amp;lt;!-------------------- Fortune ---------------------&amp;gt;&lt;br /&gt;
{|style=&amp;quot;background-color:#ffe; border: solid 1px #993; border-collapse:collapse; width:100%; height:100%; margin:0px; padding:0px;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#ee9; border: solid 1px #993; height:20px&amp;quot; | [[Photon Fortune]]&lt;br /&gt;
|-&lt;br /&gt;
|Main Page Fortune &amp;lt;!-- It might be nice to have this as a template so there is less editing of the main page. --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|&amp;lt;!-------------------- Updates ---------------------&amp;gt;&lt;br /&gt;
{|style=&amp;quot;background-color:#fee; border: solid 1px #933; border-collapse:collapse; width:100%; height:100%; margin:0px; padding:0px;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#e99; border: solid 1px #933; height:20px&amp;quot; | [[News|PSU Updates]]&lt;br /&gt;
|-&lt;br /&gt;
|Main Page Game Updates &amp;lt;!-- It might be nice to have this as a template so there is less editing of the main page. --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--------------------------- Main Page Table ---------------------------&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width:100%; height:100%; margin:0px; padding:0px;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
&amp;lt;!-------------------- Site Info Box --------------------&amp;gt;&lt;br /&gt;
{|style=&amp;quot;background-color:#efe; border: solid 1px #393; width:100%; height:100%; margin:0px; padding:5px;&amp;quot;&lt;br /&gt;
!style=&amp;quot;font-size:150%; background-color:#9e9; border: solid 1px #393; height:30px&amp;quot; | About PSUPedia&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
== [[Ambition of the Illuminus]] ==&lt;br /&gt;
Ambition of the Illuminus has now been released for all systems in North America. Be sure to visit [[Changes in Ambition of the Illuminus|the article on expansion changes]], as well as the list of changes on the [http://www.phantasystaruniverse.com/community_quests.php?item=20071113a official website] to see what's new.&lt;br /&gt;
&lt;br /&gt;
== Reminder to users about mass edits ==&lt;br /&gt;
Please remember to use the preview button when working on you're article.  Preview will allow you to view your changes without submitting them.  Not only does this allow you see your changes more quickly but it will reduce clutter on the [[Special:Recent Changes|Recent Changes]] page.&lt;br /&gt;
|}&lt;br /&gt;
|&amp;lt;!-------------------- Game Info Box --------------------&amp;gt;&lt;br /&gt;
{|style=&amp;quot;background-color:#eef; border: solid 1px #339;width:100%; height:100%; margin:0px; padding:5px;&amp;quot;&lt;br /&gt;
!style=&amp;quot;font-size:150%; background-color:#99e; border: solid 1px #339; height:30px&amp;quot; | About Phantasy Star Universe&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
== Game Information ==&lt;br /&gt;
Information about the game, release, requirements, updates and such go here.&lt;br /&gt;
== The Universe of PSU == &lt;br /&gt;
Information which deals with the people, places, and story of PSU go here.&lt;br /&gt;
== GUARDIANS' Handbook ==&lt;br /&gt;
Could use a better name.  Here is where we can informational stuff like rooms, synthesis, how to do various things in PSU.  Navigation, travel, chat, and other stuff I'm forgetting.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&amp;lt;!-------------------- Equipment Box --------------------&amp;gt;&lt;br /&gt;
{|style=&amp;quot;background-color:#fef; border: solid 1px #939; width:100%; height:100%; margin:0px; padding:5px;&amp;quot;&lt;br /&gt;
!style=&amp;quot;font-size:150%; background-color:#e9e; border: solid 1px #939; height:30px&amp;quot; | Inventory&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!-- Looks like I have to do these vertically as the templates only stack that way :( --&amp;gt;&lt;br /&gt;
== [[Weapons]] ==&lt;br /&gt;
Maybe have some sort of description here?&lt;br /&gt;
{|style=&amp;quot;width:50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Striking !! colspan=&amp;quot;2&amp;quot; | Ranged !! TECHNIC &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{{Sword icon}}{{Knuckles icon}}{{Spear icon}}{{Double saber icon}}{{Axe icon}}{{Twin saber icon}}{{Twin dagger icon}}{{Twin claw icon}}&lt;br /&gt;
|&lt;br /&gt;
{{Saber icon}}{{Dagger icon}}{{Claw icon}}{{Whip icon}}{{Slicer icon}}&lt;br /&gt;
|&lt;br /&gt;
{{Rifle icon}}{{Shotgun icon}}{{Longbow icon}}{{Grenade icon}}{{Laser cannon icon}}{{Twin handgun icon}}&lt;br /&gt;
|&lt;br /&gt;
{{Handgun icon}}{{Machinegun icon}}{{Crossbow icon}}{{Card icon}}{{RCSM icon}}&lt;br /&gt;
|&lt;br /&gt;
{{Rod icon}}{{Wand icon}}{{TCSM icon}}&lt;br /&gt;
|}&lt;br /&gt;
== [[Line Shields]] ==&lt;br /&gt;
[[Units#Head_units|Head Units]] - [[Units#Arm_units|Arm Units]] - [[Units#Body_units|Body Units]] - [[Units#Extra_units|Extra Units]]&lt;br /&gt;
== Consumable Items ==&lt;br /&gt;
Restoratives, Traps, PA frags, Etc.  Anything that fits on page three of the inventory.&lt;br /&gt;
== Clothing / Parts ==&lt;br /&gt;
Here be room for the 4th page of the inventory&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
Page 5 ahoy. &lt;br /&gt;
|}&lt;br /&gt;
|&amp;lt;!-------------------- Heading --------------------&amp;gt;&lt;br /&gt;
{|style=&amp;quot;background-color:#eff; border: solid 1px #399; width:100%; height:100%; margin:0px; padding:5px;&amp;quot;&lt;br /&gt;
!style=&amp;quot;font-size:150%; background-color:#9ee; border: solid 1px #399; height:30px&amp;quot; | Detailed Information&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
S-Rank Listing&lt;br /&gt;
Rare Monster Hunting&lt;br /&gt;
Guides&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__  __NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:Propagandist/Sandbox&amp;diff=29043</id>
		<title>User:Propagandist/Sandbox</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:Propagandist/Sandbox&amp;diff=29043"/>
				<updated>2007-12-24T02:41:08Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: Fleshing out the different sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-------------------- Heading --------------------&amp;gt;&lt;br /&gt;
&amp;lt;!-- Comment --&amp;gt;&lt;br /&gt;
'''This is a work in progress''' mock-up for a re-design of the main page.  Only basic formatting and content is currently outlined.  I don't think there is any plan to re-design the front page currently but it seemed like an interesting project.  If you have any suggestions please add them to the [[User_talk:Propagandist/Sandbox|talk page]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--------------------------- Top Section Menu ---------------------------&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
&amp;lt;!-------------------- Greeting --------------------&amp;gt;&lt;br /&gt;
{|align=&amp;quot;left&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
= Welcome to PSUPedia! =&lt;br /&gt;
|-&lt;br /&gt;
|PSUPedia is a wiki for the Sega online RPG [http://www.phantasystaruniverse.com/ Phantasy Star Universe].  The primary purpose of the site is to document information about the game. &amp;lt;!-- I'm sure we can think of something better but oh well. --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|&amp;lt;!-------------------- Fortune ---------------------&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
![[Photon Fortune]]&lt;br /&gt;
|-&lt;br /&gt;
|Main Page Fortune &amp;lt;!-- It might be nice to have this as a template so there is less editing of the main page. --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|&amp;lt;!-------------------- Updates ---------------------&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
![[News|PSU Updates]]&lt;br /&gt;
|-&lt;br /&gt;
|Main Page Game Updates &amp;lt;!-- It might be nice to have this as a template so there is less editing of the main page. --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--------------------------- Main Page Table ---------------------------&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
&amp;lt;!-------------------- Site Info Box --------------------&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
!Site Information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
== [[Ambition of the Illuminus]] ==&lt;br /&gt;
Ambition of the Illuminus has now been released for all systems in North America. Be sure to visit [[Changes in Ambition of the Illuminus|the article on expansion changes]], as well as the list of changes on the [http://www.phantasystaruniverse.com/community_quests.php?item=20071113a official website] to see what's new.&lt;br /&gt;
&lt;br /&gt;
== Reminder to users about mass edits ==&lt;br /&gt;
Please remember to use the preview button when working on you're article.  Preview will allow you to view your changes without submitting them.  Not only does this allow you see your changes more quickly but it will reduce clutter on the [[Special:Recent Changes|Recent Changes]] page.&lt;br /&gt;
|}&lt;br /&gt;
|&amp;lt;!-------------------- Game Info Box --------------------&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width:100%;&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!Gameplay Information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== About PSU ===&lt;br /&gt;
Requirements&lt;br /&gt;
FAQ&lt;br /&gt;
Etc.&lt;br /&gt;
=== Characters ===&lt;br /&gt;
[[Races]] - Human, Newman, CAST, Beast&lt;br /&gt;
[[Types]]&lt;br /&gt;
Story Characters&lt;br /&gt;
Partner Machines&lt;br /&gt;
=== Locations ===&lt;br /&gt;
Planets&lt;br /&gt;
My Room&lt;br /&gt;
Missions&lt;br /&gt;
=== Combat ===&lt;br /&gt;
Photon Arts&lt;br /&gt;
Elements&lt;br /&gt;
Status Effects&lt;br /&gt;
=== Synthesis ===&lt;br /&gt;
Boards&lt;br /&gt;
Ingredients&lt;br /&gt;
|}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&amp;lt;!-------------------- Equipment Box --------------------&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
!Equipment&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!-- Looks like I have to do these vertically as the templates only stack that way :( --&amp;gt;&lt;br /&gt;
== [[Weapons]] ==&lt;br /&gt;
Maybe have some sort of description here?&lt;br /&gt;
{|style=&amp;quot;width:50%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Striking !! colspan=&amp;quot;2&amp;quot; | Ranged !! TECHNIC &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{{Sword icon}}{{Knuckles icon}}{{Spear icon}}{{Double saber icon}}{{Axe icon}}{{Twin saber icon}}{{Twin dagger icon}}{{Twin claw icon}}&lt;br /&gt;
|&lt;br /&gt;
{{Saber icon}}{{Dagger icon}}{{Claw icon}}{{Whip icon}}{{Slicer icon}}&lt;br /&gt;
|&lt;br /&gt;
{{Rifle icon}}{{Shotgun icon}}{{Longbow icon}}{{Grenade icon}}{{Laser cannon icon}}{{Twin handgun icon}}&lt;br /&gt;
|&lt;br /&gt;
{{Handgun icon}}{{Machinegun icon}}{{Crossbow icon}}{{Card icon}}{{RCSM icon}}&lt;br /&gt;
|&lt;br /&gt;
{{Rod icon}}{{Wand icon}}{{TCSM icon}}&lt;br /&gt;
|}&lt;br /&gt;
== [[Line Shields]] ==&lt;br /&gt;
[[Units#Head_units|Head Units]] - [[Units#Arm_units|Arm Units]] - [[Units#Body_units|Body Units]] - [[Units#Extra_units|Extra Units]]&lt;br /&gt;
== Other Items ==&lt;br /&gt;
Restoratives, Traps, Grinders, Etc.&lt;br /&gt;
|}&lt;br /&gt;
|&amp;lt;!-------------------- Heading --------------------&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
!Detailed Information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
S-Rank Listing&lt;br /&gt;
Rare Monster Hunting&lt;br /&gt;
Guides&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__  __NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:Propagandist/Sandbox&amp;diff=29033</id>
		<title>User:Propagandist/Sandbox</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:Propagandist/Sandbox&amp;diff=29033"/>
				<updated>2007-12-24T01:14:35Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: New main page mock-up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-------------------- Heading --------------------&amp;gt;&lt;br /&gt;
&amp;lt;!-- Comment --&amp;gt;&lt;br /&gt;
'''This is a work in progress''' mock-up for a re-design of the main page.  Only basic formatting and content is currently outlined.  I don't think there is any plan to re-design the front page currently but it seemed like an interesting project.  If you have any suggestions please add them to the [[User_talk:Propagandist/Sandbox|talk page]].&lt;br /&gt;
&amp;lt;!--------------------------- Top Section Menu ---------------------------&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width:100%;&amp;quot; &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
&amp;lt;!-------------------- Greeting --------------------&amp;gt;&lt;br /&gt;
{|align=&amp;quot;left&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
== Welcome to PSUPedia! ==&lt;br /&gt;
|-&lt;br /&gt;
|PSUPedia is a wiki for the Sega online RPG [http://www.phantasystaruniverse.com/ Phantasy Star Universe].  The primary purpose of the site is to document information about the game. &amp;lt;!-- I'm sure we can think of something better but oh well. --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|&amp;lt;!-------------------- Fortune ---------------------&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
![[Photon Fortune]]&lt;br /&gt;
|-&lt;br /&gt;
|Main Page Fortune&lt;br /&gt;
|}&lt;br /&gt;
|&amp;lt;!-------------------- Updates ---------------------&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
![[News|PSU Updates]]&lt;br /&gt;
|-&lt;br /&gt;
|Main Page Game Updates&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--------------------------- Main Page Table ---------------------------&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
&amp;lt;!-------------------- Heading --------------------&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
!Site Information&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
== [[Ambition of the Illuminus]] ==&lt;br /&gt;
Ambition of the Illuminus has now been released for all systems in North America. Be sure to visit [[Changes in Ambition of the Illuminus|the article on expansion changes]], as well as the list of changes on the [http://www.phantasystaruniverse.com/community_quests.php?item=20071113a official website] to see what's new.&lt;br /&gt;
&lt;br /&gt;
== Reminder to users about mass edits ==&lt;br /&gt;
Please remember to use the preview button when working on you're article.  Preview will allow you to view your changes without submitting them.  Not only does this allow you see your changes more quickly but it will reduce clutter on the [[Special:Recent Changes|Recent Changes]] page.&lt;br /&gt;
|}&lt;br /&gt;
|&amp;lt;!-------------------- Heading --------------------&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
!Gameplay Information&lt;br /&gt;
|-&lt;br /&gt;
|Content&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!-------------------- Heading --------------------&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
!Equipment&lt;br /&gt;
|-&lt;br /&gt;
|Content&lt;br /&gt;
|}&lt;br /&gt;
|&amp;lt;!-------------------- Heading --------------------&amp;gt;&lt;br /&gt;
{|style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
!Section Title&lt;br /&gt;
|-&lt;br /&gt;
|Content&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:Propagandist&amp;diff=29025</id>
		<title>User:Propagandist</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:Propagandist&amp;diff=29025"/>
				<updated>2007-12-23T22:58:19Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: New page: Currently only a list of sub-pages.  User:Propagandist/Sandbox  User:Propagandist/Sandbox/Units&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Currently only a list of sub-pages.&lt;br /&gt;
&lt;br /&gt;
[[User:Propagandist/Sandbox]]&lt;br /&gt;
&lt;br /&gt;
[[User:Propagandist/Sandbox/Units]]&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Desert%27s_End_1&amp;diff=28476</id>
		<title>Desert's End 1</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Desert%27s_End_1&amp;diff=28476"/>
				<updated>2007-12-15T19:55:34Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: Levels, exp, and rewards for A rank&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__{{Colony mission&lt;br /&gt;
|Mission_name= Desert's End 1&lt;br /&gt;
|Mission_image= [[Image:Dagora_mission.png|center]]&lt;br /&gt;
|Start_lobby= Clyez City&lt;br /&gt;
|Start_counter= GUARDIANS HQ&lt;br /&gt;
|End_lobby= E. Kugu Desert Base E&lt;br /&gt;
|Version= Phantasy Star Universe&lt;br /&gt;
|Field= Kugu Desert&lt;br /&gt;
|Mission_type= Story mission&lt;br /&gt;
|Enemy_elements= {{Ice}} {{Fire}} {{Lightning}} {{Neutral}}&lt;br /&gt;
|}}''2nd training mission.  Ethan Waber, former Guardian and now a wanted man, has been seen on Moatoob.  Go to Dagora City with Laia to investigate.''&lt;br /&gt;
&lt;br /&gt;
== Mission requirements and rewards ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | LV !! rowspan=&amp;quot;2&amp;quot; | Req. LV !! rowspan=&amp;quot;2&amp;quot; | Enemy LV !! colspan=&amp;quot;2&amp;quot; | Rank S !! colspan=&amp;quot;2&amp;quot; | Rank A !! colspan=&amp;quot;2&amp;quot; | Rank B !! colspan=&amp;quot;2&amp;quot; | Rank C&lt;br /&gt;
|-&lt;br /&gt;
! Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 1 || 3+ || -- || -- || -- || -- || -- || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 35 || 17+ || -- || -- || -- || -- || -- || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | A || rowspan=&amp;quot;2&amp;quot; | 60 || rowspan=&amp;quot;2&amp;quot; | 30+ || 495 || 12 || rowspan=&amp;quot;2&amp;quot; | -- || rowspan=&amp;quot;2&amp;quot; | -- || rowspan=&amp;quot;2&amp;quot; | -- || rowspan=&amp;quot;2&amp;quot; | -- || rowspan=&amp;quot;2&amp;quot; | 0 || rowspan=&amp;quot;2&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[PA Fragment]] x10&amp;lt;ref&amp;gt;[[PA Fragment]] rewards for story missions are only awarded once per character.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Enemy information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Enemy name !! rowspan=&amp;quot;2&amp;quot; | Enemy buffs !! rowspan=&amp;quot;2&amp;quot; | Ele. !! colspan=&amp;quot;2&amp;quot; | Mission LV C !! colspan=&amp;quot;2&amp;quot; | Mission LV B !! colspan=&amp;quot;2&amp;quot; | Mission LV A&lt;br /&gt;
|-&lt;br /&gt;
! LV !! EXP !! LV !! EXP !! LV !! EXP&lt;br /&gt;
|-&lt;br /&gt;
| [[Gohmon]] || || {{Ice}} || -- || -- || -- || -- || 32 || 81&lt;br /&gt;
|-&lt;br /&gt;
| [[Gohmon]] || {{Shield}} {{Staff}} {{Boot}} || {{Ice}} || -- || -- || -- || -- || 32 || 97&lt;br /&gt;
|-&lt;br /&gt;
| [[Gohmon]] || {{Crown}} {{Shield}} {{Staff}} {{Boot}} || {{Ice}} || -- || -- || -- || -- || 32 || 145&lt;br /&gt;
|-&lt;br /&gt;
| [[Gohmon]] || {{Sword}} {{Shield}} {{Staff}} {{Boot}} || {{Ice}} || -- || -- || -- || -- || 32 || 116&lt;br /&gt;
|-&lt;br /&gt;
| [[Gohmon]] || {{Crown}} {{Sword}} {{Shield}} {{Staff}} {{Boot}} || {{Ice}} || -- || -- || -- || -- || 32 || 174&lt;br /&gt;
|-&lt;br /&gt;
| [[Vahra]] || || {{Lightning}} || -- || -- || -- || -- || 32 || 68&lt;br /&gt;
|-&lt;br /&gt;
| [[Vahra]] || {{Shield}}|| {{Lightning}} || -- || -- || -- || -- || 32 || 81&lt;br /&gt;
|-&lt;br /&gt;
| [[Vahra]] || {{Crown}} {{Shield}} || {{Lightning}} || -- || -- || -- || -- || 32 || 122&lt;br /&gt;
|-&lt;br /&gt;
| [[Distova]] || || {{Fire}} || -- || -- || -- || -- || 32 || 68&lt;br /&gt;
|-&lt;br /&gt;
| [[Polavohra]] || || {{Lightning}} || -- || -- || -- || -- || 37 || 312&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarba]] || || {{Fire}} || -- || -- || -- || -- || 32 || 292&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue (Jasse)]] || || {{Neutral}} || -- || -- || -- || -- || 42 || 88&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue (Ogg)]] || || {{Neutral}} || -- || -- || -- || -- || 42 || 88&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Item drops ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enemy name !! Special drops !! Mission LV C !! Mission LV B !! Mission LV A&lt;br /&gt;
|-&lt;br /&gt;
| [[Gohmon]] || || || || {{Gohmon 30}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Vahra]] || || || || {{Vahra 30}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Distova]] || || || || {{Distova 30}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Polavohra]] || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarba]] || || || || {{Jarba 30}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue (Jasse)]] || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue (Ogg)]] || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Normal box || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Area drops]] || || || ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=27613</id>
		<title>Partner machines</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=27613"/>
				<updated>2007-12-08T06:09:58Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: /* Recommended Diets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article describes Partner Machinery as known in [[Network Mode]]. For information more specific to Story and Extra Modes, see [[Partner Machinery (Offline)]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''Partner Machineries'', often abbreviated as &amp;quot;PMs&amp;quot;, are floating pet robots, and can be found in the [[My Room|player's room]]. In [[Network Mode]] players are able to choose and change their PM's names. A PM's [[Photon Fortune]] is equal to that of Female CAST characters.&lt;br /&gt;
&lt;br /&gt;
PMs have several functions, including:&lt;br /&gt;
* Item Storage (~300 items).&lt;br /&gt;
* [[Item synthesis]].&lt;br /&gt;
* Engaging in combat as an NPC (fourth-stage only).&lt;br /&gt;
* Shopkeeper.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
&lt;br /&gt;
PMs have specific attributes, as well:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat Name || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Striking || Used in synthesizing Striking [[Weapons|weapons]].&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || Used in synthesizing Ranged [[Weapons|weapons]].&lt;br /&gt;
|-&lt;br /&gt;
| TECH || Used in synthesizing Technic [[Weapons|weapons]].&lt;br /&gt;
|-&lt;br /&gt;
| Armor || Used in synthesizing [[Line Shields]].&lt;br /&gt;
|-&lt;br /&gt;
| Production Level || The sum of the four attributes above, caps at 100.&amp;lt;br&amp;gt;PM evolution occurs as this rises.&lt;br /&gt;
|-&lt;br /&gt;
| Battle Stat (B St.) || A PM's efficiency in combat, caps at 100.&amp;lt;br&amp;gt;Apparently only affects battle stats.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===B St.===&lt;br /&gt;
&lt;br /&gt;
B St. is raised through the completion of missions with the Partner Machinery in the party. The mission's length and difficulty do not matter - the only determining factor is the rank achieved at the end of a mission:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Completion Rank || % of a B St. level raised&lt;br /&gt;
|-&lt;br /&gt;
| S || 24%&lt;br /&gt;
|-&lt;br /&gt;
| A || ~15%&lt;br /&gt;
|-&lt;br /&gt;
| B || ~10%&lt;br /&gt;
|-&lt;br /&gt;
| C || ~5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Production Level and components===&lt;br /&gt;
&lt;br /&gt;
Striking, Ranged, TECH and Armor (summing to complete the &amp;quot;Production Level&amp;quot; stat) is raised through the use of the &amp;quot;Give Item&amp;quot; option available by speaking to your Partner Machinery. This process of feeding (called that due to the PM commenting how the item tasted) is subject to some simple constraints:&lt;br /&gt;
&lt;br /&gt;
* If you feed a PM one item, its &amp;quot;fed&amp;quot; count raises by 1.&lt;br /&gt;
* Once a PM's &amp;quot;fed&amp;quot; count reaches 100 it becomes &amp;quot;full&amp;quot; and you cannot feed it any more.&lt;br /&gt;
* If a PM has not been fed for 12 hours (&amp;quot;full&amp;quot; or not), its &amp;quot;fed&amp;quot; count gets reset to 0.&lt;br /&gt;
&lt;br /&gt;
Partner Machinery will not accept [[Synthesis boards]], [[Grinders]] and [[Presents]].&lt;br /&gt;
&lt;br /&gt;
When the Production Level reaches a designated point, the PM will &amp;quot;evolve&amp;quot; into a new form that varies according to the individual attributes that contribute to the Production Level. These distinct PM evolutions will become proficient at certain forms of [[Item synthesis]]: For Striking, Ranged or Technic [[Weapons|weapons]], and these given specializations will receive an increase in the success rate of that type of synthesis. No Partner Machinery model can specialize in the production of [[Line Shields]].&lt;br /&gt;
&lt;br /&gt;
The item ''PM Device ZERO'' is used to reset a Partner Machinery: All of its statistics regress to 0 and it reverts to the model GH-001. However, items held in its storage, inserted [[Synthesis boards]] and any [[Item synthesis]] that has yet to complete will remain untouched.&lt;br /&gt;
&lt;br /&gt;
==Partner Machinery Evolutions==&lt;br /&gt;
&lt;br /&gt;
[[Image:PMs.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Stage !! Prod. Lv. !! Name !! Appearance !! Prev. Model !! Req. Stats&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0-19 || GH-101 || [http://www.psupedia.info/index.php?title=Image:GH101.jpg Red Orb] || - || -&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|2 || rowspan=2|20-49 || GH-201 || [http://www.psupedia.info/index.php?title=Image:GH-201.PNG Blue Orb with arms] || GH-101 || Striking ≥ 10&lt;br /&gt;
|-&lt;br /&gt;
| GH-202 || [http://www.psupedia.info/index.php?title=Image:GH-202.jpg Green Orb with arms] || GH-101 || Striking &amp;lt; 10&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|3 || rowspan=4|50-79 || GH-301 || [http://www.psupedia.info/index.php?title=Image:GH301.jpg Dragon] || GH-201 || Striking ≥ 20&lt;br /&gt;
|-&lt;br /&gt;
| GH-302 || [http://www.psupedia.info/index.php?title=Image:GH302.jpg Cat] || GH-201 || Striking &amp;lt; 20&lt;br /&gt;
|-&lt;br /&gt;
| GH-303 || [http://www.psupedia.info/index.php?title=Image:GH303.jpg Angel] || GH-202 || TECH &amp;lt; 20&lt;br /&gt;
|-&lt;br /&gt;
| GH-304 || [http://www.psupedia.info/index.php?title=Image:GH304.jpg Bird] || GH-202 || TECH ≥ 20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|4 || rowspan=5|80-100 || GH-410 || [http://www.psupedia.info/index.php?title=Image:GH-410.jpg Maid] ([[Swords]])|| GH-301 || Striking ≥ 30&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || [http://www.psupedia.info/index.php?title=Image:GH-420.JPG Gypsy] ([[Claws]]) || GH-301&amp;lt;br&amp;gt;GH-302 || Striking &amp;lt; 30&amp;lt;br&amp;gt;Ranged &amp;lt; 30&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || [http://psupedia.info/index.php?title=Image:GH-430.jpg Farm Girl] ([[Handguns]]) || GH-302&amp;lt;br&amp;gt;GH-303 || Ranged ≥ 30&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || [http://www.psupedia.info/index.php?title=Image:GH-440.jpg Tomboy] ([[Shotguns]]) || GH-303&amp;lt;br&amp;gt;GH-304 || Ranged &amp;lt; 30&amp;lt;br&amp;gt;TECH &amp;lt; 30&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || [http://www.psupedia.info/index.php?title=Image:GH-450.jpg Magician] ([[Rods]]) || GH-304 || Technic ≥ 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Recommended Diets===&lt;br /&gt;
&lt;br /&gt;
; Striking&lt;br /&gt;
: Quick: Fruit Juice (5★ synthesizable) and Striking [[Weapons|weapons]] (1:3 ratio).&lt;br /&gt;
: Cheap: Monomates and 1★ Striking [[Weapons|weapons]] (1:1 ratio).&lt;br /&gt;
&lt;br /&gt;
; Ranged&lt;br /&gt;
: Quick: 5★ [[Traps]].&lt;br /&gt;
: Cheap: 2★ [[Traps]].&lt;br /&gt;
&lt;br /&gt;
; Technic&lt;br /&gt;
: Quick: 6★ &amp;quot;Debuff&amp;quot; [[Photon Arts|Photon Art]] disks - Jellen, Zalure or Zoldeel.&lt;br /&gt;
: Cheap: Starting Technic [[Weapons|weapons]] (create new characters) and Dimates (6:1 ratio) or 1★ [[TECHNIC]] disks - Foie, Diga, Barta or Zonde (500m each).&lt;br /&gt;
&lt;br /&gt;
; Armor&lt;br /&gt;
: Quick: 6★ CAST Swimsuits (2500m each).&lt;br /&gt;
: Quick: 10★ Vatavara Boots (2000m each). ''Only available on the Ambition of the Illuminus.''&lt;br /&gt;
: Cheap: 1★ CAST [[Parts]] (create new characters) or 1★ [[units]] (400m each).&lt;br /&gt;
&lt;br /&gt;
; Battle-usable rush (impure)&lt;br /&gt;
: Monomates to L80 (GH410).&lt;br /&gt;
&lt;br /&gt;
== Partner Machinery in Combat ==&lt;br /&gt;
&lt;br /&gt;
When PMs evolve to their fourth stage, they will become usable in battle and will grant their owner their own [[Partner Card]], allowing them to be added to the party as with regular NPCs.&lt;br /&gt;
&lt;br /&gt;
Battle-usable evolutions have associated combat behaviour and equipment. Not much is known about their combat stats, other than that they are dependent on the PM's model, B St., and level. Their level is 10 higher than their owner at time of being added to the party. A Partner Machinery's Production Level and its components (Striking, Ranged, TECH, Armor) do not have any effect in battle.&lt;br /&gt;
&lt;br /&gt;
As with all NPCs, only a party leader can call their battle-usable Partner Machinery into a party. Similarly, the PM is capable of taking damage, being incapacitated and getting up. They affect experience gain in combat in the same way ordinary players and NPCs do. When in a party, PMs have the [[Photon Fortune]] of a female CAST, though this apparently has no effect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Evolution !! Syn. Trend !! Combat Behavior !! In-game Description !! [[Weapons]] and [[Photon Arts]]&lt;br /&gt;
|-&lt;br /&gt;
| GH-410 || Striking || Near owner || Always stays near owner, good with 2-handed swords. || Sword ([[Hanzo]] with [[Skills#Sword|Spinning Break]]), Twin Saber ([[Sharp Twins]] with [[Skills#Twin_Saber|Assault Crush]]), Wand ([[Batnara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || Strike || Independent || Wanders around the battle and attacks enemies with claws. || Claw (Dark-[[element]] [[Ga-Misaki]] with [[Skills#Claw|Senten Kanzan-ga]]), Twin Dagger ([[Skills#Twin_Dagger|Shintsuki-zashi]] with ?), Wand ([[Batnara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || Firearms || With group || Team player who enjoys working with her owner. || Rifle ([[Burst]] with Lv.4 [[Bullets|Frozen Shot]]), Handgun ([[Beamgun]] with [[Bullets|Frozen Hit]]), Wand ([[Sceptara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || Firearms || Calculating || Uses a shotgun to attack enemies with wild abandon. || Shotgun ([[Shigga Boma]] with [[Bullets|Barata Inga]]), Twin Handgun ([[Evil Twins]] with [[Bullets|Twin Plasma]]), Wand ([[Canara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || TECHNIC || Support (TECHNICs: Atk/Heal) || Heals owner and attacks enemies. || Rod ([[Granarod]]), Rod ([[Hajirod]]), Wand ([[Crozier]] with [[Resta]]); PAs: [[Foie]], [[Rafoie]], [[Gifoie]], [[Jellen]], [[Gibarta]], [[Ramegid]], [[Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat behaviour ===&lt;br /&gt;
&lt;br /&gt;
; Calculating&lt;br /&gt;
 *Based on the GH-440, the PM will 'take aim' at a target and attack after a short delay. It is&lt;br /&gt;
  unclear whether this 'aiming' increases accuracy or not, or whether the time taken is reduced&lt;br /&gt;
  as the PM levels.&lt;br /&gt;
; Cover fire&lt;br /&gt;
 *Usually stays with owner, but heals itself.&lt;br /&gt;
~Thanks to Lunezda for adding this data on the GH-442.&lt;br /&gt;
; Front lines&lt;br /&gt;
 *Based on the GH-422, the PM will remain by the owners side until enemies approach, however once&lt;br /&gt;
 in striking range the PM will continue to fight until all enemys within its range are destroyed.&lt;br /&gt;
; Independent&lt;br /&gt;
 *According to my experiences with a GH-420, The PM will run off on its own if an enemy is within&lt;br /&gt;
  its sight range. It will also attack enemies if the enemy attacks her..&lt;br /&gt;
~Thanks to Lunatari (Xbox 360) and Mia (Xbox 360) for spotting this out with there GH-420 (Rabbit! and -) ^_^&lt;br /&gt;
; Near owner&lt;br /&gt;
 *According to my experiences with a GH-410, the PM will stay by your side until a enemy is&lt;br /&gt;
 within its striking distance. Great for shielding because if the enemy approaches you, your PM&lt;br /&gt;
 will fight it.&lt;br /&gt;
; Support&lt;br /&gt;
 *According to my experience with a GH-450, It will support the party by casting Jellen numerous&lt;br /&gt;
  times.It will also cast resta for the master unlike other NPC.  &lt;br /&gt;
~Thanks to Tahldon (Xbox 360) for letting me view his GH-450 (Hina Ichigo) ^_^  &lt;br /&gt;
; With group&lt;br /&gt;
 *According to my experiences with a GH-430, &amp;quot;with group&amp;quot; means it fights the same monster as you&lt;br /&gt;
 do (mainly you can just hit the monster once and it will chase after it) and or your alternate&lt;br /&gt;
 NPC (2nd NPC if added)&lt;br /&gt;
~Thanks to Zerdo4 (Xbox 360) for letting me view his GH-410 (Zerda2) ^_^&lt;br /&gt;
; Autonomous &lt;br /&gt;
: ?&lt;br /&gt;
&lt;br /&gt;
== Fourth-Stage Alternate PMs ==&lt;br /&gt;
&lt;br /&gt;
There are currently 18 PM evolutions, linked to 'PM Evolution Devices'. For example, using a 'PM 411 Device' on a GH410 will evolve the PM into the corresponding evolution. Details about GH305~7 and GH461~5 are still unclear. To evolve, just simply feed the item to your PM. There are some restrictions, however. A PM cannot evolve out of its model line, say from a 430 to a 451. It must also be at the required level, so skipping to a 4xx early is out of the question. You can, however, move freely within a model line. For example, say a player changes their 410 to a 412, but doesn't like it for some reason. Provided they're willing to shell out 50k each for the items, they can change it within the 41x line as much as they want.&lt;br /&gt;
&lt;br /&gt;
Both the JP and US/EU versions of the game has the Partner Machine Evolution Kits available. But only for the 4x1 (411,421,431,441,451), 4x2 (412,422,432,442,452), 4x3, and 4x4 types. No information on the 46x types yet.&lt;br /&gt;
&lt;br /&gt;
The New PMs change in appearance and weapon, some featuring S rank weapons as well! Great for those with an acquired taste for expensive items; others will just get plain jealous.&lt;br /&gt;
&lt;br /&gt;
The 4x2 and 4x4 series of PMs actually carry SUV weapons! Each one features an extra slot, but only certain few will get the SUV, while the 4x1 series(411,421,431,441,451), for example, will get HP regeneration (Me/HP Restore).&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:305-307.jpg|thumb|[[GH-30x series]]]]&lt;br /&gt;
| [[Image:411-414.jpg|thumb|[[GH-41x series]]]]&lt;br /&gt;
| [[Image:421-424.jpg|thumb|[[GH-42x series]]]]&lt;br /&gt;
| [[Image:431-434.jpg|thumb|[[GH-43x series]]]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:441-444.jpg|thumb|[[GH-44x series]]]]&lt;br /&gt;
| [[Image:451-454.jpg|thumb|[[GH-45x series]]]]&lt;br /&gt;
| [[Image:461-465.jpg|thumb|[[GH-46x series]]]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alternate PM Summary ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 410 - [[Swords]]&amp;lt;br /&amp;gt;Near owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 411 - [[Swords]]&amp;lt;br /&amp;gt;Near owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 412 - [[Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 413 - [[Daggers]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdddd&amp;quot; | GH 414 - [[Double sabers|Dbl. sabers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 420 - [[Claws]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 421 - [[Claws]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 422 - [[Knuckles]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 423 - [[Spears]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 424 - [[Axes]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 430 - [[Handguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 431 - [[Handguns]]&amp;lt;br /&amp;gt;Near owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;br /&amp;gt;HP Restore&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 432 - [[Crossbows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 433 - [[Twin Handguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 434 - [[Rifles]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffffff&amp;quot; | GH 440 - [[Shotguns]]&amp;lt;br /&amp;gt;Calculating&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 441 - [[Shotguns]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 442 - [[Bows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 443 - [[Laser cannons|L. cannons]]&amp;lt;br /&amp;gt;Near owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 444 - [[Grenade launchers|Launchers]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 450 - [[Rods]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Atk/Heal)&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 451 - [[Wands]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Ice Type)&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 452 - [[Wands]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (LTNG/support)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 453 - [[Cards]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 454 - [[Wands]]&amp;lt;br /&amp;gt;Near owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Support)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 461 - [[Twin sabers|Tw. sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 462 - [[Twin daggers|Tw. daggers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 463 - [[Twin claws|Tw. claws]]&amp;lt;br /&amp;gt;Near owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 464 - [[Wands]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (ATK/Buff)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 465 - [[Twin handguns|Tw. handguns]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alternate PM Details ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Series !! Evolution !! Syn. Trend !! Combat Behavior&amp;lt;ref&amp;gt;The Combat Behavior for the GH-440 and GH-450 differs between the PM's status description and the PM Evolution Device's description. &amp;lt;/ref&amp;gt; !!width=&amp;quot;128&amp;quot;| In-game Description !! [[Weapons]] and [[Photon Arts]] !! [[Units#Extra_units|Extra unit]]&amp;lt;ref&amp;gt;The GH-4x0 and GH-4x3 series are equipped with either a [[Mega / Stamina]] or no extra unit. The GH-4x0 and GH-4x3 series have no [[SUV]]s, no aura effects, no [[auto recovery]] and NPCs ignore PP. This eliminates every extra unit except [[Mega / Stamina]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fdd&amp;quot;&lt;br /&gt;
| rowspan=5 | 41x&lt;br /&gt;
| GH-410 || Striking || Near owner. &amp;lt;br/&amp;gt;Sticks to owner. || Always stays near owner, good with 2-handed swords. || [[Hanzo]] (7★ GRM Sword) [[Skills#Sword|Spinning Break]], &amp;lt;br/&amp;gt;[[Sharp Twins]] (8★ GRM Twin Saber) [[Skills#Saber|Assault Crush]], &amp;lt;br/&amp;gt;[[Batnara]] (3★ Yohmei Wand) [[Resta]] || Unconfirmed&lt;br /&gt;
|- style=&amp;quot;background:#fdd&amp;quot;&lt;br /&gt;
| GH-411 || Striking || Near owner. &amp;lt;br/&amp;gt;Sticks to owner. || Fiercely loyal, she never leaves her owner's side. || [[Calibur]] (5★ GRM Sword) [[Skills#Sword|Tornado Break]], &amp;lt;br/&amp;gt;[[Deathdancer]] (7★ GRM Twin Saber) [[Skills#Twin_Saber|Splendor Crush]], &amp;lt;br/&amp;gt;[[Starra]] (2★ Yohmei Wand) [[Resta]] || [[Tero / HP Restore]]&lt;br /&gt;
|- style=&amp;quot;background:#fdd&amp;quot;&lt;br /&gt;
| GH-412 || Striking || Independent. &amp;lt;br/&amp;gt;Autonomous. || Fights and explores the battlefield to her heart's content.  || [[Rapier]] (8★ GRM Saber) [[Skills#Saber|Rising Strike]], &amp;lt;br/&amp;gt;[[Hanzo]] (7★ GRM Sword) [[Skills#Sword|Spinning Break]], &amp;lt;br/&amp;gt;[[Batnara]] (3★ Yohmei Wand) [[Resta]] || [[Sturm Buster]]&lt;br /&gt;
|- style=&amp;quot;background:#fdd&amp;quot;&lt;br /&gt;
| GH-413 || Striking || With group. &amp;lt;br/&amp;gt;Stays with group. || Brave...as long as she's with everyone else. || [[Survivor]] (6★ GRM Dagger) [[Skills#Dagger|Shunbu Shouren-zan]], &amp;lt;br/&amp;gt;[[Asami-zashi]] (7★ Yohmei Dagger) [[Skills#Dagger|Hikai Shuuha-zan]], &amp;lt;br/&amp;gt;[[Halp Serafi]] (10★ Kubara Dagger) [[Skills#Dagger|Buten Shuren-zan]], &amp;lt;br/&amp;gt;[[Scepter]] (4★ GRM Wand) [[Resta]]|| Unconfirmed&lt;br /&gt;
|- style=&amp;quot;background:#fdd&amp;quot;&lt;br /&gt;
| GH-414 || Striking || Front lines. &amp;lt;br/&amp;gt;Front lines. || She runs at enemies, and if that doesn't work, tries again. || [[Double Saber]] (7★ GRM Double Saber) [[Skills#Double_Saber|Tornado Dance]], &amp;lt;br/&amp;gt;[[Sweet Death]] (10★ GRM Double Saber) [[Skills#Double_Saber|Gravity Dance]], &amp;lt;br/&amp;gt;[[Batnara]] (3★ Yohmei Wand) [[Resta]] || [[Hegel Attacker]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
| rowspan=5 | 42x&lt;br /&gt;
| GH-420 || Striking || Independent. &amp;lt;br/&amp;gt;Autonomous. || Wanders around the battle and attacks enemies with claws. || [[Ga-Misaki]] (8★ Yohmei Claw) [[Skills#Claw|Senten Kanzan-ga]], &amp;lt;br/&amp;gt;[[Shintsuki-zashi]] (7★ Yohmei Twin Dagger) [[Skills#Twin_daggers|Hishou Jinren-zan]], &amp;lt;br/&amp;gt;[[Batnara]] (3★ Yohmei Wand) [[Resta]] || Unconfirmed&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
| GH-421 || Striking || Support. &amp;lt;br/&amp;gt;Support. || Attacks with claws, and heals friends with items. || [[Giza-Misaki]] (9★ Yohmei Claw) [[Skills#Claw|Shousen Totsuzan-ga]], &amp;lt;br/&amp;gt;[[Mijin-Misaki]] (8★ Yohmei Twin Claws) [[Skills#Twin_Claws|Renzan Seidan-ga]], &amp;lt;br/&amp;gt;[[Starra]] (2★ Yohmei wand) [[Resta]] || [[Tero / HP Restore]]&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
| GH-422 || Striking || Front lines. &amp;lt;br/&amp;gt;Front lines. || A plucky fighter who beats down foes with an iron fist. || [[Gudda Breba]] (7★ Tenora Fists) [[Skills#Knuckles|Bogga Danga]], &amp;lt;br/&amp;gt;[[Gudda Godda]] (8★ Tenora Fists) [[Skills#Knuckles|Bogga Zubba]], &amp;lt;br/&amp;gt;[[Batnara]] (3★ Yohmei Wand) [[Resta]] || [[Sturm Buster]]&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
| GH-423 || Striking || With group. &amp;lt;br/&amp;gt;Stays with group. || Team player who speaks softly and carries a big spear. || [[Halbenata]] (5★ Yohmei Spear) [[Skills#Spear|Dus Daggas]], &amp;lt;br/&amp;gt;[[Berdys]] (6★ GRM Spear) [[Skills#Spear|Dus Majarra]], &amp;lt;br/&amp;gt;[[Mukfet]] (8★ Tenora Spear) [[Skills#Spear|Dus Robado]], &amp;lt;br/&amp;gt;[[Misaki]] (7★ Yohmei Claw) [[Skills#Claw|Senten Kanzan-ga]], &amp;lt;br/&amp;gt;[[Baton]] (3★ GRM Wand) [[Resta]] || Unconfirmed&lt;br /&gt;
|- style=&amp;quot;background:#ddf&amp;quot;&lt;br /&gt;
| GH-424 || Striking || Independent. &amp;lt;br/&amp;gt;Autonomous. || She'll be someplace in battle, fighting using her axe. || [[Ank Barde]] (8★ Tenora Axe) [[Skills#Axe|Anga Dugrega]], &amp;lt;br/&amp;gt;[[Ank Tomho]] (7★ Tenora Axe) [[Skills#Axe|Anga Jabroga]], &amp;lt;br/&amp;gt;Neutral-[[element]] [[Ank Dedda]] (10★ Tenora Axe) [[Skills#Axe|Anga Redda]], &amp;lt;br/&amp;gt;[[Batnara]] (3★ Yohmei Wand) [[Resta]] || [[Rafal Attacker]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#bff&amp;quot;&lt;br /&gt;
| rowspan=5 | 43x&lt;br /&gt;
| GH-430 || Firearms || With group. &amp;lt;br/&amp;gt;Stays with group. || Team player who enjoys working with her owner. || [[Burst]] (8★ GRM Rifle) [[Bullets|Frozen Shot]], &amp;lt;br/&amp;gt;[[Beamgun]] (7★ GRM Handgun) [[Bullets|Frozen Hit]], &amp;lt;br/&amp;gt;[[Septara]] (4★ Yohmei Wand) [[Resta]] || Unconfirmed&lt;br /&gt;
|- style=&amp;quot;background:#bff&amp;quot;&lt;br /&gt;
| GH-431 || Firearms || Near owner. &amp;lt;br/&amp;gt;Sticks to owner. || Follows her owner, close. Stops only to shoot enemies. || [[Falchion]] (6★ GRM Saber) [[Skills#Saber|Rising Strike]], &amp;lt;br/&amp;gt;[[Raygun]] (7★ GRM Handgun) [[Bullets|Mayalee Hit]], &amp;lt;br/&amp;gt;[[Assassin]] (7★ GRM Rifle) [[Bullets|Darkness shot]], &amp;lt;br/&amp;gt;[[Septara]] (4★ Yohmei Wand) [[Resta]] || [[Tero / HP Restore]]&lt;br /&gt;
|- style=&amp;quot;background:#bff&amp;quot;&lt;br /&gt;
| GH-432 || Firearms || Cover fire. &amp;lt;br/&amp;gt;Cover fire. || Lays down cover stop enemies from hurting her owner. || [[Buster]] (3★ GRM Saber) [[Skills#Saber|Rising strike]], &amp;lt;br/&amp;gt;[[Cubo Dunga]] (8★ Tenora Crossbow) [[Bullets|Yak Maga]], &amp;lt;br/&amp;gt;[[Bulletmaster]](7★ GRM Twin Handguns) [[Bullets|Twin Rising]], &amp;lt;br/&amp;gt;[[Septara]] (4★ Yohmei Wand) [[Resta]] || [[Sturm Buster]]&lt;br /&gt;
|- style=&amp;quot;background:#bff&amp;quot;&lt;br /&gt;
| GH-433 || Firearms || With group. &amp;lt;br/&amp;gt;Stays with group. || Helps the team by mowing foes down with her machinegun. || [[Meteor Cannon]] (10★ GRM Laser) [[Bullets|Frozen Prism]], &amp;lt;br/&amp;gt;[[Battlestopper]] (12★ GRM Twin Handguns) [[Bullets|Twin Freeze]], &amp;lt;br/&amp;gt;[[Arb Rega]] (6★ Tenora Twin Handguns) [[Bullets|Twin Mayalee]], &amp;lt;br/&amp;gt;[[Slyrod]] (4★ Yohmei Rod) [[Resta]], [[Shifta]], [[Deband]], [[Zodial]], || Unconfirmed&lt;br /&gt;
|- style=&amp;quot;background:#bff&amp;quot;&lt;br /&gt;
| GH-434 || Firearms || Support. &amp;lt;br/&amp;gt;Support. || A born sniper, accurate with her gun and healing. || [[Saiyuhoh]] (4★ Yohmei Rifle) [[Bullets|Rising Shot]], &amp;lt;br/&amp;gt;[[Burzaihoh ]] (5★ Yohmei Rifle) [[Bullets|Plasma Shot]], &amp;lt;br/&amp;gt;[[Falgohoh]] (6★ Yohmei Rifle) [[Bullets|Burning Shot]], &amp;lt;br/&amp;gt;[[Killer Elite]] (12★ GRM Rifle) [[Bullets|Mayalee Shot]], &amp;lt;br/&amp;gt;[[Blackbull]] (10★ GRM Rifle) Unconfirmed Photon Art&amp;lt;ref&amp;gt;The GH-434's [[Blackbull]] is linked to an unreleased rifle [[Bullets|bullet]] which causes [[stun]].&amp;lt;/ref&amp;gt;, &amp;lt;br/&amp;gt;[[W'ganba]] (3★ Tenora Wand) [[Resta]] || [[Blitz Attacker]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#dfd&amp;quot;&lt;br /&gt;
| rowspan=5 | 44x&lt;br /&gt;
| GH-440 || Firearms || Calculating. &amp;lt;br/&amp;gt;Front lines. || Uses a shotgun to attack enemies with wild abandon. || [[Shigga Boma]] (7★ Tenora Shotgun) [[Bullets|Barata Inga]], &amp;lt;br/&amp;gt;[[Evil Twins]] (8★ GRM Twin Handgun) [[Bullets|Twin Plasma]], &amp;lt;br/&amp;gt;[[Canara]] (5★ Yohmei Wand) [[Resta]] || Unconfirmed&lt;br /&gt;
|- style=&amp;quot;background:#dfd&amp;quot;&lt;br /&gt;
| GH-441 || Firearms || Independent. &amp;lt;br/&amp;gt;Autonomous. || A loose cannon, but still useful. || [[Partizan]] (4★ GRM Spear) [[Skills#Spear|Dus Daggas]], &amp;lt;br/&amp;gt;[[Shigga Brada]] (8★ Tenora Shotgun) [[Bullets|Barada Chamga]], &amp;lt;br/&amp;gt;[[Bulletmaster]] (7★ GRM Twin Handguns) [[Bullets|Twin Grav]], &amp;lt;br/&amp;gt;[[Canara]] (5★ Yohmei Wand) [[Resta]] || [[Tero / HP Restore]]&lt;br /&gt;
|- style=&amp;quot;background:#dfd&amp;quot;&lt;br /&gt;
| GH-442 || Firearms || Cover fire. &amp;lt;br/&amp;gt;Cover fire. || Backs up her owner by riddling enemies with bullets. || [[Pike]] (2★ GRM Spear) [[Skills#Spear|Dus Daggas]], &amp;lt;br/&amp;gt;[[Hirokteri]] (10★ Yohmei Bow) [[Bullets|Masei-sou]], &amp;lt;br/&amp;gt;[[Bulletmaster]] (7★ GRM Twin Handguns) [[Bullets|Twin Rising]], &amp;lt;br/&amp;gt;[[Batonara]] (3★ Yohmei Wand) [[Resta]] || [[Sturm Buster]] &lt;br /&gt;
|- style=&amp;quot;background:#dfd&amp;quot;&lt;br /&gt;
| GH-443 || Firearms || Near owner. &amp;lt;br/&amp;gt;Sticks to owner. || Hides her ID with sunglasses and her huge weapon. || [[Laser Cannon]] (7★ GRM Laser) [[Bullets|Burning Prism]], &amp;lt;br/&amp;gt;[[Thunder Cannon]] (9★ GRM Laser) [[Bullets|Plasma Prism]], &amp;lt;br/&amp;gt;[[Needle Cannon]] (11★ GRM Laser) [[Bullets|Frozen Prism]], &amp;lt;br/&amp;gt;[[Crozier]] (6★ GRM Wand) [[Resta]] || Unconfirmed&lt;br /&gt;
|- style=&amp;quot;background:#dfd&amp;quot;&lt;br /&gt;
| GH-444 || Firearms || Support. &amp;lt;br/&amp;gt;Support. || Holds a big weapon, but better at support than combat. || [[Gur Bazga]] (10★ Tenora Grenade) [[Bullets|Boma Yoga]], &amp;lt;br/&amp;gt;[[Gur Nedac]] (8★ Kubara Grenade) [[Bullets|Boma Riga]], &amp;lt;br/&amp;gt;[[Laser Cannon]] (7★ GRM Laser) [[Bullets|Dark Prism]], &amp;lt;br/&amp;gt;[[Maser Cannon]] (8★ GRM Laser) [[Bullets|Plasma Prism]], &amp;lt;br/&amp;gt;[[Slyrod]] (4★ Yohmei Rod) [[Resta]] || [[Grom Attacker]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:#fdf&amp;quot;&lt;br /&gt;
| rowspan=5 | 45x&lt;br /&gt;
| GH-450 || TECHNIC || Support. &amp;lt;br/&amp;gt;Cover fire. || Heals owner and attacks enemies.  &amp;lt;br/&amp;gt;TECHNICs: Atk/Heal || [[Hajirod]] (5★ Yohmei Rod) [[Foie]], [[Rafoie]], [[Jellen]], [[Resta]], &amp;lt;br/&amp;gt;[[Mayrod]] (8★ Yohmei Rod) [[Foie]], [[Rafoie]], [[Gifoie]], [[Resta]], &amp;lt;br/&amp;gt;[[Crozara]] (6★ Yohmei Wand) [[Resta]] || Unconfirmed&lt;br /&gt;
|- style=&amp;quot;background:#fdf&amp;quot;&lt;br /&gt;
| GH-451 || TECHNIC || Independent. &amp;lt;br/&amp;gt;Autonomous. || The self-proclaimed Ice Queen. &amp;lt;br/&amp;gt;TECHNICs: Ice || [[Majimra]] (9★ Yohmei Wand) [[Barta]], [[Gibarta]], &amp;lt;br/&amp;gt;[[Cometara]] (7★ Yohmei Wand) [[Rabarta]], [[Resta]], &amp;lt;br/&amp;gt;[[Halarod]] (10★ Yohmei Rod) [[Barta]], [[Gibarta]], [[Rabarta]], [[Resta]] || [[Tero / HP Restore]]&lt;br /&gt;
|- style=&amp;quot;background:#fdf&amp;quot;&lt;br /&gt;
| GH-452 || TECHNIC|| Support. &amp;lt;br/&amp;gt;Support. || A pacifist, but get her angry... &amp;lt;br/&amp;gt;TECHNICs: LTNG/support || [[Mayrod]] (8★ Yohmei Rod) [[Razonde]], [[Gizonde]], [[Resta]], [[Shifta]], &amp;lt;br/&amp;gt;[[Majimra]] (9★ Yohmei Wand) [[Zonde]], [[Zodial]], &amp;lt;br/&amp;gt;[[Batnara]] (3★ Yohmei Wand) [[Resta]] and [[Rentis]] || [[Sturm Buster]] &lt;br /&gt;
|- style=&amp;quot;background:#fdf&amp;quot;&lt;br /&gt;
| GH-453 || Firearms || Cover fire. &amp;lt;br/&amp;gt;Cover fire. || Backs up her owner with throwing blades. || [[Kikami]] (7★ Yohmei Card) [[Bullets|Masei-shiki]], &amp;lt;br/&amp;gt;[[Mayrod]] (8★ Yohmei Rod) [[Rafoie]], [[Gizonde]], &amp;lt;br/&amp;gt;[[Hajirod]] (5★ Yohmei Rod) [[Gifoie]], [[Razonde]], &amp;lt;br/&amp;gt;[[W'gasep]] (4★ Tenora Wand) [[Resta]] || Unconfirmed&lt;br /&gt;
|- style=&amp;quot;background:#fdf&amp;quot;&lt;br /&gt;
| GH-454 || TECHNIC || Near owner. &amp;lt;br/&amp;gt;Sticks to owner. || Helps her owner with healing and fighting. &amp;lt;br/&amp;gt;TECHNICs: Support|| [[Mayrod]] (8★ Yohmei Rod) [[Diga]], [[Radiga]], [[Gidiga]], [[Resta]], &amp;lt;br/&amp;gt;[[Tomoirod]] (6★ Yohmei Rod) [[Jellen]], [[Zalure]], [[Zoldeel]], &amp;lt;br/&amp;gt;[[W'gasep]] (4★ Tenora Wand) [[Resta]] || [[Meteor Attacker]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Feeding Chart ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]] /&amp;lt;br&amp;gt;[[PA Fragments]]&lt;br /&gt;
| Striking || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +15 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Ranged || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Parts]]&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -?? || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +23 || +25 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Striking || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| [[Ornaments]]&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5D1A1BCA5C8A5CAA1BCA5DEA5B7A5CAA5EAA1BC.html PSU-Wiki's article] (Japanese)&lt;br /&gt;
* [http://www.inconsequentialexistence.com/psu/ Partner Machinery Calculator]&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Lightning_Beasts&amp;diff=26141</id>
		<title>Lightning Beasts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Lightning_Beasts&amp;diff=26141"/>
				<updated>2007-11-24T03:56:30Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: /* Item drops */ [B] Huge Cutter on S&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__{{AotI Only}} {{Parum mission&lt;br /&gt;
|Mission_name= Lightning Beasts&lt;br /&gt;
|Mission_image= [[Image:Rozenom.PNG|center]]&lt;br /&gt;
|Start_lobby= Old Rozenom Base Camp&lt;br /&gt;
|Start_counter= Paracabana Coast Area&lt;br /&gt;
|End_lobby= Paracabana Coast&lt;br /&gt;
|Version= Ambition of the Illuminus&lt;br /&gt;
|Field= Old Rozenom City&lt;br /&gt;
|Mission_type= Free mission&lt;br /&gt;
|Enemy_elements= {{Lightning}} {{Light}}&lt;br /&gt;
|}}&lt;br /&gt;
''Virus samples were released were released from a GRM lab in Rozenom City during the G. Colong impact, infecting native creatures.  Purify them along with the new Gainozeros.''&lt;br /&gt;
== Mission requirements and rewards ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | LV !! rowspan=&amp;quot;2&amp;quot; | Req. LV !! rowspan=&amp;quot;2&amp;quot; | Enemy LV !! colspan=&amp;quot;2&amp;quot; | Rank S !! colspan=&amp;quot;2&amp;quot; | Rank A !! colspan=&amp;quot;2&amp;quot; | Rank B !! colspan=&amp;quot;2&amp;quot; | Rank C&lt;br /&gt;
|-&lt;br /&gt;
! Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 1 || 10+ || -- || -- || -- || -- || -- || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 10 || 30+ || -- || -- || -- || -- || -- || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 25 || 55+ || -- || -- || -- || -- || -- || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | S || rowspan=&amp;quot;2&amp;quot; | 60 || rowspan=&amp;quot;2&amp;quot; | 105+ || -- || -- || rowspan=&amp;quot;2&amp;quot; | -- || rowspan=&amp;quot;2&amp;quot; | -- || rowspan=&amp;quot;2&amp;quot; | -- || rowspan=&amp;quot;2&amp;quot; | -- || rowspan=&amp;quot;2&amp;quot; | 0 || rowspan=&amp;quot;2&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[PA Fragment]] x1&lt;br /&gt;
|- {{Unreleased item}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | S2 || rowspan=&amp;quot;2&amp;quot; | -- || rowspan=&amp;quot;2&amp;quot; | -- || -- || -- || rowspan=&amp;quot;2&amp;quot; | -- || rowspan=&amp;quot;2&amp;quot; | -- || rowspan=&amp;quot;2&amp;quot; | -- || rowspan=&amp;quot;2&amp;quot; | -- || rowspan=&amp;quot;2&amp;quot; | 0 || rowspan=&amp;quot;2&amp;quot; | 0&lt;br /&gt;
|- {{Unreleased item}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[PA Fragment]] x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enemy information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Enemy name !! rowspan=&amp;quot;2&amp;quot; | Enemy buffs !! rowspan=&amp;quot;2&amp;quot; | Ele. !! colspan=&amp;quot;2&amp;quot; | Mission LV C !! colspan=&amp;quot;2&amp;quot; | Mission LV B !! colspan=&amp;quot;2&amp;quot; | Mission LV A !! colspan=&amp;quot;2&amp;quot; | Mission LV S!! colspan=&amp;quot;2&amp;quot; | Mission LV S2&lt;br /&gt;
|-&lt;br /&gt;
! LV !! EXP !! LV !! EXP !! LV !! EXP !! LV !! EXP !! LV !! EXP&lt;br /&gt;
|-&lt;br /&gt;
| [[Go Bajilla]] || || {{Lightning}} || -- || -- || 30 || 38 || -- || -- || 105 || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Distova]] || || {{Lightning}} || -- || -- || 30 || 64 || -- || -- || 105 || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Shagreece]] || || {{Lightning}} || -- || -- || 30 || -- || -- || -- || 105 || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Bal Soza]] || || {{Lightning}} || -- || -- || 30 || -- || -- || -- || 105 || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarba]] || || {{Lightning}} || -- || -- || 30 || 245 || -- || -- || -- || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarba]] || {{Sword}} {{Shield}} {{Staff}} {{Boot}} || {{Lightning}} || -- || -- || -- || -- || -- || -- || -- || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Grass Assassin]] || || {{Lightning}} || -- || -- || -- || -- || -- || -- || -- || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Rappy]] || || {{Light}} || -- || -- || -- || -- || -- || -- || -- || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Gainozeros]] || || {{Lightning}} || -- || -- || 40 || 378 || -- || -- || -- || -- || -- || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Item drops ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enemy name !! Mission LV C !! Mission LV B !! Mission LV A !! Mission LV S !! Mission LV S2&lt;br /&gt;
|-&lt;br /&gt;
| [[Go Bajilla]] || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Distova]] || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Shagreece]] || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bal Soza]] || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarba]] || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rappy]] || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Grass Assassin]] || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gainozeros]] || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Normal box || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Boss box || || || ||[B] [[Huge Cutter]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Area drops]] || || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enemy spawn chart ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Map route !! Pattern !! Block 1 initial spawn !! Block 2 initial spawn !! Block 3 initial spawn !! Rare enemy details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | || A-1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| A-2 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| A-3 || || || ||&lt;br /&gt;
|- {{Color-A}}&lt;br /&gt;
| A-X || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | || B-1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| B-2 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| B-3 || || || ||&lt;br /&gt;
|- {{Color-A}}&lt;br /&gt;
| B-X || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | || C-1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| C-2 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| C-3 || || || ||&lt;br /&gt;
|- {{Color-A}}&lt;br /&gt;
| C-X || || || ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Lightning_Beasts&amp;diff=26113</id>
		<title>Lightning Beasts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Lightning_Beasts&amp;diff=26113"/>
				<updated>2007-11-23T20:52:38Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: /* Enemy information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__{{AotI Only}} {{Parum mission&lt;br /&gt;
|Mission_name= Lightning Beasts&lt;br /&gt;
|Mission_image= [[Image:Rozenom.PNG|center]]&lt;br /&gt;
|Start_lobby= Old Rozenom Base Camp&lt;br /&gt;
|Start_counter= Paracabana Coast Area&lt;br /&gt;
|End_lobby= Paracabana Coast&lt;br /&gt;
|Version= Ambition of the Illuminus&lt;br /&gt;
|Field= Old Rozenom City&lt;br /&gt;
|Mission_type= Free mission&lt;br /&gt;
|Enemy_elements= {{Lightning}} {{Light}}&lt;br /&gt;
|}}&lt;br /&gt;
''Virus samples were released were released from a GRM lab in Rozenom City during the G. Colong impact, infecting native creatures.  Purify them along with the new Gainozeros.''&lt;br /&gt;
== Mission requirements and rewards ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | LV !! rowspan=&amp;quot;2&amp;quot; | Req. LV !! rowspan=&amp;quot;2&amp;quot; | Enemy LV !! colspan=&amp;quot;2&amp;quot; | Rank S !! colspan=&amp;quot;2&amp;quot; | Rank A !! colspan=&amp;quot;2&amp;quot; | Rank B !! colspan=&amp;quot;2&amp;quot; | Rank C&lt;br /&gt;
|-&lt;br /&gt;
! Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 1 || 10+ || -- || -- || -- || -- || -- || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 10 || 30+ || -- || -- || -- || -- || -- || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 25 || 55+ || -- || -- || -- || -- || -- || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | S || rowspan=&amp;quot;2&amp;quot; | 60 || rowspan=&amp;quot;2&amp;quot; | 105+ || -- || -- || rowspan=&amp;quot;2&amp;quot; | -- || rowspan=&amp;quot;2&amp;quot; | -- || rowspan=&amp;quot;2&amp;quot; | -- || rowspan=&amp;quot;2&amp;quot; | -- || rowspan=&amp;quot;2&amp;quot; | 0 || rowspan=&amp;quot;2&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[PA Fragment]] x1&lt;br /&gt;
|- {{Unreleased item}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | S2 || rowspan=&amp;quot;2&amp;quot; | -- || rowspan=&amp;quot;2&amp;quot; | -- || -- || -- || rowspan=&amp;quot;2&amp;quot; | -- || rowspan=&amp;quot;2&amp;quot; | -- || rowspan=&amp;quot;2&amp;quot; | -- || rowspan=&amp;quot;2&amp;quot; | -- || rowspan=&amp;quot;2&amp;quot; | 0 || rowspan=&amp;quot;2&amp;quot; | 0&lt;br /&gt;
|- {{Unreleased item}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[PA Fragment]] x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enemy information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Enemy name !! rowspan=&amp;quot;2&amp;quot; | Enemy buffs !! rowspan=&amp;quot;2&amp;quot; | Ele. !! colspan=&amp;quot;2&amp;quot; | Mission LV C !! colspan=&amp;quot;2&amp;quot; | Mission LV B !! colspan=&amp;quot;2&amp;quot; | Mission LV A !! colspan=&amp;quot;2&amp;quot; | Mission LV S!! colspan=&amp;quot;2&amp;quot; | Mission LV S2&lt;br /&gt;
|-&lt;br /&gt;
! LV !! EXP !! LV !! EXP !! LV !! EXP !! LV !! EXP !! LV !! EXP&lt;br /&gt;
|-&lt;br /&gt;
| [[Go Bajilla]] || || {{Lightning}} || -- || -- || 30 || 38 || -- || -- || 105 || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Distova]] || || {{Lightning}} || -- || -- || 30 || 64 || -- || -- || 105 || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Shagreece]] || || {{Lightning}} || -- || -- || 30 || -- || -- || -- || 105 || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Bal Soza]] || || {{Lightning}} || -- || -- || 30 || -- || -- || -- || 105 || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarba]] || || {{Lightning}} || -- || -- || 30 || 245 || -- || -- || -- || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarba]] || {{Sword}} {{Shield}} {{Staff}} {{Boot}} || {{Lightning}} || -- || -- || -- || -- || -- || -- || -- || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Grass Assassin]] || || {{Lightning}} || -- || -- || -- || -- || -- || -- || -- || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Rappy]] || || {{Light}} || -- || -- || -- || -- || -- || -- || -- || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Gainozeros]] || || {{Lightning}} || -- || -- || 40 || 378 || -- || -- || -- || -- || -- || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Item drops ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enemy name !! Mission LV C !! Mission LV B !! Mission LV A !! Mission LV S !! Mission LV S2&lt;br /&gt;
|-&lt;br /&gt;
| [[Go Bajilla]] || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Distova]] || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Shagreece]] || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bal Soza]] || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarba]] || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rappy]] || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Grass Assassin]] || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gainozeros]] || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Normal box || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Boss box || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Area drops]] || || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enemy spawn chart ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Map route !! Pattern !! Block 1 initial spawn !! Block 2 initial spawn !! Block 3 initial spawn !! Rare enemy details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | || A-1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| A-2 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| A-3 || || || ||&lt;br /&gt;
|- {{Color-A}}&lt;br /&gt;
| A-X || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | || B-1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| B-2 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| B-3 || || || ||&lt;br /&gt;
|- {{Color-A}}&lt;br /&gt;
| B-X || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | || C-1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| C-2 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| C-3 || || || ||&lt;br /&gt;
|- {{Color-A}}&lt;br /&gt;
| C-X || || || ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=1Up_Platinum_Cup&amp;diff=25315</id>
		<title>1Up Platinum Cup</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=1Up_Platinum_Cup&amp;diff=25315"/>
				<updated>2007-11-11T03:51:10Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: /* Moatoob EX 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;i&amp;gt;The '''1Up Platinum Cup''' is headed to the Xbox 360, PC, and PS2 servers on October 19th! This exciting global event is a partnership between 1Up.com and Gurhal Channel 5, and will take place in a virutal space: VR Gurhal. This event will be your only chance to pick up some of the rarest and most desired items of Phantasy Star Universe.&lt;br /&gt;
&lt;br /&gt;
GUARDIANS will undertake missions and be evaluated on their intuition, friendship, endurance, and luck. These missions are extremely fun and will truly test GUARDIANS and their ability to perform under pressure. Strive to be the best and achieve the rank of &amp;quot;Platinum Perfect&amp;quot; and a prize so awesome, we can't talk about it here!&amp;lt;/i&amp;gt;&amp;lt;ref&amp;gt;Information taken from the initial event announcement, found [http://www.phantasystaruniverse.com/community_events.php?item=20070927a here].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Event overview ==&lt;br /&gt;
The [[1Up Platinum Cup]] is the English equivalent of the Japanese server's [[Famitsu Cup]] (aka Gurhal Crossreview). Spanning a course of four weeks, this event will feature four event missions starting from the newly opened [[CLUB: Commune]] in [[Clyez City]].&lt;br /&gt;
&lt;br /&gt;
In each of the four missions, players will be ranked according to their performance. If the highest ranking is obtained, players will be able to play one of two (or three) special &amp;quot;EX missions&amp;quot; (each of the four event missions has three EX missions, though the third is only available during the fourth week). In the EX missions, players remain in one room, facing a continuous onslaught of two types of enemies. In this circumstance, the enemies have much lower stats, and their drop rates are approximately five times the norm. After each wave of enemies is defeated, a large number of boxes will appear, from which various rare weapons, boards and materials may drop.&lt;br /&gt;
&lt;br /&gt;
== Point Rewards ==&lt;br /&gt;
As with [[Operation Firebreak]], completing event missions in the 1Up Platinum Cup will contribute to a server-wide point total. If enough points are earned, various prizes (such as increased item synthesis rates and periods of level 3 [[Photon Fortune]]) will be obtained. &lt;br /&gt;
&lt;br /&gt;
On the 25th of October, SEGA made the mistake of locating the images - previously held elsewhere - along the same pattern as reward images we already had. Because of this, the rewards became known in advance. The pictures have also been included in the following chart for reference, and can be shown full-size by clicking on them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Gurhal Check points !! Reward !! Official image&lt;br /&gt;
|-&lt;br /&gt;
| 200,000 || &amp;quot;Super Holy&amp;quot; fortune for all races (2 weeks) || [[Image:Present_detail_01.jpg|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| 600,000 || Weapon synthesis chance +5% (2 weeks) || [[Image:Present_detail_02.jpg|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| 1,000,000 || Clothes and Parts Discount -25% (2 weeks) || [[Image:Present_detail_03.jpg|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| 1,500,000 || Shield synthesis chance +5% (2 weeks) || [[Image:Present_detail_04.jpg|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| 2,000,000 || Clothes and Parts Discount -50% (2 weeks) || [[Image:Present_detail_05.jpg|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| 2,500,000 || Weapon &amp;amp; Shield synthesis chance +10% (2 weeks) || [[Image:Present_detail_06.jpg|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| 3,000,000 || Makeovers are free (2 weeks) || [[Image:Present_detail_07.jpg|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| 3,500,000 || [[Twin Fluorescent Bulb]] boards for everyone. || [[Image:Present_detail_08.jpg|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| 4,000,000 || Weapon &amp;amp; Shield synthesis chance +15% (2 weeks) || [[Image:Present_detail_09.jpg|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| 5,000,000 || Weapon &amp;amp; Shield synthesis chance +20% (2 weeks) || [[Image:Present_detail_10.jpg|100px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, the special Kubara grenade launcher [[Song for Death]] will be available for players who complete every event mission at least once.&lt;br /&gt;
&lt;br /&gt;
== Exchange mission ==&lt;br /&gt;
As an additional part of this event, there is a special &amp;quot;exchange mission&amp;quot; (similar to the Ban-photon exchange in [[Operation Firebreak]]). In this mission, players are able to exchange [[Rappy Feather|Rappy Feathers]] for the following special items:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Item!!No. Feathers&lt;br /&gt;
|-&lt;br /&gt;
| [[Rappy Mode]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Rabol Rappy]] || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Formal Dress]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Formalwear]] || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Bikini Swimwear]] || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrified Rappy]] || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Maiden's Ship]] || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Rappy Figure]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Inverter Circuit]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Scape Doll]] || 1&lt;br /&gt;
|}&lt;br /&gt;
[[Formalwear]] and [[Formal Dress]] were added to this list on October 26.&lt;br /&gt;
&lt;br /&gt;
== Mission overview ==&lt;br /&gt;
The event missions will be available in this order:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Time!!Missions&lt;br /&gt;
|-&lt;br /&gt;
| Week 1 (10/19-10/25) || Parum (with EX 1, 2)&amp;lt;br&amp;gt;Moatoob (with EX 1, 2)&lt;br /&gt;
|-&lt;br /&gt;
| Week 2 (10/26-11/1) || Neudaiz (with EX 1, 2)&lt;br /&gt;
|-&lt;br /&gt;
| Week 3 (11/2-11/8) || Colony (with EX 1, 2)&lt;br /&gt;
|-&lt;br /&gt;
| Week 4 (11/9-11/15) || All missions (with EX 1, 2 and 3)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In the regular missions, the goal is to collect three &amp;quot;1UP Chips&amp;quot; (similar to the samples in [[Her Secret Mission]]) within the time limit, while dispatching as many enemies as possible. At the end of the mission, the party receives a grade of 1 to 10, based on samples collected, enemies killed and time. A score of 8 or higher will equate to an S for the mission. During these regular event missions, all enemies have 250% EXP and 120% drop rates.&lt;br /&gt;
&lt;br /&gt;
Players receive 5 points for finishing with the time limit, 3 points for gathering all three 1UP Chips, and 2 points for killing a certain number of enemies.&lt;br /&gt;
&lt;br /&gt;
The mission details are as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Mission rank!!Required LV!!Enemy LV&lt;br /&gt;
|-&lt;br /&gt;
| C || 1 || 25+&lt;br /&gt;
|-&lt;br /&gt;
| B || 30 || 55+&lt;br /&gt;
|-&lt;br /&gt;
| A || 55 || 100+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the party earns an S (8+ points) in the regular event mission, they will be able to participate in an EX mission. In an EX mission, players defeat as many waves of enemies as possible within the brief time limit. Enemies in EX missions have 500% drop rates, and all their other stats (including HP and EXP) are at 25%.&lt;br /&gt;
&lt;br /&gt;
== Mission drop charts ==&lt;br /&gt;
&lt;br /&gt;
=== Parum: Invisible Road ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Enemy !! C-rank !! B-rank !! A-rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Badira]] || [[Vestaline]]&amp;lt;br&amp;gt;[[Copernia]]&amp;lt;br&amp;gt;[B] [[Zeetline]]&amp;lt;br&amp;gt;[B] [[Twin Crea Saber]] || [B] [[Phantom Line]] || [B] [[Storm Line]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vahra]] || [[Dual Pallasch]] || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Go Vahra]] || || [B] [[Death Dancer]] || [B] [[Two-headed Ragnus]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Koltova]] || [[Wire Gloves]] || || [[Raygun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shagreece]] || [[Shooter]] || [[Assassin]] || [[Phantom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Volfu]] || [[Louktore]] || || [B] [[Ga-Misaki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Golmoro]] || [[Twin Sucker]] || [B] [[Ryo-Misaki]] || [B] [[Ran-Misaki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Svaltus]] || [[Claymore]] || [[Hanzo]] || [B] [[Svaltus Sword]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rappy Latan]] || [[Rappy Feather]]&amp;lt;br&amp;gt;[[Pumpkinhead]]&amp;lt;br&amp;gt;[[Cursed Pumpkin]]&amp;lt;br&amp;gt;[[Serafi Feather]] ||[[Rappy Feather]]&amp;lt;br&amp;gt;[B] [[Rabol Rappy]]&amp;lt;br&amp;gt;[[Cursed Pumpkin]]&amp;lt;br&amp;gt;[[Serafi Feather]] || [[Rappy Feather]]&amp;lt;br&amp;gt;[[Magical Wand]]&amp;lt;br&amp;gt;[[Cursed Pumpkin]]&amp;lt;br&amp;gt;[[Serafi Feather]]&lt;br /&gt;
|-&lt;br /&gt;
| Normal box || [[Nanosilica]]&amp;lt;br&amp;gt;[[Nanocarbon]]&amp;lt;br&amp;gt;[[Nanoresin]] || [[Nanosilica]]&amp;lt;br&amp;gt;[[Nanocarbon]]&amp;lt;br&amp;gt;[[Nanoresin]] || [[Nanocarbon]]&amp;lt;br&amp;gt;[[Nanoresin]]&amp;lt;br&amp;gt;[[Nanopolymer]]&lt;br /&gt;
|-&lt;br /&gt;
| Boss box || [[Meganite]], [[Giganite]]&amp;lt;br&amp;gt;[[Gamotite]], [[Zepotite]]&amp;lt;br&amp;gt;[[Par Wood]]&amp;lt;br&amp;gt;[[Par Ash]]&amp;lt;br&amp;gt;[[De Ragnus Dorso]]&amp;lt;br&amp;gt;[[Shooter]]&amp;lt;br&amp;gt;[[Stella / Hit S]]&amp;lt;br&amp;gt;[B] [[Dual Pallasch]]&amp;lt;br&amp;gt;[B] [[Twin Sucker]]&amp;lt;br&amp;gt;[B] [[Twin Lockgun]]&amp;lt;br&amp;gt;[B] [[Scepter]]&amp;lt;br&amp;gt;[B] [[Megaline]]&amp;lt;br&amp;gt;[B] [[Zeetline]] || [[Meganite]], [[Giganite]], [[Teranite]]&amp;lt;br&amp;gt;[[Gamotite]], [[Zepotite]]&amp;lt;br&amp;gt;[[Par Wood]]&amp;lt;br&amp;gt;[[Par Ash]]&amp;lt;br&amp;gt;[[De Ragnus Dorso]]&amp;lt;br&amp;gt;[B] [[Zeetline]]&amp;lt;br&amp;gt;[B] [[Gigaline]] || [[Meganite]], [[Giganite]]&amp;lt;br&amp;gt;[[Gamotite]], [[Zepotite]]&amp;lt;br&amp;gt;[[Par Wood]]&amp;lt;br&amp;gt;[[Par Ash]]&amp;lt;br&amp;gt;[[Par Ebon]]&amp;lt;br&amp;gt;[[De Ragnus Dorso]]&amp;lt;br&amp;gt;[[Shooter]]&amp;lt;br&amp;gt;[[Stella / Hit S]]&amp;lt;br&amp;gt;[B] [[Twin Sucker]]&amp;lt;br&amp;gt;[B] [[Twin Lockgun]]&amp;lt;br&amp;gt;[B] [[Repeater]]&amp;lt;br&amp;gt;[B] [[Scepter]]&amp;lt;br&amp;gt;[B] [[Megaline]]&amp;lt;br&amp;gt;[B] [[Zeetline]]&amp;lt;br&amp;gt;[B] [[Cresline]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Parum EX 1 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Enemy !! C-rank !! B-rank !! A-rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Badira]] || [B] [[Zeetline]]&amp;lt;br&amp;gt;[B] [[Twin Crea Saber]] || [B] [[Phantom Line]] || [B] [[Storm Line]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarba]] || [[Parzanata]] || [B] [[Shintsuki-zashi]] || [B] [[Halarod]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rappy Latan]] || [[Rappy Feather]]&amp;lt;br&amp;gt;[[Pumpkinhead]]&amp;lt;br&amp;gt;[[Cursed Pumpkin]] ||[[Rappy Feather]]&amp;lt;br&amp;gt;[B] [[Rabol Rappy]]&amp;lt;br&amp;gt;[[Cursed Pumpkin]] || [[Rappy Feather]]&amp;lt;br&amp;gt;[[Magical Wand]]&amp;lt;br&amp;gt;[[Cursed Pumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
| Box || [[Par Ebon]]&amp;lt;br&amp;gt;[[Nanoresin]] || [[Par Ebon]]&amp;lt;br&amp;gt;[[Nanoresin]] || [[Teranite]], [[Petanite]]&amp;lt;br&amp;gt;[[Par Ebon]]&amp;lt;br&amp;gt;[[Par Walna]]&amp;lt;br&amp;gt;[[Nanoresin]]&amp;lt;br&amp;gt;[[Nanopolymer]]&lt;br /&gt;
|-&lt;br /&gt;
| Final box || [[Stella / Power S]]&amp;lt;br&amp;gt;[[Stella / Hit S]]&amp;lt;br&amp;gt;[B] [[Durandal]]&amp;lt;br&amp;gt;[B] [[Calibur]]&amp;lt;br&amp;gt;[B] [[Vullseye]]&amp;lt;br&amp;gt;[B] [[Gatling]]&amp;lt;br&amp;gt;[B] [[Cresline]] || [[Mega / Power]]&amp;lt;br&amp;gt;[[Tero / Hit]]&amp;lt;br&amp;gt;[[Double Saber]]&amp;lt;br&amp;gt;[[Jitseen]]&amp;lt;br&amp;gt;[B] [[Raygun]]&amp;lt;br&amp;gt;[B] [[Jogiri]]&amp;lt;br&amp;gt;[B] [[Rapier]]&amp;lt;br&amp;gt;[B] [[Burst]]&amp;lt;br&amp;gt;[B] [[Yasminakov 0002]]&amp;lt;br&amp;gt;[B] [[Gigush Line]] || [[Caliburn]]&amp;lt;br&amp;gt;[[Nightwalker]]&amp;lt;br&amp;gt;[[Heavy Twins]]&amp;lt;br&amp;gt;[[Buccaneer]]&amp;lt;br&amp;gt;[[Phantom]]&amp;lt;br&amp;gt;[[Thunder Cannon]]&amp;lt;br&amp;gt;[[Drumline]]&amp;lt;br&amp;gt;[[Solid / Power S]]&amp;lt;br&amp;gt;[[Solid / Hit S]]&amp;lt;br&amp;gt;[B] [[Huge Cutter]]&amp;lt;br&amp;gt;[B] [[Crimson]]&amp;lt;br&amp;gt;[B] [[Sweet Death]]&amp;lt;br&amp;gt;[B] [[Blackbull]]&amp;lt;br&amp;gt;[B] [[Viper]]&amp;lt;br&amp;gt;[B] [[Muzzlefever]]&amp;lt;br&amp;gt;[B] [[Storm Line]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Parum EX 2 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Enemy !! C-rank !! B-rank !! A-rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Vahra]] || [[Dual Pallasch]] || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Go Vahra]] || -- || [[Vahra Nail]]&amp;lt;br&amp;gt; [B] [[Vahra Claw]]&amp;lt;br&amp;gt; [B] [[Death Dancer]] || [[Vahra Nail]]&amp;lt;br&amp;gt; [B] [[Vahra Claw]]&amp;lt;br&amp;gt;[B] [[Two-headed Ragnus]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Polavohra]] || || [[Thunder Cannon]]|| [B] [[Meteor Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rappy Latan]] || [[Rappy Feather]]&amp;lt;br&amp;gt;[[Pumpkinhead]]&amp;lt;br&amp;gt;[[Cursed Pumpkin]] ||[[Rappy Feather]]&amp;lt;br&amp;gt;[B] [[Rabol Rappy]]&amp;lt;br&amp;gt;[[Cursed Pumpkin]] || [[Rappy Feather]]&amp;lt;br&amp;gt;[[Magical Wand]]&amp;lt;br&amp;gt;[[Cursed Pumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
| Box || || || [[Teranite]], [[Petanite]]&amp;lt;br&amp;gt;[[Par Ebon]]&amp;lt;br&amp;gt;[[Par Walna]]&amp;lt;br&amp;gt;[[Nanoresin]]&amp;lt;br&amp;gt;[[Nanopolymer]]&lt;br /&gt;
|-&lt;br /&gt;
| Final box || || || [[Caliburn]]&amp;lt;br&amp;gt;[[Nightwalker]]&amp;lt;br&amp;gt;[[Heavy Twins]]&amp;lt;br&amp;gt;[[Buccaneer]]&amp;lt;br&amp;gt;[[Phantom]]&amp;lt;br&amp;gt;[[Thunder Cannon]]&amp;lt;br&amp;gt;[[Drumline]]&amp;lt;br&amp;gt;[[Solid / Power S]]&amp;lt;br&amp;gt;[[Solid / Hit S]]&amp;lt;br&amp;gt;[B] [[Huge Cutter]]&amp;lt;br&amp;gt;[B] [[Crimson]]&amp;lt;br&amp;gt;[B] [[Sweet Death]]&amp;lt;br&amp;gt;[B] [[Blackbull]]&amp;lt;br&amp;gt;[B] [[Viper]]&amp;lt;br&amp;gt;[B] [[Muzzlefever]]&amp;lt;br&amp;gt;[B] [[Storm Line]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Parum EX 3 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Enemy !! C-rank !! B-rank !! A-rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Vahra]] || || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Go Vahra]] || -- || || [B] [[Two-headed Ragnus]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gol Dolva]] || || || [B] [[Sweet Death]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaggo]] || || || [[Giga / Bullet PP Save]]&lt;br /&gt;
|-&lt;br /&gt;
| Box || || || &lt;br /&gt;
|-&lt;br /&gt;
| Final box || || || [B] [[Huge Cutter]]&amp;lt;br&amp;gt;[B] [[Crimson]]&amp;lt;br&amp;gt;[B] [[Sweet Death]]&amp;lt;br&amp;gt;[B] [[Blackbull]]&amp;lt;br&amp;gt;[B] [[Viper]]&amp;lt;br&amp;gt;[B] [[Muzzlefever]]&amp;lt;br&amp;gt;[B] [[Storm Line]]&amp;lt;br&amp;gt;[[Solid / Hit S]]&amp;lt;br&amp;gt;[[Solid / Power S]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Moatoob: United Front ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Enemy !! C-rank !! B-rank !! A-rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Naval]] || || [B] [[Rabol Dunga]] || [B] [[Rabol Lebfa]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lapucha]] || || || [B] [[Mukfet]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanda]] || || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanda Merha]] || -- || [[Shigga Brada]] || [B] [[Shigga Desta]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jishagara]] || || [B] [[Gudda Breba]] || [B] [[Gudda Skela]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Zoona]] || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kog Nadd]] || || || [B] [[Mugunruk]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Drua Gohra]] || || || [B] [[Gur Bazga]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bil De Vear]] || || [B] [[Ank Tomho]] || [B] [[Bil De Axe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rappy Latan]] || [[Rappy Feather]]&amp;lt;br&amp;gt;[[Pumpkinhead]]&amp;lt;br&amp;gt;[[Cursed Pumpkin]] ||[[Rappy Feather]]&amp;lt;br&amp;gt;[B] [[Rabol Rappy]]&amp;lt;br&amp;gt;[[Cursed Pumpkin]] || [[Rappy Feather]]&amp;lt;br&amp;gt;[[Magical Wand]]&amp;lt;br&amp;gt;[[Cursed Pumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
| Normal box || || || &lt;br /&gt;
|-&lt;br /&gt;
| Boss box || || || [B] [[Shigga Baret]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Moatoob EX 1 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Enemy !! C-rank !! B-rank !! A-rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Naval]] || || [B] [[Rabol Dunga]] || [B] [[Rabol Lebfa]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bil De Vear]] || || [B] [[Ank Tomho]] || [B] [[Bil De Axe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rappy Latan]] || [[Rappy Feather]]&amp;lt;br&amp;gt;[[Pumpkinhead]]&amp;lt;br&amp;gt;[[Cursed Pumpkin]] ||[[Rappy Feather]]&amp;lt;br&amp;gt;[B] [[Rabol Rappy]]&amp;lt;br&amp;gt;[[Cursed Pumpkin]] || [[Rappy Feather]]&amp;lt;br&amp;gt;[[Magical Wand]]&amp;lt;br&amp;gt;[[Cursed Pumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
| Box || [[Metaresin]] || ||&lt;br /&gt;
|-&lt;br /&gt;
| Final box || || [[Tero / Rainbow]]&amp;lt;br&amp;gt; [[Tero / Wall]] || [[Tero / Rainbow]]&amp;lt;br&amp;gt;[B] [[Gudda Skela]]&amp;lt;br&amp;gt;[B] [[Mugunruk]]&amp;lt;br&amp;gt;[B] [[Ank Dedda]]&amp;lt;br&amp;gt;[B] [[Gur Bazga]]&amp;lt;br&amp;gt;[B] [[Cubo Musrana]]&amp;lt;br&amp;gt;[B] [[Rabol Lebfa]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Moatoob EX 2 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Enemy !! C-rank !! B-rank !! A-rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanda]] || || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanda Merha]] || -- || || [B] [[Shigga Desta]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kog Nadd]] || || || [B] [[Mugunruk]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rappy Latan]] || [[Rappy Feather]]&amp;lt;br&amp;gt;[[Pumpkinhead]]&amp;lt;br&amp;gt;[[Cursed Pumpkin]] ||[[Rappy Feather]]&amp;lt;br&amp;gt;[B] [[Rabol Rappy]]&amp;lt;br&amp;gt;[[Cursed Pumpkin]] || [[Rappy Feather]]&amp;lt;br&amp;gt;[[Magical Wand]]&amp;lt;br&amp;gt;[[Cursed Pumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
| Box || || || &lt;br /&gt;
|-&lt;br /&gt;
| Final box || || [[Tero / Rainbow]]&amp;lt;br&amp;gt;[[Tero / Wall]] || [[Tero / Rainbow]]&amp;lt;br&amp;gt;[B] [[Gudda Skela]]&amp;lt;br&amp;gt;[B] [[Mugunruk]]&amp;lt;br&amp;gt;[B] [[Ank Dedda]]&amp;lt;br&amp;gt;[B] [[Gur Bazga]]&amp;lt;br&amp;gt;[B] [[Cubo Musrana]]&amp;lt;br&amp;gt;[B] [[Rabol Lebfa]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Moatoob EX 3 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Enemy !! C-rank !! B-rank !! A-rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanda]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanda Merha]] || -- || [[Shigga Boma]] || [B] [[Shigga Desta]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Drua Gohra]] || -- || [[Gur Neda]] || [B] [[Gur Bazga]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaggo]] || -- || [[Giga / Bullet PP Save]] || [[Giga / Bullet PP Save]]&lt;br /&gt;
|-&lt;br /&gt;
| Box || [[Mot Ebon]]&amp;lt;br&amp;gt;[[Metaresin]] || ||&lt;br /&gt;
|-&lt;br /&gt;
| Final box || [[Mega / Wall]]|| || [[Tero / Rainbow]]&amp;lt;br&amp;gt;[B] [[Gudda Skela]]&amp;lt;br&amp;gt;[B] [[Mugunruk]]&amp;lt;br&amp;gt;[B] [[Ank Dedda]]&amp;lt;br&amp;gt;[B] [[Gur Bazga]]&amp;lt;br&amp;gt;[B] [[Cubo Musrana]]&amp;lt;br&amp;gt;[B] [[Rabol Lebfa]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Neudaiz: Deadly Brilliance ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Enemy !! C-rank !! B-rank !! A-rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Ageeta]] || [B] [[Hel-senba]] || [B] [[Hoza-senba]] || [B] [[Baji-senba]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gohmon]] || [[Starra]] || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Olgohmon]] || -- || [[Crozara]] || [B] [[Uransara]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ollaka]] || [[Ollaka Meat]]&amp;lt;br&amp;gt;[[Snihoh]] || [[Falgohoh]] || [B] [[Nokoku-zashi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tengohg]] || [[Tengohg Ala]]&amp;lt;br&amp;gt;[B] [[Gigasaud]] || [[Tengohg Ala]]&amp;lt;br&amp;gt;[B] [[Ascaud]] || [B] [[Daiga-Misaki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kagajibari]] || [[Histacle]] || || [B] [[Shi-kikami]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rappy Latan]] || [[Rappy Feather]]&amp;lt;br&amp;gt;[[Pumpkinhead]]&amp;lt;br&amp;gt;[[Cursed Pumpkin]] ||[[Rappy Feather]]&amp;lt;br&amp;gt;[B] [[Rabol Rappy]]&amp;lt;br&amp;gt;[[Cursed Pumpkin]] || [[Rappy Feather]]&amp;lt;br&amp;gt;[[Magical Wand]]&amp;lt;br&amp;gt;[[Cursed Pumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
| Normal box || [[Stelnium]]&amp;lt;br&amp;gt;[[Meganite]]&amp;lt;br&amp;gt;[[Soural]], [[Cyral]]&amp;lt;br&amp;gt;[[Ortasilica]], [[Ortacarbon]]&amp;lt;br&amp;gt;[B] [[Rice Cake]]&amp;lt;br&amp;gt;[B] [[Gourmet Cake]] || [[Ortasilica]], [[Ortacarbon]]&amp;lt;br&amp;gt;[[Neu Ebon]]&amp;lt;br&amp;gt;[[Copernia]]&amp;lt;br&amp;gt;[[Rubinad]]&amp;lt;br&amp;gt;[B] [[Gourmet Cake]] || [[Ortacarbon]], [[Ortaresin]], [[Ortapolymer]]&amp;lt;br&amp;gt;[[Petanite]]&amp;lt;br&amp;gt;[[Cyral]]&amp;lt;br&amp;gt;[[Neu Ebon]], [[Neu Walna]]&lt;br /&gt;
|-&lt;br /&gt;
| Boss box || [[Onmagoug Auge]]&amp;lt;br&amp;gt;[[Soural]]&amp;lt;br&amp;gt;[[Neu Wood]]&amp;lt;br&amp;gt;[[Sta / Force]]&amp;lt;br&amp;gt;[B] [[Histacle]]&amp;lt;br&amp;gt;[B] [[Ryo-Branera]]&amp;lt;br&amp;gt;[B] [[Ryo-Nafli]]&amp;lt;br&amp;gt;[B] [[Dalteri]]&amp;lt;br&amp;gt;[B] [[Starra]]&amp;lt;br&amp;gt;[B] [[Ulrod]]&amp;lt;br&amp;gt;[B] [[Hel-senba]]&amp;lt;br&amp;gt;[B] [[Yonoi-senba]] || [[Onmagoug Auge]]&amp;lt;br&amp;gt;[[Tomoirod]]&amp;lt;br&amp;gt;[[Me / Quick]]&amp;lt;br&amp;gt;[B] [[Gratacle]]&amp;lt;br&amp;gt;[B] [[Hikauri]]&amp;lt;br&amp;gt;[B] [[Hoza-senba]]&amp;lt;br&amp;gt;[B] [[Ga-senba]] || [[Onmagoug Auge]]&amp;lt;br&amp;gt;[[Speral]]&amp;lt;br&amp;gt;[[Neu Ash]]&amp;lt;br&amp;gt;[[Har / Quick]]&amp;lt;br&amp;gt;[[Shock / Resist]]&amp;lt;br&amp;gt;[B] [[Togeha-zashi]]&amp;lt;br&amp;gt;[B] [[Ulteri]]&amp;lt;br&amp;gt;[B] [[Howrod]]&amp;lt;br&amp;gt;[B] [[Kazarod]]&amp;lt;br&amp;gt;[B] [[Majimra]]&amp;lt;br&amp;gt;[B] [[Cati-senba]]&amp;lt;br&amp;gt;[B] [[Yamata-senba]]&amp;lt;br&amp;gt;[B] [[Orpa-senba]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Neudaiz EX 1 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Enemy !! C-rank !! B-rank !! A-rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Ageeta]] || [B] [[Ageha-senba]] || [B] [[Nafri-senba]] || [B] [[Baji-senba]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bysha type-Koh21]] || [[Rikalbari]] || [[Hanmateri]] || [B] [[Hirokteri]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rappy Latan]] || [[Rappy Feather]]&amp;lt;br&amp;gt;[[Pumpkinhead]]&amp;lt;br&amp;gt;[[Cursed Pumpkin]] ||[[Rappy Feather]]&amp;lt;br&amp;gt;[B] [[Rabol Rappy]]&amp;lt;br&amp;gt;[[Cursed Pumpkin]] || [[Rappy Feather]]&amp;lt;br&amp;gt;[[Magical Wand]]&amp;lt;br&amp;gt;[[Cursed Pumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
| Box || [[Neu Ebon]]&amp;lt;br&amp;gt;[[Ortaresin]] || ||&lt;br /&gt;
|-&lt;br /&gt;
| Final box || [[Sta / Force]]&amp;lt;br&amp;gt;[[Me / Quick]]&amp;lt;br&amp;gt;[B] [[Assino-zashi]]&amp;lt;br&amp;gt;[B] [[Canara]]&amp;lt;br&amp;gt;[B] [[Assino-senba]] || [[Me / Quick]]&amp;lt;br&amp;gt;[[Te / Force S]]&amp;lt;br&amp;gt;[B] [[Sori-Senba]] || [[Har / Quick]]&amp;lt;br&amp;gt;[[Sori / Force]]&amp;lt;br&amp;gt;[B] [[Deva-zashi]]&amp;lt;br&amp;gt;[B] [[Fuka-Misaki]]&amp;lt;br&amp;gt;[B] [[Shi-kikami]]&amp;lt;br&amp;gt;[B] [[Daiga-Misaki]]&amp;lt;br&amp;gt;[B] [[Uransara]]&amp;lt;br&amp;gt;[B] [[Orpa-senba]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Neudaiz EX 2 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Enemy !! C-rank !! B-rank !! A-rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Ageeta]] || [B] [[Ageha-senba]] || [B] [[Nafri-senba]] || [B] [[Baji-senba]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gohmon]]|| [[Septara]] || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Olgohmon]] || -- || [[Cometara]] || [B] [[Uransara]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rappy Latan]] || [[Rappy Feather]]&amp;lt;br&amp;gt;[[Pumpkinhead]]&amp;lt;br&amp;gt;[[Cursed Pumpkin]] ||[[Rappy Feather]]&amp;lt;br&amp;gt;[B] [[Rabol Rappy]]&amp;lt;br&amp;gt;[[Cursed Pumpkin]] || [[Rappy Feather]]&amp;lt;br&amp;gt;[[Magical Wand]]&amp;lt;br&amp;gt;[[Cursed Pumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
| Box || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Final box || [[Me / Quick]] || [[Me / Quick]]&amp;lt;br&amp;gt;[[Te / Force S]]&amp;lt;br&amp;gt;[B] [[Sori-Senba]] || [[Har / Quick]]&amp;lt;br&amp;gt;[[Sori / Force]]&amp;lt;br&amp;gt;[B] [[Deva-zashi]]&amp;lt;br&amp;gt;[B] [[Fuka-Misaki]]&amp;lt;br&amp;gt;[B] [[Shi-kikami]]&amp;lt;br&amp;gt;[B] [[Daiga-Misaki]]&amp;lt;br&amp;gt;[B] [[Uransara]]&amp;lt;br&amp;gt;[B] [[Orpa-senba]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Neudaiz EX 3 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Enemy !! C-rank !! B-rank !! A-rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Ageeta]] || || || [B] [[Baji-senba]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kamatoze]] || || || [B] [[Fuka-Misaki]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaggo]] || || || [[Giga / Bullet PP Save]]&lt;br /&gt;
|-&lt;br /&gt;
| Box || || [[Slaterian]]&amp;lt;br&amp;gt;[[Neu Ebon]], [[Neu Walna]]&amp;lt;br&amp;gt;[[Ortaresin]], [[Ortapolymer]] ||&lt;br /&gt;
|-&lt;br /&gt;
| Final box || [[Me / Quick]] || [[Me / Quick]]&amp;lt;br&amp;gt;[[Asami-zashi]]&amp;lt;br&amp;gt;[B] [[Lidra]]&amp;lt;br&amp;gt;[B] [[Sori-senba]] || [[Har / Quick]]&amp;lt;br&amp;gt;[[Sori / Force]]&amp;lt;br&amp;gt;[B] [[Deva-zashi]]&amp;lt;br&amp;gt;[B] [[Fuka-Misaki]]&amp;lt;br&amp;gt;[B] [[Shi-kikami]]&amp;lt;br&amp;gt;[B] [[Daiga-Misaki]]&amp;lt;br&amp;gt;[B] [[Uransara]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Colony: Elements of Unrest ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Enemy !! C-rank !! B-rank !! A-rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Pannon]] || [B] [[Bastara]] || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Bel Pannon]] || -- || [[Agito Edge]]&amp;lt;br&amp;gt;[B] [[Falchiora]] || [[Lidra]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Delsaban]] || [[Buster]] || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Deljaban]] || -- || [[Deljaban Blade]]&amp;lt;br&amp;gt;[B] [[Falchion]]&amp;lt;br&amp;gt;[B] [[Deljagnus]]&amp;lt;br&amp;gt;[B] [[Deljabaner]]&amp;lt;br&amp;gt;[B] [[Jitseen]]&amp;lt;br&amp;gt;[B] [[Crea Doubles]] || [[Deljaban Blade]]&amp;lt;br&amp;gt;[B] [[Deljagnus]]&amp;lt;br&amp;gt;[B] [[Deljabaner]]&amp;lt;br&amp;gt;[B] [[Crimson]]&amp;lt;br&amp;gt;[B] [[Crea Doubles]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sendillan]] || [[Autogun]] || || [B] [[Viper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gaozoran]] || [[Gaozoran Rod (biomaterial)|Gaozoran Rod]]&amp;lt;br&amp;gt;[[Rayharod]] || [[Granarod]] || [[Gaozoran Rod (biomaterial)|Gaozoran Rod]]&amp;lt;br&amp;gt;[B] [[Gaozoran Rod]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dilnazen]] || [[Ryo-Stizashi]] || [[Tsisava-zashi]] || [B] [[Gizaha-zashi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[SEED-Vance]] || [B] [[Twin Autogun]] || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[SEED-Vitace]] || -- || || [B] [[Hyper Viper]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Carriguine]] || [B] [[Double Saber]] || [B] [[Bone Dance]] || [B] [[Carriguic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[SEED-Magashi]] || || || [[Agito Edge]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rappy Latan]] || [[Rappy Feather]]&amp;lt;br&amp;gt;[[Pumpkinhead]]&amp;lt;br&amp;gt;[[Cursed Pumpkin]] ||[[Rappy Feather]]&amp;lt;br&amp;gt;[B] [[Rabol Rappy]]&amp;lt;br&amp;gt;[[Cursed Pumpkin]] || [[Rappy Feather]]&amp;lt;br&amp;gt;[[Magical Wand]]&amp;lt;br&amp;gt;[[Cursed Pumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
| Normal box || [[Carlian]], [[Peparian]]&amp;lt;br&amp;gt;[[Harnium]], [[Soldonium]], [[Stelnium]]&amp;lt;br&amp;gt;[[Gamotite]], [[Zepotite]]&amp;lt;br&amp;gt;[[Copernia]]&amp;lt;br&amp;gt;[[Meteoric Metal]]&amp;lt;br&amp;gt;[[Linear Line (room decoration)|Linear Line]]&amp;lt;br&amp;gt;[[HIVE (room decoration)|HIVE]] || [[Peparian]]&amp;lt;br&amp;gt;[[Zepotite]]&amp;lt;br&amp;gt;[[Morbinia]]&amp;lt;br&amp;gt;[[Meteoric Metal]]&amp;lt;br&amp;gt;[[HIVE (room decoration)|HIVE]] || [[Peparian]], [[Slaterian]], [[Cladorian]]&amp;lt;br&amp;gt;[[Stelnium]]&amp;lt;br&amp;gt;[[Zepotite]], [[Chicotite]], [[Hapotite]]&amp;lt;br&amp;gt;[[Cyral]]&amp;lt;br&amp;gt;[[Meteoric Metal]]&amp;lt;br&amp;gt;[[Linear Line (room decoration)|Linear Line]]&amp;lt;br&amp;gt;[[HIVE (room decoration)|HIVE]]&lt;br /&gt;
|-&lt;br /&gt;
| Boss box || [[Harnium]], [[Soldonium]]&amp;lt;br&amp;gt;[[Gamotite]], [[Zepotite]]&amp;lt;br&amp;gt;[[Dulk Fakis Cor]]&amp;lt;br&amp;gt;[[Copernia]]&amp;lt;br&amp;gt;[[Buster]]&amp;lt;br&amp;gt;[[Autogun]]&amp;lt;br&amp;gt;[[Batnara]]&amp;lt;br&amp;gt;[[Stellaline]], [[Sta-senba]], [[Rabol Stella]]&amp;lt;br&amp;gt;[[Poison / Resist]] || [[Harnium]], [[Soldonium]]&amp;lt;br&amp;gt;[[Gamotite]], [[Zepotite]]&amp;lt;br&amp;gt;[[Dulk Fakis Cor]]&amp;lt;br&amp;gt;[[Railgun]]&amp;lt;br&amp;gt;[[Teroline]], [[Te-senba]]&amp;lt;br&amp;gt;[[Poison / Resist]] || [[Soldonium]]&amp;lt;br&amp;gt;[[Zepotite]]&amp;lt;br&amp;gt;[[Dulk Fakis Cor]]&amp;lt;br&amp;gt;[[Python]]&amp;lt;br&amp;gt;[[Majimra]]&amp;lt;br&amp;gt;[[Cati-senba]]&amp;lt;br&amp;gt;[B] [[Ank Zagza]]&amp;lt;br&amp;gt;[B] [[Blackheart]]&amp;lt;br&amp;gt;[B] [[Cubo Tuma]]&amp;lt;br&amp;gt;[B] [[Tesbra]]&amp;lt;br&amp;gt;[B] [[Dulk-senba]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Colony EX 1 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Enemy !! C-rank !! B-rank !! A-rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Delsaban]] || [[Pallasch]] || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Deljaban]] || || [[Deljaban Blade]]&amp;lt;br&amp;gt;[B] [[Deljagnus]]&amp;lt;br&amp;gt;[B] [[Deljabaner]]&amp;lt;br&amp;gt;[B] [[Jitseen]]&amp;lt;br&amp;gt;[B] [[Crea Doubles]] || [[Deljaban Blade]]&amp;lt;br&amp;gt;[B] [[Deljagnus]]&amp;lt;br&amp;gt;[B] [[Deljabaner]]&amp;lt;br&amp;gt;[B] [[Crimson]]&amp;lt;br&amp;gt;[B] [[Crea Doubles]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gaozoran]] || [[Gaozoran Rod (biomaterial)|Gaozoran Rod]]&amp;lt;br&amp;gt;[[Slyrod]]|| [[Gaozoran Rod (biomaterial)|Gaozoran Rod]]&amp;lt;br&amp;gt;[[Granarod]] || [[Gaozoran Rod (biomaterial)|Gaozoran Rod]]&amp;lt;br&amp;gt;[B] [[Gaozoran Rod]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rappy Latan]] || [[Rappy Feather]]&amp;lt;br&amp;gt;[[Pumpkinhead]]&amp;lt;br&amp;gt;[[Cursed Pumpkin]] ||[[Rappy Feather]]&amp;lt;br&amp;gt;[B] [[Rabol Rappy]]&amp;lt;br&amp;gt;[[Cursed Pumpkin]] || [[Rappy Feather]]&amp;lt;br&amp;gt;[[Magical Wand]]&amp;lt;br&amp;gt;[[Cursed Pumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
| Box || [[Mot Ash]]&amp;lt;br&amp;gt;[[Nanocarbon]], [[Ortacarbon]] || [[Stelnium]], [[Catilium]]&amp;lt;br&amp;gt;[[Chicotite]]&amp;lt;br&amp;gt;[[Cyral]]&amp;lt;br&amp;gt;[[Mot Ebon]]&amp;lt;br&amp;gt;[[Nanoresin]], [[Ortaresin]], [[Metaresin]] ||&lt;br /&gt;
|-&lt;br /&gt;
| Final box || [[Mega / Stamina]]&amp;lt;br&amp;gt;[[Me / HP Restore]]&amp;lt;br&amp;gt;[B] [[Fluorescent Bulb]]&amp;lt;br&amp;gt;[B] [[Gatling]]&amp;lt;br&amp;gt;[B] [[Canara]] || [[Mega / Stamina]]&amp;lt;br&amp;gt;[[Giga / Stamina]]&amp;lt;br&amp;gt;[[Tero / All Save]]&amp;lt;br&amp;gt;[[Tero / HP Restore]]&amp;lt;br&amp;gt;[[Deathmaker]]&amp;lt;br&amp;gt;[[Ank Tomho]]&amp;lt;br&amp;gt;[B] [[Mukfet]]&amp;lt;br&amp;gt;[B] [[Ank Barde]]&amp;lt;br&amp;gt;[B] [[Raygun]]&amp;lt;br&amp;gt;[B] [[Yasminakov 0002]]&amp;lt;br&amp;gt;[B] [[Lidra]] || [[Tero / All Save]]&amp;lt;br&amp;gt;[B] [[Fluorescent Bulb]]&amp;lt;br&amp;gt;[[Muktrand]]&amp;lt;br&amp;gt;[[Ank Pikor]]&amp;lt;br&amp;gt;[[Heavy Twins]]&amp;lt;br&amp;gt;[[Buccaneer]]&amp;lt;br&amp;gt;[[Drumline]]&amp;lt;br&amp;gt;[[Majimra]]&amp;lt;br&amp;gt;[[Hard / Stamina]]&amp;lt;br&amp;gt;[[Hard / HP Restore]]&amp;lt;br&amp;gt;[B] [[Mugunruk]]&amp;lt;br&amp;gt;[B] [[Viper]]&amp;lt;br&amp;gt;[B] [[Two-headed Ragnus]]&amp;lt;br&amp;gt;[B] [[Uransara]]&amp;lt;br&amp;gt;[B] [[Ank Dedda]]&amp;lt;br&amp;gt;[B] [[Muzzlefever]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Colony EX 2 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Enemy !! C-rank !! B-rank !! A-rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Delsaban]] || [[Pallasch]] || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Deljaban]] || || [[Deljaban Blade]]&amp;lt;br&amp;gt;[B] [[Deljagnus]]&amp;lt;br&amp;gt;[B] [[Deljabaner]]&amp;lt;br&amp;gt;[B] [[Jitseen]] || [[Deljaban Blade]]&amp;lt;br&amp;gt;[B] [[Deljagnus]]&amp;lt;br&amp;gt;[B] [[Deljabaner]]&amp;lt;br&amp;gt;[B] [[Crimson]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dilnazen]] || [[Ryo-Sagazashi]] || [[Shintsuki-zashi]] || [B] [[Gizaha-zashi]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rappy Latan]] || [[Rappy Feather]]&amp;lt;br&amp;gt;[[Pumpkinhead]]&amp;lt;br&amp;gt;[[Cursed Pumpkin]] ||[[Rappy Feather]]&amp;lt;br&amp;gt;[B] [[Rabol Rappy]]&amp;lt;br&amp;gt;[[Cursed Pumpkin]] || [[Rappy Feather]]&amp;lt;br&amp;gt;[[Magical Wand]]&amp;lt;br&amp;gt;[[Cursed Pumpkin]]&lt;br /&gt;
|-&lt;br /&gt;
| Box || [[Mot Ash]] || [[Soldonium]], [[Stelnium]]&amp;lt;br&amp;gt;[[Zepotite]], [[Chicotite]]&amp;lt;br&amp;gt;[[Speral]], [[Cyral]]&amp;lt;br&amp;gt;[[Mot Ebon]]&amp;lt;br&amp;gt;[[Nanoresin]], [[Ortaresin]]&amp;lt;br&amp;gt;[[Copernia]] ||&lt;br /&gt;
|-&lt;br /&gt;
| Final box || [[Mukalbe]]&amp;lt;br&amp;gt;[B] [[Fluorescent Bulb]] || [[Tero / HP Restore]]&amp;lt;br&amp;gt;[[Deathmaker]]&amp;lt;br&amp;gt;[[Jitseen]]&amp;lt;br&amp;gt;[B] [[Raygun]]&amp;lt;br&amp;gt;[B] [[Yasminakov 0002]] || [[Hard / Stamina]]&amp;lt;br&amp;gt;[B] [[Mugunruk]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Colony EX 3 ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Enemy !! C-rank !! B-rank !! A-rank&lt;br /&gt;
|-&lt;br /&gt;
| [[Delsaban]] || [[Pallasch]] || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Deljaban]] || || [[Deljaban Blade]]&amp;lt;br&amp;gt;[B] [[Deljabaner]]&amp;lt;br&amp;gt;[B] [[Jitseen]] || [[Deljaban Blade]]&amp;lt;br&amp;gt;[B] [[Deljagnus]]&amp;lt;br&amp;gt;[B] [[Deljabaner]]&amp;lt;br&amp;gt;[B] [[Crimson]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Carriguine]] || [[Carriguine Blade]]&amp;lt;br&amp;gt;[B] [[Double Saber]] || [B] [[Bone Dance]] || [[Carriguine Blade]]&amp;lt;br&amp;gt;[B] [[Carriguiruc]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaggo]] || [[Jao Delma]]&amp;lt;br&amp;gt;[[Meow Mustache]] || [[Jao Delma]]&amp;lt;br&amp;gt;[[Meow Mustache]]&amp;lt;br&amp;gt;[[Giga / Bullet PP Save]] || [[Jao Delma]]&amp;lt;br&amp;gt;[[Meow Mustache]]&amp;lt;br&amp;gt;[[Giga / Bullet PP Save]]&lt;br /&gt;
|-&lt;br /&gt;
| Box || [[Soldonium]]&amp;lt;br&amp;gt;[[Gamotite]], [[Zepotite]]&amp;lt;br&amp;gt;[[Soural]], [[Speral]]&amp;lt;br&amp;gt;[[Mot Ash]]&amp;lt;br&amp;gt;[[Nanocarbon]], [[Ortacarbon]]&amp;lt;br&amp;gt;[[Copernia]] || [[Mot Ebon]]&amp;lt;br&amp;gt;[[Nanoresin]], [[Ortaresin]], [[Metaresin]]&amp;lt;br&amp;gt;[[Copernia]] ||&lt;br /&gt;
|-&lt;br /&gt;
| Final box || [[Grinder Base B]]&amp;lt;br&amp;gt;[[Grinder Base A]]&amp;lt;br&amp;gt;[[Grinder Base S]]&amp;lt;br&amp;gt;[[Mukalbe]]&amp;lt;br&amp;gt;[[Dual Pallasch]]&amp;lt;br&amp;gt;[[Repeater]]&amp;lt;br&amp;gt;[[Septara]]&amp;lt;br&amp;gt;[[Me / HP Restore]]&amp;lt;br&amp;gt;[[Mega / Stamina]]&amp;lt;br&amp;gt;[B] [[Soda Caliba]]&amp;lt;br&amp;gt;[B] [[Mukrudi]]&amp;lt;br&amp;gt;[B] [[Dual Slasher]]&amp;lt;br&amp;gt;[B] [[Durandal]]&amp;lt;br&amp;gt;[B] [[Fluorescent Bulb]]&amp;lt;br&amp;gt;[B] [[Beatgun]]&amp;lt;br&amp;gt;[B] [[Canara]] || [[Tero / HP Restore]]&amp;lt;br&amp;gt;[[Giga / Stamina]]&amp;lt;br&amp;gt;[[Ank Tomho]]&amp;lt;br&amp;gt;[B] [[Lidra]]&amp;lt;br&amp;gt;[B] [[Raygun]] || [[Tero / All Save]]&amp;lt;br&amp;gt;[[Hard / Stamina]]&amp;lt;br&amp;gt;[[Hard / HP Restore]]&amp;lt;br&amp;gt;[B] [[Mugunruk]]&amp;lt;br&amp;gt;[B] [[Viper]]&amp;lt;br&amp;gt;[B] [[Two-headed Ragnus]]&amp;lt;br&amp;gt;[B] [[Uransara]]&amp;lt;br&amp;gt;[B] [[Ank Dedda]]&amp;lt;br&amp;gt;[B] [[Muzzlefever]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Links==&lt;br /&gt;
* [http://phantasystaruniverse.jp/event/1upcup2007_en/ Here] is the official website for the event.&lt;br /&gt;
* [http://boards2.sega.com/psu_board/viewtopic.php?p=533571 Here] is a useful guide that covers the basics of the event.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Twin_Dagger&amp;diff=25266</id>
		<title>Twin Dagger</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Twin_Dagger&amp;diff=25266"/>
				<updated>2007-11-10T03:55:15Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: New format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- [[Image:Image.jpg|thumb|right|Caption]] --&amp;gt;&lt;br /&gt;
''A pair of mass-produced daggers with a popular, minimalist design.''&lt;br /&gt;
&lt;br /&gt;
{{1 star}}&lt;br /&gt;
&lt;br /&gt;
==Item details==&lt;br /&gt;
* No note-worthy details.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Stats, synthesis, etc.==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| '''Stats'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Type''' || {{Twin dagger icon}} || style=&amp;quot;background:#f2f2f2&amp;quot; | '''PP''' || 184&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Rarity''' || {{Color-C}}|1★ || style=&amp;quot;background:#f2f2f2&amp;quot; | '''ATP''' || 29&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Ver.''' || {{PSU version}} || style=&amp;quot;background:#f2f2f2&amp;quot; | '''ATA''' || 37&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Maker''' || {{Logo-G}} | style=&amp;quot;background:#f2f2f2&amp;quot; | '''Req.''' || 25&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| '''Board stats'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Photon''' || [[??? photon]] x1 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Ore''' || [[Acenaline]] x1 &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Metal''' || [[Harnium]] x1 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Wood''' || [[Par Wood]] x1 &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''[B] uses''' || 5 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Synth rate''' || ??-??%&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Synth time''' || ??:?? || style=&amp;quot;background:#f2f2f2&amp;quot; | '''[B] used''' || [B] Twin Dagger&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot; | '''Pricing information'''&lt;br /&gt;
|- style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|'''Weapon''' || colspan=&amp;quot;2&amp;quot;|'''Board'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Buy price''' || 350|| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Buy price''' || 180&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Sell price''' || 52 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Sell price''' || ??&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Shop location''' || -- || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Shop location''' || -&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;| '''Grinding information'''&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| '''Stat''' || '''+0''' || '''+1''' || '''+2''' || '''+3''' || '''+4''' || '''+5''' || '''+6''' || '''+7''' || '''+8''' || '''+9''' || '''+10'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot;|'''PP''' || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot;|'''ATP''' || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? &lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | '''Drop information'''&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| '''Enemy/Mission''' || '''Level''' || '''Type''' &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Twin daggers]]&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Rabol_Rappy&amp;diff=25253</id>
		<title>Rabol Rappy</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Rabol_Rappy&amp;diff=25253"/>
				<updated>2007-11-09T23:11:41Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: /* Stats, synthesis, etc. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Image needed here! [[Image:filename.jpg|thumb|right|Caption.]] --&amp;gt;&lt;br /&gt;
''A super high-end line shield created with photons from a native creature.''&amp;lt;br&amp;gt;&lt;br /&gt;
{{8 stars}}&lt;br /&gt;
&lt;br /&gt;
==Item details==&lt;br /&gt;
* Special white feathery effects when blocking.&lt;br /&gt;
* In addition to the seasonal board drop, this line shield was available with a fixed 25% attribute during the Japanese [[Famitsu Cup]] in exchange for 25 [[Rappy Feather|Rappy Feathers]].&lt;br /&gt;
* Light element only.&lt;br /&gt;
&lt;br /&gt;
==Stats, synthesis, etc.==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| '''Stats'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Type''' || {{Line shield icon}} || style=&amp;quot;background:#f2f2f2&amp;quot; | '''DFP''' || 110&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Rarity'''|| {{Color-A}}|8★ || style=&amp;quot;background:#f2f2f2&amp;quot; | '''EVP''' || 240&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Ver.''' || {{PSU version}} || style=&amp;quot;background:#f2f2f2&amp;quot; | '''MST''' || 130&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Maker''' || {{Logo-T}} | style=&amp;quot;background:#f2f2f2&amp;quot; | '''Req.''' || 93&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| '''Board stats'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Photon''' || [[Gra-photon]] x15 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Ore''' || [[Vestaline]] x25&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Hard material''' || [[Metaresin]] x35 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Biomaterial''' || [[Rappy Feather]] x8&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''[B] uses''' || 3 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Synth rate''' || ??-??%&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Synth time''' || ??:?? || style=&amp;quot;background:#f2f2f2&amp;quot; | '''[B] used''' || [B] Rabol Rappy&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot; | '''Pricing information'''&lt;br /&gt;
|- style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|'''Line shield''' || colspan=&amp;quot;2&amp;quot;|'''Board'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Buy price''' || N/A || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Buy price''' || N/A&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Sell price''' || 72000 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Sell price''' || 4500&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Shop location''' || None || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Shop location''' || None&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| '''Slot information'''&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| '''Head''' || '''Arm''' || '''Body''' || '''Extra''' &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
|  o  ||  o  ||  o  ||  o &lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | '''Drop information'''&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| '''Enemy/Mission''' || '''Level''' || '''Type'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| [[Rappy Paska]] || 50-79 || Board&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| [[Rappy Latan]] || 50-79? || Board&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Line shields]]&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Cati-senba&amp;diff=25252</id>
		<title>Cati-senba</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Cati-senba&amp;diff=25252"/>
				<updated>2007-11-09T23:11:11Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: /* Stats, synthesis, etc. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Image needed here! [[Image:filename.jpg|thumb|right|Caption.]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;insert description&amp;gt;''&amp;lt;br&amp;gt;&lt;br /&gt;
{{9 stars}}&lt;br /&gt;
&lt;br /&gt;
==Item details==&lt;br /&gt;
* No additional details of note.&lt;br /&gt;
&lt;br /&gt;
==Stats, synthesis, etc.==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| '''Stats'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Type''' || {{Line shield icon}} || style=&amp;quot;background:#f2f2f2&amp;quot; | '''DFP''' || 168&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Rarity'''|| {{Color-A}}|9★ || style=&amp;quot;background:#f2f2f2&amp;quot; | '''EVP''' || 187&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Version''' || {{PSU version}} || style=&amp;quot;background:#f2f2f2&amp;quot; | '''MST''' || 146&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Mfg.''' || [[Image:Yomei-logo.png|19px|Yohmei]] || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Req.''' || 66&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| '''Board Stats'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Photon''' || [[???-photon]] x20 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Ore''' || [[Vulcaline]] x??&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Hard material''' || [[Ortaresin]] x?? || style=&amp;quot;background:#f2f2f2&amp;quot; | - || -&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''[B] Uses''' || ? || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Synth Rate''' || ??-37%&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Synth Time''' || ? || style=&amp;quot;background:#f2f2f2&amp;quot; | '''[B] Used''' || [B] Cati-senba&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot; | '''Pricing Information'''&lt;br /&gt;
|- style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|'''Line shield''' || colspan=&amp;quot;2&amp;quot;|'''Board'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Buy Price''' || N/A || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Buy Price''' || N/A&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Sell Price''' || Unknown || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Sell Price''' || Unknown&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Shop Location''' || None || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Shop Location''' || None&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| '''Slot Information'''&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| '''Head''' || '''Arm''' || '''Body''' || '''Extra''' &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
|  ○  ||  ○  ||  -  ||  ○ &lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | '''Drop Information'''&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| '''Monster/Mission''' || '''Level''' || '''Type'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| ? || ? || Board&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Storm_Line&amp;diff=25251</id>
		<title>Storm Line</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Storm_Line&amp;diff=25251"/>
				<updated>2007-11-09T23:10:44Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: /* Stats, synthesis, etc. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Image needed here! [[Image:filename.jpg|thumb|right|Caption.]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''A super high-end, custom line shield said to be developed for a legendary marksman. Works well with a certain handgun.''&amp;lt;br&amp;gt;&lt;br /&gt;
{{10 stars}}&lt;br /&gt;
&lt;br /&gt;
==Item details==&lt;br /&gt;
* Gains a [[Set bonuses|set bonus]] with [[Storm]].&lt;br /&gt;
* May be used by Fortegunners only.&lt;br /&gt;
&lt;br /&gt;
==Stats, synthesis, etc.==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| '''Stats'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Type''' || {{Line shield icon}} || style=&amp;quot;background:#f2f2f2&amp;quot; | '''DFP''' || 136&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Rarity'''|| {{Color-S}}|10★ || style=&amp;quot;background:#f2f2f2&amp;quot; | '''EVP''' || 240&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Version''' || {{PSU version}} || style=&amp;quot;background:#f2f2f2&amp;quot; | '''MST''' || 155&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Mfg.''' || [[Image:GRM-logo.png|19x19px|G.R.M.]] || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Req.''' || 100&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| '''Board Stats'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Photon''' || [[???-photon]] x20 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Ore''' || [[Junaline]] x10&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Hard material''' || [[Nanopolymer]] x20 || style=&amp;quot;background:#f2f2f2&amp;quot; | - || -&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''[B] Uses''' || 1 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Synth Rate''' || 37-56%&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Synth Time''' || 36:00 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''[B] Used''' || [B] Storm Line&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot; | '''Pricing Information'''&lt;br /&gt;
|- style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|'''Line shield''' || colspan=&amp;quot;2&amp;quot;|'''Board'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Buy Price''' || N/A || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Buy Price''' || N/A&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Sell Price''' || Unknown || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Sell Price''' || Unknown&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Shop Location''' || None || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Shop Location''' || None&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| '''Slot Information'''&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| '''Head''' || '''Arm''' || '''Body''' || '''Extra''' &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
|  ○  ||  ○  ||  ○  ||  ○ &lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | '''Drop Information'''&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| '''Monster/Mission''' || '''Level''' || '''Type'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| [[Badira]] || 100+ || Board&lt;br /&gt;
|-&lt;br /&gt;
| [[Plains Overlord]] || S2 || Board&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Baji-senba&amp;diff=25250</id>
		<title>Baji-senba</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Baji-senba&amp;diff=25250"/>
				<updated>2007-11-09T23:10:22Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: /* Stats, synthesis, etc. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Image needed here! [[Image:filename.jpg|thumb|right|Caption.]] --&amp;gt;&lt;br /&gt;
''Super high-end, custom-made line shield used by the elite guards of the Armed Servants of the Communion of Gurhal.''&amp;lt;br&amp;gt;&lt;br /&gt;
{{10 stars}}&lt;br /&gt;
&lt;br /&gt;
==Item details==&lt;br /&gt;
* Gains a [[Set bonuses|set bonus]] with [[Bajura]].&lt;br /&gt;
* The synthesis board for this line shield originally was called ''[B] Baji Line'', but has since been changed to ''[B] Baji-senba''.&lt;br /&gt;
&lt;br /&gt;
==Stats, synthesis, etc.==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| '''Stats'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Type''' || {{Line shield icon}} || style=&amp;quot;background:#f2f2f2&amp;quot; | '''DFP''' || 183&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Rarity'''|| {{Color-S}}|10★ || style=&amp;quot;background:#f2f2f2&amp;quot; | '''EVP''' || 192&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Ver.''' || {{PSU version}} || style=&amp;quot;background:#f2f2f2&amp;quot; | '''MST''' || 147&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Maker''' || {{Logo-Y}} | style=&amp;quot;background:#f2f2f2&amp;quot; | '''Req.''' || 75&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| '''Board stats'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Photon''' || [[???-photon]] x20 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Ore''' || [[Junaline]] x10&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Hard material''' || [[Ortapolymer]] x20 || style=&amp;quot;background:#f2f2f2&amp;quot; | - || -&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''[B] uses''' || 1 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Synth rate''' || 37-56%&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Synth time''' || 36:00 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''[B] used''' || [B] Baji-senba&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot; | '''Pricing information'''&lt;br /&gt;
|- style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|'''Line shield''' || colspan=&amp;quot;2&amp;quot;|'''Board'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Buy price''' || N/A || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Buy price''' || N/A&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Sell price''' || Unknown || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Sell price''' || Unknown&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Shop location''' || None || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Shop location''' || None&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| '''Slot information'''&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| '''Head''' || '''Arm''' || '''Body''' || '''Extra''' &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
|  o  ||  -  ||  o  ||  - &lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | '''Drop information'''&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| '''Enemy/Mission''' || '''Level''' || '''Type'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| [[Ageeta]] || 100+ || Board&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Rabol_Lebfa&amp;diff=25249</id>
		<title>Rabol Lebfa</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Rabol_Lebfa&amp;diff=25249"/>
				<updated>2007-11-09T23:09:50Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: Added line shield icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Image needed here! [[Image:filename.jpg|thumb|right|Caption.]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''A super high-end, custom-made line shield tuned for maximum output.''&amp;lt;br&amp;gt;&lt;br /&gt;
{{10 stars}}&lt;br /&gt;
&lt;br /&gt;
==Item details==&lt;br /&gt;
* No additional details of note.&lt;br /&gt;
&lt;br /&gt;
==Stats, synthesis, etc.==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| '''Stats'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Type''' || {{Line shield icon}} || style=&amp;quot;background:#f2f2f2&amp;quot; | '''DFP''' || 125&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Rarity'''|| {{Color-S}}|10★ || style=&amp;quot;background:#f2f2f2&amp;quot; | '''EVP''' || 290&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Version''' || {{PSU version}} || style=&amp;quot;background:#f2f2f2&amp;quot; | '''MST''' || 156&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Mfg.''' || [[Image:Tenora-logo.png|19px|TENORA WORKS]] || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Req.''' || 125&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| '''Board Stats'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Photon''' || [[???-photon]] x20 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Ore''' || [[Junaline]] x10&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Hard material''' || [[Metapolymer]] x20 || style=&amp;quot;background:#f2f2f2&amp;quot; | - || -&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''[B] Uses''' || 1 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Synth Rate''' || 37-56%&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Synth Time''' || 36:00 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''[B] Used''' || [B] Rabol Lebfa&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot; | '''Pricing Information'''&lt;br /&gt;
|- style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|'''Line shield''' || colspan=&amp;quot;2&amp;quot;|'''Board'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Buy Price''' || N/A || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Buy Price''' || N/A&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Sell Price''' || Unknown || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Sell Price''' || Unknown&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Shop Location''' || None || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Shop Location''' || None&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| '''Slot Information'''&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| '''Head''' || '''Arm''' || '''Body''' || '''Extra''' &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
|  ○  ||  ○  ||  ○  ||  - &lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | '''Drop Information'''&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| '''Monster/Mission''' || '''Level''' || '''Type'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| [[Naval]] || 100+ || Board&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Dulk-senba&amp;diff=25248</id>
		<title>Dulk-senba</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Dulk-senba&amp;diff=25248"/>
				<updated>2007-11-09T23:08:32Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Super high-end, custom-made line shield with abnormally high photon reactivity, said to make use of SEED energies.''&amp;lt;br&amp;gt;&lt;br /&gt;
{{11 stars}}&lt;br /&gt;
&lt;br /&gt;
==Item details==&lt;br /&gt;
* Reduces END by 10 when equipped.&lt;br /&gt;
* The name is an obvious reference to [[Dulk Fakis]], explaining the use of [[SEED]] energies.&lt;br /&gt;
&lt;br /&gt;
==Stats, synthesis, etc.==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| '''Stats'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Type''' || {{Line shield icon}} || style=&amp;quot;background:#f2f2f2&amp;quot; | '''DFP''' || 199&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Rarity'''|| {{Color-S}}|11★ || style=&amp;quot;background:#f2f2f2&amp;quot; | '''EVP''' || 249&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Version''' || {{PSU version}} || style=&amp;quot;background:#f2f2f2&amp;quot; | '''MST''' || 189&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Mfg.''' || [[Image:Yomei-logo.png|19px|Yohmei]] || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Req.''' || 81&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| '''Board Stats'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Photon''' || [[???-photon]] x?? || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Ore''' || [[Merculine]] x??&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Hard material''' || [[Ortapolymer]] x?? || style=&amp;quot;background:#f2f2f2&amp;quot; | - || -&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''[B] Uses''' || 1 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Synth Rate''' || 37-56%&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Synth Time''' || 36:00 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''[B] Used''' || [B] Dulk-senba&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot; | '''Pricing Information'''&lt;br /&gt;
|- style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|'''Line shield''' || colspan=&amp;quot;2&amp;quot;|'''Board'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Buy Price''' || N/A || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Buy Price''' || N/A&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Sell Price''' || Unknown || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Sell Price''' || Unknown&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Shop Location''' || None || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Shop Location''' || None&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| '''Slot Information'''&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| '''Head''' || '''Arm''' || '''Body''' || '''Extra''' &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
|  ○  ||  -  ||  ○  ||  - &lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | '''Drop Information'''&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| '''Monster/Mission''' || '''Level''' || '''Type'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| [[Dulk Fakis]] || 100-1?? || Board&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=The_re-PSUPedia_talk:Manual_of_style&amp;diff=25054</id>
		<title>The re-PSUPedia talk:Manual of style</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=The_re-PSUPedia_talk:Manual_of_style&amp;diff=25054"/>
				<updated>2007-11-07T20:12:19Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: /* Star icons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To help save space and make browsing this page easier, older discussions will be archived [[Manual_of_style_archive | here]].&lt;br /&gt;
&lt;br /&gt;
==Open polls==&lt;br /&gt;
There are currently no open polls.&lt;br /&gt;
&lt;br /&gt;
== Mission page proposal ==&lt;br /&gt;
* Making this my official proposal for our new mission articles.  [[User:EspioKaos/Sandbox|Behold]]!  I do believe I've got everything tweaked just the way I want it.  If anyone else has suggestions or ideas of their own for a similar page, please don't keep it to yourself!  Create a new page and submit it here; otherwise I'd like to see us get to work on creating mission articles with this template as soon as possible. - [[User:EspioKaos|EspioKaos]] 23:07, 4 November 2007 (CST)&lt;br /&gt;
* Holy cow. I love this. - [[User:Miraglyth|Miraglyth]] 02:54, 6 November 2007 (CST)&lt;br /&gt;
** Thanks, Mira!  :) - [[User:EspioKaos|EspioKaos]] 06:35, 6 November 2007 (CST)&lt;br /&gt;
* Glad I could help on it, I still think i like the mission info box with cellspacing set to zero though just so it looks like the wikitable. -- [[User:KyTin|KyTin]] 04:10, 6 November 2007 (CST)&lt;br /&gt;
* Which is still being used on [[Planet's Scar]] don't know if I made the change on the sandbox or there now that I think about it lol. -- [[User:KyTin|KyTin]] 04:14, 6 November 2007 (CST)&lt;br /&gt;
** Yeah, the infobox's cell spacing finally started to look fine to me.  Besides, when it was made to look like the other tables, any text outside of the box ran right up to the side without leaving any space, and I just thought it looked a little sloppy.  I still don't know why the text does that on the zero-cell-spaced one.  XD - [[User:EspioKaos|EspioKaos]] 06:35, 6 November 2007 (CST)&lt;br /&gt;
* A lot like my old page at http://psupedia.info/User:Au/Sandbox that I never got around to complete or propose or anything. Glad you did! My comments. First, I would like the map pattern info to be on these pages too (could templatize these like the drops and have them both on the rare monster page and on the missions). Second, monster counts are nice too if available. Third, the 'Available ranks' field in the mission info box is not needed since you can get that info from the 'Mission requirements and rewards' section on the same screen, it's duplicate info. Fourth, I think the colors in the mission requirements box are ugly. Red for unavailable ranks is fine but the blue hurts my eyes. Rest looks good!&lt;br /&gt;
** Keep in mind that the blue background (likewise, the red) is completely temporary, as the blue will be taken away when the English version of the game receives that particular mission.  Just like with the weapon/line shield tables where a currently-Japanese-only item hasn't made its way to us yet.  I'd considered adding the spawn charts to the article, but I was afraid I might be throwing too much stuff in there.  XD  That's why I opted for a link to that particular mission's spawn chart at the top of the page. - [[User:EspioKaos|EspioKaos]] 11:11, 6 November 2007 (CST)&lt;br /&gt;
* The running text is a quick fix set cellspacing 0 on the main area then on the subs where the text is set it to 1-3 and problem solved. Let me know if you need any help with that i can show you what it will look like on the one that has it that way still. -- [[User:KyTin|KyTin]] 10:38, 6 November 2007 (CST)&lt;br /&gt;
** Feel free to update that one like that, or if you want, you can copy-paste the code into a sandbox of your own to play around with and show us any adjustments you'd like to make.  To be honest, though, I've actually become quite attached to the style I've got now.  XD - [[User:EspioKaos|EspioKaos]] 11:11, 6 November 2007 (CST)&lt;br /&gt;
** The template looks great to me, very readable, useful data when filled in etc. and any improvements can be made over time anyway. - [[User:Mewn|Mewn]] 11:47, 6 November 2007 (CST)&lt;br /&gt;
* I've updated my [[Grove of Fanatics]] article to include a (blank) rare spawn chart and to remove a little redundant information.  Thoughts? - [[User:EspioKaos|EspioKaos]] 11:48, 6 November 2007 (CST)&lt;br /&gt;
** Spawn information is exactly one of the things why I would want to look at a mission page, so I like it. One thingy though, I wouldn't name it a 'rare spawn chart' but just 'spawn chart'; all map information is interesting sometimes not just the rare ones. [[User:Au+|Au+]] 12:13, 6 November 2007 (CST)&lt;br /&gt;
*** Ah, good point.  I'll fix that. - [[User:EspioKaos|EspioKaos]] 12:14, 6 November 2007 (CST)&lt;br /&gt;
** Perhaps a place for enemy counts would be useful as well.  Though I imagine it wouldn't be easy to get the info.[[User:Propagandist|Propagandist]] 13:30, 6 November 2007 (CST)&lt;br /&gt;
*** OK, I've added it to the Grove article.  Provided we have people willing to get counts on enemies, it shouldn't be too difficult, but exactly how useful is it?  I mean, I can think of an example of wanting a certain item that drops from one enemy, so I'd want to find the mission with the most spawns of that one enemy to increase my chances of it dropping.  But, otherwise I don't know. - [[User:EspioKaos|EspioKaos]] 14:01, 6 November 2007 (CST)&lt;br /&gt;
* Random thought what about the mission with variable exp such as rainbow beast S2. -- [[User:KyTin|KyTin]] 15:18, 6 November 2007 (CST)&lt;br /&gt;
** D:  It has variable EXP?  I hadn't noticed.  Can you elaborate on that for me?  ;) - [[User:EspioKaos|EspioKaos]] 15:20, 6 November 2007 (CST)&lt;br /&gt;
** I've never heard of variable EXP - EXP is static and depends on the monster, its level, and whether it has sword/shield/crown/whatever. If, as I'm guessing, you're referring to lower levels getting less EXP - there's actually an EXP penalty for killing monsters 31 levels or more above your level. Kinda stupid if you ask me, that's what level requirements are supposed to be for, but eh. - [[User:Mewn|Mewn]] 15:34, 6 November 2007 (CST)&lt;br /&gt;
***We had 6 people in the party running there the level req is 65 i think  our party was levels 65-95. We had at least 3 different exp numbers possible more, I guess it could be from the penalty. The monsters there i think are level 100 I think so not sure how the penalty works out 100%. -- [[User:KyTin|KyTin]] 16:21, 6 November 2007 (CST)&lt;br /&gt;
***Like I said, the penalty applies if the monsters are 31 or more levels above your character (might be 30 actually, I'm not quite sure). Anyone in your party who was level 65-69/70 would receive less EXP from defeating Lv100 monsters than higher levels would, explaining the different EXP numbers. It's a sliding scale as well, a 65 would receive less EXP than a 69 would. - [[User:Mewn|Mewn]] 16:24, 6 November 2007 (CST)&lt;br /&gt;
* OK, so I think I'm just going to go ahead and start implementing the new design into mission pages that we need.  I'm going to leave the counts table out, however, until we decide on its necessity or get them all created.  If we decide that they would be good to have, we'll just add them in later.  I will be leaving much of the EXP/MP/Meseta/drop/spawn info in the tables blank because (01) I'd like to get these templates set up quickly and (02) a lot of this data will be changing in next week's update anyway. - [[User:EspioKaos|EspioKaos]] 14:03, 7 November 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==Star icons==&lt;br /&gt;
* Following on from the previous icon suggestions, since I have AoI and should be able to do it - instead of something like {{10 stars}} would it be better to take images directly from the game and use them for the star rarities? I find that a better idea because the 10-12* and 13-15* colours in particular do not go well with a white background. - [[User:Mewn|Mewn]] 16:16, 4 October 2007 (BST)&lt;br /&gt;
** The stars taken from the game take up a lot more space; and might also prove to be tricky to get right since they're anti-aliased. We may be better off with hand-drawn stars; could just grab the ones we have now and draw a black border around them or so. [[User:Au+|Au+]] 18:37, 4 October 2007 (BST)&lt;br /&gt;
*** Black borders sound ugleh. How well do the game rips shrink? That definitely sound preferable if done right. - [[User:Miraglyth|Miraglyth]] 18:49, 4 October 2007 (BST)&lt;br /&gt;
* Hey, Mewn?  Let's give it a shot.  When you get a chance, could you upload one star of each color?  We can turn them into templates to see how they look and go from there.  ;) - [[User:EspioKaos|EspioKaos]] 13:03, 4 November 2007 (CST)&lt;br /&gt;
* Thanks to Mewn, we now have our new batch of star icons.  (See [[Alteratsu Cauda]] for an example of their use.)  Anyone have any objections to templatizing them and putting them to use across the site? - [[User:EspioKaos|EspioKaos]] 23:08, 4 November 2007 (CST)&lt;br /&gt;
* Seems like there are no real objections. I'll do the templates. - [[User:Mewn|Mewn]] 15:35, 5 November 2007 (CST)&lt;br /&gt;
* I know this is a little late but if anyone is interested I'll try my hand at making a set of star icons that match the rips as closely as possible.[[User:Propagandist|Propagandist]] 00:47, 6 November 2007 (CST)&lt;br /&gt;
** Here is what I came up with. [[Image:ExampleStars.png]] Each star is currently 18px square.  Let me know if there are any changes to be made.  I made the background transparent so we don't get the grey background.  If you like them, I'll split them into separate star graphics for each color.  On another somewhat related note, I was thinking about trying to get the 13-15 stars to animate similarly to the way the do in the game (of course I haven't actually seen what that looks like).  Any thoughts on that? [[User:Propagandist|Propagandist]] 03:27, 6 November 2007 (CST)&lt;br /&gt;
** I updated the star graphic so they are 16px square.  Let me know if they look okay.[[User:Propagandist|Propagandist]] 14:23, 6 November 2007 (CST)&lt;br /&gt;
*** Perfect! - [[User:EspioKaos|EspioKaos]] 14:28, 6 November 2007 (CST)&lt;br /&gt;
** I uploaded the final versions of the stars.  I did one star per file so we can assemble them using templates.[[User:Propagandist|Propagandist]] 14:12, 7 November 2007 (CST)&lt;br /&gt;
* I can't say I'm a fan of rectangular grey blocks. Otherwise, lookin' fine. - [[User:Miraglyth|Miraglyth]] 02:53, 6 November 2007 (CST)&lt;br /&gt;
* Excellent, Propagandist!  Love the idea of the stars from 13-15 being animated, too.  ;)  The only suggestion I can make would be to maybe scale these down just a little bit, probably to about the size of the stars we're using now.  The images now are 18px tall, but when I cropped them, I left 1px of gray space on all sides, so the stars are only 16px tall. - [[User:EspioKaos|EspioKaos]] 06:32, 6 November 2007 (CST)&lt;br /&gt;
* They do look really good. I wanted to get rid of the grey background myself but I don't really have the talent to do it, not being particularly graphics-savvy. The idea of the 13th-15th stars being animated is cool as well, from memory they glow from a golden-browny colour to light cream (almost white), but it might be better to wait until AoI is released so you can see for yourself. - [[User:Mewn|Mewn]] 11:43, 6 November 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==Element colours==&lt;br /&gt;
* Similar to below suggestion, why not standardise element colour (where necessary, if anywhere) to that of the colour used in the weapon palette, PA menu, etc.? - [[User:Miraglyth|Miraglyth]] 08:39, 29 September 2007 (BST)&lt;br /&gt;
** Agreed.  I'll work on that after while (going to work with the weapons icons first), and we can keep adjusting things where necessary until we have the set of colors we like best. - [[User:EspioKaos|EspioKaos]] 04:49, 30 September 2007 (BST)&lt;br /&gt;
*** It doesn't help the wiki any, really, but if the white part of all the weapon icons was made transparent, people could use cellpadding=0 and a background color in a table to display a weapon of a particular element. - [[User:Miraglyth|Miraglyth]] 07:45, 1 October 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Weapon icons==&lt;br /&gt;
* What do you guys think about using the in-game icons for weapon categories in the weapon stats tables instead of the typed out name?  I figure in the cases of names like ''double saber'' and ''grenade'', it would greatly reduce the amount that the first column is stretched out (as well as get rid of any double spaced cells).  We could always do vector drawings of the icons, or just get nice shots of them from the game itself.  Or, we could just use the ones SonicTeam put up on their new ''PSU'' site. - [[User:EspioKaos|EspioKaos]] 19:00, 28 September 2007 (BST)&lt;br /&gt;
* That sounds good to me. The icons are generally easy enough to recognize. Can images be made to link to articles? If they can't, that would present a problem, but otherwise I'm fine with it. - [[User:Mewn|Mewn]] 00:13, 29 September 2007 (BST)&lt;br /&gt;
** I'm fairly certain that we can make images link to other articles.  I'll look into it. - [[User:EspioKaos|EspioKaos]] 04:50, 30 September 2007 (BST)&lt;br /&gt;
** Sounds like a very good idea. I actually intended to do this at some point, but then forgot. I see no reason why pictures from the game would not work. --[[User:Qwerty|Qwerty]] 00:18, 29 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Enemy page template==&lt;br /&gt;
* I'm happy with the [[User:Mewn/Monster_Template|enemy template]] now, so I'd like to propose it formally. If there's to be a vote, I'll let Espio handle it, heheh. Anyway, final discussion, opinions, any tulips and/or roses, etc. - [[User:Mewn|Mewn]] 18:12, 14 September 2007 (BST)&lt;br /&gt;
** Looks good to me; I could only suggest minor tweaks, such as the use of icons in place of ''leader boosts'', ''shoe boosts'' and the like in the ''boosts'' column.  I think we actually already have the appropriate icons for those somewhere on the site.  If anyone suggests a unique alternate proposal, we'll put things to a vote.  Otherwise, I think we should go with this and make any minor changes if necessary.  Objections from anyone?  [[User:EspioKaos|EspioKaos]] 19:40, 14 September 2007 (BST)&lt;br /&gt;
* That can be easily done. I'll change the icons now. Seems better than 'shoe boosts' which has never seemed right to me anyway. - [[User:Mewn|Mewn]] 20:15, 14 September 2007 (BST)&lt;br /&gt;
** Sweet.  That looks great!  :D [[User:EspioKaos|EspioKaos]] 20:25, 14 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
* Ok, if there are no more comments, or objections or suggestions or whatever, by the time I check this site tomorrow morning (probably about 11AM GMT), I feel it should become the template as I'd like to start making a few articles with it. Alkaven is working on a few templates that seem fine so far, so hopefully we'll be able to use them (and if they aren't ready, it can always be implemented a bit later). - [[User:Mewn|Mewn]] 21:48, 15 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Unit page template==&lt;br /&gt;
* After Alkaven started a new page for [[Cara / Force]], I remembered that we hadn't finalized a standard template for the unit pages.  There was discussion going on, but that kind of trailed off.  So, let's finish this off, right?  I'm going to start a poll with the two formats we have ([[Orpad / Guard |this one]] and [[Cara / Mind |this one]]), but if anyone else has any other designs in mind, please let us know.  [[User:EspioKaos|EspioKaos]] 00:33, 11 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Slight modifications to the weapon template?==&lt;br /&gt;
* There was mention a while back about a few minor things on the weapon template that might be altered.  I can't seem to find where it was, however.  Anyway, one thing I was wondering about is the drop box.  In the Deva-zashi template given on our example page, ''monter'' is used, when, well... not everything these items can drop from should be classified as such.  (I believe I brought up the example of there being newman, beast and CAST enemies in-game that aren't exactly monsters since they aren't infected by the SEED-Virus or something.  They're simply acting out of their own zeal and free will.)  Anyway, I'd like to suggest changing ''monster'' to ''enemy''.  I've actually already done that with the weapon pages I've created, but if we decide to keep it as ''monster'', I'll change them back myself.  I know this is ridiculously minor, but I felt it needed to be mentioned.  &amp;lt;_&amp;lt;;  [[User:EspioKaos|EspioKaos]] 23:40, 8 September 2007 (BST)&lt;br /&gt;
** Said beforehand that I thought &amp;quot;enemy&amp;quot; was more fitting, and I still hold to this view. - [[User:Miraglyth|Miraglyth]] 00:01, 9 September 2007 (BST)&lt;br /&gt;
*** Sweet.  So, I guess no objections on this?  ;)  [[User:EspioKaos|EspioKaos]] 17:41, 12 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==New line shield table proposal==&lt;br /&gt;
* [[User:EspioKaos/Sandbox/Line_shields | Here]] is my proposal for a new line shield table.  I took out a number of columns that I felt were unnecessary, such as the element (for ones that can only be a specific element, this can be detailed in individual articles) and the ''Att'', ''Acc'' and ''Tech'' columns, which can also be detailed in individual articles.  (I guess these are the &amp;quot;hidden&amp;quot; stats from set bonuses and line shields made for specific battle types?)  Thoughts?  [[User:EspioKaos|EspioKaos]] 04:19, 7 September 2007 (BST)&lt;br /&gt;
** Erm... anyone?  &amp;lt;_&amp;lt;;  [[User:EspioKaos|EspioKaos]] 06:24, 8 September 2007 (BST)&lt;br /&gt;
*** Personally I consider the element - both NPC and synth limitation - to be one of the defining characteristics of a Line Shield. The Att./Acc./Tech. values not so much, but still directly useful information when looking up a table of Line Shields. I do however like the condensing of slots a lot! As for the comments, I believe set bonuses (with link - nice one) and Type limitations should be the focus, but not drop locations for every other shield that &amp;quot;might not be easy to find&amp;quot;. - [[User:Miraglyth|Miraglyth]] 11:30, 8 September 2007 (BST)&lt;br /&gt;
*** I have to agree with Mira on the element, it's an important part of the data. I too like the way you've done the Slots. The stuff such as bonuses to Att and Acc can be detailed in the Comments column. Other than that I think it looks better than the current table. - [[User:Mewn|Mewn]] 16:35, 8 September 2007 (BST)&lt;br /&gt;
**** OK, check out my second table.  I added the element column back in (also created temporary templates for each element color -- we can fine-tune the actual colors later).  What I'm going for is using the neutral green to identify a line shield that can be synthesized with any element you want.  Any line shields that can only be one specific element will have that element listed.  [[User:EspioKaos|EspioKaos]] 16:38, 8 September 2007 (BST)&lt;br /&gt;
**** That looks fine to me, certainly less cluttered than the other table. - [[User:Mewn|Mewn]] 18:33, 8 September 2007 (BST)&lt;br /&gt;
***** &amp;quot;What I'm going for is using the neutral green to identify a line shield that can be synthesized with any element you want.&amp;quot; -- Actually, that was already the case. - [[User:Miraglyth|Miraglyth]] 23:59, 8 September 2007 (BST)&lt;br /&gt;
****** Oh, heh.  &amp;gt;_&amp;gt;;  [[User:EspioKaos|EspioKaos]] 00:12, 9 September 2007 (BST)&lt;br /&gt;
******* Not sure what your line (no pun intended) of reasoning was, but mine was that only non-limited shields were '''capable''' of being green. - [[User:Miraglyth|Miraglyth]] 02:51, 11 September 2007 (BST)&lt;br /&gt;
******** Yup, that was it.  [[User:EspioKaos|EspioKaos]] 03:11, 11 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Weapon Type Names==&lt;br /&gt;
* No objection, but just to clarify - Mewn's renaming of &amp;quot;Bows&amp;quot; to &amp;quot;Longbows&amp;quot; and &amp;quot;Grenade Launchers&amp;quot; to &amp;quot;Grenades&amp;quot; :| is to fit in with the weapon types listed at the &amp;quot;License&amp;quot; missions, right? - [[User:Miraglyth|Miraglyth]] 23:38, 4 September 2007 (BST)&lt;br /&gt;
* Yes, you're right. I feel we should maintain some consistency, and Throwing Blades already got renamed to Cards by Espio half a month ago. I suppose I should point out that the Bullet License missions uses both 'Longbow' and 'Long Bow', but since I've never seen it spelled with a space, I assumed the former was the correct term and the latter was a typo. - [[User:Mewn|Mewn]] 23:57, 4 September 2007 (BST)&lt;br /&gt;
* Works for me.  :)  [[User:EspioKaos|EspioKaos]] 04:19, 7 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Misc. item tables==&lt;br /&gt;
* I've been [http://psupedia.info/My_Room_Accessories#Remodeling_tickets playing around] with what our possible template for non-stat-based items could look like.  Just like with the weapon tables, I've categorized each remodeling ticket by its star rating, followed by name.  The next column lists prices, which is more or less filler.  Same thing goes with the description column.  The version column is needed since we already know that there will be ''AotI''-exclusive tickets.  The comments column I kept and used just like with the weapons.  Personally, I'd like to stick with keeping information like the item description and price within individual item pages, but without that stuff in this table, everything looks so thin and bare.  Any ideas?  [[User:EspioKaos|EspioKaos]] 05:37, 25 August 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Capitalization==&lt;br /&gt;
* I'd like to get a little discussion going on [http://psupedia.info/Manual_of_Style#Capitalization_.28pending.29 this subject].  While I've listed most &amp;quot;odd&amp;quot; instances of capitalization in-game (''TECHNICs'', ''CASTs'', ''GUARDIANS Colony'', etc.), I think we should talk about how we'll capitalize things like healing item names (should they be considered proper nouns?).  Thoughts, opinions?  [[User:EspioKaos|EspioKaos]] 17:17, 21 August 2007 (BST)&lt;br /&gt;
** I think item names should be capitalized as proper nouns, if for no other reason than it looks better to me. - [[User:Mewn|Mewn]] 17:34, 21 August 2007 (BST)&lt;br /&gt;
*** I've been torn between both sides for a while, but after looking at how odd things like ''scape doll'' and ''moon atomizer'' look without capitals, I've found myself leaning more toward considering them proper nouns.  Of course, I still think that individual item categories (recovery items, shotguns, line shields, etc.) should not be considered proper, and thus should not be capitalized.  [[User:EspioKaos|EspioKaos]] 18:48, 21 August 2007 (BST)&lt;br /&gt;
* On the recent capitalization swapping of the line shield and photon arts sections, I think it should be pointed out that both are considered standard nouns in-game, so no special capitalization is required.  For example, check out the line shield descriptions.  You'll see &amp;quot;a mass-produced ''line shield''&amp;quot; or &amp;quot;a super high-end, custom-made ''line shield''&amp;quot; (man, they really like their hyphenated words).  On photon arts, I'm fairly certain that the menus do not capitalize the word, but I'll have to double-check that next time I play.  [[User:EspioKaos|EspioKaos]] 18:01, 8 September 2007 (BST)&lt;br /&gt;
** I originally decapitalised Line Shields to Line shields, and Mewn changed Photon Arts to Photon arts, but you will find numerous places - particularly the manual - that deliberately capitalise both. The same applies to Photon Fortune, by the way. You are right though - the game does not capitalise it in that menu, but AFAIK all menus are &amp;quot;first letter is capital, all the rest are lower&amp;quot; so I'll question the weight of that. - [[User:Miraglyth|Miraglyth]] 00:04, 9 September 2007 (BST)&lt;br /&gt;
*** Heh, it's times like these that I wish English were like Japanese with not having to deal with capitalization.  Either that, or SEGA had been consistent with it.  XD  Anyway, I just checked the in-game tutorial, and it recognizes photon arts as a standard noun with no special caps.  o_o  [[User:EspioKaos|EspioKaos]] 00:20, 9 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Unit tables==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Rank !! Name !! Maker !! Tech. !! Ment. !! Ver. !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-C}} rowspan=&amp;quot;2&amp;quot; | 1★&lt;br /&gt;
| [[Cara / Force]] || {{Logo-Y}} || 20 || 0 || {{PSU version}} || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Cara / Mind]] || {{Logo-Y}} || 0 || 10 || {{PSU version}} || --&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Name !! Maker !! Tech. !! Ment. !! Ver. !! Comments&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| {{Color-B}} | 6★&lt;br /&gt;
| [[Te / Force S]] || {{Logo-Y}} || 100 || -50 || {{PSU version}} || --&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Name !! Maker !! Tech. !! Ment. !! Ver. !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-A}} | 9★&lt;br /&gt;
| [[Te / TECH PP Save]] || {{Logo-Y}} || -30 || 0 || {{PSU version}} || Lowers PP usage and TP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is the general idea for unit tables.  Of course, we'll swap out ''Tech'' and ''Ment'' with ''Att'', ''Acc'', ''Def'', ''Eva'' and ''End'' where applicable.  Anything else we should add?  [[User:EspioKaos|EspioKaos]] 03:07, 18 August 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
Just wanted to add that I've done the initial conversion of the tables for both online and offline.  You can find it [[User:Propagandist/Sandbox/Units|here]], I'll keep it updated with any suggestions/changes until the format is finalized. [[User:Propagandist|Propagandist]] 04:56, 18 August 2007 (BST)&lt;br /&gt;
*Excellent work!  :D  Two things.  First, a few of the offline S-rank units are identified with the A-rank green.  Minor, I know.  ;)  Second, in a few of the comments sections, it might look better with commas or semicolons separating two descriptions (Hard / Power Charge, for example).  Or maybe line breaks.  [[User:EspioKaos|EspioKaos]] 05:06, 18 August 2007 (BST)&lt;br /&gt;
**Thanks, I wasn't able to check on those as I was at work.  Now that I'm home, I'll go through and double check all of the units to make sure it's accurate. I've also a few ideas for the comments that I want to try out. I'll note any major updates on this talk page. [[User:Propagandist|Propagandist]] 05:45, 18 August 2007 (BST)&lt;br /&gt;
*** So, how we doing on this?  The adjustments you've made look great, and really, the only other thing I can suggest just has to do with capitalization of a few things in the &amp;quot;comments&amp;quot; column.  To be honest, I think we're ready for approval and all.  :)  [[User:EspioKaos|EspioKaos]] 17:23, 8 September 2007 (BST)&lt;br /&gt;
****It's essentially done, I'm not entirely sure all of the units are accurate but that can be cleared up when it is put out on the main page I guess.  Let me know and I'll put it up (of course, you can do that too I guess).[[User:Propagandist|Propagandist]] 23:05, 8 September 2007 (BST)&lt;br /&gt;
***** On the Te / TECH PP Save example above, don't we know how much it lowers the PP usage? - [[User:Miraglyth|Miraglyth]] 00:05, 9 September 2007 (BST)&lt;br /&gt;
****** Yeah, it's actually included in Prop's tables.  [[User:EspioKaos|EspioKaos]] 00:30, 9 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Mission info articles==&lt;br /&gt;
[http://psupedia.info/SEED_Awakened This] is what I have in mind for individual mission articles.  Of course, fill in the enemy and drop sections with actual information.  Opinions?  Suggestions?  [[User:EspioKaos|EspioKaos]] 00:08, 17 August 2007 (BST)&lt;br /&gt;
* I suggest an infobox (à la Wikipedia) to the side showing at least the following things:&lt;br /&gt;
** Mission name (maybe JP name as well, since there is a large difference between the two in many cases)&lt;br /&gt;
** Start Counter&lt;br /&gt;
** Destination&lt;br /&gt;
** Area(s) that the mission takes place in (e.g. Mad Creatures takes place in Raffon Meadow, Mad Beasts in Raffon Lakeshore etc.)&lt;br /&gt;
** Type of mission (Free, Story, Co-Op, Party, Event)&lt;br /&gt;
** Available ranks&lt;br /&gt;
** Elements represented in the mission. - [[User:Mewn|Mewn]] 12:03, 17 August 2007 (BST)&lt;br /&gt;
I'll see if I can take a shot at making a design like this when I have a chance.  (Sometimes tables just don't come out like I want, though, so no promises.  XD)  [[User:EspioKaos|EspioKaos]] 03:36, 18 August 2007 (BST)&lt;br /&gt;
* I'm for Mewn's idea. - [[User:Miraglyth|Miraglyth]] 00:06, 9 September 2007 (BST)&lt;br /&gt;
** Guess it wouldn't hurt to get this going again.  Gentlemen, behold!  [[Planet's Scar]]  D:  That's the basic idea; of course enemy info will have to be added; drop tables and all that, too. - [[User:EspioKaos|EspioKaos]] 14:43, 2 November 2007 (CDT)&lt;br /&gt;
* OK, so [[User:EspioKaos/Sandbox|how's this]]? - [[User:EspioKaos|EspioKaos]] 11:19, 4 November 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==Synthesis board suggestion==&lt;br /&gt;
(Copied from the scape doll talk page.)  I really hate questioning something that we're trying to set as a standard, but I think this might be a valid point.  While working on the scape doll's board info, I realized that the rarity of the board and the rarity of the item are different.  While I don't think this is a common occurrence, I think we should address it before we begin a mass implementation of synth board tables, especially since the board rarity is never mentioned anywhere.  I suggest changing the title of the table to the board name and then changing the current board name cell to indicate rarity.  Like so:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| '''[B] Scape Doll'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Food''' || [[Hustle Berry]] x5 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Chemical''' || [[Omega Acid]] x2 &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''[B] Uses''' || 1 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Base Rate''' || 100%&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Synth Time''' || 00:00 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''[B] Rarity''' || {{Color-A}}|7★&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
I think we should do this, unless we're going to make individual pages for each board.  Actually, that's something else.  Should we do that, or just make a synth board redirect to the page of the item it creates?  [[User:EspioKaos|EspioKaos]] 18:40, 13 August 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
I'd be all for individual pages for boards, but the simplicity of putting board and item on one page is clear to me as well. --[[User:Beatrixkiddo|Beatrixkiddo]] 23:17, 13 August 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
* I have to admit, I'm not much a fan of this style. Why?&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|Title goes here&lt;br /&gt;
|- style=&amp;quot;background:#fbb&amp;quot;&lt;br /&gt;
| Material 1 || Material 2&lt;br /&gt;
|- style=&amp;quot;background:#fbb&amp;quot;&lt;br /&gt;
| Material 3 || Material 4&lt;br /&gt;
|- style=&amp;quot;background:#8ff&amp;quot;&lt;br /&gt;
| Synth Detail 1 || Synth Detail 2&lt;br /&gt;
|- style=&amp;quot;background:#8ff&amp;quot;&lt;br /&gt;
| Synth Detail 3 || Synth Detail 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: Seems a very strange way of arranging it to me, and not particularly conductive to finding out the desired information on a synthesis quickly. Additionally, there's a lot of &amp;quot;&amp;lt;nowiki&amp;gt;style=&amp;quot;background:sixcharacters&amp;quot;&amp;lt;/nowiki&amp;gt;&amp;quot; expressions in there which - while easily eliminated by a template - would surely be better off made header cells (start with ! instead of | ) and then just make the &amp;quot;title&amp;quot; cell darker manually.&lt;br /&gt;
&lt;br /&gt;
: If I may pitch in a couple of ideas:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
| colspan=5| '''Horizontal Item'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Details&lt;br /&gt;
! width=80|[B] Needed || width=80|[B] Uses || width=80|Synth Time || width=80|Base Rate&lt;br /&gt;
|-&lt;br /&gt;
| [B] Item || x || 0hrs || 100%&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Materials&lt;br /&gt;
! Photon || Ore || Metal || Wood&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;photon&amp;gt; || &amp;lt;ore&amp;gt; || &amp;lt;metal&amp;gt; || &amp;lt;wood&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
| colspan=4| '''Vertical Item'''&lt;br /&gt;
|- style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=2|'''Details''' || colspan=2|'''Materials'''&lt;br /&gt;
|-&lt;br /&gt;
! width=80|[B] Needed&lt;br /&gt;
| width=80|[B] Item&lt;br /&gt;
! width=80|Photon&lt;br /&gt;
| width=80|&amp;lt;photon&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [B] Uses&lt;br /&gt;
| x&lt;br /&gt;
! Ore&lt;br /&gt;
| &amp;lt;ore&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Synth Time&lt;br /&gt;
| 0hrs&lt;br /&gt;
! Metal&lt;br /&gt;
| &amp;lt;metal&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Base Rate&lt;br /&gt;
| 100%&lt;br /&gt;
! Wood&lt;br /&gt;
| &amp;lt;wood&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: Actually, the code for the second one isn't edit-friendly at all. But some might prefer the look so I'll leave it there. - [[User:Miraglyth|Miraglyth]] 00:07, 14 August 2007 (BST)&lt;br /&gt;
**I like how the vertical version looks.  One problem, though:  what to do with the empty cells for boards that have less than four materials?  Also, I still favor the idea of keeping the title of the table the name of the board it's about.  [[User:EspioKaos|EspioKaos]] 16:24, 14 August 2007 (BST)&lt;br /&gt;
* I do too, come to think of it.&lt;br /&gt;
: The &amp;quot;number of materials&amp;quot; thing could do with exploration. By nature, all weapons require four (Photons, Ores, Metals, Wood) and some line shields require four (Photons, Ores, Materials, sometimes event drops). Then there are Food and Item boards which take two (Natural Materials, Chemicals), Decoration boards which take two (Special Materials, Wood) and finally Grinder / Material Upgrade boards which use just one (Grinder bases and the materials, respectively). &lt;br /&gt;
: It's the last two that bother me, since those won't fit into the &amp;quot;vertical with oddly-grouped&amp;quot; setup either. - [[User:Miraglyth|Miraglyth]] 18:35, 14 August 2007 (BST)&lt;br /&gt;
**We could always take the route of unique tables for each type of synthesis board, but do what we can to make them all have the same general feel.  Maybe?  I'll give some more thought to it to see if I can come up with another design.  [[User:EspioKaos|EspioKaos]] 19:10, 14 August 2007 (BST)&lt;br /&gt;
** Having come back to this after a couple of weeks, the answer seems pretty simple: Given that Line Shields sometimes have an &amp;quot;event&amp;quot; material (the field for which could be left blank for the rest), all synthesis categories require either 1 (Grinders), 2 (Decos, Items, Food) or 4 (Weapons, Line Shields) materials. This is very friendly to the &amp;quot;Horizontal Item&amp;quot; layout above as 4 is divisible by 1, 2 and 4 hence colspan would work nicely. Observe:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
| colspan=5| '''Sori-senba'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Details&lt;br /&gt;
! [B] Needed || [B] Uses || Synth Time || Base Rate&lt;br /&gt;
|-&lt;br /&gt;
| [B] Sori-senba || 3 || 8h || 1%&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Materials&lt;br /&gt;
! Photon || Ore || Material || Event&lt;br /&gt;
|-&lt;br /&gt;
| Ray-photon x15 || Vestaline x25 || Ortaresin x35 || &amp;lt;none&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
| colspan=5| '''Monomate'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Details&lt;br /&gt;
! [B] Needed || [B] Uses || Synth Time || Base Rate&lt;br /&gt;
|-&lt;br /&gt;
| [B] Monomate || 20 || 0h || 100%&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Materials&lt;br /&gt;
! colspan=2| Natural || colspan=2| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2| Sweet Berry || colspan=2| Trans Acid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
| colspan=5| '''Airboard'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Details&lt;br /&gt;
! [B] Needed || [B] Uses || Synth Time || Base Rate&lt;br /&gt;
|-&lt;br /&gt;
| [B] Parum Souvenir || 1 || 15m || 60%&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Materials&lt;br /&gt;
! colspan=4| Ingredient&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4| Par Ash x20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Just keeping the ideas going. - [[User:Miraglyth|Miraglyth]] 03:10, 11 September 2007 (BST)&lt;br /&gt;
** That does work very nicely.  I like it!  Perhaps ''details'' and ''materials'' could be put in bold, however.  I think that might look even better.  [[User:EspioKaos|EspioKaos]] 03:22, 11 September 2007 (BST)&lt;br /&gt;
*** ...agreed. They actually are in that vertical table. I missed it in the first horizontal table though, and the following examples carried that mistake down ^^ - [[User:Miraglyth|Miraglyth]] 18:54, 11 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Closed polls==&lt;br /&gt;
Please see [[Manual_of_style_archive | this page]] for the archive of closed polls.&lt;br /&gt;
&lt;br /&gt;
===Unit article template===&lt;br /&gt;
Please cast your vote on which of the following designs you prefer for individual unit articles.  Voting will be open until 12:00a.m. CST Tuesday, September 18.  Also, if you have a design of your own, please feel free to submit it for voting.  When casting your vote, remember to highlight your choice in bold print and follow it up with your signature.&lt;br /&gt;
&lt;br /&gt;
:[[Orpad / Guard|Proposal #1]]&lt;br /&gt;
:[[Cara / Mind|Proposal #2]]&lt;br /&gt;
&lt;br /&gt;
* '''Proposal #2''' - Basically, it's the same thing as the first proposal, however open space has been condensed in the stats table (at the suggestion of Beatrix) and the redundant ''unit'' descriptor in the pricing table has been removed.  [[User:EspioKaos|EspioKaos]] 00:39, 11 September 2007 (BST)&lt;br /&gt;
* '''Proposal #2''' - Definitely. I was more than half asleep when I made the Orpad/Guard one. --[[User:Qwerty|Qwerty]] 00:42, 11 September 2007 (BST)&lt;br /&gt;
* '''Proposal #2''' - [[User:Mewn|Mewn]] 01:05, 11 September 2007 (BST)&lt;br /&gt;
* '''Proposal #2:''' - This is a bit of a joke. - [[User:Miraglyth|Miraglyth]] 02:50, 11 September 2007 (BST)&lt;br /&gt;
** Heh, well I just wanted to make it official.  Also, it leaves the floor open for suggestions.  Of course, whether or not we see anything else is a different story.  To be honest, though, maybe a vote isn't necessary on all aspects of standardization.  Perhaps just the ones where multiple, independently unique ideas are presented should be voted on?  [[User:EspioKaos|EspioKaos]] 03:10, 11 September 2007 (BST)&lt;br /&gt;
** Neither of these are complete templates if they don't offer all of the possible fields.  Unless you are just talking about how it should look and not creating an actual template (potentially for each type of unit), these won't work because they don't have fields for each of the possible boosts (END/ATA/ATP/EVA/DFP/TECH/MENT). --[[User:JustTrio|JustTrio]] 15:15, 14 September 2007 (BST)&lt;br /&gt;
** I doubt these are actual templates in the sense of there being a Template:Unit or whatever. It's just how it should look, and manually editing it for the appropriate stat boosts is easy, and better than having every stat for every unit when clearly individual units don't boost even half of them. - [[User:Mewn|Mewn]] 15:22, 14 September 2007 (BST)&lt;br /&gt;
*** Exactly.  Each type of unit will have the appropriate fields in its article.  [[User:EspioKaos|EspioKaos]] 15:37, 14 September 2007 (BST)&lt;br /&gt;
* '''Proposal #2''' - Any reason we aren't creating templates any more? --[[User:JustTrio|JustTrio]] 11:18, 16 September 2007 (BST)&lt;br /&gt;
** There's no reason we can't, as can be seen by the recently created enemy profile template.  It would be a great time-saver.  Personally, I just need to learn how to make the larger templates.  XD [[User:EspioKaos|EspioKaos]] 16:21, 16 September 2007 (BST)&lt;br /&gt;
* With the close of the poll, proposal #2 is the new standard. - [[User:EspioKaos|EspioKaos]] 12:14, 18 September 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=File:Star-Grey.png&amp;diff=25053</id>
		<title>File:Star-Grey.png</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=File:Star-Grey.png&amp;diff=25053"/>
				<updated>2007-11-07T20:09:13Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=File:Star-S2.png&amp;diff=25052</id>
		<title>File:Star-S2.png</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=File:Star-S2.png&amp;diff=25052"/>
				<updated>2007-11-07T20:08:40Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=File:Star-S.png&amp;diff=25051</id>
		<title>File:Star-S.png</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=File:Star-S.png&amp;diff=25051"/>
				<updated>2007-11-07T20:08:15Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=File:Star-A.png&amp;diff=25050</id>
		<title>File:Star-A.png</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=File:Star-A.png&amp;diff=25050"/>
				<updated>2007-11-07T20:07:51Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=File:Star-B.png&amp;diff=25049</id>
		<title>File:Star-B.png</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=File:Star-B.png&amp;diff=25049"/>
				<updated>2007-11-07T20:07:33Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=File:Star-C.png&amp;diff=25048</id>
		<title>File:Star-C.png</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=File:Star-C.png&amp;diff=25048"/>
				<updated>2007-11-07T20:06:48Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=The_re-PSUPedia_talk:Manual_of_style&amp;diff=25020</id>
		<title>The re-PSUPedia talk:Manual of style</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=The_re-PSUPedia_talk:Manual_of_style&amp;diff=25020"/>
				<updated>2007-11-06T20:23:35Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: /* Star icons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To help save space and make browsing this page easier, older discussions will be archived [[Manual_of_style_archive | here]].&lt;br /&gt;
&lt;br /&gt;
==Open polls==&lt;br /&gt;
There are currently no open polls.&lt;br /&gt;
&lt;br /&gt;
== Mission page proposal ==&lt;br /&gt;
* Making this my official proposal for our new mission articles.  [[User:EspioKaos/Sandbox|Behold]]!  I do believe I've got everything tweaked just the way I want it.  If anyone else has suggestions or ideas of their own for a similar page, please don't keep it to yourself!  Create a new page and submit it here; otherwise I'd like to see us get to work on creating mission articles with this template as soon as possible. - [[User:EspioKaos|EspioKaos]] 23:07, 4 November 2007 (CST)&lt;br /&gt;
* Holy cow. I love this. - [[User:Miraglyth|Miraglyth]] 02:54, 6 November 2007 (CST)&lt;br /&gt;
** Thanks, Mira!  :) - [[User:EspioKaos|EspioKaos]] 06:35, 6 November 2007 (CST)&lt;br /&gt;
* Glad I could help on it, I still think i like the mission info box with cellspacing set to zero though just so it looks like the wikitable. -- [[User:KyTin|KyTin]] 04:10, 6 November 2007 (CST)&lt;br /&gt;
* Which is still being used on [[Planet's Scar]] don't know if I made the change on the sandbox or there now that I think about it lol. -- [[User:KyTin|KyTin]] 04:14, 6 November 2007 (CST)&lt;br /&gt;
** Yeah, the infobox's cell spacing finally started to look fine to me.  Besides, when it was made to look like the other tables, any text outside of the box ran right up to the side without leaving any space, and I just thought it looked a little sloppy.  I still don't know why the text does that on the zero-cell-spaced one.  XD - [[User:EspioKaos|EspioKaos]] 06:35, 6 November 2007 (CST)&lt;br /&gt;
* A lot like my old page at http://psupedia.info/User:Au/Sandbox that I never got around to complete or propose or anything. Glad you did! My comments. First, I would like the map pattern info to be on these pages too (could templatize these like the drops and have them both on the rare monster page and on the missions). Second, monster counts are nice too if available. Third, the 'Available ranks' field in the mission info box is not needed since you can get that info from the 'Mission requirements and rewards' section on the same screen, it's duplicate info. Fourth, I think the colors in the mission requirements box are ugly. Red for unavailable ranks is fine but the blue hurts my eyes. Rest looks good!&lt;br /&gt;
** Keep in mind that the blue background (likewise, the red) is completely temporary, as the blue will be taken away when the English version of the game receives that particular mission.  Just like with the weapon/line shield tables where a currently-Japanese-only item hasn't made its way to us yet.  I'd considered adding the spawn charts to the article, but I was afraid I might be throwing too much stuff in there.  XD  That's why I opted for a link to that particular mission's spawn chart at the top of the page. - [[User:EspioKaos|EspioKaos]] 11:11, 6 November 2007 (CST)&lt;br /&gt;
* The running text is a quick fix set cellspacing 0 on the main area then on the subs where the text is set it to 1-3 and problem solved. Let me know if you need any help with that i can show you what it will look like on the one that has it that way still. -- [[User:KyTin|KyTin]] 10:38, 6 November 2007 (CST)&lt;br /&gt;
** Feel free to update that one like that, or if you want, you can copy-paste the code into a sandbox of your own to play around with and show us any adjustments you'd like to make.  To be honest, though, I've actually become quite attached to the style I've got now.  XD - [[User:EspioKaos|EspioKaos]] 11:11, 6 November 2007 (CST)&lt;br /&gt;
** The template looks great to me, very readable, useful data when filled in etc. and any improvements can be made over time anyway. - [[User:Mewn|Mewn]] 11:47, 6 November 2007 (CST)&lt;br /&gt;
* I've updated my [[Grove of Fanatics]] article to include a (blank) rare spawn chart and to remove a little redundant information.  Thoughts? - [[User:EspioKaos|EspioKaos]] 11:48, 6 November 2007 (CST)&lt;br /&gt;
** Spawn information is exactly one of the things why I would want to look at a mission page, so I like it. One thingy though, I wouldn't name it a 'rare spawn chart' but just 'spawn chart'; all map information is interesting sometimes not just the rare ones. [[User:Au+|Au+]] 12:13, 6 November 2007 (CST)&lt;br /&gt;
*** Ah, good point.  I'll fix that. - [[User:EspioKaos|EspioKaos]] 12:14, 6 November 2007 (CST)&lt;br /&gt;
** Perhaps a place for enemy counts would be useful as well.  Though I imagine it wouldn't be easy to get the info.[[User:Propagandist|Propagandist]] 13:30, 6 November 2007 (CST)&lt;br /&gt;
*** OK, I've added it to the Grove article.  Provided we have people willing to get counts on enemies, it shouldn't be too difficult, but exactly how useful is it?  I mean, I can think of an example of wanting a certain item that drops from one enemy, so I'd want to find the mission with the most spawns of that one enemy to increase my chances of it dropping.  But, otherwise I don't know. - [[User:EspioKaos|EspioKaos]] 14:01, 6 November 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==Star icons==&lt;br /&gt;
* Following on from the previous icon suggestions, since I have AoI and should be able to do it - instead of something like {{10 stars}} would it be better to take images directly from the game and use them for the star rarities? I find that a better idea because the 10-12* and 13-15* colours in particular do not go well with a white background. - [[User:Mewn|Mewn]] 16:16, 4 October 2007 (BST)&lt;br /&gt;
** The stars taken from the game take up a lot more space; and might also prove to be tricky to get right since they're anti-aliased. We may be better off with hand-drawn stars; could just grab the ones we have now and draw a black border around them or so. [[User:Au+|Au+]] 18:37, 4 October 2007 (BST)&lt;br /&gt;
*** Black borders sound ugleh. How well do the game rips shrink? That definitely sound preferable if done right. - [[User:Miraglyth|Miraglyth]] 18:49, 4 October 2007 (BST)&lt;br /&gt;
* Hey, Mewn?  Let's give it a shot.  When you get a chance, could you upload one star of each color?  We can turn them into templates to see how they look and go from there.  ;) - [[User:EspioKaos|EspioKaos]] 13:03, 4 November 2007 (CST)&lt;br /&gt;
* Thanks to Mewn, we now have our new batch of star icons.  (See [[Alteratsu Cauda]] for an example of their use.)  Anyone have any objections to templatizing them and putting them to use across the site? - [[User:EspioKaos|EspioKaos]] 23:08, 4 November 2007 (CST)&lt;br /&gt;
* Seems like there are no real objections. I'll do the templates. - [[User:Mewn|Mewn]] 15:35, 5 November 2007 (CST)&lt;br /&gt;
* I know this is a little late but if anyone is interested I'll try my hand at making a set of star icons that match the rips as closely as possible.[[User:Propagandist|Propagandist]] 00:47, 6 November 2007 (CST)&lt;br /&gt;
** Here is what I came up with. [[Image:ExampleStars.png]] Each star is currently 18px square.  Let me know if there are any changes to be made.  I made the background transparent so we don't get the grey background.  If you like them, I'll split them into separate star graphics for each color.  On another somewhat related note, I was thinking about trying to get the 13-15 stars to animate similarly to the way the do in the game (of course I haven't actually seen what that looks like).  Any thoughts on that? [[User:Propagandist|Propagandist]] 03:27, 6 November 2007 (CST)&lt;br /&gt;
** I updated the star graphic so they are 16px square.  Let me know if they look okay.[[User:Propagandist|Propagandist]] 14:23, 6 November 2007 (CST)&lt;br /&gt;
* I can't say I'm a fan of rectangular grey blocks. Otherwise, lookin' fine. - [[User:Miraglyth|Miraglyth]] 02:53, 6 November 2007 (CST)&lt;br /&gt;
* Excellent, Propagandist!  Love the idea of the stars from 13-15 being animated, too.  ;)  The only suggestion I can make would be to maybe scale these down just a little bit, probably to about the size of the stars we're using now.  The images now are 18px tall, but when I cropped them, I left 1px of gray space on all sides, so the stars are only 16px tall. - [[User:EspioKaos|EspioKaos]] 06:32, 6 November 2007 (CST)&lt;br /&gt;
* They do look really good. I wanted to get rid of the grey background myself but I don't really have the talent to do it, not being particularly graphics-savvy. The idea of the 13th-15th stars being animated is cool as well, from memory they glow from a golden-browny colour to light cream (almost white), but it might be better to wait until AoI is released so you can see for yourself. - [[User:Mewn|Mewn]] 11:43, 6 November 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==Element colours==&lt;br /&gt;
* Similar to below suggestion, why not standardise element colour (where necessary, if anywhere) to that of the colour used in the weapon palette, PA menu, etc.? - [[User:Miraglyth|Miraglyth]] 08:39, 29 September 2007 (BST)&lt;br /&gt;
** Agreed.  I'll work on that after while (going to work with the weapons icons first), and we can keep adjusting things where necessary until we have the set of colors we like best. - [[User:EspioKaos|EspioKaos]] 04:49, 30 September 2007 (BST)&lt;br /&gt;
*** It doesn't help the wiki any, really, but if the white part of all the weapon icons was made transparent, people could use cellpadding=0 and a background color in a table to display a weapon of a particular element. - [[User:Miraglyth|Miraglyth]] 07:45, 1 October 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Weapon icons==&lt;br /&gt;
* What do you guys think about using the in-game icons for weapon categories in the weapon stats tables instead of the typed out name?  I figure in the cases of names like ''double saber'' and ''grenade'', it would greatly reduce the amount that the first column is stretched out (as well as get rid of any double spaced cells).  We could always do vector drawings of the icons, or just get nice shots of them from the game itself.  Or, we could just use the ones SonicTeam put up on their new ''PSU'' site. - [[User:EspioKaos|EspioKaos]] 19:00, 28 September 2007 (BST)&lt;br /&gt;
* That sounds good to me. The icons are generally easy enough to recognize. Can images be made to link to articles? If they can't, that would present a problem, but otherwise I'm fine with it. - [[User:Mewn|Mewn]] 00:13, 29 September 2007 (BST)&lt;br /&gt;
** I'm fairly certain that we can make images link to other articles.  I'll look into it. - [[User:EspioKaos|EspioKaos]] 04:50, 30 September 2007 (BST)&lt;br /&gt;
** Sounds like a very good idea. I actually intended to do this at some point, but then forgot. I see no reason why pictures from the game would not work. --[[User:Qwerty|Qwerty]] 00:18, 29 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Enemy page template==&lt;br /&gt;
* I'm happy with the [[User:Mewn/Monster_Template|enemy template]] now, so I'd like to propose it formally. If there's to be a vote, I'll let Espio handle it, heheh. Anyway, final discussion, opinions, any tulips and/or roses, etc. - [[User:Mewn|Mewn]] 18:12, 14 September 2007 (BST)&lt;br /&gt;
** Looks good to me; I could only suggest minor tweaks, such as the use of icons in place of ''leader boosts'', ''shoe boosts'' and the like in the ''boosts'' column.  I think we actually already have the appropriate icons for those somewhere on the site.  If anyone suggests a unique alternate proposal, we'll put things to a vote.  Otherwise, I think we should go with this and make any minor changes if necessary.  Objections from anyone?  [[User:EspioKaos|EspioKaos]] 19:40, 14 September 2007 (BST)&lt;br /&gt;
* That can be easily done. I'll change the icons now. Seems better than 'shoe boosts' which has never seemed right to me anyway. - [[User:Mewn|Mewn]] 20:15, 14 September 2007 (BST)&lt;br /&gt;
** Sweet.  That looks great!  :D [[User:EspioKaos|EspioKaos]] 20:25, 14 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
* Ok, if there are no more comments, or objections or suggestions or whatever, by the time I check this site tomorrow morning (probably about 11AM GMT), I feel it should become the template as I'd like to start making a few articles with it. Alkaven is working on a few templates that seem fine so far, so hopefully we'll be able to use them (and if they aren't ready, it can always be implemented a bit later). - [[User:Mewn|Mewn]] 21:48, 15 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Unit page template==&lt;br /&gt;
* After Alkaven started a new page for [[Cara / Force]], I remembered that we hadn't finalized a standard template for the unit pages.  There was discussion going on, but that kind of trailed off.  So, let's finish this off, right?  I'm going to start a poll with the two formats we have ([[Orpad / Guard |this one]] and [[Cara / Mind |this one]]), but if anyone else has any other designs in mind, please let us know.  [[User:EspioKaos|EspioKaos]] 00:33, 11 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Slight modifications to the weapon template?==&lt;br /&gt;
* There was mention a while back about a few minor things on the weapon template that might be altered.  I can't seem to find where it was, however.  Anyway, one thing I was wondering about is the drop box.  In the Deva-zashi template given on our example page, ''monter'' is used, when, well... not everything these items can drop from should be classified as such.  (I believe I brought up the example of there being newman, beast and CAST enemies in-game that aren't exactly monsters since they aren't infected by the SEED-Virus or something.  They're simply acting out of their own zeal and free will.)  Anyway, I'd like to suggest changing ''monster'' to ''enemy''.  I've actually already done that with the weapon pages I've created, but if we decide to keep it as ''monster'', I'll change them back myself.  I know this is ridiculously minor, but I felt it needed to be mentioned.  &amp;lt;_&amp;lt;;  [[User:EspioKaos|EspioKaos]] 23:40, 8 September 2007 (BST)&lt;br /&gt;
** Said beforehand that I thought &amp;quot;enemy&amp;quot; was more fitting, and I still hold to this view. - [[User:Miraglyth|Miraglyth]] 00:01, 9 September 2007 (BST)&lt;br /&gt;
*** Sweet.  So, I guess no objections on this?  ;)  [[User:EspioKaos|EspioKaos]] 17:41, 12 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==New line shield table proposal==&lt;br /&gt;
* [[User:EspioKaos/Sandbox/Line_shields | Here]] is my proposal for a new line shield table.  I took out a number of columns that I felt were unnecessary, such as the element (for ones that can only be a specific element, this can be detailed in individual articles) and the ''Att'', ''Acc'' and ''Tech'' columns, which can also be detailed in individual articles.  (I guess these are the &amp;quot;hidden&amp;quot; stats from set bonuses and line shields made for specific battle types?)  Thoughts?  [[User:EspioKaos|EspioKaos]] 04:19, 7 September 2007 (BST)&lt;br /&gt;
** Erm... anyone?  &amp;lt;_&amp;lt;;  [[User:EspioKaos|EspioKaos]] 06:24, 8 September 2007 (BST)&lt;br /&gt;
*** Personally I consider the element - both NPC and synth limitation - to be one of the defining characteristics of a Line Shield. The Att./Acc./Tech. values not so much, but still directly useful information when looking up a table of Line Shields. I do however like the condensing of slots a lot! As for the comments, I believe set bonuses (with link - nice one) and Type limitations should be the focus, but not drop locations for every other shield that &amp;quot;might not be easy to find&amp;quot;. - [[User:Miraglyth|Miraglyth]] 11:30, 8 September 2007 (BST)&lt;br /&gt;
*** I have to agree with Mira on the element, it's an important part of the data. I too like the way you've done the Slots. The stuff such as bonuses to Att and Acc can be detailed in the Comments column. Other than that I think it looks better than the current table. - [[User:Mewn|Mewn]] 16:35, 8 September 2007 (BST)&lt;br /&gt;
**** OK, check out my second table.  I added the element column back in (also created temporary templates for each element color -- we can fine-tune the actual colors later).  What I'm going for is using the neutral green to identify a line shield that can be synthesized with any element you want.  Any line shields that can only be one specific element will have that element listed.  [[User:EspioKaos|EspioKaos]] 16:38, 8 September 2007 (BST)&lt;br /&gt;
**** That looks fine to me, certainly less cluttered than the other table. - [[User:Mewn|Mewn]] 18:33, 8 September 2007 (BST)&lt;br /&gt;
***** &amp;quot;What I'm going for is using the neutral green to identify a line shield that can be synthesized with any element you want.&amp;quot; -- Actually, that was already the case. - [[User:Miraglyth|Miraglyth]] 23:59, 8 September 2007 (BST)&lt;br /&gt;
****** Oh, heh.  &amp;gt;_&amp;gt;;  [[User:EspioKaos|EspioKaos]] 00:12, 9 September 2007 (BST)&lt;br /&gt;
******* Not sure what your line (no pun intended) of reasoning was, but mine was that only non-limited shields were '''capable''' of being green. - [[User:Miraglyth|Miraglyth]] 02:51, 11 September 2007 (BST)&lt;br /&gt;
******** Yup, that was it.  [[User:EspioKaos|EspioKaos]] 03:11, 11 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Weapon Type Names==&lt;br /&gt;
* No objection, but just to clarify - Mewn's renaming of &amp;quot;Bows&amp;quot; to &amp;quot;Longbows&amp;quot; and &amp;quot;Grenade Launchers&amp;quot; to &amp;quot;Grenades&amp;quot; :| is to fit in with the weapon types listed at the &amp;quot;License&amp;quot; missions, right? - [[User:Miraglyth|Miraglyth]] 23:38, 4 September 2007 (BST)&lt;br /&gt;
* Yes, you're right. I feel we should maintain some consistency, and Throwing Blades already got renamed to Cards by Espio half a month ago. I suppose I should point out that the Bullet License missions uses both 'Longbow' and 'Long Bow', but since I've never seen it spelled with a space, I assumed the former was the correct term and the latter was a typo. - [[User:Mewn|Mewn]] 23:57, 4 September 2007 (BST)&lt;br /&gt;
* Works for me.  :)  [[User:EspioKaos|EspioKaos]] 04:19, 7 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Misc. item tables==&lt;br /&gt;
* I've been [http://psupedia.info/My_Room_Accessories#Remodeling_tickets playing around] with what our possible template for non-stat-based items could look like.  Just like with the weapon tables, I've categorized each remodeling ticket by its star rating, followed by name.  The next column lists prices, which is more or less filler.  Same thing goes with the description column.  The version column is needed since we already know that there will be ''AotI''-exclusive tickets.  The comments column I kept and used just like with the weapons.  Personally, I'd like to stick with keeping information like the item description and price within individual item pages, but without that stuff in this table, everything looks so thin and bare.  Any ideas?  [[User:EspioKaos|EspioKaos]] 05:37, 25 August 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Capitalization==&lt;br /&gt;
* I'd like to get a little discussion going on [http://psupedia.info/Manual_of_Style#Capitalization_.28pending.29 this subject].  While I've listed most &amp;quot;odd&amp;quot; instances of capitalization in-game (''TECHNICs'', ''CASTs'', ''GUARDIANS Colony'', etc.), I think we should talk about how we'll capitalize things like healing item names (should they be considered proper nouns?).  Thoughts, opinions?  [[User:EspioKaos|EspioKaos]] 17:17, 21 August 2007 (BST)&lt;br /&gt;
** I think item names should be capitalized as proper nouns, if for no other reason than it looks better to me. - [[User:Mewn|Mewn]] 17:34, 21 August 2007 (BST)&lt;br /&gt;
*** I've been torn between both sides for a while, but after looking at how odd things like ''scape doll'' and ''moon atomizer'' look without capitals, I've found myself leaning more toward considering them proper nouns.  Of course, I still think that individual item categories (recovery items, shotguns, line shields, etc.) should not be considered proper, and thus should not be capitalized.  [[User:EspioKaos|EspioKaos]] 18:48, 21 August 2007 (BST)&lt;br /&gt;
* On the recent capitalization swapping of the line shield and photon arts sections, I think it should be pointed out that both are considered standard nouns in-game, so no special capitalization is required.  For example, check out the line shield descriptions.  You'll see &amp;quot;a mass-produced ''line shield''&amp;quot; or &amp;quot;a super high-end, custom-made ''line shield''&amp;quot; (man, they really like their hyphenated words).  On photon arts, I'm fairly certain that the menus do not capitalize the word, but I'll have to double-check that next time I play.  [[User:EspioKaos|EspioKaos]] 18:01, 8 September 2007 (BST)&lt;br /&gt;
** I originally decapitalised Line Shields to Line shields, and Mewn changed Photon Arts to Photon arts, but you will find numerous places - particularly the manual - that deliberately capitalise both. The same applies to Photon Fortune, by the way. You are right though - the game does not capitalise it in that menu, but AFAIK all menus are &amp;quot;first letter is capital, all the rest are lower&amp;quot; so I'll question the weight of that. - [[User:Miraglyth|Miraglyth]] 00:04, 9 September 2007 (BST)&lt;br /&gt;
*** Heh, it's times like these that I wish English were like Japanese with not having to deal with capitalization.  Either that, or SEGA had been consistent with it.  XD  Anyway, I just checked the in-game tutorial, and it recognizes photon arts as a standard noun with no special caps.  o_o  [[User:EspioKaos|EspioKaos]] 00:20, 9 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Unit tables==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Rank !! Name !! Maker !! Tech. !! Ment. !! Ver. !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-C}} rowspan=&amp;quot;2&amp;quot; | 1★&lt;br /&gt;
| [[Cara / Force]] || {{Logo-Y}} || 20 || 0 || {{PSU version}} || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Cara / Mind]] || {{Logo-Y}} || 0 || 10 || {{PSU version}} || --&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Name !! Maker !! Tech. !! Ment. !! Ver. !! Comments&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| {{Color-B}} | 6★&lt;br /&gt;
| [[Te / Force S]] || {{Logo-Y}} || 100 || -50 || {{PSU version}} || --&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Name !! Maker !! Tech. !! Ment. !! Ver. !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-A}} | 9★&lt;br /&gt;
| [[Te / TECH PP Save]] || {{Logo-Y}} || -30 || 0 || {{PSU version}} || Lowers PP usage and TP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is the general idea for unit tables.  Of course, we'll swap out ''Tech'' and ''Ment'' with ''Att'', ''Acc'', ''Def'', ''Eva'' and ''End'' where applicable.  Anything else we should add?  [[User:EspioKaos|EspioKaos]] 03:07, 18 August 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
Just wanted to add that I've done the initial conversion of the tables for both online and offline.  You can find it [[User:Propagandist/Sandbox/Units|here]], I'll keep it updated with any suggestions/changes until the format is finalized. [[User:Propagandist|Propagandist]] 04:56, 18 August 2007 (BST)&lt;br /&gt;
*Excellent work!  :D  Two things.  First, a few of the offline S-rank units are identified with the A-rank green.  Minor, I know.  ;)  Second, in a few of the comments sections, it might look better with commas or semicolons separating two descriptions (Hard / Power Charge, for example).  Or maybe line breaks.  [[User:EspioKaos|EspioKaos]] 05:06, 18 August 2007 (BST)&lt;br /&gt;
**Thanks, I wasn't able to check on those as I was at work.  Now that I'm home, I'll go through and double check all of the units to make sure it's accurate. I've also a few ideas for the comments that I want to try out. I'll note any major updates on this talk page. [[User:Propagandist|Propagandist]] 05:45, 18 August 2007 (BST)&lt;br /&gt;
*** So, how we doing on this?  The adjustments you've made look great, and really, the only other thing I can suggest just has to do with capitalization of a few things in the &amp;quot;comments&amp;quot; column.  To be honest, I think we're ready for approval and all.  :)  [[User:EspioKaos|EspioKaos]] 17:23, 8 September 2007 (BST)&lt;br /&gt;
****It's essentially done, I'm not entirely sure all of the units are accurate but that can be cleared up when it is put out on the main page I guess.  Let me know and I'll put it up (of course, you can do that too I guess).[[User:Propagandist|Propagandist]] 23:05, 8 September 2007 (BST)&lt;br /&gt;
***** On the Te / TECH PP Save example above, don't we know how much it lowers the PP usage? - [[User:Miraglyth|Miraglyth]] 00:05, 9 September 2007 (BST)&lt;br /&gt;
****** Yeah, it's actually included in Prop's tables.  [[User:EspioKaos|EspioKaos]] 00:30, 9 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Mission info articles==&lt;br /&gt;
[http://psupedia.info/SEED_Awakened This] is what I have in mind for individual mission articles.  Of course, fill in the enemy and drop sections with actual information.  Opinions?  Suggestions?  [[User:EspioKaos|EspioKaos]] 00:08, 17 August 2007 (BST)&lt;br /&gt;
* I suggest an infobox (à la Wikipedia) to the side showing at least the following things:&lt;br /&gt;
** Mission name (maybe JP name as well, since there is a large difference between the two in many cases)&lt;br /&gt;
** Start Counter&lt;br /&gt;
** Destination&lt;br /&gt;
** Area(s) that the mission takes place in (e.g. Mad Creatures takes place in Raffon Meadow, Mad Beasts in Raffon Lakeshore etc.)&lt;br /&gt;
** Type of mission (Free, Story, Co-Op, Party, Event)&lt;br /&gt;
** Available ranks&lt;br /&gt;
** Elements represented in the mission. - [[User:Mewn|Mewn]] 12:03, 17 August 2007 (BST)&lt;br /&gt;
I'll see if I can take a shot at making a design like this when I have a chance.  (Sometimes tables just don't come out like I want, though, so no promises.  XD)  [[User:EspioKaos|EspioKaos]] 03:36, 18 August 2007 (BST)&lt;br /&gt;
* I'm for Mewn's idea. - [[User:Miraglyth|Miraglyth]] 00:06, 9 September 2007 (BST)&lt;br /&gt;
** Guess it wouldn't hurt to get this going again.  Gentlemen, behold!  [[Planet's Scar]]  D:  That's the basic idea; of course enemy info will have to be added; drop tables and all that, too. - [[User:EspioKaos|EspioKaos]] 14:43, 2 November 2007 (CDT)&lt;br /&gt;
* OK, so [[User:EspioKaos/Sandbox|how's this]]? - [[User:EspioKaos|EspioKaos]] 11:19, 4 November 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==Synthesis board suggestion==&lt;br /&gt;
(Copied from the scape doll talk page.)  I really hate questioning something that we're trying to set as a standard, but I think this might be a valid point.  While working on the scape doll's board info, I realized that the rarity of the board and the rarity of the item are different.  While I don't think this is a common occurrence, I think we should address it before we begin a mass implementation of synth board tables, especially since the board rarity is never mentioned anywhere.  I suggest changing the title of the table to the board name and then changing the current board name cell to indicate rarity.  Like so:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| '''[B] Scape Doll'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Food''' || [[Hustle Berry]] x5 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Chemical''' || [[Omega Acid]] x2 &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''[B] Uses''' || 1 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Base Rate''' || 100%&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Synth Time''' || 00:00 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''[B] Rarity''' || {{Color-A}}|7★&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
I think we should do this, unless we're going to make individual pages for each board.  Actually, that's something else.  Should we do that, or just make a synth board redirect to the page of the item it creates?  [[User:EspioKaos|EspioKaos]] 18:40, 13 August 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
I'd be all for individual pages for boards, but the simplicity of putting board and item on one page is clear to me as well. --[[User:Beatrixkiddo|Beatrixkiddo]] 23:17, 13 August 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
* I have to admit, I'm not much a fan of this style. Why?&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|Title goes here&lt;br /&gt;
|- style=&amp;quot;background:#fbb&amp;quot;&lt;br /&gt;
| Material 1 || Material 2&lt;br /&gt;
|- style=&amp;quot;background:#fbb&amp;quot;&lt;br /&gt;
| Material 3 || Material 4&lt;br /&gt;
|- style=&amp;quot;background:#8ff&amp;quot;&lt;br /&gt;
| Synth Detail 1 || Synth Detail 2&lt;br /&gt;
|- style=&amp;quot;background:#8ff&amp;quot;&lt;br /&gt;
| Synth Detail 3 || Synth Detail 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: Seems a very strange way of arranging it to me, and not particularly conductive to finding out the desired information on a synthesis quickly. Additionally, there's a lot of &amp;quot;&amp;lt;nowiki&amp;gt;style=&amp;quot;background:sixcharacters&amp;quot;&amp;lt;/nowiki&amp;gt;&amp;quot; expressions in there which - while easily eliminated by a template - would surely be better off made header cells (start with ! instead of | ) and then just make the &amp;quot;title&amp;quot; cell darker manually.&lt;br /&gt;
&lt;br /&gt;
: If I may pitch in a couple of ideas:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
| colspan=5| '''Horizontal Item'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Details&lt;br /&gt;
! width=80|[B] Needed || width=80|[B] Uses || width=80|Synth Time || width=80|Base Rate&lt;br /&gt;
|-&lt;br /&gt;
| [B] Item || x || 0hrs || 100%&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Materials&lt;br /&gt;
! Photon || Ore || Metal || Wood&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;photon&amp;gt; || &amp;lt;ore&amp;gt; || &amp;lt;metal&amp;gt; || &amp;lt;wood&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
| colspan=4| '''Vertical Item'''&lt;br /&gt;
|- style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=2|'''Details''' || colspan=2|'''Materials'''&lt;br /&gt;
|-&lt;br /&gt;
! width=80|[B] Needed&lt;br /&gt;
| width=80|[B] Item&lt;br /&gt;
! width=80|Photon&lt;br /&gt;
| width=80|&amp;lt;photon&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [B] Uses&lt;br /&gt;
| x&lt;br /&gt;
! Ore&lt;br /&gt;
| &amp;lt;ore&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Synth Time&lt;br /&gt;
| 0hrs&lt;br /&gt;
! Metal&lt;br /&gt;
| &amp;lt;metal&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Base Rate&lt;br /&gt;
| 100%&lt;br /&gt;
! Wood&lt;br /&gt;
| &amp;lt;wood&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: Actually, the code for the second one isn't edit-friendly at all. But some might prefer the look so I'll leave it there. - [[User:Miraglyth|Miraglyth]] 00:07, 14 August 2007 (BST)&lt;br /&gt;
**I like how the vertical version looks.  One problem, though:  what to do with the empty cells for boards that have less than four materials?  Also, I still favor the idea of keeping the title of the table the name of the board it's about.  [[User:EspioKaos|EspioKaos]] 16:24, 14 August 2007 (BST)&lt;br /&gt;
* I do too, come to think of it.&lt;br /&gt;
: The &amp;quot;number of materials&amp;quot; thing could do with exploration. By nature, all weapons require four (Photons, Ores, Metals, Wood) and some line shields require four (Photons, Ores, Materials, sometimes event drops). Then there are Food and Item boards which take two (Natural Materials, Chemicals), Decoration boards which take two (Special Materials, Wood) and finally Grinder / Material Upgrade boards which use just one (Grinder bases and the materials, respectively). &lt;br /&gt;
: It's the last two that bother me, since those won't fit into the &amp;quot;vertical with oddly-grouped&amp;quot; setup either. - [[User:Miraglyth|Miraglyth]] 18:35, 14 August 2007 (BST)&lt;br /&gt;
**We could always take the route of unique tables for each type of synthesis board, but do what we can to make them all have the same general feel.  Maybe?  I'll give some more thought to it to see if I can come up with another design.  [[User:EspioKaos|EspioKaos]] 19:10, 14 August 2007 (BST)&lt;br /&gt;
** Having come back to this after a couple of weeks, the answer seems pretty simple: Given that Line Shields sometimes have an &amp;quot;event&amp;quot; material (the field for which could be left blank for the rest), all synthesis categories require either 1 (Grinders), 2 (Decos, Items, Food) or 4 (Weapons, Line Shields) materials. This is very friendly to the &amp;quot;Horizontal Item&amp;quot; layout above as 4 is divisible by 1, 2 and 4 hence colspan would work nicely. Observe:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
| colspan=5| '''Sori-senba'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Details&lt;br /&gt;
! [B] Needed || [B] Uses || Synth Time || Base Rate&lt;br /&gt;
|-&lt;br /&gt;
| [B] Sori-senba || 3 || 8h || 1%&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Materials&lt;br /&gt;
! Photon || Ore || Material || Event&lt;br /&gt;
|-&lt;br /&gt;
| Ray-photon x15 || Vestaline x25 || Ortaresin x35 || &amp;lt;none&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
| colspan=5| '''Monomate'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Details&lt;br /&gt;
! [B] Needed || [B] Uses || Synth Time || Base Rate&lt;br /&gt;
|-&lt;br /&gt;
| [B] Monomate || 20 || 0h || 100%&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Materials&lt;br /&gt;
! colspan=2| Natural || colspan=2| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2| Sweet Berry || colspan=2| Trans Acid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
| colspan=5| '''Airboard'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Details&lt;br /&gt;
! [B] Needed || [B] Uses || Synth Time || Base Rate&lt;br /&gt;
|-&lt;br /&gt;
| [B] Parum Souvenir || 1 || 15m || 60%&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Materials&lt;br /&gt;
! colspan=4| Ingredient&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4| Par Ash x20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Just keeping the ideas going. - [[User:Miraglyth|Miraglyth]] 03:10, 11 September 2007 (BST)&lt;br /&gt;
** That does work very nicely.  I like it!  Perhaps ''details'' and ''materials'' could be put in bold, however.  I think that might look even better.  [[User:EspioKaos|EspioKaos]] 03:22, 11 September 2007 (BST)&lt;br /&gt;
*** ...agreed. They actually are in that vertical table. I missed it in the first horizontal table though, and the following examples carried that mistake down ^^ - [[User:Miraglyth|Miraglyth]] 18:54, 11 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Closed polls==&lt;br /&gt;
Please see [[Manual_of_style_archive | this page]] for the archive of closed polls.&lt;br /&gt;
&lt;br /&gt;
===Unit article template===&lt;br /&gt;
Please cast your vote on which of the following designs you prefer for individual unit articles.  Voting will be open until 12:00a.m. CST Tuesday, September 18.  Also, if you have a design of your own, please feel free to submit it for voting.  When casting your vote, remember to highlight your choice in bold print and follow it up with your signature.&lt;br /&gt;
&lt;br /&gt;
:[[Orpad / Guard|Proposal #1]]&lt;br /&gt;
:[[Cara / Mind|Proposal #2]]&lt;br /&gt;
&lt;br /&gt;
* '''Proposal #2''' - Basically, it's the same thing as the first proposal, however open space has been condensed in the stats table (at the suggestion of Beatrix) and the redundant ''unit'' descriptor in the pricing table has been removed.  [[User:EspioKaos|EspioKaos]] 00:39, 11 September 2007 (BST)&lt;br /&gt;
* '''Proposal #2''' - Definitely. I was more than half asleep when I made the Orpad/Guard one. --[[User:Qwerty|Qwerty]] 00:42, 11 September 2007 (BST)&lt;br /&gt;
* '''Proposal #2''' - [[User:Mewn|Mewn]] 01:05, 11 September 2007 (BST)&lt;br /&gt;
* '''Proposal #2:''' - This is a bit of a joke. - [[User:Miraglyth|Miraglyth]] 02:50, 11 September 2007 (BST)&lt;br /&gt;
** Heh, well I just wanted to make it official.  Also, it leaves the floor open for suggestions.  Of course, whether or not we see anything else is a different story.  To be honest, though, maybe a vote isn't necessary on all aspects of standardization.  Perhaps just the ones where multiple, independently unique ideas are presented should be voted on?  [[User:EspioKaos|EspioKaos]] 03:10, 11 September 2007 (BST)&lt;br /&gt;
** Neither of these are complete templates if they don't offer all of the possible fields.  Unless you are just talking about how it should look and not creating an actual template (potentially for each type of unit), these won't work because they don't have fields for each of the possible boosts (END/ATA/ATP/EVA/DFP/TECH/MENT). --[[User:JustTrio|JustTrio]] 15:15, 14 September 2007 (BST)&lt;br /&gt;
** I doubt these are actual templates in the sense of there being a Template:Unit or whatever. It's just how it should look, and manually editing it for the appropriate stat boosts is easy, and better than having every stat for every unit when clearly individual units don't boost even half of them. - [[User:Mewn|Mewn]] 15:22, 14 September 2007 (BST)&lt;br /&gt;
*** Exactly.  Each type of unit will have the appropriate fields in its article.  [[User:EspioKaos|EspioKaos]] 15:37, 14 September 2007 (BST)&lt;br /&gt;
* '''Proposal #2''' - Any reason we aren't creating templates any more? --[[User:JustTrio|JustTrio]] 11:18, 16 September 2007 (BST)&lt;br /&gt;
** There's no reason we can't, as can be seen by the recently created enemy profile template.  It would be a great time-saver.  Personally, I just need to learn how to make the larger templates.  XD [[User:EspioKaos|EspioKaos]] 16:21, 16 September 2007 (BST)&lt;br /&gt;
* With the close of the poll, proposal #2 is the new standard. - [[User:EspioKaos|EspioKaos]] 12:14, 18 September 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=The_re-PSUPedia_talk:Manual_of_style&amp;diff=25017</id>
		<title>The re-PSUPedia talk:Manual of style</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=The_re-PSUPedia_talk:Manual_of_style&amp;diff=25017"/>
				<updated>2007-11-06T19:30:50Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: /* Mission page proposal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To help save space and make browsing this page easier, older discussions will be archived [[Manual_of_style_archive | here]].&lt;br /&gt;
&lt;br /&gt;
==Open polls==&lt;br /&gt;
There are currently no open polls.&lt;br /&gt;
&lt;br /&gt;
== Mission page proposal ==&lt;br /&gt;
* Making this my official proposal for our new mission articles.  [[User:EspioKaos/Sandbox|Behold]]!  I do believe I've got everything tweaked just the way I want it.  If anyone else has suggestions or ideas of their own for a similar page, please don't keep it to yourself!  Create a new page and submit it here; otherwise I'd like to see us get to work on creating mission articles with this template as soon as possible. - [[User:EspioKaos|EspioKaos]] 23:07, 4 November 2007 (CST)&lt;br /&gt;
* Holy cow. I love this. - [[User:Miraglyth|Miraglyth]] 02:54, 6 November 2007 (CST)&lt;br /&gt;
** Thanks, Mira!  :) - [[User:EspioKaos|EspioKaos]] 06:35, 6 November 2007 (CST)&lt;br /&gt;
* Glad I could help on it, I still think i like the mission info box with cellspacing set to zero though just so it looks like the wikitable. -- [[User:KyTin|KyTin]] 04:10, 6 November 2007 (CST)&lt;br /&gt;
* Which is still being used on [[Planet's Scar]] don't know if I made the change on the sandbox or there now that I think about it lol. -- [[User:KyTin|KyTin]] 04:14, 6 November 2007 (CST)&lt;br /&gt;
** Yeah, the infobox's cell spacing finally started to look fine to me.  Besides, when it was made to look like the other tables, any text outside of the box ran right up to the side without leaving any space, and I just thought it looked a little sloppy.  I still don't know why the text does that on the zero-cell-spaced one.  XD - [[User:EspioKaos|EspioKaos]] 06:35, 6 November 2007 (CST)&lt;br /&gt;
* A lot like my old page at http://psupedia.info/User:Au/Sandbox that I never got around to complete or propose or anything. Glad you did! My comments. First, I would like the map pattern info to be on these pages too (could templatize these like the drops and have them both on the rare monster page and on the missions). Second, monster counts are nice too if available. Third, the 'Available ranks' field in the mission info box is not needed since you can get that info from the 'Mission requirements and rewards' section on the same screen, it's duplicate info. Fourth, I think the colors in the mission requirements box are ugly. Red for unavailable ranks is fine but the blue hurts my eyes. Rest looks good!&lt;br /&gt;
** Keep in mind that the blue background (likewise, the red) is completely temporary, as the blue will be taken away when the English version of the game receives that particular mission.  Just like with the weapon/line shield tables where a currently-Japanese-only item hasn't made its way to us yet.  I'd considered adding the spawn charts to the article, but I was afraid I might be throwing too much stuff in there.  XD  That's why I opted for a link to that particular mission's spawn chart at the top of the page. - [[User:EspioKaos|EspioKaos]] 11:11, 6 November 2007 (CST)&lt;br /&gt;
* The running text is a quick fix set cellspacing 0 on the main area then on the subs where the text is set it to 1-3 and problem solved. Let me know if you need any help with that i can show you what it will look like on the one that has it that way still. -- [[User:KyTin|KyTin]] 10:38, 6 November 2007 (CST)&lt;br /&gt;
** Feel free to update that one like that, or if you want, you can copy-paste the code into a sandbox of your own to play around with and show us any adjustments you'd like to make.  To be honest, though, I've actually become quite attached to the style I've got now.  XD - [[User:EspioKaos|EspioKaos]] 11:11, 6 November 2007 (CST)&lt;br /&gt;
** The template looks great to me, very readable, useful data when filled in etc. and any improvements can be made over time anyway. - [[User:Mewn|Mewn]] 11:47, 6 November 2007 (CST)&lt;br /&gt;
* I've updated my [[Grove of Fanatics]] article to include a (blank) rare spawn chart and to remove a little redundant information.  Thoughts? - [[User:EspioKaos|EspioKaos]] 11:48, 6 November 2007 (CST)&lt;br /&gt;
** Spawn information is exactly one of the things why I would want to look at a mission page, so I like it. One thingy though, I wouldn't name it a 'rare spawn chart' but just 'spawn chart'; all map information is interesting sometimes not just the rare ones. [[User:Au+|Au+]] 12:13, 6 November 2007 (CST)&lt;br /&gt;
*** Ah, good point.  I'll fix that. - [[User:EspioKaos|EspioKaos]] 12:14, 6 November 2007 (CST)&lt;br /&gt;
** Perhaps a place for enemy counts would be useful as well.  Though I imagine it wouldn't be easy to get the info.[[User:Propagandist|Propagandist]] 13:30, 6 November 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==Star icons==&lt;br /&gt;
* Following on from the previous icon suggestions, since I have AoI and should be able to do it - instead of something like {{10 stars}} would it be better to take images directly from the game and use them for the star rarities? I find that a better idea because the 10-12* and 13-15* colours in particular do not go well with a white background. - [[User:Mewn|Mewn]] 16:16, 4 October 2007 (BST)&lt;br /&gt;
** The stars taken from the game take up a lot more space; and might also prove to be tricky to get right since they're anti-aliased. We may be better off with hand-drawn stars; could just grab the ones we have now and draw a black border around them or so. [[User:Au+|Au+]] 18:37, 4 October 2007 (BST)&lt;br /&gt;
*** Black borders sound ugleh. How well do the game rips shrink? That definitely sound preferable if done right. - [[User:Miraglyth|Miraglyth]] 18:49, 4 October 2007 (BST)&lt;br /&gt;
* Hey, Mewn?  Let's give it a shot.  When you get a chance, could you upload one star of each color?  We can turn them into templates to see how they look and go from there.  ;) - [[User:EspioKaos|EspioKaos]] 13:03, 4 November 2007 (CST)&lt;br /&gt;
* Thanks to Mewn, we now have our new batch of star icons.  (See [[Alteratsu Cauda]] for an example of their use.)  Anyone have any objections to templatizing them and putting them to use across the site? - [[User:EspioKaos|EspioKaos]] 23:08, 4 November 2007 (CST)&lt;br /&gt;
* Seems like there are no real objections. I'll do the templates. - [[User:Mewn|Mewn]] 15:35, 5 November 2007 (CST)&lt;br /&gt;
* I know this is a little late but if anyone is interested I'll try my hand at making a set of star icons that match the rips as closely as possible.[[User:Propagandist|Propagandist]] 00:47, 6 November 2007 (CST)&lt;br /&gt;
** Here is what I came up with. [[Image:ExampleStars.png]] Each star is currently 18px square.  Let me know if there are any changes to be made.  I made the background transparent so we don't get the grey background.  If you like them, I'll split them into separate star graphics for each color.  On another somewhat related note, I was thinking about trying to get the 13-15 stars to animate similarly to the way the do in the game (of course I haven't actually seen what that looks like).  Any thoughts on that? [[User:Propagandist|Propagandist]] 03:27, 6 November 2007 (CST)&lt;br /&gt;
* I can't say I'm a fan of rectangular grey blocks. Otherwise, lookin' fine. - [[User:Miraglyth|Miraglyth]] 02:53, 6 November 2007 (CST)&lt;br /&gt;
* Excellent, Propagandist!  Love the idea of the stars from 13-15 being animated, too.  ;)  The only suggestion I can make would be to maybe scale these down just a little bit, probably to about the size of the stars we're using now.  The images now are 18px tall, but when I cropped them, I left 1px of gray space on all sides, so the stars are only 16px tall. - [[User:EspioKaos|EspioKaos]] 06:32, 6 November 2007 (CST)&lt;br /&gt;
* They do look really good. I wanted to get rid of the grey background myself but I don't really have the talent to do it, not being particularly graphics-savvy. The idea of the 13th-15th stars being animated is cool as well, from memory they glow from a golden-browny colour to light cream (almost white), but it might be better to wait until AoI is released so you can see for yourself. - [[User:Mewn|Mewn]] 11:43, 6 November 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==Element colours==&lt;br /&gt;
* Similar to below suggestion, why not standardise element colour (where necessary, if anywhere) to that of the colour used in the weapon palette, PA menu, etc.? - [[User:Miraglyth|Miraglyth]] 08:39, 29 September 2007 (BST)&lt;br /&gt;
** Agreed.  I'll work on that after while (going to work with the weapons icons first), and we can keep adjusting things where necessary until we have the set of colors we like best. - [[User:EspioKaos|EspioKaos]] 04:49, 30 September 2007 (BST)&lt;br /&gt;
*** It doesn't help the wiki any, really, but if the white part of all the weapon icons was made transparent, people could use cellpadding=0 and a background color in a table to display a weapon of a particular element. - [[User:Miraglyth|Miraglyth]] 07:45, 1 October 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Weapon icons==&lt;br /&gt;
* What do you guys think about using the in-game icons for weapon categories in the weapon stats tables instead of the typed out name?  I figure in the cases of names like ''double saber'' and ''grenade'', it would greatly reduce the amount that the first column is stretched out (as well as get rid of any double spaced cells).  We could always do vector drawings of the icons, or just get nice shots of them from the game itself.  Or, we could just use the ones SonicTeam put up on their new ''PSU'' site. - [[User:EspioKaos|EspioKaos]] 19:00, 28 September 2007 (BST)&lt;br /&gt;
* That sounds good to me. The icons are generally easy enough to recognize. Can images be made to link to articles? If they can't, that would present a problem, but otherwise I'm fine with it. - [[User:Mewn|Mewn]] 00:13, 29 September 2007 (BST)&lt;br /&gt;
** I'm fairly certain that we can make images link to other articles.  I'll look into it. - [[User:EspioKaos|EspioKaos]] 04:50, 30 September 2007 (BST)&lt;br /&gt;
** Sounds like a very good idea. I actually intended to do this at some point, but then forgot. I see no reason why pictures from the game would not work. --[[User:Qwerty|Qwerty]] 00:18, 29 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Enemy page template==&lt;br /&gt;
* I'm happy with the [[User:Mewn/Monster_Template|enemy template]] now, so I'd like to propose it formally. If there's to be a vote, I'll let Espio handle it, heheh. Anyway, final discussion, opinions, any tulips and/or roses, etc. - [[User:Mewn|Mewn]] 18:12, 14 September 2007 (BST)&lt;br /&gt;
** Looks good to me; I could only suggest minor tweaks, such as the use of icons in place of ''leader boosts'', ''shoe boosts'' and the like in the ''boosts'' column.  I think we actually already have the appropriate icons for those somewhere on the site.  If anyone suggests a unique alternate proposal, we'll put things to a vote.  Otherwise, I think we should go with this and make any minor changes if necessary.  Objections from anyone?  [[User:EspioKaos|EspioKaos]] 19:40, 14 September 2007 (BST)&lt;br /&gt;
* That can be easily done. I'll change the icons now. Seems better than 'shoe boosts' which has never seemed right to me anyway. - [[User:Mewn|Mewn]] 20:15, 14 September 2007 (BST)&lt;br /&gt;
** Sweet.  That looks great!  :D [[User:EspioKaos|EspioKaos]] 20:25, 14 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
* Ok, if there are no more comments, or objections or suggestions or whatever, by the time I check this site tomorrow morning (probably about 11AM GMT), I feel it should become the template as I'd like to start making a few articles with it. Alkaven is working on a few templates that seem fine so far, so hopefully we'll be able to use them (and if they aren't ready, it can always be implemented a bit later). - [[User:Mewn|Mewn]] 21:48, 15 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Unit page template==&lt;br /&gt;
* After Alkaven started a new page for [[Cara / Force]], I remembered that we hadn't finalized a standard template for the unit pages.  There was discussion going on, but that kind of trailed off.  So, let's finish this off, right?  I'm going to start a poll with the two formats we have ([[Orpad / Guard |this one]] and [[Cara / Mind |this one]]), but if anyone else has any other designs in mind, please let us know.  [[User:EspioKaos|EspioKaos]] 00:33, 11 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Slight modifications to the weapon template?==&lt;br /&gt;
* There was mention a while back about a few minor things on the weapon template that might be altered.  I can't seem to find where it was, however.  Anyway, one thing I was wondering about is the drop box.  In the Deva-zashi template given on our example page, ''monter'' is used, when, well... not everything these items can drop from should be classified as such.  (I believe I brought up the example of there being newman, beast and CAST enemies in-game that aren't exactly monsters since they aren't infected by the SEED-Virus or something.  They're simply acting out of their own zeal and free will.)  Anyway, I'd like to suggest changing ''monster'' to ''enemy''.  I've actually already done that with the weapon pages I've created, but if we decide to keep it as ''monster'', I'll change them back myself.  I know this is ridiculously minor, but I felt it needed to be mentioned.  &amp;lt;_&amp;lt;;  [[User:EspioKaos|EspioKaos]] 23:40, 8 September 2007 (BST)&lt;br /&gt;
** Said beforehand that I thought &amp;quot;enemy&amp;quot; was more fitting, and I still hold to this view. - [[User:Miraglyth|Miraglyth]] 00:01, 9 September 2007 (BST)&lt;br /&gt;
*** Sweet.  So, I guess no objections on this?  ;)  [[User:EspioKaos|EspioKaos]] 17:41, 12 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==New line shield table proposal==&lt;br /&gt;
* [[User:EspioKaos/Sandbox/Line_shields | Here]] is my proposal for a new line shield table.  I took out a number of columns that I felt were unnecessary, such as the element (for ones that can only be a specific element, this can be detailed in individual articles) and the ''Att'', ''Acc'' and ''Tech'' columns, which can also be detailed in individual articles.  (I guess these are the &amp;quot;hidden&amp;quot; stats from set bonuses and line shields made for specific battle types?)  Thoughts?  [[User:EspioKaos|EspioKaos]] 04:19, 7 September 2007 (BST)&lt;br /&gt;
** Erm... anyone?  &amp;lt;_&amp;lt;;  [[User:EspioKaos|EspioKaos]] 06:24, 8 September 2007 (BST)&lt;br /&gt;
*** Personally I consider the element - both NPC and synth limitation - to be one of the defining characteristics of a Line Shield. The Att./Acc./Tech. values not so much, but still directly useful information when looking up a table of Line Shields. I do however like the condensing of slots a lot! As for the comments, I believe set bonuses (with link - nice one) and Type limitations should be the focus, but not drop locations for every other shield that &amp;quot;might not be easy to find&amp;quot;. - [[User:Miraglyth|Miraglyth]] 11:30, 8 September 2007 (BST)&lt;br /&gt;
*** I have to agree with Mira on the element, it's an important part of the data. I too like the way you've done the Slots. The stuff such as bonuses to Att and Acc can be detailed in the Comments column. Other than that I think it looks better than the current table. - [[User:Mewn|Mewn]] 16:35, 8 September 2007 (BST)&lt;br /&gt;
**** OK, check out my second table.  I added the element column back in (also created temporary templates for each element color -- we can fine-tune the actual colors later).  What I'm going for is using the neutral green to identify a line shield that can be synthesized with any element you want.  Any line shields that can only be one specific element will have that element listed.  [[User:EspioKaos|EspioKaos]] 16:38, 8 September 2007 (BST)&lt;br /&gt;
**** That looks fine to me, certainly less cluttered than the other table. - [[User:Mewn|Mewn]] 18:33, 8 September 2007 (BST)&lt;br /&gt;
***** &amp;quot;What I'm going for is using the neutral green to identify a line shield that can be synthesized with any element you want.&amp;quot; -- Actually, that was already the case. - [[User:Miraglyth|Miraglyth]] 23:59, 8 September 2007 (BST)&lt;br /&gt;
****** Oh, heh.  &amp;gt;_&amp;gt;;  [[User:EspioKaos|EspioKaos]] 00:12, 9 September 2007 (BST)&lt;br /&gt;
******* Not sure what your line (no pun intended) of reasoning was, but mine was that only non-limited shields were '''capable''' of being green. - [[User:Miraglyth|Miraglyth]] 02:51, 11 September 2007 (BST)&lt;br /&gt;
******** Yup, that was it.  [[User:EspioKaos|EspioKaos]] 03:11, 11 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Weapon Type Names==&lt;br /&gt;
* No objection, but just to clarify - Mewn's renaming of &amp;quot;Bows&amp;quot; to &amp;quot;Longbows&amp;quot; and &amp;quot;Grenade Launchers&amp;quot; to &amp;quot;Grenades&amp;quot; :| is to fit in with the weapon types listed at the &amp;quot;License&amp;quot; missions, right? - [[User:Miraglyth|Miraglyth]] 23:38, 4 September 2007 (BST)&lt;br /&gt;
* Yes, you're right. I feel we should maintain some consistency, and Throwing Blades already got renamed to Cards by Espio half a month ago. I suppose I should point out that the Bullet License missions uses both 'Longbow' and 'Long Bow', but since I've never seen it spelled with a space, I assumed the former was the correct term and the latter was a typo. - [[User:Mewn|Mewn]] 23:57, 4 September 2007 (BST)&lt;br /&gt;
* Works for me.  :)  [[User:EspioKaos|EspioKaos]] 04:19, 7 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Misc. item tables==&lt;br /&gt;
* I've been [http://psupedia.info/My_Room_Accessories#Remodeling_tickets playing around] with what our possible template for non-stat-based items could look like.  Just like with the weapon tables, I've categorized each remodeling ticket by its star rating, followed by name.  The next column lists prices, which is more or less filler.  Same thing goes with the description column.  The version column is needed since we already know that there will be ''AotI''-exclusive tickets.  The comments column I kept and used just like with the weapons.  Personally, I'd like to stick with keeping information like the item description and price within individual item pages, but without that stuff in this table, everything looks so thin and bare.  Any ideas?  [[User:EspioKaos|EspioKaos]] 05:37, 25 August 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Capitalization==&lt;br /&gt;
* I'd like to get a little discussion going on [http://psupedia.info/Manual_of_Style#Capitalization_.28pending.29 this subject].  While I've listed most &amp;quot;odd&amp;quot; instances of capitalization in-game (''TECHNICs'', ''CASTs'', ''GUARDIANS Colony'', etc.), I think we should talk about how we'll capitalize things like healing item names (should they be considered proper nouns?).  Thoughts, opinions?  [[User:EspioKaos|EspioKaos]] 17:17, 21 August 2007 (BST)&lt;br /&gt;
** I think item names should be capitalized as proper nouns, if for no other reason than it looks better to me. - [[User:Mewn|Mewn]] 17:34, 21 August 2007 (BST)&lt;br /&gt;
*** I've been torn between both sides for a while, but after looking at how odd things like ''scape doll'' and ''moon atomizer'' look without capitals, I've found myself leaning more toward considering them proper nouns.  Of course, I still think that individual item categories (recovery items, shotguns, line shields, etc.) should not be considered proper, and thus should not be capitalized.  [[User:EspioKaos|EspioKaos]] 18:48, 21 August 2007 (BST)&lt;br /&gt;
* On the recent capitalization swapping of the line shield and photon arts sections, I think it should be pointed out that both are considered standard nouns in-game, so no special capitalization is required.  For example, check out the line shield descriptions.  You'll see &amp;quot;a mass-produced ''line shield''&amp;quot; or &amp;quot;a super high-end, custom-made ''line shield''&amp;quot; (man, they really like their hyphenated words).  On photon arts, I'm fairly certain that the menus do not capitalize the word, but I'll have to double-check that next time I play.  [[User:EspioKaos|EspioKaos]] 18:01, 8 September 2007 (BST)&lt;br /&gt;
** I originally decapitalised Line Shields to Line shields, and Mewn changed Photon Arts to Photon arts, but you will find numerous places - particularly the manual - that deliberately capitalise both. The same applies to Photon Fortune, by the way. You are right though - the game does not capitalise it in that menu, but AFAIK all menus are &amp;quot;first letter is capital, all the rest are lower&amp;quot; so I'll question the weight of that. - [[User:Miraglyth|Miraglyth]] 00:04, 9 September 2007 (BST)&lt;br /&gt;
*** Heh, it's times like these that I wish English were like Japanese with not having to deal with capitalization.  Either that, or SEGA had been consistent with it.  XD  Anyway, I just checked the in-game tutorial, and it recognizes photon arts as a standard noun with no special caps.  o_o  [[User:EspioKaos|EspioKaos]] 00:20, 9 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Unit tables==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Rank !! Name !! Maker !! Tech. !! Ment. !! Ver. !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-C}} rowspan=&amp;quot;2&amp;quot; | 1★&lt;br /&gt;
| [[Cara / Force]] || {{Logo-Y}} || 20 || 0 || {{PSU version}} || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Cara / Mind]] || {{Logo-Y}} || 0 || 10 || {{PSU version}} || --&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Name !! Maker !! Tech. !! Ment. !! Ver. !! Comments&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| {{Color-B}} | 6★&lt;br /&gt;
| [[Te / Force S]] || {{Logo-Y}} || 100 || -50 || {{PSU version}} || --&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Name !! Maker !! Tech. !! Ment. !! Ver. !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-A}} | 9★&lt;br /&gt;
| [[Te / TECH PP Save]] || {{Logo-Y}} || -30 || 0 || {{PSU version}} || Lowers PP usage and TP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is the general idea for unit tables.  Of course, we'll swap out ''Tech'' and ''Ment'' with ''Att'', ''Acc'', ''Def'', ''Eva'' and ''End'' where applicable.  Anything else we should add?  [[User:EspioKaos|EspioKaos]] 03:07, 18 August 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
Just wanted to add that I've done the initial conversion of the tables for both online and offline.  You can find it [[User:Propagandist/Sandbox/Units|here]], I'll keep it updated with any suggestions/changes until the format is finalized. [[User:Propagandist|Propagandist]] 04:56, 18 August 2007 (BST)&lt;br /&gt;
*Excellent work!  :D  Two things.  First, a few of the offline S-rank units are identified with the A-rank green.  Minor, I know.  ;)  Second, in a few of the comments sections, it might look better with commas or semicolons separating two descriptions (Hard / Power Charge, for example).  Or maybe line breaks.  [[User:EspioKaos|EspioKaos]] 05:06, 18 August 2007 (BST)&lt;br /&gt;
**Thanks, I wasn't able to check on those as I was at work.  Now that I'm home, I'll go through and double check all of the units to make sure it's accurate. I've also a few ideas for the comments that I want to try out. I'll note any major updates on this talk page. [[User:Propagandist|Propagandist]] 05:45, 18 August 2007 (BST)&lt;br /&gt;
*** So, how we doing on this?  The adjustments you've made look great, and really, the only other thing I can suggest just has to do with capitalization of a few things in the &amp;quot;comments&amp;quot; column.  To be honest, I think we're ready for approval and all.  :)  [[User:EspioKaos|EspioKaos]] 17:23, 8 September 2007 (BST)&lt;br /&gt;
****It's essentially done, I'm not entirely sure all of the units are accurate but that can be cleared up when it is put out on the main page I guess.  Let me know and I'll put it up (of course, you can do that too I guess).[[User:Propagandist|Propagandist]] 23:05, 8 September 2007 (BST)&lt;br /&gt;
***** On the Te / TECH PP Save example above, don't we know how much it lowers the PP usage? - [[User:Miraglyth|Miraglyth]] 00:05, 9 September 2007 (BST)&lt;br /&gt;
****** Yeah, it's actually included in Prop's tables.  [[User:EspioKaos|EspioKaos]] 00:30, 9 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Mission info articles==&lt;br /&gt;
[http://psupedia.info/SEED_Awakened This] is what I have in mind for individual mission articles.  Of course, fill in the enemy and drop sections with actual information.  Opinions?  Suggestions?  [[User:EspioKaos|EspioKaos]] 00:08, 17 August 2007 (BST)&lt;br /&gt;
* I suggest an infobox (à la Wikipedia) to the side showing at least the following things:&lt;br /&gt;
** Mission name (maybe JP name as well, since there is a large difference between the two in many cases)&lt;br /&gt;
** Start Counter&lt;br /&gt;
** Destination&lt;br /&gt;
** Area(s) that the mission takes place in (e.g. Mad Creatures takes place in Raffon Meadow, Mad Beasts in Raffon Lakeshore etc.)&lt;br /&gt;
** Type of mission (Free, Story, Co-Op, Party, Event)&lt;br /&gt;
** Available ranks&lt;br /&gt;
** Elements represented in the mission. - [[User:Mewn|Mewn]] 12:03, 17 August 2007 (BST)&lt;br /&gt;
I'll see if I can take a shot at making a design like this when I have a chance.  (Sometimes tables just don't come out like I want, though, so no promises.  XD)  [[User:EspioKaos|EspioKaos]] 03:36, 18 August 2007 (BST)&lt;br /&gt;
* I'm for Mewn's idea. - [[User:Miraglyth|Miraglyth]] 00:06, 9 September 2007 (BST)&lt;br /&gt;
** Guess it wouldn't hurt to get this going again.  Gentlemen, behold!  [[Planet's Scar]]  D:  That's the basic idea; of course enemy info will have to be added; drop tables and all that, too. - [[User:EspioKaos|EspioKaos]] 14:43, 2 November 2007 (CDT)&lt;br /&gt;
* OK, so [[User:EspioKaos/Sandbox|how's this]]? - [[User:EspioKaos|EspioKaos]] 11:19, 4 November 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==Synthesis board suggestion==&lt;br /&gt;
(Copied from the scape doll talk page.)  I really hate questioning something that we're trying to set as a standard, but I think this might be a valid point.  While working on the scape doll's board info, I realized that the rarity of the board and the rarity of the item are different.  While I don't think this is a common occurrence, I think we should address it before we begin a mass implementation of synth board tables, especially since the board rarity is never mentioned anywhere.  I suggest changing the title of the table to the board name and then changing the current board name cell to indicate rarity.  Like so:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| '''[B] Scape Doll'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Food''' || [[Hustle Berry]] x5 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Chemical''' || [[Omega Acid]] x2 &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''[B] Uses''' || 1 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Base Rate''' || 100%&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Synth Time''' || 00:00 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''[B] Rarity''' || {{Color-A}}|7★&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
I think we should do this, unless we're going to make individual pages for each board.  Actually, that's something else.  Should we do that, or just make a synth board redirect to the page of the item it creates?  [[User:EspioKaos|EspioKaos]] 18:40, 13 August 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
I'd be all for individual pages for boards, but the simplicity of putting board and item on one page is clear to me as well. --[[User:Beatrixkiddo|Beatrixkiddo]] 23:17, 13 August 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
* I have to admit, I'm not much a fan of this style. Why?&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|Title goes here&lt;br /&gt;
|- style=&amp;quot;background:#fbb&amp;quot;&lt;br /&gt;
| Material 1 || Material 2&lt;br /&gt;
|- style=&amp;quot;background:#fbb&amp;quot;&lt;br /&gt;
| Material 3 || Material 4&lt;br /&gt;
|- style=&amp;quot;background:#8ff&amp;quot;&lt;br /&gt;
| Synth Detail 1 || Synth Detail 2&lt;br /&gt;
|- style=&amp;quot;background:#8ff&amp;quot;&lt;br /&gt;
| Synth Detail 3 || Synth Detail 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: Seems a very strange way of arranging it to me, and not particularly conductive to finding out the desired information on a synthesis quickly. Additionally, there's a lot of &amp;quot;&amp;lt;nowiki&amp;gt;style=&amp;quot;background:sixcharacters&amp;quot;&amp;lt;/nowiki&amp;gt;&amp;quot; expressions in there which - while easily eliminated by a template - would surely be better off made header cells (start with ! instead of | ) and then just make the &amp;quot;title&amp;quot; cell darker manually.&lt;br /&gt;
&lt;br /&gt;
: If I may pitch in a couple of ideas:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
| colspan=5| '''Horizontal Item'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Details&lt;br /&gt;
! width=80|[B] Needed || width=80|[B] Uses || width=80|Synth Time || width=80|Base Rate&lt;br /&gt;
|-&lt;br /&gt;
| [B] Item || x || 0hrs || 100%&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Materials&lt;br /&gt;
! Photon || Ore || Metal || Wood&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;photon&amp;gt; || &amp;lt;ore&amp;gt; || &amp;lt;metal&amp;gt; || &amp;lt;wood&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
| colspan=4| '''Vertical Item'''&lt;br /&gt;
|- style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=2|'''Details''' || colspan=2|'''Materials'''&lt;br /&gt;
|-&lt;br /&gt;
! width=80|[B] Needed&lt;br /&gt;
| width=80|[B] Item&lt;br /&gt;
! width=80|Photon&lt;br /&gt;
| width=80|&amp;lt;photon&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [B] Uses&lt;br /&gt;
| x&lt;br /&gt;
! Ore&lt;br /&gt;
| &amp;lt;ore&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Synth Time&lt;br /&gt;
| 0hrs&lt;br /&gt;
! Metal&lt;br /&gt;
| &amp;lt;metal&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Base Rate&lt;br /&gt;
| 100%&lt;br /&gt;
! Wood&lt;br /&gt;
| &amp;lt;wood&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: Actually, the code for the second one isn't edit-friendly at all. But some might prefer the look so I'll leave it there. - [[User:Miraglyth|Miraglyth]] 00:07, 14 August 2007 (BST)&lt;br /&gt;
**I like how the vertical version looks.  One problem, though:  what to do with the empty cells for boards that have less than four materials?  Also, I still favor the idea of keeping the title of the table the name of the board it's about.  [[User:EspioKaos|EspioKaos]] 16:24, 14 August 2007 (BST)&lt;br /&gt;
* I do too, come to think of it.&lt;br /&gt;
: The &amp;quot;number of materials&amp;quot; thing could do with exploration. By nature, all weapons require four (Photons, Ores, Metals, Wood) and some line shields require four (Photons, Ores, Materials, sometimes event drops). Then there are Food and Item boards which take two (Natural Materials, Chemicals), Decoration boards which take two (Special Materials, Wood) and finally Grinder / Material Upgrade boards which use just one (Grinder bases and the materials, respectively). &lt;br /&gt;
: It's the last two that bother me, since those won't fit into the &amp;quot;vertical with oddly-grouped&amp;quot; setup either. - [[User:Miraglyth|Miraglyth]] 18:35, 14 August 2007 (BST)&lt;br /&gt;
**We could always take the route of unique tables for each type of synthesis board, but do what we can to make them all have the same general feel.  Maybe?  I'll give some more thought to it to see if I can come up with another design.  [[User:EspioKaos|EspioKaos]] 19:10, 14 August 2007 (BST)&lt;br /&gt;
** Having come back to this after a couple of weeks, the answer seems pretty simple: Given that Line Shields sometimes have an &amp;quot;event&amp;quot; material (the field for which could be left blank for the rest), all synthesis categories require either 1 (Grinders), 2 (Decos, Items, Food) or 4 (Weapons, Line Shields) materials. This is very friendly to the &amp;quot;Horizontal Item&amp;quot; layout above as 4 is divisible by 1, 2 and 4 hence colspan would work nicely. Observe:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
| colspan=5| '''Sori-senba'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Details&lt;br /&gt;
! [B] Needed || [B] Uses || Synth Time || Base Rate&lt;br /&gt;
|-&lt;br /&gt;
| [B] Sori-senba || 3 || 8h || 1%&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Materials&lt;br /&gt;
! Photon || Ore || Material || Event&lt;br /&gt;
|-&lt;br /&gt;
| Ray-photon x15 || Vestaline x25 || Ortaresin x35 || &amp;lt;none&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
| colspan=5| '''Monomate'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Details&lt;br /&gt;
! [B] Needed || [B] Uses || Synth Time || Base Rate&lt;br /&gt;
|-&lt;br /&gt;
| [B] Monomate || 20 || 0h || 100%&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Materials&lt;br /&gt;
! colspan=2| Natural || colspan=2| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2| Sweet Berry || colspan=2| Trans Acid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
| colspan=5| '''Airboard'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Details&lt;br /&gt;
! [B] Needed || [B] Uses || Synth Time || Base Rate&lt;br /&gt;
|-&lt;br /&gt;
| [B] Parum Souvenir || 1 || 15m || 60%&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Materials&lt;br /&gt;
! colspan=4| Ingredient&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4| Par Ash x20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Just keeping the ideas going. - [[User:Miraglyth|Miraglyth]] 03:10, 11 September 2007 (BST)&lt;br /&gt;
** That does work very nicely.  I like it!  Perhaps ''details'' and ''materials'' could be put in bold, however.  I think that might look even better.  [[User:EspioKaos|EspioKaos]] 03:22, 11 September 2007 (BST)&lt;br /&gt;
*** ...agreed. They actually are in that vertical table. I missed it in the first horizontal table though, and the following examples carried that mistake down ^^ - [[User:Miraglyth|Miraglyth]] 18:54, 11 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Closed polls==&lt;br /&gt;
Please see [[Manual_of_style_archive | this page]] for the archive of closed polls.&lt;br /&gt;
&lt;br /&gt;
===Unit article template===&lt;br /&gt;
Please cast your vote on which of the following designs you prefer for individual unit articles.  Voting will be open until 12:00a.m. CST Tuesday, September 18.  Also, if you have a design of your own, please feel free to submit it for voting.  When casting your vote, remember to highlight your choice in bold print and follow it up with your signature.&lt;br /&gt;
&lt;br /&gt;
:[[Orpad / Guard|Proposal #1]]&lt;br /&gt;
:[[Cara / Mind|Proposal #2]]&lt;br /&gt;
&lt;br /&gt;
* '''Proposal #2''' - Basically, it's the same thing as the first proposal, however open space has been condensed in the stats table (at the suggestion of Beatrix) and the redundant ''unit'' descriptor in the pricing table has been removed.  [[User:EspioKaos|EspioKaos]] 00:39, 11 September 2007 (BST)&lt;br /&gt;
* '''Proposal #2''' - Definitely. I was more than half asleep when I made the Orpad/Guard one. --[[User:Qwerty|Qwerty]] 00:42, 11 September 2007 (BST)&lt;br /&gt;
* '''Proposal #2''' - [[User:Mewn|Mewn]] 01:05, 11 September 2007 (BST)&lt;br /&gt;
* '''Proposal #2:''' - This is a bit of a joke. - [[User:Miraglyth|Miraglyth]] 02:50, 11 September 2007 (BST)&lt;br /&gt;
** Heh, well I just wanted to make it official.  Also, it leaves the floor open for suggestions.  Of course, whether or not we see anything else is a different story.  To be honest, though, maybe a vote isn't necessary on all aspects of standardization.  Perhaps just the ones where multiple, independently unique ideas are presented should be voted on?  [[User:EspioKaos|EspioKaos]] 03:10, 11 September 2007 (BST)&lt;br /&gt;
** Neither of these are complete templates if they don't offer all of the possible fields.  Unless you are just talking about how it should look and not creating an actual template (potentially for each type of unit), these won't work because they don't have fields for each of the possible boosts (END/ATA/ATP/EVA/DFP/TECH/MENT). --[[User:JustTrio|JustTrio]] 15:15, 14 September 2007 (BST)&lt;br /&gt;
** I doubt these are actual templates in the sense of there being a Template:Unit or whatever. It's just how it should look, and manually editing it for the appropriate stat boosts is easy, and better than having every stat for every unit when clearly individual units don't boost even half of them. - [[User:Mewn|Mewn]] 15:22, 14 September 2007 (BST)&lt;br /&gt;
*** Exactly.  Each type of unit will have the appropriate fields in its article.  [[User:EspioKaos|EspioKaos]] 15:37, 14 September 2007 (BST)&lt;br /&gt;
* '''Proposal #2''' - Any reason we aren't creating templates any more? --[[User:JustTrio|JustTrio]] 11:18, 16 September 2007 (BST)&lt;br /&gt;
** There's no reason we can't, as can be seen by the recently created enemy profile template.  It would be a great time-saver.  Personally, I just need to learn how to make the larger templates.  XD [[User:EspioKaos|EspioKaos]] 16:21, 16 September 2007 (BST)&lt;br /&gt;
* With the close of the poll, proposal #2 is the new standard. - [[User:EspioKaos|EspioKaos]] 12:14, 18 September 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=The_re-PSUPedia_talk:Manual_of_style&amp;diff=24986</id>
		<title>The re-PSUPedia talk:Manual of style</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=The_re-PSUPedia_talk:Manual_of_style&amp;diff=24986"/>
				<updated>2007-11-06T09:27:59Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: /* Star icons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To help save space and make browsing this page easier, older discussions will be archived [[Manual_of_style_archive | here]].&lt;br /&gt;
&lt;br /&gt;
==Open polls==&lt;br /&gt;
There are currently no open polls.&lt;br /&gt;
&lt;br /&gt;
== Mission page proposal ==&lt;br /&gt;
* Making this my official proposal for our new mission articles.  [[User:EspioKaos/Sandbox|Behold]]!  I do believe I've got everything tweaked just the way I want it.  If anyone else has suggestions or ideas of their own for a similar page, please don't keep it to yourself!  Create a new page and submit it here; otherwise I'd like to see us get to work on creating mission articles with this template as soon as possible. - [[User:EspioKaos|EspioKaos]] 23:07, 4 November 2007 (CST)&lt;br /&gt;
* Holy cow. I love this. - [[User:Miraglyth|Miraglyth]] 02:54, 6 November 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==Star icons==&lt;br /&gt;
* Following on from the previous icon suggestions, since I have AoI and should be able to do it - instead of something like {{10 stars}} would it be better to take images directly from the game and use them for the star rarities? I find that a better idea because the 10-12* and 13-15* colours in particular do not go well with a white background. - [[User:Mewn|Mewn]] 16:16, 4 October 2007 (BST)&lt;br /&gt;
** The stars taken from the game take up a lot more space; and might also prove to be tricky to get right since they're anti-aliased. We may be better off with hand-drawn stars; could just grab the ones we have now and draw a black border around them or so. [[User:Au+|Au+]] 18:37, 4 October 2007 (BST)&lt;br /&gt;
*** Black borders sound ugleh. How well do the game rips shrink? That definitely sound preferable if done right. - [[User:Miraglyth|Miraglyth]] 18:49, 4 October 2007 (BST)&lt;br /&gt;
* Hey, Mewn?  Let's give it a shot.  When you get a chance, could you upload one star of each color?  We can turn them into templates to see how they look and go from there.  ;) - [[User:EspioKaos|EspioKaos]] 13:03, 4 November 2007 (CST)&lt;br /&gt;
* Thanks to Mewn, we now have our new batch of star icons.  (See [[Alteratsu Cauda]] for an example of their use.)  Anyone have any objections to templatizing them and putting them to use across the site? - [[User:EspioKaos|EspioKaos]] 23:08, 4 November 2007 (CST)&lt;br /&gt;
* Seems like there are no real objections. I'll do the templates. - [[User:Mewn|Mewn]] 15:35, 5 November 2007 (CST)&lt;br /&gt;
* I know this is a little late but if anyone is interested I'll try my hand at making a set of star icons that match the rips as closely as possible.[[User:Propagandist|Propagandist]] 00:47, 6 November 2007 (CST)&lt;br /&gt;
** Here is what I came up with. [[Image:ExampleStars.png]] Each star is currently 18px square.  Let me know if there are any changes to be made.  I made the background transparent so we don't get the grey background.  If you like them, I'll split them into separate star graphics for each color.  On another somewhat related note, I was thinking about trying to get the 13-15 stars to animate similarly to the way the do in the game (of course I haven't actually seen what that looks like).  Any thoughts on that? [[User:Propagandist|Propagandist]] 03:27, 6 November 2007 (CST)&lt;br /&gt;
* I can't say I'm a fan of rectangular grey blocks. Otherwise, lookin' fine. - [[User:Miraglyth|Miraglyth]] 02:53, 6 November 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==Element colours==&lt;br /&gt;
* Similar to below suggestion, why not standardise element colour (where necessary, if anywhere) to that of the colour used in the weapon palette, PA menu, etc.? - [[User:Miraglyth|Miraglyth]] 08:39, 29 September 2007 (BST)&lt;br /&gt;
** Agreed.  I'll work on that after while (going to work with the weapons icons first), and we can keep adjusting things where necessary until we have the set of colors we like best. - [[User:EspioKaos|EspioKaos]] 04:49, 30 September 2007 (BST)&lt;br /&gt;
*** It doesn't help the wiki any, really, but if the white part of all the weapon icons was made transparent, people could use cellpadding=0 and a background color in a table to display a weapon of a particular element. - [[User:Miraglyth|Miraglyth]] 07:45, 1 October 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Weapon icons==&lt;br /&gt;
* What do you guys think about using the in-game icons for weapon categories in the weapon stats tables instead of the typed out name?  I figure in the cases of names like ''double saber'' and ''grenade'', it would greatly reduce the amount that the first column is stretched out (as well as get rid of any double spaced cells).  We could always do vector drawings of the icons, or just get nice shots of them from the game itself.  Or, we could just use the ones SonicTeam put up on their new ''PSU'' site. - [[User:EspioKaos|EspioKaos]] 19:00, 28 September 2007 (BST)&lt;br /&gt;
* That sounds good to me. The icons are generally easy enough to recognize. Can images be made to link to articles? If they can't, that would present a problem, but otherwise I'm fine with it. - [[User:Mewn|Mewn]] 00:13, 29 September 2007 (BST)&lt;br /&gt;
** I'm fairly certain that we can make images link to other articles.  I'll look into it. - [[User:EspioKaos|EspioKaos]] 04:50, 30 September 2007 (BST)&lt;br /&gt;
** Sounds like a very good idea. I actually intended to do this at some point, but then forgot. I see no reason why pictures from the game would not work. --[[User:Qwerty|Qwerty]] 00:18, 29 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Enemy page template==&lt;br /&gt;
* I'm happy with the [[User:Mewn/Monster_Template|enemy template]] now, so I'd like to propose it formally. If there's to be a vote, I'll let Espio handle it, heheh. Anyway, final discussion, opinions, any tulips and/or roses, etc. - [[User:Mewn|Mewn]] 18:12, 14 September 2007 (BST)&lt;br /&gt;
** Looks good to me; I could only suggest minor tweaks, such as the use of icons in place of ''leader boosts'', ''shoe boosts'' and the like in the ''boosts'' column.  I think we actually already have the appropriate icons for those somewhere on the site.  If anyone suggests a unique alternate proposal, we'll put things to a vote.  Otherwise, I think we should go with this and make any minor changes if necessary.  Objections from anyone?  [[User:EspioKaos|EspioKaos]] 19:40, 14 September 2007 (BST)&lt;br /&gt;
* That can be easily done. I'll change the icons now. Seems better than 'shoe boosts' which has never seemed right to me anyway. - [[User:Mewn|Mewn]] 20:15, 14 September 2007 (BST)&lt;br /&gt;
** Sweet.  That looks great!  :D [[User:EspioKaos|EspioKaos]] 20:25, 14 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
* Ok, if there are no more comments, or objections or suggestions or whatever, by the time I check this site tomorrow morning (probably about 11AM GMT), I feel it should become the template as I'd like to start making a few articles with it. Alkaven is working on a few templates that seem fine so far, so hopefully we'll be able to use them (and if they aren't ready, it can always be implemented a bit later). - [[User:Mewn|Mewn]] 21:48, 15 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Unit page template==&lt;br /&gt;
* After Alkaven started a new page for [[Cara / Force]], I remembered that we hadn't finalized a standard template for the unit pages.  There was discussion going on, but that kind of trailed off.  So, let's finish this off, right?  I'm going to start a poll with the two formats we have ([[Orpad / Guard |this one]] and [[Cara / Mind |this one]]), but if anyone else has any other designs in mind, please let us know.  [[User:EspioKaos|EspioKaos]] 00:33, 11 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Slight modifications to the weapon template?==&lt;br /&gt;
* There was mention a while back about a few minor things on the weapon template that might be altered.  I can't seem to find where it was, however.  Anyway, one thing I was wondering about is the drop box.  In the Deva-zashi template given on our example page, ''monter'' is used, when, well... not everything these items can drop from should be classified as such.  (I believe I brought up the example of there being newman, beast and CAST enemies in-game that aren't exactly monsters since they aren't infected by the SEED-Virus or something.  They're simply acting out of their own zeal and free will.)  Anyway, I'd like to suggest changing ''monster'' to ''enemy''.  I've actually already done that with the weapon pages I've created, but if we decide to keep it as ''monster'', I'll change them back myself.  I know this is ridiculously minor, but I felt it needed to be mentioned.  &amp;lt;_&amp;lt;;  [[User:EspioKaos|EspioKaos]] 23:40, 8 September 2007 (BST)&lt;br /&gt;
** Said beforehand that I thought &amp;quot;enemy&amp;quot; was more fitting, and I still hold to this view. - [[User:Miraglyth|Miraglyth]] 00:01, 9 September 2007 (BST)&lt;br /&gt;
*** Sweet.  So, I guess no objections on this?  ;)  [[User:EspioKaos|EspioKaos]] 17:41, 12 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==New line shield table proposal==&lt;br /&gt;
* [[User:EspioKaos/Sandbox/Line_shields | Here]] is my proposal for a new line shield table.  I took out a number of columns that I felt were unnecessary, such as the element (for ones that can only be a specific element, this can be detailed in individual articles) and the ''Att'', ''Acc'' and ''Tech'' columns, which can also be detailed in individual articles.  (I guess these are the &amp;quot;hidden&amp;quot; stats from set bonuses and line shields made for specific battle types?)  Thoughts?  [[User:EspioKaos|EspioKaos]] 04:19, 7 September 2007 (BST)&lt;br /&gt;
** Erm... anyone?  &amp;lt;_&amp;lt;;  [[User:EspioKaos|EspioKaos]] 06:24, 8 September 2007 (BST)&lt;br /&gt;
*** Personally I consider the element - both NPC and synth limitation - to be one of the defining characteristics of a Line Shield. The Att./Acc./Tech. values not so much, but still directly useful information when looking up a table of Line Shields. I do however like the condensing of slots a lot! As for the comments, I believe set bonuses (with link - nice one) and Type limitations should be the focus, but not drop locations for every other shield that &amp;quot;might not be easy to find&amp;quot;. - [[User:Miraglyth|Miraglyth]] 11:30, 8 September 2007 (BST)&lt;br /&gt;
*** I have to agree with Mira on the element, it's an important part of the data. I too like the way you've done the Slots. The stuff such as bonuses to Att and Acc can be detailed in the Comments column. Other than that I think it looks better than the current table. - [[User:Mewn|Mewn]] 16:35, 8 September 2007 (BST)&lt;br /&gt;
**** OK, check out my second table.  I added the element column back in (also created temporary templates for each element color -- we can fine-tune the actual colors later).  What I'm going for is using the neutral green to identify a line shield that can be synthesized with any element you want.  Any line shields that can only be one specific element will have that element listed.  [[User:EspioKaos|EspioKaos]] 16:38, 8 September 2007 (BST)&lt;br /&gt;
**** That looks fine to me, certainly less cluttered than the other table. - [[User:Mewn|Mewn]] 18:33, 8 September 2007 (BST)&lt;br /&gt;
***** &amp;quot;What I'm going for is using the neutral green to identify a line shield that can be synthesized with any element you want.&amp;quot; -- Actually, that was already the case. - [[User:Miraglyth|Miraglyth]] 23:59, 8 September 2007 (BST)&lt;br /&gt;
****** Oh, heh.  &amp;gt;_&amp;gt;;  [[User:EspioKaos|EspioKaos]] 00:12, 9 September 2007 (BST)&lt;br /&gt;
******* Not sure what your line (no pun intended) of reasoning was, but mine was that only non-limited shields were '''capable''' of being green. - [[User:Miraglyth|Miraglyth]] 02:51, 11 September 2007 (BST)&lt;br /&gt;
******** Yup, that was it.  [[User:EspioKaos|EspioKaos]] 03:11, 11 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Weapon Type Names==&lt;br /&gt;
* No objection, but just to clarify - Mewn's renaming of &amp;quot;Bows&amp;quot; to &amp;quot;Longbows&amp;quot; and &amp;quot;Grenade Launchers&amp;quot; to &amp;quot;Grenades&amp;quot; :| is to fit in with the weapon types listed at the &amp;quot;License&amp;quot; missions, right? - [[User:Miraglyth|Miraglyth]] 23:38, 4 September 2007 (BST)&lt;br /&gt;
* Yes, you're right. I feel we should maintain some consistency, and Throwing Blades already got renamed to Cards by Espio half a month ago. I suppose I should point out that the Bullet License missions uses both 'Longbow' and 'Long Bow', but since I've never seen it spelled with a space, I assumed the former was the correct term and the latter was a typo. - [[User:Mewn|Mewn]] 23:57, 4 September 2007 (BST)&lt;br /&gt;
* Works for me.  :)  [[User:EspioKaos|EspioKaos]] 04:19, 7 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Misc. item tables==&lt;br /&gt;
* I've been [http://psupedia.info/My_Room_Accessories#Remodeling_tickets playing around] with what our possible template for non-stat-based items could look like.  Just like with the weapon tables, I've categorized each remodeling ticket by its star rating, followed by name.  The next column lists prices, which is more or less filler.  Same thing goes with the description column.  The version column is needed since we already know that there will be ''AotI''-exclusive tickets.  The comments column I kept and used just like with the weapons.  Personally, I'd like to stick with keeping information like the item description and price within individual item pages, but without that stuff in this table, everything looks so thin and bare.  Any ideas?  [[User:EspioKaos|EspioKaos]] 05:37, 25 August 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Capitalization==&lt;br /&gt;
* I'd like to get a little discussion going on [http://psupedia.info/Manual_of_Style#Capitalization_.28pending.29 this subject].  While I've listed most &amp;quot;odd&amp;quot; instances of capitalization in-game (''TECHNICs'', ''CASTs'', ''GUARDIANS Colony'', etc.), I think we should talk about how we'll capitalize things like healing item names (should they be considered proper nouns?).  Thoughts, opinions?  [[User:EspioKaos|EspioKaos]] 17:17, 21 August 2007 (BST)&lt;br /&gt;
** I think item names should be capitalized as proper nouns, if for no other reason than it looks better to me. - [[User:Mewn|Mewn]] 17:34, 21 August 2007 (BST)&lt;br /&gt;
*** I've been torn between both sides for a while, but after looking at how odd things like ''scape doll'' and ''moon atomizer'' look without capitals, I've found myself leaning more toward considering them proper nouns.  Of course, I still think that individual item categories (recovery items, shotguns, line shields, etc.) should not be considered proper, and thus should not be capitalized.  [[User:EspioKaos|EspioKaos]] 18:48, 21 August 2007 (BST)&lt;br /&gt;
* On the recent capitalization swapping of the line shield and photon arts sections, I think it should be pointed out that both are considered standard nouns in-game, so no special capitalization is required.  For example, check out the line shield descriptions.  You'll see &amp;quot;a mass-produced ''line shield''&amp;quot; or &amp;quot;a super high-end, custom-made ''line shield''&amp;quot; (man, they really like their hyphenated words).  On photon arts, I'm fairly certain that the menus do not capitalize the word, but I'll have to double-check that next time I play.  [[User:EspioKaos|EspioKaos]] 18:01, 8 September 2007 (BST)&lt;br /&gt;
** I originally decapitalised Line Shields to Line shields, and Mewn changed Photon Arts to Photon arts, but you will find numerous places - particularly the manual - that deliberately capitalise both. The same applies to Photon Fortune, by the way. You are right though - the game does not capitalise it in that menu, but AFAIK all menus are &amp;quot;first letter is capital, all the rest are lower&amp;quot; so I'll question the weight of that. - [[User:Miraglyth|Miraglyth]] 00:04, 9 September 2007 (BST)&lt;br /&gt;
*** Heh, it's times like these that I wish English were like Japanese with not having to deal with capitalization.  Either that, or SEGA had been consistent with it.  XD  Anyway, I just checked the in-game tutorial, and it recognizes photon arts as a standard noun with no special caps.  o_o  [[User:EspioKaos|EspioKaos]] 00:20, 9 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Unit tables==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Rank !! Name !! Maker !! Tech. !! Ment. !! Ver. !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-C}} rowspan=&amp;quot;2&amp;quot; | 1★&lt;br /&gt;
| [[Cara / Force]] || {{Logo-Y}} || 20 || 0 || {{PSU version}} || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Cara / Mind]] || {{Logo-Y}} || 0 || 10 || {{PSU version}} || --&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Name !! Maker !! Tech. !! Ment. !! Ver. !! Comments&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| {{Color-B}} | 6★&lt;br /&gt;
| [[Te / Force S]] || {{Logo-Y}} || 100 || -50 || {{PSU version}} || --&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Name !! Maker !! Tech. !! Ment. !! Ver. !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-A}} | 9★&lt;br /&gt;
| [[Te / TECH PP Save]] || {{Logo-Y}} || -30 || 0 || {{PSU version}} || Lowers PP usage and TP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is the general idea for unit tables.  Of course, we'll swap out ''Tech'' and ''Ment'' with ''Att'', ''Acc'', ''Def'', ''Eva'' and ''End'' where applicable.  Anything else we should add?  [[User:EspioKaos|EspioKaos]] 03:07, 18 August 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
Just wanted to add that I've done the initial conversion of the tables for both online and offline.  You can find it [[User:Propagandist/Sandbox/Units|here]], I'll keep it updated with any suggestions/changes until the format is finalized. [[User:Propagandist|Propagandist]] 04:56, 18 August 2007 (BST)&lt;br /&gt;
*Excellent work!  :D  Two things.  First, a few of the offline S-rank units are identified with the A-rank green.  Minor, I know.  ;)  Second, in a few of the comments sections, it might look better with commas or semicolons separating two descriptions (Hard / Power Charge, for example).  Or maybe line breaks.  [[User:EspioKaos|EspioKaos]] 05:06, 18 August 2007 (BST)&lt;br /&gt;
**Thanks, I wasn't able to check on those as I was at work.  Now that I'm home, I'll go through and double check all of the units to make sure it's accurate. I've also a few ideas for the comments that I want to try out. I'll note any major updates on this talk page. [[User:Propagandist|Propagandist]] 05:45, 18 August 2007 (BST)&lt;br /&gt;
*** So, how we doing on this?  The adjustments you've made look great, and really, the only other thing I can suggest just has to do with capitalization of a few things in the &amp;quot;comments&amp;quot; column.  To be honest, I think we're ready for approval and all.  :)  [[User:EspioKaos|EspioKaos]] 17:23, 8 September 2007 (BST)&lt;br /&gt;
****It's essentially done, I'm not entirely sure all of the units are accurate but that can be cleared up when it is put out on the main page I guess.  Let me know and I'll put it up (of course, you can do that too I guess).[[User:Propagandist|Propagandist]] 23:05, 8 September 2007 (BST)&lt;br /&gt;
***** On the Te / TECH PP Save example above, don't we know how much it lowers the PP usage? - [[User:Miraglyth|Miraglyth]] 00:05, 9 September 2007 (BST)&lt;br /&gt;
****** Yeah, it's actually included in Prop's tables.  [[User:EspioKaos|EspioKaos]] 00:30, 9 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Mission info articles==&lt;br /&gt;
[http://psupedia.info/SEED_Awakened This] is what I have in mind for individual mission articles.  Of course, fill in the enemy and drop sections with actual information.  Opinions?  Suggestions?  [[User:EspioKaos|EspioKaos]] 00:08, 17 August 2007 (BST)&lt;br /&gt;
* I suggest an infobox (à la Wikipedia) to the side showing at least the following things:&lt;br /&gt;
** Mission name (maybe JP name as well, since there is a large difference between the two in many cases)&lt;br /&gt;
** Start Counter&lt;br /&gt;
** Destination&lt;br /&gt;
** Area(s) that the mission takes place in (e.g. Mad Creatures takes place in Raffon Meadow, Mad Beasts in Raffon Lakeshore etc.)&lt;br /&gt;
** Type of mission (Free, Story, Co-Op, Party, Event)&lt;br /&gt;
** Available ranks&lt;br /&gt;
** Elements represented in the mission. - [[User:Mewn|Mewn]] 12:03, 17 August 2007 (BST)&lt;br /&gt;
I'll see if I can take a shot at making a design like this when I have a chance.  (Sometimes tables just don't come out like I want, though, so no promises.  XD)  [[User:EspioKaos|EspioKaos]] 03:36, 18 August 2007 (BST)&lt;br /&gt;
* I'm for Mewn's idea. - [[User:Miraglyth|Miraglyth]] 00:06, 9 September 2007 (BST)&lt;br /&gt;
** Guess it wouldn't hurt to get this going again.  Gentlemen, behold!  [[Planet's Scar]]  D:  That's the basic idea; of course enemy info will have to be added; drop tables and all that, too. - [[User:EspioKaos|EspioKaos]] 14:43, 2 November 2007 (CDT)&lt;br /&gt;
* OK, so [[User:EspioKaos/Sandbox|how's this]]? - [[User:EspioKaos|EspioKaos]] 11:19, 4 November 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==Synthesis board suggestion==&lt;br /&gt;
(Copied from the scape doll talk page.)  I really hate questioning something that we're trying to set as a standard, but I think this might be a valid point.  While working on the scape doll's board info, I realized that the rarity of the board and the rarity of the item are different.  While I don't think this is a common occurrence, I think we should address it before we begin a mass implementation of synth board tables, especially since the board rarity is never mentioned anywhere.  I suggest changing the title of the table to the board name and then changing the current board name cell to indicate rarity.  Like so:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| '''[B] Scape Doll'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Food''' || [[Hustle Berry]] x5 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Chemical''' || [[Omega Acid]] x2 &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''[B] Uses''' || 1 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Base Rate''' || 100%&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Synth Time''' || 00:00 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''[B] Rarity''' || {{Color-A}}|7★&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
I think we should do this, unless we're going to make individual pages for each board.  Actually, that's something else.  Should we do that, or just make a synth board redirect to the page of the item it creates?  [[User:EspioKaos|EspioKaos]] 18:40, 13 August 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
I'd be all for individual pages for boards, but the simplicity of putting board and item on one page is clear to me as well. --[[User:Beatrixkiddo|Beatrixkiddo]] 23:17, 13 August 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
* I have to admit, I'm not much a fan of this style. Why?&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|Title goes here&lt;br /&gt;
|- style=&amp;quot;background:#fbb&amp;quot;&lt;br /&gt;
| Material 1 || Material 2&lt;br /&gt;
|- style=&amp;quot;background:#fbb&amp;quot;&lt;br /&gt;
| Material 3 || Material 4&lt;br /&gt;
|- style=&amp;quot;background:#8ff&amp;quot;&lt;br /&gt;
| Synth Detail 1 || Synth Detail 2&lt;br /&gt;
|- style=&amp;quot;background:#8ff&amp;quot;&lt;br /&gt;
| Synth Detail 3 || Synth Detail 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: Seems a very strange way of arranging it to me, and not particularly conductive to finding out the desired information on a synthesis quickly. Additionally, there's a lot of &amp;quot;&amp;lt;nowiki&amp;gt;style=&amp;quot;background:sixcharacters&amp;quot;&amp;lt;/nowiki&amp;gt;&amp;quot; expressions in there which - while easily eliminated by a template - would surely be better off made header cells (start with ! instead of | ) and then just make the &amp;quot;title&amp;quot; cell darker manually.&lt;br /&gt;
&lt;br /&gt;
: If I may pitch in a couple of ideas:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
| colspan=5| '''Horizontal Item'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Details&lt;br /&gt;
! width=80|[B] Needed || width=80|[B] Uses || width=80|Synth Time || width=80|Base Rate&lt;br /&gt;
|-&lt;br /&gt;
| [B] Item || x || 0hrs || 100%&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Materials&lt;br /&gt;
! Photon || Ore || Metal || Wood&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;photon&amp;gt; || &amp;lt;ore&amp;gt; || &amp;lt;metal&amp;gt; || &amp;lt;wood&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
| colspan=4| '''Vertical Item'''&lt;br /&gt;
|- style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=2|'''Details''' || colspan=2|'''Materials'''&lt;br /&gt;
|-&lt;br /&gt;
! width=80|[B] Needed&lt;br /&gt;
| width=80|[B] Item&lt;br /&gt;
! width=80|Photon&lt;br /&gt;
| width=80|&amp;lt;photon&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [B] Uses&lt;br /&gt;
| x&lt;br /&gt;
! Ore&lt;br /&gt;
| &amp;lt;ore&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Synth Time&lt;br /&gt;
| 0hrs&lt;br /&gt;
! Metal&lt;br /&gt;
| &amp;lt;metal&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Base Rate&lt;br /&gt;
| 100%&lt;br /&gt;
! Wood&lt;br /&gt;
| &amp;lt;wood&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: Actually, the code for the second one isn't edit-friendly at all. But some might prefer the look so I'll leave it there. - [[User:Miraglyth|Miraglyth]] 00:07, 14 August 2007 (BST)&lt;br /&gt;
**I like how the vertical version looks.  One problem, though:  what to do with the empty cells for boards that have less than four materials?  Also, I still favor the idea of keeping the title of the table the name of the board it's about.  [[User:EspioKaos|EspioKaos]] 16:24, 14 August 2007 (BST)&lt;br /&gt;
* I do too, come to think of it.&lt;br /&gt;
: The &amp;quot;number of materials&amp;quot; thing could do with exploration. By nature, all weapons require four (Photons, Ores, Metals, Wood) and some line shields require four (Photons, Ores, Materials, sometimes event drops). Then there are Food and Item boards which take two (Natural Materials, Chemicals), Decoration boards which take two (Special Materials, Wood) and finally Grinder / Material Upgrade boards which use just one (Grinder bases and the materials, respectively). &lt;br /&gt;
: It's the last two that bother me, since those won't fit into the &amp;quot;vertical with oddly-grouped&amp;quot; setup either. - [[User:Miraglyth|Miraglyth]] 18:35, 14 August 2007 (BST)&lt;br /&gt;
**We could always take the route of unique tables for each type of synthesis board, but do what we can to make them all have the same general feel.  Maybe?  I'll give some more thought to it to see if I can come up with another design.  [[User:EspioKaos|EspioKaos]] 19:10, 14 August 2007 (BST)&lt;br /&gt;
** Having come back to this after a couple of weeks, the answer seems pretty simple: Given that Line Shields sometimes have an &amp;quot;event&amp;quot; material (the field for which could be left blank for the rest), all synthesis categories require either 1 (Grinders), 2 (Decos, Items, Food) or 4 (Weapons, Line Shields) materials. This is very friendly to the &amp;quot;Horizontal Item&amp;quot; layout above as 4 is divisible by 1, 2 and 4 hence colspan would work nicely. Observe:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
| colspan=5| '''Sori-senba'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Details&lt;br /&gt;
! [B] Needed || [B] Uses || Synth Time || Base Rate&lt;br /&gt;
|-&lt;br /&gt;
| [B] Sori-senba || 3 || 8h || 1%&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Materials&lt;br /&gt;
! Photon || Ore || Material || Event&lt;br /&gt;
|-&lt;br /&gt;
| Ray-photon x15 || Vestaline x25 || Ortaresin x35 || &amp;lt;none&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
| colspan=5| '''Monomate'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Details&lt;br /&gt;
! [B] Needed || [B] Uses || Synth Time || Base Rate&lt;br /&gt;
|-&lt;br /&gt;
| [B] Monomate || 20 || 0h || 100%&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Materials&lt;br /&gt;
! colspan=2| Natural || colspan=2| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2| Sweet Berry || colspan=2| Trans Acid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
| colspan=5| '''Airboard'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Details&lt;br /&gt;
! [B] Needed || [B] Uses || Synth Time || Base Rate&lt;br /&gt;
|-&lt;br /&gt;
| [B] Parum Souvenir || 1 || 15m || 60%&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Materials&lt;br /&gt;
! colspan=4| Ingredient&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4| Par Ash x20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Just keeping the ideas going. - [[User:Miraglyth|Miraglyth]] 03:10, 11 September 2007 (BST)&lt;br /&gt;
** That does work very nicely.  I like it!  Perhaps ''details'' and ''materials'' could be put in bold, however.  I think that might look even better.  [[User:EspioKaos|EspioKaos]] 03:22, 11 September 2007 (BST)&lt;br /&gt;
*** ...agreed. They actually are in that vertical table. I missed it in the first horizontal table though, and the following examples carried that mistake down ^^ - [[User:Miraglyth|Miraglyth]] 18:54, 11 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Closed polls==&lt;br /&gt;
Please see [[Manual_of_style_archive | this page]] for the archive of closed polls.&lt;br /&gt;
&lt;br /&gt;
===Unit article template===&lt;br /&gt;
Please cast your vote on which of the following designs you prefer for individual unit articles.  Voting will be open until 12:00a.m. CST Tuesday, September 18.  Also, if you have a design of your own, please feel free to submit it for voting.  When casting your vote, remember to highlight your choice in bold print and follow it up with your signature.&lt;br /&gt;
&lt;br /&gt;
:[[Orpad / Guard|Proposal #1]]&lt;br /&gt;
:[[Cara / Mind|Proposal #2]]&lt;br /&gt;
&lt;br /&gt;
* '''Proposal #2''' - Basically, it's the same thing as the first proposal, however open space has been condensed in the stats table (at the suggestion of Beatrix) and the redundant ''unit'' descriptor in the pricing table has been removed.  [[User:EspioKaos|EspioKaos]] 00:39, 11 September 2007 (BST)&lt;br /&gt;
* '''Proposal #2''' - Definitely. I was more than half asleep when I made the Orpad/Guard one. --[[User:Qwerty|Qwerty]] 00:42, 11 September 2007 (BST)&lt;br /&gt;
* '''Proposal #2''' - [[User:Mewn|Mewn]] 01:05, 11 September 2007 (BST)&lt;br /&gt;
* '''Proposal #2:''' - This is a bit of a joke. - [[User:Miraglyth|Miraglyth]] 02:50, 11 September 2007 (BST)&lt;br /&gt;
** Heh, well I just wanted to make it official.  Also, it leaves the floor open for suggestions.  Of course, whether or not we see anything else is a different story.  To be honest, though, maybe a vote isn't necessary on all aspects of standardization.  Perhaps just the ones where multiple, independently unique ideas are presented should be voted on?  [[User:EspioKaos|EspioKaos]] 03:10, 11 September 2007 (BST)&lt;br /&gt;
** Neither of these are complete templates if they don't offer all of the possible fields.  Unless you are just talking about how it should look and not creating an actual template (potentially for each type of unit), these won't work because they don't have fields for each of the possible boosts (END/ATA/ATP/EVA/DFP/TECH/MENT). --[[User:JustTrio|JustTrio]] 15:15, 14 September 2007 (BST)&lt;br /&gt;
** I doubt these are actual templates in the sense of there being a Template:Unit or whatever. It's just how it should look, and manually editing it for the appropriate stat boosts is easy, and better than having every stat for every unit when clearly individual units don't boost even half of them. - [[User:Mewn|Mewn]] 15:22, 14 September 2007 (BST)&lt;br /&gt;
*** Exactly.  Each type of unit will have the appropriate fields in its article.  [[User:EspioKaos|EspioKaos]] 15:37, 14 September 2007 (BST)&lt;br /&gt;
* '''Proposal #2''' - Any reason we aren't creating templates any more? --[[User:JustTrio|JustTrio]] 11:18, 16 September 2007 (BST)&lt;br /&gt;
** There's no reason we can't, as can be seen by the recently created enemy profile template.  It would be a great time-saver.  Personally, I just need to learn how to make the larger templates.  XD [[User:EspioKaos|EspioKaos]] 16:21, 16 September 2007 (BST)&lt;br /&gt;
* With the close of the poll, proposal #2 is the new standard. - [[User:EspioKaos|EspioKaos]] 12:14, 18 September 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=File:ExampleStars.png&amp;diff=24985</id>
		<title>File:ExampleStars.png</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=File:ExampleStars.png&amp;diff=24985"/>
				<updated>2007-11-06T09:21:36Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=The_re-PSUPedia_talk:Manual_of_style&amp;diff=24980</id>
		<title>The re-PSUPedia talk:Manual of style</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=The_re-PSUPedia_talk:Manual_of_style&amp;diff=24980"/>
				<updated>2007-11-06T06:47:35Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: /* Star icons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To help save space and make browsing this page easier, older discussions will be archived [[Manual_of_style_archive | here]].&lt;br /&gt;
&lt;br /&gt;
==Open polls==&lt;br /&gt;
There are currently no open polls.&lt;br /&gt;
&lt;br /&gt;
== Mission page proposal ==&lt;br /&gt;
* Making this my official proposal for our new mission articles.  [[User:EspioKaos/Sandbox|Behold]]!  I do believe I've got everything tweaked just the way I want it.  If anyone else has suggestions or ideas of their own for a similar page, please don't keep it to yourself!  Create a new page and submit it here; otherwise I'd like to see us get to work on creating mission articles with this template as soon as possible. - [[User:EspioKaos|EspioKaos]] 23:07, 4 November 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==Star icons==&lt;br /&gt;
* Following on from the previous icon suggestions, since I have AoI and should be able to do it - instead of something like {{10 stars}} would it be better to take images directly from the game and use them for the star rarities? I find that a better idea because the 10-12* and 13-15* colours in particular do not go well with a white background. - [[User:Mewn|Mewn]] 16:16, 4 October 2007 (BST)&lt;br /&gt;
** The stars taken from the game take up a lot more space; and might also prove to be tricky to get right since they're anti-aliased. We may be better off with hand-drawn stars; could just grab the ones we have now and draw a black border around them or so. [[User:Au+|Au+]] 18:37, 4 October 2007 (BST)&lt;br /&gt;
*** Black borders sound ugleh. How well do the game rips shrink? That definitely sound preferable if done right. - [[User:Miraglyth|Miraglyth]] 18:49, 4 October 2007 (BST)&lt;br /&gt;
* Hey, Mewn?  Let's give it a shot.  When you get a chance, could you upload one star of each color?  We can turn them into templates to see how they look and go from there.  ;) - [[User:EspioKaos|EspioKaos]] 13:03, 4 November 2007 (CST)&lt;br /&gt;
* Thanks to Mewn, we now have our new batch of star icons.  (See [[Alteratsu Cauda]] for an example of their use.)  Anyone have any objections to templatizing them and putting them to use across the site? - [[User:EspioKaos|EspioKaos]] 23:08, 4 November 2007 (CST)&lt;br /&gt;
* Seems like there are no real objections. I'll do the templates. - [[User:Mewn|Mewn]] 15:35, 5 November 2007 (CST)&lt;br /&gt;
* I know this is a little late but if anyone is interested I'll try my hand at making a set of star icons that match the rips as closely as possible.[[User:Propagandist|Propagandist]] 00:47, 6 November 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==Element colours==&lt;br /&gt;
* Similar to below suggestion, why not standardise element colour (where necessary, if anywhere) to that of the colour used in the weapon palette, PA menu, etc.? - [[User:Miraglyth|Miraglyth]] 08:39, 29 September 2007 (BST)&lt;br /&gt;
** Agreed.  I'll work on that after while (going to work with the weapons icons first), and we can keep adjusting things where necessary until we have the set of colors we like best. - [[User:EspioKaos|EspioKaos]] 04:49, 30 September 2007 (BST)&lt;br /&gt;
*** It doesn't help the wiki any, really, but if the white part of all the weapon icons was made transparent, people could use cellpadding=0 and a background color in a table to display a weapon of a particular element. - [[User:Miraglyth|Miraglyth]] 07:45, 1 October 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Weapon icons==&lt;br /&gt;
* What do you guys think about using the in-game icons for weapon categories in the weapon stats tables instead of the typed out name?  I figure in the cases of names like ''double saber'' and ''grenade'', it would greatly reduce the amount that the first column is stretched out (as well as get rid of any double spaced cells).  We could always do vector drawings of the icons, or just get nice shots of them from the game itself.  Or, we could just use the ones SonicTeam put up on their new ''PSU'' site. - [[User:EspioKaos|EspioKaos]] 19:00, 28 September 2007 (BST)&lt;br /&gt;
* That sounds good to me. The icons are generally easy enough to recognize. Can images be made to link to articles? If they can't, that would present a problem, but otherwise I'm fine with it. - [[User:Mewn|Mewn]] 00:13, 29 September 2007 (BST)&lt;br /&gt;
** I'm fairly certain that we can make images link to other articles.  I'll look into it. - [[User:EspioKaos|EspioKaos]] 04:50, 30 September 2007 (BST)&lt;br /&gt;
** Sounds like a very good idea. I actually intended to do this at some point, but then forgot. I see no reason why pictures from the game would not work. --[[User:Qwerty|Qwerty]] 00:18, 29 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Enemy page template==&lt;br /&gt;
* I'm happy with the [[User:Mewn/Monster_Template|enemy template]] now, so I'd like to propose it formally. If there's to be a vote, I'll let Espio handle it, heheh. Anyway, final discussion, opinions, any tulips and/or roses, etc. - [[User:Mewn|Mewn]] 18:12, 14 September 2007 (BST)&lt;br /&gt;
** Looks good to me; I could only suggest minor tweaks, such as the use of icons in place of ''leader boosts'', ''shoe boosts'' and the like in the ''boosts'' column.  I think we actually already have the appropriate icons for those somewhere on the site.  If anyone suggests a unique alternate proposal, we'll put things to a vote.  Otherwise, I think we should go with this and make any minor changes if necessary.  Objections from anyone?  [[User:EspioKaos|EspioKaos]] 19:40, 14 September 2007 (BST)&lt;br /&gt;
* That can be easily done. I'll change the icons now. Seems better than 'shoe boosts' which has never seemed right to me anyway. - [[User:Mewn|Mewn]] 20:15, 14 September 2007 (BST)&lt;br /&gt;
** Sweet.  That looks great!  :D [[User:EspioKaos|EspioKaos]] 20:25, 14 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
* Ok, if there are no more comments, or objections or suggestions or whatever, by the time I check this site tomorrow morning (probably about 11AM GMT), I feel it should become the template as I'd like to start making a few articles with it. Alkaven is working on a few templates that seem fine so far, so hopefully we'll be able to use them (and if they aren't ready, it can always be implemented a bit later). - [[User:Mewn|Mewn]] 21:48, 15 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Unit page template==&lt;br /&gt;
* After Alkaven started a new page for [[Cara / Force]], I remembered that we hadn't finalized a standard template for the unit pages.  There was discussion going on, but that kind of trailed off.  So, let's finish this off, right?  I'm going to start a poll with the two formats we have ([[Orpad / Guard |this one]] and [[Cara / Mind |this one]]), but if anyone else has any other designs in mind, please let us know.  [[User:EspioKaos|EspioKaos]] 00:33, 11 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Slight modifications to the weapon template?==&lt;br /&gt;
* There was mention a while back about a few minor things on the weapon template that might be altered.  I can't seem to find where it was, however.  Anyway, one thing I was wondering about is the drop box.  In the Deva-zashi template given on our example page, ''monter'' is used, when, well... not everything these items can drop from should be classified as such.  (I believe I brought up the example of there being newman, beast and CAST enemies in-game that aren't exactly monsters since they aren't infected by the SEED-Virus or something.  They're simply acting out of their own zeal and free will.)  Anyway, I'd like to suggest changing ''monster'' to ''enemy''.  I've actually already done that with the weapon pages I've created, but if we decide to keep it as ''monster'', I'll change them back myself.  I know this is ridiculously minor, but I felt it needed to be mentioned.  &amp;lt;_&amp;lt;;  [[User:EspioKaos|EspioKaos]] 23:40, 8 September 2007 (BST)&lt;br /&gt;
** Said beforehand that I thought &amp;quot;enemy&amp;quot; was more fitting, and I still hold to this view. - [[User:Miraglyth|Miraglyth]] 00:01, 9 September 2007 (BST)&lt;br /&gt;
*** Sweet.  So, I guess no objections on this?  ;)  [[User:EspioKaos|EspioKaos]] 17:41, 12 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==New line shield table proposal==&lt;br /&gt;
* [[User:EspioKaos/Sandbox/Line_shields | Here]] is my proposal for a new line shield table.  I took out a number of columns that I felt were unnecessary, such as the element (for ones that can only be a specific element, this can be detailed in individual articles) and the ''Att'', ''Acc'' and ''Tech'' columns, which can also be detailed in individual articles.  (I guess these are the &amp;quot;hidden&amp;quot; stats from set bonuses and line shields made for specific battle types?)  Thoughts?  [[User:EspioKaos|EspioKaos]] 04:19, 7 September 2007 (BST)&lt;br /&gt;
** Erm... anyone?  &amp;lt;_&amp;lt;;  [[User:EspioKaos|EspioKaos]] 06:24, 8 September 2007 (BST)&lt;br /&gt;
*** Personally I consider the element - both NPC and synth limitation - to be one of the defining characteristics of a Line Shield. The Att./Acc./Tech. values not so much, but still directly useful information when looking up a table of Line Shields. I do however like the condensing of slots a lot! As for the comments, I believe set bonuses (with link - nice one) and Type limitations should be the focus, but not drop locations for every other shield that &amp;quot;might not be easy to find&amp;quot;. - [[User:Miraglyth|Miraglyth]] 11:30, 8 September 2007 (BST)&lt;br /&gt;
*** I have to agree with Mira on the element, it's an important part of the data. I too like the way you've done the Slots. The stuff such as bonuses to Att and Acc can be detailed in the Comments column. Other than that I think it looks better than the current table. - [[User:Mewn|Mewn]] 16:35, 8 September 2007 (BST)&lt;br /&gt;
**** OK, check out my second table.  I added the element column back in (also created temporary templates for each element color -- we can fine-tune the actual colors later).  What I'm going for is using the neutral green to identify a line shield that can be synthesized with any element you want.  Any line shields that can only be one specific element will have that element listed.  [[User:EspioKaos|EspioKaos]] 16:38, 8 September 2007 (BST)&lt;br /&gt;
**** That looks fine to me, certainly less cluttered than the other table. - [[User:Mewn|Mewn]] 18:33, 8 September 2007 (BST)&lt;br /&gt;
***** &amp;quot;What I'm going for is using the neutral green to identify a line shield that can be synthesized with any element you want.&amp;quot; -- Actually, that was already the case. - [[User:Miraglyth|Miraglyth]] 23:59, 8 September 2007 (BST)&lt;br /&gt;
****** Oh, heh.  &amp;gt;_&amp;gt;;  [[User:EspioKaos|EspioKaos]] 00:12, 9 September 2007 (BST)&lt;br /&gt;
******* Not sure what your line (no pun intended) of reasoning was, but mine was that only non-limited shields were '''capable''' of being green. - [[User:Miraglyth|Miraglyth]] 02:51, 11 September 2007 (BST)&lt;br /&gt;
******** Yup, that was it.  [[User:EspioKaos|EspioKaos]] 03:11, 11 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Weapon Type Names==&lt;br /&gt;
* No objection, but just to clarify - Mewn's renaming of &amp;quot;Bows&amp;quot; to &amp;quot;Longbows&amp;quot; and &amp;quot;Grenade Launchers&amp;quot; to &amp;quot;Grenades&amp;quot; :| is to fit in with the weapon types listed at the &amp;quot;License&amp;quot; missions, right? - [[User:Miraglyth|Miraglyth]] 23:38, 4 September 2007 (BST)&lt;br /&gt;
* Yes, you're right. I feel we should maintain some consistency, and Throwing Blades already got renamed to Cards by Espio half a month ago. I suppose I should point out that the Bullet License missions uses both 'Longbow' and 'Long Bow', but since I've never seen it spelled with a space, I assumed the former was the correct term and the latter was a typo. - [[User:Mewn|Mewn]] 23:57, 4 September 2007 (BST)&lt;br /&gt;
* Works for me.  :)  [[User:EspioKaos|EspioKaos]] 04:19, 7 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Misc. item tables==&lt;br /&gt;
* I've been [http://psupedia.info/My_Room_Accessories#Remodeling_tickets playing around] with what our possible template for non-stat-based items could look like.  Just like with the weapon tables, I've categorized each remodeling ticket by its star rating, followed by name.  The next column lists prices, which is more or less filler.  Same thing goes with the description column.  The version column is needed since we already know that there will be ''AotI''-exclusive tickets.  The comments column I kept and used just like with the weapons.  Personally, I'd like to stick with keeping information like the item description and price within individual item pages, but without that stuff in this table, everything looks so thin and bare.  Any ideas?  [[User:EspioKaos|EspioKaos]] 05:37, 25 August 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Capitalization==&lt;br /&gt;
* I'd like to get a little discussion going on [http://psupedia.info/Manual_of_Style#Capitalization_.28pending.29 this subject].  While I've listed most &amp;quot;odd&amp;quot; instances of capitalization in-game (''TECHNICs'', ''CASTs'', ''GUARDIANS Colony'', etc.), I think we should talk about how we'll capitalize things like healing item names (should they be considered proper nouns?).  Thoughts, opinions?  [[User:EspioKaos|EspioKaos]] 17:17, 21 August 2007 (BST)&lt;br /&gt;
** I think item names should be capitalized as proper nouns, if for no other reason than it looks better to me. - [[User:Mewn|Mewn]] 17:34, 21 August 2007 (BST)&lt;br /&gt;
*** I've been torn between both sides for a while, but after looking at how odd things like ''scape doll'' and ''moon atomizer'' look without capitals, I've found myself leaning more toward considering them proper nouns.  Of course, I still think that individual item categories (recovery items, shotguns, line shields, etc.) should not be considered proper, and thus should not be capitalized.  [[User:EspioKaos|EspioKaos]] 18:48, 21 August 2007 (BST)&lt;br /&gt;
* On the recent capitalization swapping of the line shield and photon arts sections, I think it should be pointed out that both are considered standard nouns in-game, so no special capitalization is required.  For example, check out the line shield descriptions.  You'll see &amp;quot;a mass-produced ''line shield''&amp;quot; or &amp;quot;a super high-end, custom-made ''line shield''&amp;quot; (man, they really like their hyphenated words).  On photon arts, I'm fairly certain that the menus do not capitalize the word, but I'll have to double-check that next time I play.  [[User:EspioKaos|EspioKaos]] 18:01, 8 September 2007 (BST)&lt;br /&gt;
** I originally decapitalised Line Shields to Line shields, and Mewn changed Photon Arts to Photon arts, but you will find numerous places - particularly the manual - that deliberately capitalise both. The same applies to Photon Fortune, by the way. You are right though - the game does not capitalise it in that menu, but AFAIK all menus are &amp;quot;first letter is capital, all the rest are lower&amp;quot; so I'll question the weight of that. - [[User:Miraglyth|Miraglyth]] 00:04, 9 September 2007 (BST)&lt;br /&gt;
*** Heh, it's times like these that I wish English were like Japanese with not having to deal with capitalization.  Either that, or SEGA had been consistent with it.  XD  Anyway, I just checked the in-game tutorial, and it recognizes photon arts as a standard noun with no special caps.  o_o  [[User:EspioKaos|EspioKaos]] 00:20, 9 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Unit tables==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Rank !! Name !! Maker !! Tech. !! Ment. !! Ver. !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-C}} rowspan=&amp;quot;2&amp;quot; | 1★&lt;br /&gt;
| [[Cara / Force]] || {{Logo-Y}} || 20 || 0 || {{PSU version}} || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Cara / Mind]] || {{Logo-Y}} || 0 || 10 || {{PSU version}} || --&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Name !! Maker !! Tech. !! Ment. !! Ver. !! Comments&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| {{Color-B}} | 6★&lt;br /&gt;
| [[Te / Force S]] || {{Logo-Y}} || 100 || -50 || {{PSU version}} || --&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Name !! Maker !! Tech. !! Ment. !! Ver. !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-A}} | 9★&lt;br /&gt;
| [[Te / TECH PP Save]] || {{Logo-Y}} || -30 || 0 || {{PSU version}} || Lowers PP usage and TP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is the general idea for unit tables.  Of course, we'll swap out ''Tech'' and ''Ment'' with ''Att'', ''Acc'', ''Def'', ''Eva'' and ''End'' where applicable.  Anything else we should add?  [[User:EspioKaos|EspioKaos]] 03:07, 18 August 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
Just wanted to add that I've done the initial conversion of the tables for both online and offline.  You can find it [[User:Propagandist/Sandbox/Units|here]], I'll keep it updated with any suggestions/changes until the format is finalized. [[User:Propagandist|Propagandist]] 04:56, 18 August 2007 (BST)&lt;br /&gt;
*Excellent work!  :D  Two things.  First, a few of the offline S-rank units are identified with the A-rank green.  Minor, I know.  ;)  Second, in a few of the comments sections, it might look better with commas or semicolons separating two descriptions (Hard / Power Charge, for example).  Or maybe line breaks.  [[User:EspioKaos|EspioKaos]] 05:06, 18 August 2007 (BST)&lt;br /&gt;
**Thanks, I wasn't able to check on those as I was at work.  Now that I'm home, I'll go through and double check all of the units to make sure it's accurate. I've also a few ideas for the comments that I want to try out. I'll note any major updates on this talk page. [[User:Propagandist|Propagandist]] 05:45, 18 August 2007 (BST)&lt;br /&gt;
*** So, how we doing on this?  The adjustments you've made look great, and really, the only other thing I can suggest just has to do with capitalization of a few things in the &amp;quot;comments&amp;quot; column.  To be honest, I think we're ready for approval and all.  :)  [[User:EspioKaos|EspioKaos]] 17:23, 8 September 2007 (BST)&lt;br /&gt;
****It's essentially done, I'm not entirely sure all of the units are accurate but that can be cleared up when it is put out on the main page I guess.  Let me know and I'll put it up (of course, you can do that too I guess).[[User:Propagandist|Propagandist]] 23:05, 8 September 2007 (BST)&lt;br /&gt;
***** On the Te / TECH PP Save example above, don't we know how much it lowers the PP usage? - [[User:Miraglyth|Miraglyth]] 00:05, 9 September 2007 (BST)&lt;br /&gt;
****** Yeah, it's actually included in Prop's tables.  [[User:EspioKaos|EspioKaos]] 00:30, 9 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Mission info articles==&lt;br /&gt;
[http://psupedia.info/SEED_Awakened This] is what I have in mind for individual mission articles.  Of course, fill in the enemy and drop sections with actual information.  Opinions?  Suggestions?  [[User:EspioKaos|EspioKaos]] 00:08, 17 August 2007 (BST)&lt;br /&gt;
* I suggest an infobox (à la Wikipedia) to the side showing at least the following things:&lt;br /&gt;
** Mission name (maybe JP name as well, since there is a large difference between the two in many cases)&lt;br /&gt;
** Start Counter&lt;br /&gt;
** Destination&lt;br /&gt;
** Area(s) that the mission takes place in (e.g. Mad Creatures takes place in Raffon Meadow, Mad Beasts in Raffon Lakeshore etc.)&lt;br /&gt;
** Type of mission (Free, Story, Co-Op, Party, Event)&lt;br /&gt;
** Available ranks&lt;br /&gt;
** Elements represented in the mission. - [[User:Mewn|Mewn]] 12:03, 17 August 2007 (BST)&lt;br /&gt;
I'll see if I can take a shot at making a design like this when I have a chance.  (Sometimes tables just don't come out like I want, though, so no promises.  XD)  [[User:EspioKaos|EspioKaos]] 03:36, 18 August 2007 (BST)&lt;br /&gt;
* I'm for Mewn's idea. - [[User:Miraglyth|Miraglyth]] 00:06, 9 September 2007 (BST)&lt;br /&gt;
** Guess it wouldn't hurt to get this going again.  Gentlemen, behold!  [[Planet's Scar]]  D:  That's the basic idea; of course enemy info will have to be added; drop tables and all that, too. - [[User:EspioKaos|EspioKaos]] 14:43, 2 November 2007 (CDT)&lt;br /&gt;
* OK, so [[User:EspioKaos/Sandbox|how's this]]? - [[User:EspioKaos|EspioKaos]] 11:19, 4 November 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==Synthesis board suggestion==&lt;br /&gt;
(Copied from the scape doll talk page.)  I really hate questioning something that we're trying to set as a standard, but I think this might be a valid point.  While working on the scape doll's board info, I realized that the rarity of the board and the rarity of the item are different.  While I don't think this is a common occurrence, I think we should address it before we begin a mass implementation of synth board tables, especially since the board rarity is never mentioned anywhere.  I suggest changing the title of the table to the board name and then changing the current board name cell to indicate rarity.  Like so:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| '''[B] Scape Doll'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Food''' || [[Hustle Berry]] x5 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Chemical''' || [[Omega Acid]] x2 &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''[B] Uses''' || 1 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''Base Rate''' || 100%&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Synth Time''' || 00:00 || style=&amp;quot;background:#f2f2f2&amp;quot; | '''[B] Rarity''' || {{Color-A}}|7★&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
I think we should do this, unless we're going to make individual pages for each board.  Actually, that's something else.  Should we do that, or just make a synth board redirect to the page of the item it creates?  [[User:EspioKaos|EspioKaos]] 18:40, 13 August 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
I'd be all for individual pages for boards, but the simplicity of putting board and item on one page is clear to me as well. --[[User:Beatrixkiddo|Beatrixkiddo]] 23:17, 13 August 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
* I have to admit, I'm not much a fan of this style. Why?&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot;|Title goes here&lt;br /&gt;
|- style=&amp;quot;background:#fbb&amp;quot;&lt;br /&gt;
| Material 1 || Material 2&lt;br /&gt;
|- style=&amp;quot;background:#fbb&amp;quot;&lt;br /&gt;
| Material 3 || Material 4&lt;br /&gt;
|- style=&amp;quot;background:#8ff&amp;quot;&lt;br /&gt;
| Synth Detail 1 || Synth Detail 2&lt;br /&gt;
|- style=&amp;quot;background:#8ff&amp;quot;&lt;br /&gt;
| Synth Detail 3 || Synth Detail 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: Seems a very strange way of arranging it to me, and not particularly conductive to finding out the desired information on a synthesis quickly. Additionally, there's a lot of &amp;quot;&amp;lt;nowiki&amp;gt;style=&amp;quot;background:sixcharacters&amp;quot;&amp;lt;/nowiki&amp;gt;&amp;quot; expressions in there which - while easily eliminated by a template - would surely be better off made header cells (start with ! instead of | ) and then just make the &amp;quot;title&amp;quot; cell darker manually.&lt;br /&gt;
&lt;br /&gt;
: If I may pitch in a couple of ideas:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
| colspan=5| '''Horizontal Item'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Details&lt;br /&gt;
! width=80|[B] Needed || width=80|[B] Uses || width=80|Synth Time || width=80|Base Rate&lt;br /&gt;
|-&lt;br /&gt;
| [B] Item || x || 0hrs || 100%&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Materials&lt;br /&gt;
! Photon || Ore || Metal || Wood&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;photon&amp;gt; || &amp;lt;ore&amp;gt; || &amp;lt;metal&amp;gt; || &amp;lt;wood&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
| colspan=4| '''Vertical Item'''&lt;br /&gt;
|- style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=2|'''Details''' || colspan=2|'''Materials'''&lt;br /&gt;
|-&lt;br /&gt;
! width=80|[B] Needed&lt;br /&gt;
| width=80|[B] Item&lt;br /&gt;
! width=80|Photon&lt;br /&gt;
| width=80|&amp;lt;photon&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [B] Uses&lt;br /&gt;
| x&lt;br /&gt;
! Ore&lt;br /&gt;
| &amp;lt;ore&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Synth Time&lt;br /&gt;
| 0hrs&lt;br /&gt;
! Metal&lt;br /&gt;
| &amp;lt;metal&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Base Rate&lt;br /&gt;
| 100%&lt;br /&gt;
! Wood&lt;br /&gt;
| &amp;lt;wood&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: Actually, the code for the second one isn't edit-friendly at all. But some might prefer the look so I'll leave it there. - [[User:Miraglyth|Miraglyth]] 00:07, 14 August 2007 (BST)&lt;br /&gt;
**I like how the vertical version looks.  One problem, though:  what to do with the empty cells for boards that have less than four materials?  Also, I still favor the idea of keeping the title of the table the name of the board it's about.  [[User:EspioKaos|EspioKaos]] 16:24, 14 August 2007 (BST)&lt;br /&gt;
* I do too, come to think of it.&lt;br /&gt;
: The &amp;quot;number of materials&amp;quot; thing could do with exploration. By nature, all weapons require four (Photons, Ores, Metals, Wood) and some line shields require four (Photons, Ores, Materials, sometimes event drops). Then there are Food and Item boards which take two (Natural Materials, Chemicals), Decoration boards which take two (Special Materials, Wood) and finally Grinder / Material Upgrade boards which use just one (Grinder bases and the materials, respectively). &lt;br /&gt;
: It's the last two that bother me, since those won't fit into the &amp;quot;vertical with oddly-grouped&amp;quot; setup either. - [[User:Miraglyth|Miraglyth]] 18:35, 14 August 2007 (BST)&lt;br /&gt;
**We could always take the route of unique tables for each type of synthesis board, but do what we can to make them all have the same general feel.  Maybe?  I'll give some more thought to it to see if I can come up with another design.  [[User:EspioKaos|EspioKaos]] 19:10, 14 August 2007 (BST)&lt;br /&gt;
** Having come back to this after a couple of weeks, the answer seems pretty simple: Given that Line Shields sometimes have an &amp;quot;event&amp;quot; material (the field for which could be left blank for the rest), all synthesis categories require either 1 (Grinders), 2 (Decos, Items, Food) or 4 (Weapons, Line Shields) materials. This is very friendly to the &amp;quot;Horizontal Item&amp;quot; layout above as 4 is divisible by 1, 2 and 4 hence colspan would work nicely. Observe:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
| colspan=5| '''Sori-senba'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Details&lt;br /&gt;
! [B] Needed || [B] Uses || Synth Time || Base Rate&lt;br /&gt;
|-&lt;br /&gt;
| [B] Sori-senba || 3 || 8h || 1%&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Materials&lt;br /&gt;
! Photon || Ore || Material || Event&lt;br /&gt;
|-&lt;br /&gt;
| Ray-photon x15 || Vestaline x25 || Ortaresin x35 || &amp;lt;none&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
| colspan=5| '''Monomate'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Details&lt;br /&gt;
! [B] Needed || [B] Uses || Synth Time || Base Rate&lt;br /&gt;
|-&lt;br /&gt;
| [B] Monomate || 20 || 0h || 100%&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Materials&lt;br /&gt;
! colspan=2| Natural || colspan=2| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2| Sweet Berry || colspan=2| Trans Acid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
| colspan=5| '''Airboard'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Details&lt;br /&gt;
! [B] Needed || [B] Uses || Synth Time || Base Rate&lt;br /&gt;
|-&lt;br /&gt;
| [B] Parum Souvenir || 1 || 15m || 60%&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#e8e8e8&amp;quot;| Materials&lt;br /&gt;
! colspan=4| Ingredient&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4| Par Ash x20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Just keeping the ideas going. - [[User:Miraglyth|Miraglyth]] 03:10, 11 September 2007 (BST)&lt;br /&gt;
** That does work very nicely.  I like it!  Perhaps ''details'' and ''materials'' could be put in bold, however.  I think that might look even better.  [[User:EspioKaos|EspioKaos]] 03:22, 11 September 2007 (BST)&lt;br /&gt;
*** ...agreed. They actually are in that vertical table. I missed it in the first horizontal table though, and the following examples carried that mistake down ^^ - [[User:Miraglyth|Miraglyth]] 18:54, 11 September 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==Closed polls==&lt;br /&gt;
Please see [[Manual_of_style_archive | this page]] for the archive of closed polls.&lt;br /&gt;
&lt;br /&gt;
===Unit article template===&lt;br /&gt;
Please cast your vote on which of the following designs you prefer for individual unit articles.  Voting will be open until 12:00a.m. CST Tuesday, September 18.  Also, if you have a design of your own, please feel free to submit it for voting.  When casting your vote, remember to highlight your choice in bold print and follow it up with your signature.&lt;br /&gt;
&lt;br /&gt;
:[[Orpad / Guard|Proposal #1]]&lt;br /&gt;
:[[Cara / Mind|Proposal #2]]&lt;br /&gt;
&lt;br /&gt;
* '''Proposal #2''' - Basically, it's the same thing as the first proposal, however open space has been condensed in the stats table (at the suggestion of Beatrix) and the redundant ''unit'' descriptor in the pricing table has been removed.  [[User:EspioKaos|EspioKaos]] 00:39, 11 September 2007 (BST)&lt;br /&gt;
* '''Proposal #2''' - Definitely. I was more than half asleep when I made the Orpad/Guard one. --[[User:Qwerty|Qwerty]] 00:42, 11 September 2007 (BST)&lt;br /&gt;
* '''Proposal #2''' - [[User:Mewn|Mewn]] 01:05, 11 September 2007 (BST)&lt;br /&gt;
* '''Proposal #2:''' - This is a bit of a joke. - [[User:Miraglyth|Miraglyth]] 02:50, 11 September 2007 (BST)&lt;br /&gt;
** Heh, well I just wanted to make it official.  Also, it leaves the floor open for suggestions.  Of course, whether or not we see anything else is a different story.  To be honest, though, maybe a vote isn't necessary on all aspects of standardization.  Perhaps just the ones where multiple, independently unique ideas are presented should be voted on?  [[User:EspioKaos|EspioKaos]] 03:10, 11 September 2007 (BST)&lt;br /&gt;
** Neither of these are complete templates if they don't offer all of the possible fields.  Unless you are just talking about how it should look and not creating an actual template (potentially for each type of unit), these won't work because they don't have fields for each of the possible boosts (END/ATA/ATP/EVA/DFP/TECH/MENT). --[[User:JustTrio|JustTrio]] 15:15, 14 September 2007 (BST)&lt;br /&gt;
** I doubt these are actual templates in the sense of there being a Template:Unit or whatever. It's just how it should look, and manually editing it for the appropriate stat boosts is easy, and better than having every stat for every unit when clearly individual units don't boost even half of them. - [[User:Mewn|Mewn]] 15:22, 14 September 2007 (BST)&lt;br /&gt;
*** Exactly.  Each type of unit will have the appropriate fields in its article.  [[User:EspioKaos|EspioKaos]] 15:37, 14 September 2007 (BST)&lt;br /&gt;
* '''Proposal #2''' - Any reason we aren't creating templates any more? --[[User:JustTrio|JustTrio]] 11:18, 16 September 2007 (BST)&lt;br /&gt;
** There's no reason we can't, as can be seen by the recently created enemy profile template.  It would be a great time-saver.  Personally, I just need to learn how to make the larger templates.  XD [[User:EspioKaos|EspioKaos]] 16:21, 16 September 2007 (BST)&lt;br /&gt;
* With the close of the poll, proposal #2 is the new standard. - [[User:EspioKaos|EspioKaos]] 12:14, 18 September 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:Propagandist/Sandbox/Units&amp;diff=24742</id>
		<title>User:Propagandist/Sandbox/Units</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:Propagandist/Sandbox/Units&amp;diff=24742"/>
				<updated>2007-11-03T05:18:44Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: Removing content, not sure how to delete the page though.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page previously contained the information for the [[Units]] article while it was being converted to the new style.  Since that is finished, I have removed the content of the page.&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Pumpkinhead&amp;diff=24241</id>
		<title>Pumpkinhead</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Pumpkinhead&amp;diff=24241"/>
				<updated>2007-10-25T17:53:26Z</updated>
		
		<summary type="html">&lt;p&gt;Propagandist: /* Stats, grinding, etc. */ Ground to +6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Pumpkinhead.png|thumb|right|A male beast holding a Pumpkinhead.]]&lt;br /&gt;
''A gag gift modeled after a legendary creature.  Not particularly useful in combat.''&amp;lt;br&amp;gt;&lt;br /&gt;
{{3 stars}}&lt;br /&gt;
==Item details==&lt;br /&gt;
* This weapon has a chance of dropping from the [[Rappy Latan]] during the Halloween event.&lt;br /&gt;
* The bat wings protruding from the sides of the pumpkin flap.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Stats, grinding, etc.==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| '''Stats'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Type''' || [[Rods|Rod]] || style=&amp;quot;background:#f2f2f2&amp;quot; | '''PP''' || 1037&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Rarity'''|| {{Color-C}}|3★ || style=&amp;quot;background:#f2f2f2&amp;quot; rowspan=&amp;quot;2&amp;quot; | '''TP''' || rowspan=&amp;quot;2&amp;quot; | 152&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Version''' || {{PSU version}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Mfg.''' || {{Logo-K}} | style=&amp;quot;background:#f2f2f2&amp;quot; | '''Req.''' || 39&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot; | '''Pricing Information'''&lt;br /&gt;
|- style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|'''Weapon'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Buy Price''' || N/A&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Sell Price''' || 150&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | '''Shop Location''' || None&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;| '''Grinding Information'''&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| '''Stat''' || '''+0''' || '''+1''' || '''+2''' || '''+3''' || '''+4''' || '''+5''' || '''+6''' || '''+7''' || '''+8''' || '''+9''' || '''+10'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot;|'''PP''' || 1037 || 1075 || 1101 || 1120 || 1139 || 1158 || 1177 || ??? || ??? || ??? || ???&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot;|'''TP''' || 152 || 166 || 180 || 203 || 231 || 259 || 276 || ??? || ??? || ??? || ???&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | '''Drop Information'''&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| '''Enemy''' || '''Level''' || '''Type'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| [[Rappy Latan]] || 1+ || Weapon&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
* No images currently exist for this weapon! [[Special:Upload|Click here]] to upload an image and help us develop this page!&lt;br /&gt;
&amp;lt;!-- Additional images needed here!&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:filename.jpg|Caption.&lt;br /&gt;
Image:filename.jpg|Caption.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Rods]]&lt;/div&gt;</summary>
		<author><name>Propagandist</name></author>	</entry>

	</feed>