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		<id>http://re-psupedia.info/index.php?title=Story_Missions_(Network)&amp;diff=30352</id>
		<title>Story Missions (Network)</title>
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				<updated>2007-12-28T19:05:11Z</updated>
		
		<summary type="html">&lt;p&gt;Nellshini: /* Protect the Festa 2 */ Someone doublecheck B-rank mob levels, the old value contradicted other sources&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Story missions are the network mode continuation of ''Phantasy Star Universe'''s offline story mode.  These online-only missions make up what is known as ''Phantasy Star Universe Episode 2''.&lt;br /&gt;
&lt;br /&gt;
== About Story Missions ==&lt;br /&gt;
&lt;br /&gt;
Story missions are network mode-exclusive missions that pick up where the offline story mode left off.  These missions place your character in the role of a new GUARDIANS recruit under the instruction of Laia Martinez.  Compared to the free missions which you can pick up at multiple counters across the Gurhal System, there are a number of differences that separate these two mission types.&lt;br /&gt;
&lt;br /&gt;
=== Story Missions vs. Free Missions ===&lt;br /&gt;
&lt;br /&gt;
* So far, all story missions are initiated from one counter, the Clyez City GUARDIANS HQ.&lt;br /&gt;
* Story missions are all single player.  Unlike free missions, you are unable to invite other players or NPCs to join you on your mission.&lt;br /&gt;
* Death will lead to the immediate failure of a story mission.  Likewise, Scape Dolls cannot be used.&lt;br /&gt;
* Once a story mission has been initiated, you will be unable to transport back to a lobby unless you decide to abandon your mission.&lt;br /&gt;
* Story missions are divided into two acts.  Between each act will be a checkpoint lobby where you will be able restock recovery items if necessary.&lt;br /&gt;
* Each act of a story mission contains a trial.  Just like with free missions, you will be given a meseta and mission point reward depending on how well you performed. In addition, 10 [[PA Fragment]]s are awarded the first time a particular trial is finished with an S rank on A level difficulty.&lt;br /&gt;
* Since the February 2nd update, it is possible to select the difficulty level of the story missions, the requirements being level 1 for C, level 35 for B, and level 60 for A level difficulties.&lt;br /&gt;
&lt;br /&gt;
== Episode 2, Chapter 1:  The Masked Girl ==&lt;br /&gt;
&lt;br /&gt;
=== The Mask:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' Mizuraki CD: Base D.&lt;br /&gt;
&lt;br /&gt;
A small field training mission at the beginning of which you are presented with your own set of [[Goggles]]. You are tasked with locating (using the Goggles) five SEED-infected plant forms within a fairly small map of the Mizuraki Conservation District. Your final rank is based upon killing all creatures (30%) and time taken to complete (70%). As the mission ends once you scan the 5th plant, if you want to get an S rank on this mission, you need to skip the first plant you see as three enemies spawn in that area once the gate on the left is opened from the other side.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 1+ || rowspan=4|Under 7:00,&amp;lt;br&amp;gt;53/53&amp;lt;br&amp;gt;enemies&amp;lt;br&amp;gt;killed. || 20 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 15+ || 110 || 2 || 70 || 1 || 30 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|30+ || 310 || 4 || rowspan=2|200 || rowspan=2|2 || rowspan=2|100 || rowspan=2|1 || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following this trial you are treated to a boss fight that is generally considered more &amp;quot;fun&amp;quot; than &amp;quot;challenging&amp;quot;. After this, there is a short amount of dialog before another, slightly tougher, boss fight. The surrounding dialog sets the scene for the second act of this chapter.&lt;br /&gt;
&lt;br /&gt;
=== The Mask:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' Mizuraki CD: Base D / Mountain Area.&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Partner Card Received: [[Laia Martinez]]&lt;br /&gt;
&lt;br /&gt;
A somewhat more challenging mission. Without giving anything away, this mission centers around chasing through the forests of Neudaiz while using your Goggles to avoid a myriad of traps that have been set in your path.&lt;br /&gt;
&lt;br /&gt;
This trial first appeared incredibly difficult - people dashing through and scoring times of 3:25 were getting under 300 points and a C-Rank. For a long time it was believed that you received a stiff penalty every time Laia Martinez was hit. In actual fact the slope of this mission is just incredibly fierce - if you fail to meet the S-Rank time by 10 seconds or more you will get a C-Rank.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || rowspan=4|No&amp;lt;br&amp;gt;monsters. || Under 3:20 || 20 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || Under 3:10 || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|Under 2:50 || 320 || 4 || rowspan=2|210 || rowspan=2|2 || rowspan=2|100 || rowspan=2|1 || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon successful completion of this trial, you are presented with some dialog and then a short supply of irritating enemies. Following this, your character is introduced to a surprising new foe in a boss fight that focuses more on survival than victory. Once that is over, there is a lengthy period of resolution and closure to the chapter.&lt;br /&gt;
&lt;br /&gt;
== Episode 2, Chapter 2:  Desert's End ==&lt;br /&gt;
&lt;br /&gt;
=== Desert's End:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' East Kugu Desert: Base E&lt;br /&gt;
&lt;br /&gt;
While not necessarily challenging, this mission is quite lengthy. There are two quite sizeable blocks in this trial.&lt;br /&gt;
&lt;br /&gt;
In the first you are sent back and forth to open laser fences in order to progress, passing through many visible explosion traps. In the second there are &amp;quot;secret&amp;quot; areas that at first appear to be bordered off by fences but have gaps near the walls to allow you through. These areas contain no monsters, but 3~4 boxes, which seem to contain nothing better than usual box drops. However these &amp;quot;secret&amp;quot; areas also contain unique invisible floor traps that keep you stunned for a few seconds before detonation.&lt;br /&gt;
&lt;br /&gt;
Without giving away too much, this will also be the first mission in which you face monsters not on their home planet. This is also the first story mission that contains Megid, though it is early on in the mission and scarce.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 3+ || rowspan=4|Under 17:30?,&amp;lt;br&amp;gt;64/64&amp;lt;br&amp;gt;enemies&amp;lt;br&amp;gt;killed. || 100 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 17+ || 390 || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|30+ || 990 || 12 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this mission you get a short and easy &amp;quot;boss&amp;quot; fight which is more dialog than combat. You then progress to the interval lobby between this chapter's acts.&lt;br /&gt;
&lt;br /&gt;
=== Desert's End:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' East Kugu Desert: Base E Coal Mine&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Partner Card Received: [[Lou]]&lt;br /&gt;
&lt;br /&gt;
There is a considerable amount of &amp;quot;free&amp;quot; fighting that takes place at the start of this mission. Once you reach a certain destination, you get treated to a little more dialog and finally the trial begins.&lt;br /&gt;
&lt;br /&gt;
The trial part of this act is the shortest trial in the Network Story Missions. The dialog dictates that speed is essential and for once the trial actually reflects this - you do not need to kill enemies that are not deliberately barring your way! This is useful knowledge because without knowing this an S-Rank time is probably impossible.&lt;br /&gt;
&lt;br /&gt;
The rewards for this are suitably low, but it's worth mentioning that you still receive 10 PA Fragments for the first S-Rank on A. These are largely believed to be the easiest 10 PA Fragments earned in Phantasy Star Universe. Additionally, upon completion of this trial, players can use Party -&amp;gt; Abandon Mission to return to the interval lobby and restart the trial to earn a surprisingly good amount of mission points solo.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 4+ || rowspan=4|Under&amp;lt;br&amp;gt;2:45. || 30 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 18+ || 130 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| A || rowspan=2|33+ || 340 || 4 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Immediately following this trial you get &amp;quot;treated&amp;quot; to a boss fight of impressive difficulty, considering the battle is essentially fought solo.&lt;br /&gt;
&lt;br /&gt;
== Episode 2, Chapter 3:  HIVE Clean-up ==&lt;br /&gt;
&lt;br /&gt;
=== HIVE Clean-up:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' [Possible Spoilers, highlight:] &amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;HIVE Laia Central Control Room&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The trial found in this act is much like that of the first in chapter 2, with similar blocks and enemy counts. However the time limits for each performance rank are noticeably longer than those of chapter 2 act 1. This can be placed almost solely on the fact that this trial is heavy in a particular enemy that is of particular difficulty even in parties, that is found in packs during this mission.&lt;br /&gt;
&lt;br /&gt;
These articles are meant more for description and detail than recommendations, but it needs to be said that due to the nature, resistances and abilities of these particular enemies, the ability to attack effectively while moving is almost essential if you desire to S-Rank this trial, particularly on A level difficulty.&lt;br /&gt;
&lt;br /&gt;
Finally, though the mission details and the dialog does not explicitly state that all enemies need killing to complete the mission, should you skip any enemies, you are told that there are still some remaining.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 5+ || Under 20:30? || 120 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 19+ || Under 24:30? || ? || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|34+ || rowspan=2|Under 25:00 || 1050 || 12 || rowspan=2|? || rowspan=2|? || rowspan=2|350 || rowspan=2|5 || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As a first for any act in Episode 2, there is no boss fight.&lt;br /&gt;
&lt;br /&gt;
=== HIVE Clean-up:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' [Possible Spoilers, highlight:] &amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;HIVE Laia / Central Control Room Area&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Partner Card Received: [[Hyuga Ryght]]&lt;br /&gt;
&lt;br /&gt;
The trial this act begins with is somewhat interesting: You do not need to get to a &amp;quot;finishing point&amp;quot; and you do not need to wipe out enemies. Instead there are five switches with countdown timers that you must all activate before one of them runs out of time (at which point it deactivates). You can also choose to leave your NPC party member at a switch to keep it activated permanently.&lt;br /&gt;
&lt;br /&gt;
There are monsters in this mission - and of particular importance is the Megid that some can fire - and these monsters do need to be killed in order to progress. However they are not the focus of the mission as there are so few: This is primarily a &amp;quot;puzzle&amp;quot; mission.&lt;br /&gt;
&lt;br /&gt;
The map is circular in nature; travel anticlockwise from your starting point until you return to it. The key to S-ranking this mission under any difficulty is to complete one &amp;quot;lap&amp;quot; wiping out the monsters, and then on the second &amp;quot;lap&amp;quot; activate all the switches, making sure to leave your NPC party member at the correct one.  You'll want to leave them at the southeastern switch, and then work your way around the block in a anticlockwise fashion, moving to the eastern switch, then the northern, followed by the northwestern and finally western switches.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 6+ || Under 8:30? || 90 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 20+ || Under 10:30? || 290 || 4 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|35+ || rowspan=2|Under 10:00 || 720 || 9 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this trial is a pair of boss fights.&lt;br /&gt;
&lt;br /&gt;
== Episode 2, Chapter 4:  Shadow of Conspiracy ==&lt;br /&gt;
&lt;br /&gt;
=== Shadow of Conspiracy 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' G. Colony: Access Passage Res. Block&lt;br /&gt;
&lt;br /&gt;
By now, the &amp;quot;Get to end point. We've not stated you need to kill all the monsters but you do to get to the end point.&amp;quot; type of missions should have become familiar.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 7+ || Under 5:45? || 150 || 3 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 26+ || Under 11:00? || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|36+ || rowspan=2|Under 11:00? || 1100 || 13 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As with Chapter 3 Act 1, there are no bosses for this act.&lt;br /&gt;
&lt;br /&gt;
=== Shadow of Conspiracy 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' G. Colony: Access Passage Res. Block&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Partner Card Received: [[Maya Shidow]]&lt;br /&gt;
&lt;br /&gt;
This mission is partially puzzle. Akin to 3-2 in that there are monsters which only need killing for the sake of progressing through the map, there are more monsters in this trial.&lt;br /&gt;
&lt;br /&gt;
This is also the first story trial in which you are required to finish within a time limit - You have 15 minutes to identify and free six targets. To do this you will make use of your Goggles. Two things are worth immediate note about these targets: The first is that you cannot affect them with TECHNICs or Ranged Weaponry (there is however a Saber in a box at the start of the mission in the event that players have none). The second is that they do not show up on a Goggles scan until all the monsters in the room are dead.&lt;br /&gt;
&lt;br /&gt;
The performance rank on this mission is given by how much time you had remaining when you completed the mission. It is worth noting that during the loading screens and dialog presented for each target, the timer is still counting down, so haste during the dialog is recommended.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 8+ || ?:??&amp;lt;br&amp;gt;Remaining || 110 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 27+ || 2:00?&amp;lt;br&amp;gt;Remaining || 320 || 4 || ? || ? || 100 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|37+ || rowspan=2|1:00?&amp;lt;br&amp;gt;Remaining || 750 || 9 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following this mission you are faced with some dialog, another two blocks of monster hunting, and then some final dialog to close the mission. There is no boss for this act (or for the entire chapter), but the final spawns of the non-trial battle are of notable difficulty.&lt;br /&gt;
&lt;br /&gt;
== Episode 2, Chapter 5: Valley of Suspicion ==&lt;br /&gt;
&lt;br /&gt;
=== Valley of Suspicion 1 ===&lt;br /&gt;
'''Start Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || ?+ || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| B || ?+ || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2| 38+ || rowspan=2| 13:00? || ? || ? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Valley of Suspicion 2 ===&lt;br /&gt;
'''Start Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || ?+ || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| B || ?+ || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2| 39+ || rowspan=2| ? || ? || ? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Episode 2, Chapter 6: Rescuing Hyuga ==&lt;br /&gt;
&lt;br /&gt;
=== Rescuing Hyuga 1 ===&lt;br /&gt;
'''Start Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' ?&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || ?+ || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| B || ?+ || ? || 445 || 11 || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|41+ || rowspan=2|16:00? || 1010 || 24 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rescuing Hyuga 2 ===&lt;br /&gt;
'''Start Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || ?+ || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| B || 28+ || ? || ? || 24 || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|? || rowspan=2|? || ? || ? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Episode 2, Chapter 7: Protect the Festa ==&lt;br /&gt;
&lt;br /&gt;
=== Protect the Festa 1 ===&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' Agata Islands: Base D Ohtoku Area&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 13+ || ? || 310 || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 27+ || 15:30? || 760 || 9 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|42+ || rowspan=2|17:30? || 1690 || 20 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Protect the Festa 2 ===&lt;br /&gt;
'''Start Location:''' Agata Islands: Base D Ohtoku Area&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
'''Partner Card Received:''' [[Leogini Santosa Berafort]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 14+ || ? || 330 || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 23+ || 15:00? || 790 || 9 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|43+ || rowspan=2|18:00? || 1730 || 20 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Episode 2, Chapter 8: Flash of Ruin ==&lt;br /&gt;
&lt;br /&gt;
=== Flash of Ruin 1 ===&lt;br /&gt;
'''Start Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' ?&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || ?+ || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| B || ?+ || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|? || rowspan=2|? || ? || ? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
=== Flash of Ruin 2 ===&lt;br /&gt;
'''Start Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || ?+ || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| B || ?+ || ? || ? || 133 || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|? || rowspan=2|? || ? || ? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Episode 2, Chapter 9: Price of Genocide ==&lt;br /&gt;
&lt;br /&gt;
=== Price of Genocide 1 ===&lt;br /&gt;
'''Start Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a relatively simple &amp;quot;slaughter-fest&amp;quot; style mission. Kill 'em all.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 7+ || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| B || ?+ || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|? || rowspan=2|? || ? || ? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Price of Genocide 2 ===&lt;br /&gt;
'''Start Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
'''Partner Card Received:''' [[Tonnio Rhima]]&lt;br /&gt;
&lt;br /&gt;
This trial is a deceptively simple yet frustrating maze. The trick is to clear it of all enemies and nab both keys. Head back to the two fenced off pairs of switches. Look around from the same area and spot the two teleporters, one to the left and one to the right. Set both switches to the &amp;quot;right&amp;quot; position, so that both teleporters are lit. Follow the path through what appeared from the switches as the &amp;quot;right&amp;quot; teleporter. Run a short distance until you see the boy run down the path to the right (over the three-buttons-in-a-row), then TURN AROUND and go back through the teleporter. Retrace your steps back to the two pairs of switches. Toggle the left switch to the &amp;quot;left&amp;quot; position (so that the &amp;quot;left&amp;quot; teleporter is off, but the right teleporter remains lit). Now run it all over again, this time FOLLOWING the path the boy took. You'll notice that when you get to where he was before, he's NOT there, yet the doorway he ran through is UNLOCKED. Head through the door, up the path to the northernmost teleporter. Since you chased him down this way, then went back and changed the paths, he's trapped. Congradulations, you just saved yourself forty minutes of running around in circles.&lt;br /&gt;
&lt;br /&gt;
PS: With any other combination, the boy either isn't there and the door locked, or he's there and unlocks the door for you.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 18+ || 10:00? || 700 || 47 || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| B || 32+ || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|? || rowspan=2|? || ? || ? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Episode 2, Chapter 10: Illuminus Ambition ==&lt;br /&gt;
&lt;br /&gt;
=== Illuminus Ambition 1 ===&lt;br /&gt;
'''Start Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' ?&lt;br /&gt;
&lt;br /&gt;
Just a note:, while the mobs are the indicated level, Curtz is ten above that.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 29+ || ? || 400 || 27 || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| B || ?+ || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|48+ || rowspan=2|? || ? || ? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Illuminus Ambition 2 ===&lt;br /&gt;
'''Start Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Much like Flash of Destruction 2, this mission stresses speed over all else. Don't even bother trying to killing SEED-Magashi, wipe out his minions only where the path is blocked. That's it really, just don't let yourself get cornered by either enemy.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || ?+ || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| B || ?+ || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|? || rowspan=2|? || ? || ? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Episode 3, Chapter 1: Despair and Hope ==&lt;br /&gt;
&lt;br /&gt;
=== Despair and Hope 1 ===&lt;br /&gt;
'''Start Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' ?&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 21+ || ? || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|B || rowspan=2|35+ || rowspan=2|? || ? || ? || rowspan=2|? || rowspan=2|? || rowspan=2|560 || rowspan=2|5 || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|[[Maya Portrait]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|A || rowspan=3|50+ || rowspan=3|? || ? || ? || rowspan=3|? || rowspan=3|? || rowspan=3|? || rowspan=3|? || rowspan=3|0 || rowspan=3|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
[[Maya Portrait]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Despair and Hope 2 ===&lt;br /&gt;
'''Start Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
'''Partner Card Received:''' [[Lumia Waber]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 22+ || ? || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|B || rowspan=2|36+ || rowspan=2|16:00? || ? || ? || rowspan=2|1220 || rowspan=2|12 || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|[[Lumia Portrait]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|A || rowspan=3|51+ || rowspan=3|? || ? || ? || rowspan=3|? || rowspan=3|? || rowspan=3|? || rowspan=3|? || rowspan=3|0 || rowspan=3|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
[[Lumia Portrait]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Another puzzle, this time its no radar (both blocks), and teleporters in the second block. Each section of the second block gives you a choice of several, pick the wrong one and you are moved back to the start of the block. Fortunately, mobs do not reappear if you pick the wrong telepad.&lt;br /&gt;
&lt;br /&gt;
During my run: ''There are two sections with these arrays of telepads. After you warp into the first section, note which pad is at the foot of the stairs you appeared on; that's your ticket out. When you appear in the next section, you are on a little peninsula of a walkway. To find the exit pad, run along the right wall until you reach the far corner. The telepad on the right of the corner took me to the final mob.'' It should be noted, SEGA has made maps with random teleporter destinations before, and in my mind, this map would be perfect for that. The next person who uses this guide for the mission should keep that in mind. [[User:Trooper1023|Trooper1023]] 11:37, 10 December 2007 (CST)&lt;/div&gt;</summary>
		<author><name>Nellshini</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Story_Missions_(Network)&amp;diff=30351</id>
		<title>Story Missions (Network)</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Story_Missions_(Network)&amp;diff=30351"/>
				<updated>2007-12-28T19:00:42Z</updated>
		
		<summary type="html">&lt;p&gt;Nellshini: /* Protect the Festa 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Story missions are the network mode continuation of ''Phantasy Star Universe'''s offline story mode.  These online-only missions make up what is known as ''Phantasy Star Universe Episode 2''.&lt;br /&gt;
&lt;br /&gt;
== About Story Missions ==&lt;br /&gt;
&lt;br /&gt;
Story missions are network mode-exclusive missions that pick up where the offline story mode left off.  These missions place your character in the role of a new GUARDIANS recruit under the instruction of Laia Martinez.  Compared to the free missions which you can pick up at multiple counters across the Gurhal System, there are a number of differences that separate these two mission types.&lt;br /&gt;
&lt;br /&gt;
=== Story Missions vs. Free Missions ===&lt;br /&gt;
&lt;br /&gt;
* So far, all story missions are initiated from one counter, the Clyez City GUARDIANS HQ.&lt;br /&gt;
* Story missions are all single player.  Unlike free missions, you are unable to invite other players or NPCs to join you on your mission.&lt;br /&gt;
* Death will lead to the immediate failure of a story mission.  Likewise, Scape Dolls cannot be used.&lt;br /&gt;
* Once a story mission has been initiated, you will be unable to transport back to a lobby unless you decide to abandon your mission.&lt;br /&gt;
* Story missions are divided into two acts.  Between each act will be a checkpoint lobby where you will be able restock recovery items if necessary.&lt;br /&gt;
* Each act of a story mission contains a trial.  Just like with free missions, you will be given a meseta and mission point reward depending on how well you performed. In addition, 10 [[PA Fragment]]s are awarded the first time a particular trial is finished with an S rank on A level difficulty.&lt;br /&gt;
* Since the February 2nd update, it is possible to select the difficulty level of the story missions, the requirements being level 1 for C, level 35 for B, and level 60 for A level difficulties.&lt;br /&gt;
&lt;br /&gt;
== Episode 2, Chapter 1:  The Masked Girl ==&lt;br /&gt;
&lt;br /&gt;
=== The Mask:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' Mizuraki CD: Base D.&lt;br /&gt;
&lt;br /&gt;
A small field training mission at the beginning of which you are presented with your own set of [[Goggles]]. You are tasked with locating (using the Goggles) five SEED-infected plant forms within a fairly small map of the Mizuraki Conservation District. Your final rank is based upon killing all creatures (30%) and time taken to complete (70%). As the mission ends once you scan the 5th plant, if you want to get an S rank on this mission, you need to skip the first plant you see as three enemies spawn in that area once the gate on the left is opened from the other side.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 1+ || rowspan=4|Under 7:00,&amp;lt;br&amp;gt;53/53&amp;lt;br&amp;gt;enemies&amp;lt;br&amp;gt;killed. || 20 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 15+ || 110 || 2 || 70 || 1 || 30 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|30+ || 310 || 4 || rowspan=2|200 || rowspan=2|2 || rowspan=2|100 || rowspan=2|1 || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following this trial you are treated to a boss fight that is generally considered more &amp;quot;fun&amp;quot; than &amp;quot;challenging&amp;quot;. After this, there is a short amount of dialog before another, slightly tougher, boss fight. The surrounding dialog sets the scene for the second act of this chapter.&lt;br /&gt;
&lt;br /&gt;
=== The Mask:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' Mizuraki CD: Base D / Mountain Area.&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Partner Card Received: [[Laia Martinez]]&lt;br /&gt;
&lt;br /&gt;
A somewhat more challenging mission. Without giving anything away, this mission centers around chasing through the forests of Neudaiz while using your Goggles to avoid a myriad of traps that have been set in your path.&lt;br /&gt;
&lt;br /&gt;
This trial first appeared incredibly difficult - people dashing through and scoring times of 3:25 were getting under 300 points and a C-Rank. For a long time it was believed that you received a stiff penalty every time Laia Martinez was hit. In actual fact the slope of this mission is just incredibly fierce - if you fail to meet the S-Rank time by 10 seconds or more you will get a C-Rank.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || rowspan=4|No&amp;lt;br&amp;gt;monsters. || Under 3:20 || 20 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || Under 3:10 || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|Under 2:50 || 320 || 4 || rowspan=2|210 || rowspan=2|2 || rowspan=2|100 || rowspan=2|1 || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon successful completion of this trial, you are presented with some dialog and then a short supply of irritating enemies. Following this, your character is introduced to a surprising new foe in a boss fight that focuses more on survival than victory. Once that is over, there is a lengthy period of resolution and closure to the chapter.&lt;br /&gt;
&lt;br /&gt;
== Episode 2, Chapter 2:  Desert's End ==&lt;br /&gt;
&lt;br /&gt;
=== Desert's End:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' East Kugu Desert: Base E&lt;br /&gt;
&lt;br /&gt;
While not necessarily challenging, this mission is quite lengthy. There are two quite sizeable blocks in this trial.&lt;br /&gt;
&lt;br /&gt;
In the first you are sent back and forth to open laser fences in order to progress, passing through many visible explosion traps. In the second there are &amp;quot;secret&amp;quot; areas that at first appear to be bordered off by fences but have gaps near the walls to allow you through. These areas contain no monsters, but 3~4 boxes, which seem to contain nothing better than usual box drops. However these &amp;quot;secret&amp;quot; areas also contain unique invisible floor traps that keep you stunned for a few seconds before detonation.&lt;br /&gt;
&lt;br /&gt;
Without giving away too much, this will also be the first mission in which you face monsters not on their home planet. This is also the first story mission that contains Megid, though it is early on in the mission and scarce.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 3+ || rowspan=4|Under 17:30?,&amp;lt;br&amp;gt;64/64&amp;lt;br&amp;gt;enemies&amp;lt;br&amp;gt;killed. || 100 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 17+ || 390 || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|30+ || 990 || 12 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this mission you get a short and easy &amp;quot;boss&amp;quot; fight which is more dialog than combat. You then progress to the interval lobby between this chapter's acts.&lt;br /&gt;
&lt;br /&gt;
=== Desert's End:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' East Kugu Desert: Base E Coal Mine&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Partner Card Received: [[Lou]]&lt;br /&gt;
&lt;br /&gt;
There is a considerable amount of &amp;quot;free&amp;quot; fighting that takes place at the start of this mission. Once you reach a certain destination, you get treated to a little more dialog and finally the trial begins.&lt;br /&gt;
&lt;br /&gt;
The trial part of this act is the shortest trial in the Network Story Missions. The dialog dictates that speed is essential and for once the trial actually reflects this - you do not need to kill enemies that are not deliberately barring your way! This is useful knowledge because without knowing this an S-Rank time is probably impossible.&lt;br /&gt;
&lt;br /&gt;
The rewards for this are suitably low, but it's worth mentioning that you still receive 10 PA Fragments for the first S-Rank on A. These are largely believed to be the easiest 10 PA Fragments earned in Phantasy Star Universe. Additionally, upon completion of this trial, players can use Party -&amp;gt; Abandon Mission to return to the interval lobby and restart the trial to earn a surprisingly good amount of mission points solo.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 4+ || rowspan=4|Under&amp;lt;br&amp;gt;2:45. || 30 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 18+ || 130 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| A || rowspan=2|33+ || 340 || 4 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Immediately following this trial you get &amp;quot;treated&amp;quot; to a boss fight of impressive difficulty, considering the battle is essentially fought solo.&lt;br /&gt;
&lt;br /&gt;
== Episode 2, Chapter 3:  HIVE Clean-up ==&lt;br /&gt;
&lt;br /&gt;
=== HIVE Clean-up:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' [Possible Spoilers, highlight:] &amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;HIVE Laia Central Control Room&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The trial found in this act is much like that of the first in chapter 2, with similar blocks and enemy counts. However the time limits for each performance rank are noticeably longer than those of chapter 2 act 1. This can be placed almost solely on the fact that this trial is heavy in a particular enemy that is of particular difficulty even in parties, that is found in packs during this mission.&lt;br /&gt;
&lt;br /&gt;
These articles are meant more for description and detail than recommendations, but it needs to be said that due to the nature, resistances and abilities of these particular enemies, the ability to attack effectively while moving is almost essential if you desire to S-Rank this trial, particularly on A level difficulty.&lt;br /&gt;
&lt;br /&gt;
Finally, though the mission details and the dialog does not explicitly state that all enemies need killing to complete the mission, should you skip any enemies, you are told that there are still some remaining.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 5+ || Under 20:30? || 120 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 19+ || Under 24:30? || ? || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|34+ || rowspan=2|Under 25:00 || 1050 || 12 || rowspan=2|? || rowspan=2|? || rowspan=2|350 || rowspan=2|5 || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As a first for any act in Episode 2, there is no boss fight.&lt;br /&gt;
&lt;br /&gt;
=== HIVE Clean-up:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' [Possible Spoilers, highlight:] &amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;HIVE Laia / Central Control Room Area&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Partner Card Received: [[Hyuga Ryght]]&lt;br /&gt;
&lt;br /&gt;
The trial this act begins with is somewhat interesting: You do not need to get to a &amp;quot;finishing point&amp;quot; and you do not need to wipe out enemies. Instead there are five switches with countdown timers that you must all activate before one of them runs out of time (at which point it deactivates). You can also choose to leave your NPC party member at a switch to keep it activated permanently.&lt;br /&gt;
&lt;br /&gt;
There are monsters in this mission - and of particular importance is the Megid that some can fire - and these monsters do need to be killed in order to progress. However they are not the focus of the mission as there are so few: This is primarily a &amp;quot;puzzle&amp;quot; mission.&lt;br /&gt;
&lt;br /&gt;
The map is circular in nature; travel anticlockwise from your starting point until you return to it. The key to S-ranking this mission under any difficulty is to complete one &amp;quot;lap&amp;quot; wiping out the monsters, and then on the second &amp;quot;lap&amp;quot; activate all the switches, making sure to leave your NPC party member at the correct one.  You'll want to leave them at the southeastern switch, and then work your way around the block in a anticlockwise fashion, moving to the eastern switch, then the northern, followed by the northwestern and finally western switches.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 6+ || Under 8:30? || 90 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 20+ || Under 10:30? || 290 || 4 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|35+ || rowspan=2|Under 10:00 || 720 || 9 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this trial is a pair of boss fights.&lt;br /&gt;
&lt;br /&gt;
== Episode 2, Chapter 4:  Shadow of Conspiracy ==&lt;br /&gt;
&lt;br /&gt;
=== Shadow of Conspiracy 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' G. Colony: Access Passage Res. Block&lt;br /&gt;
&lt;br /&gt;
By now, the &amp;quot;Get to end point. We've not stated you need to kill all the monsters but you do to get to the end point.&amp;quot; type of missions should have become familiar.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 7+ || Under 5:45? || 150 || 3 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 26+ || Under 11:00? || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|36+ || rowspan=2|Under 11:00? || 1100 || 13 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As with Chapter 3 Act 1, there are no bosses for this act.&lt;br /&gt;
&lt;br /&gt;
=== Shadow of Conspiracy 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' G. Colony: Access Passage Res. Block&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Partner Card Received: [[Maya Shidow]]&lt;br /&gt;
&lt;br /&gt;
This mission is partially puzzle. Akin to 3-2 in that there are monsters which only need killing for the sake of progressing through the map, there are more monsters in this trial.&lt;br /&gt;
&lt;br /&gt;
This is also the first story trial in which you are required to finish within a time limit - You have 15 minutes to identify and free six targets. To do this you will make use of your Goggles. Two things are worth immediate note about these targets: The first is that you cannot affect them with TECHNICs or Ranged Weaponry (there is however a Saber in a box at the start of the mission in the event that players have none). The second is that they do not show up on a Goggles scan until all the monsters in the room are dead.&lt;br /&gt;
&lt;br /&gt;
The performance rank on this mission is given by how much time you had remaining when you completed the mission. It is worth noting that during the loading screens and dialog presented for each target, the timer is still counting down, so haste during the dialog is recommended.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 8+ || ?:??&amp;lt;br&amp;gt;Remaining || 110 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 27+ || 2:00?&amp;lt;br&amp;gt;Remaining || 320 || 4 || ? || ? || 100 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|37+ || rowspan=2|1:00?&amp;lt;br&amp;gt;Remaining || 750 || 9 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following this mission you are faced with some dialog, another two blocks of monster hunting, and then some final dialog to close the mission. There is no boss for this act (or for the entire chapter), but the final spawns of the non-trial battle are of notable difficulty.&lt;br /&gt;
&lt;br /&gt;
== Episode 2, Chapter 5: Valley of Suspicion ==&lt;br /&gt;
&lt;br /&gt;
=== Valley of Suspicion 1 ===&lt;br /&gt;
'''Start Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || ?+ || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| B || ?+ || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2| 38+ || rowspan=2| 13:00? || ? || ? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Valley of Suspicion 2 ===&lt;br /&gt;
'''Start Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || ?+ || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| B || ?+ || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2| 39+ || rowspan=2| ? || ? || ? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Episode 2, Chapter 6: Rescuing Hyuga ==&lt;br /&gt;
&lt;br /&gt;
=== Rescuing Hyuga 1 ===&lt;br /&gt;
'''Start Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' ?&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || ?+ || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| B || ?+ || ? || 445 || 11 || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|41+ || rowspan=2|16:00? || 1010 || 24 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rescuing Hyuga 2 ===&lt;br /&gt;
'''Start Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || ?+ || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| B || 28+ || ? || ? || 24 || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|? || rowspan=2|? || ? || ? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Episode 2, Chapter 7: Protect the Festa ==&lt;br /&gt;
&lt;br /&gt;
=== Protect the Festa 1 ===&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' Agata Islands: Base D Ohtoku Area&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 13+ || ? || 310 || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 27+ || 15:30? || 760 || 9 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|42+ || rowspan=2|17:30? || 1690 || 20 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Protect the Festa 2 ===&lt;br /&gt;
'''Start Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
'''Partner Card Received:''' [[Leogini Santosa Berafort]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || ?+ || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| B || 28+ || 15:00? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|? || rowspan=2|? || ? || ? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Episode 2, Chapter 8: Flash of Ruin ==&lt;br /&gt;
&lt;br /&gt;
=== Flash of Ruin 1 ===&lt;br /&gt;
'''Start Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' ?&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || ?+ || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| B || ?+ || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|? || rowspan=2|? || ? || ? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
=== Flash of Ruin 2 ===&lt;br /&gt;
'''Start Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || ?+ || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| B || ?+ || ? || ? || 133 || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|? || rowspan=2|? || ? || ? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Episode 2, Chapter 9: Price of Genocide ==&lt;br /&gt;
&lt;br /&gt;
=== Price of Genocide 1 ===&lt;br /&gt;
'''Start Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a relatively simple &amp;quot;slaughter-fest&amp;quot; style mission. Kill 'em all.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 7+ || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| B || ?+ || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|? || rowspan=2|? || ? || ? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Price of Genocide 2 ===&lt;br /&gt;
'''Start Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
'''Partner Card Received:''' [[Tonnio Rhima]]&lt;br /&gt;
&lt;br /&gt;
This trial is a deceptively simple yet frustrating maze. The trick is to clear it of all enemies and nab both keys. Head back to the two fenced off pairs of switches. Look around from the same area and spot the two teleporters, one to the left and one to the right. Set both switches to the &amp;quot;right&amp;quot; position, so that both teleporters are lit. Follow the path through what appeared from the switches as the &amp;quot;right&amp;quot; teleporter. Run a short distance until you see the boy run down the path to the right (over the three-buttons-in-a-row), then TURN AROUND and go back through the teleporter. Retrace your steps back to the two pairs of switches. Toggle the left switch to the &amp;quot;left&amp;quot; position (so that the &amp;quot;left&amp;quot; teleporter is off, but the right teleporter remains lit). Now run it all over again, this time FOLLOWING the path the boy took. You'll notice that when you get to where he was before, he's NOT there, yet the doorway he ran through is UNLOCKED. Head through the door, up the path to the northernmost teleporter. Since you chased him down this way, then went back and changed the paths, he's trapped. Congradulations, you just saved yourself forty minutes of running around in circles.&lt;br /&gt;
&lt;br /&gt;
PS: With any other combination, the boy either isn't there and the door locked, or he's there and unlocks the door for you.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 18+ || 10:00? || 700 || 47 || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| B || 32+ || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|? || rowspan=2|? || ? || ? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Episode 2, Chapter 10: Illuminus Ambition ==&lt;br /&gt;
&lt;br /&gt;
=== Illuminus Ambition 1 ===&lt;br /&gt;
'''Start Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' ?&lt;br /&gt;
&lt;br /&gt;
Just a note:, while the mobs are the indicated level, Curtz is ten above that.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 29+ || ? || 400 || 27 || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| B || ?+ || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|48+ || rowspan=2|? || ? || ? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Illuminus Ambition 2 ===&lt;br /&gt;
'''Start Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Much like Flash of Destruction 2, this mission stresses speed over all else. Don't even bother trying to killing SEED-Magashi, wipe out his minions only where the path is blocked. That's it really, just don't let yourself get cornered by either enemy.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || ?+ || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| B || ?+ || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|? || rowspan=2|? || ? || ? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Episode 3, Chapter 1: Despair and Hope ==&lt;br /&gt;
&lt;br /&gt;
=== Despair and Hope 1 ===&lt;br /&gt;
'''Start Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' ?&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 21+ || ? || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|B || rowspan=2|35+ || rowspan=2|? || ? || ? || rowspan=2|? || rowspan=2|? || rowspan=2|560 || rowspan=2|5 || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|[[Maya Portrait]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|A || rowspan=3|50+ || rowspan=3|? || ? || ? || rowspan=3|? || rowspan=3|? || rowspan=3|? || rowspan=3|? || rowspan=3|0 || rowspan=3|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
[[Maya Portrait]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Despair and Hope 2 ===&lt;br /&gt;
'''Start Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
'''Partner Card Received:''' [[Lumia Waber]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 22+ || ? || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|B || rowspan=2|36+ || rowspan=2|16:00? || ? || ? || rowspan=2|1220 || rowspan=2|12 || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|[[Lumia Portrait]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|A || rowspan=3|51+ || rowspan=3|? || ? || ? || rowspan=3|? || rowspan=3|? || rowspan=3|? || rowspan=3|? || rowspan=3|0 || rowspan=3|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
[[Lumia Portrait]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Another puzzle, this time its no radar (both blocks), and teleporters in the second block. Each section of the second block gives you a choice of several, pick the wrong one and you are moved back to the start of the block. Fortunately, mobs do not reappear if you pick the wrong telepad.&lt;br /&gt;
&lt;br /&gt;
During my run: ''There are two sections with these arrays of telepads. After you warp into the first section, note which pad is at the foot of the stairs you appeared on; that's your ticket out. When you appear in the next section, you are on a little peninsula of a walkway. To find the exit pad, run along the right wall until you reach the far corner. The telepad on the right of the corner took me to the final mob.'' It should be noted, SEGA has made maps with random teleporter destinations before, and in my mind, this map would be perfect for that. The next person who uses this guide for the mission should keep that in mind. [[User:Trooper1023|Trooper1023]] 11:37, 10 December 2007 (CST)&lt;/div&gt;</summary>
		<author><name>Nellshini</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Story&amp;diff=17182</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Story&amp;diff=17182"/>
				<updated>2007-04-13T20:40:54Z</updated>
		
		<summary type="html">&lt;p&gt;Nellshini: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warning: Spoilers may (and DO) appear in this article.&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
The story is set in the [[Gurhal Star System]] (A system comprised of three planets, like ''Algol'' from the original ''Phantasy Star'' games), and follows the events of [[Ethan Waber]] and the [[Guardians]] after an alien force  known only as '[[THE SEED]]' invades all three planets. &lt;br /&gt;
&lt;br /&gt;
100 years before this, the three planets, [[Moatoob]], [[Parum]] and [[Neudaiz]] signed a treaty ending the greatest of their inter-planetary wars, known as ''The Final Conflict''. This led to the birth of the [[Allied Army]]. Celebrating the 100th anniversary of this, the Allied Army went on a flight. This was naturally a huge event, with millions of people from around the system watching, and everything was going fine until what seemed to be meteorites collided with the fleet, completely destroying it. The entire fleet was lost, and onlookers could do nothing as THE SEED assaulted the planets and the space station known as the [[Guardians' Colony]]. THE SEED then began its hostile takeover of the Gurhal System. The linear line was under attack, and Ethan and his sister were separated. The game starts off as Ethan trying to find a way to find his sister. After this event, he becomes a guardian, and goes on various missions, a deep plot unfolding, surrounding THE SEED, Mirei, and Karen...&lt;br /&gt;
{{General Info}}&lt;br /&gt;
{{Expansion}}&lt;/div&gt;</summary>
		<author><name>Nellshini</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Alteric&amp;diff=14363</id>
		<title>Alteric</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Alteric&amp;diff=14363"/>
				<updated>2007-01-24T19:49:41Z</updated>
		
		<summary type="html">&lt;p&gt;Nellshini: Japanese Name and sell price&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
| subtype= Bow&lt;br /&gt;
| image= alteric.png&lt;br /&gt;
| unconfirmed=&lt;br /&gt;
| jpname= アルテリック &lt;br /&gt;
| enname= Alteric&lt;br /&gt;
| manufacturer= Kubara&lt;br /&gt;
| rarity= 6&lt;br /&gt;
| imagefolder= &lt;br /&gt;
| verification= &lt;br /&gt;
| sell= 2625&lt;br /&gt;
| jpdesc= &lt;br /&gt;
| endesc= An entry-level, mass-produced bow known for its elegant form. Its range is shorter than a rifle's, but its bullet effects are more powerful. Probably.&lt;br /&gt;
| category= &lt;br /&gt;
&lt;br /&gt;
| requirements= 83&lt;br /&gt;
| pp= 959&lt;br /&gt;
| atp= 313&lt;br /&gt;
| ata= 268&lt;br /&gt;
| se= &lt;br /&gt;
| effects= &lt;br /&gt;
| comments= &lt;br /&gt;
| npcs= &lt;br /&gt;
&lt;br /&gt;
| events= &lt;br /&gt;
| missions= &lt;br /&gt;
| starting=&lt;br /&gt;
| shops= -&lt;br /&gt;
}}&lt;br /&gt;
To synthesize this weapon, use [[Kubara Wood]] with a [[Hikauri]] board.&lt;br /&gt;
&lt;br /&gt;
==[[Weapon Grinding]]==&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Grind !!  [[PP]] !! PP Growth !! [[ATP]] !! ATP Growth&lt;br /&gt;
|-&lt;br /&gt;
| +1 || 998 || 39 || 339 || 26 &lt;br /&gt;
|-&lt;br /&gt;
| +2 || 1025 || 27 || 365 || 26 &lt;br /&gt;
|-&lt;br /&gt;
| +3 || 1045 || 20 || 408 || 43&lt;br /&gt;
|-&lt;br /&gt;
| +4 || 1065 || 20 || 460 || 52&lt;br /&gt;
|-&lt;br /&gt;
| +5 || 1085 || 20 || 512 || 52&lt;br /&gt;
|-&lt;br /&gt;
| +6 || 1105 || 20 || 543 || 31&lt;br /&gt;
|-&lt;br /&gt;
| +7 || 1125 || 20 || 574 || 31&lt;br /&gt;
|-&lt;br /&gt;
| +8 || 1145 || 20 || 605 || 31&lt;br /&gt;
|-&lt;br /&gt;
| +9 || 1196 || 51 || 636 || 31&lt;br /&gt;
|-&lt;br /&gt;
| +10 || 1274 || 78 || 667 || 31&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nellshini</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Cards&amp;diff=14362</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Cards&amp;diff=14362"/>
				<updated>2007-01-24T19:45:03Z</updated>
		
		<summary type="html">&lt;p&gt;Nellshini: /* Known Cards */  Sell price&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cards are single-handed ranged weapons; basically a photon blade that look like a Fan.  These weapons are capable of firing off multiple shots in the form of cards.&lt;br /&gt;
&lt;br /&gt;
== Basic Bullet Information ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bullet Level !! PP Consumption !! Element % !! Status Level  !!  Number of Bullets !! Range(m)&lt;br /&gt;
|-&lt;br /&gt;
| 1-10 || 7 || 17% || 2 || 2 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 11-20 || 10 || 21% || 2 || 3 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 21-30 || 12 || 25% || 2 || 3 || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== PP Recovery ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! [[Type]] !! [[GRM]] !! [[Yohmei]] !! [[Tenora Works]]&lt;br /&gt;
|-&lt;br /&gt;
| GunTech || N/A || 10 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| WarTech/ForTech || N/A || 7 || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Cards ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Manufacturer]] !! [[Grade]] !! [[Buy Price]] !! [[Sell Price]] !! [[PP]] !! [[ATP]] / [[TAP]] !! [[ATA]] !! [[Req.]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| キカミ || [[Kikami]] || [[Yohmei]] || A || 90000 || -- || 618 || 199 || 231 || 115 || 7★ || --&lt;br /&gt;
|-&lt;br /&gt;
| アゲハキカミ || [[Ageha-kikami]] || [[Yohmei]] || A || 165000 || -- || 637 || 225 || 258 || 132 || 8★ || Powerful, high-end throwing blade for advanced users. Contains a lightweight, high-output reactor and can tear enemies apart.&lt;br /&gt;
|-&lt;br /&gt;
| アゲハキカミ || [[Kikamic]] || [[Kubara]] || A || -- || -- || 573 || 168 || 323 || 105 || 8★ || A homing throwing blade that fires multiple photon blades. Geared toward advanced users, it boasts powerful specs. Probably.&lt;br /&gt;
|-&lt;br /&gt;
| ミラアキカミ || [[Mira-kikami]] || [[Yohmei]] || A || -- || 37500 || 655 || 243 || 286 || 142 || 9★ || A limited-edition throwing blade with top-level power output, its elegant form hides its destructive power well.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/A5ABA1BCA5C9B7CF.html PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Weapons}}&lt;/div&gt;</summary>
		<author><name>Nellshini</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Cards&amp;diff=14361</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Cards&amp;diff=14361"/>
				<updated>2007-01-24T19:43:53Z</updated>
		
		<summary type="html">&lt;p&gt;Nellshini: /* Known Cards */  Added Mira-kikami&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cards are single-handed ranged weapons; basically a photon blade that look like a Fan.  These weapons are capable of firing off multiple shots in the form of cards.&lt;br /&gt;
&lt;br /&gt;
== Basic Bullet Information ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bullet Level !! PP Consumption !! Element % !! Status Level  !!  Number of Bullets !! Range(m)&lt;br /&gt;
|-&lt;br /&gt;
| 1-10 || 7 || 17% || 2 || 2 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 11-20 || 10 || 21% || 2 || 3 || ?&lt;br /&gt;
|-&lt;br /&gt;
| 21-30 || 12 || 25% || 2 || 3 || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== PP Recovery ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! [[Type]] !! [[GRM]] !! [[Yohmei]] !! [[Tenora Works]]&lt;br /&gt;
|-&lt;br /&gt;
| GunTech || N/A || 10 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| WarTech/ForTech || N/A || 7 || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Cards ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Manufacturer]] !! [[Grade]] !! [[Buy Price]] !! [[Sell Price]] !! [[PP]] !! [[ATP]] / [[TAP]] !! [[ATA]] !! [[Req.]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| キカミ || [[Kikami]] || [[Yohmei]] || A || 90000 || -- || 618 || 199 || 231 || 115 || 7★ || --&lt;br /&gt;
|-&lt;br /&gt;
| アゲハキカミ || [[Ageha-kikami]] || [[Yohmei]] || A || 165000 || -- || 637 || 225 || 258 || 132 || 8★ || Powerful, high-end throwing blade for advanced users. Contains a lightweight, high-output reactor and can tear enemies apart.&lt;br /&gt;
|-&lt;br /&gt;
| アゲハキカミ || [[Kikamic]] || [[Kubara]] || A || -- || -- || 573 || 168 || 323 || 105 || 8★ || A homing throwing blade that fires multiple photon blades. Geared toward advanced users, it boasts powerful specs. Probably.&lt;br /&gt;
|-&lt;br /&gt;
| ミラアキカミ || [[Mira-kikami]] || [[Yohmei]] || A || -- || -- || 655 || 243 || 286 || 142 || 9★ || A limited-edition throwing blade with top-level power output, its elegant form hides its destructive power well.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/A5ABA1BCA5C9B7CF.html PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Weapons}}&lt;/div&gt;</summary>
		<author><name>Nellshini</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Weapon_grinding&amp;diff=13814</id>
		<title>Weapon grinding</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Weapon_grinding&amp;diff=13814"/>
				<updated>2007-01-15T21:08:20Z</updated>
		
		<summary type="html">&lt;p&gt;Nellshini: /* Luck level 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Weapon Grinding'' (武器強化 - ''Weapon Strengthening'') is the process of strengthening [[Weapons]], increasing their [[ATP]]/[[TAP]] and [[PP]] by reasonable amounts. All weapons start at 0, and can be ground up to a maximum level of 10. The downside to grinding is that, if it fails, the weapon will be lost.&lt;br /&gt;
&lt;br /&gt;
== How to Grind ==&lt;br /&gt;
&lt;br /&gt;
In order to grind, you must first have [[Grinders]] with which to grind the weapon. The grinder must correspond to the [[Weapon Rank]] of the weapon you wish to grind (e.g. you must have a Grinder/C type Grinder or better in order to grind a C-Rank weapon). Different Grinders of the same [[Rank]] may be of different quality (represented by a number e.g. +1 or +4), thus affecting the success rate of the grinding. If you have the grinders, you must go to the [[Shops#Guardians.27_Colony_Shops|Grinding Shop]] of the manufacturer of the weapon you wish to grind.&lt;br /&gt;
&lt;br /&gt;
* [[GRM]] weapons can be ground on [[Parum]].&lt;br /&gt;
* [[Yohmei]] weapons can be ground on [[Neudaiz]].&lt;br /&gt;
* [[Tenora Works]] weapons can be ground on [[Moatoob]].&lt;br /&gt;
* [[Kubara]] weapons can be ground on the [[Guardian's Colony]].&lt;br /&gt;
&lt;br /&gt;
Finally, remember to remove the weapon from the action palette before attempting to grind it. If you do not do so, you will not be able to grind the weapon.&lt;br /&gt;
&lt;br /&gt;
== Grinding Success Odds ==&lt;br /&gt;
&lt;br /&gt;
The odds for the grinding process to succeed are dependent on the following factors:&lt;br /&gt;
* Online/Offline&lt;br /&gt;
* One's [[Luck]] (only applicable online)&lt;br /&gt;
* The current grind level of the weapon (ranging from 0 to 9 for grinding to still be possible)&lt;br /&gt;
* The quality level of the grinder itself (ranging from +1 to +10 online; from +1 to +5 offline)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just before the grind, this chances for success is described by the person behind the counter, when asking for confirmation. The possible messages and shorthand notations that will be used for the tables below are as follows. Please note that these are merely an indication, and that the actual chances '''DO''' vary even within these categories!  Also note that &amp;quot;Guaranteed&amp;quot; is NOT 100%.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
! Shorthand !! In-game message !! Actual chance&lt;br /&gt;
|-&lt;br /&gt;
| {{grind|p=A}} || There is no chance of failure. || 100%&lt;br /&gt;
|-&lt;br /&gt;
| {{grind|p=B}} || The probability of success seems very high. || ?%&lt;br /&gt;
|-&lt;br /&gt;
| {{grind|p=C}} || The probability of success seems high. || ?%&lt;br /&gt;
|-&lt;br /&gt;
| {{grind|p=D}} || The probability of success seems to be about fifty-fifty. || ?%&lt;br /&gt;
|-&lt;br /&gt;
| {{grind|p=E}} || The probability of success seems low. || ?%&lt;br /&gt;
|-&lt;br /&gt;
| {{grind|p=F}} || The probability of success seems very low. || ?%&lt;br /&gt;
|-&lt;br /&gt;
| {{grind|p=G}} || There is no chance of success. || 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Online Weapon Grinding Success Rate Tables ===&lt;br /&gt;
&lt;br /&gt;
==== C-rank Weapons ====&lt;br /&gt;
&lt;br /&gt;
===== Luck level 0 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Luck level 1 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Luck level 2 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Luck level 3 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=F}} || {{grind|p=?}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== B-rank Weapons ====&lt;br /&gt;
&lt;br /&gt;
===== Luck level 0 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Luck level 1 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Luck level 2 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=?}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=?}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Luck level 3 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== A-rank Weapons ====&lt;br /&gt;
&lt;br /&gt;
===== Luck level 0 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Luck level 1 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Luck level 2 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Luck level 3 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== S-rank Weapons ====&lt;br /&gt;
&lt;br /&gt;
===== Luck level 0 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Luck level 1 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Luck level 2 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Luck level 3 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Offline ===&lt;br /&gt;
&lt;br /&gt;
==== C~A-rank Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=B}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=C}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=C}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=G}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=C}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=G}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=C}} || {{grind|p=A}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== S-rank Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=B}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=B}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=B}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=C}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=C}} || {{grind|p=A}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stat Increments ==&lt;br /&gt;
&lt;br /&gt;
=== Swords ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 10 || 8 || 6 || colspan=4|5 || colspan=3|10&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C || 9 || colspan=3|7 || colspan=3|9 || colspan=3|11&lt;br /&gt;
|-&lt;br /&gt;
| GRM || B || 9 || colspan=3|7 || colspan=3|9 || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C~B || 9 || 6 || colspan=6|5 || 12 || 18&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|5 || 6 || colspan=2|7 || colspan=4|6 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|4 || 6 || colspan=2|6 || colspan=4|6 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Knuckles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 9 || 7 || 5 || colspan=4|5 || colspan=3|9&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C~B || 8 || colspan=3|6 || colspan=3|8 || colspan=3|10&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C~B || 8 || 6 || colspan=6|4 || 10 || 16&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|4 || 6 || colspan=2|6 || colspan=4|6 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|3 || 4 || colspan=2|5 || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || A || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || S || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spears ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 10 || 8 || 6 || colspan=4|5 || colspan=3|10&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C~B || 10 || colspan=3|8 || colspan=3|10 || colspan=3|12&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C~B || 10 || 7 || colspan=6|5 || 13 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|5 || 7 || colspan=2|8 || colspan=4|7 || 7&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|4 || 6 || colspan=2|6 || colspan=4|6 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || A || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || S || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Double Sabers ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 10 || 8 || 6 || colspan=4|5 || colspan=3|10&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || B || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Axes ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || A || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || S || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Twin Sabers ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 10 || 8 || 6 || colspan=4|5 || colspan=3|10&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C~B || 9 || colspan=3|7 || colspan=3|9 || colspan=3|11&lt;br /&gt;
|-&lt;br /&gt;
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C~B || 9 || 6 || colspan=6|5 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|5 || 6 || colspan=2|7 || colspan=4|6 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|4 || 6 || colspan=2|6 || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || 9 || colspan=4|9 || colspan=5|11&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || 9 || colspan=4|9 || colspan=5|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Twin Daggers ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 10 || 8 || 6 || colspan=4|5 || colspan=3|10&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C || 11 || colspan=3|8 || colspan=3|11 || colspan=3|13&lt;br /&gt;
|-&lt;br /&gt;
| GRM || B || 10 || colspan=3|8 || colspan=3|10 || colspan=3|12&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C || 12 || 8 || colspan=6|6 || 16 || 24&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || B || 9 || 6 || colspan=6|4 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || A || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || S || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|6 || 8 || colspan=2|10 || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|5 || 7 || colspan=2|8 || colspan=4|7 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Twin Claws ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 11 || 9 || 7 || colspan=4|6 || colspan=3|11&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || B || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || A || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || S || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sabers ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 7 || 6 || 4 || colspan=4|4 || colspan=3|7&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C~B || 7 || colspan=3|6 || colspan=3|7 || colspan=3|8&lt;br /&gt;
|-&lt;br /&gt;
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C~B || 7 || 5 || colspan=6|4 || 9 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|4 || 5 || colspan=2|6 || colspan=4|7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|3 || 4 || colspan=2|5 || colspan=4|4 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C~B || 7 || colspan=4|11 || colspan=5|7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Daggers ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 8 || 6 || 5 || colspan=4|4 || colspan=3|8&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C || 8 || colspan=3|7 || colspan=3|8 || colspan=3|10&lt;br /&gt;
|-&lt;br /&gt;
| GRM || B || 8 || colspan=3|6 || colspan=3|8 || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C || 10 || ? || colspan=6|5 || 12 || 19&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || B || 7 || 5 || colspan=6|3 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || A || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || S || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|5 || 6 || colspan=2|8 || colspan=4|7 || 7&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|4 || 6 || colspan=2|6 || colspan=4|? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Claws ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 7 || 6 || 4 || colspan=4|4 || colspan=3|7&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || B || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || A || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || S || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rifles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 17 || 13 || 10 || colspan=4|8 || colspan=3|17&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C~B || 35 || colspan=3|28 || colspan=3|35 || colspan=3|42&lt;br /&gt;
|-&lt;br /&gt;
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C~B || 35 || 25 || colspan=6|18 || 46 || 70&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (GRM Copy) || C || colspan=2|84 || colspan=2|67 || colspan=2|50 || 34 || colspan=3|34&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (Yohmei Copy) || B || colspan=2|40 || colspan=2|32 || colspan=2|24 || 24 || colspan=3|16&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 18 || 14 || 10 || colspan=4|9 || colspan=3|18&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|16 || 22 || colspan=2|26 || colspan=4|22 || 22&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|14 || 20 || colspan=2|23 || colspan=4|20 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || A || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || S || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || colspan=2|? || colspan=2|? || colspan=2|? || ? || colspan=4|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (Tenora Copy) || B || colspan=2|32 || colspan=2|26 || colspan=2|19 || 13 || colspan=4|13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bows ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 18 || 14 || 10 || colspan=4|9 || colspan=3|18&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C || 43 || 30 || colspan=6|21 || 55 || 85&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || B || 34 || 24 || colspan=6|17 || 44 || 68&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || A || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || S || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (Yohmei Copy) || B || 39 || 27 || colspan=6|20 || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Grenade Launchers ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || A || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || S || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Laser Cannons ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 18 || 14 || 10 || colspan=4|9 || colspan=3|18&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || B || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Twin Handguns ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 16 || 12 || 9 || colspan=4|8 || colspan=3|16&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C~B || 29 || colspan=3|23 || colspan=3|29 || colspan=3|35&lt;br /&gt;
|-&lt;br /&gt;
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C~B || 29 || 20 || colspan=6|15 || 38 || 58&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|15 || 20 || colspan=2|23 || colspan=4|20 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|12 || 16 || colspan=2|19 || colspan=4|16 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (GRM Copy) || B || 29 || colspan=3|23 || colspan=3|29 || colspan=3|35&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (Yohmei Copy)  || B || 70 || 49 || colspan=6|35 || 90 || 139&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (Tenora Copy)  || B || colspan=2|3 || 4 || colspan=2|5 || colspan=4|4 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Handguns ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 8 || 6 || 4 || colspan=4|4 || colspan=3|8&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C~B || 16 || colspan=3|13 || colspan=3|16 || colspan=3|19&lt;br /&gt;
|-&lt;br /&gt;
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C~B || 11 || 8 || colspan=6|6 || 15 || 22&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|6 || 9 || colspan=2|10 || colspan=4|9 || 9&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|5 || 7 || colspan=2|8 || colspan=4|7 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (GRM Copy) || B || 16 || colspan=3|13 || colspan=3|16 || colspan=3|19&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (Yohmei Copy) || B || 32 || 22 || colspan=6|16 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (Tenora Copy) || B || colspan=2|4 || 6 || colspan=2|7 || colspan=4|6 || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crossbows ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 8 || 6 || 4 || colspan=4|4 || colspan=3|8&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || A || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || S || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cards ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || B || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || A || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || S || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machineguns ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 8 || 6 || 4 || colspan=4|4 || colspan=3|8&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C~B || 22 || colspan=3|18 || colspan=3|22 || colspan=3|26&lt;br /&gt;
|-&lt;br /&gt;
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|9 || 12 || colspan=2|14 || colspan=4|12 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|7 || 9 || colspan=2|11 || colspan=4|9 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (GRM Copy) || B || 22 || colspan=3|18 || colspan=3|22 || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (Tenora Copy) || B || colspan=2|4 || 6 || colspan=2|7 || colspan=4|6 || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rods ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 19 || 15 || 11 || colspan=4|9 || colspan=3|19&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C || 39 || 27 || colspan=6|19 || 51 || 78&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || B || 26 || 18 || colspan=6|13 || 34 || 52&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || A || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || S || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || 38 || 26 || colspan=6|19 || 49 || 76&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || 39 || 27 || colspan=&amp;quot;6&amp;quot;|19 || 52 || 77&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || A || ? || ? || colspan=&amp;quot;6&amp;quot;|? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wands ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 10 || 8 || 6 || colspan=4|5 || colspan=3|10&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C || 22 || colspan=3|18 || colspan=3|22 || colspan=3|26&lt;br /&gt;
|-&lt;br /&gt;
| GRM || B || 17 || colspan=3|13 || colspan=3|17 || colspan=3|20&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C || 23 || 16 || colspan=6|12 || 30 || 46&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || B || 15 || 11 || colspan=6|8 || 20 || 31&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || A || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || S || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C~B || colspan=2|11 || 15 || colspan=2|18 || colspan=4|15 || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FC9F0B4EFB6AFB2BD.html PSU-Wiki's article] (J)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Nellshini</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Alteric&amp;diff=11261</id>
		<title>Alteric</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Alteric&amp;diff=11261"/>
				<updated>2006-12-19T21:41:15Z</updated>
		
		<summary type="html">&lt;p&gt;Nellshini: Grinder Information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a [[Kubara]] 6★ [[Longbows|Longbow]].&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An entry-level, mass-produced bow known for its elegant form. Its range is shorter than a rifle's, but its bullet effects are more powerful. Probably.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Initial Stats==&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Manufacturer]] !! [[Grade]] !! [[Buy Price]] !! [[Sell Price]] !! [[PP]] !! [[ATP]] / [[TAP]] !! [[ATA]] !! [[Req.]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| アルテリック || Alteric || [[Kubara]] || B || -- || -- || 959 || 313 || 268 || 83 || [[6★]] || [B] [[Hikauri]]: Use [[Kubara Wood]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Weapon Grinding]]==&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Grind !!  [[PP]] !! PP Growth !! [[ATP]] !! ATP Growth&lt;br /&gt;
|-&lt;br /&gt;
| +1 || 998 || 39 || 339 || 26 &lt;br /&gt;
|-&lt;br /&gt;
| +2 || 1025 || 27 || 365 || 26 &lt;br /&gt;
|-&lt;br /&gt;
| +3 || 1045 || 20 || 408 || 43&lt;br /&gt;
|-&lt;br /&gt;
| +4 || 1065 || 20 || 460 || 52&lt;br /&gt;
|-&lt;br /&gt;
| +5 || 1085 || 20 || 512 || 52&lt;br /&gt;
|-&lt;br /&gt;
| +6 || 1105 || 20 || 543 || 31&lt;br /&gt;
|-&lt;br /&gt;
| +7 || 1125 || 20 || 574 || 31&lt;br /&gt;
|-&lt;br /&gt;
| +8 || 1145 || 20 || 605 || 31&lt;br /&gt;
|-&lt;br /&gt;
| +9 || 1196 || 51 || 636 || 31&lt;br /&gt;
|-&lt;br /&gt;
| +10 || 1274 || 78 || 667 || 31&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nellshini</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Spears&amp;diff=4880</id>
		<title>Spears</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Spears&amp;diff=4880"/>
				<updated>2006-09-16T16:48:08Z</updated>
		
		<summary type="html">&lt;p&gt;Nellshini: Added &amp;quot;Mukatorando&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapons}}&lt;br /&gt;
Spears are a two-handed melee weapon, sometimes known as ''Partisans''. While they have the radius of a [[Saber]], they pierce forwards  and can hit multiple targets. Spears have better [[ATA]] but less [[ATP]] than [[Swords]].&lt;br /&gt;
It feels like there's no radius to a spear and it stabs enemies in a line out from your character (male Human perspective)&lt;br /&gt;
&lt;br /&gt;
* [[Youmei]] suffix: ナアタ (naata)&amp;lt;ref&amp;gt;This is an abbreviated form of [http://en.wikipedia.org/wiki/Naginata naginata], a Japanese type of halberds.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tenora Works]] prefix: ムク (muku)&lt;br /&gt;
&lt;br /&gt;
== Known Spears ==&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Producer]] !! [[Rank]] !! [[PP]] !! [[ATP]] !! [[ATA]] !! [[Req.]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| スピア || (Spear) || GRM || C || 230 || 72 || 42 || 29 || 1★ || --&lt;br /&gt;
|-&lt;br /&gt;
| スピナアタ || (Spenaata) || Youmei || C || 260 || 65 || 38 || 29 || 1★ || --&lt;br /&gt;
|-&lt;br /&gt;
| ムクピア || (Mukupear) || Tenora Works || C || 200 || 76 || 45 || 29 || 1★ || --&lt;br /&gt;
|-&lt;br /&gt;
| ピケー || (Pike) || GRM || C || 276 || 150 || 78 || 61 || 2★ || --&lt;br /&gt;
|-&lt;br /&gt;
| ピケナアタ || (Pikenaata) || Youmei || C || 312 || 134 || 70 || 61 || 2★ || --&lt;br /&gt;
|-&lt;br /&gt;
| ムクキ || (Mukuki) || Tenora Works || C || 240 || 158 || 82 || 61 || 2★ || --&lt;br /&gt;
|-&lt;br /&gt;
| ランス || (Lance) || GRM || C || 299 || 226 || 114 || 103 || 3★ || --&lt;br /&gt;
|-&lt;br /&gt;
| ラサナアタ || (Lacanaata) || Youmei || C || 338 || 202 || 102 || 103 || 3★ || --&lt;br /&gt;
|-&lt;br /&gt;
| ムクス || (Mukuce) || Tenora Works || C || ? || ? || ? || ? || 3★ || --&lt;br /&gt;
|-&lt;br /&gt;
| パルチザン || (Partisan) || GRM || B || 334 || 303 || 149 || 164 || 4★ || --&lt;br /&gt;
|-&lt;br /&gt;
| パルザナアタ || (Parzanaata) || Youmei || B || ? || ? || ? || ? || 4★ || --&lt;br /&gt;
|-&lt;br /&gt;
| ムクチ || (Mukuti) || Tenora Works || B || ? || ? || ? || ? || 4★ || --&lt;br /&gt;
|-&lt;br /&gt;
| ハルベルト || (Halberd) || GRM || B || 345 || 376 || 183 || 232 || 5★ || --&lt;br /&gt;
|-&lt;br /&gt;
| ハルバナアタ || (Halbanaata) || Youmei || B || 390 || 337 || 164 || 244 || 5★ || --&lt;br /&gt;
|-&lt;br /&gt;
| ムクベル || (Mukuber) || Tenora Works || B || ? || ? || ? || ? || 5★ || --&lt;br /&gt;
|-&lt;br /&gt;
| ムカトランド || Mukatorando || Tenora Works || S || 280 || 778 || 132 || ? || 10★ || Stats from Story/Extra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Spear.JPG|thumb|right|Spear]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?%A5%B9%A5%D4%A5%A2%B7%CF PSU-Wiki's article] (Japanese)&lt;/div&gt;</summary>
		<author><name>Nellshini</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Spears&amp;diff=4878</id>
		<title>Spears</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Spears&amp;diff=4878"/>
				<updated>2006-09-16T16:47:41Z</updated>
		
		<summary type="html">&lt;p&gt;Nellshini: Added &amp;quot;Mukatorando&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapons}}&lt;br /&gt;
Spears are a two-handed melee weapon, sometimes known as ''Partisans''. While they have the radius of a [[Saber]], they pierce forwards  and can hit multiple targets. Spears have better [[ATA]] but less [[ATP]] than [[Swords]].&lt;br /&gt;
It feels like there's no radius to a spear and it stabs enemies in a line out from your character (male Human perspective)&lt;br /&gt;
&lt;br /&gt;
* [[Youmei]] suffix: ナアタ (naata)&amp;lt;ref&amp;gt;This is an abbreviated form of [http://en.wikipedia.org/wiki/Naginata naginata], a Japanese type of halberds.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tenora Works]] prefix: ムク (muku)&lt;br /&gt;
&lt;br /&gt;
== Known Spears ==&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Producer]] !! [[Rank]] !! [[PP]] !! [[ATP]] !! [[ATA]] !! [[Req.]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| スピア || (Spear) || GRM || C || 230 || 72 || 42 || 29 || 1★ || --&lt;br /&gt;
|-&lt;br /&gt;
| スピナアタ || (Spenaata) || Youmei || C || 260 || 65 || 38 || 29 || 1★ || --&lt;br /&gt;
|-&lt;br /&gt;
| ムクピア || (Mukupear) || Tenora Works || C || 200 || 76 || 45 || 29 || 1★ || --&lt;br /&gt;
|-&lt;br /&gt;
| ピケー || (Pike) || GRM || C || 276 || 150 || 78 || 61 || 2★ || --&lt;br /&gt;
|-&lt;br /&gt;
| ピケナアタ || (Pikenaata) || Youmei || C || 312 || 134 || 70 || 61 || 2★ || --&lt;br /&gt;
|-&lt;br /&gt;
| ムクキ || (Mukuki) || Tenora Works || C || 240 || 158 || 82 || 61 || 2★ || --&lt;br /&gt;
|-&lt;br /&gt;
| ランス || (Lance) || GRM || C || 299 || 226 || 114 || 103 || 3★ || --&lt;br /&gt;
|-&lt;br /&gt;
| ラサナアタ || (Lacanaata) || Youmei || C || 338 || 202 || 102 || 103 || 3★ || --&lt;br /&gt;
|-&lt;br /&gt;
| ムクス || (Mukuce) || Tenora Works || C || ? || ? || ? || ? || 3★ || --&lt;br /&gt;
|-&lt;br /&gt;
| パルチザン || (Partisan) || GRM || B || 334 || 303 || 149 || 164 || 4★ || --&lt;br /&gt;
|-&lt;br /&gt;
| パルザナアタ || (Parzanaata) || Youmei || B || ? || ? || ? || ? || 4★ || --&lt;br /&gt;
|-&lt;br /&gt;
| ムクチ || (Mukuti) || Tenora Works || B || ? || ? || ? || ? || 4★ || --&lt;br /&gt;
|-&lt;br /&gt;
| ハルベルト || (Halberd) || GRM || B || 345 || 376 || 183 || 232 || 5★ || --&lt;br /&gt;
|-&lt;br /&gt;
| ハルバナアタ || (Halbanaata) || Youmei || B || 390 || 337 || 164 || 244 || 5★ || --&lt;br /&gt;
|-&lt;br /&gt;
| ムクベル || (Mukuber) || Tenora Works || B || ? || ? || ? || ? || 5★ || --&lt;br /&gt;
|-&lt;br /&gt;
| ムカトランド || Mukatorando || Tenora Works || S || 280 || 778 || 132 || ? || 10★ || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Spear.JPG|thumb|right|Spear]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?%A5%B9%A5%D4%A5%A2%B7%CF PSU-Wiki's article] (Japanese)&lt;/div&gt;</summary>
		<author><name>Nellshini</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Expert_Types&amp;diff=4764</id>
		<title>Expert Types</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Expert_Types&amp;diff=4764"/>
				<updated>2006-09-15T06:23:56Z</updated>
		
		<summary type="html">&lt;p&gt;Nellshini: Added Photon Art information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ExpertTypeExamples.jpg|thumb|right|Examples of Expert Classes]]&lt;br /&gt;
Expert Classes (also known as ''Expert Types'') are advanced [[Character Classes]] that allow further customization of a character's abilities once he/she has gained some basic mastery over the three basic Classes ([[Hunter]], [[Ranger]], [[Force]]).&lt;br /&gt;
&lt;br /&gt;
The crux of the Expert Classes is that a character will be able to take on abilities from multiple Classes, in a single Class. In this way, hybrid characters become possible. On the other hand, a character may be able to take a class which is even more specialist than the basic Classes.&lt;br /&gt;
&lt;br /&gt;
Expert Classes appear to exist as individual Classes on their own, and their [[Class Levels]] are independant of those of any other Class, whether Expert or Basic.&lt;br /&gt;
&lt;br /&gt;
The exact requirements for attaining Expert Classes are not known at this time, however, they appear to be linked to Class Levels for the basic Classes. Any other requirements are not known at this time.&lt;br /&gt;
&lt;br /&gt;
== Expert Types ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Type Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Fighgunner || This type combines the abilities of a hunter with a ranger.  Not only can fighgunners use melee weapons, but they are also able to wield ranged weaponry.&lt;br /&gt;
|-&lt;br /&gt;
| Guntecher || This type combines the abilities of a ranger with a force.  Even though their main weapons are ranged, guntechers are also able to cast techniques.&lt;br /&gt;
|-&lt;br /&gt;
| Wartecher || This type combines the abilities of a force with a hunter.  While using mainly techniques, a wartecher is also able to battle with melee weaponry.&lt;br /&gt;
|-&lt;br /&gt;
| Fortefighter || This type is for those who specialize in melee combat.  The types of weapons that fortefighters are able to use are fewer, however they have much higher ATP and DFP.&lt;br /&gt;
|-&lt;br /&gt;
| Fortegunner || This type is for those who specialize in ranged combat.  The types of weapons that fortegunners are able to use are fewer, however their ATP and ATA are top-notch.&lt;br /&gt;
|-&lt;br /&gt;
| Fortecher || This type is for those who specialize in technique combat.  Fortechers are able to use all techniques, however they suffer from lower DFP.&lt;br /&gt;
|-&lt;br /&gt;
| Protranser || Protransers take pride in their ability to skillfully utilize traps in battle.  They are able to use all types of traps including those of much greater power than normal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Photon Arts ==&lt;br /&gt;
In addition to stat differences, Extra Classes possess different Photon Art abilities. If the player decides to specialize in their class (Fortefighter/Fortegunner/Fortetecher) their main Photon Art will cap at 30 instead of 20. If they choose a hybrid class (Fighgunner/Guntecher/Wartecher) their Photon Arts capabilities will be a combination of both basic classes.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Type Name !! Skill !! Bullet !! Technique&lt;br /&gt;
|-&lt;br /&gt;
| Fighgunner || 20 || 20 || X&lt;br /&gt;
|-&lt;br /&gt;
| Guntecher || 10 || 20 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Wartecher || 20 || 10 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Fortefighter || 30 || 10 || X&lt;br /&gt;
|-&lt;br /&gt;
| Fortegunner || 10 || 30 || X&lt;br /&gt;
|-&lt;br /&gt;
| Fortecher || 1 || 10 || 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Characters}}&lt;br /&gt;
{{Expansion}}&lt;/div&gt;</summary>
		<author><name>Nellshini</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Story_characters&amp;diff=4755</id>
		<title>Story characters</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Story_characters&amp;diff=4755"/>
				<updated>2006-09-14T22:51:17Z</updated>
		
		<summary type="html">&lt;p&gt;Nellshini: /* Hal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is of a list of the characters from [[Story Mode]], and their background.&lt;br /&gt;
&lt;br /&gt;
== Residents of the [[Guardians' Colony]] ==&lt;br /&gt;
&lt;br /&gt;
=== Ethan Waber ===&lt;br /&gt;
[[image:Ethan Waber.png|left|thumb|Ethan Waber]]&lt;br /&gt;
{{Story Character&lt;br /&gt;
| name= Ethan Waber&lt;br /&gt;
| image= &lt;br /&gt;
| gender= Male&lt;br /&gt;
| race= [[Human]]&lt;br /&gt;
| age= 17&lt;br /&gt;
| organisation= [[Guardians]]&lt;br /&gt;
| jp_voice= Tomokazu Seki&amp;lt;br&amp;gt;(関　智一)&lt;br /&gt;
| en_voice= ?&lt;br /&gt;
}}&lt;br /&gt;
The main character in PSU's Story Mode. A seventeen year old living in the Guardians' Colony. His sister, Lumia, was dragged into the SEED invasion as they watched the ceremony of the 100th anniversary of the Alliance between the three planets. This was the first time that the SEED had been active, and eventually he became a cadet at the ''Guardians'', an interplanetary bodyguard organization. He is currently training hard under the supervision of his instructor, Karen Erra.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Karen Erra ===&lt;br /&gt;
[[image:Karen Erra.png|right|thumb|Karen Erra]]&lt;br /&gt;
{{Story Character&lt;br /&gt;
| name= Karen Erra&lt;br /&gt;
| image= &lt;br /&gt;
| gender= Female&lt;br /&gt;
| race= [[Newman]]&lt;br /&gt;
| age= 17&lt;br /&gt;
| organisation= [[Guardians]]&lt;br /&gt;
| jp_voice= Rie Tanaka&amp;lt;br&amp;gt;(田中　理恵)&lt;br /&gt;
| en_voice= ?&lt;br /&gt;
}}&lt;br /&gt;
The same age as Ethan at seventeen years old. She has three years of combat experience as a Guardian and is serving as Ethan Waber's instructor. Her mother was murdered by primitive creatures when she was a child and as a result she cannot use any Techniques, despite being a Newman. Because of this, she is more cautious than is needed. Still, she lives on, always pushing herself to become strong.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Hyuga Ryght ===&lt;br /&gt;
[[Image:Hyuga Ryght.png|left|thumb|Hyuga Ryght]]&lt;br /&gt;
{{Story Character&lt;br /&gt;
| name= Hyuga Ryght&lt;br /&gt;
| image= &lt;br /&gt;
| gender= Male&lt;br /&gt;
| race= [[Human]]&lt;br /&gt;
| age= 17&lt;br /&gt;
| organisation= [[Guardians]]&lt;br /&gt;
| jp_voice= Akira Ishida&amp;lt;br&amp;gt;(石田　彰)&lt;br /&gt;
| en_voice= ?&lt;br /&gt;
}}&lt;br /&gt;
A Guardian that is in the same class as Ethan Waber at the Guardians Academy. He is Ethan's rival at the ''Fraballu Tournament'', the Guardian Colony's championship, and is always competing with him for first place. A zealous devotee to the Communion of Gurhal, he tends to flirt with girls by saying that every encounter is destined to happen. He is a nice, honest guy at heart, though, and is highly skilled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Leogini Santosa Berafort ===&lt;br /&gt;
[[Image:Leogini Santosa Berafort.png|right|thumb|Leo]]&lt;br /&gt;
{{Story Character&lt;br /&gt;
| name= Leogini Santosa Berafort&lt;br /&gt;
| image= &lt;br /&gt;
| gender= Male&lt;br /&gt;
| race= [[Beast]]&lt;br /&gt;
| age= 31&lt;br /&gt;
| organisation= [[Guardians]]&lt;br /&gt;
| jp_voice= Rikiya Koyama&amp;lt;br&amp;gt;(小山　力也)&lt;br /&gt;
| en_voice= ?&lt;br /&gt;
}}&lt;br /&gt;
Also known as Leo. He met Ethan when the SEED first invaded, and recommended that he join the Guardians, so that he could take part in the coming battle. He watches over the hot-tempered Ethan, acting as an 'older brother' to him. His strength and strictness match his own rough appearance, but he thinks more about his friends and family than others do. His wife and three year old son are also living in the Guardians' Colony.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Tonnio Rhima ===&lt;br /&gt;
[[Image:Tonnio Rhima.png|left|thumb|Tonnio Rhima]]&lt;br /&gt;
{{Story Character&lt;br /&gt;
| name= Tonnio Rhima&lt;br /&gt;
| image= &lt;br /&gt;
| gender= Male&lt;br /&gt;
| race= [[Beast]]&lt;br /&gt;
| age= 26&lt;br /&gt;
| organisation= [[Guardians]]&lt;br /&gt;
| jp_voice= Romi Paku&amp;lt;br&amp;gt;(朴　路美&amp;lt;ref&amp;gt;This name uses an obscure character that is not known by word processors, and therefore cannot be typed. Here the kanji 路 was used, but in reality the character is that, plus radical 96 (玉; jewel/ball) on the left. &amp;lt;/ref&amp;gt;)&lt;br /&gt;
| en_voice= ?&lt;br /&gt;
}}&lt;br /&gt;
Despite looking like a boy by human standards, Tonnio is in fact an adult Guardian, and is 26 years old. He was raised at an orphanage, and was formerly the leader of a street gang. When he met Leo, he changed and joined the Guardians, but even now he still cannot always control his bad behaviour, still present from his days as a gang leader - sometimes even Leo doesn't know what to do.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Lou ===&lt;br /&gt;
[[Image:Lou.png|right|thumb|Lou]]&lt;br /&gt;
{{Story Character&lt;br /&gt;
| name= Lou&lt;br /&gt;
| image= &lt;br /&gt;
| gender= Female&lt;br /&gt;
| race= [[Cast]]&lt;br /&gt;
| age= Unknown&lt;br /&gt;
| organisation= [[Guardians]]&lt;br /&gt;
| jp_voice= Ayako Kawasumi&amp;lt;br&amp;gt;(川澄　綾子)&amp;lt;ref name=Ayako&amp;gt;It should be noted that Lou and Lumia Waber share the same voice actor; Ayako Kawasumi.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| en_voice= ?&lt;br /&gt;
}}&lt;br /&gt;
Belongs to the Research Division dedicated to Guardian co-ordination. She also easily handles duties similar to spying sometimes, due to the fact that she contains special equipment within her body that 'regular' Guardians do not have. She controls her facial expressions, and doesn't use them excessively. Would this be because of her 'special duties'? She provides Ethan Waber with a variety of information whenever they meet, but what secrets does she hold...?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Maya Shidow ===&lt;br /&gt;
[[Image:Maya Shidow.png|left|thumb|Maya Shidow]]&lt;br /&gt;
{{Story Character&lt;br /&gt;
| name= Maya Shidow&lt;br /&gt;
| image= &lt;br /&gt;
| gender= Female&lt;br /&gt;
| race= [[Newman]]&lt;br /&gt;
| age= 24&lt;br /&gt;
| organisation= [[Guardians]]&lt;br /&gt;
| jp_voice= Rie Saitoh&amp;lt;br&amp;gt;(斉藤　梨絵)&lt;br /&gt;
| en_voice= ?&lt;br /&gt;
}}&lt;br /&gt;
She develops the various pieces of equipment that the Guardians use, as a researcher at the Guardians Equipment Development Division. She is on good terms with Karen, and shares a sister-like bond with her. Despite her voluptuous appearance she is not very spontaneous, and sometimes the equipment she offers is defective. She is a fan of Photon-based products, and sees them as being supreme things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Lucaim Nav ===&lt;br /&gt;
[[Image:Lucaim Nav.png|right|thumb|Lucaim Nav]]&lt;br /&gt;
{{Story Character&lt;br /&gt;
| name= Lucaim Nav&lt;br /&gt;
| image= &lt;br /&gt;
| gender= Male&lt;br /&gt;
| race= [[Cast]]&lt;br /&gt;
| age= 178&lt;br /&gt;
| organisation= [[Guardians]]&lt;br /&gt;
| jp_voice= Ichiro Nagai&amp;lt;br&amp;gt;(永井　一郎)&lt;br /&gt;
| en_voice= ?&lt;br /&gt;
}}&lt;br /&gt;
Involved from the moment the Guardians organization was established, he is the oldest member in service. He is the principal of the Academy, and is fully responsible for the training of every Guardian. As he was also the first President, most of the Guardians were his students. He still remembers all of their weak points, and thus no-one can rival his knowledge. His old body is suffering from a bad illness, but he has already achieved enough with the Guardians.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Ohbel Dallgun ===&lt;br /&gt;
[[Image:Ohbel Dallgun.png|thumb|left|Ohbel Dallgun]]&lt;br /&gt;
{{Story Character&lt;br /&gt;
| name= Ohbel Dallgun&lt;br /&gt;
| image= &lt;br /&gt;
| gender= Male&lt;br /&gt;
| race= [[Human]]&lt;br /&gt;
| age= 46&lt;br /&gt;
| organisation= [[Guardians]]&lt;br /&gt;
| jp_voice= Juurouta Kosugi&amp;lt;br&amp;gt;(小杉　十郎太)&lt;br /&gt;
| en_voice= ?&lt;br /&gt;
}}&lt;br /&gt;
The 17th President of the Guardians. Strict with himself as well as with his subordinates, he displays powerful leadership skills. He seems a shy and quiet guy on first sight, but according to some rumors he is actually a very talkative person who makes jokes all the time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Pete ===&lt;br /&gt;
[[Image:Pete.png|right|thumb|GHX-005 'Pete']]&lt;br /&gt;
{{Story Character&lt;br /&gt;
| name= Pete&lt;br /&gt;
| image= &lt;br /&gt;
| gender= n/a&lt;br /&gt;
| race= [[Partner Machinery]]&lt;br /&gt;
| age= n/a&lt;br /&gt;
| organisation= n/a&lt;br /&gt;
| jp_voice= Ryoko Nagata&amp;lt;br&amp;gt;(永田　亮子)&lt;br /&gt;
| en_voice= ?&lt;br /&gt;
}}&lt;br /&gt;
Its official name is 'GHX-005'. It is a Partner Machinery granted to Ethan when he graduated from the Guardians Academy. It is a reliable partner, helping him to manage his schedule and providing him with mission information, amongst other things.&lt;br /&gt;
&lt;br /&gt;
=== Lumia Waber ===&lt;br /&gt;
[[Image:Lumia Waber.png|left|thumb| Lumia Waber]]&lt;br /&gt;
{{Story Character&lt;br /&gt;
| name= Lumia Waber&lt;br /&gt;
| image= &lt;br /&gt;
| gender= Female&lt;br /&gt;
| race= [[Human]]&lt;br /&gt;
| age= 13&lt;br /&gt;
| organisation= n/a&lt;br /&gt;
| jp_voice= Ayako Kawasumi&amp;lt;br&amp;gt;(川澄　綾子)&amp;lt;ref name=Ayako/&amp;gt;&lt;br /&gt;
| en_voice= ?&lt;br /&gt;
}}&lt;br /&gt;
The younger sister of Ethan Waber. Nice towards everyone, she is seen as a 'perfect' sister. She is also a huge fan of the Communion of Gurhal's Maiden of the Phantasmal Vision and assists her in ceremonies. Being more lively than her brother, at times she drags him along. She supports Ethan in following their late father by taking up the dangerous occupation of Guardian, however she is worried about him.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Dr. Kanal Tomrain ===&lt;br /&gt;
[[Image:Dr. Kanal Tomrain.png|right|thumb|Dr. Kanal Tomrain]]&lt;br /&gt;
{{Story Character&lt;br /&gt;
| name= Dr. Kanal Tomrain&lt;br /&gt;
| image= &lt;br /&gt;
| gender= Male&lt;br /&gt;
| race= [[Human]]&lt;br /&gt;
| age= 74&lt;br /&gt;
| organisation= n/a&lt;br /&gt;
| jp_voice= Takeshi Aono&amp;lt;br&amp;gt;(青野　武)&lt;br /&gt;
| en_voice= ?&lt;br /&gt;
}}&lt;br /&gt;
A researcher known as the 'Father of A-Photon Production'. Currently affiliated with the Guardians, he is researching the trump card that will drive away the SEED.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Residents of [[Parum]] ==&lt;br /&gt;
&lt;br /&gt;
=== Renvolt Magashi ===&lt;br /&gt;
[[Image:Renvolt Magashi.png|left|thumb|Renvolt Magashi]]&lt;br /&gt;
{{Story Character&lt;br /&gt;
| name= Renvolt Magashi&lt;br /&gt;
| image= &lt;br /&gt;
| gender= Male&lt;br /&gt;
| race= [[Cast]]&lt;br /&gt;
| age= 67&lt;br /&gt;
| organisation= [[Allied Military Forces]]&lt;br /&gt;
| jp_voice= Norio Wakamoto&amp;lt;br&amp;gt;(若本　規夫)&lt;br /&gt;
| en_voice= Brian Sommer&lt;br /&gt;
}}&lt;br /&gt;
The Commanding Officer of the Endrum Collective that was established with the purpose of investigating and protecting the Relics, he is in control of the supervision of the Relics. He is not actually affiliated with the army, and as a result holds no rank. He loves battle more than anything else, and lives as a mercenary obsessed with battle, loyally carrying out the mission of the Endrum Collective.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Fullyen Curtz ===&lt;br /&gt;
[[Image:Fullyen Curtz.png|right|thumb|Fullyen Curtz]]&lt;br /&gt;
{{Story Character&lt;br /&gt;
| name= Fullyen Curtz&lt;br /&gt;
| image= &lt;br /&gt;
| gender= Male&lt;br /&gt;
| race= [[Cast]]&lt;br /&gt;
| age= 27&lt;br /&gt;
| organisation= [[Allied Military Forces]]&lt;br /&gt;
| jp_voice= Shunsuke Sakuya&amp;lt;br&amp;gt;(咲野　俊介)&lt;br /&gt;
| en_voice= ?&lt;br /&gt;
}}&lt;br /&gt;
Captain of the Allied Military Forces, or AMF. He is the Platoon Commander of Commando Unit 177, under the direct control of the anti-SEED Directive. He has no experience of the world outside of the military, as he is a career solder who considers the orders of his superior officers and military authorities to be absolute. From the start he has considered races other than the Casts to be inferior, and is a firm believer in Cast supremacy. He has completely lost the ability to confide in people as a result of undertaking missions to suppress strife everywhere.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Kou Taragi ===&lt;br /&gt;
[[Image:Kou Taragi.png|left|thumb|Kou Taragi]]&lt;br /&gt;
{{Story Character&lt;br /&gt;
| name= Kou Taragi&lt;br /&gt;
| image= &lt;br /&gt;
| gender= Male&lt;br /&gt;
| race= [[Human]]&lt;br /&gt;
| age= 33&lt;br /&gt;
| organisation= n/a&lt;br /&gt;
| jp_voice= Kazuhiko Inoue&amp;lt;br&amp;gt;(井上　和彦)&lt;br /&gt;
| en_voice= ?&lt;br /&gt;
}}&lt;br /&gt;
Assistant Professor of the Department of Technology at the University in [[Rozenom City]] on Parum. Originally he specialized in Photon Engineering, but has since switched to researching A-Photons. Maya Shidow was a student of his, from when he still specialized in Photon Engineering.&lt;br /&gt;
&lt;br /&gt;
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=== Dr. Dawson ===&lt;br /&gt;
[[Image:Dr. Dorson.png|right|thumb|Dr. Dawson]]&lt;br /&gt;
{{Story Character&lt;br /&gt;
| name= Dr. Dawson&lt;br /&gt;
| image= &lt;br /&gt;
| gender= Male&lt;br /&gt;
| race= [[Human]]&lt;br /&gt;
| age= 46&lt;br /&gt;
| organisation= n/a&lt;br /&gt;
| jp_voice= Yoshitada Ohtsuka&amp;lt;br&amp;gt;(大塚　芳忠)&lt;br /&gt;
| en_voice= ?&lt;br /&gt;
}}&lt;br /&gt;
An archaeology researcher who requested from the Guardians an escort for his investigation of the Relics. He has dedicated his life to researching the Relics. It appears as though he has connections with the Endrum Collective though...&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
=== Hal ===&lt;br /&gt;
[[Image:Hal.png|left|thumb|Hal]]&lt;br /&gt;
{{Story Character&lt;br /&gt;
| name= Hal&lt;br /&gt;
| image= &lt;br /&gt;
| gender= Female&lt;br /&gt;
| race= [[Human]]&lt;br /&gt;
| age= 19&lt;br /&gt;
| organisation= n/a&lt;br /&gt;
| jp_voice= Megumi Matsumoto&amp;lt;br&amp;gt;(松元　恵)&amp;lt;ref name=Megumi&amp;gt;Hal and Karam Ryme also share a voice actor; Megumi Matsumoto.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| en_voice= ?&lt;br /&gt;
}}&lt;br /&gt;
Hal is the popular mascot and face of Gurhal Channel 5. Her ever-changing reports, which range from gags to serious news, are popular amongst the citizens, and she is quite versatile. Still, there are rumours she might only be a virtual idol. Her existance by itself is an homage to SEGA's popular Dreamcast game Space Channel 5 and its sequel.&lt;br /&gt;
&lt;br /&gt;
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=== Karam Ryme &amp;amp; Remlia Norphe ===&lt;br /&gt;
[[Image:Karam Ryme &amp;amp; Remlia Norphe.png|right|thumb|Karam and Norphe]]&lt;br /&gt;
{{Story Character&lt;br /&gt;
| name= Karam Ryme, Remlia Norphe&lt;br /&gt;
| image= &lt;br /&gt;
| gender= Male, Female&lt;br /&gt;
| race= [[Human]], [[Cast]]&lt;br /&gt;
| age= 7, 20&lt;br /&gt;
| organisation= n/a&lt;br /&gt;
| jp_voice= Megumi Matsumoto&amp;lt;br&amp;gt;(松元　恵)&amp;lt;ref name=Megumi/&amp;gt;,&amp;lt;br&amp;gt;Mamiko Nohto&amp;lt;br&amp;gt;(能登　麻美子)&lt;br /&gt;
| en_voice= ?&lt;br /&gt;
}}&lt;br /&gt;
Karam is the only son at the Koltoba ranch 'Green Green Farm', a famous ranch in the Raphon Plains of Parum, and Norphe is the female Cast who works as a farmhand at the ranch. Norphe took charge of raising Karam, who had secluded himself from the world; but she is having a hard time and is unable to understand his feelings...&lt;br /&gt;
&lt;br /&gt;
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== Residents of [[Neudaiz]] ==&lt;br /&gt;
&lt;br /&gt;
=== Mirei Mikuna ===&lt;br /&gt;
[[Image:Mirei Mikuna.png|left|thumb|Mirei Mikuna]]&lt;br /&gt;
{{Story Character&lt;br /&gt;
| name= Mirei Mikuna&lt;br /&gt;
| image= &lt;br /&gt;
| gender= Female&lt;br /&gt;
| race= [[Newman]]&lt;br /&gt;
| age= 17&lt;br /&gt;
| organisation= [[Communion of Gurhal]]&lt;br /&gt;
| jp_voice= Fumiko Orikasa&amp;lt;br&amp;gt;(折笠　富美子)&lt;br /&gt;
| en_voice= ?&lt;br /&gt;
}}&lt;br /&gt;
The ''Maiden of the Phantasmal Vision'' that is the symbol of the Communion of Gurhal. Even when away from her position as the Maiden, she is a sympathetic, friendly, mature girl. Due to her charismatic personality and beautiful appearance, she lifts the spirits of the people of Gurhal. She met Ethan on the way to the commemorative ceremony of the 100th anniversary of the Alliance.&lt;br /&gt;
&lt;br /&gt;
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=== Dohgi Mikuna ===&lt;br /&gt;
[[Image:Dohgi Mikuna.png|right|thumb|Dohgi Mikuna]]&lt;br /&gt;
{{Story Character&lt;br /&gt;
| name= Dohgi Mikuna&lt;br /&gt;
| image= &lt;br /&gt;
| gender= Male&lt;br /&gt;
| race= [[Newman]]&lt;br /&gt;
| age= 44&lt;br /&gt;
| organisation= [[Communion of Gurhal]]&lt;br /&gt;
| jp_voice= Ryuushi Sugou&amp;lt;br&amp;gt;(菅生　隆之)&lt;br /&gt;
| en_voice= ?&lt;br /&gt;
}}&lt;br /&gt;
One of the ''Lords of the Planetary Spirit'', a group of the top four members of the Communion of Gurhal. He is in charge of the ''Festival of the Planetary Spirit'', and is responsible for all the other religious rituals and ceremonies. He is also Mirei's father. &lt;br /&gt;
&lt;br /&gt;
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=== Izuma Rutsu ===&lt;br /&gt;
[[Image:Izuma Rutsu.png|left|thumb|Izuma Rutsu]]&lt;br /&gt;
{{Story Character&lt;br /&gt;
| name= Izuma Rutsu&lt;br /&gt;
| image= &lt;br /&gt;
| gender= Male&lt;br /&gt;
| race= [[Newman]]&lt;br /&gt;
| age= 28&lt;br /&gt;
| organisation= [[Communion of Gurhal]]&lt;br /&gt;
| jp_voice= Shou Hayami&amp;lt;br&amp;gt;(速水　奨)&lt;br /&gt;
| en_voice= ?&lt;br /&gt;
}}&lt;br /&gt;
The ''Head of the Planetary Spirit'' who governs the Lords of the Planetary Spirit (the top four members of the Communion of Gurhal). With his gentle manner he has charmed many people.&lt;br /&gt;
&lt;br /&gt;
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== Residents of [[Moatoob]] ==&lt;br /&gt;
=== Alfort Tylor ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Alfort Tylor.png|right|thumb|Alfort Tylor]]&lt;br /&gt;
{{Story Character&lt;br /&gt;
| name= Alfort Tylor&lt;br /&gt;
| image= &lt;br /&gt;
| gender= Male&lt;br /&gt;
| race= [[Beast]]&lt;br /&gt;
| age= 29&lt;br /&gt;
| organisation= [[Rogues]]&lt;br /&gt;
| jp_voice= Toshihiko Seki&amp;lt;br&amp;gt;(関　俊彦)&lt;br /&gt;
| en_voice= ?&lt;br /&gt;
}}&lt;br /&gt;
A space pirate who is known for his influence on the Rogues. He believes in &amp;quot;no unneccessary killing, no robbing from the poor, and no backstabbing&amp;quot;. He believes that unneccessary bloodshed should be avoided, but while he doesn't like violence he doesn't hesitate to fight when he has to. He is the captain of the pirate ship called the 'Landeel'.&lt;br /&gt;
&lt;br /&gt;
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=== Liina Sukaya ===&lt;br /&gt;
[[Image:Liina Sukaya.png|left|thumb|Liina Sukaya]]&lt;br /&gt;
{{Story Character&lt;br /&gt;
| name= Liina Sukaya&lt;br /&gt;
| image= &lt;br /&gt;
| gender= Female&lt;br /&gt;
| race= [[Beast]]&lt;br /&gt;
| age= 22&lt;br /&gt;
| organisation= [[Rogues]]&lt;br /&gt;
| jp_voice= Ryoko Nagata&amp;lt;br&amp;gt;(永田　亮子)&lt;br /&gt;
| en_voice= ?&lt;br /&gt;
}}&lt;br /&gt;
An aide on board the Landeel. Raised in an orphanage, she got lost and couldn't find her destination in an outing, and was then picked up by Tylor while she was wandering around, setting off with him on the Landeel. By nature she is a nice girl, and doesn't like killing. Whilst in the orphanage she was raised with Tonnio, and they were like brother and sister. Now, though, she prefers Tyler's solidarity.&lt;br /&gt;
&lt;br /&gt;
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=== Vol Brothers ===&lt;br /&gt;
[[Image:Vol Brothers.png|right|thumb|The Vol Brothers]]&lt;br /&gt;
{{Story Character&lt;br /&gt;
| name= No Vol (left), Hiru Vol (center), Do Vol (right)&lt;br /&gt;
| image= &lt;br /&gt;
| gender= All Male&lt;br /&gt;
| race= [[Human]], [[Newman]], [[Beast]]&lt;br /&gt;
| age= 21, 26, 18&lt;br /&gt;
| organisation= [[Rogues]]&lt;br /&gt;
| jp_voice= Kenta Miyake&amp;lt;br&amp;gt;(三宅　健太),&amp;lt;br&amp;gt;Keiji Himeno&amp;lt;br&amp;gt;(姫野　惠二),&amp;lt;br&amp;gt;Hideki Tanaka&amp;lt;br&amp;gt;(田中 英樹)&lt;br /&gt;
| en_voice= ?&lt;br /&gt;
}}&lt;br /&gt;
Together, the Vol Brothers pledged, &amp;quot;Let's become big in the world of the Rogues!&amp;quot;. The elder brother, Hiru Vol, is the leader, and he handles the brainwork as well as Techniques. The middle brother, No Vol, is mainly in charge of physical labor and the use of firearms in combat. The third brother, Do Vol, is a skilled mechanic, and considers the power of melee combat to be important.&lt;br /&gt;
&lt;br /&gt;
== Footnotes ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{General Info}}&lt;/div&gt;</summary>
		<author><name>Nellshini</name></author>	</entry>

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