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		<id>http://re-psupedia.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Luthor</id>
		<title>The re-PSUPedia - User contributions [en]</title>
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		<updated>2026-04-21T06:59:12Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://re-psupedia.info/index.php?title=User_talk:Luthor&amp;diff=40523</id>
		<title>User talk:Luthor</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User_talk:Luthor&amp;diff=40523"/>
				<updated>2008-03-31T19:16:46Z</updated>
		
		<summary type="html">&lt;p&gt;Luthor: /* Enemy spawn charts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Enemy spawn charts ==&lt;br /&gt;
We appreciate your help with transplanting spawn charts to individual articles, however I must ask you to stop for a moment.  There is a [[The_PSUPedia:Enemy_spawn_template|new style]] that the existing charts located [[Enemy_spawn_charts|here]] must be converted to before they are moved to the new articles. - [[User:EspioKaos|EspioKaos]] 11:34, 31 March 2008 (CDT)&lt;br /&gt;
* No, seriously, stop.  We're trying to reduce the size of the enemy spawn charts article by converting the existing charts to the new style (linked above) and inserting them in the individual mission articles.  By adding the new charts back into [[Enemy spawn charts]], that defeats the purpose of our work. - [[User:EspioKaos|EspioKaos]] 11:42, 31 March 2008 (CDT)&lt;br /&gt;
** Sorry I guess my explanations to him weren't precise enough, he did the opposite :/ [[User:Essen|Essen]] 11:42, 31 March 2008 (CDT)&lt;br /&gt;
*** No problem.  Now if only we can get him to stop long enough to see these notices!  XD - [[User:EspioKaos|EspioKaos]] 11:47, 31 March 2008 (CDT)&lt;br /&gt;
**** I told him on the forums but I guess he won't see it lol. [[User:Essen|Essen]] 11:49, 31 March 2008 (CDT)&lt;br /&gt;
***** He received the message. Anyway I'll repeat here stuff. Please use the [[Sandbox]] if you don't know how to use a wiki yet (or a template or how charts work). Look at the [[The PSUPedia:Manual of style]] for explanations, and take a look at [[Special:Recent changes]] after doing edits, so you can notice your mistakes when people edit after you. [[User:Essen|Essen]] 11:56, 31 March 2008 (CDT)&lt;br /&gt;
Sorry about the Rare mission charts. I didn't notice the messages until after I had done a few. I'll look at the new format and see if I understand the conversions you were referring to.&lt;br /&gt;
--[[User:Luthor|Luthor]] 11:57, 31 March 2008 (CDT)&lt;br /&gt;
* No problem, really. Oh, and to make following a conversation easier, continue it in the same page it was started.  ;) - [[User:EspioKaos|EspioKaos]] 11:58, 31 March 2008 (CDT)&lt;br /&gt;
*Ok I edited the Plains Overlord page with the new format. Let me know if there are any errors. --[[User:Luthor|Luthor]] 12:47, 31 March 2008 (CDT)&lt;br /&gt;
** You're getting there.  :D  It seems you've got an extra column at the end of the table (caused by excess vertical pipes).  Also, where you've got ''spawn type'', that should be changed to reflect the type of spawn that each listed one is.  Generally it's ''initial spawn'' or ''second spawn''.  Also, with the images listed to show the pattern, we'll have to shave that down some to where only one image is shown and a note is included at the bottom of the chart saying something like &amp;quot;block 1 of patterns A and B have the same map, so go by block 2 to determine the spawn pattern.&amp;quot;  One other thing is the B-X and B-X2 thing.  I believe we determined that there is no alternate rare B spawn, so one of those is incorrect.  We'll have to look into that, however, to verify the right pattern.  I know this is a lot to take in, so please ask away if you have any questions. - [[User:EspioKaos|EspioKaos]] 12:57, 31 March 2008 (CDT)&lt;br /&gt;
* The visual issues and nomenclature I can and will fix. As for the alleged multiple rare spawns, I want no part of that debate. I merely copied the info from the current Enemy spawn charts. I probably shouldn't have chose a contentious mission but...&lt;br /&gt;
I will also add the RareY and RareN where appropriate. --[[User:Luthor|Luthor]] 13:12, 31 March 2008 (CDT)&lt;br /&gt;
** The multi-rare thing isn't a big deal.  It was sorted out somewhere on the site (I think), so we can track it down and fix it later. - [[User:EspioKaos|EspioKaos]] 13:16, 31 March 2008 (CDT)&lt;br /&gt;
*Ok other than the B-x/B-x2 thing and the extra column that I can't seem to get rid of, I have done what I can. I used the rare y rare n where applicable and I removed the extra images and added notes. Having fumbled my way through one, it should be easier to edit others in the future.--[[User:Luthor|Luthor]] 14:16, 31 March 2008 (CDT)&lt;/div&gt;</summary>
		<author><name>Luthor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User_talk:Luthor&amp;diff=40513</id>
		<title>User talk:Luthor</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User_talk:Luthor&amp;diff=40513"/>
				<updated>2008-03-31T18:13:29Z</updated>
		
		<summary type="html">&lt;p&gt;Luthor: /* Enemy spawn charts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Enemy spawn charts ==&lt;br /&gt;
We appreciate your help with transplanting spawn charts to individual articles, however I must ask you to stop for a moment.  There is a [[The_PSUPedia:Enemy_spawn_template|new style]] that the existing charts located [[Enemy_spawn_charts|here]] must be converted to before they are moved to the new articles. - [[User:EspioKaos|EspioKaos]] 11:34, 31 March 2008 (CDT)&lt;br /&gt;
* No, seriously, stop.  We're trying to reduce the size of the enemy spawn charts article by converting the existing charts to the new style (linked above) and inserting them in the individual mission articles.  By adding the new charts back into [[Enemy spawn charts]], that defeats the purpose of our work. - [[User:EspioKaos|EspioKaos]] 11:42, 31 March 2008 (CDT)&lt;br /&gt;
** Sorry I guess my explanations to him weren't precise enough, he did the opposite :/ [[User:Essen|Essen]] 11:42, 31 March 2008 (CDT)&lt;br /&gt;
*** No problem.  Now if only we can get him to stop long enough to see these notices!  XD - [[User:EspioKaos|EspioKaos]] 11:47, 31 March 2008 (CDT)&lt;br /&gt;
**** I told him on the forums but I guess he won't see it lol. [[User:Essen|Essen]] 11:49, 31 March 2008 (CDT)&lt;br /&gt;
***** He received the message. Anyway I'll repeat here stuff. Please use the [[Sandbox]] if you don't know how to use a wiki yet (or a template or how charts work). Look at the [[The PSUPedia:Manual of style]] for explanations, and take a look at [[Special:Recent changes]] after doing edits, so you can notice your mistakes when people edit after you. [[User:Essen|Essen]] 11:56, 31 March 2008 (CDT)&lt;br /&gt;
Sorry about the Rare mission charts. I didn't notice the messages until after I had done a few. I'll look at the new format and see if I understand the conversions you were referring to.&lt;br /&gt;
--[[User:Luthor|Luthor]] 11:57, 31 March 2008 (CDT)&lt;br /&gt;
* No problem, really. Oh, and to make following a conversation easier, continue it in the same page it was started.  ;) - [[User:EspioKaos|EspioKaos]] 11:58, 31 March 2008 (CDT)&lt;br /&gt;
*Ok I edited the Plains Overlord page with the new format. Let me know if there are any errors. --[[User:Luthor|Luthor]] 12:47, 31 March 2008 (CDT)&lt;br /&gt;
** You're getting there.  :D  It seems you've got an extra column at the end of the table (caused by excess vertical pipes).  Also, where you've got ''spawn type'', that should be changed to reflect the type of spawn that each listed one is.  Generally it's ''initial spawn'' or ''second spawn''.  Also, with the images listed to show the pattern, we'll have to shave that down some to where only one image is shown and a note is included at the bottom of the chart saying something like &amp;quot;block 1 of patterns A and B have the same map, so go by block 2 to determine the spawn pattern.&amp;quot;  One other thing is the B-X and B-X2 thing.  I believe we determined that there is no alternate rare B spawn, so one of those is incorrect.  We'll have to look into that, however, to verify the right pattern.  I know this is a lot to take in, so please ask away if you have any questions. - [[User:EspioKaos|EspioKaos]] 12:57, 31 March 2008 (CDT)&lt;br /&gt;
* The visual issues and nomenclature I can and will fix. As for the alleged multiple rare spawns, I want no part of that debate. I merely copied the info from the current Enemy spawn charts. I probably shouldn't have chose a contentious mission but...&lt;br /&gt;
I will also add the RareY and RareN where appropriate. --[[User:Luthor|Luthor]] 13:12, 31 March 2008 (CDT)&lt;/div&gt;</summary>
		<author><name>Luthor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User_talk:Luthor&amp;diff=40511</id>
		<title>User talk:Luthor</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User_talk:Luthor&amp;diff=40511"/>
				<updated>2008-03-31T18:12:34Z</updated>
		
		<summary type="html">&lt;p&gt;Luthor: /* Enemy spawn charts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Enemy spawn charts ==&lt;br /&gt;
We appreciate your help with transplanting spawn charts to individual articles, however I must ask you to stop for a moment.  There is a [[The_PSUPedia:Enemy_spawn_template|new style]] that the existing charts located [[Enemy_spawn_charts|here]] must be converted to before they are moved to the new articles. - [[User:EspioKaos|EspioKaos]] 11:34, 31 March 2008 (CDT)&lt;br /&gt;
* No, seriously, stop.  We're trying to reduce the size of the enemy spawn charts article by converting the existing charts to the new style (linked above) and inserting them in the individual mission articles.  By adding the new charts back into [[Enemy spawn charts]], that defeats the purpose of our work. - [[User:EspioKaos|EspioKaos]] 11:42, 31 March 2008 (CDT)&lt;br /&gt;
** Sorry I guess my explanations to him weren't precise enough, he did the opposite :/ [[User:Essen|Essen]] 11:42, 31 March 2008 (CDT)&lt;br /&gt;
*** No problem.  Now if only we can get him to stop long enough to see these notices!  XD - [[User:EspioKaos|EspioKaos]] 11:47, 31 March 2008 (CDT)&lt;br /&gt;
**** I told him on the forums but I guess he won't see it lol. [[User:Essen|Essen]] 11:49, 31 March 2008 (CDT)&lt;br /&gt;
***** He received the message. Anyway I'll repeat here stuff. Please use the [[Sandbox]] if you don't know how to use a wiki yet (or a template or how charts work). Look at the [[The PSUPedia:Manual of style]] for explanations, and take a look at [[Special:Recent changes]] after doing edits, so you can notice your mistakes when people edit after you. [[User:Essen|Essen]] 11:56, 31 March 2008 (CDT)&lt;br /&gt;
Sorry about the Rare mission charts. I didn't notice the messages until after I had done a few. I'll look at the new format and see if I understand the conversions you were referring to.&lt;br /&gt;
--[[User:Luthor|Luthor]] 11:57, 31 March 2008 (CDT)&lt;br /&gt;
* No problem, really. Oh, and to make following a conversation easier, continue it in the same page it was started.  ;) - [[User:EspioKaos|EspioKaos]] 11:58, 31 March 2008 (CDT)&lt;br /&gt;
*Ok I edited the Plains Overlord page with the new format. Let me know if there are any errors. --[[User:Luthor|Luthor]] 12:47, 31 March 2008 (CDT)&lt;br /&gt;
** You're getting there.  :D  It seems you've got an extra column at the end of the table (caused by excess vertical pipes).  Also, where you've got ''spawn type'', that should be changed to reflect the type of spawn that each listed one is.  Generally it's ''initial spawn'' or ''second spawn''.  Also, with the images listed to show the pattern, we'll have to shave that down some to where only one image is shown and a note is included at the bottom of the chart saying something like &amp;quot;block 1 of patterns A and B have the same map, so go by block 2 to determine the spawn pattern.&amp;quot;  One other thing is the B-X and B-X2 thing.  I believe we determined that there is no alternate rare B spawn, so one of those is incorrect.  We'll have to look into that, however, to verify the right pattern.  I know this is a lot to take in, so please ask away if you have any questions. - [[User:EspioKaos|EspioKaos]] 12:57, 31 March 2008 (CDT)&lt;br /&gt;
* The visual issues and nomenclature I can and will fix. As for the alleged multiple rare spawns, I want no part of that debate. I merely copied the info from the current Enemy spawn charts. I probably shouldn't have chose a contentious mission but...&lt;br /&gt;
I will also add the {{RareY}} and {{RareN}} where appropriate. --[[User:Luthor|Luthor]] 13:12, 31 March 2008 (CDT)&lt;/div&gt;</summary>
		<author><name>Luthor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User_talk:Luthor&amp;diff=40506</id>
		<title>User talk:Luthor</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User_talk:Luthor&amp;diff=40506"/>
				<updated>2008-03-31T17:47:54Z</updated>
		
		<summary type="html">&lt;p&gt;Luthor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Enemy spawn charts ==&lt;br /&gt;
We appreciate your help with transplanting spawn charts to individual articles, however I must ask you to stop for a moment.  There is a [[The_PSUPedia:Enemy_spawn_template|new style]] that the existing charts located [[Enemy_spawn_charts|here]] must be converted to before they are moved to the new articles. - [[User:EspioKaos|EspioKaos]] 11:34, 31 March 2008 (CDT)&lt;br /&gt;
* No, seriously, stop.  We're trying to reduce the size of the enemy spawn charts article by converting the existing charts to the new style (linked above) and inserting them in the individual mission articles.  By adding the new charts back into [[Enemy spawn charts]], that defeats the purpose of our work. - [[User:EspioKaos|EspioKaos]] 11:42, 31 March 2008 (CDT)&lt;br /&gt;
** Sorry I guess my explanations to him weren't precise enough, he did the opposite :/ [[User:Essen|Essen]] 11:42, 31 March 2008 (CDT)&lt;br /&gt;
*** No problem.  Now if only we can get him to stop long enough to see these notices!  XD - [[User:EspioKaos|EspioKaos]] 11:47, 31 March 2008 (CDT)&lt;br /&gt;
**** I told him on the forums but I guess he won't see it lol. [[User:Essen|Essen]] 11:49, 31 March 2008 (CDT)&lt;br /&gt;
***** He received the message. Anyway I'll repeat here stuff. Please use the [[Sandbox]] if you don't know how to use a wiki yet (or a template or how charts work). Look at the [[The PSUPedia:Manual of style]] for explanations, and take a look at [[Special:Recent changes]] after doing edits, so you can notice your mistakes when people edit after you. [[User:Essen|Essen]] 11:56, 31 March 2008 (CDT)&lt;br /&gt;
Sorry about the Rare mission charts. I didn't notice the messages until after I had done a few. I'll look at the new format and see if I understand the conversions you were referring to.&lt;br /&gt;
--[[User:Luthor|Luthor]] 11:57, 31 March 2008 (CDT)&lt;br /&gt;
* No problem, really. Oh, and to make following a conversation easier, continue it in the same page it was started.  ;) - [[User:EspioKaos|EspioKaos]] 11:58, 31 March 2008 (CDT)&lt;br /&gt;
*Ok I edited the Plains Overlord page with the new format. Let me know if there are any errors. --[[User:Luthor|Luthor]] 12:47, 31 March 2008 (CDT)&lt;/div&gt;</summary>
		<author><name>Luthor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User_talk:EspioKaos&amp;diff=40490</id>
		<title>User talk:EspioKaos</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User_talk:EspioKaos&amp;diff=40490"/>
				<updated>2008-03-31T16:57:11Z</updated>
		
		<summary type="html">&lt;p&gt;Luthor: /* Rare Enemy Charts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Area drops ==&lt;br /&gt;
Was starting to do the area drops templates, but now I'm a bit confused with what drops in certain places...Was checking the jp psu wiki, for example on linear line missions they don't have copernia and olpad on the lvl 20+ missions (unsafe passage B and fight for food B), only have those on lvl 30+...should I try doing the area drops based on jp psu wiki, or you'll take care of it (later or another day) :P - [[User:Ezodagrom|Ezodagrom]] 14:47, 2 March 2008 (CST)&lt;br /&gt;
* Hrm... I guess if you feel up to it, you can do some conversions based on the JP wiki's data.  I've got the ''PB'''s drop chart, though, so I'll try to get some templates done based on that data.  Of course, I'll have to double check a lot of it, since I just looked at what it says for Linear Line, and it says that Copernia, Olpad, etc. do not drop there on any level.  &amp;lt;_&amp;lt;;  (And we all know that's not right.)  Also, thanks for doing pretty much all of the template conversions over the past few days.  That was a big help.  :) - [[User:EspioKaos|EspioKaos]] 19:02, 2 March 2008 (CST)&lt;br /&gt;
** Well, tomorrow I'll try to do some :P (right now it's 1am where I live, so I'll have to go for now ^^) - [[User:Ezodagrom|Ezodagrom]] 19:16, 2 March 2008 (CST)&lt;br /&gt;
*** That's cool; no rush.  ;)  I'm going to try to do some tonight along with a few other things I've been thinking about.  I'd like to work some more on our Dengeki articles in preparation for whenever we get our equivalent to that event. - [[User:EspioKaos|EspioKaos]] 19:53, 2 March 2008 (CST)&lt;br /&gt;
**** Been trying to do the area drops and boxes templates, but it's a bit hard x_x, it was going fine until I got to the raffon lakeshore area, on the jp wiki it doesn't have data about the area drops for some missions (The Mad Beasts and Sleeping Warriors, for example), so I can't do those :/&lt;br /&gt;
***** Just checked the ''PB'' and it lists Raffon Lakeshore as having the exact same drops as Raffon Meadow.  That really makes me wonder why they even bothered separating the two in the first place.  Ah, well; I'm sure they had their reasons. &amp;lt;_&amp;lt; - [[User:EspioKaos|EspioKaos]] 21:51, 3 March 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
* On an unrelated topic, do we have a way yet to distinguish between different, but similar areas? Obvious example here would seem to be Forest (as seen in Forest of Illusion) versus VR Forest (as seen in Maximum Attack G), but there are others too, such as the Galenigare Mine in Bruce's Dungeon S (drops [B] Ank Deddac at 100+) and the Temple and Shikon Islands in Her Secret Mission S (drops [B] Halarodoc and [B] Daiga/Fuka-Misakic respectively). If something got sorted out or there's plans afoot disregard this. - [[User:Mewn|Mewn]] 09:11, 5 March 2008 (CST)&lt;br /&gt;
** That's an excellent point that never really crossed my mind.  I guess it would be best to create unique templates for these missions' drops.  Maybe something like &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Training Facility area}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; for Bruce's Dungeon (since the mission window calls the location something along those lines) or &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Islands area (HSM)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Temple area (HSM)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; for Her Secret Mission. - [[User:EspioKaos|EspioKaos]] 09:49, 5 March 2008 (CST)&lt;br /&gt;
***Are we aloud to edit the ''actual'' area drops on PSUPedia? Cause I could probably help out if we can. I'll try to help out as much as possible. [[User:Blitzkreig|Blitzkreig]] 20:56, 28 March 2008 (CDT)&lt;br /&gt;
**** Anyone is &amp;lt;i&amp;gt;allowed&amp;lt;/i&amp;gt; to edit anything he wants (well, except for other users' user pages), provided the information added is correct and reliable. Since the area drops (well, really all drops now) utilize templates, it is a bit more confusing to edit them, but anyone is still permitted to do it. --[[User:Qwerty|Qwerty]] 21:03, 28 March 2008 (CDT)&lt;br /&gt;
I  am wondering how to put a Ydral item on the boss box drop, as well as chicotite and nanoresin. I did Rainbow beast earlier and found some stuff out of the boss box and I want to put it up.&lt;br /&gt;
* For boss boxes, just type the name of the item you found in the appropriate cell with double brackets surrounding it, and separate each item with a line break (like so:  &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Ydral]]&amp;lt;br/&amp;gt;[[Ortapolymer]]&amp;lt;br/&amp;gt;[[Chicotite]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;).  However, in the case of boss box drops, we should avoid listing synthesis materials since they are generally covered by the normal box and area drops fields.  Weapons, units, line shields and synthesis boards are what we should put in the boss boxes.  (Generally, that's all most visitors are looking for, anyway, when they go over these charts.)  Anyway, that reminds me that if I have time later today, I need to do some more work on my area drop templates. - [[User:EspioKaos|EspioKaos]] 12:07, 29 March 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Boss Boxes and Stats tables ==&lt;br /&gt;
Hi there, I've been thinking on the boss boxes drops table and boss stats table, tried making both (but they are nowhere near perfect :P)&lt;br /&gt;
&lt;br /&gt;
http://psupedia.info/User_talk:Ezodagrom/Sandbox&lt;br /&gt;
&lt;br /&gt;
The stats table, since there are no king/buffed bosses and they are immune to SE, those parts aren't needed. The half damage part, since some bosses are resistant to some types of weapons on differents parts of their body, I thought maybe having the different parts of their bodies and the icon of the type of weapon they are resistant to (even though the example is about de rol le, the half damage part I just made up body parts :P).&lt;br /&gt;
The boss boxes table, since they have many drops, maybe having 3 or 4 columns (4 on the example), and 1 to 4 rows for each lvl (depending on how many drops the boss has) - [[User:Ezodagrom|Ezodagrom]] 19:48, 22 February 2008 (CST)&lt;br /&gt;
* I like it.  The way you have the drop table is pretty much how the ''Perfect Bible'' displays boss drops.  I've been thinking about different possibilities for a while, but I always tend to come back to something like that.  Ultimately, I would love to have a way to use the boss drop templates we have set up to minimize the extra work it'd take to update drop lists, but with how they display vertically, it would require a drastically different style table from our other charts.  To show some things I'd been thinking of, see [[User:EspioKaos/Sandbox2|this example]].  I've considered removing the LV1-19 sections since those levels have no drops whatsoever according to the ''PB'' so I doubt we'll ever see bosses at that low of a level.  I'd also like to mess with the special drops display.  I'm sure there's something I could do to make it look better.  But for now, I've got to go.  I'll try to mess with it more later when I've got more time. - [[User:EspioKaos|EspioKaos]] 10:25, 23 February 2008 (CST)&lt;br /&gt;
* I like your table, it looks better than mine :P (since bosses have many drops, the one I made looks a bit confusing). And I agree with removing the lvl 1-19 sections. Even though there are bosses below lvl 20 in story missions, I think they have no boxes (now I'm not sure xD). I guess those sections would only be there to show the story missions where those bosses below lvl 20 appear. About the special drops, I think the 2nd example looks a bit better (and has more space if there's a boss with more special drops). - [[User:Ezodagrom|Ezodagrom]] 12:01, 23 February 2008 (CST)&lt;br /&gt;
** Yeah, I'd planned on leaving the story mission boss appearances off of these charts since they never leave boxes behind.  Anyway, I'll see if I can work up another example soon that takes out LV1-19.  I think I might be able to work it out where one of those spots is replaced by the special drops.  I may also go ahead and preemptively add a LV150+ slot since we've gotten our first enemy in that range (Howzer) and I expect more to come soon. - [[User:EspioKaos|EspioKaos]] 17:44, 23 February 2008 (CST)&lt;br /&gt;
** [[User:EspioKaos/Sandbox2#Example_3|Here we go]].  I switched to De Ragan since I wanted to make an example that would list multiple missions to show how I think it would be best to display them (one per line so as to not horizontally stretch the cells).  Also, the special drops were added in place of LV1-9, the following tiers were moved back and LV150+ was added for future bosses.  I'm kind of expecting Mother Brain to be up there since her S version is already LV125.  Hopefully Electronic Brain S2 won't put her at LV149 or something ridiculously close to LV150.  XD - [[User:EspioKaos|EspioKaos]] 18:20, 23 February 2008 (CST)&lt;br /&gt;
** It's looking great :P [[User:Ezodagrom|Ezodagrom]] 18:55, 23 February 2008 (CST)&lt;br /&gt;
*** Cool.  Anything else you think we should add to it?  (Also, I tweaked the table a bit; just added line breaks to the ''Drop items'' cells to reduce some empty space.) - [[User:EspioKaos|EspioKaos]] 19:11, 23 February 2008 (CST)&lt;br /&gt;
*** I thought maybe adding the rarity like this :P http://psupedia.info/User_talk:Ezodagrom/Sandbox (on test 2 :P) - [[User:Ezodagrom|Ezodagrom]] 05:31, 24 February 2008 (CST)&lt;br /&gt;
**** It looks kind of funny.  &amp;lt;_&amp;lt;;  Not counting individual color-coded cells, rarity isn't a big focus of any of the other drop tables, so I don't think we'd need to add that to the boss charts. - [[User:EspioKaos|EspioKaos]] 21:05, 24 February 2008 (CST)&lt;br /&gt;
* Almost forgot about the stats table.  [[User:EspioKaos/Sandbox2#Stats_example_1|Check it out]].  Personally, I think this table looks better when it's more horizontally presented, so I put the half damage stuff to the right of the stat multipliers.  The wider open spaces will leave room to include parts that take half damage from certain attacks. - [[User:EspioKaos|EspioKaos]] 14:41, 25 February 2008 (CST)&lt;br /&gt;
** Yours definitely looks better :P (wow, can't believe I only saw you talked about the stats today o_o). I don't think there's much more that can be added :) - [[User:Ezodagrom|Ezodagrom]] 08:40, 29 February 2008 (CST)&lt;br /&gt;
*** Heh, it happens.  ;)  I'll templatize it a little later today so we can get it added to boss articles soon, and then probably over the weekend I can get stat percents added.  In the meantime, there are a few other things I need to do around here, then I've got to get back to work.  &amp;lt;_&amp;lt; - [[User:EspioKaos|EspioKaos]] 08:56, 29 February 2008 (CST)&lt;br /&gt;
*** Ok, if you want, later today I can try making the boss boxes drop charts, using the new method for enemies drops templates that was voted. I think I understood how it works :P...Using Dark Falz as an example, 1st thing to do is editing the boss template to be like this one, http://psupedia.info/Template:Dark_Falz, then making the boss drops chart on the template &amp;quot;Dark_Falz_drop_chart&amp;quot;, using &amp;lt;nowiki&amp;gt;{{Dark Falz | 50}}&amp;lt;/nowiki&amp;gt; instead of &amp;lt;nowiki&amp;gt;{{Dark Falz 50}}&amp;lt;/nowiki&amp;gt;, and then just put it on the boss page, right? I'll also put the pics I got from bosses ^^ - [[User:Ezodagrom|Ezodagrom]] 09:19, 29 February 2008 (CST)&lt;br /&gt;
**** Yup!  Sounds like you've got it!  :) - [[User:EspioKaos|EspioKaos]] 09:22, 29 February 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== Enemy Templates ==&lt;br /&gt;
I saw that humanoid enemy templates weren't done, I tried making Alfort Tylor and AMF Heavy Infantry ones, am I doing them well? :)&lt;br /&gt;
http://psupedia.info/Template:AMF_Heavy_Infantry_drop_chart&lt;br /&gt;
http://psupedia.info/Template:Alfort_Tylor_drop_chart&lt;br /&gt;
* Looks good to me. --[[User:Qwerty|Qwerty]] 19:23, 5 February 2008 (CST)&lt;br /&gt;
* Yup, they look great!  Thanks for the help.  :D  I'll try to fill in some stats and stuff shortly to some of the new enemy articles you made, but no promises since I might be taking shelter for round two of some nasty storms coming through my area.  Had a funnel cloud form above my neighborhood earlier in the afternoon.  o_o  Luckily it moved off kind of quickly and never touched down.  Still, scary shit.  XD - [[User:EspioKaos|EspioKaos]] 19:32, 5 February 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== Redirecting ==&lt;br /&gt;
&lt;br /&gt;
How do you do it? Because red link means it hasn't been made yet, and when it's like that there is no &amp;quot;Move.&amp;quot; How can I do it? --[[User:Amaury|Amaury]] 15:58, 1 February 2008 (CST)&lt;br /&gt;
* In the empty page, type &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;#REDIRECT [[page name]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, where ''page name'' is the name of the article you want the redirect to go.  Please don't go overboard with it. ;) - [[User:EspioKaos|EspioKaos]] 16:00, 1 February 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
*Sure thing! [[User:Amaury|Amaury]] 16:04, 1 February 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== Important ==&lt;br /&gt;
&lt;br /&gt;
I think [[User:Sweet Death|this user]] may be a bot or something. He's messed up a few pages.&lt;br /&gt;
&lt;br /&gt;
Pages: [[Bullets]], [[Viper]], http://psupedia.info/index.php?title=Real_Hand_Gun_G&amp;amp;action=history, http://psupedia.info/index.php?title=Template:Red&amp;amp;action=history.  --[[User:Amaury|Amaury]] 14:32, 1 February 2008 (CST)&lt;br /&gt;
* Likely just someone looking for lulz, as they say.  He's been blocked, and all affected pages have been fixed. - [[User:EspioKaos|EspioKaos]] 14:38, 1 February 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
*Good job. :D&lt;br /&gt;
By the way, isn't &amp;quot;he's&amp;quot; the same as &amp;quot;it's?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(It's) It is going to rain&lt;br /&gt;
(Its) It has stopped raining.&lt;br /&gt;
&lt;br /&gt;
He's = He is.&lt;br /&gt;
He has = Hes? [[User:Amaury|Amaury]] 14:41, 1 February 2008 (CST)&lt;br /&gt;
* ''He's'' is a contraction of ''he is'' or ''he has''.  (So up there, ''he's been blocked'' = ''he has been blocked''.)  ''It's'' is a contraction of ''it is'' or ''it has''.  ''Its'' is the possessive form of ''it''. - [[User:EspioKaos|EspioKaos]] 14:47, 1 February 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
I don't get it. =P. [[User:Amaury|Amaury]] 15:01, 1 February 2008 (CST)&lt;br /&gt;
* Eh, try this, then.  It might be able to explain it better. ;) http://esl.about.com/library/grammar/blgr_contractions.htm - [[User:EspioKaos|EspioKaos]] 15:13, 1 February 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== Good job ==&lt;br /&gt;
&lt;br /&gt;
Nice job on completing those pages! :D [[User:Amaury|Amaury]] 14:47, 29 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== Unit Pages ==&lt;br /&gt;
&lt;br /&gt;
I think I found one. http://psupedia.info/Mega_/_Power [[User:Amaury|Amaury]] 13:29, 28 January 2008 (CST)&lt;br /&gt;
* What I mean is that I don't think we've finalized the design yet.  Some pages use that which is perfectly fine, but it's somewhat likely that it might change at some point down the line. - [[User:EspioKaos|EspioKaos]] 13:34, 28 January 2008 (CST)&lt;br /&gt;
** I think that format will work perfectly, as no type of unit works with more than two stats. I'd like to use stuff like ATP/ATA/DFP/EVP instead of Att./Acc./Def./Eva., though, just to be consistent with our weapon pages. That, and the former names are how stats are almost universally addressed by the community. But yes, I think this unit page format will be fine. If you want, we can vote on it, but for the time being, we might as well put the stats up somehow. --[[User:Qwerty|Qwerty]] 13:43, 28 January 2008 (CST)&lt;br /&gt;
*** Nah, no need for a vote.  This sounds good to me, and as you said, it's best to have some kind of article for these instead of just blank pages. - [[User:EspioKaos|EspioKaos]] 13:51, 28 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== Unit Icons ==&lt;br /&gt;
&lt;br /&gt;
*Hey, EspioKaos, are there icons for each slot? Head, Arms, Legs, Extra.&lt;br /&gt;
&lt;br /&gt;
I know there are Line Shield icons. [[Image:Line_shield.png|17px]] [[User:Amaury|Amaury]] 20:21, 27 January 2008 (CST)&lt;br /&gt;
* Not yet, but I do plan on making some eventually.  I'd like to put them to use in the main line shield table listing or possibly in individual articles for each line shield. - [[User:EspioKaos|EspioKaos]] 20:23, 27 January 2008 (CST)&lt;br /&gt;
*Lol! EspioKaos, I meant Head Slot, Arm Slot, BODY Slot, and Extra Slot. [[User:Amaury|Amaury]] 11:26, 28 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== Rank Icons ==&lt;br /&gt;
&lt;br /&gt;
*Do you plan on making icons for the ranks? Like a &amp;quot;Saber&amp;quot; is a C rank.&lt;br /&gt;
&lt;br /&gt;
Will icons be made eventually? Example: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Image:A rank symbol_icon.png|18px]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
( &amp;quot;C,&amp;quot; &amp;quot;B,&amp;quot; &amp;quot;A,&amp;quot; &amp;amp; &amp;quot;S.&amp;quot; ) [[User:Amaury|Amaury]] 00:03, 8 January 2008 (CST)&lt;br /&gt;
 &lt;br /&gt;
** Nope. We've got color templates for that. Go read the Manual of Style. --[[User:Qwerty|Qwerty]] 00:13, 8 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
*I tried that, and all I get is: {{Color-C}}color [[User:Amaury|Amaury]] 00:15, 8 January 2008 (CST)&lt;br /&gt;
**Use it in a table, like you're supposed to. If you still can't figure it out, go read up on your Wiki code, or just check other tables that use it. --[[User:Qwerty|Qwerty]] 00:33, 8 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Shouldn't it be under Unreleased Bosses then? [[User:Amaury|Amaury]]&lt;br /&gt;
* It's been released, so no. - [[User:EspioKaos|EspioKaos]] 15:21, 31 December 2007 (CST)&lt;br /&gt;
* And to clarify, when I say released, I mean in any version of the game.  We can collect data on it due to it being available in at least one mission, so it's no longer an unreleased enemy. - [[User:EspioKaos|EspioKaos]] 15:39, 31 December 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
* I see. Hey, how do you sign something with the time and everything. I just copy and paste  someone's and then put my name in it, but-- [[User:Amaury|Amaury]]&lt;br /&gt;
* As Mewn said, use four tilde signs, as seen in the comments below the big box which you put words in. - [[User:Miraglyth|Miraglyth]] 16:08, 31 December 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Handguns ==&lt;br /&gt;
&lt;br /&gt;
I'm putting more details for my characters on my profile, and I need to know what elemental symbol do I put for the range weapons. Do I put the element symbol of the bullet I have or do I put the neutral symbol. (Like it shows neutral when you check the player's equipped weapons and they have a ranged weapon in the game.) [[User:Amaury|Amaury]] 23:12, 2 January 2008 (CST)&lt;br /&gt;
* It's your user page, so it doesn't fall under any specific guidelines.  Use whatever you want. - [[User:EspioKaos|EspioKaos]] 23:14, 2 January 2008 (CST)&lt;br /&gt;
*Ok, thanks! Also, can you teach me how to do the lines that shows the LV of your PAs, and how do I put pictures of my characters in the tables? I don't have the expansion for the PC yet, so I can't take screenshots with FRAPS, but how would I do it? [[User:Amaury|Amaury]] 23:18, 2 January 2008 (CST)&lt;br /&gt;
** Just look at my user page in edit mode to see how to do the lines.  However, DO NOT alter and save anything! - [[User:EspioKaos|EspioKaos]] 23:23, 2 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
*Also, something's wrong when I try to put the weapon symbols. I get the following. (Example is the Handgun) I want them to be next to element icon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Newman Character)&lt;br /&gt;
{{Handgun icon}} {{Fire}} Beamgun (7★). PA: Burning Hit.&lt;br /&gt;
&lt;br /&gt;
{{Neutral}} Slyrod (4★). PAs: Radiga, Gidiga, Shifta,&lt;br /&gt;
&lt;br /&gt;
{{Light}} Mayrod (8★). PAs: Resta, Reverser, Giresta, Retier,&lt;br /&gt;
&lt;br /&gt;
{{Light}} Batnara (3★). PAs: Resta, Reverser,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As for the section removal of your talk page, that was an accident, I clicked the wrong link, and didn't realize it until you said something. [[User:Amaury|Amaury]] 23:28, 2 January 2008 (CST)&lt;br /&gt;
* The handgun icon centers itself because we had to code it that way for use in tables.  Try &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Image:Handgun_icon.png|18px]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Handgun icon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. - [[User:EspioKaos|EspioKaos]] 23:31, 2 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
*Ok! But it happens with all the weapons. It did it when I was editing my Human. Do I just replace the name and put like: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Image:Sword_icon.png|18px]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also, as for the lines for PA levels, how do I know where to put the line? Like where's the line at PA LV say, 4 and then like another PA is like LV 17. [[User:Amaury|Amaury]] 23:36, 2 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Yay! It worked! Thank you!  Except now I get this when I try to put the company logo. How do I fix that?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Newman Character)&lt;br /&gt;
[[Image:Handgun_icon.png|18px]] {{Logo-Y}} {{Fire}} Beamgun (7★). PA: Burning Hit.&lt;br /&gt;
&lt;br /&gt;
{{Neutral}} Slyrod (4★). PAs: Radiga, Gidiga, Shifta,&lt;br /&gt;
&lt;br /&gt;
{{Light}} Mayrod (8★). PAs: Resta, Reverser, Giresta, Retier,&lt;br /&gt;
&lt;br /&gt;
{{Light}} Batnara (3★). PAs: Resta, Reverser,&lt;br /&gt;
&lt;br /&gt;
[[User:Amaury|Amaury]] 23:39, 2 January 2008 (CST)&lt;br /&gt;
* Just change &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Logo-Y}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Image:Yomei-logo.png|18px]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. - [[User:EspioKaos|EspioKaos]] 06:36, 3 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
*Are there codes for the color of clothes? I added a clothes/parts section and wanna put the color the clothes/parts are. PS: What do I type for Line shields so it'll go where I want it? [[User:Amaury|Amaury]] 12:13, 3 January 2008 (CST)&lt;br /&gt;
** There are no codes made specifically for clothes/parts.  For line shields:  &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Image:Line_shield.png|17px]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. - [[User:EspioKaos|EspioKaos]] 12:54, 3 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
Hi, again. Heh heh. I'm trying to put my weapons and PAs and stuff into tables, but I can't remove an extra column that got added. (After &amp;quot;Used During&amp;quot;) How can I fix it?&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3| Weapon !! Name !! Linked !! Effect !! Used during&lt;br /&gt;
|-&lt;br /&gt;
| {{Slicer icon}} &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| {{Logo-Y}} &lt;br /&gt;
| [[Fuma Hiken]]&lt;br /&gt;
| [[Chikki Kyoren-jin]] || Level 21 to 30 Skill || Levels 1+&lt;br /&gt;
|-&lt;br /&gt;
| {{Saber icon}} &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| {{Logo-G}} &lt;br /&gt;
| [[Buccaneer]]&lt;br /&gt;
| [[Spinning Strike]] || Level 11 to 20 Skill|| Levels 1+&lt;br /&gt;
|- &lt;br /&gt;
| {{Slicer icon}} &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| {{Logo-Y}} &lt;br /&gt;
| [[Fuma Hiken]]&lt;br /&gt;
| [[Chikki Kyoren-jin]] || Level 21 to 30 Skill || Levels 1+&lt;br /&gt;
|-&lt;br /&gt;
| {{Saber icon}} &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| {{Logo-G}} &lt;br /&gt;
| [[Buccaneer]]&lt;br /&gt;
| [[Spinning Strike]] || Level 11 to 20 Skill|| Levels 1+&lt;br /&gt;
|-&lt;br /&gt;
| {{Saber icon}} &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| {{Logo-Y}} &lt;br /&gt;
| [[Fuma Hiken]]&lt;br /&gt;
| [[Chikki Kyoren-jin]] || Level 21 to 30 Skill || Levels 1+&lt;br /&gt;
|-&lt;br /&gt;
| {{Saber icon}} &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| {{Logo-G}} &lt;br /&gt;
| [[Buccaneer]]&lt;br /&gt;
| [[Spinning Strike]] || Level 11 to 20 Skill|| Levels 1+&lt;br /&gt;
| height=0 colspan=7|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[User:Amaury|Amaury]] 13:23, 3 January 2008 (CST)&lt;br /&gt;
* Just remove the last line before the table closes to remove that empty column and cell.  (Remove &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;| height=0 colspan=7|&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.)  Also, it'd be a good idea to create a sandbox for yourself to test this stuff in as opposed to my talk page.  [[User:Amaury/Sandbox]] would work just fine.  ;) - [[User:EspioKaos|EspioKaos]] 13:28, 3 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
Ok, then, can you help on there? I got another issue. =) http://psupedia.info/User:Amaury/Sandbox [[User:Amaury|Amaury]] 13:48, 3 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sorry ==&lt;br /&gt;
&lt;br /&gt;
The what?  [[User:Amaury|Amaury]] 03:50, 1 January 2008 (CST)&lt;br /&gt;
* ...the hell?  Be more descriptive.  I don't even know what you're talking about. - [[User:EspioKaos|EspioKaos]] 11:02, 1 January 2008 (CST)&lt;br /&gt;
* Amaury, you need to start following our suggestions right now. You're making it very difficult for me not to block you. --[[User:Qwerty|Qwerty]] 13:57, 1 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
*Sorry Querty. I  thought you were just mad at my multiple posts that I did on one article.&lt;br /&gt;
Anyway, Espios, sorry that I wasn't that descriptive. You told me the following: Copy-paste of the existing chart = no. It MUST be updated to the new format. What did you mean by that? [[User:Amaury|Amaury]] 14:25, 1 January 2008 (CST)&lt;br /&gt;
* That was directed at MiniOli, the one who copy-pasted the chart from [[Rare monsters]] to [[Sleeping Warriors]].  Their doing so was meant for good, but I was stressing that we must update our current charts to match the new uniform style, thus the reason why we haven't just copied all of the charts to their respective articles.  And I'm with Qwerty on this.  Listen to what we've told you or action will be taken.&lt;br /&gt;
** Utilize the preview button when editing articles.  A few consecutive edits are fine, but something like 10+ in a matter of minutes is not.&lt;br /&gt;
** Stop apologizing.  It might be better to show your apologies through actions (or in certain cases, inaction) as opposed to words.&lt;br /&gt;
** Don't fragment conversations between articles.  Talk pages are meant for discussion; you don't have to jump back and forth between pages to directly address single people or subjects.&lt;br /&gt;
There may be more, but I can't think of anything else right now. - [[User:EspioKaos|EspioKaos]] 18:37, 1 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New drop templates ==&lt;br /&gt;
* So &amp;gt;_&amp;gt; can we really just say bosses follow the 125-149 pattern when Mother Brain is only 120 on S? &amp;gt;_&amp;gt; Also, where are you getting these data? According to what you put in, Onmagoug 80+ drops Kazarod board, yet, it's never been found on Eastern Peril S2 (to my knowledge). --[[User:Beatrixkiddo|Beatrixkiddo]] 14:27, 4 January 2008 (CST)&lt;br /&gt;
** Heh, didn't even have to wait to get home to check.  Big Mama Brain is LV125 on S.  Here's [http://www.pso-world.com/viewtopic.php?topic=166100&amp;amp;forum=20&amp;amp;start=0&amp;amp;15#2 a picture]. - [[User:EspioKaos|EspioKaos]] 15:14, 4 January 2008 (CST)&lt;br /&gt;
* What Mewn said.  ;)  I've been poring over my copy of the ''Perfect Bible'' since I got it a few days ago, filling in data gaps across the site wherever I can.  On the boss drop templates, I was kind of concerned about a few of them.  Alterazgohg in particular, as it has some things listed that I'm pretty certain are errors.  For example, it says that Confuse / Resist, Hiken and Haktsurahoh drop from LV100+, however previous data collected says it's LV20, except for Confuse / Resist, which is a special drop.  And I'm fairly certain Mama Brain is LV125 on S.  I'll have to verify when I get home. - [[User:EspioKaos|EspioKaos]] 15:10, 4 January 2008 (CST)&lt;br /&gt;
* Like I said on IRC, he's getting it from the Perfect Bible. Also bear in mind that boss drops may have been changed when the Resist units got made easier to find, and since then who runs Eastern Peril S2 seriously anymore? Besides, if Kazarod has a crappy droprate from 100+ Onmagohg the rate from 80+ Onma isn't going to be good either. - [[User:Mewn|Mewn]] 14:53, 4 January 2008 (CST)&lt;br /&gt;
** Oh, btw, Espio, what other info is there in the Perfect Bible? So far I've seen droptables, monster stats and set bonuses. What else is there of interest? If there's info on variable ATP values that might be handy for weapon articles, and it'd be great if the Bible explains luck and droprates further (not holding my breath though...) - [[User:Mewn|Mewn]] 15:04, 4 January 2008 (CST)&lt;br /&gt;
*** I've mainly just focused on drop and mission reward info, so I haven't gone much further into the other stuff.  However, I just checked the photon fortune section and it confirms that the only effects it has on a player is increased drops in-mission (determined by the fortune of the leader) and better success rates with weapon grinding.  I'll let you know about any other nifty stuff as I come across it. - [[User:EspioKaos|EspioKaos]] 15:10, 4 January 2008 (CST)&lt;br /&gt;
*** Ok, thanks. On the luck thing, does it state that it increases 'drop rate' or 'rare rate' (or both)? Just that Sega tend to use drop rate to mean the chance of a monster dropping anything, and rare rate for the chance of something 'good' (level drop from a monster, weapon board/unit from a box etc.) and it'd be nice to put the argument over whether luck affects boss box drops to rest. - [[User:Mewn|Mewn]] 07:27, 5 January 2008 (CST)&lt;br /&gt;
**** It says it increases the item drop rate, so just the chance of an enemy (or box, organic container, etc.) dropping something.  Oh, and bea.  I forgot to address part of what you said up there.  According to the ''PB'', the split tiers of LV100-124 and LV125-149 only apply to two enemies:  Armed Servant (Basta) and Mother Brain.  All others combine the two into a single tier of LV100-149.  I don't have time at the moment, but I'm going to try to finish out the drop tables today.  I have a few more to add (Rogue Wikko and Rogue Mazz) and then about two pages left to double-check with what we've already got. - [[User:EspioKaos|EspioKaos]] 10:34, 5 January 2008 (CST)&lt;br /&gt;
***** Okay :0 when you're done with the Bible, mail it to me? ;3 --[[User:Beatrixkiddo|Beatrixkiddo]] 12:42, 5 January 2008 (CST)&lt;br /&gt;
****** Well, I don't know...  ;)  Oh, and I amend my previous statement.  I just found another enemy that has a LV125 drop:  Rappy Igg.  It drops [B] [[Rappy Tip]] at LV100-124 and [B] [[Rappy Tippes]] at LV125-149.  Anyway, I'm down to the last page and a quarter of tables, so I should have the enemy drops completed soon. - [[User:EspioKaos|EspioKaos]] 16:16, 5 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== Just wondering... ==&lt;br /&gt;
&lt;br /&gt;
Any reason you don't use the &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;pre&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; tag? It's gotta be better than repeating all the &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt; &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt; &amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; filler on every line, even taking copy-paste into account. -[[User:Sekani|Sekani]] 21:20, 16 January 2008 (CST)&lt;br /&gt;
* I don't like the box that encases anything within the ''pre'' tags.  For example, if I were telling someone to use &amp;lt;pre&amp;gt;{{Bafal Bragga 100}}&amp;lt;/pre&amp;gt; in a drop table, I wouldn't want that box to break up my sentence like that one just did.  It might take more time to type out those other tags, but the end result looks much nicer.  I think. ;) - [[User:EspioKaos|EspioKaos]] 21:28, 16 January 2008 (CST)&lt;br /&gt;
** Well that obviously wouldn't be ideal for inline stuff (see my comment above this one), but for paragraphs of code like ''[[The_PSUPedia:Weapon_template|this]]'' or ''[[Template:Moatoob_mission|this]]''.... -[[User:Sekani|Sekani]] 21:36, 16 January 2008 (CST)&lt;br /&gt;
*** Oh!  Heh, I didn't think about that.  XD  Excellent point; it would work a lot better for things like that. - [[User:EspioKaos|EspioKaos]] 21:42, 16 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== Enemies pictures ==&lt;br /&gt;
&lt;br /&gt;
Hi there, lately I've been taking pictures of monsters, to help in the enemies pages, just asking what you think of them being like in this example:&lt;br /&gt;
&lt;br /&gt;
http://psupedia.info/User_talk:Ezodagrom/Sandbox&lt;br /&gt;
&lt;br /&gt;
500x500 pictures, on the page resized to 200x200.&lt;br /&gt;
&lt;br /&gt;
Now I've only took pics of colony/hive monsters (on my way to get pics of dulk fakis). For monsters with different elements (the ones that change appearance with different elements), I was thinking on making pics of those also and adding them later to the Image Gallery of that monster.&lt;br /&gt;
The only types of monsters I might not get any pic are the rare monsters ^^'.&lt;br /&gt;
* Excellent!  This will be a great help.  (Nice shot of the Deljaban flock, by the way.  XD) - [[User:EspioKaos|EspioKaos]] 10:58, 25 January 2008 (CST)&lt;br /&gt;
** Thanks. Just finished the colony/hive ones. I'm trying to get the small and medium sized enemies in groups and the large ones alone.  One question, is this type of page for enemies going to get more changes? http://psupedia.info/Bal_Soza  If not, I guess I could help in editing the other pages, but the only things I would be able to put there would be the picture (and the things below the picture, version, enemy type, ...), and the items drops part (with the missions where that enemy appears). On the description, abilities and stats I would put like the one in the example I made. If it isn't ready yet to change the other enemies, I'll upload the pictures I've been taking when the enemies pages get updated :). - [[User:Ezodagrom|Ezodagrom]] 11:43, 25 January 2008 (CST)&lt;br /&gt;
*** As far as I know, no major changes will be coming to that layout.  The only thing I'd like to maybe alter is the drop chart's special drops section.  In the charts we have in our [[Enemy drops|enemy drops]] article, the special drops are not linked with their respective templates, so if a template is changed when new info is discovered, it will not reflect back on our charts.  They must be maintained manually.  I wouldn't mind finding a new way to display special drops in these charts that use the template, however we'd need to find a way that doesn't look too weird when there's more than one drop.  Anyway, I might start to work on some more articles shortly by adding stats from the ''Perfect Bible'' into the charts. - [[User:EspioKaos|EspioKaos]] 12:11, 25 January 2008 (CST)&lt;br /&gt;
**Got pictures of all enemies from normal missions, including different elements of each monsters, only ones missing are Fire Gohmon/Olgohmon, Fire Ageeta and Ice Tengohg (from HSM), which I'll get this weekend. Also haven't got any rare enemy and enemies from story (Vol brothers, Ethan, Liina, SEED-Venas, Nav, Curtz, SEED-Magashi, Bread Groode and Tylor) :P. Going to be uploading the pics when the page of the enemies are updated :) [[User:Ezodagrom|Ezodagrom]] 13:50, 1 February 2008 (CST)&lt;br /&gt;
*** Sounds good.  I'm planning on doing some more enemy pages soon, so I'll have some stuff for you to add to.  ;)  I've got to run a quick errand, but when I get back, I should be able to make a few.  Then, of course, I'll have the whole weekend to work on more. - [[User:EspioKaos|EspioKaos]] 13:59, 1 February 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
==Awesome==&lt;br /&gt;
Recently joined PSUpedia and have been filling out info, mostly on exp/level of mobs, but trying my best to make the different map variations for Dual Sentinel since I've been hunting for a Psycho Wand.  I've also copied what you had for your profile to show what I have for my Ranger (hope you don't mind ^_^), though there's still some big work to be done on switching it from Technics that you had, to Bullets.  Just need some time, figuring it out is easy.  But one question is how you got the black bar for the skill level. - [[User:Wolf of the Brigade|Wolf of the Brigade]] 01:40, 3 March 2008 (CST)&lt;br /&gt;
* Thanks for all of your help around the site.  It's greatly appreciated.  :)  In order to get a black bar instead of the colored one, just change the coding before the bar to read &amp;lt;nowiki&amp;gt;style=&amp;quot;text-align:left; color:black&amp;quot;&amp;lt;/nowiki&amp;gt;. - [[User:EspioKaos|EspioKaos]] 07:05, 3 March 2008 (CST)&lt;br /&gt;
** Should've been more clear, how do you get the bar in general?  Need to increase it in some areas and don't know how you add to the bar.  As a side note, it doesn't appear that the &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Color-A}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; and other colors work. - [[User:Wolf of the Brigade|Wolf of the Brigade]] 08:40, 3 March 2008 (CST)&lt;br /&gt;
*** Oh!  The bar itself is just a string of solid boxes.  Whenever I need to add to mine, I copy-paste these &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;█&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; into the appropriate cells.  On Color-A not working, that template is specifically for cell backgrounds, so you won't be able to use it to color these bars, only the background of each cell.  If you want to use that shade of green for a bar, replace the color name with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;#bfb&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.  Or, was there another use you were looking for? - [[User:EspioKaos|EspioKaos]] 12:09, 3 March 2008 (CST)&lt;br /&gt;
**** I was wanting to color code the name of the weapon if you take a look at my profile near the bottom.  Color code it to the # of *'s the weapons I have on my palette have.  Minor detail, but trying to add my own touch.[[User:Wolf of the Brigade|Wolf of the Brigade]] 14:59, 3 March 2008 (CST)&lt;br /&gt;
* Ah, something like this?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- {{Color-A}}&lt;br /&gt;
|Phantom||{{Rifle icon}}&lt;br /&gt;
|- {{Color-A}}&lt;br /&gt;
|Phantom||{{Rifle icon}}&lt;br /&gt;
|- {{Color-S}}&lt;br /&gt;
|Shigga Desta||{{Shotgun icon}}&lt;br /&gt;
|- {{Color-S}}&lt;br /&gt;
|Meteor Cannon||{{Laser cannon icon}}&lt;br /&gt;
|- {{Color-S}}&lt;br /&gt;
|Song for Death||{{Grenade icon}}&lt;br /&gt;
|- {{Color-S}}&lt;br /&gt;
|Mizurakihoh||{{Rifle icon}}&lt;br /&gt;
|}&lt;br /&gt;
If so, just insert the appropriate template in the line before the weapon name.  It'll go after the horizontal pipe and hyphen (&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;|-&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;). - [[User:EspioKaos|EspioKaos]] 17:49, 3 March 2008 (CST)&lt;br /&gt;
*Ah, exactly.  Thanks a ton.  Now, what else to add for fun is the next question.&lt;br /&gt;
&lt;br /&gt;
== Stuff ==&lt;br /&gt;
&lt;br /&gt;
Hey there. If you have something on your mind that you want to add and is in the PB feel free to ask me, I (finally - i'm always late to order these stuff, was the same for psu's one) received my copy and could help filling stuff. I'll use it for the offline part anyway like I do with episode 1 but offline isn't the most urgent to do I guess. So yeah, if you need a specific help on something feel free to ask. I'll continue offline and master types stuff either way. [[User:Essen|Essen]] 12:58, 28 March 2008 (CDT)&lt;br /&gt;
* Cool, thanks!  I guess really we should check to see if there's any weapons I haven't added to the main listing that the ''PB'' lists.  I know I added a lot of them, but I think I may have cut it short and skipped a few categories.  Aside from that, I still need to get around to adding all of the Meseta/MP rewards for individual missions. - [[User:EspioKaos|EspioKaos]] 13:24, 28 March 2008 (CDT)&lt;br /&gt;
*Thanks for your help and everything. I appresiacte it. - [[User:Blitzkreig]] March 28&lt;br /&gt;
&lt;br /&gt;
== Rare Enemy Charts ==&lt;br /&gt;
&lt;br /&gt;
Sorry about the Rare mission charts. I didn't notice the messages until after I had done a few. I'll look at the new format and see if I understand the conversions you were referring to.&lt;br /&gt;
--[[User:Luthor|Luthor]] 11:57, 31 March 2008 (CDT)&lt;/div&gt;</summary>
		<author><name>Luthor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User_talk:EspioKaos&amp;diff=40489</id>
		<title>User talk:EspioKaos</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User_talk:EspioKaos&amp;diff=40489"/>
				<updated>2008-03-31T16:56:47Z</updated>
		
		<summary type="html">&lt;p&gt;Luthor: Rare Enemy Charts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Area drops ==&lt;br /&gt;
Was starting to do the area drops templates, but now I'm a bit confused with what drops in certain places...Was checking the jp psu wiki, for example on linear line missions they don't have copernia and olpad on the lvl 20+ missions (unsafe passage B and fight for food B), only have those on lvl 30+...should I try doing the area drops based on jp psu wiki, or you'll take care of it (later or another day) :P - [[User:Ezodagrom|Ezodagrom]] 14:47, 2 March 2008 (CST)&lt;br /&gt;
* Hrm... I guess if you feel up to it, you can do some conversions based on the JP wiki's data.  I've got the ''PB'''s drop chart, though, so I'll try to get some templates done based on that data.  Of course, I'll have to double check a lot of it, since I just looked at what it says for Linear Line, and it says that Copernia, Olpad, etc. do not drop there on any level.  &amp;lt;_&amp;lt;;  (And we all know that's not right.)  Also, thanks for doing pretty much all of the template conversions over the past few days.  That was a big help.  :) - [[User:EspioKaos|EspioKaos]] 19:02, 2 March 2008 (CST)&lt;br /&gt;
** Well, tomorrow I'll try to do some :P (right now it's 1am where I live, so I'll have to go for now ^^) - [[User:Ezodagrom|Ezodagrom]] 19:16, 2 March 2008 (CST)&lt;br /&gt;
*** That's cool; no rush.  ;)  I'm going to try to do some tonight along with a few other things I've been thinking about.  I'd like to work some more on our Dengeki articles in preparation for whenever we get our equivalent to that event. - [[User:EspioKaos|EspioKaos]] 19:53, 2 March 2008 (CST)&lt;br /&gt;
**** Been trying to do the area drops and boxes templates, but it's a bit hard x_x, it was going fine until I got to the raffon lakeshore area, on the jp wiki it doesn't have data about the area drops for some missions (The Mad Beasts and Sleeping Warriors, for example), so I can't do those :/&lt;br /&gt;
***** Just checked the ''PB'' and it lists Raffon Lakeshore as having the exact same drops as Raffon Meadow.  That really makes me wonder why they even bothered separating the two in the first place.  Ah, well; I'm sure they had their reasons. &amp;lt;_&amp;lt; - [[User:EspioKaos|EspioKaos]] 21:51, 3 March 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
* On an unrelated topic, do we have a way yet to distinguish between different, but similar areas? Obvious example here would seem to be Forest (as seen in Forest of Illusion) versus VR Forest (as seen in Maximum Attack G), but there are others too, such as the Galenigare Mine in Bruce's Dungeon S (drops [B] Ank Deddac at 100+) and the Temple and Shikon Islands in Her Secret Mission S (drops [B] Halarodoc and [B] Daiga/Fuka-Misakic respectively). If something got sorted out or there's plans afoot disregard this. - [[User:Mewn|Mewn]] 09:11, 5 March 2008 (CST)&lt;br /&gt;
** That's an excellent point that never really crossed my mind.  I guess it would be best to create unique templates for these missions' drops.  Maybe something like &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Training Facility area}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; for Bruce's Dungeon (since the mission window calls the location something along those lines) or &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Islands area (HSM)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Temple area (HSM)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; for Her Secret Mission. - [[User:EspioKaos|EspioKaos]] 09:49, 5 March 2008 (CST)&lt;br /&gt;
***Are we aloud to edit the ''actual'' area drops on PSUPedia? Cause I could probably help out if we can. I'll try to help out as much as possible. [[User:Blitzkreig|Blitzkreig]] 20:56, 28 March 2008 (CDT)&lt;br /&gt;
**** Anyone is &amp;lt;i&amp;gt;allowed&amp;lt;/i&amp;gt; to edit anything he wants (well, except for other users' user pages), provided the information added is correct and reliable. Since the area drops (well, really all drops now) utilize templates, it is a bit more confusing to edit them, but anyone is still permitted to do it. --[[User:Qwerty|Qwerty]] 21:03, 28 March 2008 (CDT)&lt;br /&gt;
I  am wondering how to put a Ydral item on the boss box drop, as well as chicotite and nanoresin. I did Rainbow beast earlier and found some stuff out of the boss box and I want to put it up.&lt;br /&gt;
* For boss boxes, just type the name of the item you found in the appropriate cell with double brackets surrounding it, and separate each item with a line break (like so:  &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Ydral]]&amp;lt;br/&amp;gt;[[Ortapolymer]]&amp;lt;br/&amp;gt;[[Chicotite]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;).  However, in the case of boss box drops, we should avoid listing synthesis materials since they are generally covered by the normal box and area drops fields.  Weapons, units, line shields and synthesis boards are what we should put in the boss boxes.  (Generally, that's all most visitors are looking for, anyway, when they go over these charts.)  Anyway, that reminds me that if I have time later today, I need to do some more work on my area drop templates. - [[User:EspioKaos|EspioKaos]] 12:07, 29 March 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Boss Boxes and Stats tables ==&lt;br /&gt;
Hi there, I've been thinking on the boss boxes drops table and boss stats table, tried making both (but they are nowhere near perfect :P)&lt;br /&gt;
&lt;br /&gt;
http://psupedia.info/User_talk:Ezodagrom/Sandbox&lt;br /&gt;
&lt;br /&gt;
The stats table, since there are no king/buffed bosses and they are immune to SE, those parts aren't needed. The half damage part, since some bosses are resistant to some types of weapons on differents parts of their body, I thought maybe having the different parts of their bodies and the icon of the type of weapon they are resistant to (even though the example is about de rol le, the half damage part I just made up body parts :P).&lt;br /&gt;
The boss boxes table, since they have many drops, maybe having 3 or 4 columns (4 on the example), and 1 to 4 rows for each lvl (depending on how many drops the boss has) - [[User:Ezodagrom|Ezodagrom]] 19:48, 22 February 2008 (CST)&lt;br /&gt;
* I like it.  The way you have the drop table is pretty much how the ''Perfect Bible'' displays boss drops.  I've been thinking about different possibilities for a while, but I always tend to come back to something like that.  Ultimately, I would love to have a way to use the boss drop templates we have set up to minimize the extra work it'd take to update drop lists, but with how they display vertically, it would require a drastically different style table from our other charts.  To show some things I'd been thinking of, see [[User:EspioKaos/Sandbox2|this example]].  I've considered removing the LV1-19 sections since those levels have no drops whatsoever according to the ''PB'' so I doubt we'll ever see bosses at that low of a level.  I'd also like to mess with the special drops display.  I'm sure there's something I could do to make it look better.  But for now, I've got to go.  I'll try to mess with it more later when I've got more time. - [[User:EspioKaos|EspioKaos]] 10:25, 23 February 2008 (CST)&lt;br /&gt;
* I like your table, it looks better than mine :P (since bosses have many drops, the one I made looks a bit confusing). And I agree with removing the lvl 1-19 sections. Even though there are bosses below lvl 20 in story missions, I think they have no boxes (now I'm not sure xD). I guess those sections would only be there to show the story missions where those bosses below lvl 20 appear. About the special drops, I think the 2nd example looks a bit better (and has more space if there's a boss with more special drops). - [[User:Ezodagrom|Ezodagrom]] 12:01, 23 February 2008 (CST)&lt;br /&gt;
** Yeah, I'd planned on leaving the story mission boss appearances off of these charts since they never leave boxes behind.  Anyway, I'll see if I can work up another example soon that takes out LV1-19.  I think I might be able to work it out where one of those spots is replaced by the special drops.  I may also go ahead and preemptively add a LV150+ slot since we've gotten our first enemy in that range (Howzer) and I expect more to come soon. - [[User:EspioKaos|EspioKaos]] 17:44, 23 February 2008 (CST)&lt;br /&gt;
** [[User:EspioKaos/Sandbox2#Example_3|Here we go]].  I switched to De Ragan since I wanted to make an example that would list multiple missions to show how I think it would be best to display them (one per line so as to not horizontally stretch the cells).  Also, the special drops were added in place of LV1-9, the following tiers were moved back and LV150+ was added for future bosses.  I'm kind of expecting Mother Brain to be up there since her S version is already LV125.  Hopefully Electronic Brain S2 won't put her at LV149 or something ridiculously close to LV150.  XD - [[User:EspioKaos|EspioKaos]] 18:20, 23 February 2008 (CST)&lt;br /&gt;
** It's looking great :P [[User:Ezodagrom|Ezodagrom]] 18:55, 23 February 2008 (CST)&lt;br /&gt;
*** Cool.  Anything else you think we should add to it?  (Also, I tweaked the table a bit; just added line breaks to the ''Drop items'' cells to reduce some empty space.) - [[User:EspioKaos|EspioKaos]] 19:11, 23 February 2008 (CST)&lt;br /&gt;
*** I thought maybe adding the rarity like this :P http://psupedia.info/User_talk:Ezodagrom/Sandbox (on test 2 :P) - [[User:Ezodagrom|Ezodagrom]] 05:31, 24 February 2008 (CST)&lt;br /&gt;
**** It looks kind of funny.  &amp;lt;_&amp;lt;;  Not counting individual color-coded cells, rarity isn't a big focus of any of the other drop tables, so I don't think we'd need to add that to the boss charts. - [[User:EspioKaos|EspioKaos]] 21:05, 24 February 2008 (CST)&lt;br /&gt;
* Almost forgot about the stats table.  [[User:EspioKaos/Sandbox2#Stats_example_1|Check it out]].  Personally, I think this table looks better when it's more horizontally presented, so I put the half damage stuff to the right of the stat multipliers.  The wider open spaces will leave room to include parts that take half damage from certain attacks. - [[User:EspioKaos|EspioKaos]] 14:41, 25 February 2008 (CST)&lt;br /&gt;
** Yours definitely looks better :P (wow, can't believe I only saw you talked about the stats today o_o). I don't think there's much more that can be added :) - [[User:Ezodagrom|Ezodagrom]] 08:40, 29 February 2008 (CST)&lt;br /&gt;
*** Heh, it happens.  ;)  I'll templatize it a little later today so we can get it added to boss articles soon, and then probably over the weekend I can get stat percents added.  In the meantime, there are a few other things I need to do around here, then I've got to get back to work.  &amp;lt;_&amp;lt; - [[User:EspioKaos|EspioKaos]] 08:56, 29 February 2008 (CST)&lt;br /&gt;
*** Ok, if you want, later today I can try making the boss boxes drop charts, using the new method for enemies drops templates that was voted. I think I understood how it works :P...Using Dark Falz as an example, 1st thing to do is editing the boss template to be like this one, http://psupedia.info/Template:Dark_Falz, then making the boss drops chart on the template &amp;quot;Dark_Falz_drop_chart&amp;quot;, using &amp;lt;nowiki&amp;gt;{{Dark Falz | 50}}&amp;lt;/nowiki&amp;gt; instead of &amp;lt;nowiki&amp;gt;{{Dark Falz 50}}&amp;lt;/nowiki&amp;gt;, and then just put it on the boss page, right? I'll also put the pics I got from bosses ^^ - [[User:Ezodagrom|Ezodagrom]] 09:19, 29 February 2008 (CST)&lt;br /&gt;
**** Yup!  Sounds like you've got it!  :) - [[User:EspioKaos|EspioKaos]] 09:22, 29 February 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== Enemy Templates ==&lt;br /&gt;
I saw that humanoid enemy templates weren't done, I tried making Alfort Tylor and AMF Heavy Infantry ones, am I doing them well? :)&lt;br /&gt;
http://psupedia.info/Template:AMF_Heavy_Infantry_drop_chart&lt;br /&gt;
http://psupedia.info/Template:Alfort_Tylor_drop_chart&lt;br /&gt;
* Looks good to me. --[[User:Qwerty|Qwerty]] 19:23, 5 February 2008 (CST)&lt;br /&gt;
* Yup, they look great!  Thanks for the help.  :D  I'll try to fill in some stats and stuff shortly to some of the new enemy articles you made, but no promises since I might be taking shelter for round two of some nasty storms coming through my area.  Had a funnel cloud form above my neighborhood earlier in the afternoon.  o_o  Luckily it moved off kind of quickly and never touched down.  Still, scary shit.  XD - [[User:EspioKaos|EspioKaos]] 19:32, 5 February 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== Redirecting ==&lt;br /&gt;
&lt;br /&gt;
How do you do it? Because red link means it hasn't been made yet, and when it's like that there is no &amp;quot;Move.&amp;quot; How can I do it? --[[User:Amaury|Amaury]] 15:58, 1 February 2008 (CST)&lt;br /&gt;
* In the empty page, type &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;#REDIRECT [[page name]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, where ''page name'' is the name of the article you want the redirect to go.  Please don't go overboard with it. ;) - [[User:EspioKaos|EspioKaos]] 16:00, 1 February 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
*Sure thing! [[User:Amaury|Amaury]] 16:04, 1 February 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== Important ==&lt;br /&gt;
&lt;br /&gt;
I think [[User:Sweet Death|this user]] may be a bot or something. He's messed up a few pages.&lt;br /&gt;
&lt;br /&gt;
Pages: [[Bullets]], [[Viper]], http://psupedia.info/index.php?title=Real_Hand_Gun_G&amp;amp;action=history, http://psupedia.info/index.php?title=Template:Red&amp;amp;action=history.  --[[User:Amaury|Amaury]] 14:32, 1 February 2008 (CST)&lt;br /&gt;
* Likely just someone looking for lulz, as they say.  He's been blocked, and all affected pages have been fixed. - [[User:EspioKaos|EspioKaos]] 14:38, 1 February 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
*Good job. :D&lt;br /&gt;
By the way, isn't &amp;quot;he's&amp;quot; the same as &amp;quot;it's?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(It's) It is going to rain&lt;br /&gt;
(Its) It has stopped raining.&lt;br /&gt;
&lt;br /&gt;
He's = He is.&lt;br /&gt;
He has = Hes? [[User:Amaury|Amaury]] 14:41, 1 February 2008 (CST)&lt;br /&gt;
* ''He's'' is a contraction of ''he is'' or ''he has''.  (So up there, ''he's been blocked'' = ''he has been blocked''.)  ''It's'' is a contraction of ''it is'' or ''it has''.  ''Its'' is the possessive form of ''it''. - [[User:EspioKaos|EspioKaos]] 14:47, 1 February 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
I don't get it. =P. [[User:Amaury|Amaury]] 15:01, 1 February 2008 (CST)&lt;br /&gt;
* Eh, try this, then.  It might be able to explain it better. ;) http://esl.about.com/library/grammar/blgr_contractions.htm - [[User:EspioKaos|EspioKaos]] 15:13, 1 February 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== Good job ==&lt;br /&gt;
&lt;br /&gt;
Nice job on completing those pages! :D [[User:Amaury|Amaury]] 14:47, 29 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== Unit Pages ==&lt;br /&gt;
&lt;br /&gt;
I think I found one. http://psupedia.info/Mega_/_Power [[User:Amaury|Amaury]] 13:29, 28 January 2008 (CST)&lt;br /&gt;
* What I mean is that I don't think we've finalized the design yet.  Some pages use that which is perfectly fine, but it's somewhat likely that it might change at some point down the line. - [[User:EspioKaos|EspioKaos]] 13:34, 28 January 2008 (CST)&lt;br /&gt;
** I think that format will work perfectly, as no type of unit works with more than two stats. I'd like to use stuff like ATP/ATA/DFP/EVP instead of Att./Acc./Def./Eva., though, just to be consistent with our weapon pages. That, and the former names are how stats are almost universally addressed by the community. But yes, I think this unit page format will be fine. If you want, we can vote on it, but for the time being, we might as well put the stats up somehow. --[[User:Qwerty|Qwerty]] 13:43, 28 January 2008 (CST)&lt;br /&gt;
*** Nah, no need for a vote.  This sounds good to me, and as you said, it's best to have some kind of article for these instead of just blank pages. - [[User:EspioKaos|EspioKaos]] 13:51, 28 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== Unit Icons ==&lt;br /&gt;
&lt;br /&gt;
*Hey, EspioKaos, are there icons for each slot? Head, Arms, Legs, Extra.&lt;br /&gt;
&lt;br /&gt;
I know there are Line Shield icons. [[Image:Line_shield.png|17px]] [[User:Amaury|Amaury]] 20:21, 27 January 2008 (CST)&lt;br /&gt;
* Not yet, but I do plan on making some eventually.  I'd like to put them to use in the main line shield table listing or possibly in individual articles for each line shield. - [[User:EspioKaos|EspioKaos]] 20:23, 27 January 2008 (CST)&lt;br /&gt;
*Lol! EspioKaos, I meant Head Slot, Arm Slot, BODY Slot, and Extra Slot. [[User:Amaury|Amaury]] 11:26, 28 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== Rank Icons ==&lt;br /&gt;
&lt;br /&gt;
*Do you plan on making icons for the ranks? Like a &amp;quot;Saber&amp;quot; is a C rank.&lt;br /&gt;
&lt;br /&gt;
Will icons be made eventually? Example: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Image:A rank symbol_icon.png|18px]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
( &amp;quot;C,&amp;quot; &amp;quot;B,&amp;quot; &amp;quot;A,&amp;quot; &amp;amp; &amp;quot;S.&amp;quot; ) [[User:Amaury|Amaury]] 00:03, 8 January 2008 (CST)&lt;br /&gt;
 &lt;br /&gt;
** Nope. We've got color templates for that. Go read the Manual of Style. --[[User:Qwerty|Qwerty]] 00:13, 8 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
*I tried that, and all I get is: {{Color-C}}color [[User:Amaury|Amaury]] 00:15, 8 January 2008 (CST)&lt;br /&gt;
**Use it in a table, like you're supposed to. If you still can't figure it out, go read up on your Wiki code, or just check other tables that use it. --[[User:Qwerty|Qwerty]] 00:33, 8 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
Shouldn't it be under Unreleased Bosses then? [[User:Amaury|Amaury]]&lt;br /&gt;
* It's been released, so no. - [[User:EspioKaos|EspioKaos]] 15:21, 31 December 2007 (CST)&lt;br /&gt;
* And to clarify, when I say released, I mean in any version of the game.  We can collect data on it due to it being available in at least one mission, so it's no longer an unreleased enemy. - [[User:EspioKaos|EspioKaos]] 15:39, 31 December 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
* I see. Hey, how do you sign something with the time and everything. I just copy and paste  someone's and then put my name in it, but-- [[User:Amaury|Amaury]]&lt;br /&gt;
* As Mewn said, use four tilde signs, as seen in the comments below the big box which you put words in. - [[User:Miraglyth|Miraglyth]] 16:08, 31 December 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Handguns ==&lt;br /&gt;
&lt;br /&gt;
I'm putting more details for my characters on my profile, and I need to know what elemental symbol do I put for the range weapons. Do I put the element symbol of the bullet I have or do I put the neutral symbol. (Like it shows neutral when you check the player's equipped weapons and they have a ranged weapon in the game.) [[User:Amaury|Amaury]] 23:12, 2 January 2008 (CST)&lt;br /&gt;
* It's your user page, so it doesn't fall under any specific guidelines.  Use whatever you want. - [[User:EspioKaos|EspioKaos]] 23:14, 2 January 2008 (CST)&lt;br /&gt;
*Ok, thanks! Also, can you teach me how to do the lines that shows the LV of your PAs, and how do I put pictures of my characters in the tables? I don't have the expansion for the PC yet, so I can't take screenshots with FRAPS, but how would I do it? [[User:Amaury|Amaury]] 23:18, 2 January 2008 (CST)&lt;br /&gt;
** Just look at my user page in edit mode to see how to do the lines.  However, DO NOT alter and save anything! - [[User:EspioKaos|EspioKaos]] 23:23, 2 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
*Also, something's wrong when I try to put the weapon symbols. I get the following. (Example is the Handgun) I want them to be next to element icon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Newman Character)&lt;br /&gt;
{{Handgun icon}} {{Fire}} Beamgun (7★). PA: Burning Hit.&lt;br /&gt;
&lt;br /&gt;
{{Neutral}} Slyrod (4★). PAs: Radiga, Gidiga, Shifta,&lt;br /&gt;
&lt;br /&gt;
{{Light}} Mayrod (8★). PAs: Resta, Reverser, Giresta, Retier,&lt;br /&gt;
&lt;br /&gt;
{{Light}} Batnara (3★). PAs: Resta, Reverser,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As for the section removal of your talk page, that was an accident, I clicked the wrong link, and didn't realize it until you said something. [[User:Amaury|Amaury]] 23:28, 2 January 2008 (CST)&lt;br /&gt;
* The handgun icon centers itself because we had to code it that way for use in tables.  Try &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Image:Handgun_icon.png|18px]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Handgun icon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. - [[User:EspioKaos|EspioKaos]] 23:31, 2 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
*Ok! But it happens with all the weapons. It did it when I was editing my Human. Do I just replace the name and put like: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Image:Sword_icon.png|18px]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also, as for the lines for PA levels, how do I know where to put the line? Like where's the line at PA LV say, 4 and then like another PA is like LV 17. [[User:Amaury|Amaury]] 23:36, 2 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Yay! It worked! Thank you!  Except now I get this when I try to put the company logo. How do I fix that?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Newman Character)&lt;br /&gt;
[[Image:Handgun_icon.png|18px]] {{Logo-Y}} {{Fire}} Beamgun (7★). PA: Burning Hit.&lt;br /&gt;
&lt;br /&gt;
{{Neutral}} Slyrod (4★). PAs: Radiga, Gidiga, Shifta,&lt;br /&gt;
&lt;br /&gt;
{{Light}} Mayrod (8★). PAs: Resta, Reverser, Giresta, Retier,&lt;br /&gt;
&lt;br /&gt;
{{Light}} Batnara (3★). PAs: Resta, Reverser,&lt;br /&gt;
&lt;br /&gt;
[[User:Amaury|Amaury]] 23:39, 2 January 2008 (CST)&lt;br /&gt;
* Just change &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Logo-Y}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Image:Yomei-logo.png|18px]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. - [[User:EspioKaos|EspioKaos]] 06:36, 3 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
*Are there codes for the color of clothes? I added a clothes/parts section and wanna put the color the clothes/parts are. PS: What do I type for Line shields so it'll go where I want it? [[User:Amaury|Amaury]] 12:13, 3 January 2008 (CST)&lt;br /&gt;
** There are no codes made specifically for clothes/parts.  For line shields:  &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Image:Line_shield.png|17px]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. - [[User:EspioKaos|EspioKaos]] 12:54, 3 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
Hi, again. Heh heh. I'm trying to put my weapons and PAs and stuff into tables, but I can't remove an extra column that got added. (After &amp;quot;Used During&amp;quot;) How can I fix it?&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3| Weapon !! Name !! Linked !! Effect !! Used during&lt;br /&gt;
|-&lt;br /&gt;
| {{Slicer icon}} &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| {{Logo-Y}} &lt;br /&gt;
| [[Fuma Hiken]]&lt;br /&gt;
| [[Chikki Kyoren-jin]] || Level 21 to 30 Skill || Levels 1+&lt;br /&gt;
|-&lt;br /&gt;
| {{Saber icon}} &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| {{Logo-G}} &lt;br /&gt;
| [[Buccaneer]]&lt;br /&gt;
| [[Spinning Strike]] || Level 11 to 20 Skill|| Levels 1+&lt;br /&gt;
|- &lt;br /&gt;
| {{Slicer icon}} &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| {{Logo-Y}} &lt;br /&gt;
| [[Fuma Hiken]]&lt;br /&gt;
| [[Chikki Kyoren-jin]] || Level 21 to 30 Skill || Levels 1+&lt;br /&gt;
|-&lt;br /&gt;
| {{Saber icon}} &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| {{Logo-G}} &lt;br /&gt;
| [[Buccaneer]]&lt;br /&gt;
| [[Spinning Strike]] || Level 11 to 20 Skill|| Levels 1+&lt;br /&gt;
|-&lt;br /&gt;
| {{Saber icon}} &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| {{Logo-Y}} &lt;br /&gt;
| [[Fuma Hiken]]&lt;br /&gt;
| [[Chikki Kyoren-jin]] || Level 21 to 30 Skill || Levels 1+&lt;br /&gt;
|-&lt;br /&gt;
| {{Saber icon}} &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| {{Logo-G}} &lt;br /&gt;
| [[Buccaneer]]&lt;br /&gt;
| [[Spinning Strike]] || Level 11 to 20 Skill|| Levels 1+&lt;br /&gt;
| height=0 colspan=7|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[User:Amaury|Amaury]] 13:23, 3 January 2008 (CST)&lt;br /&gt;
* Just remove the last line before the table closes to remove that empty column and cell.  (Remove &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;| height=0 colspan=7|&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.)  Also, it'd be a good idea to create a sandbox for yourself to test this stuff in as opposed to my talk page.  [[User:Amaury/Sandbox]] would work just fine.  ;) - [[User:EspioKaos|EspioKaos]] 13:28, 3 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
Ok, then, can you help on there? I got another issue. =) http://psupedia.info/User:Amaury/Sandbox [[User:Amaury|Amaury]] 13:48, 3 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sorry ==&lt;br /&gt;
&lt;br /&gt;
The what?  [[User:Amaury|Amaury]] 03:50, 1 January 2008 (CST)&lt;br /&gt;
* ...the hell?  Be more descriptive.  I don't even know what you're talking about. - [[User:EspioKaos|EspioKaos]] 11:02, 1 January 2008 (CST)&lt;br /&gt;
* Amaury, you need to start following our suggestions right now. You're making it very difficult for me not to block you. --[[User:Qwerty|Qwerty]] 13:57, 1 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
*Sorry Querty. I  thought you were just mad at my multiple posts that I did on one article.&lt;br /&gt;
Anyway, Espios, sorry that I wasn't that descriptive. You told me the following: Copy-paste of the existing chart = no. It MUST be updated to the new format. What did you mean by that? [[User:Amaury|Amaury]] 14:25, 1 January 2008 (CST)&lt;br /&gt;
* That was directed at MiniOli, the one who copy-pasted the chart from [[Rare monsters]] to [[Sleeping Warriors]].  Their doing so was meant for good, but I was stressing that we must update our current charts to match the new uniform style, thus the reason why we haven't just copied all of the charts to their respective articles.  And I'm with Qwerty on this.  Listen to what we've told you or action will be taken.&lt;br /&gt;
** Utilize the preview button when editing articles.  A few consecutive edits are fine, but something like 10+ in a matter of minutes is not.&lt;br /&gt;
** Stop apologizing.  It might be better to show your apologies through actions (or in certain cases, inaction) as opposed to words.&lt;br /&gt;
** Don't fragment conversations between articles.  Talk pages are meant for discussion; you don't have to jump back and forth between pages to directly address single people or subjects.&lt;br /&gt;
There may be more, but I can't think of anything else right now. - [[User:EspioKaos|EspioKaos]] 18:37, 1 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New drop templates ==&lt;br /&gt;
* So &amp;gt;_&amp;gt; can we really just say bosses follow the 125-149 pattern when Mother Brain is only 120 on S? &amp;gt;_&amp;gt; Also, where are you getting these data? According to what you put in, Onmagoug 80+ drops Kazarod board, yet, it's never been found on Eastern Peril S2 (to my knowledge). --[[User:Beatrixkiddo|Beatrixkiddo]] 14:27, 4 January 2008 (CST)&lt;br /&gt;
** Heh, didn't even have to wait to get home to check.  Big Mama Brain is LV125 on S.  Here's [http://www.pso-world.com/viewtopic.php?topic=166100&amp;amp;forum=20&amp;amp;start=0&amp;amp;15#2 a picture]. - [[User:EspioKaos|EspioKaos]] 15:14, 4 January 2008 (CST)&lt;br /&gt;
* What Mewn said.  ;)  I've been poring over my copy of the ''Perfect Bible'' since I got it a few days ago, filling in data gaps across the site wherever I can.  On the boss drop templates, I was kind of concerned about a few of them.  Alterazgohg in particular, as it has some things listed that I'm pretty certain are errors.  For example, it says that Confuse / Resist, Hiken and Haktsurahoh drop from LV100+, however previous data collected says it's LV20, except for Confuse / Resist, which is a special drop.  And I'm fairly certain Mama Brain is LV125 on S.  I'll have to verify when I get home. - [[User:EspioKaos|EspioKaos]] 15:10, 4 January 2008 (CST)&lt;br /&gt;
* Like I said on IRC, he's getting it from the Perfect Bible. Also bear in mind that boss drops may have been changed when the Resist units got made easier to find, and since then who runs Eastern Peril S2 seriously anymore? Besides, if Kazarod has a crappy droprate from 100+ Onmagohg the rate from 80+ Onma isn't going to be good either. - [[User:Mewn|Mewn]] 14:53, 4 January 2008 (CST)&lt;br /&gt;
** Oh, btw, Espio, what other info is there in the Perfect Bible? So far I've seen droptables, monster stats and set bonuses. What else is there of interest? If there's info on variable ATP values that might be handy for weapon articles, and it'd be great if the Bible explains luck and droprates further (not holding my breath though...) - [[User:Mewn|Mewn]] 15:04, 4 January 2008 (CST)&lt;br /&gt;
*** I've mainly just focused on drop and mission reward info, so I haven't gone much further into the other stuff.  However, I just checked the photon fortune section and it confirms that the only effects it has on a player is increased drops in-mission (determined by the fortune of the leader) and better success rates with weapon grinding.  I'll let you know about any other nifty stuff as I come across it. - [[User:EspioKaos|EspioKaos]] 15:10, 4 January 2008 (CST)&lt;br /&gt;
*** Ok, thanks. On the luck thing, does it state that it increases 'drop rate' or 'rare rate' (or both)? Just that Sega tend to use drop rate to mean the chance of a monster dropping anything, and rare rate for the chance of something 'good' (level drop from a monster, weapon board/unit from a box etc.) and it'd be nice to put the argument over whether luck affects boss box drops to rest. - [[User:Mewn|Mewn]] 07:27, 5 January 2008 (CST)&lt;br /&gt;
**** It says it increases the item drop rate, so just the chance of an enemy (or box, organic container, etc.) dropping something.  Oh, and bea.  I forgot to address part of what you said up there.  According to the ''PB'', the split tiers of LV100-124 and LV125-149 only apply to two enemies:  Armed Servant (Basta) and Mother Brain.  All others combine the two into a single tier of LV100-149.  I don't have time at the moment, but I'm going to try to finish out the drop tables today.  I have a few more to add (Rogue Wikko and Rogue Mazz) and then about two pages left to double-check with what we've already got. - [[User:EspioKaos|EspioKaos]] 10:34, 5 January 2008 (CST)&lt;br /&gt;
***** Okay :0 when you're done with the Bible, mail it to me? ;3 --[[User:Beatrixkiddo|Beatrixkiddo]] 12:42, 5 January 2008 (CST)&lt;br /&gt;
****** Well, I don't know...  ;)  Oh, and I amend my previous statement.  I just found another enemy that has a LV125 drop:  Rappy Igg.  It drops [B] [[Rappy Tip]] at LV100-124 and [B] [[Rappy Tippes]] at LV125-149.  Anyway, I'm down to the last page and a quarter of tables, so I should have the enemy drops completed soon. - [[User:EspioKaos|EspioKaos]] 16:16, 5 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== Just wondering... ==&lt;br /&gt;
&lt;br /&gt;
Any reason you don't use the &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;pre&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; tag? It's gotta be better than repeating all the &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt; &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt; &amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; filler on every line, even taking copy-paste into account. -[[User:Sekani|Sekani]] 21:20, 16 January 2008 (CST)&lt;br /&gt;
* I don't like the box that encases anything within the ''pre'' tags.  For example, if I were telling someone to use &amp;lt;pre&amp;gt;{{Bafal Bragga 100}}&amp;lt;/pre&amp;gt; in a drop table, I wouldn't want that box to break up my sentence like that one just did.  It might take more time to type out those other tags, but the end result looks much nicer.  I think. ;) - [[User:EspioKaos|EspioKaos]] 21:28, 16 January 2008 (CST)&lt;br /&gt;
** Well that obviously wouldn't be ideal for inline stuff (see my comment above this one), but for paragraphs of code like ''[[The_PSUPedia:Weapon_template|this]]'' or ''[[Template:Moatoob_mission|this]]''.... -[[User:Sekani|Sekani]] 21:36, 16 January 2008 (CST)&lt;br /&gt;
*** Oh!  Heh, I didn't think about that.  XD  Excellent point; it would work a lot better for things like that. - [[User:EspioKaos|EspioKaos]] 21:42, 16 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== Enemies pictures ==&lt;br /&gt;
&lt;br /&gt;
Hi there, lately I've been taking pictures of monsters, to help in the enemies pages, just asking what you think of them being like in this example:&lt;br /&gt;
&lt;br /&gt;
http://psupedia.info/User_talk:Ezodagrom/Sandbox&lt;br /&gt;
&lt;br /&gt;
500x500 pictures, on the page resized to 200x200.&lt;br /&gt;
&lt;br /&gt;
Now I've only took pics of colony/hive monsters (on my way to get pics of dulk fakis). For monsters with different elements (the ones that change appearance with different elements), I was thinking on making pics of those also and adding them later to the Image Gallery of that monster.&lt;br /&gt;
The only types of monsters I might not get any pic are the rare monsters ^^'.&lt;br /&gt;
* Excellent!  This will be a great help.  (Nice shot of the Deljaban flock, by the way.  XD) - [[User:EspioKaos|EspioKaos]] 10:58, 25 January 2008 (CST)&lt;br /&gt;
** Thanks. Just finished the colony/hive ones. I'm trying to get the small and medium sized enemies in groups and the large ones alone.  One question, is this type of page for enemies going to get more changes? http://psupedia.info/Bal_Soza  If not, I guess I could help in editing the other pages, but the only things I would be able to put there would be the picture (and the things below the picture, version, enemy type, ...), and the items drops part (with the missions where that enemy appears). On the description, abilities and stats I would put like the one in the example I made. If it isn't ready yet to change the other enemies, I'll upload the pictures I've been taking when the enemies pages get updated :). - [[User:Ezodagrom|Ezodagrom]] 11:43, 25 January 2008 (CST)&lt;br /&gt;
*** As far as I know, no major changes will be coming to that layout.  The only thing I'd like to maybe alter is the drop chart's special drops section.  In the charts we have in our [[Enemy drops|enemy drops]] article, the special drops are not linked with their respective templates, so if a template is changed when new info is discovered, it will not reflect back on our charts.  They must be maintained manually.  I wouldn't mind finding a new way to display special drops in these charts that use the template, however we'd need to find a way that doesn't look too weird when there's more than one drop.  Anyway, I might start to work on some more articles shortly by adding stats from the ''Perfect Bible'' into the charts. - [[User:EspioKaos|EspioKaos]] 12:11, 25 January 2008 (CST)&lt;br /&gt;
**Got pictures of all enemies from normal missions, including different elements of each monsters, only ones missing are Fire Gohmon/Olgohmon, Fire Ageeta and Ice Tengohg (from HSM), which I'll get this weekend. Also haven't got any rare enemy and enemies from story (Vol brothers, Ethan, Liina, SEED-Venas, Nav, Curtz, SEED-Magashi, Bread Groode and Tylor) :P. Going to be uploading the pics when the page of the enemies are updated :) [[User:Ezodagrom|Ezodagrom]] 13:50, 1 February 2008 (CST)&lt;br /&gt;
*** Sounds good.  I'm planning on doing some more enemy pages soon, so I'll have some stuff for you to add to.  ;)  I've got to run a quick errand, but when I get back, I should be able to make a few.  Then, of course, I'll have the whole weekend to work on more. - [[User:EspioKaos|EspioKaos]] 13:59, 1 February 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
==Awesome==&lt;br /&gt;
Recently joined PSUpedia and have been filling out info, mostly on exp/level of mobs, but trying my best to make the different map variations for Dual Sentinel since I've been hunting for a Psycho Wand.  I've also copied what you had for your profile to show what I have for my Ranger (hope you don't mind ^_^), though there's still some big work to be done on switching it from Technics that you had, to Bullets.  Just need some time, figuring it out is easy.  But one question is how you got the black bar for the skill level. - [[User:Wolf of the Brigade|Wolf of the Brigade]] 01:40, 3 March 2008 (CST)&lt;br /&gt;
* Thanks for all of your help around the site.  It's greatly appreciated.  :)  In order to get a black bar instead of the colored one, just change the coding before the bar to read &amp;lt;nowiki&amp;gt;style=&amp;quot;text-align:left; color:black&amp;quot;&amp;lt;/nowiki&amp;gt;. - [[User:EspioKaos|EspioKaos]] 07:05, 3 March 2008 (CST)&lt;br /&gt;
** Should've been more clear, how do you get the bar in general?  Need to increase it in some areas and don't know how you add to the bar.  As a side note, it doesn't appear that the &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Color-A}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; and other colors work. - [[User:Wolf of the Brigade|Wolf of the Brigade]] 08:40, 3 March 2008 (CST)&lt;br /&gt;
*** Oh!  The bar itself is just a string of solid boxes.  Whenever I need to add to mine, I copy-paste these &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;█&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; into the appropriate cells.  On Color-A not working, that template is specifically for cell backgrounds, so you won't be able to use it to color these bars, only the background of each cell.  If you want to use that shade of green for a bar, replace the color name with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;#bfb&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.  Or, was there another use you were looking for? - [[User:EspioKaos|EspioKaos]] 12:09, 3 March 2008 (CST)&lt;br /&gt;
**** I was wanting to color code the name of the weapon if you take a look at my profile near the bottom.  Color code it to the # of *'s the weapons I have on my palette have.  Minor detail, but trying to add my own touch.[[User:Wolf of the Brigade|Wolf of the Brigade]] 14:59, 3 March 2008 (CST)&lt;br /&gt;
* Ah, something like this?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- {{Color-A}}&lt;br /&gt;
|Phantom||{{Rifle icon}}&lt;br /&gt;
|- {{Color-A}}&lt;br /&gt;
|Phantom||{{Rifle icon}}&lt;br /&gt;
|- {{Color-S}}&lt;br /&gt;
|Shigga Desta||{{Shotgun icon}}&lt;br /&gt;
|- {{Color-S}}&lt;br /&gt;
|Meteor Cannon||{{Laser cannon icon}}&lt;br /&gt;
|- {{Color-S}}&lt;br /&gt;
|Song for Death||{{Grenade icon}}&lt;br /&gt;
|- {{Color-S}}&lt;br /&gt;
|Mizurakihoh||{{Rifle icon}}&lt;br /&gt;
|}&lt;br /&gt;
If so, just insert the appropriate template in the line before the weapon name.  It'll go after the horizontal pipe and hyphen (&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;|-&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;). - [[User:EspioKaos|EspioKaos]] 17:49, 3 March 2008 (CST)&lt;br /&gt;
*Ah, exactly.  Thanks a ton.  Now, what else to add for fun is the next question.&lt;br /&gt;
&lt;br /&gt;
== Stuff ==&lt;br /&gt;
&lt;br /&gt;
Hey there. If you have something on your mind that you want to add and is in the PB feel free to ask me, I (finally - i'm always late to order these stuff, was the same for psu's one) received my copy and could help filling stuff. I'll use it for the offline part anyway like I do with episode 1 but offline isn't the most urgent to do I guess. So yeah, if you need a specific help on something feel free to ask. I'll continue offline and master types stuff either way. [[User:Essen|Essen]] 12:58, 28 March 2008 (CDT)&lt;br /&gt;
* Cool, thanks!  I guess really we should check to see if there's any weapons I haven't added to the main listing that the ''PB'' lists.  I know I added a lot of them, but I think I may have cut it short and skipped a few categories.  Aside from that, I still need to get around to adding all of the Meseta/MP rewards for individual missions. - [[User:EspioKaos|EspioKaos]] 13:24, 28 March 2008 (CDT)&lt;br /&gt;
*Thanks for your help and everything. I appresiacte it. - [[User:Blitzkreig]] March 28&lt;br /&gt;
&lt;br /&gt;
== Rare Enemy Charts ==&lt;br /&gt;
&lt;br /&gt;
Sorry about the Rare mission charts. I didn't notice the messages until after I had done a few. I'll look at the new format and see if I understand the conversions you were referring to.&lt;/div&gt;</summary>
		<author><name>Luthor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=40481</id>
		<title>Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=40481"/>
				<updated>2008-03-31T16:44:22Z</updated>
		
		<summary type="html">&lt;p&gt;Luthor: /* Mad Creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size = 5&amp;gt;&amp;lt;font color = red&amp;gt;READ FIRST:&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt; In a [[Updates#Update_021|recent patch]], the following missions were rebalanced or refined: Valley of Carnage, Mine Defense, Tunnel Recapture, Desert Goliath, Lab Recovery, Demons Above, Moonlight Beast, The Eastern Peril, Forest Infiltration, System Defense, and Desert Terror. If you discover any inconsistencies in our rare map charts and the new map layouts, [[Special:Userlogin|Register or log-in]] and contribute your findings! Thanks, and enjoy the PSUpedia!&lt;br /&gt;
&lt;br /&gt;
== NO DISCUSSION HERE ==&lt;br /&gt;
It seems people have been using this page itself to discuss strategies about the rare spawn formulas. Please, use '''[[Talk:Rare_Monsters|this page]]''' for discussion.&lt;br /&gt;
&lt;br /&gt;
== Extra info ==&lt;br /&gt;
&lt;br /&gt;
=== Known rare enemies ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Rare enemy name !! Comments&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy]]&lt;br /&gt;
| The basic rare enemy.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Noel]]&lt;br /&gt;
| A special Rappy that appears during the Christmas event.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Amure]]&lt;br /&gt;
| A special Rappy that appears during the Valentine's Day event.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Paska]]&lt;br /&gt;
| A special Rappy that appears during the Easter event.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Latan]]&lt;br /&gt;
| A special Rappy that appears during the Halloween event.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo]]&lt;br /&gt;
| A rare enemy that appears on Moatoob and Parum.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo Acte]]&lt;br /&gt;
| A special Jaggo that appears during the fireworks event.&lt;br /&gt;
|- &lt;br /&gt;
! [[Jaggo Amure]]&lt;br /&gt;
| A special Jaggo that appears during the White Day event.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo Sonichi]]&lt;br /&gt;
| A special Jaggo that appears during the Sonic birthday event.&lt;br /&gt;
|-&lt;br /&gt;
! [[YG-01U BUGGES]]&lt;br /&gt;
| Rare enemy in the mission [[Endrum Remnants]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Grinna Bete S]]&lt;br /&gt;
| Rare boss in the mission [[Endrum Remnants]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Orgdus]]&lt;br /&gt;
| Rare boss in the mission [[Sleeping Warriors]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Lutus Jigga]]&lt;br /&gt;
| Rare boss in the mission [[The Holy Ground]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Darbelan]]&lt;br /&gt;
| Rare enemy in the missions [[Tunnel Recapture]], [[Dark Satellite]], [[SEED Awakened]], and [[True Darkness]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Jigo Booma]]&lt;br /&gt;
| Rare enemy in the mission [[Sakura Blast]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rare appearance useful info ==&lt;br /&gt;
&lt;br /&gt;
* All free missions have 3 map patterns, typically each with one rare variation.&lt;br /&gt;
* Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.&lt;br /&gt;
* Map patterns are set.  A rare enemy will always spawn in the same block on the rare enemy pattern map.&lt;br /&gt;
* Sub-bosses (such as the &amp;quot;Orgdus&amp;quot; variation of Svaltus) will spawn in rare variations as well as the rare enemy (Rappy, Jaggo) of that mission.&lt;br /&gt;
* There is still some uncertainty in regards to the ways rare enemies spawn (based on count).&lt;br /&gt;
* The green row (Also marked as pattern X) is the map pattern with the rare enemy spawns.&lt;br /&gt;
* A (&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;) means the enemy has the sword icon. A (&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;) means enemy has a shield icon.&lt;br /&gt;
&lt;br /&gt;
== Mission map patterns ==&lt;br /&gt;
&lt;br /&gt;
'''Instructions:''' Take A-1 of the &amp;quot;Unsafe Passage&amp;quot; table for example, A is the Circle room route (NOT Necessarily an &amp;quot;A&amp;quot; rank run) and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying.&lt;br /&gt;
&lt;br /&gt;
== GUARDIANS Colony ==&lt;br /&gt;
&lt;br /&gt;
=== [[Unsafe Passage]] ===&lt;br /&gt;
This mission's spawn chart is located in [[Unsafe_Passage#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
=== [[Fight for Food]] ===&lt;br /&gt;
This mission's spawn chart is located in [[Fight_for_Food#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Satellite]] ===&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
 !Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare enemy details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:psu2214.jpg|thumb|200px|center|Door on Left, Door on Right]]&lt;br /&gt;
| A-1&lt;br /&gt;
| Delsaban x3 + Delsaban x2 (Large: Jusnagun)&lt;br /&gt;
| Pannon x3 (Large: Dilnazen)&lt;br /&gt;
| Pannon x4 (Large: Gaozoran, SEED-Vance)&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Pannon x4 (Large: SEED Vance)&lt;br /&gt;
| Delsaban x4 (Large: Jusnagun)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Delsaban x3 + Delsaban x2 (Large: dilnazen)&lt;br /&gt;
| Pannon x5 (Large: SEED-Vance)&lt;br /&gt;
| Pannon x4 Delsaban x4 (Large: Jusnagun)&lt;br /&gt;
| -&lt;br /&gt;
|-  style=&amp;quot;background:#cfc&amp;quot; |&lt;br /&gt;
| A-X &lt;br /&gt;
| Delsaban x3 (Large: Dilnazen)&lt;br /&gt;
| Pannon x3 (Large: Dilnazen)&lt;br /&gt;
| Delsaban x4 Sendillan x4&lt;br /&gt;
| ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in North room, 2 in South room)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:bmap.jpg|thumb|200px|center|Door at the far end]]&lt;br /&gt;
| B-1&lt;br /&gt;
| Pannon x2 Sendillan x2 (Large: Dilnazen)&lt;br /&gt;
| Delsaben x4 (Large: Jusnagun)&lt;br /&gt;
| Panon x4 (Large: Gaozoran, SEED-Vance)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban x4 (Large: Jusnagun)&lt;br /&gt;
| Pannon x4 (Large: SEED-Vance)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Pannon x2 Delsaban x2 (Large: SEED-Vance)&lt;br /&gt;
| Delsaban x3 (Large: Dilnazen)&lt;br /&gt;
| Pannon x4 Delsaban x4 (Large: Jusnagun)&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X&lt;br /&gt;
| Pannon x2 Delsaban x2 (Large: SEED-Vance)&lt;br /&gt;
| Delsaban x3 (Large: Jusnagun)&lt;br /&gt;
| Delsaban x4 Sendillan x4&lt;br /&gt;
| ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in North room, 2 in South room)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:c-x.jpg|thumb|200px|center|Right-Turn Map]]&lt;br /&gt;
| C-1&lt;br /&gt;
| Pannon x4 (Large: Dilnazen)&lt;br /&gt;
| Delsaban x3 (Large: Jusnagun)&lt;br /&gt;
| Pannon x4 (Large: Gaozoran, SEED-Vance)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Delsaban x3 + Delsaban x2 (Large: Jusnagun)&lt;br /&gt;
| Pannon x3 (Large: SEED-Vance)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x3 + Pannon x1 (Large: SEED-Vance)&lt;br /&gt;
| Delsaban x3 (Large: Dilnazen)&lt;br /&gt;
| Pannon x4 + Delsaban x4 (Large: Jusnagun)&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
|C-X&lt;br /&gt;
| Pannon x3 + Pannon x1 (Large: SEED-Vance)&lt;br /&gt;
| Pannon x3 (Large: Gaozoran, SEED-Vance)&lt;br /&gt;
| Delsaban x4 Sendillan x4&lt;br /&gt;
| ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in North room, 2 in South room)&lt;br /&gt;
|}&lt;br /&gt;
* on the second block the large enemy is usually the important one&lt;br /&gt;
** the (x)-2 maps start at a different section of the map&lt;br /&gt;
*A Help Tip* I have figured out that there is another route for the C runs, the first spawn is 3 pannons, then 1 pannon, then another 1 and 3 dilnazens and i dont know the other spawns but if you are trying to get to darbelans, this is NOT the right route. -- Vain Dragon&lt;br /&gt;
&lt;br /&gt;
The first block is all wrong for c-x 2 get darbelens in the first block i get 3and only 3 delsabens and large seed vence&lt;br /&gt;
&lt;br /&gt;
=== [[SEED Awakened]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedroutea.jpg|thumb|200px|center|Right-Turn Map]]&lt;br /&gt;
| A-1&lt;br /&gt;
| Goazoran x3 + Sendillan x4 &amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Dilnazen&lt;br /&gt;
| Delsaban x3 + Delsaban x1 &amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Jusnagun&lt;br /&gt;
| Pannon x4 + Pannon x2-3** + Goazoran x3 + Delsaban x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Delsaban x3 + Delsaban x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;SEED-Vance&lt;br /&gt;
| Sendillan x3 + Sendillan x1&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Dilnazen&lt;br /&gt;
| Pannon x5 + Jusnagun x2 + Delsaban x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Delsaban x3 + Delsaban x4 &amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Jusnagun&lt;br /&gt;
| Delsaban x4 &amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;SEED-Vance&lt;br /&gt;
| Delsaban x5 + Dilnazen x2 + Sendillan x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedrouteb.jpg|thumb|200px|center|Left-Turn Map]]&lt;br /&gt;
| B-1&lt;br /&gt;
| Delsaban x3 + Delsaban x2 + Gaozoran x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Jusnagan&lt;br /&gt;
| Sendillian x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Dilnazen&lt;br /&gt;
| Pannon x4 + Pannon x3 + Gaozoran x3 + Delsaban x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Sendillian x3 + Sendillian x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Dilnazen&lt;br /&gt;
| Delsaban x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;SEED-Vance&lt;br /&gt;
| Pannon x5 + Jusnagun x2 + Delsaban x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Sendillan x4 + Gaozoran x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;SEED-Vance&lt;br /&gt;
| Delsaban x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Jusnagan&lt;br /&gt;
| Delsaban x5 + Dilnazen x2 + Sendillan x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Sendillan x3 (Large: Dilnazen)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Sendillan x4 (Large: Dilzazen)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Delsaban x5 (Sword, Shield, Cane, Shoes)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Darbelan x1 (Sword, Shield, Cane, Shoes) + Darbelan x3 on Block 3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedroutec.jpg|thumb|200px|center|Split Map]]&lt;br /&gt;
| C-1&lt;br /&gt;
| Sendillan x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Dilnazen&lt;br /&gt;
| Delsaban x3 + Delsaban&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Jusnagan&lt;br /&gt;
| Pannon x4 + Pannon x2 + Gaozoran x3 + Delsaban x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Delsaban x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;SEED-Vance&lt;br /&gt;
| Sendillan x3 + Sendillan&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Dilnazen &lt;br /&gt;
| Pannon x5 + Jusnagun x2 + Delsaban x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Delsaban x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Jusnagan&lt;br /&gt;
| Delsaban x3&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;SEED-Vance&lt;br /&gt;
| Delsaban x5 + Dilnazen x2 + Sendillan X4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Delsaban x3 (Large: Jusnagun)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Delsaban x5 (Sword, Shield, Cane, Shoes)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Darbelan x1 (Sword, Shield, Cane, Shoes) + Darbelan x3 on Block 3&lt;br /&gt;
|}&lt;br /&gt;
*An actual variance in the number of reinforcement Pannons for A-1 block 3 seems unlikely... I will continue testing to make sure. I also doubt that the previously entered spawn data for C-X block 1 is correct. [http://www.psupedia.info/index.php?title=User:Arcturus[Arcturus]]&lt;br /&gt;
&lt;br /&gt;
*Darbelans are confirmed for this map, I've seen 4 in the C version of this run on the Xbox 360 edition. One in one room and Three in another, sorry I can't remember what the spawns were, but I can tell you what they dropped. Two dropped Olpad and one dropped Copernia. ~~[http://www.psupedia.info/index.php?title=User:Wolf[Wolf]]~~&lt;br /&gt;
&lt;br /&gt;
*I've confirmed the C-X and written down the correct spawns. [http://www.psupedia.info/index.php?title=User:Para[Para]]&lt;br /&gt;
&lt;br /&gt;
=== [[True Darkness]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| [[Image:TD_blockedonleft.JPG|thumb|200px|center|Facing south, blocked path to left.]] &lt;br /&gt;
| A-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Delsaban x3, then Buffed Pannon x2+1 (Gaozorans)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;King Sendillan x1, Sendillan x4+5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Pannon x2, then Sendillan x2+1 (Jusnaguns)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;King Sendillan x1, Sendillan x4+5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Pannon x2, then Sendillan x2+1 (Dilnazens)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Buffed Delsaban x1, Delsaban x4+5&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| A-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Pannon x2, then Sendillan x2+1 (Dilnazens)&lt;br /&gt;
| '''Final room:'''&amp;lt;br&amp;gt;King Gaozoran&lt;br /&gt;
| '''3-Person switch room:'''&amp;lt;br&amp;gt;Darbelan x1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| [[Image:TD_blockedonright.JPG|thumb|200px|center|Facing South, blocked path to right.]]&lt;br /&gt;
| B-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Delsaban x3, then Delsaban x3 (Gaozorans)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;King Sendillan x1, Sendillan x4+5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Buffed Pannon x2, then Sendillan x3 (Jusnaguns)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;King Sendillan x1, Sendillan x4+5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Buffed Pannon x2, then Sendillan x3 (Dilnazens)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Buffed Delsaban x1, Delsaban x4+5&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Buffed Pannon x2, then Sendillan x3 (Dilnazens)&lt;br /&gt;
| '''Final room:'''&amp;lt;br&amp;gt;King Gaozoran&lt;br /&gt;
| '''3-Person switch room:'''&amp;lt;br&amp;gt;Darbelan x1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:TD_facingwest.JPG|thumb|200px|center|Facing west.]]&lt;br /&gt;
| C-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Delsaban x3, then Delsaban x3 (Gaozorans)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;King Sendillan x1, Sendillan x4+5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Pannon x2, then Sendillan x3 (Jusnaguns)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;King Sendillan x1, Sendillan x4+5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Pannon x2, then Sendillan x3 (Dilnazens)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Buffed Delsaban x1, Delsaban x4+5&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| C-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Pannon x2, then Sendillan x3 (Dilnazens)&lt;br /&gt;
| '''Final room:'''&amp;lt;br&amp;gt;King Gaozoran&lt;br /&gt;
| '''3-Person switch room:'''&amp;lt;br&amp;gt;Darbelan x1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Parum==&lt;br /&gt;
&lt;br /&gt;
=== [[Mad Creatures]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Map route !! Pattern !! Block 1 details !! Block 2 details !! Block 3 details !! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Image:big_open_area.jpg|thumb|center|Open area.]] || A-1 || '''Initial spawn:'''&amp;lt;br&amp;gt;{{RareN |spawn= Koltova x3}} || '''Initial spawn:'''&amp;lt;br&amp;gt;Polty x3 || '''Cave spawn:'''&amp;lt;br&amp;gt;Polty x3 ||&lt;br /&gt;
|-&lt;br /&gt;
| A-2 || '''Initial spawn:'''&amp;lt;br&amp;gt;{{RareN |spawn= Distova x3}} || '''Initial spawn:'''&amp;lt;br&amp;gt;Koltova x3 || '''Cave spawn:'''&amp;lt;br&amp;gt;Vahra x3 ||&lt;br /&gt;
|-&lt;br /&gt;
| A-3 || '''Initial spawn:'''&amp;lt;br&amp;gt;Polty x3 || '''Initial spawn:'''&amp;lt;br&amp;gt;Vahra x3 || '''Cave spawn:'''&amp;lt;br&amp;gt;{{RareN |spawn= Koltova x3}} ||&lt;br /&gt;
|- {{Color-A}}&lt;br /&gt;
| A-X || '''Initial spawn:'''&amp;lt;br&amp;gt;Polty x3 || '''Initial spawn:'''&amp;lt;br&amp;gt;Vahra x3 || '''Cave spawn:'''&amp;lt;br&amp;gt;{{RareY |spawn= Distova x3}} || '''Block 3:'''&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Image:thin_road.jpg|thumb|center|Thin path.]] || B-1 || '''Initial spawn:'''&amp;lt;br&amp;gt;{{RareN |spawn= Vahra x3}} || '''Initial spawn:'''&amp;lt;br&amp;gt;Distova x2 || '''Initial spawn:'''&amp;lt;br&amp;gt;Koltova x3 ||&lt;br /&gt;
|-&lt;br /&gt;
| B-2 || '''Initial spawn:'''&amp;lt;br&amp;gt;{{RareN |spawn= Koltova x3}} || '''Initial spawn:'''&amp;lt;br&amp;gt;? || '''Initial spawn:'''&amp;lt;br&amp;gt;? ||&lt;br /&gt;
|-&lt;br /&gt;
| B-3 || '''Initial spawn:'''&amp;lt;br&amp;gt;Polty x3 || '''Initial spawn:'''&amp;lt;br&amp;gt;{{RareN |spawn= Koltova x2}} || '''Initial spawn:'''&amp;lt;br&amp;gt;Polty x3 ||&lt;br /&gt;
|- {{Color-A}}&lt;br /&gt;
| B-X || '''Initial spawn:'''&amp;lt;br&amp;gt;Polty x3 || '''Initial spawn:'''&amp;lt;br&amp;gt;{{RareY |spawn= Polty x2}} || '''Initial spawn:'''&amp;lt;br&amp;gt;? || '''Block 2:'''&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Image:hill_road.jpg|thumb|center|Hill path.]] || C-1 || '''Initial spawn:'''&amp;lt;br&amp;gt;{{RareN |spawn= Koltova x2}} || '''Initial spawn:'''&amp;lt;br&amp;gt;Vahra x3 || '''Initial spawn:'''&amp;lt;br&amp;gt;Vahra x3 ||&lt;br /&gt;
|-&lt;br /&gt;
| C-2 || '''Initial spawn:'''&amp;lt;br&amp;gt;{{RareN |spawn= Distova x2}} || '''Initial spawn:'''&amp;lt;br&amp;gt;Koltova x3 || '''Initial spawn:'''&amp;lt;br&amp;gt;Polty x3 ||&lt;br /&gt;
|-&lt;br /&gt;
| C-3 || '''Initial spawn:'''&amp;lt;br&amp;gt;Polty x2 || '''Initial spawn:'''&amp;lt;br&amp;gt;Polty x3&amp;lt;br&amp;gt;'''Cave exit spawn:'''&amp;lt;br&amp;gt;{{RareN |spawn= Vahra x4}} || '''Initial spawn:'''&amp;lt;br&amp;gt;Koltova x3 ||&lt;br /&gt;
|- {{Color-A}}&lt;br /&gt;
| C-X || '''Initial spawn:'''&amp;lt;br&amp;gt;Polty x2 || '''Initial spawn:'''&amp;lt;br&amp;gt;Polty x3 || '''Initial spawn:'''&amp;lt;br&amp;gt;? || '''Block 2 cave exit:'''&amp;lt;br&amp;gt;{{RareY |spawn= Rappy x4}}&lt;br /&gt;
|}&lt;br /&gt;
* '''C-X, block 2:''' &amp;quot;Cave exit&amp;quot; spawn is non-Vahra.&lt;br /&gt;
* '''Pattern C, block 2:''' &amp;quot;Cave exit spawn&amp;quot; describes the potentially rare spawn immediately after the cave.&lt;br /&gt;
[[Category:Free missions]]&lt;br /&gt;
&lt;br /&gt;
=== [[Plains Overlord]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|  [[Image:POcaveonleft.JPG|thumb|Block 1: Cave on the left]]&amp;lt;br&amp;gt; [[Image:POcaveinfront.JPG|thumb|Block 2: Cave in front of you]]&lt;br /&gt;
| A-1&lt;br /&gt;
| Distova x5&lt;br /&gt;
| Vahra x3&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Vahra x5&lt;br /&gt;
| Polty x3&lt;br /&gt;
| Distova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Koltova x3+x2&lt;br /&gt;
| Vahra x3&lt;br /&gt;
| Koltova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Distova x5&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Vahra x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Koltova x4+x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Block 3: During last wave&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:POcaveonleft.JPG|thumb|Block 1: Cave on the left]]&amp;lt;br&amp;gt; [[Image:POnocave.JPG|thumb|Block 2: No cave]]&lt;br /&gt;
| B-1&lt;br /&gt;
| Distova x5&lt;br /&gt;
| Vahra x2&amp;lt;br&amp;gt; Distova x3&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Vahra x5&lt;br /&gt;
| Polty x2&amp;lt;br&amp;gt; Shagreece x3&lt;br /&gt;
| Distova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Koltova x3+x2&lt;br /&gt;
| Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| Koltova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Koltova x3+x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Block 3: During last wave:&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | B-X2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Vahra x5&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Block 2: Polty x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Next door:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Rappy x3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:POnocave.JPG|thumb|Block 1: No cave at the start]]&lt;br /&gt;
| C-1&lt;br /&gt;
| Vahra x2&amp;lt;br&amp;gt; Distova x3&lt;br /&gt;
| Vahra x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Left at junction in cave:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Distova x5&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Polty x2&amp;lt;br&amp;gt; Shagreece x3&lt;br /&gt;
| Polty x3&lt;br /&gt;
| Distova x 5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| Vahra x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Left at junction in cave:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Polty x5&amp;lt;br&amp;gt; Vahra x3&lt;br /&gt;
| Koltova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Vahra x3 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Left at junction in cave:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Distova x5 + Vahra x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Koltova x4+x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Block 3:&amp;lt;br&amp;gt; During last wave:&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sleeping Warriors ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Map route !! Pattern !! Block 1 details !! Block 2 details !! Block 3 details !! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Image:Rare-sw-leftstairs.jpg|thumb|200px|center|Stairs to the left]] || A-1 || '''Initial spawn:'''&amp;lt;br&amp;gt;{{RareN | spawn=Badira x5}}&amp;lt;br&amp;gt;'''Down stairs:'''&amp;lt;br&amp;gt;Badira x6 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x5 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x4 ||&lt;br /&gt;
|-&lt;br /&gt;
| A-2 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x5&amp;lt;br&amp;gt;'''Down stairs:'''&amp;lt;br&amp;gt;Polavohra x1 || '''Initial spawn:'''&amp;lt;br&amp;gt;Badira x5 || '''Initial spawn:'''&amp;lt;br&amp;gt;Badira x5 + Badira x2 ||&lt;br /&gt;
|-&lt;br /&gt;
| A-3 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x5&amp;lt;br&amp;gt;'''Down stairs:'''&amp;lt;br&amp;gt;Badira x7 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x5 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x3 &amp;amp; Badira x2 ||&lt;br /&gt;
|- {{Color-A}}&lt;br /&gt;
| A-X || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x5&amp;lt;br&amp;gt;'''Down stairs:'''&amp;lt;br&amp;gt;Polavohra x1 || '''Initial spawn:'''&amp;lt;br&amp;gt;Badira x5 || '''Initial spawn:'''&amp;lt;br&amp;gt;{{RareY | spawn=Badira x2 &amp;amp; Golmoro x3}} || '''Block 3:'''&amp;lt;br&amp;gt;Rappy x4 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Image:Rare-sw-hall.jpg|thumb|200px|center|Long hall]] || B-1 || '''Initial spawn:'''&amp;lt;br&amp;gt;Badira x6&amp;lt;br&amp;gt;'''Past gate:'''&amp;lt;br&amp;gt;{{RareN | spawn=Badira x5}} || '''Initial spawn:'''&amp;lt;br&amp;gt;Badira x5 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x4 ||&lt;br /&gt;
|-&lt;br /&gt;
| B-2 || '''Initial spawn:'''&amp;lt;br&amp;gt;{{RareN | spawn=Golmoro x4}} || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x5 || '''Initial spawn:'''&amp;lt;br&amp;gt;Badira x5 + Badira x2 ||&lt;br /&gt;
|-&lt;br /&gt;
| B-3 || '''Initial spawn:'''&amp;lt;br&amp;gt;Badira x6&amp;lt;br&amp;gt;'''Past gate:'''&amp;lt;br&amp;gt;Golmoro x5 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x5&amp;lt;br&amp;gt;'''Down stairs:'''&amp;lt;br&amp;gt;Badira x7 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x3 &amp;amp; Badira x2 ||&lt;br /&gt;
|- {{Color-A}}&lt;br /&gt;
| B-X || '''Initial spawn:'''&amp;lt;br&amp;gt;Badira x6&amp;lt;br&amp;gt;'''Past gate:'''&amp;lt;br&amp;gt;Golmoro x5 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x5&amp;lt;br&amp;gt;'''Down stairs:'''&amp;lt;br&amp;gt;{{RareY | spawn=Badira x3}} || ? || '''Block 2:'''&amp;lt;br&amp;gt;Rappy x3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Image:Rare-sw-boxroom.jpg|thumb|200px|center|Boxes by next door]] || C-1 || '''Initial spawn:'''&amp;lt;br&amp;gt;{{RareN | spawn=Golmoro x4}} || '''Initial spawn:'''&amp;lt;br&amp;gt;Badira x5 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x5 ||&lt;br /&gt;
|-&lt;br /&gt;
| C-2 || '''Initial spawn:'''&amp;lt;br&amp;gt;Badira x5 + Badira x2 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x5&amp;lt;br&amp;gt;'''Down stairs:'''&amp;lt;br&amp;gt;Polavohra x1 || '''Initial spawn:'''&amp;lt;br&amp;gt;Badira x5 ||&lt;br /&gt;
|-&lt;br /&gt;
| C-3 || '''Initial spawn:'''&amp;lt;br&amp;gt;{{RareN | spawn=Golmoro x3 &amp;amp; Badira x2}} || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x5 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x5 ||&lt;br /&gt;
|- {{Color-A}}&lt;br /&gt;
| C-X || '''Initial spawn:'''&amp;lt;br&amp;gt;Badira x5 + Badira x2 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x5&amp;lt;br&amp;gt;'''Down stairs:'''&amp;lt;br&amp;gt;{{RareY | spawn=Badira x3}} || ? || '''Block 2:'''&amp;lt;br&amp;gt;Rappy x3&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Free missions]]&lt;br /&gt;
&lt;br /&gt;
===[[Train Rescue]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:TRtwolockeddoors.JPG|thumb|200px|center|Two locked doors ahead.]]&lt;br /&gt;
|A-1&lt;br /&gt;
|Rogue (Jasse) x5&lt;br /&gt;
|Rogue (Ogg) x3 + Gohma Dilla x3 + Gohma Dilla x3&lt;br /&gt;
|Rogue (Ogg) x3 + Gohma Methna x2 + Gohma Methna x3 + Gohma Methna x2&lt;br /&gt;
|Gohma Dilla x5&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|Rogue (Ogg) x3 + Gohma Dilla x2&lt;br /&gt;
|Rogue (Jasse) x4 + Gohma Methna x2 + Gohma Methna x4&lt;br /&gt;
|Rogue (Jasse) x2, Gohma Dilla x2 + Gohma Dilla x2 + Gohma Dilla x4&lt;br /&gt;
|Gohma Methna x4&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|Rogue (Ogg) x5&lt;br /&gt;
|Rogue (Jasse) x4 + Gohma Methna x3 + Gohma Methna x2 + Gohma Methna x1&lt;br /&gt;
|Rogue (Jasse) x4 + Gohma Dilla x2 + Gohma Dilla x2 + Gohma Dilla x2&lt;br /&gt;
|Gohma Methna x4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:TRnarrowpath.JPG|thumb|200px|center|Floor 1-narrow room with locked door ahead.]][[Image:TRtwolockeddoors.JPG|thumb|200px|center|Floor 2-two locked doors ahead.]]&lt;br /&gt;
|B-1&lt;br /&gt;
|Rogue (Jasse) x3 + Gohma Methna x2 + Gohma Methna x2&lt;br /&gt;
|Rogue (Ogg) x3 + Gohma Dilla x2&lt;br /&gt;
|Rogue (Jasse) x4 + Gohma Methna x2 + Gohma Methna x4&lt;br /&gt;
|Gohma Methna x4&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|Rogue (Ogg) x3 + Gohma Dilla x3 + Gohma Dilla x1&lt;br /&gt;
|Rogue (Jasse) x5&lt;br /&gt;
|Rogue (Jasse) x5&lt;br /&gt;
|Gohma Dilla x4&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|Rogue (Jasse) x4 + Gohma Methna x3&lt;br /&gt;
|Rogue (Ogg) x5&lt;br /&gt;
|Rogue (Ogg) x5&lt;br /&gt;
|Gohma Methna x4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:TRnarrowpath.JPG|thumb|200px|center|floor 1-narrow room with locked door ahead.]][[Image:TRwallinfront.JPG|thumb|200px|center|floor 2-wall with door behind straight ahead.]]&lt;br /&gt;
|C-1&lt;br /&gt;
|Rogue (Jasse) x3 + Gohma Methna x2 + Gohma Methna x2&lt;br /&gt;
|Rogue (Ogg) x3 + Gohma Methna x3&lt;br /&gt;
|Rogue (Ogg) x3 + Gohma Dilla x2&lt;br /&gt;
|Gohma Methna x4&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|Ogg x3 + Gohma Dilla x3 + Gohma Dilla x1&lt;br /&gt;
|Rogue (Jasse) x5&lt;br /&gt;
|Rogue (Jasse) x5&lt;br /&gt;
|Gohma Dilla x4&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|Rogue (Jasse) x4 + Gohma Methna x3&lt;br /&gt;
|Rogue (Ogg) x5&lt;br /&gt;
|Rogue (Ogg) x5&lt;br /&gt;
|Gohma Methna x4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[The Mad Beasts]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:MBdoortoright.JPG|thumb|Door to the right]]&lt;br /&gt;
| Badira x3, (right) Distova x3&lt;br /&gt;
| Koltova x4 +1 &lt;br /&gt;
| Badira x5&lt;br /&gt;
| No Mizura&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Polty x3, (right) Volfu x3 +1&lt;br /&gt;
| Badira x2, Mizura x3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| Badira x3, (right) Mizura x3 +1&lt;br /&gt;
| Distova x4 +1&lt;br /&gt;
| Badira x5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Polty x3; (to the left) Polty x3 + Volfu x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Distova x4 + Distova +1&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Koltova x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Rappies inside portal area in Block 3&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Madbeastsbmap.jpg|thumb|Room with raised central section]]&lt;br /&gt;
| Badira x2 and Mizura x3&lt;br /&gt;
|(to the right of T split) Badira x3&lt;br /&gt;
| -&lt;br /&gt;
| No Jarba&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Koltova x4&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|- (Vahras in Block 2)&lt;br /&gt;
|B-3&lt;br /&gt;
| Distova x4 + Distova x1&lt;br /&gt;
| (to the right of T split) Polty x3; Distova&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Distova x4 + Distova x1&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| (to the right of T split) Polty x2; Vahra&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Rappies inside portal area in Block 3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:MB2haystacks.JPG|thumb|Immediate left with 2 haystacks]]&lt;br /&gt;
| (to the right of T split) Badira x3; Koltova&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
| (to the right of T split) Polty x3; Distova&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
| (to the right of T split) Polty x2; Vahra&lt;br /&gt;
| Badira x3&lt;br /&gt;
| Badira x5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| (to the right of T split) Polty x2; Vahra&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Badira x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Koltova x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Rappies inside portal area in Block 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Inside portal &lt;br /&gt;
&amp;lt;br&amp;gt;C-B rank rare map spawn: Rappy x2 in portal area; then Rappy x2 in boss area&lt;br /&gt;
&amp;lt;br&amp;gt;A-S rank rare map spawn: Koltova x3 + Rappy x1 and Gol Dolva x1 + Rappy x1 + Rappy x1 + Rappy x1&lt;br /&gt;
&amp;lt;br&amp;gt;S2 Rank rare map spawn:  Gol Dolva x2 inside portal area at the same time. Rappyx4 in boss area, then Gol Dolva x8&lt;br /&gt;
&lt;br /&gt;
=== [[Lab Recovery]] ===&lt;br /&gt;
&lt;br /&gt;
A spawn chart for this mission has been started, but is not yet complete.  You can help us complete this chart by submitting information in [[Lab_Recovery#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| A-1 || rowspan=&amp;quot;4&amp;quot;| [[Image:LRbridge.JPG|thumb|center|Bridge room]] || Volfu x4 +6 || Badira x4 ||  || -&lt;br /&gt;
|-&lt;br /&gt;
| A-2 || Badira x4 +6, (left) Badira x3 || Badira x4 +1, Mizura x4 ||  || -&lt;br /&gt;
|-&lt;br /&gt;
| A-3 || Badira x4 +6, (left) Volfu x3 || Badira x3 +1, Mizura x3 ||  || -&lt;br /&gt;
|-style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| A-X || Badira x4 +6, (left) Volfu x3 || Badira x4 +2, Volfu x4 ||  || B2: Jaggo x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1 || rowspan=&amp;quot;4&amp;quot;| [[Image:LRdropleft.JPG|thumb|center|Drop and left turn]] || Volfu x3, (left) Badira x3 || Volfu x4 +6, (left) Volfu x3 ||   || -&lt;br /&gt;
|-&lt;br /&gt;
| B-2 || Badira x3, (left) Badira x2 || Badira x4 +6, (left) Volfu x3 || || -&lt;br /&gt;
|-&lt;br /&gt;
| B-3 || Badira x3, (left) Volfu x4 || Badira x4 +6, (left) Badira x3 || || -&lt;br /&gt;
|-style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| C-1 || rowspan=&amp;quot;4&amp;quot;| [[Image:LRbigpitright.JPG|thumb|center|Drop to big pit]] || Badira x4 +2, Volfu x3 || Volfu x4, Badira x3 ||  || -&lt;br /&gt;
|-&lt;br /&gt;
| C-2 || Badira x3 +1, Mizura x3 || Badira x3, Mizura x4 ||  || -&lt;br /&gt;
|-&lt;br /&gt;
| C-3 || Badira x4 +1, Mizura x4 || Badira x3, Mizura x3 ||  || -&lt;br /&gt;
|-style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| C-X || Badira x4 +1, Mizura x4 || Volfu x4, Badira x3 ||  || B2: Jaggo x2&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
* All spawns have been updated.&lt;br /&gt;
* The 'left' in the first blocks of pattern A, and the second blocks of pattern B mean going through the left door in the first room, then straight ahead skipping the room on the left of that corridor.&lt;br /&gt;
!!**!! ok i just got 2 Jaggo Acte on AX run BUT at 2nd Block there were 3 Volfu not 4 after the Badiras,Hope this helps(Scarab X)&lt;br /&gt;
&lt;br /&gt;
===[[Endrum Remnants]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Door_and_right_ramp_copy.jpg|thumb|200px|center|Door and right ramp.]]&lt;br /&gt;
|YG-01Z BUG x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01K BUG x2&amp;lt;br&amp;gt;YG-01Z BUG x1&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
|Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Kanohne) x2&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|YG-01Z BUG x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01K BUG x2&amp;lt;br&amp;gt;YG-01Z BUG x1&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Special Ops (Kanohne) x3&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2: YG-01U BUGGES x2&amp;lt;br&amp;gt;&lt;br /&gt;
Block 3: YG-01U BUGGES x4 + Grinna Bete S x3&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:hallwayTo_red_gate.jpg|thumb|200px|center|Checkpoint in short hallway with red gate ahead.]]&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
|YG-01Z BUG x4&lt;br /&gt;
|GSM-05 Seeker x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05 Seeker x2&amp;lt;br&amp;gt;Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05B Bomalta x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Kanohne) x2&lt;br /&gt;
|GSM-05 Seeker x3&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x3&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|GSM-05 Seeker x2&amp;lt;br&amp;gt;Special Ops (Kanohne) x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|GSM-05B Bomalta x5&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2: YG-01U BUGGES x3&amp;lt;br&amp;gt;&lt;br /&gt;
Block 3: YG-01U BUGGES x4 + Grinna Bete S x3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Down_ramp_door_ahead.jpg|thumb|200px|center|Down ramp with door ahead.]]&lt;br /&gt;
&lt;br /&gt;
|GSM-05B Bomalta x5&lt;br /&gt;
|YG-01Z BUG x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01K BUGGE x2&lt;br /&gt;
|GSM-05 Seeker x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|YG-01K BUGGE x3&amp;lt;br&amp;gt;YG-01Z BUG x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01Z BUG x2&lt;br /&gt;
|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
|GSM-05B Bomalta x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|Special Ops (Kanohne) x3&amp;lt;br&amp;gt;Special Ops (Assault) x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Assault) x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x2&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Special Ops (Kanohne) x3&amp;lt;br&amp;gt;Special Ops (Assault) x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Assault) x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x5&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2: YG-01U BUGGES x2&amp;lt;br&amp;gt;&lt;br /&gt;
Block 3: YG-01U BUGGES x4 + Grinna Bete S x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[The Dual Sentinel]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Dualsentineltypea.jpg|thumb|200px|center|Facing East, door to the right.]]&lt;br /&gt;
| Golmoro x2+1&lt;br /&gt;
| Badira x4+2&lt;br /&gt;
| -&lt;br /&gt;
| (Mizura map.)&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Badira x4+2&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| Badira x6&lt;br /&gt;
| (Svaltus x10 on B1)&amp;lt;br&amp;gt;(Mizura/Polavohra on B2/B3)&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Badira x4+2&lt;br /&gt;
| Badira x4+2&lt;br /&gt;
| Volfu x6&lt;br /&gt;
| B1: Polavohra x6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | ''Block ?'':&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Dualsentineltypeb.jpg|thumb|200px|center|Facing North.]]&lt;br /&gt;
| Volfu x4&lt;br /&gt;
| Badira x4&lt;br /&gt;
| Badira x3+3&lt;br /&gt;
| (Svaltus x3 on B2)&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Badira x4&lt;br /&gt;
| Volfu x6&lt;br /&gt;
| (Jarba &amp;amp; Mizura map.)&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x4&lt;br /&gt;
| Mizura x4&lt;br /&gt;
| Badira x6&lt;br /&gt;
| (Jarba map.)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Badira x5&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Badira x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Badira x3+3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|''Block 3: Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Dualsentineltypec.jpg|thumb|200px|center|Facing south, stairs to right.]]&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Volfu x2+2&lt;br /&gt;
| Badira x6&lt;br /&gt;
| (Jarba &amp;amp; Mizura Map)&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Badira x3+1&lt;br /&gt;
| Badira x4+2&lt;br /&gt;
| Volfu x6&lt;br /&gt;
| B2: Svaltus x6&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Volfu x4&lt;br /&gt;
| Badira x4+2&lt;br /&gt;
| Badira x3+3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Volfu x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Badira x3? (Large monster: Polahvora) &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Badira x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|''Block 3: Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
*A-X has Svaltus on the first block&lt;br /&gt;
*The B-X isnt correct anymore...i got it...and no rappys...&lt;br /&gt;
&lt;br /&gt;
=== [[Crimson Beast]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:CBstairway.JPG|thumb|200px|center|Immediate Stairway]]&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Vahra, Jarba&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Gol Dolva, Jarba&lt;br /&gt;
| '''Initial spawn:''' Golmoro x4 + 2&amp;lt;br&amp;gt;'''Others:''' Polavohra&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Polavohra, Shagreece&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Polavohra&lt;br /&gt;
| '''Initial spawn:''' Golmoro x5&amp;lt;br&amp;gt;'''Others:''' Jarba&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Distova, Jarba&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Vahra, Jarba&lt;br /&gt;
| '''Initial spawn:''' Golmoro x4&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Distova, Jarba&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Vahra, Jarba&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Golmoro x5 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Block 3:''' Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:CBdooronright.JPG|thumb|200px|center|Door on the right]]&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Distova, Jarba&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Distova, Polavohra&lt;br /&gt;
| '''Initial spawn:''' Golmoro x4&amp;lt;br&amp;gt;'''Others:''' Polavohra&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Polavohra, Shagreece&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Vahra, Jarba&lt;br /&gt;
| '''Initial spawn:''' Golmoro x5&amp;lt;br&amp;gt;'''Others:''' Jarba&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Vahra, Jarba&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Polavohra, Shagreece&lt;br /&gt;
| '''Initial spawn:''' Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Vahra, Jarba&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Polavohra, Shagreece&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Golmoro x5 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Block 3:''' Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:CBdoorbothsides.JPG|thumb|200px|center|Door on the left and right]]&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Vahra, Jarba&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Shagreece, Polavohra&lt;br /&gt;
| '''Initial spawn:''' Golmoro x5&amp;lt;br&amp;gt;'''Others:''' Jarba&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Distova, Polavohra&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Vahra, Jarba&lt;br /&gt;
| '''Initial spawn:''' Golmoro x4&amp;lt;br&amp;gt;'''Others:''' Polavohra&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Polavohra, Shagreece&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Distova, Jarba&lt;br /&gt;
| '''Initial spawn:''' Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Polavohra, Shagreece&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Distova, Jarba&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Golmoro x5 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Block 3:''' Jaggo x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Duel in the Ruins]] ===&lt;br /&gt;
This mission's spawn chart is located in [[Duel_in_the_Ruins#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
=== [[Scarred Planet]] ===&lt;br /&gt;
This mission's spawn chart is located in [[Scarred_Planet#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
=== [[Lightning Beasts]] ===&lt;br /&gt;
This mission's spawn chart is located in [[Lightning_Beasts#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
=== [[AMF HQ Recovery]] ===&lt;br /&gt;
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[AMF_HQ_Recovery#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.&lt;br /&gt;
&lt;br /&gt;
===[[Military Subway]]===&lt;br /&gt;
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[Military_Subway#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.&lt;br /&gt;
&lt;br /&gt;
=== [[Electronic Brain]] ===&lt;br /&gt;
This mission's spawn chart is located in [[Electronic_Brain#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
==Neudaiz==&lt;br /&gt;
===[[Mizuraki Defense]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| [[Image:MDleft0box.JPG|thumb|200px|center|Path heading left (no boxes)]]&lt;br /&gt;
| A-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3 &lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x4&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| A-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3 [[Goshin]] x2 [[ollaka]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Block 3:'''&amp;lt;br&amp;gt;[[Rappy]] x3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| [[Image:MDleft3box.JPG|thumb|200px|center|Path heading left (Boxes x3)]]&lt;br /&gt;
| B-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x4&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3 [[Goshin]] x3 [[Gohmon]] x2&lt;br /&gt;
| '''Block 3:'''&amp;lt;br&amp;gt;[[Rappy]] x3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| [[Image:MDstraight.JPG|thumb|200px|center|Straight path]]&lt;br /&gt;
| C-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Goshin]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| C-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3 [[Gohmon]] x3 + [[Goshin]] x2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3 [[Ageeta]] x4 + [[Goshin]] x1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Block 2:'''&amp;lt;br&amp;gt;[[Rappy]] x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Forested Islands]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Forestedislandsa.jpg|thumb|Regenerator pad at the start on the left]]&lt;br /&gt;
| Ollaka x3, &amp;lt;i&amp;gt;(past gate)&amp;lt;/i&amp;gt; Goshin x3&lt;br /&gt;
| Ollaka x4 + Ollaka x2&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Gohmon x2 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
| Gohmon x4 + Gohmon x3 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| Ollaka x3, &amp;lt;i&amp;gt;(past gate)&amp;lt;/i&amp;gt; Ageeta x3&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Forestedislandsb.jpg|thumb|Path to the left, door infront]]&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Gohmon x4&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| Goshin x4&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Goshin x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Ollaka x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Ageeta x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2 Rappy x2&amp;lt;br&amp;gt;Block 3 Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Forestedislandsc.jpg|thumb|Crossroad teleporter left, door right]]&lt;br /&gt;
| teleporter: Goshin x3, door: Gohmon x4&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Gohmon x4 + Gohmon x3 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
| &amp;lt;i&amp;gt;Teleporter&amp;lt;/i&amp;gt;: Kamatoze, &amp;lt;i&amp;gt;Door&amp;lt;/i&amp;gt;: Ollaka x4&lt;br /&gt;
| Gohmon x4&lt;br /&gt;
| Ollaka x4 + Ollaka x3 (respawn)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
| &amp;lt;i&amp;gt;Teleporter&amp;lt;/i&amp;gt;: Gohmon x3, &amp;lt;i&amp;gt;Door&amp;lt;/i&amp;gt;: Ollaka x4&lt;br /&gt;
| Goshin x4&lt;br /&gt;
| Ageeta x4 + Ageeta x3 (respawn)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-4&lt;br /&gt;
| &amp;lt;i&amp;gt;Teleporter&amp;lt;/i&amp;gt;: Gohmon x3, &amp;lt;i&amp;gt;Door&amp;lt;/i&amp;gt;: Goshin x4&lt;br /&gt;
| Goshin x4&lt;br /&gt;
| Ageeta x4 + Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Demons Above]]===&lt;br /&gt;
This mission's spawn chart is located in [[Demons_Above#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
===[[Rainbow Beast]]===&lt;br /&gt;
This mission's spawn chart is located in [[Rainbow_Beast#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
===[[Grove of Fanatics]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:GoFcrystaldoorstraight.JPG|thumb|200px|center|Crystal then door straight ahead.]]&lt;br /&gt;
|Turn right to find: Bysha type-Otsu32 x6&lt;br /&gt;
|Bysha type-Otsu32 x3, Bysha type-Koh21 x2&lt;br /&gt;
|Bysha type-Otsu32 x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|Turn right to find: Bysha type-Otsu32 x3&lt;br /&gt;
|Bysha type-Otsu32 x2, Armed Servant (Taguba) x1&lt;br /&gt;
|Bysha type-Koh21 x1, Armed Servant (Taguba) x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|Turn right to find: Armed Servant (Ozuna) x4&lt;br /&gt;
|Bysha type-Koh21 x5&lt;br /&gt;
|Bysha type-Otsu32 x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:GoFzigzagroom.JPG|thumb|200px|center|Door at the back right.]]&lt;br /&gt;
|Armed Servant (Taguba) x4 + Bysha type-Otsu32 x3&lt;br /&gt;
|Armed Servant (Taguba) x3&lt;br /&gt;
|Bysha type-Otsu32 x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|Armed Servant (Taguba) x4 + Bysha type-Koh21 x3&lt;br /&gt;
|Bysha type-Koh21 x3&lt;br /&gt;
|Bysha type-Koh21 x1, Armed Servant (Taguba) x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|Bysha type-Otsu32 x3&lt;br /&gt;
|Bysha type-Koh21 x4&lt;br /&gt;
|Bysha type-Otsu32 x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:GoFcrossroad.JPG|thumb|200px|center|crossroad at entrance.]]&lt;br /&gt;
|Turn right at crossroad: Bysha type-Otsu32 x3&lt;br /&gt;
|Bysha type-Otsu32 x3, Bysha type-Koh21 x2&lt;br /&gt;
|Bysha type-Koh21 x1, Armed Servant (Taguba) x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|Turn right at crossroad: Bysha type-Koh21 x3&lt;br /&gt;
|Bysha type-Otsu32 x1, Bysha type-Koh21 x4&lt;br /&gt;
|Bysha type-Otsu32 x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|Turn right at crossroad: Armed Servant (Ozuna) x3&lt;br /&gt;
|Armed Servant (Taguba) x5&lt;br /&gt;
|Bysha type-Otsu32 x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[The Holy Ground]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:HGlockdoorright.JPG|thumb]]Locked door to right.&lt;br /&gt;
|[[Gohmon]] x2 and&amp;lt;br&amp;gt; [[Ollaka]] x1&lt;br /&gt;
|[[Ageeta]] x3&lt;br /&gt;
|[[Gohmon]] x2 + [[Ageeta]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|[[Ageeta]] x5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|[[Ageeta]] x3 &amp;lt;br&amp;gt; + [[Ageeta]] x2&lt;br /&gt;
|[[Ollaka]] x2 and [[Gohmon]] x1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ageeta]] x3 &amp;lt;br&amp;gt; + [[Ageeta]] x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ageeta]] x3 &amp;lt;br&amp;gt; + Box Spawn: [[Ollaka]] x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2:&amp;lt;br /&amp;gt;[[Rappy]] x2&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:HGleftturn.JPG|thumb]]Immediate left turn.&lt;br /&gt;
|[[Ageeta]] x3 &amp;lt;br&amp;gt; + [[Tengohg]]&lt;br /&gt;
|[[Ollaka]] x2 and [[Tengohg]] x1&lt;br /&gt;
|[[Ageeta]] x2 and [[Ollaka]] x2 &amp;lt;br&amp;gt; + [[Ollaka]] x1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|[[Gohmon]] x2 &amp;lt;br&amp;gt; +[[Ollaka]] x2 &amp;lt;br&amp;gt; +[[Gohmon]] x1&lt;br /&gt;
|[[Ageeta]] x2 and [[Gohmon]] x1&lt;br /&gt;
|[[Ageeta]] x2 and [[Gohmon]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|[[Ageeta]] x4 &amp;lt;br&amp;gt; +[[Kamatoze]] x1&lt;br /&gt;
|[[Ageeta]] x2 &amp;lt;br&amp;gt; +[[Tengohg]] x1 &amp;lt;br&amp;gt; +[[Ageeta]] x4&lt;br /&gt;
|[[Gohmon]] x3 &amp;lt;br&amp;gt; +[[Ollaka]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ageeta]] x4 &amp;lt;br&amp;gt; + [[Kamatoze]] x1&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ageeta]] x2 &amp;lt;br&amp;gt; + [[Gohmon]] x1&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2:&amp;lt;br /&amp;gt;[[Rappy]] x3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:HGlonghall.JPG|thumb]]Large hallway straight through.&lt;br /&gt;
|[[Ageeta]] x3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|[[Ageeta]] x5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|[[Gohmon]] x3 &amp;lt;br&amp;gt; + [[Ollaka]] x3 &amp;lt;br&amp;gt; + [[Gohmon]] x2 (Sword / Shield / Stick / Shoes)&lt;br /&gt;
|[[Ageeta]] x3&lt;br /&gt;
|[[Ageeta]] x2 and [[Gohmon]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Gohmon]] x3 &amp;lt;br&amp;gt; + [[Ollaka]] x3 &amp;lt;br&amp;gt; + [[Gohmon]] x2 (Sword / Shield / Stick / Shoes)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ageeta]] x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ageeta]] x2 and [[Gohmon]] x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 3:&amp;lt;br /&amp;gt;[[Rappy]] x4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;:&lt;br /&gt;
&amp;lt;br&amp;gt;The rare enemy [[Lutus Jigga]] appears instead of Svaltus for the rare spawns.&lt;br /&gt;
&amp;lt;br&amp;gt;On maps C-X and C-3 the starting spawns are the same, however the large-sized enemy does not appear in the rare variant(?).&lt;br /&gt;
&lt;br /&gt;
===[[Moonlight Beast]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:MoBdoor.JPG|thumb]]door in front&lt;br /&gt;
|[[Ageeta]] x4 (Ollaka next room)&lt;br /&gt;
|[[Ageeta]] x4 +2&lt;br /&gt;
|[[Ollaka]] x3 +2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|[[Ollaka]] x4&lt;br /&gt;
|[[Ollaka]] x3&lt;br /&gt;
|[[Ageeta]] x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|Ageeta x4 (Goshin next room)&lt;br /&gt;
|Ageeta x4+2&lt;br /&gt;
|Ollaka x3+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:MoBpathright.JPG|thumb]]Path to the right&lt;br /&gt;
|Ageeta x4&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ollaka x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|Ollaka x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ollaka x5&lt;br /&gt;
|Ollaka x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ageeta]] x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ollaka]] x5&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ageeta]] x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 3: [[Rappy]] x3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:MoBpathstraight.JPG|thumb]]Path straight ahead&lt;br /&gt;
| Ollaka x5&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Ollaka x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ageeta x4&lt;br /&gt;
|Ollaka x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Ageeta x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Ageeta x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Ageeta x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 3: Rappy x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[The Eastern Peril]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| A-1 || rowspan=4 align=&amp;quot;center&amp;quot;|[[Image:EPteleleft.JPG|thumb|center|Teleporter on left]] || Ollaka x5 then Ageetas || Ageeta x5 then Gohmons || Tengohg || --&lt;br /&gt;
|-&lt;br /&gt;
| A-2 || Ollaka x5 then Gohmon || Ollaka x5 then Ageeta || Tengohg || --&lt;br /&gt;
|-&lt;br /&gt;
| A-3 || Ageeta x5 then Gohmon || Ollaka x5 then Gohmon || Tengohg || --&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| A-X || Ollaka x5 then Ageeta || Ageeta x5 then Gohmon || No Tengohg &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt; || Block 2: Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1 || rowspan=4 align=&amp;quot;center&amp;quot;|[[Image:EPramponleft.JPG|thumb|center|Ramp on left]] || Ollaka x5 then Ageetas || Ageeta x5 then Gohmons || Tengohg || --&lt;br /&gt;
|-&lt;br /&gt;
| B-2 || Ollaka x5 then Gohmons || Ollaka x5 then Ageetas || Tengohg || --&lt;br /&gt;
|-&lt;br /&gt;
| B-3 || Ageeta x5 then Gohmons || Ollaka x5 then Gohmons || Tengohg || --&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X || Ageeta x5 then Gohmons || Ageeta x5 then Gohmons  || No Tengohg &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt; || Block 2: Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1 || rowspan=4 align=&amp;quot;center&amp;quot;|[[Image:EPlaser.JPG|thumb|center|Laser fence ahead]] || Ollaka x5 then Ageetas || Ageeta x5 then Gohmons || Tengohg || --&lt;br /&gt;
|-&lt;br /&gt;
| C-2 || Ollaka x5 then Gohmons || Ollaka x5 then Ageetas || Tengohg || --&lt;br /&gt;
|-&lt;br /&gt;
| C-3 || Ageeta x5 then Gohmons || Ollaka x5 then Gohmons || Tengohg || --&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| C-X || Ollaka x5 then Gohmons || Ageeta x5 then Gohmons || No Tengohg &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt; || Block 2: Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rappies spawn through the warp behind the two-person door in the &amp;quot;Tengohg Room&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[[Forest Infiltration]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:FItele.JPG|thumb]]teleporter straight ahead&lt;br /&gt;
|Ageeta x5 (Bysha type-Otsu32)&lt;br /&gt;
|Bysha type-Otsu32 (Bysha type-Koh21)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|Ageeta x4 +2 (Gohmon)&lt;br /&gt;
|Gohmon (Bysha type-Otsu32)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|Ageeta x4 +2 (Bysha type-Koh21)&lt;br /&gt;
|Ageeta (Bysha type-Koh21)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Ageeta x4 +2 (Bysha type-Koh21)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Gohmons&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2: Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:FIleftwithdoor.JPG|thumb]]Instant left turn with door &lt;br /&gt;
|Ageeta x4 +2 (Gohmon and Bysha type-Otsu32)&lt;br /&gt;
|Bysha type-Koh21 (Bysha type-Otsu32)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|Ageeta x4 +2 (Kamatoze and Bysha type-Otsu32)&lt;br /&gt;
|Ageeta (Bysha type-Koh21)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|Ageeta x4 +2 (Bysha type-Koh21)&lt;br /&gt;
|Gohmon x3 +3 +2 (Bysha type-Otsu32)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Ageeta x4 +2 (Bysha type-Koh21)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Gohmon x3 +3 +2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2: Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:FIleftnodoor.JPG|thumb]]Instant left turn without door&lt;br /&gt;
|Ageeta x4 +2 (Kamatoze and Bysha type-Otsu32)&lt;br /&gt;
|Gohmon x3 (Bysha type-Otsu32)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|Ageeta x4 +2 (Gohmon and Kamatoze)&lt;br /&gt;
|Ageeta x5 (Bysha type-Koh21)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|Ageeta x5 (Gohmon and Bysha type-Otsu32)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Ageeta x5 (Gohmon and Bysha type-Otsu32)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Gohmon x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2: Jaggo x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Cost of Research]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
! Notes?&lt;br /&gt;
|-&lt;br /&gt;
| A-1 || rowspan=4 align=&amp;quot;center&amp;quot;|[[Image:Straightr.jpg|thumb|center|Map straight ahead]] || Vanda x3 || Badira x4+8 Kog Nadd x1 || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| A-2 || Vanda x3 ||  Badira x4+4 + Vanda x4 Kog Nadd x1  || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| A-3 || Badira x3 || Badira x4+4 + Distova x4 Kog Nadd x1 || -- ||&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| A-X || Vanda x3 || Badira x4+8 Kog Nadd x1 || Block 2: Rappy x2 ||&lt;br /&gt;
|-&lt;br /&gt;
| B-1 || rowspan=4 align=&amp;quot;center&amp;quot;|[[Image:leftstairs.jpg|thumb|center|gate on left]] || Badira x5 - second room: Distova || Badira x4+8 Kog Nadd x1 || -- || B1 long key room after teleporter: 1x King Vanda&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| B-2 || Badira x3 - second room: vanda ||  || -- || B1 long key room after teleporter: 1x King Distova&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| B-3 || Badira x4 ||  || -- || B1 long key room after teleporter: 1x King Distova&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;font&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X || Badira x5 - Second room: Distova || Badira x4+8 Kog Nadd x1 || Block 2: Rappy x2 || B1 long key room after teleporter: 1x King Vanda&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| C-1 || rowspan=4 align=&amp;quot;center&amp;quot;|[[Image:Strairsright.jpg|thumb|center|stairs on right]] || Badiras || Badira x4+8 Kog Nadd x1 || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| C-2 || Vanda || Badira x4+4 + Vanda x4 Kog Nadd x1 || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| C-3 || Distova || Badira x4+4 + Distova x4 Kog Nadd x1 || -- ||&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| C-X || Badira || Badira x4+8 Kog Nadd x1 || Rappy x2  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rappies spawn behind the two-person door instead of Kogg Nadd or Zoona in last room.&lt;br /&gt;
&lt;br /&gt;
===[[Sakura Blast]]===&lt;br /&gt;
&lt;br /&gt;
This mission's spawn chart is located in [[Sakura_Blast#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
===[[Sacred Stream]]===&lt;br /&gt;
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[Sacred_Stream#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.&lt;br /&gt;
&lt;br /&gt;
===[[White Beast]]===&lt;br /&gt;
This mission's spawn chart is located in [[White Beast#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
===[[Hill of Spores]]===&lt;br /&gt;
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[Hill_of_Spores#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.&lt;br /&gt;
&lt;br /&gt;
===[[Dancing Birds]]===&lt;br /&gt;
A spawn chart for this mission has been started, but is not yet complete.  You can help us complete this chart by submitting information in [[Dancing Birds#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
==Moatoob==&lt;br /&gt;
&lt;br /&gt;
===[[Valley of Carnage]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| [[Image:Rare-voc-gateleft.jpg|thumb|200px|center|Left Gate Route.]]&lt;br /&gt;
| A-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x3 Jishagara x1+1&lt;br /&gt;
| '''After gate:'''&amp;lt;br/&amp;gt;Kog Nadd x2, then Vanda x4+1&amp;lt;br/&amp;gt;''No Vanda show up after the first is killed.''&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Jishagara x3 Lapucha x1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Lapucha x2 Vanda x1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Lapucha x3&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| A-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x3 Jishagara x1+1&lt;br /&gt;
| '''After gate:'''&amp;lt;br/&amp;gt;Kog Nadd x2, then Vanda x5 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;''When you destroy first Vanda,&amp;lt;br/&amp;gt; more must show immediately.''&lt;br /&gt;
| '''Final Room:'''&amp;lt;br/&amp;gt;Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| [[Image:Rare-voc-northeast.jpg|thumb|200px|center|Northeast Route.]]&lt;br /&gt;
| B-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Lapucha x3&lt;br /&gt;
| '''After gate:'''&amp;lt;br/&amp;gt;Kog Nadd x2, then Vanda x4+1&amp;lt;br/&amp;gt;''No Vanda show up after the first is killed.''&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Jishagara x2 Vanda x2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x4&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x4&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Lapucha x3&lt;br /&gt;
| '''After gate:'''&amp;lt;br/&amp;gt;Kog Nadd x2, then Vanda x5 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;''When you destroy first Vanda,&amp;lt;br/&amp;gt; more must show immediately.''&lt;br /&gt;
| '''Final Room:'''&amp;lt;br/&amp;gt;Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-northwest.jpg|thumb|200px|center|Northwest Route.]]&lt;br /&gt;
| C-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Jishagara x3&lt;br /&gt;
| '''After gate:'''&amp;lt;br/&amp;gt;Kog Nadd x2, then Vanda x4+1&amp;lt;br/&amp;gt;''No Vanda show up after the first is killed.''&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x4&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x5&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Lapucha x8 + Vanda (A lot) + Kogg Nad x1&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| C-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Jishagara x3&lt;br /&gt;
| '''After gate:'''&amp;lt;br/&amp;gt;Kog Nadd x2, then Vanda x5 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;''When you destroy first Vanda,&amp;lt;br/&amp;gt; more must show immediately.''&lt;br /&gt;
| '''Final Room:'''&amp;lt;br/&amp;gt;Jaggo x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Map pattern A first spawn is from going up the hill to the right.&lt;br /&gt;
** I've done all 3 maps with correct block 1 spawns; all three block 2's have been alike. - Eyce&lt;br /&gt;
*** I have confirmed B-X for myself, please do not change it. - BBeh&lt;br /&gt;
****I have done runs, takes long but well worth the wait. Very Good And Verrrry Descriptive Thx - Vain Dragon&lt;br /&gt;
&lt;br /&gt;
=== [[Mine Defense]] ===&lt;br /&gt;
This mission's spawn chart is located in [[Mine_Defense#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
===[[System Defense]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:SystemdefenseA.jpg|thumb|200px|center|Trench in front]]&lt;br /&gt;
| [[Naval]] x5&amp;lt;br&amp;gt;'''Trench:''' [[Jishagara]] x3+3&lt;br /&gt;
| [[Naval]] x5, [[Jishagara]] x2 [[Naval]] x2+4&lt;br /&gt;
| [[Naval]] x3 → [[Vanda]] x4 (shield x4)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| [[Naval]] x4+1&amp;lt;br&amp;gt;'''Trench:''' [[Vanda]] x4+2 (King in first 4)&lt;br /&gt;
| [[Jishagara]] x5&lt;br /&gt;
| [[Naval]] x3 → Vanda x3+1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| [[Vanda]] x5*in trench* Vanda x3 Naval x1 + Naval x2, &lt;br /&gt;
| [[Naval]] x5→1, [[Vanda]]&lt;br /&gt;
| [[Jishagara]] x6&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| [[Vanda]] x5 *in trench* Vanda x3 Naval x1 + Naval x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| [[Naval]] x5 *further in* Naval x2 jishagara x2 + Naval x2 + Naval x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| [[Naval]] x3 *further in* Vanda x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| 3 in block 2, right at the end&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:SystemdefenseB.jpg|thumb|200px|center|Door in front]]&lt;br /&gt;
| [[Naval]] x5, [[Jishagara]] x4 [[Naval]] x2&lt;br /&gt;
| [[Naval]] x5&lt;br /&gt;
| [[Vanda]] x5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| [[Vanda]] x3, [[Jishagara]]&lt;br /&gt;
| [[Naval]] x5&lt;br /&gt;
| [[Naval]] x4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| [[Naval]] x5, [[Vanda]] x4 [[Naval]] x2&lt;br /&gt;
| [[Naval]] x5→1&amp;lt;br&amp;gt;'''Right Gate:''' [[Vanda]] x2 → [[Jishagara]] x2&lt;br /&gt;
| [[Naval]] x5, [[Jishagara]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Naval x5, Vanda x4 Naval x2  &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Naval x5+3&amp;lt;br&amp;gt;'''Right Gate:''' Drua Gorha x1 → Jishagara x2+2 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Vanda x5 *in trench* Vanda x3 &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Total Jaggo spawn: 3, in block 3 *all 3 spawn after killing the 3 Vanda in trench*&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:SystemdefenseC.jpg|thumb|200px|center|Wide open space]]&lt;br /&gt;
| [[Vanda]] x3, [[Bul Buna]]&lt;br /&gt;
| [[Vanda]] x5, [[Jishagara]]&lt;br /&gt;
| [[Naval]] x5 + 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2 &lt;br /&gt;
| [[Naval]] x6, [[Jishagara]] x4&lt;br /&gt;
| [[Naval]] x5, After gate: [[Jishagara]] x3&lt;br /&gt;
| [[Naval]] x5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
| [[Naval]] x6, [[Vanda]] x4&lt;br /&gt;
| [[Naval]] x5, After gate: [[Vanda]] x3&lt;br /&gt;
| [[Naval]] x5+3&amp;lt;br&amp;gt;'''Gate right:''' [[Drua Gohra]] [[Jishagara]] x2+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| [[Naval]] x6, [[Vanda]] x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| [[Naval]] x5, After gate: [[Vanda]] x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| [[Naval]] x5+5&amp;lt;br&amp;gt;'''Gate right:''' [[Jaggo]] x1 [[Vanda]] x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Block 3: [[Jaggo]] x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* These are spawn patterns of the updated System Defense mission.&amp;lt;br&amp;gt;&lt;br /&gt;
* Refined the A-3 spawn so it could be told from the A-X spawn. [[User:Maniac|Maniac]]&lt;br /&gt;
&lt;br /&gt;
===[[Desert Terror]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| A-1 || rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:DTdoorstraightmoonless.JPG|thumb|center|Door straight ahead, up long hill]] || Naval x5, Naval x1, Naval x4 || Vanda x4 +1 (Jishagara) || Naval x6 (Drua Gohra) || -&lt;br /&gt;
|-&lt;br /&gt;
| A-2 || Naval x6, Naval x1 || Naval x5, Jishagara x4 || Naval x4 +2 (Vanda) || -&lt;br /&gt;
|-&lt;br /&gt;
| A-3 || Naval x5, Naval x1, Bil de Vear x2 || Naval x5, Vanda x4 || Vanda x5, Vanda x1, Jishagara x4 || -&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| A-X || Naval x5, Naval x1, Bil de Vear x2 || Naval x5, Vanda x4 || Naval || Block 3: Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| B-1 || rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:DTdoorstraightmoonrock.JPG|thumb|center|Door straight ahead, blockaded wall to left]] || Vanda x4 +2 +1 || Naval x5 || Naval x4, Naval x2, Vanda x4 || -&lt;br /&gt;
|-&lt;br /&gt;
| B-2 || Naval x6, Naval x1 || Naval x5 (Bul Buna, Jishagara) || Vanda x5 (Jishagara) || -&lt;br /&gt;
|-&lt;br /&gt;
| B-3 || Naval x5, Naval x2 + Vanda x4 || Naval x4 (Vanda) || Naval x6 (Drua Gohra) || -&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X || Vanda x4 +2 +1 || Naval x4 &amp;lt;font color=red&amp;gt;'''!'''&amp;lt;/font&amp;gt; || ? || Block 2: Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1 || rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:DTfort.JPG|thumb|center|Fort in front]] || Naval x5, Jishagara x2 || Naval x6, Naval x2 || Vanda x5, Vanda x1 || -&lt;br /&gt;
|-&lt;br /&gt;
| C-2 || Naval x5, Vanda x2 || Vanda x5 (Jishagara) || Naval x6 (Drua Gohra) || -&lt;br /&gt;
|-&lt;br /&gt;
| C-3 || Naval x5, Naval x1 || Vanda x5 (Drua Gohra) || Naval x4 (Vanda) || -&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| C-X || Naval x5, Jishagara x2 || Naval x6, Naval x2 || Naval x5 &amp;lt;font color=red&amp;gt;'''!'''&amp;lt;/font&amp;gt; || Block 3: Jaggo x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note: These are the new spawns. Blocks with Jaos seem to have only Naval as regular mobs. -Jesse Blue&lt;br /&gt;
&lt;br /&gt;
===[[Rogues' Shortcut]]===&lt;br /&gt;
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[Rogues%27_Shortcut#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.&lt;br /&gt;
&lt;br /&gt;
===[[Tunnel Recapture]]===&lt;br /&gt;
A spawn chart for this mission has been started, but is not yet complete.  You can help us complete this chart by submitting information in [[Tunnel_Recapture#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
===[[Caves of Ice]]===&lt;br /&gt;
This mission's spawn chart is located in [[Caves of Ice#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
===[[Awoken Serpent]]===&lt;br /&gt;
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[Awoken_Serpent#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.&lt;br /&gt;
&lt;br /&gt;
===[[Desert Goliath]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1 &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|Gate to the left &lt;br /&gt;
|GSM-05M Tirentos x4, then GSM-05B Bomaltas x4&lt;br /&gt;
|Special Ops (Assault) and GSM-05M Tirentos&lt;br /&gt;
|Grinne Bete C&lt;br /&gt;
|-&lt;br /&gt;
|A-2 &lt;br /&gt;
|Gate to the left&lt;br /&gt;
|GSM-05 Seekers x4, then Special Ops (Solda) x4&lt;br /&gt;
|Special Ops (Kanohne) and GSM-05M Tirentos&lt;br /&gt;
|Grinne Bete C&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|Long straight pathway&lt;br /&gt;
|GSM-05M Tirentos x3, then Special Ops (Solda) x3&lt;br /&gt;
|Special Ops (Solda) and GSM-05M Tirentos&lt;br /&gt;
|Grinne Bete C&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Stolen Weapon]]===&lt;br /&gt;
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[Stolen_Weapon#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5A8A5CDA5DFA1BCA5C7A1BCA5BF2FA5ECA5A2A5E2A5F3A5B9A5BFA1BCBDD0B8BDBEF0CAF3.html PSU-Wiki's article] (J)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Luthor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=40479</id>
		<title>Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=40479"/>
				<updated>2008-03-31T16:43:09Z</updated>
		
		<summary type="html">&lt;p&gt;Luthor: /* Enemy spawn chart */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size = 5&amp;gt;&amp;lt;font color = red&amp;gt;READ FIRST:&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt; In a [[Updates#Update_021|recent patch]], the following missions were rebalanced or refined: Valley of Carnage, Mine Defense, Tunnel Recapture, Desert Goliath, Lab Recovery, Demons Above, Moonlight Beast, The Eastern Peril, Forest Infiltration, System Defense, and Desert Terror. If you discover any inconsistencies in our rare map charts and the new map layouts, [[Special:Userlogin|Register or log-in]] and contribute your findings! Thanks, and enjoy the PSUpedia!&lt;br /&gt;
&lt;br /&gt;
== NO DISCUSSION HERE ==&lt;br /&gt;
It seems people have been using this page itself to discuss strategies about the rare spawn formulas. Please, use '''[[Talk:Rare_Monsters|this page]]''' for discussion.&lt;br /&gt;
&lt;br /&gt;
== Extra info ==&lt;br /&gt;
&lt;br /&gt;
=== Known rare enemies ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Rare enemy name !! Comments&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy]]&lt;br /&gt;
| The basic rare enemy.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Noel]]&lt;br /&gt;
| A special Rappy that appears during the Christmas event.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Amure]]&lt;br /&gt;
| A special Rappy that appears during the Valentine's Day event.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Paska]]&lt;br /&gt;
| A special Rappy that appears during the Easter event.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Latan]]&lt;br /&gt;
| A special Rappy that appears during the Halloween event.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo]]&lt;br /&gt;
| A rare enemy that appears on Moatoob and Parum.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo Acte]]&lt;br /&gt;
| A special Jaggo that appears during the fireworks event.&lt;br /&gt;
|- &lt;br /&gt;
! [[Jaggo Amure]]&lt;br /&gt;
| A special Jaggo that appears during the White Day event.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo Sonichi]]&lt;br /&gt;
| A special Jaggo that appears during the Sonic birthday event.&lt;br /&gt;
|-&lt;br /&gt;
! [[YG-01U BUGGES]]&lt;br /&gt;
| Rare enemy in the mission [[Endrum Remnants]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Grinna Bete S]]&lt;br /&gt;
| Rare boss in the mission [[Endrum Remnants]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Orgdus]]&lt;br /&gt;
| Rare boss in the mission [[Sleeping Warriors]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Lutus Jigga]]&lt;br /&gt;
| Rare boss in the mission [[The Holy Ground]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Darbelan]]&lt;br /&gt;
| Rare enemy in the missions [[Tunnel Recapture]], [[Dark Satellite]], [[SEED Awakened]], and [[True Darkness]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Jigo Booma]]&lt;br /&gt;
| Rare enemy in the mission [[Sakura Blast]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rare appearance useful info ==&lt;br /&gt;
&lt;br /&gt;
* All free missions have 3 map patterns, typically each with one rare variation.&lt;br /&gt;
* Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.&lt;br /&gt;
* Map patterns are set.  A rare enemy will always spawn in the same block on the rare enemy pattern map.&lt;br /&gt;
* Sub-bosses (such as the &amp;quot;Orgdus&amp;quot; variation of Svaltus) will spawn in rare variations as well as the rare enemy (Rappy, Jaggo) of that mission.&lt;br /&gt;
* There is still some uncertainty in regards to the ways rare enemies spawn (based on count).&lt;br /&gt;
* The green row (Also marked as pattern X) is the map pattern with the rare enemy spawns.&lt;br /&gt;
* A (&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;) means the enemy has the sword icon. A (&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;) means enemy has a shield icon.&lt;br /&gt;
&lt;br /&gt;
== Mission map patterns ==&lt;br /&gt;
&lt;br /&gt;
'''Instructions:''' Take A-1 of the &amp;quot;Unsafe Passage&amp;quot; table for example, A is the Circle room route (NOT Necessarily an &amp;quot;A&amp;quot; rank run) and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying.&lt;br /&gt;
&lt;br /&gt;
== GUARDIANS Colony ==&lt;br /&gt;
&lt;br /&gt;
=== [[Unsafe Passage]] ===&lt;br /&gt;
This mission's spawn chart is located in [[Unsafe_Passage#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
=== [[Fight for Food]] ===&lt;br /&gt;
This mission's spawn chart is located in [[Fight_for_Food#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Satellite]] ===&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
 !Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare enemy details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:psu2214.jpg|thumb|200px|center|Door on Left, Door on Right]]&lt;br /&gt;
| A-1&lt;br /&gt;
| Delsaban x3 + Delsaban x2 (Large: Jusnagun)&lt;br /&gt;
| Pannon x3 (Large: Dilnazen)&lt;br /&gt;
| Pannon x4 (Large: Gaozoran, SEED-Vance)&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Pannon x4 (Large: SEED Vance)&lt;br /&gt;
| Delsaban x4 (Large: Jusnagun)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Delsaban x3 + Delsaban x2 (Large: dilnazen)&lt;br /&gt;
| Pannon x5 (Large: SEED-Vance)&lt;br /&gt;
| Pannon x4 Delsaban x4 (Large: Jusnagun)&lt;br /&gt;
| -&lt;br /&gt;
|-  style=&amp;quot;background:#cfc&amp;quot; |&lt;br /&gt;
| A-X &lt;br /&gt;
| Delsaban x3 (Large: Dilnazen)&lt;br /&gt;
| Pannon x3 (Large: Dilnazen)&lt;br /&gt;
| Delsaban x4 Sendillan x4&lt;br /&gt;
| ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in North room, 2 in South room)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:bmap.jpg|thumb|200px|center|Door at the far end]]&lt;br /&gt;
| B-1&lt;br /&gt;
| Pannon x2 Sendillan x2 (Large: Dilnazen)&lt;br /&gt;
| Delsaben x4 (Large: Jusnagun)&lt;br /&gt;
| Panon x4 (Large: Gaozoran, SEED-Vance)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban x4 (Large: Jusnagun)&lt;br /&gt;
| Pannon x4 (Large: SEED-Vance)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Pannon x2 Delsaban x2 (Large: SEED-Vance)&lt;br /&gt;
| Delsaban x3 (Large: Dilnazen)&lt;br /&gt;
| Pannon x4 Delsaban x4 (Large: Jusnagun)&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X&lt;br /&gt;
| Pannon x2 Delsaban x2 (Large: SEED-Vance)&lt;br /&gt;
| Delsaban x3 (Large: Jusnagun)&lt;br /&gt;
| Delsaban x4 Sendillan x4&lt;br /&gt;
| ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in North room, 2 in South room)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:c-x.jpg|thumb|200px|center|Right-Turn Map]]&lt;br /&gt;
| C-1&lt;br /&gt;
| Pannon x4 (Large: Dilnazen)&lt;br /&gt;
| Delsaban x3 (Large: Jusnagun)&lt;br /&gt;
| Pannon x4 (Large: Gaozoran, SEED-Vance)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Delsaban x3 + Delsaban x2 (Large: Jusnagun)&lt;br /&gt;
| Pannon x3 (Large: SEED-Vance)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x3 + Pannon x1 (Large: SEED-Vance)&lt;br /&gt;
| Delsaban x3 (Large: Dilnazen)&lt;br /&gt;
| Pannon x4 + Delsaban x4 (Large: Jusnagun)&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
|C-X&lt;br /&gt;
| Pannon x3 + Pannon x1 (Large: SEED-Vance)&lt;br /&gt;
| Pannon x3 (Large: Gaozoran, SEED-Vance)&lt;br /&gt;
| Delsaban x4 Sendillan x4&lt;br /&gt;
| ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in North room, 2 in South room)&lt;br /&gt;
|}&lt;br /&gt;
* on the second block the large enemy is usually the important one&lt;br /&gt;
** the (x)-2 maps start at a different section of the map&lt;br /&gt;
*A Help Tip* I have figured out that there is another route for the C runs, the first spawn is 3 pannons, then 1 pannon, then another 1 and 3 dilnazens and i dont know the other spawns but if you are trying to get to darbelans, this is NOT the right route. -- Vain Dragon&lt;br /&gt;
&lt;br /&gt;
The first block is all wrong for c-x 2 get darbelens in the first block i get 3and only 3 delsabens and large seed vence&lt;br /&gt;
&lt;br /&gt;
=== [[SEED Awakened]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedroutea.jpg|thumb|200px|center|Right-Turn Map]]&lt;br /&gt;
| A-1&lt;br /&gt;
| Goazoran x3 + Sendillan x4 &amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Dilnazen&lt;br /&gt;
| Delsaban x3 + Delsaban x1 &amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Jusnagun&lt;br /&gt;
| Pannon x4 + Pannon x2-3** + Goazoran x3 + Delsaban x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Delsaban x3 + Delsaban x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;SEED-Vance&lt;br /&gt;
| Sendillan x3 + Sendillan x1&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Dilnazen&lt;br /&gt;
| Pannon x5 + Jusnagun x2 + Delsaban x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Delsaban x3 + Delsaban x4 &amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Jusnagun&lt;br /&gt;
| Delsaban x4 &amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;SEED-Vance&lt;br /&gt;
| Delsaban x5 + Dilnazen x2 + Sendillan x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedrouteb.jpg|thumb|200px|center|Left-Turn Map]]&lt;br /&gt;
| B-1&lt;br /&gt;
| Delsaban x3 + Delsaban x2 + Gaozoran x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Jusnagan&lt;br /&gt;
| Sendillian x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Dilnazen&lt;br /&gt;
| Pannon x4 + Pannon x3 + Gaozoran x3 + Delsaban x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Sendillian x3 + Sendillian x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Dilnazen&lt;br /&gt;
| Delsaban x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;SEED-Vance&lt;br /&gt;
| Pannon x5 + Jusnagun x2 + Delsaban x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Sendillan x4 + Gaozoran x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;SEED-Vance&lt;br /&gt;
| Delsaban x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Jusnagan&lt;br /&gt;
| Delsaban x5 + Dilnazen x2 + Sendillan x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Sendillan x3 (Large: Dilnazen)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Sendillan x4 (Large: Dilzazen)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Delsaban x5 (Sword, Shield, Cane, Shoes)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Darbelan x1 (Sword, Shield, Cane, Shoes) + Darbelan x3 on Block 3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedroutec.jpg|thumb|200px|center|Split Map]]&lt;br /&gt;
| C-1&lt;br /&gt;
| Sendillan x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Dilnazen&lt;br /&gt;
| Delsaban x3 + Delsaban&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Jusnagan&lt;br /&gt;
| Pannon x4 + Pannon x2 + Gaozoran x3 + Delsaban x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Delsaban x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;SEED-Vance&lt;br /&gt;
| Sendillan x3 + Sendillan&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Dilnazen &lt;br /&gt;
| Pannon x5 + Jusnagun x2 + Delsaban x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Delsaban x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Jusnagan&lt;br /&gt;
| Delsaban x3&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;SEED-Vance&lt;br /&gt;
| Delsaban x5 + Dilnazen x2 + Sendillan X4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Delsaban x3 (Large: Jusnagun)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Delsaban x5 (Sword, Shield, Cane, Shoes)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Darbelan x1 (Sword, Shield, Cane, Shoes) + Darbelan x3 on Block 3&lt;br /&gt;
|}&lt;br /&gt;
*An actual variance in the number of reinforcement Pannons for A-1 block 3 seems unlikely... I will continue testing to make sure. I also doubt that the previously entered spawn data for C-X block 1 is correct. [http://www.psupedia.info/index.php?title=User:Arcturus[Arcturus]]&lt;br /&gt;
&lt;br /&gt;
*Darbelans are confirmed for this map, I've seen 4 in the C version of this run on the Xbox 360 edition. One in one room and Three in another, sorry I can't remember what the spawns were, but I can tell you what they dropped. Two dropped Olpad and one dropped Copernia. ~~[http://www.psupedia.info/index.php?title=User:Wolf[Wolf]]~~&lt;br /&gt;
&lt;br /&gt;
*I've confirmed the C-X and written down the correct spawns. [http://www.psupedia.info/index.php?title=User:Para[Para]]&lt;br /&gt;
&lt;br /&gt;
=== [[True Darkness]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| [[Image:TD_blockedonleft.JPG|thumb|200px|center|Facing south, blocked path to left.]] &lt;br /&gt;
| A-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Delsaban x3, then Buffed Pannon x2+1 (Gaozorans)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;King Sendillan x1, Sendillan x4+5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Pannon x2, then Sendillan x2+1 (Jusnaguns)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;King Sendillan x1, Sendillan x4+5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Pannon x2, then Sendillan x2+1 (Dilnazens)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Buffed Delsaban x1, Delsaban x4+5&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| A-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Pannon x2, then Sendillan x2+1 (Dilnazens)&lt;br /&gt;
| '''Final room:'''&amp;lt;br&amp;gt;King Gaozoran&lt;br /&gt;
| '''3-Person switch room:'''&amp;lt;br&amp;gt;Darbelan x1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| [[Image:TD_blockedonright.JPG|thumb|200px|center|Facing South, blocked path to right.]]&lt;br /&gt;
| B-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Delsaban x3, then Delsaban x3 (Gaozorans)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;King Sendillan x1, Sendillan x4+5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Buffed Pannon x2, then Sendillan x3 (Jusnaguns)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;King Sendillan x1, Sendillan x4+5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Buffed Pannon x2, then Sendillan x3 (Dilnazens)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Buffed Delsaban x1, Delsaban x4+5&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Buffed Pannon x2, then Sendillan x3 (Dilnazens)&lt;br /&gt;
| '''Final room:'''&amp;lt;br&amp;gt;King Gaozoran&lt;br /&gt;
| '''3-Person switch room:'''&amp;lt;br&amp;gt;Darbelan x1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:TD_facingwest.JPG|thumb|200px|center|Facing west.]]&lt;br /&gt;
| C-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Delsaban x3, then Delsaban x3 (Gaozorans)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;King Sendillan x1, Sendillan x4+5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Pannon x2, then Sendillan x3 (Jusnaguns)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;King Sendillan x1, Sendillan x4+5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Pannon x2, then Sendillan x3 (Dilnazens)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Buffed Delsaban x1, Delsaban x4+5&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| C-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Pannon x2, then Sendillan x3 (Dilnazens)&lt;br /&gt;
| '''Final room:'''&amp;lt;br&amp;gt;King Gaozoran&lt;br /&gt;
| '''3-Person switch room:'''&amp;lt;br&amp;gt;Darbelan x1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Parum==&lt;br /&gt;
&lt;br /&gt;
=== [[Mad Creatures]] ===&lt;br /&gt;
&lt;br /&gt;
This mission's spawn chart is located in [[Mad Creatures#Enemy spawn chart|this article]].&lt;br /&gt;
&lt;br /&gt;
=== [[Plains Overlord]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|  [[Image:POcaveonleft.JPG|thumb|Block 1: Cave on the left]]&amp;lt;br&amp;gt; [[Image:POcaveinfront.JPG|thumb|Block 2: Cave in front of you]]&lt;br /&gt;
| A-1&lt;br /&gt;
| Distova x5&lt;br /&gt;
| Vahra x3&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Vahra x5&lt;br /&gt;
| Polty x3&lt;br /&gt;
| Distova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Koltova x3+x2&lt;br /&gt;
| Vahra x3&lt;br /&gt;
| Koltova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Distova x5&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Vahra x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Koltova x4+x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Block 3: During last wave&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:POcaveonleft.JPG|thumb|Block 1: Cave on the left]]&amp;lt;br&amp;gt; [[Image:POnocave.JPG|thumb|Block 2: No cave]]&lt;br /&gt;
| B-1&lt;br /&gt;
| Distova x5&lt;br /&gt;
| Vahra x2&amp;lt;br&amp;gt; Distova x3&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Vahra x5&lt;br /&gt;
| Polty x2&amp;lt;br&amp;gt; Shagreece x3&lt;br /&gt;
| Distova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Koltova x3+x2&lt;br /&gt;
| Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| Koltova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Koltova x3+x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Block 3: During last wave:&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | B-X2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Vahra x5&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Block 2: Polty x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Next door:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Rappy x3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:POnocave.JPG|thumb|Block 1: No cave at the start]]&lt;br /&gt;
| C-1&lt;br /&gt;
| Vahra x2&amp;lt;br&amp;gt; Distova x3&lt;br /&gt;
| Vahra x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Left at junction in cave:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Distova x5&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Polty x2&amp;lt;br&amp;gt; Shagreece x3&lt;br /&gt;
| Polty x3&lt;br /&gt;
| Distova x 5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| Vahra x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Left at junction in cave:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Polty x5&amp;lt;br&amp;gt; Vahra x3&lt;br /&gt;
| Koltova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Vahra x3 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Left at junction in cave:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Distova x5 + Vahra x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Koltova x4+x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Block 3:&amp;lt;br&amp;gt; During last wave:&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sleeping Warriors ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Map route !! Pattern !! Block 1 details !! Block 2 details !! Block 3 details !! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Image:Rare-sw-leftstairs.jpg|thumb|200px|center|Stairs to the left]] || A-1 || '''Initial spawn:'''&amp;lt;br&amp;gt;{{RareN | spawn=Badira x5}}&amp;lt;br&amp;gt;'''Down stairs:'''&amp;lt;br&amp;gt;Badira x6 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x5 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x4 ||&lt;br /&gt;
|-&lt;br /&gt;
| A-2 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x5&amp;lt;br&amp;gt;'''Down stairs:'''&amp;lt;br&amp;gt;Polavohra x1 || '''Initial spawn:'''&amp;lt;br&amp;gt;Badira x5 || '''Initial spawn:'''&amp;lt;br&amp;gt;Badira x5 + Badira x2 ||&lt;br /&gt;
|-&lt;br /&gt;
| A-3 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x5&amp;lt;br&amp;gt;'''Down stairs:'''&amp;lt;br&amp;gt;Badira x7 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x5 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x3 &amp;amp; Badira x2 ||&lt;br /&gt;
|- {{Color-A}}&lt;br /&gt;
| A-X || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x5&amp;lt;br&amp;gt;'''Down stairs:'''&amp;lt;br&amp;gt;Polavohra x1 || '''Initial spawn:'''&amp;lt;br&amp;gt;Badira x5 || '''Initial spawn:'''&amp;lt;br&amp;gt;{{RareY | spawn=Badira x2 &amp;amp; Golmoro x3}} || '''Block 3:'''&amp;lt;br&amp;gt;Rappy x4 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Image:Rare-sw-hall.jpg|thumb|200px|center|Long hall]] || B-1 || '''Initial spawn:'''&amp;lt;br&amp;gt;Badira x6&amp;lt;br&amp;gt;'''Past gate:'''&amp;lt;br&amp;gt;{{RareN | spawn=Badira x5}} || '''Initial spawn:'''&amp;lt;br&amp;gt;Badira x5 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x4 ||&lt;br /&gt;
|-&lt;br /&gt;
| B-2 || '''Initial spawn:'''&amp;lt;br&amp;gt;{{RareN | spawn=Golmoro x4}} || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x5 || '''Initial spawn:'''&amp;lt;br&amp;gt;Badira x5 + Badira x2 ||&lt;br /&gt;
|-&lt;br /&gt;
| B-3 || '''Initial spawn:'''&amp;lt;br&amp;gt;Badira x6&amp;lt;br&amp;gt;'''Past gate:'''&amp;lt;br&amp;gt;Golmoro x5 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x5&amp;lt;br&amp;gt;'''Down stairs:'''&amp;lt;br&amp;gt;Badira x7 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x3 &amp;amp; Badira x2 ||&lt;br /&gt;
|- {{Color-A}}&lt;br /&gt;
| B-X || '''Initial spawn:'''&amp;lt;br&amp;gt;Badira x6&amp;lt;br&amp;gt;'''Past gate:'''&amp;lt;br&amp;gt;Golmoro x5 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x5&amp;lt;br&amp;gt;'''Down stairs:'''&amp;lt;br&amp;gt;{{RareY | spawn=Badira x3}} || ? || '''Block 2:'''&amp;lt;br&amp;gt;Rappy x3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Image:Rare-sw-boxroom.jpg|thumb|200px|center|Boxes by next door]] || C-1 || '''Initial spawn:'''&amp;lt;br&amp;gt;{{RareN | spawn=Golmoro x4}} || '''Initial spawn:'''&amp;lt;br&amp;gt;Badira x5 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x5 ||&lt;br /&gt;
|-&lt;br /&gt;
| C-2 || '''Initial spawn:'''&amp;lt;br&amp;gt;Badira x5 + Badira x2 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x5&amp;lt;br&amp;gt;'''Down stairs:'''&amp;lt;br&amp;gt;Polavohra x1 || '''Initial spawn:'''&amp;lt;br&amp;gt;Badira x5 ||&lt;br /&gt;
|-&lt;br /&gt;
| C-3 || '''Initial spawn:'''&amp;lt;br&amp;gt;{{RareN | spawn=Golmoro x3 &amp;amp; Badira x2}} || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x5 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x5 ||&lt;br /&gt;
|- {{Color-A}}&lt;br /&gt;
| C-X || '''Initial spawn:'''&amp;lt;br&amp;gt;Badira x5 + Badira x2 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x5&amp;lt;br&amp;gt;'''Down stairs:'''&amp;lt;br&amp;gt;{{RareY | spawn=Badira x3}} || ? || '''Block 2:'''&amp;lt;br&amp;gt;Rappy x3&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Free missions]]&lt;br /&gt;
&lt;br /&gt;
===[[Train Rescue]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:TRtwolockeddoors.JPG|thumb|200px|center|Two locked doors ahead.]]&lt;br /&gt;
|A-1&lt;br /&gt;
|Rogue (Jasse) x5&lt;br /&gt;
|Rogue (Ogg) x3 + Gohma Dilla x3 + Gohma Dilla x3&lt;br /&gt;
|Rogue (Ogg) x3 + Gohma Methna x2 + Gohma Methna x3 + Gohma Methna x2&lt;br /&gt;
|Gohma Dilla x5&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|Rogue (Ogg) x3 + Gohma Dilla x2&lt;br /&gt;
|Rogue (Jasse) x4 + Gohma Methna x2 + Gohma Methna x4&lt;br /&gt;
|Rogue (Jasse) x2, Gohma Dilla x2 + Gohma Dilla x2 + Gohma Dilla x4&lt;br /&gt;
|Gohma Methna x4&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|Rogue (Ogg) x5&lt;br /&gt;
|Rogue (Jasse) x4 + Gohma Methna x3 + Gohma Methna x2 + Gohma Methna x1&lt;br /&gt;
|Rogue (Jasse) x4 + Gohma Dilla x2 + Gohma Dilla x2 + Gohma Dilla x2&lt;br /&gt;
|Gohma Methna x4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:TRnarrowpath.JPG|thumb|200px|center|Floor 1-narrow room with locked door ahead.]][[Image:TRtwolockeddoors.JPG|thumb|200px|center|Floor 2-two locked doors ahead.]]&lt;br /&gt;
|B-1&lt;br /&gt;
|Rogue (Jasse) x3 + Gohma Methna x2 + Gohma Methna x2&lt;br /&gt;
|Rogue (Ogg) x3 + Gohma Dilla x2&lt;br /&gt;
|Rogue (Jasse) x4 + Gohma Methna x2 + Gohma Methna x4&lt;br /&gt;
|Gohma Methna x4&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|Rogue (Ogg) x3 + Gohma Dilla x3 + Gohma Dilla x1&lt;br /&gt;
|Rogue (Jasse) x5&lt;br /&gt;
|Rogue (Jasse) x5&lt;br /&gt;
|Gohma Dilla x4&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|Rogue (Jasse) x4 + Gohma Methna x3&lt;br /&gt;
|Rogue (Ogg) x5&lt;br /&gt;
|Rogue (Ogg) x5&lt;br /&gt;
|Gohma Methna x4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:TRnarrowpath.JPG|thumb|200px|center|floor 1-narrow room with locked door ahead.]][[Image:TRwallinfront.JPG|thumb|200px|center|floor 2-wall with door behind straight ahead.]]&lt;br /&gt;
|C-1&lt;br /&gt;
|Rogue (Jasse) x3 + Gohma Methna x2 + Gohma Methna x2&lt;br /&gt;
|Rogue (Ogg) x3 + Gohma Methna x3&lt;br /&gt;
|Rogue (Ogg) x3 + Gohma Dilla x2&lt;br /&gt;
|Gohma Methna x4&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|Ogg x3 + Gohma Dilla x3 + Gohma Dilla x1&lt;br /&gt;
|Rogue (Jasse) x5&lt;br /&gt;
|Rogue (Jasse) x5&lt;br /&gt;
|Gohma Dilla x4&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|Rogue (Jasse) x4 + Gohma Methna x3&lt;br /&gt;
|Rogue (Ogg) x5&lt;br /&gt;
|Rogue (Ogg) x5&lt;br /&gt;
|Gohma Methna x4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[The Mad Beasts]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:MBdoortoright.JPG|thumb|Door to the right]]&lt;br /&gt;
| Badira x3, (right) Distova x3&lt;br /&gt;
| Koltova x4 +1 &lt;br /&gt;
| Badira x5&lt;br /&gt;
| No Mizura&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Polty x3, (right) Volfu x3 +1&lt;br /&gt;
| Badira x2, Mizura x3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| Badira x3, (right) Mizura x3 +1&lt;br /&gt;
| Distova x4 +1&lt;br /&gt;
| Badira x5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Polty x3; (to the left) Polty x3 + Volfu x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Distova x4 + Distova +1&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Koltova x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Rappies inside portal area in Block 3&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Madbeastsbmap.jpg|thumb|Room with raised central section]]&lt;br /&gt;
| Badira x2 and Mizura x3&lt;br /&gt;
|(to the right of T split) Badira x3&lt;br /&gt;
| -&lt;br /&gt;
| No Jarba&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Koltova x4&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|- (Vahras in Block 2)&lt;br /&gt;
|B-3&lt;br /&gt;
| Distova x4 + Distova x1&lt;br /&gt;
| (to the right of T split) Polty x3; Distova&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Distova x4 + Distova x1&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| (to the right of T split) Polty x2; Vahra&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Rappies inside portal area in Block 3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:MB2haystacks.JPG|thumb|Immediate left with 2 haystacks]]&lt;br /&gt;
| (to the right of T split) Badira x3; Koltova&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
| (to the right of T split) Polty x3; Distova&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
| (to the right of T split) Polty x2; Vahra&lt;br /&gt;
| Badira x3&lt;br /&gt;
| Badira x5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| (to the right of T split) Polty x2; Vahra&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Badira x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Koltova x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Rappies inside portal area in Block 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Inside portal &lt;br /&gt;
&amp;lt;br&amp;gt;C-B rank rare map spawn: Rappy x2 in portal area; then Rappy x2 in boss area&lt;br /&gt;
&amp;lt;br&amp;gt;A-S rank rare map spawn: Koltova x3 + Rappy x1 and Gol Dolva x1 + Rappy x1 + Rappy x1 + Rappy x1&lt;br /&gt;
&amp;lt;br&amp;gt;S2 Rank rare map spawn:  Gol Dolva x2 inside portal area at the same time. Rappyx4 in boss area, then Gol Dolva x8&lt;br /&gt;
&lt;br /&gt;
=== [[Lab Recovery]] ===&lt;br /&gt;
&lt;br /&gt;
A spawn chart for this mission has been started, but is not yet complete.  You can help us complete this chart by submitting information in [[Lab_Recovery#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| A-1 || rowspan=&amp;quot;4&amp;quot;| [[Image:LRbridge.JPG|thumb|center|Bridge room]] || Volfu x4 +6 || Badira x4 ||  || -&lt;br /&gt;
|-&lt;br /&gt;
| A-2 || Badira x4 +6, (left) Badira x3 || Badira x4 +1, Mizura x4 ||  || -&lt;br /&gt;
|-&lt;br /&gt;
| A-3 || Badira x4 +6, (left) Volfu x3 || Badira x3 +1, Mizura x3 ||  || -&lt;br /&gt;
|-style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| A-X || Badira x4 +6, (left) Volfu x3 || Badira x4 +2, Volfu x4 ||  || B2: Jaggo x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1 || rowspan=&amp;quot;4&amp;quot;| [[Image:LRdropleft.JPG|thumb|center|Drop and left turn]] || Volfu x3, (left) Badira x3 || Volfu x4 +6, (left) Volfu x3 ||   || -&lt;br /&gt;
|-&lt;br /&gt;
| B-2 || Badira x3, (left) Badira x2 || Badira x4 +6, (left) Volfu x3 || || -&lt;br /&gt;
|-&lt;br /&gt;
| B-3 || Badira x3, (left) Volfu x4 || Badira x4 +6, (left) Badira x3 || || -&lt;br /&gt;
|-style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| C-1 || rowspan=&amp;quot;4&amp;quot;| [[Image:LRbigpitright.JPG|thumb|center|Drop to big pit]] || Badira x4 +2, Volfu x3 || Volfu x4, Badira x3 ||  || -&lt;br /&gt;
|-&lt;br /&gt;
| C-2 || Badira x3 +1, Mizura x3 || Badira x3, Mizura x4 ||  || -&lt;br /&gt;
|-&lt;br /&gt;
| C-3 || Badira x4 +1, Mizura x4 || Badira x3, Mizura x3 ||  || -&lt;br /&gt;
|-style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| C-X || Badira x4 +1, Mizura x4 || Volfu x4, Badira x3 ||  || B2: Jaggo x2&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
* All spawns have been updated.&lt;br /&gt;
* The 'left' in the first blocks of pattern A, and the second blocks of pattern B mean going through the left door in the first room, then straight ahead skipping the room on the left of that corridor.&lt;br /&gt;
!!**!! ok i just got 2 Jaggo Acte on AX run BUT at 2nd Block there were 3 Volfu not 4 after the Badiras,Hope this helps(Scarab X)&lt;br /&gt;
&lt;br /&gt;
===[[Endrum Remnants]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Door_and_right_ramp_copy.jpg|thumb|200px|center|Door and right ramp.]]&lt;br /&gt;
|YG-01Z BUG x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01K BUG x2&amp;lt;br&amp;gt;YG-01Z BUG x1&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
|Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Kanohne) x2&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|YG-01Z BUG x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01K BUG x2&amp;lt;br&amp;gt;YG-01Z BUG x1&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Special Ops (Kanohne) x3&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2: YG-01U BUGGES x2&amp;lt;br&amp;gt;&lt;br /&gt;
Block 3: YG-01U BUGGES x4 + Grinna Bete S x3&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:hallwayTo_red_gate.jpg|thumb|200px|center|Checkpoint in short hallway with red gate ahead.]]&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
|YG-01Z BUG x4&lt;br /&gt;
|GSM-05 Seeker x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05 Seeker x2&amp;lt;br&amp;gt;Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05B Bomalta x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Kanohne) x2&lt;br /&gt;
|GSM-05 Seeker x3&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x3&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|GSM-05 Seeker x2&amp;lt;br&amp;gt;Special Ops (Kanohne) x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|GSM-05B Bomalta x5&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2: YG-01U BUGGES x3&amp;lt;br&amp;gt;&lt;br /&gt;
Block 3: YG-01U BUGGES x4 + Grinna Bete S x3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Down_ramp_door_ahead.jpg|thumb|200px|center|Down ramp with door ahead.]]&lt;br /&gt;
&lt;br /&gt;
|GSM-05B Bomalta x5&lt;br /&gt;
|YG-01Z BUG x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01K BUGGE x2&lt;br /&gt;
|GSM-05 Seeker x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|YG-01K BUGGE x3&amp;lt;br&amp;gt;YG-01Z BUG x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01Z BUG x2&lt;br /&gt;
|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
|GSM-05B Bomalta x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|Special Ops (Kanohne) x3&amp;lt;br&amp;gt;Special Ops (Assault) x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Assault) x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x2&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Special Ops (Kanohne) x3&amp;lt;br&amp;gt;Special Ops (Assault) x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Assault) x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x5&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2: YG-01U BUGGES x2&amp;lt;br&amp;gt;&lt;br /&gt;
Block 3: YG-01U BUGGES x4 + Grinna Bete S x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[The Dual Sentinel]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Dualsentineltypea.jpg|thumb|200px|center|Facing East, door to the right.]]&lt;br /&gt;
| Golmoro x2+1&lt;br /&gt;
| Badira x4+2&lt;br /&gt;
| -&lt;br /&gt;
| (Mizura map.)&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Badira x4+2&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| Badira x6&lt;br /&gt;
| (Svaltus x10 on B1)&amp;lt;br&amp;gt;(Mizura/Polavohra on B2/B3)&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Badira x4+2&lt;br /&gt;
| Badira x4+2&lt;br /&gt;
| Volfu x6&lt;br /&gt;
| B1: Polavohra x6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | ''Block ?'':&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Dualsentineltypeb.jpg|thumb|200px|center|Facing North.]]&lt;br /&gt;
| Volfu x4&lt;br /&gt;
| Badira x4&lt;br /&gt;
| Badira x3+3&lt;br /&gt;
| (Svaltus x3 on B2)&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Badira x4&lt;br /&gt;
| Volfu x6&lt;br /&gt;
| (Jarba &amp;amp; Mizura map.)&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x4&lt;br /&gt;
| Mizura x4&lt;br /&gt;
| Badira x6&lt;br /&gt;
| (Jarba map.)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Badira x5&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Badira x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Badira x3+3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|''Block 3: Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Dualsentineltypec.jpg|thumb|200px|center|Facing south, stairs to right.]]&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Volfu x2+2&lt;br /&gt;
| Badira x6&lt;br /&gt;
| (Jarba &amp;amp; Mizura Map)&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Badira x3+1&lt;br /&gt;
| Badira x4+2&lt;br /&gt;
| Volfu x6&lt;br /&gt;
| B2: Svaltus x6&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Volfu x4&lt;br /&gt;
| Badira x4+2&lt;br /&gt;
| Badira x3+3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Volfu x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Badira x3? (Large monster: Polahvora) &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Badira x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|''Block 3: Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
*A-X has Svaltus on the first block&lt;br /&gt;
*The B-X isnt correct anymore...i got it...and no rappys...&lt;br /&gt;
&lt;br /&gt;
=== [[Crimson Beast]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:CBstairway.JPG|thumb|200px|center|Immediate Stairway]]&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Vahra, Jarba&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Gol Dolva, Jarba&lt;br /&gt;
| '''Initial spawn:''' Golmoro x4 + 2&amp;lt;br&amp;gt;'''Others:''' Polavohra&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Polavohra, Shagreece&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Polavohra&lt;br /&gt;
| '''Initial spawn:''' Golmoro x5&amp;lt;br&amp;gt;'''Others:''' Jarba&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Distova, Jarba&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Vahra, Jarba&lt;br /&gt;
| '''Initial spawn:''' Golmoro x4&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Distova, Jarba&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Vahra, Jarba&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Golmoro x5 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Block 3:''' Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:CBdooronright.JPG|thumb|200px|center|Door on the right]]&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Distova, Jarba&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Distova, Polavohra&lt;br /&gt;
| '''Initial spawn:''' Golmoro x4&amp;lt;br&amp;gt;'''Others:''' Polavohra&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Polavohra, Shagreece&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Vahra, Jarba&lt;br /&gt;
| '''Initial spawn:''' Golmoro x5&amp;lt;br&amp;gt;'''Others:''' Jarba&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Vahra, Jarba&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Polavohra, Shagreece&lt;br /&gt;
| '''Initial spawn:''' Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Vahra, Jarba&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Polavohra, Shagreece&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Golmoro x5 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Block 3:''' Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:CBdoorbothsides.JPG|thumb|200px|center|Door on the left and right]]&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Vahra, Jarba&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Shagreece, Polavohra&lt;br /&gt;
| '''Initial spawn:''' Golmoro x5&amp;lt;br&amp;gt;'''Others:''' Jarba&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Distova, Polavohra&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Vahra, Jarba&lt;br /&gt;
| '''Initial spawn:''' Golmoro x4&amp;lt;br&amp;gt;'''Others:''' Polavohra&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Polavohra, Shagreece&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Distova, Jarba&lt;br /&gt;
| '''Initial spawn:''' Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Polavohra, Shagreece&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Distova, Jarba&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Golmoro x5 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Block 3:''' Jaggo x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Duel in the Ruins]] ===&lt;br /&gt;
This mission's spawn chart is located in [[Duel_in_the_Ruins#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
=== [[Scarred Planet]] ===&lt;br /&gt;
This mission's spawn chart is located in [[Scarred_Planet#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
=== [[Lightning Beasts]] ===&lt;br /&gt;
This mission's spawn chart is located in [[Lightning_Beasts#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
=== [[AMF HQ Recovery]] ===&lt;br /&gt;
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[AMF_HQ_Recovery#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.&lt;br /&gt;
&lt;br /&gt;
===[[Military Subway]]===&lt;br /&gt;
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[Military_Subway#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.&lt;br /&gt;
&lt;br /&gt;
=== [[Electronic Brain]] ===&lt;br /&gt;
This mission's spawn chart is located in [[Electronic_Brain#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
==Neudaiz==&lt;br /&gt;
===[[Mizuraki Defense]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| [[Image:MDleft0box.JPG|thumb|200px|center|Path heading left (no boxes)]]&lt;br /&gt;
| A-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3 &lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x4&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| A-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3 [[Goshin]] x2 [[ollaka]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Block 3:'''&amp;lt;br&amp;gt;[[Rappy]] x3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| [[Image:MDleft3box.JPG|thumb|200px|center|Path heading left (Boxes x3)]]&lt;br /&gt;
| B-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x4&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3 [[Goshin]] x3 [[Gohmon]] x2&lt;br /&gt;
| '''Block 3:'''&amp;lt;br&amp;gt;[[Rappy]] x3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| [[Image:MDstraight.JPG|thumb|200px|center|Straight path]]&lt;br /&gt;
| C-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Goshin]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| C-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3 [[Gohmon]] x3 + [[Goshin]] x2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3 [[Ageeta]] x4 + [[Goshin]] x1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Block 2:'''&amp;lt;br&amp;gt;[[Rappy]] x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Forested Islands]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Forestedislandsa.jpg|thumb|Regenerator pad at the start on the left]]&lt;br /&gt;
| Ollaka x3, &amp;lt;i&amp;gt;(past gate)&amp;lt;/i&amp;gt; Goshin x3&lt;br /&gt;
| Ollaka x4 + Ollaka x2&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Gohmon x2 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
| Gohmon x4 + Gohmon x3 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| Ollaka x3, &amp;lt;i&amp;gt;(past gate)&amp;lt;/i&amp;gt; Ageeta x3&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Forestedislandsb.jpg|thumb|Path to the left, door infront]]&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Gohmon x4&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| Goshin x4&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Goshin x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Ollaka x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Ageeta x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2 Rappy x2&amp;lt;br&amp;gt;Block 3 Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Forestedislandsc.jpg|thumb|Crossroad teleporter left, door right]]&lt;br /&gt;
| teleporter: Goshin x3, door: Gohmon x4&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Gohmon x4 + Gohmon x3 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
| &amp;lt;i&amp;gt;Teleporter&amp;lt;/i&amp;gt;: Kamatoze, &amp;lt;i&amp;gt;Door&amp;lt;/i&amp;gt;: Ollaka x4&lt;br /&gt;
| Gohmon x4&lt;br /&gt;
| Ollaka x4 + Ollaka x3 (respawn)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
| &amp;lt;i&amp;gt;Teleporter&amp;lt;/i&amp;gt;: Gohmon x3, &amp;lt;i&amp;gt;Door&amp;lt;/i&amp;gt;: Ollaka x4&lt;br /&gt;
| Goshin x4&lt;br /&gt;
| Ageeta x4 + Ageeta x3 (respawn)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-4&lt;br /&gt;
| &amp;lt;i&amp;gt;Teleporter&amp;lt;/i&amp;gt;: Gohmon x3, &amp;lt;i&amp;gt;Door&amp;lt;/i&amp;gt;: Goshin x4&lt;br /&gt;
| Goshin x4&lt;br /&gt;
| Ageeta x4 + Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Demons Above]]===&lt;br /&gt;
This mission's spawn chart is located in [[Demons_Above#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
===[[Rainbow Beast]]===&lt;br /&gt;
This mission's spawn chart is located in [[Rainbow_Beast#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
===[[Grove of Fanatics]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:GoFcrystaldoorstraight.JPG|thumb|200px|center|Crystal then door straight ahead.]]&lt;br /&gt;
|Turn right to find: Bysha type-Otsu32 x6&lt;br /&gt;
|Bysha type-Otsu32 x3, Bysha type-Koh21 x2&lt;br /&gt;
|Bysha type-Otsu32 x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|Turn right to find: Bysha type-Otsu32 x3&lt;br /&gt;
|Bysha type-Otsu32 x2, Armed Servant (Taguba) x1&lt;br /&gt;
|Bysha type-Koh21 x1, Armed Servant (Taguba) x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|Turn right to find: Armed Servant (Ozuna) x4&lt;br /&gt;
|Bysha type-Koh21 x5&lt;br /&gt;
|Bysha type-Otsu32 x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:GoFzigzagroom.JPG|thumb|200px|center|Door at the back right.]]&lt;br /&gt;
|Armed Servant (Taguba) x4 + Bysha type-Otsu32 x3&lt;br /&gt;
|Armed Servant (Taguba) x3&lt;br /&gt;
|Bysha type-Otsu32 x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|Armed Servant (Taguba) x4 + Bysha type-Koh21 x3&lt;br /&gt;
|Bysha type-Koh21 x3&lt;br /&gt;
|Bysha type-Koh21 x1, Armed Servant (Taguba) x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|Bysha type-Otsu32 x3&lt;br /&gt;
|Bysha type-Koh21 x4&lt;br /&gt;
|Bysha type-Otsu32 x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:GoFcrossroad.JPG|thumb|200px|center|crossroad at entrance.]]&lt;br /&gt;
|Turn right at crossroad: Bysha type-Otsu32 x3&lt;br /&gt;
|Bysha type-Otsu32 x3, Bysha type-Koh21 x2&lt;br /&gt;
|Bysha type-Koh21 x1, Armed Servant (Taguba) x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|Turn right at crossroad: Bysha type-Koh21 x3&lt;br /&gt;
|Bysha type-Otsu32 x1, Bysha type-Koh21 x4&lt;br /&gt;
|Bysha type-Otsu32 x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|Turn right at crossroad: Armed Servant (Ozuna) x3&lt;br /&gt;
|Armed Servant (Taguba) x5&lt;br /&gt;
|Bysha type-Otsu32 x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[The Holy Ground]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:HGlockdoorright.JPG|thumb]]Locked door to right.&lt;br /&gt;
|[[Gohmon]] x2 and&amp;lt;br&amp;gt; [[Ollaka]] x1&lt;br /&gt;
|[[Ageeta]] x3&lt;br /&gt;
|[[Gohmon]] x2 + [[Ageeta]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|[[Ageeta]] x5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|[[Ageeta]] x3 &amp;lt;br&amp;gt; + [[Ageeta]] x2&lt;br /&gt;
|[[Ollaka]] x2 and [[Gohmon]] x1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ageeta]] x3 &amp;lt;br&amp;gt; + [[Ageeta]] x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ageeta]] x3 &amp;lt;br&amp;gt; + Box Spawn: [[Ollaka]] x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2:&amp;lt;br /&amp;gt;[[Rappy]] x2&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:HGleftturn.JPG|thumb]]Immediate left turn.&lt;br /&gt;
|[[Ageeta]] x3 &amp;lt;br&amp;gt; + [[Tengohg]]&lt;br /&gt;
|[[Ollaka]] x2 and [[Tengohg]] x1&lt;br /&gt;
|[[Ageeta]] x2 and [[Ollaka]] x2 &amp;lt;br&amp;gt; + [[Ollaka]] x1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|[[Gohmon]] x2 &amp;lt;br&amp;gt; +[[Ollaka]] x2 &amp;lt;br&amp;gt; +[[Gohmon]] x1&lt;br /&gt;
|[[Ageeta]] x2 and [[Gohmon]] x1&lt;br /&gt;
|[[Ageeta]] x2 and [[Gohmon]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|[[Ageeta]] x4 &amp;lt;br&amp;gt; +[[Kamatoze]] x1&lt;br /&gt;
|[[Ageeta]] x2 &amp;lt;br&amp;gt; +[[Tengohg]] x1 &amp;lt;br&amp;gt; +[[Ageeta]] x4&lt;br /&gt;
|[[Gohmon]] x3 &amp;lt;br&amp;gt; +[[Ollaka]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ageeta]] x4 &amp;lt;br&amp;gt; + [[Kamatoze]] x1&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ageeta]] x2 &amp;lt;br&amp;gt; + [[Gohmon]] x1&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2:&amp;lt;br /&amp;gt;[[Rappy]] x3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:HGlonghall.JPG|thumb]]Large hallway straight through.&lt;br /&gt;
|[[Ageeta]] x3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|[[Ageeta]] x5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|[[Gohmon]] x3 &amp;lt;br&amp;gt; + [[Ollaka]] x3 &amp;lt;br&amp;gt; + [[Gohmon]] x2 (Sword / Shield / Stick / Shoes)&lt;br /&gt;
|[[Ageeta]] x3&lt;br /&gt;
|[[Ageeta]] x2 and [[Gohmon]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Gohmon]] x3 &amp;lt;br&amp;gt; + [[Ollaka]] x3 &amp;lt;br&amp;gt; + [[Gohmon]] x2 (Sword / Shield / Stick / Shoes)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ageeta]] x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ageeta]] x2 and [[Gohmon]] x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 3:&amp;lt;br /&amp;gt;[[Rappy]] x4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;:&lt;br /&gt;
&amp;lt;br&amp;gt;The rare enemy [[Lutus Jigga]] appears instead of Svaltus for the rare spawns.&lt;br /&gt;
&amp;lt;br&amp;gt;On maps C-X and C-3 the starting spawns are the same, however the large-sized enemy does not appear in the rare variant(?).&lt;br /&gt;
&lt;br /&gt;
===[[Moonlight Beast]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:MoBdoor.JPG|thumb]]door in front&lt;br /&gt;
|[[Ageeta]] x4 (Ollaka next room)&lt;br /&gt;
|[[Ageeta]] x4 +2&lt;br /&gt;
|[[Ollaka]] x3 +2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|[[Ollaka]] x4&lt;br /&gt;
|[[Ollaka]] x3&lt;br /&gt;
|[[Ageeta]] x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|Ageeta x4 (Goshin next room)&lt;br /&gt;
|Ageeta x4+2&lt;br /&gt;
|Ollaka x3+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:MoBpathright.JPG|thumb]]Path to the right&lt;br /&gt;
|Ageeta x4&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ollaka x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|Ollaka x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ollaka x5&lt;br /&gt;
|Ollaka x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ageeta]] x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ollaka]] x5&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ageeta]] x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 3: [[Rappy]] x3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:MoBpathstraight.JPG|thumb]]Path straight ahead&lt;br /&gt;
| Ollaka x5&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Ollaka x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ageeta x4&lt;br /&gt;
|Ollaka x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Ageeta x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Ageeta x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Ageeta x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 3: Rappy x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[The Eastern Peril]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| A-1 || rowspan=4 align=&amp;quot;center&amp;quot;|[[Image:EPteleleft.JPG|thumb|center|Teleporter on left]] || Ollaka x5 then Ageetas || Ageeta x5 then Gohmons || Tengohg || --&lt;br /&gt;
|-&lt;br /&gt;
| A-2 || Ollaka x5 then Gohmon || Ollaka x5 then Ageeta || Tengohg || --&lt;br /&gt;
|-&lt;br /&gt;
| A-3 || Ageeta x5 then Gohmon || Ollaka x5 then Gohmon || Tengohg || --&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| A-X || Ollaka x5 then Ageeta || Ageeta x5 then Gohmon || No Tengohg &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt; || Block 2: Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1 || rowspan=4 align=&amp;quot;center&amp;quot;|[[Image:EPramponleft.JPG|thumb|center|Ramp on left]] || Ollaka x5 then Ageetas || Ageeta x5 then Gohmons || Tengohg || --&lt;br /&gt;
|-&lt;br /&gt;
| B-2 || Ollaka x5 then Gohmons || Ollaka x5 then Ageetas || Tengohg || --&lt;br /&gt;
|-&lt;br /&gt;
| B-3 || Ageeta x5 then Gohmons || Ollaka x5 then Gohmons || Tengohg || --&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X || Ageeta x5 then Gohmons || Ageeta x5 then Gohmons  || No Tengohg &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt; || Block 2: Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1 || rowspan=4 align=&amp;quot;center&amp;quot;|[[Image:EPlaser.JPG|thumb|center|Laser fence ahead]] || Ollaka x5 then Ageetas || Ageeta x5 then Gohmons || Tengohg || --&lt;br /&gt;
|-&lt;br /&gt;
| C-2 || Ollaka x5 then Gohmons || Ollaka x5 then Ageetas || Tengohg || --&lt;br /&gt;
|-&lt;br /&gt;
| C-3 || Ageeta x5 then Gohmons || Ollaka x5 then Gohmons || Tengohg || --&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| C-X || Ollaka x5 then Gohmons || Ageeta x5 then Gohmons || No Tengohg &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt; || Block 2: Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rappies spawn through the warp behind the two-person door in the &amp;quot;Tengohg Room&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[[Forest Infiltration]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:FItele.JPG|thumb]]teleporter straight ahead&lt;br /&gt;
|Ageeta x5 (Bysha type-Otsu32)&lt;br /&gt;
|Bysha type-Otsu32 (Bysha type-Koh21)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|Ageeta x4 +2 (Gohmon)&lt;br /&gt;
|Gohmon (Bysha type-Otsu32)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|Ageeta x4 +2 (Bysha type-Koh21)&lt;br /&gt;
|Ageeta (Bysha type-Koh21)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Ageeta x4 +2 (Bysha type-Koh21)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Gohmons&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2: Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:FIleftwithdoor.JPG|thumb]]Instant left turn with door &lt;br /&gt;
|Ageeta x4 +2 (Gohmon and Bysha type-Otsu32)&lt;br /&gt;
|Bysha type-Koh21 (Bysha type-Otsu32)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|Ageeta x4 +2 (Kamatoze and Bysha type-Otsu32)&lt;br /&gt;
|Ageeta (Bysha type-Koh21)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|Ageeta x4 +2 (Bysha type-Koh21)&lt;br /&gt;
|Gohmon x3 +3 +2 (Bysha type-Otsu32)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Ageeta x4 +2 (Bysha type-Koh21)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Gohmon x3 +3 +2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2: Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:FIleftnodoor.JPG|thumb]]Instant left turn without door&lt;br /&gt;
|Ageeta x4 +2 (Kamatoze and Bysha type-Otsu32)&lt;br /&gt;
|Gohmon x3 (Bysha type-Otsu32)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|Ageeta x4 +2 (Gohmon and Kamatoze)&lt;br /&gt;
|Ageeta x5 (Bysha type-Koh21)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|Ageeta x5 (Gohmon and Bysha type-Otsu32)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Ageeta x5 (Gohmon and Bysha type-Otsu32)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Gohmon x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2: Jaggo x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Cost of Research]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
! Notes?&lt;br /&gt;
|-&lt;br /&gt;
| A-1 || rowspan=4 align=&amp;quot;center&amp;quot;|[[Image:Straightr.jpg|thumb|center|Map straight ahead]] || Vanda x3 || Badira x4+8 Kog Nadd x1 || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| A-2 || Vanda x3 ||  Badira x4+4 + Vanda x4 Kog Nadd x1  || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| A-3 || Badira x3 || Badira x4+4 + Distova x4 Kog Nadd x1 || -- ||&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| A-X || Vanda x3 || Badira x4+8 Kog Nadd x1 || Block 2: Rappy x2 ||&lt;br /&gt;
|-&lt;br /&gt;
| B-1 || rowspan=4 align=&amp;quot;center&amp;quot;|[[Image:leftstairs.jpg|thumb|center|gate on left]] || Badira x5 - second room: Distova || Badira x4+8 Kog Nadd x1 || -- || B1 long key room after teleporter: 1x King Vanda&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| B-2 || Badira x3 - second room: vanda ||  || -- || B1 long key room after teleporter: 1x King Distova&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| B-3 || Badira x4 ||  || -- || B1 long key room after teleporter: 1x King Distova&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;font&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X || Badira x5 - Second room: Distova || Badira x4+8 Kog Nadd x1 || Block 2: Rappy x2 || B1 long key room after teleporter: 1x King Vanda&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| C-1 || rowspan=4 align=&amp;quot;center&amp;quot;|[[Image:Strairsright.jpg|thumb|center|stairs on right]] || Badiras || Badira x4+8 Kog Nadd x1 || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| C-2 || Vanda || Badira x4+4 + Vanda x4 Kog Nadd x1 || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| C-3 || Distova || Badira x4+4 + Distova x4 Kog Nadd x1 || -- ||&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| C-X || Badira || Badira x4+8 Kog Nadd x1 || Rappy x2  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rappies spawn behind the two-person door instead of Kogg Nadd or Zoona in last room.&lt;br /&gt;
&lt;br /&gt;
===[[Sakura Blast]]===&lt;br /&gt;
&lt;br /&gt;
This mission's spawn chart is located in [[Sakura_Blast#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
===[[Sacred Stream]]===&lt;br /&gt;
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[Sacred_Stream#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.&lt;br /&gt;
&lt;br /&gt;
===[[White Beast]]===&lt;br /&gt;
This mission's spawn chart is located in [[White Beast#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
===[[Hill of Spores]]===&lt;br /&gt;
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[Hill_of_Spores#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.&lt;br /&gt;
&lt;br /&gt;
===[[Dancing Birds]]===&lt;br /&gt;
A spawn chart for this mission has been started, but is not yet complete.  You can help us complete this chart by submitting information in [[Dancing Birds#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
==Moatoob==&lt;br /&gt;
&lt;br /&gt;
===[[Valley of Carnage]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| [[Image:Rare-voc-gateleft.jpg|thumb|200px|center|Left Gate Route.]]&lt;br /&gt;
| A-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x3 Jishagara x1+1&lt;br /&gt;
| '''After gate:'''&amp;lt;br/&amp;gt;Kog Nadd x2, then Vanda x4+1&amp;lt;br/&amp;gt;''No Vanda show up after the first is killed.''&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Jishagara x3 Lapucha x1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Lapucha x2 Vanda x1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Lapucha x3&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| A-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x3 Jishagara x1+1&lt;br /&gt;
| '''After gate:'''&amp;lt;br/&amp;gt;Kog Nadd x2, then Vanda x5 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;''When you destroy first Vanda,&amp;lt;br/&amp;gt; more must show immediately.''&lt;br /&gt;
| '''Final Room:'''&amp;lt;br/&amp;gt;Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| [[Image:Rare-voc-northeast.jpg|thumb|200px|center|Northeast Route.]]&lt;br /&gt;
| B-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Lapucha x3&lt;br /&gt;
| '''After gate:'''&amp;lt;br/&amp;gt;Kog Nadd x2, then Vanda x4+1&amp;lt;br/&amp;gt;''No Vanda show up after the first is killed.''&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Jishagara x2 Vanda x2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x4&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x4&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Lapucha x3&lt;br /&gt;
| '''After gate:'''&amp;lt;br/&amp;gt;Kog Nadd x2, then Vanda x5 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;''When you destroy first Vanda,&amp;lt;br/&amp;gt; more must show immediately.''&lt;br /&gt;
| '''Final Room:'''&amp;lt;br/&amp;gt;Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-northwest.jpg|thumb|200px|center|Northwest Route.]]&lt;br /&gt;
| C-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Jishagara x3&lt;br /&gt;
| '''After gate:'''&amp;lt;br/&amp;gt;Kog Nadd x2, then Vanda x4+1&amp;lt;br/&amp;gt;''No Vanda show up after the first is killed.''&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x4&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x5&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Lapucha x8 + Vanda (A lot) + Kogg Nad x1&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| C-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Jishagara x3&lt;br /&gt;
| '''After gate:'''&amp;lt;br/&amp;gt;Kog Nadd x2, then Vanda x5 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;''When you destroy first Vanda,&amp;lt;br/&amp;gt; more must show immediately.''&lt;br /&gt;
| '''Final Room:'''&amp;lt;br/&amp;gt;Jaggo x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Map pattern A first spawn is from going up the hill to the right.&lt;br /&gt;
** I've done all 3 maps with correct block 1 spawns; all three block 2's have been alike. - Eyce&lt;br /&gt;
*** I have confirmed B-X for myself, please do not change it. - BBeh&lt;br /&gt;
****I have done runs, takes long but well worth the wait. Very Good And Verrrry Descriptive Thx - Vain Dragon&lt;br /&gt;
&lt;br /&gt;
=== [[Mine Defense]] ===&lt;br /&gt;
This mission's spawn chart is located in [[Mine_Defense#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
===[[System Defense]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:SystemdefenseA.jpg|thumb|200px|center|Trench in front]]&lt;br /&gt;
| [[Naval]] x5&amp;lt;br&amp;gt;'''Trench:''' [[Jishagara]] x3+3&lt;br /&gt;
| [[Naval]] x5, [[Jishagara]] x2 [[Naval]] x2+4&lt;br /&gt;
| [[Naval]] x3 → [[Vanda]] x4 (shield x4)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| [[Naval]] x4+1&amp;lt;br&amp;gt;'''Trench:''' [[Vanda]] x4+2 (King in first 4)&lt;br /&gt;
| [[Jishagara]] x5&lt;br /&gt;
| [[Naval]] x3 → Vanda x3+1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| [[Vanda]] x5*in trench* Vanda x3 Naval x1 + Naval x2, &lt;br /&gt;
| [[Naval]] x5→1, [[Vanda]]&lt;br /&gt;
| [[Jishagara]] x6&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| [[Vanda]] x5 *in trench* Vanda x3 Naval x1 + Naval x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| [[Naval]] x5 *further in* Naval x2 jishagara x2 + Naval x2 + Naval x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| [[Naval]] x3 *further in* Vanda x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| 3 in block 2, right at the end&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:SystemdefenseB.jpg|thumb|200px|center|Door in front]]&lt;br /&gt;
| [[Naval]] x5, [[Jishagara]] x4 [[Naval]] x2&lt;br /&gt;
| [[Naval]] x5&lt;br /&gt;
| [[Vanda]] x5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| [[Vanda]] x3, [[Jishagara]]&lt;br /&gt;
| [[Naval]] x5&lt;br /&gt;
| [[Naval]] x4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| [[Naval]] x5, [[Vanda]] x4 [[Naval]] x2&lt;br /&gt;
| [[Naval]] x5→1&amp;lt;br&amp;gt;'''Right Gate:''' [[Vanda]] x2 → [[Jishagara]] x2&lt;br /&gt;
| [[Naval]] x5, [[Jishagara]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Naval x5, Vanda x4 Naval x2  &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Naval x5+3&amp;lt;br&amp;gt;'''Right Gate:''' Drua Gorha x1 → Jishagara x2+2 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Vanda x5 *in trench* Vanda x3 &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Total Jaggo spawn: 3, in block 3 *all 3 spawn after killing the 3 Vanda in trench*&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:SystemdefenseC.jpg|thumb|200px|center|Wide open space]]&lt;br /&gt;
| [[Vanda]] x3, [[Bul Buna]]&lt;br /&gt;
| [[Vanda]] x5, [[Jishagara]]&lt;br /&gt;
| [[Naval]] x5 + 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2 &lt;br /&gt;
| [[Naval]] x6, [[Jishagara]] x4&lt;br /&gt;
| [[Naval]] x5, After gate: [[Jishagara]] x3&lt;br /&gt;
| [[Naval]] x5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
| [[Naval]] x6, [[Vanda]] x4&lt;br /&gt;
| [[Naval]] x5, After gate: [[Vanda]] x3&lt;br /&gt;
| [[Naval]] x5+3&amp;lt;br&amp;gt;'''Gate right:''' [[Drua Gohra]] [[Jishagara]] x2+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| [[Naval]] x6, [[Vanda]] x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| [[Naval]] x5, After gate: [[Vanda]] x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| [[Naval]] x5+5&amp;lt;br&amp;gt;'''Gate right:''' [[Jaggo]] x1 [[Vanda]] x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Block 3: [[Jaggo]] x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* These are spawn patterns of the updated System Defense mission.&amp;lt;br&amp;gt;&lt;br /&gt;
* Refined the A-3 spawn so it could be told from the A-X spawn. [[User:Maniac|Maniac]]&lt;br /&gt;
&lt;br /&gt;
===[[Desert Terror]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| A-1 || rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:DTdoorstraightmoonless.JPG|thumb|center|Door straight ahead, up long hill]] || Naval x5, Naval x1, Naval x4 || Vanda x4 +1 (Jishagara) || Naval x6 (Drua Gohra) || -&lt;br /&gt;
|-&lt;br /&gt;
| A-2 || Naval x6, Naval x1 || Naval x5, Jishagara x4 || Naval x4 +2 (Vanda) || -&lt;br /&gt;
|-&lt;br /&gt;
| A-3 || Naval x5, Naval x1, Bil de Vear x2 || Naval x5, Vanda x4 || Vanda x5, Vanda x1, Jishagara x4 || -&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| A-X || Naval x5, Naval x1, Bil de Vear x2 || Naval x5, Vanda x4 || Naval || Block 3: Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| B-1 || rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:DTdoorstraightmoonrock.JPG|thumb|center|Door straight ahead, blockaded wall to left]] || Vanda x4 +2 +1 || Naval x5 || Naval x4, Naval x2, Vanda x4 || -&lt;br /&gt;
|-&lt;br /&gt;
| B-2 || Naval x6, Naval x1 || Naval x5 (Bul Buna, Jishagara) || Vanda x5 (Jishagara) || -&lt;br /&gt;
|-&lt;br /&gt;
| B-3 || Naval x5, Naval x2 + Vanda x4 || Naval x4 (Vanda) || Naval x6 (Drua Gohra) || -&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X || Vanda x4 +2 +1 || Naval x4 &amp;lt;font color=red&amp;gt;'''!'''&amp;lt;/font&amp;gt; || ? || Block 2: Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1 || rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:DTfort.JPG|thumb|center|Fort in front]] || Naval x5, Jishagara x2 || Naval x6, Naval x2 || Vanda x5, Vanda x1 || -&lt;br /&gt;
|-&lt;br /&gt;
| C-2 || Naval x5, Vanda x2 || Vanda x5 (Jishagara) || Naval x6 (Drua Gohra) || -&lt;br /&gt;
|-&lt;br /&gt;
| C-3 || Naval x5, Naval x1 || Vanda x5 (Drua Gohra) || Naval x4 (Vanda) || -&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| C-X || Naval x5, Jishagara x2 || Naval x6, Naval x2 || Naval x5 &amp;lt;font color=red&amp;gt;'''!'''&amp;lt;/font&amp;gt; || Block 3: Jaggo x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note: These are the new spawns. Blocks with Jaos seem to have only Naval as regular mobs. -Jesse Blue&lt;br /&gt;
&lt;br /&gt;
===[[Rogues' Shortcut]]===&lt;br /&gt;
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[Rogues%27_Shortcut#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.&lt;br /&gt;
&lt;br /&gt;
===[[Tunnel Recapture]]===&lt;br /&gt;
A spawn chart for this mission has been started, but is not yet complete.  You can help us complete this chart by submitting information in [[Tunnel_Recapture#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
===[[Caves of Ice]]===&lt;br /&gt;
This mission's spawn chart is located in [[Caves of Ice#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
===[[Awoken Serpent]]===&lt;br /&gt;
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[Awoken_Serpent#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.&lt;br /&gt;
&lt;br /&gt;
===[[Desert Goliath]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1 &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|Gate to the left &lt;br /&gt;
|GSM-05M Tirentos x4, then GSM-05B Bomaltas x4&lt;br /&gt;
|Special Ops (Assault) and GSM-05M Tirentos&lt;br /&gt;
|Grinne Bete C&lt;br /&gt;
|-&lt;br /&gt;
|A-2 &lt;br /&gt;
|Gate to the left&lt;br /&gt;
|GSM-05 Seekers x4, then Special Ops (Solda) x4&lt;br /&gt;
|Special Ops (Kanohne) and GSM-05M Tirentos&lt;br /&gt;
|Grinne Bete C&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|Long straight pathway&lt;br /&gt;
|GSM-05M Tirentos x3, then Special Ops (Solda) x3&lt;br /&gt;
|Special Ops (Solda) and GSM-05M Tirentos&lt;br /&gt;
|Grinne Bete C&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Stolen Weapon]]===&lt;br /&gt;
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[Stolen_Weapon#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5A8A5CDA5DFA1BCA5C7A1BCA5BF2FA5ECA5A2A5E2A5F3A5B9A5BFA1BCBDD0B8BDBEF0CAF3.html PSU-Wiki's article] (J)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Luthor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=40477</id>
		<title>Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=40477"/>
				<updated>2008-03-31T16:42:09Z</updated>
		
		<summary type="html">&lt;p&gt;Luthor: /* Sleeping Warriors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size = 5&amp;gt;&amp;lt;font color = red&amp;gt;READ FIRST:&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt; In a [[Updates#Update_021|recent patch]], the following missions were rebalanced or refined: Valley of Carnage, Mine Defense, Tunnel Recapture, Desert Goliath, Lab Recovery, Demons Above, Moonlight Beast, The Eastern Peril, Forest Infiltration, System Defense, and Desert Terror. If you discover any inconsistencies in our rare map charts and the new map layouts, [[Special:Userlogin|Register or log-in]] and contribute your findings! Thanks, and enjoy the PSUpedia!&lt;br /&gt;
&lt;br /&gt;
== NO DISCUSSION HERE ==&lt;br /&gt;
It seems people have been using this page itself to discuss strategies about the rare spawn formulas. Please, use '''[[Talk:Rare_Monsters|this page]]''' for discussion.&lt;br /&gt;
&lt;br /&gt;
== Extra info ==&lt;br /&gt;
&lt;br /&gt;
=== Known rare enemies ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Rare enemy name !! Comments&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy]]&lt;br /&gt;
| The basic rare enemy.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Noel]]&lt;br /&gt;
| A special Rappy that appears during the Christmas event.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Amure]]&lt;br /&gt;
| A special Rappy that appears during the Valentine's Day event.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Paska]]&lt;br /&gt;
| A special Rappy that appears during the Easter event.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Latan]]&lt;br /&gt;
| A special Rappy that appears during the Halloween event.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo]]&lt;br /&gt;
| A rare enemy that appears on Moatoob and Parum.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo Acte]]&lt;br /&gt;
| A special Jaggo that appears during the fireworks event.&lt;br /&gt;
|- &lt;br /&gt;
! [[Jaggo Amure]]&lt;br /&gt;
| A special Jaggo that appears during the White Day event.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo Sonichi]]&lt;br /&gt;
| A special Jaggo that appears during the Sonic birthday event.&lt;br /&gt;
|-&lt;br /&gt;
! [[YG-01U BUGGES]]&lt;br /&gt;
| Rare enemy in the mission [[Endrum Remnants]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Grinna Bete S]]&lt;br /&gt;
| Rare boss in the mission [[Endrum Remnants]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Orgdus]]&lt;br /&gt;
| Rare boss in the mission [[Sleeping Warriors]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Lutus Jigga]]&lt;br /&gt;
| Rare boss in the mission [[The Holy Ground]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Darbelan]]&lt;br /&gt;
| Rare enemy in the missions [[Tunnel Recapture]], [[Dark Satellite]], [[SEED Awakened]], and [[True Darkness]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Jigo Booma]]&lt;br /&gt;
| Rare enemy in the mission [[Sakura Blast]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rare appearance useful info ==&lt;br /&gt;
&lt;br /&gt;
* All free missions have 3 map patterns, typically each with one rare variation.&lt;br /&gt;
* Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.&lt;br /&gt;
* Map patterns are set.  A rare enemy will always spawn in the same block on the rare enemy pattern map.&lt;br /&gt;
* Sub-bosses (such as the &amp;quot;Orgdus&amp;quot; variation of Svaltus) will spawn in rare variations as well as the rare enemy (Rappy, Jaggo) of that mission.&lt;br /&gt;
* There is still some uncertainty in regards to the ways rare enemies spawn (based on count).&lt;br /&gt;
* The green row (Also marked as pattern X) is the map pattern with the rare enemy spawns.&lt;br /&gt;
* A (&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;) means the enemy has the sword icon. A (&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;) means enemy has a shield icon.&lt;br /&gt;
&lt;br /&gt;
== Mission map patterns ==&lt;br /&gt;
&lt;br /&gt;
'''Instructions:''' Take A-1 of the &amp;quot;Unsafe Passage&amp;quot; table for example, A is the Circle room route (NOT Necessarily an &amp;quot;A&amp;quot; rank run) and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying.&lt;br /&gt;
&lt;br /&gt;
== GUARDIANS Colony ==&lt;br /&gt;
&lt;br /&gt;
=== [[Unsafe Passage]] ===&lt;br /&gt;
This mission's spawn chart is located in [[Unsafe_Passage#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
=== [[Fight for Food]] ===&lt;br /&gt;
This mission's spawn chart is located in [[Fight_for_Food#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Satellite]] ===&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
 !Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare enemy details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:psu2214.jpg|thumb|200px|center|Door on Left, Door on Right]]&lt;br /&gt;
| A-1&lt;br /&gt;
| Delsaban x3 + Delsaban x2 (Large: Jusnagun)&lt;br /&gt;
| Pannon x3 (Large: Dilnazen)&lt;br /&gt;
| Pannon x4 (Large: Gaozoran, SEED-Vance)&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Pannon x4 (Large: SEED Vance)&lt;br /&gt;
| Delsaban x4 (Large: Jusnagun)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Delsaban x3 + Delsaban x2 (Large: dilnazen)&lt;br /&gt;
| Pannon x5 (Large: SEED-Vance)&lt;br /&gt;
| Pannon x4 Delsaban x4 (Large: Jusnagun)&lt;br /&gt;
| -&lt;br /&gt;
|-  style=&amp;quot;background:#cfc&amp;quot; |&lt;br /&gt;
| A-X &lt;br /&gt;
| Delsaban x3 (Large: Dilnazen)&lt;br /&gt;
| Pannon x3 (Large: Dilnazen)&lt;br /&gt;
| Delsaban x4 Sendillan x4&lt;br /&gt;
| ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in North room, 2 in South room)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:bmap.jpg|thumb|200px|center|Door at the far end]]&lt;br /&gt;
| B-1&lt;br /&gt;
| Pannon x2 Sendillan x2 (Large: Dilnazen)&lt;br /&gt;
| Delsaben x4 (Large: Jusnagun)&lt;br /&gt;
| Panon x4 (Large: Gaozoran, SEED-Vance)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban x4 (Large: Jusnagun)&lt;br /&gt;
| Pannon x4 (Large: SEED-Vance)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Pannon x2 Delsaban x2 (Large: SEED-Vance)&lt;br /&gt;
| Delsaban x3 (Large: Dilnazen)&lt;br /&gt;
| Pannon x4 Delsaban x4 (Large: Jusnagun)&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X&lt;br /&gt;
| Pannon x2 Delsaban x2 (Large: SEED-Vance)&lt;br /&gt;
| Delsaban x3 (Large: Jusnagun)&lt;br /&gt;
| Delsaban x4 Sendillan x4&lt;br /&gt;
| ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in North room, 2 in South room)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:c-x.jpg|thumb|200px|center|Right-Turn Map]]&lt;br /&gt;
| C-1&lt;br /&gt;
| Pannon x4 (Large: Dilnazen)&lt;br /&gt;
| Delsaban x3 (Large: Jusnagun)&lt;br /&gt;
| Pannon x4 (Large: Gaozoran, SEED-Vance)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Delsaban x3 + Delsaban x2 (Large: Jusnagun)&lt;br /&gt;
| Pannon x3 (Large: SEED-Vance)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x3 + Pannon x1 (Large: SEED-Vance)&lt;br /&gt;
| Delsaban x3 (Large: Dilnazen)&lt;br /&gt;
| Pannon x4 + Delsaban x4 (Large: Jusnagun)&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
|C-X&lt;br /&gt;
| Pannon x3 + Pannon x1 (Large: SEED-Vance)&lt;br /&gt;
| Pannon x3 (Large: Gaozoran, SEED-Vance)&lt;br /&gt;
| Delsaban x4 Sendillan x4&lt;br /&gt;
| ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in North room, 2 in South room)&lt;br /&gt;
|}&lt;br /&gt;
* on the second block the large enemy is usually the important one&lt;br /&gt;
** the (x)-2 maps start at a different section of the map&lt;br /&gt;
*A Help Tip* I have figured out that there is another route for the C runs, the first spawn is 3 pannons, then 1 pannon, then another 1 and 3 dilnazens and i dont know the other spawns but if you are trying to get to darbelans, this is NOT the right route. -- Vain Dragon&lt;br /&gt;
&lt;br /&gt;
The first block is all wrong for c-x 2 get darbelens in the first block i get 3and only 3 delsabens and large seed vence&lt;br /&gt;
&lt;br /&gt;
=== [[SEED Awakened]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedroutea.jpg|thumb|200px|center|Right-Turn Map]]&lt;br /&gt;
| A-1&lt;br /&gt;
| Goazoran x3 + Sendillan x4 &amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Dilnazen&lt;br /&gt;
| Delsaban x3 + Delsaban x1 &amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Jusnagun&lt;br /&gt;
| Pannon x4 + Pannon x2-3** + Goazoran x3 + Delsaban x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Delsaban x3 + Delsaban x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;SEED-Vance&lt;br /&gt;
| Sendillan x3 + Sendillan x1&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Dilnazen&lt;br /&gt;
| Pannon x5 + Jusnagun x2 + Delsaban x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Delsaban x3 + Delsaban x4 &amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Jusnagun&lt;br /&gt;
| Delsaban x4 &amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;SEED-Vance&lt;br /&gt;
| Delsaban x5 + Dilnazen x2 + Sendillan x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedrouteb.jpg|thumb|200px|center|Left-Turn Map]]&lt;br /&gt;
| B-1&lt;br /&gt;
| Delsaban x3 + Delsaban x2 + Gaozoran x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Jusnagan&lt;br /&gt;
| Sendillian x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Dilnazen&lt;br /&gt;
| Pannon x4 + Pannon x3 + Gaozoran x3 + Delsaban x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Sendillian x3 + Sendillian x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Dilnazen&lt;br /&gt;
| Delsaban x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;SEED-Vance&lt;br /&gt;
| Pannon x5 + Jusnagun x2 + Delsaban x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Sendillan x4 + Gaozoran x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;SEED-Vance&lt;br /&gt;
| Delsaban x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Jusnagan&lt;br /&gt;
| Delsaban x5 + Dilnazen x2 + Sendillan x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Sendillan x3 (Large: Dilnazen)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Sendillan x4 (Large: Dilzazen)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Delsaban x5 (Sword, Shield, Cane, Shoes)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Darbelan x1 (Sword, Shield, Cane, Shoes) + Darbelan x3 on Block 3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedroutec.jpg|thumb|200px|center|Split Map]]&lt;br /&gt;
| C-1&lt;br /&gt;
| Sendillan x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Dilnazen&lt;br /&gt;
| Delsaban x3 + Delsaban&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Jusnagan&lt;br /&gt;
| Pannon x4 + Pannon x2 + Gaozoran x3 + Delsaban x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Delsaban x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;SEED-Vance&lt;br /&gt;
| Sendillan x3 + Sendillan&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Dilnazen &lt;br /&gt;
| Pannon x5 + Jusnagun x2 + Delsaban x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Delsaban x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Jusnagan&lt;br /&gt;
| Delsaban x3&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;SEED-Vance&lt;br /&gt;
| Delsaban x5 + Dilnazen x2 + Sendillan X4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Delsaban x3 (Large: Jusnagun)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Delsaban x5 (Sword, Shield, Cane, Shoes)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Darbelan x1 (Sword, Shield, Cane, Shoes) + Darbelan x3 on Block 3&lt;br /&gt;
|}&lt;br /&gt;
*An actual variance in the number of reinforcement Pannons for A-1 block 3 seems unlikely... I will continue testing to make sure. I also doubt that the previously entered spawn data for C-X block 1 is correct. [http://www.psupedia.info/index.php?title=User:Arcturus[Arcturus]]&lt;br /&gt;
&lt;br /&gt;
*Darbelans are confirmed for this map, I've seen 4 in the C version of this run on the Xbox 360 edition. One in one room and Three in another, sorry I can't remember what the spawns were, but I can tell you what they dropped. Two dropped Olpad and one dropped Copernia. ~~[http://www.psupedia.info/index.php?title=User:Wolf[Wolf]]~~&lt;br /&gt;
&lt;br /&gt;
*I've confirmed the C-X and written down the correct spawns. [http://www.psupedia.info/index.php?title=User:Para[Para]]&lt;br /&gt;
&lt;br /&gt;
=== [[True Darkness]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| [[Image:TD_blockedonleft.JPG|thumb|200px|center|Facing south, blocked path to left.]] &lt;br /&gt;
| A-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Delsaban x3, then Buffed Pannon x2+1 (Gaozorans)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;King Sendillan x1, Sendillan x4+5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Pannon x2, then Sendillan x2+1 (Jusnaguns)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;King Sendillan x1, Sendillan x4+5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Pannon x2, then Sendillan x2+1 (Dilnazens)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Buffed Delsaban x1, Delsaban x4+5&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| A-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Pannon x2, then Sendillan x2+1 (Dilnazens)&lt;br /&gt;
| '''Final room:'''&amp;lt;br&amp;gt;King Gaozoran&lt;br /&gt;
| '''3-Person switch room:'''&amp;lt;br&amp;gt;Darbelan x1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| [[Image:TD_blockedonright.JPG|thumb|200px|center|Facing South, blocked path to right.]]&lt;br /&gt;
| B-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Delsaban x3, then Delsaban x3 (Gaozorans)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;King Sendillan x1, Sendillan x4+5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Buffed Pannon x2, then Sendillan x3 (Jusnaguns)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;King Sendillan x1, Sendillan x4+5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Buffed Pannon x2, then Sendillan x3 (Dilnazens)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Buffed Delsaban x1, Delsaban x4+5&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Buffed Pannon x2, then Sendillan x3 (Dilnazens)&lt;br /&gt;
| '''Final room:'''&amp;lt;br&amp;gt;King Gaozoran&lt;br /&gt;
| '''3-Person switch room:'''&amp;lt;br&amp;gt;Darbelan x1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:TD_facingwest.JPG|thumb|200px|center|Facing west.]]&lt;br /&gt;
| C-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Delsaban x3, then Delsaban x3 (Gaozorans)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;King Sendillan x1, Sendillan x4+5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Pannon x2, then Sendillan x3 (Jusnaguns)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;King Sendillan x1, Sendillan x4+5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Pannon x2, then Sendillan x3 (Dilnazens)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Buffed Delsaban x1, Delsaban x4+5&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| C-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Pannon x2, then Sendillan x3 (Dilnazens)&lt;br /&gt;
| '''Final room:'''&amp;lt;br&amp;gt;King Gaozoran&lt;br /&gt;
| '''3-Person switch room:'''&amp;lt;br&amp;gt;Darbelan x1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Parum==&lt;br /&gt;
&lt;br /&gt;
=== [[Mad Creatures]] ===&lt;br /&gt;
&lt;br /&gt;
This mission's spawn chart is located in [[Mad Creatures#Enemy spawn chart|this article]].&lt;br /&gt;
&lt;br /&gt;
=== [[Plains Overlord]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|  [[Image:POcaveonleft.JPG|thumb|Block 1: Cave on the left]]&amp;lt;br&amp;gt; [[Image:POcaveinfront.JPG|thumb|Block 2: Cave in front of you]]&lt;br /&gt;
| A-1&lt;br /&gt;
| Distova x5&lt;br /&gt;
| Vahra x3&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Vahra x5&lt;br /&gt;
| Polty x3&lt;br /&gt;
| Distova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Koltova x3+x2&lt;br /&gt;
| Vahra x3&lt;br /&gt;
| Koltova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Distova x5&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Vahra x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Koltova x4+x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Block 3: During last wave&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:POcaveonleft.JPG|thumb|Block 1: Cave on the left]]&amp;lt;br&amp;gt; [[Image:POnocave.JPG|thumb|Block 2: No cave]]&lt;br /&gt;
| B-1&lt;br /&gt;
| Distova x5&lt;br /&gt;
| Vahra x2&amp;lt;br&amp;gt; Distova x3&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Vahra x5&lt;br /&gt;
| Polty x2&amp;lt;br&amp;gt; Shagreece x3&lt;br /&gt;
| Distova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Koltova x3+x2&lt;br /&gt;
| Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| Koltova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Koltova x3+x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Block 3: During last wave:&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | B-X2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Vahra x5&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Block 2: Polty x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Next door:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Rappy x3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:POnocave.JPG|thumb|Block 1: No cave at the start]]&lt;br /&gt;
| C-1&lt;br /&gt;
| Vahra x2&amp;lt;br&amp;gt; Distova x3&lt;br /&gt;
| Vahra x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Left at junction in cave:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Distova x5&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Polty x2&amp;lt;br&amp;gt; Shagreece x3&lt;br /&gt;
| Polty x3&lt;br /&gt;
| Distova x 5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| Vahra x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Left at junction in cave:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Polty x5&amp;lt;br&amp;gt; Vahra x3&lt;br /&gt;
| Koltova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Vahra x3 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Left at junction in cave:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Distova x5 + Vahra x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Koltova x4+x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Block 3:&amp;lt;br&amp;gt; During last wave:&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enemy spawn chart ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Map route !! Pattern !! Block 1 details !! Block 2 details !! Block 3 details !! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Image:Rare-sw-leftstairs.jpg|thumb|200px|center|Stairs to the left]] || A-1 || '''Initial spawn:'''&amp;lt;br&amp;gt;{{RareN | spawn=Badira x5}}&amp;lt;br&amp;gt;'''Down stairs:'''&amp;lt;br&amp;gt;Badira x6 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x5 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x4 ||&lt;br /&gt;
|-&lt;br /&gt;
| A-2 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x5&amp;lt;br&amp;gt;'''Down stairs:'''&amp;lt;br&amp;gt;Polavohra x1 || '''Initial spawn:'''&amp;lt;br&amp;gt;Badira x5 || '''Initial spawn:'''&amp;lt;br&amp;gt;Badira x5 + Badira x2 ||&lt;br /&gt;
|-&lt;br /&gt;
| A-3 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x5&amp;lt;br&amp;gt;'''Down stairs:'''&amp;lt;br&amp;gt;Badira x7 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x5 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x3 &amp;amp; Badira x2 ||&lt;br /&gt;
|- {{Color-A}}&lt;br /&gt;
| A-X || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x5&amp;lt;br&amp;gt;'''Down stairs:'''&amp;lt;br&amp;gt;Polavohra x1 || '''Initial spawn:'''&amp;lt;br&amp;gt;Badira x5 || '''Initial spawn:'''&amp;lt;br&amp;gt;{{RareY | spawn=Badira x2 &amp;amp; Golmoro x3}} || '''Block 3:'''&amp;lt;br&amp;gt;Rappy x4 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Image:Rare-sw-hall.jpg|thumb|200px|center|Long hall]] || B-1 || '''Initial spawn:'''&amp;lt;br&amp;gt;Badira x6&amp;lt;br&amp;gt;'''Past gate:'''&amp;lt;br&amp;gt;{{RareN | spawn=Badira x5}} || '''Initial spawn:'''&amp;lt;br&amp;gt;Badira x5 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x4 ||&lt;br /&gt;
|-&lt;br /&gt;
| B-2 || '''Initial spawn:'''&amp;lt;br&amp;gt;{{RareN | spawn=Golmoro x4}} || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x5 || '''Initial spawn:'''&amp;lt;br&amp;gt;Badira x5 + Badira x2 ||&lt;br /&gt;
|-&lt;br /&gt;
| B-3 || '''Initial spawn:'''&amp;lt;br&amp;gt;Badira x6&amp;lt;br&amp;gt;'''Past gate:'''&amp;lt;br&amp;gt;Golmoro x5 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x5&amp;lt;br&amp;gt;'''Down stairs:'''&amp;lt;br&amp;gt;Badira x7 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x3 &amp;amp; Badira x2 ||&lt;br /&gt;
|- {{Color-A}}&lt;br /&gt;
| B-X || '''Initial spawn:'''&amp;lt;br&amp;gt;Badira x6&amp;lt;br&amp;gt;'''Past gate:'''&amp;lt;br&amp;gt;Golmoro x5 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x5&amp;lt;br&amp;gt;'''Down stairs:'''&amp;lt;br&amp;gt;{{RareY | spawn=Badira x3}} || ? || '''Block 2:'''&amp;lt;br&amp;gt;Rappy x3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Image:Rare-sw-boxroom.jpg|thumb|200px|center|Boxes by next door]] || C-1 || '''Initial spawn:'''&amp;lt;br&amp;gt;{{RareN | spawn=Golmoro x4}} || '''Initial spawn:'''&amp;lt;br&amp;gt;Badira x5 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x5 ||&lt;br /&gt;
|-&lt;br /&gt;
| C-2 || '''Initial spawn:'''&amp;lt;br&amp;gt;Badira x5 + Badira x2 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x5&amp;lt;br&amp;gt;'''Down stairs:'''&amp;lt;br&amp;gt;Polavohra x1 || '''Initial spawn:'''&amp;lt;br&amp;gt;Badira x5 ||&lt;br /&gt;
|-&lt;br /&gt;
| C-3 || '''Initial spawn:'''&amp;lt;br&amp;gt;{{RareN | spawn=Golmoro x3 &amp;amp; Badira x2}} || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x5 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x5 ||&lt;br /&gt;
|- {{Color-A}}&lt;br /&gt;
| C-X || '''Initial spawn:'''&amp;lt;br&amp;gt;Badira x5 + Badira x2 || '''Initial spawn:'''&amp;lt;br&amp;gt;Golmoro x5&amp;lt;br&amp;gt;'''Down stairs:'''&amp;lt;br&amp;gt;{{RareY | spawn=Badira x3}} || ? || '''Block 2:'''&amp;lt;br&amp;gt;Rappy x3&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Free missions]]&lt;br /&gt;
&lt;br /&gt;
===[[Train Rescue]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:TRtwolockeddoors.JPG|thumb|200px|center|Two locked doors ahead.]]&lt;br /&gt;
|A-1&lt;br /&gt;
|Rogue (Jasse) x5&lt;br /&gt;
|Rogue (Ogg) x3 + Gohma Dilla x3 + Gohma Dilla x3&lt;br /&gt;
|Rogue (Ogg) x3 + Gohma Methna x2 + Gohma Methna x3 + Gohma Methna x2&lt;br /&gt;
|Gohma Dilla x5&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|Rogue (Ogg) x3 + Gohma Dilla x2&lt;br /&gt;
|Rogue (Jasse) x4 + Gohma Methna x2 + Gohma Methna x4&lt;br /&gt;
|Rogue (Jasse) x2, Gohma Dilla x2 + Gohma Dilla x2 + Gohma Dilla x4&lt;br /&gt;
|Gohma Methna x4&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|Rogue (Ogg) x5&lt;br /&gt;
|Rogue (Jasse) x4 + Gohma Methna x3 + Gohma Methna x2 + Gohma Methna x1&lt;br /&gt;
|Rogue (Jasse) x4 + Gohma Dilla x2 + Gohma Dilla x2 + Gohma Dilla x2&lt;br /&gt;
|Gohma Methna x4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:TRnarrowpath.JPG|thumb|200px|center|Floor 1-narrow room with locked door ahead.]][[Image:TRtwolockeddoors.JPG|thumb|200px|center|Floor 2-two locked doors ahead.]]&lt;br /&gt;
|B-1&lt;br /&gt;
|Rogue (Jasse) x3 + Gohma Methna x2 + Gohma Methna x2&lt;br /&gt;
|Rogue (Ogg) x3 + Gohma Dilla x2&lt;br /&gt;
|Rogue (Jasse) x4 + Gohma Methna x2 + Gohma Methna x4&lt;br /&gt;
|Gohma Methna x4&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|Rogue (Ogg) x3 + Gohma Dilla x3 + Gohma Dilla x1&lt;br /&gt;
|Rogue (Jasse) x5&lt;br /&gt;
|Rogue (Jasse) x5&lt;br /&gt;
|Gohma Dilla x4&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|Rogue (Jasse) x4 + Gohma Methna x3&lt;br /&gt;
|Rogue (Ogg) x5&lt;br /&gt;
|Rogue (Ogg) x5&lt;br /&gt;
|Gohma Methna x4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:TRnarrowpath.JPG|thumb|200px|center|floor 1-narrow room with locked door ahead.]][[Image:TRwallinfront.JPG|thumb|200px|center|floor 2-wall with door behind straight ahead.]]&lt;br /&gt;
|C-1&lt;br /&gt;
|Rogue (Jasse) x3 + Gohma Methna x2 + Gohma Methna x2&lt;br /&gt;
|Rogue (Ogg) x3 + Gohma Methna x3&lt;br /&gt;
|Rogue (Ogg) x3 + Gohma Dilla x2&lt;br /&gt;
|Gohma Methna x4&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|Ogg x3 + Gohma Dilla x3 + Gohma Dilla x1&lt;br /&gt;
|Rogue (Jasse) x5&lt;br /&gt;
|Rogue (Jasse) x5&lt;br /&gt;
|Gohma Dilla x4&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|Rogue (Jasse) x4 + Gohma Methna x3&lt;br /&gt;
|Rogue (Ogg) x5&lt;br /&gt;
|Rogue (Ogg) x5&lt;br /&gt;
|Gohma Methna x4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[The Mad Beasts]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:MBdoortoright.JPG|thumb|Door to the right]]&lt;br /&gt;
| Badira x3, (right) Distova x3&lt;br /&gt;
| Koltova x4 +1 &lt;br /&gt;
| Badira x5&lt;br /&gt;
| No Mizura&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Polty x3, (right) Volfu x3 +1&lt;br /&gt;
| Badira x2, Mizura x3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| Badira x3, (right) Mizura x3 +1&lt;br /&gt;
| Distova x4 +1&lt;br /&gt;
| Badira x5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Polty x3; (to the left) Polty x3 + Volfu x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Distova x4 + Distova +1&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Koltova x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Rappies inside portal area in Block 3&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Madbeastsbmap.jpg|thumb|Room with raised central section]]&lt;br /&gt;
| Badira x2 and Mizura x3&lt;br /&gt;
|(to the right of T split) Badira x3&lt;br /&gt;
| -&lt;br /&gt;
| No Jarba&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Koltova x4&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|- (Vahras in Block 2)&lt;br /&gt;
|B-3&lt;br /&gt;
| Distova x4 + Distova x1&lt;br /&gt;
| (to the right of T split) Polty x3; Distova&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Distova x4 + Distova x1&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| (to the right of T split) Polty x2; Vahra&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Rappies inside portal area in Block 3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:MB2haystacks.JPG|thumb|Immediate left with 2 haystacks]]&lt;br /&gt;
| (to the right of T split) Badira x3; Koltova&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
| (to the right of T split) Polty x3; Distova&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
| (to the right of T split) Polty x2; Vahra&lt;br /&gt;
| Badira x3&lt;br /&gt;
| Badira x5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| (to the right of T split) Polty x2; Vahra&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Badira x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Koltova x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Rappies inside portal area in Block 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Inside portal &lt;br /&gt;
&amp;lt;br&amp;gt;C-B rank rare map spawn: Rappy x2 in portal area; then Rappy x2 in boss area&lt;br /&gt;
&amp;lt;br&amp;gt;A-S rank rare map spawn: Koltova x3 + Rappy x1 and Gol Dolva x1 + Rappy x1 + Rappy x1 + Rappy x1&lt;br /&gt;
&amp;lt;br&amp;gt;S2 Rank rare map spawn:  Gol Dolva x2 inside portal area at the same time. Rappyx4 in boss area, then Gol Dolva x8&lt;br /&gt;
&lt;br /&gt;
=== [[Lab Recovery]] ===&lt;br /&gt;
&lt;br /&gt;
A spawn chart for this mission has been started, but is not yet complete.  You can help us complete this chart by submitting information in [[Lab_Recovery#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| A-1 || rowspan=&amp;quot;4&amp;quot;| [[Image:LRbridge.JPG|thumb|center|Bridge room]] || Volfu x4 +6 || Badira x4 ||  || -&lt;br /&gt;
|-&lt;br /&gt;
| A-2 || Badira x4 +6, (left) Badira x3 || Badira x4 +1, Mizura x4 ||  || -&lt;br /&gt;
|-&lt;br /&gt;
| A-3 || Badira x4 +6, (left) Volfu x3 || Badira x3 +1, Mizura x3 ||  || -&lt;br /&gt;
|-style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| A-X || Badira x4 +6, (left) Volfu x3 || Badira x4 +2, Volfu x4 ||  || B2: Jaggo x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1 || rowspan=&amp;quot;4&amp;quot;| [[Image:LRdropleft.JPG|thumb|center|Drop and left turn]] || Volfu x3, (left) Badira x3 || Volfu x4 +6, (left) Volfu x3 ||   || -&lt;br /&gt;
|-&lt;br /&gt;
| B-2 || Badira x3, (left) Badira x2 || Badira x4 +6, (left) Volfu x3 || || -&lt;br /&gt;
|-&lt;br /&gt;
| B-3 || Badira x3, (left) Volfu x4 || Badira x4 +6, (left) Badira x3 || || -&lt;br /&gt;
|-style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| C-1 || rowspan=&amp;quot;4&amp;quot;| [[Image:LRbigpitright.JPG|thumb|center|Drop to big pit]] || Badira x4 +2, Volfu x3 || Volfu x4, Badira x3 ||  || -&lt;br /&gt;
|-&lt;br /&gt;
| C-2 || Badira x3 +1, Mizura x3 || Badira x3, Mizura x4 ||  || -&lt;br /&gt;
|-&lt;br /&gt;
| C-3 || Badira x4 +1, Mizura x4 || Badira x3, Mizura x3 ||  || -&lt;br /&gt;
|-style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| C-X || Badira x4 +1, Mizura x4 || Volfu x4, Badira x3 ||  || B2: Jaggo x2&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
* All spawns have been updated.&lt;br /&gt;
* The 'left' in the first blocks of pattern A, and the second blocks of pattern B mean going through the left door in the first room, then straight ahead skipping the room on the left of that corridor.&lt;br /&gt;
!!**!! ok i just got 2 Jaggo Acte on AX run BUT at 2nd Block there were 3 Volfu not 4 after the Badiras,Hope this helps(Scarab X)&lt;br /&gt;
&lt;br /&gt;
===[[Endrum Remnants]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Door_and_right_ramp_copy.jpg|thumb|200px|center|Door and right ramp.]]&lt;br /&gt;
|YG-01Z BUG x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01K BUG x2&amp;lt;br&amp;gt;YG-01Z BUG x1&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
|Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Kanohne) x2&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|YG-01Z BUG x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01K BUG x2&amp;lt;br&amp;gt;YG-01Z BUG x1&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Special Ops (Kanohne) x3&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2: YG-01U BUGGES x2&amp;lt;br&amp;gt;&lt;br /&gt;
Block 3: YG-01U BUGGES x4 + Grinna Bete S x3&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:hallwayTo_red_gate.jpg|thumb|200px|center|Checkpoint in short hallway with red gate ahead.]]&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
|YG-01Z BUG x4&lt;br /&gt;
|GSM-05 Seeker x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05 Seeker x2&amp;lt;br&amp;gt;Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05B Bomalta x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Kanohne) x2&lt;br /&gt;
|GSM-05 Seeker x3&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x3&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|GSM-05 Seeker x2&amp;lt;br&amp;gt;Special Ops (Kanohne) x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|GSM-05B Bomalta x5&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2: YG-01U BUGGES x3&amp;lt;br&amp;gt;&lt;br /&gt;
Block 3: YG-01U BUGGES x4 + Grinna Bete S x3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Down_ramp_door_ahead.jpg|thumb|200px|center|Down ramp with door ahead.]]&lt;br /&gt;
&lt;br /&gt;
|GSM-05B Bomalta x5&lt;br /&gt;
|YG-01Z BUG x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01K BUGGE x2&lt;br /&gt;
|GSM-05 Seeker x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|YG-01K BUGGE x3&amp;lt;br&amp;gt;YG-01Z BUG x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01Z BUG x2&lt;br /&gt;
|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
|GSM-05B Bomalta x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|Special Ops (Kanohne) x3&amp;lt;br&amp;gt;Special Ops (Assault) x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Assault) x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x2&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Special Ops (Kanohne) x3&amp;lt;br&amp;gt;Special Ops (Assault) x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Assault) x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x5&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2: YG-01U BUGGES x2&amp;lt;br&amp;gt;&lt;br /&gt;
Block 3: YG-01U BUGGES x4 + Grinna Bete S x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[The Dual Sentinel]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Dualsentineltypea.jpg|thumb|200px|center|Facing East, door to the right.]]&lt;br /&gt;
| Golmoro x2+1&lt;br /&gt;
| Badira x4+2&lt;br /&gt;
| -&lt;br /&gt;
| (Mizura map.)&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Badira x4+2&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| Badira x6&lt;br /&gt;
| (Svaltus x10 on B1)&amp;lt;br&amp;gt;(Mizura/Polavohra on B2/B3)&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Badira x4+2&lt;br /&gt;
| Badira x4+2&lt;br /&gt;
| Volfu x6&lt;br /&gt;
| B1: Polavohra x6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | ''Block ?'':&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Dualsentineltypeb.jpg|thumb|200px|center|Facing North.]]&lt;br /&gt;
| Volfu x4&lt;br /&gt;
| Badira x4&lt;br /&gt;
| Badira x3+3&lt;br /&gt;
| (Svaltus x3 on B2)&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Badira x4&lt;br /&gt;
| Volfu x6&lt;br /&gt;
| (Jarba &amp;amp; Mizura map.)&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x4&lt;br /&gt;
| Mizura x4&lt;br /&gt;
| Badira x6&lt;br /&gt;
| (Jarba map.)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Badira x5&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Badira x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Badira x3+3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|''Block 3: Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Dualsentineltypec.jpg|thumb|200px|center|Facing south, stairs to right.]]&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Volfu x2+2&lt;br /&gt;
| Badira x6&lt;br /&gt;
| (Jarba &amp;amp; Mizura Map)&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Badira x3+1&lt;br /&gt;
| Badira x4+2&lt;br /&gt;
| Volfu x6&lt;br /&gt;
| B2: Svaltus x6&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Volfu x4&lt;br /&gt;
| Badira x4+2&lt;br /&gt;
| Badira x3+3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Volfu x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Badira x3? (Large monster: Polahvora) &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Badira x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|''Block 3: Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
*A-X has Svaltus on the first block&lt;br /&gt;
*The B-X isnt correct anymore...i got it...and no rappys...&lt;br /&gt;
&lt;br /&gt;
=== [[Crimson Beast]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:CBstairway.JPG|thumb|200px|center|Immediate Stairway]]&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Vahra, Jarba&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Gol Dolva, Jarba&lt;br /&gt;
| '''Initial spawn:''' Golmoro x4 + 2&amp;lt;br&amp;gt;'''Others:''' Polavohra&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Polavohra, Shagreece&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Polavohra&lt;br /&gt;
| '''Initial spawn:''' Golmoro x5&amp;lt;br&amp;gt;'''Others:''' Jarba&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Distova, Jarba&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Vahra, Jarba&lt;br /&gt;
| '''Initial spawn:''' Golmoro x4&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Distova, Jarba&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Vahra, Jarba&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Golmoro x5 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Block 3:''' Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:CBdooronright.JPG|thumb|200px|center|Door on the right]]&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Distova, Jarba&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Distova, Polavohra&lt;br /&gt;
| '''Initial spawn:''' Golmoro x4&amp;lt;br&amp;gt;'''Others:''' Polavohra&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Polavohra, Shagreece&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Vahra, Jarba&lt;br /&gt;
| '''Initial spawn:''' Golmoro x5&amp;lt;br&amp;gt;'''Others:''' Jarba&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Vahra, Jarba&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Polavohra, Shagreece&lt;br /&gt;
| '''Initial spawn:''' Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Vahra, Jarba&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Polavohra, Shagreece&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Golmoro x5 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Block 3:''' Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:CBdoorbothsides.JPG|thumb|200px|center|Door on the left and right]]&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Vahra, Jarba&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Shagreece, Polavohra&lt;br /&gt;
| '''Initial spawn:''' Golmoro x5&amp;lt;br&amp;gt;'''Others:''' Jarba&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Distova, Polavohra&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Vahra, Jarba&lt;br /&gt;
| '''Initial spawn:''' Golmoro x4&amp;lt;br&amp;gt;'''Others:''' Polavohra&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Polavohra, Shagreece&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Distova, Jarba&lt;br /&gt;
| '''Initial spawn:''' Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Polavohra, Shagreece&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Distova, Jarba&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Golmoro x5 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Block 3:''' Jaggo x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Duel in the Ruins]] ===&lt;br /&gt;
This mission's spawn chart is located in [[Duel_in_the_Ruins#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
=== [[Scarred Planet]] ===&lt;br /&gt;
This mission's spawn chart is located in [[Scarred_Planet#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
=== [[Lightning Beasts]] ===&lt;br /&gt;
This mission's spawn chart is located in [[Lightning_Beasts#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
=== [[AMF HQ Recovery]] ===&lt;br /&gt;
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[AMF_HQ_Recovery#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.&lt;br /&gt;
&lt;br /&gt;
===[[Military Subway]]===&lt;br /&gt;
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[Military_Subway#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.&lt;br /&gt;
&lt;br /&gt;
=== [[Electronic Brain]] ===&lt;br /&gt;
This mission's spawn chart is located in [[Electronic_Brain#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
==Neudaiz==&lt;br /&gt;
===[[Mizuraki Defense]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| [[Image:MDleft0box.JPG|thumb|200px|center|Path heading left (no boxes)]]&lt;br /&gt;
| A-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3 &lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x4&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| A-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3 [[Goshin]] x2 [[ollaka]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Block 3:'''&amp;lt;br&amp;gt;[[Rappy]] x3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| [[Image:MDleft3box.JPG|thumb|200px|center|Path heading left (Boxes x3)]]&lt;br /&gt;
| B-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x4&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3 [[Goshin]] x3 [[Gohmon]] x2&lt;br /&gt;
| '''Block 3:'''&amp;lt;br&amp;gt;[[Rappy]] x3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| [[Image:MDstraight.JPG|thumb|200px|center|Straight path]]&lt;br /&gt;
| C-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Goshin]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| C-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3 [[Gohmon]] x3 + [[Goshin]] x2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3 [[Ageeta]] x4 + [[Goshin]] x1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Block 2:'''&amp;lt;br&amp;gt;[[Rappy]] x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Forested Islands]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Forestedislandsa.jpg|thumb|Regenerator pad at the start on the left]]&lt;br /&gt;
| Ollaka x3, &amp;lt;i&amp;gt;(past gate)&amp;lt;/i&amp;gt; Goshin x3&lt;br /&gt;
| Ollaka x4 + Ollaka x2&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Gohmon x2 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
| Gohmon x4 + Gohmon x3 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| Ollaka x3, &amp;lt;i&amp;gt;(past gate)&amp;lt;/i&amp;gt; Ageeta x3&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Forestedislandsb.jpg|thumb|Path to the left, door infront]]&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Gohmon x4&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| Goshin x4&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Goshin x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Ollaka x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Ageeta x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2 Rappy x2&amp;lt;br&amp;gt;Block 3 Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Forestedislandsc.jpg|thumb|Crossroad teleporter left, door right]]&lt;br /&gt;
| teleporter: Goshin x3, door: Gohmon x4&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Gohmon x4 + Gohmon x3 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
| &amp;lt;i&amp;gt;Teleporter&amp;lt;/i&amp;gt;: Kamatoze, &amp;lt;i&amp;gt;Door&amp;lt;/i&amp;gt;: Ollaka x4&lt;br /&gt;
| Gohmon x4&lt;br /&gt;
| Ollaka x4 + Ollaka x3 (respawn)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
| &amp;lt;i&amp;gt;Teleporter&amp;lt;/i&amp;gt;: Gohmon x3, &amp;lt;i&amp;gt;Door&amp;lt;/i&amp;gt;: Ollaka x4&lt;br /&gt;
| Goshin x4&lt;br /&gt;
| Ageeta x4 + Ageeta x3 (respawn)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-4&lt;br /&gt;
| &amp;lt;i&amp;gt;Teleporter&amp;lt;/i&amp;gt;: Gohmon x3, &amp;lt;i&amp;gt;Door&amp;lt;/i&amp;gt;: Goshin x4&lt;br /&gt;
| Goshin x4&lt;br /&gt;
| Ageeta x4 + Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Demons Above]]===&lt;br /&gt;
This mission's spawn chart is located in [[Demons_Above#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
===[[Rainbow Beast]]===&lt;br /&gt;
This mission's spawn chart is located in [[Rainbow_Beast#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
===[[Grove of Fanatics]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:GoFcrystaldoorstraight.JPG|thumb|200px|center|Crystal then door straight ahead.]]&lt;br /&gt;
|Turn right to find: Bysha type-Otsu32 x6&lt;br /&gt;
|Bysha type-Otsu32 x3, Bysha type-Koh21 x2&lt;br /&gt;
|Bysha type-Otsu32 x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|Turn right to find: Bysha type-Otsu32 x3&lt;br /&gt;
|Bysha type-Otsu32 x2, Armed Servant (Taguba) x1&lt;br /&gt;
|Bysha type-Koh21 x1, Armed Servant (Taguba) x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|Turn right to find: Armed Servant (Ozuna) x4&lt;br /&gt;
|Bysha type-Koh21 x5&lt;br /&gt;
|Bysha type-Otsu32 x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:GoFzigzagroom.JPG|thumb|200px|center|Door at the back right.]]&lt;br /&gt;
|Armed Servant (Taguba) x4 + Bysha type-Otsu32 x3&lt;br /&gt;
|Armed Servant (Taguba) x3&lt;br /&gt;
|Bysha type-Otsu32 x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|Armed Servant (Taguba) x4 + Bysha type-Koh21 x3&lt;br /&gt;
|Bysha type-Koh21 x3&lt;br /&gt;
|Bysha type-Koh21 x1, Armed Servant (Taguba) x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|Bysha type-Otsu32 x3&lt;br /&gt;
|Bysha type-Koh21 x4&lt;br /&gt;
|Bysha type-Otsu32 x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:GoFcrossroad.JPG|thumb|200px|center|crossroad at entrance.]]&lt;br /&gt;
|Turn right at crossroad: Bysha type-Otsu32 x3&lt;br /&gt;
|Bysha type-Otsu32 x3, Bysha type-Koh21 x2&lt;br /&gt;
|Bysha type-Koh21 x1, Armed Servant (Taguba) x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|Turn right at crossroad: Bysha type-Koh21 x3&lt;br /&gt;
|Bysha type-Otsu32 x1, Bysha type-Koh21 x4&lt;br /&gt;
|Bysha type-Otsu32 x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|Turn right at crossroad: Armed Servant (Ozuna) x3&lt;br /&gt;
|Armed Servant (Taguba) x5&lt;br /&gt;
|Bysha type-Otsu32 x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[The Holy Ground]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:HGlockdoorright.JPG|thumb]]Locked door to right.&lt;br /&gt;
|[[Gohmon]] x2 and&amp;lt;br&amp;gt; [[Ollaka]] x1&lt;br /&gt;
|[[Ageeta]] x3&lt;br /&gt;
|[[Gohmon]] x2 + [[Ageeta]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|[[Ageeta]] x5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|[[Ageeta]] x3 &amp;lt;br&amp;gt; + [[Ageeta]] x2&lt;br /&gt;
|[[Ollaka]] x2 and [[Gohmon]] x1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ageeta]] x3 &amp;lt;br&amp;gt; + [[Ageeta]] x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ageeta]] x3 &amp;lt;br&amp;gt; + Box Spawn: [[Ollaka]] x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2:&amp;lt;br /&amp;gt;[[Rappy]] x2&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:HGleftturn.JPG|thumb]]Immediate left turn.&lt;br /&gt;
|[[Ageeta]] x3 &amp;lt;br&amp;gt; + [[Tengohg]]&lt;br /&gt;
|[[Ollaka]] x2 and [[Tengohg]] x1&lt;br /&gt;
|[[Ageeta]] x2 and [[Ollaka]] x2 &amp;lt;br&amp;gt; + [[Ollaka]] x1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|[[Gohmon]] x2 &amp;lt;br&amp;gt; +[[Ollaka]] x2 &amp;lt;br&amp;gt; +[[Gohmon]] x1&lt;br /&gt;
|[[Ageeta]] x2 and [[Gohmon]] x1&lt;br /&gt;
|[[Ageeta]] x2 and [[Gohmon]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|[[Ageeta]] x4 &amp;lt;br&amp;gt; +[[Kamatoze]] x1&lt;br /&gt;
|[[Ageeta]] x2 &amp;lt;br&amp;gt; +[[Tengohg]] x1 &amp;lt;br&amp;gt; +[[Ageeta]] x4&lt;br /&gt;
|[[Gohmon]] x3 &amp;lt;br&amp;gt; +[[Ollaka]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ageeta]] x4 &amp;lt;br&amp;gt; + [[Kamatoze]] x1&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ageeta]] x2 &amp;lt;br&amp;gt; + [[Gohmon]] x1&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2:&amp;lt;br /&amp;gt;[[Rappy]] x3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:HGlonghall.JPG|thumb]]Large hallway straight through.&lt;br /&gt;
|[[Ageeta]] x3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|[[Ageeta]] x5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|[[Gohmon]] x3 &amp;lt;br&amp;gt; + [[Ollaka]] x3 &amp;lt;br&amp;gt; + [[Gohmon]] x2 (Sword / Shield / Stick / Shoes)&lt;br /&gt;
|[[Ageeta]] x3&lt;br /&gt;
|[[Ageeta]] x2 and [[Gohmon]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Gohmon]] x3 &amp;lt;br&amp;gt; + [[Ollaka]] x3 &amp;lt;br&amp;gt; + [[Gohmon]] x2 (Sword / Shield / Stick / Shoes)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ageeta]] x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ageeta]] x2 and [[Gohmon]] x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 3:&amp;lt;br /&amp;gt;[[Rappy]] x4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;:&lt;br /&gt;
&amp;lt;br&amp;gt;The rare enemy [[Lutus Jigga]] appears instead of Svaltus for the rare spawns.&lt;br /&gt;
&amp;lt;br&amp;gt;On maps C-X and C-3 the starting spawns are the same, however the large-sized enemy does not appear in the rare variant(?).&lt;br /&gt;
&lt;br /&gt;
===[[Moonlight Beast]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:MoBdoor.JPG|thumb]]door in front&lt;br /&gt;
|[[Ageeta]] x4 (Ollaka next room)&lt;br /&gt;
|[[Ageeta]] x4 +2&lt;br /&gt;
|[[Ollaka]] x3 +2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|[[Ollaka]] x4&lt;br /&gt;
|[[Ollaka]] x3&lt;br /&gt;
|[[Ageeta]] x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|Ageeta x4 (Goshin next room)&lt;br /&gt;
|Ageeta x4+2&lt;br /&gt;
|Ollaka x3+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:MoBpathright.JPG|thumb]]Path to the right&lt;br /&gt;
|Ageeta x4&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ollaka x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|Ollaka x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ollaka x5&lt;br /&gt;
|Ollaka x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ageeta]] x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ollaka]] x5&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ageeta]] x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 3: [[Rappy]] x3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:MoBpathstraight.JPG|thumb]]Path straight ahead&lt;br /&gt;
| Ollaka x5&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Ollaka x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ageeta x4&lt;br /&gt;
|Ollaka x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Ageeta x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Ageeta x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Ageeta x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 3: Rappy x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[The Eastern Peril]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| A-1 || rowspan=4 align=&amp;quot;center&amp;quot;|[[Image:EPteleleft.JPG|thumb|center|Teleporter on left]] || Ollaka x5 then Ageetas || Ageeta x5 then Gohmons || Tengohg || --&lt;br /&gt;
|-&lt;br /&gt;
| A-2 || Ollaka x5 then Gohmon || Ollaka x5 then Ageeta || Tengohg || --&lt;br /&gt;
|-&lt;br /&gt;
| A-3 || Ageeta x5 then Gohmon || Ollaka x5 then Gohmon || Tengohg || --&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| A-X || Ollaka x5 then Ageeta || Ageeta x5 then Gohmon || No Tengohg &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt; || Block 2: Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1 || rowspan=4 align=&amp;quot;center&amp;quot;|[[Image:EPramponleft.JPG|thumb|center|Ramp on left]] || Ollaka x5 then Ageetas || Ageeta x5 then Gohmons || Tengohg || --&lt;br /&gt;
|-&lt;br /&gt;
| B-2 || Ollaka x5 then Gohmons || Ollaka x5 then Ageetas || Tengohg || --&lt;br /&gt;
|-&lt;br /&gt;
| B-3 || Ageeta x5 then Gohmons || Ollaka x5 then Gohmons || Tengohg || --&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X || Ageeta x5 then Gohmons || Ageeta x5 then Gohmons  || No Tengohg &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt; || Block 2: Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1 || rowspan=4 align=&amp;quot;center&amp;quot;|[[Image:EPlaser.JPG|thumb|center|Laser fence ahead]] || Ollaka x5 then Ageetas || Ageeta x5 then Gohmons || Tengohg || --&lt;br /&gt;
|-&lt;br /&gt;
| C-2 || Ollaka x5 then Gohmons || Ollaka x5 then Ageetas || Tengohg || --&lt;br /&gt;
|-&lt;br /&gt;
| C-3 || Ageeta x5 then Gohmons || Ollaka x5 then Gohmons || Tengohg || --&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| C-X || Ollaka x5 then Gohmons || Ageeta x5 then Gohmons || No Tengohg &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt; || Block 2: Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rappies spawn through the warp behind the two-person door in the &amp;quot;Tengohg Room&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[[Forest Infiltration]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:FItele.JPG|thumb]]teleporter straight ahead&lt;br /&gt;
|Ageeta x5 (Bysha type-Otsu32)&lt;br /&gt;
|Bysha type-Otsu32 (Bysha type-Koh21)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|Ageeta x4 +2 (Gohmon)&lt;br /&gt;
|Gohmon (Bysha type-Otsu32)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|Ageeta x4 +2 (Bysha type-Koh21)&lt;br /&gt;
|Ageeta (Bysha type-Koh21)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Ageeta x4 +2 (Bysha type-Koh21)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Gohmons&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2: Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:FIleftwithdoor.JPG|thumb]]Instant left turn with door &lt;br /&gt;
|Ageeta x4 +2 (Gohmon and Bysha type-Otsu32)&lt;br /&gt;
|Bysha type-Koh21 (Bysha type-Otsu32)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|Ageeta x4 +2 (Kamatoze and Bysha type-Otsu32)&lt;br /&gt;
|Ageeta (Bysha type-Koh21)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|Ageeta x4 +2 (Bysha type-Koh21)&lt;br /&gt;
|Gohmon x3 +3 +2 (Bysha type-Otsu32)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Ageeta x4 +2 (Bysha type-Koh21)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Gohmon x3 +3 +2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2: Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:FIleftnodoor.JPG|thumb]]Instant left turn without door&lt;br /&gt;
|Ageeta x4 +2 (Kamatoze and Bysha type-Otsu32)&lt;br /&gt;
|Gohmon x3 (Bysha type-Otsu32)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|Ageeta x4 +2 (Gohmon and Kamatoze)&lt;br /&gt;
|Ageeta x5 (Bysha type-Koh21)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|Ageeta x5 (Gohmon and Bysha type-Otsu32)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Ageeta x5 (Gohmon and Bysha type-Otsu32)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Gohmon x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2: Jaggo x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Cost of Research]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
! Notes?&lt;br /&gt;
|-&lt;br /&gt;
| A-1 || rowspan=4 align=&amp;quot;center&amp;quot;|[[Image:Straightr.jpg|thumb|center|Map straight ahead]] || Vanda x3 || Badira x4+8 Kog Nadd x1 || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| A-2 || Vanda x3 ||  Badira x4+4 + Vanda x4 Kog Nadd x1  || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| A-3 || Badira x3 || Badira x4+4 + Distova x4 Kog Nadd x1 || -- ||&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| A-X || Vanda x3 || Badira x4+8 Kog Nadd x1 || Block 2: Rappy x2 ||&lt;br /&gt;
|-&lt;br /&gt;
| B-1 || rowspan=4 align=&amp;quot;center&amp;quot;|[[Image:leftstairs.jpg|thumb|center|gate on left]] || Badira x5 - second room: Distova || Badira x4+8 Kog Nadd x1 || -- || B1 long key room after teleporter: 1x King Vanda&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| B-2 || Badira x3 - second room: vanda ||  || -- || B1 long key room after teleporter: 1x King Distova&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| B-3 || Badira x4 ||  || -- || B1 long key room after teleporter: 1x King Distova&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;font&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X || Badira x5 - Second room: Distova || Badira x4+8 Kog Nadd x1 || Block 2: Rappy x2 || B1 long key room after teleporter: 1x King Vanda&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| C-1 || rowspan=4 align=&amp;quot;center&amp;quot;|[[Image:Strairsright.jpg|thumb|center|stairs on right]] || Badiras || Badira x4+8 Kog Nadd x1 || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| C-2 || Vanda || Badira x4+4 + Vanda x4 Kog Nadd x1 || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| C-3 || Distova || Badira x4+4 + Distova x4 Kog Nadd x1 || -- ||&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| C-X || Badira || Badira x4+8 Kog Nadd x1 || Rappy x2  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rappies spawn behind the two-person door instead of Kogg Nadd or Zoona in last room.&lt;br /&gt;
&lt;br /&gt;
===[[Sakura Blast]]===&lt;br /&gt;
&lt;br /&gt;
This mission's spawn chart is located in [[Sakura_Blast#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
===[[Sacred Stream]]===&lt;br /&gt;
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[Sacred_Stream#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.&lt;br /&gt;
&lt;br /&gt;
===[[White Beast]]===&lt;br /&gt;
This mission's spawn chart is located in [[White Beast#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
===[[Hill of Spores]]===&lt;br /&gt;
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[Hill_of_Spores#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.&lt;br /&gt;
&lt;br /&gt;
===[[Dancing Birds]]===&lt;br /&gt;
A spawn chart for this mission has been started, but is not yet complete.  You can help us complete this chart by submitting information in [[Dancing Birds#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
==Moatoob==&lt;br /&gt;
&lt;br /&gt;
===[[Valley of Carnage]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| [[Image:Rare-voc-gateleft.jpg|thumb|200px|center|Left Gate Route.]]&lt;br /&gt;
| A-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x3 Jishagara x1+1&lt;br /&gt;
| '''After gate:'''&amp;lt;br/&amp;gt;Kog Nadd x2, then Vanda x4+1&amp;lt;br/&amp;gt;''No Vanda show up after the first is killed.''&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Jishagara x3 Lapucha x1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Lapucha x2 Vanda x1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Lapucha x3&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| A-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x3 Jishagara x1+1&lt;br /&gt;
| '''After gate:'''&amp;lt;br/&amp;gt;Kog Nadd x2, then Vanda x5 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;''When you destroy first Vanda,&amp;lt;br/&amp;gt; more must show immediately.''&lt;br /&gt;
| '''Final Room:'''&amp;lt;br/&amp;gt;Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| [[Image:Rare-voc-northeast.jpg|thumb|200px|center|Northeast Route.]]&lt;br /&gt;
| B-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Lapucha x3&lt;br /&gt;
| '''After gate:'''&amp;lt;br/&amp;gt;Kog Nadd x2, then Vanda x4+1&amp;lt;br/&amp;gt;''No Vanda show up after the first is killed.''&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Jishagara x2 Vanda x2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x4&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x4&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Lapucha x3&lt;br /&gt;
| '''After gate:'''&amp;lt;br/&amp;gt;Kog Nadd x2, then Vanda x5 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;''When you destroy first Vanda,&amp;lt;br/&amp;gt; more must show immediately.''&lt;br /&gt;
| '''Final Room:'''&amp;lt;br/&amp;gt;Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-northwest.jpg|thumb|200px|center|Northwest Route.]]&lt;br /&gt;
| C-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Jishagara x3&lt;br /&gt;
| '''After gate:'''&amp;lt;br/&amp;gt;Kog Nadd x2, then Vanda x4+1&amp;lt;br/&amp;gt;''No Vanda show up after the first is killed.''&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x4&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x5&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Lapucha x8 + Vanda (A lot) + Kogg Nad x1&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| C-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Jishagara x3&lt;br /&gt;
| '''After gate:'''&amp;lt;br/&amp;gt;Kog Nadd x2, then Vanda x5 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;''When you destroy first Vanda,&amp;lt;br/&amp;gt; more must show immediately.''&lt;br /&gt;
| '''Final Room:'''&amp;lt;br/&amp;gt;Jaggo x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Map pattern A first spawn is from going up the hill to the right.&lt;br /&gt;
** I've done all 3 maps with correct block 1 spawns; all three block 2's have been alike. - Eyce&lt;br /&gt;
*** I have confirmed B-X for myself, please do not change it. - BBeh&lt;br /&gt;
****I have done runs, takes long but well worth the wait. Very Good And Verrrry Descriptive Thx - Vain Dragon&lt;br /&gt;
&lt;br /&gt;
=== [[Mine Defense]] ===&lt;br /&gt;
This mission's spawn chart is located in [[Mine_Defense#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
===[[System Defense]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:SystemdefenseA.jpg|thumb|200px|center|Trench in front]]&lt;br /&gt;
| [[Naval]] x5&amp;lt;br&amp;gt;'''Trench:''' [[Jishagara]] x3+3&lt;br /&gt;
| [[Naval]] x5, [[Jishagara]] x2 [[Naval]] x2+4&lt;br /&gt;
| [[Naval]] x3 → [[Vanda]] x4 (shield x4)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| [[Naval]] x4+1&amp;lt;br&amp;gt;'''Trench:''' [[Vanda]] x4+2 (King in first 4)&lt;br /&gt;
| [[Jishagara]] x5&lt;br /&gt;
| [[Naval]] x3 → Vanda x3+1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| [[Vanda]] x5*in trench* Vanda x3 Naval x1 + Naval x2, &lt;br /&gt;
| [[Naval]] x5→1, [[Vanda]]&lt;br /&gt;
| [[Jishagara]] x6&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| [[Vanda]] x5 *in trench* Vanda x3 Naval x1 + Naval x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| [[Naval]] x5 *further in* Naval x2 jishagara x2 + Naval x2 + Naval x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| [[Naval]] x3 *further in* Vanda x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| 3 in block 2, right at the end&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:SystemdefenseB.jpg|thumb|200px|center|Door in front]]&lt;br /&gt;
| [[Naval]] x5, [[Jishagara]] x4 [[Naval]] x2&lt;br /&gt;
| [[Naval]] x5&lt;br /&gt;
| [[Vanda]] x5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| [[Vanda]] x3, [[Jishagara]]&lt;br /&gt;
| [[Naval]] x5&lt;br /&gt;
| [[Naval]] x4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| [[Naval]] x5, [[Vanda]] x4 [[Naval]] x2&lt;br /&gt;
| [[Naval]] x5→1&amp;lt;br&amp;gt;'''Right Gate:''' [[Vanda]] x2 → [[Jishagara]] x2&lt;br /&gt;
| [[Naval]] x5, [[Jishagara]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Naval x5, Vanda x4 Naval x2  &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Naval x5+3&amp;lt;br&amp;gt;'''Right Gate:''' Drua Gorha x1 → Jishagara x2+2 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Vanda x5 *in trench* Vanda x3 &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Total Jaggo spawn: 3, in block 3 *all 3 spawn after killing the 3 Vanda in trench*&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:SystemdefenseC.jpg|thumb|200px|center|Wide open space]]&lt;br /&gt;
| [[Vanda]] x3, [[Bul Buna]]&lt;br /&gt;
| [[Vanda]] x5, [[Jishagara]]&lt;br /&gt;
| [[Naval]] x5 + 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2 &lt;br /&gt;
| [[Naval]] x6, [[Jishagara]] x4&lt;br /&gt;
| [[Naval]] x5, After gate: [[Jishagara]] x3&lt;br /&gt;
| [[Naval]] x5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
| [[Naval]] x6, [[Vanda]] x4&lt;br /&gt;
| [[Naval]] x5, After gate: [[Vanda]] x3&lt;br /&gt;
| [[Naval]] x5+3&amp;lt;br&amp;gt;'''Gate right:''' [[Drua Gohra]] [[Jishagara]] x2+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| [[Naval]] x6, [[Vanda]] x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| [[Naval]] x5, After gate: [[Vanda]] x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| [[Naval]] x5+5&amp;lt;br&amp;gt;'''Gate right:''' [[Jaggo]] x1 [[Vanda]] x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Block 3: [[Jaggo]] x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* These are spawn patterns of the updated System Defense mission.&amp;lt;br&amp;gt;&lt;br /&gt;
* Refined the A-3 spawn so it could be told from the A-X spawn. [[User:Maniac|Maniac]]&lt;br /&gt;
&lt;br /&gt;
===[[Desert Terror]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| A-1 || rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:DTdoorstraightmoonless.JPG|thumb|center|Door straight ahead, up long hill]] || Naval x5, Naval x1, Naval x4 || Vanda x4 +1 (Jishagara) || Naval x6 (Drua Gohra) || -&lt;br /&gt;
|-&lt;br /&gt;
| A-2 || Naval x6, Naval x1 || Naval x5, Jishagara x4 || Naval x4 +2 (Vanda) || -&lt;br /&gt;
|-&lt;br /&gt;
| A-3 || Naval x5, Naval x1, Bil de Vear x2 || Naval x5, Vanda x4 || Vanda x5, Vanda x1, Jishagara x4 || -&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| A-X || Naval x5, Naval x1, Bil de Vear x2 || Naval x5, Vanda x4 || Naval || Block 3: Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| B-1 || rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:DTdoorstraightmoonrock.JPG|thumb|center|Door straight ahead, blockaded wall to left]] || Vanda x4 +2 +1 || Naval x5 || Naval x4, Naval x2, Vanda x4 || -&lt;br /&gt;
|-&lt;br /&gt;
| B-2 || Naval x6, Naval x1 || Naval x5 (Bul Buna, Jishagara) || Vanda x5 (Jishagara) || -&lt;br /&gt;
|-&lt;br /&gt;
| B-3 || Naval x5, Naval x2 + Vanda x4 || Naval x4 (Vanda) || Naval x6 (Drua Gohra) || -&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X || Vanda x4 +2 +1 || Naval x4 &amp;lt;font color=red&amp;gt;'''!'''&amp;lt;/font&amp;gt; || ? || Block 2: Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1 || rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:DTfort.JPG|thumb|center|Fort in front]] || Naval x5, Jishagara x2 || Naval x6, Naval x2 || Vanda x5, Vanda x1 || -&lt;br /&gt;
|-&lt;br /&gt;
| C-2 || Naval x5, Vanda x2 || Vanda x5 (Jishagara) || Naval x6 (Drua Gohra) || -&lt;br /&gt;
|-&lt;br /&gt;
| C-3 || Naval x5, Naval x1 || Vanda x5 (Drua Gohra) || Naval x4 (Vanda) || -&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| C-X || Naval x5, Jishagara x2 || Naval x6, Naval x2 || Naval x5 &amp;lt;font color=red&amp;gt;'''!'''&amp;lt;/font&amp;gt; || Block 3: Jaggo x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note: These are the new spawns. Blocks with Jaos seem to have only Naval as regular mobs. -Jesse Blue&lt;br /&gt;
&lt;br /&gt;
===[[Rogues' Shortcut]]===&lt;br /&gt;
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[Rogues%27_Shortcut#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.&lt;br /&gt;
&lt;br /&gt;
===[[Tunnel Recapture]]===&lt;br /&gt;
A spawn chart for this mission has been started, but is not yet complete.  You can help us complete this chart by submitting information in [[Tunnel_Recapture#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
===[[Caves of Ice]]===&lt;br /&gt;
This mission's spawn chart is located in [[Caves of Ice#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
===[[Awoken Serpent]]===&lt;br /&gt;
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[Awoken_Serpent#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.&lt;br /&gt;
&lt;br /&gt;
===[[Desert Goliath]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1 &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|Gate to the left &lt;br /&gt;
|GSM-05M Tirentos x4, then GSM-05B Bomaltas x4&lt;br /&gt;
|Special Ops (Assault) and GSM-05M Tirentos&lt;br /&gt;
|Grinne Bete C&lt;br /&gt;
|-&lt;br /&gt;
|A-2 &lt;br /&gt;
|Gate to the left&lt;br /&gt;
|GSM-05 Seekers x4, then Special Ops (Solda) x4&lt;br /&gt;
|Special Ops (Kanohne) and GSM-05M Tirentos&lt;br /&gt;
|Grinne Bete C&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|Long straight pathway&lt;br /&gt;
|GSM-05M Tirentos x3, then Special Ops (Solda) x3&lt;br /&gt;
|Special Ops (Solda) and GSM-05M Tirentos&lt;br /&gt;
|Grinne Bete C&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Stolen Weapon]]===&lt;br /&gt;
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[Stolen_Weapon#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5A8A5CDA5DFA1BCA5C7A1BCA5BF2FA5ECA5A2A5E2A5F3A5B9A5BFA1BCBDD0B8BDBEF0CAF3.html PSU-Wiki's article] (J)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Luthor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=40474</id>
		<title>Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=40474"/>
				<updated>2008-03-31T16:39:38Z</updated>
		
		<summary type="html">&lt;p&gt;Luthor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size = 5&amp;gt;&amp;lt;font color = red&amp;gt;READ FIRST:&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt; In a [[Updates#Update_021|recent patch]], the following missions were rebalanced or refined: Valley of Carnage, Mine Defense, Tunnel Recapture, Desert Goliath, Lab Recovery, Demons Above, Moonlight Beast, The Eastern Peril, Forest Infiltration, System Defense, and Desert Terror. If you discover any inconsistencies in our rare map charts and the new map layouts, [[Special:Userlogin|Register or log-in]] and contribute your findings! Thanks, and enjoy the PSUpedia!&lt;br /&gt;
&lt;br /&gt;
== NO DISCUSSION HERE ==&lt;br /&gt;
It seems people have been using this page itself to discuss strategies about the rare spawn formulas. Please, use '''[[Talk:Rare_Monsters|this page]]''' for discussion.&lt;br /&gt;
&lt;br /&gt;
== Extra info ==&lt;br /&gt;
&lt;br /&gt;
=== Known rare enemies ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Rare enemy name !! Comments&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy]]&lt;br /&gt;
| The basic rare enemy.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Noel]]&lt;br /&gt;
| A special Rappy that appears during the Christmas event.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Amure]]&lt;br /&gt;
| A special Rappy that appears during the Valentine's Day event.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Paska]]&lt;br /&gt;
| A special Rappy that appears during the Easter event.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Latan]]&lt;br /&gt;
| A special Rappy that appears during the Halloween event.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo]]&lt;br /&gt;
| A rare enemy that appears on Moatoob and Parum.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo Acte]]&lt;br /&gt;
| A special Jaggo that appears during the fireworks event.&lt;br /&gt;
|- &lt;br /&gt;
! [[Jaggo Amure]]&lt;br /&gt;
| A special Jaggo that appears during the White Day event.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo Sonichi]]&lt;br /&gt;
| A special Jaggo that appears during the Sonic birthday event.&lt;br /&gt;
|-&lt;br /&gt;
! [[YG-01U BUGGES]]&lt;br /&gt;
| Rare enemy in the mission [[Endrum Remnants]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Grinna Bete S]]&lt;br /&gt;
| Rare boss in the mission [[Endrum Remnants]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Orgdus]]&lt;br /&gt;
| Rare boss in the mission [[Sleeping Warriors]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Lutus Jigga]]&lt;br /&gt;
| Rare boss in the mission [[The Holy Ground]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Darbelan]]&lt;br /&gt;
| Rare enemy in the missions [[Tunnel Recapture]], [[Dark Satellite]], [[SEED Awakened]], and [[True Darkness]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Jigo Booma]]&lt;br /&gt;
| Rare enemy in the mission [[Sakura Blast]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rare appearance useful info ==&lt;br /&gt;
&lt;br /&gt;
* All free missions have 3 map patterns, typically each with one rare variation.&lt;br /&gt;
* Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.&lt;br /&gt;
* Map patterns are set.  A rare enemy will always spawn in the same block on the rare enemy pattern map.&lt;br /&gt;
* Sub-bosses (such as the &amp;quot;Orgdus&amp;quot; variation of Svaltus) will spawn in rare variations as well as the rare enemy (Rappy, Jaggo) of that mission.&lt;br /&gt;
* There is still some uncertainty in regards to the ways rare enemies spawn (based on count).&lt;br /&gt;
* The green row (Also marked as pattern X) is the map pattern with the rare enemy spawns.&lt;br /&gt;
* A (&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;) means the enemy has the sword icon. A (&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;) means enemy has a shield icon.&lt;br /&gt;
&lt;br /&gt;
== Mission map patterns ==&lt;br /&gt;
&lt;br /&gt;
'''Instructions:''' Take A-1 of the &amp;quot;Unsafe Passage&amp;quot; table for example, A is the Circle room route (NOT Necessarily an &amp;quot;A&amp;quot; rank run) and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying.&lt;br /&gt;
&lt;br /&gt;
== GUARDIANS Colony ==&lt;br /&gt;
&lt;br /&gt;
=== [[Unsafe Passage]] ===&lt;br /&gt;
This mission's spawn chart is located in [[Unsafe_Passage#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
=== [[Fight for Food]] ===&lt;br /&gt;
This mission's spawn chart is located in [[Fight_for_Food#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Satellite]] ===&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
 !Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare enemy details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:psu2214.jpg|thumb|200px|center|Door on Left, Door on Right]]&lt;br /&gt;
| A-1&lt;br /&gt;
| Delsaban x3 + Delsaban x2 (Large: Jusnagun)&lt;br /&gt;
| Pannon x3 (Large: Dilnazen)&lt;br /&gt;
| Pannon x4 (Large: Gaozoran, SEED-Vance)&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Pannon x4 (Large: SEED Vance)&lt;br /&gt;
| Delsaban x4 (Large: Jusnagun)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Delsaban x3 + Delsaban x2 (Large: dilnazen)&lt;br /&gt;
| Pannon x5 (Large: SEED-Vance)&lt;br /&gt;
| Pannon x4 Delsaban x4 (Large: Jusnagun)&lt;br /&gt;
| -&lt;br /&gt;
|-  style=&amp;quot;background:#cfc&amp;quot; |&lt;br /&gt;
| A-X &lt;br /&gt;
| Delsaban x3 (Large: Dilnazen)&lt;br /&gt;
| Pannon x3 (Large: Dilnazen)&lt;br /&gt;
| Delsaban x4 Sendillan x4&lt;br /&gt;
| ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in North room, 2 in South room)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:bmap.jpg|thumb|200px|center|Door at the far end]]&lt;br /&gt;
| B-1&lt;br /&gt;
| Pannon x2 Sendillan x2 (Large: Dilnazen)&lt;br /&gt;
| Delsaben x4 (Large: Jusnagun)&lt;br /&gt;
| Panon x4 (Large: Gaozoran, SEED-Vance)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban x4 (Large: Jusnagun)&lt;br /&gt;
| Pannon x4 (Large: SEED-Vance)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Pannon x2 Delsaban x2 (Large: SEED-Vance)&lt;br /&gt;
| Delsaban x3 (Large: Dilnazen)&lt;br /&gt;
| Pannon x4 Delsaban x4 (Large: Jusnagun)&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X&lt;br /&gt;
| Pannon x2 Delsaban x2 (Large: SEED-Vance)&lt;br /&gt;
| Delsaban x3 (Large: Jusnagun)&lt;br /&gt;
| Delsaban x4 Sendillan x4&lt;br /&gt;
| ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in North room, 2 in South room)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:c-x.jpg|thumb|200px|center|Right-Turn Map]]&lt;br /&gt;
| C-1&lt;br /&gt;
| Pannon x4 (Large: Dilnazen)&lt;br /&gt;
| Delsaban x3 (Large: Jusnagun)&lt;br /&gt;
| Pannon x4 (Large: Gaozoran, SEED-Vance)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Delsaban x3 + Delsaban x2 (Large: Jusnagun)&lt;br /&gt;
| Pannon x3 (Large: SEED-Vance)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x3 + Pannon x1 (Large: SEED-Vance)&lt;br /&gt;
| Delsaban x3 (Large: Dilnazen)&lt;br /&gt;
| Pannon x4 + Delsaban x4 (Large: Jusnagun)&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
|C-X&lt;br /&gt;
| Pannon x3 + Pannon x1 (Large: SEED-Vance)&lt;br /&gt;
| Pannon x3 (Large: Gaozoran, SEED-Vance)&lt;br /&gt;
| Delsaban x4 Sendillan x4&lt;br /&gt;
| ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in North room, 2 in South room)&lt;br /&gt;
|}&lt;br /&gt;
* on the second block the large enemy is usually the important one&lt;br /&gt;
** the (x)-2 maps start at a different section of the map&lt;br /&gt;
*A Help Tip* I have figured out that there is another route for the C runs, the first spawn is 3 pannons, then 1 pannon, then another 1 and 3 dilnazens and i dont know the other spawns but if you are trying to get to darbelans, this is NOT the right route. -- Vain Dragon&lt;br /&gt;
&lt;br /&gt;
The first block is all wrong for c-x 2 get darbelens in the first block i get 3and only 3 delsabens and large seed vence&lt;br /&gt;
&lt;br /&gt;
=== [[SEED Awakened]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedroutea.jpg|thumb|200px|center|Right-Turn Map]]&lt;br /&gt;
| A-1&lt;br /&gt;
| Goazoran x3 + Sendillan x4 &amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Dilnazen&lt;br /&gt;
| Delsaban x3 + Delsaban x1 &amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Jusnagun&lt;br /&gt;
| Pannon x4 + Pannon x2-3** + Goazoran x3 + Delsaban x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Delsaban x3 + Delsaban x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;SEED-Vance&lt;br /&gt;
| Sendillan x3 + Sendillan x1&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Dilnazen&lt;br /&gt;
| Pannon x5 + Jusnagun x2 + Delsaban x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Delsaban x3 + Delsaban x4 &amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Jusnagun&lt;br /&gt;
| Delsaban x4 &amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;SEED-Vance&lt;br /&gt;
| Delsaban x5 + Dilnazen x2 + Sendillan x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedrouteb.jpg|thumb|200px|center|Left-Turn Map]]&lt;br /&gt;
| B-1&lt;br /&gt;
| Delsaban x3 + Delsaban x2 + Gaozoran x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Jusnagan&lt;br /&gt;
| Sendillian x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Dilnazen&lt;br /&gt;
| Pannon x4 + Pannon x3 + Gaozoran x3 + Delsaban x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Sendillian x3 + Sendillian x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Dilnazen&lt;br /&gt;
| Delsaban x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;SEED-Vance&lt;br /&gt;
| Pannon x5 + Jusnagun x2 + Delsaban x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Sendillan x4 + Gaozoran x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;SEED-Vance&lt;br /&gt;
| Delsaban x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Jusnagan&lt;br /&gt;
| Delsaban x5 + Dilnazen x2 + Sendillan x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Sendillan x3 (Large: Dilnazen)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Sendillan x4 (Large: Dilzazen)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Delsaban x5 (Sword, Shield, Cane, Shoes)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Darbelan x1 (Sword, Shield, Cane, Shoes) + Darbelan x3 on Block 3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedroutec.jpg|thumb|200px|center|Split Map]]&lt;br /&gt;
| C-1&lt;br /&gt;
| Sendillan x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Dilnazen&lt;br /&gt;
| Delsaban x3 + Delsaban&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Jusnagan&lt;br /&gt;
| Pannon x4 + Pannon x2 + Gaozoran x3 + Delsaban x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Delsaban x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;SEED-Vance&lt;br /&gt;
| Sendillan x3 + Sendillan&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Dilnazen &lt;br /&gt;
| Pannon x5 + Jusnagun x2 + Delsaban x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Delsaban x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Jusnagan&lt;br /&gt;
| Delsaban x3&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;SEED-Vance&lt;br /&gt;
| Delsaban x5 + Dilnazen x2 + Sendillan X4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Delsaban x3 (Large: Jusnagun)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Delsaban x5 (Sword, Shield, Cane, Shoes)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Darbelan x1 (Sword, Shield, Cane, Shoes) + Darbelan x3 on Block 3&lt;br /&gt;
|}&lt;br /&gt;
*An actual variance in the number of reinforcement Pannons for A-1 block 3 seems unlikely... I will continue testing to make sure. I also doubt that the previously entered spawn data for C-X block 1 is correct. [http://www.psupedia.info/index.php?title=User:Arcturus[Arcturus]]&lt;br /&gt;
&lt;br /&gt;
*Darbelans are confirmed for this map, I've seen 4 in the C version of this run on the Xbox 360 edition. One in one room and Three in another, sorry I can't remember what the spawns were, but I can tell you what they dropped. Two dropped Olpad and one dropped Copernia. ~~[http://www.psupedia.info/index.php?title=User:Wolf[Wolf]]~~&lt;br /&gt;
&lt;br /&gt;
*I've confirmed the C-X and written down the correct spawns. [http://www.psupedia.info/index.php?title=User:Para[Para]]&lt;br /&gt;
&lt;br /&gt;
=== [[True Darkness]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| [[Image:TD_blockedonleft.JPG|thumb|200px|center|Facing south, blocked path to left.]] &lt;br /&gt;
| A-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Delsaban x3, then Buffed Pannon x2+1 (Gaozorans)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;King Sendillan x1, Sendillan x4+5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Pannon x2, then Sendillan x2+1 (Jusnaguns)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;King Sendillan x1, Sendillan x4+5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Pannon x2, then Sendillan x2+1 (Dilnazens)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Buffed Delsaban x1, Delsaban x4+5&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| A-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Pannon x2, then Sendillan x2+1 (Dilnazens)&lt;br /&gt;
| '''Final room:'''&amp;lt;br&amp;gt;King Gaozoran&lt;br /&gt;
| '''3-Person switch room:'''&amp;lt;br&amp;gt;Darbelan x1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| [[Image:TD_blockedonright.JPG|thumb|200px|center|Facing South, blocked path to right.]]&lt;br /&gt;
| B-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Delsaban x3, then Delsaban x3 (Gaozorans)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;King Sendillan x1, Sendillan x4+5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Buffed Pannon x2, then Sendillan x3 (Jusnaguns)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;King Sendillan x1, Sendillan x4+5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Buffed Pannon x2, then Sendillan x3 (Dilnazens)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Buffed Delsaban x1, Delsaban x4+5&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Buffed Pannon x2, then Sendillan x3 (Dilnazens)&lt;br /&gt;
| '''Final room:'''&amp;lt;br&amp;gt;King Gaozoran&lt;br /&gt;
| '''3-Person switch room:'''&amp;lt;br&amp;gt;Darbelan x1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:TD_facingwest.JPG|thumb|200px|center|Facing west.]]&lt;br /&gt;
| C-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Delsaban x3, then Delsaban x3 (Gaozorans)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;King Sendillan x1, Sendillan x4+5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Pannon x2, then Sendillan x3 (Jusnaguns)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;King Sendillan x1, Sendillan x4+5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Pannon x2, then Sendillan x3 (Dilnazens)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Buffed Delsaban x1, Delsaban x4+5&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| C-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Pannon x2, then Sendillan x3 (Dilnazens)&lt;br /&gt;
| '''Final room:'''&amp;lt;br&amp;gt;King Gaozoran&lt;br /&gt;
| '''3-Person switch room:'''&amp;lt;br&amp;gt;Darbelan x1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Parum==&lt;br /&gt;
&lt;br /&gt;
=== [[Mad Creatures]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Map route !! Pattern !! Block 1 details !! Block 2 details !! Block 3 details !! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Image:big_open_area.jpg|thumb|center|Open area.]] || A-1 || '''Initial spawn:'''&amp;lt;br&amp;gt;{{RareN |spawn= Koltova x3}} || '''Initial spawn:'''&amp;lt;br&amp;gt;Polty x3 || '''Cave spawn:'''&amp;lt;br&amp;gt;Polty x3 ||&lt;br /&gt;
|-&lt;br /&gt;
| A-2 || '''Initial spawn:'''&amp;lt;br&amp;gt;{{RareN |spawn= Distova x3}} || '''Initial spawn:'''&amp;lt;br&amp;gt;Koltova x3 || '''Cave spawn:'''&amp;lt;br&amp;gt;Vahra x3 ||&lt;br /&gt;
|-&lt;br /&gt;
| A-3 || '''Initial spawn:'''&amp;lt;br&amp;gt;Polty x3 || '''Initial spawn:'''&amp;lt;br&amp;gt;Vahra x3 || '''Cave spawn:'''&amp;lt;br&amp;gt;{{RareN |spawn= Koltova x3}} ||&lt;br /&gt;
|- {{Color-A}}&lt;br /&gt;
| A-X || '''Initial spawn:'''&amp;lt;br&amp;gt;Polty x3 || '''Initial spawn:'''&amp;lt;br&amp;gt;Vahra x3 || '''Cave spawn:'''&amp;lt;br&amp;gt;{{RareY |spawn= Distova x3}} || '''Block 3:'''&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Image:thin_road.jpg|thumb|center|Thin path.]] || B-1 || '''Initial spawn:'''&amp;lt;br&amp;gt;{{RareN |spawn= Vahra x3}} || '''Initial spawn:'''&amp;lt;br&amp;gt;Distova x2 || '''Initial spawn:'''&amp;lt;br&amp;gt;Koltova x3 ||&lt;br /&gt;
|-&lt;br /&gt;
| B-2 || '''Initial spawn:'''&amp;lt;br&amp;gt;{{RareN |spawn= Koltova x3}} || '''Initial spawn:'''&amp;lt;br&amp;gt;? || '''Initial spawn:'''&amp;lt;br&amp;gt;? ||&lt;br /&gt;
|-&lt;br /&gt;
| B-3 || '''Initial spawn:'''&amp;lt;br&amp;gt;Polty x3 || '''Initial spawn:'''&amp;lt;br&amp;gt;{{RareN |spawn= Koltova x2}} || '''Initial spawn:'''&amp;lt;br&amp;gt;Polty x3 ||&lt;br /&gt;
|- {{Color-A}}&lt;br /&gt;
| B-X || '''Initial spawn:'''&amp;lt;br&amp;gt;Polty x3 || '''Initial spawn:'''&amp;lt;br&amp;gt;{{RareY |spawn= Polty x2}} || '''Initial spawn:'''&amp;lt;br&amp;gt;? || '''Block 2:'''&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Image:hill_road.jpg|thumb|center|Hill path.]] || C-1 || '''Initial spawn:'''&amp;lt;br&amp;gt;{{RareN |spawn= Koltova x2}} || '''Initial spawn:'''&amp;lt;br&amp;gt;Vahra x3 || '''Initial spawn:'''&amp;lt;br&amp;gt;Vahra x3 ||&lt;br /&gt;
|-&lt;br /&gt;
| C-2 || '''Initial spawn:'''&amp;lt;br&amp;gt;{{RareN |spawn= Distova x2}} || '''Initial spawn:'''&amp;lt;br&amp;gt;Koltova x3 || '''Initial spawn:'''&amp;lt;br&amp;gt;Polty x3 ||&lt;br /&gt;
|-&lt;br /&gt;
| C-3 || '''Initial spawn:'''&amp;lt;br&amp;gt;Polty x2 || '''Initial spawn:'''&amp;lt;br&amp;gt;Polty x3&amp;lt;br&amp;gt;'''Cave exit spawn:'''&amp;lt;br&amp;gt;{{RareN |spawn= Vahra x4}} || '''Initial spawn:'''&amp;lt;br&amp;gt;Koltova x3 ||&lt;br /&gt;
|- {{Color-A}}&lt;br /&gt;
| C-X || '''Initial spawn:'''&amp;lt;br&amp;gt;Polty x2 || '''Initial spawn:'''&amp;lt;br&amp;gt;Polty x3 || '''Initial spawn:'''&amp;lt;br&amp;gt;? || '''Block 2 cave exit:'''&amp;lt;br&amp;gt;{{RareY |spawn= Rappy x4}}&lt;br /&gt;
|}&lt;br /&gt;
* '''C-X, block 2:''' &amp;quot;Cave exit&amp;quot; spawn is non-Vahra.&lt;br /&gt;
* '''Pattern C, block 2:''' &amp;quot;Cave exit spawn&amp;quot; describes the potentially rare spawn immediately after the cave.&lt;br /&gt;
[[Category:Free missions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Plains Overlord]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|  [[Image:POcaveonleft.JPG|thumb|Block 1: Cave on the left]]&amp;lt;br&amp;gt; [[Image:POcaveinfront.JPG|thumb|Block 2: Cave in front of you]]&lt;br /&gt;
| A-1&lt;br /&gt;
| Distova x5&lt;br /&gt;
| Vahra x3&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Vahra x5&lt;br /&gt;
| Polty x3&lt;br /&gt;
| Distova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Koltova x3+x2&lt;br /&gt;
| Vahra x3&lt;br /&gt;
| Koltova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Distova x5&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Vahra x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Koltova x4+x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Block 3: During last wave&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:POcaveonleft.JPG|thumb|Block 1: Cave on the left]]&amp;lt;br&amp;gt; [[Image:POnocave.JPG|thumb|Block 2: No cave]]&lt;br /&gt;
| B-1&lt;br /&gt;
| Distova x5&lt;br /&gt;
| Vahra x2&amp;lt;br&amp;gt; Distova x3&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Vahra x5&lt;br /&gt;
| Polty x2&amp;lt;br&amp;gt; Shagreece x3&lt;br /&gt;
| Distova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Koltova x3+x2&lt;br /&gt;
| Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| Koltova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Koltova x3+x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Block 3: During last wave:&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | B-X2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Vahra x5&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Block 2: Polty x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Next door:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Rappy x3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:POnocave.JPG|thumb|Block 1: No cave at the start]]&lt;br /&gt;
| C-1&lt;br /&gt;
| Vahra x2&amp;lt;br&amp;gt; Distova x3&lt;br /&gt;
| Vahra x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Left at junction in cave:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Distova x5&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Polty x2&amp;lt;br&amp;gt; Shagreece x3&lt;br /&gt;
| Polty x3&lt;br /&gt;
| Distova x 5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| Vahra x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Left at junction in cave:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Polty x5&amp;lt;br&amp;gt; Vahra x3&lt;br /&gt;
| Koltova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Vahra x3 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Left at junction in cave:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Distova x5 + Vahra x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Koltova x4+x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Block 3:&amp;lt;br&amp;gt; During last wave:&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Sleeping Warriors]] ===&lt;br /&gt;
&lt;br /&gt;
This mission's spawn chart is located in [[Sleeping Warriors#Enemy spawn chart|this article]].&lt;br /&gt;
&lt;br /&gt;
===[[Train Rescue]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:TRtwolockeddoors.JPG|thumb|200px|center|Two locked doors ahead.]]&lt;br /&gt;
|A-1&lt;br /&gt;
|Rogue (Jasse) x5&lt;br /&gt;
|Rogue (Ogg) x3 + Gohma Dilla x3 + Gohma Dilla x3&lt;br /&gt;
|Rogue (Ogg) x3 + Gohma Methna x2 + Gohma Methna x3 + Gohma Methna x2&lt;br /&gt;
|Gohma Dilla x5&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|Rogue (Ogg) x3 + Gohma Dilla x2&lt;br /&gt;
|Rogue (Jasse) x4 + Gohma Methna x2 + Gohma Methna x4&lt;br /&gt;
|Rogue (Jasse) x2, Gohma Dilla x2 + Gohma Dilla x2 + Gohma Dilla x4&lt;br /&gt;
|Gohma Methna x4&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|Rogue (Ogg) x5&lt;br /&gt;
|Rogue (Jasse) x4 + Gohma Methna x3 + Gohma Methna x2 + Gohma Methna x1&lt;br /&gt;
|Rogue (Jasse) x4 + Gohma Dilla x2 + Gohma Dilla x2 + Gohma Dilla x2&lt;br /&gt;
|Gohma Methna x4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:TRnarrowpath.JPG|thumb|200px|center|Floor 1-narrow room with locked door ahead.]][[Image:TRtwolockeddoors.JPG|thumb|200px|center|Floor 2-two locked doors ahead.]]&lt;br /&gt;
|B-1&lt;br /&gt;
|Rogue (Jasse) x3 + Gohma Methna x2 + Gohma Methna x2&lt;br /&gt;
|Rogue (Ogg) x3 + Gohma Dilla x2&lt;br /&gt;
|Rogue (Jasse) x4 + Gohma Methna x2 + Gohma Methna x4&lt;br /&gt;
|Gohma Methna x4&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|Rogue (Ogg) x3 + Gohma Dilla x3 + Gohma Dilla x1&lt;br /&gt;
|Rogue (Jasse) x5&lt;br /&gt;
|Rogue (Jasse) x5&lt;br /&gt;
|Gohma Dilla x4&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|Rogue (Jasse) x4 + Gohma Methna x3&lt;br /&gt;
|Rogue (Ogg) x5&lt;br /&gt;
|Rogue (Ogg) x5&lt;br /&gt;
|Gohma Methna x4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:TRnarrowpath.JPG|thumb|200px|center|floor 1-narrow room with locked door ahead.]][[Image:TRwallinfront.JPG|thumb|200px|center|floor 2-wall with door behind straight ahead.]]&lt;br /&gt;
|C-1&lt;br /&gt;
|Rogue (Jasse) x3 + Gohma Methna x2 + Gohma Methna x2&lt;br /&gt;
|Rogue (Ogg) x3 + Gohma Methna x3&lt;br /&gt;
|Rogue (Ogg) x3 + Gohma Dilla x2&lt;br /&gt;
|Gohma Methna x4&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|Ogg x3 + Gohma Dilla x3 + Gohma Dilla x1&lt;br /&gt;
|Rogue (Jasse) x5&lt;br /&gt;
|Rogue (Jasse) x5&lt;br /&gt;
|Gohma Dilla x4&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|Rogue (Jasse) x4 + Gohma Methna x3&lt;br /&gt;
|Rogue (Ogg) x5&lt;br /&gt;
|Rogue (Ogg) x5&lt;br /&gt;
|Gohma Methna x4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[The Mad Beasts]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:MBdoortoright.JPG|thumb|Door to the right]]&lt;br /&gt;
| Badira x3, (right) Distova x3&lt;br /&gt;
| Koltova x4 +1 &lt;br /&gt;
| Badira x5&lt;br /&gt;
| No Mizura&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Polty x3, (right) Volfu x3 +1&lt;br /&gt;
| Badira x2, Mizura x3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| Badira x3, (right) Mizura x3 +1&lt;br /&gt;
| Distova x4 +1&lt;br /&gt;
| Badira x5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Polty x3; (to the left) Polty x3 + Volfu x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Distova x4 + Distova +1&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Koltova x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Rappies inside portal area in Block 3&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Madbeastsbmap.jpg|thumb|Room with raised central section]]&lt;br /&gt;
| Badira x2 and Mizura x3&lt;br /&gt;
|(to the right of T split) Badira x3&lt;br /&gt;
| -&lt;br /&gt;
| No Jarba&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Koltova x4&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|- (Vahras in Block 2)&lt;br /&gt;
|B-3&lt;br /&gt;
| Distova x4 + Distova x1&lt;br /&gt;
| (to the right of T split) Polty x3; Distova&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Distova x4 + Distova x1&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| (to the right of T split) Polty x2; Vahra&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Rappies inside portal area in Block 3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:MB2haystacks.JPG|thumb|Immediate left with 2 haystacks]]&lt;br /&gt;
| (to the right of T split) Badira x3; Koltova&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
| (to the right of T split) Polty x3; Distova&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
| (to the right of T split) Polty x2; Vahra&lt;br /&gt;
| Badira x3&lt;br /&gt;
| Badira x5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| (to the right of T split) Polty x2; Vahra&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Badira x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Koltova x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Rappies inside portal area in Block 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Inside portal &lt;br /&gt;
&amp;lt;br&amp;gt;C-B rank rare map spawn: Rappy x2 in portal area; then Rappy x2 in boss area&lt;br /&gt;
&amp;lt;br&amp;gt;A-S rank rare map spawn: Koltova x3 + Rappy x1 and Gol Dolva x1 + Rappy x1 + Rappy x1 + Rappy x1&lt;br /&gt;
&amp;lt;br&amp;gt;S2 Rank rare map spawn:  Gol Dolva x2 inside portal area at the same time. Rappyx4 in boss area, then Gol Dolva x8&lt;br /&gt;
&lt;br /&gt;
=== [[Lab Recovery]] ===&lt;br /&gt;
&lt;br /&gt;
A spawn chart for this mission has been started, but is not yet complete.  You can help us complete this chart by submitting information in [[Lab_Recovery#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| A-1 || rowspan=&amp;quot;4&amp;quot;| [[Image:LRbridge.JPG|thumb|center|Bridge room]] || Volfu x4 +6 || Badira x4 ||  || -&lt;br /&gt;
|-&lt;br /&gt;
| A-2 || Badira x4 +6, (left) Badira x3 || Badira x4 +1, Mizura x4 ||  || -&lt;br /&gt;
|-&lt;br /&gt;
| A-3 || Badira x4 +6, (left) Volfu x3 || Badira x3 +1, Mizura x3 ||  || -&lt;br /&gt;
|-style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| A-X || Badira x4 +6, (left) Volfu x3 || Badira x4 +2, Volfu x4 ||  || B2: Jaggo x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1 || rowspan=&amp;quot;4&amp;quot;| [[Image:LRdropleft.JPG|thumb|center|Drop and left turn]] || Volfu x3, (left) Badira x3 || Volfu x4 +6, (left) Volfu x3 ||   || -&lt;br /&gt;
|-&lt;br /&gt;
| B-2 || Badira x3, (left) Badira x2 || Badira x4 +6, (left) Volfu x3 || || -&lt;br /&gt;
|-&lt;br /&gt;
| B-3 || Badira x3, (left) Volfu x4 || Badira x4 +6, (left) Badira x3 || || -&lt;br /&gt;
|-style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| C-1 || rowspan=&amp;quot;4&amp;quot;| [[Image:LRbigpitright.JPG|thumb|center|Drop to big pit]] || Badira x4 +2, Volfu x3 || Volfu x4, Badira x3 ||  || -&lt;br /&gt;
|-&lt;br /&gt;
| C-2 || Badira x3 +1, Mizura x3 || Badira x3, Mizura x4 ||  || -&lt;br /&gt;
|-&lt;br /&gt;
| C-3 || Badira x4 +1, Mizura x4 || Badira x3, Mizura x3 ||  || -&lt;br /&gt;
|-style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| C-X || Badira x4 +1, Mizura x4 || Volfu x4, Badira x3 ||  || B2: Jaggo x2&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
* All spawns have been updated.&lt;br /&gt;
* The 'left' in the first blocks of pattern A, and the second blocks of pattern B mean going through the left door in the first room, then straight ahead skipping the room on the left of that corridor.&lt;br /&gt;
!!**!! ok i just got 2 Jaggo Acte on AX run BUT at 2nd Block there were 3 Volfu not 4 after the Badiras,Hope this helps(Scarab X)&lt;br /&gt;
&lt;br /&gt;
===[[Endrum Remnants]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Door_and_right_ramp_copy.jpg|thumb|200px|center|Door and right ramp.]]&lt;br /&gt;
|YG-01Z BUG x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01K BUG x2&amp;lt;br&amp;gt;YG-01Z BUG x1&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
|Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Kanohne) x2&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|YG-01Z BUG x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01K BUG x2&amp;lt;br&amp;gt;YG-01Z BUG x1&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Special Ops (Kanohne) x3&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2: YG-01U BUGGES x2&amp;lt;br&amp;gt;&lt;br /&gt;
Block 3: YG-01U BUGGES x4 + Grinna Bete S x3&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:hallwayTo_red_gate.jpg|thumb|200px|center|Checkpoint in short hallway with red gate ahead.]]&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
|YG-01Z BUG x4&lt;br /&gt;
|GSM-05 Seeker x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05 Seeker x2&amp;lt;br&amp;gt;Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05B Bomalta x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Kanohne) x2&lt;br /&gt;
|GSM-05 Seeker x3&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x3&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|GSM-05 Seeker x2&amp;lt;br&amp;gt;Special Ops (Kanohne) x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|GSM-05B Bomalta x5&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2: YG-01U BUGGES x3&amp;lt;br&amp;gt;&lt;br /&gt;
Block 3: YG-01U BUGGES x4 + Grinna Bete S x3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Down_ramp_door_ahead.jpg|thumb|200px|center|Down ramp with door ahead.]]&lt;br /&gt;
&lt;br /&gt;
|GSM-05B Bomalta x5&lt;br /&gt;
|YG-01Z BUG x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01K BUGGE x2&lt;br /&gt;
|GSM-05 Seeker x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|YG-01K BUGGE x3&amp;lt;br&amp;gt;YG-01Z BUG x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01Z BUG x2&lt;br /&gt;
|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
|GSM-05B Bomalta x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|Special Ops (Kanohne) x3&amp;lt;br&amp;gt;Special Ops (Assault) x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Assault) x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x2&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Special Ops (Kanohne) x3&amp;lt;br&amp;gt;Special Ops (Assault) x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Assault) x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x5&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2: YG-01U BUGGES x2&amp;lt;br&amp;gt;&lt;br /&gt;
Block 3: YG-01U BUGGES x4 + Grinna Bete S x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[The Dual Sentinel]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Dualsentineltypea.jpg|thumb|200px|center|Facing East, door to the right.]]&lt;br /&gt;
| Golmoro x2+1&lt;br /&gt;
| Badira x4+2&lt;br /&gt;
| -&lt;br /&gt;
| (Mizura map.)&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Badira x4+2&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| Badira x6&lt;br /&gt;
| (Svaltus x10 on B1)&amp;lt;br&amp;gt;(Mizura/Polavohra on B2/B3)&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Badira x4+2&lt;br /&gt;
| Badira x4+2&lt;br /&gt;
| Volfu x6&lt;br /&gt;
| B1: Polavohra x6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | ''Block ?'':&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Dualsentineltypeb.jpg|thumb|200px|center|Facing North.]]&lt;br /&gt;
| Volfu x4&lt;br /&gt;
| Badira x4&lt;br /&gt;
| Badira x3+3&lt;br /&gt;
| (Svaltus x3 on B2)&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Badira x4&lt;br /&gt;
| Volfu x6&lt;br /&gt;
| (Jarba &amp;amp; Mizura map.)&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x4&lt;br /&gt;
| Mizura x4&lt;br /&gt;
| Badira x6&lt;br /&gt;
| (Jarba map.)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Badira x5&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Badira x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Badira x3+3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|''Block 3: Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Dualsentineltypec.jpg|thumb|200px|center|Facing south, stairs to right.]]&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Volfu x2+2&lt;br /&gt;
| Badira x6&lt;br /&gt;
| (Jarba &amp;amp; Mizura Map)&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Badira x3+1&lt;br /&gt;
| Badira x4+2&lt;br /&gt;
| Volfu x6&lt;br /&gt;
| B2: Svaltus x6&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Volfu x4&lt;br /&gt;
| Badira x4+2&lt;br /&gt;
| Badira x3+3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Volfu x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Badira x3? (Large monster: Polahvora) &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Badira x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|''Block 3: Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
*A-X has Svaltus on the first block&lt;br /&gt;
*The B-X isnt correct anymore...i got it...and no rappys...&lt;br /&gt;
&lt;br /&gt;
=== [[Crimson Beast]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:CBstairway.JPG|thumb|200px|center|Immediate Stairway]]&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Vahra, Jarba&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Gol Dolva, Jarba&lt;br /&gt;
| '''Initial spawn:''' Golmoro x4 + 2&amp;lt;br&amp;gt;'''Others:''' Polavohra&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Polavohra, Shagreece&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Polavohra&lt;br /&gt;
| '''Initial spawn:''' Golmoro x5&amp;lt;br&amp;gt;'''Others:''' Jarba&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Distova, Jarba&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Vahra, Jarba&lt;br /&gt;
| '''Initial spawn:''' Golmoro x4&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Distova, Jarba&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Vahra, Jarba&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Golmoro x5 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Block 3:''' Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:CBdooronright.JPG|thumb|200px|center|Door on the right]]&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Distova, Jarba&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Distova, Polavohra&lt;br /&gt;
| '''Initial spawn:''' Golmoro x4&amp;lt;br&amp;gt;'''Others:''' Polavohra&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Polavohra, Shagreece&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Vahra, Jarba&lt;br /&gt;
| '''Initial spawn:''' Golmoro x5&amp;lt;br&amp;gt;'''Others:''' Jarba&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Vahra, Jarba&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Polavohra, Shagreece&lt;br /&gt;
| '''Initial spawn:''' Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Vahra, Jarba&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Polavohra, Shagreece&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Golmoro x5 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Block 3:''' Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:CBdoorbothsides.JPG|thumb|200px|center|Door on the left and right]]&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Vahra, Jarba&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Shagreece, Polavohra&lt;br /&gt;
| '''Initial spawn:''' Golmoro x5&amp;lt;br&amp;gt;'''Others:''' Jarba&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Distova, Polavohra&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Vahra, Jarba&lt;br /&gt;
| '''Initial spawn:''' Golmoro x4&amp;lt;br&amp;gt;'''Others:''' Polavohra&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Polavohra, Shagreece&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Distova, Jarba&lt;br /&gt;
| '''Initial spawn:''' Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Polavohra, Shagreece&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Distova, Jarba&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Golmoro x5 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Block 3:''' Jaggo x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Duel in the Ruins]] ===&lt;br /&gt;
This mission's spawn chart is located in [[Duel_in_the_Ruins#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
=== [[Scarred Planet]] ===&lt;br /&gt;
This mission's spawn chart is located in [[Scarred_Planet#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
=== [[Lightning Beasts]] ===&lt;br /&gt;
This mission's spawn chart is located in [[Lightning_Beasts#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
=== [[AMF HQ Recovery]] ===&lt;br /&gt;
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[AMF_HQ_Recovery#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.&lt;br /&gt;
&lt;br /&gt;
===[[Military Subway]]===&lt;br /&gt;
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[Military_Subway#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.&lt;br /&gt;
&lt;br /&gt;
=== [[Electronic Brain]] ===&lt;br /&gt;
This mission's spawn chart is located in [[Electronic_Brain#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
==Neudaiz==&lt;br /&gt;
===[[Mizuraki Defense]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| [[Image:MDleft0box.JPG|thumb|200px|center|Path heading left (no boxes)]]&lt;br /&gt;
| A-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3 &lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x4&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| A-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3 [[Goshin]] x2 [[ollaka]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Block 3:'''&amp;lt;br&amp;gt;[[Rappy]] x3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| [[Image:MDleft3box.JPG|thumb|200px|center|Path heading left (Boxes x3)]]&lt;br /&gt;
| B-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x4&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3 [[Goshin]] x3 [[Gohmon]] x2&lt;br /&gt;
| '''Block 3:'''&amp;lt;br&amp;gt;[[Rappy]] x3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| [[Image:MDstraight.JPG|thumb|200px|center|Straight path]]&lt;br /&gt;
| C-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Goshin]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| C-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3 [[Gohmon]] x3 + [[Goshin]] x2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3 [[Ageeta]] x4 + [[Goshin]] x1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Block 2:'''&amp;lt;br&amp;gt;[[Rappy]] x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Forested Islands]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Forestedislandsa.jpg|thumb|Regenerator pad at the start on the left]]&lt;br /&gt;
| Ollaka x3, &amp;lt;i&amp;gt;(past gate)&amp;lt;/i&amp;gt; Goshin x3&lt;br /&gt;
| Ollaka x4 + Ollaka x2&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Gohmon x2 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
| Gohmon x4 + Gohmon x3 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| Ollaka x3, &amp;lt;i&amp;gt;(past gate)&amp;lt;/i&amp;gt; Ageeta x3&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Forestedislandsb.jpg|thumb|Path to the left, door infront]]&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Gohmon x4&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| Goshin x4&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Goshin x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Ollaka x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Ageeta x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2 Rappy x2&amp;lt;br&amp;gt;Block 3 Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Forestedislandsc.jpg|thumb|Crossroad teleporter left, door right]]&lt;br /&gt;
| teleporter: Goshin x3, door: Gohmon x4&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Gohmon x4 + Gohmon x3 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
| &amp;lt;i&amp;gt;Teleporter&amp;lt;/i&amp;gt;: Kamatoze, &amp;lt;i&amp;gt;Door&amp;lt;/i&amp;gt;: Ollaka x4&lt;br /&gt;
| Gohmon x4&lt;br /&gt;
| Ollaka x4 + Ollaka x3 (respawn)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
| &amp;lt;i&amp;gt;Teleporter&amp;lt;/i&amp;gt;: Gohmon x3, &amp;lt;i&amp;gt;Door&amp;lt;/i&amp;gt;: Ollaka x4&lt;br /&gt;
| Goshin x4&lt;br /&gt;
| Ageeta x4 + Ageeta x3 (respawn)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-4&lt;br /&gt;
| &amp;lt;i&amp;gt;Teleporter&amp;lt;/i&amp;gt;: Gohmon x3, &amp;lt;i&amp;gt;Door&amp;lt;/i&amp;gt;: Goshin x4&lt;br /&gt;
| Goshin x4&lt;br /&gt;
| Ageeta x4 + Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Demons Above]]===&lt;br /&gt;
This mission's spawn chart is located in [[Demons_Above#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
===[[Rainbow Beast]]===&lt;br /&gt;
This mission's spawn chart is located in [[Rainbow_Beast#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
===[[Grove of Fanatics]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:GoFcrystaldoorstraight.JPG|thumb|200px|center|Crystal then door straight ahead.]]&lt;br /&gt;
|Turn right to find: Bysha type-Otsu32 x6&lt;br /&gt;
|Bysha type-Otsu32 x3, Bysha type-Koh21 x2&lt;br /&gt;
|Bysha type-Otsu32 x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|Turn right to find: Bysha type-Otsu32 x3&lt;br /&gt;
|Bysha type-Otsu32 x2, Armed Servant (Taguba) x1&lt;br /&gt;
|Bysha type-Koh21 x1, Armed Servant (Taguba) x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|Turn right to find: Armed Servant (Ozuna) x4&lt;br /&gt;
|Bysha type-Koh21 x5&lt;br /&gt;
|Bysha type-Otsu32 x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:GoFzigzagroom.JPG|thumb|200px|center|Door at the back right.]]&lt;br /&gt;
|Armed Servant (Taguba) x4 + Bysha type-Otsu32 x3&lt;br /&gt;
|Armed Servant (Taguba) x3&lt;br /&gt;
|Bysha type-Otsu32 x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|Armed Servant (Taguba) x4 + Bysha type-Koh21 x3&lt;br /&gt;
|Bysha type-Koh21 x3&lt;br /&gt;
|Bysha type-Koh21 x1, Armed Servant (Taguba) x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|Bysha type-Otsu32 x3&lt;br /&gt;
|Bysha type-Koh21 x4&lt;br /&gt;
|Bysha type-Otsu32 x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:GoFcrossroad.JPG|thumb|200px|center|crossroad at entrance.]]&lt;br /&gt;
|Turn right at crossroad: Bysha type-Otsu32 x3&lt;br /&gt;
|Bysha type-Otsu32 x3, Bysha type-Koh21 x2&lt;br /&gt;
|Bysha type-Koh21 x1, Armed Servant (Taguba) x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|Turn right at crossroad: Bysha type-Koh21 x3&lt;br /&gt;
|Bysha type-Otsu32 x1, Bysha type-Koh21 x4&lt;br /&gt;
|Bysha type-Otsu32 x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|Turn right at crossroad: Armed Servant (Ozuna) x3&lt;br /&gt;
|Armed Servant (Taguba) x5&lt;br /&gt;
|Bysha type-Otsu32 x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[The Holy Ground]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:HGlockdoorright.JPG|thumb]]Locked door to right.&lt;br /&gt;
|[[Gohmon]] x2 and&amp;lt;br&amp;gt; [[Ollaka]] x1&lt;br /&gt;
|[[Ageeta]] x3&lt;br /&gt;
|[[Gohmon]] x2 + [[Ageeta]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|[[Ageeta]] x5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|[[Ageeta]] x3 &amp;lt;br&amp;gt; + [[Ageeta]] x2&lt;br /&gt;
|[[Ollaka]] x2 and [[Gohmon]] x1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ageeta]] x3 &amp;lt;br&amp;gt; + [[Ageeta]] x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ageeta]] x3 &amp;lt;br&amp;gt; + Box Spawn: [[Ollaka]] x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2:&amp;lt;br /&amp;gt;[[Rappy]] x2&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:HGleftturn.JPG|thumb]]Immediate left turn.&lt;br /&gt;
|[[Ageeta]] x3 &amp;lt;br&amp;gt; + [[Tengohg]]&lt;br /&gt;
|[[Ollaka]] x2 and [[Tengohg]] x1&lt;br /&gt;
|[[Ageeta]] x2 and [[Ollaka]] x2 &amp;lt;br&amp;gt; + [[Ollaka]] x1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|[[Gohmon]] x2 &amp;lt;br&amp;gt; +[[Ollaka]] x2 &amp;lt;br&amp;gt; +[[Gohmon]] x1&lt;br /&gt;
|[[Ageeta]] x2 and [[Gohmon]] x1&lt;br /&gt;
|[[Ageeta]] x2 and [[Gohmon]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|[[Ageeta]] x4 &amp;lt;br&amp;gt; +[[Kamatoze]] x1&lt;br /&gt;
|[[Ageeta]] x2 &amp;lt;br&amp;gt; +[[Tengohg]] x1 &amp;lt;br&amp;gt; +[[Ageeta]] x4&lt;br /&gt;
|[[Gohmon]] x3 &amp;lt;br&amp;gt; +[[Ollaka]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ageeta]] x4 &amp;lt;br&amp;gt; + [[Kamatoze]] x1&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ageeta]] x2 &amp;lt;br&amp;gt; + [[Gohmon]] x1&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2:&amp;lt;br /&amp;gt;[[Rappy]] x3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:HGlonghall.JPG|thumb]]Large hallway straight through.&lt;br /&gt;
|[[Ageeta]] x3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|[[Ageeta]] x5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|[[Gohmon]] x3 &amp;lt;br&amp;gt; + [[Ollaka]] x3 &amp;lt;br&amp;gt; + [[Gohmon]] x2 (Sword / Shield / Stick / Shoes)&lt;br /&gt;
|[[Ageeta]] x3&lt;br /&gt;
|[[Ageeta]] x2 and [[Gohmon]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Gohmon]] x3 &amp;lt;br&amp;gt; + [[Ollaka]] x3 &amp;lt;br&amp;gt; + [[Gohmon]] x2 (Sword / Shield / Stick / Shoes)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ageeta]] x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ageeta]] x2 and [[Gohmon]] x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 3:&amp;lt;br /&amp;gt;[[Rappy]] x4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;:&lt;br /&gt;
&amp;lt;br&amp;gt;The rare enemy [[Lutus Jigga]] appears instead of Svaltus for the rare spawns.&lt;br /&gt;
&amp;lt;br&amp;gt;On maps C-X and C-3 the starting spawns are the same, however the large-sized enemy does not appear in the rare variant(?).&lt;br /&gt;
&lt;br /&gt;
===[[Moonlight Beast]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:MoBdoor.JPG|thumb]]door in front&lt;br /&gt;
|[[Ageeta]] x4 (Ollaka next room)&lt;br /&gt;
|[[Ageeta]] x4 +2&lt;br /&gt;
|[[Ollaka]] x3 +2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|[[Ollaka]] x4&lt;br /&gt;
|[[Ollaka]] x3&lt;br /&gt;
|[[Ageeta]] x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|Ageeta x4 (Goshin next room)&lt;br /&gt;
|Ageeta x4+2&lt;br /&gt;
|Ollaka x3+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:MoBpathright.JPG|thumb]]Path to the right&lt;br /&gt;
|Ageeta x4&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ollaka x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|Ollaka x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ollaka x5&lt;br /&gt;
|Ollaka x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ageeta]] x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ollaka]] x5&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ageeta]] x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 3: [[Rappy]] x3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:MoBpathstraight.JPG|thumb]]Path straight ahead&lt;br /&gt;
| Ollaka x5&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Ollaka x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ageeta x4&lt;br /&gt;
|Ollaka x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Ageeta x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Ageeta x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Ageeta x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 3: Rappy x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[The Eastern Peril]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| A-1 || rowspan=4 align=&amp;quot;center&amp;quot;|[[Image:EPteleleft.JPG|thumb|center|Teleporter on left]] || Ollaka x5 then Ageetas || Ageeta x5 then Gohmons || Tengohg || --&lt;br /&gt;
|-&lt;br /&gt;
| A-2 || Ollaka x5 then Gohmon || Ollaka x5 then Ageeta || Tengohg || --&lt;br /&gt;
|-&lt;br /&gt;
| A-3 || Ageeta x5 then Gohmon || Ollaka x5 then Gohmon || Tengohg || --&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| A-X || Ollaka x5 then Ageeta || Ageeta x5 then Gohmon || No Tengohg &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt; || Block 2: Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1 || rowspan=4 align=&amp;quot;center&amp;quot;|[[Image:EPramponleft.JPG|thumb|center|Ramp on left]] || Ollaka x5 then Ageetas || Ageeta x5 then Gohmons || Tengohg || --&lt;br /&gt;
|-&lt;br /&gt;
| B-2 || Ollaka x5 then Gohmons || Ollaka x5 then Ageetas || Tengohg || --&lt;br /&gt;
|-&lt;br /&gt;
| B-3 || Ageeta x5 then Gohmons || Ollaka x5 then Gohmons || Tengohg || --&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X || Ageeta x5 then Gohmons || Ageeta x5 then Gohmons  || No Tengohg &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt; || Block 2: Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1 || rowspan=4 align=&amp;quot;center&amp;quot;|[[Image:EPlaser.JPG|thumb|center|Laser fence ahead]] || Ollaka x5 then Ageetas || Ageeta x5 then Gohmons || Tengohg || --&lt;br /&gt;
|-&lt;br /&gt;
| C-2 || Ollaka x5 then Gohmons || Ollaka x5 then Ageetas || Tengohg || --&lt;br /&gt;
|-&lt;br /&gt;
| C-3 || Ageeta x5 then Gohmons || Ollaka x5 then Gohmons || Tengohg || --&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| C-X || Ollaka x5 then Gohmons || Ageeta x5 then Gohmons || No Tengohg &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt; || Block 2: Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rappies spawn through the warp behind the two-person door in the &amp;quot;Tengohg Room&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[[Forest Infiltration]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:FItele.JPG|thumb]]teleporter straight ahead&lt;br /&gt;
|Ageeta x5 (Bysha type-Otsu32)&lt;br /&gt;
|Bysha type-Otsu32 (Bysha type-Koh21)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|Ageeta x4 +2 (Gohmon)&lt;br /&gt;
|Gohmon (Bysha type-Otsu32)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|Ageeta x4 +2 (Bysha type-Koh21)&lt;br /&gt;
|Ageeta (Bysha type-Koh21)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Ageeta x4 +2 (Bysha type-Koh21)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Gohmons&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2: Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:FIleftwithdoor.JPG|thumb]]Instant left turn with door &lt;br /&gt;
|Ageeta x4 +2 (Gohmon and Bysha type-Otsu32)&lt;br /&gt;
|Bysha type-Koh21 (Bysha type-Otsu32)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|Ageeta x4 +2 (Kamatoze and Bysha type-Otsu32)&lt;br /&gt;
|Ageeta (Bysha type-Koh21)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|Ageeta x4 +2 (Bysha type-Koh21)&lt;br /&gt;
|Gohmon x3 +3 +2 (Bysha type-Otsu32)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Ageeta x4 +2 (Bysha type-Koh21)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Gohmon x3 +3 +2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2: Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:FIleftnodoor.JPG|thumb]]Instant left turn without door&lt;br /&gt;
|Ageeta x4 +2 (Kamatoze and Bysha type-Otsu32)&lt;br /&gt;
|Gohmon x3 (Bysha type-Otsu32)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|Ageeta x4 +2 (Gohmon and Kamatoze)&lt;br /&gt;
|Ageeta x5 (Bysha type-Koh21)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|Ageeta x5 (Gohmon and Bysha type-Otsu32)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Ageeta x5 (Gohmon and Bysha type-Otsu32)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Gohmon x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2: Jaggo x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Cost of Research]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
! Notes?&lt;br /&gt;
|-&lt;br /&gt;
| A-1 || rowspan=4 align=&amp;quot;center&amp;quot;|[[Image:Straightr.jpg|thumb|center|Map straight ahead]] || Vanda x3 || Badira x4+8 Kog Nadd x1 || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| A-2 || Vanda x3 ||  Badira x4+4 + Vanda x4 Kog Nadd x1  || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| A-3 || Badira x3 || Badira x4+4 + Distova x4 Kog Nadd x1 || -- ||&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| A-X || Vanda x3 || Badira x4+8 Kog Nadd x1 || Block 2: Rappy x2 ||&lt;br /&gt;
|-&lt;br /&gt;
| B-1 || rowspan=4 align=&amp;quot;center&amp;quot;|[[Image:leftstairs.jpg|thumb|center|gate on left]] || Badira x5 - second room: Distova || Badira x4+8 Kog Nadd x1 || -- || B1 long key room after teleporter: 1x King Vanda&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| B-2 || Badira x3 - second room: vanda ||  || -- || B1 long key room after teleporter: 1x King Distova&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| B-3 || Badira x4 ||  || -- || B1 long key room after teleporter: 1x King Distova&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;font&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X || Badira x5 - Second room: Distova || Badira x4+8 Kog Nadd x1 || Block 2: Rappy x2 || B1 long key room after teleporter: 1x King Vanda&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| C-1 || rowspan=4 align=&amp;quot;center&amp;quot;|[[Image:Strairsright.jpg|thumb|center|stairs on right]] || Badiras || Badira x4+8 Kog Nadd x1 || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| C-2 || Vanda || Badira x4+4 + Vanda x4 Kog Nadd x1 || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| C-3 || Distova || Badira x4+4 + Distova x4 Kog Nadd x1 || -- ||&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| C-X || Badira || Badira x4+8 Kog Nadd x1 || Rappy x2  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rappies spawn behind the two-person door instead of Kogg Nadd or Zoona in last room.&lt;br /&gt;
&lt;br /&gt;
===[[Sakura Blast]]===&lt;br /&gt;
&lt;br /&gt;
This mission's spawn chart is located in [[Sakura_Blast#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
===[[Sacred Stream]]===&lt;br /&gt;
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[Sacred_Stream#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.&lt;br /&gt;
&lt;br /&gt;
===[[White Beast]]===&lt;br /&gt;
This mission's spawn chart is located in [[White Beast#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
===[[Hill of Spores]]===&lt;br /&gt;
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[Hill_of_Spores#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.&lt;br /&gt;
&lt;br /&gt;
===[[Dancing Birds]]===&lt;br /&gt;
A spawn chart for this mission has been started, but is not yet complete.  You can help us complete this chart by submitting information in [[Dancing Birds#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
==Moatoob==&lt;br /&gt;
&lt;br /&gt;
===[[Valley of Carnage]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| [[Image:Rare-voc-gateleft.jpg|thumb|200px|center|Left Gate Route.]]&lt;br /&gt;
| A-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x3 Jishagara x1+1&lt;br /&gt;
| '''After gate:'''&amp;lt;br/&amp;gt;Kog Nadd x2, then Vanda x4+1&amp;lt;br/&amp;gt;''No Vanda show up after the first is killed.''&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Jishagara x3 Lapucha x1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Lapucha x2 Vanda x1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Lapucha x3&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| A-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x3 Jishagara x1+1&lt;br /&gt;
| '''After gate:'''&amp;lt;br/&amp;gt;Kog Nadd x2, then Vanda x5 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;''When you destroy first Vanda,&amp;lt;br/&amp;gt; more must show immediately.''&lt;br /&gt;
| '''Final Room:'''&amp;lt;br/&amp;gt;Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| [[Image:Rare-voc-northeast.jpg|thumb|200px|center|Northeast Route.]]&lt;br /&gt;
| B-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Lapucha x3&lt;br /&gt;
| '''After gate:'''&amp;lt;br/&amp;gt;Kog Nadd x2, then Vanda x4+1&amp;lt;br/&amp;gt;''No Vanda show up after the first is killed.''&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Jishagara x2 Vanda x2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x4&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x4&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Lapucha x3&lt;br /&gt;
| '''After gate:'''&amp;lt;br/&amp;gt;Kog Nadd x2, then Vanda x5 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;''When you destroy first Vanda,&amp;lt;br/&amp;gt; more must show immediately.''&lt;br /&gt;
| '''Final Room:'''&amp;lt;br/&amp;gt;Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-northwest.jpg|thumb|200px|center|Northwest Route.]]&lt;br /&gt;
| C-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Jishagara x3&lt;br /&gt;
| '''After gate:'''&amp;lt;br/&amp;gt;Kog Nadd x2, then Vanda x4+1&amp;lt;br/&amp;gt;''No Vanda show up after the first is killed.''&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x4&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x5&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Lapucha x8 + Vanda (A lot) + Kogg Nad x1&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| C-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Jishagara x3&lt;br /&gt;
| '''After gate:'''&amp;lt;br/&amp;gt;Kog Nadd x2, then Vanda x5 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;''When you destroy first Vanda,&amp;lt;br/&amp;gt; more must show immediately.''&lt;br /&gt;
| '''Final Room:'''&amp;lt;br/&amp;gt;Jaggo x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Map pattern A first spawn is from going up the hill to the right.&lt;br /&gt;
** I've done all 3 maps with correct block 1 spawns; all three block 2's have been alike. - Eyce&lt;br /&gt;
*** I have confirmed B-X for myself, please do not change it. - BBeh&lt;br /&gt;
****I have done runs, takes long but well worth the wait. Very Good And Verrrry Descriptive Thx - Vain Dragon&lt;br /&gt;
&lt;br /&gt;
=== [[Mine Defense]] ===&lt;br /&gt;
This mission's spawn chart is located in [[Mine_Defense#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
===[[System Defense]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:SystemdefenseA.jpg|thumb|200px|center|Trench in front]]&lt;br /&gt;
| [[Naval]] x5&amp;lt;br&amp;gt;'''Trench:''' [[Jishagara]] x3+3&lt;br /&gt;
| [[Naval]] x5, [[Jishagara]] x2 [[Naval]] x2+4&lt;br /&gt;
| [[Naval]] x3 → [[Vanda]] x4 (shield x4)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| [[Naval]] x4+1&amp;lt;br&amp;gt;'''Trench:''' [[Vanda]] x4+2 (King in first 4)&lt;br /&gt;
| [[Jishagara]] x5&lt;br /&gt;
| [[Naval]] x3 → Vanda x3+1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| [[Vanda]] x5*in trench* Vanda x3 Naval x1 + Naval x2, &lt;br /&gt;
| [[Naval]] x5→1, [[Vanda]]&lt;br /&gt;
| [[Jishagara]] x6&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| [[Vanda]] x5 *in trench* Vanda x3 Naval x1 + Naval x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| [[Naval]] x5 *further in* Naval x2 jishagara x2 + Naval x2 + Naval x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| [[Naval]] x3 *further in* Vanda x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| 3 in block 2, right at the end&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:SystemdefenseB.jpg|thumb|200px|center|Door in front]]&lt;br /&gt;
| [[Naval]] x5, [[Jishagara]] x4 [[Naval]] x2&lt;br /&gt;
| [[Naval]] x5&lt;br /&gt;
| [[Vanda]] x5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| [[Vanda]] x3, [[Jishagara]]&lt;br /&gt;
| [[Naval]] x5&lt;br /&gt;
| [[Naval]] x4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| [[Naval]] x5, [[Vanda]] x4 [[Naval]] x2&lt;br /&gt;
| [[Naval]] x5→1&amp;lt;br&amp;gt;'''Right Gate:''' [[Vanda]] x2 → [[Jishagara]] x2&lt;br /&gt;
| [[Naval]] x5, [[Jishagara]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Naval x5, Vanda x4 Naval x2  &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Naval x5+3&amp;lt;br&amp;gt;'''Right Gate:''' Drua Gorha x1 → Jishagara x2+2 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Vanda x5 *in trench* Vanda x3 &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Total Jaggo spawn: 3, in block 3 *all 3 spawn after killing the 3 Vanda in trench*&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:SystemdefenseC.jpg|thumb|200px|center|Wide open space]]&lt;br /&gt;
| [[Vanda]] x3, [[Bul Buna]]&lt;br /&gt;
| [[Vanda]] x5, [[Jishagara]]&lt;br /&gt;
| [[Naval]] x5 + 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2 &lt;br /&gt;
| [[Naval]] x6, [[Jishagara]] x4&lt;br /&gt;
| [[Naval]] x5, After gate: [[Jishagara]] x3&lt;br /&gt;
| [[Naval]] x5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
| [[Naval]] x6, [[Vanda]] x4&lt;br /&gt;
| [[Naval]] x5, After gate: [[Vanda]] x3&lt;br /&gt;
| [[Naval]] x5+3&amp;lt;br&amp;gt;'''Gate right:''' [[Drua Gohra]] [[Jishagara]] x2+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| [[Naval]] x6, [[Vanda]] x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| [[Naval]] x5, After gate: [[Vanda]] x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| [[Naval]] x5+5&amp;lt;br&amp;gt;'''Gate right:''' [[Jaggo]] x1 [[Vanda]] x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Block 3: [[Jaggo]] x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* These are spawn patterns of the updated System Defense mission.&amp;lt;br&amp;gt;&lt;br /&gt;
* Refined the A-3 spawn so it could be told from the A-X spawn. [[User:Maniac|Maniac]]&lt;br /&gt;
&lt;br /&gt;
===[[Desert Terror]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| A-1 || rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:DTdoorstraightmoonless.JPG|thumb|center|Door straight ahead, up long hill]] || Naval x5, Naval x1, Naval x4 || Vanda x4 +1 (Jishagara) || Naval x6 (Drua Gohra) || -&lt;br /&gt;
|-&lt;br /&gt;
| A-2 || Naval x6, Naval x1 || Naval x5, Jishagara x4 || Naval x4 +2 (Vanda) || -&lt;br /&gt;
|-&lt;br /&gt;
| A-3 || Naval x5, Naval x1, Bil de Vear x2 || Naval x5, Vanda x4 || Vanda x5, Vanda x1, Jishagara x4 || -&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| A-X || Naval x5, Naval x1, Bil de Vear x2 || Naval x5, Vanda x4 || Naval || Block 3: Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| B-1 || rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:DTdoorstraightmoonrock.JPG|thumb|center|Door straight ahead, blockaded wall to left]] || Vanda x4 +2 +1 || Naval x5 || Naval x4, Naval x2, Vanda x4 || -&lt;br /&gt;
|-&lt;br /&gt;
| B-2 || Naval x6, Naval x1 || Naval x5 (Bul Buna, Jishagara) || Vanda x5 (Jishagara) || -&lt;br /&gt;
|-&lt;br /&gt;
| B-3 || Naval x5, Naval x2 + Vanda x4 || Naval x4 (Vanda) || Naval x6 (Drua Gohra) || -&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X || Vanda x4 +2 +1 || Naval x4 &amp;lt;font color=red&amp;gt;'''!'''&amp;lt;/font&amp;gt; || ? || Block 2: Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1 || rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:DTfort.JPG|thumb|center|Fort in front]] || Naval x5, Jishagara x2 || Naval x6, Naval x2 || Vanda x5, Vanda x1 || -&lt;br /&gt;
|-&lt;br /&gt;
| C-2 || Naval x5, Vanda x2 || Vanda x5 (Jishagara) || Naval x6 (Drua Gohra) || -&lt;br /&gt;
|-&lt;br /&gt;
| C-3 || Naval x5, Naval x1 || Vanda x5 (Drua Gohra) || Naval x4 (Vanda) || -&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| C-X || Naval x5, Jishagara x2 || Naval x6, Naval x2 || Naval x5 &amp;lt;font color=red&amp;gt;'''!'''&amp;lt;/font&amp;gt; || Block 3: Jaggo x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note: These are the new spawns. Blocks with Jaos seem to have only Naval as regular mobs. -Jesse Blue&lt;br /&gt;
&lt;br /&gt;
===[[Rogues' Shortcut]]===&lt;br /&gt;
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[Rogues%27_Shortcut#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.&lt;br /&gt;
&lt;br /&gt;
===[[Tunnel Recapture]]===&lt;br /&gt;
A spawn chart for this mission has been started, but is not yet complete.  You can help us complete this chart by submitting information in [[Tunnel_Recapture#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
===[[Caves of Ice]]===&lt;br /&gt;
This mission's spawn chart is located in [[Caves of Ice#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
===[[Awoken Serpent]]===&lt;br /&gt;
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[Awoken_Serpent#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.&lt;br /&gt;
&lt;br /&gt;
===[[Desert Goliath]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1 &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|Gate to the left &lt;br /&gt;
|GSM-05M Tirentos x4, then GSM-05B Bomaltas x4&lt;br /&gt;
|Special Ops (Assault) and GSM-05M Tirentos&lt;br /&gt;
|Grinne Bete C&lt;br /&gt;
|-&lt;br /&gt;
|A-2 &lt;br /&gt;
|Gate to the left&lt;br /&gt;
|GSM-05 Seekers x4, then Special Ops (Solda) x4&lt;br /&gt;
|Special Ops (Kanohne) and GSM-05M Tirentos&lt;br /&gt;
|Grinne Bete C&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|Long straight pathway&lt;br /&gt;
|GSM-05M Tirentos x3, then Special Ops (Solda) x3&lt;br /&gt;
|Special Ops (Solda) and GSM-05M Tirentos&lt;br /&gt;
|Grinne Bete C&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Stolen Weapon]]===&lt;br /&gt;
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[Stolen_Weapon#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5A8A5CDA5DFA1BCA5C7A1BCA5BF2FA5ECA5A2A5E2A5F3A5B9A5BFA1BCBDD0B8BDBEF0CAF3.html PSU-Wiki's article] (J)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Luthor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=40473</id>
		<title>Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=40473"/>
				<updated>2008-03-31T16:38:27Z</updated>
		
		<summary type="html">&lt;p&gt;Luthor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size = 5&amp;gt;&amp;lt;font color = red&amp;gt;READ FIRST:&amp;lt;/font&amp;gt;&amp;lt;/font&amp;gt; In a [[Updates#Update_021|recent patch]], the following missions were rebalanced or refined: Valley of Carnage, Mine Defense, Tunnel Recapture, Desert Goliath, Lab Recovery, Demons Above, Moonlight Beast, The Eastern Peril, Forest Infiltration, System Defense, and Desert Terror. If you discover any inconsistencies in our rare map charts and the new map layouts, [[Special:Userlogin|Register or log-in]] and contribute your findings! Thanks, and enjoy the PSUpedia!&lt;br /&gt;
&lt;br /&gt;
== NO DISCUSSION HERE ==&lt;br /&gt;
It seems people have been using this page itself to discuss strategies about the rare spawn formulas. Please, use '''[[Talk:Rare_Monsters|this page]]''' for discussion.&lt;br /&gt;
&lt;br /&gt;
== Extra info ==&lt;br /&gt;
&lt;br /&gt;
=== Known rare enemies ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! Rare enemy name !! Comments&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy]]&lt;br /&gt;
| The basic rare enemy.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Noel]]&lt;br /&gt;
| A special Rappy that appears during the Christmas event.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Amure]]&lt;br /&gt;
| A special Rappy that appears during the Valentine's Day event.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Paska]]&lt;br /&gt;
| A special Rappy that appears during the Easter event.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Latan]]&lt;br /&gt;
| A special Rappy that appears during the Halloween event.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo]]&lt;br /&gt;
| A rare enemy that appears on Moatoob and Parum.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo Acte]]&lt;br /&gt;
| A special Jaggo that appears during the fireworks event.&lt;br /&gt;
|- &lt;br /&gt;
! [[Jaggo Amure]]&lt;br /&gt;
| A special Jaggo that appears during the White Day event.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo Sonichi]]&lt;br /&gt;
| A special Jaggo that appears during the Sonic birthday event.&lt;br /&gt;
|-&lt;br /&gt;
! [[YG-01U BUGGES]]&lt;br /&gt;
| Rare enemy in the mission [[Endrum Remnants]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Grinna Bete S]]&lt;br /&gt;
| Rare boss in the mission [[Endrum Remnants]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Orgdus]]&lt;br /&gt;
| Rare boss in the mission [[Sleeping Warriors]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Lutus Jigga]]&lt;br /&gt;
| Rare boss in the mission [[The Holy Ground]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Darbelan]]&lt;br /&gt;
| Rare enemy in the missions [[Tunnel Recapture]], [[Dark Satellite]], [[SEED Awakened]], and [[True Darkness]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Jigo Booma]]&lt;br /&gt;
| Rare enemy in the mission [[Sakura Blast]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rare appearance useful info ==&lt;br /&gt;
&lt;br /&gt;
* All free missions have 3 map patterns, typically each with one rare variation.&lt;br /&gt;
* Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.&lt;br /&gt;
* Map patterns are set.  A rare enemy will always spawn in the same block on the rare enemy pattern map.&lt;br /&gt;
* Sub-bosses (such as the &amp;quot;Orgdus&amp;quot; variation of Svaltus) will spawn in rare variations as well as the rare enemy (Rappy, Jaggo) of that mission.&lt;br /&gt;
* There is still some uncertainty in regards to the ways rare enemies spawn (based on count).&lt;br /&gt;
* The green row (Also marked as pattern X) is the map pattern with the rare enemy spawns.&lt;br /&gt;
* A (&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;) means the enemy has the sword icon. A (&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;) means enemy has a shield icon.&lt;br /&gt;
&lt;br /&gt;
== Mission map patterns ==&lt;br /&gt;
&lt;br /&gt;
'''Instructions:''' Take A-1 of the &amp;quot;Unsafe Passage&amp;quot; table for example, A is the Circle room route (NOT Necessarily an &amp;quot;A&amp;quot; rank run) and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying.&lt;br /&gt;
&lt;br /&gt;
== GUARDIANS Colony ==&lt;br /&gt;
&lt;br /&gt;
=== [[Unsafe Passage]] ===&lt;br /&gt;
This mission's spawn chart is located in [[Unsafe_Passage#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
=== [[Fight for Food]] ===&lt;br /&gt;
This mission's spawn chart is located in [[Fight_for_Food#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Satellite]] ===&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
 !Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare enemy details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:psu2214.jpg|thumb|200px|center|Door on Left, Door on Right]]&lt;br /&gt;
| A-1&lt;br /&gt;
| Delsaban x3 + Delsaban x2 (Large: Jusnagun)&lt;br /&gt;
| Pannon x3 (Large: Dilnazen)&lt;br /&gt;
| Pannon x4 (Large: Gaozoran, SEED-Vance)&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Pannon x4 (Large: SEED Vance)&lt;br /&gt;
| Delsaban x4 (Large: Jusnagun)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Delsaban x3 + Delsaban x2 (Large: dilnazen)&lt;br /&gt;
| Pannon x5 (Large: SEED-Vance)&lt;br /&gt;
| Pannon x4 Delsaban x4 (Large: Jusnagun)&lt;br /&gt;
| -&lt;br /&gt;
|-  style=&amp;quot;background:#cfc&amp;quot; |&lt;br /&gt;
| A-X &lt;br /&gt;
| Delsaban x3 (Large: Dilnazen)&lt;br /&gt;
| Pannon x3 (Large: Dilnazen)&lt;br /&gt;
| Delsaban x4 Sendillan x4&lt;br /&gt;
| ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in North room, 2 in South room)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:bmap.jpg|thumb|200px|center|Door at the far end]]&lt;br /&gt;
| B-1&lt;br /&gt;
| Pannon x2 Sendillan x2 (Large: Dilnazen)&lt;br /&gt;
| Delsaben x4 (Large: Jusnagun)&lt;br /&gt;
| Panon x4 (Large: Gaozoran, SEED-Vance)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban x4 (Large: Jusnagun)&lt;br /&gt;
| Pannon x4 (Large: SEED-Vance)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Pannon x2 Delsaban x2 (Large: SEED-Vance)&lt;br /&gt;
| Delsaban x3 (Large: Dilnazen)&lt;br /&gt;
| Pannon x4 Delsaban x4 (Large: Jusnagun)&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X&lt;br /&gt;
| Pannon x2 Delsaban x2 (Large: SEED-Vance)&lt;br /&gt;
| Delsaban x3 (Large: Jusnagun)&lt;br /&gt;
| Delsaban x4 Sendillan x4&lt;br /&gt;
| ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in North room, 2 in South room)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:c-x.jpg|thumb|200px|center|Right-Turn Map]]&lt;br /&gt;
| C-1&lt;br /&gt;
| Pannon x4 (Large: Dilnazen)&lt;br /&gt;
| Delsaban x3 (Large: Jusnagun)&lt;br /&gt;
| Pannon x4 (Large: Gaozoran, SEED-Vance)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Delsaban x3 + Delsaban x2 (Large: Jusnagun)&lt;br /&gt;
| Pannon x3 (Large: SEED-Vance)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x3 + Pannon x1 (Large: SEED-Vance)&lt;br /&gt;
| Delsaban x3 (Large: Dilnazen)&lt;br /&gt;
| Pannon x4 + Delsaban x4 (Large: Jusnagun)&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
|C-X&lt;br /&gt;
| Pannon x3 + Pannon x1 (Large: SEED-Vance)&lt;br /&gt;
| Pannon x3 (Large: Gaozoran, SEED-Vance)&lt;br /&gt;
| Delsaban x4 Sendillan x4&lt;br /&gt;
| ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in North room, 2 in South room)&lt;br /&gt;
|}&lt;br /&gt;
* on the second block the large enemy is usually the important one&lt;br /&gt;
** the (x)-2 maps start at a different section of the map&lt;br /&gt;
*A Help Tip* I have figured out that there is another route for the C runs, the first spawn is 3 pannons, then 1 pannon, then another 1 and 3 dilnazens and i dont know the other spawns but if you are trying to get to darbelans, this is NOT the right route. -- Vain Dragon&lt;br /&gt;
&lt;br /&gt;
The first block is all wrong for c-x 2 get darbelens in the first block i get 3and only 3 delsabens and large seed vence&lt;br /&gt;
&lt;br /&gt;
=== [[SEED Awakened]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedroutea.jpg|thumb|200px|center|Right-Turn Map]]&lt;br /&gt;
| A-1&lt;br /&gt;
| Goazoran x3 + Sendillan x4 &amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Dilnazen&lt;br /&gt;
| Delsaban x3 + Delsaban x1 &amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Jusnagun&lt;br /&gt;
| Pannon x4 + Pannon x2-3** + Goazoran x3 + Delsaban x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Delsaban x3 + Delsaban x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;SEED-Vance&lt;br /&gt;
| Sendillan x3 + Sendillan x1&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Dilnazen&lt;br /&gt;
| Pannon x5 + Jusnagun x2 + Delsaban x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Delsaban x3 + Delsaban x4 &amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Jusnagun&lt;br /&gt;
| Delsaban x4 &amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;SEED-Vance&lt;br /&gt;
| Delsaban x5 + Dilnazen x2 + Sendillan x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedrouteb.jpg|thumb|200px|center|Left-Turn Map]]&lt;br /&gt;
| B-1&lt;br /&gt;
| Delsaban x3 + Delsaban x2 + Gaozoran x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Jusnagan&lt;br /&gt;
| Sendillian x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Dilnazen&lt;br /&gt;
| Pannon x4 + Pannon x3 + Gaozoran x3 + Delsaban x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Sendillian x3 + Sendillian x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Dilnazen&lt;br /&gt;
| Delsaban x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;SEED-Vance&lt;br /&gt;
| Pannon x5 + Jusnagun x2 + Delsaban x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Sendillan x4 + Gaozoran x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;SEED-Vance&lt;br /&gt;
| Delsaban x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Jusnagan&lt;br /&gt;
| Delsaban x5 + Dilnazen x2 + Sendillan x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Sendillan x3 (Large: Dilnazen)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Sendillan x4 (Large: Dilzazen)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Delsaban x5 (Sword, Shield, Cane, Shoes)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Darbelan x1 (Sword, Shield, Cane, Shoes) + Darbelan x3 on Block 3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedroutec.jpg|thumb|200px|center|Split Map]]&lt;br /&gt;
| C-1&lt;br /&gt;
| Sendillan x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Dilnazen&lt;br /&gt;
| Delsaban x3 + Delsaban&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Jusnagan&lt;br /&gt;
| Pannon x4 + Pannon x2 + Gaozoran x3 + Delsaban x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Delsaban x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;SEED-Vance&lt;br /&gt;
| Sendillan x3 + Sendillan&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Dilnazen &lt;br /&gt;
| Pannon x5 + Jusnagun x2 + Delsaban x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Delsaban x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Jusnagan&lt;br /&gt;
| Delsaban x3&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;SEED-Vance&lt;br /&gt;
| Delsaban x5 + Dilnazen x2 + Sendillan X4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Delsaban x3 (Large: Jusnagun)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Delsaban x5 (Sword, Shield, Cane, Shoes)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Darbelan x1 (Sword, Shield, Cane, Shoes) + Darbelan x3 on Block 3&lt;br /&gt;
|}&lt;br /&gt;
*An actual variance in the number of reinforcement Pannons for A-1 block 3 seems unlikely... I will continue testing to make sure. I also doubt that the previously entered spawn data for C-X block 1 is correct. [http://www.psupedia.info/index.php?title=User:Arcturus[Arcturus]]&lt;br /&gt;
&lt;br /&gt;
*Darbelans are confirmed for this map, I've seen 4 in the C version of this run on the Xbox 360 edition. One in one room and Three in another, sorry I can't remember what the spawns were, but I can tell you what they dropped. Two dropped Olpad and one dropped Copernia. ~~[http://www.psupedia.info/index.php?title=User:Wolf[Wolf]]~~&lt;br /&gt;
&lt;br /&gt;
*I've confirmed the C-X and written down the correct spawns. [http://www.psupedia.info/index.php?title=User:Para[Para]]&lt;br /&gt;
&lt;br /&gt;
=== [[True Darkness]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| [[Image:TD_blockedonleft.JPG|thumb|200px|center|Facing south, blocked path to left.]] &lt;br /&gt;
| A-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Delsaban x3, then Buffed Pannon x2+1 (Gaozorans)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;King Sendillan x1, Sendillan x4+5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Pannon x2, then Sendillan x2+1 (Jusnaguns)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;King Sendillan x1, Sendillan x4+5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Pannon x2, then Sendillan x2+1 (Dilnazens)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Buffed Delsaban x1, Delsaban x4+5&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| A-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Pannon x2, then Sendillan x2+1 (Dilnazens)&lt;br /&gt;
| '''Final room:'''&amp;lt;br&amp;gt;King Gaozoran&lt;br /&gt;
| '''3-Person switch room:'''&amp;lt;br&amp;gt;Darbelan x1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| [[Image:TD_blockedonright.JPG|thumb|200px|center|Facing South, blocked path to right.]]&lt;br /&gt;
| B-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Delsaban x3, then Delsaban x3 (Gaozorans)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;King Sendillan x1, Sendillan x4+5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Buffed Pannon x2, then Sendillan x3 (Jusnaguns)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;King Sendillan x1, Sendillan x4+5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Buffed Pannon x2, then Sendillan x3 (Dilnazens)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Buffed Delsaban x1, Delsaban x4+5&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Buffed Pannon x2, then Sendillan x3 (Dilnazens)&lt;br /&gt;
| '''Final room:'''&amp;lt;br&amp;gt;King Gaozoran&lt;br /&gt;
| '''3-Person switch room:'''&amp;lt;br&amp;gt;Darbelan x1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:TD_facingwest.JPG|thumb|200px|center|Facing west.]]&lt;br /&gt;
| C-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Delsaban x3, then Delsaban x3 (Gaozorans)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;King Sendillan x1, Sendillan x4+5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Pannon x2, then Sendillan x3 (Jusnaguns)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;King Sendillan x1, Sendillan x4+5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Pannon x2, then Sendillan x3 (Dilnazens)&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Buffed Delsaban x1, Delsaban x4+5&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| C-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;Sendillan x1, Pannon x2, then Sendillan x3 (Dilnazens)&lt;br /&gt;
| '''Final room:'''&amp;lt;br&amp;gt;King Gaozoran&lt;br /&gt;
| '''3-Person switch room:'''&amp;lt;br&amp;gt;Darbelan x1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Parum==&lt;br /&gt;
&lt;br /&gt;
=== [[Mad Creatures]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Enemy spawn chart ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Map route !! Pattern !! Block 1 details !! Block 2 details !! Block 3 details !! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Image:big_open_area.jpg|thumb|center|Open area.]] || A-1 || '''Initial spawn:'''&amp;lt;br&amp;gt;{{RareN |spawn= Koltova x3}} || '''Initial spawn:'''&amp;lt;br&amp;gt;Polty x3 || '''Cave spawn:'''&amp;lt;br&amp;gt;Polty x3 ||&lt;br /&gt;
|-&lt;br /&gt;
| A-2 || '''Initial spawn:'''&amp;lt;br&amp;gt;{{RareN |spawn= Distova x3}} || '''Initial spawn:'''&amp;lt;br&amp;gt;Koltova x3 || '''Cave spawn:'''&amp;lt;br&amp;gt;Vahra x3 ||&lt;br /&gt;
|-&lt;br /&gt;
| A-3 || '''Initial spawn:'''&amp;lt;br&amp;gt;Polty x3 || '''Initial spawn:'''&amp;lt;br&amp;gt;Vahra x3 || '''Cave spawn:'''&amp;lt;br&amp;gt;{{RareN |spawn= Koltova x3}} ||&lt;br /&gt;
|- {{Color-A}}&lt;br /&gt;
| A-X || '''Initial spawn:'''&amp;lt;br&amp;gt;Polty x3 || '''Initial spawn:'''&amp;lt;br&amp;gt;Vahra x3 || '''Cave spawn:'''&amp;lt;br&amp;gt;{{RareY |spawn= Distova x3}} || '''Block 3:'''&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Image:thin_road.jpg|thumb|center|Thin path.]] || B-1 || '''Initial spawn:'''&amp;lt;br&amp;gt;{{RareN |spawn= Vahra x3}} || '''Initial spawn:'''&amp;lt;br&amp;gt;Distova x2 || '''Initial spawn:'''&amp;lt;br&amp;gt;Koltova x3 ||&lt;br /&gt;
|-&lt;br /&gt;
| B-2 || '''Initial spawn:'''&amp;lt;br&amp;gt;{{RareN |spawn= Koltova x3}} || '''Initial spawn:'''&amp;lt;br&amp;gt;? || '''Initial spawn:'''&amp;lt;br&amp;gt;? ||&lt;br /&gt;
|-&lt;br /&gt;
| B-3 || '''Initial spawn:'''&amp;lt;br&amp;gt;Polty x3 || '''Initial spawn:'''&amp;lt;br&amp;gt;{{RareN |spawn= Koltova x2}} || '''Initial spawn:'''&amp;lt;br&amp;gt;Polty x3 ||&lt;br /&gt;
|- {{Color-A}}&lt;br /&gt;
| B-X || '''Initial spawn:'''&amp;lt;br&amp;gt;Polty x3 || '''Initial spawn:'''&amp;lt;br&amp;gt;{{RareY |spawn= Polty x2}} || '''Initial spawn:'''&amp;lt;br&amp;gt;? || '''Block 2:'''&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Image:hill_road.jpg|thumb|center|Hill path.]] || C-1 || '''Initial spawn:'''&amp;lt;br&amp;gt;{{RareN |spawn= Koltova x2}} || '''Initial spawn:'''&amp;lt;br&amp;gt;Vahra x3 || '''Initial spawn:'''&amp;lt;br&amp;gt;Vahra x3 ||&lt;br /&gt;
|-&lt;br /&gt;
| C-2 || '''Initial spawn:'''&amp;lt;br&amp;gt;{{RareN |spawn= Distova x2}} || '''Initial spawn:'''&amp;lt;br&amp;gt;Koltova x3 || '''Initial spawn:'''&amp;lt;br&amp;gt;Polty x3 ||&lt;br /&gt;
|-&lt;br /&gt;
| C-3 || '''Initial spawn:'''&amp;lt;br&amp;gt;Polty x2 || '''Initial spawn:'''&amp;lt;br&amp;gt;Polty x3&amp;lt;br&amp;gt;'''Cave exit spawn:'''&amp;lt;br&amp;gt;{{RareN |spawn= Vahra x4}} || '''Initial spawn:'''&amp;lt;br&amp;gt;Koltova x3 ||&lt;br /&gt;
|- {{Color-A}}&lt;br /&gt;
| C-X || '''Initial spawn:'''&amp;lt;br&amp;gt;Polty x2 || '''Initial spawn:'''&amp;lt;br&amp;gt;Polty x3 || '''Initial spawn:'''&amp;lt;br&amp;gt;? || '''Block 2 cave exit:'''&amp;lt;br&amp;gt;{{RareY |spawn= Rappy x4}}&lt;br /&gt;
|}&lt;br /&gt;
* '''C-X, block 2:''' &amp;quot;Cave exit&amp;quot; spawn is non-Vahra.&lt;br /&gt;
* '''Pattern C, block 2:''' &amp;quot;Cave exit spawn&amp;quot; describes the potentially rare spawn immediately after the cave.&lt;br /&gt;
[[Category:Free missions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Plains Overlord]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|  [[Image:POcaveonleft.JPG|thumb|Block 1: Cave on the left]]&amp;lt;br&amp;gt; [[Image:POcaveinfront.JPG|thumb|Block 2: Cave in front of you]]&lt;br /&gt;
| A-1&lt;br /&gt;
| Distova x5&lt;br /&gt;
| Vahra x3&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Vahra x5&lt;br /&gt;
| Polty x3&lt;br /&gt;
| Distova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Koltova x3+x2&lt;br /&gt;
| Vahra x3&lt;br /&gt;
| Koltova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Distova x5&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Vahra x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Koltova x4+x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Block 3: During last wave&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:POcaveonleft.JPG|thumb|Block 1: Cave on the left]]&amp;lt;br&amp;gt; [[Image:POnocave.JPG|thumb|Block 2: No cave]]&lt;br /&gt;
| B-1&lt;br /&gt;
| Distova x5&lt;br /&gt;
| Vahra x2&amp;lt;br&amp;gt; Distova x3&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Vahra x5&lt;br /&gt;
| Polty x2&amp;lt;br&amp;gt; Shagreece x3&lt;br /&gt;
| Distova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Koltova x3+x2&lt;br /&gt;
| Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| Koltova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Koltova x3+x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Block 3: During last wave:&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | B-X2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Vahra x5&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Block 2: Polty x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Next door:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Rappy x3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:POnocave.JPG|thumb|Block 1: No cave at the start]]&lt;br /&gt;
| C-1&lt;br /&gt;
| Vahra x2&amp;lt;br&amp;gt; Distova x3&lt;br /&gt;
| Vahra x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Left at junction in cave:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Distova x5&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Polty x2&amp;lt;br&amp;gt; Shagreece x3&lt;br /&gt;
| Polty x3&lt;br /&gt;
| Distova x 5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| Vahra x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Left at junction in cave:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Polty x5&amp;lt;br&amp;gt; Vahra x3&lt;br /&gt;
| Koltova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Vahra x3 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Left at junction in cave:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Distova x5 + Vahra x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Koltova x4+x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Block 3:&amp;lt;br&amp;gt; During last wave:&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Sleeping Warriors]] ===&lt;br /&gt;
&lt;br /&gt;
This mission's spawn chart is located in [[Sleeping Warriors#Enemy spawn chart|this article]].&lt;br /&gt;
&lt;br /&gt;
===[[Train Rescue]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:TRtwolockeddoors.JPG|thumb|200px|center|Two locked doors ahead.]]&lt;br /&gt;
|A-1&lt;br /&gt;
|Rogue (Jasse) x5&lt;br /&gt;
|Rogue (Ogg) x3 + Gohma Dilla x3 + Gohma Dilla x3&lt;br /&gt;
|Rogue (Ogg) x3 + Gohma Methna x2 + Gohma Methna x3 + Gohma Methna x2&lt;br /&gt;
|Gohma Dilla x5&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|Rogue (Ogg) x3 + Gohma Dilla x2&lt;br /&gt;
|Rogue (Jasse) x4 + Gohma Methna x2 + Gohma Methna x4&lt;br /&gt;
|Rogue (Jasse) x2, Gohma Dilla x2 + Gohma Dilla x2 + Gohma Dilla x4&lt;br /&gt;
|Gohma Methna x4&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|Rogue (Ogg) x5&lt;br /&gt;
|Rogue (Jasse) x4 + Gohma Methna x3 + Gohma Methna x2 + Gohma Methna x1&lt;br /&gt;
|Rogue (Jasse) x4 + Gohma Dilla x2 + Gohma Dilla x2 + Gohma Dilla x2&lt;br /&gt;
|Gohma Methna x4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:TRnarrowpath.JPG|thumb|200px|center|Floor 1-narrow room with locked door ahead.]][[Image:TRtwolockeddoors.JPG|thumb|200px|center|Floor 2-two locked doors ahead.]]&lt;br /&gt;
|B-1&lt;br /&gt;
|Rogue (Jasse) x3 + Gohma Methna x2 + Gohma Methna x2&lt;br /&gt;
|Rogue (Ogg) x3 + Gohma Dilla x2&lt;br /&gt;
|Rogue (Jasse) x4 + Gohma Methna x2 + Gohma Methna x4&lt;br /&gt;
|Gohma Methna x4&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|Rogue (Ogg) x3 + Gohma Dilla x3 + Gohma Dilla x1&lt;br /&gt;
|Rogue (Jasse) x5&lt;br /&gt;
|Rogue (Jasse) x5&lt;br /&gt;
|Gohma Dilla x4&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|Rogue (Jasse) x4 + Gohma Methna x3&lt;br /&gt;
|Rogue (Ogg) x5&lt;br /&gt;
|Rogue (Ogg) x5&lt;br /&gt;
|Gohma Methna x4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:TRnarrowpath.JPG|thumb|200px|center|floor 1-narrow room with locked door ahead.]][[Image:TRwallinfront.JPG|thumb|200px|center|floor 2-wall with door behind straight ahead.]]&lt;br /&gt;
|C-1&lt;br /&gt;
|Rogue (Jasse) x3 + Gohma Methna x2 + Gohma Methna x2&lt;br /&gt;
|Rogue (Ogg) x3 + Gohma Methna x3&lt;br /&gt;
|Rogue (Ogg) x3 + Gohma Dilla x2&lt;br /&gt;
|Gohma Methna x4&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|Ogg x3 + Gohma Dilla x3 + Gohma Dilla x1&lt;br /&gt;
|Rogue (Jasse) x5&lt;br /&gt;
|Rogue (Jasse) x5&lt;br /&gt;
|Gohma Dilla x4&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|Rogue (Jasse) x4 + Gohma Methna x3&lt;br /&gt;
|Rogue (Ogg) x5&lt;br /&gt;
|Rogue (Ogg) x5&lt;br /&gt;
|Gohma Methna x4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[The Mad Beasts]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:MBdoortoright.JPG|thumb|Door to the right]]&lt;br /&gt;
| Badira x3, (right) Distova x3&lt;br /&gt;
| Koltova x4 +1 &lt;br /&gt;
| Badira x5&lt;br /&gt;
| No Mizura&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Polty x3, (right) Volfu x3 +1&lt;br /&gt;
| Badira x2, Mizura x3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| Badira x3, (right) Mizura x3 +1&lt;br /&gt;
| Distova x4 +1&lt;br /&gt;
| Badira x5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Polty x3; (to the left) Polty x3 + Volfu x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Distova x4 + Distova +1&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Koltova x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Rappies inside portal area in Block 3&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Madbeastsbmap.jpg|thumb|Room with raised central section]]&lt;br /&gt;
| Badira x2 and Mizura x3&lt;br /&gt;
|(to the right of T split) Badira x3&lt;br /&gt;
| -&lt;br /&gt;
| No Jarba&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Koltova x4&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|- (Vahras in Block 2)&lt;br /&gt;
|B-3&lt;br /&gt;
| Distova x4 + Distova x1&lt;br /&gt;
| (to the right of T split) Polty x3; Distova&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Distova x4 + Distova x1&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| (to the right of T split) Polty x2; Vahra&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Rappies inside portal area in Block 3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:MB2haystacks.JPG|thumb|Immediate left with 2 haystacks]]&lt;br /&gt;
| (to the right of T split) Badira x3; Koltova&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
| (to the right of T split) Polty x3; Distova&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
| (to the right of T split) Polty x2; Vahra&lt;br /&gt;
| Badira x3&lt;br /&gt;
| Badira x5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| (to the right of T split) Polty x2; Vahra&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Badira x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Koltova x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Rappies inside portal area in Block 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Inside portal &lt;br /&gt;
&amp;lt;br&amp;gt;C-B rank rare map spawn: Rappy x2 in portal area; then Rappy x2 in boss area&lt;br /&gt;
&amp;lt;br&amp;gt;A-S rank rare map spawn: Koltova x3 + Rappy x1 and Gol Dolva x1 + Rappy x1 + Rappy x1 + Rappy x1&lt;br /&gt;
&amp;lt;br&amp;gt;S2 Rank rare map spawn:  Gol Dolva x2 inside portal area at the same time. Rappyx4 in boss area, then Gol Dolva x8&lt;br /&gt;
&lt;br /&gt;
=== [[Lab Recovery]] ===&lt;br /&gt;
&lt;br /&gt;
A spawn chart for this mission has been started, but is not yet complete.  You can help us complete this chart by submitting information in [[Lab_Recovery#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| A-1 || rowspan=&amp;quot;4&amp;quot;| [[Image:LRbridge.JPG|thumb|center|Bridge room]] || Volfu x4 +6 || Badira x4 ||  || -&lt;br /&gt;
|-&lt;br /&gt;
| A-2 || Badira x4 +6, (left) Badira x3 || Badira x4 +1, Mizura x4 ||  || -&lt;br /&gt;
|-&lt;br /&gt;
| A-3 || Badira x4 +6, (left) Volfu x3 || Badira x3 +1, Mizura x3 ||  || -&lt;br /&gt;
|-style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| A-X || Badira x4 +6, (left) Volfu x3 || Badira x4 +2, Volfu x4 ||  || B2: Jaggo x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1 || rowspan=&amp;quot;4&amp;quot;| [[Image:LRdropleft.JPG|thumb|center|Drop and left turn]] || Volfu x3, (left) Badira x3 || Volfu x4 +6, (left) Volfu x3 ||   || -&lt;br /&gt;
|-&lt;br /&gt;
| B-2 || Badira x3, (left) Badira x2 || Badira x4 +6, (left) Volfu x3 || || -&lt;br /&gt;
|-&lt;br /&gt;
| B-3 || Badira x3, (left) Volfu x4 || Badira x4 +6, (left) Badira x3 || || -&lt;br /&gt;
|-style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| C-1 || rowspan=&amp;quot;4&amp;quot;| [[Image:LRbigpitright.JPG|thumb|center|Drop to big pit]] || Badira x4 +2, Volfu x3 || Volfu x4, Badira x3 ||  || -&lt;br /&gt;
|-&lt;br /&gt;
| C-2 || Badira x3 +1, Mizura x3 || Badira x3, Mizura x4 ||  || -&lt;br /&gt;
|-&lt;br /&gt;
| C-3 || Badira x4 +1, Mizura x4 || Badira x3, Mizura x3 ||  || -&lt;br /&gt;
|-style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| C-X || Badira x4 +1, Mizura x4 || Volfu x4, Badira x3 ||  || B2: Jaggo x2&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
* All spawns have been updated.&lt;br /&gt;
* The 'left' in the first blocks of pattern A, and the second blocks of pattern B mean going through the left door in the first room, then straight ahead skipping the room on the left of that corridor.&lt;br /&gt;
!!**!! ok i just got 2 Jaggo Acte on AX run BUT at 2nd Block there were 3 Volfu not 4 after the Badiras,Hope this helps(Scarab X)&lt;br /&gt;
&lt;br /&gt;
===[[Endrum Remnants]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Door_and_right_ramp_copy.jpg|thumb|200px|center|Door and right ramp.]]&lt;br /&gt;
|YG-01Z BUG x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01K BUG x2&amp;lt;br&amp;gt;YG-01Z BUG x1&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
|Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Kanohne) x2&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|YG-01Z BUG x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01K BUG x2&amp;lt;br&amp;gt;YG-01Z BUG x1&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Special Ops (Kanohne) x3&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2: YG-01U BUGGES x2&amp;lt;br&amp;gt;&lt;br /&gt;
Block 3: YG-01U BUGGES x4 + Grinna Bete S x3&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:hallwayTo_red_gate.jpg|thumb|200px|center|Checkpoint in short hallway with red gate ahead.]]&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
|YG-01Z BUG x4&lt;br /&gt;
|GSM-05 Seeker x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05 Seeker x2&amp;lt;br&amp;gt;Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05B Bomalta x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Kanohne) x2&lt;br /&gt;
|GSM-05 Seeker x3&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x3&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|GSM-05 Seeker x2&amp;lt;br&amp;gt;Special Ops (Kanohne) x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|GSM-05B Bomalta x5&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2: YG-01U BUGGES x3&amp;lt;br&amp;gt;&lt;br /&gt;
Block 3: YG-01U BUGGES x4 + Grinna Bete S x3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Down_ramp_door_ahead.jpg|thumb|200px|center|Down ramp with door ahead.]]&lt;br /&gt;
&lt;br /&gt;
|GSM-05B Bomalta x5&lt;br /&gt;
|YG-01Z BUG x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01K BUGGE x2&lt;br /&gt;
|GSM-05 Seeker x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|YG-01K BUGGE x3&amp;lt;br&amp;gt;YG-01Z BUG x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01Z BUG x2&lt;br /&gt;
|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
|GSM-05B Bomalta x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|Special Ops (Kanohne) x3&amp;lt;br&amp;gt;Special Ops (Assault) x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Assault) x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x2&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Special Ops (Kanohne) x3&amp;lt;br&amp;gt;Special Ops (Assault) x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Assault) x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x5&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2: YG-01U BUGGES x2&amp;lt;br&amp;gt;&lt;br /&gt;
Block 3: YG-01U BUGGES x4 + Grinna Bete S x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[The Dual Sentinel]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Dualsentineltypea.jpg|thumb|200px|center|Facing East, door to the right.]]&lt;br /&gt;
| Golmoro x2+1&lt;br /&gt;
| Badira x4+2&lt;br /&gt;
| -&lt;br /&gt;
| (Mizura map.)&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Badira x4+2&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| Badira x6&lt;br /&gt;
| (Svaltus x10 on B1)&amp;lt;br&amp;gt;(Mizura/Polavohra on B2/B3)&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Badira x4+2&lt;br /&gt;
| Badira x4+2&lt;br /&gt;
| Volfu x6&lt;br /&gt;
| B1: Polavohra x6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | ''Block ?'':&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Dualsentineltypeb.jpg|thumb|200px|center|Facing North.]]&lt;br /&gt;
| Volfu x4&lt;br /&gt;
| Badira x4&lt;br /&gt;
| Badira x3+3&lt;br /&gt;
| (Svaltus x3 on B2)&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Badira x4&lt;br /&gt;
| Volfu x6&lt;br /&gt;
| (Jarba &amp;amp; Mizura map.)&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x4&lt;br /&gt;
| Mizura x4&lt;br /&gt;
| Badira x6&lt;br /&gt;
| (Jarba map.)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Badira x5&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Badira x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Badira x3+3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|''Block 3: Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Dualsentineltypec.jpg|thumb|200px|center|Facing south, stairs to right.]]&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Volfu x2+2&lt;br /&gt;
| Badira x6&lt;br /&gt;
| (Jarba &amp;amp; Mizura Map)&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Badira x3+1&lt;br /&gt;
| Badira x4+2&lt;br /&gt;
| Volfu x6&lt;br /&gt;
| B2: Svaltus x6&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Volfu x4&lt;br /&gt;
| Badira x4+2&lt;br /&gt;
| Badira x3+3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Volfu x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Badira x3? (Large monster: Polahvora) &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Badira x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|''Block 3: Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
*A-X has Svaltus on the first block&lt;br /&gt;
*The B-X isnt correct anymore...i got it...and no rappys...&lt;br /&gt;
&lt;br /&gt;
=== [[Crimson Beast]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:CBstairway.JPG|thumb|200px|center|Immediate Stairway]]&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Vahra, Jarba&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Gol Dolva, Jarba&lt;br /&gt;
| '''Initial spawn:''' Golmoro x4 + 2&amp;lt;br&amp;gt;'''Others:''' Polavohra&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Polavohra, Shagreece&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Polavohra&lt;br /&gt;
| '''Initial spawn:''' Golmoro x5&amp;lt;br&amp;gt;'''Others:''' Jarba&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Distova, Jarba&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Vahra, Jarba&lt;br /&gt;
| '''Initial spawn:''' Golmoro x4&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Distova, Jarba&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Vahra, Jarba&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Golmoro x5 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Block 3:''' Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:CBdooronright.JPG|thumb|200px|center|Door on the right]]&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Distova, Jarba&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Distova, Polavohra&lt;br /&gt;
| '''Initial spawn:''' Golmoro x4&amp;lt;br&amp;gt;'''Others:''' Polavohra&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Polavohra, Shagreece&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Vahra, Jarba&lt;br /&gt;
| '''Initial spawn:''' Golmoro x5&amp;lt;br&amp;gt;'''Others:''' Jarba&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Vahra, Jarba&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Polavohra, Shagreece&lt;br /&gt;
| '''Initial spawn:''' Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Vahra, Jarba&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Polavohra, Shagreece&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Golmoro x5 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Block 3:''' Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:CBdoorbothsides.JPG|thumb|200px|center|Door on the left and right]]&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Vahra, Jarba&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Shagreece, Polavohra&lt;br /&gt;
| '''Initial spawn:''' Golmoro x5&amp;lt;br&amp;gt;'''Others:''' Jarba&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Distova, Polavohra&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Vahra, Jarba&lt;br /&gt;
| '''Initial spawn:''' Golmoro x4&amp;lt;br&amp;gt;'''Others:''' Polavohra&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Polavohra, Shagreece&lt;br /&gt;
| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Distova, Jarba&lt;br /&gt;
| '''Initial spawn:''' Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Polavohra, Shagreece&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Badira x5&amp;lt;br&amp;gt;'''Others:''' Distova, Jarba&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Initial spawn:''' Golmoro x5 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| '''Block 3:''' Jaggo x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Duel in the Ruins]] ===&lt;br /&gt;
This mission's spawn chart is located in [[Duel_in_the_Ruins#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
=== [[Scarred Planet]] ===&lt;br /&gt;
This mission's spawn chart is located in [[Scarred_Planet#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
=== [[Lightning Beasts]] ===&lt;br /&gt;
This mission's spawn chart is located in [[Lightning_Beasts#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
=== [[AMF HQ Recovery]] ===&lt;br /&gt;
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[AMF_HQ_Recovery#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.&lt;br /&gt;
&lt;br /&gt;
===[[Military Subway]]===&lt;br /&gt;
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[Military_Subway#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.&lt;br /&gt;
&lt;br /&gt;
=== [[Electronic Brain]] ===&lt;br /&gt;
This mission's spawn chart is located in [[Electronic_Brain#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
==Neudaiz==&lt;br /&gt;
===[[Mizuraki Defense]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| [[Image:MDleft0box.JPG|thumb|200px|center|Path heading left (no boxes)]]&lt;br /&gt;
| A-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3 &lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x4&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| A-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3 [[Goshin]] x2 [[ollaka]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Block 3:'''&amp;lt;br&amp;gt;[[Rappy]] x3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| [[Image:MDleft3box.JPG|thumb|200px|center|Path heading left (Boxes x3)]]&lt;br /&gt;
| B-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x4&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3 [[Goshin]] x3 [[Gohmon]] x2&lt;br /&gt;
| '''Block 3:'''&amp;lt;br&amp;gt;[[Rappy]] x3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| [[Image:MDstraight.JPG|thumb|200px|center|Straight path]]&lt;br /&gt;
| C-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Goshin]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| C-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3 [[Gohmon]] x3 + [[Goshin]] x2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Gohmon]] x3 [[Ageeta]] x4 + [[Goshin]] x1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br&amp;gt;[[Ageeta]] x3&lt;br /&gt;
| '''Block 2:'''&amp;lt;br&amp;gt;[[Rappy]] x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Forested Islands]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Forestedislandsa.jpg|thumb|Regenerator pad at the start on the left]]&lt;br /&gt;
| Ollaka x3, &amp;lt;i&amp;gt;(past gate)&amp;lt;/i&amp;gt; Goshin x3&lt;br /&gt;
| Ollaka x4 + Ollaka x2&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Gohmon x2 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
| Gohmon x4 + Gohmon x3 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| Ollaka x3, &amp;lt;i&amp;gt;(past gate)&amp;lt;/i&amp;gt; Ageeta x3&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Forestedislandsb.jpg|thumb|Path to the left, door infront]]&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Gohmon x4&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| Goshin x4&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Goshin x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Ollaka x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Ageeta x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2 Rappy x2&amp;lt;br&amp;gt;Block 3 Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Forestedislandsc.jpg|thumb|Crossroad teleporter left, door right]]&lt;br /&gt;
| teleporter: Goshin x3, door: Gohmon x4&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Gohmon x4 + Gohmon x3 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
| &amp;lt;i&amp;gt;Teleporter&amp;lt;/i&amp;gt;: Kamatoze, &amp;lt;i&amp;gt;Door&amp;lt;/i&amp;gt;: Ollaka x4&lt;br /&gt;
| Gohmon x4&lt;br /&gt;
| Ollaka x4 + Ollaka x3 (respawn)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
| &amp;lt;i&amp;gt;Teleporter&amp;lt;/i&amp;gt;: Gohmon x3, &amp;lt;i&amp;gt;Door&amp;lt;/i&amp;gt;: Ollaka x4&lt;br /&gt;
| Goshin x4&lt;br /&gt;
| Ageeta x4 + Ageeta x3 (respawn)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-4&lt;br /&gt;
| &amp;lt;i&amp;gt;Teleporter&amp;lt;/i&amp;gt;: Gohmon x3, &amp;lt;i&amp;gt;Door&amp;lt;/i&amp;gt;: Goshin x4&lt;br /&gt;
| Goshin x4&lt;br /&gt;
| Ageeta x4 + Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Demons Above]]===&lt;br /&gt;
This mission's spawn chart is located in [[Demons_Above#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
===[[Rainbow Beast]]===&lt;br /&gt;
This mission's spawn chart is located in [[Rainbow_Beast#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
===[[Grove of Fanatics]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:GoFcrystaldoorstraight.JPG|thumb|200px|center|Crystal then door straight ahead.]]&lt;br /&gt;
|Turn right to find: Bysha type-Otsu32 x6&lt;br /&gt;
|Bysha type-Otsu32 x3, Bysha type-Koh21 x2&lt;br /&gt;
|Bysha type-Otsu32 x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|Turn right to find: Bysha type-Otsu32 x3&lt;br /&gt;
|Bysha type-Otsu32 x2, Armed Servant (Taguba) x1&lt;br /&gt;
|Bysha type-Koh21 x1, Armed Servant (Taguba) x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|Turn right to find: Armed Servant (Ozuna) x4&lt;br /&gt;
|Bysha type-Koh21 x5&lt;br /&gt;
|Bysha type-Otsu32 x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:GoFzigzagroom.JPG|thumb|200px|center|Door at the back right.]]&lt;br /&gt;
|Armed Servant (Taguba) x4 + Bysha type-Otsu32 x3&lt;br /&gt;
|Armed Servant (Taguba) x3&lt;br /&gt;
|Bysha type-Otsu32 x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|Armed Servant (Taguba) x4 + Bysha type-Koh21 x3&lt;br /&gt;
|Bysha type-Koh21 x3&lt;br /&gt;
|Bysha type-Koh21 x1, Armed Servant (Taguba) x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|Bysha type-Otsu32 x3&lt;br /&gt;
|Bysha type-Koh21 x4&lt;br /&gt;
|Bysha type-Otsu32 x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:GoFcrossroad.JPG|thumb|200px|center|crossroad at entrance.]]&lt;br /&gt;
|Turn right at crossroad: Bysha type-Otsu32 x3&lt;br /&gt;
|Bysha type-Otsu32 x3, Bysha type-Koh21 x2&lt;br /&gt;
|Bysha type-Koh21 x1, Armed Servant (Taguba) x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|Turn right at crossroad: Bysha type-Koh21 x3&lt;br /&gt;
|Bysha type-Otsu32 x1, Bysha type-Koh21 x4&lt;br /&gt;
|Bysha type-Otsu32 x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|Turn right at crossroad: Armed Servant (Ozuna) x3&lt;br /&gt;
|Armed Servant (Taguba) x5&lt;br /&gt;
|Bysha type-Otsu32 x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[The Holy Ground]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:HGlockdoorright.JPG|thumb]]Locked door to right.&lt;br /&gt;
|[[Gohmon]] x2 and&amp;lt;br&amp;gt; [[Ollaka]] x1&lt;br /&gt;
|[[Ageeta]] x3&lt;br /&gt;
|[[Gohmon]] x2 + [[Ageeta]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|[[Ageeta]] x5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|[[Ageeta]] x3 &amp;lt;br&amp;gt; + [[Ageeta]] x2&lt;br /&gt;
|[[Ollaka]] x2 and [[Gohmon]] x1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ageeta]] x3 &amp;lt;br&amp;gt; + [[Ageeta]] x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ageeta]] x3 &amp;lt;br&amp;gt; + Box Spawn: [[Ollaka]] x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2:&amp;lt;br /&amp;gt;[[Rappy]] x2&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:HGleftturn.JPG|thumb]]Immediate left turn.&lt;br /&gt;
|[[Ageeta]] x3 &amp;lt;br&amp;gt; + [[Tengohg]]&lt;br /&gt;
|[[Ollaka]] x2 and [[Tengohg]] x1&lt;br /&gt;
|[[Ageeta]] x2 and [[Ollaka]] x2 &amp;lt;br&amp;gt; + [[Ollaka]] x1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|[[Gohmon]] x2 &amp;lt;br&amp;gt; +[[Ollaka]] x2 &amp;lt;br&amp;gt; +[[Gohmon]] x1&lt;br /&gt;
|[[Ageeta]] x2 and [[Gohmon]] x1&lt;br /&gt;
|[[Ageeta]] x2 and [[Gohmon]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|[[Ageeta]] x4 &amp;lt;br&amp;gt; +[[Kamatoze]] x1&lt;br /&gt;
|[[Ageeta]] x2 &amp;lt;br&amp;gt; +[[Tengohg]] x1 &amp;lt;br&amp;gt; +[[Ageeta]] x4&lt;br /&gt;
|[[Gohmon]] x3 &amp;lt;br&amp;gt; +[[Ollaka]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ageeta]] x4 &amp;lt;br&amp;gt; + [[Kamatoze]] x1&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ageeta]] x2 &amp;lt;br&amp;gt; + [[Gohmon]] x1&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2:&amp;lt;br /&amp;gt;[[Rappy]] x3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:HGlonghall.JPG|thumb]]Large hallway straight through.&lt;br /&gt;
|[[Ageeta]] x3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|[[Ageeta]] x5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|[[Gohmon]] x3 &amp;lt;br&amp;gt; + [[Ollaka]] x3 &amp;lt;br&amp;gt; + [[Gohmon]] x2 (Sword / Shield / Stick / Shoes)&lt;br /&gt;
|[[Ageeta]] x3&lt;br /&gt;
|[[Ageeta]] x2 and [[Gohmon]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Gohmon]] x3 &amp;lt;br&amp;gt; + [[Ollaka]] x3 &amp;lt;br&amp;gt; + [[Gohmon]] x2 (Sword / Shield / Stick / Shoes)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ageeta]] x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ageeta]] x2 and [[Gohmon]] x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 3:&amp;lt;br /&amp;gt;[[Rappy]] x4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;:&lt;br /&gt;
&amp;lt;br&amp;gt;The rare enemy [[Lutus Jigga]] appears instead of Svaltus for the rare spawns.&lt;br /&gt;
&amp;lt;br&amp;gt;On maps C-X and C-3 the starting spawns are the same, however the large-sized enemy does not appear in the rare variant(?).&lt;br /&gt;
&lt;br /&gt;
===[[Moonlight Beast]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:MoBdoor.JPG|thumb]]door in front&lt;br /&gt;
|[[Ageeta]] x4 (Ollaka next room)&lt;br /&gt;
|[[Ageeta]] x4 +2&lt;br /&gt;
|[[Ollaka]] x3 +2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|[[Ollaka]] x4&lt;br /&gt;
|[[Ollaka]] x3&lt;br /&gt;
|[[Ageeta]] x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|Ageeta x4 (Goshin next room)&lt;br /&gt;
|Ageeta x4+2&lt;br /&gt;
|Ollaka x3+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:MoBpathright.JPG|thumb]]Path to the right&lt;br /&gt;
|Ageeta x4&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ollaka x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|Ollaka x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ollaka x5&lt;br /&gt;
|Ollaka x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ageeta]] x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ollaka]] x5&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|[[Ageeta]] x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 3: [[Rappy]] x3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:MoBpathstraight.JPG|thumb]]Path straight ahead&lt;br /&gt;
| Ollaka x5&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Ollaka x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ageeta x4&lt;br /&gt;
|Ollaka x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Ageeta x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Ageeta x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Ageeta x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 3: Rappy x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[The Eastern Peril]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| A-1 || rowspan=4 align=&amp;quot;center&amp;quot;|[[Image:EPteleleft.JPG|thumb|center|Teleporter on left]] || Ollaka x5 then Ageetas || Ageeta x5 then Gohmons || Tengohg || --&lt;br /&gt;
|-&lt;br /&gt;
| A-2 || Ollaka x5 then Gohmon || Ollaka x5 then Ageeta || Tengohg || --&lt;br /&gt;
|-&lt;br /&gt;
| A-3 || Ageeta x5 then Gohmon || Ollaka x5 then Gohmon || Tengohg || --&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| A-X || Ollaka x5 then Ageeta || Ageeta x5 then Gohmon || No Tengohg &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt; || Block 2: Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1 || rowspan=4 align=&amp;quot;center&amp;quot;|[[Image:EPramponleft.JPG|thumb|center|Ramp on left]] || Ollaka x5 then Ageetas || Ageeta x5 then Gohmons || Tengohg || --&lt;br /&gt;
|-&lt;br /&gt;
| B-2 || Ollaka x5 then Gohmons || Ollaka x5 then Ageetas || Tengohg || --&lt;br /&gt;
|-&lt;br /&gt;
| B-3 || Ageeta x5 then Gohmons || Ollaka x5 then Gohmons || Tengohg || --&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X || Ageeta x5 then Gohmons || Ageeta x5 then Gohmons  || No Tengohg &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt; || Block 2: Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1 || rowspan=4 align=&amp;quot;center&amp;quot;|[[Image:EPlaser.JPG|thumb|center|Laser fence ahead]] || Ollaka x5 then Ageetas || Ageeta x5 then Gohmons || Tengohg || --&lt;br /&gt;
|-&lt;br /&gt;
| C-2 || Ollaka x5 then Gohmons || Ollaka x5 then Ageetas || Tengohg || --&lt;br /&gt;
|-&lt;br /&gt;
| C-3 || Ageeta x5 then Gohmons || Ollaka x5 then Gohmons || Tengohg || --&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| C-X || Ollaka x5 then Gohmons || Ageeta x5 then Gohmons || No Tengohg &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt; || Block 2: Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rappies spawn through the warp behind the two-person door in the &amp;quot;Tengohg Room&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[[Forest Infiltration]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:FItele.JPG|thumb]]teleporter straight ahead&lt;br /&gt;
|Ageeta x5 (Bysha type-Otsu32)&lt;br /&gt;
|Bysha type-Otsu32 (Bysha type-Koh21)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|Ageeta x4 +2 (Gohmon)&lt;br /&gt;
|Gohmon (Bysha type-Otsu32)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|Ageeta x4 +2 (Bysha type-Koh21)&lt;br /&gt;
|Ageeta (Bysha type-Koh21)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Ageeta x4 +2 (Bysha type-Koh21)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Gohmons&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2: Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:FIleftwithdoor.JPG|thumb]]Instant left turn with door &lt;br /&gt;
|Ageeta x4 +2 (Gohmon and Bysha type-Otsu32)&lt;br /&gt;
|Bysha type-Koh21 (Bysha type-Otsu32)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|Ageeta x4 +2 (Kamatoze and Bysha type-Otsu32)&lt;br /&gt;
|Ageeta (Bysha type-Koh21)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|Ageeta x4 +2 (Bysha type-Koh21)&lt;br /&gt;
|Gohmon x3 +3 +2 (Bysha type-Otsu32)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Ageeta x4 +2 (Bysha type-Koh21)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Gohmon x3 +3 +2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2: Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:FIleftnodoor.JPG|thumb]]Instant left turn without door&lt;br /&gt;
|Ageeta x4 +2 (Kamatoze and Bysha type-Otsu32)&lt;br /&gt;
|Gohmon x3 (Bysha type-Otsu32)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|Ageeta x4 +2 (Gohmon and Kamatoze)&lt;br /&gt;
|Ageeta x5 (Bysha type-Koh21)&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|Ageeta x5 (Gohmon and Bysha type-Otsu32)&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Ageeta x5 (Gohmon and Bysha type-Otsu32)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Gohmon x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|Block 2: Jaggo x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Cost of Research]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
! Notes?&lt;br /&gt;
|-&lt;br /&gt;
| A-1 || rowspan=4 align=&amp;quot;center&amp;quot;|[[Image:Straightr.jpg|thumb|center|Map straight ahead]] || Vanda x3 || Badira x4+8 Kog Nadd x1 || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| A-2 || Vanda x3 ||  Badira x4+4 + Vanda x4 Kog Nadd x1  || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| A-3 || Badira x3 || Badira x4+4 + Distova x4 Kog Nadd x1 || -- ||&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| A-X || Vanda x3 || Badira x4+8 Kog Nadd x1 || Block 2: Rappy x2 ||&lt;br /&gt;
|-&lt;br /&gt;
| B-1 || rowspan=4 align=&amp;quot;center&amp;quot;|[[Image:leftstairs.jpg|thumb|center|gate on left]] || Badira x5 - second room: Distova || Badira x4+8 Kog Nadd x1 || -- || B1 long key room after teleporter: 1x King Vanda&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| B-2 || Badira x3 - second room: vanda ||  || -- || B1 long key room after teleporter: 1x King Distova&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| B-3 || Badira x4 ||  || -- || B1 long key room after teleporter: 1x King Distova&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;font&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X || Badira x5 - Second room: Distova || Badira x4+8 Kog Nadd x1 || Block 2: Rappy x2 || B1 long key room after teleporter: 1x King Vanda&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;*&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;*&amp;lt;font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| C-1 || rowspan=4 align=&amp;quot;center&amp;quot;|[[Image:Strairsright.jpg|thumb|center|stairs on right]] || Badiras || Badira x4+8 Kog Nadd x1 || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| C-2 || Vanda || Badira x4+4 + Vanda x4 Kog Nadd x1 || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| C-3 || Distova || Badira x4+4 + Distova x4 Kog Nadd x1 || -- ||&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| C-X || Badira || Badira x4+8 Kog Nadd x1 || Rappy x2  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rappies spawn behind the two-person door instead of Kogg Nadd or Zoona in last room.&lt;br /&gt;
&lt;br /&gt;
===[[Sakura Blast]]===&lt;br /&gt;
&lt;br /&gt;
This mission's spawn chart is located in [[Sakura_Blast#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
===[[Sacred Stream]]===&lt;br /&gt;
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[Sacred_Stream#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.&lt;br /&gt;
&lt;br /&gt;
===[[White Beast]]===&lt;br /&gt;
This mission's spawn chart is located in [[White Beast#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
===[[Hill of Spores]]===&lt;br /&gt;
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[Hill_of_Spores#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.&lt;br /&gt;
&lt;br /&gt;
===[[Dancing Birds]]===&lt;br /&gt;
A spawn chart for this mission has been started, but is not yet complete.  You can help us complete this chart by submitting information in [[Dancing Birds#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
==Moatoob==&lt;br /&gt;
&lt;br /&gt;
===[[Valley of Carnage]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| [[Image:Rare-voc-gateleft.jpg|thumb|200px|center|Left Gate Route.]]&lt;br /&gt;
| A-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x3 Jishagara x1+1&lt;br /&gt;
| '''After gate:'''&amp;lt;br/&amp;gt;Kog Nadd x2, then Vanda x4+1&amp;lt;br/&amp;gt;''No Vanda show up after the first is killed.''&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Jishagara x3 Lapucha x1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Lapucha x2 Vanda x1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Lapucha x3&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| A-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x3 Jishagara x1+1&lt;br /&gt;
| '''After gate:'''&amp;lt;br/&amp;gt;Kog Nadd x2, then Vanda x5 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;''When you destroy first Vanda,&amp;lt;br/&amp;gt; more must show immediately.''&lt;br /&gt;
| '''Final Room:'''&amp;lt;br/&amp;gt;Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| [[Image:Rare-voc-northeast.jpg|thumb|200px|center|Northeast Route.]]&lt;br /&gt;
| B-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Lapucha x3&lt;br /&gt;
| '''After gate:'''&amp;lt;br/&amp;gt;Kog Nadd x2, then Vanda x4+1&amp;lt;br/&amp;gt;''No Vanda show up after the first is killed.''&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Jishagara x2 Vanda x2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x4&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x4&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Lapucha x3&lt;br /&gt;
| '''After gate:'''&amp;lt;br/&amp;gt;Kog Nadd x2, then Vanda x5 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;''When you destroy first Vanda,&amp;lt;br/&amp;gt; more must show immediately.''&lt;br /&gt;
| '''Final Room:'''&amp;lt;br/&amp;gt;Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-northwest.jpg|thumb|200px|center|Northwest Route.]]&lt;br /&gt;
| C-1&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Jishagara x3&lt;br /&gt;
| '''After gate:'''&amp;lt;br/&amp;gt;Kog Nadd x2, then Vanda x4+1&amp;lt;br/&amp;gt;''No Vanda show up after the first is killed.''&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x4&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Vanda x5&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Lapucha x8 + Vanda (A lot) + Kogg Nad x1&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| C-X&lt;br /&gt;
| '''Initial spawn:'''&amp;lt;br/&amp;gt;Jishagara x3&lt;br /&gt;
| '''After gate:'''&amp;lt;br/&amp;gt;Kog Nadd x2, then Vanda x5 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;''When you destroy first Vanda,&amp;lt;br/&amp;gt; more must show immediately.''&lt;br /&gt;
| '''Final Room:'''&amp;lt;br/&amp;gt;Jaggo x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Map pattern A first spawn is from going up the hill to the right.&lt;br /&gt;
** I've done all 3 maps with correct block 1 spawns; all three block 2's have been alike. - Eyce&lt;br /&gt;
*** I have confirmed B-X for myself, please do not change it. - BBeh&lt;br /&gt;
****I have done runs, takes long but well worth the wait. Very Good And Verrrry Descriptive Thx - Vain Dragon&lt;br /&gt;
&lt;br /&gt;
=== [[Mine Defense]] ===&lt;br /&gt;
This mission's spawn chart is located in [[Mine_Defense#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
===[[System Defense]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:SystemdefenseA.jpg|thumb|200px|center|Trench in front]]&lt;br /&gt;
| [[Naval]] x5&amp;lt;br&amp;gt;'''Trench:''' [[Jishagara]] x3+3&lt;br /&gt;
| [[Naval]] x5, [[Jishagara]] x2 [[Naval]] x2+4&lt;br /&gt;
| [[Naval]] x3 → [[Vanda]] x4 (shield x4)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| [[Naval]] x4+1&amp;lt;br&amp;gt;'''Trench:''' [[Vanda]] x4+2 (King in first 4)&lt;br /&gt;
| [[Jishagara]] x5&lt;br /&gt;
| [[Naval]] x3 → Vanda x3+1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| [[Vanda]] x5*in trench* Vanda x3 Naval x1 + Naval x2, &lt;br /&gt;
| [[Naval]] x5→1, [[Vanda]]&lt;br /&gt;
| [[Jishagara]] x6&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| [[Vanda]] x5 *in trench* Vanda x3 Naval x1 + Naval x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| [[Naval]] x5 *further in* Naval x2 jishagara x2 + Naval x2 + Naval x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| [[Naval]] x3 *further in* Vanda x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| 3 in block 2, right at the end&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:SystemdefenseB.jpg|thumb|200px|center|Door in front]]&lt;br /&gt;
| [[Naval]] x5, [[Jishagara]] x4 [[Naval]] x2&lt;br /&gt;
| [[Naval]] x5&lt;br /&gt;
| [[Vanda]] x5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| [[Vanda]] x3, [[Jishagara]]&lt;br /&gt;
| [[Naval]] x5&lt;br /&gt;
| [[Naval]] x4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| [[Naval]] x5, [[Vanda]] x4 [[Naval]] x2&lt;br /&gt;
| [[Naval]] x5→1&amp;lt;br&amp;gt;'''Right Gate:''' [[Vanda]] x2 → [[Jishagara]] x2&lt;br /&gt;
| [[Naval]] x5, [[Jishagara]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Naval x5, Vanda x4 Naval x2  &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Naval x5+3&amp;lt;br&amp;gt;'''Right Gate:''' Drua Gorha x1 → Jishagara x2+2 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''!'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Vanda x5 *in trench* Vanda x3 &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Total Jaggo spawn: 3, in block 3 *all 3 spawn after killing the 3 Vanda in trench*&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:SystemdefenseC.jpg|thumb|200px|center|Wide open space]]&lt;br /&gt;
| [[Vanda]] x3, [[Bul Buna]]&lt;br /&gt;
| [[Vanda]] x5, [[Jishagara]]&lt;br /&gt;
| [[Naval]] x5 + 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2 &lt;br /&gt;
| [[Naval]] x6, [[Jishagara]] x4&lt;br /&gt;
| [[Naval]] x5, After gate: [[Jishagara]] x3&lt;br /&gt;
| [[Naval]] x5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
| [[Naval]] x6, [[Vanda]] x4&lt;br /&gt;
| [[Naval]] x5, After gate: [[Vanda]] x3&lt;br /&gt;
| [[Naval]] x5+3&amp;lt;br&amp;gt;'''Gate right:''' [[Drua Gohra]] [[Jishagara]] x2+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| [[Naval]] x6, [[Vanda]] x4&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| [[Naval]] x5, After gate: [[Vanda]] x3&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| [[Naval]] x5+5&amp;lt;br&amp;gt;'''Gate right:''' [[Jaggo]] x1 [[Vanda]] x2&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| Block 3: [[Jaggo]] x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* These are spawn patterns of the updated System Defense mission.&amp;lt;br&amp;gt;&lt;br /&gt;
* Refined the A-3 spawn so it could be told from the A-X spawn. [[User:Maniac|Maniac]]&lt;br /&gt;
&lt;br /&gt;
===[[Desert Terror]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| A-1 || rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:DTdoorstraightmoonless.JPG|thumb|center|Door straight ahead, up long hill]] || Naval x5, Naval x1, Naval x4 || Vanda x4 +1 (Jishagara) || Naval x6 (Drua Gohra) || -&lt;br /&gt;
|-&lt;br /&gt;
| A-2 || Naval x6, Naval x1 || Naval x5, Jishagara x4 || Naval x4 +2 (Vanda) || -&lt;br /&gt;
|-&lt;br /&gt;
| A-3 || Naval x5, Naval x1, Bil de Vear x2 || Naval x5, Vanda x4 || Vanda x5, Vanda x1, Jishagara x4 || -&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| A-X || Naval x5, Naval x1, Bil de Vear x2 || Naval x5, Vanda x4 || Naval || Block 3: Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| B-1 || rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:DTdoorstraightmoonrock.JPG|thumb|center|Door straight ahead, blockaded wall to left]] || Vanda x4 +2 +1 || Naval x5 || Naval x4, Naval x2, Vanda x4 || -&lt;br /&gt;
|-&lt;br /&gt;
| B-2 || Naval x6, Naval x1 || Naval x5 (Bul Buna, Jishagara) || Vanda x5 (Jishagara) || -&lt;br /&gt;
|-&lt;br /&gt;
| B-3 || Naval x5, Naval x2 + Vanda x4 || Naval x4 (Vanda) || Naval x6 (Drua Gohra) || -&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X || Vanda x4 +2 +1 || Naval x4 &amp;lt;font color=red&amp;gt;'''!'''&amp;lt;/font&amp;gt; || ? || Block 2: Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1 || rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:DTfort.JPG|thumb|center|Fort in front]] || Naval x5, Jishagara x2 || Naval x6, Naval x2 || Vanda x5, Vanda x1 || -&lt;br /&gt;
|-&lt;br /&gt;
| C-2 || Naval x5, Vanda x2 || Vanda x5 (Jishagara) || Naval x6 (Drua Gohra) || -&lt;br /&gt;
|-&lt;br /&gt;
| C-3 || Naval x5, Naval x1 || Vanda x5 (Drua Gohra) || Naval x4 (Vanda) || -&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| C-X || Naval x5, Jishagara x2 || Naval x6, Naval x2 || Naval x5 &amp;lt;font color=red&amp;gt;'''!'''&amp;lt;/font&amp;gt; || Block 3: Jaggo x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note: These are the new spawns. Blocks with Jaos seem to have only Naval as regular mobs. -Jesse Blue&lt;br /&gt;
&lt;br /&gt;
===[[Rogues' Shortcut]]===&lt;br /&gt;
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[Rogues%27_Shortcut#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.&lt;br /&gt;
&lt;br /&gt;
===[[Tunnel Recapture]]===&lt;br /&gt;
A spawn chart for this mission has been started, but is not yet complete.  You can help us complete this chart by submitting information in [[Tunnel_Recapture#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
===[[Caves of Ice]]===&lt;br /&gt;
This mission's spawn chart is located in [[Caves of Ice#Enemy_spawn_chart|this article]].&lt;br /&gt;
&lt;br /&gt;
===[[Awoken Serpent]]===&lt;br /&gt;
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[Awoken_Serpent#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.&lt;br /&gt;
&lt;br /&gt;
===[[Desert Goliath]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
|A-1 &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|Gate to the left &lt;br /&gt;
|GSM-05M Tirentos x4, then GSM-05B Bomaltas x4&lt;br /&gt;
|Special Ops (Assault) and GSM-05M Tirentos&lt;br /&gt;
|Grinne Bete C&lt;br /&gt;
|-&lt;br /&gt;
|A-2 &lt;br /&gt;
|Gate to the left&lt;br /&gt;
|GSM-05 Seekers x4, then Special Ops (Solda) x4&lt;br /&gt;
|Special Ops (Kanohne) and GSM-05M Tirentos&lt;br /&gt;
|Grinne Bete C&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|Long straight pathway&lt;br /&gt;
|GSM-05M Tirentos x3, then Special Ops (Solda) x3&lt;br /&gt;
|Special Ops (Solda) and GSM-05M Tirentos&lt;br /&gt;
|Grinne Bete C&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Stolen Weapon]]===&lt;br /&gt;
A spawn chart has not been created for this mission yet. However, you can help us develop one by submitting information in [[Stolen_Weapon#Enemy_spawn_chart|this article]].  Please reference the [[The_PSUPedia:Enemy_spawn_template|spawn chart style guide]] for information on proper table formatting.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5A8A5CDA5DFA1BCA5C7A1BCA5BF2FA5ECA5A2A5E2A5F3A5B9A5BFA1BCBDD0B8BDBEF0CAF3.html PSU-Wiki's article] (J)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Luthor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=SEED_Awakened&amp;diff=40465</id>
		<title>SEED Awakened</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=SEED_Awakened&amp;diff=40465"/>
				<updated>2008-03-31T16:33:07Z</updated>
		
		<summary type="html">&lt;p&gt;Luthor: /* Enemy spawn chart */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__{{Mission infobox&lt;br /&gt;
|Mission name= SEED Awakened&lt;br /&gt;
|Mission image= [[Image:HIVE.png|center]]&lt;br /&gt;
|Planet= Colony&lt;br /&gt;
|Start lobby= HIVE No.3&lt;br /&gt;
|Start counter= Central Control Room&lt;br /&gt;
|End lobby= Dallgun Viewing Plaza&lt;br /&gt;
|Version= Phantasy Star Universe&lt;br /&gt;
|Field= HIVE No.3&lt;br /&gt;
|Mission type= Free mission&lt;br /&gt;
|Party= 1-6 players&lt;br /&gt;
|Enemy elements= {{Dark}}&lt;br /&gt;
}}''SEED infestation of a large-scale A-photon reactor will create a Dulk Fakis that produces and controls other SEED.  Purify it and neutralize the HIVE!''&lt;br /&gt;
&lt;br /&gt;
== Mission requirements and rewards ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | LV !! rowspan=&amp;quot;2&amp;quot; | Req. LV !! rowspan=&amp;quot;2&amp;quot; | Enemy LV !! colspan=&amp;quot;2&amp;quot; | Rank S !! colspan=&amp;quot;2&amp;quot; | Rank A !! colspan=&amp;quot;2&amp;quot; | Rank B !! colspan=&amp;quot;2&amp;quot; | Rank C&lt;br /&gt;
|-&lt;br /&gt;
! Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 1 || 15+ || 450 || 10 || 300 || 6 || 150 || 3 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 30 || 35+ || 925 || 18 || 612 || 11 || 300 || 5 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 40 || 45+ || 2325 || 43 || 1550 || 28 || 775 || 14 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | S || rowspan=&amp;quot;2&amp;quot; | 60 || rowspan=&amp;quot;2&amp;quot; | 90+ || 4475 || 78 || rowspan=&amp;quot;2&amp;quot; | 2975 || rowspan=&amp;quot;2&amp;quot; | 52 || rowspan=&amp;quot;2&amp;quot; | 1487 || rowspan=&amp;quot;2&amp;quot; | 26 || rowspan=&amp;quot;2&amp;quot; | 0 || rowspan=&amp;quot;2&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[PA Fragment]] x1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | S2 || rowspan=&amp;quot;2&amp;quot; | 85 || rowspan=&amp;quot;2&amp;quot; | 110+ || 19825 || 342 || rowspan=&amp;quot;2&amp;quot; | 13212 || rowspan=&amp;quot;2&amp;quot; | 227 || rowspan=&amp;quot;2&amp;quot; | 6600 || rowspan=&amp;quot;2&amp;quot; | 113 || rowspan=&amp;quot;2&amp;quot; | 0 || rowspan=&amp;quot;2&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[PA Fragment]] x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enemy information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Enemy name !! rowspan=&amp;quot;2&amp;quot; | Enemy buffs !! rowspan=&amp;quot;2&amp;quot; | Ele. !! colspan=&amp;quot;2&amp;quot; | Mission LV C !! colspan=&amp;quot;2&amp;quot; | Mission LV B !! colspan=&amp;quot;2&amp;quot; | Mission LV A !! colspan=&amp;quot;2&amp;quot; | Mission LV S!! colspan=&amp;quot;2&amp;quot; | Mission LV S2&lt;br /&gt;
|-&lt;br /&gt;
! LV !! EXP !! LV !! EXP !! LV !! EXP !! LV !! EXP !! LV !! EXP&lt;br /&gt;
|-&lt;br /&gt;
| [[Pannon]] || {{Sword}} {{Shield}} {{Staff}} {{Boot}} || {{Dark}} || -- || -- || -- || -- || -- || -- || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
| [[Bel Pannon]] || {{Sword}} {{Shield}} {{Staff}} {{Boot}} || {{Dark}} || x || x || x || x || x || x || -- || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Delsaban]] || || {{Dark}} || -- || -- || -- || -- || -- || -- || x || x || x || x &lt;br /&gt;
|-&lt;br /&gt;
| [[Delsaban]] || {{Sword}} || {{Dark}} || -- || -- || -- || -- || -- || -- || x || x || x || x &lt;br /&gt;
|-&lt;br /&gt;
| [[Delsaban]] || {{Shield}} {{Staff}} {{Boot}} || {{Dark}} || 15 || 40 || -- || -- || -- || -- || x || x || x || x &lt;br /&gt;
|-&lt;br /&gt;
| [[Delsaban]] || {{Sword}} {{Shield}} {{Staff}} {{Boot}} || {{Dark}} || 15 || 48 || -- || -- || -- || -- || x || x || x || x &lt;br /&gt;
|-&lt;br /&gt;
| [[Deljaban]] || || {{Dark}} || x || x || x || x || x || x || -- || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Deljaban]] || {{Sword}} || {{Dark}} || x || x || x || x || x || x || -- || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Deljaban]] || {{Shield}} {{Staff}} {{Boot}} || {{Dark}} || x || x || x || x || x || x || -- || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Deljaban]] || {{Sword}} {{Shield}} {{Staff}} {{Boot}} || {{Dark}} || x || x || x || x || x || x || -- || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Sendillan]] || || {{Dark}} || 15 || 34 || -- || -- || -- || -- || -- || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Sendillan]] || {{Crown}} || {{Dark}} || 15 || 51 || -- || -- || -- || -- || -- || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Gaozoran]] || || {{Dark}} || 15 || 85 || -- || -- || -- || -- || -- || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Gaozoran]] || {{Shield}} || {{Dark}} || 15 || 102 || -- || -- || -- || -- || -- || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Gaozoran]] || {{Crown}} || {{Dark}} || -- || -- || -- || -- || -- || -- || -- || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Gaozoran]] || {{Crown}} {{Shield}} || {{Dark}} || 15 || 153 || -- || -- || -- || -- || -- || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Jusnagun]] || || {{Dark}} || -- || -- || -- || -- || -- || -- || -- || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Dilnazen]] || {{Sword}} || {{Dark}} || -- || -- || -- || -- || -- || -- || -- || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Dilnazen]] || {{Shield}} {{Staff}} {{Boot}} || {{Dark}} || -- || -- || -- || -- || -- || -- || -- || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Dilnazen]] || {{Sword}} {{Shield}} {{Staff}} {{Boot}} || {{Dark}} || -- || -- || -- || -- || -- || -- || -- || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[SEED-Vance]] || || {{Dark}} || 15 || 146 || -- || -- || -- || -- || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
| [[SEED-Vitace]] || || {{Dark}} || x || x || x || x || x || x || -- || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; | Rare enemy&lt;br /&gt;
|-&lt;br /&gt;
| [[Darbelan]] || || {{Dark}} || -- || -- || -- || -- || -- || -- || -- || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Darbelan]] || {{Sword}} {{Shield}} {{Staff}} {{Boot}} || {{Dark}} || -- || -- || -- || -- || -- || -- || -- || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; | Boss&lt;br /&gt;
|-&lt;br /&gt;
| [[Dulk Fakis|Dulk Fakis (1st form)]] || || {{Dark}} || -- || -- || -- || -- || -- || -- || -- || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Dulk Fakis|Dulk Fakis (2nd form)]] || || {{Dark}} || -- || -- || -- || -- || -- || -- || -- || -- || -- || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Item drops ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enemy name !! Special drops !! Mission LV C !! Mission LV B !! Mission LV A !! Mission LV S !! Mission LV S2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pannon]] || {{Pannon | special}} || {{Pannon | 10}} || {{Pannon | 30}} || {{Pannon | 40}} || x || x&lt;br /&gt;
|-&lt;br /&gt;
| [[Bel Pannon]] || {{Bel Pannon | special}} || x || x || x || {{Bel Pannon | 90}} || {{Bel Pannon | 100}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Delsaban]] || {{Delsaban | special}} || {{Delsaban | 10}} || {{Delsaban | 30}} || {{Delsaban | 40}} || x || x&lt;br /&gt;
|-&lt;br /&gt;
| [[Deljaban]] || {{Deljaban | special}} || x || x || x || {{Deljaban | 90}} || {{Deljaban | 100}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Sendillan]] || {{Sendillan | special}} || {{Sendillan | 10}} || {{Sendillan | 30}} || {{Sendillan | 40}} || {{Sendillan | 90}} || {{Sendillan | 100}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Gaozoran]] || {{Gaozoran | special}} || {{Gaozoran | 10}} || {{Gaozoran | 30}} || {{Gaozoran | 40}} || {{Gaozoran | 90}} || {{Gaozoran | 100}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Jusnagun]] || {{Jusnagun | special}} || {{Jusnagun | 10}} || {{Jusnagun | 30}} || {{Jusnagun | 40}} || {{Jusnagun | 90}} || {{Jusnagun | 100}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dilnazen]] || {{Dilnazen | special}} || {{Dilnazen | 10}} || {{Dilnazen | 30}} || {{Dilnazen | 40}} || {{Dilnazen | 90}} || {{Dilnazen | 100}}&lt;br /&gt;
|-&lt;br /&gt;
| [[SEED-Vance]] || {{SEED-Vance | special}} || {{SEED-Vance | 10}} || {{SEED-Vance | 30}} || {{SEED-Vance | 40}} || x || x&lt;br /&gt;
|-&lt;br /&gt;
| [[SEED-Vitace]] || {{SEED-Vitace | special}} || x || x || x || {{SEED-Vitace | 90}} || {{SEED-Vitace | 100}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Darbelan]] || {{Darbelan | special}} || {{Darbelan | 10}} || {{Darbelan | 30}} || {{Darbelan | 40}} || {{Darbelan | 90}} || {{Darbelan | 100}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dulk Fakis]] || {{Dulk Fakis | special}} || {{Dulk Fakis | 20}} || {{Dulk Fakis | 40}} || {{Dulk Fakis | 50}} || {{Dulk Fakis | 90}} || {{Dulk Fakis | 100}}&lt;br /&gt;
|-&lt;br /&gt;
| Normal box || {{HIVE box | special}} || {{HIVE box | 10}} || {{HIVE box | 30}} || {{HIVE box | 40}} || {{HIVE box | 90}} || {{HIVE box | 100}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Area drops]] || {{HIVE area | special}} || {{HIVE area | 10}} || {{HIVE area | 30}} || {{HIVE area | 40}} || {{HIVE area | 90}} || {{HIVE area | 100}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[SEED Awakened]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
! Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedroutea.jpg|thumb|200px|center|Right-Turn Map]]&lt;br /&gt;
| A-1&lt;br /&gt;
| Goazoran x3 + Sendillan x4 &amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Dilnazen&lt;br /&gt;
| Delsaban x3 + Delsaban x1 &amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Jusnagun&lt;br /&gt;
| Pannon x4 + Pannon x2-3** + Goazoran x3 + Delsaban x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Delsaban x3 + Delsaban x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;SEED-Vance&lt;br /&gt;
| Sendillan x3 + Sendillan x1&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Dilnazen&lt;br /&gt;
| Pannon x5 + Jusnagun x2 + Delsaban x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Delsaban x3 + Delsaban x4 &amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Jusnagun&lt;br /&gt;
| Delsaban x4 &amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;SEED-Vance&lt;br /&gt;
| Delsaban x5 + Dilnazen x2 + Sendillan x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedrouteb.jpg|thumb|200px|center|Left-Turn Map]]&lt;br /&gt;
| B-1&lt;br /&gt;
| Delsaban x3 + Delsaban x2 + Gaozoran x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Jusnagan&lt;br /&gt;
| Sendillian x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Dilnazen&lt;br /&gt;
| Pannon x4 + Pannon x3 + Gaozoran x3 + Delsaban x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Sendillian x3 + Sendillian x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Dilnazen&lt;br /&gt;
| Delsaban x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;SEED-Vance&lt;br /&gt;
| Pannon x5 + Jusnagun x2 + Delsaban x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Sendillan x4 + Gaozoran x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;SEED-Vance&lt;br /&gt;
| Delsaban x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Jusnagan&lt;br /&gt;
| Delsaban x5 + Dilnazen x2 + Sendillan x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Sendillan x3 (Large: Dilnazen)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Sendillan x4 (Large: Dilzazen)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Delsaban x5 (Sword, Shield, Cane, Shoes)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Darbelan x1 (Sword, Shield, Cane, Shoes) + Darbelan x3 on Block 3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedroutec.jpg|thumb|200px|center|Split Map]]&lt;br /&gt;
| C-1&lt;br /&gt;
| Sendillan x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Dilnazen&lt;br /&gt;
| Delsaban x3 + Delsaban&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Jusnagan&lt;br /&gt;
| Pannon x4 + Pannon x2 + Gaozoran x3 + Delsaban x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Delsaban x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;SEED-Vance&lt;br /&gt;
| Sendillan x3 + Sendillan&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Dilnazen &lt;br /&gt;
| Pannon x5 + Jusnagun x2 + Delsaban x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Delsaban x4&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;Jusnagan&lt;br /&gt;
| Delsaban x3&amp;lt;br&amp;gt;[Large]&amp;lt;br&amp;gt;SEED-Vance&lt;br /&gt;
| Delsaban x5 + Dilnazen x2 + Sendillan X4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Delsaban x3 (Large: Jusnagun)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Delsaban x5 (Sword, Shield, Cane, Shoes)&lt;br /&gt;
| style=&amp;quot;background:#cfc&amp;quot; | Darbelan x1 (Sword, Shield, Cane, Shoes) + Darbelan x3 on Block 3&lt;br /&gt;
|}&lt;br /&gt;
*An actual variance in the number of reinforcement Pannons for A-1 block 3 seems unlikely... I will continue testing to make sure. I also doubt that the previously entered spawn data for C-X block 1 is correct. [http://www.psupedia.info/index.php?title=User:Arcturus[Arcturus]]&lt;br /&gt;
&lt;br /&gt;
*Darbelans are confirmed for this map, I've seen 4 in the C version of this run on the Xbox 360 edition. One in one room and Three in another, sorry I can't remember what the spawns were, but I can tell you what they dropped. Two dropped Olpad and one dropped Copernia. ~~[http://www.psupedia.info/index.php?title=User:Wolf[Wolf]]~~&lt;br /&gt;
&lt;br /&gt;
*I've confirmed the C-X and written down the correct spawns. [http://www.psupedia.info/index.php?title=User:Para[Para]]&lt;/div&gt;</summary>
		<author><name>Luthor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Dark_Satellite&amp;diff=40464</id>
		<title>Dark Satellite</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Dark_Satellite&amp;diff=40464"/>
				<updated>2008-03-31T16:32:01Z</updated>
		
		<summary type="html">&lt;p&gt;Luthor: /* Enemy spawn chart */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__{{Mission infobox&lt;br /&gt;
|Mission name= Dark Satellite&lt;br /&gt;
|Mission image= [[Image:HIVE.png|center]]&lt;br /&gt;
|Planet= Colony&lt;br /&gt;
|Start lobby= Clyez City: 4th Floor&lt;br /&gt;
|Start counter= Space Dock&lt;br /&gt;
|End lobby= HIVE No.3&lt;br /&gt;
|Version= Phantasy Star Universe&lt;br /&gt;
|Field= HIVE No.3&lt;br /&gt;
|Mission type= Free mission&lt;br /&gt;
|Party= 1-6 players&lt;br /&gt;
|Enemy elements= {{Dark}}&lt;br /&gt;
}}''A satellite housing an A-photon plant has been turned into a HIVE.  Initial forces sent word they had encountered a Carriguine before communication was lost.''&lt;br /&gt;
&lt;br /&gt;
== Mission requirements and rewards ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | LV !! rowspan=&amp;quot;2&amp;quot; | Req. LV !! rowspan=&amp;quot;2&amp;quot; | Enemy LV !! colspan=&amp;quot;2&amp;quot; | Rank S !! colspan=&amp;quot;2&amp;quot; | Rank A !! colspan=&amp;quot;2&amp;quot; | Rank B !! colspan=&amp;quot;2&amp;quot; | Rank C&lt;br /&gt;
|-&lt;br /&gt;
! Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 1 || 10+ || 400 || 9 || 262 || 6 || 125 || 3 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 5 || 20+ || 675 || 14 || 450 || 9 || 225 || 4 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 35 || 40+ || 1500 || 28 || 1000 || 18 || 500 || 9 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | S || rowspan=&amp;quot;2&amp;quot; | 50 || rowspan=&amp;quot;2&amp;quot; | 85+ || 2550 || 45 || rowspan=&amp;quot;2&amp;quot; | 1700 || rowspan=&amp;quot;2&amp;quot; | 29 || rowspan=&amp;quot;2&amp;quot; | 850 || rowspan=&amp;quot;2&amp;quot; | 14 || rowspan=&amp;quot;2&amp;quot; | 0 || rowspan=&amp;quot;2&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[PA Fragment]] x1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | S2 || rowspan=&amp;quot;2&amp;quot; | 85 || rowspan=&amp;quot;2&amp;quot; | 110+ || 14300 || 247 || rowspan=&amp;quot;2&amp;quot; | 9525 || rowspan=&amp;quot;2&amp;quot; | 164 || rowspan=&amp;quot;2&amp;quot; | 4762 || rowspan=&amp;quot;2&amp;quot; | 82 || rowspan=&amp;quot;2&amp;quot; | 0 || rowspan=&amp;quot;2&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[PA Fragment]] x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enemy information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Enemy name !! rowspan=&amp;quot;2&amp;quot; | Enemy buffs !! rowspan=&amp;quot;2&amp;quot; | Ele. !! colspan=&amp;quot;2&amp;quot; | Mission LV C !! colspan=&amp;quot;2&amp;quot; | Mission LV B !! colspan=&amp;quot;2&amp;quot; | Mission LV A !! colspan=&amp;quot;2&amp;quot; | Mission LV S!! colspan=&amp;quot;2&amp;quot; | Mission LV S2&lt;br /&gt;
|-&lt;br /&gt;
! LV !! EXP !! LV !! EXP !! LV !! EXP !! LV !! EXP !! LV !! EXP&lt;br /&gt;
|-&lt;br /&gt;
| [[Pannon]] || || {{Dark}} || 10 || 14 || -- || -- || -- || -- || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
| [[Pannon]] || {{Sword}} {{Shield}} {{Staff}} {{Boot}} || {{Dark}} || 10 || 20 || -- || -- || -- || -- || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
| [[Bel Pannon]] || || {{Dark}} || x || x || x || x || x || x || -- || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Bel Pannon]] || {{Sword}} {{Shield}} {{Staff}} {{Boot}} || {{Dark}} || x || x || x || x || x || x || -- || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Delsaban]] || || {{Dark}} || 10 || 24 || -- || -- || -- || -- || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
| [[Deljaban]] || || {{Dark}} || x || x || x || x || x || x || -- || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Sendillan]] || || {{Dark}} || 10 || 24 || -- || -- || -- || -- || -- || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Jusnagun]] || || {{Dark}} || 10 || 100 || -- || -- || -- || -- || -- || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Gaozoran]] || || {{Dark}} || 10 || 60 || -- || -- || -- || -- || -- || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Gaozoran]] || {{Crown}} {{Shield}} || {{Dark}} || 10 || 108 || -- || -- || -- || -- || -- || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[SEED-Vance]] || || {{Dark}} || 10 || 103 || -- || -- || -- || -- || x || x || x || x&lt;br /&gt;
|-&lt;br /&gt;
| [[SEED-Vitace]] || || {{Dark}} || x || x || x || x || x || x || -- || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Dilnazen]] || || {{Dark}} || 10 || 96 || -- || -- || -- || -- || -- || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; | Rare enemy&lt;br /&gt;
|-&lt;br /&gt;
| [[Darbelan]] || || {{Dark}} || 10 || -- || -- || -- || -- || -- || -- || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; | Mini-boss&lt;br /&gt;
|-&lt;br /&gt;
| [[Carriguine]] || || {{Dark}} || 10 || 120 || -- || -- || -- || -- || -- || -- || -- || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Item drops ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enemy name !! Special drops !! Mission LV C !! Mission LV B !! Mission LV A !! Mission LV S !! Mission LV S2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pannon]] || {{Pannon | special}} || {{Pannon | 10}} || {{Pannon | 20}} || {{Pannon | 40}} || x || x&lt;br /&gt;
|-&lt;br /&gt;
| [[Bel Pannon]] || {{Bel Pannon | special}} || x || x || x || {{Bel Pannon | 80}} || {{Bel Pannon | 100}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Delsaban]] || {{Delsaban | special}} || {{Delsaban | 10}} || {{Delsaban | 20}} || {{Delsaban | 40}} || x || x&lt;br /&gt;
|-&lt;br /&gt;
| [[Deljaban]] || {{Deljaban | special}} || x || x || x || {{Deljaban | 80}} || {{Deljaban | 100}} &lt;br /&gt;
|-&lt;br /&gt;
| [[Sendillan]] || {{Sendillan | special}} || {{Sendillan | 10}} || {{Sendillan | 20}} || {{Sendillan | 40}} || {{Sendillan | 80}} || {{Sendillan | 100}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Jusnagun]] || {{Jusnagun | special}} || {{Jusnagun | 10}} || {{Jusnagun | 20}} || {{Jusnagun | 40}} || {{Jusnagun | 80}} || {{Jusnagun | 100}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gaozoran]] || {{Gaozoran | special}} || {{Gaozoran | 10}} || {{Gaozoran | 20}} || {{Gaozoran | 40}} || {{Gaozoran | 80}} || {{Gaozoran | 100}}&lt;br /&gt;
|-&lt;br /&gt;
| [[SEED-Vance]] || {{SEED-Vance | special}} || {{SEED-Vance | 10}} || {{SEED-Vance | 20}} || {{SEED-Vance | 40}} || x || x&lt;br /&gt;
|-&lt;br /&gt;
| [[SEED-Vitace]] || {{SEED-Vitace | special}} || x || x || x || {{SEED-Vitace | 80}} || {{SEED-Vitace | 100}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dilnazen]] || {{Dilnazen | special}} || {{Dilnazen | 10}} || {{Dilnazen | 20}} || {{Dilnazen | 40}} || {{Dilnazen | 80}} || {{Dilnazen | 100}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Carriguine]] || {{Carriguine | special}} || {{Carriguine | 10}} || {{Carriguine | 20}} || {{Carriguine | 40}} || {{Carriguine | 80}} || {{Carriguine | 100}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Darbelan]] || {{Darbelan | special}} || {{Darbelan | 10}} || {{Darbelan | 20}} || {{Darbelan | 40}} || {{Darbelan | 80}} || {{Darbelan | 100}}&lt;br /&gt;
|-&lt;br /&gt;
| Normal box || {{HIVE box | special}} || {{HIVE box | 10}} || {{HIVE box | 20}} || {{HIVE box | 40}} || {{HIVE box | 80}} || {{HIVE box | 100}}&lt;br /&gt;
|-&lt;br /&gt;
| Boss box || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Area drops]] || {{HIVE area | special}} || {{HIVE area | 10}} || {{HIVE area | 20}} || {{HIVE area | 40}} || {{HIVE area | 80}} || {{HIVE area | 100}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Satellite]] ===&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Map route&lt;br /&gt;
! Pattern&lt;br /&gt;
! Block 1 features&lt;br /&gt;
 !Block 2 features&lt;br /&gt;
! Block 3 features&lt;br /&gt;
! Rare enemy details&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:psu2214.jpg|thumb|200px|center|Door on Left, Door on Right]]&lt;br /&gt;
| A-1&lt;br /&gt;
| Delsaban x3 + Delsaban x2 (Large: Jusnagun)&lt;br /&gt;
| Pannon x3 (Large: Dilnazen)&lt;br /&gt;
| Pannon x4 (Large: Gaozoran, SEED-Vance)&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Pannon x4 (Large: SEED Vance)&lt;br /&gt;
| Delsaban x4 (Large: Jusnagun)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Delsaban x3 + Delsaban x2 (Large: dilnazen)&lt;br /&gt;
| Pannon x5 (Large: SEED-Vance)&lt;br /&gt;
| Pannon x4 Delsaban x4 (Large: Jusnagun)&lt;br /&gt;
| -&lt;br /&gt;
|-  style=&amp;quot;background:#cfc&amp;quot; |&lt;br /&gt;
| A-X &lt;br /&gt;
| Delsaban x3 (Large: Dilnazen)&lt;br /&gt;
| Pannon x3 (Large: Dilnazen)&lt;br /&gt;
| Delsaban x4 Sendillan x4&lt;br /&gt;
| ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in North room, 2 in South room)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:bmap.jpg|thumb|200px|center|Door at the far end]]&lt;br /&gt;
| B-1&lt;br /&gt;
| Pannon x2 Sendillan x2 (Large: Dilnazen)&lt;br /&gt;
| Delsaben x4 (Large: Jusnagun)&lt;br /&gt;
| Panon x4 (Large: Gaozoran, SEED-Vance)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban x4 (Large: Jusnagun)&lt;br /&gt;
| Pannon x4 (Large: SEED-Vance)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Pannon x2 Delsaban x2 (Large: SEED-Vance)&lt;br /&gt;
| Delsaban x3 (Large: Dilnazen)&lt;br /&gt;
| Pannon x4 Delsaban x4 (Large: Jusnagun)&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
| B-X&lt;br /&gt;
| Pannon x2 Delsaban x2 (Large: SEED-Vance)&lt;br /&gt;
| Delsaban x3 (Large: Jusnagun)&lt;br /&gt;
| Delsaban x4 Sendillan x4&lt;br /&gt;
| ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in North room, 2 in South room)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:c-x.jpg|thumb|200px|center|Right-Turn Map]]&lt;br /&gt;
| C-1&lt;br /&gt;
| Pannon x4 (Large: Dilnazen)&lt;br /&gt;
| Delsaban x3 (Large: Jusnagun)&lt;br /&gt;
| Pannon x4 (Large: Gaozoran, SEED-Vance)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Delsaban x3 + Delsaban x2 (Large: Jusnagun)&lt;br /&gt;
| Pannon x3 (Large: SEED-Vance)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x3 + Pannon x1 (Large: SEED-Vance)&lt;br /&gt;
| Delsaban x3 (Large: Dilnazen)&lt;br /&gt;
| Pannon x4 + Delsaban x4 (Large: Jusnagun)&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#cfc&amp;quot;&lt;br /&gt;
|C-X&lt;br /&gt;
| Pannon x3 + Pannon x1 (Large: SEED-Vance)&lt;br /&gt;
| Pannon x3 (Large: Gaozoran, SEED-Vance)&lt;br /&gt;
| Delsaban x4 Sendillan x4&lt;br /&gt;
| ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in North room, 2 in South room)&lt;br /&gt;
|}&lt;br /&gt;
* on the second block the large enemy is usually the important one&lt;br /&gt;
** the (x)-2 maps start at a different section of the map&lt;br /&gt;
*A Help Tip* I have figured out that there is another route for the C runs, the first spawn is 3 pannons, then 1 pannon, then another 1 and 3 dilnazens and i dont know the other spawns but if you are trying to get to darbelans, this is NOT the right route. -- Vain Dragon&lt;br /&gt;
&lt;br /&gt;
The first block is all wrong for c-x 2 get darbelens in the first block i get 3and only 3 delsabens and large seed vence&lt;/div&gt;</summary>
		<author><name>Luthor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Weapon_grinding&amp;diff=26354</id>
		<title>Weapon grinding</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Weapon_grinding&amp;diff=26354"/>
				<updated>2007-11-26T17:14:11Z</updated>
		
		<summary type="html">&lt;p&gt;Luthor: /* Photon fortune LV2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Weapon grinding]] is the process of strengthening [[Weapons|weapons]], increasing their [[ATP]]/[[TP]] and [[PP]] by reasonable amounts. All weapons start at 0, and can be ground up to a maximum level of 10. The downside to grinding is that, if it fails, the weapon will be lost.&lt;br /&gt;
&lt;br /&gt;
== How to Grind ==&lt;br /&gt;
In order to grind, you must first have [[Grinders]] with which to grind the weapon. The grinder must correspond to the [[Weapon Rank]] of the weapon you wish to grind (e.g. you must have a Grinder/C type Grinder or better in order to grind a C-Rank weapon). Different Grinders of the same [[Rank]] may be of different quality (represented by a number e.g. +1 or +4), thus affecting the success rate of the grinding. If you have the grinders, you must go to the [[Shops#Guardians.27_Colony_Shops|Grinding Shop]] of the manufacturer of the weapon you wish to grind.&lt;br /&gt;
&lt;br /&gt;
* [[GRM]] weapons can be ground on [[Parum]].&lt;br /&gt;
* [[Yohmei]] weapons can be ground on [[Neudaiz]].&lt;br /&gt;
* [[TENORA WORKS]] weapons can be ground on [[Moatoob]].&lt;br /&gt;
* [[Kubara]] weapons can be ground on the [[GUARDIANS Colony]].&lt;br /&gt;
&lt;br /&gt;
Finally, remember to remove the weapon from the action palette before attempting to grind it. If you do not do so, you will not be able to grind the weapon.&lt;br /&gt;
&lt;br /&gt;
== Grinding Success Odds ==&lt;br /&gt;
The odds for the grinding process to succeed are dependent on the following factors:&lt;br /&gt;
* Online/Offline&lt;br /&gt;
* One's [[Photon Fortune]] (only applicable online)&lt;br /&gt;
* The current grind level of the weapon (ranging from 0 to 9 for grinding to still be possible)&lt;br /&gt;
* The quality level of the grinder itself (ranging from +1 to +10 online; from +1 to +5 offline)&lt;br /&gt;
&lt;br /&gt;
Just before the grind, this chances for success is described by the person behind the counter, when asking for confirmation. The possible messages and shorthand notations that will be used for the tables below are as follows. Please note that these are merely an indication, and that the actual chances '''DO''' vary even within these categories!  Also note that &amp;quot;Guaranteed&amp;quot; is NOT 100%.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Shorthand !! In-game message !! Actual chance&lt;br /&gt;
|-&lt;br /&gt;
| {{grind|p=A}} || There is no chance of failure. || 95.0%~100.0%&lt;br /&gt;
|-&lt;br /&gt;
| {{grind|p=B}} || The probability of success seems very high. || 80.0%~94.9%&lt;br /&gt;
|-&lt;br /&gt;
| {{grind|p=C}} || The probability of success seems high. || 60.0%~79.9%&lt;br /&gt;
|-&lt;br /&gt;
| {{grind|p=D}} || The probability of success seems to be about fifty-fifty. || 40.0%~59.9%&lt;br /&gt;
|-&lt;br /&gt;
| {{grind|p=E}} || The probability of success seems low. || 20.0%~39.9%&lt;br /&gt;
|-&lt;br /&gt;
| {{grind|p=F}} || The probability of success seems very low. || 5.0%~19.9%&lt;br /&gt;
|-&lt;br /&gt;
| {{grind|p=G}} || There is no chance of success. || 0.0%~4.9%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Based on a Japanese guide and available knowledge regarding rates, it can be concluded that 'L1' and 'L2' [[Photon Fortune]] increase grinding success by at most 3.0%, while the increment for 'L3' could have a range from 5.0 to 7.0%.&lt;br /&gt;
&lt;br /&gt;
=== Online Weapon Grinding Success Rate Tables ===&lt;br /&gt;
&lt;br /&gt;
==== C-rank weapons ====&lt;br /&gt;
&lt;br /&gt;
===== Photon fortune LV0 =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Photon fortune LV1 =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Photon fortune LV2 =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Photon fortune LV3 =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=F}} || {{grind|p=?}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== B-rank weapons ====&lt;br /&gt;
&lt;br /&gt;
===== Photon fortune LV0 =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=G}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=?}} || {{grind|p=D}} || {{grind|p=C}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Photon fortune LV1 =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=F}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=E}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=F}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=E}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=?}} || {{grind|p=D}} || {{grind|p=C}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Photon fortune LV2 =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=F}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=E}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=F}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=E}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=?}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=D}} || {{grind|p=C}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Photon fortune LV3 =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== A-rank weapons ====&lt;br /&gt;
&lt;br /&gt;
===== Photon fortune LV0 =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=G}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Photon fortune LV1 =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=G}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Photon fortune LV2 =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=F}} || {{grind|p=?}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=?}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=G}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Photon fortune LV3 =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=G}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== S-rank weapons ====&lt;br /&gt;
&lt;br /&gt;
===== Photon fortune LV0 =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Photon fortune LV1 =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Photon fortune LV2 =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=?}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=?}} || {{grind|p=D}} || {{grind|p=?}} || {{grind|p=D}} || {{grind|p=?}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=?}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Photon fortune LV3 =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=G}} || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Offline ===&lt;br /&gt;
&lt;br /&gt;
==== C-A-rank weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=B}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=C}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=C}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=G}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=C}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=G}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=C}} || {{grind|p=A}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== S-rank weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=B}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=B}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=B}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=C}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=C}} || {{grind|p=A}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stat increments ==&lt;br /&gt;
&lt;br /&gt;
=== Swords ===&lt;br /&gt;
[[Weapon Grinding (Swords)]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !! colspan=10|[[ATP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 10 || 8 || 6 || colspan=4|5 || colspan=3|10 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C || 9 || colspan=3|7 || colspan=3|9 || colspan=3|11 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || B || 9 || colspan=3|7 || colspan=3|9 || colspan=3|? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C~B || 9 || 6 || colspan=6|5 || 12 || 18 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|5 || 6 || colspan=2|7 || colspan=4|6 || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|4 || 6 || colspan=2|6 || colspan=4|6 || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || ? || colspan=4|? || colspan=5|? || colspan=10|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Knuckles ===&lt;br /&gt;
[[Weapon Grinding (Knuckles)]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !! colspan=10|[[ATP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 9 || 7 || 5 || colspan=4|5 || colspan=3|9 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C~B || 8 || colspan=3|6 || colspan=3|8 || colspan=3|10 || colspan=3|? || 7 ||colspan=6|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C~B || 8 || 6 || colspan=6|4 || 10 || 16 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|4 || 6 || colspan=2|6 || colspan=4|6 || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|3 || 4 || colspan=2|5 || colspan=4|? || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || A || colspan=2|? || ? || colspan=2|? || colspan=4|? || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || S || colspan=2|? || ? || colspan=2|? || colspan=4|? || ? || colspan=10|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spears ===&lt;br /&gt;
&lt;br /&gt;
[[Weapon Grinding (Spears)]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !! colspan=10|[[ATP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 10 || 8 || 6 || colspan=4|5 || colspan=3|10 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C~B || 10 || colspan=3|8 || colspan=3|10 || colspan=3|12 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C~B || 10 || 7 || colspan=6|5 || 13 || 20 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|5 || 7 || colspan=2|8 || colspan=4|7 || 7 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|4 || 6 || colspan=2|6 || colspan=4|6 || 15 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || A || colspan=2|? || ? || colspan=2|? || colspan=4|? || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || S || colspan=2|? || ? || colspan=2|? || colspan=4|? || ? || colspan=10|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Double sabers ===&lt;br /&gt;
&lt;br /&gt;
[[Weapon Grinding (Double Sabers)]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 10 || 8 || 6 || colspan=4|5 || colspan=3|10&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || B || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Axes ===&lt;br /&gt;
&lt;br /&gt;
[[Weapon Grinding (Axes)]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || A || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || S || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Twin sabers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 10 || 8 || 6 || colspan=4|5 || colspan=3|10&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C~B || 9 || colspan=3|7 || colspan=3|9 || colspan=3|11&lt;br /&gt;
|-&lt;br /&gt;
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C~B || 9 || 6 || colspan=6|5 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|5 || 6 || colspan=2|7 || colspan=4|6 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|4 || 6 || colspan=2|6 || colspan=4|6 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || 9 || colspan=4|9 || colspan=5|11&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || 9 || colspan=4|9 || colspan=5|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Twin daggers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !! colspan=10|[[ATP]] Bonus at Grind Level&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 10 || 8 || 6 || colspan=4|5 || colspan=3|10 || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| GRM || C || 11 || colspan=3|8 || colspan=3|11 || colspan=3|13 || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| GRM || B || 10 || colspan=3|8 || colspan=3|10 || colspan=3|12 || ? || colspan=2| 3 || colspan=7| ? &lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C || 12 || 8 || colspan=6|6 || 16 || 24 || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || B || 9 || 6 || colspan=6|4 || ? || ? || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || A || ? || ? || colspan=6|? || ? || ? || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || S || ? || ? || colspan=6|? || ? || ? || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|6 || 8 || colspan=2|10 || colspan=4|? || ? || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|5 || 7 || colspan=2|8 || colspan=4|7 || ? || colspan=2| ? || 3 || colspan=7| ? &lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|? || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || ? || colspan=4|? || colspan=5|? || colspan=10| ? &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Twin claws ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 11 || 9 || 7 || colspan=4|6 || colspan=3|11&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || B || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || A || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || S || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sabers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !!colspan=10|[[ATP]] Bonus at Grind Level&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 7 || 6 || 4 || colspan=4|4 || colspan=3|7 || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| GRM || C~B || 7 || colspan=3|6 || colspan=3|7 || colspan=3|8 || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| GRM || A || colspan=2|8 || 6 || 7 || colspan=3|? || colspan=3|? || 8 || colspan=3|6 || colspan=6| ? &lt;br /&gt;
|-&lt;br /&gt;
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|? || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C~B || 7 || 5 || colspan=6|4 || 9 || 14 || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|4 || 5 || colspan=2|6 || colspan=4|7 || 8 || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|3 || 4 || colspan=2|5 || colspan=4|4 || ? ||colspan=2| ? || 3 || colspan=7| ? &lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C~B || 7 || colspan=4|11 || colspan=5|7 || colspan=10| ? &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Daggers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !! colspan=10|[[ATP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 8 || 6 || 5 || colspan=4|4 || colspan=3|8 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C || 8 || colspan=3|7 || colspan=3|8 || colspan=3|10 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || B || 8 || colspan=3|6 || colspan=3|8 || colspan=3|? || 7 || colspan=2| 6 || colspan=7|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C || 10 || ? || colspan=6|5 || 12 || 19 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || B || 7 || 5 || colspan=6|3 || ? || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || A || ? || ? || colspan=6|? || ? || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || S || ? || ? || colspan=6|? || ? || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|5 || 6 || colspan=2|8 || colspan=4|7 || 7 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|4 || 6 || colspan=2|6 || colspan=4|? || ? || colspan=2|? || 6 ||  colspan=7|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara/Tenora || B || colspan=2| 5 || 7 || 8 || colspan=6|? || 28 || colspan=2| 42 || 28 || colspan=6|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Claws ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !!colspan=10|[[ATP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 7 || 6 || 4 || colspan=4|4 || colspan=3|7 ||colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C || ? || ? || colspan=6|? || ? || ? ||colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || B || ? || ? || colspan=6|? || ? || ? ||colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || A || 12 || 11 || 9 ||colspan=2| 8 || 9 || colspan=2| 12 || ? || ? || 11 || 10 || 9 || colspan=2| 8 || 9 || 11 || 13 || colspan=2|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || S || ? || ? || colspan=6|? || ? || ? ||colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|? ||colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || ? || colspan=4|? || colspan=5|? ||colspan=10|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rifles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !! colspan=10|[[ATP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 17 || 13 || 10 || colspan=4|8 || colspan=3|17 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C~B || 35 || colspan=3|28 || colspan=3|35 || colspan=3|42 || colspan=1|19 || colspan=3|17 || colspan=4|15 || colspan=1|27 || colspan=1|34&lt;br /&gt;
|-&lt;br /&gt;
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C~B || 35 || 25 || colspan=6|18 || 46 || 70 || colspan=2|19 || colspan=1|31 || colspan=2|38 || colspan=5|23&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (GRM Copy) || C || colspan=2|84 || colspan=2|67 || colspan=2|50 || 34 || colspan=3|34 || colspan=1|26 || colspan=4|23 || colspan=3|21 || colspan=1|36 || colspan=1|46&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (Yohmei Copy) || B || colspan=2|40 || colspan=2|32 || colspan=2|24 || 24 || colspan=3|16 || colspan=1|24 || colspan=3|22 || colspan=4|19 || colspan=1|36 || colspan=1|46&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: || colspan=10|[[ATP]] Bonus at Grind Level&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 18 || 14 || 10 || colspan=4|9 || colspan=3|18 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|16 || 22 || colspan=2|26 || colspan=4|22 || 22 || 2 || colspan=5|3 || colspan=2|4 || 5 || 13&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|14 || 20 || colspan=2|23 || colspan=4|20 || 20 || colspan=5|2 || colspan=3|3 || 4 || 9&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || A || colspan=2|? || ? || colspan=2|? || colspan=4|? || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || S || colspan=2|? || ? || colspan=2|? || colspan=4|? || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || colspan=2|? || colspan=2|? || colspan=2|? || colspan=4|? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (Tenora Copy) || B || colspan=2|32 || colspan=2|26 || colspan=2|19 || 13 || colspan=3|13 || 4 || 5 || colspan=2|6 || colspan=3|7 || 8 || 10 || 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Longbows ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !! colspan=10|[[ATP]] Bonus at Grind Level&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 18 || 14 || 10 || colspan=4|9 || colspan=3|18 || colspan=10|? &lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C || 43 || 30 || colspan=6|21 || 55 || 85 || colspan=2|20 || 33 || colspan=2|40 || colspan=5|24&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || B || 34 || 24 || colspan=6|17 || 44 || 68 || colspan=2|14 || 23 || colspan=2|28 || colspan=5|17&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || A || 38 || ? || colspan=6|? || ? || ? || 12 || colspan=9|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || S || colspan=10|? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || colspan=10|? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (Yohmei Copy) || B || 39 || 27 || colspan=6|20 || ? || ? || colspan=2|26 || 43 || colspan=2|52 || colspan=5|31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Grenades ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || A || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || S || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Laser cannons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 18 || 14 || 10 || colspan=4|9 || colspan=3|18&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || B || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Twin handguns ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !! colspan=10|[[ATP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 16 || 12 || 9 || colspan=4|8 || colspan=3|16 || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| GRM || C~B || 29 || colspan=3|23 || colspan=3|29 || colspan=3|35 || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|? || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|? || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C~B || 29 || 20 || colspan=6|15 || 38 || 58 || colspan=4| ? || 6 || colspan=5| ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|15 || 20 || colspan=2|23 || colspan=4|20 || ? || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|12 || 16 || colspan=2|19 || colspan=4|16 || ? || 1 || colspan=3|2 || colspan=6| ? &lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || colspan=10| ? || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Kubara (GRM Copy) || B || 29 || colspan=3|23 || colspan=3|29 || colspan=3|35 || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Kubara (Yohmei Copy)  || B || 70 || 49 || colspan=6|35 || 90 || 139 || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Kubara (Tenora Copy)  || B || colspan=2|3 || 4 || colspan=2|5 || colspan=4|4 || 4 || colspan=10| ? &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Handguns ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 8 || 6 || 4 || colspan=4|4 || colspan=3|8&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C~B || 16 || colspan=3|13 || colspan=3|16 || colspan=3|19&lt;br /&gt;
|-&lt;br /&gt;
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C~B || 11 || 8 || colspan=6|6 || 15 || 22&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|6 || 9 || colspan=2|10 || colspan=4|9 || 9&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|5 || 7 || colspan=2|8 || colspan=4|7 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (GRM Copy) || B || 16 || colspan=3|13 || colspan=3|16 || colspan=3|19&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (Yohmei Copy) || B || 32 || 22 || colspan=6|16 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (Tenora Copy) || B || colspan=2|4 || 6 || colspan=2|7 || colspan=4|6 || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crossbows ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: || colspan=10|[[ATP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 8 || 6 || 4 || colspan=4|4 || colspan=3|8 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|? || ? || colspan=2|? || colspan=4|? || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|? || ? || colspan=2|? || colspan=4|? || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || A || 18 || 20 || ? || colspan=2|? || colspan=4|? || ? || 4 || colspan=9|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || S || colspan=2|? || ? || colspan=2|? || colspan=4|? || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || ? || colspan=4|? || colspan=5|? || colspan=10|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || B || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || A || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || S || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machineguns ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 8 || 6 || 4 || colspan=4|4 || colspan=3|8&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C~B || 22 || colspan=3|18 || colspan=3|22 || colspan=3|26&lt;br /&gt;
|-&lt;br /&gt;
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|9 || 12 || colspan=2|14 || colspan=4|12 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|7 || 9 || colspan=2|11 || colspan=4|9 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (GRM Copy) || B || 22 || colspan=3|18 || colspan=3|22 || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (Tenora Copy) || B || colspan=2|4 || 6 || colspan=2|7 || colspan=4|6 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (GRM Copy) || A || 25 || 30 || 20 || colspan=7|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rods ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !! colspan=10|TP Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 19 || 15 || 11 || colspan=4|9 || colspan=3|19 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C || 39 || 27 || colspan=6|19 || 51 || 78 || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || B || 26 || 18 || colspan=6|13 || 34 || 52 || colspan=2|11 || 17 || colspan=4| 11 || 13 || colspan=2| ? &lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || A || 34 || 31 || 28 || 24 || 24 || 28 || colspan=2|? || 48 || 55 || 8 || 7 || 7 || 6 || 6 || 7 || colspan=4| ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || S || ? || ? || colspan=6|? || ? || ? || colspan=10| ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || 38 || 26 || colspan=6|19 || 49 || 76 || colspan=10| ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || 39 || 27 || colspan=&amp;quot;6&amp;quot;|19 || 52 || 77 || colspan=10| ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || A || 49 || 59 || 39 || 64 || 35 || 54 || 30 || 64 || 25 || 74 || 18 || 14 || 21 || 13 || 23 || 11 || 19 || 9 || 13 || 26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wands ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:  !! colspan=10|[[TP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 10 || 8 || 6 || colspan=4|5 || colspan=3|10 || 7 || colspan=7|8 || 10 || 12 &lt;br /&gt;
|-&lt;br /&gt;
| GRM || C || 22 || colspan=3|18 || colspan=3|22 || colspan=3|26 || 18 || colspan=3|16 || colspan=4|14 || 25 || 32&lt;br /&gt;
|-&lt;br /&gt;
| GRM || B || 17 || colspan=3|13 || colspan=3|17 || colspan=3|20 || 12 || colspan=3|11 || colspan=4|10 || 17 || 22&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C || 23 || 16 || colspan=6|12 || 30 || 46 || colspan=2|12 || 20 || colspan=2|24 || colspan=5|14&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || B || 15 || 11 || colspan=6|8 || 20 || 31 || colspan=2|8 || 14 || colspan=2|17 || colspan=5|10&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || A || 21 || 19 || 17 || colspan=2|15 || 17 || 21 || 23 || 29 || 33 || 9 || 8 || 6 || colspan=2|5 || 6 || colspan=2|8 || 10 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || S || colspan=10|? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C~B || colspan=2|11 || 15 || colspan=2|18 || colspan=5|15 || 7 || 9 || colspan=2|10 || colspan=2| 11 || 12 || 13 || 17 || 41&lt;br /&gt;
|}&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Luthor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Missions&amp;diff=23851</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Missions&amp;diff=23851"/>
				<updated>2007-10-05T14:07:53Z</updated>
		
		<summary type="html">&lt;p&gt;Luthor: /* True Darkness */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This article details the free missions found in Network Mode.&lt;br /&gt;
&lt;br /&gt;
For details about the story missions found in Network Mode, see [[Story Missions (Network)]].&lt;br /&gt;
&lt;br /&gt;
For details about the party missions found in Network Mode, see [[Party Missions (Network)]].&lt;br /&gt;
&lt;br /&gt;
For details about the missions found in the Offline modes, see [[Missions (Offline)]].&lt;br /&gt;
&lt;br /&gt;
Mission ranking is determined by three factors: the percentage of monsters that were killed, the number of times a party member died and returned to the lobby, and the percentage of the mission time for which you were a member of the party (only relevant if you joined a party in the middle of a mission).  The maximum score for any mission is 1000 points.  Any time a player dies and returns to the lobby without being revived with a Moon Atomizer or Moon Atomizer X, 300 points are deducted, up to a maximum penalty of 900 points.&lt;br /&gt;
&lt;br /&gt;
The Rank A mission reward is approximately 2/3 of the Rank S reward, while the Rank B mission reward is approximately 1/3 of the Rank S reward.  In most cases, a Rank C results in a very minimal reward or no reward at all.  Meseta rewards are rounded to a multiple of 25, and always rounded down.&lt;br /&gt;
&lt;br /&gt;
{{Map}}&lt;br /&gt;
&lt;br /&gt;
== Free Missions ==&lt;br /&gt;
&lt;br /&gt;
Template:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3|LV !! rowspan=3|Req. LV !! rowspan=3|[[Monster]] LV !! colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| B || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| A || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| S || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| S2 || ? || ? || ? || ? || ? || ? || ? || ? || ? || ? &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[GUARDIANS Colony]] ===&lt;br /&gt;
&lt;br /&gt;
==== My Room ====&lt;br /&gt;
&lt;br /&gt;
=====SEED-Form Purge=====&lt;br /&gt;
Training mission. Eliminate the creatures in the Linear Line access corridors!&lt;br /&gt;
&lt;br /&gt;
(This quest is special, in that it can only be played during the tutorial, and solo.)&lt;br /&gt;
&lt;br /&gt;
Destination: [[#Linear Line: Transfer Terminal|Linear Line: Transfer Terminal]] (You can't do anything here; you're forced to Return to city immediately.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3|LV !! rowspan=3|Req. LV !! rowspan=3|[[Monster]] LV !! colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| n/a || 0 || 1 || 30 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Linear Line Platform (Clyez 4th Floor)====&lt;br /&gt;
&lt;br /&gt;
=====Unsafe Passage=====&lt;br /&gt;
(連絡通路突破)&lt;br /&gt;
&lt;br /&gt;
Parts of the Linear Line are shut down due to the SEED. Walking along the access corridors is the only way to get to some parts of the colony.&lt;br /&gt;
&lt;br /&gt;
Destination: [[#Linear Line: Transfer Terminal|Linear Line: Transfer Terminal]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3|LV !! rowspan=3|Req. LV !! rowspan=3|[[Monster]] LV !! colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 1+ || 100 || 2 || 50 || 1 || 25 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 5 || 20+ || 450 || 5 || 300 || 3 || 150 || 1|| 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 20 || 30+ || 650 || 7 || 425 || 4 || 200 || 2 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 35 || 55+ || 1150 || 11 || 750 || 7 || 375 || 3 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S2|| 60 || 80+ || 4600 || 41 || 3050 || 27 || 1525 || 13 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]' for S-Rank completion.&amp;lt;br&amp;gt;&lt;br /&gt;
- S2-Rank also gives 2 '[[PA_Fragment|PA Fragments]]' for S-Rank completion.&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Unsafe Passage|Detailed Map]]&lt;br /&gt;
&lt;br /&gt;
==== Linear Line: Transfer Terminal ====&lt;br /&gt;
&lt;br /&gt;
=====Fight for Food=====&lt;br /&gt;
(プラント奪還)&lt;br /&gt;
&lt;br /&gt;
SEED have fallen on the farming plant, and damage is spreading. Secure the farms and protect the colony's food supply!&lt;br /&gt;
&lt;br /&gt;
Destination: [[#Aurorey Viewing Plaza|Aurorey Viewing Plaza]]&lt;br /&gt;
&lt;br /&gt;
Boss: [[SEED-Vance]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3|LV !! rowspan=3|Req. LV !! rowspan=3|[[Monster]] LV !! colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 5 || 200 || 3 || 125 || 1 || 50 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 10 || 25+ || 700 || 7 || 450 || 4 || 225 || 2 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 25 || 35+ || 950 || 9 || 625 || 5 || 300 || 2 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 45 || 60+ || 1550|| 14|| 1025 || 9 || 500 || 4 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S2|| 60 || 80+ || 9000 || 78 || 6025 || 52 || 3000 || 26 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]' for S-Rank completion.&amp;lt;br&amp;gt;&lt;br /&gt;
- S2-Rank also gives 2 '[[PA_Fragment|PA Fragments]]' for S-Rank completion.&lt;br /&gt;
&lt;br /&gt;
==== Clyez City: Space Dock(4th Floor) ====&lt;br /&gt;
&lt;br /&gt;
=====Dark Satellite=====&lt;br /&gt;
(暗黒の衛星)&lt;br /&gt;
&lt;br /&gt;
A satellite housing an A-Photon plant has been turned into a HIVE. Initial forces sent word they had encountered a Carriguine before communication was lost.&lt;br /&gt;
&lt;br /&gt;
Destination: [[#Hive #3: Special Base|Hive #3: Special Base]]&lt;br /&gt;
&lt;br /&gt;
Boss: [[Carriguine]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3|LV !! rowspan=3|Req. LV !! rowspan=3|[[Monster]] LV !! colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 10+ || 800 || 9 || 525 || 6 || 250 || 3 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 5 || 20+ || 1350 || 14 || 900 || 9 ||450||4|| 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 35 || 40+ || 3000 || 28 || 2000 || 18 || 1000 || 9 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 50 || 85+ || 5100 || 45 || 3400 || 30 || 1700 || 15 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S2 || 85 || 110+ || 28600 || 247 || 19050 || 164 || 9525 || 82 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]' for S-Rank completion.&amp;lt;br&amp;gt;&lt;br /&gt;
- S2-Rank also gives 2 '[[PA_Fragment|PA Fragments]]' for S-Rank completion.&lt;br /&gt;
&lt;br /&gt;
==== Hive #3: Special Base ====&lt;br /&gt;
&lt;br /&gt;
=====SEED Awakened=====&lt;br /&gt;
(SEEDの胎動)&lt;br /&gt;
&lt;br /&gt;
SEED infestation of a large-scale A-photon reactor will create a Dulk Fakis that produces and controls other SEED. Purify it and neutralize the HIVE!&lt;br /&gt;
&lt;br /&gt;
Destination: [[#Dallgun Viewing Plaza|Dallgun Viewing Plaza]]&lt;br /&gt;
&lt;br /&gt;
Boss: [[Dulk Fakis]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3|LV !! rowspan=3|Req. LV !! rowspan=3|[[Monster]] LV !! colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15+ || 900 || 10 || 600 || 6 || 300 || 3 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 30 || 35+ || 1850 || 18 || 1225 || 11 || 650 || 6 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 40 || 45+ || 4350 || 43 || 3100 || 28 || 1550 || 14 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 60 || 90+ || 8950 || 78 || 5950 || 52 || 2975 || 26 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S2 || 85 || 110+ || 39650 || 342 || 26425 || 228 || 13200 || 114 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]' for S-Rank completion.&amp;lt;br&amp;gt;&lt;br /&gt;
- S2-Rank also gives 2 '[[PA_Fragment|PA Fragments]]' for S-Rank completion.&lt;br /&gt;
&lt;br /&gt;
==== Dallgun Viewing Plaza ====&lt;br /&gt;
&lt;br /&gt;
=====True Darkness=====&lt;br /&gt;
&lt;br /&gt;
The [[Dulk Fakis]], thought defeated, recovered by taking A-Photons to evolve itself. Return to the HIVE and purify the [[Dulk Fakis]] once and for all!&lt;br /&gt;
&lt;br /&gt;
Destination: [[#Hive #3: Special Base|Hive #3: Special Base]]&lt;br /&gt;
&lt;br /&gt;
Boss: [[Dulk Fakis]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3|LV !! rowspan=3|Req. LV !! rowspan=3|[[Monster]] LV !! colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15+ || 6250 || 66 || 4150 || 44 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 25 || 35+ || ? || ? || 7800 || 73 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 35 || 45+ || 13200 || 121 || 8800 || 80 || 4400 || 40 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 55 || 80+ || ? || ? || 13150 || 115 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S2 || 85 || 115+ || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives ? '[[PA Fragment]]'.&amp;lt;br&amp;gt;&lt;br /&gt;
- S2-Rank also gives ?? '[[PA Fragment]]'.&lt;br /&gt;
&lt;br /&gt;
===[[Parum]]===&lt;br /&gt;
&lt;br /&gt;
==== Holtes City: Flyer Base ====&lt;br /&gt;
&lt;br /&gt;
=====Mad Creatures=====&lt;br /&gt;
(原生生物鎮圧)&lt;br /&gt;
&lt;br /&gt;
The SEED influence has caused many of the native creatures in Raffon Meadow to become vicious and as a result, they are causing damage in the local area.&lt;br /&gt;
&lt;br /&gt;
Destination: [[#Raffon Meadow: Field Base|Raffon Meadow: Field Base]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3|LV !! rowspan=3|Req. LV !! rowspan=3|[[Monster]] LV !! colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 10+ || 150 || 2 || 100 || 1 || 50 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 10 || 20+ || 300 || 3 || 200 || 2 || 100 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 25 || 30+ || 400 || 4 || 250 || 2 || 125 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 45 || 50+ || 900 || 8 || 600 || 5 || 300 || 2 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S2 || 70 || 95+ || 2200 || 19 || 1450 || 12 || 725 || 6 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]' for S-Rank completion.&amp;lt;br&amp;gt;&lt;br /&gt;
- S2-Rank also gives 2 '[[PA_Fragment|PA Fragments]]' for S-Rank completion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Raffon Meadow: Field Base====&lt;br /&gt;
&lt;br /&gt;
=====Plains Overlord=====&lt;br /&gt;
(草原の支配者)&lt;br /&gt;
&lt;br /&gt;
SEED contamination has driven a De Ragan from the mountains and it is nesting in Raffon Meadow, threatening nearby settlements.&lt;br /&gt;
&lt;br /&gt;
Destination: [[#Raffon Meadow: Lakeshore Park|Raffon Meadow: Lakeshore Park]]&lt;br /&gt;
&lt;br /&gt;
Boss: [[De Ragan]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3|LV !! rowspan=3|Req. LV !! rowspan=3|[[Monster]] LV !! colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15+ || 700 || 8 || 450 || 5 || 225 || 2 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 15 || 25+ || 1050 || 11 || 700 || 7 || 350 || 3 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 30 || 35+ || 1450 || 14 || 950 || 9 || 475 || 4 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 50 || 55+ || 1950 || 18 || 1300 || 11 || 600 || 5 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S2 || 70 || 100+ || 5750 || 50 || 3825 || 33 || 1900 || 16 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]' for S-Rank completion.&amp;lt;br&amp;gt;&lt;br /&gt;
- S2-Rank also gives 2 '[[PA_Fragment|PA Fragments]]' for S-Rank completion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Sleeping Warriors=====&lt;br /&gt;
(遺跡の奥で眠るモノ)&lt;br /&gt;
&lt;br /&gt;
Teams investigating the Raffon RELICS site are being held back by Stateria, the reactivated ancient weapons. Clear the way for the research teams!&lt;br /&gt;
&lt;br /&gt;
Destination: [[#Raffon Meadow: Field Base|Raffon Meadow: Field Base]]&lt;br /&gt;
&lt;br /&gt;
Boss: [[Svaltus]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3|LV !! rowspan=3|Req. LV !! rowspan=3|[[Monster]] LV !! colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15+ || 600 || 6 || 400 || 4 || 200 || 2 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 20 || 30+ || 1050 || 10 || 700 || 6 || 350 || 3? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 35 || 40+ || 1350 || 13 || 900 || 8 || 450 || 4 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 55 || 65+ || 2150 || 19 || 1425 || 12 || 700 || 6 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S2 || 75 || 105+ || 7050 || 61 || 4700 || 40 || 2350 || 20 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]' for S-Rank completion.&amp;lt;br&amp;gt;&lt;br /&gt;
- S2-Rank also gives 2 '[[PA_Fragment|PA Fragments]]' for S-Rank completion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Raffon Meadow: Lakeshore Park ====&lt;br /&gt;
&lt;br /&gt;
===== Crimson Beast =====&lt;br /&gt;
(紅の巨獣 (協力))&lt;br /&gt;
&lt;br /&gt;
The Raffon RELICS can be used to reach various areas of the Raffon Meadow. Use these new routes to defeat the De Ragan!&lt;br /&gt;
&lt;br /&gt;
Destination: [[#Raffon Meadow: Field Base|Raffon Meadow: Field Base]]&lt;br /&gt;
&lt;br /&gt;
Boss: [[De Ragan]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3|LV !! rowspan=3|Req. LV !! rowspan=3|[[Monster]] LV !! colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15+ || 1100 || 12 ||725||8|| 350 || 4 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 20 || 30+ || 3000 || 29 || 2050 || 19 || 1000 || 9 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 30 || 45+ || 5800 || 53 || 3850 || 35 || 1925 || 17 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 50 || 70+ || 10975 || 97 || 7300 || 64 ||3650||32|| 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S2 || 60 || 85+ || 15800 || 138 || 10525 || 91 || 5250 || 45 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]' for S-Rank completion.&amp;lt;br&amp;gt;&lt;br /&gt;
- S2-Rank also gives 2 '[[PA_Fragment|PA Fragments]]' for S-Rank completion.&lt;br /&gt;
&lt;br /&gt;
=====The Mad Beasts=====&lt;br /&gt;
(狂う珍獣)&lt;br /&gt;
&lt;br /&gt;
The Distova, a type of Koltova, are being altered by the SEED and are attacking people. An oversized mutant is also wreaking havoc. Suppress them!&lt;br /&gt;
&lt;br /&gt;
Destination: [[#Underwater Plant: Temporary Base|Underwater Plant: Temporary Base]]&lt;br /&gt;
&lt;br /&gt;
Boss: [[Gol Dolva]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3|LV !! rowspan=3|Req. LV !! rowspan=3|[[Monster]] LV !! colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15+ || 500 || 5 || 325 || 3 || 150 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 25 || 35+ || 1000 || 10 || 650 || 6 || 325 || 3 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 40 || 45+ || 2750 || 25 || 1825 || 16 || 900 || 8 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 55 || 90+ || 6150 || 54 || 4100 || 35 || 2050 || 18 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S2 || 75 || 105+ || 15050 || 130 || 10025 || 86 || 5000 || 43 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]' for S-Rank completion.&amp;lt;br&amp;gt;&lt;br /&gt;
- S2-Rank also gives 2 '[[PA Fragment]]' for S-Rank completion.&lt;br /&gt;
&lt;br /&gt;
==== Underwater Plant: Temporary Base ====&lt;br /&gt;
&lt;br /&gt;
=====Endrum Remnants=====&lt;br /&gt;
(エンドラムの残党)&lt;br /&gt;
&lt;br /&gt;
Remnants of the Endrum Collective have occupied an underwater energy plant, demanding the release of their leader, Harness. Neutralize them.&lt;br /&gt;
&lt;br /&gt;
(Note: Upon completion, the bubble at the top-left calls this mission &amp;quot;Endrum Underground&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
Destination: [[#Lake Denes|Lake Denes]]&lt;br /&gt;
&lt;br /&gt;
Boss: [[Grinna Bete C]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3|LV !! rowspan=3|Req. LV !! rowspan=3|[[Monster]] LV !! colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15+ || 450 || 5 || 300 || 3 || 150 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 25 || 35+ || 1000 || 9 || 650 || 6 || 325 || 3 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 35 || 45+ || 2850 || 26 || 1900 || 17 || 950 || 8 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 50 || 80+ || 3350 || 30 || 2325 || 20 || 1150 || 10 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S2 || 65 || 105+ || 15050 || 130 || 10025 || 86 || 5000 || 43 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]' for S-Rank completion.&amp;lt;br&amp;gt;&lt;br /&gt;
- S2-Rank also gives 2 '[[PA_Fragment|PA Fragments]]' for S-Rank completion.&lt;br /&gt;
&lt;br /&gt;
=====Lab Recovery=====&lt;br /&gt;
(研究施設奪還)&lt;br /&gt;
&lt;br /&gt;
An accident in an underwater research lab has released the creatures under observation, leading to chaos. Exterminate the creatures!&lt;br /&gt;
&lt;br /&gt;
Destination: [[#Raffon Meadow: Lakeshore Park|Raffon Meadow: Lakeshore Park]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3|LV !! rowspan=3|Req. LV !! rowspan=3|[[Monster]] LV !! colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15+ || 450 || 5 || 300 || 3 || 150 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 15 || 35+ || 900 || 9 || 600 || 6 || 300 || 3 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 30 || 45+ || 2200 || 27 || 1925 || 18 || 950 || 9 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 40 || 65+ || 4800 || 43 || 3200 || 28 || 1600 || 14 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S2 || 55 || 80+ || 18150 || 159 || 12100 || 106 || 6050 || 53 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]' for S-Rank completion.&amp;lt;br&amp;gt;&lt;br /&gt;
- S2-Rank also gives 2 '[[PA_Fragment|PA Fragments]]' for S-Rank completion.&lt;br /&gt;
&lt;br /&gt;
====Lake Denes====&lt;br /&gt;
&lt;br /&gt;
=====The Dual Sentinel=====&lt;br /&gt;
(双頭の守護獣)&lt;br /&gt;
&lt;br /&gt;
Using the Denes RELICS as a base, the De Ragnus has been obstructing an investigation of the RELICS site. Suppress the De Ragnus!&lt;br /&gt;
&lt;br /&gt;
Destination: [[#Foran Waterfall|Foran Waterfall]]&lt;br /&gt;
&lt;br /&gt;
Boss: [[De Ragnus]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3|LV !! rowspan=3|Req. LV !! rowspan=3|[[Monster]] LV !! colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15+ || 800 || 9 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 20 || 25+ || 2150 || 21 || 1425 || 14 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 35 || 45+ || 3100 || 28 || 2050 || 18 || 1025 || 9 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 55 || 85+ || 6550 || 57 || 4350 || 38 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S2 || 70 || 110+ || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]'&lt;br /&gt;
&lt;br /&gt;
- S2-Rank also gives two '[[PA Fragment]]'&lt;br /&gt;
&lt;br /&gt;
====Foran Waterfall====&lt;br /&gt;
&lt;br /&gt;
=====Duel in the Ruins =====&lt;br /&gt;
&lt;br /&gt;
A De Ragnus stands in the way of a team investigating a new route that may lead to the Denes RELICS central control room. Defeat the De Ragnus!&lt;br /&gt;
&lt;br /&gt;
Destination: [[#Lake_Denes|Lake Denes]]&lt;br /&gt;
&lt;br /&gt;
Boss: [[De Ragnus]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3|LV !! rowspan=3|Req. LV !! rowspan=3|[[Monster]] LV !! colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 20+ || 4550 || 46 || 3025 || 30 || ? || 15 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 20 || 30+ || 5900 || 56 || 3925 || 37 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 35 || 50+ || 8400 || 76 || 5600 || 50 || 2800 || 25 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 55 || 80+ || ? || ? || ? || 66 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S2 || 80 || 110+ || 13000 || 112 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- Requires 2 persons to complete with an &amp;quot;S&amp;quot; result, but can be played Solo for an &amp;quot;A&amp;quot; result&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]'&lt;br /&gt;
&lt;br /&gt;
- S2-Rank also gives two '[[PA Fragment]]'&lt;br /&gt;
&lt;br /&gt;
==== Holtes City: Linear Line Platform ====&lt;br /&gt;
&lt;br /&gt;
=====Train Rescue=====&lt;br /&gt;
(貨物列車救援)&lt;br /&gt;
&lt;br /&gt;
There has been communication of a [[rogue]] attack on a freight train, using [[Dilla Griena]] to take control of the train. Defeat the [[Dilla Griena]]!&lt;br /&gt;
&lt;br /&gt;
Destination: [[#Underwater Plant: Temporary Base|Underwater Plant: Temporary Base]] &lt;br /&gt;
&lt;br /&gt;
Boss: [[Dilla Griena]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3|LV !! rowspan=3|Req. LV !! rowspan=3|[[Monster]] LV !! colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 10+ || 700 || 8 || 450 || 5 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 10 || 20+ || 1250 || 13 || 825 || 8 || 400 || 4 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 35 || 40+ || 2700 || 25 || ? || ? || 900 || 8 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 50 || 80+ || 3450 || 30 || ? || ? || 1150 || 10 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S2 || 60 || 100+ || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]'&lt;br /&gt;
- S2-Rank also gives two '[[PA Fragment]]'&lt;br /&gt;
&lt;br /&gt;
=== [[Neudaiz]] ===&lt;br /&gt;
&lt;br /&gt;
==== Ohtoku City: Flyer Base ====&lt;br /&gt;
&lt;br /&gt;
=====Mizuraki Defense=====&lt;br /&gt;
(ミズラキ保護区防衛)&lt;br /&gt;
&lt;br /&gt;
Violent creatures are wreaking havoc at the Mizuraki C.D. The fragile Mizuraki ecosystem is taking irreparable damage. Stop the creatures and save the trees!&lt;br /&gt;
&lt;br /&gt;
Destination: [[#Mizuraki C.D. Outpost|Mizuraki C.D. Outpost]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3|LV !! rowspan=3|Req. LV !! rowspan=3|[[Monster]] LV !! colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15+ || 450 || 5 || 300 || 3 || 150 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 15 || 25+ || 700 || 7 || 450 || 4 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 30 || 35+ || 900 || 9 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 35 || 60+ || 3800 || 34 || 2525 || 22 || 1250 || 11 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S2 || 60 || 95+ || 8200 || 72 || ? || ? || ? || ? || ? || ? &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]'&lt;br /&gt;
&lt;br /&gt;
- S2-Rank also gives 2 '[[PA Fragment]]'&lt;br /&gt;
&lt;br /&gt;
=====Forested Islands=====&lt;br /&gt;
(緑林突破)&lt;br /&gt;
&lt;br /&gt;
A large outbreak of violent creatures is putting the pilgrims of the Shikon Islands in danger. Clear the forest of the creatures!&lt;br /&gt;
&lt;br /&gt;
Destination: [[#Shikon Archipelago Outpost|Shikon Archipelago Outpost]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3|LV !! rowspan=3|Req. LV !! rowspan=3|[[Monster]] LV !! colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15+ || 250 || 3 || 150 || 1 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 20 || 30+ || 450 || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 30 || 40+ || 600 || 6 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 35 || 50+ || 2500 || 23 || 1650 || 15 || 825 || 7 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S2 || 65 || 90+ || 4300 || 38 || ? || ? || 1425 || 12 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]'&lt;br /&gt;
- S2-Rank also gives two '[[PA Fragment]]'&lt;br /&gt;
&lt;br /&gt;
==== Mizuraki C.D. Outpost ====&lt;br /&gt;
&lt;br /&gt;
=====Demons Above=====&lt;br /&gt;
(凶飛獣討伐)&lt;br /&gt;
&lt;br /&gt;
The [[Onmagoug]], long feared for its ferocity, has recently become even more aggressive due to SEED influence.  Stop it before there are casualties!&lt;br /&gt;
&lt;br /&gt;
Destination: [[#Mizuraki Preserve: Kugo Hot Springs|Mizuraki Preserve: Kugo Hot Springs]]&lt;br /&gt;
&lt;br /&gt;
Boss: [[Onmagoug]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3|LV !! rowspan=3|Req. LV !! rowspan=3|[[Monster]] LV !! colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15+ || 1000 || 11 || 250 || 6 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 20 || 30+ || 2400 || 23 || 700 || 7 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 35 || 40+ || 2750 || 25 || 1850 || 16 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 45 || 65+ || 5500 || 49 || 3650 || 32 || 1825 || 16 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S2 || 60 || 100+ || 15700 || 136 || ? || ? || ? || ? || ? || ? &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]'&lt;br /&gt;
&lt;br /&gt;
- S2-Rank Also gives 2 '[[PA Fragment]]'&lt;br /&gt;
&lt;br /&gt;
=====Moonlight Beast=====&lt;br /&gt;
(月下の翼獣)&lt;br /&gt;
&lt;br /&gt;
The Guardians research team needs a sample from the nocturnal [[Zoal Goug|Zoalgoug]].  Use the moonlight to track one down!&lt;br /&gt;
&lt;br /&gt;
Destination: [[#Agata Islands: Sacred Grounds|Agata Islands: Sacred Grounds]]&lt;br /&gt;
&lt;br /&gt;
Boss: [[Zoal Goug]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3|LV !! rowspan=3|Req. LV !! rowspan=3|[[Monster]] LV !! colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15+ || 1350 || 15 || 900 || 9 || 450 || 4 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 30 || 35+ || 2800 || 26 || 1850 || 17 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 40 || 45+ || 4650 || 43 || 3100 || 28 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 55 || 75+ || 5650 || 50 || ? || ? || 1875 || 16 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S2 || 70 || 105+ || ? || ?  || ? || ? || ? || ?  || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]'&amp;lt;br&amp;gt;- S2-Rank also gives 2 '[[PA_Fragment|PA Fragments]]' for S-Rank completion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Shikon Archipelago Outpost ====&lt;br /&gt;
&lt;br /&gt;
=====Rainbow Beast=====&lt;br /&gt;
(虹色の法獣)&lt;br /&gt;
&lt;br /&gt;
The COG has requested help with dealing with the [[Kagajibari]] near their sacred grounds, due to its resistance to TECHNICs.&lt;br /&gt;
&lt;br /&gt;
Destination: [[#Agata Islands: Sacred Grounds|Agata Islands: Sacred Grounds]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3|LV !! rowspan=3|Req. LV !! rowspan=3|[[Monster]] LV !! colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15+ || 500 || 5 || 325 || 3 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 20 || 35+ || 1000 || 10 || ? || ? || 325 || 3 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 35 || 45+ || 1300 || 12 || ? || ? || 425 || 3 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 45 || 55+ || 5000 || 45 || 3325 || 30 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S2 || 70 || 100+ || 12000 || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]'&amp;lt;br&amp;gt;&lt;br /&gt;
- S-Rank on S2 gives 2 '[[PA Fragment]]s'&lt;br /&gt;
&lt;br /&gt;
=====Grove of Fanatics=====&lt;br /&gt;
(狂信者の杜)&lt;br /&gt;
&lt;br /&gt;
A radical faction of the [[Communion of Gurhal]] has occupied Old Hakura Temple, with the stolen [[Adahna Degahna]] as their main weapon. Stop them!&lt;br /&gt;
&lt;br /&gt;
Destination: [[#Shikon Archipelago Outpost|Shikon Archipelago Outpost]]&lt;br /&gt;
&lt;br /&gt;
Boss: [[Adahna Degahna]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3|LV !! rowspan=3|Req. LV !! rowspan=3|[[Monster]] LV !! colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15+ || 700 || 8 || 450 || 5 || 225 || 2 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 25 || 35+ || 1450 || 14 || 950 || 9 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 40 || 45+ || 1850 || 17 || 1225 || 11 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 50 || 70+ || 2800 || 25 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S2 || 65 || 100+ || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]'&lt;br /&gt;
&lt;br /&gt;
==== Agata Islands: Sacred Grounds ====&lt;br /&gt;
=====The Holy Ground=====&lt;br /&gt;
(聖地奪還)&lt;br /&gt;
&lt;br /&gt;
The [[Stateria]] in the RELICS beneath the Egam holy grounds have awoken and are endangering people. Stop them and retake the holy grounds.&lt;br /&gt;
&lt;br /&gt;
Destination: [[#Agata Islands: Sacred Grounds|Agata Islands: Sacred Grounds]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3|LV !! rowspan=3|Req. LV !! rowspan=3|[[Monster]] LV !! colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15+ || 550 || 6 || 350 || 4 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 25 || 35+ || 1850 || 18 || 1225 || 11 || 600 || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 40 || 45+ || 2100 || 20 || 1400 || 13 || 700 || 6 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 45 || 75+ || 2400 || 21 || ? || ? || 800 || 7 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S2 || 70 || 85+ || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank on S also gives a '[[PA Fragment]]'&amp;lt;br&amp;gt;&lt;br /&gt;
- S-Rank on S2 also gives 2x '[[PA Fragment]]'&lt;br /&gt;
&lt;br /&gt;
=====The Eastern Peril=====&lt;br /&gt;
(東方より来るモノ (協力))&lt;br /&gt;
&lt;br /&gt;
An Onmagoug has traveled to the Agata Islands from the Mizuraki C.D. Keep it out of the sacred grounds!&lt;br /&gt;
&lt;br /&gt;
Destination: [[#Mizuraki C.D. Outpost|Mizuraki C.D. Outpost]]&lt;br /&gt;
&lt;br /&gt;
Boss: [[Onmagoug]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3|LV !! rowspan=3|Req. LV !! rowspan=3|[[Monster]] LV !! colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15+ || 850 || 9 || 550 || 6 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 15 || 25+ || 2050 || 20 || 1350 || 13 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 30 || 35+ || 2900 || 27 || 1925 || 18 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 40 || 50+ || 5500 || 51 || 3700 || 33 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S2 || 55 || 85+ || 11950 || 105 || ? || ? || 3975 || 34 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]'&amp;lt;br&amp;gt;&lt;br /&gt;
- S2-Rank also gives 2 '[[PA Fragment]]'&lt;br /&gt;
&lt;br /&gt;
=====Forest Infiltration=====&lt;br /&gt;
(密林の侵入作戦 (協力))&lt;br /&gt;
&lt;br /&gt;
A radical faction of the Communion of Gurhal has occupied Old Hakura Temple and is stockpiling arms.  Infiltrate from the rear and defeat [[Adahna Degahna]]!&lt;br /&gt;
&lt;br /&gt;
Destination: [[#Shikon Archipelago Outpost|Shikon Archipelago Outpost]]&lt;br /&gt;
&lt;br /&gt;
Boss: [[Adahna Degahna]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3|LV !! rowspan=3|Req. LV !! rowspan=3|[[Monster]] LV !! colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15+ || ? || ? || 650 || 7 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 20 || 25+ || 2250 || 22 || 1500 || 14 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 35 || 40+ || 4600 || 43 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 50 || 60+ || 8350 || 75 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S2 || 60 || 85+ || 13900 || 121 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]' for S-Rank completion.&amp;lt;br&amp;gt;&lt;br /&gt;
- S2-Rank also gives 2 '[[PA_Fragment|PA Fragments]]' for S-Rank completion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Mizuraki Preserve: Kugo Hot Springs ====&lt;br /&gt;
=====The Cost of Research=====&lt;br /&gt;
&lt;br /&gt;
The Communion of Gurhal's research lab in the Mizuraki C. D. is threatened by a Zoal Goug attack. Stop the escaped creatures and the Zoal Goug!&lt;br /&gt;
&lt;br /&gt;
'''2+ people required''' : Cannot get past first room without 2 persons&lt;br /&gt;
&lt;br /&gt;
Destination: [[Missions#Mizuraki C.D. Outpost|Mizuraki C.D. Outpost]]&lt;br /&gt;
&lt;br /&gt;
Boss: [[Zoal Goug]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3|LV !! rowspan=3|Req. LV !! rowspan=3|[[Monster]] LV !! colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15+ || ? || 10 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 10+ || 25+ || 2150 || 21 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 25+ || 40+ || 4400 || 41 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 35+ || 65+ || 8600 || 77 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S2 || 50+ || 90+ || 14050 || 123 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank on S also gives a '[[PA Fragment]]'&amp;lt;br&amp;gt;&lt;br /&gt;
- S-Rank on S2 also gives 2x '[[PA Fragment]]'&lt;br /&gt;
&lt;br /&gt;
===[[Moatoob]]===&lt;br /&gt;
&lt;br /&gt;
====Dagora City: Flyer Base====&lt;br /&gt;
&lt;br /&gt;
=====System Defense=====&lt;br /&gt;
(封印装置防衛)&lt;br /&gt;
&lt;br /&gt;
There's been an outbreak of vicious creatures near the confinement system in the West Kugu Desert. The Alliance Military is requesting help.&lt;br /&gt;
&lt;br /&gt;
Destination: [[#West Kugu Desert: Field Base|West Kugu Desert: Field Base]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3|LV !! rowspan=3|Req. LV !! rowspan=3|[[Monster]] LV !! colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 10+ || 400 || 5 || 250 || 3 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 20 || 35+ || 1100 || 11 || ? || 7 || 125 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 30 || 40+ || 2100 || 20 || 1400 || 13 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 50 || 70+ || 3500 || 31 || 2325 || 20 || 1150 || 10 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S2 || 75 || 95+ || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]'&amp;lt;br&amp;gt;&lt;br /&gt;
- S2-Rank also gives 2 '[[PA Fragment]]'&lt;br /&gt;
&lt;br /&gt;
=====Valley of Carnage=====&lt;br /&gt;
(修羅の谷)&lt;br /&gt;
&lt;br /&gt;
Recently, the vicious [[Vanda]] have been forming packs and causing great damage around the Galenigare Canyon. Defeat the Vanda leader!&lt;br /&gt;
&lt;br /&gt;
Destination: [[#Galenigare Canyon: Basin|Galenigare Canyon: Basin]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3|LV !! rowspan=3|Req. LV !! rowspan=3|[[Monster]] LV !! colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15+ || 650 || 7 || 425 || 4 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 15 || 35+ || 1050|| 10 || 700 || 6 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 30 || 45+ || 1350 || 13 || 900 || 8 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 40 || 50+ || 1500 || 14 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S2 || 65 || 85+ || 5825 || 51 || ? || ? || ? || ? || 0 || 0 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]'&amp;lt;br&amp;gt;&lt;br /&gt;
- S2-Rank also gives a 2 '[[PA Fragment]]'&lt;br /&gt;
&lt;br /&gt;
====West Kugu Desert: Field Base====&lt;br /&gt;
&lt;br /&gt;
=====Desert Terror=====&lt;br /&gt;
(最凶の砂獣)&lt;br /&gt;
&lt;br /&gt;
In the West Kugu Desert, the vicious [[Dimmagolus]] has become even more ferocious due to the SEED and is terrorizing a nearby energy plant.&lt;br /&gt;
&lt;br /&gt;
(Note: Upon completion, the bubble at the top-left calls this mission &amp;quot;Terror in the Desert&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
Destination: [[#Galenigare Tunnels: Underground Lake|Galenigare Tunnels: Underground Lake]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3|LV !! rowspan=3|Req. LV !! rowspan=3|[[Monster]] LV !! colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15+ || 1100 || 12 || 725 || 7 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 25 || 35+ || 2250 || 21 || ? || ? || 725 || 7 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 35 || 45+ || 4000 || 37 || 2650 || 24 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 50 || 70+ || 6050 || 53 || 4025 || 35 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S2 || 75 || 105+ || 23400 || 202 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]'&amp;lt;br&amp;gt;&lt;br /&gt;
- S2-Rank also gives 2 '[[PA Fragment]]'&lt;br /&gt;
&lt;br /&gt;
====Galenigare Canyon: Basin====&lt;br /&gt;
&lt;br /&gt;
=====Mine Defense=====&lt;br /&gt;
(鉱山防衛)&lt;br /&gt;
&lt;br /&gt;
An outbreak of violent creatures near the entrance of a prominent mine has put miners at risk. Exterminate the creatures and defend the mine!&lt;br /&gt;
&lt;br /&gt;
Destination: [[#Galenigare Tunnels: Underground Lake|Galenigare Tunnels: Underground Lake]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3|LV !! rowspan=3|Req. LV !! rowspan=3|[[Monster]] LV !! colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15+ || 850 || 9 || 550 || 6 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 15 || 35+ || 1250 || 12 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A ||30 ||45+ || 1550 || 15 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 40 || 60+ || 2050 || 18 || ? || ? || 675 || 6 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S2 || 65 || 85+ || 6800 || 59 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]' for S-Rank completion.&amp;lt;br&amp;gt;&lt;br /&gt;
- S2-Rank also gives 2 '[[PA_Fragment|PA Fragments]]' for S-Rank completion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Galenigare Tunnels: Underground Lake ====&lt;br /&gt;
&lt;br /&gt;
=====Tunnel Recapture=====&lt;br /&gt;
(坑道の奪還)&lt;br /&gt;
&lt;br /&gt;
A tunnel connecting the West Kugu Desert and the northern continent has become a nest for native creatures. Exterminate them and recapture it!&lt;br /&gt;
&lt;br /&gt;
Destination: [[#Northern Continent: Ice Plains|Northern Continent: Ice Plains]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3|LV !! rowspan=3|Req. LV !! rowspan=3|[[Monster]] LV !! colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15+ || 1400 || 15 || 925 || 10 || 450 || 5 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 20 || 35+ || 2050 || 20 || 1250 || 13 || 675 || 6 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 35 || 45+ || 2600 || 24 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 45 || 75+ || 4200 || 37 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S2 || 70 || 95+ || 18650 || 162 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]' for S-Rank completion.&amp;lt;br&amp;gt;&lt;br /&gt;
- S2-Rank also gives 2 '[[PA_Fragment|PA Fragments]]' for S-Rank completion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Desert Goliath=====&lt;br /&gt;
(砂塵の機械戦士)&lt;br /&gt;
&lt;br /&gt;
Remnants of the Endrum Collective have holed up in an old mine and are preparing for a large-scale attack. Destroy the [[Magas Maggahna]] to prevent the attack!&lt;br /&gt;
&lt;br /&gt;
Destination: [[#W. Kugu: Ajis Kugu|W. Kugu: Ajis Kugu]]&lt;br /&gt;
&lt;br /&gt;
Boss: [[Magas Maggahna]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3|LV !! rowspan=3|Req. LV !! rowspan=3|[[Monster]] LV !! colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15+ || 700 || 8 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 25 || 30+ || 2500 || 24 || ? || ? || 825 || 8 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 40 || 45+ || 3150 || 29 || 2100 || 19 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 55 || 80+ || 5735 || 43 || 3550 || 31 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S2 || ?? || ??+ || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]'&lt;br /&gt;
- S2-Rank also gives two '[[PA Fragment]]'&lt;br /&gt;
&lt;br /&gt;
=====Rogues' Shortcut=====&lt;br /&gt;
(ローグスの間道 (協力))&lt;br /&gt;
&lt;br /&gt;
An old underground tunnel has been overrun by native creatures.  Use it to reach the center of the desert and defeat the [[Dimmagolus]]!&lt;br /&gt;
&lt;br /&gt;
Destination: [[#West Kugu Desert: Field Base|West Kugu Desert: Field Base]]&lt;br /&gt;
&lt;br /&gt;
Boss: [[Dimmagolus]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3|LV !! rowspan=3|Req. LV !! rowspan=3|[[Monster]] LV !! colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15+ || 950 || 10 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 20 || 25+ || 2350 || 23 || 1550 || 15 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 30 || 40+ || 3700 || 34 || 2450 || 22 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 50 || 55+ || 6900 || 69 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S2 || ?? || ??+ || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]'&lt;br /&gt;
- S2-Rank also gives two '[[PA Fragment]]'&lt;br /&gt;
&lt;br /&gt;
=== W. Kugu: Ajis Kugu ===&lt;br /&gt;
&lt;br /&gt;
==== Stolen Weapon ====&lt;br /&gt;
&lt;br /&gt;
Boss: [[Magas_Maggahna|Magas Maggahna]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=3|LV !! rowspan=3|Req. LV !! rowspan=3|[[Monster]] LV !! colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15+ || 1200 || 12 || 800 || 8 || 400 || 4 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 10 || 25+ || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 20 || 40+ || 4900 || 46 || 3250 || 30 || 1625 || 15 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 40 || 70+ || 11500 || 102 || 7650 || 68 || 3825 || 34 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S2 || 50 || 85+ || 16650 || 145 || 11100 || 96 || 5550 || 48 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]' for S-Rank completion.&amp;lt;br&amp;gt;&lt;br /&gt;
- S2-Rank also gives 2 '[[PA_Fragment|PA Fragments]]' for S-Rank completion.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/A5CDA5C3A5C8A5EFA1BCA5AFA5E2A1BCA5C92FA5D5A5EAA1BCA5DFA5C3A5B7A5E7A5F3.html Free Missions (Network) @ PSU-Wiki] (J)&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/A5CDA5C3A5C8A5EFA1BCA5AFA5E2A1BCA5C92FA5B9A5C8A1BCA5EAA1BCA5DFA5C3A5B7A5E7A5F3.html Story Missions (Network) @ PSU-Wiki] (J)&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/A5CDA5C3A5C8A5EFA1BCA5AFA5E2A1BCA5C92FA5D1A1BCA5C6A5A3A1BCA5DFA5C3A5B7A5E7A5F3.html Party Missions (Network @ PSU-Wiki] (J)&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/A5B9A5C8A1BCA5EAA1BCA5E2A1BCA5C92FA5E1A5A4A5F3A5DFA5C3A5B7A5E7A5F3.html Main Missions (Story/Extra) @ PSU-Wiki] (J)&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/A5B9A5C8A1BCA5EAA1BCA5E2A1BCA5C92FA5D5A5EAA1BCA5DFA5C3A5B7A5E7A5F3.html Free Missions (Story/Extra) @ PSU-Wiki] (J)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>Luthor</name></author>	</entry>

	</feed>