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	<entry>
		<id>http://re-psupedia.info/index.php?title=SUV_weapons&amp;diff=17803</id>
		<title>SUV weapons</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=SUV_weapons&amp;diff=17803"/>
				<updated>2007-05-06T19:39:06Z</updated>
		
		<summary type="html">&lt;p&gt;MechaCrash: /* SUV Weapons */  Closing parentheses.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SUV Weapons are weapons exclusive to [[CAST]] use. During battle, a CAST can use satellites to summon large, powerful weapons that they cannot otherwise store on their person. These weapons can deal a significant amount of damage and have the ability of inflicting status effects.&lt;br /&gt;
&lt;br /&gt;
==Obtaining SUV Weapons==&lt;br /&gt;
SUV Weapons are only available to CASTs of [[Character Level|level]] 20 or higher. &lt;br /&gt;
&lt;br /&gt;
In Network mode, players can obtain SUV Weapons from the [[GRM]] Unit Shop on Parum, costing between 2500-18000 meseta. In Extra mode, however, SUV Weapons cannot be bought from stores and can only be obtained through achieving an S-Rank on certain missions.&lt;br /&gt;
&lt;br /&gt;
Players can only use SUV Weapons if they are equipped with an armor that has an Extra slot.&lt;br /&gt;
&lt;br /&gt;
==Using SUV Weapons==&lt;br /&gt;
Once a SUV Weapon is equipped, a gauge at the bottom of your character's status bar will fill up as you take and deal damage, similar to the Photon Blast system in Phantasy Star Online. When full, the gauge will glow brightly. Once the character is standing still, a button combination (this varies between platforms) will appear next to the Weapon information bar. Pressing this combination will activate the SUV Weapon.&lt;br /&gt;
&lt;br /&gt;
After a short summoning sequence, the SUV Weapon will appear and begin attacking. Once the attack has begun, the player cannot assume control over their character until the attack sequence is completed. There is only a small window of time during the summoning sequence that the player can fine-tune the direction that their character is facing. The final outcome of the attack depends wholly on the SUV Weapon used, so players must be careful when activating it.&lt;br /&gt;
&lt;br /&gt;
During the summoning and attack sequences, the player is completely invincible to enemy attack (though the character may be pushed around a little). One must note that once a CAST activates the SUV Weapon, all status effects (both positive and negative) are removed.&lt;br /&gt;
&lt;br /&gt;
==SUV Weapons==&lt;br /&gt;
&lt;br /&gt;
[[Hegel Buster]] - Attacks enemies with sweeping fire from a large-bore gatling gun.&lt;br /&gt;
*Online&lt;br /&gt;
:[[Parum]] &amp;gt; G.R.M. Shop - 2500 meseta&lt;br /&gt;
:Guardians Colony &amp;gt; GRD-GS - 2500 meseta&lt;br /&gt;
*Offline&lt;br /&gt;
:Obtained by achieving an S-Rank on &amp;quot;Cargo Train Rescue&amp;quot; (Parum)&lt;br /&gt;
&lt;br /&gt;
[[Rafal Buster]] - Attack enemmies with concentrated fire from a large-bore gatling gun.&lt;br /&gt;
*Online&lt;br /&gt;
:Parum &amp;gt; G.R.M. Shop - 2500 meseta&lt;br /&gt;
:Guardians Colony &amp;gt; GRD-GS - 2500 meseta&lt;br /&gt;
*Offline&lt;br /&gt;
:Obtained by achieving an S-Rank on &amp;quot;Endrum Underground&amp;quot; (Parum)&lt;br /&gt;
&lt;br /&gt;
[[Blitz Buster]] - Attacks enemies with sweeping fire from a large-bore photon laser.&lt;br /&gt;
*Online&lt;br /&gt;
:Guardians Colony &amp;gt; GRD-GS - 6000 meseta&lt;br /&gt;
*Offline&lt;br /&gt;
:Obtained by achieving an S-Rank on &amp;quot;Grove of Fanatics&amp;quot; ([[Neudaiz]])&lt;br /&gt;
&lt;br /&gt;
[[Grom Buster]] - Attacks enemies with concentrated fire from a large-bore photon laser.&lt;br /&gt;
*Online&lt;br /&gt;
:Parum &amp;gt; G.R.M. Shop - 6000 meseta&lt;br /&gt;
:Guardians Colony &amp;gt; GRD-GS - 6000 meseta&lt;br /&gt;
*Offline&lt;br /&gt;
:Obtained by achieving an S-Rank on &amp;quot;Goliath in the Desert&amp;quot; ([[Moatoob]])&lt;br /&gt;
&lt;br /&gt;
[[Sturm Buster]] - Attacks enemies with a volley from a missile launcher.&lt;br /&gt;
*Online&lt;br /&gt;
:Parum &amp;gt; G.R.M. Shop - 10000 meseta&lt;br /&gt;
:Guardians Colony &amp;gt; GRD-GS - 10000 meseta&lt;br /&gt;
*Offline&lt;br /&gt;
:Obtained by achieving an S-Rank on &amp;quot;Goliath in the Desert&amp;quot; (Moatoob)&lt;br /&gt;
&lt;br /&gt;
[[Meteor Buster]] - Attacks with a large-scale power arm.&lt;br /&gt;
*Online&lt;br /&gt;
:Parum &amp;gt; G.R.M. Shop - 18000 meseta&lt;br /&gt;
:Guardians Colony &amp;gt; GRD-GS - 18000 meseta&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?%A5%CD%A5%C3%A5%C8%A5%EF%A1%BC%A5%AF%A5%E2%A1%BC%A5%C9%2F%BC%EF%C2%B2%C6%C3%C0%AD%2FSUV%A5%A6%A5%A7%A5%DD%A5%F3%A1%A6%A5%B7%A5%B9%A5%C6%A5%E0 PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
[[Category: Racial Abilities]]&lt;/div&gt;</summary>
		<author><name>MechaCrash</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=15883</id>
		<title>Partner machines</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=15883"/>
				<updated>2007-03-11T11:53:49Z</updated>
		
		<summary type="html">&lt;p&gt;MechaCrash: Grammar fix: posessive of &amp;quot;it&amp;quot; is &amp;quot;its,&amp;quot; not &amp;quot;it's&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Pete.png|right|thumb|GHX-005, also known as 'Pete'.]]&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Red: Online specific information.&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Blue: Offline specific information.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Partner Machineries'' (パートナーマシナリー), or ''PMs'' (パシリ) for short, are floating pet robots, and can be found in the [[My Room|player's room]]. In [[Story Mode]], Ethan's PM is called 'Pete', but in [[Extra Mode]] and [[Network Mode]] players are able to choose and change their PM's names. A PM's [[Luck]] is equal to that of Female Cast characters.&lt;br /&gt;
&lt;br /&gt;
PMs have several functions, including:&lt;br /&gt;
* Item Storage (~300 items)&lt;br /&gt;
* [[Item Synthesis]]&lt;br /&gt;
* Engaging in combat as a sidekick (fourth-stage only)&lt;br /&gt;
* Providing plot information and hints (Story Mode)&lt;br /&gt;
* Shopkeeper (Online)&lt;br /&gt;
&lt;br /&gt;
PMs have specific attributes, as well:&lt;br /&gt;
* Striking - indicates the profiency in synthesizing [[Melee Weapons]]&lt;br /&gt;
* Ranged - indicates the profiency in synthesizing [[Ranged Weapons]]&lt;br /&gt;
* Technic - indicates the profiency in synthesizing [[Casting Weapons]]&lt;br /&gt;
* Armor - indicates the profiency in synthesizing [[Armors]]&lt;br /&gt;
* Production Level (max. 100) - the sum of the four attributes above; PM evolution occurs as the Production Level rises&lt;br /&gt;
* Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's efficiency in combat (presumably only AI and chat lines?) and is rumored to increase overall synthesis proficiency; the increments for its EXP bar increase upon Mission completion, depending ''only'' on the overall resultant rank.&lt;br /&gt;
&lt;br /&gt;
* S rank: about 25% (from 0% into a level, four S Ranks are not enough for one level. It's probably 24%.)&lt;br /&gt;
* A rank: about 15%&lt;br /&gt;
* B rank: about 10%&lt;br /&gt;
* C rank: about 5%&lt;br /&gt;
&lt;br /&gt;
To increase those first four attributes, PMs can be fed items, via the &amp;quot;Give item&amp;quot; submenu of Partner Machinery Functions. PM Feeding (called that due to the PM commenting how the item tasted) is subject to some simple constraints:&lt;br /&gt;
&lt;br /&gt;
* If you feed a PM one item, its &amp;quot;fed&amp;quot; count raises by 1.&lt;br /&gt;
* Once a PM's &amp;quot;fed&amp;quot; count reaches 100 it becomes &amp;quot;full&amp;quot; and you cannot feed it any more.&lt;br /&gt;
* If a PM has not been fed for 12 hours (&amp;quot;full&amp;quot; or not), its &amp;quot;fed&amp;quot; count gets reset to 0.&lt;br /&gt;
&lt;br /&gt;
Partner Machinery will refuse to eat [[Synthesis Boards]], [[Grinders]] and [[Presents]]. When the Production Level reaches a designated point, the PM will &amp;quot;evolve&amp;quot; into a new form that varies according to the individual attributes that contribute to the Production Level. These distinct PM evolutions each specialize either in Striking, Range or Technic; there are none that specialize in Armor. Battle-usable evolutions have associated combat behaviour and equipment. Not much is known about their combat stats, other than that they are dependent on the PM's form and Combat Level.&lt;br /&gt;
&lt;br /&gt;
Only the leader of a party may summon his or her battle-usable PM to combat. The PM is capable of taking damage and dying like any ordinary player as well as reducing final trial rewards through death. PMs affect experience gain in combat in the same way ordinary players do. The PM has no means of healing itself outside of Force spells, area affect items and returning to town. Battle-usable PM's have the luck score of a female cast.&lt;br /&gt;
&lt;br /&gt;
The item ''PM Device ZERO'' is used to reset each of the PM's stats to zero. Although the PM will reset its level and any advanced form will be lost, the storage remains unaffected.&lt;br /&gt;
&lt;br /&gt;
== Partner Machinery Evolutions ==&lt;br /&gt;
&lt;br /&gt;
[[Image:PMs.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Stage !! Level &amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt; !! Name !! Appearance !! Evolves from !! with stats (&amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|1 || rowspan=2|&amp;lt;font color=red&amp;gt;0-19&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;0-9&amp;lt;/font&amp;gt; || GH-101 || [http://www.psupedia.org/index.php?title=Image:GH101.jpg Red Orb] || colspan=2|n/a (Online)&lt;br /&gt;
|-&lt;br /&gt;
| GHX-005 || [http://www.psupedia.org/index.php?title=Image:Pete.png GH-101 with arms] || colspan=2|n/a (Offline)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|2 || rowspan=2|&amp;lt;font color=red&amp;gt;20-49&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;10-19&amp;lt;/font&amp;gt; || GH-201 || [http://www.psupedia.org/index.php?title=Image:GH-201.PNG Blue Orb with arms] || Stage 1 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-202 || [http://www.psupedia.org/index.php?title=Image:GH-202.jpg Green Orb with arms] || Stage 1 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|3 || rowspan=4|&amp;lt;font color=red&amp;gt;50-79&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;20-29&amp;lt;/font&amp;gt; || GH-301 || [http://www.psupedia.org/index.php?title=Image:GH301.jpg Dragon] || GH-201 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-302 || [http://www.psupedia.org/index.php?title=Image:GH302.jpg Cat] || GH-201 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-303 || [http://www.psupedia.org/index.php?title=Image:GH303.jpg Angel] || GH-202 || Technic &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-304 || [http://www.psupedia.org/index.php?title=Image:GH304.jpg Bird] || GH-202 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|4 || rowspan=5|&amp;lt;font color=red&amp;gt;80-100&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;30-100&amp;lt;/font&amp;gt; || GH-410 || [http://www.psupedia.org/index.php?title=Image:GH-410.jpg Maid] ([[Swords]])|| GH-301 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || [http://www.psupedia.org/index.php?title=Image:GH-420.JPG Gypsie] ([[Claws]]) || GH-301&amp;lt;br&amp;gt;GH-302 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || [http://psupedia.org/index.php?title=Image:GH-430.jpg Farm Girl] ([[Handguns]]) || GH-302&amp;lt;br&amp;gt;GH-303 || Ranged &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=red&amp;gt;&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || [http://www.psupedia.org/index.php?title=Image:GH-440.jpg Tomboy] ([[Shotguns]]) || GH-303&amp;lt;br&amp;gt;GH-304 || Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Technic &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || [http://www.psupedia.org/index.php?title=Image:GH-450.jpg Magician] ([[Rods]]) || GH-304 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*On/Off denotes Online and Offline respectivly.&lt;br /&gt;
&lt;br /&gt;
== Recommended Diets ==&lt;br /&gt;
&lt;br /&gt;
; Striking&lt;br /&gt;
: Quick: Fruit Juice (5☆ synthesizable) and 1☆ [[Melee Weapons]] (1:3 ratio)&lt;br /&gt;
: Cheap: Monomates and 1☆ [[Melee Weapons]] (1:1 ratio)&lt;br /&gt;
&lt;br /&gt;
; Ranged&lt;br /&gt;
: Quick: 5☆ [[Traps]]&lt;br /&gt;
: Cheap: 2☆ [[Traps]]&lt;br /&gt;
&lt;br /&gt;
; Technic&lt;br /&gt;
: Quick: 1* [[Technique Disks]]&lt;br /&gt;
: Cheap: Starting Force [[Weapons]] (create new characters) and Dimates (6:1 ratio)&lt;br /&gt;
&lt;br /&gt;
; Armor&lt;br /&gt;
: Quick: 1☆ [[Units]]&lt;br /&gt;
: Cheap: Cast [[Parts]] (create new characters)&lt;br /&gt;
&lt;br /&gt;
; battle-usable rush (impure)&lt;br /&gt;
: Online: Monomates to L80 (GH410)&lt;br /&gt;
: Offline GH410: Monomates to L30&lt;br /&gt;
: Offline GH420: Monomates to L14, Damage Traps to L20, then Monomates to L30&lt;br /&gt;
: Offline GH430: Damage Traps to L15, then Monomates to L30&lt;br /&gt;
: Offline GH440: Damage Traps to L6, then Monomates to L30&lt;br /&gt;
: Offline GH450: Megid disks to L6, then Monomates to L30&lt;br /&gt;
&lt;br /&gt;
== Fourth-Stage PMs ==&lt;br /&gt;
&lt;br /&gt;
When PMs evolve to their fourth stage, they will become usable in battle and will grant their owner their own [[Partner Card]] to call upon them at anytime. In any party only the PM of the leader may participate. Like NPCs, PMs will automatically revive in a minute, but unfortunately their deaths affects Mission results nonetheless. In battle, a PM is always ten levels higher than their owner's this increases, they will become more powerful like regular characters would. A PM's Production Level and Striking, Ranged, Armor and Technic stats do not have any influence on this.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Evolution !! Syn. Trend !! Combat Behavior !! In-game Description !! [[Weapons]] and [[Photon Arts]]&lt;br /&gt;
|-&lt;br /&gt;
| GH-410 || Striking || Near owner || Always stays near owner, good with 2-handed swords. || Sword ([[Hanzo]] with [[Spinning Break]]), Twin Saber ([[Sharp Twins]] with [[Assault Crush]]), Wand ([[Batnara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || Strike || Independent || Wanders around the battle and attacks enemies with claws. || Claw (Dark-[[element]] [[Ga-Misaki]] with [[Senten Kanzan-ga]]), Twin Dagger ([[Shintsuki-zashi]] with ?), Wand&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || Firearms || With group || Team player who enjoys working with her owner. || Rifle (Burst with [[Lv.4 Frozen Shot]]), Handgun ([[Beamgun]] with [[Frozen Hit]]), Wand ([[Sceptara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || Firearms || Calculating || Uses a shotgun to attack enemies with wild abandon. || Shotgun ([[Shigga Boma]] with [[Barata Inga]]), Twin Handgun ([[Evil Twins]] with [[Twin Plasma]]), Wand ([[Canara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || TECHNIC || Support (TECHNICs: Atk/Heal) || Heals owner and attacks enemies. || Rod ([[Granarod]]), Rod ([[Hajirod]]), Wand ([[Crozier]] with [[Resta]]); PAs: [[Foie]], [[Rafoie]], [[Gifoie]], [[Jellen]], [[Gibarta]], [[Ramegid]], [[Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat behaviour ===&lt;br /&gt;
&lt;br /&gt;
; Calculating&lt;br /&gt;
: ?&lt;br /&gt;
; Cover fire&lt;br /&gt;
: ?&lt;br /&gt;
; Front lines&lt;br /&gt;
: ?&lt;br /&gt;
; Independent&lt;br /&gt;
 *According to my experiences with a GH-420, The PM will run off on its own if an enemy is &lt;br /&gt;
  within its sight range. It will also attack enemies if the enemy attacks her..&lt;br /&gt;
~Thanks to Lunatari (Xbox 360) and Mia (Xbox 360) for spotting this out with there GH-420 (Rabbit! and -) ^_^&lt;br /&gt;
; Support&lt;br /&gt;
 *According to my experience with a GH-450, It will support the party by casting Jellen numerous&lt;br /&gt;
  times.It will also cast resta for the master unlike other NPC.  &lt;br /&gt;
~Thanks to Tahldon (Xbox 360) for letting me view his GH-450 (Hina Ichigo) ^_^  &lt;br /&gt;
; With group&lt;br /&gt;
 *According to my experiences with a GH-430, &amp;quot;with group&amp;quot; means it fights the same monster&lt;br /&gt;
  as you do (mainly you can just hit the monster once and it will chase after it) and or your&lt;br /&gt;
  alternate NPC (2nd NPC if added)&lt;br /&gt;
; With owner&lt;br /&gt;
 *According to my experiences with a GH-410, the PM will stay by your side until a enemy is&lt;br /&gt;
  within its striking distance. Great for shielding because if the enemy approaches you,&lt;br /&gt;
  your PM will fight it.&lt;br /&gt;
~Thanks to Zerdo4 (Xbox 360) for letting me view his GH-410 (Zerda2) ^_^&lt;br /&gt;
; Autonomous &lt;br /&gt;
: ?&lt;br /&gt;
&lt;br /&gt;
== Feeding Increments ==&lt;br /&gt;
&lt;br /&gt;
=== Online ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]] /&amp;lt;br&amp;gt;[[PA Fragments]]&lt;br /&gt;
| Striking || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +15 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Ranged || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Parts]]&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Striking || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| [[Ornaments]]&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Offline ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]]&lt;br /&gt;
| Striking || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Technic || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48 || +52&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +14 || +21 || +28 || +35 || +42 || +49 || +56 || +63 || +70 || +77 || +84 || +91&lt;br /&gt;
|-&lt;br /&gt;
| [[Parts]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Technic || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Ornaments]]&lt;br /&gt;
| Striking || -2 || -3 || -4 || -5 || -6 || -7 || -8 || -9 || -10 || -11 || -12 || -13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Newly Available PMs ==&lt;br /&gt;
&lt;br /&gt;
There are currently 18 PM evolutions, linked to 'PM Evolution Devices'. For example, using a 'PM 411 Device' on a GH410 will evolve the PM into the corresponding evolution. Details about GH305~7 and GH461~5 are still unclear.&lt;br /&gt;
&lt;br /&gt;
Both the JP and US/EU versions of the game has the Partner Machine Evolution Kits available. But only for the 4x1(411,421,431,441,451) and 4x2(412,422,432,442,452) types,unfortunately. No information on the 46x types, yet.&lt;br /&gt;
&lt;br /&gt;
The New PMs change in appearance and weapon, some featuring S rank weapons as well! Great for those with an acquired taste for expensive items,others will just get plain jealous.&lt;br /&gt;
&lt;br /&gt;
Some of the alternate PM actually carry SUV weapons!! Each one features an extra slot but only certain few will get the SUV while some for example, will get HP regeneration(Me/Hp Restore).We have yet to cover on this so come back often for more details.&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:305-307.jpg|thumb|[[GH-30x series]]]]&lt;br /&gt;
| [[Image:411-414.jpg|thumb|[[GH-41x series]]]]&lt;br /&gt;
| [[Image:421-424.jpg|thumb|[[GH-42x series]]]]&lt;br /&gt;
| [[Image:431-434.jpg|thumb|[[GH-43x series]]]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:441-444.jpg|thumb|[[GH-44x series]]]]&lt;br /&gt;
| [[Image:451-454.jpg|thumb|[[GH-45x series]]]]&lt;br /&gt;
| [[Image:461-465.jpg|thumb|[[GH-46x series]]]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 410 - [[Swords]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 411 - [[Swords]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 412 - [[Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 413 - [[Daggers]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdddd&amp;quot; | GH 414 - [[Double Sabers|Dbl. Sabers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 420 - [[Claws]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 421 - [[Claws]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 422 - [[Knuckles]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 423 - [[Spears]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 424 - [[Axes]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 430 - [[Handguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 431 - [[Handguns]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 432 - [[Crossbows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 433 - [[Mechguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 434 - [[Rifles]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffffff&amp;quot; | GH 440 - [[Shotguns]]&amp;lt;br /&amp;gt;Calculating&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 441 - [[Shotguns]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 442 - [[Bows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 443 - [[Laser Cannons|L. Cannons]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 444 - [[Grenade Launchers|Launchers]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 450 - [[Rods]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Atk/Heal)&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 451 - [[Wands]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Ice Type)&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 452 - [[Wands]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (LTNG/support)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 453 - [[Throwing Blades]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 454 - [[Wands]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Support)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 461 - [[Twin Sabers|Tw. Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 462 - [[Twin Daggers|Tw. Daggers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 463 - [[Twin Claws|Tw. Claws]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 464 - [[Wands]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (ATK/Buff)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 465 - [[Twin Handguns|Tw. Handguns]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5D1A1BCA5C8A5CAA1BCA5DEA5B7A5CAA5EAA1BC.html PSU-Wiki's article] (Japanese)&lt;br /&gt;
* [http://www.inconsequentialexistence.com/psu/ Partner Machinery Calculator]&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>MechaCrash</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Story_Missions_(Network)&amp;diff=15132</id>
		<title>Talk:Story Missions (Network)</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Story_Missions_(Network)&amp;diff=15132"/>
				<updated>2007-02-17T06:17:49Z</updated>
		
		<summary type="html">&lt;p&gt;MechaCrash: /* HIVE Clean-Up Mission 2 NPC location? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== New section ==&lt;br /&gt;
*I'm working on creating a detailed guide to all of the story missions currently available on the English servers.  I intend to include data tables for each chapter which will detail trial rewards based on character level, and possibly item drop tables.  Also, I may be adding in detailed descriptions of plot points and story elements made in each chapter.  [[User:EspioKaos|EspioKaos]] 09:43, 27 December 2006 (CST)&lt;br /&gt;
* '''Thoroughly''' agreed with this article. It's been long overdue, and I'll try to help out as best I can. - [[User:Miraglyth|Miraglyth]] 19:11, 27 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
== Requirements / Difficulty? ==&lt;br /&gt;
* One of the questions I've been thinking is thus: The story missions are known to divide into difficulty tiers based on your character level. Does anyone know if the requirements for S/A/B rank differ based on the tier, or if they are all the same (i.e. 3/5/7 minutes for a time-based mission) and the monster level is the only difference? - [[User:Miraglyth|Miraglyth]] 19:11, 27 December 2006 (CST)&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/A5CDA5C3A5C8A5EFA1BCA5AFA5E2A1BCA5C92FA5B9A5C8A1BCA5EAA1BCA5DFA5C3A5B7A5E7A5F3.html Related]. I'll look into it; lolz reverse-calculating points. - [[User:Tycho|Tycho]] 07:17, 28 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
== JP 01.12 update will change a few things ==&lt;br /&gt;
&lt;br /&gt;
* It's been revealed by SonicTeam that the level tiers used for the story missions will be changed to go by the standard C-S rankings used on free missions.  Once we get to this update and can gather more information, we'll make any necessary alterations to our data tables. [[User:EspioKaos|EspioKaos]] 13:20, 30 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
== HIVE Clean-Up Mission 2 NPC location? ==&lt;br /&gt;
&lt;br /&gt;
* The entry says that you need to leave your NPC at the &amp;quot;right location&amp;quot; and then do the lap hitting switches, but it doesn't tell you which one is the right location. Can that be added to the entry? [[User:MechaCrash|MechaCrash]] 18:27, 13 February 2007 (CST)&lt;br /&gt;
* OK, I've clarified that section.  [[User:EspioKaos|EspioKaos]] 23:42, 13 February 2007 (CST)&lt;br /&gt;
* I wrote the original; For the entirety of this article I have tried to keep it spoiler-free, hence not even revealing NPC names. In addition I'd preferred not to throw out hints as some players may have desired to do everything by themselves. - [[User:Miraglyth|Miraglyth]] 05:57, 14 February 2007 (CST)&lt;br /&gt;
* Updated.  I changed Laia back to &amp;quot;NPC,&amp;quot; but for the time being I've left the description of which terminal to leave her at.  Perhaps we could make a separate section for strategies for these missions? [[User:EspioKaos|EspioKaos]] 09:57, 14 February 2007 (CST)&lt;br /&gt;
* Perhaps state which terminal is the right one and use spoiler tags to hide it, like with the location? Although now that I think about it, EspioKaos's idea is way better, mine would just be a temporary thing for this one issue... [[User:MechaCrash|MechaCrash]] 00:11, 17 February 2007 (CST)&lt;/div&gt;</summary>
		<author><name>MechaCrash</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Story_Missions_(Network)&amp;diff=15131</id>
		<title>Talk:Story Missions (Network)</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Story_Missions_(Network)&amp;diff=15131"/>
				<updated>2007-02-17T06:11:33Z</updated>
		
		<summary type="html">&lt;p&gt;MechaCrash: /* HIVE Clean-Up Mission 2 NPC location? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== New section ==&lt;br /&gt;
*I'm working on creating a detailed guide to all of the story missions currently available on the English servers.  I intend to include data tables for each chapter which will detail trial rewards based on character level, and possibly item drop tables.  Also, I may be adding in detailed descriptions of plot points and story elements made in each chapter.  [[User:EspioKaos|EspioKaos]] 09:43, 27 December 2006 (CST)&lt;br /&gt;
* '''Thoroughly''' agreed with this article. It's been long overdue, and I'll try to help out as best I can. - [[User:Miraglyth|Miraglyth]] 19:11, 27 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
== Requirements / Difficulty? ==&lt;br /&gt;
* One of the questions I've been thinking is thus: The story missions are known to divide into difficulty tiers based on your character level. Does anyone know if the requirements for S/A/B rank differ based on the tier, or if they are all the same (i.e. 3/5/7 minutes for a time-based mission) and the monster level is the only difference? - [[User:Miraglyth|Miraglyth]] 19:11, 27 December 2006 (CST)&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/A5CDA5C3A5C8A5EFA1BCA5AFA5E2A1BCA5C92FA5B9A5C8A1BCA5EAA1BCA5DFA5C3A5B7A5E7A5F3.html Related]. I'll look into it; lolz reverse-calculating points. - [[User:Tycho|Tycho]] 07:17, 28 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
== JP 01.12 update will change a few things ==&lt;br /&gt;
&lt;br /&gt;
* It's been revealed by SonicTeam that the level tiers used for the story missions will be changed to go by the standard C-S rankings used on free missions.  Once we get to this update and can gather more information, we'll make any necessary alterations to our data tables. [[User:EspioKaos|EspioKaos]] 13:20, 30 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
== HIVE Clean-Up Mission 2 NPC location? ==&lt;br /&gt;
&lt;br /&gt;
* The entry says that you need to leave your NPC at the &amp;quot;right location&amp;quot; and then do the lap hitting switches, but it doesn't tell you which one is the right location. Can that be added to the entry? [[User:MechaCrash|MechaCrash]] 18:27, 13 February 2007 (CST)&lt;br /&gt;
* OK, I've clarified that section.  [[User:EspioKaos|EspioKaos]] 23:42, 13 February 2007 (CST)&lt;br /&gt;
* I wrote the original; For the entirety of this article I have tried to keep it spoiler-free, hence not even revealing NPC names. In addition I'd preferred not to throw out hints as some players may have desired to do everything by themselves. - [[User:Miraglyth|Miraglyth]] 05:57, 14 February 2007 (CST)&lt;br /&gt;
* Updated.  I changed Laia back to &amp;quot;NPC,&amp;quot; but for the time being I've left the description of which terminal to leave her at.  Perhaps we could make a separate section for strategies for these missions? [[User:EspioKaos|EspioKaos]] 09:57, 14 February 2007 (CST)&lt;br /&gt;
* Perhaps state which terminal is the right one and use spoiler tags to hide it, like with the location? [[User:MechaCrash|MechaCrash]] 00:11, 17 February 2007 (CST)&lt;/div&gt;</summary>
		<author><name>MechaCrash</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Story_Missions_(Network)&amp;diff=15092</id>
		<title>Talk:Story Missions (Network)</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Story_Missions_(Network)&amp;diff=15092"/>
				<updated>2007-02-14T00:27:48Z</updated>
		
		<summary type="html">&lt;p&gt;MechaCrash: HIVE Clean-Up Mission 2 NPC location?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== New section ==&lt;br /&gt;
*I'm working on creating a detailed guide to all of the story missions currently available on the English servers.  I intend to include data tables for each chapter which will detail trial rewards based on character level, and possibly item drop tables.  Also, I may be adding in detailed descriptions of plot points and story elements made in each chapter.  [[User:EspioKaos|EspioKaos]] 09:43, 27 December 2006 (CST)&lt;br /&gt;
* '''Thoroughly''' agreed with this article. It's been long overdue, and I'll try to help out as best I can. - [[User:Miraglyth|Miraglyth]] 19:11, 27 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
== Requirements / Difficulty? ==&lt;br /&gt;
* One of the questions I've been thinking is thus: The story missions are known to divide into difficulty tiers based on your character level. Does anyone know if the requirements for S/A/B rank differ based on the tier, or if they are all the same (i.e. 3/5/7 minutes for a time-based mission) and the monster level is the only difference? - [[User:Miraglyth|Miraglyth]] 19:11, 27 December 2006 (CST)&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/A5CDA5C3A5C8A5EFA1BCA5AFA5E2A1BCA5C92FA5B9A5C8A1BCA5EAA1BCA5DFA5C3A5B7A5E7A5F3.html Related]. I'll look into it; lolz reverse-calculating points. - [[User:Tycho|Tycho]] 07:17, 28 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
== JP 01.12 update will change a few things ==&lt;br /&gt;
&lt;br /&gt;
* It's been revealed by SonicTeam that the level tiers used for the story missions will be changed to go by the standard C-S rankings used on free missions.  Once we get to this update and can gather more information, we'll make any necessary alterations to our data tables. [[User:EspioKaos|EspioKaos]] 13:20, 30 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
== HIVE Clean-Up Mission 2 NPC location? ==&lt;br /&gt;
&lt;br /&gt;
The entry says that you need to leave your NPC at the &amp;quot;right location&amp;quot; and then do the lap hitting switches, but it doesn't tell you which one is the right location. Can that be added to the entry? [[User:MechaCrash|MechaCrash]] 18:27, 13 February 2007 (CST)&lt;/div&gt;</summary>
		<author><name>MechaCrash</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Partner_machines&amp;diff=14595</id>
		<title>Talk:Partner machines</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Partner_machines&amp;diff=14595"/>
				<updated>2007-01-31T03:50:27Z</updated>
		
		<summary type="html">&lt;p&gt;MechaCrash: /* Dimates are no good for tech raising */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Perspective==&lt;br /&gt;
*I was just wondering if we could change the &amp;quot;my&amp;quot; where it says &amp;quot;my experience&amp;quot; to the name of whoever it's referring to. It just doesn't feel right reading in first person. It's not really an important issue, if I was absolutely sure who it was, I'd just change it myself.  [[User:K'lon|K&amp;amp;#39;lon]] 13:01, 23 January 2007 (CST)&lt;br /&gt;
* Uh, yeah. It was pretty weird they never included their name with the comments in the first place. &amp;gt;_&amp;gt;; - [[User:Tycho|Tycho]] 10:49, 24 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons or Monomates? ==&lt;br /&gt;
*Irovax: Why is the best thing to feed a Striking PM 1* Weapons? Wouldn't it be Monomates, since weapons cost 350 and Monomates cost 50? Or are they taking the TECHNIC into account? Personally, I'd want my PM to become battle ready as soon as possible...&lt;br /&gt;
* Yeah, that's for pure Striking. If all you care about is getting it to L80 ASAP, you're probably best off buying Monomates en masse. Or, if you don't have the cash and are okay with an Armor PM (if you're a HU 440 might not be such a bad choice in battle), you could even use Cast Parts of newly chreated characters or something. - [[User:Tycho|Tycho]]&lt;br /&gt;
&lt;br /&gt;
== Content Corrections/Clarifications ==&lt;br /&gt;
*Keldog: Can someone verify that the PM Evolution chart is correct for the fourth stage evolution stat reqirements (i.e. &amp;quot;Ranged &amp;lt;= 30&amp;quot;, etc.). Seems like those should be greater than symbols (&amp;gt;) instead of less than (&amp;lt;).&lt;br /&gt;
* I think you got confused; they do not contain 'less than or equal to' signals at all. The signs used are 'greater than or equal to' and 'less than' (= evolutions you get when the requirements for the former aren't met). I hope that would answer your question. - [[User:Tycho|Tycho]]&lt;br /&gt;
* cast parts reduce mind&lt;br /&gt;
* Why are 1* units recommended over CAST parts? They seem to be more expensive and less effective.&lt;br /&gt;
* Faster than recreating ad infinitum; either way works though. - [[User:Tycho|Tycho]]&lt;br /&gt;
* For the GH-420 model (claws), it takes Striking below lv 30 and Ranged above lv 30. ^^ --[[User:Shioki|Shioki]]&lt;br /&gt;
* In the picture of all the GH-44x PMs, 443 is shown as being a Laser Cannon type, with 444 as a Launcher type. The guide to their weapon types did not match the screenshot. This has been corrected.&lt;br /&gt;
* Can someone post a slightly clearer description of what each 'personality' type does on the LV80 evolutions? 'Independent' and 'Near Master' are pretty self-explanatory, but what exactly is 'Calculating' supposed to mean? [[User:JhonenSantos|JhonenSantos]] 11:21, 11 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== A PM in battle section is needed ==&lt;br /&gt;
&lt;br /&gt;
Would answer questions like.&lt;br /&gt;
1. Can 440 use technics.&lt;br /&gt;
2. Can the armor stat be ignored or is it suicide to go pure 100 stat.&lt;br /&gt;
3. How much control you have over the PM.&lt;br /&gt;
* About #2, I'm not too sure, but it seems that even with pure 100 striking, the GH410 takes only average damage. It's probably dependent only on class/type of PM.&lt;br /&gt;
* About #3, it seems like they act like normal NPCs of their class, i.e. not very much control, other than just following you closely. [[User:Seikas2|Seikas2]] 01:32, 12 November 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* Right. - [[User:Tycho|Tycho]]&lt;br /&gt;
&lt;br /&gt;
== Useful 4th stage table? ==&lt;br /&gt;
Was thinking about adding this to the main page, but was unsure if it was ready. [[User:Seikas2|Seikas2]] 04:21, 14 November 2006 (PST)&lt;br /&gt;
*snip Main Paged [[User:Seikas2|Seikas2]] 06:51, 15 November 2006 (PST)&lt;br /&gt;
* Well, it did need something like this. I should still check up on the Japanese description of 450 though; forgot if it mentioned her fire specialism, and thought it might be useful to include element info. I like how you made the behaviour patterns more apparent using the colouring schedule. I'm still wondering about what's with 440 though. Anyway, for now the primary concern regarding PMs is probably rather the Battle Stat stuff, and synthesis influences.&lt;br /&gt;
&lt;br /&gt;
== Battle stat (B St) ==&lt;br /&gt;
&lt;br /&gt;
In the battle stat section, we read &amp;quot;Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's stats in combat and increases overall synthesis proficiency;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure the first part, about combat stats is a given, but then the second fact, about B St affecting overall synthesis proficiency, is this really proven? Almost seems like its a recent addition, especially how its inserted into the existing context about your PM fighting with you&lt;br /&gt;
&lt;br /&gt;
* Not proven; I'll add a question mark or something. - [[User:Tycho|Tycho]] 15:46, 1 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Recent edit ==&lt;br /&gt;
* Leveling PMs by letting them synth stuff? This doesn't make sense. I'll use a rollback. o_O - [[User:Tycho|Tycho]] 08:31, 11 December 2006 (PST)&lt;br /&gt;
* I think what was meant by this is to synth items used for feeding, like say a 2★ saber to increase Strike, or guns, wands, or trimates, etc, while collecting more items during missions to synth even more feedables. --[[User:Megaman|Mega]] 09:24, 11 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== How Feeding Works ==&lt;br /&gt;
&lt;br /&gt;
I believe the feeding details could use elaboration. From my experience and from what just about everyone I'm asking is saying, feeding works thus:&lt;br /&gt;
&lt;br /&gt;
* Feed a PM one item, it's &amp;quot;Fed&amp;quot; count raises by 1.&lt;br /&gt;
* If &amp;quot;Fed&amp;quot; count is 100, disable feeding.&lt;br /&gt;
* If not fed for 12 hours, set &amp;quot;Fed&amp;quot; count to 0.&lt;br /&gt;
&lt;br /&gt;
This differs from the details currently on the page as they suggest the 12-hour reset only happens if and when the PM becomes full (suggesting that if fed one item every 24 hours, it would be &amp;quot;full&amp;quot; for 12 hours on the 100th day).&lt;br /&gt;
&lt;br /&gt;
Mentioning it here first to get some feedback on clarifying the article before I go ahead and do it. - [[User:Miraglyth|Miraglyth]] 03:32, 3 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Dimates are no good for tech raising ==&lt;br /&gt;
* Dimates give two tech, but six strike. Why bother with them when you can just stick to tech disks and starting weapons? Those give a better return for your money and you don't have to worry about undoing stat gain in something you don't want. - &amp;lt;sub&amp;gt;The preceding unsigned comment was added by [[MechaCrash]], 23:11, 30 January 2007 (CST)&amp;lt;/sub&amp;gt;&lt;br /&gt;
** Get the heck out. 1* Tech disks are 500 meseta for 6% TECH. Dimates are practically free for 2% TECH. It is *not* hard to alternate Dimates and Tech disks to save money. - [[User:Miraglyth|Miraglyth]] 20:07, 30 January 2007 (CST)&lt;br /&gt;
*** The problem here is that while you can spend 450 for a +6 tech using Dimates, you use an extra two feedings to do it, and money's not really an object for &amp;quot;fast&amp;quot; feeding. For the cheap feeding, then the dimates are worth using if you have a bunch of them sitting around (and unless you solo constantly as a non-tech user it's hard &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; to have buckets of them), but the &amp;quot;cheap&amp;quot; feed doesn't really take time into account -- so why not make a few extra newmen for their starting wands? Also, I apologize for the unsigned comment, I'm still figuring this stuff out... [[User:MechaCrash|MechaCrash]] 21:50, 30 January 2007 (CST)&lt;/div&gt;</summary>
		<author><name>MechaCrash</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Partner_machines&amp;diff=14588</id>
		<title>Talk:Partner machines</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Partner_machines&amp;diff=14588"/>
				<updated>2007-01-30T23:11:46Z</updated>
		
		<summary type="html">&lt;p&gt;MechaCrash: Dimates are no good for tech raising&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Perspective==&lt;br /&gt;
*I was just wondering if we could change the &amp;quot;my&amp;quot; where it says &amp;quot;my experience&amp;quot; to the name of whoever it's referring to. It just doesn't feel right reading in first person. It's not really an important issue, if I was absolutely sure who it was, I'd just change it myself.  [[User:K'lon|K&amp;amp;#39;lon]] 13:01, 23 January 2007 (CST)&lt;br /&gt;
* Uh, yeah. It was pretty weird they never included their name with the comments in the first place. &amp;gt;_&amp;gt;; - [[User:Tycho|Tycho]] 10:49, 24 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons or Monomates? ==&lt;br /&gt;
*Irovax: Why is the best thing to feed a Striking PM 1* Weapons? Wouldn't it be Monomates, since weapons cost 350 and Monomates cost 50? Or are they taking the TECHNIC into account? Personally, I'd want my PM to become battle ready as soon as possible...&lt;br /&gt;
* Yeah, that's for pure Striking. If all you care about is getting it to L80 ASAP, you're probably best off buying Monomates en masse. Or, if you don't have the cash and are okay with an Armor PM (if you're a HU 440 might not be such a bad choice in battle), you could even use Cast Parts of newly chreated characters or something. - [[User:Tycho|Tycho]]&lt;br /&gt;
&lt;br /&gt;
== Content Corrections/Clarifications ==&lt;br /&gt;
*Keldog: Can someone verify that the PM Evolution chart is correct for the fourth stage evolution stat reqirements (i.e. &amp;quot;Ranged &amp;lt;= 30&amp;quot;, etc.). Seems like those should be greater than symbols (&amp;gt;) instead of less than (&amp;lt;).&lt;br /&gt;
* I think you got confused; they do not contain 'less than or equal to' signals at all. The signs used are 'greater than or equal to' and 'less than' (= evolutions you get when the requirements for the former aren't met). I hope that would answer your question. - [[User:Tycho|Tycho]]&lt;br /&gt;
* cast parts reduce mind&lt;br /&gt;
* Why are 1* units recommended over CAST parts? They seem to be more expensive and less effective.&lt;br /&gt;
* Faster than recreating ad infinitum; either way works though. - [[User:Tycho|Tycho]]&lt;br /&gt;
* For the GH-420 model (claws), it takes Striking below lv 30 and Ranged above lv 30. ^^ --[[User:Shioki|Shioki]]&lt;br /&gt;
* In the picture of all the GH-44x PMs, 443 is shown as being a Laser Cannon type, with 444 as a Launcher type. The guide to their weapon types did not match the screenshot. This has been corrected.&lt;br /&gt;
* Can someone post a slightly clearer description of what each 'personality' type does on the LV80 evolutions? 'Independent' and 'Near Master' are pretty self-explanatory, but what exactly is 'Calculating' supposed to mean? [[User:JhonenSantos|JhonenSantos]] 11:21, 11 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== A PM in battle section is needed ==&lt;br /&gt;
&lt;br /&gt;
Would answer questions like.&lt;br /&gt;
1. Can 440 use technics.&lt;br /&gt;
2. Can the armor stat be ignored or is it suicide to go pure 100 stat.&lt;br /&gt;
3. How much control you have over the PM.&lt;br /&gt;
* About #2, I'm not too sure, but it seems that even with pure 100 striking, the GH410 takes only average damage. It's probably dependent only on class/type of PM.&lt;br /&gt;
* About #3, it seems like they act like normal NPCs of their class, i.e. not very much control, other than just following you closely. [[User:Seikas2|Seikas2]] 01:32, 12 November 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* Right. - [[User:Tycho|Tycho]]&lt;br /&gt;
&lt;br /&gt;
== Useful 4th stage table? ==&lt;br /&gt;
Was thinking about adding this to the main page, but was unsure if it was ready. [[User:Seikas2|Seikas2]] 04:21, 14 November 2006 (PST)&lt;br /&gt;
*snip Main Paged [[User:Seikas2|Seikas2]] 06:51, 15 November 2006 (PST)&lt;br /&gt;
* Well, it did need something like this. I should still check up on the Japanese description of 450 though; forgot if it mentioned her fire specialism, and thought it might be useful to include element info. I like how you made the behaviour patterns more apparent using the colouring schedule. I'm still wondering about what's with 440 though. Anyway, for now the primary concern regarding PMs is probably rather the Battle Stat stuff, and synthesis influences.&lt;br /&gt;
&lt;br /&gt;
== Battle stat (B St) ==&lt;br /&gt;
&lt;br /&gt;
In the battle stat section, we read &amp;quot;Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's stats in combat and increases overall synthesis proficiency;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure the first part, about combat stats is a given, but then the second fact, about B St affecting overall synthesis proficiency, is this really proven? Almost seems like its a recent addition, especially how its inserted into the existing context about your PM fighting with you&lt;br /&gt;
&lt;br /&gt;
* Not proven; I'll add a question mark or something. - [[User:Tycho|Tycho]] 15:46, 1 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Recent edit ==&lt;br /&gt;
* Leveling PMs by letting them synth stuff? This doesn't make sense. I'll use a rollback. o_O - [[User:Tycho|Tycho]] 08:31, 11 December 2006 (PST)&lt;br /&gt;
* I think what was meant by this is to synth items used for feeding, like say a 2★ saber to increase Strike, or guns, wands, or trimates, etc, while collecting more items during missions to synth even more feedables. --[[User:Megaman|Mega]] 09:24, 11 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== How Feeding Works ==&lt;br /&gt;
&lt;br /&gt;
I believe the feeding details could use elaboration. From my experience and from what just about everyone I'm asking is saying, feeding works thus:&lt;br /&gt;
&lt;br /&gt;
* Feed a PM one item, it's &amp;quot;Fed&amp;quot; count raises by 1.&lt;br /&gt;
* If &amp;quot;Fed&amp;quot; count is 100, disable feeding.&lt;br /&gt;
* If not fed for 12 hours, set &amp;quot;Fed&amp;quot; count to 0.&lt;br /&gt;
&lt;br /&gt;
This differs from the details currently on the page as they suggest the 12-hour reset only happens if and when the PM becomes full (suggesting that if fed one item every 24 hours, it would be &amp;quot;full&amp;quot; for 12 hours on the 100th day).&lt;br /&gt;
&lt;br /&gt;
Mentioning it here first to get some feedback on clarifying the article before I go ahead and do it. - [[User:Miraglyth|Miraglyth]] 03:32, 3 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Dimates are no good for tech raising ==&lt;br /&gt;
&lt;br /&gt;
Dimates give two tech, but six strike. Why bother with them when you can just stick to tech disks and starting weapons? Those give a better return for your money and you don't have to worry about undoing stat gain in something you don't want.&lt;/div&gt;</summary>
		<author><name>MechaCrash</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=14587</id>
		<title>Partner machines</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=14587"/>
				<updated>2007-01-30T23:09:27Z</updated>
		
		<summary type="html">&lt;p&gt;MechaCrash: /* Recommended Diets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Pete.png|right|thumb|GHX-005, also known as 'Pete'.]]&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Red: Online specific information.&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Blue: Offline specific information.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Partner Machineries'' (パートナーマシナリー), or ''PMs'' (パシリ) for short, are floating pet robots, and can be found in the [[My Room|player's room]]. In [[Story Mode]], Ethan's PM is called 'Pete', but in [[Extra Mode]] and [[Network Mode]] players are able to choose and change their PM's names. A PM's [[Luck]] is equal to that of Female Cast characters.&lt;br /&gt;
&lt;br /&gt;
PMs have several functions, including:&lt;br /&gt;
* Item Storage (~300 items)&lt;br /&gt;
* [[Item Synthesis]]&lt;br /&gt;
* Engaging in combat as a sidekick (fourth-stage only)&lt;br /&gt;
* Providing plot information and hints (Story Mode)&lt;br /&gt;
* Shopkeeper (Online)&lt;br /&gt;
&lt;br /&gt;
PMs have specific attributes, as well:&lt;br /&gt;
* Striking - indicates the profiency in synthesizing [[Melee Weapons]]&lt;br /&gt;
* Ranged - indicates the profiency in synthesizing [[Ranged Weapons]]&lt;br /&gt;
* Technic - indicates the profiency in synthesizing [[Casting Weapons]]&lt;br /&gt;
* Armor - indicates the profiency in synthesizing [[Armors]]&lt;br /&gt;
* Production Level (max. 100) - the sum of the four attributes above; PM evolution occurs as the Production Level rises&lt;br /&gt;
* Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's efficiency in combat (presumably only AI and chat lines?) and is rumored to increase overall synthesis proficiency; the increments for its EXP bar increase upon Mission completion, depending ''only'' on the overall resultant rank.&lt;br /&gt;
&lt;br /&gt;
* S rank: about 25% (from 0% into a level, four S Ranks are not enough for one level. It's probably 24%.)&lt;br /&gt;
* A rank: about 15%&lt;br /&gt;
* B rank: about 10%&lt;br /&gt;
* C rank: about 5%&lt;br /&gt;
&lt;br /&gt;
To increase those first four attributes, PMs can be fed items, via the &amp;quot;Give item&amp;quot; submenu of Partner Machinery Functions. PM Feeding (called that due to the PM commenting how the item tasted) is subject to some simple constraints:&lt;br /&gt;
&lt;br /&gt;
* If you feed a PM one item, it's &amp;quot;fed&amp;quot; count raises by 1.&lt;br /&gt;
* Once a PM's &amp;quot;fed&amp;quot; count reaches 100 it becomes &amp;quot;full&amp;quot; and you cannot feed it any more.&lt;br /&gt;
* If a PM has not been fed for 12 hours (&amp;quot;full&amp;quot; or not), it's &amp;quot;fed&amp;quot; count gets reset to 0.&lt;br /&gt;
&lt;br /&gt;
Partner Machinery will refuse to eat [[Synthesis Boards]], [[Grinders]] and [[Presents]]. When the Production Level reaches a designated point, the PM will &amp;quot;evolve&amp;quot; into a new form that varies according to the individual attributes that contribute to the Production Level. These distinct PM evolutions each specialize either in Striking, Range or Technic; there are none that specialize in Armor. Battle-usable evolutions have associated combat behaviour and equipment. Not much is known about their combat stats, other than that they are dependent on the PM's form and Combat Level.&lt;br /&gt;
&lt;br /&gt;
Only the leader of a party may summon his or her battle-usable PM to combat. The PM is capable of taking damage and dying like any ordinary player as well as reducing final trial rewards through death. PMs affect experience gain in combat in the same way ordinary players do. The PM has no means of healing itself outside of Force spells, area affect items and returning to town. Battle-usable PM's have the luck score of a female cast.&lt;br /&gt;
&lt;br /&gt;
The item ''PM Device ZERO'' is used to reset each of the PM's stats to zero. Although the PM will reset it's level and any advanced form will be lost, the storage remains unaffected.&lt;br /&gt;
&lt;br /&gt;
== Partner Machinery Evolutions ==&lt;br /&gt;
&lt;br /&gt;
[[Image:PMs.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Stage !! Level &amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt; !! Name !! Appearance !! Evolves from !! with stats (&amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|1 || rowspan=2|&amp;lt;font color=red&amp;gt;0-19&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;0-9&amp;lt;/font&amp;gt; || GH-101 || [http://www.psupedia.org/index.php?title=Image:GH101.jpg Red Orb] || colspan=2|n/a (Online)&lt;br /&gt;
|-&lt;br /&gt;
| GHX-005 || [http://www.psupedia.org/index.php?title=Image:Pete.png GH-101 with arms] || colspan=2|n/a (Offline)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|2 || rowspan=2|&amp;lt;font color=red&amp;gt;20-49&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;10-19&amp;lt;/font&amp;gt; || GH-201 || [http://www.psupedia.org/index.php?title=Image:GH-201.PNG Blue Orb with arms] || Stage 1 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-202 || [http://www.psupedia.org/index.php?title=Image:GH-202.jpg Green Orb with arms] || Stage 1 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|3 || rowspan=4|&amp;lt;font color=red&amp;gt;50-79&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;20-29&amp;lt;/font&amp;gt; || GH-301 || [http://www.psupedia.org/index.php?title=Image:GH301.jpg Dragon] || GH-201 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-302 || [http://www.psupedia.org/index.php?title=Image:GH302.jpg Cat] || GH-201 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-303 || [http://www.psupedia.org/index.php?title=Image:GH303.jpg Angel] || GH-202 || Technic &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-304 || [http://www.psupedia.org/index.php?title=Image:GH304.jpg Bird] || GH-202 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|4 || rowspan=5|&amp;lt;font color=red&amp;gt;80-100&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;30-100&amp;lt;/font&amp;gt; || GH-410 || [http://www.psupedia.org/index.php?title=Image:GH-410.jpg Maid] ([[Swords]])|| GH-301 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || [http://www.psupedia.org/index.php?title=Image:GH-420.JPG Gypsie] ([[Claws]]) || GH-301&amp;lt;br&amp;gt;GH-302 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || [http://psupedia.org/index.php?title=Image:GH-430.jpg girl] ([[Handguns]]) || GH-302&amp;lt;br&amp;gt;GH-303 || Ranged &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=red&amp;gt;&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || [http://www.psupedia.org/index.php?title=Image:GH-440.jpg girl] ([[Shotguns]]) || GH-303&amp;lt;br&amp;gt;GH-304 || Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Technic &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || [http://www.psupedia.org/index.php?title=Image:GH-450.jpg girl] ([[Rods]]) || GH-304 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*On/Off denotes Online and Offline respectivly.&lt;br /&gt;
&lt;br /&gt;
== Recommended Diets ==&lt;br /&gt;
&lt;br /&gt;
; Striking&lt;br /&gt;
: Quick: Fruit Juice (5☆ synthesizable) and 1☆ [[Melee Weapons]] (1:3 ratio)&lt;br /&gt;
: Cheap: Monomates and 1☆ [[Melee Weapons]] (1:1 ratio)&lt;br /&gt;
&lt;br /&gt;
; Ranged&lt;br /&gt;
: Quick: 5☆ [[Traps]]&lt;br /&gt;
: Cheap: 2☆ [[Traps]]&lt;br /&gt;
&lt;br /&gt;
; Technic&lt;br /&gt;
: Quick: 1* [[Technique Disks]]&lt;br /&gt;
: Cheap: Starting Force [[Weapons]] (create new characters)&lt;br /&gt;
&lt;br /&gt;
; Armor&lt;br /&gt;
: Quick: 1☆ [[Units]]&lt;br /&gt;
: Cheap: Cast [[Parts]] (create new characters)&lt;br /&gt;
&lt;br /&gt;
; battle-usable rush (impure)&lt;br /&gt;
: Online: Monomates to L80 (GH410)&lt;br /&gt;
: Offline GH410: Monomates to L30&lt;br /&gt;
: Offline GH420: Monomates to L14, Damage Traps to L20, then Monomates to L30&lt;br /&gt;
: Offline GH430: Damage Traps to L15, then Monomates to L30&lt;br /&gt;
: Offline GH440: Damage Traps to L6, then Monomates to L30&lt;br /&gt;
: Offline GH450: Megid disks to L6, then Monomates to L30&lt;br /&gt;
&lt;br /&gt;
== Fourth-Stage PMs ==&lt;br /&gt;
&lt;br /&gt;
When PMs evolve to their fourth stage, they will become usable in battle and will grant their owner their own [[Partner Card]] to call upon them at anytime. In any party only the PM of the leader may participate. Like NPCs, PMs will automatically revive in a minute, but unfortunately their deaths affects Mission results nonetheless. In battle, a PM is always ten levels higher than their owner's this increases, they will become more powerful like regular characters would. A PM's Production Level and Striking, Ranged, Armor and Technic stats do not have any influence on this.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Evolution !! Syn. Trend !! Combat Behavior !! In-game Description !! [[Weapons]] and [[Photon Arts]]&lt;br /&gt;
|-&lt;br /&gt;
| GH-410 || Striking || Near owner || Always stays near owner, good with 2-handed swords. || Sword ([[Hanzo]] with [[Spinning Break]]), Twin Saber ([[Sharp Twins]] with [[Assault Crush]]), Wand ([[Batnara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || Strike || Independent || Wanders around the battle and attacks enemies with claws. || Claw (Dark-[[element]] [[Ga-Misaki]] with [[Senten Kanzan-ga]]), Twin Dagger ([[Shintsuki-zashi]] with ?), Wand&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || Firearms || With group || Team player who enjoys working with her owner. || Rifle (Burst with [[Lv.4 Frozen Shot]]), Handgun ([[Beamgun]] with [[Frozen Hit]]), Wand ([[Sceptara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || Firearms || Calculating || Uses a shotgun to attack enemies with wild abandon. || Shotgun ([[Shigga Amza]] with [[Barata Inga]]), Twin Handgun ([[Evil Twins]] with [[Twin Plasma]]), Wand ([[Canara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || TECHNIC || Support (TECHNICs: Atk/Heal) || Heals owner and attacks enemies. || Rod ([[Granarod]]), Rod ([[Hajirod]]), Wand ([[Crozier]] with [[Resta]]); PAs: [[Foie]], [[Rafoie]], [[Gifoie]], [[Jellen]], [[Gibarta]], [[Ramegid]], [[Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat behaviour ===&lt;br /&gt;
&lt;br /&gt;
; Calculating&lt;br /&gt;
: ?&lt;br /&gt;
; Cover fire&lt;br /&gt;
: ?&lt;br /&gt;
; Front lines&lt;br /&gt;
: ?&lt;br /&gt;
; Independent&lt;br /&gt;
 *According to my experiences with a GH-420, The PM will run off on its own if an enemy is within its sight range..&lt;br /&gt;
   It will also attack enemies if the enemy attacks her..&lt;br /&gt;
~Thanks to Lunatari(Xbox 360) and Mia(Xbox 360) for spotting this out with there GH-420(Rabbit! and -) ^_^&lt;br /&gt;
; Support&lt;br /&gt;
 *According to my experience with a GH-450, It will support the party by casting jellen numerous times.It will also cast resta for &lt;br /&gt;
   the master unlike other NPC.  &lt;br /&gt;
~Thanks to Tahldon(Xbox 360) for letting me view his GH-450(Hina Ichigo) ^_^  &lt;br /&gt;
; With group&lt;br /&gt;
 *According to my experiences with a GH-430, &amp;quot;with group&amp;quot; means it fights the &lt;br /&gt;
   same monster as you do(mainly you can just hit the monster once and it  will chase it) and or your alternate NPC(2nd NPC if added)&lt;br /&gt;
; With owner&lt;br /&gt;
  *According to my experiences with a GH-410, the PM will stay by your side until a enemy is within its striking distance. &lt;br /&gt;
Great for shielding because if the enemy approaches you,your PM will fight it..&lt;br /&gt;
~Thanks to Zerdo4(Xbox 360) for letting me view his GH-410(Zerda2) ^_^&lt;br /&gt;
&lt;br /&gt;
== Feeding Increments ==&lt;br /&gt;
&lt;br /&gt;
=== Online ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]] /&amp;lt;br&amp;gt;[[PA Fragments]]&lt;br /&gt;
| Striking || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +15 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Ranged || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Parts]]&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Striking || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| [[Ornaments]]&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Offline ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]]&lt;br /&gt;
| Striking || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Technic || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48 || +52&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +14 || +21 || +28 || +35 || +42 || +49 || +56 || +63 || +70 || +77 || +84 || +91&lt;br /&gt;
|-&lt;br /&gt;
| [[Parts]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Technic || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Ornaments]]&lt;br /&gt;
| Striking || -2 || -3 || -4 || -5 || -6 || -7 || -8 || -9 || -10 || -11 || -12 || -13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Currently Unobtainable PMs ==&lt;br /&gt;
&lt;br /&gt;
There are currently 28 unattainable PM evolutions, linked to 'PM Evolution Devices'. For example, using a 'PM 411 Device' on a GH410 will evolve the PM into the corresponding evolution. It is unclear whether one would need multiple devices to obtain, say, a GH412. Details about GH305~7 and GH461~5 are still unclear.&lt;br /&gt;
&lt;br /&gt;
The Japan Version of the game finally got the Partner Machine Evolution Kits! But only for the 4x1(411,421,431,441,451) and 4x2(412,422,432,442,452) types,unfortuantely. No information on the 46x types,yet.&lt;br /&gt;
&lt;br /&gt;
The New PM change in appearance and weapon, some featuring S rank weapons as well!Great for those with an acquired taste for expensive items,others will just get plain jealous.&lt;br /&gt;
&lt;br /&gt;
Some of the alternate PM actually carry SUV weapons!! Each one features an extra slot but only certain few will get the SUV while some for example, will get HP regeneration(Me/Hp Restore).We have yet to cover on this so come back often for more details.&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:305-307.jpg|thumb|[[GH-30x series]]]]&lt;br /&gt;
| [[Image:411-414.jpg|thumb|[[GH-41x series]]]]&lt;br /&gt;
| [[Image:421-424.jpg|thumb|[[GH-42x series]]]]&lt;br /&gt;
| [[Image:431-434.jpg|thumb|[[GH-43x series]]]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:441-444.jpg|thumb|[[GH-44x series]]]]&lt;br /&gt;
| [[Image:451-454.jpg|thumb|[[GH-45x series]]]]&lt;br /&gt;
| [[Image:461-465.jpg|thumb|[[GH-46x series]]]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 410 - [[Swords]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 411 - [[Swords]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 412 - [[Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 413 - [[Daggers]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdddd&amp;quot; | GH 414 - [[Double Sabers|Dbl. Sabers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 420 - [[Claws]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 421 - [[Claws]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 422 - [[Knuckles]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 423 - [[Spears]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 424 - [[Axes]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 430 - [[Handguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 431 - [[Handguns]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 432 - [[Crossbows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 433 - [[Mechguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 434 - [[Rifles]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffffff&amp;quot; | GH 440 - [[Shotguns]]&amp;lt;br /&amp;gt;Calculating&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 441 - [[Shotguns]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 442 - [[Bows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 443 - [[Laser Cannons|L. Cannons]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 444 - [[Grenade Launchers|Launchers]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 450 - [[Rods]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Atk/Heal)&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 451 - [[Wands]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Ice Type)&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 452 - [[Wands]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (LTNG/support)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 453 - [[Cards]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 454 - [[Wands]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Support)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 461 - [[Twin Sabers|Tw. Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 462 - [[Twin Daggers|Tw. Daggers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 463 - [[Twin Claws|Tw. Claws]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 464 - [[Wands]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (ATK/Buff)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 465 - [[Twin Handguns|Tw. Handguns]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5D1A1BCA5C8A5CAA1BCA5DEA5B7A5CAA5EAA1BC.html PSU-Wiki's article] (Japanese)&lt;br /&gt;
* [http://www.inconsequentialexistence.com/psu/ Partner Machinery Calculator]&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>MechaCrash</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=14503</id>
		<title>Partner machines</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=14503"/>
				<updated>2007-01-29T19:05:53Z</updated>
		
		<summary type="html">&lt;p&gt;MechaCrash: /* Recommended Diets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Pete.png|right|thumb|GHX-005, also known as 'Pete'.]]&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Red: Online specific information.&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Blue: Offline specific information.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Partner Machineries'' (パートナーマシナリー), or ''PMs'' (パシリ) for short, are floating pet robots, and can be found in the [[My Room|player's room]]. In [[Story Mode]], Ethan's PM is called 'Pete', but in [[Extra Mode]] and [[Network Mode]] players are able to choose and change their PM's names. A PM's [[Luck]] is equal to that of Female Cast characters.&lt;br /&gt;
&lt;br /&gt;
PMs have several functions, including:&lt;br /&gt;
* Item Storage (~300 items)&lt;br /&gt;
* [[Item Synthesis]]&lt;br /&gt;
* Engaging in combat as a sidekick (fourth-stage only)&lt;br /&gt;
* Providing plot information and hints (Story Mode)&lt;br /&gt;
* Shopkeeper (Online)&lt;br /&gt;
&lt;br /&gt;
PMs have specific attributes, as well:&lt;br /&gt;
* Striking - indicates the profiency in synthesizing [[Melee Weapons]]&lt;br /&gt;
* Ranged - indicates the profiency in synthesizing [[Ranged Weapons]]&lt;br /&gt;
* Technic - indicates the profiency in synthesizing [[Casting Weapons]]&lt;br /&gt;
* Armor - indicates the profiency in synthesizing [[Armors]]&lt;br /&gt;
* Production Level (max. 100) - the sum of the four attributes above; PM evolution occurs as the Production Level rises&lt;br /&gt;
* Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's efficiency in combat (presumably only AI and chat lines?) and is rumored to increase overall synthesis proficiency; the increments for its EXP bar increase upon Mission completion, depending ''only'' on the overall resultant rank.&lt;br /&gt;
&lt;br /&gt;
* S rank: about 25% (from 0% into a level, four S Ranks are not enough for one level. It's probably 24%.)&lt;br /&gt;
* A rank: about 15%&lt;br /&gt;
* B rank: about 10%&lt;br /&gt;
* C rank: about 5%&lt;br /&gt;
&lt;br /&gt;
To increase those first four attributes, PMs can be fed items, via the &amp;quot;Give item&amp;quot; submenu of Partner Machinery Functions. PM Feeding (called that due to the PM commenting how the item tasted) is subject to some simple constraints:&lt;br /&gt;
&lt;br /&gt;
* If you feed a PM one item, it's &amp;quot;fed&amp;quot; count raises by 1.&lt;br /&gt;
* Once a PM's &amp;quot;fed&amp;quot; count reaches 100 it becomes &amp;quot;full&amp;quot; and you cannot feed it any more.&lt;br /&gt;
* If a PM has not been fed for 12 hours (&amp;quot;full&amp;quot; or not), it's &amp;quot;fed&amp;quot; count gets reset to 0.&lt;br /&gt;
&lt;br /&gt;
Partner Machinery will refuse to eat [[Synthesis Boards]], [[Grinders]] and [[Presents]]. When the Production Level reaches a designated point, the PM will &amp;quot;evolve&amp;quot; into a new form that varies according to the individual attributes that contribute to the Production Level. These distinct PM evolutions each specialize either in Striking, Range or Technic; there are none that specialize in Armor. Battle-usable evolutions have associated combat behaviour and equipment. Not much is known about their combat stats, other than that they are dependent on the PM's form and Combat Level.&lt;br /&gt;
&lt;br /&gt;
Only the leader of a party may summon his or her battle-usable PM to combat. The PM is capable of taking damage and dying like any ordinary player as well as reducing final trial rewards through death. PMs affect experience gain in combat in the same way ordinary players do. The PM has no means of healing itself outside of Force spells, area affect items and returning to town. Battle-usable PM's have the luck score of a female cast.&lt;br /&gt;
&lt;br /&gt;
The item ''PM Device ZERO'' is used to reset each of the PM's stats to zero. Although the PM will reset it's level and any advanced form will be lost, the storage remains unaffected.&lt;br /&gt;
&lt;br /&gt;
== Partner Machinery Evolutions ==&lt;br /&gt;
&lt;br /&gt;
[[Image:PMs.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Stage !! Level &amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt; !! Name !! Appearance !! Evolves from !! with stats (&amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|1 || rowspan=2|&amp;lt;font color=red&amp;gt;0-19&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;0-9&amp;lt;/font&amp;gt; || GH-101 || [http://www.psupedia.org/index.php?title=Image:GH101.jpg Red Orb] || colspan=2|n/a (Online)&lt;br /&gt;
|-&lt;br /&gt;
| GHX-005 || [http://www.psupedia.org/index.php?title=Image:Pete.png GH-101 with arms] || colspan=2|n/a (Offline)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|2 || rowspan=2|&amp;lt;font color=red&amp;gt;20-49&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;10-19&amp;lt;/font&amp;gt; || GH-201 || [http://www.psupedia.org/index.php?title=Image:GH-201.PNG Blue Orb with arms] || Stage 1 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-202 || [http://www.psupedia.org/index.php?title=Image:GH-202.jpg Green Orb with arms] || Stage 1 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|3 || rowspan=4|&amp;lt;font color=red&amp;gt;50-79&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;20-29&amp;lt;/font&amp;gt; || GH-301 || [http://www.psupedia.org/index.php?title=Image:GH301.jpg Dragon] || GH-201 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-302 || [http://www.psupedia.org/index.php?title=Image:GH302.jpg Cat] || GH-201 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-303 || [http://www.psupedia.org/index.php?title=Image:GH303.jpg Angel] || GH-202 || Technic &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-304 || [http://www.psupedia.org/index.php?title=Image:GH304.jpg Bird] || GH-202 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|4 || rowspan=5|&amp;lt;font color=red&amp;gt;80-100&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;30-100&amp;lt;/font&amp;gt; || GH-410 || [http://www.psupedia.org/index.php?title=Image:GH-410.jpg Maid] ([[Swords]])|| GH-301 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || [http://www.psupedia.org/index.php?title=Image:GH-420.JPG Gypsie] ([[Claws]]) || GH-301&amp;lt;br&amp;gt;GH-302 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || [http://psupedia.org/index.php?title=Image:GH-430.jpg girl] ([[Handguns]]) || GH-302&amp;lt;br&amp;gt;GH-303 || Ranged &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=red&amp;gt;&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || [http://www.psupedia.org/index.php?title=Image:GH-440.jpg girl] ([[Shotguns]]) || GH-303&amp;lt;br&amp;gt;GH-304 || Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Technic &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || [http://www.psupedia.org/index.php?title=Image:GH-450.jpg girl] ([[Rods]]) || GH-304 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*On/Off denotes Online and Offline respectivly.&lt;br /&gt;
&lt;br /&gt;
== Recommended Diets ==&lt;br /&gt;
&lt;br /&gt;
; Striking&lt;br /&gt;
: Quick: Fruit Juice (5☆ synthesizable) and 1☆ [[Melee Weapons]] (1:3 ratio)&lt;br /&gt;
: Cheap: Monomates and 1☆ [[Melee Weapons]] (1:1 ratio)&lt;br /&gt;
&lt;br /&gt;
; Ranged&lt;br /&gt;
: Quick: 5☆ [[Traps]]&lt;br /&gt;
: Cheap: 2☆ [[Traps]]&lt;br /&gt;
&lt;br /&gt;
; Technic&lt;br /&gt;
: Quick: 1* [[Technique Disks]]&lt;br /&gt;
: Cheap: Starting Force [[Weapons]] (create new characters)&lt;br /&gt;
&lt;br /&gt;
; Armor&lt;br /&gt;
: Quick: 1☆ [[Units]]&lt;br /&gt;
: Cheap: Cast [[Parts]] (create new characters)&lt;br /&gt;
&lt;br /&gt;
; battle-usable rush (impure)&lt;br /&gt;
: Online: Monomates to L80 (GH410)&lt;br /&gt;
: Offline GH410: Monomates to L30&lt;br /&gt;
: Offline GH420: Monomates to L14, Damage Traps to L20, then Monomates to L30&lt;br /&gt;
: Offline GH430: Damage Traps to L15, then Monomates to L30&lt;br /&gt;
: Offline GH440: Damage Traps to L6, then Monomates to L30&lt;br /&gt;
: Offline GH450: Megid disks to L6, then Monomates to L30&lt;br /&gt;
&lt;br /&gt;
== Fourth-Stage PMs ==&lt;br /&gt;
&lt;br /&gt;
When PMs evolve to their fourth stage, they will become usable in battle and will grant their owner their own [[Partner Card]] to call upon them at anytime. In any party only the PM of the leader may participate. Like NPCs, PMs will automatically revive in a minute, but unfortunately their deaths affects Mission results nonetheless. In battle, a PM is always ten levels higher than their owner's this increases, they will become more powerful like regular characters would. A PM's Production Level and Striking, Ranged, Armor and Technic stats do not have any influence on this.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Evolution !! Syn. Trend !! Combat Behavior !! In-game Description !! [[Weapons]] and [[Photon Arts]]&lt;br /&gt;
|-&lt;br /&gt;
| GH-410 || Striking || Near owner || Always stays near owner, good with 2-handed swords. || Sword ([[Hanzo]] with [[Spinning Break]]), Twin Saber ([[Sharp Twins]] with [[Assault Crush]]), Wand ([[Batnara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || Strike || Independent || Wanders around the battle and attacks enemies with claws. || Claw (Dark-[[element]] [[Ga-Misaki]] with [[Senten Kanzan-ga]]), Twin Dagger ([[Shintsuki-zashi]] with ?), Wand&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || Firearms || With group || Team player who enjoys working with her owner. || Rifle (Burst with [[Lv.4 Frozen Shot]]), Handgun ([[Beamgun]] with [[Frozen Hit]]), Wand ([[Sceptara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || Firearms || Calculating || Uses a shotgun to attack enemies with wild abandon. || Shotgun ([[Shigga Amza]] with [[Barata Inga]]), Twin Handgun ([[Evil Twins]] with [[Twin Plasma]]), Wand ([[Canara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || TECHNIC || Support (TECHNICs: Atk/Heal) || Heals owner and attacks enemies. || Rod ([[Granarod]]), Rod ([[Hajirod]]), Wand ([[Crozier]] with [[Resta]]); PAs: [[Foie]], [[Rafoie]], [[Gifoie]], [[Jellen]], [[Gibarta]], [[Ramegid]], [[Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat behaviour ===&lt;br /&gt;
&lt;br /&gt;
; Calculating&lt;br /&gt;
: ?&lt;br /&gt;
; Cover fire&lt;br /&gt;
: ?&lt;br /&gt;
; Front lines&lt;br /&gt;
: ?&lt;br /&gt;
; Independent&lt;br /&gt;
 *According to my experiences with a GH-420, The PM will run off on its own if an enemy is within its sight range..&lt;br /&gt;
   It will also attack enemies if the enemy attacks her..&lt;br /&gt;
~Thanks to Lunatari(Xbox 360) and Mia(Xbox 360) for spotting this out with there GH-420(Rabbit! and -) ^_^&lt;br /&gt;
; Support&lt;br /&gt;
 *According to my experience with a GH-450, It will support the party by casting jellen numerous times.It will also cast resta for &lt;br /&gt;
   the master unlike other NPC.  &lt;br /&gt;
~Thanks to Tahldon(Xbox 360) for letting me view his GH-450(Hina Ichigo) ^_^  &lt;br /&gt;
; With group&lt;br /&gt;
 *According to my experiences with a GH-430, &amp;quot;with group&amp;quot; means it fights the &lt;br /&gt;
   same monster as you do(mainly you can just hit the monster once and it  will chase it) and or your alternate NPC(2nd NPC if added)&lt;br /&gt;
; With owner&lt;br /&gt;
  *According to my experiences with a GH-410, the PM will stay by your side until a enemy is within its striking distance. &lt;br /&gt;
Great for shielding because if the enemy approaches you,your PM will fight it..&lt;br /&gt;
~Thanks to Zerdo4(Xbox 360) for letting me view his GH-410(Zerda2) ^_^&lt;br /&gt;
&lt;br /&gt;
== Feeding Increments ==&lt;br /&gt;
&lt;br /&gt;
=== Online ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]] /&amp;lt;br&amp;gt;[[PA Fragments]]&lt;br /&gt;
| Striking || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +15 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Ranged || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Parts]]&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Striking || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| [[Ornaments]]&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Offline ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]]&lt;br /&gt;
| Striking || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Technic || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48 || +52&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +14 || +21 || +28 || +35 || +42 || +49 || +56 || +63 || +70 || +77 || +84 || +91&lt;br /&gt;
|-&lt;br /&gt;
| [[Parts]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Technic || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Ornaments]]&lt;br /&gt;
| Striking || -2 || -3 || -4 || -5 || -6 || -7 || -8 || -9 || -10 || -11 || -12 || -13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Currently Unobtainable PMs ==&lt;br /&gt;
&lt;br /&gt;
There are currently 28 unattainable PM evolutions, linked to 'PM Evolution Devices'. For example, using a 'PM 411 Device' on a GH410 will evolve the PM into the corresponding evolution. It is unclear whether one would need multiple devices to obtain, say, a GH412. Details about GH305~7 and GH461~5 are still unclear.&lt;br /&gt;
&lt;br /&gt;
The Japan Version of the game finally got the Partner Machine Evolution Kits! But only for the 4x1(411,421,431,441,451) and 4x2(412,422,432,442,452) types,unfortuantely. No information on the 46x types,yet.&lt;br /&gt;
&lt;br /&gt;
The New PM change in appearance and weapon, some featuring S rank weapons as well!Great for those with an acquired taste for expensive items,others will just get plain jealous.&lt;br /&gt;
&lt;br /&gt;
Some of the alternate PM actually carry SUV weapons!! Each one features an extra slot but only certain few will get the SUV while some for example, will get HP regeneration(Me/Hp Restore).We have yet to cover on this so come back often for more details.&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:305-307.jpg|thumb|[[GH-30x series]]]]&lt;br /&gt;
| [[Image:411-414.jpg|thumb|[[GH-41x series]]]]&lt;br /&gt;
| [[Image:421-424.jpg|thumb|[[GH-42x series]]]]&lt;br /&gt;
| [[Image:431-434.jpg|thumb|[[GH-43x series]]]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:441-444.jpg|thumb|[[GH-44x series]]]]&lt;br /&gt;
| [[Image:451-454.jpg|thumb|[[GH-45x series]]]]&lt;br /&gt;
| [[Image:461-465.jpg|thumb|[[GH-46x series]]]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 410 - [[Swords]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 411 - [[Swords]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 412 - [[Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 413 - [[Daggers]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdddd&amp;quot; | GH 414 - [[Double Sabers|Dbl. Sabers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 420 - [[Claws]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 421 - [[Claws]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 422 - [[Knuckles]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 423 - [[Spears]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 424 - [[Axes]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 430 - [[Handguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 431 - [[Handguns]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 432 - [[Crossbows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 433 - [[Mechguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 434 - [[Rifles]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffffff&amp;quot; | GH 440 - [[Shotguns]]&amp;lt;br /&amp;gt;Calculating&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 441 - [[Shotguns]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 442 - [[Bows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 443 - [[Laser Cannons|L. Cannons]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 444 - [[Grenade Launchers|Launchers]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 450 - [[Rods]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Atk/Heal)&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 451 - [[Wands]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Ice Type)&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 452 - [[Wands]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (LTNG/support)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 453 - [[Cards]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 454 - [[Wands]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Support)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 461 - [[Twin Sabers|Tw. Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 462 - [[Twin Daggers|Tw. Daggers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 463 - [[Twin Claws|Tw. Claws]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 464 - [[Wands]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (ATK/Buff)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 465 - [[Twin Handguns|Tw. Handguns]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5D1A1BCA5C8A5CAA1BCA5DEA5B7A5CAA5EAA1BC.html PSU-Wiki's article] (Japanese)&lt;br /&gt;
* [http://www.inconsequentialexistence.com/psu/ Partner Machinery Calculator]&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>MechaCrash</name></author>	</entry>

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