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		<id>http://re-psupedia.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lunezda</id>
		<title>The re-PSUPedia - User contributions [en]</title>
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		<updated>2026-06-17T21:16:14Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://re-psupedia.info/index.php?title=The_re-PSUPedia:Sandbox&amp;diff=20152</id>
		<title>The re-PSUPedia:Sandbox</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=The_re-PSUPedia:Sandbox&amp;diff=20152"/>
				<updated>2007-08-06T21:25:32Z</updated>
		
		<summary type="html">&lt;p&gt;Lunezda: /* Fourth-Stage Alternate PMs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Finding the NPC Value of an item.''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is most useful for pricing an item that is not available in an NPC store for sale in a player shop. The price the NPC store would buy the item from you is muiliplied by the item variable to give you the value of what the NPC would sell that item for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
If you were to sell a monomate at the NPC store they would only pay 5 mesta. To find out what the NPC store would buy a monomate for multiply that 5 mesta by the healing items varible of 10. You get 50 meseta, which we all know is what a monomate is worth.&lt;br /&gt;
&lt;br /&gt;
== '''Item Variable''' (rounded to the nearest hundredth) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weapon x 6.67 | Armor x 5.00 | Healing x 10.00 | Clothes x 100.00 | Synthesis x 20.00&lt;br /&gt;
&lt;br /&gt;
--[[User:Lunezda|Lunezda]] 21:56, 31 July 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fourth-Stage Alternate PMs ==&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Evolution !! Syn. Trend !! Combat Behavior !! In-game Description !! [[Weapons]] and [[Photon Arts]]&lt;br /&gt;
|-&lt;br /&gt;
| GH-411 || Striking || Near owner || Always stays near owner, good with 2-handed swords. || Sword (Ice-[[element]] ?[[Ascalon]]? with [[Tornado Break]]), Twin Saber (?[[Sharp Twins]]? with [[Splendor Crush]]), Wand ([[Batnara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-412 || Striking || Independent || Wanders around the battle, good with 1-handed sabers. || Saber (??? with ?skill?), ?Twin Saber? with ?skill?, Wand ([[Batnara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-421 || Strike || Support || ?Stays nearby? and attacks enemies with claws. || Claw (??? with ?skill?), ?Twin Dagger? with ?skill?, Wand ([[Batnara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-422 || Strike || Front lines || ?Leads party into battle? and attacks enemies with knuckles. || Knuckles (??? with ?skill?), ?Twin Dagger? with ?skill?, Wand ([[Batnara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-431 || Firearms || With group || Team player who enjoys working with her owner. || Handgun (??? with ?bullet?), Handgun (??? with ?bullet?), Wand ([[Sceptara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-432 || Firearms || Cover fire || Unknown. || Crossbows (??? with ?bullet?), Handgun (??? with ?bullet?), Wand ([[Sceptara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| GH-441 || Firearms || Independent|| Wanders around the battle and attacks enemies with a shotgun. || Shotgun (??? with ?bullet?), Twin Handgun (??? with ?bullet?), Wand ([[Canara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-442 || Firearms || Cover fire || Usually stays with owner, but heals itself. Has strum buster suv. || Bow (Hirokteri with Light Bullet), Twin Handgun (??? with ?bullet?), Wand ([[Canara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| GH-451 || TECHNIC || Independent (TECHNICs: Ice Type) || Wanders around the battle and attacks enemies. || Wand (???), Wand (???), Wand ([[Crozier]] with [[Resta]]); PAs: ?Ice types?&lt;br /&gt;
|-&lt;br /&gt;
| GH-452 || TECHNIC || Support (TECHNICs: LTNG/support) || Heals owner and attacks enemies. || Wand (???), Wand (???), Wand ([[Crozier]] with [[Resta]]); PAs: ?Lightning types?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lunezda</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=The_re-PSUPedia:Sandbox&amp;diff=20150</id>
		<title>The re-PSUPedia:Sandbox</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=The_re-PSUPedia:Sandbox&amp;diff=20150"/>
				<updated>2007-08-06T20:20:06Z</updated>
		
		<summary type="html">&lt;p&gt;Lunezda: /* Fourth-Stage Alternate PMs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Finding the NPC Value of an item.''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is most useful for pricing an item that is not available in an NPC store for sale in a player shop. The price the NPC store would buy the item from you is muiliplied by the item variable to give you the value of what the NPC would sell that item for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
If you were to sell a monomate at the NPC store they would only pay 5 mesta. To find out what the NPC store would buy a monomate for multiply that 5 mesta by the healing items varible of 10. You get 50 meseta, which we all know is what a monomate is worth.&lt;br /&gt;
&lt;br /&gt;
== '''Item Variable''' (rounded to the nearest hundredth) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weapon x 6.67 | Armor x 5.00 | Healing x 10.00 | Clothes x 100.00 | Synthesis x 20.00&lt;br /&gt;
&lt;br /&gt;
--[[User:Lunezda|Lunezda]] 21:56, 31 July 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fourth-Stage Alternate PMs ==&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Evolution !! Syn. Trend !! Combat Behavior !! In-game Description !! [[Weapons]] and [[Photon Arts]]&lt;br /&gt;
|-&lt;br /&gt;
| GH-411 || Striking || Near owner || Always stays near owner, good with 2-handed swords. || Sword (Ice-[[element]] ?[[Ascalon]]? with [[Tornado Break]]), Twin Saber (?[[Sharp Twins]]? with [[Splendor Crush]]), Wand ([[Batnara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-412 || Striking || Independent || Wanders around the battle, good with 1-handed sabers. || Saber (??? with ?skill?), ?Twin Saber? with ?skill?, Wand ([[Batnara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-421 || Strike || Support || ?Stays nearby? and attacks enemies with claws. || Claw (??? with ?skill?), ?Twin Dagger? with ?skill?, Wand ([[Batnara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-422 || Strike || Front lines || ?Leads party into battle? and attacks enemies with knuckles. || Knuckles (??? with ?skill?), ?Twin Dagger? with ?skill?, Wand ([[Batnara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-431 || Firearms || With group || Team player who enjoys working with her owner. || Handgun (??? with ?bullet?), Handgun (??? with ?bullet?), Wand ([[Sceptara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-432 || Firearms || Cover fire || Unknown. || Crossbows (??? with ?bullet?), Handgun (??? with ?bullet?), Wand ([[Sceptara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| GH-441 || Firearms || Independent|| Wanders around the battle and attacks enemies with a shotgun. || Shotgun (??? with ?bullet?), Twin Handgun (??? with ?bullet?), Wand ([[Canara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-442 || Firearms || Cover fire || Unknown. || Bow (Hirokteri with Light), Twin Handgun (??? with ?bullet?), Wand ([[Canara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| GH-451 || TECHNIC || Independent (TECHNICs: Ice Type) || Wanders around the battle and attacks enemies. || Wand (???), Wand (???), Wand ([[Crozier]] with [[Resta]]); PAs: ?Ice types?&lt;br /&gt;
|-&lt;br /&gt;
| GH-452 || TECHNIC || Support (TECHNICs: LTNG/support) || Heals owner and attacks enemies. || Wand (???), Wand (???), Wand ([[Crozier]] with [[Resta]]); PAs: ?Lightning types?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lunezda</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User_talk:Lunezda&amp;diff=19992</id>
		<title>User talk:Lunezda</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User_talk:Lunezda&amp;diff=19992"/>
				<updated>2007-08-01T21:34:18Z</updated>
		
		<summary type="html">&lt;p&gt;Lunezda: /* '''Item Variable''' (rounded to the nearest hundredth) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lunezda</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User_talk:Lunezda&amp;diff=19991</id>
		<title>User talk:Lunezda</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User_talk:Lunezda&amp;diff=19991"/>
				<updated>2007-08-01T21:34:11Z</updated>
		
		<summary type="html">&lt;p&gt;Lunezda: /* '''Finding the NPC Value of an item.''' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Item Variable''' (rounded to the nearest hundredth) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weapon x 6.67 | Armor x 5.00 | Healing x 10.00 | Clothes x 100.00 | Synthesis x 20.00&lt;br /&gt;
&lt;br /&gt;
--[[User:Lunezda|Lunezda]] 21:56, 31 July 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* You might be interested in this page: [[Meseta#Item_Meseta_values]] --[[User:Beatrixkiddo|Beatrixkiddo]] 23:02, 31 July 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Lunezda</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=The_re-PSUPedia:Sandbox&amp;diff=19898</id>
		<title>The re-PSUPedia:Sandbox</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=The_re-PSUPedia:Sandbox&amp;diff=19898"/>
				<updated>2007-07-31T21:03:21Z</updated>
		
		<summary type="html">&lt;p&gt;Lunezda: /* '''Finding the NPC Value of an item.''' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Finding the NPC Value of an item.''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is most useful for pricing an item that is not available in an NPC store for sale in a player shop. The price the NPC store would buy the item from you is muiliplied by the item variable to give you the value of what the NPC would sell that item for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
If you were to sell a monomate at the NPC store they would only pay 5 mesta. To find out what the NPC store would buy a monomate for multiply that 5 mesta by the healing items varible of 10. You get 50 meseta, which we all know is what a monomate is worth.&lt;br /&gt;
&lt;br /&gt;
== '''Item Variable''' (rounded to the nearest hundredth) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weapon x 6.67 | Armor x 5.00 | Healing x 10.00 | Clothes x 100.00 | Synthesis x 20.00&lt;br /&gt;
&lt;br /&gt;
--[[User:Lunezda|Lunezda]] 21:56, 31 July 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Lunezda</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User_talk:Lunezda&amp;diff=19897</id>
		<title>User talk:Lunezda</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User_talk:Lunezda&amp;diff=19897"/>
				<updated>2007-07-31T21:01:48Z</updated>
		
		<summary type="html">&lt;p&gt;Lunezda: /* '''Finding the NPC Value of an item.''' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Finding the NPC Value of an item.''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is most useful for pricing an item that is not available in an NPC store for sale in a player shop. The price the NPC store would buy the item from you is muiliplied by the item variable to give you the value of what the NPC would sell that item for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
If you were to sell a monomate at the NPC store they would only pay 5 mesta. To find out what the NPC store would buy a monomate for multiply that 5 mesta by the healing items varible of 10. You get 50 meseta, which we all know is what a monomate is worth.&lt;br /&gt;
&lt;br /&gt;
== '''Item Variable''' (rounded to the nearest hundredth) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weapon x 6.67 | Armor x 5.00 | Healing x 10.00 | Clothes x 100.00 | Synthesis x 20.00&lt;br /&gt;
&lt;br /&gt;
--[[User:Lunezda|Lunezda]] 21:56, 31 July 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Lunezda</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User_talk:Lunezda&amp;diff=19896</id>
		<title>User talk:Lunezda</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User_talk:Lunezda&amp;diff=19896"/>
				<updated>2007-07-31T21:00:48Z</updated>
		
		<summary type="html">&lt;p&gt;Lunezda: Finding the NPC value for items not sold in NPC shops.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Finding the NPC Value of an item.''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is most useful for pricing an item that is not available in an NPC store for sale in a player shop. The price the NPC store would buy the item from you is muiliplied by a variable to give you the value of what the NPC would sell that item for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
If you were to sell a monomate at the NPC store they would only pay 5 mesta. To find out what the NPC store would buy a monomate for multiply that 5 mesta by the healing items varible of 10. You get 50 meseta, which we all know is what a monomate is worth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Item Variable''' (rounded to the nearest hundredth) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weapon x 6.67 | Armor x 5.00 | Healing x 10.00 | Clothes x 100.00 | Synthesis x 20.00&lt;br /&gt;
&lt;br /&gt;
--[[User:Lunezda|Lunezda]] 21:56, 31 July 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Lunezda</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=The_re-PSUPedia:Sandbox&amp;diff=19895</id>
		<title>The re-PSUPedia:Sandbox</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=The_re-PSUPedia:Sandbox&amp;diff=19895"/>
				<updated>2007-07-31T20:56:05Z</updated>
		
		<summary type="html">&lt;p&gt;Lunezda: Finding the NPC value for items not sold in NPC shops.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Finding the NPC Value of an item.''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is most useful for pricing an item that is not available in an NPC store for sale in a player shop. The price the NPC store would buy the item from you is muiliplied by a variable to give you the value of what the NPC would sell that item for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
If you were to sell a monomate at the NPC store they would only pay 5 mesta. To find out what the NPC store would buy a monomate for multiply that 5 mesta by the healing items varible of 10. You get 50 meseta, which we all know is what a monomate is worth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Item Variable''' (rounded to the nearest hundredth) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weapon x 6.67 | Armor x 5.00 | Healing x 10.00 | Clothes x 100.00 | Synthesis x 20.00&lt;br /&gt;
&lt;br /&gt;
--[[User:Lunezda|Lunezda]] 21:56, 31 July 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Lunezda</name></author>	</entry>

	</feed>