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		<id>http://re-psupedia.info/index.php?title=TECHNICs&amp;diff=17634</id>
		<title>TECHNICs</title>
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				<updated>2007-04-29T20:47:49Z</updated>
		
		<summary type="html">&lt;p&gt;Macelabra: /* Online Experience Patterns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TECHNICS (often referred to as &amp;quot;Techniques&amp;quot;) are the manifestation of the catalytic reaction between an individual's psychic abilities and photon energy.  They can be cast by [[Forces]], [[Guntechers]], [[Wartechers]], and [[Fortetechers]], and one must have an appropriate weapon equipped (either a [[Wand]] or [[Rod]]) in order to be able to cast a TECHNIC.  Each weapon has a set number of slots used to equip TECHNICS.  The Wand offers two slots while the Rod has four. TECHNIC disks, which can be purchased in Weapon shops around [[Gurhal]], are used to learn a base lv.1 TECHNIC.  From there, as a Force uses a TECHNIC in battle, the level of that TECHNIC will increase along with its power, range and other attributes. TECHNICS are the hardest of the 3 [[PA]]'s to level due to the rapid growth rate of experience needed between levels.&lt;br /&gt;
&lt;br /&gt;
TECHNICS are essentially ''PSU'''s equivalent of magic. It should be noted however, that TECHNICS and magic have appeared together in the original ''Phantasy Star'' games and are thus not the same. TECHNICS are mental or psychic abilities, whereas magic is generally more spiritual, tapping into external forces (in most universes, mana).&lt;br /&gt;
&lt;br /&gt;
== About TECHNICS ==&lt;br /&gt;
&lt;br /&gt;
There are six [[Elements]] that TECHNICS are based on:  ''Fire'', ''Ice'', ''Lightning'', ''Ground'', ''Light'' and ''Dark''. Respectively, the six TECHNIC family names for these elements are ''Foie'', ''Barta'', ''Zonde'', ''Diga'', ''Grants'' and ''Megid''.&lt;br /&gt;
&lt;br /&gt;
The offensive TECHNICS seem to have a 'base' form, and possibly Gi-, Ra-, Dam- and Nos- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously.&lt;br /&gt;
*'''Ra-class''' TECHNICS hit up to 3 targets in an area a certain distance away from your character.&lt;br /&gt;
*'''Gi-class''' TECHNICS hit up to 6 targets in an area around your character.&lt;br /&gt;
*'''Dam-class''' TECHNICS repeatedly hit a few(?) targets in an area close to your character as long as the button is held down, until a time limit is reached. The direction can be adjusted within a 90° angle in the direction your character faces. Your character can't move while channeling.&lt;br /&gt;
*'''Nos-class''' TECHNICS: [[Nosdiga]] sends out 1-3 homing ground-based projectiles (depending on level) that hit on contact. [[Noszonde]] and [[Nosmegid]] send out 1 floating projectile which explodes and hits a small area after a minimum length of time passes and the casting button is released. The projectile homes in on a target within a certain range/angle while the button is held down. Your character can't move while the projectile homes in on a target.&lt;br /&gt;
&lt;br /&gt;
There are also the healing TECHNICS Resta and Reverser, and support TECHNICS, that can either temporarily increase an ally's statistics using beneficial [[Status Effects]], or temporarily decrease an opponent's. The beneficial versions seem to go by the ''-al'' suffix; the malevolent ones by ''-deel''. The names seem to use prefixes based on their element, which presumably have certain stats affiliated with them. This system seems to be parallel to the one used for [[Buff Items]] and their names.&lt;br /&gt;
&lt;br /&gt;
=== TECHNIC Stacking ===&lt;br /&gt;
&lt;br /&gt;
If multiple TECHNICS of the same Element are linked to a [[Wands|Wand]] or [[Rods|Rod]], the power of those techs will be boosted.  For each same-element TECHNIC beyond the first, a 4% is added to the TECHNIC strength . Therefore, the maximum boost for Wand-types will be 4%; for Rod-types, 12%.  However, putting TECHNICS from different elements on a weapon (even, for example, 3 Fire and 1 Ice TECHNIC) will make the weapon elementally neutral, negating any bonus.&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! TNL at 1 !! TNL growth 1-11 !! Total to 11 !! TNL at 11 !! TNL growth 11-21 !! Total to 21 !! TNL at 21 !! TNL growth 21-30 !! Total to 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 16 || 10 || 610 || 40 || 20 || 1910 || 64 || 40 || 3926 || [[TECHNICS#Light|Reverser]]&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 24 || 10 || 690 || 60 || 20 || 2190 || 96 || 40 || 4494 || [[TECHNICS#Fire|Foie]], [[TECHNICS#Ground|Diga]]&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 32 || 10 || 770 || 80 || 30 || 2920 || 128 || 60 || 6232 || [[TECHNICS#Lightning|Noszonde]], [[TECHNICS#Dark|Nosmegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 16 || 20 || 1060 || 40 || 40 || 3260 || 64 || 80 || 6716 || [[TECHNICS#Dark|Megistar]]&lt;br /&gt;
|-&lt;br /&gt;
| #5 || 32 || 10 || 770 || 80 || 30 || 2920 || 192 || 60 || 6808 || [[TECHNICS#Ground|Nosdiga]]&lt;br /&gt;
|-&lt;br /&gt;
| #6 || 48 || 10 || 930 || 120 || 30 || 3480 || 192 || 60 || 7368 || [[TECHNICS#Fire|Jellen]], [[TECHNICS#Ice|Zalure]], [[TECHNICS#Lightning|Zoldeel]]&lt;br /&gt;
|-&lt;br /&gt;
| #7 || 32 || 20 || 1220 || 120 || 40 || 4220 || 192 || 80 || 8828 || [[TECHNICS#Fire|Damfoie]], [[TECHNICS#Ice|Dambarta]], [[TECHNICS#Ground|Damdiga]], [[TECHNICS#Dark|Dammegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #8 || 48 || 20 || 1380 || 120 || 40 || 4380 || 192 || 80 || 8988 || [[TECHNICS#Fire|Rafoie]], [[TECHNICS#Ice|Rabarta]], [[TECHNICS#Lightning|Razonde]], [[TECHNICS#Ground|Radiga]], [[TECHNICS#Dark|Ramegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #9 || 48 || 20 || 1380 || 120 || 40 || 4380 || 196 || 80 || 9024 || [[TECHNICS#Light|Resta]]&lt;br /&gt;
|-&lt;br /&gt;
| #10 || 64 || 20 || 1540 || 160 || 40 || 4940 || 256 || 80 || 10124 || [[TECHNICS#Fire|Shifta]], [[TECHNICS#Ice|Deband]], [[TECHNICS#Lightning|Zodial]], [[TECHNICS#Lightning|Gizonde]], [[TECHNICS#Light|Rentis]], [[TECHNICS#Light|Retial]]&lt;br /&gt;
|-&lt;br /&gt;
| #11 || 64 || 30 || 1990 || 160 || 60 || 6290 || 256 || 90 || 11834 || [[TECHNICS#Fire|Gifoie]]&lt;br /&gt;
|-&lt;br /&gt;
| #12 || 64 || 30 || 1990 || 160 || 60 || 6290 || 256 || 120 || 12914 || [[TECHNICS#Ice|Barta]], [[TECHNICS#Ice|Gibarta]], [[TECHNICS#Lightning|Zonde]], [[TECHNICS#Ground|Gidiga]], [[TECHNICS#Ground|Dizas]], [[TECHNICS#Dark|Megid]], [[TECHNICS#Light|Regrant]]&lt;br /&gt;
|-&lt;br /&gt;
| #13 || 96 || 40 || 2760 || 240 || 60 || 7860 || 382 || 120 || 15618 || [[TECHNICS#Light|Giresta]], [[TECHNICS#Dark|Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Online Experience Patterns==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! TNL at 1 !! TNL growth 1-11 !! Total to 11 !! TNL at 11 !! TNL growth 11-21 !! Total to 21 !! TNL at 21 !! TNL growth 21-30 !! Total to 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Light|Reverser]]&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 72 || 30 || 2070 || 372 || 60 || ? || ? || 120 || ? || [[TECHNICS#Fire|Foie]], [[TECHNICS#Ground|Diga]]&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 64 || 20 || 1540 || ? || ? || ? || ? || ? || ? || [[TECHNICS#Lightning|Noszonde]], [[TECHNICS#Dark|Nosmegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #4 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Dark|Megistar]]&lt;br /&gt;
|-&lt;br /&gt;
| #5 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Ground|Nosdiga]]&lt;br /&gt;
|-&lt;br /&gt;
| #6 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Jellen]], [[TECHNICS#Ice|Zalure]], [[TECHNICS#Lightning|Zoldeel]]&lt;br /&gt;
|-&lt;br /&gt;
| #7 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Damfoie]], [[TECHNICS#Ice|Dambarta]], [[TECHNICS#Ground|Damdiga]], [[TECHNICS#Dark|Dammegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #8 || 140 || 60 || 4100 || 740 || 120 || ? || ? || 240 || ? || [[TECHNICS#Fire|Rafoie]], [[TECHNICS#Ice|Rabarta]], [[TECHNICS#Lightning|Razonde]], [[TECHNICS#Ground|Radiga]], [[TECHNICS#Dark|Ramegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #9 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Light|Resta]]&lt;br /&gt;
|-&lt;br /&gt;
| #10 || 128 || ? || ? || ? || ? || ? || 1024 || ? || ? || [[TECHNICS#Fire|Shifta]], [[TECHNICS#Ice|Deband]], [[TECHNICS#Lightning|Zodial]], [[TECHNICS#Lightning|Gizonde]], [[TECHNICS#Light|Rentis]], [[TECHNICS#Light|Retier]]&lt;br /&gt;
|-&lt;br /&gt;
| #11 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Gifoie]]&lt;br /&gt;
|-&lt;br /&gt;
| #12 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Ice|Barta]], [[TECHNICS#Ice|Gibarta]], [[TECHNICS#Lightning|Zonde]], [[TECHNICS#Ground|Gidiga]], [[TECHNICS#Ground|Dizas]], [[TECHNICS#Dark|Megid]], [[TECHNICS#Light|Regrant]]&lt;br /&gt;
|-&lt;br /&gt;
| #13 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Light|Giresta]], [[TECHNICS#Dark|Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
*Based on Foie lv1-11, values appear 3x for online.&lt;br /&gt;
*TNL at lv11-21 and 21-30 are estimates for pattern 2 and 8.&lt;br /&gt;
*Above claim of 3x EXP doesn't correlate with Radiga (The one from the group I tested.) Although the growth is still 3x.&lt;br /&gt;
*Pattern 10 uses are based on buffers where 1 use = 1 cast on 1 player. With 5 players, each cast = 5 uses.&lt;br /&gt;
&lt;br /&gt;
== List of TECHNICS ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ff7878&amp;quot; |&lt;br /&gt;
=== Fire ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2f2;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Foie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Foie&amp;quot;&amp;gt;フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Foie&lt;br /&gt;
  |type=Projectile&lt;br /&gt;
  |target=Single&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Attacks by shooting a fireball that explodes.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。前方に向けて火球を発射する攻撃テクニック。敵に当たると爆発する。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Rafoie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Foie&amp;quot;&amp;gt;ラ・フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Rafoie&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Attacks enemies in front of the user with a powerful flame.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。前方に爆炎を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Damfoie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Foie&amp;quot;&amp;gt;ダム・フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Damfoie&lt;br /&gt;
  |type=Channeled Stream&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. spewing flame based on the length of button input and PP spent.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で火炎を放出し続ける攻撃テクニック。&lt;br /&gt;
  |sr=3★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Gifoie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Foie&amp;quot;&amp;gt;ギ・フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gifoie&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Attacks surrounding enemies with a wall of fire around the user.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。使用者を中心に炎壁を発生させ、周囲にいる複数の敵にダメージを与えることができる攻撃テクニック。&lt;br /&gt;
  |sr=4★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Shifta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Agutaaru&amp;quot;&amp;gt;アグタール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Shifta&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost ATP]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Supports allies by boosting attack power for a set period of time.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。味方の攻撃力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Jellen (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Agudiiru&amp;quot;&amp;gt;アグディール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Jellen&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Lower ATP]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. reducing enemy attack power for a set period of time.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。敵の攻撃力を一時的にダウンさせることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#7d7dff&amp;quot; |&lt;br /&gt;
=== Ice ===&lt;br /&gt;
|- style=&amp;quot;background-color:#f2f2ff;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Barta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Baata&amp;quot;&amp;gt;バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Barta&lt;br /&gt;
  |type=Ground Projectile&lt;br /&gt;
  |target=Line&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Attacks enemies with a projectile of ice.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。地面を直進する冷気を前方向に発生させる攻撃テクニック。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Rabarta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Baata&amp;quot;&amp;gt;ラ・バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Rabarta&lt;br /&gt;
  |type=Ground Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Attacks enemies in front of the user with a blast of ice that damages.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。前方向に氷塊を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Dambarta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Baata&amp;quot;&amp;gt;ダム・バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Dambarta&lt;br /&gt;
  |type=Channeled Ground Blast&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. spewing ice based on the length of button input and PP spent.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で冷気を発生し続ける攻撃テクニック。&lt;br /&gt;
  |sr=3★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Gibarta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Baata&amp;quot;&amp;gt;ギ・バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gibarta&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Attacks surrounding enemies with a wall of ice around the user.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。使用者を中心に氷壁を発生させ、周囲にいる複数の敵にダメージを与えることができる攻撃テクニック。&lt;br /&gt;
  |sr=4★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Deband (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Defupaaru&amp;quot;&amp;gt;デフパール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Deband&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost DFP]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Supports allies by boosting defense for a set period of time.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。味方の防御力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Zalure (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Defudiiru&amp;quot;&amp;gt;デフディール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zalure&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Lower DFP]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Supports allies by reducing enemy defense for a set period of time.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。敵の防御力を一時的にダウンさせることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ffff32&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Lightning ===&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffeb;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Zonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Zonde&amp;quot;&amp;gt;ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zonde&lt;br /&gt;
  |type=Projectile&lt;br /&gt;
  |target=Line&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks enemies with a single, penetrating bolt of lightning.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。前方向に直進し、敵を貫く鋭い雷を発生させる攻撃テクニック。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Razonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Zonde&amp;quot;&amp;gt;ラ・ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Razonde&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks enemies with a lightning strike that damages enemies.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。前方向に落雷を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Gizonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Zonde&amp;quot;&amp;gt;ギ・ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gizonde&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks surrounding enemies with a ball of lightning above the user's head.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。使用者の頭上に雷球を発生させ、周囲にいる複数の敵にダメージを与えることができる攻撃テクニック。&lt;br /&gt;
  |sr=4★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Noszonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Nosu Zonde&amp;quot;&amp;gt;ノス・ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Noszonde&lt;br /&gt;
  |type=Homing Projectile&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks enemies with homing ball of lightning while the button is held down.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。ボタンホールド中、敵を自動追尾する雷球を発生させる攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;5★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;50 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Zodial (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Zodiaaru&amp;quot;&amp;gt;ゾディアール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zodial&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost ATA/EVP]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Supports allies by boosting accuracy and agility for a set period of time.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。味方の命中力と回避力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Zoldeel (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Zorudiiru&amp;quot;&amp;gt;ゾルディール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zoldeel&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Lower ATA/EVP]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. reducing enemy accuracy and agility for a set period of time.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。敵の命中力と回避力を一時的にダウンさせることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ff8c00&amp;quot; |&lt;br /&gt;
=== Ground ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fff4e6;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Diga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Diiga&amp;quot;&amp;gt;ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Diga&lt;br /&gt;
  |type=Parabolic Projectile&lt;br /&gt;
  |target=Single&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Silence]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Attacks with a projectile that explodes when it hits an enemy.&lt;br /&gt;
  |jpdesc=土属性のテクニック。前方向に土球を発射する攻撃テクニック。放物線を描いて飛び敵に当たると爆発する。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;450&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Radiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Diiga&amp;quot;&amp;gt;ラ・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Radiga&lt;br /&gt;
  |type=Ground Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=N/A&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Attacks enemies in front of the user with a mass that damages.&lt;br /&gt;
  |jpdesc=土属性のテクニック。前方向に土塊を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Damdiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Diiga&amp;quot;&amp;gt;ダム・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Damdiga&lt;br /&gt;
  |type=Channeled Stream&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Poison]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC.spewing poison based on the length of button input and PP spent.&lt;br /&gt;
  |jpdesc=土属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で毒霧を発生し続ける攻撃テクニック。&lt;br /&gt;
  |sr=3★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Gidiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Diiga&amp;quot;&amp;gt;ギ・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gidiga&lt;br /&gt;
  |type=Ground Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self &lt;br /&gt;
  |se=N/A&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Attacks surrounding enemies with a massive earthquake.&lt;br /&gt;
  |jpdesc=土属性のテクニック。使用者を中心に地割れを起こし、周囲にいる複数の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;5★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Nosdiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Nosu Diiga&amp;quot;&amp;gt;ノス・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Nosdiga&lt;br /&gt;
  |type=Homing Ground Projectile&lt;br /&gt;
  |target=Single&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Stun]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Summons serpents that attack enemies while the button is held down.&lt;br /&gt;
  |jpdesc=土属性のテクニック。ボタンホールド中、敵を自動追尾する大蛇が発生。レベルが上がると大蛇の数が増加する。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;75 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Dizas (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Diizas&amp;quot;&amp;gt;ディーザス&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Dizas&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Cut phys. dam.]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Creates a field that reduces damage from physical attacks&lt;br /&gt;
  |jpdesc=土属性のテクニック。使用者の周囲に物理攻撃を軽減するフィールドを一時的に発生させる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ffcdb4&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Light ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fffaf7&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Resta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Resuta&amp;quot;&amp;gt;レスタ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Resta&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Restore HP&lt;br /&gt;
  |endesc=A light-based TECHNIC. Uses the power of photons to regenerate body cells, restoring HP.&lt;br /&gt;
  |jpdesc=光属性のテクニック。フォトンの力により身体細胞を活性化してHPを回復させる回復テクニック。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;800&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1200&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Giresta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Resuta&amp;quot;&amp;gt;ギ・レスタ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Giresta&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Auto recovery]]&lt;br /&gt;
  |endesc=A light-based TECHNIC. Revives allies downed during battle. Adds HP recovery.&lt;br /&gt;
  |jpdesc=光属性のテクニック。戦闘不能の仲間を復活させる回復テクニック。さらに治癒機能を高めてHP自動回復効果を付加する。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;8★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;90 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;9800&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Reverser (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Rejene&amp;quot;&amp;gt;レジェネ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Reverser&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Cure Status&lt;br /&gt;
  |endesc=A light-based TECHNIC, curing any status abnormalities.&lt;br /&gt;
  |jpdesc=光属性のテクニック。フォトンの力により免疫機能を活性化し、状態異常を回復させる回復テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Regrant (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Regurantsu&amp;quot;&amp;gt;レグランツ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Regrant&lt;br /&gt;
  |type=Channeled Blast&lt;br /&gt;
  |target=Area (large)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=N/A&lt;br /&gt;
  |endesc=A light-based TECHNIC. Converts the HP into an attack based on length of button input and PP.&lt;br /&gt;
  |jpdesc=光属性のテクニック。ボタンホールド時間×消費PPで光の爆発を発生。与えたダメージを自らも負う諸刃の攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;14000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Rentis (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Rentisu&amp;quot;&amp;gt;レンティス&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Rentis&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Cut TEC dam.]]&lt;br /&gt;
  |endesc=A light-based TECHNIC. Creates a field that reduces damage from TECHNIC attacks.&lt;br /&gt;
  |jpdesc=光属性のテクニック。使用者の周囲に法撃を軽減するフィールドを一時的に発生させることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Retier (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Retiaaru&amp;quot;&amp;gt;レティアール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Retier&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost TP/MST]]&lt;br /&gt;
  |endesc=A light-based TECHNIC. boosting TECHNIC and mental energy.&lt;br /&gt;
  |jpdesc=光属性のテクニック。味方の法撃力、精神力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ff8cff&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Dark ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2ff&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Megid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Megido&amp;quot;&amp;gt;メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Megid&lt;br /&gt;
  |type=Projectile&lt;br /&gt;
  |target=Line&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Incapacitate]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Attacks by shooting a ball, with a small chance of incapacitating.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。前方向に重力球を発射する攻撃テクニック。低確率で敵を戦闘不能にする。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;99 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;450&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Ramegid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Megido&amp;quot;&amp;gt;ラ・メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Ramegid&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Confuse]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC.Attacks enemies in front with a gravity field that damages.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。前方向に重力場を発生させその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Dammegid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Megido&amp;quot;&amp;gt;ダム・メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Dammegid&lt;br /&gt;
  |type=Channeled Stream&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Infection]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Creates a well based on length of button input and PP spent.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に感染効果のある重力場を発生する攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Nosmegid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Nosu Megido&amp;quot;&amp;gt;ノス・メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Nosmegid&lt;br /&gt;
  |type=Homing Projectile&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[HP affects pwr]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Creates a homing gravity well while the button is held down.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。ボタンホールド中、敵を自動追尾する重力球を発生。使用者の残りHPでダメージが変化する。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;5★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;75 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Megiverse (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Megibaasu&amp;quot;&amp;gt;メギバース&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Megiverse&lt;br /&gt;
  |type=Channeled Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[HP steal]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Damages &amp;amp; steals HP based on length of button input and PP spent.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。ボタンホールド時間×消費PPで敵にダメージを与えそれを使用者のHPとして吸収する補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;7★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;75 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Megistar (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Megisutaaru&amp;quot;&amp;gt;メギスタール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Megistar&lt;br /&gt;
  |type=&lt;br /&gt;
  |target=Self&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost all stats]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC.Boosts all abilities by giving up a large amount of HP.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。大量のHPと引き換えに全ての能力を一時的にアップすることができる究極の補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%A5%C6%A5%AF%A5%CB%A5%C3%A5%AF PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;br /&gt;
{{Expansion}}&lt;/div&gt;</summary>
		<author><name>Macelabra</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:Macelabra&amp;diff=17619</id>
		<title>User:Macelabra</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:Macelabra&amp;diff=17619"/>
				<updated>2007-04-29T01:15:51Z</updated>
		
		<summary type="html">&lt;p&gt;Macelabra: /* Technique Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====Character Profile====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;120&amp;quot; |Name || width=&amp;quot;80&amp;quot; |Race || width=&amp;quot;80&amp;quot; |Gender || width=&amp;quot;80&amp;quot; |Level || width=&amp;quot;80&amp;quot; |Type || width=&amp;quot;40&amp;quot; |HU || width=&amp;quot;40&amp;quot; |RA || width=&amp;quot;40&amp;quot; |FO || width=&amp;quot;40&amp;quot; |FI || width=&amp;quot;40&amp;quot; |GU || width=&amp;quot;40&amp;quot; |WA || width=&amp;quot;40&amp;quot; |FF || width=&amp;quot;40&amp;quot; |FG || width=&amp;quot;40&amp;quot; |FT || width=&amp;quot;40&amp;quot; |PR&lt;br /&gt;
|- &lt;br /&gt;
| Kahlynn || Newman || ♀ || 51 || Fortetecher || 1 || 1 || 10 || 1 || 1 || 1 || 1 || 1 || 5 || 1 &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Azure Sky Legend&amp;lt;br /&amp;gt;&lt;br /&gt;
Dragoon Brigade &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Technique Levels====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;120&amp;quot; | Fire || width=&amp;quot;40&amp;quot; | Level || width=&amp;quot;120&amp;quot; | Ice || width=&amp;quot;40&amp;quot; | Level || width=&amp;quot;120&amp;quot; | Lightning || width=&amp;quot;40&amp;quot; | Level || width=&amp;quot;120&amp;quot; | Ground || width=&amp;quot;40&amp;quot; | Level || width=&amp;quot;120&amp;quot; | Light || width=&amp;quot;40&amp;quot; | Level || width=&amp;quot;120&amp;quot; | Dark || width=&amp;quot;40&amp;quot; | Level&lt;br /&gt;
|-&lt;br /&gt;
| Foie || 15 || Barta || 9 || Zonde || 5 || Diga || 24 || Resta || 17 || Ramegid || 4 &lt;br /&gt;
|-&lt;br /&gt;
| Rafoie || 7 || Rabarta || 8 || Razonde || 6 || Radiga || 13 || Reverser || 12 || Dammegid || 7&lt;br /&gt;
|-&lt;br /&gt;
| Damfoie || 6 || Dambarta || 17 || Gizonde || 12 || Damdiga || 12 || Retier || 24&lt;br /&gt;
|-&lt;br /&gt;
| Gifoie || 15 || Gibarta || 16 || Noszonde || 5 || Gidiga || 22&lt;br /&gt;
|-&lt;br /&gt;
| Shifta || 24 || Deband || 24 || Zodial || 23&lt;br /&gt;
|-&lt;br /&gt;
| Jellen || 11 || Zalure || 11 || Zodeel || 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====About Me====&lt;br /&gt;
Teching is my life. I strive to be a well-rounded force, as opposed to having a handful of power spells and nothing else. With any luck, I'll make some major contributions to the areas related to forces on this site.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
And for the record, the fact that forces have to wait for techniques to load before use is the lamest part of this game.&lt;/div&gt;</summary>
		<author><name>Macelabra</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Jarba&amp;diff=17618</id>
		<title>Jarba</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Jarba&amp;diff=17618"/>
				<updated>2007-04-28T22:27:22Z</updated>
		
		<summary type="html">&lt;p&gt;Macelabra: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Jarba.jpg|thumb|The menacing Jarba.]]&lt;br /&gt;
==Description==&lt;br /&gt;
[[Jarba]] is a tall reptilian humanoid creature with a face on its stomach. Can cast [[Megid]], [[Dambarta]], and [[Retier]]. [[Jarba]] is easily beaten by taking its low turning speed into account, if you stay behind it, it will try turning to face you. They're known to spawn in packs of 4.&lt;br /&gt;
&lt;br /&gt;
Interesting fact: [[Jarba]] looks and sounds a lot like Resident Evil 4's Regenerator &amp;amp; Iron Maiden monsters. Scary.&lt;br /&gt;
&lt;br /&gt;
== Sightings ==&lt;br /&gt;
==== Mad Beasts ====&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[JP Name]] !! rowspan=&amp;quot;2&amp;quot; | [[EN Name]] !! rowspan=&amp;quot;2&amp;quot; | [[Element]] !! colspan=&amp;quot;3&amp;quot; | Rank C !! colspan=&amp;quot;3&amp;quot; | Rank B !! colspan=&amp;quot;3&amp;quot; | Rank A !! colspan=&amp;quot;3&amp;quot; | Rank S&lt;br /&gt;
|-&lt;br /&gt;
! Level || HP || EXP || Level || HP || EXP || Level || HP || EXP || Level || HP || EXP&lt;br /&gt;
|- &lt;br /&gt;
| ジャーバ || [[Jarba]] || Fire || ? || ? || ?|| ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lab Recovery ====&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[JP Name]] !! rowspan=&amp;quot;2&amp;quot; | [[EN Name]] !! rowspan=&amp;quot;2&amp;quot; | [[Element]] !! colspan=&amp;quot;3&amp;quot; | Rank C !! colspan=&amp;quot;3&amp;quot; | Rank B !! colspan=&amp;quot;3&amp;quot; | Rank A !! colspan=&amp;quot;3&amp;quot; | Rank S&lt;br /&gt;
|-&lt;br /&gt;
! Level || HP || EXP || Level || HP || EXP || Level || HP || EXP || Level || HP || EXP&lt;br /&gt;
|- &lt;br /&gt;
| ジャーバ || [[Jarba]] || Fire || ? || ? || ?|| ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crimson Beast ===&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[JP Name]] !! rowspan=&amp;quot;2&amp;quot; | [[EN Name]] !! rowspan=&amp;quot;2&amp;quot; | [[Element]] !! colspan=&amp;quot;3&amp;quot; | Rank C !! colspan=&amp;quot;3&amp;quot; | Rank B !! colspan=&amp;quot;3&amp;quot; | Rank A !! colspan=&amp;quot;3&amp;quot; | Rank S !! colspan=&amp;quot;3&amp;quot; | Rank S2&lt;br /&gt;
|-&lt;br /&gt;
! Level || HP || EXP || Level || HP || EXP || Level || HP || EXP || Level || HP || EXP || Level || HP || EXP &lt;br /&gt;
|- &lt;br /&gt;
| ジャーバ  || [[Jarba]] || Fire || ? || ? || ? || ? || ? || ? || ? || ? || ? || ? || ? || ? || 85 || ? || ?&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Parum Monsters]]&lt;/div&gt;</summary>
		<author><name>Macelabra</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:Macelabra&amp;diff=17617</id>
		<title>User:Macelabra</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:Macelabra&amp;diff=17617"/>
				<updated>2007-04-28T20:49:48Z</updated>
		
		<summary type="html">&lt;p&gt;Macelabra: /* Character Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====Character Profile====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;120&amp;quot; |Name || width=&amp;quot;80&amp;quot; |Race || width=&amp;quot;80&amp;quot; |Gender || width=&amp;quot;80&amp;quot; |Level || width=&amp;quot;80&amp;quot; |Type || width=&amp;quot;40&amp;quot; |HU || width=&amp;quot;40&amp;quot; |RA || width=&amp;quot;40&amp;quot; |FO || width=&amp;quot;40&amp;quot; |FI || width=&amp;quot;40&amp;quot; |GU || width=&amp;quot;40&amp;quot; |WA || width=&amp;quot;40&amp;quot; |FF || width=&amp;quot;40&amp;quot; |FG || width=&amp;quot;40&amp;quot; |FT || width=&amp;quot;40&amp;quot; |PR&lt;br /&gt;
|- &lt;br /&gt;
| Kahlynn || Newman || ♀ || 51 || Fortetecher || 1 || 1 || 10 || 1 || 1 || 1 || 1 || 1 || 5 || 1 &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Azure Sky Legend&amp;lt;br /&amp;gt;&lt;br /&gt;
Dragoon Brigade &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Technique Levels====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;120&amp;quot; | Fire || width=&amp;quot;40&amp;quot; | Level || width=&amp;quot;120&amp;quot; | Ice || width=&amp;quot;40&amp;quot; | Level || width=&amp;quot;120&amp;quot; | Lightning || width=&amp;quot;40&amp;quot; | Level || width=&amp;quot;120&amp;quot; | Ground || width=&amp;quot;40&amp;quot; | Level || width=&amp;quot;120&amp;quot; | Light || width=&amp;quot;40&amp;quot; | Level || width=&amp;quot;120&amp;quot; | Dark || width=&amp;quot;40&amp;quot; | Level&lt;br /&gt;
|-&lt;br /&gt;
| Foie || 15 || Barta || 9 || Zonde || 5 || Diga || 24 || Resta || 17 || Ramegid || 4 &lt;br /&gt;
|-&lt;br /&gt;
| Rafoie || 7 || Rabarta || 8 || Razonde || 6 || Radiga || 13 || Reverser || 11 || Dammegid || 7&lt;br /&gt;
|-&lt;br /&gt;
| Damfoie || 6 || Dambarta || 17 || Gizonde || 12 || Damdiga || 12 || Retier || 24&lt;br /&gt;
|-&lt;br /&gt;
| Gifoie || 15 || Gibarta || 16 || Noszonde || 5 || Gidiga || 21&lt;br /&gt;
|-&lt;br /&gt;
| Shifta || 24 || Deband || 24 || Zodial || 23&lt;br /&gt;
|-&lt;br /&gt;
| Jellen || 11 || Zalure || 11 || Zodeel || 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====About Me====&lt;br /&gt;
Teching is my life. I strive to be a well-rounded force, as opposed to having a handful of power spells and nothing else. With any luck, I'll make some major contributions to the areas related to forces on this site.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
And for the record, the fact that forces have to wait for techniques to load before use is the lamest part of this game.&lt;/div&gt;</summary>
		<author><name>Macelabra</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:Macelabra&amp;diff=17610</id>
		<title>User:Macelabra</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:Macelabra&amp;diff=17610"/>
				<updated>2007-04-28T18:17:45Z</updated>
		
		<summary type="html">&lt;p&gt;Macelabra: /* Technique Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====Character Profile====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;120&amp;quot; |Name || width=&amp;quot;80&amp;quot; |Race || width=&amp;quot;80&amp;quot; |Gender || width=&amp;quot;80&amp;quot; |Level || width=&amp;quot;80&amp;quot; |Type || width=&amp;quot;40&amp;quot; |HU || width=&amp;quot;40&amp;quot; |RA || width=&amp;quot;40&amp;quot; |FO || width=&amp;quot;40&amp;quot; |FI || width=&amp;quot;40&amp;quot; |GU || width=&amp;quot;40&amp;quot; |WA || width=&amp;quot;40&amp;quot; |FF || width=&amp;quot;40&amp;quot; |FG || width=&amp;quot;40&amp;quot; |FT || width=&amp;quot;40&amp;quot; |PR&lt;br /&gt;
|- &lt;br /&gt;
| Kahlynn || Newman || ♀ || 51 || Fortetecher || 1 || 1 || 10 || 1 || 1 || 1 || 1 || 1 || 5 || 1 &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Azure Sky Warrior&amp;lt;br /&amp;gt;&lt;br /&gt;
Dragoon Brigade &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Technique Levels====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;120&amp;quot; | Fire || width=&amp;quot;40&amp;quot; | Level || width=&amp;quot;120&amp;quot; | Ice || width=&amp;quot;40&amp;quot; | Level || width=&amp;quot;120&amp;quot; | Lightning || width=&amp;quot;40&amp;quot; | Level || width=&amp;quot;120&amp;quot; | Ground || width=&amp;quot;40&amp;quot; | Level || width=&amp;quot;120&amp;quot; | Light || width=&amp;quot;40&amp;quot; | Level || width=&amp;quot;120&amp;quot; | Dark || width=&amp;quot;40&amp;quot; | Level&lt;br /&gt;
|-&lt;br /&gt;
| Foie || 15 || Barta || 9 || Zonde || 5 || Diga || 24 || Resta || 17 || Ramegid || 4 &lt;br /&gt;
|-&lt;br /&gt;
| Rafoie || 7 || Rabarta || 8 || Razonde || 6 || Radiga || 13 || Reverser || 11 || Dammegid || 7&lt;br /&gt;
|-&lt;br /&gt;
| Damfoie || 6 || Dambarta || 17 || Gizonde || 12 || Damdiga || 12 || Retier || 24&lt;br /&gt;
|-&lt;br /&gt;
| Gifoie || 15 || Gibarta || 16 || Noszonde || 5 || Gidiga || 21&lt;br /&gt;
|-&lt;br /&gt;
| Shifta || 24 || Deband || 24 || Zodial || 23&lt;br /&gt;
|-&lt;br /&gt;
| Jellen || 11 || Zalure || 11 || Zodeel || 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====About Me====&lt;br /&gt;
Teching is my life. I strive to be a well-rounded force, as opposed to having a handful of power spells and nothing else. With any luck, I'll make some major contributions to the areas related to forces on this site.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
And for the record, the fact that forces have to wait for techniques to load before use is the lamest part of this game.&lt;/div&gt;</summary>
		<author><name>Macelabra</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:Macelabra&amp;diff=17609</id>
		<title>User:Macelabra</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:Macelabra&amp;diff=17609"/>
				<updated>2007-04-28T18:15:57Z</updated>
		
		<summary type="html">&lt;p&gt;Macelabra: /* Character Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====Character Profile====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;120&amp;quot; |Name || width=&amp;quot;80&amp;quot; |Race || width=&amp;quot;80&amp;quot; |Gender || width=&amp;quot;80&amp;quot; |Level || width=&amp;quot;80&amp;quot; |Type || width=&amp;quot;40&amp;quot; |HU || width=&amp;quot;40&amp;quot; |RA || width=&amp;quot;40&amp;quot; |FO || width=&amp;quot;40&amp;quot; |FI || width=&amp;quot;40&amp;quot; |GU || width=&amp;quot;40&amp;quot; |WA || width=&amp;quot;40&amp;quot; |FF || width=&amp;quot;40&amp;quot; |FG || width=&amp;quot;40&amp;quot; |FT || width=&amp;quot;40&amp;quot; |PR&lt;br /&gt;
|- &lt;br /&gt;
| Kahlynn || Newman || ♀ || 51 || Fortetecher || 1 || 1 || 10 || 1 || 1 || 1 || 1 || 1 || 5 || 1 &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Azure Sky Warrior&amp;lt;br /&amp;gt;&lt;br /&gt;
Dragoon Brigade &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Technique Levels====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;120&amp;quot; | Fire || width=&amp;quot;40&amp;quot; | Level || width=&amp;quot;120&amp;quot; | Ice || width=&amp;quot;40&amp;quot; | Level || width=&amp;quot;120&amp;quot; | Lightning || width=&amp;quot;40&amp;quot; | Level || width=&amp;quot;120&amp;quot; | Ground || width=&amp;quot;40&amp;quot; | Level || width=&amp;quot;120&amp;quot; | Light || width=&amp;quot;40&amp;quot; | Level || width=&amp;quot;120&amp;quot; | Dark || width=&amp;quot;40&amp;quot; | Level&lt;br /&gt;
|-&lt;br /&gt;
| Foie || 15 || Barta || 9 || Zonde || 4 || Diga || 23 || Resta || 16 || Ramegid || 4 &lt;br /&gt;
|-&lt;br /&gt;
| Rafoie || 7 || Rabarta || 8 || Razonde || 5 || Radiga || 13 || Reverser || 10 || Dammegid || 7&lt;br /&gt;
|-&lt;br /&gt;
| Damfoie || 5 || Dambarta || 16 || Gizonde || 11 || Damdiga || 12 || Retier || 24&lt;br /&gt;
|-&lt;br /&gt;
| Gifoie || 15 || Gibarta || 15 || Noszonde || 3 || Gidiga || 19&lt;br /&gt;
|-&lt;br /&gt;
| Shifta || 24 || Deband || 23 || Zodial || 23&lt;br /&gt;
|-&lt;br /&gt;
| Jellen || 10 || Zalure || 9 || Zodeel || 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====About Me====&lt;br /&gt;
Teching is my life. I strive to be a well-rounded force, as opposed to having a handful of power spells and nothing else. With any luck, I'll make some major contributions to the areas related to forces on this site.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
And for the record, the fact that forces have to wait for techniques to load before use is the lamest part of this game.&lt;/div&gt;</summary>
		<author><name>Macelabra</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=TECHNICs&amp;diff=17608</id>
		<title>TECHNICs</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=TECHNICs&amp;diff=17608"/>
				<updated>2007-04-28T17:49:25Z</updated>
		
		<summary type="html">&lt;p&gt;Macelabra: /* Online Experience Patterns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TECHNICS (often referred to as &amp;quot;Techniques&amp;quot;) are the manifestation of the catalytic reaction between an individual's psychic abilities and photon energy.  They can be cast by [[Forces]], [[Guntechers]], [[Wartechers]], and [[Fortetechers]], and one must have an appropriate weapon equipped (either a [[Wand]] or [[Rod]]) in order to be able to cast a TECHNIC.  Each weapon has a set number of slots used to equip TECHNICS.  The Wand offers two slots while the Rod has four. TECHNIC disks, which can be purchased in Weapon shops around [[Gurhal]], are used to learn a base lv.1 TECHNIC.  From there, as a Force uses a TECHNIC in battle, the level of that TECHNIC will increase along with its power, range and other attributes. TECHNICS are the hardest of the 3 [[PA]]'s to level due to the rapid growth rate of experience needed between levels.&lt;br /&gt;
&lt;br /&gt;
TECHNICS are essentially ''PSU'''s equivalent of magic. It should be noted however, that TECHNICS and magic have appeared together in the original ''Phantasy Star'' games and are thus not the same. TECHNICS are mental or psychic abilities, whereas magic is generally more spiritual, tapping into external forces (in most universes, mana).&lt;br /&gt;
&lt;br /&gt;
== About TECHNICS ==&lt;br /&gt;
&lt;br /&gt;
There are six [[Elements]] that TECHNICS are based on:  ''Fire'', ''Ice'', ''Lightning'', ''Ground'', ''Light'' and ''Dark''. Respectively, the six TECHNIC family names for these elements are ''Foie'', ''Barta'', ''Zonde'', ''Diga'', ''Grants'' and ''Megid''.&lt;br /&gt;
&lt;br /&gt;
The offensive TECHNICS seem to have a 'base' form, and possibly Gi-, Ra-, Dam- and Nos- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously.&lt;br /&gt;
*'''Ra-class''' TECHNICS hit up to 3 targets in an area a certain distance away from your character.&lt;br /&gt;
*'''Gi-class''' TECHNICS hit up to 6 targets in an area around your character.&lt;br /&gt;
*'''Dam-class''' TECHNICS repeatedly hit a few(?) targets in an area close to your character as long as the button is held down, until a time limit is reached. The direction can be adjusted within a 90° angle in the direction your character faces. Your character can't move while channeling.&lt;br /&gt;
*'''Nos-class''' TECHNICS: [[Nosdiga]] sends out 1-3 homing ground-based projectiles (depending on level) that hit on contact. [[Noszonde]] and [[Nosmegid]] send out 1 floating projectile which explodes and hits a small area after a minimum length of time passes and the casting button is released. The projectile homes in on a target within a certain range/angle while the button is held down. Your character can't move while the projectile homes in on a target.&lt;br /&gt;
&lt;br /&gt;
There are also the healing TECHNICS Resta and Reverser, and support TECHNICS, that can either temporarily increase an ally's statistics using beneficial [[Status Effects]], or temporarily decrease an opponent's. The beneficial versions seem to go by the ''-al'' suffix; the malevolent ones by ''-deel''. The names seem to use prefixes based on their element, which presumably have certain stats affiliated with them. This system seems to be parallel to the one used for [[Buff Items]] and their names.&lt;br /&gt;
&lt;br /&gt;
=== TECHNIC Stacking ===&lt;br /&gt;
&lt;br /&gt;
If multiple TECHNICS of the same Element are linked to a [[Wands|Wand]] or [[Rods|Rod]], the power of those techs will be boosted.  For each same-element TECHNIC beyond the first, a 4% is added to the TECHNIC strength . Therefore, the maximum boost for Wand-types will be 4%; for Rod-types, 12%.  However, putting TECHNICS from different elements on a weapon (even, for example, 3 Fire and 1 Ice TECHNIC) will make the weapon elementally neutral, negating any bonus.&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! TNL at 1 !! TNL growth 1-11 !! Total to 11 !! TNL at 11 !! TNL growth 11-21 !! Total to 21 !! TNL at 21 !! TNL growth 21-30 !! Total to 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 16 || 10 || 610 || 40 || 20 || 1910 || 64 || 40 || 3926 || [[TECHNICS#Light|Reverser]]&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 24 || 10 || 690 || 60 || 20 || 2190 || 96 || 40 || 4494 || [[TECHNICS#Fire|Foie]], [[TECHNICS#Ground|Diga]]&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 32 || 10 || 770 || 80 || 30 || 2920 || 128 || 60 || 6232 || [[TECHNICS#Lightning|Noszonde]], [[TECHNICS#Dark|Nosmegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 16 || 20 || 1060 || 40 || 40 || 3260 || 64 || 80 || 6716 || [[TECHNICS#Dark|Megistar]]&lt;br /&gt;
|-&lt;br /&gt;
| #5 || 32 || 10 || 770 || 80 || 30 || 2920 || 192 || 60 || 6808 || [[TECHNICS#Ground|Nosdiga]]&lt;br /&gt;
|-&lt;br /&gt;
| #6 || 48 || 10 || 930 || 120 || 30 || 3480 || 192 || 60 || 7368 || [[TECHNICS#Fire|Jellen]], [[TECHNICS#Ice|Zalure]], [[TECHNICS#Lightning|Zoldeel]]&lt;br /&gt;
|-&lt;br /&gt;
| #7 || 32 || 20 || 1220 || 120 || 40 || 4220 || 192 || 80 || 8828 || [[TECHNICS#Fire|Damfoie]], [[TECHNICS#Ice|Dambarta]], [[TECHNICS#Ground|Damdiga]], [[TECHNICS#Dark|Dammegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #8 || 48 || 20 || 1380 || 120 || 40 || 4380 || 192 || 80 || 8988 || [[TECHNICS#Fire|Rafoie]], [[TECHNICS#Ice|Rabarta]], [[TECHNICS#Lightning|Razonde]], [[TECHNICS#Ground|Radiga]], [[TECHNICS#Dark|Ramegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #9 || 48 || 20 || 1380 || 120 || 40 || 4380 || 196 || 80 || 9024 || [[TECHNICS#Light|Resta]]&lt;br /&gt;
|-&lt;br /&gt;
| #10 || 64 || 20 || 1540 || 160 || 40 || 4940 || 256 || 80 || 10124 || [[TECHNICS#Fire|Shifta]], [[TECHNICS#Ice|Deband]], [[TECHNICS#Lightning|Zodial]], [[TECHNICS#Lightning|Gizonde]], [[TECHNICS#Light|Rentis]], [[TECHNICS#Light|Retial]]&lt;br /&gt;
|-&lt;br /&gt;
| #11 || 64 || 30 || 1990 || 160 || 60 || 6290 || 256 || 90 || 11834 || [[TECHNICS#Fire|Gifoie]]&lt;br /&gt;
|-&lt;br /&gt;
| #12 || 64 || 30 || 1990 || 160 || 60 || 6290 || 256 || 120 || 12914 || [[TECHNICS#Ice|Barta]], [[TECHNICS#Ice|Gibarta]], [[TECHNICS#Lightning|Zonde]], [[TECHNICS#Ground|Gidiga]], [[TECHNICS#Ground|Dizas]], [[TECHNICS#Dark|Megid]], [[TECHNICS#Light|Regrant]]&lt;br /&gt;
|-&lt;br /&gt;
| #13 || 96 || 40 || 2760 || 240 || 60 || 7860 || 382 || 120 || 15618 || [[TECHNICS#Light|Giresta]], [[TECHNICS#Dark|Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Online Experience Patterns==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! TNL at 1 !! TNL growth 1-11 !! Total to 11 !! TNL at 11 !! TNL growth 11-21 !! Total to 21 !! TNL at 21 !! TNL growth 21-30 !! Total to 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Light|Reverser]]&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 72 || 30 || 2070 || 372 || 60 || ? || ? || 120 || ? || [[TECHNICS#Fire|Foie]], [[TECHNICS#Ground|Diga]]&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 64 || 20 || 1540 || ? || ? || ? || ? || ? || ? || [[TECHNICS#Lightning|Noszonde]], [[TECHNICS#Dark|Nosmegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #4 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Dark|Megistar]]&lt;br /&gt;
|-&lt;br /&gt;
| #5 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Ground|Nosdiga]]&lt;br /&gt;
|-&lt;br /&gt;
| #6 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Jellen]], [[TECHNICS#Ice|Zalure]], [[TECHNICS#Lightning|Zoldeel]]&lt;br /&gt;
|-&lt;br /&gt;
| #7 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Damfoie]], [[TECHNICS#Ice|Dambarta]], [[TECHNICS#Ground|Damdiga]], [[TECHNICS#Dark|Dammegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #8 || 140 || 60 || 4100 || 740 || 120 || ? || ? || 240 || ? || [[TECHNICS#Fire|Rafoie]], [[TECHNICS#Ice|Rabarta]], [[TECHNICS#Lightning|Razonde]], [[TECHNICS#Ground|Radiga]], [[TECHNICS#Dark|Ramegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #9 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Light|Resta]]&lt;br /&gt;
|-&lt;br /&gt;
| #10 || ? || ? || ? || ? || ? || ? || 1024 || ? || ? || [[TECHNICS#Fire|Shifta]], [[TECHNICS#Ice|Deband]], [[TECHNICS#Lightning|Zodial]], [[TECHNICS#Lightning|Gizonde]], [[TECHNICS#Light|Rentis]], [[TECHNICS#Light|Retier]]&lt;br /&gt;
|-&lt;br /&gt;
| #11 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Gifoie]]&lt;br /&gt;
|-&lt;br /&gt;
| #12 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Ice|Barta]], [[TECHNICS#Ice|Gibarta]], [[TECHNICS#Lightning|Zonde]], [[TECHNICS#Ground|Gidiga]], [[TECHNICS#Ground|Dizas]], [[TECHNICS#Dark|Megid]], [[TECHNICS#Light|Regrant]]&lt;br /&gt;
|-&lt;br /&gt;
| #13 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Light|Giresta]], [[TECHNICS#Dark|Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
*Based on Foie lv1-11, values appear 3x for online.&lt;br /&gt;
*TNL at lv11-21 and 21-30 are estimates for pattern 2 and 8.&lt;br /&gt;
*Above claim of 3x EXP doesn't correlate with Radiga (The one from the group I tested.) Although the growth is still 3x.&lt;br /&gt;
*Pattern 10 uses are based on buffers where 1 use = 1 cast on 1 player. With 5 players, each cast = 5 uses.&lt;br /&gt;
&lt;br /&gt;
== List of TECHNICS ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ff7878&amp;quot; |&lt;br /&gt;
=== Fire ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2f2;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Foie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Foie&amp;quot;&amp;gt;フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Foie&lt;br /&gt;
  |type=Projectile&lt;br /&gt;
  |target=Single&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Attacks by shooting a fireball that explodes.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。前方に向けて火球を発射する攻撃テクニック。敵に当たると爆発する。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Rafoie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Foie&amp;quot;&amp;gt;ラ・フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Rafoie&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Attacks enemies in front of the user with a powerful flame.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。前方に爆炎を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Damfoie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Foie&amp;quot;&amp;gt;ダム・フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Damfoie&lt;br /&gt;
  |type=Channeled Stream&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. spewing flame based on the length of button input and PP spent.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で火炎を放出し続ける攻撃テクニック。&lt;br /&gt;
  |sr=3★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Gifoie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Foie&amp;quot;&amp;gt;ギ・フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gifoie&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Attacks surrounding enemies with a wall of fire around the user.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。使用者を中心に炎壁を発生させ、周囲にいる複数の敵にダメージを与えることができる攻撃テクニック。&lt;br /&gt;
  |sr=4★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Shifta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Agutaaru&amp;quot;&amp;gt;アグタール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Shifta&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost ATP]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Supports allies by boosting attack power for a set period of time.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。味方の攻撃力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Jellen (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Agudiiru&amp;quot;&amp;gt;アグディール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Jellen&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Lower ATP]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. reducing enemy attack power for a set period of time.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。敵の攻撃力を一時的にダウンさせることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#7d7dff&amp;quot; |&lt;br /&gt;
=== Ice ===&lt;br /&gt;
|- style=&amp;quot;background-color:#f2f2ff;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Barta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Baata&amp;quot;&amp;gt;バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Barta&lt;br /&gt;
  |type=Ground Projectile&lt;br /&gt;
  |target=Line&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Attacks enemies with a projectile of ice.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。地面を直進する冷気を前方向に発生させる攻撃テクニック。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Rabarta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Baata&amp;quot;&amp;gt;ラ・バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Rabarta&lt;br /&gt;
  |type=Ground Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Attacks enemies in front of the user with a blast of ice that damages.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。前方向に氷塊を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Dambarta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Baata&amp;quot;&amp;gt;ダム・バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Dambarta&lt;br /&gt;
  |type=Channeled Ground Blast&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. spewing ice based on the length of button input and PP spent.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で冷気を発生し続ける攻撃テクニック。&lt;br /&gt;
  |sr=3★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Gibarta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Baata&amp;quot;&amp;gt;ギ・バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gibarta&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Attacks surrounding enemies with a wall of ice around the user.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。使用者を中心に氷壁を発生させ、周囲にいる複数の敵にダメージを与えることができる攻撃テクニック。&lt;br /&gt;
  |sr=4★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Deband (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Defupaaru&amp;quot;&amp;gt;デフパール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Deband&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost DFP]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Supports allies by boosting defense for a set period of time.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。味方の防御力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Zalure (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Defudiiru&amp;quot;&amp;gt;デフディール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zalure&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Lower DFP]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Supports allies by reducing enemy defense for a set period of time.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。敵の防御力を一時的にダウンさせることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ffff32&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Lightning ===&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffeb;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Zonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Zonde&amp;quot;&amp;gt;ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zonde&lt;br /&gt;
  |type=Projectile&lt;br /&gt;
  |target=Line&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks enemies with a single, penetrating bolt of lightning.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。前方向に直進し、敵を貫く鋭い雷を発生させる攻撃テクニック。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Razonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Zonde&amp;quot;&amp;gt;ラ・ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Razonde&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks enemies with a lightning strike that damages enemies.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。前方向に落雷を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Gizonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Zonde&amp;quot;&amp;gt;ギ・ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gizonde&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks surrounding enemies with a ball of lightning above the user's head.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。使用者の頭上に雷球を発生させ、周囲にいる複数の敵にダメージを与えることができる攻撃テクニック。&lt;br /&gt;
  |sr=4★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Noszonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Nosu Zonde&amp;quot;&amp;gt;ノス・ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Noszonde&lt;br /&gt;
  |type=Homing Projectile&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks enemies with homing ball of lightning while the button is held down.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。ボタンホールド中、敵を自動追尾する雷球を発生させる攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;5★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;50 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Zodial (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Zodiaaru&amp;quot;&amp;gt;ゾディアール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zodial&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost ATA/EVP]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Supports allies by boosting accuracy and agility for a set period of time.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。味方の命中力と回避力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Zoldeel (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Zorudiiru&amp;quot;&amp;gt;ゾルディール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zoldeel&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Lower ATA/EVP]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. reducing enemy accuracy and agility for a set period of time.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。敵の命中力と回避力を一時的にダウンさせることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ff8c00&amp;quot; |&lt;br /&gt;
=== Ground ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fff4e6;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Diga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Diiga&amp;quot;&amp;gt;ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Diga&lt;br /&gt;
  |type=Parabolic Projectile&lt;br /&gt;
  |target=Single&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Silence]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Attacks with a projectile that explodes when it hits an enemy.&lt;br /&gt;
  |jpdesc=土属性のテクニック。前方向に土球を発射する攻撃テクニック。放物線を描いて飛び敵に当たると爆発する。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;450&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Radiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Diiga&amp;quot;&amp;gt;ラ・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Radiga&lt;br /&gt;
  |type=Ground Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=N/A&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Attacks enemies in front of the user with a mass that damages.&lt;br /&gt;
  |jpdesc=土属性のテクニック。前方向に土塊を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Damdiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Diiga&amp;quot;&amp;gt;ダム・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Damdiga&lt;br /&gt;
  |type=Channeled Stream&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Poison]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC.spewing poison based on the length of button input and PP spent.&lt;br /&gt;
  |jpdesc=土属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で毒霧を発生し続ける攻撃テクニック。&lt;br /&gt;
  |sr=3★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Gidiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Diiga&amp;quot;&amp;gt;ギ・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gidiga&lt;br /&gt;
  |type=Ground Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self &lt;br /&gt;
  |se=N/A&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Attacks surrounding enemies with a massive earthquake.&lt;br /&gt;
  |jpdesc=土属性のテクニック。使用者を中心に地割れを起こし、周囲にいる複数の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;5★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Nosdiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Nosu Diiga&amp;quot;&amp;gt;ノス・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Nosdiga&lt;br /&gt;
  |type=Homing Ground Projectile&lt;br /&gt;
  |target=Single&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Stun]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Summons serpents that attack enemies while the button is held down.&lt;br /&gt;
  |jpdesc=土属性のテクニック。ボタンホールド中、敵を自動追尾する大蛇が発生。レベルが上がると大蛇の数が増加する。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;75 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Dizas (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Diizas&amp;quot;&amp;gt;ディーザス&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Dizas&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Cut phys. dam.]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Creates a field that reduces damage from physical attacks&lt;br /&gt;
  |jpdesc=土属性のテクニック。使用者の周囲に物理攻撃を軽減するフィールドを一時的に発生させる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ffcdb4&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Light ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fffaf7&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Resta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Resuta&amp;quot;&amp;gt;レスタ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Resta&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Restore HP&lt;br /&gt;
  |endesc=A light-based TECHNIC. Uses the power of photons to regenerate body cells, restoring HP.&lt;br /&gt;
  |jpdesc=光属性のテクニック。フォトンの力により身体細胞を活性化してHPを回復させる回復テクニック。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;800&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1200&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Giresta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Resuta&amp;quot;&amp;gt;ギ・レスタ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Giresta&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Auto recovery]]&lt;br /&gt;
  |endesc=A light-based TECHNIC. Revives allies downed during battle. Adds HP recovery.&lt;br /&gt;
  |jpdesc=光属性のテクニック。戦闘不能の仲間を復活させる回復テクニック。さらに治癒機能を高めてHP自動回復効果を付加する。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;8★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;90 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;9800&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Reverser (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Rejene&amp;quot;&amp;gt;レジェネ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Reverser&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Cure Status&lt;br /&gt;
  |endesc=A light-based TECHNIC, curing any status abnormalities.&lt;br /&gt;
  |jpdesc=光属性のテクニック。フォトンの力により免疫機能を活性化し、状態異常を回復させる回復テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Regrant (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Regurantsu&amp;quot;&amp;gt;レグランツ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Regrant&lt;br /&gt;
  |type=Channeled Blast&lt;br /&gt;
  |target=Area (large)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=N/A&lt;br /&gt;
  |endesc=A light-based TECHNIC. Converts the HP into an attack based on length of button input and PP.&lt;br /&gt;
  |jpdesc=光属性のテクニック。ボタンホールド時間×消費PPで光の爆発を発生。与えたダメージを自らも負う諸刃の攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;14000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Rentis (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Rentisu&amp;quot;&amp;gt;レンティス&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Rentis&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Cut TEC dam.]]&lt;br /&gt;
  |endesc=A light-based TECHNIC. Creates a field that reduces damage from TECHNIC attacks.&lt;br /&gt;
  |jpdesc=光属性のテクニック。使用者の周囲に法撃を軽減するフィールドを一時的に発生させることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Retier (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Retiaaru&amp;quot;&amp;gt;レティアール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Retier&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost TP/MST]]&lt;br /&gt;
  |endesc=A light-based TECHNIC. boosting TECHNIC and mental energy.&lt;br /&gt;
  |jpdesc=光属性のテクニック。味方の法撃力、精神力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ff8cff&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Dark ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2ff&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Megid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Megido&amp;quot;&amp;gt;メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Megid&lt;br /&gt;
  |type=Projectile&lt;br /&gt;
  |target=Line&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Incapacitate]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Attacks by shooting a ball, with a small chance of incapacitating.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。前方向に重力球を発射する攻撃テクニック。低確率で敵を戦闘不能にする。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;99 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;450&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Ramegid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Megido&amp;quot;&amp;gt;ラ・メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Ramegid&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Confuse]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC.Attacks enemies in front with a gravity field that damages.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。前方向に重力場を発生させその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Dammegid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Megido&amp;quot;&amp;gt;ダム・メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Dammegid&lt;br /&gt;
  |type=Channeled Stream&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Infection]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Creates a well based on length of button input and PP spent.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に感染効果のある重力場を発生する攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Nosmegid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Nosu Megido&amp;quot;&amp;gt;ノス・メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Nosmegid&lt;br /&gt;
  |type=Homing Projectile&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[HP affects pwr]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Creates a homing gravity well while the button is held down.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。ボタンホールド中、敵を自動追尾する重力球を発生。使用者の残りHPでダメージが変化する。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;5★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;75 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Megiverse (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Megibaasu&amp;quot;&amp;gt;メギバース&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Megiverse&lt;br /&gt;
  |type=Channeled Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[HP steal]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Damages &amp;amp; steals HP based on length of button input and PP spent.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。ボタンホールド時間×消費PPで敵にダメージを与えそれを使用者のHPとして吸収する補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;7★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;75 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Megistar (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Megisutaaru&amp;quot;&amp;gt;メギスタール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Megistar&lt;br /&gt;
  |type=&lt;br /&gt;
  |target=Self&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost all stats]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC.Boosts all abilities by giving up a large amount of HP.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。大量のHPと引き換えに全ての能力を一時的にアップすることができる究極の補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%A5%C6%A5%AF%A5%CB%A5%C3%A5%AF PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;br /&gt;
{{Expansion}}&lt;/div&gt;</summary>
		<author><name>Macelabra</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Synthesis_materials&amp;diff=17558</id>
		<title>Synthesis materials</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Synthesis_materials&amp;diff=17558"/>
				<updated>2007-04-27T03:39:47Z</updated>
		
		<summary type="html">&lt;p&gt;Macelabra: /* High-Quality Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Red: Online specific information.&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Blue: Offline specific information.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Photons ==&lt;br /&gt;
'''Photons''' are used in the synthesis of weapons and armor. In [[Melee Weapons]] and [[Armor]] they decide the elemental attribute of the finished item. Although they do not affect the attribute of [[Ranged Weapons]] and [[Casting Weapons]], they are still needed for item synthesis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! Buy Price !! Vendor Location !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| フォトン || [[Photon]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;2★&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;3★&amp;lt;/font&amp;gt; || &amp;lt;font color =&amp;quot;red&amp;quot;&amp;gt;200&amp;lt;/font&amp;gt; / &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;300&amp;lt;/font&amp;gt; || All || An inactivated, solidified cluster of photons.&amp;lt;br&amp;gt;No attribute&lt;br /&gt;
|-&lt;br /&gt;
| エルフォトン || [[El-photon]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;2★&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;3★&amp;lt;/font&amp;gt; || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;200&amp;lt;/font&amp;gt; / &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;800&amp;lt;/font&amp;gt; || All || An inactivated, solidified cluster of photons.&amp;lt;br&amp;gt;No attribute&lt;br /&gt;
|-&lt;br /&gt;
| イムフォトン || [[Im-photon]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;2★&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;3★&amp;lt;/font&amp;gt; || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;200&amp;lt;/font&amp;gt; / &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;800&amp;lt;/font&amp;gt; || All || An inactivated, solidified cluster of photons.&amp;lt;br&amp;gt;No attribute&lt;br /&gt;
|-&lt;br /&gt;
| バンフォトン || [[Ban-photon]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;3★&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;4★&amp;lt;/font&amp;gt; || &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;500&amp;lt;/font&amp;gt; || &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;All Synthesis shops&amp;lt;/font&amp;gt; || An inactivated, solidified cluster of photons.&amp;lt;br&amp;gt;Attribute: Fire&lt;br /&gt;
|-&lt;br /&gt;
| レイフォトン || [[Ray-photon]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;3★&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;4★&amp;lt;/font&amp;gt; || &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;500&amp;lt;/font&amp;gt; || &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;All Synthesis shops&amp;lt;/font&amp;gt; || An inactivated, solidified cluster of photons.&amp;lt;br&amp;gt;Attribute: Ice&lt;br /&gt;
|-&lt;br /&gt;
| ゾンフォトン || [[Zon-photon]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;3★&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;4★&amp;lt;/font&amp;gt; || &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;500&amp;lt;/font&amp;gt; || &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;All Synthesis shops&amp;lt;/font&amp;gt; || An inactivated, solidified cluster of photons.&amp;lt;br&amp;gt;Attribute: Lightning&lt;br /&gt;
|-&lt;br /&gt;
| ダイフォトン || [[Di-photon]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;3★&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;4★&amp;lt;/font&amp;gt; || &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;500&amp;lt;/font&amp;gt; || &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;All Synthesis shops&amp;lt;/font&amp;gt; || An inactivated, solidified cluster of photons.&amp;lt;br&amp;gt;Attribute: Ground&lt;br /&gt;
|-&lt;br /&gt;
| グラフォトン || [[Gra-photon]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;3★&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;4★&amp;lt;/font&amp;gt; || &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;800&amp;lt;/font&amp;gt; || &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;All Synthesis shops&amp;lt;/font&amp;gt; || An inactivated, solidified cluster of photons.&amp;lt;br&amp;gt;Attribute: Light&lt;br /&gt;
|-&lt;br /&gt;
| メギフォトン || [[Megi-photon]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;3★&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;4★&amp;lt;/font&amp;gt; || &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;800&amp;lt;/font&amp;gt; || &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;All Synthesis shops&amp;lt;/font&amp;gt; || An inactivated, solidified cluster of photons.&amp;lt;br&amp;gt;Attribute: Dark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Metals ==&lt;br /&gt;
Used in Weapons Synthesis. Different types of weapons require different kinds of metal.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Buy Price|Buy]] !! Sold at !! [[Comments]]&lt;br /&gt;
|- &lt;br /&gt;
| カーラリアン || [[Carlian]] || 1★ || 100 || [[Colony]] || A light, malleable metal. Used to make blades for single-handed striking weapons.&lt;br /&gt;
|-&lt;br /&gt;
| ペイパリアン || [[Peparian]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;4★&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;2★&amp;lt;/font&amp;gt; || 800 || [[Colony]] || A light, malleable metal. Used to make blades for single-handed striking weapons.&lt;br /&gt;
|-&lt;br /&gt;
| スラテリアン || [[Slaterian]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;7★&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;3★&amp;lt;/font&amp;gt; || 2500 || [[Colony]] || A light, malleable metal. Used to make blades for single-handed striking weapons.&lt;br /&gt;
|-&lt;br /&gt;
| クラドリアン || [[Cladorian]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;10★&amp;lt;/font&amp;gt; || 4000 || -- || A light, malleable metal. Used to make blades for single-handed striking weapons.&lt;br /&gt;
|-&lt;br /&gt;
| || [[Barlian]] || ?★ || ? || || A light, malleable metal. Used to make blades for single-handed striking weapons.&lt;br /&gt;
|-&lt;br /&gt;
| メイガナイト || [[Meganite]] || 1★ || 100 || [[Colony]] || A sturdy, heat-resistant metal. Used to make barrels for single-handed firearms.&lt;br /&gt;
|-&lt;br /&gt;
| ギイガナイト || [[Giganite]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;4★&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;2★&amp;lt;/font&amp;gt; || 800 || [[Colony]] || A sturdy, heat-resistant metal. Used to make barrels for single-handed firearms.&lt;br /&gt;
|-&lt;br /&gt;
| テイラナイト || [[Teranite]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;7★&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;3★&amp;lt;/font&amp;gt; || 2500 || [[Colony]] || A sturdy, heat-resistant metal. Used to make barrels for single-handed firearms.&lt;br /&gt;
|-&lt;br /&gt;
| ペイタナイト || [[Petanite]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;10★&amp;lt;/font&amp;gt; || 4000 || -- || A sturdy, heat-resistant metal. Used to make barrels for single-handed firearms.&lt;br /&gt;
|-&lt;br /&gt;
| || [[Exanite]] || ?★ || ? || || A light, malleable metal. Used to make blades for single-handed striking weapons.&lt;br /&gt;
|-&lt;br /&gt;
| ハルドニウム || [[Harnium]] || 1★ || 100 || [[Colony]] || A tough metal that works well with photons.&lt;br /&gt;
|-&lt;br /&gt;
| ソリドニウム || [[Soldonium]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;4★&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;2★&amp;lt;/font&amp;gt; || 800 || [[Colony]] || A tough metal that works well with photons.&lt;br /&gt;
|-&lt;br /&gt;
| ステルニウム || [[Stelnium]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;7★&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;3★&amp;lt;/font&amp;gt; || 2500 || [[Colony]] || A tough metal that works well with photons.&lt;br /&gt;
|-&lt;br /&gt;
| カティニウム || [[Catilium]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;10★&amp;lt;/font&amp;gt; || 4000 || -- || A tough metal that works well with photons.&lt;br /&gt;
|-&lt;br /&gt;
| || [[Gachnium]] || ?★ || ? || || A tough metal that works well with photons.&lt;br /&gt;
|-&lt;br /&gt;
| ガモタイト || [[Gamotite]] || 1★ || 100 || [[Colony]] || A metal with high resistance to heat and impact.&lt;br /&gt;
|-&lt;br /&gt;
| ゼポタイト || [[Zepotite]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;4★&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;2★&amp;lt;/font&amp;gt; || 800 || [[Colony]] || A metal with high resistance to heat and impact.&lt;br /&gt;
|-&lt;br /&gt;
| チコタイト || [[Chicotite]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;7★&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;3★&amp;lt;/font&amp;gt; || 2500 || [[Colony]] || A metal with high resistance to heat and impact.&lt;br /&gt;
|-&lt;br /&gt;
| ハポタイト || [[Hapotite]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;10★&amp;lt;/font&amp;gt; || 4000 || -- || A metal with high resistance to heat and impact.&lt;br /&gt;
|-&lt;br /&gt;
| || [[Gurtite]] || ?★ || ? || || A metal with high resistance to heat and impact.&lt;br /&gt;
|-&lt;br /&gt;
| ソウラル || [[Soural]] || 1★ || 100 || [[Colony]] || A very soft metal that amplifies psychic power.&lt;br /&gt;
|-&lt;br /&gt;
| スピラル || [[Speral]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;4★&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;2★&amp;lt;/font&amp;gt; || 800 || [[Colony]] || A very soft metal that amplifies psychic power.&lt;br /&gt;
|-&lt;br /&gt;
| サイラル || [[Cyral]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;7★&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;3★&amp;lt;/font&amp;gt; || 2500 || [[Colony]] || A very soft metal that amplifies psychic power.&lt;br /&gt;
|-&lt;br /&gt;
| イドラル || [[Ydral]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;10★&amp;lt;/font&amp;gt; || 4000 || -- || A very soft metal that amplifies psychic power.&lt;br /&gt;
|-&lt;br /&gt;
| || [[Paural]] || ?★ || ? || || A very soft metal that amplifies psychic power.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Materials ==&lt;br /&gt;
These are parts of or products related to monsters; they are used to synthesize special items.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! Sell Price !! [[Comments]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ヴァーラ・ネイル || [[Vahra Nail]] || 7★ || 10 || The sharp claw of a Vahra. It's rumored to be necessary to synthesize a special weapon.&lt;br /&gt;
|-&lt;br /&gt;
| コルトバ・フォワ || [[Koltova Gras]] || 3★ || 10 || An amazingly tasty morsel with great nutritional value. A popular ingredient for gourmet cooking.&lt;br /&gt;
|-&lt;br /&gt;
| アルティム・クリム || [[Altim Crim]] || 4★ || 10 || A creamy paste that's tasty when eaten and healthy when applied to skin.&lt;br /&gt;
|-&lt;br /&gt;
| ラプチャ・シェル || [[Lapucha Shell]] || 4★ || 10 || A bumpy, lumpy object.  It could be used in synthesizing something very special.&lt;br /&gt;
|-&lt;br /&gt;
| パノン・ゼリー || [[Pannon Jelly]] || 4★ || 10 || A transparent section of a Pannon.  It emits a pretty light.  Perhaps it can be used in the synthesis of something great.&lt;br /&gt;
|-&lt;br /&gt;
| ズーナ・マスル || [[Zoona Muscle]] || 4★ || 10 || Part of a Zoona's muscle.  A little slimy.&lt;br /&gt;
|-&lt;br /&gt;
| アンノウン・ミート || [[Unknown Meat]] || 5★ || 10 || An unknown, yet tasty type of meat.  Perhaps it can be used as a synthesis material for something.&lt;br /&gt;
|-&lt;br /&gt;
| コルトバ・ミルク || [[Koltova Milk]] || 3★ || 10 || Unprocessed milk. Its high fat content gives it a creamy color.&lt;br /&gt;
|-&lt;br /&gt;
| ? || [[Ollaka Meat]] || 4★ || 10 || Often used in Neudaiz home cooking. Slightly lighter than koltova meat.&lt;br /&gt;
|-&lt;br /&gt;
| インバータ・サーキット || [[Inverter Circuit]] || 6★ || 10 || It is said that there was once a very bright weapon that used this part.&lt;br /&gt;
|-&lt;br /&gt;
| ホワイト・グローブ || [[White Glove]] || 7★ || ? || A spotless white glove. It is rumored to be necessary to synthesize a special weapon.&lt;br /&gt;
|-&lt;br /&gt;
| ネタ・ノート || [[Neta Note]] || 7★ || ? || Documents detailing a newman &amp;quot;[http://en.wikipedia.org/wiki/Owarai owarai]&amp;quot; ceremony. Used to synthesize a special weapon. &lt;br /&gt;
board or note drops from three brothers in Guardian mission- the mask&lt;br /&gt;
|-&lt;br /&gt;
| ラッピー・フェザ || [[Rappy Feather]] || 7★ || 10 || A soft, light, and fluffy object. It could be useful in synthesizing something very special.&lt;br /&gt;
|-&lt;br /&gt;
| テンゴウグ・アーラ || [[Tengohg Ala]] || 7★ || ? || A piece of the wing of the Tengohg.&lt;br /&gt;
May be dropped by non-boss Tengohgs in NeuRelics.&lt;br /&gt;
|-&lt;br /&gt;
| スヴァルタス・エッジ || [[Svaltus Edge]] || 8★ || ? || A shard of a Svaltus's sword. A very dense material.&lt;br /&gt;
|-&lt;br /&gt;
| レリック・エッジ || [[Relic Edge]] || 11★ || 10 || A rusted, chipped blade. It could be useful in synthesizing a weapon.&lt;br /&gt;
May be dropped by Badira or Ageeta.&lt;br /&gt;
|-&lt;br /&gt;
| ニヤオン・マスタッシュ || [[Meow Mustache]] || 10★ || ? || The facial hair of a Meow, a now-extinct species in the Gurhal system.&lt;br /&gt;
|-&lt;br /&gt;
| ジャッゴ・デルマ || [[Jao Delma]] || 5★ || ? || A soft, squishy object.  It could be used in synthesizing something very special.&lt;br /&gt;
|-&lt;br /&gt;
| ヴァンダ・デルマ || [[Vanda Derma]] || 4★ || 10 || Part of a Vanda's body, with a rough texture.&lt;br /&gt;
|-&lt;br /&gt;
| ディ・ラガン・テイル || [[De Ragan Tail]] || 7★ || ? || Part of a De Ragan's tail.  An acquired taste.&lt;br /&gt;
|-&lt;br /&gt;
| ブル・ブナ・ラング || [[Bul Buna Lung]] || 4★ || 10 || A somewhat slimy part of a Bul Buna.&lt;br /&gt;
|-&lt;br /&gt;
| ナガラキ・シロップ || [[Nagaraki Syrup]] || 4★ || 10 || Tree sap from the forests of Neudaiz.  Sweet and nutritious.&lt;br /&gt;
|-&lt;br /&gt;
| オンマゴウグ・アオゲ || [[Onmagoug Auge]] || 7★ || ? || Part of Onmagoug eyeball. Translucent.&lt;br /&gt;
|-&lt;br /&gt;
| ぷよぷよ・ゼリー || [[Puyopuyo Jelly]] || 3★ || ? || --&lt;br /&gt;
|-&lt;br /&gt;
| ベル・パノン・ゼリー || [[Bel Pannon Jelly]] || 5★ || 10 || A part of the translucent portion of a Bel Pannon.&lt;br /&gt;
|-&lt;br /&gt;
| ディ・ラグナス・ドルソ || [[De Ragnus Dorso]] || 7★ || ? || --&lt;br /&gt;
|-&lt;br /&gt;
| ダルク・ファキス・コル || [[Dulk Fakis Cor]] || 10★ || ? || --&lt;br /&gt;
|-&lt;br /&gt;
| ビル・デ・ビア・ホルン || [[Bil De Vear Horn]] || 11★ || ? || A shard of a Bil De Vear horn.&lt;br /&gt;
|-&lt;br /&gt;
| キャリガイン・ブレイド || [[Carriguine Blade]] || 10★ || ? || --&lt;br /&gt;
|-&lt;br /&gt;
| デルジャバン・ブレイド || [[Deljaban Blade]] || 6★ || ? || Part of a Deljaban's body.  Almost as hard as metal.&lt;br /&gt;
|-&lt;br /&gt;
| ガオゾラン・ロッド || [[Gaozoran Rod]] || 10★ || ? || Part of a Gaozoran's cane.&lt;br /&gt;
|-&lt;br /&gt;
| ブクラ・コード || [[Bukra Code]] || 8★ || ? || --&lt;br /&gt;
|-&lt;br /&gt;
| アギト・エッジ || [[Agito Edge]] || 12★ || ? || --&lt;br /&gt;
|-&lt;br /&gt;
| サムシング・スイーツ || [[Something Sweet]] || 5★ || ? || --&lt;br /&gt;
|-&lt;br /&gt;
| -- || [[Adahna Cannon]] || 10★ || ? || Part of the Adahna Degahna.  It sparkles in the sun.&lt;br /&gt;
|-&lt;br /&gt;
| -- || [[Pumpki]] || ?★ || ? || --&lt;br /&gt;
|-&lt;br /&gt;
| -- || [[Ice Bar MIX]] || ?★ || ? || --&lt;br /&gt;
|-&lt;br /&gt;
| -- || [[Super Drill]] || ?★ || ? || --&lt;br /&gt;
|-&lt;br /&gt;
| -- || [[Brand Reactor]] || ?★ || ? || --&lt;br /&gt;
|-&lt;br /&gt;
| -- || [[Chef's Oil]] || ?★ || ? || --&lt;br /&gt;
|-&lt;br /&gt;
| -- || [[Art Flowers]] || ?★ || ? || --&lt;br /&gt;
|-&lt;br /&gt;
| -- || [[Serafi Feather]] || 10★ || 10 || A white, light, bright, and almost ethereal feather.&lt;br /&gt;
|-&lt;br /&gt;
| -- || [[Base Ball]] || ?★ || ? || --&lt;br /&gt;
|-&lt;br /&gt;
| -- || [[Bloody Score]] || ?★ || ? || --&lt;br /&gt;
|-&lt;br /&gt;
| -- || [[Love Letter]] || ?★ || ? || --&lt;br /&gt;
|-&lt;br /&gt;
| -- || [[Meteoric Metal]] || 7★ || ? || A very rare metal, found in a meteorite.  It could be useful in synthesizing a weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ores ==&lt;br /&gt;
Used in the Synthesis of Weapons and Armor. Their JP names are references to Roman deities,&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Athena Athena], [http://en.wikipedia.org/wiki/Venus_%28mythology%29 Venus], [http://en.wikipedia.org/wiki/Apollo Apollo], [http://en.wikipedia.org/wiki/Diana_%28mythology%29 Diana], [http://en.wikipedia.org/wiki/Mars_%28mythology%29 Mars], [http://en.wikipedia.org/wiki/Jupiter_%28mythology%29 Jupiter], [http://en.wikipedia.org/wiki/Ceres Ceres], [http://en.wikipedia.org/wiki/Vesta_%28mythology%29 Vesta], [http://en.wikipedia.org/wiki/Vulcan Vulcan], [http://en.wikipedia.org/wiki/Juno_%28mythology%29 Juno], [http://en.wikipedia.org/wiki/Mercury_%28mythology%29 Mercury], and [http://en.wikipedia.org/wiki/Neptune_%28god%29 Neptune].&amp;lt;/ref&amp;gt; but this meaning has largely been lost in the localization.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! Buy Price !! Vendor Location !! [[Comments]] !! Sell price&lt;br /&gt;
|- &lt;br /&gt;
| アセナリン || [[Acenaline]] || 1★ || 50 || [[Colony]] || A catalyst used in the synthesis of various weapons and armor to bind photons to metal. || 2&lt;br /&gt;
|-&lt;br /&gt;
| ウェヌセリン || [[Wenceline]] || 2★ || 100 || [[Colony]] || A catalyst used in the synthesis of various weapons and armor to bind photons to metal. || 5&lt;br /&gt;
|-&lt;br /&gt;
| アポラリン || [[Aporaline]] || 3★ || 300 || [[Colony]] || A catalyst used in the synthesis of various weapons and armor to bind photons to metal. || 15&lt;br /&gt;
|-&lt;br /&gt;
| ディアナリン || [[Dianaline]] || 4★ || 600 || [[Colony]] || A catalyst used in the synthesis of various weapons and armor to bind photons to metal. || 30&lt;br /&gt;
|-&lt;br /&gt;
| マルセリン || [[Marseline]] || 5★ || 1200 || [[Colony]] || A catalyst used in the synthesis of various weapons and armor to bind photons to metal. || 60&lt;br /&gt;
|-&lt;br /&gt;
| ユピテリン || [[Upteline]] || 6★ || 2000 || [[Colony]] || A catalyst used in the synthesis of various weapons and armor to bind photons to metal. || 100&lt;br /&gt;
|-&lt;br /&gt;
| ケレセリン || [[Kerseline]] || 7★ || 4000 || [[Colony]] || A catalyst used in the synthesis of various weapons and armor to bind photons to metal. || 200&lt;br /&gt;
|-&lt;br /&gt;
| ヴェスタリン || [[Vestaline]] || 8★ || 6000 || [[Colony]] || A catalyst used in the synthesis of various weapons and armor to bind photons to metal. || 300&lt;br /&gt;
|-&lt;br /&gt;
| バルカリン || [[Vulcaline]] || 9★ ||8000 || [[Colony]] || A catalyst used in the synthesis of various weapons and armor to bind photons to metal.  || 400&lt;br /&gt;
|-&lt;br /&gt;
| ジュノアリン || [[Junaline]] || 10★ || -- || -- || A catalyst used in the synthesis of various weapons and armor to bind photons to metal.  || 500&lt;br /&gt;
|-&lt;br /&gt;
| メルクリン || [[Merculine]] || 11★ || -- || -- || A catalyst used in the synthesis of various weapons and armor to bind photons to metal. || 625&lt;br /&gt;
|-&lt;br /&gt;
| ネピトリン || [[Neptuline]] || 12★ || -- || -- || A catalyst used in the synthesis of various weapons and armor to bind photons to metal.&lt;br /&gt;
|-&lt;br /&gt;
|  || [[Terseline]] || ?★ || -- || -- || A catalyst used in the synthesis of various weapons and armor to bind photons to metal.&lt;br /&gt;
|-&lt;br /&gt;
|  || [[Uranseline]] || ?★ || -- || -- || A catalyst used in the synthesis of various weapons and armor to bind photons to metal.&lt;br /&gt;
|-&lt;br /&gt;
|  || [[Chronoseline]] || ?★ || -- || -- || A catalyst used in the synthesis of various weapons and armor to bind photons to metal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
Used mainly in the Synthesis of Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! Buy Price !! Vendor Location !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| ナノシリカ || [[Nanosilica]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;2★&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;1★&amp;lt;/font&amp;gt; || 500 || [[Colony]] || Pure, refined silicon from Parum. Its lack of impurities results in hardness and durability.&lt;br /&gt;
|-&lt;br /&gt;
| オルタシリカ || [[Ortasilica]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;2★&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;1★&amp;lt;/font&amp;gt; || 500 || [[Colony]] || Product of Neudaiz&lt;br /&gt;
|-&lt;br /&gt;
| メタシリカ || [[Metasilica]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;2★&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;1★&amp;lt;/font&amp;gt; || 500 || [[Colony]] || Product of Moatoob&lt;br /&gt;
|-&lt;br /&gt;
| ナノカーボン || [[Nanocarbon]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;5★&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;2★&amp;lt;/font&amp;gt; || 2500 || [[Colony]] || Product of Parum&lt;br /&gt;
|-&lt;br /&gt;
| オルタカーボン || [[Ortacarbon]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;5★&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;2★&amp;lt;/font&amp;gt; || 2500 || [[Colony]] || Product of Neudaiz&lt;br /&gt;
|-&lt;br /&gt;
| メタカーボン || [[Metacarbon]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;5★&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;2★&amp;lt;/font&amp;gt; || 2500 || [[Colony]] || Product of Moatoob&lt;br /&gt;
|-&lt;br /&gt;
| ナノレジン || [[Nanoresin]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;8★&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;3★&amp;lt;/font&amp;gt; || 7500 || [[Colony]] || Product of Parum&lt;br /&gt;
|-&lt;br /&gt;
| オルタレジン || [[Ortaresin]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;8★&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;3★&amp;lt;/font&amp;gt; || 7500 || [[Colony]] || Product of Neudaiz&lt;br /&gt;
|-&lt;br /&gt;
| メタレジン || [[Metaresin]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;8★&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;3★&amp;lt;/font&amp;gt; || 7500 || [[Colony]] || Product of Moatoob&lt;br /&gt;
|-&lt;br /&gt;
| ナノポリマー || [[Nanopolymer]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;11★&amp;lt;/font&amp;gt; || -- || -- || A compound material from Parum. Used for armor and plating due to its hardness.&lt;br /&gt;
|-&lt;br /&gt;
| オルタポリマー || [[Ortapolymer]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;11★&amp;lt;/font&amp;gt; || -- || -- || A compound material from Neudaiz.&lt;br /&gt;
|-&lt;br /&gt;
| メタポリマー || [[Metapolymer]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;11★&amp;lt;/font&amp;gt; || -- || -- || A compound material from Moatoob. Used for armor and plating due to its hardness.&lt;br /&gt;
|-&lt;br /&gt;
|  || [[Nanoceran]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;?★&amp;lt;/font&amp;gt; || -- || -- || A compound material from Parum, fired in a kiln. Used for ship plating due to its resistance to impact.&lt;br /&gt;
|-&lt;br /&gt;
|  || [[Ortaceran]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;?★&amp;lt;/font&amp;gt; || -- || -- || A compound material from Neudaiz, fired in a kiln.&lt;br /&gt;
|-&lt;br /&gt;
|  || [[Metaceran]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;?★&amp;lt;/font&amp;gt; || -- || -- || A coumpound material from Moatoob, fired in a kiln.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Natural Materials ==&lt;br /&gt;
Used mainly in the Synthesis of [[Recovery Items]]. All natural materials sell for 2 meseta at NPC shops.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! Buy Price !! Vendor Location !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| ホット・ベリー || [[Hot Berry]] || 1★ || 50 || [[Colony]] || A red, spicy fruit originally from Moatoob, but now found all over the system.&lt;br /&gt;
|-&lt;br /&gt;
| コールド・ベリー || [[Cold Berry]] || 2★ || 50 || [[Colony]] || A blue, refreshing fruit originally from Neudaiz, but now found all over the system.&lt;br /&gt;
|-&lt;br /&gt;
| スイート・ベリー || [[Sweet Berry]] || 1★ || 50 || [[Colony]] || A green, sweet fruit originally from Parum, but now found all over the system.&lt;br /&gt;
|-&lt;br /&gt;
| ビター・ベリー || [[Bitter Berry]] || 2★ || -- || -- || A black, bitter fruit originally from Moatoob, but now found all over the system.&lt;br /&gt;
|-&lt;br /&gt;
| スタミナ・ベリー || [[Stamina Berry]] || 3★ || -- || -- || A yellow, sour fruit originally from Moatoob, but now found all over the system.&lt;br /&gt;
|-&lt;br /&gt;
| モトゥブ・トリュフ || [[Moatoob Truffle]] || 1★ || -- || -- || A mushroom from Moatoob that is used in beasts' home cooking.&lt;br /&gt;
|-&lt;br /&gt;
| ポイズン・トリュフ || [[Poison Truffle]] || 1★ || -- || -- || A mushroom from Moatoob that contains a powerful poison.&lt;br /&gt;
|-&lt;br /&gt;
| マッド・トリュフ || [[Mad Truffle]] || 1★ || -- || -- || A mushroom from Neudaiz that affects the nervous system. It is said to increase TECHNIC power.&lt;br /&gt;
|-&lt;br /&gt;
| ロットン・トリュフ || [[Rotten Truffle]] || 1★ || -- || -- || A rotten, decomposing mushroom. The stench is said to increase concentration.&lt;br /&gt;
|-&lt;br /&gt;
| パルジー・トリュフ || [[Balji Truffle]] || 1★ || -- || -- || A mushroom from Parum that is said to increase bolster resolve and determination.&lt;br /&gt;
|-&lt;br /&gt;
| ラブ・ベリー || [[Love Berry]] || 2★ || -- || -- || A sweet, romantic fruit from Neudaiz that is extensively used in candies and medicines.&lt;br /&gt;
|-&lt;br /&gt;
| ハッスル・ベリー || [[Hustle Berry]] || 3★ || -- || -- || A hardy fruit; grows in a variety of conditions; found throughout Gurhal. Used in candy, medicine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chemicals ==&lt;br /&gt;
Used mainly in the Synthesis of [[Recovery Items]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! Buy Price !! Vendor Location !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| トランス・アシッド || [[Trans Acid]] || 1★ || 50 || [[Colony]] || A chemical that transforms materials at the molecular level. Often used to synthesize drugs.&lt;br /&gt;
|-&lt;br /&gt;
| メタモル・アシッド || [[Metamor Acid]] || 2★ || 100 || [[Colony]] || A chemical that transforms materials at the molecular level. Often used to synthesize drugs.&lt;br /&gt;
|-&lt;br /&gt;
| エーテル・アシッド || [[Ether Acid]] || 3★ || 200 || [[Colony]] || A chemical that transforms materials at the molecular level. Often used to synthesize drugs.&lt;br /&gt;
|-&lt;br /&gt;
| ラムダ・アシッド || [[Lambda Acid]] || 5★ || 800 || [[Colony]] || A chemical that transforms materials at the molecular level. Often used to synthesize drugs.&lt;br /&gt;
|-&lt;br /&gt;
| オメガ・アシッド || [[Omega Acid]] || 7★ || -- || -- || A chemical that transforms materials at the molecular level. Often used to synthesize drugs.&lt;br /&gt;
|-&lt;br /&gt;
| || [[Trans Gel]] || ?★ || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| || [[Metamor Gel]] || ?★ || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| || [[Ether Gel]] || ?★ || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| || [[Lamba Gel]] || ?★ || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| || [[Omega Gel]] || ?★ || -- || -- || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grinder Materials ==&lt;br /&gt;
These are materials used specifically for the Synthesis of [[Grinders]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! Buy Price !! Sell Price !! Vendor Location !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| グラインダー基材C || [[Grinder Base C]] || 1★ || 100 || 5 || [[Colony]] || Material for a grinder, used to upgrade weapon damage. Upgrades C-grade weapons.&lt;br /&gt;
|-&lt;br /&gt;
| グラインダー基材B || [[Grinder Base B]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;4★&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;2★&amp;lt;/font&amp;gt; || 500 || 25 || [[Colony]] || Material for a grinder, used to upgrade weapon damage. Upgrades B and C-grade weapons.&lt;br /&gt;
|-&lt;br /&gt;
| グラインダー基材A || [[Grinder Base A]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;7★&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;3★&amp;lt;/font&amp;gt; || 1000 || 50 || [[Colony]] || Material for a grinder, used to upgrade weapon damage. Upgrades A, B, and C-grade weapons. &lt;br /&gt;
|-&lt;br /&gt;
| グラインダー基材S || [[Grinder Base S]] || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;10★&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;5★&amp;lt;/font&amp;gt; || --- || 100 ||--- || &lt;br /&gt;
Material for a grinder, used to upgrade weapon damage. Upgrades all weapon grades.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== High-Quality Materials ==&lt;br /&gt;
These materials are used in the Synthesis of very high-quality weapons. Named after metallic elements.&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Copper Copper], [http://en.wikipedia.org/wiki/Aluminium Aluminium], [http://en.wikipedia.org/wiki/Titanium Titanium], [http://en.wikipedia.org/wiki/Molybdenum Molybdenum], [http://en.wikipedia.org/wiki/Gold Gold], [http://en.wikipedia.org/wiki/Opal Opal], [http://en.wikipedia.org/wiki/Ruby Ruby], [http://en.wikipedia.org/wiki/Citrine Citrine], [http://en.wikipedia.org/wiki/Tourmaline Tourmaline], [http://en.wikipedia.org/wiki/Beryl Beryl], and [http://en.wikipedia.org/wiki/Diamond Diamond].&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! Sell Price !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| コペルニア || [[Copernia]] || 7★ || 500 || An alloy of several different metals. Makes thin, strong blades.&lt;br /&gt;
|-&lt;br /&gt;
| || [[Silvenia]] || ?★ || ? || An alloy of several different metals. Makes thin, strong blades.&lt;br /&gt;
|-&lt;br /&gt;
| アルマニア || [[Armania]] || 10★ || ? || An alloy of several different metals. Makes thin, strong blades.&lt;br /&gt;
|-&lt;br /&gt;
| タイタニア || [[Titania]] || 12★ || 5000 || An alloy of several different metals. Makes thin, strong blades.&lt;br /&gt;
|-&lt;br /&gt;
| モリビニア || [[Morbinia]] || 10★ || 3750 || An alloy of several different metals. Makes thin, strong blades.&lt;br /&gt;
|-&lt;br /&gt;
| ゴルダニア || [[Goldania]] || 10★ || 2500 || An alloy of several different metals. Makes thin, strong blades.&lt;br /&gt;
|-&lt;br /&gt;
| オルパード || [[Olpad]] || 7★ || 500 || A gemstone.&lt;br /&gt;
|-&lt;br /&gt;
| ルビナード || [[Rubinad]] || 9★ || 1500 || A gemstone.&lt;br /&gt;
|-&lt;br /&gt;
| シトリード || [[Citrad]] || 10★ || ? || A gemstone. Durable and works well with El-photons.&lt;br /&gt;
|-&lt;br /&gt;
| トルマード || [[Tormad]] || 10★ || ? || A gemstone. Durable and works well with Im-photons.&lt;br /&gt;
|-&lt;br /&gt;
| ベリラード || [[Berilad]] || 11★ || ? || A gemstone. Durable and works well with Im-photons.&lt;br /&gt;
|-&lt;br /&gt;
| ディアード || [[Diad]] || 12★ || ? || A gemstone. Durable and works well with El-photons.&lt;br /&gt;
|-&lt;br /&gt;
| || [[Garnad]] || ?★ || ? || A gemstone. &lt;br /&gt;
|-&lt;br /&gt;
| || [[Saffiad]] || ?★ || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| || [[Amethad]] || ?★ || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| || [[Brahde]] || ?★ || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| || [[Hibrahde]] || ?★ || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| || [[Durahde]] || ?★ || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| || [[Hidrahde]] || ?★ || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| || [[Balera]] || ?★ || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| || [[Hibalera]] || ?★ || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| || [[Dulera]] || ?★ || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| || [[Hidulera]] || ?★ || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| || [[Ornum]] || ?★ || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| || [[Hiornum]] || ?★ || -- || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Woods ==&lt;br /&gt;
Used mainly in the Synthesis of Weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! Buy Price !! Vendor Location !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| パル・ウッド || [[Par Wood]] || 2★ || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;150&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;200&amp;lt;/font&amp;gt; || [[Colony]] || A type of wood from Parum. Used by GRM to make weapons.&lt;br /&gt;
|-&lt;br /&gt;
| ニュー・ウッド || [[Neu Wood]] || 2★ || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;150&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;200&amp;lt;/font&amp;gt; || [[Colony]] || A type of wood from Neudaiz. Fairly common, as it grows quickly with enough water.&lt;br /&gt;
|-&lt;br /&gt;
| モトゥ・ウッド || [[Mot Wood]] || 2★ || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;150&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;200&amp;lt;/font&amp;gt; || [[Colony]] || A type of wood from Moatoob. A cheap and common wood that grows well in dry areas.&lt;br /&gt;
|-&lt;br /&gt;
| パル・アッシュ || [[Par Ash]] || 5★ || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;1000&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;750&amp;lt;/font&amp;gt; || [[Colony]] || A type of wood from Parum, with balanced hardness and flexibility.&lt;br /&gt;
|-&lt;br /&gt;
| ニュー・アッシュ || [[Neu Ash]] || 4★ || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;1000&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;750&amp;lt;/font&amp;gt; || [[Colony]] || A type of wood from Neudaiz. The tree grows straight and the wood has good texture.&lt;br /&gt;
|-&lt;br /&gt;
| モトゥ・アッシュ || [[Mot Ash]] || 5★ || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;1000&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;750&amp;lt;/font&amp;gt; || [[Colony]] || A type of wood from Moatoob. A short tree that produces dense wood.&lt;br /&gt;
|-&lt;br /&gt;
| パル・エボン || [[Par Ebon]] || 8★ || &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;4000&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;3000&amp;lt;/font&amp;gt; || &amp;lt;font color =&amp;quot;blue&amp;quot;&amp;gt;All Synthesis Shops&amp;lt;/font&amp;gt; || A type of wood from Parum. Works well with various metals and is a high-quality.&lt;br /&gt;
|-&lt;br /&gt;
| ニュー・エボン || [[Neu Ebon]] || 8★ ||  &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;4000&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;3000&amp;lt;/font&amp;gt; || &amp;lt;font color =&amp;quot;blue&amp;quot;&amp;gt;All Synthesis Shops&amp;lt;/font&amp;gt; || A type of wood from Neudaiz. It has earned a reputation as a good quality material for weapon-crafting as it adapts well to photon.&lt;br /&gt;
|-&lt;br /&gt;
| モトゥ・エボン || [[Mot Ebon]] || 8★ ||  &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;4000&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;3000&amp;lt;/font&amp;gt; || &amp;lt;font color =&amp;quot;blue&amp;quot;&amp;gt;All Synthesis Shops&amp;lt;/font&amp;gt; || A type of wood from Moatoob.&lt;br /&gt;
|-&lt;br /&gt;
| （パル・ウォルナ） || [[Par Walna]] || 10★ || -- || -- || A strong, high-quality wood from Parum.&lt;br /&gt;
|-&lt;br /&gt;
| （ニュー・ウォルナ） || [[Neu Walna]] || 10★ || -- || -- || A strong, high-quality wood from Neudaiz.&lt;br /&gt;
|-&lt;br /&gt;
| （モトゥ・ウォルナ） || [[Mot Walna]] || 10★ || -- || -- || A strong, high-quality wood from Moatoob.&lt;br /&gt;
|-&lt;br /&gt;
| -- || [[Par Ork]] || ?★ || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| -- || [[Neu Ork]] || ?★ || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| -- || [[Mot Ork]] || ?★ || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| クバラ・ウッド || [[Kubara Wood]] || 7★ ||  -- || -- || Wood from an unknown source. Often used to make Kubara products. &lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%B9%E7%C0%AE%A5%A2%A5%A4%A5%C6%A5%E0%2F%B9%E7%C0%AE%C1%C7%BA%E0 PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;/div&gt;</summary>
		<author><name>Macelabra</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:Macelabra&amp;diff=17522</id>
		<title>User:Macelabra</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:Macelabra&amp;diff=17522"/>
				<updated>2007-04-24T17:25:24Z</updated>
		
		<summary type="html">&lt;p&gt;Macelabra: /* Character Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====Character Profile====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;120&amp;quot; |Name || width=&amp;quot;80&amp;quot; |Race || width=&amp;quot;80&amp;quot; |Gender || width=&amp;quot;80&amp;quot; |Level || width=&amp;quot;80&amp;quot; |Type || width=&amp;quot;40&amp;quot; |HU || width=&amp;quot;40&amp;quot; |RA || width=&amp;quot;40&amp;quot; |FO || width=&amp;quot;40&amp;quot; |FI || width=&amp;quot;40&amp;quot; |GU || width=&amp;quot;40&amp;quot; |WA || width=&amp;quot;40&amp;quot; |FF || width=&amp;quot;40&amp;quot; |FG || width=&amp;quot;40&amp;quot; |FT || width=&amp;quot;40&amp;quot; |PR&lt;br /&gt;
|- &lt;br /&gt;
| Kahlynn || Newman || ♀ || 49 || Fortetecher || 1 || 1 || 10 || 1 || 1 || 1 || 1 || 1 || 5 || 1 &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Azure Sky Warrior&amp;lt;br /&amp;gt;&lt;br /&gt;
Dragoon Brigade &amp;lt;br /&amp;gt;&lt;br /&gt;
====Technique Levels====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;120&amp;quot; | Fire || width=&amp;quot;40&amp;quot; | Level || width=&amp;quot;120&amp;quot; | Ice || width=&amp;quot;40&amp;quot; | Level || width=&amp;quot;120&amp;quot; | Lightning || width=&amp;quot;40&amp;quot; | Level || width=&amp;quot;120&amp;quot; | Ground || width=&amp;quot;40&amp;quot; | Level || width=&amp;quot;120&amp;quot; | Light || width=&amp;quot;40&amp;quot; | Level || width=&amp;quot;120&amp;quot; | Dark || width=&amp;quot;40&amp;quot; | Level&lt;br /&gt;
|-&lt;br /&gt;
| Foie || 15 || Barta || 9 || Zonde || 4 || Diga || 23 || Resta || 16 || Ramegid || 4 &lt;br /&gt;
|-&lt;br /&gt;
| Rafoie || 7 || Rabarta || 8 || Razonde || 5 || Radiga || 13 || Reverser || 10 || Dammegid || 7&lt;br /&gt;
|-&lt;br /&gt;
| Damfoie || 5 || Dambarta || 16 || Gizonde || 11 || Damdiga || 12 || Retier || 24&lt;br /&gt;
|-&lt;br /&gt;
| Gifoie || 15 || Gibarta || 15 || Noszonde || 3 || Gidiga || 19&lt;br /&gt;
|-&lt;br /&gt;
| Shifta || 24 || Deband || 23 || Zodial || 23&lt;br /&gt;
|-&lt;br /&gt;
| Jellen || 10 || Zalure || 9 || Zodeel || 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====About Me====&lt;br /&gt;
Teching is my life. I strive to be a well-rounded force, as opposed to having a handful of power spells and nothing else. With any luck, I'll make some major contributions to the areas related to forces on this site.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
And for the record, the fact that forces have to wait for techniques to load before use is the lamest part of this game.&lt;/div&gt;</summary>
		<author><name>Macelabra</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:Macelabra&amp;diff=17512</id>
		<title>User:Macelabra</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:Macelabra&amp;diff=17512"/>
				<updated>2007-04-24T04:41:43Z</updated>
		
		<summary type="html">&lt;p&gt;Macelabra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====Character Profile====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;120&amp;quot; |Name || width=&amp;quot;80&amp;quot; |Race || width=&amp;quot;80&amp;quot; |Gender || width=&amp;quot;80&amp;quot; |Level || width=&amp;quot;80&amp;quot; |Type || width=&amp;quot;40&amp;quot; |HU || width=&amp;quot;40&amp;quot; |RA || width=&amp;quot;40&amp;quot; |FO || width=&amp;quot;40&amp;quot; |FI || width=&amp;quot;40&amp;quot; |GU || width=&amp;quot;40&amp;quot; |WA || width=&amp;quot;40&amp;quot; |FF || width=&amp;quot;40&amp;quot; |FG || width=&amp;quot;40&amp;quot; |FT || width=&amp;quot;40&amp;quot; |PR&lt;br /&gt;
|- &lt;br /&gt;
| Kahlynn || Newman || ♀ || 49 || Fortetecher || 1 || 1 || 10 || 1 || 1 || 1 || 1 || 1 || 5 || 1 &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Azure Sky Warrior&amp;lt;br /&amp;gt;&lt;br /&gt;
Dragoon Brigade &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;120&amp;quot; | Fire || width=&amp;quot;40&amp;quot; | Level || width=&amp;quot;120&amp;quot; | Ice || width=&amp;quot;40&amp;quot; | Level || width=&amp;quot;120&amp;quot; | Lightning || width=&amp;quot;40&amp;quot; | Level || width=&amp;quot;120&amp;quot; | Ground || width=&amp;quot;40&amp;quot; | Level || width=&amp;quot;120&amp;quot; | Light || width=&amp;quot;40&amp;quot; | Level || width=&amp;quot;120&amp;quot; | Dark || width=&amp;quot;40&amp;quot; | Level&lt;br /&gt;
|-&lt;br /&gt;
| Foie || 15 || Barta || 8 || Zonde || 4 || Diga || 23 || Resta || 16 || Ramegid || 4 &lt;br /&gt;
|-&lt;br /&gt;
| Rafoie || 7 || Rabarta || 7 || Razonde || 5 || Radiga || 13 || Reverser || 10 || Dammegid || 7&lt;br /&gt;
|-&lt;br /&gt;
| Damfoie || 5 || Dambarta || 16 || Gizonde || 11 || Damdiga || 11 || Retier || 24&lt;br /&gt;
|-&lt;br /&gt;
| Gifoie || 14 || Gibarta || 15 || Noszonde || 3 || Gidiga || 19&lt;br /&gt;
|-&lt;br /&gt;
| Shifta || 24 || Deband || 23 || Zodial || 23&lt;br /&gt;
|-&lt;br /&gt;
| Jellen || 7 || Zalure || 7 || Zodeel || 7&lt;br /&gt;
|}&lt;br /&gt;
====About Me====&lt;br /&gt;
Teching is my life. I strive to be a well-rounded force, as opposed to having a handful of power spells and nothing else. With any luck, I'll make some major contributions to the areas related to forces on this site.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
And for the record, the fact that forces have to wait for techniques to load before use is the lamest part of this game.&lt;/div&gt;</summary>
		<author><name>Macelabra</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:Macelabra&amp;diff=17511</id>
		<title>User:Macelabra</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:Macelabra&amp;diff=17511"/>
				<updated>2007-04-24T04:18:50Z</updated>
		
		<summary type="html">&lt;p&gt;Macelabra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kahlynn&lt;br /&gt;
Lvl 49 Female Newman&lt;br /&gt;
Lvl 5 Fortetecher&lt;br /&gt;
&lt;br /&gt;
Azure Sky Warrior&lt;br /&gt;
Dragoon Brigade&lt;/div&gt;</summary>
		<author><name>Macelabra</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Longbows&amp;diff=17295</id>
		<title>Longbows</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Longbows&amp;diff=17295"/>
				<updated>2007-04-17T00:21:02Z</updated>
		
		<summary type="html">&lt;p&gt;Macelabra: /* PP Recovery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Youmei Longbow.PNG|thumb|right|A standard Bow by Yohmei]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Bows&amp;lt;/b&amp;gt; are two-handed ranged weapons usable by [[Forces]], [[Guntechers]], [[Fortetechers]], [[Wartechers]], and [[Protransers]].  They have slightly less range than Rifles and fire slower.  To offset this weakness, Bows IGNORE defense, unless there is a static damage reduction (ex. De Ragan's half damage reduction on tail strikes). Bows also allow first person mode, for more accurate shots.&lt;br /&gt;
&lt;br /&gt;
* [[Yohmei]] suffix: -ri&lt;br /&gt;
* [[Kubara]] prefix: -ric&lt;br /&gt;
&lt;br /&gt;
=== Basic Bullet Information ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bullet Level !! PP Consumption !! Element % !! Status Level  !! Range(m)&lt;br /&gt;
|-&lt;br /&gt;
| 1-10 || 8 || 19% || 2 || 25&lt;br /&gt;
|-&lt;br /&gt;
| 11-20 || 10 || 25% || 3 || 25.6&lt;br /&gt;
|-&lt;br /&gt;
| 21-30 || 12 || 30% || 4 || 26.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== PP Recovery ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Type]] !! [[Yohmei]] !! [[Kubara]]&lt;br /&gt;
|-&lt;br /&gt;
| FO/FT/WT/PT || 7 || 6&lt;br /&gt;
|-&lt;br /&gt;
| GT || 10 || 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Bows (Network Mode) ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Manufacturer]] !! [[Grade]] !! [[Buy Price]] !! [[Sell Price]] !! [[PP]] !! [[ATP]] / [[TAP]] !! [[ATA]] !! [[Req.]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| アルテイリ || [[Alteri]] || [[Yohmei]] || C || 350 || 52 || 688 || 67 || 43 || 16 || [[1★]] || --&lt;br /&gt;
|-&lt;br /&gt;
| ダルテイリ || [[Dalteri]] || [[Yohmei]] || C || 800 || 120 || 825 || 139 || 79 || 31 || [[2★]] || Drop: [[Bysha type-otsu21]] LV15&lt;br /&gt;
|-&lt;br /&gt;
| コヌパダリ || [[Compadri]] || [[Yohmei]] || C || 2000 || 300 || 894 || 209 || 115 || 48 || [[3★]] || Boss Box :[[Temple of Fanatics]] C&lt;br /&gt;
|-&lt;br /&gt;
| リカルバリ || [[Rikalbari]] || [[Yohmei]] || B || 8600 || 1290 || 997 || 281 || 151 || 76 || [[4★]] || Drop: [[Bysha type-otsu21]] LV35&lt;br /&gt;
|-&lt;br /&gt;
| ベイアバリ || [[Baybari]] || [[Yohmei]] || B || 18500 || 2775 || 1032 || 349 || 185 || 91 || [[5★]] || Drop: [[Bysha type-otsu21]] LV45&amp;lt;br&amp;gt;Boss Box: [[Temple of Fanatics]] B&lt;br /&gt;
|-&lt;br /&gt;
| ヒカウリ || [[Hikauri]] || [[Yohmei]] || B || 35000 || 5250 || 1066 || 417 || 214 || 103 || [[6★]] || Boss Box: [[Temple of Fanatics]] A&lt;br /&gt;
|-&lt;br /&gt;
| アルテリック || [[Alteric]] || [[Kubara]] || B || -- || 2625 || 959 || 313 || 268 || 83 || [[6★]] || PP Recovery: 6/9&amp;lt;br&amp;gt;[B] [[Hikauri]]: Use [[Kubara Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| ハンマテリ || [[Hanmateri]] || [[Yohmei]] || A || 90000 || 13500 || 1169 || 487 || 243 || 116 || [[7★]] || Drop: [[Bysha type-otsu21]] LV60&amp;lt;br&amp;gt;Boss Box: [[Temple of Fanatics]] S&lt;br /&gt;
|-&lt;br /&gt;
| テンゴウボウ || [[Tengoh Bow]] || [[Kubara]] || A || -- || 6750 || 1346 || 210 || 189 || 76 || [[7★]] || PP Recovery: 10/14&lt;br /&gt;
|-&lt;br /&gt;
| ロクサイリ || [[Roksari]] || [[Yohmei]] || A || 165000 || 24750 || 1204 || 550 || 272 || 132 || [[8★]] || Drop: [[Bysha type-otsu21]] LV70&lt;br /&gt;
|-&lt;br /&gt;
| ハンマテリック || [[Hanmateric]] || [[Kubara]] || A || -- || 12375 || 1083 || 413 || 340 || 106 || [[8★]] || PP Recovery: 6/9&amp;lt;br&amp;gt;[B] [[Roksari]]: Use [[Kubara Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| ウルアテリ || [[Ulteri]] || [[Yohmei]] || A || (250000) || 37500 || 1238 || 595 || 300 || 142 || [[9★]] || Drop: [[Bysha type-otsu21]] LV85&lt;br /&gt;
|-&lt;br /&gt;
| コヒブミテリ || [[Kohibumiteri]] || [[Kubara]] || S || -- || 20250 || 1437 || 483 || 448 || 110 || [[10★]] || Female only&amp;lt;br&amp;gt;PP Recovery: ?/-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Bows (Offline Modes) ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Manufacturer]] !! [[Grade]] !! [[Buy Price]] !! [[Sell Price]] !! [[PP]] !! [[ATP]] / [[TAP]] !! [[ATA]] !! [[Req.]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| コヌパダリ || Compadri || [[Yohmei]] || C || 3550 || 2485 || 341 || 307 || 25 || 26 || 3★ || --&lt;br /&gt;
|-&lt;br /&gt;
| リカルバリ || Rikalbari || [[Yohmei]] || B || 9000 || 6300 || 387 || 413 || 46 || 39 || 4★ || --&lt;br /&gt;
|-&lt;br /&gt;
| テンゴウボウ || Tengoh Bow || [[Kubara]] || B || -- || 17500 || 351 || 459 || 49 || 39 || 4★ || Drop: Tengohg&lt;br /&gt;
|-&lt;br /&gt;
| ベイアバリ || Baybari || [[Yohmei]] || B || 25000 || 17500 || 409 || 513 || 46 || 51 || 5★ || --&lt;br /&gt;
|-&lt;br /&gt;
| ハンマテリ || Hanmateri || [[Yohmei]] || B || -- || 26600 || 409 || 513 || 46 || 51 || 5★ || Synthesis&amp;lt;br&amp;gt;Drop: Grinna Bete C&lt;br /&gt;
|-&lt;br /&gt;
| ヒカウリ || Hikauri || [[Yohmei]] || B || 39000 || 27300 || 432 || 614 || 46 || 63 || 6★ || --&lt;br /&gt;
|-&lt;br /&gt;
| ウルアテリ || Ulteri || [[Yohmei]] || S || 530000 || 58496 || 546 || 925 || 136 || 78 || 10★ || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon Grinding ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !! colspan=10|[[ATP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C || 43 || 30 || colspan=6|21 || 55 || 85 || colspan=2|20 || 33 || colspan=2|40 || colspan=5| 24&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || B || 34 || 24 || colspan=6|17 || 44 || 68 || colspan=2|14 || 23 || colspan=2|28 || colspan=5| 17&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || A || ? || ? || colspan=6|? || ? || ? || colspan=2|? || ? || colspan=2|? || colspan=5| ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || S || ? || ? || colspan=6|? || ? || ? || colspan=2|? || ? || colspan=2|? || colspan=5| ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (Yohmei Copy) || B || 39 || 27 || colspan=6|20 || 51 || 78 || colspan=2|26 || 43 || colspan=2|52 || colspan=5| 31&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (Yohmei Copy) || A || ? || ? || colspan=6|? || ? || ? || colspan=2|? || ? || colspan=2|? || colspan=5| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?%A5%ED%A5%F3%A5%B0%A5%DC%A5%A6%B7%CF PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Weapons}}&lt;/div&gt;</summary>
		<author><name>Macelabra</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=TECHNICs&amp;diff=16850</id>
		<title>TECHNICs</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=TECHNICs&amp;diff=16850"/>
				<updated>2007-04-02T22:45:35Z</updated>
		
		<summary type="html">&lt;p&gt;Macelabra: /* Online Experience Patterns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TECHNICS (often referred to as &amp;quot;Techniques&amp;quot;) are the manifestation of the catalytic reaction between an individual's psychic abilities and photon energy.  They can be cast by [[Forces]], [[Guntechers]], [[Wartechers]], and [[Fortetechers]], and one must have an appropriate weapon equipped (either a [[Wand]] or [[Rod]]) in order to be able to cast a TECHNIC.  Each weapon has a set number of slots used to equip TECHNICS.  The Wand offers two slots while the Rod has four. TECHNIC disks, which can be purchased in Weapon shops around [[Gurhal]], are used to learn a base lv.1 TECHNIC.  From there, as a Force uses a TECHNIC in battle, the level of that TECHNIC will increase along with its power, range and other attributes. TECHNICS are the hardest of the 3 [[PA]]'s to level due to the rapid growth rate of experience needed between levels.&lt;br /&gt;
&lt;br /&gt;
TECHNICS are essentially ''PSU'''s equivalent of magic. It should be noted however, that TECHNICS and magic have appeared together in the original ''Phantasy Star'' games and are thus not the same. TECHNICS are mental or psychic abilities, whereas magic is generally more spiritual, tapping into external forces (in most universes, mana).&lt;br /&gt;
&lt;br /&gt;
== About TECHNICS ==&lt;br /&gt;
&lt;br /&gt;
There are six [[Elements]] that TECHNICS are based on:  ''Fire'', ''Ice'', ''Lightning'', ''Ground'', ''Light'' and ''Dark''. Respectively, the six TECHNIC family names for these elements are ''Foie'', ''Barta'', ''Zonde'', ''Diga'', ''Grants'' and ''Megid''.&lt;br /&gt;
&lt;br /&gt;
The offensive TECHNICS seem to have a 'base' form, and possibly Gi-, Ra-, Dam- and Nos- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously.&lt;br /&gt;
*'''Ra-class''' TECHNICS hit up to 3 targets in an area a certain distance away from your character.&lt;br /&gt;
*'''Gi-class''' TECHNICS hit up to 6 targets in an area around your character.&lt;br /&gt;
*'''Dam-class''' TECHNICS repeatedly hit a few(?) targets in an area close to your character as long as the button is held down, until a time limit is reached. The direction can be adjusted within a 90° angle in the direction your character faces. Your character can't move while channeling.&lt;br /&gt;
*'''Nos-class''' TECHNICS: [[Nosdiga]] sends out 1-3 homing ground-based projectiles (depending on level) that hit on contact. [[Noszonde]] and [[Nosmegid]] send out 1 floating projectile which explodes and hits a small area after a minimum length of time passes and the casting button is released. The projectile homes in on a target within a certain range/angle while the button is held down. Your character can't move while the projectile homes in on a target.&lt;br /&gt;
&lt;br /&gt;
There are also the healing TECHNICS Resta and Reverser, and support TECHNICS, that can either temporarily increase an ally's statistics using beneficial [[Status Effects]], or temporarily decrease an opponent's. The beneficial versions seem to go by the ''-al'' suffix; the malevolent ones by ''-deel''. The names seem to use prefixes based on their element, which presumably have certain stats affiliated with them. This system seems to be parallel to the one used for [[Buff Items]] and their names.&lt;br /&gt;
&lt;br /&gt;
=== TECHNIC Stacking ===&lt;br /&gt;
&lt;br /&gt;
If multiple TECHNICS of the same Element are linked to a [[Wands|Wand]] or [[Rods|Rod]], the power of those techs will be boosted.  For each same-element TECHNIC beyond the first, a 4% is added to the TECHNIC strength . Therefore, the maximum boost for Wand-types will be 4%; for Rod-types, 12%.  However, putting TECHNICS from different elements on a weapon (even, for example, 3 Fire and 1 Ice TECHNIC) will make the weapon elementally neutral, negating any bonus.&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! TNL at 1 !! TNL growth 1-11 !! Total to 11 !! TNL at 11 !! TNL growth 11-21 !! Total to 21 !! TNL at 21 !! TNL growth 21-30 !! Total to 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 16 || 10 || 610 || 40 || 20 || 1910 || 64 || 40 || 3926 || [[TECHNICS#Light|Reverser]]&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 24 || 10 || 690 || 60 || 20 || 2190 || 96 || 40 || 4494 || [[TECHNICS#Fire|Foie]], [[TECHNICS#Ground|Diga]]&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 32 || 10 || 770 || 80 || 30 || 2920 || 128 || 60 || 6232 || [[TECHNICS#Lightning|Noszonde]], [[TECHNICS#Dark|Nosmegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 16 || 20 || 1060 || 40 || 40 || 3260 || 64 || 80 || 6716 || [[TECHNICS#Dark|Megistar]]&lt;br /&gt;
|-&lt;br /&gt;
| #5 || 32 || 10 || 770 || 80 || 30 || 2920 || 192 || 60 || 6808 || [[TECHNICS#Ground|Nosdiga]]&lt;br /&gt;
|-&lt;br /&gt;
| #6 || 48 || 10 || 930 || 120 || 30 || 3480 || 192 || 60 || 7368 || [[TECHNICS#Fire|Jellen]], [[TECHNICS#Ice|Zalure]], [[TECHNICS#Lightning|Zoldeel]]&lt;br /&gt;
|-&lt;br /&gt;
| #7 || 32 || 20 || 1220 || 120 || 40 || 4220 || 192 || 80 || 8828 || [[TECHNICS#Fire|Damfoie]], [[TECHNICS#Ice|Dambarta]], [[TECHNICS#Ground|Damdiga]], [[TECHNICS#Dark|Dammegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #8 || 48 || 20 || 1380 || 120 || 40 || 4380 || 192 || 80 || 8988 || [[TECHNICS#Fire|Rafoie]], [[TECHNICS#Ice|Rabarta]], [[TECHNICS#Lightning|Razonde]], [[TECHNICS#Ground|Radiga]], [[TECHNICS#Dark|Ramegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #9 || 48 || 20 || 1380 || 120 || 40 || 4380 || 196 || 80 || 9024 || [[TECHNICS#Light|Resta]]&lt;br /&gt;
|-&lt;br /&gt;
| #10 || 64 || 20 || 1540 || 160 || 40 || 4940 || 256 || 80 || 10124 || [[TECHNICS#Fire|Shifta]], [[TECHNICS#Ice|Deband]], [[TECHNICS#Lightning|Zodial]], [[TECHNICS#Lightning|Gizonde]], [[TECHNICS#Light|Rentis]], [[TECHNICS#Light|Retial]]&lt;br /&gt;
|-&lt;br /&gt;
| #11 || 64 || 30 || 1990 || 160 || 60 || 6290 || 256 || 90 || 11834 || [[TECHNICS#Fire|Gifoie]]&lt;br /&gt;
|-&lt;br /&gt;
| #12 || 64 || 30 || 1990 || 160 || 60 || 6290 || 256 || 120 || 12914 || [[TECHNICS#Ice|Barta]], [[TECHNICS#Ice|Gibarta]], [[TECHNICS#Lightning|Zonde]], [[TECHNICS#Ground|Gidiga]], [[TECHNICS#Ground|Dizas]], [[TECHNICS#Dark|Megid]], [[TECHNICS#Light|Regrant]]&lt;br /&gt;
|-&lt;br /&gt;
| #13 || 96 || 40 || 2760 || 240 || 60 || 7860 || 382 || 120 || 15618 || [[TECHNICS#Light|Giresta]], [[TECHNICS#Dark|Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Online Experience Patterns==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! TNL at 1 !! TNL growth 1-11 !! Total to 11 !! TNL at 11 !! TNL growth 11-21 !! Total to 21 !! TNL at 21 !! TNL growth 21-30 !! Total to 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Light|Reverser]]&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 72 || 30 || 2070 || 372 || 60 || ? || ? || 120 || ? || [[TECHNICS#Fire|Foie]], [[TECHNICS#Ground|Diga]]&lt;br /&gt;
|-&lt;br /&gt;
| #3 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Lightning|Noszonde]], [[TECHNICS#Dark|Nosmegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #4 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Dark|Megistar]]&lt;br /&gt;
|-&lt;br /&gt;
| #5 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Ground|Nosdiga]]&lt;br /&gt;
|-&lt;br /&gt;
| #6 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Jellen]], [[TECHNICS#Ice|Zalure]], [[TECHNICS#Lightning|Zoldeel]]&lt;br /&gt;
|-&lt;br /&gt;
| #7 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Damfoie]], [[TECHNICS#Ice|Dambarta]], [[TECHNICS#Ground|Damdiga]], [[TECHNICS#Dark|Dammegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #8 || 140 || 60 || 4100 || 740 || 120 || ? || ? || 240 || ? || [[TECHNICS#Fire|Rafoie]], [[TECHNICS#Ice|Rabarta]], [[TECHNICS#Lightning|Razonde]], [[TECHNICS#Ground|Radiga]], [[TECHNICS#Dark|Ramegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #9 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Light|Resta]]&lt;br /&gt;
|-&lt;br /&gt;
| #10 || ? || ? || ? || ? || ? || ? || 1024 || ? || ? || [[TECHNICS#Fire|Shifta]], [[TECHNICS#Ice|Deband]], [[TECHNICS#Lightning|Zodial]], [[TECHNICS#Lightning|Gizonde]], [[TECHNICS#Light|Rentis]], [[TECHNICS#Light|Retier]]&lt;br /&gt;
|-&lt;br /&gt;
| #11 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Gifoie]]&lt;br /&gt;
|-&lt;br /&gt;
| #12 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Ice|Barta]], [[TECHNICS#Ice|Gibarta]], [[TECHNICS#Lightning|Zonde]], [[TECHNICS#Ground|Gidiga]], [[TECHNICS#Ground|Dizas]], [[TECHNICS#Dark|Megid]], [[TECHNICS#Light|Regrant]]&lt;br /&gt;
|-&lt;br /&gt;
| #13 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Light|Giresta]], [[TECHNICS#Dark|Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
*Based on Foie lv1-11, values appear 3x for online.&lt;br /&gt;
*TNL at lv11-21 and 21-30 are estimates for pattern 2 and 8.&lt;br /&gt;
*Above claim of 3x EXP doesn't correlate with Radiga (The one from the group I tested.) Although the growth is still 3x.&lt;br /&gt;
*Pattern 10 uses are based on buffers where 1 use = 1 cast on 1 player. With 5 players, each cast = 5 uses.&lt;br /&gt;
&lt;br /&gt;
== List of TECHNICS ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ff7878&amp;quot; |&lt;br /&gt;
=== Fire ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2f2;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Foie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Foie&amp;quot;&amp;gt;フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Foie&lt;br /&gt;
  |type=Projectile&lt;br /&gt;
  |target=Single&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Attacks by shooting a fireball that explodes.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。前方に向けて火球を発射する攻撃テクニック。敵に当たると爆発する。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Rafoie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Foie&amp;quot;&amp;gt;ラ・フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Rafoie&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Attacks enemies in front of the user with a powerful flame.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。前方に爆炎を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Damfoie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Foie&amp;quot;&amp;gt;ダム・フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Damfoie&lt;br /&gt;
  |type=Channeled Stream&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. spewing flame based on the length of button input and PP spent.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で火炎を放出し続ける攻撃テクニック。&lt;br /&gt;
  |sr=3★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Gifoie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Foie&amp;quot;&amp;gt;ギ・フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gifoie&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Attacks surrounding enemies with a wall of fire around the user.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。使用者を中心に炎壁を発生させ、周囲にいる複数の敵にダメージを与えることができる攻撃テクニック。&lt;br /&gt;
  |sr=4★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Shifta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Agutaaru&amp;quot;&amp;gt;アグタール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Shifta&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost ATP]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Supports allies by boosting attack power for a set period of time.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。味方の攻撃力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Jellen (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Agudiiru&amp;quot;&amp;gt;アグディール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Jellen&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Lower ATP]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. reducing enemy attack power for a set period of time.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。敵の攻撃力を一時的にダウンさせることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#7d7dff&amp;quot; |&lt;br /&gt;
=== Ice ===&lt;br /&gt;
|- style=&amp;quot;background-color:#f2f2ff;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Barta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Baata&amp;quot;&amp;gt;バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Barta&lt;br /&gt;
  |type=Ground Projectile&lt;br /&gt;
  |target=Line&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Attacks enemies with a projectile of ice.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。地面を直進する冷気を前方向に発生させる攻撃テクニック。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Rabarta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Baata&amp;quot;&amp;gt;ラ・バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Rabarta&lt;br /&gt;
  |type=Ground Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Attacks enemies in front of the user with a blast of ice that damages.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。前方向に氷塊を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Dambarta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Baata&amp;quot;&amp;gt;ダム・バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Dambarta&lt;br /&gt;
  |type=Channeled Ground Blast&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. spewing ice based on the length of button input and PP spent.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で冷気を発生し続ける攻撃テクニック。&lt;br /&gt;
  |sr=3★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Gibarta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Baata&amp;quot;&amp;gt;ギ・バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gibarta&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Attacks surrounding enemies with a wall of ice around the user.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。使用者を中心に氷壁を発生させ、周囲にいる複数の敵にダメージを与えることができる攻撃テクニック。&lt;br /&gt;
  |sr=4★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Deband (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Defupaaru&amp;quot;&amp;gt;デフパール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Deband&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost DFP]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Supports allies by boosting defense for a set period of time.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。味方の防御力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Zalure (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Defudiiru&amp;quot;&amp;gt;デフディール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zalure&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Lower DFP]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Supports allies by reducing enemy defense for a set period of time.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。敵の防御力を一時的にダウンさせることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ffff32&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Lightning ===&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffeb;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Zonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Zonde&amp;quot;&amp;gt;ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zonde&lt;br /&gt;
  |type=Projectile&lt;br /&gt;
  |target=Line&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks enemies with a single, penetrating bolt of lightning.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。前方向に直進し、敵を貫く鋭い雷を発生させる攻撃テクニック。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Razonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Zonde&amp;quot;&amp;gt;ラ・ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Razonde&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks enemies with a lightning strike that damages enemies.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。前方向に落雷を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Gizonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Zonde&amp;quot;&amp;gt;ギ・ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gizonde&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks surrounding enemies with a ball of lightning above the user's head.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。使用者の頭上に雷球を発生させ、周囲にいる複数の敵にダメージを与えることができる攻撃テクニック。&lt;br /&gt;
  |sr=4★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Noszonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Nosu Zonde&amp;quot;&amp;gt;ノス・ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Noszonde&lt;br /&gt;
  |type=Homing Projectile&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks enemies with homing ball of lightning while the button is held down.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。ボタンホールド中、敵を自動追尾する雷球を発生させる攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;5★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;50 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Zodial (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Zodiaaru&amp;quot;&amp;gt;ゾディアール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zodial&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost ATA/EVP]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Supports allies by boosting accuracy and agility for a set period of time.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。味方の命中力と回避力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Zoldeel (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Zorudiiru&amp;quot;&amp;gt;ゾルディール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zoldeel&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Lower ATA/EVP]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. reducing enemy accuracy and agility for a set period of time.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。敵の命中力と回避力を一時的にダウンさせることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ff8c00&amp;quot; |&lt;br /&gt;
=== Ground ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fff4e6;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Diga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Diiga&amp;quot;&amp;gt;ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Diga&lt;br /&gt;
  |type=Parabolic Projectile&lt;br /&gt;
  |target=Single&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Silence]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Attacks with a projectile that explodes when it hits an enemy.&lt;br /&gt;
  |jpdesc=土属性のテクニック。前方向に土球を発射する攻撃テクニック。放物線を描いて飛び敵に当たると爆発する。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;450&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Radiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Diiga&amp;quot;&amp;gt;ラ・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Radiga&lt;br /&gt;
  |type=Ground Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=N/A&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Attacks enemies in front of the user with a mass that damages.&lt;br /&gt;
  |jpdesc=土属性のテクニック。前方向に土塊を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Damdiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Diiga&amp;quot;&amp;gt;ダム・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Damdiga&lt;br /&gt;
  |type=Channeled Stream&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Poison]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC.spewing poison based on the length of button input and PP spent.&lt;br /&gt;
  |jpdesc=土属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で毒霧を発生し続ける攻撃テクニック。&lt;br /&gt;
  |sr=3★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Gidiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Diiga&amp;quot;&amp;gt;ギ・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gidiga&lt;br /&gt;
  |type=Ground Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self &lt;br /&gt;
  |se=N/A&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Attacks surrounding enemies with a massive earthquake.&lt;br /&gt;
  |jpdesc=土属性のテクニック。使用者を中心に地割れを起こし、周囲にいる複数の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;5★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Nosdiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Nosu Diiga&amp;quot;&amp;gt;ノス・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Nosdiga&lt;br /&gt;
  |type=Homing Ground Projectile&lt;br /&gt;
  |target=Single&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Stun]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Summons serpents that attack enemies while the button is held down.&lt;br /&gt;
  |jpdesc=土属性のテクニック。ボタンホールド中、敵を自動追尾する大蛇が発生。レベルが上がると大蛇の数が増加する。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;75 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Dizas (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Diizas&amp;quot;&amp;gt;ディーザス&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Dizas&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Cut phys. dam.]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Creates a field that reduces damage from physical attacks&lt;br /&gt;
  |jpdesc=土属性のテクニック。使用者の周囲に物理攻撃を軽減するフィールドを一時的に発生させる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ffcdb4&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Light ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fffaf7&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Resta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Resuta&amp;quot;&amp;gt;レスタ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Resta&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Restore HP&lt;br /&gt;
  |endesc=A light-based TECHNIC. Uses the power of photons to regenerate body cells, restoring HP.&lt;br /&gt;
  |jpdesc=光属性のテクニック。フォトンの力により身体細胞を活性化してHPを回復させる回復テクニック。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;800&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1200&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Giresta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Resuta&amp;quot;&amp;gt;ギ・レスタ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Giresta&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Auto recovery]]&lt;br /&gt;
  |endesc=A light-based TECHNIC. Revives allies downed during battle. Adds HP recovery.&lt;br /&gt;
  |jpdesc=光属性のテクニック。戦闘不能の仲間を復活させる回復テクニック。さらに治癒機能を高めてHP自動回復効果を付加する。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;8★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;90 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;9800&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Reverser (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Rejene&amp;quot;&amp;gt;レジェネ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Reverser&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Cure Status&lt;br /&gt;
  |endesc=A light-based TECHNIC, curing any status abnormalities.&lt;br /&gt;
  |jpdesc=光属性のテクニック。フォトンの力により免疫機能を活性化し、状態異常を回復させる回復テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Regrant (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Regurantsu&amp;quot;&amp;gt;レグランツ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Regrant&lt;br /&gt;
  |type=Channeled Blast&lt;br /&gt;
  |target=Area (large)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=N/A&lt;br /&gt;
  |endesc=A light-based TECHNIC. Converts the HP into an attack based on length of button input and PP.&lt;br /&gt;
  |jpdesc=光属性のテクニック。ボタンホールド時間×消費PPで光の爆発を発生。与えたダメージを自らも負う諸刃の攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;14000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Rentis (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Rentisu&amp;quot;&amp;gt;レンティス&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Rentis&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Cut TEC dam.]]&lt;br /&gt;
  |endesc=A light-based TECHNIC. Creates a field that reduces damage from TECHNIC attacks.&lt;br /&gt;
  |jpdesc=光属性のテクニック。使用者の周囲に法撃を軽減するフィールドを一時的に発生させることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Retier (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Retiaaru&amp;quot;&amp;gt;レティアール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Retier&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost TP/MST]]&lt;br /&gt;
  |endesc=A light-based TECHNIC. boosting TECHNIC and mental energy.&lt;br /&gt;
  |jpdesc=光属性のテクニック。味方の法撃力、精神力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ff8cff&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Dark ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2ff&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Megid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Megido&amp;quot;&amp;gt;メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Megid&lt;br /&gt;
  |type=Projectile&lt;br /&gt;
  |target=Line&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Incapacitate]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Attacks by shooting a ball, with a small chance of incapacitating.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。前方向に重力球を発射する攻撃テクニック。低確率で敵を戦闘不能にする。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;99 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;450&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Ramegid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Megido&amp;quot;&amp;gt;ラ・メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Ramegid&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Confuse]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC.Attacks enemies in front with a gravity field that damages.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。前方向に重力場を発生させその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Dammegid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Megido&amp;quot;&amp;gt;ダム・メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Dammegid&lt;br /&gt;
  |type=Channeled Stream&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Infection]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Creates a well based on length of button input and PP spent.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に感染効果のある重力場を発生する攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Nosmegid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Nosu Megido&amp;quot;&amp;gt;ノス・メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Nosmegid&lt;br /&gt;
  |type=Homing Projectile&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[HP affects pwr]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Creates a homing gravity well while the button is held down.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。ボタンホールド中、敵を自動追尾する重力球を発生。使用者の残りHPでダメージが変化する。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;5★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;75 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Megiverse (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Megibaasu&amp;quot;&amp;gt;メギバース&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Megiverse&lt;br /&gt;
  |type=Channeled Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[HP steal]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Damages &amp;amp; steals HP based on length of button input and PP spent.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。ボタンホールド時間×消費PPで敵にダメージを与えそれを使用者のHPとして吸収する補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;7★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;75 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Megistar (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Megisutaaru&amp;quot;&amp;gt;メギスタール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Megistar&lt;br /&gt;
  |type=&lt;br /&gt;
  |target=Self&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost all stats]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC.Boosts all abilities by giving up a large amount of HP.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。大量のHPと引き換えに全ての能力を一時的にアップすることができる究極の補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%A5%C6%A5%AF%A5%CB%A5%C3%A5%AF PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;br /&gt;
{{Expansion}}&lt;/div&gt;</summary>
		<author><name>Macelabra</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=TECHNICs&amp;diff=16849</id>
		<title>TECHNICs</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=TECHNICs&amp;diff=16849"/>
				<updated>2007-04-02T22:44:57Z</updated>
		
		<summary type="html">&lt;p&gt;Macelabra: /* Online Experience Patterns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TECHNICS (often referred to as &amp;quot;Techniques&amp;quot;) are the manifestation of the catalytic reaction between an individual's psychic abilities and photon energy.  They can be cast by [[Forces]], [[Guntechers]], [[Wartechers]], and [[Fortetechers]], and one must have an appropriate weapon equipped (either a [[Wand]] or [[Rod]]) in order to be able to cast a TECHNIC.  Each weapon has a set number of slots used to equip TECHNICS.  The Wand offers two slots while the Rod has four. TECHNIC disks, which can be purchased in Weapon shops around [[Gurhal]], are used to learn a base lv.1 TECHNIC.  From there, as a Force uses a TECHNIC in battle, the level of that TECHNIC will increase along with its power, range and other attributes. TECHNICS are the hardest of the 3 [[PA]]'s to level due to the rapid growth rate of experience needed between levels.&lt;br /&gt;
&lt;br /&gt;
TECHNICS are essentially ''PSU'''s equivalent of magic. It should be noted however, that TECHNICS and magic have appeared together in the original ''Phantasy Star'' games and are thus not the same. TECHNICS are mental or psychic abilities, whereas magic is generally more spiritual, tapping into external forces (in most universes, mana).&lt;br /&gt;
&lt;br /&gt;
== About TECHNICS ==&lt;br /&gt;
&lt;br /&gt;
There are six [[Elements]] that TECHNICS are based on:  ''Fire'', ''Ice'', ''Lightning'', ''Ground'', ''Light'' and ''Dark''. Respectively, the six TECHNIC family names for these elements are ''Foie'', ''Barta'', ''Zonde'', ''Diga'', ''Grants'' and ''Megid''.&lt;br /&gt;
&lt;br /&gt;
The offensive TECHNICS seem to have a 'base' form, and possibly Gi-, Ra-, Dam- and Nos- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously.&lt;br /&gt;
*'''Ra-class''' TECHNICS hit up to 3 targets in an area a certain distance away from your character.&lt;br /&gt;
*'''Gi-class''' TECHNICS hit up to 6 targets in an area around your character.&lt;br /&gt;
*'''Dam-class''' TECHNICS repeatedly hit a few(?) targets in an area close to your character as long as the button is held down, until a time limit is reached. The direction can be adjusted within a 90° angle in the direction your character faces. Your character can't move while channeling.&lt;br /&gt;
*'''Nos-class''' TECHNICS: [[Nosdiga]] sends out 1-3 homing ground-based projectiles (depending on level) that hit on contact. [[Noszonde]] and [[Nosmegid]] send out 1 floating projectile which explodes and hits a small area after a minimum length of time passes and the casting button is released. The projectile homes in on a target within a certain range/angle while the button is held down. Your character can't move while the projectile homes in on a target.&lt;br /&gt;
&lt;br /&gt;
There are also the healing TECHNICS Resta and Reverser, and support TECHNICS, that can either temporarily increase an ally's statistics using beneficial [[Status Effects]], or temporarily decrease an opponent's. The beneficial versions seem to go by the ''-al'' suffix; the malevolent ones by ''-deel''. The names seem to use prefixes based on their element, which presumably have certain stats affiliated with them. This system seems to be parallel to the one used for [[Buff Items]] and their names.&lt;br /&gt;
&lt;br /&gt;
=== TECHNIC Stacking ===&lt;br /&gt;
&lt;br /&gt;
If multiple TECHNICS of the same Element are linked to a [[Wands|Wand]] or [[Rods|Rod]], the power of those techs will be boosted.  For each same-element TECHNIC beyond the first, a 4% is added to the TECHNIC strength . Therefore, the maximum boost for Wand-types will be 4%; for Rod-types, 12%.  However, putting TECHNICS from different elements on a weapon (even, for example, 3 Fire and 1 Ice TECHNIC) will make the weapon elementally neutral, negating any bonus.&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! TNL at 1 !! TNL growth 1-11 !! Total to 11 !! TNL at 11 !! TNL growth 11-21 !! Total to 21 !! TNL at 21 !! TNL growth 21-30 !! Total to 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 16 || 10 || 610 || 40 || 20 || 1910 || 64 || 40 || 3926 || [[TECHNICS#Light|Reverser]]&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 24 || 10 || 690 || 60 || 20 || 2190 || 96 || 40 || 4494 || [[TECHNICS#Fire|Foie]], [[TECHNICS#Ground|Diga]]&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 32 || 10 || 770 || 80 || 30 || 2920 || 128 || 60 || 6232 || [[TECHNICS#Lightning|Noszonde]], [[TECHNICS#Dark|Nosmegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 16 || 20 || 1060 || 40 || 40 || 3260 || 64 || 80 || 6716 || [[TECHNICS#Dark|Megistar]]&lt;br /&gt;
|-&lt;br /&gt;
| #5 || 32 || 10 || 770 || 80 || 30 || 2920 || 192 || 60 || 6808 || [[TECHNICS#Ground|Nosdiga]]&lt;br /&gt;
|-&lt;br /&gt;
| #6 || 48 || 10 || 930 || 120 || 30 || 3480 || 192 || 60 || 7368 || [[TECHNICS#Fire|Jellen]], [[TECHNICS#Ice|Zalure]], [[TECHNICS#Lightning|Zoldeel]]&lt;br /&gt;
|-&lt;br /&gt;
| #7 || 32 || 20 || 1220 || 120 || 40 || 4220 || 192 || 80 || 8828 || [[TECHNICS#Fire|Damfoie]], [[TECHNICS#Ice|Dambarta]], [[TECHNICS#Ground|Damdiga]], [[TECHNICS#Dark|Dammegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #8 || 48 || 20 || 1380 || 120 || 40 || 4380 || 192 || 80 || 8988 || [[TECHNICS#Fire|Rafoie]], [[TECHNICS#Ice|Rabarta]], [[TECHNICS#Lightning|Razonde]], [[TECHNICS#Ground|Radiga]], [[TECHNICS#Dark|Ramegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #9 || 48 || 20 || 1380 || 120 || 40 || 4380 || 196 || 80 || 9024 || [[TECHNICS#Light|Resta]]&lt;br /&gt;
|-&lt;br /&gt;
| #10 || 64 || 20 || 1540 || 160 || 40 || 4940 || 256 || 80 || 10124 || [[TECHNICS#Fire|Shifta]], [[TECHNICS#Ice|Deband]], [[TECHNICS#Lightning|Zodial]], [[TECHNICS#Lightning|Gizonde]], [[TECHNICS#Light|Rentis]], [[TECHNICS#Light|Retial]]&lt;br /&gt;
|-&lt;br /&gt;
| #11 || 64 || 30 || 1990 || 160 || 60 || 6290 || 256 || 90 || 11834 || [[TECHNICS#Fire|Gifoie]]&lt;br /&gt;
|-&lt;br /&gt;
| #12 || 64 || 30 || 1990 || 160 || 60 || 6290 || 256 || 120 || 12914 || [[TECHNICS#Ice|Barta]], [[TECHNICS#Ice|Gibarta]], [[TECHNICS#Lightning|Zonde]], [[TECHNICS#Ground|Gidiga]], [[TECHNICS#Ground|Dizas]], [[TECHNICS#Dark|Megid]], [[TECHNICS#Light|Regrant]]&lt;br /&gt;
|-&lt;br /&gt;
| #13 || 96 || 40 || 2760 || 240 || 60 || 7860 || 382 || 120 || 15618 || [[TECHNICS#Light|Giresta]], [[TECHNICS#Dark|Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Online Experience Patterns==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! TNL at 1 !! TNL growth 1-11 !! Total to 11 !! TNL at 11 !! TNL growth 11-21 !! Total to 21 !! TNL at 21 !! TNL growth 21-30 !! Total to 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Light|Reverser]]&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 72 || 30 || 2070 || 372 || 60 || ? || ? || 120 || ? || [[TECHNICS#Fire|Foie]], [[TECHNICS#Ground|Diga]]&lt;br /&gt;
|-&lt;br /&gt;
| #3 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Lightning|Noszonde]], [[TECHNICS#Dark|Nosmegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #4 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Dark|Megistar]]&lt;br /&gt;
|-&lt;br /&gt;
| #5 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Ground|Nosdiga]]&lt;br /&gt;
|-&lt;br /&gt;
| #6 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Jellen]], [[TECHNICS#Ice|Zalure]], [[TECHNICS#Lightning|Zoldeel]]&lt;br /&gt;
|-&lt;br /&gt;
| #7 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Damfoie]], [[TECHNICS#Ice|Dambarta]], [[TECHNICS#Ground|Damdiga]], [[TECHNICS#Dark|Dammegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #8 || 140 || 60 || 4100 || 740 || 120 || ? || ? || 240 || ? || [[TECHNICS#Fire|Rafoie]], [[TECHNICS#Ice|Rabarta]], [[TECHNICS#Lightning|Razonde]], [[TECHNICS#Ground|Radiga]], [[TECHNICS#Dark|Ramegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #9 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Light|Resta]]&lt;br /&gt;
|-&lt;br /&gt;
| #10 || ? || ? || ? || ? || ? || 1024 || ? || ? || ? || [[TECHNICS#Fire|Shifta]], [[TECHNICS#Ice|Deband]], [[TECHNICS#Lightning|Zodial]], [[TECHNICS#Lightning|Gizonde]], [[TECHNICS#Light|Rentis]], [[TECHNICS#Light|Retier]]&lt;br /&gt;
|-&lt;br /&gt;
| #11 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Gifoie]]&lt;br /&gt;
|-&lt;br /&gt;
| #12 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Ice|Barta]], [[TECHNICS#Ice|Gibarta]], [[TECHNICS#Lightning|Zonde]], [[TECHNICS#Ground|Gidiga]], [[TECHNICS#Ground|Dizas]], [[TECHNICS#Dark|Megid]], [[TECHNICS#Light|Regrant]]&lt;br /&gt;
|-&lt;br /&gt;
| #13 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Light|Giresta]], [[TECHNICS#Dark|Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
*Based on Foie lv1-11, values appear 3x for online.&lt;br /&gt;
*TNL at lv11-21 and 21-30 are estimates for pattern 2 and 8.&lt;br /&gt;
*Above claim of 3x EXP doesn't correlate with Radiga (The one from the group I tested.) Although the growth is still 3x.&lt;br /&gt;
*Pattern 10 uses are based on buffers where 1 use = 1 cast on 1 player. With 5 players, each cast = 5 uses.&lt;br /&gt;
&lt;br /&gt;
== List of TECHNICS ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ff7878&amp;quot; |&lt;br /&gt;
=== Fire ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2f2;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Foie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Foie&amp;quot;&amp;gt;フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Foie&lt;br /&gt;
  |type=Projectile&lt;br /&gt;
  |target=Single&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Attacks by shooting a fireball that explodes.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。前方に向けて火球を発射する攻撃テクニック。敵に当たると爆発する。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Rafoie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Foie&amp;quot;&amp;gt;ラ・フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Rafoie&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Attacks enemies in front of the user with a powerful flame.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。前方に爆炎を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Damfoie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Foie&amp;quot;&amp;gt;ダム・フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Damfoie&lt;br /&gt;
  |type=Channeled Stream&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. spewing flame based on the length of button input and PP spent.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で火炎を放出し続ける攻撃テクニック。&lt;br /&gt;
  |sr=3★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Gifoie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Foie&amp;quot;&amp;gt;ギ・フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gifoie&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Attacks surrounding enemies with a wall of fire around the user.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。使用者を中心に炎壁を発生させ、周囲にいる複数の敵にダメージを与えることができる攻撃テクニック。&lt;br /&gt;
  |sr=4★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Shifta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Agutaaru&amp;quot;&amp;gt;アグタール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Shifta&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost ATP]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Supports allies by boosting attack power for a set period of time.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。味方の攻撃力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Jellen (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Agudiiru&amp;quot;&amp;gt;アグディール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Jellen&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Lower ATP]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. reducing enemy attack power for a set period of time.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。敵の攻撃力を一時的にダウンさせることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#7d7dff&amp;quot; |&lt;br /&gt;
=== Ice ===&lt;br /&gt;
|- style=&amp;quot;background-color:#f2f2ff;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Barta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Baata&amp;quot;&amp;gt;バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Barta&lt;br /&gt;
  |type=Ground Projectile&lt;br /&gt;
  |target=Line&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Attacks enemies with a projectile of ice.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。地面を直進する冷気を前方向に発生させる攻撃テクニック。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Rabarta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Baata&amp;quot;&amp;gt;ラ・バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Rabarta&lt;br /&gt;
  |type=Ground Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Attacks enemies in front of the user with a blast of ice that damages.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。前方向に氷塊を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Dambarta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Baata&amp;quot;&amp;gt;ダム・バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Dambarta&lt;br /&gt;
  |type=Channeled Ground Blast&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. spewing ice based on the length of button input and PP spent.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で冷気を発生し続ける攻撃テクニック。&lt;br /&gt;
  |sr=3★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Gibarta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Baata&amp;quot;&amp;gt;ギ・バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gibarta&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Attacks surrounding enemies with a wall of ice around the user.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。使用者を中心に氷壁を発生させ、周囲にいる複数の敵にダメージを与えることができる攻撃テクニック。&lt;br /&gt;
  |sr=4★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Deband (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Defupaaru&amp;quot;&amp;gt;デフパール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Deband&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost DFP]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Supports allies by boosting defense for a set period of time.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。味方の防御力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Zalure (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Defudiiru&amp;quot;&amp;gt;デフディール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zalure&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Lower DFP]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Supports allies by reducing enemy defense for a set period of time.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。敵の防御力を一時的にダウンさせることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ffff32&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Lightning ===&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffeb;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Zonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Zonde&amp;quot;&amp;gt;ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zonde&lt;br /&gt;
  |type=Projectile&lt;br /&gt;
  |target=Line&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks enemies with a single, penetrating bolt of lightning.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。前方向に直進し、敵を貫く鋭い雷を発生させる攻撃テクニック。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Razonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Zonde&amp;quot;&amp;gt;ラ・ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Razonde&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks enemies with a lightning strike that damages enemies.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。前方向に落雷を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Gizonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Zonde&amp;quot;&amp;gt;ギ・ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gizonde&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks surrounding enemies with a ball of lightning above the user's head.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。使用者の頭上に雷球を発生させ、周囲にいる複数の敵にダメージを与えることができる攻撃テクニック。&lt;br /&gt;
  |sr=4★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Noszonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Nosu Zonde&amp;quot;&amp;gt;ノス・ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Noszonde&lt;br /&gt;
  |type=Homing Projectile&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks enemies with homing ball of lightning while the button is held down.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。ボタンホールド中、敵を自動追尾する雷球を発生させる攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;5★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;50 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Zodial (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Zodiaaru&amp;quot;&amp;gt;ゾディアール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zodial&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost ATA/EVP]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Supports allies by boosting accuracy and agility for a set period of time.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。味方の命中力と回避力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Zoldeel (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Zorudiiru&amp;quot;&amp;gt;ゾルディール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zoldeel&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Lower ATA/EVP]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. reducing enemy accuracy and agility for a set period of time.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。敵の命中力と回避力を一時的にダウンさせることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ff8c00&amp;quot; |&lt;br /&gt;
=== Ground ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fff4e6;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Diga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Diiga&amp;quot;&amp;gt;ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Diga&lt;br /&gt;
  |type=Parabolic Projectile&lt;br /&gt;
  |target=Single&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Silence]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Attacks with a projectile that explodes when it hits an enemy.&lt;br /&gt;
  |jpdesc=土属性のテクニック。前方向に土球を発射する攻撃テクニック。放物線を描いて飛び敵に当たると爆発する。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;450&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Radiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Diiga&amp;quot;&amp;gt;ラ・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Radiga&lt;br /&gt;
  |type=Ground Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=N/A&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Attacks enemies in front of the user with a mass that damages.&lt;br /&gt;
  |jpdesc=土属性のテクニック。前方向に土塊を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Damdiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Diiga&amp;quot;&amp;gt;ダム・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Damdiga&lt;br /&gt;
  |type=Channeled Stream&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Poison]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC.spewing poison based on the length of button input and PP spent.&lt;br /&gt;
  |jpdesc=土属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で毒霧を発生し続ける攻撃テクニック。&lt;br /&gt;
  |sr=3★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Gidiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Diiga&amp;quot;&amp;gt;ギ・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gidiga&lt;br /&gt;
  |type=Ground Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self &lt;br /&gt;
  |se=N/A&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Attacks surrounding enemies with a massive earthquake.&lt;br /&gt;
  |jpdesc=土属性のテクニック。使用者を中心に地割れを起こし、周囲にいる複数の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;5★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Nosdiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Nosu Diiga&amp;quot;&amp;gt;ノス・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Nosdiga&lt;br /&gt;
  |type=Homing Ground Projectile&lt;br /&gt;
  |target=Single&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Stun]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Summons serpents that attack enemies while the button is held down.&lt;br /&gt;
  |jpdesc=土属性のテクニック。ボタンホールド中、敵を自動追尾する大蛇が発生。レベルが上がると大蛇の数が増加する。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;75 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Dizas (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Diizas&amp;quot;&amp;gt;ディーザス&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Dizas&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Cut phys. dam.]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Creates a field that reduces damage from physical attacks&lt;br /&gt;
  |jpdesc=土属性のテクニック。使用者の周囲に物理攻撃を軽減するフィールドを一時的に発生させる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ffcdb4&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Light ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fffaf7&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Resta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Resuta&amp;quot;&amp;gt;レスタ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Resta&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Restore HP&lt;br /&gt;
  |endesc=A light-based TECHNIC. Uses the power of photons to regenerate body cells, restoring HP.&lt;br /&gt;
  |jpdesc=光属性のテクニック。フォトンの力により身体細胞を活性化してHPを回復させる回復テクニック。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;800&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1200&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Giresta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Resuta&amp;quot;&amp;gt;ギ・レスタ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Giresta&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Auto recovery]]&lt;br /&gt;
  |endesc=A light-based TECHNIC. Revives allies downed during battle. Adds HP recovery.&lt;br /&gt;
  |jpdesc=光属性のテクニック。戦闘不能の仲間を復活させる回復テクニック。さらに治癒機能を高めてHP自動回復効果を付加する。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;8★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;90 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;9800&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Reverser (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Rejene&amp;quot;&amp;gt;レジェネ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Reverser&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Cure Status&lt;br /&gt;
  |endesc=A light-based TECHNIC, curing any status abnormalities.&lt;br /&gt;
  |jpdesc=光属性のテクニック。フォトンの力により免疫機能を活性化し、状態異常を回復させる回復テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Regrant (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Regurantsu&amp;quot;&amp;gt;レグランツ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Regrant&lt;br /&gt;
  |type=Channeled Blast&lt;br /&gt;
  |target=Area (large)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=N/A&lt;br /&gt;
  |endesc=A light-based TECHNIC. Converts the HP into an attack based on length of button input and PP.&lt;br /&gt;
  |jpdesc=光属性のテクニック。ボタンホールド時間×消費PPで光の爆発を発生。与えたダメージを自らも負う諸刃の攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;14000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Rentis (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Rentisu&amp;quot;&amp;gt;レンティス&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Rentis&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Cut TEC dam.]]&lt;br /&gt;
  |endesc=A light-based TECHNIC. Creates a field that reduces damage from TECHNIC attacks.&lt;br /&gt;
  |jpdesc=光属性のテクニック。使用者の周囲に法撃を軽減するフィールドを一時的に発生させることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Retier (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Retiaaru&amp;quot;&amp;gt;レティアール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Retier&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost TP/MST]]&lt;br /&gt;
  |endesc=A light-based TECHNIC. boosting TECHNIC and mental energy.&lt;br /&gt;
  |jpdesc=光属性のテクニック。味方の法撃力、精神力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ff8cff&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Dark ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2ff&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Megid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Megido&amp;quot;&amp;gt;メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Megid&lt;br /&gt;
  |type=Projectile&lt;br /&gt;
  |target=Line&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Incapacitate]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Attacks by shooting a ball, with a small chance of incapacitating.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。前方向に重力球を発射する攻撃テクニック。低確率で敵を戦闘不能にする。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;99 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;450&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Ramegid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Megido&amp;quot;&amp;gt;ラ・メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Ramegid&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Confuse]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC.Attacks enemies in front with a gravity field that damages.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。前方向に重力場を発生させその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Dammegid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Megido&amp;quot;&amp;gt;ダム・メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Dammegid&lt;br /&gt;
  |type=Channeled Stream&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Infection]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Creates a well based on length of button input and PP spent.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に感染効果のある重力場を発生する攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Nosmegid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Nosu Megido&amp;quot;&amp;gt;ノス・メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Nosmegid&lt;br /&gt;
  |type=Homing Projectile&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[HP affects pwr]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Creates a homing gravity well while the button is held down.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。ボタンホールド中、敵を自動追尾する重力球を発生。使用者の残りHPでダメージが変化する。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;5★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;75 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Megiverse (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Megibaasu&amp;quot;&amp;gt;メギバース&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Megiverse&lt;br /&gt;
  |type=Channeled Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[HP steal]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Damages &amp;amp; steals HP based on length of button input and PP spent.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。ボタンホールド時間×消費PPで敵にダメージを与えそれを使用者のHPとして吸収する補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;7★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;75 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Megistar (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Megisutaaru&amp;quot;&amp;gt;メギスタール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Megistar&lt;br /&gt;
  |type=&lt;br /&gt;
  |target=Self&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost all stats]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC.Boosts all abilities by giving up a large amount of HP.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。大量のHPと引き換えに全ての能力を一時的にアップすることができる究極の補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%A5%C6%A5%AF%A5%CB%A5%C3%A5%AF PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;br /&gt;
{{Expansion}}&lt;/div&gt;</summary>
		<author><name>Macelabra</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Nanoresin&amp;diff=16810</id>
		<title>Nanoresin</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Nanoresin&amp;diff=16810"/>
				<updated>2007-04-02T01:06:41Z</updated>
		
		<summary type="html">&lt;p&gt;Macelabra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Found in [[Sleeping Warriors]] B, A, S&lt;/div&gt;</summary>
		<author><name>Macelabra</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=TECHNICs&amp;diff=16729</id>
		<title>TECHNICs</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=TECHNICs&amp;diff=16729"/>
				<updated>2007-03-31T20:45:38Z</updated>
		
		<summary type="html">&lt;p&gt;Macelabra: /* Online Experience Patterns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TECHNICS (often referred to as &amp;quot;Techniques&amp;quot;) are the manifestation of the catalytic reaction between an individual's psychic abilities and photon energy.  They can be cast by [[Forces]], [[Guntechers]], [[Wartechers]], and [[Fortetechers]], and one must have an appropriate weapon equipped (either a [[Wand]] or [[Rod]]) in order to be able to cast a TECHNIC.  Each weapon has a set number of slots used to equip TECHNICS.  The Wand offers two slots while the Rod has four. TECHNIC disks, which can be purchased in Weapon shops around [[Gurhal]], are used to learn a base lv.1 TECHNIC.  From there, as a Force uses a TECHNIC in battle, the level of that TECHNIC will increase along with its power, range and other attributes. TECHNICS are the hardest of the 3 [[PA]]'s to level due to the rapid growth rate of experience needed between levels.&lt;br /&gt;
&lt;br /&gt;
TECHNICS are essentially ''PSU'''s equivalent of magic. It should be noted however, that TECHNICS and magic have appeared together in the original ''Phantasy Star'' games and are thus not the same. TECHNICS are mental or psychic abilities, whereas magic is generally more spiritual, tapping into external forces (in most universes, mana).&lt;br /&gt;
&lt;br /&gt;
== About TECHNICS ==&lt;br /&gt;
&lt;br /&gt;
There are six [[Elements]] that TECHNICS are based on:  ''Fire'', ''Ice'', ''Lightning'', ''Ground'', ''Light'' and ''Dark''. Respectively, the six TECHNIC family names for these elements are ''Foie'', ''Barta'', ''Zonde'', ''Diga'', ''Grants'' and ''Megid''.&lt;br /&gt;
&lt;br /&gt;
The offensive TECHNICS seem to have a 'base' form, and possibly Gi-, Ra-, Dam- and Nos- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously.&lt;br /&gt;
*'''Ra-class''' TECHNICS hit up to 3 targets in an area a certain distance away from your character.&lt;br /&gt;
*'''Gi-class''' TECHNICS hit up to 6 targets in an area around your character.&lt;br /&gt;
*'''Dam-class''' TECHNICS repeatedly hit a few(?) targets in an area close to your character as long as the button is held down, until a time limit is reached. The direction can be adjusted within a 90° angle in the direction your character faces. Your character can't move while channeling.&lt;br /&gt;
*'''Nos-class''' TECHNICS: [[Nosdiga]] sends out 1-3 homing ground-based projectiles (depending on level) that hit on contact. [[Noszonde]] and [[Nosmegid]] send out 1 floating projectile which explodes and hits a small area after a minimum length of time passes and the casting button is released. The projectile homes in on a target within a certain range/angle while the button is held down. Your character can't move while the projectile homes in on a target.&lt;br /&gt;
&lt;br /&gt;
There are also the healing TECHNICS Resta and Reverser, and support TECHNICS, that can either temporarily increase an ally's statistics using beneficial [[Status Effects]], or temporarily decrease an opponent's. The beneficial versions seem to go by the ''-al'' suffix; the malevolent ones by ''-deel''. The names seem to use prefixes based on their element, which presumably have certain stats affiliated with them. This system seems to be parallel to the one used for [[Buff Items]] and their names.&lt;br /&gt;
&lt;br /&gt;
=== TECHNIC Stacking ===&lt;br /&gt;
&lt;br /&gt;
If multiple TECHNICS of the same Element are linked to a [[Wands|Wand]] or [[Rods|Rod]], the power of those techs will be boosted.  For each same-element TECHNIC beyond the first, a 4% is added to the TECHNIC strength . Therefore, the maximum boost for Wand-types will be 4%; for Rod-types, 12%.  However, putting TECHNICS from different elements on a weapon (even, for example, 3 Fire and 1 Ice TECHNIC) will make the weapon elementally neutral, negating any bonus.&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! TNL at 1 !! TNL growth 1-11 !! Total to 11 !! TNL at 11 !! TNL growth 11-21 !! Total to 21 !! TNL at 21 !! TNL growth 21-30 !! Total to 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 16 || 10 || 610 || 40 || 20 || 1910 || 64 || 40 || 3926 || [[TECHNICS#Light|Reverser]]&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 24 || 10 || 690 || 60 || 20 || 2190 || 96 || 40 || 4494 || [[TECHNICS#Fire|Foie]], [[TECHNICS#Ground|Diga]]&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 32 || 10 || 770 || 80 || 30 || 2920 || 128 || 60 || 6232 || [[TECHNICS#Lightning|Noszonde]], [[TECHNICS#Dark|Nosmegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 16 || 20 || 1060 || 40 || 40 || 3260 || 64 || 80 || 6716 || [[TECHNICS#Dark|Megistar]]&lt;br /&gt;
|-&lt;br /&gt;
| #5 || 32 || 10 || 770 || 80 || 30 || 2920 || 192 || 60 || 6808 || [[TECHNICS#Ground|Nosdiga]]&lt;br /&gt;
|-&lt;br /&gt;
| #6 || 48 || 10 || 930 || 120 || 30 || 3480 || 192 || 60 || 7368 || [[TECHNICS#Fire|Jellen]], [[TECHNICS#Ice|Zalure]], [[TECHNICS#Lightning|Zoldeel]]&lt;br /&gt;
|-&lt;br /&gt;
| #7 || 32 || 20 || 1220 || 120 || 40 || 4220 || 192 || 80 || 8828 || [[TECHNICS#Fire|Damfoie]], [[TECHNICS#Ice|Dambarta]], [[TECHNICS#Ground|Damdiga]], [[TECHNICS#Dark|Dammegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #8 || 48 || 20 || 1380 || 120 || 40 || 4380 || 192 || 80 || 8988 || [[TECHNICS#Fire|Rafoie]], [[TECHNICS#Ice|Rabarta]], [[TECHNICS#Lightning|Razonde]], [[TECHNICS#Ground|Radiga]], [[TECHNICS#Dark|Ramegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #9 || 48 || 20 || 1380 || 120 || 40 || 4380 || 196 || 80 || 9024 || [[TECHNICS#Light|Resta]]&lt;br /&gt;
|-&lt;br /&gt;
| #10 || 64 || 20 || 1540 || 160 || 40 || 4940 || 256 || 80 || 10124 || [[TECHNICS#Fire|Shifta]], [[TECHNICS#Ice|Deband]], [[TECHNICS#Lightning|Zodial]], [[TECHNICS#Lightning|Gizonde]], [[TECHNICS#Light|Rentis]], [[TECHNICS#Light|Retial]]&lt;br /&gt;
|-&lt;br /&gt;
| #11 || 64 || 30 || 1990 || 160 || 60 || 6290 || 256 || 90 || 11834 || [[TECHNICS#Fire|Gifoie]]&lt;br /&gt;
|-&lt;br /&gt;
| #12 || 64 || 30 || 1990 || 160 || 60 || 6290 || 256 || 120 || 12914 || [[TECHNICS#Ice|Barta]], [[TECHNICS#Ice|Gibarta]], [[TECHNICS#Lightning|Zonde]], [[TECHNICS#Ground|Gidiga]], [[TECHNICS#Ground|Dizas]], [[TECHNICS#Dark|Megid]], [[TECHNICS#Light|Regrant]]&lt;br /&gt;
|-&lt;br /&gt;
| #13 || 96 || 40 || 2760 || 240 || 60 || 7860 || 382 || 120 || 15618 || [[TECHNICS#Light|Giresta]], [[TECHNICS#Dark|Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Online Experience Patterns==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! TNL at 1 !! TNL growth 1-11 !! Total to 11 !! TNL at 11 !! TNL growth 11-21 !! Total to 21 !! TNL at 21 !! TNL growth 21-30 !! Total to 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Light|Reverser]]&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 72 || 30 || 2070 || 372 || 60 || ? || ? || 120 || ? || [[TECHNICS#Fire|Foie]], [[TECHNICS#Ground|Diga]]&lt;br /&gt;
|-&lt;br /&gt;
| #3 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Lightning|Noszonde]], [[TECHNICS#Dark|Nosmegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #4 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Dark|Megistar]]&lt;br /&gt;
|-&lt;br /&gt;
| #5 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Ground|Nosdiga]]&lt;br /&gt;
|-&lt;br /&gt;
| #6 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Jellen]], [[TECHNICS#Ice|Zalure]], [[TECHNICS#Lightning|Zoldeel]]&lt;br /&gt;
|-&lt;br /&gt;
| #7 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Damfoie]], [[TECHNICS#Ice|Dambarta]], [[TECHNICS#Ground|Damdiga]], [[TECHNICS#Dark|Dammegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #8 || 140 || 60 || 4100 || 740 || 120 || ? || ? || 240 || ? || [[TECHNICS#Fire|Rafoie]], [[TECHNICS#Ice|Rabarta]], [[TECHNICS#Lightning|Razonde]], [[TECHNICS#Ground|Radiga]], [[TECHNICS#Dark|Ramegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #9 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Light|Resta]]&lt;br /&gt;
|-&lt;br /&gt;
| #10 || ? || ? || ? || ? || ? || ? || 2000 || 1024 || ? || [[TECHNICS#Fire|Shifta]], [[TECHNICS#Ice|Deband]], [[TECHNICS#Lightning|Zodial]], [[TECHNICS#Lightning|Gizonde]], [[TECHNICS#Light|Rentis]], [[TECHNICS#Light|Retier]]&lt;br /&gt;
|-&lt;br /&gt;
| #11 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Gifoie]]&lt;br /&gt;
|-&lt;br /&gt;
| #12 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Ice|Barta]], [[TECHNICS#Ice|Gibarta]], [[TECHNICS#Lightning|Zonde]], [[TECHNICS#Ground|Gidiga]], [[TECHNICS#Ground|Dizas]], [[TECHNICS#Dark|Megid]], [[TECHNICS#Light|Regrant]]&lt;br /&gt;
|-&lt;br /&gt;
| #13 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Light|Giresta]], [[TECHNICS#Dark|Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
*Based on Foie lv1-11, values appear 3x for online.&lt;br /&gt;
*TNL at lv11-21 and 21-30 are estimates for pattern 2 and 8.&lt;br /&gt;
*Above claim of 3x EXP doesn't correlate with Radiga (The one from the group I tested.) Although the growth is still 3x.&lt;br /&gt;
*Pattern 10 uses are based on buffers where 1 use = 1 cast on 1 player. With 5 players, each cast = 5 uses.&lt;br /&gt;
&lt;br /&gt;
== List of TECHNICS ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ff7878&amp;quot; |&lt;br /&gt;
=== Fire ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2f2;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Foie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Foie&amp;quot;&amp;gt;フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Foie&lt;br /&gt;
  |type=Projectile&lt;br /&gt;
  |target=Single&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Attacks by shooting a fireball that explodes.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。前方に向けて火球を発射する攻撃テクニック。敵に当たると爆発する。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Rafoie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Foie&amp;quot;&amp;gt;ラ・フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Rafoie&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Attacks enemies in front of the user with a powerful flame.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。前方に爆炎を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Damfoie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Foie&amp;quot;&amp;gt;ダム・フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Damfoie&lt;br /&gt;
  |type=Channeled Stream&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. spewing flame based on the length of button input and PP spent.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で火炎を放出し続ける攻撃テクニック。&lt;br /&gt;
  |sr=3★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Gifoie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Foie&amp;quot;&amp;gt;ギ・フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gifoie&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Attacks surrounding enemies with a wall of fire around the user.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。使用者を中心に炎壁を発生させ、周囲にいる複数の敵にダメージを与えることができる攻撃テクニック。&lt;br /&gt;
  |sr=4★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Shifta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Agutaaru&amp;quot;&amp;gt;アグタール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Shifta&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost ATP]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Supports allies by boosting attack power for a set period of time.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。味方の攻撃力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Jellen (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Agudiiru&amp;quot;&amp;gt;アグディール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Jellen&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Lower ATP]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. reducing enemy attack power for a set period of time.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。敵の攻撃力を一時的にダウンさせることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#7d7dff&amp;quot; |&lt;br /&gt;
=== Ice ===&lt;br /&gt;
|- style=&amp;quot;background-color:#f2f2ff;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Barta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Baata&amp;quot;&amp;gt;バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Barta&lt;br /&gt;
  |type=Ground Projectile&lt;br /&gt;
  |target=Line&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Attacks enemies with a projectile of ice.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。地面を直進する冷気を前方向に発生させる攻撃テクニック。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Rabarta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Baata&amp;quot;&amp;gt;ラ・バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Rabarta&lt;br /&gt;
  |type=Ground Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Attacks enemies in front of the user with a blast of ice that damages.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。前方向に氷塊を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Dambarta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Baata&amp;quot;&amp;gt;ダム・バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Dambarta&lt;br /&gt;
  |type=Channeled Ground Blast&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. spewing ice based on the length of button input and PP spent.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で冷気を発生し続ける攻撃テクニック。&lt;br /&gt;
  |sr=3★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Gibarta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Baata&amp;quot;&amp;gt;ギ・バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gibarta&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Attacks surrounding enemies with a wall of ice around the user.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。使用者を中心に氷壁を発生させ、周囲にいる複数の敵にダメージを与えることができる攻撃テクニック。&lt;br /&gt;
  |sr=4★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Deband (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Defupaaru&amp;quot;&amp;gt;デフパール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Deband&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost DFP]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Supports allies by boosting defense for a set period of time.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。味方の防御力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Zalure (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Defudiiru&amp;quot;&amp;gt;デフディール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zalure&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Lower DFP]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Supports allies by reducing enemy defense for a set period of time.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。敵の防御力を一時的にダウンさせることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ffff32&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Lightning ===&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffeb;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Zonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Zonde&amp;quot;&amp;gt;ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zonde&lt;br /&gt;
  |type=Projectile&lt;br /&gt;
  |target=Line&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks enemies with a single, penetrating bolt of lightning.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。前方向に直進し、敵を貫く鋭い雷を発生させる攻撃テクニック。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Razonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Zonde&amp;quot;&amp;gt;ラ・ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Razonde&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks enemies with a lightning strike that damages enemies.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。前方向に落雷を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Gizonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Zonde&amp;quot;&amp;gt;ギ・ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gizonde&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks surrounding enemies with a ball of lightning above the user's head.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。使用者の頭上に雷球を発生させ、周囲にいる複数の敵にダメージを与えることができる攻撃テクニック。&lt;br /&gt;
  |sr=4★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Noszonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Nosu Zonde&amp;quot;&amp;gt;ノス・ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Noszonde&lt;br /&gt;
  |type=Homing Projectile&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks enemies with homing ball of lightning while the button is held down.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。ボタンホールド中、敵を自動追尾する雷球を発生させる攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;5★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;50 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Zodial (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Zodiaaru&amp;quot;&amp;gt;ゾディアール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zodial&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost ATA/EVP]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Supports allies by boosting accuracy and agility for a set period of time.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。味方の命中力と回避力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Zoldeel (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Zorudiiru&amp;quot;&amp;gt;ゾルディール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zoldeel&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Lower ATA/EVP]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. reducing enemy accuracy and agility for a set period of time.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。敵の命中力と回避力を一時的にダウンさせることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ff8c00&amp;quot; |&lt;br /&gt;
=== Ground ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fff4e6;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Diga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Diiga&amp;quot;&amp;gt;ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Diga&lt;br /&gt;
  |type=Parabolic Projectile&lt;br /&gt;
  |target=Single&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Silence]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Attacks with a projectile that explodes when it hits an enemy.&lt;br /&gt;
  |jpdesc=土属性のテクニック。前方向に土球を発射する攻撃テクニック。放物線を描いて飛び敵に当たると爆発する。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;450&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Radiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Diiga&amp;quot;&amp;gt;ラ・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Radiga&lt;br /&gt;
  |type=Ground Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=N/A&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Attacks enemies in front of the user with a mass that damages.&lt;br /&gt;
  |jpdesc=土属性のテクニック。前方向に土塊を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Damdiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Diiga&amp;quot;&amp;gt;ダム・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Damdiga&lt;br /&gt;
  |type=Channeled Stream&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Poison]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC.spewing poison based on the length of button input and PP spent.&lt;br /&gt;
  |jpdesc=土属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で毒霧を発生し続ける攻撃テクニック。&lt;br /&gt;
  |sr=3★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Gidiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Diiga&amp;quot;&amp;gt;ギ・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gidiga&lt;br /&gt;
  |type=Ground Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self &lt;br /&gt;
  |se=N/A&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Attacks surrounding enemies with a massive earthquake.&lt;br /&gt;
  |jpdesc=土属性のテクニック。使用者を中心に地割れを起こし、周囲にいる複数の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;5★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Nosdiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Nosu Diiga&amp;quot;&amp;gt;ノス・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Nosdiga&lt;br /&gt;
  |type=Homing Ground Projectile&lt;br /&gt;
  |target=Single&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Stun]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Summons serpents that attack enemies while the button is held down.&lt;br /&gt;
  |jpdesc=土属性のテクニック。ボタンホールド中、敵を自動追尾する大蛇が発生。レベルが上がると大蛇の数が増加する。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;75 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Dizas (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Diizas&amp;quot;&amp;gt;ディーザス&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Dizas&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Cut phys. dam.]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Creates a field that reduces damage from physical attacks&lt;br /&gt;
  |jpdesc=土属性のテクニック。使用者の周囲に物理攻撃を軽減するフィールドを一時的に発生させる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ffcdb4&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Light ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fffaf7&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Resta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Resuta&amp;quot;&amp;gt;レスタ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Resta&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Restore HP&lt;br /&gt;
  |endesc=A light-based TECHNIC. Uses the power of photons to regenerate body cells, restoring HP.&lt;br /&gt;
  |jpdesc=光属性のテクニック。フォトンの力により身体細胞を活性化してHPを回復させる回復テクニック。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;800&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1200&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Giresta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Resuta&amp;quot;&amp;gt;ギ・レスタ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Giresta&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Auto recovery]]&lt;br /&gt;
  |endesc=A light-based TECHNIC. Revives allies downed during battle. Adds HP recovery.&lt;br /&gt;
  |jpdesc=光属性のテクニック。戦闘不能の仲間を復活させる回復テクニック。さらに治癒機能を高めてHP自動回復効果を付加する。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;8★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;90 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;9800&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Reverser (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Rejene&amp;quot;&amp;gt;レジェネ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Reverser&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Cure Status&lt;br /&gt;
  |endesc=A light-based TECHNIC, curing any status abnormalities.&lt;br /&gt;
  |jpdesc=光属性のテクニック。フォトンの力により免疫機能を活性化し、状態異常を回復させる回復テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Regrant (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Regurantsu&amp;quot;&amp;gt;レグランツ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Regrant&lt;br /&gt;
  |type=Channeled Blast&lt;br /&gt;
  |target=Area (large)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=N/A&lt;br /&gt;
  |endesc=A light-based TECHNIC. Converts the HP into an attack based on length of button input and PP.&lt;br /&gt;
  |jpdesc=光属性のテクニック。ボタンホールド時間×消費PPで光の爆発を発生。与えたダメージを自らも負う諸刃の攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;14000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Rentis (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Rentisu&amp;quot;&amp;gt;レンティス&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Rentis&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Cut TEC dam.]]&lt;br /&gt;
  |endesc=A light-based TECHNIC. Creates a field that reduces damage from TECHNIC attacks.&lt;br /&gt;
  |jpdesc=光属性のテクニック。使用者の周囲に法撃を軽減するフィールドを一時的に発生させることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Retier (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Retiaaru&amp;quot;&amp;gt;レティアール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Retier&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost TP/MST]]&lt;br /&gt;
  |endesc=A light-based TECHNIC. boosting TECHNIC and mental energy.&lt;br /&gt;
  |jpdesc=光属性のテクニック。味方の法撃力、精神力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ff8cff&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Dark ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2ff&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Megid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Megido&amp;quot;&amp;gt;メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Megid&lt;br /&gt;
  |type=Projectile&lt;br /&gt;
  |target=Line&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Incapacitate]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Attacks by shooting a ball, with a small chance of incapacitating.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。前方向に重力球を発射する攻撃テクニック。低確率で敵を戦闘不能にする。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;99 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;450&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Ramegid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Megido&amp;quot;&amp;gt;ラ・メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Ramegid&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Confuse]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC.Attacks enemies in front with a gravity field that damages.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。前方向に重力場を発生させその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Dammegid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Megido&amp;quot;&amp;gt;ダム・メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Dammegid&lt;br /&gt;
  |type=Channeled Stream&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Infection]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Creates a well based on length of button input and PP spent.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に感染効果のある重力場を発生する攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Nosmegid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Nosu Megido&amp;quot;&amp;gt;ノス・メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Nosmegid&lt;br /&gt;
  |type=Homing Projectile&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[HP affects pwr]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Creates a homing gravity well while the button is held down.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。ボタンホールド中、敵を自動追尾する重力球を発生。使用者の残りHPでダメージが変化する。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;5★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;75 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Megiverse (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Megibaasu&amp;quot;&amp;gt;メギバース&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Megiverse&lt;br /&gt;
  |type=Channeled Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[HP steal]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Damages &amp;amp; steals HP based on length of button input and PP spent.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。ボタンホールド時間×消費PPで敵にダメージを与えそれを使用者のHPとして吸収する補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;7★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;75 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Megistar (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Megisutaaru&amp;quot;&amp;gt;メギスタール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Megistar&lt;br /&gt;
  |type=&lt;br /&gt;
  |target=Self&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost all stats]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC.Boosts all abilities by giving up a large amount of HP.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。大量のHPと引き換えに全ての能力を一時的にアップすることができる究極の補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%A5%C6%A5%AF%A5%CB%A5%C3%A5%AF PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;br /&gt;
{{Expansion}}&lt;/div&gt;</summary>
		<author><name>Macelabra</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=TECHNICs&amp;diff=16726</id>
		<title>TECHNICs</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=TECHNICs&amp;diff=16726"/>
				<updated>2007-03-31T20:41:52Z</updated>
		
		<summary type="html">&lt;p&gt;Macelabra: /* Online Experience Patterns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TECHNICS (often referred to as &amp;quot;Techniques&amp;quot;) are the manifestation of the catalytic reaction between an individual's psychic abilities and photon energy.  They can be cast by [[Forces]], [[Guntechers]], [[Wartechers]], and [[Fortetechers]], and one must have an appropriate weapon equipped (either a [[Wand]] or [[Rod]]) in order to be able to cast a TECHNIC.  Each weapon has a set number of slots used to equip TECHNICS.  The Wand offers two slots while the Rod has four. TECHNIC disks, which can be purchased in Weapon shops around [[Gurhal]], are used to learn a base lv.1 TECHNIC.  From there, as a Force uses a TECHNIC in battle, the level of that TECHNIC will increase along with its power, range and other attributes. TECHNICS are the hardest of the 3 [[PA]]'s to level due to the rapid growth rate of experience needed between levels.&lt;br /&gt;
&lt;br /&gt;
TECHNICS are essentially ''PSU'''s equivalent of magic. It should be noted however, that TECHNICS and magic have appeared together in the original ''Phantasy Star'' games and are thus not the same. TECHNICS are mental or psychic abilities, whereas magic is generally more spiritual, tapping into external forces (in most universes, mana).&lt;br /&gt;
&lt;br /&gt;
== About TECHNICS ==&lt;br /&gt;
&lt;br /&gt;
There are six [[Elements]] that TECHNICS are based on:  ''Fire'', ''Ice'', ''Lightning'', ''Ground'', ''Light'' and ''Dark''. Respectively, the six TECHNIC family names for these elements are ''Foie'', ''Barta'', ''Zonde'', ''Diga'', ''Grants'' and ''Megid''.&lt;br /&gt;
&lt;br /&gt;
The offensive TECHNICS seem to have a 'base' form, and possibly Gi-, Ra-, Dam- and Nos- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously.&lt;br /&gt;
*'''Ra-class''' TECHNICS hit up to 3 targets in an area a certain distance away from your character.&lt;br /&gt;
*'''Gi-class''' TECHNICS hit up to 6 targets in an area around your character.&lt;br /&gt;
*'''Dam-class''' TECHNICS repeatedly hit a few(?) targets in an area close to your character as long as the button is held down, until a time limit is reached. The direction can be adjusted within a 90° angle in the direction your character faces. Your character can't move while channeling.&lt;br /&gt;
*'''Nos-class''' TECHNICS: [[Nosdiga]] sends out 1-3 homing ground-based projectiles (depending on level) that hit on contact. [[Noszonde]] and [[Nosmegid]] send out 1 floating projectile which explodes and hits a small area after a minimum length of time passes and the casting button is released. The projectile homes in on a target within a certain range/angle while the button is held down. Your character can't move while the projectile homes in on a target.&lt;br /&gt;
&lt;br /&gt;
There are also the healing TECHNICS Resta and Reverser, and support TECHNICS, that can either temporarily increase an ally's statistics using beneficial [[Status Effects]], or temporarily decrease an opponent's. The beneficial versions seem to go by the ''-al'' suffix; the malevolent ones by ''-deel''. The names seem to use prefixes based on their element, which presumably have certain stats affiliated with them. This system seems to be parallel to the one used for [[Buff Items]] and their names.&lt;br /&gt;
&lt;br /&gt;
=== TECHNIC Stacking ===&lt;br /&gt;
&lt;br /&gt;
If multiple TECHNICS of the same Element are linked to a [[Wands|Wand]] or [[Rods|Rod]], the power of those techs will be boosted.  For each same-element TECHNIC beyond the first, a 4% is added to the TECHNIC strength . Therefore, the maximum boost for Wand-types will be 4%; for Rod-types, 12%.  However, putting TECHNICS from different elements on a weapon (even, for example, 3 Fire and 1 Ice TECHNIC) will make the weapon elementally neutral, negating any bonus.&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! TNL at 1 !! TNL growth 1-11 !! Total to 11 !! TNL at 11 !! TNL growth 11-21 !! Total to 21 !! TNL at 21 !! TNL growth 21-30 !! Total to 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 16 || 10 || 610 || 40 || 20 || 1910 || 64 || 40 || 3926 || [[TECHNICS#Light|Reverser]]&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 24 || 10 || 690 || 60 || 20 || 2190 || 96 || 40 || 4494 || [[TECHNICS#Fire|Foie]], [[TECHNICS#Ground|Diga]]&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 32 || 10 || 770 || 80 || 30 || 2920 || 128 || 60 || 6232 || [[TECHNICS#Lightning|Noszonde]], [[TECHNICS#Dark|Nosmegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 16 || 20 || 1060 || 40 || 40 || 3260 || 64 || 80 || 6716 || [[TECHNICS#Dark|Megistar]]&lt;br /&gt;
|-&lt;br /&gt;
| #5 || 32 || 10 || 770 || 80 || 30 || 2920 || 192 || 60 || 6808 || [[TECHNICS#Ground|Nosdiga]]&lt;br /&gt;
|-&lt;br /&gt;
| #6 || 48 || 10 || 930 || 120 || 30 || 3480 || 192 || 60 || 7368 || [[TECHNICS#Fire|Jellen]], [[TECHNICS#Ice|Zalure]], [[TECHNICS#Lightning|Zoldeel]]&lt;br /&gt;
|-&lt;br /&gt;
| #7 || 32 || 20 || 1220 || 120 || 40 || 4220 || 192 || 80 || 8828 || [[TECHNICS#Fire|Damfoie]], [[TECHNICS#Ice|Dambarta]], [[TECHNICS#Ground|Damdiga]], [[TECHNICS#Dark|Dammegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #8 || 48 || 20 || 1380 || 120 || 40 || 4380 || 192 || 80 || 8988 || [[TECHNICS#Fire|Rafoie]], [[TECHNICS#Ice|Rabarta]], [[TECHNICS#Lightning|Razonde]], [[TECHNICS#Ground|Radiga]], [[TECHNICS#Dark|Ramegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #9 || 48 || 20 || 1380 || 120 || 40 || 4380 || 196 || 80 || 9024 || [[TECHNICS#Light|Resta]]&lt;br /&gt;
|-&lt;br /&gt;
| #10 || 64 || 20 || 1540 || 160 || 40 || 4940 || 256 || 80 || 10124 || [[TECHNICS#Fire|Shifta]], [[TECHNICS#Ice|Deband]], [[TECHNICS#Lightning|Zodial]], [[TECHNICS#Lightning|Gizonde]], [[TECHNICS#Light|Rentis]], [[TECHNICS#Light|Retial]]&lt;br /&gt;
|-&lt;br /&gt;
| #11 || 64 || 30 || 1990 || 160 || 60 || 6290 || 256 || 90 || 11834 || [[TECHNICS#Fire|Gifoie]]&lt;br /&gt;
|-&lt;br /&gt;
| #12 || 64 || 30 || 1990 || 160 || 60 || 6290 || 256 || 120 || 12914 || [[TECHNICS#Ice|Barta]], [[TECHNICS#Ice|Gibarta]], [[TECHNICS#Lightning|Zonde]], [[TECHNICS#Ground|Gidiga]], [[TECHNICS#Ground|Dizas]], [[TECHNICS#Dark|Megid]], [[TECHNICS#Light|Regrant]]&lt;br /&gt;
|-&lt;br /&gt;
| #13 || 96 || 40 || 2760 || 240 || 60 || 7860 || 382 || 120 || 15618 || [[TECHNICS#Light|Giresta]], [[TECHNICS#Dark|Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Online Experience Patterns==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! TNL at 1 !! TNL growth 1-11 !! Total to 11 !! TNL at 11 !! TNL growth 11-21 !! Total to 21 !! TNL at 21 !! TNL growth 21-30 !! Total to 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Light|Reverser]]&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 72 || 30 || 2070 || 372 || 60 || ? || ? || 120 || ? || [[TECHNICS#Fire|Foie]], [[TECHNICS#Ground|Diga]]&lt;br /&gt;
|-&lt;br /&gt;
| #3 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Lightning|Noszonde]], [[TECHNICS#Dark|Nosmegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #4 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Dark|Megistar]]&lt;br /&gt;
|-&lt;br /&gt;
| #5 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Ground|Nosdiga]]&lt;br /&gt;
|-&lt;br /&gt;
| #6 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Jellen]], [[TECHNICS#Ice|Zalure]], [[TECHNICS#Lightning|Zoldeel]]&lt;br /&gt;
|-&lt;br /&gt;
| #7 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Damfoie]], [[TECHNICS#Ice|Dambarta]], [[TECHNICS#Ground|Damdiga]], [[TECHNICS#Dark|Dammegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #8 || 140 || 60 || 4100 || 740 || 120 || ? || ? || 240 || ? || [[TECHNICS#Fire|Rafoie]], [[TECHNICS#Ice|Rabarta]], [[TECHNICS#Lightning|Razonde]], [[TECHNICS#Ground|Radiga]], [[TECHNICS#Dark|Ramegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #9 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Light|Resta]]&lt;br /&gt;
|-&lt;br /&gt;
| #10 || ? || ? || ? || ? || ? || ? || 2000 || 1024 || ? || [[TECHNICS#Fire|Shifta]], [[TECHNICS#Ice|Deband]], [[TECHNICS#Lightning|Zodial]], [[TECHNICS#Lightning|Gizonde]], [[TECHNICS#Light|Rentis]], [[TECHNICS#Light|Retial]]&lt;br /&gt;
|-&lt;br /&gt;
| #11 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Gifoie]]&lt;br /&gt;
|-&lt;br /&gt;
| #12 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Ice|Barta]], [[TECHNICS#Ice|Gibarta]], [[TECHNICS#Lightning|Zonde]], [[TECHNICS#Ground|Gidiga]], [[TECHNICS#Ground|Dizas]], [[TECHNICS#Dark|Megid]], [[TECHNICS#Light|Regrant]]&lt;br /&gt;
|-&lt;br /&gt;
| #13 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Light|Giresta]], [[TECHNICS#Dark|Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
*Based on Foie lv1-11, values appear 3x for online.&lt;br /&gt;
*TNL at lv11-21 and 21-30 are estimates for pattern 2 and 8.&lt;br /&gt;
*Above claim of 3x EXP doesn't correlate with Radiga (The one from the group I tested.) Although the growth is still 3x.&lt;br /&gt;
*Pattern 10 uses are based on buffers where 1 use = 1 cast on 1 player. With 5 players, each cast = 5 uses.&lt;br /&gt;
&lt;br /&gt;
== List of TECHNICS ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ff7878&amp;quot; |&lt;br /&gt;
=== Fire ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2f2;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Foie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Foie&amp;quot;&amp;gt;フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Foie&lt;br /&gt;
  |type=Projectile&lt;br /&gt;
  |target=Single&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Attacks by shooting a fireball that explodes.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。前方に向けて火球を発射する攻撃テクニック。敵に当たると爆発する。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Rafoie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Foie&amp;quot;&amp;gt;ラ・フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Rafoie&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Attacks enemies in front of the user with a powerful flame.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。前方に爆炎を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Damfoie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Foie&amp;quot;&amp;gt;ダム・フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Damfoie&lt;br /&gt;
  |type=Channeled Stream&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. spewing flame based on the length of button input and PP spent.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で火炎を放出し続ける攻撃テクニック。&lt;br /&gt;
  |sr=3★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Gifoie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Foie&amp;quot;&amp;gt;ギ・フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gifoie&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Attacks surrounding enemies with a wall of fire around the user.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。使用者を中心に炎壁を発生させ、周囲にいる複数の敵にダメージを与えることができる攻撃テクニック。&lt;br /&gt;
  |sr=4★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Shifta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Agutaaru&amp;quot;&amp;gt;アグタール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Shifta&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost ATP]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Supports allies by boosting attack power for a set period of time.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。味方の攻撃力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Jellen (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Agudiiru&amp;quot;&amp;gt;アグディール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Jellen&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Lower ATP]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. reducing enemy attack power for a set period of time.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。敵の攻撃力を一時的にダウンさせることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#7d7dff&amp;quot; |&lt;br /&gt;
=== Ice ===&lt;br /&gt;
|- style=&amp;quot;background-color:#f2f2ff;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Barta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Baata&amp;quot;&amp;gt;バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Barta&lt;br /&gt;
  |type=Ground Projectile&lt;br /&gt;
  |target=Line&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Attacks enemies with a projectile of ice.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。地面を直進する冷気を前方向に発生させる攻撃テクニック。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Rabarta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Baata&amp;quot;&amp;gt;ラ・バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Rabarta&lt;br /&gt;
  |type=Ground Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Attacks enemies in front of the user with a blast of ice that damages.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。前方向に氷塊を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Dambarta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Baata&amp;quot;&amp;gt;ダム・バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Dambarta&lt;br /&gt;
  |type=Channeled Ground Blast&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. spewing ice based on the length of button input and PP spent.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で冷気を発生し続ける攻撃テクニック。&lt;br /&gt;
  |sr=3★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Gibarta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Baata&amp;quot;&amp;gt;ギ・バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gibarta&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Attacks surrounding enemies with a wall of ice around the user.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。使用者を中心に氷壁を発生させ、周囲にいる複数の敵にダメージを与えることができる攻撃テクニック。&lt;br /&gt;
  |sr=4★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Deband (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Defupaaru&amp;quot;&amp;gt;デフパール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Deband&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost DFP]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Supports allies by boosting defense for a set period of time.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。味方の防御力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Zalure (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Defudiiru&amp;quot;&amp;gt;デフディール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zalure&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Lower DFP]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Supports allies by reducing enemy defense for a set period of time.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。敵の防御力を一時的にダウンさせることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ffff32&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Lightning ===&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffeb;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Zonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Zonde&amp;quot;&amp;gt;ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zonde&lt;br /&gt;
  |type=Projectile&lt;br /&gt;
  |target=Line&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks enemies with a single, penetrating bolt of lightning.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。前方向に直進し、敵を貫く鋭い雷を発生させる攻撃テクニック。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Razonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Zonde&amp;quot;&amp;gt;ラ・ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Razonde&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks enemies with a lightning strike that damages enemies.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。前方向に落雷を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Gizonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Zonde&amp;quot;&amp;gt;ギ・ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gizonde&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks surrounding enemies with a ball of lightning above the user's head.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。使用者の頭上に雷球を発生させ、周囲にいる複数の敵にダメージを与えることができる攻撃テクニック。&lt;br /&gt;
  |sr=4★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Noszonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Nosu Zonde&amp;quot;&amp;gt;ノス・ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Noszonde&lt;br /&gt;
  |type=Homing Projectile&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks enemies with homing ball of lightning while the button is held down.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。ボタンホールド中、敵を自動追尾する雷球を発生させる攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;5★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;50 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Zodial (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Zodiaaru&amp;quot;&amp;gt;ゾディアール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zodial&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost ATA/EVP]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Supports allies by boosting accuracy and agility for a set period of time.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。味方の命中力と回避力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Zoldeel (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Zorudiiru&amp;quot;&amp;gt;ゾルディール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zoldeel&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Lower ATA/EVP]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. reducing enemy accuracy and agility for a set period of time.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。敵の命中力と回避力を一時的にダウンさせることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ff8c00&amp;quot; |&lt;br /&gt;
=== Ground ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fff4e6;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Diga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Diiga&amp;quot;&amp;gt;ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Diga&lt;br /&gt;
  |type=Parabolic Projectile&lt;br /&gt;
  |target=Single&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Silence]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Attacks with a projectile that explodes when it hits an enemy.&lt;br /&gt;
  |jpdesc=土属性のテクニック。前方向に土球を発射する攻撃テクニック。放物線を描いて飛び敵に当たると爆発する。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;450&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Radiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Diiga&amp;quot;&amp;gt;ラ・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Radiga&lt;br /&gt;
  |type=Ground Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=N/A&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Attacks enemies in front of the user with a mass that damages.&lt;br /&gt;
  |jpdesc=土属性のテクニック。前方向に土塊を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Damdiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Diiga&amp;quot;&amp;gt;ダム・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Damdiga&lt;br /&gt;
  |type=Channeled Stream&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Poison]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC.spewing poison based on the length of button input and PP spent.&lt;br /&gt;
  |jpdesc=土属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で毒霧を発生し続ける攻撃テクニック。&lt;br /&gt;
  |sr=3★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Gidiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Diiga&amp;quot;&amp;gt;ギ・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gidiga&lt;br /&gt;
  |type=Ground Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self &lt;br /&gt;
  |se=N/A&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Attacks surrounding enemies with a massive earthquake.&lt;br /&gt;
  |jpdesc=土属性のテクニック。使用者を中心に地割れを起こし、周囲にいる複数の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;5★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Nosdiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Nosu Diiga&amp;quot;&amp;gt;ノス・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Nosdiga&lt;br /&gt;
  |type=Homing Ground Projectile&lt;br /&gt;
  |target=Single&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Stun]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Summons serpents that attack enemies while the button is held down.&lt;br /&gt;
  |jpdesc=土属性のテクニック。ボタンホールド中、敵を自動追尾する大蛇が発生。レベルが上がると大蛇の数が増加する。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;75 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Dizas (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Diizas&amp;quot;&amp;gt;ディーザス&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Dizas&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Cut phys. dam.]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Creates a field that reduces damage from physical attacks&lt;br /&gt;
  |jpdesc=土属性のテクニック。使用者の周囲に物理攻撃を軽減するフィールドを一時的に発生させる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ffcdb4&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Light ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fffaf7&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Resta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Resuta&amp;quot;&amp;gt;レスタ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Resta&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Restore HP&lt;br /&gt;
  |endesc=A light-based TECHNIC. Uses the power of photons to regenerate body cells, restoring HP.&lt;br /&gt;
  |jpdesc=光属性のテクニック。フォトンの力により身体細胞を活性化してHPを回復させる回復テクニック。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;800&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1200&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Giresta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Resuta&amp;quot;&amp;gt;ギ・レスタ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Giresta&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Auto recovery]]&lt;br /&gt;
  |endesc=A light-based TECHNIC. Revives allies downed during battle. Adds HP recovery.&lt;br /&gt;
  |jpdesc=光属性のテクニック。戦闘不能の仲間を復活させる回復テクニック。さらに治癒機能を高めてHP自動回復効果を付加する。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;8★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;90 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;9800&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Reverser (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Rejene&amp;quot;&amp;gt;レジェネ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Reverser&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Cure Status&lt;br /&gt;
  |endesc=A light-based TECHNIC, curing any status abnormalities.&lt;br /&gt;
  |jpdesc=光属性のテクニック。フォトンの力により免疫機能を活性化し、状態異常を回復させる回復テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Regrant (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Regurantsu&amp;quot;&amp;gt;レグランツ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Regrant&lt;br /&gt;
  |type=Channeled Blast&lt;br /&gt;
  |target=Area (large)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=N/A&lt;br /&gt;
  |endesc=A light-based TECHNIC. Converts the HP into an attack based on length of button input and PP.&lt;br /&gt;
  |jpdesc=光属性のテクニック。ボタンホールド時間×消費PPで光の爆発を発生。与えたダメージを自らも負う諸刃の攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;14000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Rentis (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Rentisu&amp;quot;&amp;gt;レンティス&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Rentis&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Cut TEC dam.]]&lt;br /&gt;
  |endesc=A light-based TECHNIC. Creates a field that reduces damage from TECHNIC attacks.&lt;br /&gt;
  |jpdesc=光属性のテクニック。使用者の周囲に法撃を軽減するフィールドを一時的に発生させることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Retier (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Retiaaru&amp;quot;&amp;gt;レティアール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Retier&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost TP/MST]]&lt;br /&gt;
  |endesc=A light-based TECHNIC. boosting TECHNIC and mental energy.&lt;br /&gt;
  |jpdesc=光属性のテクニック。味方の法撃力、精神力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ff8cff&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Dark ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2ff&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Megid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Megido&amp;quot;&amp;gt;メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Megid&lt;br /&gt;
  |type=Projectile&lt;br /&gt;
  |target=Line&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Incapacitate]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Attacks by shooting a ball, with a small chance of incapacitating.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。前方向に重力球を発射する攻撃テクニック。低確率で敵を戦闘不能にする。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;99 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;450&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Ramegid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Megido&amp;quot;&amp;gt;ラ・メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Ramegid&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Confuse]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC.Attacks enemies in front with a gravity field that damages.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。前方向に重力場を発生させその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Dammegid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Megido&amp;quot;&amp;gt;ダム・メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Dammegid&lt;br /&gt;
  |type=Channeled Stream&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Infection]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Creates a well based on length of button input and PP spent.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に感染効果のある重力場を発生する攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Nosmegid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Nosu Megido&amp;quot;&amp;gt;ノス・メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Nosmegid&lt;br /&gt;
  |type=Homing Projectile&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[HP affects pwr]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Creates a homing gravity well while the button is held down.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。ボタンホールド中、敵を自動追尾する重力球を発生。使用者の残りHPでダメージが変化する。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;5★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;75 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Megiverse (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Megibaasu&amp;quot;&amp;gt;メギバース&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Megiverse&lt;br /&gt;
  |type=Channeled Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[HP steal]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Damages &amp;amp; steals HP based on length of button input and PP spent.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。ボタンホールド時間×消費PPで敵にダメージを与えそれを使用者のHPとして吸収する補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;7★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;75 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Megistar (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Megisutaaru&amp;quot;&amp;gt;メギスタール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Megistar&lt;br /&gt;
  |type=&lt;br /&gt;
  |target=Self&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost all stats]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC.Boosts all abilities by giving up a large amount of HP.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。大量のHPと引き換えに全ての能力を一時的にアップすることができる究極の補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%A5%C6%A5%AF%A5%CB%A5%C3%A5%AF PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;br /&gt;
{{Expansion}}&lt;/div&gt;</summary>
		<author><name>Macelabra</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=TECHNICs&amp;diff=16723</id>
		<title>TECHNICs</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=TECHNICs&amp;diff=16723"/>
				<updated>2007-03-31T19:58:39Z</updated>
		
		<summary type="html">&lt;p&gt;Macelabra: /* Online Experience Patterns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TECHNICS (often referred to as &amp;quot;Techniques&amp;quot;) are the manifestation of the catalytic reaction between an individual's psychic abilities and photon energy.  They can be cast by [[Forces]], [[Guntechers]], [[Wartechers]], and [[Fortetechers]], and one must have an appropriate weapon equipped (either a [[Wand]] or [[Rod]]) in order to be able to cast a TECHNIC.  Each weapon has a set number of slots used to equip TECHNICS.  The Wand offers two slots while the Rod has four. TECHNIC disks, which can be purchased in Weapon shops around [[Gurhal]], are used to learn a base lv.1 TECHNIC.  From there, as a Force uses a TECHNIC in battle, the level of that TECHNIC will increase along with its power, range and other attributes. TECHNICS are the hardest of the 3 [[PA]]'s to level due to the rapid growth rate of experience needed between levels.&lt;br /&gt;
&lt;br /&gt;
TECHNICS are essentially ''PSU'''s equivalent of magic. It should be noted however, that TECHNICS and magic have appeared together in the original ''Phantasy Star'' games and are thus not the same. TECHNICS are mental or psychic abilities, whereas magic is generally more spiritual, tapping into external forces (in most universes, mana).&lt;br /&gt;
&lt;br /&gt;
== About TECHNICS ==&lt;br /&gt;
&lt;br /&gt;
There are six [[Elements]] that TECHNICS are based on:  ''Fire'', ''Ice'', ''Lightning'', ''Ground'', ''Light'' and ''Dark''. Respectively, the six TECHNIC family names for these elements are ''Foie'', ''Barta'', ''Zonde'', ''Diga'', ''Grants'' and ''Megid''.&lt;br /&gt;
&lt;br /&gt;
The offensive TECHNICS seem to have a 'base' form, and possibly Gi-, Ra-, Dam- and Nos- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously.&lt;br /&gt;
*'''Ra-class''' TECHNICS hit up to 3 targets in an area a certain distance away from your character.&lt;br /&gt;
*'''Gi-class''' TECHNICS hit up to 6 targets in an area around your character.&lt;br /&gt;
*'''Dam-class''' TECHNICS repeatedly hit a few(?) targets in an area close to your character as long as the button is held down, until a time limit is reached. The direction can be adjusted within a 90° angle in the direction your character faces. Your character can't move while channeling.&lt;br /&gt;
*'''Nos-class''' TECHNICS: [[Nosdiga]] sends out 1-3 homing ground-based projectiles (depending on level) that hit on contact. [[Noszonde]] and [[Nosmegid]] send out 1 floating projectile which explodes and hits a small area after a minimum length of time passes and the casting button is released. The projectile homes in on a target within a certain range/angle while the button is held down. Your character can't move while the projectile homes in on a target.&lt;br /&gt;
&lt;br /&gt;
There are also the healing TECHNICS Resta and Reverser, and support TECHNICS, that can either temporarily increase an ally's statistics using beneficial [[Status Effects]], or temporarily decrease an opponent's. The beneficial versions seem to go by the ''-al'' suffix; the malevolent ones by ''-deel''. The names seem to use prefixes based on their element, which presumably have certain stats affiliated with them. This system seems to be parallel to the one used for [[Buff Items]] and their names.&lt;br /&gt;
&lt;br /&gt;
=== TECHNIC Stacking ===&lt;br /&gt;
&lt;br /&gt;
If multiple TECHNICS of the same Element are linked to a [[Wands|Wand]] or [[Rods|Rod]], the power of those techs will be boosted.  For each same-element TECHNIC beyond the first, a 4% is added to the TECHNIC strength . Therefore, the maximum boost for Wand-types will be 4%; for Rod-types, 12%.  However, putting TECHNICS from different elements on a weapon (even, for example, 3 Fire and 1 Ice TECHNIC) will make the weapon elementally neutral, negating any bonus.&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! TNL at 1 !! TNL growth 1-11 !! Total to 11 !! TNL at 11 !! TNL growth 11-21 !! Total to 21 !! TNL at 21 !! TNL growth 21-30 !! Total to 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 16 || 10 || 610 || 40 || 20 || 1910 || 64 || 40 || 3926 || [[TECHNICS#Light|Reverser]]&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 24 || 10 || 690 || 60 || 20 || 2190 || 96 || 40 || 4494 || [[TECHNICS#Fire|Foie]], [[TECHNICS#Ground|Diga]]&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 32 || 10 || 770 || 80 || 30 || 2920 || 128 || 60 || 6232 || [[TECHNICS#Lightning|Noszonde]], [[TECHNICS#Dark|Nosmegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 16 || 20 || 1060 || 40 || 40 || 3260 || 64 || 80 || 6716 || [[TECHNICS#Dark|Megistar]]&lt;br /&gt;
|-&lt;br /&gt;
| #5 || 32 || 10 || 770 || 80 || 30 || 2920 || 192 || 60 || 6808 || [[TECHNICS#Ground|Nosdiga]]&lt;br /&gt;
|-&lt;br /&gt;
| #6 || 48 || 10 || 930 || 120 || 30 || 3480 || 192 || 60 || 7368 || [[TECHNICS#Fire|Jellen]], [[TECHNICS#Ice|Zalure]], [[TECHNICS#Lightning|Zoldeel]]&lt;br /&gt;
|-&lt;br /&gt;
| #7 || 32 || 20 || 1220 || 120 || 40 || 4220 || 192 || 80 || 8828 || [[TECHNICS#Fire|Damfoie]], [[TECHNICS#Ice|Dambarta]], [[TECHNICS#Ground|Damdiga]], [[TECHNICS#Dark|Dammegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #8 || 48 || 20 || 1380 || 120 || 40 || 4380 || 192 || 80 || 8988 || [[TECHNICS#Fire|Rafoie]], [[TECHNICS#Ice|Rabarta]], [[TECHNICS#Lightning|Razonde]], [[TECHNICS#Ground|Radiga]], [[TECHNICS#Dark|Ramegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #9 || 48 || 20 || 1380 || 120 || 40 || 4380 || 196 || 80 || 9024 || [[TECHNICS#Light|Resta]]&lt;br /&gt;
|-&lt;br /&gt;
| #10 || 64 || 20 || 1540 || 160 || 40 || 4940 || 256 || 80 || 10124 || [[TECHNICS#Fire|Shifta]], [[TECHNICS#Ice|Deband]], [[TECHNICS#Lightning|Zodial]], [[TECHNICS#Lightning|Gizonde]], [[TECHNICS#Light|Rentis]], [[TECHNICS#Light|Retial]]&lt;br /&gt;
|-&lt;br /&gt;
| #11 || 64 || 30 || 1990 || 160 || 60 || 6290 || 256 || 90 || 11834 || [[TECHNICS#Fire|Gifoie]]&lt;br /&gt;
|-&lt;br /&gt;
| #12 || 64 || 30 || 1990 || 160 || 60 || 6290 || 256 || 120 || 12914 || [[TECHNICS#Ice|Barta]], [[TECHNICS#Ice|Gibarta]], [[TECHNICS#Lightning|Zonde]], [[TECHNICS#Ground|Gidiga]], [[TECHNICS#Ground|Dizas]], [[TECHNICS#Dark|Megid]], [[TECHNICS#Light|Regrant]]&lt;br /&gt;
|-&lt;br /&gt;
| #13 || 96 || 40 || 2760 || 240 || 60 || 7860 || 382 || 120 || 15618 || [[TECHNICS#Light|Giresta]], [[TECHNICS#Dark|Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Online Experience Patterns==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! TNL at 1 !! TNL growth 1-11 !! Total to 11 !! TNL at 11 !! TNL growth 11-21 !! Total to 21 !! TNL at 21 !! TNL growth 21-30 !! Total to 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Light|Reverser]]&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 72 || 30 || 2070 || 372 || 60 || ? || ? || 120 || ? || [[TECHNICS#Fire|Foie]], [[TECHNICS#Ground|Diga]]&lt;br /&gt;
|-&lt;br /&gt;
| #3 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Lightning|Noszonde]], [[TECHNICS#Dark|Nosmegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #4 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Dark|Megistar]]&lt;br /&gt;
|-&lt;br /&gt;
| #5 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Ground|Nosdiga]]&lt;br /&gt;
|-&lt;br /&gt;
| #6 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Jellen]], [[TECHNICS#Ice|Zalure]], [[TECHNICS#Lightning|Zoldeel]]&lt;br /&gt;
|-&lt;br /&gt;
| #7 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Damfoie]], [[TECHNICS#Ice|Dambarta]], [[TECHNICS#Ground|Damdiga]], [[TECHNICS#Dark|Dammegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #8 || 140 || 60 || 4100 || 740 || 120 || ? || ? || 240 || ? || [[TECHNICS#Fire|Rafoie]], [[TECHNICS#Ice|Rabarta]], [[TECHNICS#Lightning|Razonde]], [[TECHNICS#Ground|Radiga]], [[TECHNICS#Dark|Ramegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #9 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Light|Resta]]&lt;br /&gt;
|-&lt;br /&gt;
| #10 || ? || ? || ? || ? || ? || ? || 2000 || 1024 || ? || [[TECHNICS#Fire|Shifta]], [[TECHNICS#Ice|Deband]], [[TECHNICS#Lightning|Zodial]], [[TECHNICS#Lightning|Gizonde]], [[TECHNICS#Light|Rentis]], [[TECHNICS#Light|Retial]]&lt;br /&gt;
|-&lt;br /&gt;
| #11 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Gifoie]]&lt;br /&gt;
|-&lt;br /&gt;
| #12 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Ice|Barta]], [[TECHNICS#Ice|Gibarta]], [[TECHNICS#Lightning|Zonde]], [[TECHNICS#Ground|Gidiga]], [[TECHNICS#Ground|Dizas]], [[TECHNICS#Dark|Megid]], [[TECHNICS#Light|Regrant]]&lt;br /&gt;
|-&lt;br /&gt;
| #13 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Light|Giresta]], [[TECHNICS#Dark|Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
**Based on Foie lv1-11, values appear 3x for online.&lt;br /&gt;
**TNL at lv11-21 and 21-30 are estimates for pattern 2 and 8.&lt;br /&gt;
**Above claim of 3x EXP doesn't correlate with Radiga (The one from the group I tested.) Although the growth is still 3x.&lt;br /&gt;
**Pattern 10 uses are based on buffers where 1 use = 1 cast on 1 player. With 5 players, each cast = 5 uses.&lt;br /&gt;
&lt;br /&gt;
== List of TECHNICS ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ff7878&amp;quot; |&lt;br /&gt;
=== Fire ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2f2;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Foie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Foie&amp;quot;&amp;gt;フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Foie&lt;br /&gt;
  |type=Projectile&lt;br /&gt;
  |target=Single&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Attacks by shooting a fireball that explodes.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。前方に向けて火球を発射する攻撃テクニック。敵に当たると爆発する。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Rafoie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Foie&amp;quot;&amp;gt;ラ・フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Rafoie&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Attacks enemies in front of the user with a powerful flame.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。前方に爆炎を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Damfoie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Foie&amp;quot;&amp;gt;ダム・フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Damfoie&lt;br /&gt;
  |type=Channeled Stream&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. spewing flame based on the length of button input and PP spent.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で火炎を放出し続ける攻撃テクニック。&lt;br /&gt;
  |sr=3★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Gifoie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Foie&amp;quot;&amp;gt;ギ・フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gifoie&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Attacks surrounding enemies with a wall of fire around the user.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。使用者を中心に炎壁を発生させ、周囲にいる複数の敵にダメージを与えることができる攻撃テクニック。&lt;br /&gt;
  |sr=4★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Shifta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Agutaaru&amp;quot;&amp;gt;アグタール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Shifta&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost ATP]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Supports allies by boosting attack power for a set period of time.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。味方の攻撃力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Jellen (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Agudiiru&amp;quot;&amp;gt;アグディール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Jellen&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Lower ATP]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. reducing enemy attack power for a set period of time.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。敵の攻撃力を一時的にダウンさせることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#7d7dff&amp;quot; |&lt;br /&gt;
=== Ice ===&lt;br /&gt;
|- style=&amp;quot;background-color:#f2f2ff;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Barta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Baata&amp;quot;&amp;gt;バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Barta&lt;br /&gt;
  |type=Ground Projectile&lt;br /&gt;
  |target=Line&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Attacks enemies with a projectile of ice.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。地面を直進する冷気を前方向に発生させる攻撃テクニック。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Rabarta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Baata&amp;quot;&amp;gt;ラ・バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Rabarta&lt;br /&gt;
  |type=Ground Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Attacks enemies in front of the user with a blast of ice that damages.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。前方向に氷塊を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Dambarta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Baata&amp;quot;&amp;gt;ダム・バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Dambarta&lt;br /&gt;
  |type=Channeled Ground Blast&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. spewing ice based on the length of button input and PP spent.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で冷気を発生し続ける攻撃テクニック。&lt;br /&gt;
  |sr=3★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Gibarta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Baata&amp;quot;&amp;gt;ギ・バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gibarta&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Attacks surrounding enemies with a wall of ice around the user.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。使用者を中心に氷壁を発生させ、周囲にいる複数の敵にダメージを与えることができる攻撃テクニック。&lt;br /&gt;
  |sr=4★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Deband (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Defupaaru&amp;quot;&amp;gt;デフパール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Deband&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost DFP]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Supports allies by boosting defense for a set period of time.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。味方の防御力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Zalure (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Defudiiru&amp;quot;&amp;gt;デフディール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zalure&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Lower DFP]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Supports allies by reducing enemy defense for a set period of time.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。敵の防御力を一時的にダウンさせることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ffff32&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Lightning ===&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffeb;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Zonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Zonde&amp;quot;&amp;gt;ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zonde&lt;br /&gt;
  |type=Projectile&lt;br /&gt;
  |target=Line&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks enemies with a single, penetrating bolt of lightning.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。前方向に直進し、敵を貫く鋭い雷を発生させる攻撃テクニック。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Razonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Zonde&amp;quot;&amp;gt;ラ・ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Razonde&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks enemies with a lightning strike that damages enemies.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。前方向に落雷を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Gizonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Zonde&amp;quot;&amp;gt;ギ・ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gizonde&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks surrounding enemies with a ball of lightning above the user's head.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。使用者の頭上に雷球を発生させ、周囲にいる複数の敵にダメージを与えることができる攻撃テクニック。&lt;br /&gt;
  |sr=4★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Noszonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Nosu Zonde&amp;quot;&amp;gt;ノス・ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Noszonde&lt;br /&gt;
  |type=Homing Projectile&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks enemies with homing ball of lightning while the button is held down.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。ボタンホールド中、敵を自動追尾する雷球を発生させる攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;5★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;50 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Zodial (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Zodiaaru&amp;quot;&amp;gt;ゾディアール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zodial&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost ATA/EVP]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Supports allies by boosting accuracy and agility for a set period of time.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。味方の命中力と回避力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Zoldeel (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Zorudiiru&amp;quot;&amp;gt;ゾルディール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zoldeel&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Lower ATA/EVP]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. reducing enemy accuracy and agility for a set period of time.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。敵の命中力と回避力を一時的にダウンさせることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ff8c00&amp;quot; |&lt;br /&gt;
=== Ground ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fff4e6;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Diga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Diiga&amp;quot;&amp;gt;ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Diga&lt;br /&gt;
  |type=Parabolic Projectile&lt;br /&gt;
  |target=Single&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Silence]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Attacks with a projectile that explodes when it hits an enemy.&lt;br /&gt;
  |jpdesc=土属性のテクニック。前方向に土球を発射する攻撃テクニック。放物線を描いて飛び敵に当たると爆発する。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;450&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Radiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Diiga&amp;quot;&amp;gt;ラ・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Radiga&lt;br /&gt;
  |type=Ground Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=N/A&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Attacks enemies in front of the user with a mass that damages.&lt;br /&gt;
  |jpdesc=土属性のテクニック。前方向に土塊を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Damdiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Diiga&amp;quot;&amp;gt;ダム・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Damdiga&lt;br /&gt;
  |type=Channeled Stream&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Poison]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC.spewing poison based on the length of button input and PP spent.&lt;br /&gt;
  |jpdesc=土属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で毒霧を発生し続ける攻撃テクニック。&lt;br /&gt;
  |sr=3★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Gidiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Diiga&amp;quot;&amp;gt;ギ・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gidiga&lt;br /&gt;
  |type=Ground Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self &lt;br /&gt;
  |se=N/A&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Attacks surrounding enemies with a massive earthquake.&lt;br /&gt;
  |jpdesc=土属性のテクニック。使用者を中心に地割れを起こし、周囲にいる複数の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;5★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Nosdiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Nosu Diiga&amp;quot;&amp;gt;ノス・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Nosdiga&lt;br /&gt;
  |type=Homing Ground Projectile&lt;br /&gt;
  |target=Single&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Stun]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Summons serpents that attack enemies while the button is held down.&lt;br /&gt;
  |jpdesc=土属性のテクニック。ボタンホールド中、敵を自動追尾する大蛇が発生。レベルが上がると大蛇の数が増加する。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;75 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Dizas (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Diizas&amp;quot;&amp;gt;ディーザス&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Dizas&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Cut phys. dam.]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Creates a field that reduces damage from physical attacks&lt;br /&gt;
  |jpdesc=土属性のテクニック。使用者の周囲に物理攻撃を軽減するフィールドを一時的に発生させる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ffcdb4&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Light ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fffaf7&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Resta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Resuta&amp;quot;&amp;gt;レスタ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Resta&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Restore HP&lt;br /&gt;
  |endesc=A light-based TECHNIC. Uses the power of photons to regenerate body cells, restoring HP.&lt;br /&gt;
  |jpdesc=光属性のテクニック。フォトンの力により身体細胞を活性化してHPを回復させる回復テクニック。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;800&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1200&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Giresta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Resuta&amp;quot;&amp;gt;ギ・レスタ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Giresta&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Auto recovery]]&lt;br /&gt;
  |endesc=A light-based TECHNIC. Revives allies downed during battle. Adds HP recovery.&lt;br /&gt;
  |jpdesc=光属性のテクニック。戦闘不能の仲間を復活させる回復テクニック。さらに治癒機能を高めてHP自動回復効果を付加する。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;8★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;90 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;9800&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Reverser (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Rejene&amp;quot;&amp;gt;レジェネ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Reverser&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Cure Status&lt;br /&gt;
  |endesc=A light-based TECHNIC, curing any status abnormalities.&lt;br /&gt;
  |jpdesc=光属性のテクニック。フォトンの力により免疫機能を活性化し、状態異常を回復させる回復テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Regrant (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Regurantsu&amp;quot;&amp;gt;レグランツ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Regrant&lt;br /&gt;
  |type=Channeled Blast&lt;br /&gt;
  |target=Area (large)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=N/A&lt;br /&gt;
  |endesc=A light-based TECHNIC. Converts the HP into an attack based on length of button input and PP.&lt;br /&gt;
  |jpdesc=光属性のテクニック。ボタンホールド時間×消費PPで光の爆発を発生。与えたダメージを自らも負う諸刃の攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;14000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Rentis (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Rentisu&amp;quot;&amp;gt;レンティス&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Rentis&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Cut TEC dam.]]&lt;br /&gt;
  |endesc=A light-based TECHNIC. Creates a field that reduces damage from TECHNIC attacks.&lt;br /&gt;
  |jpdesc=光属性のテクニック。使用者の周囲に法撃を軽減するフィールドを一時的に発生させることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Retier (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Retiaaru&amp;quot;&amp;gt;レティアール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Retier&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost TP/MST]]&lt;br /&gt;
  |endesc=A light-based TECHNIC. boosting TECHNIC and mental energy.&lt;br /&gt;
  |jpdesc=光属性のテクニック。味方の法撃力、精神力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ff8cff&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Dark ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2ff&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Megid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Megido&amp;quot;&amp;gt;メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Megid&lt;br /&gt;
  |type=Projectile&lt;br /&gt;
  |target=Line&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Incapacitate]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Attacks by shooting a ball, with a small chance of incapacitating.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。前方向に重力球を発射する攻撃テクニック。低確率で敵を戦闘不能にする。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;99 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;450&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Ramegid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Megido&amp;quot;&amp;gt;ラ・メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Ramegid&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Confuse]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC.Attacks enemies in front with a gravity field that damages.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。前方向に重力場を発生させその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Dammegid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Megido&amp;quot;&amp;gt;ダム・メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Dammegid&lt;br /&gt;
  |type=Channeled Stream&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Infection]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Creates a well based on length of button input and PP spent.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に感染効果のある重力場を発生する攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Nosmegid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Nosu Megido&amp;quot;&amp;gt;ノス・メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Nosmegid&lt;br /&gt;
  |type=Homing Projectile&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[HP affects pwr]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Creates a homing gravity well while the button is held down.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。ボタンホールド中、敵を自動追尾する重力球を発生。使用者の残りHPでダメージが変化する。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;5★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;75 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Megiverse (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Megibaasu&amp;quot;&amp;gt;メギバース&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Megiverse&lt;br /&gt;
  |type=Channeled Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[HP steal]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Damages &amp;amp; steals HP based on length of button input and PP spent.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。ボタンホールド時間×消費PPで敵にダメージを与えそれを使用者のHPとして吸収する補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;7★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;75 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Megistar (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Megisutaaru&amp;quot;&amp;gt;メギスタール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Megistar&lt;br /&gt;
  |type=&lt;br /&gt;
  |target=Self&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost all stats]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC.Boosts all abilities by giving up a large amount of HP.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。大量のHPと引き換えに全ての能力を一時的にアップすることができる究極の補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%A5%C6%A5%AF%A5%CB%A5%C3%A5%AF PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;br /&gt;
{{Expansion}}&lt;/div&gt;</summary>
		<author><name>Macelabra</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=TECHNICs&amp;diff=16722</id>
		<title>TECHNICs</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=TECHNICs&amp;diff=16722"/>
				<updated>2007-03-31T19:55:35Z</updated>
		
		<summary type="html">&lt;p&gt;Macelabra: /* Online Experience Patterns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TECHNICS (often referred to as &amp;quot;Techniques&amp;quot;) are the manifestation of the catalytic reaction between an individual's psychic abilities and photon energy.  They can be cast by [[Forces]], [[Guntechers]], [[Wartechers]], and [[Fortetechers]], and one must have an appropriate weapon equipped (either a [[Wand]] or [[Rod]]) in order to be able to cast a TECHNIC.  Each weapon has a set number of slots used to equip TECHNICS.  The Wand offers two slots while the Rod has four. TECHNIC disks, which can be purchased in Weapon shops around [[Gurhal]], are used to learn a base lv.1 TECHNIC.  From there, as a Force uses a TECHNIC in battle, the level of that TECHNIC will increase along with its power, range and other attributes. TECHNICS are the hardest of the 3 [[PA]]'s to level due to the rapid growth rate of experience needed between levels.&lt;br /&gt;
&lt;br /&gt;
TECHNICS are essentially ''PSU'''s equivalent of magic. It should be noted however, that TECHNICS and magic have appeared together in the original ''Phantasy Star'' games and are thus not the same. TECHNICS are mental or psychic abilities, whereas magic is generally more spiritual, tapping into external forces (in most universes, mana).&lt;br /&gt;
&lt;br /&gt;
== About TECHNICS ==&lt;br /&gt;
&lt;br /&gt;
There are six [[Elements]] that TECHNICS are based on:  ''Fire'', ''Ice'', ''Lightning'', ''Ground'', ''Light'' and ''Dark''. Respectively, the six TECHNIC family names for these elements are ''Foie'', ''Barta'', ''Zonde'', ''Diga'', ''Grants'' and ''Megid''.&lt;br /&gt;
&lt;br /&gt;
The offensive TECHNICS seem to have a 'base' form, and possibly Gi-, Ra-, Dam- and Nos- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously.&lt;br /&gt;
*'''Ra-class''' TECHNICS hit up to 3 targets in an area a certain distance away from your character.&lt;br /&gt;
*'''Gi-class''' TECHNICS hit up to 6 targets in an area around your character.&lt;br /&gt;
*'''Dam-class''' TECHNICS repeatedly hit a few(?) targets in an area close to your character as long as the button is held down, until a time limit is reached. The direction can be adjusted within a 90° angle in the direction your character faces. Your character can't move while channeling.&lt;br /&gt;
*'''Nos-class''' TECHNICS: [[Nosdiga]] sends out 1-3 homing ground-based projectiles (depending on level) that hit on contact. [[Noszonde]] and [[Nosmegid]] send out 1 floating projectile which explodes and hits a small area after a minimum length of time passes and the casting button is released. The projectile homes in on a target within a certain range/angle while the button is held down. Your character can't move while the projectile homes in on a target.&lt;br /&gt;
&lt;br /&gt;
There are also the healing TECHNICS Resta and Reverser, and support TECHNICS, that can either temporarily increase an ally's statistics using beneficial [[Status Effects]], or temporarily decrease an opponent's. The beneficial versions seem to go by the ''-al'' suffix; the malevolent ones by ''-deel''. The names seem to use prefixes based on their element, which presumably have certain stats affiliated with them. This system seems to be parallel to the one used for [[Buff Items]] and their names.&lt;br /&gt;
&lt;br /&gt;
=== TECHNIC Stacking ===&lt;br /&gt;
&lt;br /&gt;
If multiple TECHNICS of the same Element are linked to a [[Wands|Wand]] or [[Rods|Rod]], the power of those techs will be boosted.  For each same-element TECHNIC beyond the first, a 4% is added to the TECHNIC strength . Therefore, the maximum boost for Wand-types will be 4%; for Rod-types, 12%.  However, putting TECHNICS from different elements on a weapon (even, for example, 3 Fire and 1 Ice TECHNIC) will make the weapon elementally neutral, negating any bonus.&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! TNL at 1 !! TNL growth 1-11 !! Total to 11 !! TNL at 11 !! TNL growth 11-21 !! Total to 21 !! TNL at 21 !! TNL growth 21-30 !! Total to 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 16 || 10 || 610 || 40 || 20 || 1910 || 64 || 40 || 3926 || [[TECHNICS#Light|Reverser]]&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 24 || 10 || 690 || 60 || 20 || 2190 || 96 || 40 || 4494 || [[TECHNICS#Fire|Foie]], [[TECHNICS#Ground|Diga]]&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 32 || 10 || 770 || 80 || 30 || 2920 || 128 || 60 || 6232 || [[TECHNICS#Lightning|Noszonde]], [[TECHNICS#Dark|Nosmegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 16 || 20 || 1060 || 40 || 40 || 3260 || 64 || 80 || 6716 || [[TECHNICS#Dark|Megistar]]&lt;br /&gt;
|-&lt;br /&gt;
| #5 || 32 || 10 || 770 || 80 || 30 || 2920 || 192 || 60 || 6808 || [[TECHNICS#Ground|Nosdiga]]&lt;br /&gt;
|-&lt;br /&gt;
| #6 || 48 || 10 || 930 || 120 || 30 || 3480 || 192 || 60 || 7368 || [[TECHNICS#Fire|Jellen]], [[TECHNICS#Ice|Zalure]], [[TECHNICS#Lightning|Zoldeel]]&lt;br /&gt;
|-&lt;br /&gt;
| #7 || 32 || 20 || 1220 || 120 || 40 || 4220 || 192 || 80 || 8828 || [[TECHNICS#Fire|Damfoie]], [[TECHNICS#Ice|Dambarta]], [[TECHNICS#Ground|Damdiga]], [[TECHNICS#Dark|Dammegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #8 || 48 || 20 || 1380 || 120 || 40 || 4380 || 192 || 80 || 8988 || [[TECHNICS#Fire|Rafoie]], [[TECHNICS#Ice|Rabarta]], [[TECHNICS#Lightning|Razonde]], [[TECHNICS#Ground|Radiga]], [[TECHNICS#Dark|Ramegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #9 || 48 || 20 || 1380 || 120 || 40 || 4380 || 196 || 80 || 9024 || [[TECHNICS#Light|Resta]]&lt;br /&gt;
|-&lt;br /&gt;
| #10 || 64 || 20 || 1540 || 160 || 40 || 4940 || 256 || 80 || 10124 || [[TECHNICS#Fire|Shifta]], [[TECHNICS#Ice|Deband]], [[TECHNICS#Lightning|Zodial]], [[TECHNICS#Lightning|Gizonde]], [[TECHNICS#Light|Rentis]], [[TECHNICS#Light|Retial]]&lt;br /&gt;
|-&lt;br /&gt;
| #11 || 64 || 30 || 1990 || 160 || 60 || 6290 || 256 || 90 || 11834 || [[TECHNICS#Fire|Gifoie]]&lt;br /&gt;
|-&lt;br /&gt;
| #12 || 64 || 30 || 1990 || 160 || 60 || 6290 || 256 || 120 || 12914 || [[TECHNICS#Ice|Barta]], [[TECHNICS#Ice|Gibarta]], [[TECHNICS#Lightning|Zonde]], [[TECHNICS#Ground|Gidiga]], [[TECHNICS#Ground|Dizas]], [[TECHNICS#Dark|Megid]], [[TECHNICS#Light|Regrant]]&lt;br /&gt;
|-&lt;br /&gt;
| #13 || 96 || 40 || 2760 || 240 || 60 || 7860 || 382 || 120 || 15618 || [[TECHNICS#Light|Giresta]], [[TECHNICS#Dark|Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Online Experience Patterns==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! TNL at 1 !! TNL growth 1-11 !! Total to 11 !! TNL at 11 !! TNL growth 11-21 !! Total to 21 !! TNL at 21 !! TNL growth 21-30 !! Total to 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Light|Reverser]]&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 72 || 30 || 2070 || 372 || 60 || ? || ? || 120 || ? || [[TECHNICS#Fire|Foie]], [[TECHNICS#Ground|Diga]]&lt;br /&gt;
|-&lt;br /&gt;
| #3 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Lightning|Noszonde]], [[TECHNICS#Dark|Nosmegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #4 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Dark|Megistar]]&lt;br /&gt;
|-&lt;br /&gt;
| #5 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Ground|Nosdiga]]&lt;br /&gt;
|-&lt;br /&gt;
| #6 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Jellen]], [[TECHNICS#Ice|Zalure]], [[TECHNICS#Lightning|Zoldeel]]&lt;br /&gt;
|-&lt;br /&gt;
| #7 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Damfoie]], [[TECHNICS#Ice|Dambarta]], [[TECHNICS#Ground|Damdiga]], [[TECHNICS#Dark|Dammegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #8 || 140 || 60 || 4100 || 740 || 120 || ? || ? || 240 || ? || [[TECHNICS#Fire|Rafoie]], [[TECHNICS#Ice|Rabarta]], [[TECHNICS#Lightning|Razonde]], [[TECHNICS#Ground|Radiga]], [[TECHNICS#Dark|Ramegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #9 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Light|Resta]]&lt;br /&gt;
|-&lt;br /&gt;
| #10 || ? || ? || ? || 2000 || 1024 || ? || ? || ? || ? || [[TECHNICS#Fire|Shifta]], [[TECHNICS#Ice|Deband]], [[TECHNICS#Lightning|Zodial]], [[TECHNICS#Lightning|Gizonde]], [[TECHNICS#Light|Rentis]], [[TECHNICS#Light|Retial]]&lt;br /&gt;
|-&lt;br /&gt;
| #11 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Gifoie]]&lt;br /&gt;
|-&lt;br /&gt;
| #12 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Ice|Barta]], [[TECHNICS#Ice|Gibarta]], [[TECHNICS#Lightning|Zonde]], [[TECHNICS#Ground|Gidiga]], [[TECHNICS#Ground|Dizas]], [[TECHNICS#Dark|Megid]], [[TECHNICS#Light|Regrant]]&lt;br /&gt;
|-&lt;br /&gt;
| #13 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Light|Giresta]], [[TECHNICS#Dark|Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
**Based on Foie lv1-11, values appear 3x for online.&lt;br /&gt;
**TNL at lv11-21 and 21-30 are estimates for pattern 2 and 8.&lt;br /&gt;
**Above claim of 3x EXP doesn't correlate with Radiga (The one from the group I tested.) Although the growth is still 3x.&lt;br /&gt;
**Pattern 10 uses are based on buffers where 1 use = 1 cast on 1 player. With 5 players, each cast = 5 uses.&lt;br /&gt;
&lt;br /&gt;
== List of TECHNICS ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ff7878&amp;quot; |&lt;br /&gt;
=== Fire ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2f2;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Foie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Foie&amp;quot;&amp;gt;フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Foie&lt;br /&gt;
  |type=Projectile&lt;br /&gt;
  |target=Single&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Attacks by shooting a fireball that explodes.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。前方に向けて火球を発射する攻撃テクニック。敵に当たると爆発する。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Rafoie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Foie&amp;quot;&amp;gt;ラ・フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Rafoie&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Attacks enemies in front of the user with a powerful flame.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。前方に爆炎を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Damfoie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Foie&amp;quot;&amp;gt;ダム・フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Damfoie&lt;br /&gt;
  |type=Channeled Stream&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. spewing flame based on the length of button input and PP spent.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で火炎を放出し続ける攻撃テクニック。&lt;br /&gt;
  |sr=3★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Gifoie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Foie&amp;quot;&amp;gt;ギ・フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gifoie&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Attacks surrounding enemies with a wall of fire around the user.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。使用者を中心に炎壁を発生させ、周囲にいる複数の敵にダメージを与えることができる攻撃テクニック。&lt;br /&gt;
  |sr=4★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Shifta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Agutaaru&amp;quot;&amp;gt;アグタール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Shifta&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost ATP]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Supports allies by boosting attack power for a set period of time.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。味方の攻撃力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Jellen (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Agudiiru&amp;quot;&amp;gt;アグディール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Jellen&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Lower ATP]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. reducing enemy attack power for a set period of time.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。敵の攻撃力を一時的にダウンさせることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#7d7dff&amp;quot; |&lt;br /&gt;
=== Ice ===&lt;br /&gt;
|- style=&amp;quot;background-color:#f2f2ff;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Barta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Baata&amp;quot;&amp;gt;バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Barta&lt;br /&gt;
  |type=Ground Projectile&lt;br /&gt;
  |target=Line&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Attacks enemies with a projectile of ice.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。地面を直進する冷気を前方向に発生させる攻撃テクニック。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Rabarta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Baata&amp;quot;&amp;gt;ラ・バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Rabarta&lt;br /&gt;
  |type=Ground Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Attacks enemies in front of the user with a blast of ice that damages.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。前方向に氷塊を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Dambarta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Baata&amp;quot;&amp;gt;ダム・バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Dambarta&lt;br /&gt;
  |type=Channeled Ground Blast&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. spewing ice based on the length of button input and PP spent.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で冷気を発生し続ける攻撃テクニック。&lt;br /&gt;
  |sr=3★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Gibarta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Baata&amp;quot;&amp;gt;ギ・バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gibarta&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Attacks surrounding enemies with a wall of ice around the user.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。使用者を中心に氷壁を発生させ、周囲にいる複数の敵にダメージを与えることができる攻撃テクニック。&lt;br /&gt;
  |sr=4★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Deband (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Defupaaru&amp;quot;&amp;gt;デフパール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Deband&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost DFP]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Supports allies by boosting defense for a set period of time.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。味方の防御力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Zalure (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Defudiiru&amp;quot;&amp;gt;デフディール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zalure&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Lower DFP]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Supports allies by reducing enemy defense for a set period of time.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。敵の防御力を一時的にダウンさせることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ffff32&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Lightning ===&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffeb;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Zonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Zonde&amp;quot;&amp;gt;ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zonde&lt;br /&gt;
  |type=Projectile&lt;br /&gt;
  |target=Line&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks enemies with a single, penetrating bolt of lightning.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。前方向に直進し、敵を貫く鋭い雷を発生させる攻撃テクニック。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Razonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Zonde&amp;quot;&amp;gt;ラ・ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Razonde&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks enemies with a lightning strike that damages enemies.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。前方向に落雷を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Gizonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Zonde&amp;quot;&amp;gt;ギ・ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gizonde&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks surrounding enemies with a ball of lightning above the user's head.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。使用者の頭上に雷球を発生させ、周囲にいる複数の敵にダメージを与えることができる攻撃テクニック。&lt;br /&gt;
  |sr=4★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Noszonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Nosu Zonde&amp;quot;&amp;gt;ノス・ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Noszonde&lt;br /&gt;
  |type=Homing Projectile&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks enemies with homing ball of lightning while the button is held down.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。ボタンホールド中、敵を自動追尾する雷球を発生させる攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;5★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;50 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Zodial (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Zodiaaru&amp;quot;&amp;gt;ゾディアール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zodial&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost ATA/EVP]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Supports allies by boosting accuracy and agility for a set period of time.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。味方の命中力と回避力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Zoldeel (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Zorudiiru&amp;quot;&amp;gt;ゾルディール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zoldeel&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Lower ATA/EVP]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. reducing enemy accuracy and agility for a set period of time.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。敵の命中力と回避力を一時的にダウンさせることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ff8c00&amp;quot; |&lt;br /&gt;
=== Ground ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fff4e6;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Diga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Diiga&amp;quot;&amp;gt;ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Diga&lt;br /&gt;
  |type=Parabolic Projectile&lt;br /&gt;
  |target=Single&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Silence]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Attacks with a projectile that explodes when it hits an enemy.&lt;br /&gt;
  |jpdesc=土属性のテクニック。前方向に土球を発射する攻撃テクニック。放物線を描いて飛び敵に当たると爆発する。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;450&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Radiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Diiga&amp;quot;&amp;gt;ラ・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Radiga&lt;br /&gt;
  |type=Ground Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=N/A&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Attacks enemies in front of the user with a mass that damages.&lt;br /&gt;
  |jpdesc=土属性のテクニック。前方向に土塊を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Damdiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Diiga&amp;quot;&amp;gt;ダム・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Damdiga&lt;br /&gt;
  |type=Channeled Stream&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Poison]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC.spewing poison based on the length of button input and PP spent.&lt;br /&gt;
  |jpdesc=土属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で毒霧を発生し続ける攻撃テクニック。&lt;br /&gt;
  |sr=3★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Gidiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Diiga&amp;quot;&amp;gt;ギ・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gidiga&lt;br /&gt;
  |type=Ground Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self &lt;br /&gt;
  |se=N/A&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Attacks surrounding enemies with a massive earthquake.&lt;br /&gt;
  |jpdesc=土属性のテクニック。使用者を中心に地割れを起こし、周囲にいる複数の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;5★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Nosdiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Nosu Diiga&amp;quot;&amp;gt;ノス・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Nosdiga&lt;br /&gt;
  |type=Homing Ground Projectile&lt;br /&gt;
  |target=Single&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Stun]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Summons serpents that attack enemies while the button is held down.&lt;br /&gt;
  |jpdesc=土属性のテクニック。ボタンホールド中、敵を自動追尾する大蛇が発生。レベルが上がると大蛇の数が増加する。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;75 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Dizas (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Diizas&amp;quot;&amp;gt;ディーザス&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Dizas&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Cut phys. dam.]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Creates a field that reduces damage from physical attacks&lt;br /&gt;
  |jpdesc=土属性のテクニック。使用者の周囲に物理攻撃を軽減するフィールドを一時的に発生させる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ffcdb4&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Light ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fffaf7&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Resta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Resuta&amp;quot;&amp;gt;レスタ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Resta&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Restore HP&lt;br /&gt;
  |endesc=A light-based TECHNIC. Uses the power of photons to regenerate body cells, restoring HP.&lt;br /&gt;
  |jpdesc=光属性のテクニック。フォトンの力により身体細胞を活性化してHPを回復させる回復テクニック。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;800&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1200&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Giresta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Resuta&amp;quot;&amp;gt;ギ・レスタ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Giresta&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Auto recovery]]&lt;br /&gt;
  |endesc=A light-based TECHNIC. Revives allies downed during battle. Adds HP recovery.&lt;br /&gt;
  |jpdesc=光属性のテクニック。戦闘不能の仲間を復活させる回復テクニック。さらに治癒機能を高めてHP自動回復効果を付加する。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;8★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;90 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;9800&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Reverser (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Rejene&amp;quot;&amp;gt;レジェネ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Reverser&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Cure Status&lt;br /&gt;
  |endesc=A light-based TECHNIC, curing any status abnormalities.&lt;br /&gt;
  |jpdesc=光属性のテクニック。フォトンの力により免疫機能を活性化し、状態異常を回復させる回復テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Regrant (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Regurantsu&amp;quot;&amp;gt;レグランツ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Regrant&lt;br /&gt;
  |type=Channeled Blast&lt;br /&gt;
  |target=Area (large)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=N/A&lt;br /&gt;
  |endesc=A light-based TECHNIC. Converts the HP into an attack based on length of button input and PP.&lt;br /&gt;
  |jpdesc=光属性のテクニック。ボタンホールド時間×消費PPで光の爆発を発生。与えたダメージを自らも負う諸刃の攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;14000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Rentis (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Rentisu&amp;quot;&amp;gt;レンティス&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Rentis&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Cut TEC dam.]]&lt;br /&gt;
  |endesc=A light-based TECHNIC. Creates a field that reduces damage from TECHNIC attacks.&lt;br /&gt;
  |jpdesc=光属性のテクニック。使用者の周囲に法撃を軽減するフィールドを一時的に発生させることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Retier (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Retiaaru&amp;quot;&amp;gt;レティアール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Retier&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost TP/MST]]&lt;br /&gt;
  |endesc=A light-based TECHNIC. boosting TECHNIC and mental energy.&lt;br /&gt;
  |jpdesc=光属性のテクニック。味方の法撃力、精神力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ff8cff&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Dark ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2ff&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Megid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Megido&amp;quot;&amp;gt;メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Megid&lt;br /&gt;
  |type=Projectile&lt;br /&gt;
  |target=Line&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Incapacitate]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Attacks by shooting a ball, with a small chance of incapacitating.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。前方向に重力球を発射する攻撃テクニック。低確率で敵を戦闘不能にする。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;99 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;450&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Ramegid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Megido&amp;quot;&amp;gt;ラ・メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Ramegid&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Confuse]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC.Attacks enemies in front with a gravity field that damages.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。前方向に重力場を発生させその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Dammegid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Megido&amp;quot;&amp;gt;ダム・メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Dammegid&lt;br /&gt;
  |type=Channeled Stream&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Infection]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Creates a well based on length of button input and PP spent.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に感染効果のある重力場を発生する攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Nosmegid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Nosu Megido&amp;quot;&amp;gt;ノス・メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Nosmegid&lt;br /&gt;
  |type=Homing Projectile&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[HP affects pwr]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Creates a homing gravity well while the button is held down.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。ボタンホールド中、敵を自動追尾する重力球を発生。使用者の残りHPでダメージが変化する。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;5★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;75 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Megiverse (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Megibaasu&amp;quot;&amp;gt;メギバース&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Megiverse&lt;br /&gt;
  |type=Channeled Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[HP steal]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Damages &amp;amp; steals HP based on length of button input and PP spent.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。ボタンホールド時間×消費PPで敵にダメージを与えそれを使用者のHPとして吸収する補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;7★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;75 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Megistar (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Megisutaaru&amp;quot;&amp;gt;メギスタール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Megistar&lt;br /&gt;
  |type=&lt;br /&gt;
  |target=Self&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost all stats]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC.Boosts all abilities by giving up a large amount of HP.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。大量のHPと引き換えに全ての能力を一時的にアップすることができる究極の補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%A5%C6%A5%AF%A5%CB%A5%C3%A5%AF PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;br /&gt;
{{Expansion}}&lt;/div&gt;</summary>
		<author><name>Macelabra</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=TECHNICs&amp;diff=16714</id>
		<title>TECHNICs</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=TECHNICs&amp;diff=16714"/>
				<updated>2007-03-31T18:36:20Z</updated>
		
		<summary type="html">&lt;p&gt;Macelabra: /* Online Experience Patterns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TECHNICS (often referred to as &amp;quot;Techniques&amp;quot;) are the manifestation of the catalytic reaction between an individual's psychic abilities and photon energy.  They can be cast by [[Forces]], [[Guntechers]], [[Wartechers]], and [[Fortetechers]], and one must have an appropriate weapon equipped (either a [[Wand]] or [[Rod]]) in order to be able to cast a TECHNIC.  Each weapon has a set number of slots used to equip TECHNICS.  The Wand offers two slots while the Rod has four. TECHNIC disks, which can be purchased in Weapon shops around [[Gurhal]], are used to learn a base lv.1 TECHNIC.  From there, as a Force uses a TECHNIC in battle, the level of that TECHNIC will increase along with its power, range and other attributes. TECHNICS are the hardest of the 3 [[PA]]'s to level due to the rapid growth rate of experience needed between levels.&lt;br /&gt;
&lt;br /&gt;
TECHNICS are essentially ''PSU'''s equivalent of magic. It should be noted however, that TECHNICS and magic have appeared together in the original ''Phantasy Star'' games and are thus not the same. TECHNICS are mental or psychic abilities, whereas magic is generally more spiritual, tapping into external forces (in most universes, mana).&lt;br /&gt;
&lt;br /&gt;
== About TECHNICS ==&lt;br /&gt;
&lt;br /&gt;
There are six [[Elements]] that TECHNICS are based on:  ''Fire'', ''Ice'', ''Lightning'', ''Ground'', ''Light'' and ''Dark''. Respectively, the six TECHNIC family names for these elements are ''Foie'', ''Barta'', ''Zonde'', ''Diga'', ''Grants'' and ''Megid''.&lt;br /&gt;
&lt;br /&gt;
The offensive TECHNICS seem to have a 'base' form, and possibly Gi-, Ra-, Dam- and Nos- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously.&lt;br /&gt;
*'''Ra-class''' TECHNICS hit up to 3 targets in an area a certain distance away from your character.&lt;br /&gt;
*'''Gi-class''' TECHNICS hit up to 6 targets in an area around your character.&lt;br /&gt;
*'''Dam-class''' TECHNICS repeatedly hit a few(?) targets in an area close to your character as long as the button is held down, until a time limit is reached. The direction can be adjusted within a 90° angle in the direction your character faces. Your character can't move while channeling.&lt;br /&gt;
*'''Nos-class''' TECHNICS: [[Nosdiga]] sends out 1-3 homing ground-based projectiles (depending on level) that hit on contact. [[Noszonde]] and [[Nosmegid]] send out 1 floating projectile which explodes and hits a small area after a minimum length of time passes and the casting button is released. The projectile homes in on a target within a certain range/angle while the button is held down. Your character can't move while the projectile homes in on a target.&lt;br /&gt;
&lt;br /&gt;
There are also the healing TECHNICS Resta and Reverser, and support TECHNICS, that can either temporarily increase an ally's statistics using beneficial [[Status Effects]], or temporarily decrease an opponent's. The beneficial versions seem to go by the ''-al'' suffix; the malevolent ones by ''-deel''. The names seem to use prefixes based on their element, which presumably have certain stats affiliated with them. This system seems to be parallel to the one used for [[Buff Items]] and their names.&lt;br /&gt;
&lt;br /&gt;
=== TECHNIC Stacking ===&lt;br /&gt;
&lt;br /&gt;
If multiple TECHNICS of the same Element are linked to a [[Wands|Wand]] or [[Rods|Rod]], the power of those techs will be boosted.  For each same-element TECHNIC beyond the first, a 4% is added to the TECHNIC strength . Therefore, the maximum boost for Wand-types will be 4%; for Rod-types, 12%.  However, putting TECHNICS from different elements on a weapon (even, for example, 3 Fire and 1 Ice TECHNIC) will make the weapon elementally neutral, negating any bonus.&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! TNL at 1 !! TNL growth 1-11 !! Total to 11 !! TNL at 11 !! TNL growth 11-21 !! Total to 21 !! TNL at 21 !! TNL growth 21-30 !! Total to 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 16 || 10 || 610 || 40 || 20 || 1910 || 64 || 40 || 3926 || [[TECHNICS#Light|Reverser]]&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 24 || 10 || 690 || 60 || 20 || 2190 || 96 || 40 || 4494 || [[TECHNICS#Fire|Foie]], [[TECHNICS#Ground|Diga]]&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 32 || 10 || 770 || 80 || 30 || 2920 || 128 || 60 || 6232 || [[TECHNICS#Lightning|Noszonde]], [[TECHNICS#Dark|Nosmegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 16 || 20 || 1060 || 40 || 40 || 3260 || 64 || 80 || 6716 || [[TECHNICS#Dark|Megistar]]&lt;br /&gt;
|-&lt;br /&gt;
| #5 || 32 || 10 || 770 || 80 || 30 || 2920 || 192 || 60 || 6808 || [[TECHNICS#Ground|Nosdiga]]&lt;br /&gt;
|-&lt;br /&gt;
| #6 || 48 || 10 || 930 || 120 || 30 || 3480 || 192 || 60 || 7368 || [[TECHNICS#Fire|Jellen]], [[TECHNICS#Ice|Zalure]], [[TECHNICS#Lightning|Zoldeel]]&lt;br /&gt;
|-&lt;br /&gt;
| #7 || 32 || 20 || 1220 || 120 || 40 || 4220 || 192 || 80 || 8828 || [[TECHNICS#Fire|Damfoie]], [[TECHNICS#Ice|Dambarta]], [[TECHNICS#Ground|Damdiga]], [[TECHNICS#Dark|Dammegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #8 || 48 || 20 || 1380 || 120 || 40 || 4380 || 192 || 80 || 8988 || [[TECHNICS#Fire|Rafoie]], [[TECHNICS#Ice|Rabarta]], [[TECHNICS#Lightning|Razonde]], [[TECHNICS#Ground|Radiga]], [[TECHNICS#Dark|Ramegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #9 || 48 || 20 || 1380 || 120 || 40 || 4380 || 196 || 80 || 9024 || [[TECHNICS#Light|Resta]]&lt;br /&gt;
|-&lt;br /&gt;
| #10 || 64 || 20 || 1540 || 160 || 40 || 4940 || 256 || 80 || 10124 || [[TECHNICS#Fire|Shifta]], [[TECHNICS#Ice|Deband]], [[TECHNICS#Lightning|Zodial]], [[TECHNICS#Lightning|Gizonde]], [[TECHNICS#Light|Rentis]], [[TECHNICS#Light|Retial]]&lt;br /&gt;
|-&lt;br /&gt;
| #11 || 64 || 30 || 1990 || 160 || 60 || 6290 || 256 || 90 || 11834 || [[TECHNICS#Fire|Gifoie]]&lt;br /&gt;
|-&lt;br /&gt;
| #12 || 64 || 30 || 1990 || 160 || 60 || 6290 || 256 || 120 || 12914 || [[TECHNICS#Ice|Barta]], [[TECHNICS#Ice|Gibarta]], [[TECHNICS#Lightning|Zonde]], [[TECHNICS#Ground|Gidiga]], [[TECHNICS#Ground|Dizas]], [[TECHNICS#Dark|Megid]], [[TECHNICS#Light|Regrant]]&lt;br /&gt;
|-&lt;br /&gt;
| #13 || 96 || 40 || 2760 || 240 || 60 || 7860 || 382 || 120 || 15618 || [[TECHNICS#Light|Giresta]], [[TECHNICS#Dark|Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Online Experience Patterns==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! TNL at 1 !! TNL growth 1-11 !! Total to 11 !! TNL at 11 !! TNL growth 11-21 !! Total to 21 !! TNL at 21 !! TNL growth 21-30 !! Total to 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Light|Reverser]]&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 72 || 30 || 2070 || 372 || 60 || ? || ? || 120 || ? || [[TECHNICS#Fire|Foie]], [[TECHNICS#Ground|Diga]]&lt;br /&gt;
|-&lt;br /&gt;
| #3 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Lightning|Noszonde]], [[TECHNICS#Dark|Nosmegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #4 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Dark|Megistar]]&lt;br /&gt;
|-&lt;br /&gt;
| #5 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Ground|Nosdiga]]&lt;br /&gt;
|-&lt;br /&gt;
| #6 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Jellen]], [[TECHNICS#Ice|Zalure]], [[TECHNICS#Lightning|Zoldeel]]&lt;br /&gt;
|-&lt;br /&gt;
| #7 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Damfoie]], [[TECHNICS#Ice|Dambarta]], [[TECHNICS#Ground|Damdiga]], [[TECHNICS#Dark|Dammegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #8 || 140 || 60 || 4100 || 740 || 120 || ? || ? || 240 || ? || [[TECHNICS#Fire|Rafoie]], [[TECHNICS#Ice|Rabarta]], [[TECHNICS#Lightning|Razonde]], [[TECHNICS#Ground|Radiga]], [[TECHNICS#Dark|Ramegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #9 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Light|Resta]]&lt;br /&gt;
|-&lt;br /&gt;
| #10 || ? || ? || ? || 2000 || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Shifta]], [[TECHNICS#Ice|Deband]], [[TECHNICS#Lightning|Zodial]], [[TECHNICS#Lightning|Gizonde]], [[TECHNICS#Light|Rentis]], [[TECHNICS#Light|Retial]]&lt;br /&gt;
|-&lt;br /&gt;
| #11 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Gifoie]]&lt;br /&gt;
|-&lt;br /&gt;
| #12 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Ice|Barta]], [[TECHNICS#Ice|Gibarta]], [[TECHNICS#Lightning|Zonde]], [[TECHNICS#Ground|Gidiga]], [[TECHNICS#Ground|Dizas]], [[TECHNICS#Dark|Megid]], [[TECHNICS#Light|Regrant]]&lt;br /&gt;
|-&lt;br /&gt;
| #13 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Light|Giresta]], [[TECHNICS#Dark|Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
**Based on Foie lv1-11, values appear 3x for online.&lt;br /&gt;
**TNL at lv11-21 and 21-30 are estimates for pattern 2 and 8.&lt;br /&gt;
**Above claim of 3x EXP doesn't correlate with Radiga (The one from the group I tested.) Although the growth is still 3x.&lt;br /&gt;
**Pattern 10 uses are based on buffers where 1 use = 1 cast on 1 player. With 5 players, each cast = 5 uses.&lt;br /&gt;
&lt;br /&gt;
== List of TECHNICS ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ff7878&amp;quot; |&lt;br /&gt;
=== Fire ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2f2;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Foie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Foie&amp;quot;&amp;gt;フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Foie&lt;br /&gt;
  |type=Projectile&lt;br /&gt;
  |target=Single&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Attacks by shooting a fireball that explodes.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。前方に向けて火球を発射する攻撃テクニック。敵に当たると爆発する。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Rafoie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Foie&amp;quot;&amp;gt;ラ・フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Rafoie&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Attacks enemies in front of the user with a powerful flame.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。前方に爆炎を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Damfoie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Foie&amp;quot;&amp;gt;ダム・フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Damfoie&lt;br /&gt;
  |type=Channeled Stream&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. spewing flame based on the length of button input and PP spent.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で火炎を放出し続ける攻撃テクニック。&lt;br /&gt;
  |sr=3★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Gifoie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Foie&amp;quot;&amp;gt;ギ・フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gifoie&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Attacks surrounding enemies with a wall of fire around the user.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。使用者を中心に炎壁を発生させ、周囲にいる複数の敵にダメージを与えることができる攻撃テクニック。&lt;br /&gt;
  |sr=4★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Shifta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Agutaaru&amp;quot;&amp;gt;アグタール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Shifta&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost ATP]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Supports allies by boosting attack power for a set period of time.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。味方の攻撃力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Jellen (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Agudiiru&amp;quot;&amp;gt;アグディール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Jellen&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Lower ATP]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. reducing enemy attack power for a set period of time.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。敵の攻撃力を一時的にダウンさせることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#7d7dff&amp;quot; |&lt;br /&gt;
=== Ice ===&lt;br /&gt;
|- style=&amp;quot;background-color:#f2f2ff;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Barta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Baata&amp;quot;&amp;gt;バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Barta&lt;br /&gt;
  |type=Ground Projectile&lt;br /&gt;
  |target=Line&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Attacks enemies with a projectile of ice.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。地面を直進する冷気を前方向に発生させる攻撃テクニック。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Rabarta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Baata&amp;quot;&amp;gt;ラ・バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Rabarta&lt;br /&gt;
  |type=Ground Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Attacks enemies in front of the user with a blast of ice that damages.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。前方向に氷塊を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Dambarta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Baata&amp;quot;&amp;gt;ダム・バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Dambarta&lt;br /&gt;
  |type=Channeled Ground Blast&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. spewing ice based on the length of button input and PP spent.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で冷気を発生し続ける攻撃テクニック。&lt;br /&gt;
  |sr=3★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Gibarta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Baata&amp;quot;&amp;gt;ギ・バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gibarta&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Attacks surrounding enemies with a wall of ice around the user.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。使用者を中心に氷壁を発生させ、周囲にいる複数の敵にダメージを与えることができる攻撃テクニック。&lt;br /&gt;
  |sr=4★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Deband (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Defupaaru&amp;quot;&amp;gt;デフパール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Deband&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost DFP]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Supports allies by boosting defense for a set period of time.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。味方の防御力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Zalure (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Defudiiru&amp;quot;&amp;gt;デフディール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zalure&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Lower DFP]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Supports allies by reducing enemy defense for a set period of time.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。敵の防御力を一時的にダウンさせることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ffff32&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Lightning ===&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffeb;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Zonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Zonde&amp;quot;&amp;gt;ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zonde&lt;br /&gt;
  |type=Projectile&lt;br /&gt;
  |target=Line&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks enemies with a single, penetrating bolt of lightning.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。前方向に直進し、敵を貫く鋭い雷を発生させる攻撃テクニック。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Razonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Zonde&amp;quot;&amp;gt;ラ・ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Razonde&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks enemies with a lightning strike that damages enemies.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。前方向に落雷を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Gizonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Zonde&amp;quot;&amp;gt;ギ・ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gizonde&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks surrounding enemies with a ball of lightning above the user's head.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。使用者の頭上に雷球を発生させ、周囲にいる複数の敵にダメージを与えることができる攻撃テクニック。&lt;br /&gt;
  |sr=4★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Noszonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Nosu Zonde&amp;quot;&amp;gt;ノス・ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Noszonde&lt;br /&gt;
  |type=Homing Projectile&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks enemies with homing ball of lightning while the button is held down.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。ボタンホールド中、敵を自動追尾する雷球を発生させる攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;5★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;50 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Zodial (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Zodiaaru&amp;quot;&amp;gt;ゾディアール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zodial&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost ATA/EVP]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Supports allies by boosting accuracy and agility for a set period of time.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。味方の命中力と回避力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Zoldeel (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Zorudiiru&amp;quot;&amp;gt;ゾルディール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zoldeel&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Lower ATA/EVP]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. reducing enemy accuracy and agility for a set period of time.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。敵の命中力と回避力を一時的にダウンさせることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ff8c00&amp;quot; |&lt;br /&gt;
=== Ground ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fff4e6;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Diga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Diiga&amp;quot;&amp;gt;ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Diga&lt;br /&gt;
  |type=Parabolic Projectile&lt;br /&gt;
  |target=Single&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Silence]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Attacks with a projectile that explodes when it hits an enemy.&lt;br /&gt;
  |jpdesc=土属性のテクニック。前方向に土球を発射する攻撃テクニック。放物線を描いて飛び敵に当たると爆発する。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;450&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Radiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Diiga&amp;quot;&amp;gt;ラ・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Radiga&lt;br /&gt;
  |type=Ground Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=N/A&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Attacks enemies in front of the user with a mass that damages.&lt;br /&gt;
  |jpdesc=土属性のテクニック。前方向に土塊を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Damdiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Diiga&amp;quot;&amp;gt;ダム・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Damdiga&lt;br /&gt;
  |type=Channeled Stream&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Poison]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC.spewing poison based on the length of button input and PP spent.&lt;br /&gt;
  |jpdesc=土属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で毒霧を発生し続ける攻撃テクニック。&lt;br /&gt;
  |sr=3★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Gidiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Diiga&amp;quot;&amp;gt;ギ・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gidiga&lt;br /&gt;
  |type=Ground Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self &lt;br /&gt;
  |se=N/A&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Attacks surrounding enemies with a massive earthquake.&lt;br /&gt;
  |jpdesc=土属性のテクニック。使用者を中心に地割れを起こし、周囲にいる複数の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;5★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Nosdiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Nosu Diiga&amp;quot;&amp;gt;ノス・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Nosdiga&lt;br /&gt;
  |type=Homing Ground Projectile&lt;br /&gt;
  |target=Single&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Stun]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Summons serpents that attack enemies while the button is held down.&lt;br /&gt;
  |jpdesc=土属性のテクニック。ボタンホールド中、敵を自動追尾する大蛇が発生。レベルが上がると大蛇の数が増加する。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;75 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ground&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Dizas (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Diizas&amp;quot;&amp;gt;ディーザス&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Dizas&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Cut phys. dam.]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Creates a field that reduces damage from physical attacks&lt;br /&gt;
  |jpdesc=土属性のテクニック。使用者の周囲に物理攻撃を軽減するフィールドを一時的に発生させる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ffcdb4&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Light ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fffaf7&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Resta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Resuta&amp;quot;&amp;gt;レスタ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Resta&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Restore HP&lt;br /&gt;
  |endesc=A light-based TECHNIC. Uses the power of photons to regenerate body cells, restoring HP.&lt;br /&gt;
  |jpdesc=光属性のテクニック。フォトンの力により身体細胞を活性化してHPを回復させる回復テクニック。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;800&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1200&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Giresta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Resuta&amp;quot;&amp;gt;ギ・レスタ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Giresta&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Auto recovery]]&lt;br /&gt;
  |endesc=A light-based TECHNIC. Revives allies downed during battle. Adds HP recovery.&lt;br /&gt;
  |jpdesc=光属性のテクニック。戦闘不能の仲間を復活させる回復テクニック。さらに治癒機能を高めてHP自動回復効果を付加する。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;8★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;90 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;9800&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Reverser (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Rejene&amp;quot;&amp;gt;レジェネ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Reverser&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Cure Status&lt;br /&gt;
  |endesc=A light-based TECHNIC, curing any status abnormalities.&lt;br /&gt;
  |jpdesc=光属性のテクニック。フォトンの力により免疫機能を活性化し、状態異常を回復させる回復テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Regrant (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Regurantsu&amp;quot;&amp;gt;レグランツ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Regrant&lt;br /&gt;
  |type=Channeled Blast&lt;br /&gt;
  |target=Area (large)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=N/A&lt;br /&gt;
  |endesc=A light-based TECHNIC. Converts the HP into an attack based on length of button input and PP.&lt;br /&gt;
  |jpdesc=光属性のテクニック。ボタンホールド時間×消費PPで光の爆発を発生。与えたダメージを自らも負う諸刃の攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;14000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Rentis (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Rentisu&amp;quot;&amp;gt;レンティス&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Rentis&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Cut TEC dam.]]&lt;br /&gt;
  |endesc=A light-based TECHNIC. Creates a field that reduces damage from TECHNIC attacks.&lt;br /&gt;
  |jpdesc=光属性のテクニック。使用者の周囲に法撃を軽減するフィールドを一時的に発生させることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Retier (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Retiaaru&amp;quot;&amp;gt;レティアール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Retier&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost TP/MST]]&lt;br /&gt;
  |endesc=A light-based TECHNIC. boosting TECHNIC and mental energy.&lt;br /&gt;
  |jpdesc=光属性のテクニック。味方の法撃力、精神力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ff8cff&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Dark ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2ff&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Megid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Megido&amp;quot;&amp;gt;メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Megid&lt;br /&gt;
  |type=Projectile&lt;br /&gt;
  |target=Line&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Incapacitate]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Attacks by shooting a ball, with a small chance of incapacitating.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。前方向に重力球を発射する攻撃テクニック。低確率で敵を戦闘不能にする。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;99 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;450&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Ramegid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Megido&amp;quot;&amp;gt;ラ・メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Ramegid&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Confuse]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC.Attacks enemies in front with a gravity field that damages.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。前方向に重力場を発生させその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Dammegid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Megido&amp;quot;&amp;gt;ダム・メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Dammegid&lt;br /&gt;
  |type=Channeled Stream&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Infection]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Creates a well based on length of button input and PP spent.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に感染効果のある重力場を発生する攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Nosmegid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Nosu Megido&amp;quot;&amp;gt;ノス・メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Nosmegid&lt;br /&gt;
  |type=Homing Projectile&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[HP affects pwr]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Creates a homing gravity well while the button is held down.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。ボタンホールド中、敵を自動追尾する重力球を発生。使用者の残りHPでダメージが変化する。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;5★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;75 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Megiverse (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Megibaasu&amp;quot;&amp;gt;メギバース&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Megiverse&lt;br /&gt;
  |type=Channeled Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[HP steal]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Damages &amp;amp; steals HP based on length of button input and PP spent.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。ボタンホールド時間×消費PPで敵にダメージを与えそれを使用者のHPとして吸収する補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;7★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;75 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Megistar (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Megisutaaru&amp;quot;&amp;gt;メギスタール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Megistar&lt;br /&gt;
  |type=&lt;br /&gt;
  |target=Self&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Boost all stats]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC.Boosts all abilities by giving up a large amount of HP.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。大量のHPと引き換えに全ての能力を一時的にアップすることができる究極の補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%A5%C6%A5%AF%A5%CB%A5%C3%A5%AF PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;br /&gt;
{{Expansion}}&lt;/div&gt;</summary>
		<author><name>Macelabra</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Olpad&amp;diff=16569</id>
		<title>Olpad</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Olpad&amp;diff=16569"/>
				<updated>2007-03-28T07:03:20Z</updated>
		
		<summary type="html">&lt;p&gt;Macelabra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A gemstone.&amp;lt;br /&amp;gt;&lt;br /&gt;
Used in the synthesis of the [[Tengoh Bow]].&lt;/div&gt;</summary>
		<author><name>Macelabra</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Gourmet_Cake&amp;diff=16568</id>
		<title>Gourmet Cake</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Gourmet_Cake&amp;diff=16568"/>
				<updated>2007-03-28T07:01:11Z</updated>
		
		<summary type="html">&lt;p&gt;Macelabra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Synthesis board for an elaborate gourmet cake. It is visually stunning and has a refined flavor.&amp;lt;br /&amp;gt;&lt;br /&gt;
★★★★★★★&lt;/div&gt;</summary>
		<author><name>Macelabra</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Grinder_Base_A&amp;diff=16567</id>
		<title>Grinder Base A</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Grinder_Base_A&amp;diff=16567"/>
				<updated>2007-03-28T06:59:57Z</updated>
		
		<summary type="html">&lt;p&gt;Macelabra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Material for a grinder, used to upgrade weapon damage.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Upgrades A, B, and C-grade weapons.&amp;lt;br /&amp;gt;&lt;br /&gt;
★★★★★★★&lt;/div&gt;</summary>
		<author><name>Macelabra</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Sweet_Berry&amp;diff=16566</id>
		<title>Sweet Berry</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Sweet_Berry&amp;diff=16566"/>
				<updated>2007-03-28T06:58:29Z</updated>
		
		<summary type="html">&lt;p&gt;Macelabra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A green, sweet fruit originally from Parum, but now found all over the system.&amp;lt;br /&amp;gt;&lt;br /&gt;
★&lt;/div&gt;</summary>
		<author><name>Macelabra</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Lambda_Acid&amp;diff=16565</id>
		<title>Lambda Acid</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Lambda_Acid&amp;diff=16565"/>
				<updated>2007-03-28T06:57:40Z</updated>
		
		<summary type="html">&lt;p&gt;Macelabra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A chemical that transforms materials at the molecular level. Often used to synthesize drugs.&amp;lt;br /&amp;gt;&lt;br /&gt;
★★★★★&lt;/div&gt;</summary>
		<author><name>Macelabra</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Lambda_Acid&amp;diff=16564</id>
		<title>Lambda Acid</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Lambda_Acid&amp;diff=16564"/>
				<updated>2007-03-28T06:57:14Z</updated>
		
		<summary type="html">&lt;p&gt;Macelabra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A chemical that transforms materials at the molecular level. Often used to synthesize drugs.&lt;br /&gt;
★★★★★&lt;/div&gt;</summary>
		<author><name>Macelabra</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Lambda_Acid&amp;diff=16563</id>
		<title>Lambda Acid</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Lambda_Acid&amp;diff=16563"/>
				<updated>2007-03-28T06:56:13Z</updated>
		
		<summary type="html">&lt;p&gt;Macelabra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A chemical that transforms materials at the molecular level. Often used to synthesize drugs.&lt;/div&gt;</summary>
		<author><name>Macelabra</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Lambda_Acid&amp;diff=16562</id>
		<title>Lambda Acid</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Lambda_Acid&amp;diff=16562"/>
				<updated>2007-03-28T06:55:54Z</updated>
		
		<summary type="html">&lt;p&gt;Macelabra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A chemical that transforms materials at the molecular level. Often used to synthesize drugs.&lt;br /&gt;
*****&lt;/div&gt;</summary>
		<author><name>Macelabra</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Weapon_grinding&amp;diff=16521</id>
		<title>Weapon grinding</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Weapon_grinding&amp;diff=16521"/>
				<updated>2007-03-27T21:24:02Z</updated>
		
		<summary type="html">&lt;p&gt;Macelabra: /* Rods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Weapon Grinding'' (武器強化 - ''Weapon Strengthening'') is the process of strengthening [[Weapons]], increasing their [[ATP]]/[[TAP]] and [[PP]] by reasonable amounts. All weapons start at 0, and can be ground up to a maximum level of 10. The downside to grinding is that, if it fails, the weapon will be lost.&lt;br /&gt;
&lt;br /&gt;
== How to Grind ==&lt;br /&gt;
&lt;br /&gt;
In order to grind, you must first have [[Grinders]] with which to grind the weapon. The grinder must correspond to the [[Weapon Rank]] of the weapon you wish to grind (e.g. you must have a Grinder/C type Grinder or better in order to grind a C-Rank weapon). Different Grinders of the same [[Rank]] may be of different quality (represented by a number e.g. +1 or +4), thus affecting the success rate of the grinding. If you have the grinders, you must go to the [[Shops#Guardians.27_Colony_Shops|Grinding Shop]] of the manufacturer of the weapon you wish to grind.&lt;br /&gt;
&lt;br /&gt;
* [[GRM]] weapons can be ground on [[Parum]].&lt;br /&gt;
* [[Yohmei]] weapons can be ground on [[Neudaiz]].&lt;br /&gt;
* [[Tenora Works]] weapons can be ground on [[Moatoob]].&lt;br /&gt;
* [[Kubara]] weapons can be ground on the [[Guardian's Colony]].&lt;br /&gt;
&lt;br /&gt;
Finally, remember to remove the weapon from the action palette before attempting to grind it. If you do not do so, you will not be able to grind the weapon.&lt;br /&gt;
&lt;br /&gt;
== Grinding Success Odds ==&lt;br /&gt;
&lt;br /&gt;
The odds for the grinding process to succeed are dependent on the following factors:&lt;br /&gt;
* Online/Offline&lt;br /&gt;
* One's [[Luck]] (only applicable online)&lt;br /&gt;
* The current grind level of the weapon (ranging from 0 to 9 for grinding to still be possible)&lt;br /&gt;
* The quality level of the grinder itself (ranging from +1 to +10 online; from +1 to +5 offline)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just before the grind, this chances for success is described by the person behind the counter, when asking for confirmation. The possible messages and shorthand notations that will be used for the tables below are as follows. Please note that these are merely an indication, and that the actual chances '''DO''' vary even within these categories!  Also note that &amp;quot;Guaranteed&amp;quot; is NOT 100%.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
! Shorthand !! In-game message !! Actual chance&lt;br /&gt;
|-&lt;br /&gt;
| {{grind|p=A}} || There is no chance of failure. || 100%&lt;br /&gt;
|-&lt;br /&gt;
| {{grind|p=B}} || The probability of success seems very high. || ~90%&lt;br /&gt;
|-&lt;br /&gt;
| {{grind|p=C}} || The probability of success seems high. || ~70%&lt;br /&gt;
|-&lt;br /&gt;
| {{grind|p=D}} || The probability of success seems to be about fifty-fifty. || ?%&lt;br /&gt;
|-&lt;br /&gt;
| {{grind|p=E}} || The probability of success seems low. || ?%&lt;br /&gt;
|-&lt;br /&gt;
| {{grind|p=F}} || The probability of success seems very low. || ?%&lt;br /&gt;
|-&lt;br /&gt;
| {{grind|p=G}} || There is no chance of success. || 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Online Weapon Grinding Success Rate Tables ===&lt;br /&gt;
&lt;br /&gt;
==== C-rank Weapons ====&lt;br /&gt;
&lt;br /&gt;
===== Luck level 0 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Luck level 1 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Luck level 2 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Luck level 3 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=F}} || {{grind|p=?}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== B-rank Weapons ====&lt;br /&gt;
&lt;br /&gt;
===== Luck level 0 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Luck level 1 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Luck level 2 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=?}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=?}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=F}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=E}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Luck level 3 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== A-rank Weapons ====&lt;br /&gt;
&lt;br /&gt;
===== Luck level 0 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Luck level 1 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Luck level 2 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Luck level 3 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== S-rank Weapons ====&lt;br /&gt;
&lt;br /&gt;
===== Luck level 0 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Luck level 1 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Luck level 2 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Luck level 3 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Offline ===&lt;br /&gt;
&lt;br /&gt;
==== C~A-rank Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=B}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=C}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=C}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=G}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=C}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=G}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=C}} || {{grind|p=A}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== S-rank Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=B}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=B}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=B}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=C}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=C}} || {{grind|p=A}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stat Increments ==&lt;br /&gt;
&lt;br /&gt;
=== Swords ===&lt;br /&gt;
[[Weapon Grinding (Swords)]]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !! colspan=10|[[ATP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 10 || 8 || 6 || colspan=4|5 || colspan=3|10 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C || 9 || colspan=3|7 || colspan=3|9 || colspan=3|11 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || B || 9 || colspan=3|7 || colspan=3|9 || colspan=3|? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C~B || 9 || 6 || colspan=6|5 || 12 || 18 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|5 || 6 || colspan=2|7 || colspan=4|6 || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|4 || 6 || colspan=2|6 || colspan=4|6 || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || ? || colspan=4|? || colspan=5|? || colspan=10|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Knuckles ===&lt;br /&gt;
[[Weapon Grinding (Knuckles)]]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !! colspan=10|[[ATP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 9 || 7 || 5 || colspan=4|5 || colspan=3|9 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C~B || 8 || colspan=3|6 || colspan=3|8 || colspan=3|10 || colspan=3|? || 7 ||colspan=6|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C~B || 8 || 6 || colspan=6|4 || 10 || 16 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|4 || 6 || colspan=2|6 || colspan=4|6 || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|3 || 4 || colspan=2|5 || colspan=4|? || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || A || colspan=2|? || ? || colspan=2|? || colspan=4|? || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || S || colspan=2|? || ? || colspan=2|? || colspan=4|? || ? || colspan=10|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spears ===&lt;br /&gt;
&lt;br /&gt;
[[Weapon Grinding (Spears)]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !! colspan=10|[[ATP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 10 || 8 || 6 || colspan=4|5 || colspan=3|10 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C~B || 10 || colspan=3|8 || colspan=3|10 || colspan=3|12 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C~B || 10 || 7 || colspan=6|5 || 13 || 20 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|5 || 7 || colspan=2|8 || colspan=4|7 || 7 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|4 || 6 || colspan=2|6 || colspan=4|6 || 15 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || A || colspan=2|? || ? || colspan=2|? || colspan=4|? || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || S || colspan=2|? || ? || colspan=2|? || colspan=4|? || ? || colspan=10|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Double Sabers ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 10 || 8 || 6 || colspan=4|5 || colspan=3|10&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || B || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Axes ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || A || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || S || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Twin Sabers ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 10 || 8 || 6 || colspan=4|5 || colspan=3|10&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C~B || 9 || colspan=3|7 || colspan=3|9 || colspan=3|11&lt;br /&gt;
|-&lt;br /&gt;
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C~B || 9 || 6 || colspan=6|5 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|5 || 6 || colspan=2|7 || colspan=4|6 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|4 || 6 || colspan=2|6 || colspan=4|6 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || 9 || colspan=4|9 || colspan=5|11&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || 9 || colspan=4|9 || colspan=5|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Twin Daggers ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !! colspan=10|[[ATP]] Bonus at Grind Level&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 10 || 8 || 6 || colspan=4|5 || colspan=3|10 || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| GRM || C || 11 || colspan=3|8 || colspan=3|11 || colspan=3|13 || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| GRM || B || 10 || colspan=3|8 || colspan=3|10 || colspan=3|12 || ? || colspan=2| 3 || colspan=7| ? &lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C || 12 || 8 || colspan=6|6 || 16 || 24 || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || B || 9 || 6 || colspan=6|4 || ? || ? || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || A || ? || ? || colspan=6|? || ? || ? || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || S || ? || ? || colspan=6|? || ? || ? || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|6 || 8 || colspan=2|10 || colspan=4|? || ? || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|5 || 7 || colspan=2|8 || colspan=4|7 || ? || colspan=2| ? || 3 || colspan=7| ? &lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|? || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || ? || colspan=4|? || colspan=5|? || colspan=10| ? &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Twin Claws ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 11 || 9 || 7 || colspan=4|6 || colspan=3|11&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || B || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || A || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || S || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sabers ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !!colspan=10|[[ATP]] Bonus at Grind Level&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 7 || 6 || 4 || colspan=4|4 || colspan=3|7 || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| GRM || C~B || 7 || colspan=3|6 || colspan=3|7 || colspan=3|8 || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|? || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|? || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C~B || 7 || 5 || colspan=6|4 || 9 || 14 || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|4 || 5 || colspan=2|6 || colspan=4|7 || 8 || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|3 || 4 || colspan=2|5 || colspan=4|4 || ? ||colspan=2| ? || 3 || colspan=7| ? &lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C~B || 7 || colspan=4|11 || colspan=5|7 || colspan=10| ? &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Daggers ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !! colspan=10|[[ATP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 8 || 6 || 5 || colspan=4|4 || colspan=3|8 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C || 8 || colspan=3|7 || colspan=3|8 || colspan=3|10 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || B || 8 || colspan=3|6 || colspan=3|8 || colspan=3|? || 7 || colspan=2| 6 || colspan=7|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C || 10 || ? || colspan=6|5 || 12 || 19 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || B || 7 || 5 || colspan=6|3 || ? || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || A || ? || ? || colspan=6|? || ? || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || S || ? || ? || colspan=6|? || ? || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|5 || 6 || colspan=2|8 || colspan=4|7 || 7 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|4 || 6 || colspan=2|6 || colspan=4|? || ? || colspan=2|? || 6 ||  colspan=7|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara/Tenora || B || colspan=2| 5 || 7 || 8 || colspan=6|? || 28 || colspan=2| 42 || 28 || colspan=6|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Claws ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 7 || 6 || 4 || colspan=4|4 || colspan=3|7&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || B || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || A || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || S || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rifles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !! colspan=10|[[ATP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 17 || 13 || 10 || colspan=4|8 || colspan=3|17 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C~B || 35 || colspan=3|28 || colspan=3|35 || colspan=3|42 || colspan=1|19 || colspan=3|17 || colspan=4|15 || colspan=1|27 || colspan=1|34&lt;br /&gt;
|-&lt;br /&gt;
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C~B || 35 || 25 || colspan=6|18 || 46 || 70 || colspan=2|19 || colspan=1|31 || colspan=2|38 || colspan=5|23&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (GRM Copy) || C || colspan=2|84 || colspan=2|67 || colspan=2|50 || 34 || colspan=3|34 || colspan=1|26 || colspan=4|23 || colspan=3|21 || colspan=1|36 || colspan=1|46&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (Yohmei Copy) || B || colspan=2|40 || colspan=2|32 || colspan=2|24 || 24 || colspan=3|16 || colspan=1|24 || colspan=3|22 || colspan=4|19 || colspan=1|36 || colspan=1|46&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Shotguns]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: || colspan=10|[[ATP]] Bonus at Grind Level&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 18 || 14 || 10 || colspan=4|9 || colspan=3|18 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|16 || 22 || colspan=2|26 || colspan=4|22 || 22 || 2 || colspan=5|3 || colspan=2|4 || 5 || 13&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|14 || 20 || colspan=2|23 || colspan=4|20 || 20 || colspan=5|2 || colspan=3|3 || 4 || 9&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || A || colspan=2|? || ? || colspan=2|? || colspan=4|? || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || S || colspan=2|? || ? || colspan=2|? || colspan=4|? || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || colspan=2|? || colspan=2|? || colspan=2|? || colspan=4|? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (Tenora Copy) || B || colspan=2|32 || colspan=2|26 || colspan=2|19 || 13 || colspan=3|13 || 4 || 5 || colspan=2|6 || colspan=3|7 || 8 || 10 || 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bows ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !! colspan=10|[[ATP]] Bonus at Grind Level&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 18 || 14 || 10 || colspan=4|9 || colspan=3|18 || colspan=10|? &lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C || 43 || 30 || colspan=6|21 || 55 || 85 || colspan=2|20 || 33 || colspan=2|40 || colspan=5|24&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || B || 34 || 24 || colspan=6|17 || 44 || 68 || colspan=2|14 || 23 || colspan=2|28 || colspan=5|17&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || A || ? || ? || colspan=6|? || ? || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || S || ? || ? || colspan=6|? || ? || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (Yohmei Copy) || B || 39 || 27 || colspan=6|20 || ? || ? || colspan=2|26 || 43 || colspan=2|52 || colspan=5|31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Grenade Launchers ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || A || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || S || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Laser Cannons ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 18 || 14 || 10 || colspan=4|9 || colspan=3|18&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || B || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Twin Handguns ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !! colspan=10|[[ATP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 16 || 12 || 9 || colspan=4|8 || colspan=3|16 || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| GRM || C~B || 29 || colspan=3|23 || colspan=3|29 || colspan=3|35 || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|? || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|? || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C~B || 29 || 20 || colspan=6|15 || 38 || 58 || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|15 || 20 || colspan=2|23 || colspan=4|20 || ? || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|12 || 16 || colspan=2|19 || colspan=4|16 || ? || 1 || colspan=3|2 || colspan=6| ? &lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|? || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Kubara (GRM Copy) || B || 29 || colspan=3|23 || colspan=3|29 || colspan=3|35 || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Kubara (Yohmei Copy)  || B || 70 || 49 || colspan=6|35 || 90 || 139 || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Kubara (Tenora Copy)  || B || colspan=2|3 || 4 || colspan=2|5 || colspan=4|4 || 4 || colspan=10| ? &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Handguns ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 8 || 6 || 4 || colspan=4|4 || colspan=3|8&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C~B || 16 || colspan=3|13 || colspan=3|16 || colspan=3|19&lt;br /&gt;
|-&lt;br /&gt;
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C~B || 11 || 8 || colspan=6|6 || 15 || 22&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|6 || 9 || colspan=2|10 || colspan=4|9 || 9&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|5 || 7 || colspan=2|8 || colspan=4|7 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (GRM Copy) || B || 16 || colspan=3|13 || colspan=3|16 || colspan=3|19&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (Yohmei Copy) || B || 32 || 22 || colspan=6|16 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (Tenora Copy) || B || colspan=2|4 || 6 || colspan=2|7 || colspan=4|6 || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crossbows ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 8 || 6 || 4 || colspan=4|4 || colspan=3|8&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || A || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || S || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Throwing Blades ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || B || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || A || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || S || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machineguns ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 8 || 6 || 4 || colspan=4|4 || colspan=3|8&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C~B || 22 || colspan=3|18 || colspan=3|22 || colspan=3|26&lt;br /&gt;
|-&lt;br /&gt;
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|9 || 12 || colspan=2|14 || colspan=4|12 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|7 || 9 || colspan=2|11 || colspan=4|9 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (GRM Copy) || B || 22 || colspan=3|18 || colspan=3|22 || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (Tenora Copy) || B || colspan=2|4 || 6 || colspan=2|7 || colspan=4|6 || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rods ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !! colspan=10|TP Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 19 || 15 || 11 || colspan=4|9 || colspan=3|19 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C || 39 || 27 || colspan=6|19 || 51 || 78 || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || B || 26 || 18 || colspan=6|13 || 34 || 52 || colspan=2|11 || 17 || colspan=7| ? &lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || A || ? || ? || colspan=6|? || ? || ? || colspan=10| ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || S || ? || ? || colspan=6|? || ? || ? || colspan=10| ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || 38 || 26 || colspan=6|19 || 49 || 76 || colspan=10| ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || 39 || 27 || colspan=&amp;quot;6&amp;quot;|19 || 52 || 77 || colspan=10| ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || A || ? || ? || colspan=&amp;quot;6&amp;quot;|? || ? || ? || colspan=10| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wands ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 10 || 8 || 6 || colspan=4|5 || colspan=3|10&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C || 22 || colspan=3|18 || colspan=3|22 || colspan=3|26&lt;br /&gt;
|-&lt;br /&gt;
| GRM || B || 17 || colspan=3|13 || colspan=3|17 || colspan=3|20&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C || 23 || 16 || colspan=6|12 || 30 || 46&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || B || 15 || 11 || colspan=6|8 || 20 || 31&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || A || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || S || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C~B || colspan=2|11 || 15 || colspan=2|18 || colspan=4|15 || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FC9F0B4EFB6AFB2BD.html PSU-Wiki's article] (J)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Macelabra</name></author>	</entry>

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