<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://re-psupedia.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Moose</id>
		<title>The re-PSUPedia - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://re-psupedia.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Moose"/>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/Special:Contributions/Moose"/>
		<updated>2026-04-26T19:11:00Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.27.7</generator>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Status_effects&amp;diff=56575</id>
		<title>Status effects</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Status_effects&amp;diff=56575"/>
				<updated>2008-08-12T22:06:12Z</updated>
		
		<summary type="html">&lt;p&gt;Moose: /* Regular Status Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Regular Status Effects ==&lt;br /&gt;
&lt;br /&gt;
These are Status Effects that can be caused by and dealt to players as well as monsters. There are beneficial and malevolent ones, but they are all only temporary. Most malevolent ones can be inflicted by [[Traps]], attacks of certain [[Elements]] and/or [[Techniques]] designed for this purpose ('''only''' when dealing over 0 damage!), and can be cured by other [[Techniques]] (particularly [[Reverser]]), [[Recovery Items]] (such as [[Antimate]] and [[Sol Atomizer]]) and/or waiting. Most beneficial ones can be caused using [[Techniques]] or [[Buff Items]], and can be negated using opposite [[Techniques]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect !! Causes !! Counter&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Shifta.jpg|30px]] || [[Boost ATP]] || Increases [[ATP]] || [[Shifta]], [[Agtaride]], [[Megistar]], [[Megistaride]] || [[Jellen]], [[Lower ATP]], time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Deband.jpg|30px]] || [[Boost DFP]] || Increases [[DFP]] || [[Deband]], [[Defbaride]], [[Megistar]], [[Megistaride]] || [[Zalure]], [[Lower DFP]], time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Evade_up.jpg|30px]] || [[Boost ATA/EVP]] || Increases [[ATA]] and [[EVP]] || [[Zodial]], [[Zodiaride]], [[Megistar]], [[Megistaride]] || [[Zoldeel]], [[Lower ATA/EVP]], time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Retier.png|30px]] || [[Boost TP/MST]] || Increases [[TP]] and [[MST]] || [[Retier]], [[Retaride]], [[Megistar]], [[Megistaride]] || Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Jellen.jpg|30px]] || [[Lower ATP]] || Decreases [[ATP]] || [[Jellen]], [[Hegel Buster]], [[Yak Maga]], ([[Vish Promoto]]) || [[Shifta]], [[Agtaride]], [[Reverser]], [[Sol Atomizer]], [[Antimate]], time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zalure.jpg|30px]] || [[Lower DFP]] || Decreases [[DFP]] || [[Zalure]],  [[Rafal Buster]], [[Twin Mayalee]], [[Masei-shiki]] || [[Deband]], [[Defbaride]], [[Reverser]], [[Sol Atomizer]], [[Antimate]], time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zoldeel (icon).png|30px]]&lt;br /&gt;
 || [[Lower ATA/EVP]] || Decreases [[ATA]] and [[EVP]] || [[Zoldeel]], [[Barada Maga]] || [[Zodial]], [[Zodiaride]], [[Reverser]], [[Sol Atomizer]], [[Antimate]], time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Fire.jpg|30px]] || [[Burn]] || Deals steady damage || Burn Traps, [[Fire]]-element bullets, [[Fire]]-element attack [[TECHNICS]], [[Fire]]-element [[RCSMs]], [[Sturm Buster]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ice.jpg|30px]] || [[Freeze]] || Unable to do anything; decreases [[EVP]] || Freeze Traps, [[Ice]]-element bullets, [[Ice]]-element attack [[TECHNICS]], [[Ice]]-element [[RCSMs]], [[Boma Maga]], || [[Reverser]], [[Sol Atomizer]], [[Damage]], time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Shock.jpg|30px]] || [[Shock]] || Unable to use attacks, [[skills]] or [[bullets]] || Shock Traps, [[Lightning]]-element bullets, [[Lightning]]-element attack [[TECHNICS]], [[Lightning]]-element [[RCSMs]], [[Grom Buster]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Silence.jpg|30px]] || [[Silence]] || Unable to use [[TECHNICS]] || Silence Traps, [[Ground]]-element bullets, [[Diga]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:ConfusionIcon.JPG|30px]] || [[Confuse]] || Controls become erratic, attacks can hit friendlies  || Confuse traps, [[Light]]-element bullets, [[Ramegid]], some [[Dark]]-element [[RCSMs]],  [[Meteor Buster]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Infection.png|30px]] || [[Infection]] || Deals steady damage || Virus Traps, [[Dark]]-element bullets, [[Dammegid]], some [[Dark]]-element [[RCSMs]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Paralysis.png|30px]] || [[Stun]] || Unable to do anything || [[Nosdiga]], some [[Ground]]-element [[RCSMs]], Stun EX Traps, [[Blitz Buster]] || [[Reverser]], [[Sol Atomizer]], time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Poison.jpg|30px]] || [[Poison]] || Deals steady damage || Poison Traps, [[Damdiga]], some [[Ground]]-element [[RCSMs]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Paralysis.jpg|30px]] || [[Sleep]] || Unable to do anything || Sleep Traps, [[Light]]-element [[RCSMs]] || [[Reverser]], [[Sol Atomizer]], [[Damage]], time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effect Damage===&lt;br /&gt;
&lt;br /&gt;
Poison, virus, and burn all deal damage.  The damage dealt is based off of the max hp of the afflicted and is unmodified by by resistances or defense.  Damage that would result in a lethal wound instead deals enough damage to leave the target at 1 hp.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Effect !! Intervals !! Interval Length !! Damage per interval &lt;br /&gt;
|-&lt;br /&gt;
| Burn || 5 || 2s || (1+effect level)% of max health&lt;br /&gt;
|-&lt;br /&gt;
| Poison || 3+status level*2 || 3s || 2% of max health &lt;br /&gt;
|-&lt;br /&gt;
| Virus || 4+status level || 4s || 5% of max health&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Is this paragraph necessary?&lt;br /&gt;
It is worth noting that due to its more rapid intervals, level 2 or higher burn always deals more damage per second then virus.  Virus deals more overall damage then an equal level burn effect.  Therefore, in an ideal situation where the effect is renewed the instant it expires, burn will always kill things faster then Virus.  Virus, on the other hand, will generally deliver superior damage per mesata unless the burn effect is 3 levels higher then it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle Effects==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Effect !! Causes !! Counter&lt;br /&gt;
|-&lt;br /&gt;
| [[Launch]] || Launches an enemy into the air || Certain [[Skills]], [[Mayalee Fury]] || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Blow Away]] || Blows away an enemy || Certain [[Skills]], [[Mayalee Prism]], [[SUV]]s, [[Nanoblast]] attacks || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Wipeout]] || Makes an enemy collapse || Certain [[Skills]], [[TECHNICS]] || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effects==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Effect !! Causes !! Counter&lt;br /&gt;
|-&lt;br /&gt;
| [[Cut phys. dam.]] || Absorbs physical damage?&amp;lt;br&amp;gt;Absorbs X hits of physical damage? || [[Dizas]] || Physical damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Cut TEC dam.]] || Absorbs TECHNIC damage?&amp;lt;br&amp;gt;Absorbs X hits of TECHNIC damage? || [[Rentis]] || TECHNIC damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Auto recovery]] || Lv1: &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1%&amp;lt;/span&amp;gt; HP Recovery every X seconds&amp;lt;br&amp;gt;Lv2: &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2%&amp;lt;/span&amp;gt; HP Recovery every X seconds&amp;lt;br&amp;gt;Lv3: &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;?%&amp;lt;/span&amp;gt; HP Recovery every X seconds&amp;lt;br&amp;gt;Stays for 5 intervals&amp;lt;br&amp;gt;Effect is rounded down. || [[Giresta]], certain [[Units#Extra Units|Extra Units]], ([[Lapia Fluge]]) || None&lt;br /&gt;
|-&lt;br /&gt;
| [[HP affects pwr]] || Damage increases based on the ratio of current HP to max HP || [[Yak Zagenga]], [[Nosmegid]] || None&lt;br /&gt;
|-&lt;br /&gt;
| [[HP steal]] || Lv1: 1/15 (6.67%) damage dealt returned as HP&amp;lt;br&amp;gt;Lv2: 1/10 (10.00%) damage dealt returned as HP&amp;lt;br&amp;gt;Lv3: 1/6 (16.67%) damage dealt returned as HP || [[Mayalee Hit]], [[Kyumeisei-shiki]], [[Megiverse]] || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Reflect damage]] || Lv1: 1/8 (12.5%) damage dealt returned as damage&amp;lt;br&amp;gt;Lv2: 3/20 (15%) damage dealt returned as damage || [[Boma Duranga]], [[Regrant]] || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Boost all stats]] || All 4 boosts, but takes 7% HP every 7 seconds || [[Megistar]], [[Megistaride]] || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Incapacitate]]&amp;lt;ref&amp;gt;'Incapacitate' has no icon of its own, and therefore cannot be considered to be a genuine Status Effect. It is also different in that it does not automatically heal after some time.&amp;lt;/ref&amp;gt; || Can only wait or leave the field until revived.&amp;lt;br&amp;gt;If a friendly player/NPC is incapacitated, decreases overall mission score on missions that count deaths. || [[Damage]] (to the point of 0 [[HP]])&amp;lt;br&amp;gt;[[Killer Shot]]&amp;lt;br&amp;gt;[[Megid]] || [[Moon Atomizer]], [[Moon Atomizer X]], [[Giresta]].&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%BE%F5%C2%D6%CA%D1%B2%BD PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Moose</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Status_effects&amp;diff=56574</id>
		<title>Status effects</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Status_effects&amp;diff=56574"/>
				<updated>2008-08-12T22:04:51Z</updated>
		
		<summary type="html">&lt;p&gt;Moose: /* Regular Status Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Regular Status Effects ==&lt;br /&gt;
&lt;br /&gt;
These are Status Effects that can be caused by and dealt to players as well as monsters. There are beneficial and malevolent ones, but they are all only temporary. Most malevolent ones can be inflicted by [[Traps]], attacks of certain [[Elements]] and/or [[Techniques]] designed for this purpose ('''only''' when dealing over 0 damage!), and can be cured by other [[Techniques]] (particularly [[Reverser]]), [[Recovery Items]] (such as [[Antimate]] and [[Sol Atomizer]]) and/or waiting. Most beneficial ones can be caused using [[Techniques]] or [[Buff Items]], and can be negated using opposite [[Techniques]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect !! Causes !! Counter&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Shifta.jpg|30px]] || [[Boost ATP]] || Increases [[ATP]] || [[Shifta]], [[Agtaride]], [[Megistar]], [[Megistaride]] || [[Jellen]], [[Lower ATP]], time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Deband.jpg|30px]] || [[Boost DFP]] || Increases [[DFP]] || [[Deband]], [[Defbaride]], [[Megistar]], [[Megistaride]] || [[Zalure]], [[Lower DFP]], time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Evade_up.jpg|30px]] || [[Boost ATA/EVP]] || Increases [[ATA]] and [[EVP]] || [[Zodial]], [[Zodiaride]], [[Megistar]], [[Megistaride]] || [[Zoldeel]], [[Lower ATA/EVP]], time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Retier.png|30px]] || [[Boost TP/MST]] || Increases [[TP]] and [[MST]] || [[Retier]], [[Retaride]], [[Megistar]], [[Megistaride]] || Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Jellen.jpg|30px]] || [[Lower ATP]] || Decreases [[ATP]] || [[Jellen]], [[Hegel Buster]], [[Yak Maga]], ([[Vish Promoto]]) || [[Shifta]], [[Agtaride]], [[Reverser]], [[Sol Atomizer]], [[Antimate]], time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zalure.jpg|30px]] || [[Lower DFP]] || Decreases [[DFP]] || [[Zalure]],  [[Rafal Buster]], [[Twin Mayalee]], [[Masei-shiki]] || [[Deband]], [[Defbaride]], [[Reverser]], [[Sol Atomizer]], [[Antimate]], time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zoldeel (icon).png|30px]]&lt;br /&gt;
 || [[Lower ATA/EVP]] || Decreases [[ATA]] and [[EVP]] || [[Zoldeel]], [[Barada Maga]] || [[Zodial]], [[Zodiaride]], [[Reverser]], [[Sol Atomizer]], [[Antimate]], time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Fire.jpg|30px]] || [[Burn]] || Deals steady damage || Burn Traps, [[Fire]]-element bullets, [[Fire]]-element attack [[TECHNICS]], [[Fire]]-element [[RCSMs]], [[Sturm Buster]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ice.jpg|30px]] || [[Freeze]] || Unable to do anything; decreases [[EVP]] || Freeze Traps, [[Ice]]-element bullets, [[Ice]]-element attack [[TECHNICS]], [[Ice]]-element [[RCSMs]], [[Boma Maga]], [[Vish Kuseb]] || [[Reverser]], [[Sol Atomizer]], [[Damage]], time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Shock.jpg|30px]] || [[Shock]] || Unable to use attacks, [[skills]] or [[bullets]] || Shock Traps, [[Lightning]]-element bullets, [[Lightning]]-element attack [[TECHNICS]], [[Lightning]]-element [[RCSMs]], [[Grom Buster]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Silence.jpg|30px]] || [[Silence]] || Unable to use [[TECHNICS]] || Silence Traps, [[Ground]]-element bullets, [[Diga]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:ConfusionIcon.JPG|30px]] || [[Confuse]] || Controls become erratic, attacks can hit friendlies  || Confuse traps, [[Light]]-element bullets, [[Ramegid]], some [[Dark]]-element [[RCSMs]],  [[Meteor Buster]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Infection.png|30px]] || [[Infection]] || Deals steady damage || Virus Traps, [[Dark]]-element bullets, [[Dammegid]], some [[Dark]]-element [[RCSMs]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Paralysis.png|30px]] || [[Stun]] || Unable to do anything || [[Nosdiga]], some [[Ground]]-element [[RCSMs]], Stun EX Traps, [[Blitz Buster]] || [[Reverser]], [[Sol Atomizer]], time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Poison.jpg|30px]] || [[Poison]] || Deals steady damage || Poison Traps, [[Damdiga]], some [[Ground]]-element [[RCSMs]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Paralysis.jpg|30px]] || [[Sleep]] || Unable to do anything || Sleep Traps, [[Light]]-element [[RCSMs]] || [[Reverser]], [[Sol Atomizer]], [[Damage]], time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effect Damage===&lt;br /&gt;
&lt;br /&gt;
Poison, virus, and burn all deal damage.  The damage dealt is based off of the max hp of the afflicted and is unmodified by by resistances or defense.  Damage that would result in a lethal wound instead deals enough damage to leave the target at 1 hp.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Effect !! Intervals !! Interval Length !! Damage per interval &lt;br /&gt;
|-&lt;br /&gt;
| Burn || 5 || 2s || (1+effect level)% of max health&lt;br /&gt;
|-&lt;br /&gt;
| Poison || 3+status level*2 || 3s || 2% of max health &lt;br /&gt;
|-&lt;br /&gt;
| Virus || 4+status level || 4s || 5% of max health&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Is this paragraph necessary?&lt;br /&gt;
It is worth noting that due to its more rapid intervals, level 2 or higher burn always deals more damage per second then virus.  Virus deals more overall damage then an equal level burn effect.  Therefore, in an ideal situation where the effect is renewed the instant it expires, burn will always kill things faster then Virus.  Virus, on the other hand, will generally deliver superior damage per mesata unless the burn effect is 3 levels higher then it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battle Effects==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Effect !! Causes !! Counter&lt;br /&gt;
|-&lt;br /&gt;
| [[Launch]] || Launches an enemy into the air || Certain [[Skills]], [[Mayalee Fury]] || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Blow Away]] || Blows away an enemy || Certain [[Skills]], [[Mayalee Prism]], [[SUV]]s, [[Nanoblast]] attacks || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Wipeout]] || Makes an enemy collapse || Certain [[Skills]], [[TECHNICS]] || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effects==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Effect !! Causes !! Counter&lt;br /&gt;
|-&lt;br /&gt;
| [[Cut phys. dam.]] || Absorbs physical damage?&amp;lt;br&amp;gt;Absorbs X hits of physical damage? || [[Dizas]] || Physical damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Cut TEC dam.]] || Absorbs TECHNIC damage?&amp;lt;br&amp;gt;Absorbs X hits of TECHNIC damage? || [[Rentis]] || TECHNIC damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Auto recovery]] || Lv1: &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1%&amp;lt;/span&amp;gt; HP Recovery every X seconds&amp;lt;br&amp;gt;Lv2: &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2%&amp;lt;/span&amp;gt; HP Recovery every X seconds&amp;lt;br&amp;gt;Lv3: &amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;?%&amp;lt;/span&amp;gt; HP Recovery every X seconds&amp;lt;br&amp;gt;Stays for 5 intervals&amp;lt;br&amp;gt;Effect is rounded down. || [[Giresta]], certain [[Units#Extra Units|Extra Units]], ([[Lapia Fluge]]) || None&lt;br /&gt;
|-&lt;br /&gt;
| [[HP affects pwr]] || Damage increases based on the ratio of current HP to max HP || [[Yak Zagenga]], [[Nosmegid]] || None&lt;br /&gt;
|-&lt;br /&gt;
| [[HP steal]] || Lv1: 1/15 (6.67%) damage dealt returned as HP&amp;lt;br&amp;gt;Lv2: 1/10 (10.00%) damage dealt returned as HP&amp;lt;br&amp;gt;Lv3: 1/6 (16.67%) damage dealt returned as HP || [[Mayalee Hit]], [[Kyumeisei-shiki]], [[Megiverse]] || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Reflect damage]] || Lv1: 1/8 (12.5%) damage dealt returned as damage&amp;lt;br&amp;gt;Lv2: 3/20 (15%) damage dealt returned as damage || [[Boma Duranga]], [[Regrant]] || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Boost all stats]] || All 4 boosts, but takes 7% HP every 7 seconds || [[Megistar]], [[Megistaride]] || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Incapacitate]]&amp;lt;ref&amp;gt;'Incapacitate' has no icon of its own, and therefore cannot be considered to be a genuine Status Effect. It is also different in that it does not automatically heal after some time.&amp;lt;/ref&amp;gt; || Can only wait or leave the field until revived.&amp;lt;br&amp;gt;If a friendly player/NPC is incapacitated, decreases overall mission score on missions that count deaths. || [[Damage]] (to the point of 0 [[HP]])&amp;lt;br&amp;gt;[[Killer Shot]]&amp;lt;br&amp;gt;[[Megid]] || [[Moon Atomizer]], [[Moon Atomizer X]], [[Giresta]].&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%BE%F5%C2%D6%CA%D1%B2%BD PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Moose</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Gudda_Gant&amp;diff=54905</id>
		<title>Gudda Gant</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Gudda_Gant&amp;diff=54905"/>
				<updated>2008-07-29T04:46:36Z</updated>
		
		<summary type="html">&lt;p&gt;Moose: /* Item details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Guddagant.jpg|thumb|120px|right|Gudda Gant]]&lt;br /&gt;
''A top-of-the-line, upgraded knuckle. While unstable, its destructive power is second to none.''&amp;lt;br&amp;gt;&lt;br /&gt;
{{9 stars}}&lt;br /&gt;
&lt;br /&gt;
==Item details==&lt;br /&gt;
* Set Bonus: 125 ATP, 90 ATA, 40 DFP, and 40 EVP when used with a [[Rabol Gant]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats, synthesis, etc.==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Ranged weapon stats&lt;br /&gt;
| type = Knuckles&lt;br /&gt;
| rarity = 9&lt;br /&gt;
| pp = 291&lt;br /&gt;
| attack = 378&lt;br /&gt;
| ata = 355&lt;br /&gt;
| version = PSU&lt;br /&gt;
| req = 414&lt;br /&gt;
| maker = T}}&lt;br /&gt;
||&lt;br /&gt;
{{Board stats 9 star striking&lt;br /&gt;
| photons = ??? Photon&lt;br /&gt;
| name = Gudda Gant&lt;br /&gt;
| metal = Stelnium&lt;br /&gt;
| wood = Mot Ebon&lt;br /&gt;
}}&lt;br /&gt;
||&lt;br /&gt;
{{Pricing info&lt;br /&gt;
| buy = N/A&lt;br /&gt;
| sell = Unknown&lt;br /&gt;
| shop = N/A&lt;br /&gt;
| bbuy = 165000&lt;br /&gt;
| bsell = Unknown&lt;br /&gt;
| bshop = N/A&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Grinding info&lt;br /&gt;
| attack = ATP&lt;br /&gt;
| a0 = 378 | a1 = 383 | a2 = 388 | a3 = 394 | a4 = 400 | a5 = 406 | a6 = ??? | a7 = ??? | a8 = 428 | a9 = ??? | a10 = ???&lt;br /&gt;
| pp0 = 291 | pp1 = 296 | pp2 = 301 | pp3 = 306 | pp4 = 311 | pp5 = 317 | pp6 = ??? | pp7 = ??? | pp8 = 339 | pp9 = ??? | pp10 = ???&lt;br /&gt;
}}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | '''Drop information'''&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| '''Enemy/Mission''' || '''Level''' || '''Type'''&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| [[Jishagara]] || 80-99 || Board&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| [[Dimmagolus]] || 100+ || Board&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| [[SEED-Guardian (Kn)]] || 100-149 || Board&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Image gallery==&lt;br /&gt;
* No additional images currently exist for this weapon! [[Special:Upload|Click here]] to upload an image and help us develop this page!&lt;br /&gt;
&amp;lt;!-- Additional images needed here!&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:filename.jpg|Caption.&lt;br /&gt;
Image:filename.jpg|Caption.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Knuckles]]&lt;/div&gt;</summary>
		<author><name>Moose</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Types&amp;diff=54870</id>
		<title>Types</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Types&amp;diff=54870"/>
				<updated>2008-07-28T20:34:59Z</updated>
		
		<summary type="html">&lt;p&gt;Moose: /* Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Battle Types, also unofficially known as ''Jobs'' or ''Classes'', are one of the most important gameplay mechanics in PSU. They determine a character's [[Stats]], their level caps for [[Photon Arts]], which weapons they can use, how much [[PP]] certain weapons regenerate per interval, and proficiency with [[Traps]]. There are twelve Types in total, three Basic Types that are available immediately, and nine Expert Types that can only be unlocked by attaining the required Type Levels in the Basic Types. Three more &amp;quot;Master Types&amp;quot; have been announced for future release.&lt;br /&gt;
&lt;br /&gt;
Here is a quick overview of the different Types:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|&amp;amp;nbsp; !! rowspan=2|Type Name !! rowspan=2|Short !! colspan=3|Req. Type Lvls !! rowspan=2|Game&amp;lt;br&amp;gt;Version !! colspan=4|[[Photon Art]] caps !! rowspan=2|In-game Description&lt;br /&gt;
|-&lt;br /&gt;
! HU !! RA !! FO !! [[Skills]] !! [[Bullets]] !! Attack&amp;lt;br&amp;gt;[[TECHNICs]] !! Support&amp;lt;br&amp;gt;[[TECHNICs]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| Basic&amp;lt;br&amp;gt;Types&lt;br /&gt;
| [[Hunter]] || HU || rowspan=3 colspan=3 align=&amp;quot;center&amp;quot;|n/a || {{PSU version}} || 20 || 10 || - || - || A balanced type with high attack power, good for melee combat.&amp;lt;br&amp;gt;Skilled in the use of striking weapons. A good fit for beginning players.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger]] || RA || {{PSU version}} || 10 || 20 || - || - || A ranged fighter that can defeat enemies and support allies from a distance.&amp;lt;br&amp;gt;The type's high accuracy makes firearms an ideal fit. Suited for intermediate players.&lt;br /&gt;
|-&lt;br /&gt;
| [[Force]] || FO || {{PSU version}} || 1 || 10 || 20 || 20 || A type geared toward TECHNICs use. Allows advanced players to play&amp;lt;br&amp;gt;a variety of different roles from powerful attacks to healing and support.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=9| Expert&amp;lt;br&amp;gt;Types&lt;br /&gt;
| [[Fighgunner]] || FI || 5 || 3 || - || {{PSU version}} || 40 || 30 || - || - || Advanced type with abilities of Hunters and Rangers.&amp;lt;br&amp;gt;Strength is in striking weapons, but can also use firearms. &lt;br /&gt;
|-&lt;br /&gt;
| [[Guntecher]] || GT || - || 5 || 3 || {{PSU version}} || 10 || 40 || 20 || 30 || Advanced type with abilities of Rangers and Forces.&amp;lt;br&amp;gt;Can use both firearms and TECHNICs for ultimate long-range support. &lt;br /&gt;
|-&lt;br /&gt;
| [[Wartecher]] || WT || 3 || - || 5 || {{PSU version}} || 30 || 20 || 30 || 20 || Advanced type with the abilities of Forces and Hunters.&amp;lt;br&amp;gt;Uses TECHNICs and striking attacks. Offers strong defense.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fortefighter]] || FF || 10 || - || - || {{PSU version}} || 40 || 20 || - || - || Expert melee fighter with limited weapon choice.&amp;lt;br&amp;gt;However, attack and defensive power are unparalleled.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fortegunner]] || FG || - || 10 || - || {{PSU version}} || 20 || 40 || - || - || An expert ranged fighter with limited weapon choice.&amp;lt;br&amp;gt; However, attack power and accuracy are unparalleled.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fortetecher]] || FT || - || - || 10 || {{PSU version}} || 10 || 30 || 40 || 30 || An expert TECHNIC user that can use all TECHNICs with unmatched power.&amp;lt;br&amp;gt;Lacks a strong defense in combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Protranser]] || PT || 5 || 5 || 5 || {{PSU version}} || 30 || 40 || - || - || An experimental type focused on traps.&amp;lt;br&amp;gt;All traps become several times more powerful with this type.&lt;br /&gt;
|-&lt;br /&gt;
| [[Acrofighter]] || AF || 3 || 5 || - || {{AotI version}} || 40 || 30 || - || - || Advanced type skilled with single-handed weapons.&amp;lt;br&amp;gt;Has very fast reflexes and can use multiple weapons.&lt;br /&gt;
|-&lt;br /&gt;
| [[Acrotecher]] || AT || - || 3 || 5 || {{AotI version}} || 20 || 20 || 30 || 40 || Advanced type specializing in support.&amp;lt;br&amp;gt;Has various combat abilities and TECHNIC focus.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|&amp;amp;nbsp; !! rowspan=2|Type Name !! rowspan=2|Short !! colspan=6|Req. Type Lvls !! rowspan=2|Game&amp;lt;br&amp;gt;Version !! colspan=4|[[Photon Art]] caps !! rowspan=2|In-game Description&lt;br /&gt;
|-&lt;br /&gt;
! FF !! FI !! GT !! FG !! WT !! FT !! [[Skills]] !! [[Bullets]] !! Attack&amp;lt;br&amp;gt;[[TECHNICs]] !! Support&amp;lt;br&amp;gt;[[TECHNICs]]&lt;br /&gt;
|-{{JP item}}&lt;br /&gt;
| rowspan=5 | (Master&amp;lt;br/&amp;gt;Types)&lt;br /&gt;
|-{{JP item}}&lt;br /&gt;
| ([[Fighmaster]]) || FM || 10 || 10 || - || - || - || - || {{AotI version}} || 50 || - || - || - || (A superior type that has mastered the necessities of close-quarters combat. An expert devoted to all types of striking combat.)&lt;br /&gt;
|-{{JP item}}&lt;br /&gt;
| ([[Gunmaster]]) || GM || - || - || 10 || 10 || - || - || {{AotI version}} || - || 50 || - || - || (A superior type that has mastered the necessities of long-distance combat. An expert devoted to all types of ranged combat.)&lt;br /&gt;
|-{{JP item}}&lt;br /&gt;
| ([[Masterforce]]) || MF || - || - || - || - || 10 || 10 || {{AotI version}} || - || - || 50 || 10 || (A superior type that has mastered the necessities of TECHNIC-based combat. An expert devoted to all types of TECHNICs.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
New [[Human]] and [[Beast]] characters start out as Hunters, while [[CASTs]] start as Rangers and [[Newmans]] as Forces.&lt;br /&gt;
&lt;br /&gt;
== Type levels and changing Types ==&lt;br /&gt;
&lt;br /&gt;
Separately from one's [[Character Level]], Types can be leveled up for stat increases. To do so, you will need to gain Type Experience Points, which are awarded after completing [[Missions]] (check the article for in-depth info regarding amounts). The maximum Type level is currently capped at 20.&lt;br /&gt;
&lt;br /&gt;
The following is a chart of mission points ('Type Experience') needed to level up the types:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=3|Basic&amp;lt;br&amp;gt;Types !! Type Level !! width=35|1→2 !! width=35|2→3 !! width=35|3→4 !! width=35|4→5 !! width=35|5→6 !! width=35|6→7 !! width=35|7→8 !! width=35|8→9 !! width=35|9→10 !! colspan=10| 10+&lt;br /&gt;
|-&lt;br /&gt;
! To Next&lt;br /&gt;
| 60 || 70 || 80 || 100 || 120 || 130 || 140 || 150 || 150 || colspan=10 rowspan=2| Basic Types do not get&amp;lt;br/&amp;gt;stat increases after level 10.&lt;br /&gt;
|-&lt;br /&gt;
! Total&lt;br /&gt;
| 60 || 130 || 210 || 310 || 430 || 560 || 700 || 850 || 1000&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3|Expert&amp;lt;br&amp;gt;Types !! Type Level !! 1→2 !! 2→3 !! 3→4 !! 4→5 !! 5→6 !! 6→7 !! 7→8 !! 8→9 !! 9→10 !! 10→11 !! 11→12 !! 12→13 !! 13→14 !! 14→15 || 15→16 || 16→17 || 17→18 || 18→19 || 19→20&lt;br /&gt;
|-&lt;br /&gt;
! To Next&lt;br /&gt;
| 400 || 500 || 600 || 750 || 1500 || 750 || 1000 || 1000 || 1500 || 1500 || 1500 || 1500 || 1500 || 1500 || 1500 || 1500 || 1500 || 2000 || 2000?&lt;br /&gt;
|-&lt;br /&gt;
! Total&lt;br /&gt;
| 400 || 900 || 1500 || 2250 || 3750 || 4500 || 5500 || 6500 || 8000 || 9500 || 11000 || 12500 || 14000 || 15500 || 17000 || 18500 || 20000 || 22000 || 24000?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can change your current Type to any of the Types available at the ''Type Select Counter'' at Clyez City 5F on the Colony. By doing so, you will not get '''any''' of the benefits of your old Type in your new one. You will not lose your old Type level either though. Changing Types will cost a certain amount of [[Meseta]], dependent on one's [[Character Level]]. The formula for obtaining the cost of a Type change for any given Character Level is 150 + (50 * CL), where CL is the character's Character Level -- this is also represented in the following table.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! [[Char Level]] || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 || 21 || 22 || 23 || 24 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Cost || 200 || 250 || 300 || 350 || 400 || 450 || 500 || 550 || 600 || 650 || 700 || 750 || 800 || 850 || 900 || 950 || 1000 || 1050 || 1100 || 1150 || 1200 || 1250 || 1300 || 1350 || 1400&lt;br /&gt;
|-&lt;br /&gt;
! [[Char Level]] || 26 || 27 || 28 || 29 || 30 || 31 || 32 || 33 || 34 || 35 || 36 || 37 || 38 || 39 || 40 || 41 || 42 || 43 || 44 || 45 || 46 || 47 || 48 || 49 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Cost || 1450 || 1500 || 1550 || 1600 || 1650 || 1700 || 1750 || 1800 || 1850 || 1900 || 1950 || 2000 || 2050 || 2100 || 2150 || 2200 || 2250 || 2300 || 2350 || 2400 || 2450 || 2500 || 2550 || 2600 || 2650&lt;br /&gt;
|-&lt;br /&gt;
! [[Char Level]] || 51 || 52 || 53 || 54 || 55 || 56 || 57 || 58 || 59 || 60 || 61 || 62 || 63 || 64 || 65 || 66 || 67 || 68 || 69 || 70 || 71 || 72 || 73 || 74 || 75&lt;br /&gt;
|-&lt;br /&gt;
| Cost || 2700 || 2750 || 2800 || 2850 || 2900 || 2950 || 3000 || 3050 || 3100 || 3150 || 3200 || 3250 || 3300 || 3350 || 3400 || 3450 || 3500 || 3550 || 3600 || 3650 || 3700 || 3750 || 3800 || 3850 || 3900&lt;br /&gt;
|-&lt;br /&gt;
! [[Char Level]] || 76 || 77 || 78 || 79 || 80 || 81 || 82 || 83 || 84 || 85 || 86 || 87 || 88 || 89 || 90 || 91 || 92 || 93 || 94 || 95 || 96 || 97 || 98 || 99 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Cost || 3950 || 4000 || 4050 || 4100 || 4150 || 4200 || 4250 || 4300 || 4350 || 4400 || 4450 || 4500 || 4550 || 4600 || 4650 || 4700 || 4750 || 4800 || 4850 || 4900 || 4950 || 5000 || 5050 || 5100 || 5150&lt;br /&gt;
|-&lt;br /&gt;
! [[Char Level]] || 101 || 102 || 103 || 104 || 105 || 106 || 107 || 108 || 109 || 110 || 111 || 112 || 113 || 114 || 115 || 116 || 117 || 118 || 119 || 120 || 121 || 122 || 123 || 124 || 125&lt;br /&gt;
|-&lt;br /&gt;
| Cost || 5200 || 5250 || 5300 || 5350 || 5400 || 5450 || 5500 || 5550 || 5600 || 5650 || 5700 || 5750 || 5800 || 5850 || 5900 || 5950 || 6000 || 6050 || 6100 || 6150 || 6200 || 6250 || 6300 || 6350 || 6400&lt;br /&gt;
|-&lt;br /&gt;
! [[Char Level]] || 126 || 127 || 128 || 129 || 130 || colspan=20 rowspan=2| &lt;br /&gt;
|-&lt;br /&gt;
| Cost || 6450 || 6500 || 6550 || 6600 || 6650&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Type Weapon Proficiencies ==&lt;br /&gt;
&lt;br /&gt;
''Main article: [[Weapon Proficiencies]]''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=3|Weapons || colspan=3|&amp;lt;font color=blue&amp;gt;Offline&amp;lt;/font&amp;gt; Types || colspan=16|&amp;lt;font color=red&amp;gt;Online&amp;lt;/font&amp;gt; Types&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Hand !! Weapon Category !! HU !! RA !! FO !! HU !! RA !! FO !! width=&amp;quot;20&amp;quot;|FI !! GT !! WT !! FF !!FG !! FT !! PT !! AF !! AT !! FM !! GM !! MF &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=13|Striking || rowspan=8|Both&lt;br /&gt;
| [[Swords]] || {{Color-S}}| S || {{Color-B}}| B || {{grade|p=-}} || {{Color-B}}| B || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A || {{grade|p=-}} || {{Color-A}}| A || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}} ||{{grade|p=-}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckles]] || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{Color-B}}| B || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A || {{grade|p=-}} || {{Color-S}}| S || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S || {{Color-A}}| A || {{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Spears]] || {{Color-S}}| S || {{Color-B}}| B || {{Color-B}}| B || {{Color-B}}| B || {{Color-C}}| C || {{Color-C}}| C || {{Color-A}}| A || {{grade|p=-}} || {{Color-A}}| A || {{Color-S}}| S || {{Color-A}}| A || {{Color-A}}| A || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} ||{{Color-S}}| S ||{{grade|p=-}} ||{{grade|p=-}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Double sabers]] || {{Color-S}}| S || {{Color-A}}| A || {{Color-A}}| A || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}}||{{grade|p=-}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Axes]] || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}}||{{grade|p=-}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Twin sabers]] || {{Color-S}}| S || {{Color-A}}| A || {{Color-A}}| A || {{Color-B}}| B || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}} || {{Color-A}}| A || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A || {{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Twin daggers]] || {{Color-S}}| S || {{grade|p=-}} || {{Color-A}}| A || {{Color-B}}| B || {{grade|p=-}} || {{Color-B}}| B || {{Color-S}}| S || {{grade|p=-}} || {{Color-S}}| S || {{Color-A}}| A || {{grade|p=-}} || {{Color-A}}| A || {{grade|p=-}} || {{Color-A}}| A || {{Color-A}}| A ||{{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Twin claws]] || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A || {{grade|p=-}} || {{Color-S}}| S || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A || {{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}} &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|Right&lt;br /&gt;
| [[Sabers]] || {{Color-S}}| S || {{Color-A}}| A || {{Color-A}}| A || {{Color-B}}| B || {{Color-B}}| B || {{Color-B}}| B || {{Color-S}}| S || {{Color-A}}| A || {{Color-A}}| A || {{Color-S}}| S || {{Color-A}}| A || {{Color-A}}| A || {{Color-S}}| S || {{Color-S}}| S || {{Color-S}}| S ||{{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Daggers]] || {{Color-S}}| S || {{Color-A}}| A || {{Color-A}}| A || {{Color-B}}| B || {{Color-C}}| C || {{Color-B}}| B || {{Color-S}}| S || {{Color-A}}| A || {{Color-S}}| S || {{Color-A}}| A || {{Color-A}}| A || {{Color-A}}| A || {{grade|p=-}} || {{Color-S}}| S || {{Color-S}}| S ||{{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Claws]] || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{Color-B}}| B || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A || {{grade|p=-}} || {{Color-A}}| A || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Whips]] || {{Color-A}}| A || {{Color-A}}| A || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S ||{{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Slicers]] || {{Color-S}}| S || {{Color-A}}| A || {{Color-A}}| A || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}} &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11|Ranged || rowspan=6|Both&lt;br /&gt;
| [[Rifles]] || {{Color-B}}| B || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{Color-B}}| B || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} ||{{grade|p=-}} ||{{Color-S}}| S ||{{grade|p=-}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Shotguns]] || {{Color-B}}| B || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{Color-B}}| B || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} ||{{grade|p=-}} ||{{Color-S}}| S ||{{grade|p=-}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Longbows]] || {{grade|p=-}} || {{Color-S}}| S || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{Color-B}}| B || {{grade|p=-}} || {{Color-S}}| S || {{Color-A}}| A || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Grenades]] || {{grade|p=-}} || {{Color-S}}| S || {{Color-B}}| B || {{grade|p=-}} || {{Color-B}}| B || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Laser cannons]] || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} ||{{grade|p=-}} ||{{Color-S}}| S ||{{grade|p=-}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Twin handguns]] || {{Color-A}}| A || {{Color-S}}| S || {{Color-B}}| B || {{grade|p=-}} || {{Color-B}}| B || {{grade|p=-}} || {{Color-S}}| S || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A || {{Color-A}}| A ||{{grade|p=-}} ||{{Color-S}}| S ||{{grade|p=-}} &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|Left&lt;br /&gt;
| [[Handguns]] || {{Color-A}}| A || {{Color-S}}| S || {{Color-A}}| A || {{Color-B}}| B || {{Color-B}}| B || {{Color-B}}| B || {{Color-S}}| S || {{Color-S}}| S || {{Color-A}}| A || {{Color-A}}| A || {{Color-S}}| S || {{Color-A}}| A || {{Color-S}}| S || {{Color-S}}| S || {{Color-S}}| S ||{{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Crossbows]] || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Cards]] || {{grade|p=-}} || {{Color-A}}| A || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A || {{Color-A}}| A || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}} || {{Color-A}}| A || {{Color-S}}| S ||{{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Machineguns]] || {{Color-B}}| B || {{Color-S}}| S || {{Color-A}}| A || {{Color-C}}| C || {{Color-B}}| B || {{Color-C}}| C || {{Color-S}}| S || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A ||{{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}} &lt;br /&gt;
|-&lt;br /&gt;
| [[RCSMs]] || {{Color-S}}| S || {{Color-S}}| S || {{Color-A}}| A || {{Color-B}}| B || {{Color-B}}| B || {{Color-B}}| B || {{Color-A}}| A || {{Color-S}}| S || {{Color-A}}| A || {{grade|p=-}} || {{Color-A}}| A || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S || {{Color-A}}| A ||{{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}} &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|TECHNIC || Both&lt;br /&gt;
| [[Rods]] || {{Color-B}}| B || {{Color-B}}| B || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{Color-B}}| B || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{grade|p=-}} ||{{grade|p=-}} ||{{grade|p=-}} ||{{Color-S}}| S &lt;br /&gt;
|-&lt;br /&gt;
| Right&lt;br /&gt;
| [[Wands]] || {{Color-A}}| A || {{Color-A}}| A || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{Color-B}}| B || {{grade|p=-}} || {{Color-S}}| S || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S ||{{grade|p=-}} ||{{grade|p=-}} ||{{Color-S}}| S &lt;br /&gt;
|-&lt;br /&gt;
| Left&lt;br /&gt;
| [[TCSMs]] || {{Color-A}}| A || {{Color-A}}| A || {{Color-S}}| S || {{grade|p=-}} || {{grade|p=-}} || {{Color-B}}| B || {{grade|p=-}} || {{Color-A}}| A || {{Color-A}}| A || {{grade|p=-}} || {{grade|p=-}} || {{Color-A}}| A || {{grade|p=-}} || {{grade|p=-}} || {{Color-S}}| S ||{{grade|p=-}} ||{{grade|p=-}} ||{{Color-S}}| S &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''N.B.''' Master Types can use '''only''' S-Rank weaponry and Line Shields.&lt;br /&gt;
&lt;br /&gt;
== Additional Bonuses ==&lt;br /&gt;
&lt;br /&gt;
=== Traps ===&lt;br /&gt;
&lt;br /&gt;
''Main article: [[Traps]]''&lt;br /&gt;
&lt;br /&gt;
Rangers, Fighgunners, Guntechers, Fortegunners, Acrofighters, Acrotechers, Fighmasters and Gunmasters are able to use certain [[Traps]]; Protransers can use all of them at increased damage since it is their specialty; inflicting damage 50% greater than that of normal trap users.&lt;br /&gt;
&lt;br /&gt;
* A trap's SE should affect any monster that can be affected by that SE, despite normal restrictions of SE level. (Normal Traps work on Large monsters)&lt;br /&gt;
* SE levels remain constant despite level or Type. &lt;br /&gt;
* Trap damage itself, as well as SE's damage/effects are nonelemental; meaning that they are not affected by a monster's element.&lt;br /&gt;
* Traps charge SUV-bars and nanoblasts.&lt;br /&gt;
&lt;br /&gt;
=== PP Regeneration ===&lt;br /&gt;
&lt;br /&gt;
Every five seconds, Weapons regenerate a certain amount of PP. Offline this is always one, but online the amount is variable, and Types get regeneration bonuses for their 'native' weapon types as well (more info about the regeneration rates [[Weapons|here]]):&lt;br /&gt;
&lt;br /&gt;
* +25% bonus to PP Regeneration on Melee Weapons: Hunters, Fighgunners, Wartechers and Fortefighters.&lt;br /&gt;
* +25% bonus to PP Regeneration on Ranged Weapons: Rangers, Fighgunners, Guntechers and Fortegunners.&lt;br /&gt;
* +25% bonus to PP Regeneration on Casting Weapons: Forces, Guntechers, Wartechers and Fortetechers.&lt;br /&gt;
&lt;br /&gt;
=== PP Consumption ===&lt;br /&gt;
&lt;br /&gt;
Fortefighters, Fortegunners and Fortetechers consume only 80% of the original PP when using Skills, Bullets and TECHNICs, respectively.&lt;br /&gt;
&lt;br /&gt;
=== Increased attack speed ===&lt;br /&gt;
&lt;br /&gt;
Acrofighters, Acrotechers, Fighmasters, and Gunmasters have a faster attack speed than other types.&lt;br /&gt;
&lt;br /&gt;
=== Increased casting speed ===&lt;br /&gt;
&lt;br /&gt;
Acrotechers and Masterforces have a faster casting speed than other types.&lt;br /&gt;
&lt;br /&gt;
== Penalties ==&lt;br /&gt;
&lt;br /&gt;
=== PP Consumption ===&lt;br /&gt;
&lt;br /&gt;
Fighmasters, Gunmasters and Masterforces get a penalty in PP consumption.&lt;br /&gt;
&lt;br /&gt;
* Fighmasters PP consumption is increased by 30%.&lt;br /&gt;
* Gunmasters and Masterforces PP consumption is increased by 20%.&lt;br /&gt;
&lt;br /&gt;
== Favored Types ==&lt;br /&gt;
&lt;br /&gt;
Online, some of the possible combinations of [[Races]] and Types gains additional statistical bonuses, the figures of which depend on the Types themselves, and are the same for all stats. While calculating bonuses, these are separate to and applied cumulatively with the Type figures (as seen in the sections below) against the 'base stats' for certain [[Races]]/genders. These bonuses exist for the following combinations:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Type !! HU !! RA !! FO !! FI !! GT !! WT !! FF !! FG !! FT !! PT !! AF !! AT !! FM !! GM !! MF&lt;br /&gt;
|-&lt;br /&gt;
! Human&lt;br /&gt;
| 102% || 102% || 102% || 103% || 103% || 103% || - || - || - || 103% || 105% || 105% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Newman&lt;br /&gt;
| - || - || 103% || 103% || 103% || 103% || - || - || 103% || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! CAST&lt;br /&gt;
| - || 103% || - || - || - || - || - || 103% || - || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Beast&lt;br /&gt;
| 103% || - || - || - || - || - || 103% || - || - || - || - || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Commented out this section for now; more up-to-date info is being added to the individual type pages.&lt;br /&gt;
&lt;br /&gt;
== Relative Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Some of the article from this point onwards has not been changed since the updates that came with [[Ambition of the Illuminus]]. As such, it is often largely inaccurate.'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Offline ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! colspan=10|HU !! colspan=10|RA !! colspan=10|FO&lt;br /&gt;
|-&lt;br /&gt;
! Type Lvl !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10&lt;br /&gt;
|-&lt;br /&gt;
| [[HP]] || 100% || ? || ? || ? || ? || ? || ? || ? || ? || ? || 90% || ? || ? || ? || ? || ? || ? || ? || ? || ? || 70% || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[ATP]] || 110% || ? || ? || ? || ? || ? || ? || ? || ? || ? || 100% || ? || ? || ? || ? || ? || ? || ? || ? || ? || 80% || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[ATA]] || 50% || ? || ? || ? || ? || ? || ? || ? || ? || ? || 150% || ? || ? || ? || ? || ? || ? || ? || ? || ? || 50% || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[TP]] || 80% || ? || ? || ? || ? || ? || ? || ? || ? || ? || 60% || ? || ? || ? || ? || ? || ? || ? || ? || ? || 100% || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[DFP]] || 105% || ? || ? || ? || ? || ? || ? || ? || ? || ? || 90% || ? || ? || ? || ? || ? || ? || ? || ? || ? || 60% || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[EVP]] || 50% || ? || ? || ? || ? || ? || ? || ? || ? || ? || 70% || ? || ? || ? || ? || ? || ? || ? || ? || ? || 60% || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[MST]] || 80% || ? || ? || ? || ? || ? || ? || ? || ? || ? || 80% || ? || ? || ? || ? || ? || ? || ? || ? || ? || 120% || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[STA]] || 100% || ? || ? || ? || ? || ? || ? || ? || ? || ? || 120% || ? || ? || ? || ? || ? || ? || ? || ? || ? || 100% || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Online Comparison ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Type Lvl !! colspan=12|Level 1 !! colspan=12|Level 10 !! colspan=12|Level 20&lt;br /&gt;
|-&lt;br /&gt;
! Type !! HU !! RA !! FO !! FI !! GT !! WT !! FF !! FG !! FT !! PT !! AF !! AT !! HU !! RA !! FO !! FI !! GT !! WT !! FF !! FG !! FT !! PT !! AF !! AT !! HU !! RA !! FO !! FI !! GT !! WT !! FF !! FG !! FT !! PT !! AF !! AT&lt;br /&gt;
|-&lt;br /&gt;
| [[HP]] || 100% || 80% || 70% || 100% || 80% || 100% || 100% || 80% || 60% || 50% || ?? || ?? || 130% || 104% || 90% || 116% || 104% || 130% || 136% || 116% || 78% || 120% || 124% || 110% || 130% || 104% || 90% || 136% || 118% || 150% || 165% || 126% || 90% || 140% || 144% || 122% &lt;br /&gt;
|-&lt;br /&gt;
| [[ATP]] || 100% || 75% || 60% || 93% || 75% || 75% || 110% || 86% || 50% || 50% || ?? || ??  || 125% || 94% || 70% || 128% || 100% || 112% || 150% || 120% || 60% || 110% || 124% || 96% || 125% || 94% || 70% || 154% || 116% || 132% || 185% || 140% || 70% || 130% || 144% || 116% &lt;br /&gt;
|-&lt;br /&gt;
| [[ATA]] || 75% || 100% || 60% || 80% || 100% || 60% || 75% || 150% || 50% || 50% || ?? || ?? || 94% || 145% || 74% || 126% || 160% || 80% || 100% || 200% || 60% || 100% || 130% || 140% || 94% || 145% || 74% || 146% || 180% || 110% || 124% || 230% || 80% || 120% || 150% || 160% &lt;br /&gt;
|-&lt;br /&gt;
| [[TP]] || 30% || 35% || 100% || 35% || 35% || 70% || 25% || 30% || 120% || 30% || ?? || ?? || 70% || 75% || 130% || 75% || 88% || 112% || 30% || 75% || 144% || 30% || 136% || 128% || 70% || 75% || 130% || 75% || 104% || 132% || 30% || 75% || 170% || 30% || 155% || 150% &lt;br /&gt;
|-&lt;br /&gt;
| [[DFP]] || 100% || 75% || 70% || 80% || 60% || 80% || 110% || 60% || 50% || 50% || ?? || ?? || 145% || 100% || 100% || 120% || 90% || 122% || 150% || 80% || 60% || 80% || 140% || 100% || 145% || 100% || 100% || 140% || 110% || 146% || 180% || 120% || 80% || 100% || 165% || 120% &lt;br /&gt;
|-&lt;br /&gt;
| [[EVP]] || 80% || 120% || 160% || 90% || 120% || 160% || 50% || 140% || 200% || 100% || ?? || ?? || 80% || 120% || 160% || 90% || 120% || 160% || 50% || 140% || 200% || 100% || 230% || 210% || 80% || 120% || 160% || 110% || 120% || 180% || 50% || 140% || 200% || 100% || 250% || 230% &lt;br /&gt;
|-&lt;br /&gt;
| [[MST]] || 50% || 60% || 100% || 50% || 75% || 80% || 50% || 50% || 200% || 50% || ?? || ?? || 50% || 60% || 150% || 70% || 100% || 130% || 66% || 66% || 245% || 80% || 100% || 180% || 50% || 60% || 150% || 90% || 130% || 150% || 86% || 86% || 245% || 100% || 120% || 200% &lt;br /&gt;
|-&lt;br /&gt;
| [[STA]] || 100% || 110% || 100% || 120% || 120% || 100% || 100% || 125% || 100% || 100% || ?? || ?? || 100% || 110% || 100% || 120% || 120% || 100% || 100% || 125% || 100% || 100% || 120% || 100% || 100% || 110% || 100% || 120% || 120% || 100% || 100% || 125% || 100% || 100% || 120% || 100% &lt;br /&gt;
|-&lt;br /&gt;
| [[CHR]] || 100% || 130% || 100% || 100% || 130% || 100% || 100% || 130% || 100% || 150% || ?? || ?? || 100% || 130% || 100% || 100% || 130% || 100% || 100% || 130% || 100% || 150% || ?? || ?? || 100% || 130% || 100% || 100% || 130% || 100% || 100% || 130% || 100% || 150% || ?? || ??&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Online Fighgunner ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Lvl !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10&lt;br /&gt;
|-&lt;br /&gt;
| [[HP]] || 100% || 101% || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116%&lt;br /&gt;
|-&lt;br /&gt;
| [[ATP]] || 93% || 95% || 98% || 100% || 102% || 104% || 106% || 109% || 113% || 116%&lt;br /&gt;
|-&lt;br /&gt;
| [[ATA]] || 80% || 82% || 84% || 86% || 90% || 95% || 100% || 105% || 110% || 120%&lt;br /&gt;
|-&lt;br /&gt;
| [[TP]] || 35% || 35% || 35% || 35% || 35% || 35% || 35% || 35% || 35% || 35%&lt;br /&gt;
|-&lt;br /&gt;
| [[DFP]] || 80% || 82% || 84% || 86% || 90% || 95% || 100% || 105% || 110% || 120%&lt;br /&gt;
|-&lt;br /&gt;
| [[EVP]] || 90% || 90% || 90% || 90% || 90% || 90% || 90% || 90% || 90% || 90%&lt;br /&gt;
|-&lt;br /&gt;
| [[MST]] || 50% || 50% || 50% || 50% || 50% || 50% || 50% || 50% || 50% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[STA]] || 120% || 120% || 120% || 120% || 120% || 120% || 120% || 120% || 120% || 120%&lt;br /&gt;
|-&lt;br /&gt;
| [[CHR]] || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Online Guntecher ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Type Lvl !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10&lt;br /&gt;
|-&lt;br /&gt;
| [[HP]] || 80% || 82% || 84% || 86% || 88% || 90% || 92% || 96% || 100% || 104%&lt;br /&gt;
|-&lt;br /&gt;
| [[ATP]] || 75% || 76% || 77% || 78% || 80% || 82% || 84% || 86% || 90% || 94%&lt;br /&gt;
|-&lt;br /&gt;
| [[ATA]] || 100% || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 160%&lt;br /&gt;
|-&lt;br /&gt;
| [[TP]] || 35% || 36% || 37% || 38% || 39% || 40% || 41% || 42% || 43% || 44%&lt;br /&gt;
|-&lt;br /&gt;
| [[DFP]] || 60% || 61% || 62% || 63% || 64% || 65% || 66% || 68% || 70% || 80%&lt;br /&gt;
|-&lt;br /&gt;
| [[EVP]] || 120% || 120% || 120% || 120% || 120% || 120% || 120% || 120% || 120% || 120%&lt;br /&gt;
|-&lt;br /&gt;
| [[MST]] || 75% || 76% || 77% || 78% || 80% || 82% || 84% || 86% || 90% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[STA]] || 120% || 120% || 120% || 120% || 120% || 120% || 120% || 120% || 120% || 120%&lt;br /&gt;
|-&lt;br /&gt;
| [[CHR]] || 130% || 130% || 130% || 130% || 130% || 130% || 130% || 130% || 130% || 130%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Online Wartecher ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Lvl !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10&lt;br /&gt;
|-&lt;br /&gt;
| [[HP]] || 100% || 101% || 102% || 104% || 106% || 108% || 110% || 115% || 120% || 130%&lt;br /&gt;
|-&lt;br /&gt;
| [[ATP]] || 75% || 76% || 77% || 78% || 80% || 82% || 84% || 86% || 90% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[ATA]] || 60% || 61% || 62% || 63% || 64% || 65% || 66% || 68% || 70% || 80%&lt;br /&gt;
|-&lt;br /&gt;
| [[TP]] || 70% || 72% || 74% || 80% || 82% || 84% || 86% || 90% || 92% || 94%&lt;br /&gt;
|-&lt;br /&gt;
| [[DFP]] || 80% || 82% || 84% || 86% || 90% || 95% || 100% || 105% || 110% || 120%&lt;br /&gt;
|-&lt;br /&gt;
| [[EVP]] || 160% || 160% || 160% || 160% || 160% || 160% || 160% || 160% || 160% || 160%&lt;br /&gt;
|-&lt;br /&gt;
| [[MST]] || 80% || 82% || 84% || 86% || 88% || 90% || 95% || 100% || 105% || 110%&lt;br /&gt;
|-&lt;br /&gt;
| [[STA]] || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[CHR]] || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Online Fortefighter ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Lvl !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10&lt;br /&gt;
|-&lt;br /&gt;
| [[HP]] || 100% || 102% || 104% || 106% || 108% || 110% || 115% || 120% || 125% || 130%&lt;br /&gt;
|-&lt;br /&gt;
| [[ATP]] || 110% || 112% || 114% || 116% || 118% || 120% || 122% || 124% || 126% || 128%&lt;br /&gt;
|-&lt;br /&gt;
| [[ATA]] || 75% || 76% || 77% || 78% || 80% || 82% || 84% || 86% || 90% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[TP]] || 25% || 25% || 25% || 25% || 25% || 25% || 25% || 25% || 25% || 25%&lt;br /&gt;
|-&lt;br /&gt;
| [[DFP]] || 110% || 115% || 121% || 126% || 132% || 137% || 143% || 145% || 147% || 150%&lt;br /&gt;
|-&lt;br /&gt;
| [[EVP]] || 50% || 50% || 50% || 50% || 50% || 50% || 50% || 50% || 50% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[MST]] || 50% || 50% || 50% || 50% || 50% || 50% || 50% || 50% || 50% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[STA]] || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[CHR]] || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Online Fortegunner ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Lvl !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10&lt;br /&gt;
|-&lt;br /&gt;
| [[HP]] || 80% || 82% || 84% || 86% || 90% || 95% || 100% || 105% || 110% || 115%&lt;br /&gt;
|-&lt;br /&gt;
| [[ATP]] || 86% || 90% || 94% || 96% || 98% || 100% || 102% || 104% || 106% || 108%&lt;br /&gt;
|-&lt;br /&gt;
| [[ATA]] || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200%&lt;br /&gt;
|-&lt;br /&gt;
| [[TP]] || 30% || 30% || 30% || 30% || 30% || 30% || 30% || 30% || 30% || 30%&lt;br /&gt;
|-&lt;br /&gt;
| [[DFP]] || 60% || 61% || 62% || 63% || 64% || 65% || 66% || 68% || 70% || 80%&lt;br /&gt;
|-&lt;br /&gt;
| [[EVP]] || 140% || 140% || 140% || 140% || 140% || 140% || 140% || 140% || 140% || 140%&lt;br /&gt;
|-&lt;br /&gt;
| [[MST]] || 50% || 50% || 50% || 50% || 50% || 50% || 50% || 50% || 50% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[STA]] || 125% || 125% || 125% || 125% || 125% || 125% || 125% || 125% || 125% || 125%&lt;br /&gt;
|-&lt;br /&gt;
| [[CHR]] || 130% || 130% || 130% || 130% || 130% || 130% || 130% || 130% || 130% || 130%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Online Fortetecher ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Lvl !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10&lt;br /&gt;
|-&lt;br /&gt;
| [[HP]] || 60% || 62% || 64% || 66% || 68% || 70% || 72% || 74% || 76% || 78%&lt;br /&gt;
|-&lt;br /&gt;
| [[ATP]] || 50% || 51% || 52% || 53% || 54% || 55% || 56% || 57% || 58% || 60%&lt;br /&gt;
|-&lt;br /&gt;
| [[ATA]] || 50% || 51% || 52% || 53% || 54% || 55% || 56% || 57% || 58% || 60%&lt;br /&gt;
|-&lt;br /&gt;
| [[TP]] || 120% || 125% || 130% || 132% || 134% || 136% || 138% || 140% || 142% || 144%&lt;br /&gt;
|-&lt;br /&gt;
| [[DFP]] || 50% || 51% || 52% || 53% || 54% || 55% || 56% || 57% || 58% || 60%&lt;br /&gt;
|-&lt;br /&gt;
| [[EVP]] || 200% || 200% || 200% || 200% || 200% || 200% || 200% || 200% || 200% || 200%&lt;br /&gt;
|-&lt;br /&gt;
| [[MST]] || 200% || 205% || 210% || 215% || 220% || 225% || 230% || 235% || 240% || 245%&lt;br /&gt;
|-&lt;br /&gt;
| [[STA]] || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[CHR]] || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Online Protranser ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type Lvl !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10&lt;br /&gt;
|-&lt;br /&gt;
| [[HP]] || 50% || 60% || 70% || 80% || 90% || 100% || 105% || 110% || 115% || 120%&lt;br /&gt;
|-&lt;br /&gt;
| [[ATP]] || 50% || 52% || 56% || 58% || 65% || 67% || 69% || 71% || 73% || 80%&lt;br /&gt;
|-&lt;br /&gt;
| [[ATA]] || 50% || 60% || 70% || 80% || 90% || 100% || 100% || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[TP]] || 30% || 30% || 30% || 30% || 30% || 30% || 30% || 30% || 30% || 30%&lt;br /&gt;
|-&lt;br /&gt;
| [[DFP]] || 50% || 52% || 56% || 58% || 65% || 67% || 69% || 71% || 73% || 80%&lt;br /&gt;
|-&lt;br /&gt;
| [[EVP]] || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[MST]] || 50% || 50% || 50% || 50% || 50% || 50% || 50% || 50% || 50% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[STA]] || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[CHR]] || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Partial offline]]&lt;/div&gt;</summary>
		<author><name>Moose</name></author>	</entry>

	</feed>